#include "precompiled.h" TYPEDESCRIPTION CFuncTank::m_SaveData[] = { DEFINE_FIELD(CFuncTank, m_yawCenter, FIELD_FLOAT), DEFINE_FIELD(CFuncTank, m_yawRate, FIELD_FLOAT), DEFINE_FIELD(CFuncTank, m_yawRange, FIELD_FLOAT), DEFINE_FIELD(CFuncTank, m_yawTolerance, FIELD_FLOAT), DEFINE_FIELD(CFuncTank, m_pitchCenter, FIELD_FLOAT), DEFINE_FIELD(CFuncTank, m_pitchRate, FIELD_FLOAT), DEFINE_FIELD(CFuncTank, m_pitchRange, FIELD_FLOAT), DEFINE_FIELD(CFuncTank, m_pitchTolerance, FIELD_FLOAT), DEFINE_FIELD(CFuncTank, m_fireLast, FIELD_TIME), DEFINE_FIELD(CFuncTank, m_fireRate, FIELD_FLOAT), DEFINE_FIELD(CFuncTank, m_lastSightTime, FIELD_TIME), DEFINE_FIELD(CFuncTank, m_persist, FIELD_FLOAT), DEFINE_FIELD(CFuncTank, m_minRange, FIELD_FLOAT), DEFINE_FIELD(CFuncTank, m_maxRange, FIELD_FLOAT), DEFINE_FIELD(CFuncTank, m_barrelPos, FIELD_VECTOR), DEFINE_FIELD(CFuncTank, m_spriteScale, FIELD_FLOAT), DEFINE_FIELD(CFuncTank, m_iszSpriteSmoke, FIELD_STRING), DEFINE_FIELD(CFuncTank, m_iszSpriteFlash, FIELD_STRING), DEFINE_FIELD(CFuncTank, m_bulletType, FIELD_INTEGER), DEFINE_FIELD(CFuncTank, m_sightOrigin, FIELD_VECTOR), DEFINE_FIELD(CFuncTank, m_spread, FIELD_INTEGER), DEFINE_FIELD(CFuncTank, m_pController, FIELD_CLASSPTR), DEFINE_FIELD(CFuncTank, m_vecControllerUsePos, FIELD_VECTOR), DEFINE_FIELD(CFuncTank, m_flNextAttack, FIELD_TIME), DEFINE_FIELD(CFuncTank, m_iBulletDamage, FIELD_INTEGER), DEFINE_FIELD(CFuncTank, m_iszMaster, FIELD_STRING), }; Vector CFuncTank::m_TankSpread[] = { Vector(0, 0, 0), // perfect Vector(0.025, 0.025, 0.025), // small cone Vector(0.05, 0.05, 0.05), // medium cone Vector(0.1, 0.1, 0.1), // large cone Vector(0.25, 0.25, 0.25), // extra-large cone }; constexpr int MAX_FIRING_SPREADS = ARRAYSIZE(CFuncTank::m_TankSpread); IMPLEMENT_SAVERESTORE(CFuncTank, CBaseEntity) void CFuncTank::Spawn() { Precache(); // so it doesn't get pushed by anything pev->movetype = MOVETYPE_PUSH; pev->solid = SOLID_BSP; SET_MODEL(ENT(pev), STRING(pev->model)); m_yawCenter = pev->angles.y; m_pitchCenter = pev->angles.x; if (IsActive()) { pev->nextthink = pev->ltime + 1.0f; } // Point at the end of the barrel m_sightOrigin = BarrelPosition(); if (m_fireRate <= 0.0f) m_fireRate = 1.0f; if (m_spread > MAX_FIRING_SPREADS) m_spread = 0; pev->oldorigin = pev->origin; } void CFuncTank::Precache() { if (m_iszSpriteSmoke) { PRECACHE_MODEL((char *)STRING(m_iszSpriteSmoke)); } if (m_iszSpriteFlash) { PRECACHE_MODEL((char *)STRING(m_iszSpriteFlash)); } if (pev->noise) { PRECACHE_SOUND((char *)STRING(pev->noise)); } } void CFuncTank::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "yawrate")) { m_yawRate = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "yawrange")) { m_yawRange = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "yawtolerance")) { m_yawTolerance = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "pitchrange")) { m_pitchRange = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "pitchrate")) { m_pitchRate = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "pitchtolerance")) { m_pitchTolerance = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "firerate")) { m_fireRate = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "barrel")) { m_barrelPos.x = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "barrely")) { m_barrelPos.y = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "barrelz")) { m_barrelPos.z = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "spritescale")) { m_spriteScale = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "spritesmoke")) { m_iszSpriteSmoke = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "spriteflash")) { m_iszSpriteFlash = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "rotatesound")) { pev->noise = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "persistence")) { m_persist = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "bullet")) { m_bulletType = (TANKBULLET)Q_atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "bullet_damage")) { m_iBulletDamage = Q_atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "firespread")) { m_spread = Q_atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "minRange")) { m_minRange = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "maxRange")) { m_maxRange = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "master")) { m_iszMaster = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else { CBaseEntity::KeyValue(pkvd); } } BOOL CFuncTank::OnControls(entvars_t *pevTest) { if (!(pev->spawnflags & SF_TANK_CANCONTROL)) return FALSE; Vector offset = pevTest->origin - pev->origin; if ((m_vecControllerUsePos - pevTest->origin).Length() < 30.0f) { return TRUE; } return FALSE; } BOOL CFuncTank::StartControl(CBasePlayer *pController) { if (m_pController) return FALSE; // Team only or disabled? if (m_iszMaster) { if (!UTIL_IsMasterTriggered(m_iszMaster, pController)) { return FALSE; } } ALERT(at_console, "using TANK!\n"); m_pController = pController; if (m_pController->m_pActiveItem) { m_pController->m_pActiveItem->Holster(); m_pController->pev->weaponmodel = 0; #ifdef REGAMEDLL_FIXES m_pController->pev->viewmodel = 0; m_pController->m_iFOV = DEFAULT_FOV; #endif } m_pController->m_iHideHUD |= HIDEHUD_WEAPONS; m_vecControllerUsePos = m_pController->pev->origin; pev->nextthink = pev->ltime + 0.1f; return TRUE; } void CFuncTank::StopControl() { // TODO: bring back the controllers current weapon if (!m_pController) return; if (m_pController->m_pActiveItem) { m_pController->m_pActiveItem->Deploy(); if (m_pController->IsPlayer()) { m_pController->ResetMaxSpeed(); } } ALERT(at_console, "stopped using TANK\n"); m_pController->m_iHideHUD &= ~HIDEHUD_WEAPONS; pev->nextthink = 0; m_pController = nullptr; if (IsActive()) { pev->nextthink = pev->ltime + 1.0f; } } void CFuncTank::ControllerPostFrame() { assert(m_pController != nullptr); if (gpGlobals->time < m_flNextAttack) return; if (m_pController->pev->button & IN_ATTACK) { Vector vecForward; UTIL_MakeVectorsPrivate(pev->angles, vecForward, nullptr, nullptr); m_fireLast = gpGlobals->time - (1.0f / m_fireRate) - 0.01f; Fire(BarrelPosition(), vecForward, m_pController->pev); if (m_pController && m_pController->IsPlayer()) { m_pController->m_iWeaponVolume = LOUD_GUN_VOLUME; } m_flNextAttack = gpGlobals->time + (1.0f / m_fireRate); } } void CFuncTank::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // player controlled turret if (pev->spawnflags & SF_TANK_CANCONTROL) { if (pActivator->Classify() != CLASS_PLAYER) return; if (value == 2 && useType == USE_SET) { ControllerPostFrame(); } else if (!m_pController && useType != USE_OFF) { ((CBasePlayer *)pActivator)->m_pTank = this; StartControl((CBasePlayer*)pActivator); } else { StopControl(); } } else { if (!ShouldToggle(useType, IsActive())) return; if (IsActive()) TankDeactivate(); else TankActivate(); } } edict_t *CFuncTank::FindTarget(edict_t *pPlayer) { return pPlayer; } BOOL CFuncTank::InRange(float range) { if (range < m_minRange) return FALSE; if (m_maxRange > 0 && range > m_maxRange) return FALSE; return TRUE; } void CFuncTank::Think() { pev->avelocity = g_vecZero; TrackTarget(); if (Q_fabs(real_t(pev->avelocity.x)) > 1 || Q_fabs(real_t(pev->avelocity.y)) > 1) StartRotSound(); else StopRotSound(); } void CFuncTank::TrackTarget() { TraceResult tr; edict_t *pPlayer = FIND_CLIENT_IN_PVS(edict()); bool updateTime = false, lineOfSight = false; Vector angles, direction, targetPosition, barrelEnd; edict_t *pTarget = nullptr; // Get a position to aim for if (m_pController) { // Tanks attempt to mirror the player's angles angles = m_pController->pev->v_angle; angles.x = 0 - angles.x; pev->nextthink = pev->ltime + 0.05f; } else { if (IsActive()) pev->nextthink = pev->ltime + 0.1f; else return; if (FNullEnt(pPlayer)) { if (IsActive()) { // Wait 2 secs pev->nextthink = pev->ltime + 2.0f; } return; } pTarget = FindTarget(pPlayer); if (!pTarget) { return; } // Calculate angle needed to aim at target barrelEnd = BarrelPosition(); targetPosition = pTarget->v.origin + pTarget->v.view_ofs; float range = (targetPosition - barrelEnd).Length(); if (!InRange(range)) return; UTIL_TraceLine(barrelEnd, targetPosition, dont_ignore_monsters, edict(), &tr); // No line of sight, don't track if (tr.flFraction == 1.0f || tr.pHit == pTarget) { lineOfSight = true; CBaseEntity *pInstance = CBaseEntity::Instance(pTarget); if (InRange(range) && pInstance && pInstance->IsAlive()) { updateTime = true; m_sightOrigin = UpdateTargetPosition(pInstance); } } // Track sight origin // TODO: I'm not sure what i changed direction = m_sightOrigin - pev->origin; //direction = m_sightOrigin - barrelEnd; angles = UTIL_VecToAngles(direction); // Calculate the additional rotation to point the end of the barrel at the target (not the gun's center) AdjustAnglesForBarrel(angles, direction.Length()); } angles.x = -angles.x; // Force the angles to be relative to the center position angles.y = m_yawCenter + UTIL_AngleDistance(angles.y, m_yawCenter); angles.x = m_pitchCenter + UTIL_AngleDistance(angles.x, m_pitchCenter); // Limit against range in y if (angles.y > m_yawCenter + m_yawRange) { angles.y = m_yawCenter + m_yawRange; // Don't update if you saw the player, but out of range updateTime = false; } else if (angles.y < (m_yawCenter - m_yawRange)) { angles.y = (m_yawCenter - m_yawRange); // Don't update if you saw the player, but out of range updateTime = false; } if (updateTime) { m_lastSightTime = gpGlobals->time; } // Move toward target at rate or less real_t distY = UTIL_AngleDistance(angles.y, pev->angles.y); pev->avelocity.y = distY * 10.0f; if (pev->avelocity.y > m_yawRate) { pev->avelocity.y = m_yawRate; } else if (pev->avelocity.y < -m_yawRate) { pev->avelocity.y = -m_yawRate; } // Limit against range in x if (angles.x > m_pitchCenter + m_pitchRange) { angles.x = m_pitchCenter + m_pitchRange; } else if (angles.x < m_pitchCenter - m_pitchRange) { angles.x = m_pitchCenter - m_pitchRange; } // Move toward target at rate or less real_t distX = UTIL_AngleDistance(angles.x, pev->angles.x); pev->avelocity.x = distX * 10.0f; if (pev->avelocity.x > m_pitchRate) { pev->avelocity.x = m_pitchRate; } else if (pev->avelocity.x < -m_pitchRate) { pev->avelocity.x = -m_pitchRate; } if (m_pController) { return; } if (CanFire() && ((Q_fabs(distX) < m_pitchTolerance && Q_fabs(distY) < m_yawTolerance) || (pev->spawnflags & SF_TANK_LINEOFSIGHT))) { bool fire = false; Vector forward; UTIL_MakeVectorsPrivate(pev->angles, forward, nullptr, nullptr); if (pev->spawnflags & SF_TANK_LINEOFSIGHT) { float length = direction.Length(); UTIL_TraceLine(barrelEnd, barrelEnd + forward * length, dont_ignore_monsters, edict(), &tr); if (tr.pHit == pTarget) { fire = true; } } else fire = true; if (fire) { Fire(BarrelPosition(), forward, pev); } else m_fireLast = 0; } else m_fireLast = 0; } // If barrel is offset, add in additional rotation void CFuncTank::AdjustAnglesForBarrel(Vector &angles, float distance) { real_t r2, d2; if (m_barrelPos.y != 0.0f || m_barrelPos.z != 0.0f) { distance -= m_barrelPos.z; d2 = distance * distance; if (m_barrelPos.y) { r2 = m_barrelPos.y * m_barrelPos.y; angles.y += (180.0f / M_PI) * atan2(m_barrelPos.y, Q_sqrt(d2 - r2)); } if (m_barrelPos.z) { r2 = m_barrelPos.z * m_barrelPos.z; angles.x += (180.0f / M_PI) * atan2(-m_barrelPos.z, Q_sqrt(d2 - r2)); } } } // Fire targets and spawn sprites void CFuncTank::Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker) { if (m_fireLast != 0.0f) { if (m_iszSpriteSmoke) { CSprite *pSprite = CSprite::SpriteCreate(STRING(m_iszSpriteSmoke), barrelEnd, TRUE); pSprite->AnimateAndDie(RANDOM_FLOAT(15, 20)); pSprite->SetTransparency(kRenderTransAlpha, pev->rendercolor.x, pev->rendercolor.y, pev->rendercolor.z, 255, kRenderFxNone); pSprite->pev->velocity.z = RANDOM_FLOAT(40, 80); pSprite->SetScale(m_spriteScale); } if (m_iszSpriteFlash) { CSprite *pSprite = CSprite::SpriteCreate(STRING(m_iszSpriteFlash), barrelEnd, TRUE); pSprite->AnimateAndDie(60); pSprite->SetTransparency(kRenderTransAdd, 255, 255, 255, 255, kRenderFxNoDissipation); pSprite->SetScale(m_spriteScale); // Hack Hack, make it stick around for at least 100 ms. pSprite->pev->nextthink += 0.1f; } SUB_UseTargets(this, USE_TOGGLE, 0); } m_fireLast = gpGlobals->time; } void CFuncTank::TankTrace(const Vector &vecStart, const Vector &vecForward, const Vector &vecSpread, TraceResult &tr) { // get circular gaussian spread float x, z; real_t y; do { x = RANDOM_FLOAT(-0.5, 0.5) + RANDOM_FLOAT(-0.5, 0.5); y = RANDOM_FLOAT(-0.5, 0.5) + RANDOM_FLOAT(-0.5, 0.5); z = x * x + y * y; } while (z > 1); Vector vecDir = vecForward + x * vecSpread.x * gpGlobals->v_right + y * vecSpread.y * gpGlobals->v_up; Vector vecEnd; vecEnd = vecStart + vecDir * 4096.0f; UTIL_TraceLine(vecStart, vecEnd, dont_ignore_monsters, edict(), &tr); } void CFuncTank::StartRotSound() { if (!pev->noise || (pev->spawnflags & SF_TANK_SOUNDON)) { return; } pev->spawnflags |= SF_TANK_SOUNDON; EMIT_SOUND(edict(), CHAN_STATIC, (char *)STRING(pev->noise), 0.85, ATTN_NORM); } void CFuncTank::StopRotSound() { if (pev->spawnflags & SF_TANK_SOUNDON) { STOP_SOUND(edict(), CHAN_STATIC, (char *)STRING(pev->noise)); } pev->spawnflags &= ~SF_TANK_SOUNDON; } LINK_ENTITY_TO_CLASS(func_tank, CFuncTankGun, CCSFuncTankGun) void CFuncTankGun::Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker) { if (m_fireLast != 0.0f) { // FireBullets needs gpGlobals->v_up, etc. UTIL_MakeAimVectors(pev->angles); int bulletCount = int((gpGlobals->time - m_fireLast) * m_fireRate); if (bulletCount > 0) { for (int i = 0; i < bulletCount; i++) { switch (m_bulletType) { case TANK_BULLET_9MM: FireBullets(1, barrelEnd, forward, m_TankSpread[m_spread], 4096, BULLET_MONSTER_9MM, 1, m_iBulletDamage, pevAttacker); break; case TANK_BULLET_MP5: FireBullets(1, barrelEnd, forward, m_TankSpread[m_spread], 4096, BULLET_MONSTER_MP5, 1, m_iBulletDamage, pevAttacker); break; case TANK_BULLET_12MM: FireBullets(1, barrelEnd, forward, m_TankSpread[m_spread], 4096, BULLET_MONSTER_12MM, 1, m_iBulletDamage, pevAttacker); break; default: case TANK_BULLET_NONE: break; } } CFuncTank::Fire(barrelEnd, forward, pevAttacker); } } else { CFuncTank::Fire(barrelEnd, forward, pevAttacker); } } TYPEDESCRIPTION CFuncTankLaser::m_SaveData[] = { DEFINE_FIELD(CFuncTankLaser, m_pLaser, FIELD_CLASSPTR), DEFINE_FIELD(CFuncTankLaser, m_laserTime, FIELD_TIME), }; LINK_ENTITY_TO_CLASS(func_tanklaser, CFuncTankLaser, CCSFuncTankLaser) IMPLEMENT_SAVERESTORE(CFuncTankLaser, CFuncTank) void CFuncTankLaser::Activate() { if (!GetLaser()) { UTIL_Remove(this); ALERT(at_error, "Laser tank with no env_laser!\n"); } else { m_pLaser->TurnOff(); } } void CFuncTankLaser::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "laserentity")) { pev->message = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else { CFuncTank::KeyValue(pkvd); } } CLaser *CFuncTankLaser::GetLaser() { if (m_pLaser) { return m_pLaser; } edict_t *pentLaser = FIND_ENTITY_BY_TARGETNAME(nullptr, STRING(pev->message)); while (!FNullEnt(pentLaser)) { // Found the landmark if (FClassnameIs(pentLaser, "env_laser")) { m_pLaser = (CLaser *)CBaseEntity::Instance(pentLaser); break; } else pentLaser = FIND_ENTITY_BY_TARGETNAME(pentLaser, STRING(pev->message)); } return m_pLaser; } void CFuncTankLaser::Think() { if (m_pLaser && gpGlobals->time > m_laserTime) { m_pLaser->TurnOff(); } CFuncTank::Think(); } void CFuncTankLaser::Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker) { if (m_fireLast != 0.0f && GetLaser()) { // TankTrace needs gpGlobals->v_up, etc. UTIL_MakeAimVectors(pev->angles); int bulletCount = int((gpGlobals->time - m_fireLast) * m_fireRate); if (bulletCount) { TraceResult tr; for (int i = 0; i < bulletCount; i++) { m_pLaser->pev->origin = barrelEnd; TankTrace(barrelEnd, forward, m_TankSpread[m_spread], tr); m_laserTime = gpGlobals->time; m_pLaser->TurnOn(); m_pLaser->pev->dmgtime = gpGlobals->time - 1.0f; m_pLaser->FireAtPoint(tr); m_pLaser->pev->nextthink = 0; } CFuncTank::Fire(barrelEnd, forward, pev); } } else { CFuncTank::Fire(barrelEnd, forward, pev); } } LINK_ENTITY_TO_CLASS(func_tankrocket, CFuncTankRocket, CCSFuncTankRocket) void CFuncTankRocket::Precache() { UTIL_PrecacheOther("rpg_rocket"); CFuncTank::Precache(); } void CFuncTankRocket::Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker) { if (m_fireLast != 0.0f) { int bulletCount = int((gpGlobals->time - m_fireLast) * m_fireRate); if (bulletCount > 0) { for (int i = 0; i < bulletCount; i++) { CBaseEntity *pRocket = CBaseEntity::Create("rpg_rocket", barrelEnd, pev->angles, edict()); } CFuncTank::Fire(barrelEnd, forward, pev); } } else { CFuncTank::Fire(barrelEnd, forward, pev); } } LINK_ENTITY_TO_CLASS(func_tankmortar, CFuncTankMortar, CCSFuncTankMortar) void CFuncTankMortar::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "iMagnitude")) { pev->impulse = Q_atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else { CFuncTank::KeyValue(pkvd); } } void CFuncTankMortar::Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker) { if (m_fireLast != 0.0f) { int bulletCount = int((gpGlobals->time - m_fireLast) * m_fireRate); // Only create 1 explosion if (bulletCount > 0) { TraceResult tr; // TankTrace needs gpGlobals->v_up, etc. UTIL_MakeAimVectors(pev->angles); TankTrace(barrelEnd, forward, m_TankSpread[m_spread], tr); ExplosionCreate(tr.vecEndPos, pev->angles, edict(), pev->impulse, TRUE); CFuncTank::Fire(barrelEnd, forward, pev); } } else { CFuncTank::Fire(barrelEnd, forward, pev); } } TYPEDESCRIPTION CFuncTankControls::m_SaveData[] = { DEFINE_FIELD(CFuncTankControls, m_pTank, FIELD_CLASSPTR), }; LINK_ENTITY_TO_CLASS(func_tankcontrols, CFuncTankControls, CCSFuncTankControls) IMPLEMENT_SAVERESTORE(CFuncTankControls, CBaseEntity) void CFuncTankControls::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // pass the Use command onto the controls if (m_pTank) { m_pTank->Use(pActivator, pCaller, useType, value); } // if this fails, most likely means save/restore hasn't worked properly assert(m_pTank != nullptr); } void CFuncTankControls::Think() { edict_t *pTarget = nullptr; do { pTarget = FIND_ENTITY_BY_TARGETNAME(pTarget, STRING(pev->target)); } while (!FNullEnt(pTarget) && Q_strncmp(STRING(pTarget->v.classname), "func_tank", 9) != 0); if (FNullEnt(pTarget)) { ALERT(at_console, "No tank %s\n", STRING(pev->target)); return; } m_pTank = static_cast(Instance(pTarget)); } void CFuncTankControls::Spawn() { pev->solid = SOLID_TRIGGER; pev->movetype = MOVETYPE_NONE; pev->effects |= EF_NODRAW; SET_MODEL(ENT(pev), STRING(pev->model)); UTIL_SetSize(pev, pev->mins, pev->maxs); UTIL_SetOrigin(pev, pev->origin); // After all the func_tank's have spawned pev->nextthink = gpGlobals->time + 0.3f; CBaseEntity::Spawn(); }