// ReGameDLL Configuration File echo Executing ReGameDLL Configuration File // The style of gameplay where there aren't any teams (FFA mode) // 0 - disabled (default behaviour) // 1 - enabled // // Default value: "0" mp_freeforall 0 // The maximum allowable amount of money in the game // // Default value: "16000" mp_maxmoney 16000 // Disable round end by game scenario // 0 - disabled (default behaviour) // 1 - enabled (never end round) // // Flags for fine grained control (choose as many as needed) // a - block round time round end check // b - block needed players round end check // c - block VIP assassination/success round end check // d - block prison escape round end check // e - block bomb round end check // f - block team extermination round end check // g - block hostage rescue round end check // // Example setting: "ae" - blocks round time and bomb round end checks // Default value: "0" mp_round_infinite 0 // Disable grenade damage through walls // 0 - disabled // 1 - enabled // Default value: "0" mp_hegrenade_penetration 0 // Drop a grenade after player death // 0 - disabled // 1 - drop one the grenade // 2 - drop a everyone grenades // Default value: "0" mp_nadedrops 0 // Player cannot respawn until next round // if more than N seconds has elapsed since the beginning round // // Default value: "20" mp_roundrespawn_time 20 // Automatically reload each weapon on player spawn // 0 - disabled (default behaviour) // 1 - enabled // // Default value: "0" mp_auto_reload_weapons "0" // Refill amount of backpack ammo up to the max // 0 - disabled (default behaviour) // 1 - refill backpack ammo on player spawn // 2 - refill backpack ammo on each weapon reload (NOTE: Useful for mods like DeathMatch, GunGame, ZombieMod etc.) // // Default value: "0" mp_refill_bpammo_weapons 0 // Set's the mode for the zBot // 0 - disabled // 1 - enable mode Deathmatch and not allow to do the scenario // // Default value: "0" bot_deathmatch 0 // Automatically joins the team // 0 - disabled // 1 - enable (Use in conjunction with the cvar humans_join_team any/CT/T) // // Default value: "0" mp_auto_join_team 0