Debug Play Win32 Debug Win32 Release Play Win32 Release Win32 Tests Win32 false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false true true true true true true true Create Create Create Create precompiled.h precompiled.h precompiled.h precompiled.h Create precompiled.h true true true true true true true true true true true true true true true true false false false false true true true true true true true true true true {ceb94f7c-e459-4673-aabb-36e2074396c0} false true false true false {70A2B904-B7DB-4C48-8DE0-AF567360D572} ReGameDLL DynamicLibrary true MultiByte v120 v140 DynamicLibrary true MultiByte v120 v140 true DynamicLibrary true MultiByte v120 v140 true DynamicLibrary true MultiByte v120 v140 Application true v120_xp v140_xp MultiByte mp AllRules.ruleset mp AllRules.ruleset mp AllRules.ruleset mp AllRules.ruleset filesystem_stdio AllRules.ruleset IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\") Setup version from Git revision $(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories) Level3 Disabled true REGAMEDLL_ADD;REGAMEDLL_API;REGAMEDLL_FIXES;REGAMEDLL_SELF;UNICODE_FIXES;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions) Fast /arch:IA32 %(AdditionalOptions) MultiThreadedDebug 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REGAMEDLL_ADD;REGAMEDLL_API;REGAMEDLL_FIXES;REGAMEDLL_SELF;REGAMEDLL_CHECKS;UNICODE_FIXES;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions) Fast /arch:IA32 %(AdditionalOptions) MultiThreaded Use precompiled.h ProgramDatabase true false Default true true true $(ProjectDir)../lib/libacof32.lib;%(AdditionalDependencies) mp.def $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories) true true true IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)") Automatic deployment script echo Empty Action Force build to run Pre-Build event subversion.always.run subversion.always.run IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\") Setup version from Git revision $(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories) Level3 Full true PLAY_GAMEDLL;REGAMEDLL_SELF;REGAMEDLL_API;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions) Precise /arch:IA32 %(AdditionalOptions) MultiThreaded Use precompiled.h ProgramDatabase true false Default true true true %(AdditionalDependencies) mp.def $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories) true true true IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)") Automatic deployment script echo Empty Action Force build to run Pre-Build event subversion.always.run subversion.always.run IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\") Setup version from Git revision $(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories) Level3 Disabled true PLAY_GAMEDLL;REGAMEDLL_SELF;REGAMEDLL_CHECKS;REGAMEDLL_API;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions) Precise /arch:IA32 %(AdditionalOptions) MultiThreadedDebug Use precompiled.h true %(AdditionalDependencies) mp.def $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories) IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" 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$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories) Automatic deployment script echo Empty Action Force build to run Pre-Build event subversion.always.run subversion.always.run