/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef SCRIPTEVENT_H #define SCRIPTEVENT_H #ifdef _WIN32 #pragma once #endif #define SCRIPT_EVENT_DEAD 1000 // character is now dead #define SCRIPT_EVENT_NOINTERRUPT 1001 // does not allow interrupt #define SCRIPT_EVENT_CANINTERRUPT 1002 // will allow interrupt #define SCRIPT_EVENT_FIREEVENT 1003 // event now fires #define SCRIPT_EVENT_SOUND 1004 // Play named wave file (on CHAN_BODY) #define SCRIPT_EVENT_SENTENCE 1005 // Play named sentence #define SCRIPT_EVENT_INAIR 1006 // Leave the character in air at the end of the sequence (don't find the floor) #define SCRIPT_EVENT_ENDANIMATION 1007 // Set the animation by name after the sequence completes #define SCRIPT_EVENT_SOUND_VOICE 1008 // Play named wave file (on CHAN_VOICE) #define SCRIPT_EVENT_SENTENCE_RND1 1009 // Play sentence group 25% of the time #define SCRIPT_EVENT_NOT_DEAD 1010 // Bring back to life (for life/death sequences) #endif // SCRIPTEVENT_H