/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once #include "osconfig.h" template char(&ArraySizeHelper(T(&array)[N]))[N]; #undef ARRAYSIZE #define ARRAYSIZE(array) (sizeof(ArraySizeHelper(array))) // Makes a 4-byte "packed ID" int out of 4 characters #define MAKEID(d, c, b, a) (((int)(a)<<24) | ((int)(b)<<16) | ((int)(c)<<8) | ((int)(d))) // Compares a string with a 4-byte packed ID constant #define STRING_MATCHES_ID(p, id) ((*((int *)(p)) == (id)) ? true : false) #define ID_TO_STRING(id, p) ((p)[3] = (((id)>>24) & 0xFF), (p)[2] = (((id)>>16) & 0xFF), (p)[1] = (((id)>>8) & 0xFF), (p)[0] = (((id)>>0) & 0xFF)) // Keeps clutter down a bit, when using a float as a bit-vector #define SetBits (flBitVector, bits) ((flBitVector) = (int)(flBitVector) | (bits)) #define ClearBits(flBitVector, bits) ((flBitVector) = (int)(flBitVector) & ~(bits)) #define FBitSet (flBitVector, bit) ((int)(flBitVector) & (bit))