/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef WORLD_H #define WORLD_H #ifdef _WIN32 #pragma once #endif #define SF_DECAL_NOTINDEATHMATCH 2048 #ifdef HOOK_GAMEDLL #define g_pBodyQueueHead (*pg_pBodyQueueHead) #define gGlobalState (*pgGlobalState) #define g_flWeaponCheat (*pg_flWeaponCheat) #define gGlobalEntitySaveData (*pgGlobalEntitySaveData) #endif // HOOK_GAMEDLL void CopyToBodyQue(entvars_t *pev); void ClearBodyQue(void); void SaveGlobalState(SAVERESTOREDATA *pSaveData); void RestoreGlobalState(SAVERESTOREDATA *pSaveData); void ResetGlobalState(void); #ifdef HOOK_GAMEDLL // linked object C_DLLEXPORT void infodecal(entvars_t *pev); C_DLLEXPORT void bodyque(entvars_t *pev); C_DLLEXPORT void worldspawn(entvars_t *pev); #endif // HOOK_GAMEDLL extern edict_t *g_pBodyQueueHead; extern CGlobalState gGlobalState; extern float g_flWeaponCheat; extern TYPEDESCRIPTION gGlobalEntitySaveData[3]; #endif // WORLD_H