/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef DECALS_H #define DECALS_H #ifdef _WIN32 #pragma once #endif enum decal_e { DECAL_GUNSHOT1 = 0, DECAL_GUNSHOT2, DECAL_GUNSHOT3, DECAL_GUNSHOT4, DECAL_GUNSHOT5, DECAL_LAMBDA1, DECAL_LAMBDA2, DECAL_LAMBDA3, DECAL_LAMBDA4, DECAL_LAMBDA5, DECAL_LAMBDA6, DECAL_SCORCH1, DECAL_SCORCH2, DECAL_BLOOD1, DECAL_BLOOD2, DECAL_BLOOD3, DECAL_BLOOD4, DECAL_BLOOD5, DECAL_BLOOD6, DECAL_YBLOOD1, DECAL_YBLOOD2, DECAL_YBLOOD3, DECAL_YBLOOD4, DECAL_YBLOOD5, DECAL_YBLOOD6, DECAL_GLASSBREAK1, DECAL_GLASSBREAK2, DECAL_GLASSBREAK3, DECAL_BIGSHOT1, DECAL_BIGSHOT2, DECAL_BIGSHOT3, DECAL_BIGSHOT4, DECAL_BIGSHOT5, DECAL_SPIT1, DECAL_SPIT2, DECAL_BPROOF1, // Bulletproof glass decal DECAL_GARGSTOMP1, // Gargantua stomp crack DECAL_SMALLSCORCH1, // Small scorch mark DECAL_SMALLSCORCH2, // Small scorch mark DECAL_SMALLSCORCH3, // Small scorch mark DECAL_MOMMABIRTH, // Big momma birth splatter DECAL_MOMMASPLAT, }; typedef struct { char *name; int index; } DLL_DECALLIST; #ifdef HOOK_GAMEDLL #define gDecals (*pgDecals) #endif //HOOK_GAMEDLL extern DLL_DECALLIST gDecals[42]; #endif // DECALS_H