#pragma once //AK47 #define AK47_MAX_SPEED 221 #define AK47_DAMAGE 36 #define AK47_RANGE_MODIFER 0.98 #define AK47_RELOAD_TIME 2.45 enum ak47_e { AK47_IDLE1, AK47_RELOAD, AK47_DRAW, AK47_SHOOT1, AK47_SHOOT2, AK47_SHOOT3 }; //AUG #define AUG_MAX_SPEED 240 #define AUG_DAMAGE 32 #define AUG_RANGE_MODIFER 0.96 #define AUG_RELOAD_TIME 3.3 enum aug_e { AUG_IDLE1, AUG_RELOAD, AUG_DRAW, AUG_SHOOT1, AUG_SHOOT2, AUG_SHOOT3 }; //AWP #define AWP_MAX_SPEED 210 #define AWP_MAX_SPEED_ZOOM 150 #define AWP_DAMAGE 115 #define AWP_RANGE_MODIFER 0.99 #define AWP_RELOAD_TIME 2.5 enum awp_e { AWP_IDLE, AWP_SHOOT, AWP_SHOOT2, AWP_SHOOT3, AWP_RELOAD, AWP_DRAW, }; //C4 #define C4_MAX_AMMO 1 #define C4_MAX_SPEED 250.0 #define C4_ARMING_ON_TIME 3.0 enum c4_e { C4_IDLE1, C4_DRAW, C4_DROP, C4_ARM }; //Deagle #define DEAGLE_MAX_SPEED 250 #define DEAGLE_DAMAGE 54 #define DEAGLE_RANGE_MODIFER 0.81 #define DEAGLE_RELOAD_TIME 2.2 enum deagle_e { DEAGLE_IDLE1, DEAGLE_SHOOT1, DEAGLE_SHOOT2, DEAGLE_SHOOT_EMPTY, DEAGLE_RELOAD, DEAGLE_DRAW }; //Elites #define ELITE_MAX_SPEED 250 #define ELITE_RELOAD_TIME 4.5 #define ELITE_DAMAGE 36 #define ELITE_RANGE_MODIFER 0.75 enum elite_e { ELITE_IDLE, ELITE_IDLE_LEFTEMPTY, ELITE_SHOOTLEFT1, ELITE_SHOOTLEFT2, ELITE_SHOOTLEFT3, ELITE_SHOOTLEFT4, ELITE_SHOOTLEFT5, ELITE_SHOOTLEFTLAST, ELITE_SHOOTRIGHT1, ELITE_SHOOTRIGHT2, ELITE_SHOOTRIGHT3, ELITE_SHOOTRIGHT4, ELITE_SHOOTRIGHT5, ELITE_SHOOTRIGHTLAST, ELITE_RELOAD, ELITE_DRAW }; //Famas #define FAMAS_MAX_SPEED 240 #define FAMAS_RELOAD_TIME 3.3 #define FAMAS_DAMAGE 30 #define FAMAS_DAMAGE_BURST 34 #define FAMAS_RANGE_MODIFER 0.96 enum famas_e { FAMAS_IDLE1, FAMAS_RELOAD, FAMAS_DRAW, FAMAS_SHOOT1, FAMAS_SHOOT2, FAMAS_SHOOT3 }; //Fiveseven #define FIVESEVEN_MAX_SPEED 250 #define FIVESEVEN_DAMAGE 20 #define FIVESEVEN_RANGE_MODIFER 0.885 #define FIVESEVEN_RELOAD_TIME 2.7 enum fiveseven_e { FIVESEVEN_IDLE, FIVESEVEN_SHOOT1, FIVESEVEN_SHOOT2, FIVESEVEN_SHOOT_EMPTY, FIVESEVEN_RELOAD, FIVESEVEN_DRAW }; //Flashbang #define FLASHBANG_MAX_SPEED 250 #define FLASHBANG_MAX_SPEED_SHIELD 180 enum flashbang_e { FLASHBANG_IDLE, FLASHBANG_PULLPIN, FLASHBANG_THROW, FLASHBANG_DRAW }; //g3sg1 #define G3SG1_MAX_SPEED 210 #define G3SG1_MAX_SPEED_ZOOM 150 #define G3SG1_DAMAGE 80 #define G3SG1_RANGE_MODIFER 0.98 #define G3SG1_RELOAD_TIME 3.5 enum g3sg1_e { G3SG1_IDLE, G3SG1_SHOOT, G3SG1_SHOOT2, G3SG1_RELOAD, G3SG1_DRAW }; //galil #define GALIL_MAX_SPEED 240 #define GALIL_DAMAGE 30 #define GALIL_RANGE_MODIFER 0.98 #define GALIL_RELOAD_TIME 2.45 enum galil_e { GALIL_IDLE1, GALIL_RELOAD, GALIL_DRAW, GALIL_SHOOT1, GALIL_SHOOT2, GALIL_SHOOT3 }; //glock18 #define GLOCK18_MAX_SPEED 250 #define GLOCK18_DAMAGE 25 #define GLOCK18_RANGE_MODIFER 0.75 #define GLOCK18_RELOAD_TIME 2.2 enum glock18_e { GLOCK18_IDLE1, GLOCK18_IDLE2, GLOCK18_IDLE3, GLOCK18_SHOOT, GLOCK18_SHOOT2, GLOCK18_SHOOT3, GLOCK18_SHOOT_EMPTY, GLOCK18_RELOAD, GLOCK18_DRAW, GLOCK18_HOLSTER, GLOCK18_ADD_SILENCER, GLOCK18_DRAW2, GLOCK18_RELOAD2 }; enum glock18_shield_e { GLOCK18_SHIELD_IDLE1, GLOCK18_SHIELD_SHOOT, GLOCK18_SHIELD_SHOOT2, GLOCK18_SHIELD_SHOOT_EMPTY, GLOCK18_SHIELD_RELOAD, GLOCK18_SHIELD_DRAW, GLOCK18_SHIELD_IDLE, GLOCK18_SHIELD_UP, GLOCK18_SHIELD_DOWN }; //hegrenade #define HEGRENADE_MAX_SPEED 250 #define HEGRENADE_MAX_SPEED_SHIELD 180 enum hegrenade_e { HEGRENADE_IDLE, HEGRENADE_PULLPIN, HEGRENADE_THROW, HEGRENADE_DRAW }; //knife #define KNIFE_BODYHIT_VOLUME 128 #define KNIFE_WALLHIT_VOLUME 512 #define KNIFE_MAX_SPEED 250 #define KNIFE_MAX_SPEED_SHIELD 180 enum knife_e { KNIFE_IDLE, KNIFE_ATTACK1HIT, KNIFE_ATTACK2HIT, KNIFE_DRAW, KNIFE_STABHIT, KNIFE_STABMISS, KNIFE_MIDATTACK1HIT, KNIFE_MIDATTACK2HIT }; enum knife_shield_e { KNIFE_SHIELD_IDLE, KNIFE_SHIELD_SLASH, KNIFE_SHIELD_ATTACKHIT, KNIFE_SHIELD_DRAW, KNIFE_SHIELD_UPIDLE, KNIFE_SHIELD_UP, KNIFE_SHIELD_DOWN }; //m3 #define M3_MAX_SPEED 230 #define M3_CONE_VECTOR Vector(0.0675, 0.0675, 0.0) // special shotgun spreads enum m3_e { M3_IDLE, M3_FIRE1, M3_FIRE2, M3_RELOAD, M3_PUMP, M3_START_RELOAD, M3_DRAW, M3_HOLSTER }; //m4a1 #define M4A1_MAX_SPEED 230 #define M4A1_DAMAGE 32 #define M4A1_DAMAGE_SIL 33 #define M4A1_RANGE_MODIFER 0.97 #define M4A1_RANGE_MODIFER_SIL 0.95 #define M4A1_RELOAD_TIME 3.05 enum m4a1_e { M4A1_IDLE, M4A1_SHOOT1, M4A1_SHOOT2, M4A1_SHOOT3, M4A1_RELOAD, M4A1_DRAW, M4A1_ATTACH_SILENCER, M4A1_UNSIL_IDLE, M4A1_UNSIL_SHOOT1, M4A1_UNSIL_SHOOT2, M4A1_UNSIL_SHOOT3, M4A1_UNSIL_RELOAD, M4A1_UNSIL_DRAW, M4A1_DETACH_SILENCER }; //m249 #define M249_MAX_SPEED 220 #define M249_DAMAGE 32 #define M249_RANGE_MODIFER 0.97 #define M249_RELOAD_TIME 4.7 enum m249_e { M249_IDLE1, M249_SHOOT1, M249_SHOOT2, M249_RELOAD, M249_DRAW }; //mac10 #define MAC10_MAX_SPEED 250 #define MAC10_DAMAGE 29 #define MAC10_RANGE_MODIFER 0.82 #define MAC10_RELOAD_TIME 3.15 enum mac10_e { MAC10_IDLE1, MAC10_RELOAD, MAC10_DRAW, MAC10_SHOOT1, MAC10_SHOOT2, MAC10_SHOOT3 }; //mp5navy #define MP5N_MAX_SPEED 250 #define MP5N_DAMAGE 26 #define MP5N_RANGE_MODIFER 0.84 #define MP5N_RELOAD_TIME 2.63 enum mp5n_e { MP5N_IDLE1, MP5N_RELOAD, MP5N_DRAW, MP5N_SHOOT1, MP5N_SHOOT2, MP5N_SHOOT3 }; //p90 #define P90_MAX_SPEED 245 #define P90_DAMAGE 21 #define P90_RANGE_MODIFER 0.885 #define P90_RELOAD_TIME 3.4 enum p90_e { P90_IDLE1, P90_RELOAD, P90_DRAW, P90_SHOOT1, P90_SHOOT2, P90_SHOOT3 }; //p228 #define P228_MAX_SPEED 250 #define P228_DAMAGE 32 #define P228_RANGE_MODIFER 0.8 #define P228_RELOAD_TIME 2.7 enum p228_e { P228_IDLE, P228_SHOOT1, P228_SHOOT2, P228_SHOOT3, P228_SHOOT_EMPTY, P228_RELOAD, P228_DRAW }; enum p228_shield_e { P228_SHIELD_IDLE, P228_SHIELD_SHOOT1, P228_SHIELD_SHOOT2, P228_SHIELD_SHOOT_EMPTY, P228_SHIELD_RELOAD, P228_SHIELD_DRAW, P228_SHIELD_IDLE_UP, P228_SHIELD_UP, P228_SHIELD_DOWN }; //scout #define SCOUT_MAX_SPEED 260 #define SCOUT_MAX_SPEED_ZOOM 220 #define SCOUT_DAMAGE 75 #define SCOUT_RANGE_MODIFER 0.98 #define SCOUT_RELOAD_TIME 2 enum scout_e { SCOUT_IDLE, SCOUT_SHOOT, SCOUT_SHOOT2, SCOUT_RELOAD, SCOUT_DRAW }; //sg550 #define SG550_MAX_SPEED 210 #define SG550_MAX_SPEED_ZOOM 150 #define SG550_DAMAGE 70 #define SG550_RANGE_MODIFER 0.98 #define SG550_RELOAD_TIME 3.35 enum sg550_e { SG550_IDLE, SG550_SHOOT, SG550_SHOOT2, SG550_RELOAD, SG550_DRAW }; //sg552 #define SG552_MAX_SPEED 235 #define SG552_MAX_SPEED_ZOOM 200 #define SG552_DAMAGE 33 #define SG552_RANGE_MODIFER 0.955 #define SG552_RELOAD_TIME 3 enum sg552_e { SG552_IDLE1, SG552_RELOAD, SG552_DRAW, SG552_SHOOT1, SG552_SHOOT2, SG552_SHOOT3 }; //smokegrenade #define SMOKEGRENADE_MAX_SPEED 250 #define SMOKEGRENADE_MAX_SPEED_SHIELD 180 enum smokegrenade_e { SMOKEGRENADE_IDLE, SMOKEGRENADE_PINPULL, SMOKEGRENADE_THROW, SMOKEGRENADE_DRAW }; //tmp #define TMP_MAX_SPEED 250 #define TMP_DAMAGE 20 #define TMP_RANGE_MODIFER 0.85 #define TMP_RELOAD_TIME 2.12 enum tmp_e { TMP_IDLE1, TMP_RELOAD, TMP_DRAW, TMP_SHOOT1, TMP_SHOOT2, TMP_SHOOT3 }; //ump45 #define UMP45_MAX_SPEED 250 #define UMP45_DAMAGE 30 #define UMP45_RANGE_MODIFER 0.82 #define UMP45_RELOAD_TIME 3.5 enum ump45_e { UMP45_IDLE1, UMP45_RELOAD, UMP45_DRAW, UMP45_SHOOT1, UMP45_SHOOT2, UMP45_SHOOT3 }; //tmp #define USP_MAX_SPEED 250 #define USP_DAMAGE 34 #define USP_DAMAGE_SIL 30 #define USP_RANGE_MODIFER 0.79 #define USP_RELOAD_TIME 2.7 enum usp_e { USP_IDLE, USP_SHOOT1, USP_SHOOT2, USP_SHOOT3, USP_SHOOT_EMPTY, USP_RELOAD, USP_DRAW, USP_ATTACH_SILENCER, USP_UNSIL_IDLE, USP_UNSIL_SHOOT1, USP_UNSIL_SHOOT2, USP_UNSIL_SHOOT3, USP_UNSIL_SHOOT_EMPTY, USP_UNSIL_RELOAD, USP_UNSIL_DRAW, USP_DETACH_SILENCER }; enum usp_shield_e { USP_SHIELD_IDLE, USP_SHIELD_SHOOT1, USP_SHIELD_SHOOT2, USP_SHIELD_SHOOT_EMPTY, USP_SHIELD_RELOAD, USP_SHIELD_DRAW, USP_SHIELD_UP_IDLE, USP_SHIELD_UP, USP_SHIELD_DOWN }; //xm1014 #define XM1014_MAX_SPEED 240 #define XM1014_CONE_VECTOR Vector(0.0725, 0.0725, 0.0) // special shotgun spreads enum xm1014_e { XM1014_IDLE, XM1014_FIRE1, XM1014_FIRE2, XM1014_RELOAD, XM1014_PUMP, XM1014_START_RELOAD, XM1014_DRAW };