Debug MP Play Win32 Debug MP Win32 Debug Play Win32 Debug Win32 Release MP Play Win32 Release MP Win32 Release Play Win32 Release Win32 Tests Win32 false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true Create precompiled.h Create precompiled.h Create precompiled.h Create Create Create Create Create precompiled.h precompiled.h precompiled.h precompiled.h precompiled.h Create precompiled.h true true true true true true true true true true true true true true true true false false false false false true true true true true true true true true true true true true true {ceb94f7c-e459-4673-aabb-36e2074396c0} false true false true false {70A2B904-B7DB-4C48-8DE0-AF567360D572} ReGameDLL DynamicLibrary true v120_xp MultiByte DynamicLibrary true MultiByte v120 DynamicLibrary true MultiByte v120 DynamicLibrary true MultiByte v120 true DynamicLibrary true MultiByte v120 true DynamicLibrary true MultiByte v120 Application true v120_xp MultiByte DynamicLibrary false v120_xp true MultiByte DynamicLibrary false v120_xp true MultiByte filesystem_stdio AllRules.ruleset filesystem_stdio AllRules.ruleset mp AllRules.ruleset mp AllRules.ruleset mp AllRules.ruleset mp AllRules.ruleset filesystem_stdio AllRules.ruleset filesystem_stdio AllRules.ruleset $(VC_ExecutablePath_x86);$(WindowsSdk_71A_ExecutablePath);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH); $(VC_IncludePath);$(WindowsSdk_71A_IncludePath); $(VC_LibraryPath_x86);$(WindowsSdk_71A_LibraryPath_x86); $(VC_IncludePath);$(WindowsSdk_71A_IncludePath);$(MSBuild_ExecutablePath);$(VC_LibraryPath_x86); filesystem_stdio AllRules.ruleset $(VC_ExecutablePath_x86);$(WindowsSdk_71A_ExecutablePath);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH); $(VC_IncludePath);$(WindowsSdk_71A_IncludePath); $(VC_LibraryPath_x86);$(WindowsSdk_71A_LibraryPath_x86); $(VC_IncludePath);$(WindowsSdk_71A_IncludePath);$(MSBuild_ExecutablePath);$(VC_LibraryPath_x86); IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\") Setup version from Git revision $(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories) Level3 Disabled true HOOK_GAMEDLL;REGAMEDLL_API;REGAMEDLL_SELF;REGAMEDLL_FIXES;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;DEDICATED;_CRT_SECURE_NO_WARNINGS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;NOMINMAX;%(PreprocessorDefinitions) Precise /arch:IA32 %(AdditionalOptions) MultiThreadedDebug Use precompiled.h Default true %(AdditionalDependencies) $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories) Automatic deployment script IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)") echo Empty Action Force build to run Pre-Build event subversion.always.run subversion.always.run IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\") Setup version from Git revision $(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories) Level3 Disabled true PLAY_GAMEDLL;HOOK_GAMEDLL;REGAMEDLL_SELF;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;DEDICATED;_CRT_SECURE_NO_WARNINGS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions) Precise /arch:IA32 %(AdditionalOptions) MultiThreadedDebug Use precompiled.h true %(AdditionalDependencies) $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories) IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)") Automatic deployment script echo Empty Action Force build to run Pre-Build event subversion.always.run subversion.always.run IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\") Setup version from Git revision $(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories) Level3 Disabled true REGAMEDLL_ADD;REGAMEDLL_API;REGAMEDLL_FIXES;REGAMEDLL_SELF;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;DEDICATED;_CRT_SECURE_NO_WARNINGS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions) Precise /arch:IA32 %(AdditionalOptions) MultiThreadedDebug Use precompiled.h true $(ProjectDir)../lib/libacof32.lib;%(AdditionalDependencies) mp.def $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories) IF EXIST "$(ProjectDir)PostBuild_mp.bat" (CALL "$(ProjectDir)PostBuild_mp.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)") Automatic deployment script echo Empty Action Force build to run Pre-Build event subversion.always.run subversion.always.run IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\") Setup version from Git revision $(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories) Level3 Full true REGAMEDLL_ADD;REGAMEDLL_FIXES;REGAMEDLL_SELF;REGAMEDLL_CHECKS;REGAMEDLL_API;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;DEDICATED;_CRT_SECURE_NO_WARNINGS;NDEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions) Precise /arch:IA32 %(AdditionalOptions) MultiThreaded Use precompiled.h ProgramDatabase true false Default true true true $(ProjectDir)../lib/libacof32.lib;%(AdditionalDependencies) mp.def $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories) true true true IF EXIST "$(ProjectDir)PostBuild_mp.bat" (CALL "$(ProjectDir)PostBuild_mp.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)") Automatic deployment script echo Empty Action Force build to run Pre-Build event subversion.always.run subversion.always.run IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\") Setup version from Git revision $(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories) Level3 Full true REGAMEDLL_SELF;PLAY_GAMEDLL;REGAMEDLL_API;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;DEDICATED;_CRT_SECURE_NO_WARNINGS;NDEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions) Precise /arch:IA32 %(AdditionalOptions) MultiThreaded Use precompiled.h ProgramDatabase true false Default true true true %(AdditionalDependencies) mp.def $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories) true true true IF EXIST "$(ProjectDir)PostBuild_mp.bat" (CALL "$(ProjectDir)PostBuild_mp.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)") Automatic deployment script echo Empty Action Force build to run Pre-Build event subversion.always.run subversion.always.run IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\") Setup version from Git revision $(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories) Level3 Disabled true REGAMEDLL_SELF;PLAY_GAMEDLL;REGAMEDLL_CHECKS;REGAMEDLL_API;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;DEDICATED;_CRT_SECURE_NO_WARNINGS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions) Precise /arch:IA32 %(AdditionalOptions) MultiThreadedDebug Use precompiled.h true %(AdditionalDependencies) mp.def $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories) IF EXIST "$(ProjectDir)PostBuild_mp.bat" (CALL "$(ProjectDir)PostBuild_mp.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)") Automatic deployment script echo Empty Action Force build to run Pre-Build event subversion.always.run subversion.always.run IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\") Setup version from Git revision $(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories) Level3 Disabled true REGAMEDLL_SELF;REGAMEDLL_FIXES;DEDICATED;REGAMEDLL_SELF;HOOK_GAMEDLL;_BUILD_FROM_IDE;USE_BREAKPAD_HANDLER;DEDICATED;_CRT_SECURE_NO_WARNINGS;_ITERATOR_DEBUG_LEVEL=0;_DEBUG;%(PreprocessorDefinitions) MultiThreadedDebug Use precompiled.h NoExtensions true %(AdditionalDependencies) $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories) Automatic deployment script echo Empty Action Force build to run Pre-Build event subversion.always.run subversion.always.run IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\") Setup version from Git revision $(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories) Level3 MaxSpeed true true true HOOK_GAMEDLL;REGAMEDLL_SELF;REGAMEDLL_FIXES;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;DEDICATED;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) MultiThreaded /arch:IA32 %(AdditionalOptions) Use precompiled.h true true true $(ProjectDir)../lib/libacof32.lib;%(AdditionalDependencies) $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories) IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)") Automatic deployment script echo Empty Action Force build to run Pre-Build event subversion.always.run subversion.always.run IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\") Setup version from Git revision $(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories) Level3 MaxSpeed true true true REGAMEDLL_SELF;PLAY_GAMEDLL;HOOK_GAMEDLL;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;DEDICATED;_CRT_SECURE_NO_WARNINGS;NOMINMAX;%(PreprocessorDefinitions) MultiThreaded /arch:IA32 %(AdditionalOptions) Use precompiled.h Precise true true true %(AdditionalDependencies) $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories) IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)") Automatic deployment script echo Empty Action Force build to run Pre-Build event subversion.always.run subversion.always.run