/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #include "precompiled.h" // Begin defusing the bomb void DefuseBombState::OnEnter(CCSBot *me) { me->Crouch(); me->SetDisposition(CCSBot::SELF_DEFENSE); me->GetChatter()->Say("DefusingBomb"); } // Defuse the bomb void DefuseBombState::OnUpdate(CCSBot *me) { const Vector *bombPos = me->GetGameState()->GetBombPosition(); if (!bombPos) { me->PrintIfWatched("In Defuse state, but don't know where the bomb is!\n"); me->Idle(); return; } // look at the bomb me->SetLookAt("Defuse bomb", bombPos, PRIORITY_HIGH); // defuse... me->UseEnvironment(); if (gpGlobals->time - me->GetStateTimestamp() > 1.0f) { // if we missed starting the defuse, give up if (!TheCSBots()->GetBombDefuser()) { me->PrintIfWatched("Failed to start defuse, giving up\n"); me->Idle(); return; } else if (TheCSBots()->GetBombDefuser() != me) { // if someone else got the defuse, give up me->PrintIfWatched("Someone else started defusing, giving up\n"); me->Idle(); return; } } // if bomb has been defused, give up if (!TheCSBots()->IsBombPlanted()) { #ifdef REGAMEDLL_ADD if (HasRoundInfinite(SCENARIO_BLOCK_BOMB)) { me->GetGameState()->Reset(); me->Hunt(); return; } #endif me->Idle(); return; } } void DefuseBombState::OnExit(CCSBot *me) { me->StandUp(); me->ResetStuckMonitor(); me->SetTask(CCSBot::SEEK_AND_DESTROY); me->SetDisposition(CCSBot::ENGAGE_AND_INVESTIGATE); me->ClearLookAt(); }