#include "precompiled.h" /* * Globals initialization */ #ifndef HOOK_GAMEDLL TYPEDESCRIPTION CRuleEntity::m_SaveData[] = { DEFINE_FIELD(CRuleEntity, m_iszMaster, FIELD_STRING), }; TYPEDESCRIPTION CGameText::m_SaveData[] = { DEFINE_ARRAY(CGameText, m_textParms, FIELD_CHARACTER, sizeof(hudtextparms_t)), }; TYPEDESCRIPTION CGamePlayerZone::m_SaveData[] = { DEFINE_FIELD(CGamePlayerZone, m_iszInTarget, FIELD_STRING), DEFINE_FIELD(CGamePlayerZone, m_iszOutTarget, FIELD_STRING), DEFINE_FIELD(CGamePlayerZone, m_iszInCount, FIELD_STRING), DEFINE_FIELD(CGamePlayerZone, m_iszOutCount, FIELD_STRING), }; #else TYPEDESCRIPTION (*CRuleEntity::m_SaveData)[1]; TYPEDESCRIPTION (*CGameText::m_SaveData)[1]; TYPEDESCRIPTION (*CGamePlayerZone::m_SaveData)[4]; #endif // HOOK_GAMEDLL /* ../cstrike/dlls/maprules.cpp:57 */ IMPLEMENT_SAVERESTORE(CRuleEntity, CBaseEntity); /* ../cstrike/dlls/maprules.cpp:60 */ NOBODY void CRuleEntity::Spawn_(void) { } /* ../cstrike/dlls/maprules.cpp:68 */ NOBODY void CRuleEntity::KeyValue_(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 70 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 76 // KeyValue(CRuleEntity *const this, // KeyValueData *pkvd); // 68 } /* ../cstrike/dlls/maprules.cpp:79 */ NOBODY BOOL CRuleEntity::CanFireForActivator(CBaseEntity *pActivator) { // CanFireForActivator(CRuleEntity *const this, // class CBaseEntity *pActivator); // 79 } /* ../cstrike/dlls/maprules.cpp:101 */ NOBODY void CRulePointEntity::Spawn_(void) { // Spawn(CRuleEntity *const this); // 103 } /* ../cstrike/dlls/maprules.cpp:120 */ NOBODY void CRuleBrushEntity::Spawn_(void) { // Spawn(CRuleEntity *const this); // 123 } /* ../cstrike/dlls/maprules.cpp:151 */ LINK_ENTITY_TO_CLASS(game_score, CGameScore); /* ../cstrike/dlls/maprules.cpp:154 */ NOBODY void CGameScore::Spawn_(void) { // Spawn(CRulePointEntity *const this); // 156 } /* ../cstrike/dlls/maprules.cpp:160 */ NOBODY void CGameScore::KeyValue_(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 162 // KeyValue(CRuleEntity *const this, // KeyValueData *pkvd); // 168 // KeyValue(CGameScore *const this, // KeyValueData *pkvd); // 160 } /* ../cstrike/dlls/maprules.cpp:173 */ NOBODY void CGameScore::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // CanFireForActivator(CRuleEntity *const this, // class CBaseEntity *pActivator); // 175 // Use(CGameScore *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 173 // AwardToTeam(CGameScore *const this); // 181 // AllowNegativeScore(CGameScore *const this); // 187 // Points(CGameScore *const this); // 187 } /* ../cstrike/dlls/maprules.cpp:202 */ LINK_ENTITY_TO_CLASS(game_end, CGameEnd); /* ../cstrike/dlls/maprules.cpp:242 */ LINK_ENTITY_TO_CLASS(game_text, CGameText); /* ../cstrike/dlls/maprules.cpp:205 */ NOBODY void CGameEnd::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // CanFireForActivator(CRuleEntity *const this, // class CBaseEntity *pActivator); // 207 // Use(CGameEnd *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 205 } /* ../cstrike/dlls/maprules.cpp:251 */ IMPLEMENT_SAVERESTORE(CGameText, CRulePointEntity); /* ../cstrike/dlls/maprules.cpp:254 */ NOBODY void CGameText::KeyValue_(KeyValueData *pkvd) { // { // int color; // 278 // } // { // int color; // 288 // } // FStrEq(const char *sz1, // const char *sz2); // 256 // FStrEq(const char *sz1, // const char *sz2); // 261 // atof(const char *__nptr); // 263 // atoi(const char *__nptr); // 258 // KeyValue(CGameText *const this, // KeyValueData *pkvd); // 254 } /* ../cstrike/dlls/maprules.cpp:321 */ NOBODY void CGameText::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // CanFireForActivator(CRuleEntity *const this, // class CBaseEntity *pActivator); // 323 // MessageGet(CGameText *const this); // 328 // Use(CGameText *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 321 } /* ../cstrike/dlls/maprules.cpp:371 */ LINK_ENTITY_TO_CLASS(game_team_master, CGameTeamMaster); /* ../cstrike/dlls/maprules.cpp:373 */ NOBODY void CGameTeamMaster::KeyValue_(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 375 // FStrEq(const char *sz1, // const char *sz2); // 380 // KeyValue(CRuleEntity *const this, // KeyValueData *pkvd); // 398 // { // int type; // 382 // atoi(const char *__nptr); // 382 // } // KeyValue(CGameTeamMaster *const this, // KeyValueData *pkvd); // 373 } /* ../cstrike/dlls/maprules.cpp:402 */ void CGameTeamMaster::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // CanFireForActivator(CRuleEntity *const this, // class CBaseEntity *pActivator); // 404 // TeamMatch(CGameTeamMaster *const this, // class CBaseEntity *pActivator); // 420 // Use(CGameTeamMaster *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 402 } /* ../cstrike/dlls/maprules.cpp:429 */ BOOL CGameTeamMaster::IsTriggered_(CBaseEntity *pActivator) { // TeamMatch(CGameTeamMaster *const this, // class CBaseEntity *pActivator); // 431 } /* ../cstrike/dlls/maprules.cpp:435 */ const char *CGameTeamMaster::TeamID_(void) { // TeamID(CGameTeamMaster *const this); // 435 } /* ../cstrike/dlls/maprules.cpp:444 */ BOOL CGameTeamMaster::TeamMatch(CBaseEntity *pActivator) { // TeamMatch(CGameTeamMaster *const this, // class CBaseEntity *pActivator); // 444 // AnyTeam(CGameTeamMaster *const this); // 446 } /* ../cstrike/dlls/maprules.cpp:474 */ LINK_ENTITY_TO_CLASS(game_team_set, CGameTeamSet); /* ../cstrike/dlls/maprules.cpp:477 */ void CGameTeamSet::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // CanFireForActivator(CRuleEntity *const this, // class CBaseEntity *pActivator); // 479 // Use(CGameTeamSet *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 477 } /* ../cstrike/dlls/maprules.cpp:519 */ LINK_ENTITY_TO_CLASS(game_zone_player, CGamePlayerZone); /* ../cstrike/dlls/maprules.cpp:528 */ IMPLEMENT_SAVERESTORE(CGamePlayerZone, CRuleBrushEntity); /* ../cstrike/dlls/maprules.cpp:530 */ void CGamePlayerZone::KeyValue_(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 532 // FStrEq(const char *sz1, // const char *sz2); // 537 // KeyValue(CGamePlayerZone *const this, // KeyValueData *pkvd); // 530 } /* ../cstrike/dlls/maprules.cpp:556 */ void CGamePlayerZone::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // int playersInCount; // 558 // int playersOutCount; // 559 // class CBaseEntity *pPlayer; // 564 // { // int i; // 566 // { // TraceResult trace; // 571 // int hullNumber; // 572 // } // } // CanFireForActivator(CRuleEntity *const this, // class CBaseEntity *pActivator); // 561 // } // Use(CGamePlayerZone *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 556 } /* ../cstrike/dlls/maprules.cpp:628 */ LINK_ENTITY_TO_CLASS(game_player_hurt, CGamePlayerHurt); /* ../cstrike/dlls/maprules.cpp:631 */ void CGamePlayerHurt::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // CanFireForActivator(CRuleEntity *const this, // class CBaseEntity *pActivator); // 633 // Use(CGamePlayerHurt *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 631 } /* ../cstrike/dlls/maprules.cpp:684 */ LINK_ENTITY_TO_CLASS(game_counter, CGameCounter); /* ../cstrike/dlls/maprules.cpp:686 */ void CGameCounter::Spawn_(void) { // CountValue(CGameCounter *const this); // 689 // SetInitialValue(CGameCounter *const this, // int value); // 689 // Spawn(CRulePointEntity *const this); // 690 } /* ../cstrike/dlls/maprules.cpp:694 */ void CGameCounter::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // CanFireForActivator(CRuleEntity *const this, // class CBaseEntity *pActivator); // 696 // Use(CGameCounter *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 694 } /* ../cstrike/dlls/maprules.cpp:747 */ LINK_ENTITY_TO_CLASS(game_counter_set, CGameCounterSet); /* ../cstrike/dlls/maprules.cpp:750 */ void CGameCounterSet::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // CanFireForActivator(CRuleEntity *const this, // class CBaseEntity *pActivator); // 752 // Use(CGameCounterSet *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 750 } /* ../cstrike/dlls/maprules.cpp:788 */ LINK_ENTITY_TO_CLASS(game_player_equip, CGamePlayerEquip); /* ../cstrike/dlls/maprules.cpp:791 */ void CGamePlayerEquip::KeyValue_(KeyValueData *pkvd) { // { // int i; // 797 // { // char tmp; // 801 // } // } // KeyValue(CRuleEntity *const this, // KeyValueData *pkvd); // 793 // KeyValue(CGamePlayerEquip *const this, // KeyValueData *pkvd); // 791 } /* ../cstrike/dlls/maprules.cpp:816 */ void CGamePlayerEquip::Touch_(CBaseEntity *pOther) { // CanFireForActivator(CRuleEntity *const this, // class CBaseEntity *pActivator); // 818 // Touch(CGamePlayerEquip *const this, // class CBaseEntity *pOther); // 816 } /* ../cstrike/dlls/maprules.cpp:827 */ void CGamePlayerEquip::EquipPlayer(CBaseEntity *pEntity) { // { // class CBasePlayer *pPlayer; // 829 // { // int i; // 839 // { // int j; // 843 // } // } // } } /* ../cstrike/dlls/maprules.cpp:851 */ void CGamePlayerEquip::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // EquipPlayer(CGamePlayerEquip *const this, // class CBaseEntity *pEntity); // 853 } /* ../cstrike/dlls/maprules.cpp:881 */ LINK_ENTITY_TO_CLASS(game_player_team, CGamePlayerTeam); /* ../cstrike/dlls/maprules.cpp:884 */ const char *CGamePlayerTeam::TargetTeamName(const char *pszTargetName) { // { // class CBaseEntity *pTeamEntity; // 886 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 890 // } } /* ../cstrike/dlls/maprules.cpp:898 */ void CGamePlayerTeam::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // const char *pszTargetTeam; // 905 // { // class CBasePlayer *pPlayer; // 908 // } // } // CanFireForActivator(CRuleEntity *const this, // class CBaseEntity *pActivator); // 900 // Use(CGamePlayerTeam *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 898 } #ifdef HOOK_GAMEDLL void CRuleEntity::Spawn(void) { Spawn_(); } void CRuleEntity::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); } int CRuleEntity::Save(CSave &save) { return Save_(save); } int CRuleEntity::Restore(CRestore &restore) { return Restore_(restore); } void CRulePointEntity::Spawn(void) { Spawn_(); } void CRuleBrushEntity::Spawn(void) { Spawn_(); } void CGameScore::Spawn(void) { Spawn_(); } void CGameScore::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); } void CGameScore::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); } void CGameEnd::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); } void CGameText::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); } int CGameText::Save(CSave &save) { return Save_(save); } int CGameText::Restore(CRestore &restore) { return Restore_(restore); } void CGameText::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); } void CGameTeamMaster::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); } BOOL CGameTeamMaster::IsTriggered(CBaseEntity *pActivator) { return IsTriggered_(pActivator); } const char *CGameTeamMaster::TeamID(void) { return TeamID_(); } void CGameTeamMaster::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); } void CGameTeamSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); } void CGamePlayerZone::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); } int CGamePlayerZone::Save(CSave &save) { return Save_(save); } int CGamePlayerZone::Restore(CRestore &restore) { return Restore_(restore); } void CGamePlayerZone::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); } void CGamePlayerHurt::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); } void CGameCounter::Spawn(void) { Spawn_(); } void CGameCounter::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); } void CGameCounterSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); } void CGamePlayerEquip::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); } void CGamePlayerEquip::Touch(CBaseEntity *pOther) { Touch_(pOther); } void CGamePlayerEquip::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); } void CGamePlayerTeam::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); } #endif // HOOK_GAMEDLL