#include "precompiled.h" #define DEFINE_WEAPON(m_wpnid, m_cost, m_slotnum, m_acost)\ { m_wpnid, m_cost, 3, m_slotnum, m_acost } /* <14e3fc> ../cstrike/dlls/player.cpp:5868 */ struct ZombieSpawn { CBaseEntity *entity; CountdownTimer useableTimer; };/* size: 12, cachelines: 1, members: 2 */ /* * Globals initialization */ #ifndef HOOK_GAMEDLL int giPrecacheGrunt = 0; int gmsgFlashlight = 0; int gmsgFlashBattery = 0; int gmsgResetHUD = 0; int gmsgInitHUD = 0; int gmsgViewMode = 0; int gmsgShowGameTitle = 0; int gmsgCurWeapon = 0; int gmsgHealth = 0; int gmsgDamage = 0; int gmsgBattery = 0; int gmsgTrain = 0; int gmsgLogo = 0; int gmsgWeaponList = 0; int gmsgAmmoX = 0; int gmsgDeathMsg = 0; int gmsgScoreAttrib = 0; int gmsgScoreInfo = 0; int gmsgTeamInfo = 0; int gmsgTeamScore = 0; int gmsgGameMode = 0; int gmsgMOTD = 0; int gmsgServerName = 0; int gmsgAmmoPickup = 0; int gmsgItemPickup = 0; int gmsgHideWeapon = 0; int gmsgSayText = 0; int gmsgTextMsg = 0; int gmsgSetFOV = 0; int gmsgShowMenu = 0; int gmsgSendAudio = 0; int gmsgRoundTime = 0; int gmsgMoney = 0; int gmsgBlinkAcct = 0; int gmsgArmorType = 0; int gmsgStatusValue = 0; int gmsgStatusText = 0; int gmsgStatusIcon = 0; int gmsgBarTime = 0; int gmsgReloadSound = 0; int gmsgCrosshair = 0; int gmsgNVGToggle = 0; int gmsgRadar = 0; int gmsgSpectator = 0; int gmsgVGUIMenu = 0; int gmsgCZCareer = 0; int gmsgCZCareerHUD = 0; int gmsgTaskTime = 0; int gmsgTutorText = 0; int gmsgTutorLine = 0; int gmsgShadowIdx = 0; int gmsgTutorState = 0; int gmsgTutorClose = 0; int gmsgAllowSpec = 0; int gmsgBombDrop = 0; int gmsgBombPickup = 0; int gmsgHostagePos = 0; int gmsgHostageK = 0; int gmsgGeigerRange = 0; int gmsgSendCorpse = 0; int gmsgHLTV = 0; int gmsgSpecHealth = 0; int gmsgForceCam = 0; int gmsgADStop = 0; int gmsgReceiveW = 0; int gmsgScenarioIcon = 0; int gmsgBotVoice = 0; int gmsgBuyClose = 0; int gmsgItemStatus = 0; int gmsgLocation = 0; int gmsgSpecHealth2 = 0; int gmsgBarTime2 = 0; int gmsgBotProgress = 0; int gmsgBrass = 0; int gmsgFog = 0; int gmsgShowTimer = 0; BOOL gInitHUD = TRUE; cvar_t *sv_aim = NULL; TYPEDESCRIPTION CRevertSaved::m_SaveData[] = { DEFINE_FIELD(CRevertSaved, m_messageTime, FIELD_FLOAT), DEFINE_FIELD(CRevertSaved, m_loadTime, FIELD_FLOAT), }; TYPEDESCRIPTION CBasePlayer::m_playerSaveData[] = { DEFINE_FIELD(CBasePlayer, m_flFlashLightTime, FIELD_TIME), DEFINE_FIELD(CBasePlayer, m_iFlashBattery, FIELD_INTEGER), DEFINE_FIELD(CBasePlayer, m_afButtonLast, FIELD_INTEGER), DEFINE_FIELD(CBasePlayer, m_afButtonPressed, FIELD_INTEGER), DEFINE_FIELD(CBasePlayer, m_afButtonReleased, FIELD_INTEGER), DEFINE_ARRAY(CBasePlayer, m_rgItems, FIELD_INTEGER, MAX_ITEMS), DEFINE_FIELD(CBasePlayer, m_afPhysicsFlags, FIELD_INTEGER), DEFINE_FIELD(CBasePlayer, m_flTimeStepSound, FIELD_TIME), DEFINE_FIELD(CBasePlayer, m_flTimeWeaponIdle, FIELD_TIME), DEFINE_FIELD(CBasePlayer, m_flSwimTime, FIELD_TIME), DEFINE_FIELD(CBasePlayer, m_flDuckTime, FIELD_TIME), DEFINE_FIELD(CBasePlayer, m_flWallJumpTime, FIELD_TIME), DEFINE_FIELD(CBasePlayer, m_flSuitUpdate, FIELD_TIME), DEFINE_ARRAY(CBasePlayer, m_rgSuitPlayList, FIELD_INTEGER, CSUITPLAYLIST), DEFINE_FIELD(CBasePlayer, m_iSuitPlayNext, FIELD_INTEGER), DEFINE_ARRAY(CBasePlayer, m_rgiSuitNoRepeat, FIELD_INTEGER, CSUITNOREPEAT), DEFINE_ARRAY(CBasePlayer, m_rgflSuitNoRepeatTime, FIELD_TIME, CSUITNOREPEAT), DEFINE_FIELD(CBasePlayer, m_lastDamageAmount, FIELD_INTEGER), DEFINE_ARRAY(CBasePlayer, m_rgpPlayerItems, FIELD_CLASSPTR, MAX_ITEM_TYPES), DEFINE_FIELD(CBasePlayer, m_pActiveItem, FIELD_CLASSPTR), DEFINE_FIELD(CBasePlayer, m_pLastItem, FIELD_CLASSPTR), DEFINE_ARRAY(CBasePlayer, m_rgAmmo, FIELD_INTEGER, MAX_AMMO_SLOTS), DEFINE_FIELD(CBasePlayer, m_idrowndmg, FIELD_INTEGER), DEFINE_FIELD(CBasePlayer, m_idrownrestored, FIELD_INTEGER), DEFINE_FIELD(CBasePlayer, m_tSneaking, FIELD_TIME), DEFINE_FIELD(CBasePlayer, m_iTrain, FIELD_INTEGER), DEFINE_FIELD(CBasePlayer, m_bitsHUDDamage, FIELD_INTEGER), DEFINE_FIELD(CBasePlayer, m_flFallVelocity, FIELD_FLOAT), DEFINE_FIELD(CBasePlayer, m_iTargetVolume, FIELD_INTEGER), DEFINE_FIELD(CBasePlayer, m_iWeaponVolume, FIELD_INTEGER), DEFINE_FIELD(CBasePlayer, m_iExtraSoundTypes, FIELD_INTEGER), DEFINE_FIELD(CBasePlayer, m_iWeaponFlash, FIELD_INTEGER), DEFINE_FIELD(CBasePlayer, m_fLongJump, FIELD_BOOLEAN), DEFINE_FIELD(CBasePlayer, m_fInitHUD, FIELD_BOOLEAN), DEFINE_FIELD(CBasePlayer, m_tbdPrev, FIELD_TIME), DEFINE_FIELD(CBasePlayer, m_pTank, FIELD_EHANDLE), DEFINE_FIELD(CBasePlayer, m_iHideHUD, FIELD_INTEGER), DEFINE_FIELD(CBasePlayer, m_iFOV, FIELD_INTEGER), DEFINE_FIELD(CBasePlayer, m_flDisplayHistory, FIELD_INTEGER), DEFINE_FIELD(CBasePlayer, m_iJoiningState, FIELD_INTEGER), }; //TODO: check it m_side - for restrict to team? CT changed to TERRORIST, and on the contrary? WeaponStruct g_weaponStruct[MAX_WEAPONS] = { { 0, 0, 0, 0, 0 }, { WEAPON_P228, P228_PRICE, TERRORIST|CT, AUTOBUYCLASS_SECONDARY, AMMO_357SIG_PRICE }, { WEAPON_SCOUT, SCOUT_PRICE, TERRORIST|CT, AUTOBUYCLASS_PRIMARY, AMMO_762MM_PRICE }, { WEAPON_XM1014, XM1014_PRICE, TERRORIST|CT, AUTOBUYCLASS_PRIMARY, AMMO_BUCKSHOT_PRICE }, { WEAPON_MAC10, MAC10_PRICE, CT, AUTOBUYCLASS_PRIMARY, AMMO_45ACP_PRICE }, { WEAPON_AUG, AUG_PRICE, TERRORIST, AUTOBUYCLASS_PRIMARY, AMMO_556MM_PRICE }, { WEAPON_ELITE, ELITE_PRICE, CT, AUTOBUYCLASS_SECONDARY, AMMO_9MM_PRICE }, { WEAPON_FIVESEVEN, FIVESEVEN_PRICE, TERRORIST|CT, AUTOBUYCLASS_SECONDARY, AMMO_57MM_PRICE }, { WEAPON_UMP45, UMP45_PRICE, TERRORIST, AUTOBUYCLASS_PRIMARY, AMMO_45ACP_PRICE }, { WEAPON_SG550, SG550_PRICE, TERRORIST, AUTOBUYCLASS_PRIMARY, AMMO_556MM_PRICE }, { WEAPON_USP, USP_PRICE, TERRORIST|CT, AUTOBUYCLASS_SECONDARY, AMMO_45ACP_PRICE }, { WEAPON_GLOCK18, GLOCK18_PRICE, TERRORIST|CT, AUTOBUYCLASS_SECONDARY, AMMO_9MM_PRICE }, { WEAPON_MP5N, MP5NAVY_PRICE, TERRORIST|CT, AUTOBUYCLASS_PRIMARY, AMMO_9MM_PRICE }, { WEAPON_AWP, AWP_PRICE, TERRORIST|CT, AUTOBUYCLASS_PRIMARY, AMMO_338MAG_PRICE }, { WEAPON_M249, M249_PRICE, TERRORIST|CT, AUTOBUYCLASS_PRIMARY, AMMO_556MM_PRICE }, { WEAPON_M3, M3_PRICE, TERRORIST|CT, AUTOBUYCLASS_PRIMARY, AMMO_BUCKSHOT_PRICE }, { WEAPON_M4A1, M4A1_PRICE, TERRORIST, AUTOBUYCLASS_PRIMARY, AMMO_556MM_PRICE }, { WEAPON_TMP, TMP_PRICE, TERRORIST, AUTOBUYCLASS_PRIMARY, AMMO_9MM_PRICE }, { WEAPON_G3SG1, G3SG1_PRICE, CT, AUTOBUYCLASS_PRIMARY, AMMO_762MM_PRICE }, { WEAPON_DEAGLE, DEAGLE_PRICE, TERRORIST|CT, AUTOBUYCLASS_SECONDARY, AMMO_50AE_PRICE }, { WEAPON_SG552, SG552_PRICE, CT, AUTOBUYCLASS_PRIMARY, AMMO_556MM_PRICE }, { WEAPON_AK47, AK47_PRICE, CT, AUTOBUYCLASS_PRIMARY, AMMO_762MM_PRICE }, { WEAPON_P90, P90_PRICE, TERRORIST|CT, AUTOBUYCLASS_PRIMARY, AMMO_57MM_PRICE }, { WEAPON_FAMAS, FAMAS_PRICE, TERRORIST, AUTOBUYCLASS_PRIMARY, AMMO_556MM_PRICE }, { WEAPON_GALIL, GALIL_PRICE, CT, AUTOBUYCLASS_PRIMARY, AMMO_556MM_PRICE }, // TODO: this have bug, the cost of galil $2000, but not $2250 { WEAPON_SHIELDGUN, SHIELDGUN_PRICE, TERRORIST, AUTOBUYCLASS_PRIMARY, 0 }, { 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0 } }; #else //HOOK_GAMEDLL int giPrecacheGrunt; int gmsgWeapPickup; int gmsgHudText; int gmsgHudTextArgs; int gmsgShake; int gmsgFade; int gmsgFlashlight; //int gmsgFlashBattery; //int gmsgResetHUD; //int gmsgInitHUD; //int gmsgViewMode; //int gmsgShowGameTitle; int gmsgCurWeapon; //int gmsgHealth; //int gmsgDamage; //int gmsgBattery; //int gmsgTrain; //int gmsgLogo; int gmsgWeaponList; //int gmsgAmmoX; //int gmsgDeathMsg; int gmsgScoreAttrib; int gmsgScoreInfo; //int gmsgTeamInfo; //int gmsgTeamScore; //int gmsgGameMode; //int gmsgMOTD; //int gmsgServerName; int gmsgAmmoPickup; int gmsgItemPickup; //int gmsgHideWeapon; int gmsgSayText; int gmsgTextMsg; int gmsgSetFOV; int gmsgShowMenu; int gmsgSendAudio; int gmsgRoundTime; int gmsgMoney; int gmsgBlinkAcct; int gmsgArmorType; //int gmsgStatusValue; //int gmsgStatusText; int gmsgStatusIcon; int gmsgBarTime; int gmsgReloadSound; int gmsgCrosshair; int gmsgNVGToggle; //int gmsgRadar; int gmsgSpectator; //int gmsgVGUIMenu; int gmsgCZCareer; //int gmsgCZCareerHUD; int gmsgTaskTime; //int gmsgTutorText; int gmsgTutorLine; //int gmsgShadowIdx; int gmsgTutorState; int gmsgTutorClose; //int gmsgAllowSpec; int gmsgBombDrop; //int gmsgBombPickup; //int gmsgHostagePos; //int gmsgHostageK; int gmsgGeigerRange; int gmsgSendCorpse; //int gmsgHLTV; //int gmsgSpecHealth; //int gmsgForceCam; //int gmsgADStop; //int gmsgReceiveW; int gmsgScenarioIcon; int gmsgBotVoice; int gmsgBuyClose; int gmsgItemStatus; //int gmsgLocation; int gmsgSpecHealth2; int gmsgBarTime2; int gmsgBotProgress; //int gmsgBrass; //int gmsgFog; //int gmsgShowTimer; BOOL gInitHUD; cvar_t *sv_aim; TYPEDESCRIPTION (*CRevertSaved::m_SaveData)[2]; TYPEDESCRIPTION (*CBasePlayer::m_playerSaveData)[40]; WeaponStruct g_weaponStruct[ MAX_WEAPONS ]; #endif //HOOK_GAMEDLL //int giPrecacheGrunt; int gEvilImpulse101; char g_szMapBriefingText[512]; //extern cvar_t fadetoblack; // move player.h //extern cvar_t playerid; // move player.h //CBaseEntity *g_pSelectedZombieSpawn; //entvars_t *g_pevLastInflictor; //extern cvar_t startmoney; // move player.h //CBaseEntity *g_pLastSpawn; //CBaseEntity *g_pLastCTSpawn; //CBaseEntity *g_pLastTerroristSpawn; //ZombieSpawn zombieSpawn[256]; //int zombieSpawnCount; //extern float g_flWeaponCheat; //float g_flWeaponCheat; // move player.h //const char *BotArgs[4]; //bool UseBotArgs; /* <15353b> ../cstrike/dlls/player.cpp:282 */ NOBODY void LinkUserMessages(void) { } /* <1535a5> ../cstrike/dlls/player.cpp:380 */ void WriteSigonMessages(void) { for (int i = 0; i < MAX_WEAPONS; i++) { #ifndef HOOK_GAMEDLL ItemInfo &II = CBasePlayerItem::ItemInfoArray[i]; #else ItemInfo &II = (*CBasePlayerItem::pItemInfoArray)[i]; #endif // HOOK_GAMEDLL if (!II.iId) continue; const char *pszName; if (!II.pszName) pszName = "Empty"; else pszName = II.pszName; MESSAGE_BEGIN(MSG_INIT, gmsgWeaponList); WRITE_STRING(pszName); WRITE_BYTE(CBasePlayer::GetAmmoIndex(II.pszAmmo1)); WRITE_BYTE(II.iMaxAmmo1); WRITE_BYTE(CBasePlayer::GetAmmoIndex(II.pszAmmo2)); WRITE_BYTE(II.iMaxAmmo2); WRITE_BYTE(II.iSlot); WRITE_BYTE(II.iPosition); WRITE_BYTE(II.iId); WRITE_BYTE(II.iFlags); MESSAGE_END(); } } /* <15f281> ../cstrike/dlls/player.cpp:425 */ LINK_ENTITY_TO_CLASS(player, CBasePlayer); /* <1536a9> ../cstrike/dlls/player.cpp:429 */ void SendItemStatus(CBasePlayer *pPlayer) { int itemStatus = 0; if (pPlayer->m_bHasNightVision) itemStatus |= ITEM_STATUS_NIGHTVISION; if (pPlayer->m_bHasDefuser) itemStatus |= ITEM_STATUS_DEFUSER; MESSAGE_BEGIN(MSG_ONE, gmsgItemStatus, NULL, pPlayer->pev); WRITE_BYTE(itemStatus); MESSAGE_END(); } /* <150ed5> ../cstrike/dlls/player.cpp:438 */ const char *GetCSModelName(int item_id) { const char *modelName = NULL; switch (item_id) { case WEAPON_P228: modelName = "models/w_p228.mdl"; break; case WEAPON_SCOUT: modelName = "models/w_scout.mdl"; break; case WEAPON_HEGRENADE: modelName = "models/w_hegrenade.mdl"; break; case WEAPON_XM1014: modelName = "models/w_xm1014.mdl"; break; case WEAPON_C4: modelName = "models/w_backpack.mdl"; break; case WEAPON_MAC10: modelName = "models/w_mac10.mdl"; break; case WEAPON_AUG: modelName = "models/w_aug.mdl"; break; case WEAPON_SMOKEGRENADE: modelName = "models/w_smokegrenade.mdl"; break; case WEAPON_ELITE: modelName = "models/w_elite.mdl"; break; case WEAPON_FIVESEVEN: modelName = "models/w_fiveseven.mdl"; break; case WEAPON_UMP45: modelName = "models/w_ump45.mdl"; break; case WEAPON_SG550: modelName = "models/w_sg550.mdl"; break; case WEAPON_GALIL: modelName = "models/w_galil.mdl"; break; case WEAPON_FAMAS: modelName = "models/w_famas.mdl"; break; case WEAPON_USP: modelName = "models/w_usp.mdl"; break; case WEAPON_GLOCK18: modelName = "models/w_glock18.mdl"; break; case WEAPON_AWP: modelName = "models/w_awp.mdl"; break; case WEAPON_MP5N: modelName = "models/w_mp5.mdl"; break; case WEAPON_M249: modelName = "models/w_m249.mdl"; break; case WEAPON_M3: modelName = "models/w_m3.mdl"; break; case WEAPON_M4A1: modelName = "models/w_m4a1.mdl"; break; case WEAPON_TMP: modelName = "models/w_tmp.mdl"; break; case WEAPON_G3SG1: modelName = "models/w_g3sg1.mdl"; break; case WEAPON_FLASHBANG: modelName = "models/w_flashbang.mdl"; break; case WEAPON_DEAGLE: modelName = "models/w_deagle.mdl"; break; case WEAPON_SG552: modelName = "models/w_sg552.mdl"; break; case WEAPON_AK47: modelName = "models/w_ak47.mdl"; break; case WEAPON_KNIFE: modelName = "models/w_knife.mdl"; break; case WEAPON_P90: modelName = "models/w_p90.mdl"; break; case WEAPON_SHIELDGUN: modelName = "models/w_shield.mdl"; break; default: ALERT(at_console, "CBasePlayer::PackDeadPlayerItems(): Unhandled item- not creating weaponbox\n"); } return modelName; } /* <153737> ../cstrike/dlls/player.cpp:572 */ void CBasePlayer::SetPlayerModel(BOOL HasC4) { char *infobuffer = GET_INFO_BUFFER(edict()); char *model; if (m_iTeam == CT) { switch (m_iModelName) { case MODEL_URBAN: model = "urban"; break; case MODEL_GSG9: model = "gsg9"; break; case MODEL_GIGN: model = "gign"; break; case MODEL_SAS: model = "sas"; break; case MODEL_VIP: model = "vip"; break; case MODEL_SPETSNAZ: if (UTIL_IsGame("czero")) { model = "spetsnaz"; break; } default: { if (IsBot()) { model = (char *)TheBotProfiles->GetCustomSkinModelname(m_iModelName); if (!model) model = "urban"; } else model = "urban"; break; } } } else if (m_iTeam == TERRORIST) { switch (m_iModelName) { case MODEL_TERROR: model = "terror"; break; case MODEL_LEET: model = "leet"; break; case MODEL_ARCTIC: model = "arctic"; break; case MODEL_GUERILLA: model = "guerilla"; break; case MODEL_MILITIA: if (UTIL_IsGame("czero")) { model = "militia"; break; } default: { if (IsBot()) { model = (char *)TheBotProfiles->GetCustomSkinModelname(m_iModelName); if (!model) model = "terror"; } else model = "terror"; break; } } } else model = "urban"; if (Q_strcmp(GET_KEY_VALUE(infobuffer, "model"), model)) SET_CLIENT_KEY_VALUE(entindex(), infobuffer, "model", model); } /* <15f129> ../cstrike/dlls/player.cpp:659 */ NOXREF CBasePlayer *CBasePlayer::GetNextRadioRecipient(CBasePlayer *pStartPlayer) { CBaseEntity *pEntity = (CBaseEntity *)pStartPlayer; while ((pEntity = UTIL_FindEntityByClassname(pEntity, "player")) != NULL) { if (FNullEnt(pEntity->edict())) break; //BOOL bSend = FALSE; CBasePlayer *pPlayer = GetClassPtr((CBasePlayer *)pEntity->pev); if (pEntity->IsPlayer()) { if (pEntity->pev->flags != FL_DORMANT) { if (pPlayer && pPlayer->m_iTeam == m_iTeam) return pPlayer; } } else if (pPlayer) { if (pPlayer->pev->iuser1 == OBS_CHASE_LOCKED || pPlayer->pev->iuser1 == OBS_CHASE_FREE || pPlayer->pev->iuser1 == OBS_IN_EYE) { if (!FNullEnt(m_hObserverTarget)) continue; CBasePlayer *pTarget = (CBasePlayer *)CBaseEntity::Instance(pPlayer->m_hObserverTarget->pev); if (pTarget && pTarget->m_iTeam == m_iTeam) { return pPlayer; } } } } return NULL; } /* <15edd2> ../cstrike/dlls/player.cpp:705 */ void CBasePlayer::Radio(const char *msg_id, const char *msg_verbose, short pitch, bool showIcon) { if (!IsPlayer()) return; if (pev->deadflag != DEAD_NO && !IsBot()) return; CBaseEntity *pEntity = NULL; while ((pEntity = UTIL_FindEntityByClassname(pEntity, "player")) != NULL) { if (FNullEnt(pEntity->edict())) break; BOOL bSend = FALSE; CBasePlayer *pPlayer = GetClassPtr((CBasePlayer *)pEntity->pev); // TODO: check out! checking used is here pEntity or pPlayer? if (pEntity->IsPlayer()) { if (pEntity->IsDormant()) continue; if (pPlayer && pPlayer->m_iTeam == m_iTeam) bSend = TRUE; } else if (pPlayer) { if (pPlayer->pev->iuser1 != OBS_CHASE_LOCKED && pPlayer->pev->iuser1 != OBS_CHASE_FREE && pPlayer->pev->iuser1 != OBS_IN_EYE) continue; if (!FNullEnt(m_hObserverTarget)) continue; CBasePlayer *pTarget = (CBasePlayer *)CBaseEntity::Instance(pPlayer->m_hObserverTarget->pev); if (pTarget && pTarget->m_iTeam == pPlayer->m_iTeam) bSend = TRUE; } if (!bSend || pPlayer->m_bIgnoreRadio) continue; MESSAGE_BEGIN(MSG_ONE, gmsgSendAudio, NULL, pEntity->pev); WRITE_BYTE(ENTINDEX(edict())); WRITE_STRING(msg_id); WRITE_SHORT(pitch); MESSAGE_END(); if (msg_verbose) { const char *placeName = NULL; Place playerPlace = TheNavAreaGrid.GetPlace( &pev->origin ); const BotPhraseList *placeList = TheBotPhrases->GetPlaceList(); for (BotPhraseList::const_iterator iter = placeList->begin(); iter != placeList->end(); ++iter) { if ((*iter)->GetID() == playerPlace) { placeName = (*iter)->GetName(); break; } } if (placeName != NULL) ClientPrint(pEntity->pev, HUD_PRINTRADIO, NumAsString(entindex()), "#Game_radio_location", STRING(pev->netname), placeName, msg_verbose); else ClientPrint(pEntity->pev, HUD_PRINTRADIO, NumAsString(entindex()), "#Game_radio", STRING(pev->netname), msg_verbose); } if (showIcon) { MESSAGE_BEGIN(MSG_ONE, SVC_TEMPENTITY, NULL, pEntity->pev); WRITE_BYTE(TE_PLAYERATTACHMENT); WRITE_BYTE(ENTINDEX(edict())); WRITE_COORD(35); // vertical offset WRITE_SHORT(g_sModelIndexRadio); // model index WRITE_SHORT(15); // life MESSAGE_END(); } } } /* <1537f3> ../cstrike/dlls/player.cpp:812 */ void CBasePlayer::SmartRadio(void) { ; } /* <15381b> ../cstrike/dlls/player.cpp:816 */ void CBasePlayer::Pain(int m_LastHitGroup, bool HasArmour) { int temp = RANDOM_LONG(0, 2); if (m_LastHitGroup == HITGROUP_HEAD) { if (m_iKevlar == ARMOR_TYPE_HELMET) { EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/bhit_helmet-1.wav", VOL_NORM, ATTN_NORM); return; } switch (temp) { case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/headshot1.wav", VOL_NORM, ATTN_NORM); break; case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/headshot2.wav", VOL_NORM, ATTN_NORM); break; default: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/headshot3.wav", VOL_NORM, ATTN_NORM); break; } } else { if (m_LastHitGroup != HITGROUP_LEFTLEG && m_LastHitGroup != HITGROUP_RIGHTLEG) { if (HasArmour) { EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/bhit_kevlar-1.wav", VOL_NORM, ATTN_NORM); return; } } switch (temp) { case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/bhit_flesh-1.wav", VOL_NORM, ATTN_NORM); break; case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/bhit_flesh-2.wav", VOL_NORM, ATTN_NORM); break; default: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/bhit_flesh-3.wav", VOL_NORM, ATTN_NORM); break; } } } /* <153b48> ../cstrike/dlls/player.cpp:864 */ Vector VecVelocityForDamage(float flDamage) { Vector vec(RANDOM_FLOAT(-100, 100), RANDOM_FLOAT(-100, 100), RANDOM_FLOAT(200, 300)); if (flDamage > -50.0f) vec = vec * 0.7f; else if (flDamage > -200.0f) vec = vec * 2.0f; else vec = vec * 10.0f; return vec; } /* <14edfb> ../cstrike/dlls/player.cpp:878 */ int TrainSpeed(int iSpeed, int iMax) { int iRet = 0; //float fMax = iMax; // unused? float fSpeed = iSpeed; if (iSpeed < 0) iRet = TRAIN_BACK; else if (iSpeed == 0) iRet = TRAIN_NEUTRAL; else if (fSpeed < 0.33) iRet = TRAIN_SLOW; else if (fSpeed < 0.66) iRet = TRAIN_MEDIUM; else iRet = TRAIN_FAST; return iRet; } /* <153c8e> ../cstrike/dlls/player.cpp:902 */ NOXREF void CBasePlayer::DeathSound(void) { switch (RANDOM_LONG(1, 4)) { case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/die1.wav", VOL_NORM, ATTN_NORM); break; case 2: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/die2.wav", VOL_NORM, ATTN_NORM); break; case 3: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/die3.wav", VOL_NORM, ATTN_NORM); break; case 4: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/death6.wav", VOL_NORM, ATTN_NORM); break; } } /* <151213> ../cstrike/dlls/player.cpp:937 */ int CBasePlayer::TakeHealth_(float flHealth, int bitsDamageType) { return CBaseMonster::TakeHealth(flHealth, bitsDamageType); } /* <150f1c> ../cstrike/dlls/player.cpp:943 */ Vector CBasePlayer::GetGunPosition_(void) { return pev->origin + pev->view_ofs; } /* <15412b> ../cstrike/dlls/player.cpp:953 */ bool CBasePlayer::IsHittingShield(Vector &vecDirection, TraceResult *ptr) { if ((m_pActiveItem && m_pActiveItem->m_iId == WEAPON_C4) || !HasShield()) return false; if (ptr->iHitgroup == HITGROUP_SHIELD) return true; if (m_bShieldDrawn) UTIL_MakeVectors(pev->angles); return false; } /* <152b58> ../cstrike/dlls/player.cpp:989 */ void CBasePlayer::TraceAttack_(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) { bool bShouldBleed = true; bool bShouldSpark = false; bool bHitShield = IsHittingShield(vecDir, ptr); CBasePlayer *pAttacker = (CBasePlayer *)CBasePlayer::Instance(pevAttacker); if (CVAR_GET_FLOAT("mp_friendlyfire") == 0 && m_iTeam == pAttacker->m_iTeam) bShouldBleed = false; if (pev->takedamage == DAMAGE_NO) return; m_LastHitGroup = ptr->iHitgroup; if (bHitShield) { flDamage = 0; if (RANDOM_LONG(0, 1)) EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/ric_metal-1.wav", VOL_NORM, ATTN_NORM); else EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/ric_metal-2.wav", VOL_NORM, ATTN_NORM); UTIL_Sparks(ptr->vecEndPos); pev->punchangle.x = flDamage * RANDOM_FLOAT(-0.15, 0.15); pev->punchangle.z = flDamage * RANDOM_FLOAT(-0.15, 0.15); if (pev->punchangle.x < 4) pev->punchangle.x = -4; if (pev->punchangle.z < -5) pev->punchangle.z = -5; else if (pev->punchangle.z > 5) pev->punchangle.z = 5; } else { switch (ptr->iHitgroup) { case HITGROUP_GENERIC: break; case HITGROUP_HEAD: { if (m_iKevlar == ARMOR_TYPE_HELMET) { bShouldBleed = false; bShouldSpark = true; } flDamage *= 4; if (bShouldBleed) { pev->punchangle.x = flDamage * -0.5; if (pev->punchangle.x < -12) pev->punchangle.x = -12; pev->punchangle.z = flDamage * RANDOM_FLOAT(-1, 1); if (pev->punchangle.z < -9) pev->punchangle.z = -9; else if (pev->punchangle.z > 9) pev->punchangle.z = 9; } break; } case HITGROUP_CHEST: { flDamage *= 1; if (m_iKevlar != ARMOR_TYPE_EMPTY) bShouldBleed = false; else if (bShouldBleed) { pev->punchangle.x = flDamage * -0.1; if (pev->punchangle.x < -4) pev->punchangle.x = -4; } break; } case HITGROUP_STOMACH: { flDamage = flDamage * 1.25; if (m_iKevlar != ARMOR_TYPE_EMPTY) bShouldBleed = false; else if (bShouldBleed) { pev->punchangle.x = flDamage * -0.1; if (pev->punchangle.x < -4) pev->punchangle.x = -4; } break; } case HITGROUP_LEFTARM: case HITGROUP_RIGHTARM: { if (m_iKevlar != ARMOR_TYPE_EMPTY) bShouldBleed = false; break; } case HITGROUP_LEFTLEG: case HITGROUP_RIGHTLEG: { flDamage *= 0.75; break; } } } if (bShouldBleed) { BloodSplat(ptr->vecEndPos, vecDir, ptr->iHitgroup, flDamage * 5); SpawnBlood(ptr->vecEndPos, BloodColor(), flDamage); TraceBleed(flDamage, vecDir, ptr, bitsDamageType); } else if (ptr->iHitgroup == HITGROUP_HEAD && bShouldSpark == true) { MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, ptr->vecEndPos); WRITE_BYTE(TE_STREAK_SPLASH); WRITE_COORD(ptr->vecEndPos.x); WRITE_COORD(ptr->vecEndPos.y); WRITE_COORD(ptr->vecEndPos.z); WRITE_COORD(ptr->vecPlaneNormal.x); WRITE_COORD(ptr->vecPlaneNormal.y); WRITE_COORD(ptr->vecPlaneNormal.z); WRITE_BYTE(5); // color WRITE_SHORT(22); // count WRITE_SHORT(25); // base speed WRITE_SHORT(65); // ramdon velocity MESSAGE_END(); } AddMultiDamage(pevAttacker, this, flDamage, bitsDamageType); } /* <1541c2> ../cstrike/dlls/player.cpp:1171 */ const char *GetWeaponName(entvars_t *pevInflictor, entvars_t *pKiller) { const char *killer_weapon_name = "world"; if (pKiller->flags & FL_CLIENT) { #ifndef REGAMEDLL_FIXES //int killer_index = ENTINDEX(ENT(pKiller)); unused! #endif // REGAMEDLL_FIXES if (pevInflictor) { if (pevInflictor == pKiller) { CBasePlayer *pAttacker = (CBasePlayer *)CBaseEntity::Instance(pKiller); if (pAttacker) { if (pAttacker->m_pActiveItem) killer_weapon_name = pAttacker->m_pActiveItem->pszName(); } } else killer_weapon_name = STRING(pevInflictor->classname); } } else killer_weapon_name = STRING(pevInflictor->classname); if (!Q_strncmp(killer_weapon_name, "weapon_", 7)) killer_weapon_name += 7; else if (!Q_strncmp(killer_weapon_name, "monster_", 8)) killer_weapon_name += 8; else if (Q_strncmp(killer_weapon_name, "func_", 5)) killer_weapon_name += 5; return killer_weapon_name; } /* <14e061> ../cstrike/dlls/player.cpp:1214 */ void LogAttack(CBasePlayer *pAttacker, class CBasePlayer *pVictim, int teamAttack, int healthHit, int armorHit, int newHealth, int newArmor, const char *killer_weapon_name) { int detail = logdetail.value; if (!detail) return; if (!pAttacker || !pVictim) return; if ((teamAttack && (detail & LOG_TEAMMATEATTACK)) || (!teamAttack && (detail & LOG_ENEMYATTACK))) UTIL_LogPrintf("\"%s<%i><%s><%s>\" attacked \"%s<%i><%s><%s>\" with \"%s\" (damage \"%d\") (damage_armor \"%d\") (health \"%d\") (armor \"%d\")\n", STRING(pAttacker->pev->netname), GETPLAYERUSERID(pAttacker->edict()), GETPLAYERAUTHID(pAttacker->edict()), GetTeam(pAttacker->m_iTeam), STRING(pVictim->pev->netname), GETPLAYERUSERID(pVictim->edict()), GETPLAYERAUTHID(pVictim->edict()), GetTeam(pVictim->m_iTeam), killer_weapon_name, healthHit, armorHit, newHealth, newArmor ); } /* <15dff9> ../cstrike/dlls/player.cpp:1241 */ NOBODY int CBasePlayer::TakeDamage_(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { // { // int fTookDamage; // 1243 // float flRatio; // 1244 // float flBonus; // 1245 // float flHealthPrev; // 1246 // int iGunType; // 1247 // float flShieldRatio; // 1248 // int teamAttack; // 1251 // int armorHit; // 1251 // class CBasePlayer *pAttack; // 1252 // class CBaseEntity *pAttacker; // 1452 // class CBaseEntity *attacker; // 1472 // int i; // 1662 // { // float fTookDamage; // 1386 // { // class CGrenade *pGrenade; // 1290 // class CBaseEntity *temp; // 1291 // GetClassPtr(CBaseEntity *a); // 1291 // GetClassPtr(CGrenade *a); // 1295 // edict(CBaseEntity *const this); // 1299 // Instance(entvars_t *pev); // 1312 // } // FNullEnt(const edict_t *pent); // 1318 // IsArmored(CBasePlayer *const this, // int nHitGroup); // 1324 // { // float flNew; // 1326 // float flArmor; // 1327 // { // int oldValue; // 1343 // } // } // LogAttack(CBasePlayer *pAttacker, // class CBasePlayer *pVictim, // int teamAttack, // int healthHit, // int armorHit, // int newHealth, // int newArmor, // const char *killer_weapon_name); // 1384 // { // class CHalfLifeMultiplay *mp; // 1395 // { // int i; // 1398 // { // class CBasePlayer *pPlayer; // 1400 // { // bool killedByHumanPlayer; // 1403 // } // } // } // } // { // int i; // 1414 // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1420 // edict(CBaseEntity *const this); // 1423 // ENTINDEX(edict_t *pEdict); // 1423 // ENTINDEX(edict_t *pEdict); // 1424 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1429 // edict(CBaseEntity *const this); // 1430 // ENTINDEX(edict_t *pEdict); // 1430 // { // int i; // 1434 // { // class CBasePlayer *pPlayer; // 1436 // edict(CBaseEntity *const this); // 1440 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1440 // } // } // operator-(const class Vector *const this, // const class Vector &v); // 1320 // SetAnimation(CBasePlayer *const this, // PLAYER_ANIM playerAnim); // 1372 // } // Instance(entvars_t *pev); // 1452 // GetClassPtr(CBaseEntity *a); // 1472 // { // class CBasePlayer *player; // 1475 // { // class CBaseEntity *pBasePlayer; // 1496 // class CBasePlayer *basePlayer; // 1497 // edict(CBaseEntity *const this); // 1500 // FNullEnt(const edict_t *pent); // 1500 // } // HintMessage(CBasePlayer *const this, // const char *pMessage, // BOOL bDisplayIfPlayerDead, // BOOL bOverride); // 1484 // ShouldDoLargeFlinch(CBasePlayer *const this, // int nHitGroup, // int nGunType); // 1557 // SetAnimation(CBasePlayer *const this, // PLAYER_ANIM playerAnim); // 1579 // Length(const class Vector *const this); // 1559 // { // class Vector attack_velocity; // 1561 // operator-(const class Vector *const this, // const class Vector &v); // 1563 // Normalize(const class Vector *const this); // 1564 // operator+(const class Vector *const this, // const class Vector &v); // 1568 // } // SetAnimation(CBasePlayer *const this, // PLAYER_ANIM playerAnim); // 1570 // } // IsArmored(CBasePlayer *const this, // int nHitGroup); // 1587 // { // float flNew; // 1589 // float flArmor; // 1590 // { // int oldValue; // 1604 // } // } // LogAttack(CBasePlayer *pAttacker, // class CBasePlayer *pVictim, // int teamAttack, // int healthHit, // int armorHit, // int newHealth, // int newArmor, // const char *killer_weapon_name); // 1630 // { // class CHalfLifeMultiplay *mp; // 1643 // { // int i; // 1646 // { // class CBasePlayer *pPlayer; // 1648 // { // bool killedByHumanPlayer; // 1651 // } // } // } // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1670 // edict(CBaseEntity *const this); // 1673 // ENTINDEX(edict_t *pEdict); // 1673 // ENTINDEX(edict_t *pEdict); // 1674 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1679 // edict(CBaseEntity *const this); // 1680 // ENTINDEX(edict_t *pEdict); // 1680 // { // class CBasePlayer *pPlayer; // 1686 // edict(CBaseEntity *const this); // 1690 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1690 // } // } } /* <1516a0> ../cstrike/dlls/player.cpp:1706 */ void packPlayerItem(CBasePlayer *pPlayer, CBasePlayerItem *pItem, bool packAmmo) { if (pItem) { const char *modelName = GetCSModelName(pItem->m_iId); if (modelName) { CWeaponBox *pWeaponBox = (CWeaponBox *)CBaseEntity::Create("weaponbox", pPlayer->pev->origin, pPlayer->pev->angles, ENT(pPlayer->pev)); pWeaponBox->pev->angles.x = 0; pWeaponBox->pev->angles.z = 0; pWeaponBox->pev->velocity = pPlayer->pev->velocity * 0.75; pWeaponBox->SetThink(&CWeaponBox::Kill); pWeaponBox->pev->nextthink = gpGlobals->time + 300; pWeaponBox->PackWeapon(pItem); #ifndef HOOK_GAMEDLL if (packAmmo) pWeaponBox->PackAmmo(MAKE_STRING(CBasePlayerItem::ItemInfoArray[pItem->m_iId].pszAmmo1), pPlayer->m_rgAmmo[pItem->PrimaryAmmoIndex()]); #else // HOOK_GAMEDLL if (packAmmo) pWeaponBox->PackAmmo(MAKE_STRING((*CBasePlayerItem::pItemInfoArray)[pItem->m_iId].pszAmmo1), pPlayer->m_rgAmmo[pItem->PrimaryAmmoIndex()]); #endif // HOOK_GAMEDLL SET_MODEL(ENT(pWeaponBox->pev), modelName); } } } /* <15f739> ../cstrike/dlls/player.cpp:1756 */ void CBasePlayer::PackDeadPlayerItems(void) { bool bPackGun = (g_pGameRules->DeadPlayerWeapons(this) != GR_PLR_DROP_GUN_NO); bool bPackAmmo = (g_pGameRules->DeadPlayerAmmo(this) != GR_PLR_DROP_AMMO_NO); if (bPackGun) { bool bShieldDropped = false; if (HasShield()) { DropShield(TRUE); bShieldDropped = true; } int nBestWeight = 0; CBasePlayerItem *pBestItem = NULL; //TODO: 1 - 6? for (int n = 0; n < MAX_ITEM_TYPES; n++) { CBasePlayerItem *pPlayerItem = m_rgpPlayerItems[n]; while (pPlayerItem != NULL) { ItemInfo info; if (pPlayerItem->iItemSlot() < KNIFE_SLOT && !bShieldDropped) { if (pPlayerItem->GetItemInfo(&info)) { if (info.iWeight > nBestWeight) { nBestWeight = info.iWeight; pBestItem = pPlayerItem; } } } else if (pPlayerItem->iItemSlot() == GRENADE_SLOT && UTIL_IsGame("czero")) packPlayerItem(this, pPlayerItem, true); pPlayerItem = pPlayerItem->m_pNext; } } packPlayerItem(this, pBestItem, bPackAmmo); } RemoveAllItems(TRUE); } /* <15f710> ../cstrike/dlls/player.cpp:1829 */ void CBasePlayer::GiveDefaultItems(void) { RemoveAllItems(FALSE); m_bHasPrimary = false; switch (m_iTeam) { case CT: { GiveNamedItem("weapon_knife"); GiveNamedItem("weapon_usp"); GiveAmmo(m_bIsVIP ? 12 : 24, "45acp", MAX_AMMO_45ACP); break; } case TERRORIST: { GiveNamedItem("weapon_knife"); GiveNamedItem("weapon_glock18"); GiveAmmo(40, "9mm", MAX_AMMO_9MM); break; } } } /* <15f406> ../cstrike/dlls/player.cpp:1871 */ void CBasePlayer::RemoveAllItems(BOOL removeSuit) { BOOL bKillProgBar = false; int i; if (m_bHasDefuser) { m_bHasDefuser = false; pev->body = 0; MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pev); WRITE_BYTE(STATUSICON_HIDE); WRITE_STRING("defuser"); MESSAGE_END(); SendItemStatus(this); bKillProgBar = true; } if (m_bHasC4) { m_bHasC4 = false; pev->body = 0; MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pev); WRITE_BYTE(STATUSICON_HIDE); WRITE_STRING("c4"); MESSAGE_END(); bKillProgBar = true; } RemoveShield(); if (bKillProgBar) SetProgressBarTime(0); if (m_pActiveItem) { ResetAutoaim(); m_pActiveItem->Holster(); m_pActiveItem = NULL; } m_pLastItem = NULL; for (i = 0; i < MAX_ITEM_TYPES; i++) { m_pActiveItem = m_rgpPlayerItems[i]; while (m_pActiveItem) { CBasePlayerItem *pPendingItem = m_pActiveItem->m_pNext; m_pActiveItem->Drop(); m_pActiveItem = pPendingItem; } m_rgpPlayerItems[i] = NULL; } m_pActiveItem = NULL; m_bHasPrimary = NULL; pev->viewmodel = 0; pev->weaponmodel = 0; if (removeSuit) pev->weapons = 0; else pev->weapons &= ~WEAPON_ALLWEAPONS; for (i = 0; i < MAX_AMMO_SLOTS; i++) m_rgAmmo[i] = 0; UpdateClientData(); MESSAGE_BEGIN(MSG_ONE, gmsgCurWeapon, NULL, pev); WRITE_BYTE(0); WRITE_BYTE(0); WRITE_BYTE(0); MESSAGE_END(); } /* <15436c> ../cstrike/dlls/player.cpp:1962 */ void CBasePlayer::SetBombIcon(BOOL bFlash) { if (m_bHasC4) { MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pev); WRITE_BYTE(bFlash ? STATUSICON_FLASH : STATUSICON_SHOW); WRITE_STRING("c4"); WRITE_BYTE(0); WRITE_BYTE(160); WRITE_BYTE(0); MESSAGE_END(); } else { MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pev); WRITE_BYTE(STATUSICON_HIDE); WRITE_STRING("c4"); MESSAGE_END(); } SetScoreboardAttributes(); } void (*CBasePlayer__UpdateClientData)(void); //TODO: lost? dwarf conflicted by name /* <0> (null):0 */ NOBODY void __declspec(naked) CBasePlayer::UpdateClientData_(void) { __asm { jmp CBasePlayer__UpdateClientData } // { // int i; // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float * pOrigin, // entvars_t * ent); // Update(class CUnifiedSignals *const this); // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float * pOrigin, // entvars_t * ent); // { // class CBaseEntity * pEntity; // { // class CClientFog * pFog; // int r; // int g; // int b; // union density; // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float * pOrigin, // entvars_t * ent); // } // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float * pOrigin, // entvars_t * ent); // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float * pOrigin, // entvars_t * ent); // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float * pOrigin, // entvars_t * ent); // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float * pOrigin, // entvars_t * ent); // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float * pOrigin, // entvars_t * ent); // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float * pOrigin, // edict_t * ed); // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float * pOrigin, // entvars_t * ent); // edict(class CBaseEntity *const this); // ENTINDEX(edict_t * pEdict); // { // int iHealth; // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float * pOrigin, // entvars_t * ent); // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float * pOrigin, // entvars_t * ent); // { // class Vector damageOrigin; // edict_t * other; // int visibleDamageBits; // Vector(class Vector *const this, // const class Vector &const v); // { // class CBaseEntity * pEntity; // Instance(edict_t * pent); // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float * pOrigin, // entvars_t * ent); // } // SendAmmoUpdate(class CBasePlayer *const this); // { // int weapon_id; // } // { // class CBasePlayerWeapon * w; // iFlags(class CBasePlayerItem *const this); // AmmoInventory(class CBasePlayer *const this, // int iAmmoIndex); // HintMessage(class CBasePlayer *const this, // const char * pMessage, // BOOL bDisplayIfPlayerDead, // BOOL bOverride); // } // operator-(const class Vector *const this, // const class Vector &const v); // Length(const class Vector *const this); // { // class CBaseEntity * pPlayer; // entindex(class CBaseEntity *const this); // { // class CBasePlayer * player; // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float * pOrigin, // entvars_t * ent); // entindex(class CBaseEntity *const this); // } // } // FlashlightIsOn(class CBasePlayer *const this); // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float * pOrigin, // entvars_t * ent); // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float * pOrigin, // entvars_t * ent); // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float * pOrigin, // entvars_t * ent); // FlashlightTurnOff(class CBasePlayer *const this); // } } /* <15f2ab> ../cstrike/dlls/player.cpp:1985 */ void CBasePlayer::SetProgressBarTime(int time) { if (time) { m_progressStart = gpGlobals->time; m_progressEnd = time + gpGlobals->time; } else { m_progressStart = 0; m_progressEnd = 0; } MESSAGE_BEGIN(MSG_ONE, gmsgBarTime, NULL, pev); WRITE_SHORT(time); MESSAGE_END(); CBaseEntity *pPlayer = NULL; int myIndex = entindex(); while ((pPlayer = UTIL_FindEntityByClassname(pPlayer, "player")) != NULL) { if (FNullEnt(pPlayer->edict())) break; CBasePlayer *player = GetClassPtr((CBasePlayer *)pPlayer->pev); if (player->pev->iuser1 == OBS_IN_EYE && player->pev->iuser2 == myIndex) { MESSAGE_BEGIN(MSG_ONE, gmsgBarTime, NULL, player->pev); WRITE_SHORT(time); MESSAGE_END(); } } } /* <15dcb4> ../cstrike/dlls/player.cpp:2027 */ void CBasePlayer::SetProgressBarTime2(int time, float timeElapsed) { if (time) { m_progressStart = gpGlobals->time - timeElapsed; m_progressEnd = time + gpGlobals->time - timeElapsed; } else { timeElapsed = 0; m_progressStart = 0; m_progressEnd = 0; } short iTimeElapsed = (timeElapsed * 100.0 / (m_progressEnd - m_progressStart)); MESSAGE_BEGIN(MSG_ONE, gmsgBarTime2, NULL, pev); WRITE_SHORT(time); WRITE_SHORT(iTimeElapsed); MESSAGE_END(); CBaseEntity *pPlayer = NULL; int myIndex = entindex(); while ((pPlayer = UTIL_FindEntityByClassname(pPlayer, "player")) != NULL) { if (FNullEnt(pPlayer->edict())) break; CBasePlayer *player = GetClassPtr((CBasePlayer *)pPlayer->pev); if (player->pev->iuser1 == OBS_IN_EYE && player->pev->iuser2 == myIndex) { MESSAGE_BEGIN(MSG_ONE, gmsgBarTime, NULL, player->pev); WRITE_SHORT(time); WRITE_SHORT(iTimeElapsed); MESSAGE_END(); } } } /* <14e0e9> ../cstrike/dlls/player.cpp:2073 */ void BuyZoneIcon_Set(CBasePlayer *player) { player->m_signals.Signal(SIGNAL_BUY); } /* <14e106> ../cstrike/dlls/player.cpp:2086 */ NOBODY void BuyZoneIcon_Clear(CBasePlayer *player) { player->m_signals.Signal(player->m_signals.GetState() & ~SIGNAL_BUY); //int signalSave = m_signals.GetSignal(); //int signalChanged = m_signals.GetState() ^ m_signals.GetSignal(); //m_signals.Update(); } /* <14e62c> ../cstrike/dlls/player.cpp:2115 */ NOBODY void BombTargetFlash_Set(CBasePlayer *player) { } /* <14e649> ../cstrike/dlls/player.cpp:2129 */ NOBODY void BombTargetFlash_Clear(CBasePlayer *player) { } /* <158292> ../cstrike/dlls/player.cpp:2136 */ NOBODY void RescueZoneIcon_Set(CBasePlayer *player) { } /* <14e666> ../cstrike/dlls/player.cpp:2156 */ NOBODY void RescueZoneIcon_Clear(CBasePlayer *player) { } /* <1582af> ../cstrike/dlls/player.cpp:2185 */ NOXREF void EscapeZoneIcon_Set(CBasePlayer *player) { MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, player->pev); WRITE_BYTE(STATUSICON_SHOW); WRITE_STRING("escape"); WRITE_BYTE(0); WRITE_BYTE(160); WRITE_BYTE(0); MESSAGE_END(); if (player->m_iTeam == CT) { if (!(player->m_flDisplayHistory & DHF_IN_ESCAPE_ZONE)) { player->m_flDisplayHistory |= DHF_IN_ESCAPE_ZONE; player->HintMessage("#Hint_terrorist_escape_zone", TRUE); } } } /* <14e683> ../cstrike/dlls/player.cpp:2203 */ NOXREF void EscapeZoneIcon_Clear(CBasePlayer *player) { MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, player->pev); WRITE_BYTE(STATUSICON_HIDE); WRITE_STRING("escape"); MESSAGE_END(); if (player->m_iMenu >= Menu_Buy) { if (player->m_iMenu <= Menu_BuyItem) { CLIENT_COMMAND(player->edict(), "slot10\n"); } else if (player->m_iMenu == Menu_ClientBuy) { MESSAGE_BEGIN(MSG_ONE, gmsgBuyClose, NULL, player->pev); MESSAGE_END(); } } } /* <1582cc> ../cstrike/dlls/player.cpp:2231 */ NOXREF void VIP_SafetyZoneIcon_Set(CBasePlayer *player) { MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, player->pev); WRITE_BYTE(STATUSICON_SHOW); WRITE_STRING("vipsafety"); WRITE_BYTE(0); WRITE_BYTE(160); WRITE_BYTE(0); MESSAGE_END(); if(!(player->m_flDisplayHistory & DHF_IN_VIPSAFETY_ZONE)) { if (player->m_iTeam == CT) { player->m_flDisplayHistory |= DHF_IN_VIPSAFETY_ZONE; player->HintMessage("#Hint_ct_vip_zone"); } else if (player->m_iTeam == TERRORIST) { player->m_flDisplayHistory |= DHF_IN_VIPSAFETY_ZONE; player->HintMessage("#Hint_terrorist_vip_zone"); } } } /* <14e6a0> ../cstrike/dlls/player.cpp:2255 */ void VIP_SafetyZoneIcon_Clear(CBasePlayer *player) { MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, player->pev); WRITE_BYTE(STATUSICON_HIDE); WRITE_STRING("vipsafety"); MESSAGE_END(); if (player->m_iMenu >= Menu_Buy) { if (player->m_iMenu <= Menu_BuyItem) { CLIENT_COMMAND(player->edict(), "slot10\n"); } else if (player->m_iMenu == Menu_ClientBuy) { MESSAGE_BEGIN(MSG_ONE, gmsgBuyClose, NULL, player->pev); MESSAGE_END(); } } } /* <154417> ../cstrike/dlls/player.cpp:2282 */ NOXREF void CBasePlayer::SendFOV(int fov) { pev->fov = (float_precision)fov; m_iClientFOV = fov; m_iFOV = fov; MESSAGE_BEGIN(MSG_ONE, gmsgSetFOV, NULL, pev); WRITE_BYTE(fov); MESSAGE_END(); } /* <160a1a> ../cstrike/dlls/player.cpp:2300 */ NOBODY void CBasePlayer::Killed_(entvars_t *pevAttacker, int iGib) { // { // class CSound *pSound; // 2302 // Instance(entvars_t *pev); // 2310 // { // class CBaseEntity *pAttackerEntity; // 2374 // class CBasePlayer *pAttacker; // 2375 // bool killerHasShield; // 2378 // bool wasBlind; // 2380 // Instance(entvars_t *pev); // 2374 // HasShield(CBasePlayer *const this); // 2378 // { // class CCSBot *pBot; // 2383 // IsBlind(const class CBasePlayer *const this); // 2384 // } // { // int i; // 2386 // { // class CBasePlayer *pPlayer; // 2388 // { // bool killedByHumanPlayer; // 2391 // } // } // } // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 2405 // { // int i; // 2411 // { // class CBasePlayer *pObserver; // 2413 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 2416 // } // } // edict(CBaseEntity *const this); // 2431 // SetAnimation(CBasePlayer *const this, // PLAYER_ANIM playerAnim); // 2439 // { // class CSmokeGrenade *pSmoke; // 2461 // Vector(Vector *const this, // const Vector &v); // 2462 // operator+(const Vector *const this, // const Vector &v); // 2462 // } // Vector(Vector *const this, // const Vector &v); // 2455 // operator+(const Vector *const this, // const Vector &v); // 2455 // { // class CHEGrenade *pHEGrenade; // 2448 // Vector(Vector *const this, // const Vector &v); // 2449 // operator+(const Vector *const this, // const Vector &v); // 2449 // } // { // int gmsgADStop; // 2489 // ENTINDEX(edict_t *pEdict); // 2486 // ENTINDEX(edict_t *pEdict); // 2487 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 2490 // } // Vector(Vector *const this, // float X, // float Y, // float Z); // 2480 // operator-(const Vector *const this); // 2535 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 2545 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 2550 // SendFOV(CBasePlayer *const this, // int fov); // 2556 // BuyZoneIcon_Clear(CBasePlayer *player); // 2588 // HintMessage(CBasePlayer *const this, // const char *pMessage, // BOOL bDisplayIfPlayerDead, // BOOL bOverride); // 2618 // HintMessage(CBasePlayer *const this, // const char *pMessage, // BOOL bDisplayIfPlayerDead, // BOOL bOverride); // 2599 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 2575 // SendItemStatus(CBasePlayer *pPlayer); // 2579 // operator*(const Vector *const this, // float fl); // 2508 // operator*(const Vector *const this, // float fl); // 2515 // operator*(const Vector *const this, // float fl); // 2532 // Length(const Vector *const this); // 2525 // Length(const Vector *const this); // 2525 // operator/(const Vector *const this, // float fl); // 2525 // operator*(const Vector *const this, // float fl); // 2525 // Length(const Vector *const this); // 2526 // Length(const Vector *const this); // 2520 // Length(const Vector *const this); // 2520 // operator/(const Vector *const this, // float fl); // 2520 // operator*(const Vector *const this, // float fl); // 2520 // operator/(const Vector *const this, // float fl); // 2520 // Length(const Vector *const this); // 2521 // } } /* <154478> ../cstrike/dlls/player.cpp:2625 */ BOOL CBasePlayer::IsBombGuy(void) { if (!g_pGameRules->IsMultiplayer()) return FALSE; return m_bHasC4; } /* <1544a1> ../cstrike/dlls/player.cpp:2636 */ void CBasePlayer::SetAnimation(PLAYER_ANIM playerAnim) { int animDesired; float speed; char szAnim[64]; int hopSeq; int leapSeq; if (!pev->modelindex) return; if ((playerAnim == PLAYER_FLINCH || playerAnim == PLAYER_LARGE_FLINCH) && HasShield()) return; if (playerAnim != PLAYER_FLINCH && playerAnim != PLAYER_LARGE_FLINCH && m_flFlinchTime > gpGlobals->time && pev->health > 0.0f) return; speed = pev->velocity.Length2D(); if (pev->flags & FL_FROZEN) { speed = 0; playerAnim = PLAYER_IDLE; } hopSeq = LookupActivity(ACT_HOP); leapSeq = LookupActivity(ACT_LEAP); switch (playerAnim) { case PLAYER_JUMP: { if (m_Activity == ACT_SWIM || m_Activity == ACT_DIESIMPLE || m_Activity == ACT_HOVER) m_IdealActivity = m_Activity; else { m_IdealActivity = ACT_HOP; TheBots->OnEvent(EVENT_PLAYER_JUMPED, this); } break; } case PLAYER_SUPERJUMP: { if (m_Activity == ACT_SWIM || m_Activity == ACT_DIESIMPLE || m_Activity == ACT_HOVER) m_IdealActivity = m_Activity; else m_IdealActivity = ACT_LEAP; break; } case PLAYER_DIE: { m_IdealActivity = ACT_DIESIMPLE; DeathSound(); break; } case PLAYER_ATTACK1: { if (m_Activity == ACT_SWIM || m_Activity == ACT_DIESIMPLE || m_Activity == ACT_HOVER) m_IdealActivity = m_Activity; else { m_IdealActivity = ACT_RANGE_ATTACK1; TheBots->OnEvent(EVENT_WEAPON_FIRED, this); } break; } case PLAYER_ATTACK2: { if (m_Activity == ACT_SWIM || m_Activity == ACT_DIESIMPLE || m_Activity == ACT_HOVER) m_IdealActivity = m_Activity; else { m_IdealActivity = ACT_RANGE_ATTACK2; TheBots->OnEvent(EVENT_WEAPON_FIRED, this); } break; } case PLAYER_RELOAD: { if (m_Activity == ACT_SWIM || m_Activity == ACT_DIESIMPLE || m_Activity == ACT_HOVER) m_IdealActivity = m_Activity; else { m_IdealActivity = ACT_RELOAD; TheBots->OnEvent(EVENT_WEAPON_RELOADED, this); } break; } case PLAYER_IDLE: case PLAYER_WALK: { if (pev->flags & FL_ONGROUND || (m_Activity != ACT_HOP && m_Activity != ACT_LEAP)) { if (pev->waterlevel <= 1) m_IdealActivity = ACT_WALK; else if (speed == 0.0f) m_IdealActivity = ACT_HOVER; else m_IdealActivity = ACT_SWIM; } else m_IdealActivity = m_Activity; break; } case PLAYER_HOLDBOMB: m_IdealActivity = ACT_HOLDBOMB; break; case PLAYER_FLINCH: m_IdealActivity = ACT_FLINCH; break; case PLAYER_LARGE_FLINCH: m_IdealActivity = ACT_LARGE_FLINCH; break; default: break; } switch (m_IdealActivity) { case ACT_HOP: case ACT_LEAP: { if (m_Activity == m_IdealActivity) return; switch (m_Activity) { case ACT_RANGE_ATTACK1: Q_strcpy(szAnim, "ref_shoot_"); break; case ACT_RANGE_ATTACK2: Q_strcpy(szAnim, "ref_shoot2_"); break; case ACT_RELOAD: Q_strcpy(szAnim, "ref_reload_"); break; default: Q_strcpy(szAnim, "ref_aim_"); break; } Q_strcat(szAnim, m_szAnimExtention); animDesired = LookupSequence(szAnim); if (animDesired == -1) animDesired = 0; if (pev->sequence != animDesired || !m_fSequenceLoops) pev->frame = 0; if (!m_fSequenceLoops) pev->effects |= EF_NOINTERP; if (m_IdealActivity == ACT_LEAP) pev->gaitsequence = LookupActivity(ACT_LEAP); else pev->gaitsequence = LookupActivity(ACT_HOP); m_Activity = m_IdealActivity; break; } case ACT_RANGE_ATTACK1: { m_flLastFired = gpGlobals->time; if (pev->flags & FL_DUCKING) Q_strcpy(szAnim, "crouch_shoot_"); else Q_strcpy(szAnim, "ref_shoot_"); Q_strcat(szAnim, m_szAnimExtention); animDesired = LookupSequence(szAnim); if (animDesired == -1) animDesired = 0; pev->sequence = animDesired; pev->frame = 0; ResetSequenceInfo(); m_Activity = m_IdealActivity; break; } case ACT_RANGE_ATTACK2: { m_flLastFired = gpGlobals->time; if (pev->flags & FL_DUCKING) Q_strcpy(szAnim, "crouch_shoot2_"); else Q_strcpy(szAnim, "ref_shoot2_"); Q_strcat(szAnim, m_szAnimExtention); animDesired = LookupSequence(szAnim); if (animDesired == -1) animDesired = 0; pev->sequence = animDesired; pev->frame = 0; ResetSequenceInfo(); m_Activity = m_IdealActivity; break; } case ACT_RELOAD: { if (pev->flags & FL_DUCKING) Q_strcpy(szAnim, "crouch_reload_"); else Q_strcpy(szAnim, "ref_reload_"); Q_strcat(szAnim, m_szAnimExtention); animDesired = LookupSequence(szAnim); if (animDesired == -1) animDesired = 0; if (pev->sequence != animDesired || !m_fSequenceLoops) pev->frame = 0; if (!m_fSequenceLoops) pev->effects |= EF_NOINTERP; m_Activity = m_IdealActivity; break; } case ACT_HOLDBOMB: { if (pev->flags & FL_DUCKING) Q_strcpy(szAnim, "crouch_aim_"); else Q_strcpy(szAnim, "ref_aim_"); Q_strcat(szAnim, m_szAnimExtention); animDesired = LookupSequence(szAnim); if (animDesired == -1) animDesired = 0; m_Activity = m_IdealActivity; break; } case ACT_WALK: { if ((m_Activity != ACT_RANGE_ATTACK1 || m_fSequenceFinished) && (m_Activity != ACT_RANGE_ATTACK2 || m_fSequenceFinished) && (m_Activity != ACT_FLINCH || m_fSequenceFinished) && (m_Activity != ACT_LARGE_FLINCH || m_fSequenceFinished) && (m_Activity != ACT_RELOAD || m_fSequenceFinished)) { if (speed <= 135.0f || m_flLastFired + 4.0 >= gpGlobals->time) { if (pev->flags & FL_DUCKING) Q_strcpy(szAnim, "crouch_aim_"); else Q_strcpy(szAnim, "ref_aim_"); Q_strcat(szAnim, m_szAnimExtention); animDesired = LookupSequence(szAnim); if (animDesired == -1) animDesired = 0; m_Activity = ACT_WALK; } else { Q_strcpy(szAnim, "run_"); Q_strcat(szAnim, m_szAnimExtention); animDesired = LookupSequence(szAnim); if (animDesired == -1) { if (pev->flags & FL_DUCKING) Q_strcpy(szAnim, "crouch_aim_"); else Q_strcpy(szAnim, "ref_aim_"); Q_strcat(szAnim, m_szAnimExtention); animDesired = LookupSequence(szAnim); if (animDesired == -1) animDesired = 0; m_Activity = ACT_RUN; pev->gaitsequence = LookupActivity(ACT_RUN); } else { m_Activity = ACT_RUN; pev->gaitsequence = animDesired; } if (m_Activity == ACT_RUN) { //TODO: maybe away used variable 'speed'? //if (speed > 150.0f) if (pev->velocity.Length2D() > 150.0f) TheBots->OnEvent(EVENT_PLAYER_FOOTSTEP, this); } } } else animDesired = pev->sequence; if (speed > 135.0f) pev->gaitsequence = LookupActivity(ACT_RUN); else pev->gaitsequence = LookupActivity(ACT_WALK); break; } case ACT_FLINCH: case ACT_LARGE_FLINCH: { m_Activity = m_IdealActivity; #ifndef REGAMEDLL_FIXES // TODO: why? this condition was checked! if ((playerAnim == PLAYER_FLINCH || playerAnim == PLAYER_LARGE_FLINCH) && HasShield()) return; #endif // REGAMEDLL_FIXES switch (m_LastHitGroup) { case HITGROUP_GENERIC: { if (RANDOM_LONG(0, 1)) animDesired = LookupSequence("head_flinch"); else animDesired = LookupSequence("gut_flinch"); break; } case HITGROUP_HEAD: case HITGROUP_CHEST: animDesired = LookupSequence("head_flinch"); break; case HITGROUP_SHIELD: animDesired = 0; break; default: animDesired = LookupSequence("gut_flinch"); break; } if (animDesired == -1) animDesired = 0; break; } case ACT_DIESIMPLE: { if (m_Activity == m_IdealActivity) return; m_Activity = m_IdealActivity; m_flDeathThrowTime = 0; m_iThrowDirection = THROW_NONE; switch (m_LastHitGroup) { case HITGROUP_GENERIC: { switch (RANDOM_LONG(0, 8)) { case 0: animDesired = LookupActivity(ACT_DIE_HEADSHOT); m_iThrowDirection = THROW_BACKWARD; break; case 1: animDesired = LookupActivity(ACT_DIE_GUTSHOT); break; case 2: animDesired = LookupActivity(ACT_DIE_BACKSHOT); m_iThrowDirection = THROW_HITVEL; break; case 3: animDesired = LookupActivity(ACT_DIESIMPLE); break; case 4: animDesired = LookupActivity(ACT_DIEBACKWARD); m_iThrowDirection = THROW_HITVEL; break; case 5: animDesired = LookupActivity(ACT_DIEFORWARD); m_iThrowDirection = THROW_FORWARD; break; case 6: animDesired = LookupActivity(ACT_DIE_CHESTSHOT); break; case 7: animDesired = LookupActivity(ACT_DIE_GUTSHOT); break; case 8: animDesired = LookupActivity(ACT_DIE_HEADSHOT); break; default: break; } break; } case HITGROUP_HEAD: { int random = RANDOM_LONG(0, 8); m_bHeadshotKilled = true; if (m_bHighDamage) ++random; switch (random) { case 1: case 2: m_iThrowDirection = THROW_BACKWARD; break; case 3: case 4: m_iThrowDirection = THROW_FORWARD; break; case 5: case 6: m_iThrowDirection = THROW_HITVEL; break; default: m_iThrowDirection = THROW_NONE; break; } animDesired = LookupActivity(ACT_DIE_HEADSHOT); break; } case HITGROUP_CHEST: animDesired = LookupActivity(ACT_DIE_CHESTSHOT); break; case HITGROUP_STOMACH: animDesired = LookupActivity(ACT_DIE_GUTSHOT); break; case HITGROUP_LEFTARM: animDesired = LookupSequence("left"); break; case HITGROUP_RIGHTARM: { m_iThrowDirection = RANDOM_LONG(0, 1) ? THROW_HITVEL : THROW_HITVEL_MINUS_AIRVEL; animDesired = LookupSequence("right"); break; } default: { animDesired = LookupActivity(ACT_DIESIMPLE); break; } } if (pev->flags & FL_DUCKING) { animDesired = LookupSequence("crouch_die"); m_iThrowDirection = THROW_BACKWARD; } else if (m_bKilledByBomb || m_bKilledByGrenade) { UTIL_MakeVectors(pev->angles); if (DotProduct(gpGlobals->v_forward, m_vBlastVector) > 0.0f) animDesired = LookupSequence("left"); else { if (RANDOM_LONG(0, 1)) animDesired = LookupSequence("crouch_die"); else animDesired = LookupActivity(ACT_DIE_HEADSHOT); } if (m_bKilledByBomb) m_iThrowDirection = THROW_BOMB; else if (m_bKilledByGrenade) m_iThrowDirection = THROW_GRENADE; } if (animDesired == -1) animDesired = 0; if (pev->sequence != animDesired) { pev->gaitsequence = 0; pev->sequence = animDesired; pev->frame = 0.0f; ResetSequenceInfo(); } return; } default: { if (m_Activity == m_IdealActivity) return; m_Activity = m_IdealActivity; animDesired = LookupActivity(m_IdealActivity); if (pev->sequence != animDesired) { pev->gaitsequence = 0; pev->sequence = animDesired; pev->frame = 0; ResetSequenceInfo(); } return; } } if (pev->gaitsequence != hopSeq && pev->gaitsequence != leapSeq) { if (pev->flags & FL_DUCKING) { if (speed != 0.0f) pev->gaitsequence = LookupActivity(ACT_CROUCH); else pev->gaitsequence = LookupActivity(ACT_CROUCHIDLE); } else { if (speed > 135.0f) { if (m_flLastFired + 4.0f < gpGlobals->time) { if (m_Activity != ACT_FLINCH && m_Activity != ACT_LARGE_FLINCH) { Q_strcpy(szAnim, "run_"); Q_strcat(szAnim, m_szAnimExtention); animDesired = LookupSequence(szAnim); if (animDesired == -1) { if (pev->flags & FL_DUCKING) Q_strcpy(szAnim, "crouch_aim_"); else Q_strcpy(szAnim, "ref_aim_"); Q_strcat(szAnim, m_szAnimExtention); animDesired = LookupSequence(szAnim); } else pev->gaitsequence = animDesired; m_Activity = ACT_RUN; } } pev->gaitsequence = LookupActivity(ACT_RUN); } else { if (speed > 0.0f) pev->gaitsequence = LookupActivity(ACT_WALK); else pev->gaitsequence = LookupActivity(ACT_IDLE); } } } if (pev->sequence != animDesired) { pev->sequence = animDesired; pev->frame = 0; ResetSequenceInfo(); } } /* <1544f4> ../cstrike/dlls/player.cpp:3264 */ NOBODY void CBasePlayer::WaterMove(void) { // { // int air; // 3266 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 3285 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 3287 // VARS(EOFFSET eoffset); // 3322 // VARS(EOFFSET eoffset); // 3322 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 3356 // VARS(EOFFSET eoffset); // 3363 // VARS(EOFFSET eoffset); // 3363 // VARS(EOFFSET eoffset); // 3368 // VARS(EOFFSET eoffset); // 3368 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 3355 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 3354 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 3353 // } } /* <15493f> ../cstrike/dlls/player.cpp:3380 */ BOOL CBasePlayer::IsOnLadder(void) { return pev->movetype == MOVETYPE_FLY; } /* <160720> ../cstrike/dlls/player.cpp:3387 */ NOXREF void CBasePlayer::ThrowWeapon(char *pszItemName) { for (int i = 0; i < MAX_WEAPON_SLOTS; i++) { CBasePlayerItem *pWeapon = m_rgpPlayerItems[i]; while (pWeapon != NULL) { if (!Q_strcmp(pszItemName, STRING(pWeapon->pev->classname))) { DropPlayerItem(pszItemName); return; } pWeapon = pWeapon->m_pNext; } } } /* <154967> ../cstrike/dlls/player.cpp:3424 */ LINK_ENTITY_TO_CLASS(weapon_shield, CWShield); /* <151962> ../cstrike/dlls/player.cpp:3426 */ NOBODY void CWShield::Spawn(void) { } /* <152e95> ../cstrike/dlls/player.cpp:3436 */ NOBODY void CWShield::Touch(CBaseEntity *pOther) { // { // class CBasePlayer *pPlayer; // 3457 // } // Touch(CWShield *const this, // class CBaseEntity *pOther); // 3436 } /* <154a43> ../cstrike/dlls/player.cpp:3480 */ NOBODY void CBasePlayer::GiveShield(bool bDeploy) { } /* <154a70> ../cstrike/dlls/player.cpp:3504 */ void CBasePlayer::RemoveShield(void) { if (HasShield()) { m_bOwnsShield = false; m_bHasPrimary = false; m_bShieldDrawn = false; pev->gamestate = 1; UpdateShieldCrosshair(true); } } /* <154ad5> ../cstrike/dlls/player.cpp:3521 */ void CBasePlayer::DropShield(bool bDeploy) { if (!HasShield()) return; if (m_pActiveItem && !m_pActiveItem->CanHolster()) return; if (m_pActiveItem) { CBasePlayerWeapon *pWeapon = (CBasePlayerWeapon *)m_pActiveItem; if (pWeapon->m_iId == WEAPON_HEGRENADE || pWeapon->m_iId == WEAPON_FLASHBANG || pWeapon->m_iId == WEAPON_SMOKEGRENADE) { if (m_rgAmmo[ pWeapon->m_iPrimaryAmmoType ] <= 0) g_pGameRules->GetNextBestWeapon(this, pWeapon); } } if (m_pActiveItem) { CBasePlayerWeapon *pWeapon = (CBasePlayerWeapon *)m_pActiveItem; if (pWeapon->m_flStartThrow != 0) m_pActiveItem->Holster(); } if (IsReloading()) { CBasePlayerWeapon *pWeapon = (CBasePlayerWeapon *)m_pActiveItem; pWeapon->m_fInReload = FALSE; m_flNextAttack = 0; } if (IsProtectedByShield() && m_pActiveItem) ((CBasePlayerWeapon *)m_pActiveItem)->SecondaryAttack(); m_bShieldDrawn = false; RemoveShield(); if (m_pActiveItem && bDeploy) m_pActiveItem->Deploy(); UTIL_MakeVectors(pev->angles); CWShield *pShield = (CWShield *)CBaseEntity::Create("weapon_shield", pev->origin + gpGlobals->v_forward * 10, pev->angles, edict()); pShield->pev->angles.x = 0; pShield->pev->angles.z = 0; pShield->pev->velocity = gpGlobals->v_forward * 400; pShield->SetThink(&CBaseEntity::SUB_Remove); pShield->pev->nextthink = gpGlobals->time + 300; pShield->SetCantBePickedUpByUser(this, 2.0); } /* <154b15> ../cstrike/dlls/player.cpp:3588 */ bool CBasePlayer::HasShield(void) { return m_bOwnsShield; } /* <1615d2> ../cstrike/dlls/player.cpp:3593 */ NOXREF void CBasePlayer::ThrowPrimary(void) { ThrowWeapon("weapon_m249"); ThrowWeapon("weapon_g3sg1"); ThrowWeapon("weapon_sg550"); ThrowWeapon("weapon_awp"); ThrowWeapon("weapon_mp5navy"); ThrowWeapon("weapon_tmp"); ThrowWeapon("weapon_p90"); ThrowWeapon("weapon_ump45"); ThrowWeapon("weapon_m4a1"); ThrowWeapon("weapon_m3"); ThrowWeapon("weapon_sg552"); ThrowWeapon("weapon_scout"); ThrowWeapon("weapon_galil"); ThrowWeapon("weapon_famas"); DropShield(true); } /* <154b6d> ../cstrike/dlls/player.cpp:3624 */ void CBasePlayer::AddAccount(int amount, bool bTrackChange) { m_iAccount += amount; if (m_iAccount < 0) m_iAccount = 0; else if (m_iAccount > 16000) m_iAccount = 16000; MESSAGE_BEGIN(MSG_ONE, gmsgMoney, NULL, pev); WRITE_LONG(m_iAccount); WRITE_BYTE(bTrackChange); MESSAGE_END(); } /* <154bf8> ../cstrike/dlls/player.cpp:3640 */ void CBasePlayer::ResetMenu(void) { MESSAGE_BEGIN(MSG_ONE, gmsgShowMenu, NULL, pev); WRITE_SHORT(0); WRITE_CHAR(0); WRITE_BYTE(0); WRITE_STRING(""); MESSAGE_END(); #ifdef REGAMEDLL_FIXES m_iMenu = Menu_OFF; #endif // REGAMEDLL_FIXES } /* <154c50> ../cstrike/dlls/player.cpp:3651 */ void CBasePlayer::SyncRoundTimer(void) { float tmRemaining; CHalfLifeMultiplay *mp = g_pGameRules; if (mp->IsMultiplayer()) tmRemaining = mp->TimeRemaining(); else tmRemaining = 0; if (tmRemaining < 0) tmRemaining = 0; MESSAGE_BEGIN(MSG_ONE, gmsgRoundTime, NULL, pev); WRITE_SHORT(tmRemaining); MESSAGE_END(); if (!mp->IsMultiplayer()) return; if (mp->IsFreezePeriod() && TheTutor && !IsObserver()) { MESSAGE_BEGIN(MSG_ONE, gmsgBlinkAcct, NULL, pev); WRITE_BYTE( MONEY_BLINK_AMOUNT ); MESSAGE_END(); } if (mp->IsCareer()) { int remaining; bool shouldCountDown = false; int fadeOutDelay = 0; if (tmRemaining) remaining = (int)((float_precision)TheCareerTasks->GetTaskTime() - (gpGlobals->time - mp->m_fRoundCount)); if (remaining < 0) remaining = 0; if (mp->IsFreezePeriod()) remaining = -1; if (TheCareerTasks->GetFinishedTaskTime()) remaining = -TheCareerTasks->GetFinishedTaskTime(); if (!mp->IsFreezePeriod() && !TheCareerTasks->GetFinishedTaskTime()) shouldCountDown = true; if (!mp->IsFreezePeriod()) { if (TheCareerTasks->GetFinishedTaskTime() || ((float_precision)TheCareerTasks->GetTaskTime() <= TheCareerTasks->GetRoundElapsedTime())) fadeOutDelay = 3; } if (!TheCareerTasks->GetFinishedTaskTime() || TheCareerTasks->GetFinishedTaskRound() == mp->m_iTotalRoundsPlayed) { MESSAGE_BEGIN(MSG_ONE, gmsgTaskTime, NULL, pev); WRITE_SHORT(remaining); WRITE_BYTE(shouldCountDown); WRITE_BYTE(fadeOutDelay); MESSAGE_END(); } } } /* <154db6> ../cstrike/dlls/player.cpp:3711 */ void CBasePlayer::RemoveLevelText(void) { ResetMenu(); } void ShowMenu2(CBasePlayer *pPlayer, int bitsValidSlots, int nDisplayTime, int fNeedMore, char *pszText) { MESSAGE_BEGIN(MSG_ONE, gmsgShowMenu, NULL, pPlayer->pev); WRITE_SHORT(bitsValidSlots); WRITE_CHAR(nDisplayTime); WRITE_BYTE(fNeedMore); WRITE_STRING(pszText); MESSAGE_END(); } /* <154e29> ../cstrike/dlls/player.cpp:3721 */ void WINAPI_HOOK CBasePlayer::MenuPrint(const char *msg) { const char *msg_portion = msg; char sbuf[MAX_BUFFER_MENU_BRIEFING + 1]; while (strlen(msg_portion) >= MAX_BUFFER_MENU_BRIEFING) { Q_strncpy(sbuf, msg_portion, MAX_BUFFER_MENU_BRIEFING); sbuf[ MAX_BUFFER_MENU_BRIEFING ] = '\0'; msg_portion += MAX_BUFFER_MENU_BRIEFING; MESSAGE_BEGIN(MSG_ONE, gmsgShowMenu, NULL, pev); WRITE_SHORT(0xFFFF); WRITE_CHAR(-1); WRITE_BYTE(1); // multipart WRITE_STRING(sbuf); MESSAGE_END(); } MESSAGE_BEGIN(MSG_ONE, gmsgShowMenu, NULL, pev); WRITE_SHORT(0xFFFF); WRITE_CHAR(-1); WRITE_BYTE(0); // multipart WRITE_STRING(msg_portion); MESSAGE_END(); } /* <154f3d> ../cstrike/dlls/player.cpp:3753 */ void CBasePlayer::MakeVIP(void) { pev->body = 0; m_iModelName = MODEL_VIP; SET_CLIENT_KEY_VALUE(entindex(), GET_INFO_BUFFER(edict()), "model", "vip"); UTIL_LogPrintf("\"%s<%i><%s>\" triggered \"Became_VIP\"\n", STRING(pev->netname), GETPLAYERUSERID(edict()), GETPLAYERAUTHID(edict())); m_iTeam = CT; m_bIsVIP = true; m_bNotKilled = false; g_pGameRules->m_pVIP = this; g_pGameRules->m_iConsecutiveVIP = 1; } /* <154fe5> ../cstrike/dlls/player.cpp:3785 */ NOBODY void CBasePlayer::JoiningThink(void) { // { // class CHalfLifeMultiplay *mp; // 3787 // { // class CHalfLifeMultiplay *MPRules; // 3843 // RemoveLevelText(CBasePlayer *const this); // 3815 // { // edict_t *pentSpawnSpot; // 3861 // MAKE_STRING_CLASS(const char *str, // entvars_t *pev); // 3857 // VARS(edict_t *pent); // 3862 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 3866 // Vector(Vector *const this, // const Vector &v); // 3862 // Vector(Vector *const this, // const Vector &v); // 3862 // entindex(CBaseEntity *const this); // 3867 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 3878 // entindex(CBaseEntity *const this); // 3879 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 3884 // edict(CBaseEntity *const this); // 3885 // ENTINDEX(edict_t *pEdict); // 3885 // HintMessage(CBasePlayer *const this, // const char *pMessage, // BOOL bDisplayIfPlayerDead, // BOOL bOverride); // 3894 // } // ResetMenu(CBasePlayer *const this); // 3794 // SendItemStatus(CBasePlayer *pPlayer); // 3806 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 3798 // AddAccount(CBasePlayer *const this, // int amount, // bool bTrackChange); // 3850 // } // { // class CBaseEntity *Target; // 3919 // Vector CamAngles; // 3920 // operator-(const Vector *const this, // const Vector &v); // 3935 // Normalize(const Vector *const this); // 3936 // } // } } /* <16076f> ../cstrike/dlls/player.cpp:3952 */ NOBODY void CBasePlayer::Disappear(void) { // { // class CSound *pSound; // 3954 // edict(CBaseEntity *const this); // 3964 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 3987 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 3992 // SendFOV(CBasePlayer *const this, // int fov); // 3998 // BuyZoneIcon_Clear(CBasePlayer *player); // 4026 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 4017 // SendItemStatus(CBasePlayer *pPlayer); // 4021 // } } /* <15f83d> ../cstrike/dlls/player.cpp:4039 */ NOBODY void CBasePlayer::PlayerDeathThink(void) { // { // float flForward; // 4041 // BOOL fAnyButtonDown; // 4088 // HasWeapons(CBasePlayer *const this); // 4056 // StopAnimation(CBaseMonster *const this); // 4084 // Length(const Vector *const this); // 4049 // Normalize(const Vector *const this); // 4053 // operator*(float fl, // const Vector &v); // 4053 // } } /* <153042> ../cstrike/dlls/player.cpp:4134 */ void CBasePlayer::RoundRespawn_(void) { m_canSwitchObserverModes = true; if (m_bJustKilledTeammate && CVAR_GET_FLOAT("mp_tkpunish")) { m_bJustKilledTeammate = false; CLIENT_COMMAND(edict(), "kill\n"); m_bPunishedForTK = true; } if (m_iMenu != Menu_ChooseAppearance) { respawn(pev); pev->button = 0; pev->nextthink = -1; } if (m_pActiveItem) { if (m_pActiveItem->iItemSlot() == GRENADE_SLOT) SwitchWeapon(m_pActiveItem); } m_lastLocation[0] = 0; } /* <155577> ../cstrike/dlls/player.cpp:4172 */ NOXREF void CBasePlayer::StartDeathCam(void) { if (pev->view_ofs == g_vecZero) return; StartObserver(pev->origin, pev->angles); if (TheBots) TheBots->OnEvent(EVENT_DEATH_CAMERA_START, this); } /* <155616> ../cstrike/dlls/player.cpp:4190 */ NOBODY void CBasePlayer::StartObserver(Vector vecPosition, Vector vecViewAngle) { // { // int iFirstTime; // 4194 // class CHalfLifeMultiplay *mp; // 4246 // entindex(CBaseEntity *const this); // 4199 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 4262 // edict(CBaseEntity *const this); // 4263 // ENTINDEX(edict_t *pEdict); // 4263 // edict(CBaseEntity *const this); // 4250 // } // clear any clientside entities attached to this player MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin); WRITE_BYTE(TE_KILLPLAYERATTACHMENTS); WRITE_BYTE(entindex()); MESSAGE_END(); // Holster weapon immediately, to allow it to cleanup if (m_pActiveItem) m_pActiveItem->Holster(); if (m_pTank) { m_pTank->Use(this, this); m_pTank = NULL; } // clear out the suit message cache so we don't keep chattering SetSuitUpdate(); // Tell Ammo Hud that the player is dead MESSAGE_BEGIN(MSG_ONE, gmsgCurWeapon, NULL, pev); WRITE_BYTE(0); WRITE_BYTE(0xFF); WRITE_BYTE(0xFF); MESSAGE_END(); // reset FOV SendFOV(0); // Setup flags m_iHideHUD = (HIDEHUD_WEAPONS | HIDEHUD_HEALTH); m_afPhysicsFlags |= PFLAG_OBSERVER; pev->effects = EF_NODRAW; pev->view_ofs = g_vecZero; pev->angles = pev->v_angle = vecViewAngle; pev->fixangle = 1; pev->solid = SOLID_NOT; pev->takedamage = DAMAGE_NO; pev->movetype = MOVETYPE_NONE; // Move them to the new position UTIL_SetOrigin(pev, vecPosition); m_afPhysicsFlags &= ~PFLAG_DUCKING; pev->flags &= ~FL_DUCKING; pev->health = 1; m_iObserverC4State = 0; m_bObserverHasDefuser = false; m_iObserverWeapon = 0; m_flNextObserverInput = 0; pev->iuser1 = OBS_NONE; static int iFirstTime = 1; CHalfLifeMultiplay *mp = g_pGameRules; if (iFirstTime && mp && mp->IsCareer() && !IsBot()) { Observer_SetMode(OBS_CHASE_LOCKED);// CLIENT_COMMAND(edict(), "spec_autodirector_internal 1\n"); iFirstTime = 0; } else Observer_SetMode(m_iObserverLastMode);// ResetMaxSpeed(); // Tell all clients this player is now a spectator MESSAGE_BEGIN(MSG_ALL, gmsgSpectator); WRITE_BYTE(entindex()); WRITE_BYTE(1); MESSAGE_END(); } /* <1526e0> ../cstrike/dlls/player.cpp:4272 */ NOBODY bool CanSeeUseable(void) { // { // Vector eye; // 4274 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 4276 // { // TraceResult result; // 4279 // Vector head; // 4280 // Vector chest; // 4281 // Vector knees; // 4282 // operator+(const Vector *const this, // const Vector &v); // 4280 // operator+(const Vector *const this, // const Vector &v); // 4281 // operator+(const Vector *const this, // const Vector &v); // 4282 // } // operator+(const Vector *const this, // const Vector &v); // 4274 // } } /* <155815> ../cstrike/dlls/player.cpp:4307 */ NOBODY void CBasePlayer::PlayerUse(void) { // { // bool useNewHostages; // 4309 // class CBaseEntity *pObject; // 4359 // class CBaseEntity *pClosest; // 4360 // Vector vecLOS; // 4361 // float flMaxDot; // 4362 // float flDot; // 4363 // empty(const class list > *const this); // 4309 // { // class CBaseEntity *pTrain; // 4339 // Instance(edict_t *pent); // 4339 // TrainSpeed(int iSpeed, // int iMax); // 4344 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 4348 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 4352 // } // { // class CBaseEntity *pTrain; // 4332 // Instance(edict_t *pent); // 4332 // } // { // float const useHostageRange; // 4373 // TraceResult result; // 4378 // operator+(const Vector *const this, // const Vector &v); // 4381 // operator*(float fl, // const Vector &v); // 4381 // operator+(const Vector *const this, // const Vector &v); // 4381 // operator+(const Vector *const this, // const Vector &v); // 4381 // { // class CBaseEntity *hit; // 4385 // Instance(edict_t *pent); // 4385 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 4387 // } // FClassnameIs(entvars_t *pev, // const char *szClassname); // 4403 // operator+(const Vector *const this, // const Vector &v); // 4405 // operator-(const Vector *const this, // const Vector &v); // 4405 // NormalizeInPlace(Vector *const this); // 4406 // DotProduct(Vector &a, // const Vector &b); // 4408 // } // operator+(const Vector *const this, // const Vector &v); // 4433 // operator-(const Vector *const this, // const Vector &v); // 4433 // NormalizeInPlace(Vector *const this); // 4434 // DotProduct(Vector &a, // const Vector &b); // 4436 // { // int caps; // 4455 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 4458 // } // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 4480 // } } /* <155f41> ../cstrike/dlls/player.cpp:4486 */ NOBODY void CBasePlayer::HostageUsed(void) { // HintMessage(CBasePlayer::HostageUsed(// const char *pMessage, // BOOL bDisplayIfPlayerDead, // BOOL bOverride); // 4493 // HintMessage(CBasePlayer *const this, // const char *pMessage, // BOOL bDisplayIfPlayerDead, // BOOL bOverride); // 4497 } /* <153f69> ../cstrike/dlls/player.cpp:4507 */ NOBODY void CBasePlayer::Jump_(void) { // { // Vector vecWallCheckDir; // 4509 // Vector vecAdjustedVelocity; // 4510 // Vector vecSpot; // 4511 // TraceResult tr; // 4512 // entvars_t *pevGround; // 4549 // } // Jump(CBasePlayer *const this); // 4507 } /* <155fe2> ../cstrike/dlls/player.cpp:4565 */ NOBODY void FixPlayerCrouchStuck(edict_t *pPlayer) { // { // TraceResult trace; // 4567 // { // int i; // 4570 // } // } } /* <153ef5> ../cstrike/dlls/player.cpp:4580 */ NOBODY void CBasePlayer::Duck_(void) { if (pev->button & IN_DUCK) SetAnimation(PLAYER_WALK); } /* <150f8f> ../cstrike/dlls/player.cpp:4591 */ int CBasePlayer::Classify_(void) { return CLASS_PLAYER; } /* <150fb7> ../cstrike/dlls/player.cpp:4597 */ void CBasePlayer::AddPoints_(int score, BOOL bAllowNegativeScore) { if (score < 0 && !bAllowNegativeScore) { if (pev->frags < 0) return; if (-score > pev->frags) score = -pev->frags; } pev->frags += score; MESSAGE_BEGIN(MSG_BROADCAST, gmsgScoreInfo); WRITE_BYTE(ENTINDEX(edict())); WRITE_SHORT(pev->frags); WRITE_SHORT(m_iDeaths); WRITE_SHORT(0); WRITE_SHORT(m_iTeam); MESSAGE_END(); } /* <15125b> ../cstrike/dlls/player.cpp:4626 */ NOBODY void CBasePlayer::AddPointsToTeam_(int score, BOOL bAllowNegativeScore) { // { // int index; // 4628 // entindex(CBaseEntity *const this); // 4628 // { // int i; // 4630 // { // class CBaseEntity *pPlayer; // 4632 // } // } // } } /* <156047> ../cstrike/dlls/player.cpp:4645 */ NOBODY bool CBasePlayer::CanPlayerBuy(bool display) { // { // bool result; // 4647 // class CHalfLifeMultiplay *mp; // 4666 // int buyTime; // 4668 // } } /* <15f9ac> ../cstrike/dlls/player.cpp:4717 */ NOBODY void CBasePlayer::PreThink_(void) { // { // int buttonsChanged; // 4719 // class CBaseEntity *pGroundEntity; // 4831 // { // class CBaseEntity *pTrain; // 4845 // float vel; // 4846 // { // TraceResult trainTrace; // 4850 // } // } // } } /* <156096> ../cstrike/dlls/player.cpp:5146 */ NOBODY void CBasePlayer::CheckTimeBasedDamage(void) { // { // int i; // 5148 // BYTE bDuration; // 5149 // float gtbdPrev; // 5151 // { // int idif; // 5190 // } // } } /* <156112> ../cstrike/dlls/player.cpp:5312 */ NOXREF void CBasePlayer::UpdateGeigerCounter(void) { if (gpGlobals->time < m_flgeigerDelay) return; m_flgeigerDelay = gpGlobals->time + 0.25; BYTE range = (byte)(m_flgeigerRange * 0.25); if (range != m_igeigerRangePrev) { m_igeigerRangePrev = range; MESSAGE_BEGIN(MSG_ONE, gmsgGeigerRange, NULL, pev); WRITE_BYTE(range); MESSAGE_END(); } if (!RANDOM_LONG(0, 3)) m_flgeigerRange = 1000.0; } /* <156189> ../cstrike/dlls/player.cpp:5352 */ NOBODY void CBasePlayer::CheckSuitUpdate(void) { // { // int i; // 5354 // int isentence; // 5355 // int isearch; // 5356 // { // char sentence; // 5390 // } // } } /* <156201> ../cstrike/dlls/player.cpp:5414 */ void CBasePlayer::SetSuitUpdate(char *name, int fgroup, int iNoRepeatTime) { ; } /* <15623f> ../cstrike/dlls/player.cpp:5519 */ NOXREF void CBasePlayer::CheckPowerups(entvars_t *pev) { if (pev->health > 0.0f) pev->modelindex = m_modelIndexPlayer; } /* <15626b> ../cstrike/dlls/player.cpp:5531 */ void CBasePlayer::SetNewPlayerModel(const char *modelName) { SET_MODEL(edict(), modelName); m_modelIndexPlayer = pev->modelindex; } /* <1562a4> ../cstrike/dlls/player.cpp:5543 */ NOBODY void CBasePlayer::UpdatePlayerSound(void) { // { // int iBodyVolume; // 5545 // int iVolume; // 5546 // class CSound *pSound; // 5547 // edict(CBaseEntity *const this); // 5549 // Length(const Vector *const this); // 5564 // } } /* <15a182> ../cstrike/dlls/player.cpp:5667 */ NOBODY void CBasePlayer::PostThink_(void) { // //pt_end: // 5767 // { // float flFallDamage; // 5712 // VARS(EOFFSET eoffset); // 5723 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 5717 // VARS(EOFFSET eoffset); // 5723 // } // SetAnimation(CBasePlayer *const this, // PLAYER_ANIM playerAnim); // 5733 // { // int i; // 5771 // { // class CBasePlayerItem *pPlayerItem; // 5775 // { // class CBasePlayerWeapon *gun; // 5779 // } // } // } // SetAnimation(CBasePlayer *const this, // PLAYER_ANIM playerAnim); // 5752 // CheckPowerups(CBasePlayer *const this, // entvars_t *pev); // 5761 // SetAnimation(CBasePlayer *const this, // PLAYER_ANIM playerAnim); // 5757 } /* <14e39d> ../cstrike/dlls/player.cpp:5837 */ NOXREF BOOL IsSpawnPointValid(CBaseEntity *pPlayer, CBaseEntity *pSpot) { CBaseEntity *ent = NULL; if (!pSpot->IsTriggered(pPlayer)) return FALSE; while ((ent = UTIL_FindEntityInSphere(ent, pSpot->pev->origin, 64)) != NULL) { if (ent->IsPlayer() && ent != pPlayer) return FALSE; } return TRUE; } /* <1563a8> ../cstrike/dlls/player.cpp:5879 */ NOBODY void InitZombieSpawns(void) { // { // class CBaseEntity *spot; // 5884 // operator!=(const Vector *const this, // const Vector &v); // 5889 // Invalidate(CountdownTimer *const this); // 5892 // } } /* <14e440> ../cstrike/dlls/player.cpp:5906 */ CBaseEntity *FindZombieSpawn(CBaseEntity *player, bool forceSpawn) { return NULL; } /* <15645f> ../cstrike/dlls/player.cpp:6060 */ edict_t *EntSelectSpawnPoint(CBaseEntity *pPlayer) { // //CTSpawn: // 6095 // //ReturnSpot: // 6222 // { // class CBaseEntity *pSpot; // 6062 // edict_t *player; // 6063 // edict(CBaseEntity *const this); // 6065 // FNullEnt(CBaseEntity *ent); // 6071 // FNullEnt(CBaseEntity *ent); // 6085 // { // class CBaseEntity *pFirstSpot; // 6116 // FNullEnt(CBaseEntity *ent); // 6113 // IsSpawnPointValid(CBaseEntity *pPlayer, // class CBaseEntity *pSpot); // 6123 // FNullEnt(CBaseEntity *ent); // 6140 // { // class CBaseEntity *ent; // 6142 // edict(CBaseEntity *const this); // 6146 // VARS(edict_t *pent); // 6147 // INDEXENT(int iEdictNum); // 6147 // INDEXENT(int iEdictNum); // 6147 // VARS(edict_t *pent); // 6147 // } // operator==(const Vector *const this, // const Vector &v); // 6125 // } // { // class CBaseEntity *pFirstSpot; // 6168 // FNullEnt(CBaseEntity *ent); // 6165 // IsSpawnPointValid(CBaseEntity *pPlayer, // class CBaseEntity *pSpot); // 6175 // FNullEnt(CBaseEntity *ent); // 6192 // { // class CBaseEntity *ent; // 6194 // edict(CBaseEntity *const this); // 6198 // VARS(edict_t *pent); // 6199 // INDEXENT(int iEdictNum); // 6199 // INDEXENT(int iEdictNum); // 6199 // VARS(edict_t *pent); // 6199 // } // operator==(const Vector *const this, // const Vector &v); // 6177 // } // FNullEnt(CBaseEntity *ent); // 6074 // FNullEnt(CBaseEntity *ent); // 6218 // FNullEnt(CBaseEntity *ent); // 6223 // INDEXENT(int iEdictNum); // 6226 // edict(CBaseEntity *const this); // 6234 // FNullEnt(CBaseEntity *ent); // 6212 // } } /* <15331b> ../cstrike/dlls/player.cpp:6237 */ void SetScoreAttrib(CBasePlayer *dest, CBasePlayer *src) { int state = 0; if (src->pev->deadflag != DEAD_NO) state |= SCORE_STATUS_DEAD; if (src->m_bHasC4) state |= SCORE_STATUS_BOMB; if (src->m_bIsVIP) state |= SCORE_STATUS_VIP; if (gmsgScoreAttrib) { MESSAGE_BEGIN(MSG_ONE, gmsgScoreAttrib, NULL, dest->pev); WRITE_BYTE(src->entindex()); WRITE_BYTE(state); MESSAGE_END(); } } /* <15fdba> ../cstrike/dlls/player.cpp:6264 */ NOBODY void CBasePlayer::Spawn_(void) { // { // int i; // 6394 // MAKE_STRING_CLASS(const char *str, // entvars_t *pev); // 6275 // ResetStamina(CBasePlayer *const this); // 6308 // edict(CBaseEntity *const this); // 6314 // edict(CBaseEntity *const this); // 6315 // edict(CBaseEntity *const this); // 6340 // Vector(Vector *const this, // float X, // float Y, // float Z); // 6461 // Vector(Vector *const this, // float X, // float Y, // float Z); // 6461 // { // int i; // 6497 // } // SendItemStatus(CBasePlayer *pPlayer); // 6502 // { // int i; // 6507 // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 6512 // { // class CBasePlayer *pObserver; // 6520 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 6523 // } // HintMessage(CBasePlayer *const this, // const char *pMessage, // BOOL bDisplayIfPlayerDead, // BOOL bOverride); // 6547 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 6553 // entindex(CBaseEntity *const this); // 6554 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 6568 // edict(CBaseEntity *const this); // 6569 // ENTINDEX(edict_t *pEdict); // 6569 // { // char *infobuffer; // 6580 // edict(CBaseEntity *const this); // 6580 // FStrEq(const char *sz1, // const char *sz2); // 6582 // entindex(CBaseEntity *const this); // 6584 // } // Vector(Vector *const this, // float X, // float Y, // float Z); // 6591 // Vector(Vector *const this, // float X, // float Y, // float Z); // 6463 // Vector(Vector *const this, // float X, // float Y, // float Z); // 6463 // RemoveLevelText(CBasePlayer *const this); // 6439 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 6374 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 6365 // } } /* <153555> ../cstrike/dlls/player.cpp:6620 */ NOBODY void CBasePlayer::Precache_(void) { } /* <151a77> ../cstrike/dlls/player.cpp:6671 */ NOBODY int CBasePlayer::Save_(CSave &save) { // Save(CBasePlayer *const this, // class CSave &save); // 6671 } /* <153355> ../cstrike/dlls/player.cpp:6685 */ void CBasePlayer::SetScoreboardAttributes(CBasePlayer *destination) { if (destination != NULL) { SetScoreAttrib(destination, this); return; } for (int i = 1; i <= gpGlobals->maxClients; i++) { CBasePlayer *player = (CBasePlayer *)UTIL_PlayerByIndex(i); if (player && !FNullEnt(player->edict())) SetScoreboardAttributes(player); } } /* <156e88> ../cstrike/dlls/player.cpp:6712 */ NOBODY void CBasePlayer::RenewItems(void) { } /* <156b9b> ../cstrike/dlls/player.cpp:6718 */ NOBODY int CBasePlayer::Restore_(CRestore &restore) { // { // int status; // 6723 // SAVERESTOREDATA *pSaveData; // 6725 // } // Restore(CBasePlayer *const this, // class CRestore &restore); // 6718 } /* <156eab> ../cstrike/dlls/player.cpp:6771 */ NOBODY void CBasePlayer::Reset(void) { // AddAccount(CBasePlayer::Reset(// int amount, // bool bTrackChange); // 6776 // RemoveShield(CBasePlayer *const this); // 6779 // AddAccount(CBasePlayer *const this, // int amount, // bool bTrackChange); // 6782 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 6784 // edict(CBaseEntity *const this); // 6785 // ENTINDEX(edict_t *pEdict); // 6785 } /* <157066> ../cstrike/dlls/player.cpp:6794 */ NOBODY void CBasePlayer::SelectNextItem(int iItem) { // { // class CBasePlayerItem *pItem; // 6796 // { // class CBasePlayerItem *pLast; // 6812 // } // ResetAutoaim(CBasePlayer *const this); // 6823 // { // class CBasePlayerWeapon *pWeapon; // 6833 // } // UpdateShieldCrosshair(CBasePlayer *const this, // bool draw); // 6844 // } } /* <15714a> ../cstrike/dlls/player.cpp:6851 */ NOBODY void CBasePlayer::SelectItem(const char *pstr) { // { // class CBasePlayerItem *pItem; // 6856 // { // int i; // 6858 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 6866 // } // ResetAutoaim(CBasePlayer *const this); // 6883 // { // class CBasePlayerWeapon *pWeapon; // 6896 // UpdateShieldCrosshair(CBasePlayer *const this, // bool draw); // 6901 // } // } } /* <157268> ../cstrike/dlls/player.cpp:6909 */ void CBasePlayer::SelectLastItem(void) { if (m_pActiveItem && !m_pActiveItem->CanHolster()) return; if (!m_pLastItem || m_pLastItem == m_pActiveItem) { for (int i = 1; i < MAX_ITEMS; i++) { CBasePlayerItem *pItem = m_rgpPlayerItems[i]; if(pItem && pItem != m_pActiveItem) { m_pLastItem = pItem; break; } } } if(!m_pLastItem || m_pLastItem == m_pActiveItem) return; ResetAutoaim(); if (m_pActiveItem) m_pActiveItem->Holster(); if (HasShield()) { CBasePlayerWeapon *pWeapon = (CBasePlayerWeapon *)m_pActiveItem; if (m_pActiveItem) pWeapon->m_iWeaponState &= ~WPNSTATE_SHIELD_DRAWN; m_bShieldDrawn = false; } CBasePlayerItem *pTemp = m_pActiveItem; m_pActiveItem = m_pLastItem; m_pLastItem = pTemp; m_pActiveItem->Deploy(); m_pActiveItem->UpdateItemInfo(); UpdateShieldCrosshair(true); ResetMaxSpeed(); } /* <15733a> ../cstrike/dlls/player.cpp:6967 */ NOXREF BOOL CBasePlayer::HasWeapons(void) { for (int i = 0; i < MAX_ITEM_TYPES; i++) { if (m_rgpPlayerItems[i]) return TRUE; } return FALSE; } /* <157372> ../cstrike/dlls/player.cpp:6982 */ NOBODY void CBasePlayer::SelectPrevItem(int iItem) { } /* <15106c> ../cstrike/dlls/player.cpp:6987 */ NOBODY const char *CBasePlayer::TeamID_(void) { } /* <1573aa> ../cstrike/dlls/player.cpp:7010 */ NOBODY void CSprayCan::Spawn(entvars_t *pevOwner) { // operator+(const Vector *const this, // const Vector &v); // 7012 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 7018 } /* <151815> ../cstrike/dlls/player.cpp:7021 */ NOBODY void CSprayCan::Think_(void) { // { // TraceResult tr; // 7023 // int playernum; // 7024 // int nFrames; // 7025 // class CBasePlayer *pPlayer; // 7026 // GET_PRIVATE(edict_t *pent); // 7028 // GetCustomDecalFrames(CBasePlayer *const this); // 7031 // ENTINDEX(edict_t *pEdict); // 7035 // operator*(const Vector *const this, // float fl); // 7038 // operator+(const Vector *const this, // const Vector &v); // 7038 // } } /* <157481> ../cstrike/dlls/player.cpp:7064 */ NOBODY void CBloodSplat::Spawn(entvars_t *pevOwner) { // operator+(const Vector *const this, // const Vector &v); // 7066 } /* <151758> ../cstrike/dlls/player.cpp:7074 */ NOBODY void CBloodSplat::Spray(void) { // { // TraceResult tr; // 7076 // operator*(const Vector *const this, // float fl); // 7081 // operator+(const Vector *const this, // const Vector &v); // 7081 // } } /* <1574d3> ../cstrike/dlls/player.cpp:7093 */ void CBasePlayer::GiveNamedItem(const char *pszName) { string_t istr = MAKE_STRING(pszName); edict_t *pent = CREATE_NAMED_ENTITY(istr); if (FNullEnt(pent)) { ALERT(at_console, "NULL Ent in GiveNamedItem!\n"); return; } VARS(pent)->origin = pev->origin; pent->v.spawnflags |= SF_NORESPAWN; DispatchSpawn(pent); DispatchTouch(pent, ENT(pev)); } /* <157568> ../cstrike/dlls/player.cpp:7114 */ CBaseEntity *FindEntityForward(CBaseEntity *pMe) { // { // TraceResult tr; // 7116 // edict(CBaseEntity *const this); // 7119 // operator+(const Vector *const this, // const Vector &v); // 7119 // operator*(const Vector *const this, // float fl); // 7119 // operator+(const Vector *const this, // const Vector &v); // 7119 // operator+(const Vector *const this, // const Vector &v); // 7119 // FNullEnt(const edict_t *pent); // 7120 // { // class CBaseEntity *pHit; // 7122 // Instance(edict_t *pent); // 7122 // } // } } /* <15777b> ../cstrike/dlls/player.cpp:7129 */ NOXREF BOOL CBasePlayer::FlashlightIsOn(void) { return pev->effects & EF_DIMLIGHT; } /* <15779e> ../cstrike/dlls/player.cpp:7135 */ void CBasePlayer::FlashlightTurnOn(void) { if (!g_pGameRules->FAllowFlashlight()) return; //TODO: check it //if (pev->weapons < 0) if (pev->weapons & (1 << WEAPON_SUIT)) { EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/flashlight1.wav", VOL_NORM, ATTN_NORM); pev->effects |= EF_DIMLIGHT; MESSAGE_BEGIN(MSG_ONE, gmsgFlashlight, NULL, pev); WRITE_BYTE(1); WRITE_BYTE(m_iFlashBattery); MESSAGE_END(); m_flFlashLightTime = gpGlobals->time + 1.2; } } /* <157816> ../cstrike/dlls/player.cpp:7157 */ NOBODY void CBasePlayer::FlashlightTurnOff(void) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 7161 } /* <158ae7> ../cstrike/dlls/player.cpp:7179 */ NOBODY void CBasePlayer::ForceClientDllUpdate(void) { } /* <157f8d> ../cstrike/dlls/player.cpp:7202 */ NOBODY void CBasePlayer::ImpulseCommands_(void) { // { // TraceResult tr; // 7204 // int iImpulse; // 7209 // { // int iOn; // 7215 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 7229 // } // operator+(const Vector *const this, // const Vector &v); // 7258 // operator*(const Vector *const this, // float fl); // 7258 // operator+(const Vector *const this, // const Vector &v); // 7258 // operator+(const Vector *const this, // const Vector &v); // 7258 // { // class CSprayCan *pCan; // 7263 // GetClassPtr(CSprayCan *a); // 7263 // } // FlashlightTurnOff(CBasePlayer *const this); // 7241 // } } /* <15786e> ../cstrike/dlls/player.cpp:7280 */ NOBODY void CBasePlayer::CheatImpulseCommands(int iImpulse) { // { // class CBaseEntity *pEntity; // 7288 // TraceResult tr; // 7289 // { // TraceResult tr; // 7438 // Vector dir; // 7439 // Vector(Vector *const this, // float X, // float Y, // float Z); // 7436 // { // int r; // 7440 // { // float bloodRange; // 7442 // { // int i; // 7444 // NormalizeInPlace(Vector *const this); // 7456 // operator+(const Vector *const this, // const Vector &v); // 7459 // operator*(const Vector *const this, // float fl); // 7459 // operator+(const Vector *const this, // const Vector &v); // 7459 // operator+(const Vector *const this, // const Vector &v); // 7459 // } // } // } // AddAccount(CBasePlayer *const this, // int amount, // bool bTrackChange); // 7314 // { // TraceResult tr; // 7381 // edict_t *pWorld; // 7383 // Vector start; // 7385 // Vector end; // 7386 // const char *pTextureName; // 7390 // operator+(const Vector *const this, // const Vector &v); // 7385 // operator*(const Vector *const this, // float fl); // 7386 // operator+(const Vector *const this, // const Vector &v); // 7386 // } // { // class CBaseMonster *pMonster; // 7331 // } // operator+(const Vector *const this, // const Vector &v); // 7418 // operator*(const Vector *const this, // float fl); // 7418 // operator+(const Vector *const this, // const Vector &v); // 7418 // operator+(const Vector *const this, // const Vector &v); // 7418 // { // class CBloodSplat *pBlood; // 7422 // GetClassPtr(CBloodSplat *a); // 7422 // Spawn(CBloodSplat *const this, // entvars_t *pevOwner); // 7423 // } // Vector(Vector *const this, // float X, // float Y, // float Z); // 7302 // operator*(const Vector *const this, // float fl); // 7303 // operator+(const Vector *const this, // const Vector &v); // 7303 // } // } } /* <158256> ../cstrike/dlls/player.cpp:7474 */ NOBODY void OLD_CheckBuyZone(CBasePlayer *player) { // { // const char *pszSpawnClass; // 7476 // { // class CBaseEntity *pSpot; // 7497 // } // } } /* <14e5a9> ../cstrike/dlls/player.cpp:7514 */ NOBODY void OLD_CheckBombTarget(CBasePlayer *player) { // { // class CBaseEntity *pSpot; // 7516 // } } /* <14e5d5> ../cstrike/dlls/player.cpp:7532 */ NOBODY void OLD_CheckRescueZone(CBasePlayer *player) { // { // class CBaseEntity *pSpot; // 7534 // } } /* <1582e9> ../cstrike/dlls/player.cpp:7553 */ NOBODY void CBasePlayer::HandleSignals(void) { // { // int changed; // 7576 // int state; // 7577 // { // class CHalfLifeMultiplay *mp; // 7563 // OLD_CheckRescueZone(CBasePlayer *player); // 7572 // OLD_CheckBuyZone(CBasePlayer *player); // 7566 // OLD_CheckBombTarget(CBasePlayer *player); // 7569 // } // Update(CUnifiedSignals *const this); // 7576 // BuyZoneIcon_Set(CBasePlayer *player); // 7582 // BombTargetFlash_Set(CBasePlayer *player); // 7590 // RescueZoneIcon_Set(CBasePlayer *player); // 7598 // EscapeZoneIcon_Set(CBasePlayer *player); // 7606 // VIP_SafetyZoneIcon_Set(CBasePlayer *player); // 7614 // VIP_SafetyZoneIcon_Clear(CBasePlayer *player); // 7616 // BuyZoneIcon_Clear(CBasePlayer *player); // 7584 // EscapeZoneIcon_Clear(CBasePlayer *player); // 7608 // RescueZoneIcon_Clear(CBasePlayer *player); // 7600 // BombTargetFlash_Clear(CBasePlayer *player); // 7592 // } } /* <15325f> ../cstrike/dlls/player.cpp:7625 */ BOOL CBasePlayer::AddPlayerItem_(CBasePlayerItem *pItem) { CBasePlayerItem *pInsert = m_rgpPlayerItems[ pItem->iItemSlot() ]; while (pInsert != NULL) { if (FClassnameIs(pInsert->pev, STRING(pItem->pev->classname))) { if (pItem->AddDuplicate(pInsert)) { g_pGameRules->PlayerGotWeapon(this, pItem); pItem->CheckRespawn(); pItem->UpdateItemInfo(); if (m_pActiveItem) m_pActiveItem->UpdateItemInfo(); pItem->Kill(); } else if (gEvilImpulse101) pItem->Kill(); return FALSE; } pInsert = pInsert->m_pNext; } if (pItem->AddToPlayer(this)) { g_pGameRules->PlayerGotWeapon(this, pItem); if (pItem->iItemSlot() == PRIMARY_WEAPON_SLOT) m_bHasPrimary = true; pItem->CheckRespawn(); pItem->m_pNext = m_rgpPlayerItems[ pItem->iItemSlot() ]; m_rgpPlayerItems[ pItem->iItemSlot() ] = pItem; if (HasShield()) pev->gamestate = 0; if (g_pGameRules->FShouldSwitchWeapon(this, pItem)) { if (!m_bShieldDrawn) SwitchWeapon(pItem); } return TRUE; } else if (gEvilImpulse101) pItem->Kill(); return FALSE; } /* <1534bd> ../cstrike/dlls/player.cpp:7692 */ BOOL CBasePlayer::RemovePlayerItem_(CBasePlayerItem *pItem) { if (m_pActiveItem == pItem) { ResetAutoaim(); pItem->pev->nextthink = 0; pItem->SetThink(NULL); m_pActiveItem = NULL; pev->viewmodel = 0; pev->weaponmodel = 0; } else if (m_pLastItem == pItem) m_pLastItem = NULL; CBasePlayerItem *pPrev = m_rgpPlayerItems[pItem->iItemSlot()]; if (pPrev == pItem) { m_rgpPlayerItems[pItem->iItemSlot()] = pItem->m_pNext; return TRUE; } while (pPrev && pPrev->m_pNext != pItem) pPrev = pPrev->m_pNext; if (pPrev) { pPrev->m_pNext = pItem->m_pNext; return TRUE; } return FALSE; } /* <15997b> ../cstrike/dlls/player.cpp:7731 */ int CBasePlayer::GiveAmmo_(int iCount, char *szName, int iMax) { if (pev->flags & FL_SPECTATOR || !szName || !g_pGameRules->CanHaveAmmo(this, szName, iMax)) return -1; int i = GetAmmoIndex(szName); if (i < 0 || i >= MAX_AMMO_SLOTS) return -1; int iAdd = min(iCount, iMax - m_rgAmmo[i]); if (iAdd < 1) return i; m_rgAmmo[i] += iAdd; if (gmsgAmmoPickup) { MESSAGE_BEGIN(MSG_ONE, gmsgAmmoPickup, NULL, pev); WRITE_BYTE(GetAmmoIndex(szName)); WRITE_BYTE(iAdd); MESSAGE_END(); } TabulateAmmo(); return i; } /* <158b10> ../cstrike/dlls/player.cpp:7784 */ NOBODY void CBasePlayer::ItemPreFrame(void) { } /* <158b33> ../cstrike/dlls/player.cpp:7805 */ NOBODY void CBasePlayer::ItemPostFrame(void) { // { // int fInSelect; // 7807 // } } /* <158b71> ../cstrike/dlls/player.cpp:7834 */ int CBasePlayer::AmmoInventory(int iAmmoIndex) { if (iAmmoIndex == -1) return -1; return m_rgAmmo[iAmmoIndex]; } /* <158b9d> ../cstrike/dlls/player.cpp:7844 */ int CBasePlayer::GetAmmoIndex(const char *psz) { if (!psz) return -1; for (int i = 1; i < MAX_AMMO_SLOTS; i++) { #ifndef HOOK_GAMEDLL if (!AmmoInfoArray[i].pszName) continue; if (!Q_stricmp(psz, CBasePlayerItem::AmmoInfoArray[i].pszName)) #else if (!(*CBasePlayerItem::pAmmoInfoArray)[i].pszName) continue; if (!Q_stricmp(psz, (*CBasePlayerItem::pAmmoInfoArray)[i].pszName)) #endif // HOOK_GAMEDLL return i; } return -1; } /* <158bf7> ../cstrike/dlls/player.cpp:7865 */ NOBODY void CBasePlayer::SendAmmoUpdate(void) { // { // int i; // 7867 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 7877 // } } /* <158d4b> ../cstrike/dlls/player.cpp:7885 */ NOBODY void CBasePlayer::SendHostagePos(void) { // { // class CBaseEntity *pHostage; // 7887 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 7894 // } } /* <158c66> ../cstrike/dlls/player.cpp:7908 */ void CBasePlayer::SendHostageIcons(void) { CBaseEntity *pHostage = NULL; int numHostages = 0; char buf[16]; if (UTIL_IsGame("czero")) { while ((pHostage = UTIL_FindEntityByClassname(pHostage, "hostage_entity")) != NULL) { if (pHostage && pHostage->pev->deadflag == DEAD_NO) numHostages++; } if (numHostages > 4) numHostages = 4; Q_snprintf(buf, ARRAYSIZE(buf), "hostage%d", numHostages); if(numHostages) { MESSAGE_BEGIN(MSG_ONE, gmsgScenarioIcon, NULL, pev); WRITE_BYTE(1); WRITE_STRING(buf); WRITE_BYTE(0); MESSAGE_END(); } else { MESSAGE_BEGIN(MSG_ONE, gmsgScenarioIcon, NULL, pev); WRITE_BYTE(0); MESSAGE_END(); } } } /* <158dc6> ../cstrike/dlls/player.cpp:7949 */ NOBODY void CBasePlayer::SendWeatherInfo(void) { // { // class CBaseEntity *pPoint; // 7956 // class CBaseEntity *pPoint2; // 7957 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 7964 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 7978 // } } /* <1510bc> ../cstrike/dlls/player.cpp:8330 */ NOBODY BOOL CBasePlayer::FBecomeProne_(void) { } /* <158e8a> ../cstrike/dlls/player.cpp:8341 */ NOBODY void CBasePlayer::BarnacleVictimBitten(entvars_t *pevBarnacle) { } /* <158ec3> ../cstrike/dlls/player.cpp:8350 */ NOBODY void CBasePlayer::BarnacleVictimReleased(void) { } /* <1510e4> ../cstrike/dlls/player.cpp:8360 */ NOBODY int CBasePlayer::Illumination_(void) { // { // int iIllum; // 8362 // Illumination(CBaseEntity *const this); // 8362 // } } /* <158eeb> ../cstrike/dlls/player.cpp:8371 */ NOBODY void CBasePlayer::EnableControl(BOOL fControl) { } /* <151142> ../cstrike/dlls/player.cpp:8387 */ void CBasePlayer::ResetMaxSpeed_(void) { float speed = 240.0f; if (IsObserver()) speed = 900.0f; else if (g_pGameRules->IsMultiplayer() && g_pGameRules->IsFreezePeriod()) speed = 1.0f; else if (m_bIsVIP) speed = 227.0f; else if (m_pActiveItem) speed = m_pActiveItem->GetMaxSpeed(); pev->maxspeed = speed; } /* <158f23> ../cstrike/dlls/player.cpp:8436 */ bool CBasePlayer::HintMessage(const char *pMessage, BOOL bDisplayIfPlayerDead, BOOL bOverride) { if (!bDisplayIfPlayerDead && !IsAlive()) return false; if (bOverride || m_bShowHints) return m_hintMessageQueue.AddMessage(pMessage, 6.0, true, NULL); return true; } /* <1513f7> ../cstrike/dlls/player.cpp:8473 */ Vector CBasePlayer::GetAutoaimVector_(float flDelta) { Vector vecSrc; BOOL m_fOldTargeting; Vector angles; if (g_iSkillLevel == SKILL_HARD) { UTIL_MakeVectors(pev->v_angle + pev->punchangle); return gpGlobals->v_forward; } vecSrc = GetGunPosition(); m_fOldTargeting = m_fOnTarget; m_vecAutoAim = Vector(0, 0, 0); angles = AutoaimDeflection(vecSrc, 8192, flDelta); if (g_pGameRules->AllowAutoTargetCrosshair()) { if (m_fOldTargeting != m_fOnTarget) m_pActiveItem->UpdateItemInfo(); } else m_fOnTarget = FALSE; if (angles.x > 180.0f) angles.x -= 360.0f; if (angles.x < -180.0f) angles.x += 360.0f; if (angles.y > 180.0f) angles.y -= 360.0f; if (angles.y < -180.0f) angles.y += 360.0f; if (angles.x > 25.0f) angles.x = 25.0f; if (angles.x < -25.0f) angles.x = -25.0f; if (angles.y > 12.0f) angles.y = 12.0f; if (angles.y < -12.0f) angles.y = -12.0f; if (g_iSkillLevel == SKILL_EASY) m_vecAutoAim = m_vecAutoAim * 0.67f + angles * 0.33f; else m_vecAutoAim = angles * 0.9f; if (sv_aim && sv_aim->value > 0.0f) { if (m_vecAutoAim.x != m_lastx || m_vecAutoAim.y != m_lasty) { SET_CROSSHAIRANGLE(ENT(pev), -m_vecAutoAim.x, m_vecAutoAim.y); m_lastx = m_vecAutoAim.x; m_lasty = m_vecAutoAim.y; } } UTIL_MakeVectors(pev->v_angle + pev->punchangle + m_vecAutoAim); return gpGlobals->v_forward; } /* <158f62> ../cstrike/dlls/player.cpp:8553 */ Vector CBasePlayer::AutoaimDeflection(Vector &vecSrc, float flDist, float flDelta) { m_fOnTarget = FALSE; return g_vecZero; } /* <158fc1> ../cstrike/dlls/player.cpp:8686 */ void CBasePlayer::ResetAutoaim(void) { if (m_vecAutoAim.x != 0.0f || m_vecAutoAim.y != 0.0f) { m_vecAutoAim = Vector(0, 0, 0); SET_CROSSHAIRANGLE(ENT(pev), 0, 0); } m_fOnTarget = FALSE; } // UNDONE: Determine real frame limit, 8 is a placeholder. // Note: -1 means no custom frames present. /* <158ff6> ../cstrike/dlls/player.cpp:8704 */ void CBasePlayer::SetCustomDecalFrames(int nFrames) { if (nFrames > 0 && nFrames < 8) m_nCustomSprayFrames = nFrames; else m_nCustomSprayFrames = -1; } /* <15902e> ../cstrike/dlls/player.cpp:8720 */ NOBODY int CBasePlayer::GetCustomDecalFrames(void) { } /* <151183> ../cstrike/dlls/player.cpp:8731 */ NOBODY void CBasePlayer::Blind_(float duration, float holdTime, float fadeTime, int alpha) { } /* <159051> ../cstrike/dlls/player.cpp:8741 */ NOBODY void CBasePlayer::InitStatusBar(void) { } /* <159079> ../cstrike/dlls/player.cpp:8749 */ NOBODY void CBasePlayer::UpdateStatusBar(void) { // { // int newSBarState; // 8751 // char sbuf0; // 8752 // TraceResult tr; // 8758 // Vector vecSrc; // 8762 // Vector vecEnd; // 8763 // BOOL bForceResend; // 8890 // operator+(const Vector *const this, // const Vector &v); // 8760 // operator*(const Vector *const this, // float fl); // 8763 // operator+(const Vector *const this, // const Vector &v); // 8763 // FNullEnt(const edict_t *pent); // 8769 // { // class CBaseEntity *pEntity; // 8771 // bool isVisiblePlayer; // 8773 // Instance(edict_t *pent); // 8771 // edict(CBaseEntity *const this); // 8787 // ENTINDEX(edict_t *pEdict); // 8787 // IsObserver(CBasePlayer *const this); // 8798 // IsObserver(CBasePlayer *const this); // 8800 // HintMessage(CBasePlayer *const this, // const char *pMessage, // BOOL bDisplayIfPlayerDead, // BOOL bOverride); // 8815 // HintMessage(CBasePlayer *const this, // const char *pMessage, // BOOL bDisplayIfPlayerDead, // BOOL bOverride); // 8833 // IsObserver(CBasePlayer *const this); // 8840 // HintMessage(CBasePlayer *const this, // const char *pMessage, // BOOL bDisplayIfPlayerDead, // BOOL bOverride); // 8865 // HintMessage(CBasePlayer *const this, // const char *pMessage, // BOOL bDisplayIfPlayerDead, // BOOL bOverride); // 8861 // } // { // int i; // 8906 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 8910 // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 8894 // } } /* <1603f0> ../cstrike/dlls/player.cpp:8926 */ void CBasePlayer::DropPlayerItem(const char *pszItemName) { if (!Q_strlen(pszItemName)) { // if this string has no length, the client didn't type a name! // assume player wants to drop the active item. // make the string null to make future operations in this function easier pszItemName = NULL; } if (m_bIsVIP) { ClientPrint(pev, HUD_PRINTCENTER, "#Weapon_Cannot_Be_Dropped"); return; } else if (!pszItemName && HasShield()) { DropShield(true); return; } for (int i = 0; i < MAX_ITEM_TYPES; i++) { CBasePlayerItem *pWeapon = m_rgpPlayerItems[i]; while (pWeapon != NULL) { if (pszItemName) { if (!Q_strcmp(pszItemName, STRING(pWeapon->pev->classname))) break; } else { if (pWeapon == m_pActiveItem) break; } pWeapon = pWeapon->m_pNext; } if (pWeapon) { if (!pWeapon->CanDrop()) { ClientPrint(pev, HUD_PRINTCENTER, "#Weapon_Cannot_Be_Dropped"); continue; } // take item off hud pev->weapons &= ~(1 << pWeapon->m_iId); g_pGameRules->GetNextBestWeapon(this, pWeapon); UTIL_MakeVectors(pev->angles); if (pWeapon->iItemSlot() == PRIMARY_WEAPON_SLOT) m_bHasPrimary = false; if (!Q_strcmp(STRING(pWeapon->pev->classname), "weapon_c4")) { m_bHasC4 = false; pev->body = 0; SetBombIcon(FALSE); pWeapon->m_pPlayer->SetProgressBarTime(0); if (!g_pGameRules->m_fTeamCount) { UTIL_LogPrintf("\"%s<%i><%s>\" triggered \"Dropped_The_Bomb\"\n", STRING(pev->netname), GETPLAYERUSERID(edict()), GETPLAYERAUTHID(edict())); g_pGameRules->m_bBombDropped = TRUE; CBaseEntity *pEntity = NULL; while ((pEntity = UTIL_FindEntityByClassname(pEntity, "player")) != NULL) { if (FNullEnt(pEntity->edict())) break; if (!pEntity->IsPlayer()) continue; if (pEntity->pev->flags != FL_DORMANT) { CBasePlayer *pOther = GetClassPtr((CBasePlayer *)pEntity->pev); if (pOther->pev->deadflag == DEAD_NO && pOther->m_iTeam == TERRORIST) { ClientPrint(pOther->pev, HUD_PRINTCENTER, "#Game_bomb_drop", STRING(pev->netname)); MESSAGE_BEGIN(MSG_ONE, gmsgBombDrop, NULL, pOther->pev); WRITE_COORD(pev->origin.x); WRITE_COORD(pev->origin.y); WRITE_COORD(pev->origin.z); WRITE_BYTE(0); MESSAGE_END(); } } } } } CWeaponBox *pWeaponBox = (CWeaponBox *)Create("weaponbox", pev->origin + gpGlobals->v_forward * 10, pev->angles, edict()); pWeaponBox->pev->angles.x = 0; pWeaponBox->pev->angles.z = 0; pWeaponBox->SetThink(&CWeaponBox::Kill); pWeaponBox->pev->nextthink = gpGlobals->time + 300; pWeaponBox->PackWeapon(pWeapon); pWeaponBox->pev->velocity = gpGlobals->v_forward * 300 + gpGlobals->v_forward * 100; if (!Q_strcmp(STRING(pWeapon->pev->classname), "weapon_c4")) { pWeaponBox->m_bIsBomb = true; pWeaponBox->SetThink(&CWeaponBox::BombThink); pWeaponBox->pev->nextthink = gpGlobals->time + 1; TheCSBots()->SetLooseBomb(pWeaponBox); TheCSBots()->OnEvent(EVENT_BOMB_DROPPED, NULL, NULL); } if (pWeapon->iFlags() & ITEM_FLAG_EXHAUSTIBLE) { int iAmmoIndex = GetAmmoIndex(pWeapon->pszAmmo1()); if (iAmmoIndex != -1) { pWeaponBox->PackAmmo(MAKE_STRING(pWeapon->pszAmmo1()), m_rgAmmo[iAmmoIndex] > 0); m_rgAmmo[iAmmoIndex] = 0; } } const char *modelname = GetCSModelName(pWeapon->m_iId); if (modelname) SET_MODEL(ENT(pWeaponBox->pev), modelname); return; } } } /* <1594a2> ../cstrike/dlls/player.cpp:9094 */ BOOL CBasePlayer::HasPlayerItem(CBasePlayerItem *pCheckItem) { CBasePlayerItem *pItem = m_rgpPlayerItems[pCheckItem->iItemSlot()]; while (pItem) { if (FClassnameIs(pItem->pev, STRING(pCheckItem->pev->classname))) return TRUE; pItem = pItem->m_pNext; } return FALSE; } /* <159534> ../cstrike/dlls/player.cpp:9113 */ NOBODY BOOL CBasePlayer::HasNamedPlayerItem(const char *pszItemName) { // { // class CBasePlayerItem *pItem; // 9115 // int i; // 9116 // } } /* <1619fd> ../cstrike/dlls/player.cpp:9137 */ NOBODY void CBasePlayer::SwitchTeam(void) { // { // int oldTeam; // 9139 // char *szOldTeam; // 9269 // char *szNewTeam; // 9270 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 9216 // entindex(CBaseEntity *const this); // 9217 // { // int i; // 9253 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 9245 // SendItemStatus(CBasePlayer *pPlayer); // 9249 // } // edict(CBaseEntity *const this); // 9277 // edict(CBaseEntity *const this); // 9277 // { // class CCSBot *pBot; // 9282 // { // const class BotProfile *pProfile; // 9285 // { // bool kick; // 9288 // } // } // } // edict(CBaseEntity *const this); // 9173 // entindex(CBaseEntity *const this); // 9173 // edict(CBaseEntity *const this); // 9210 // entindex(CBaseEntity *const this); // 9210 // edict(CBaseEntity *const this); // 9166 // entindex(CBaseEntity *const this); // 9166 // edict(CBaseEntity *const this); // 9148 // entindex(CBaseEntity *const this); // 9148 // edict(CBaseEntity *const this); // 9156 // entindex(CBaseEntity *const this); // 9156 // edict(CBaseEntity *const this); // 9160 // entindex(CBaseEntity *const this); // 9160 // edict(CBaseEntity *const this); // 9189 // entindex(CBaseEntity *const this); // 9189 // edict(CBaseEntity *const this); // 9203 // entindex(CBaseEntity *const this); // 9203 // edict(CBaseEntity *const this); // 9197 // entindex(CBaseEntity *const this); // 9197 // edict(CBaseEntity *const this); // 9193 // entindex(CBaseEntity *const this); // 9193 // } } /* <159594> ../cstrike/dlls/player.cpp:9302 */ void CBasePlayer::UpdateShieldCrosshair(bool draw) { if (draw) m_iHideHUD &= ~HIDEHUD_CROSSHAIR;//0xFFFFFFBF;//0xBF; else m_iHideHUD |= HIDEHUD_CROSSHAIR;//0x40 } /* <152fbc> ../cstrike/dlls/player.cpp:9313 */ BOOL CBasePlayer::SwitchWeapon(CBasePlayerItem *pWeapon) { if (!pWeapon->CanDeploy()) return FALSE; ResetAutoaim(); if (m_pActiveItem) m_pActiveItem->Holster(); CBasePlayerItem *pTemp = m_pActiveItem; m_pActiveItem = pWeapon; m_pLastItem = pTemp; pWeapon->Deploy(); if (pWeapon->m_pPlayer) pWeapon->m_pPlayer->ResetMaxSpeed(); if (HasShield()) UpdateShieldCrosshair(true); return TRUE; } /* <1595ed> ../cstrike/dlls/player.cpp:9342 */ void CBasePlayer::TabulateAmmo(void) { ammo_buckshot = AmmoInventory(GetAmmoIndex("buckshot")); ammo_9mm = AmmoInventory(GetAmmoIndex("9mm")); ammo_556nato = AmmoInventory(GetAmmoIndex("556Nato")); ammo_556natobox = AmmoInventory(GetAmmoIndex("556NatoBox")); ammo_762nato = AmmoInventory(GetAmmoIndex("762Nato")); ammo_45acp = AmmoInventory(GetAmmoIndex("45acp")); ammo_50ae = AmmoInventory(GetAmmoIndex("50AE")); ammo_338mag = AmmoInventory(GetAmmoIndex("338Magnum")); ammo_57mm = AmmoInventory(GetAmmoIndex("57mm")); ammo_357sig = AmmoInventory(GetAmmoIndex("357SIG")); } /* <1511eb> ../cstrike/dlls/player.cpp:9365 */ NOBODY int CDeadHEV::Classify_(void) { } /* <152451> ../cstrike/dlls/player.cpp:9375 */ NOBODY void CDeadHEV::KeyValue_(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 9377 // KeyValue(CDeadHEV *const this, // KeyValueData *pkvd); // 9375 } /* <159a88> ../cstrike/dlls/player.cpp:9386 */ LINK_ENTITY_TO_CLASS(monster_hevsuit_dead, CDeadHEV); /* <1513ce> ../cstrike/dlls/player.cpp:9391 */ NOBODY void CDeadHEV::Spawn_(void) { } /* <159b64> ../cstrike/dlls/player.cpp:9426 */ LINK_ENTITY_TO_CLASS(player_weaponstrip, CStripWeapons); /* <15f62f> ../cstrike/dlls/player.cpp:9428 */ NOBODY void CStripWeapons::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // class CBasePlayer *pPlayer; // 9430 // Instance(edict_t *pent); // 9438 // } } /* <159c40> ../cstrike/dlls/player.cpp:9473 */ LINK_ENTITY_TO_CLASS(player_loadsaved, CRevertSaved); /* <151a24> ../cstrike/dlls/player.cpp:9481 */ IMPLEMENT_SAVERESTORE(CRevertSaved, CPointEntity); /* <152540> ../cstrike/dlls/player.cpp:9483 */ NOBODY void CRevertSaved::KeyValue_(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 9485 // FStrEq(const char *sz1, // const char *sz2); // 9490 // KeyValue(CRevertSaved *const this, // KeyValueData *pkvd); // 9483 // atof(const char *__nptr); // 9487 // atof(const char *__nptr); // 9492 } /* <151365> ../cstrike/dlls/player.cpp:9509 */ NOBODY void CRevertSaved::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <152a96> ../cstrike/dlls/player.cpp:9517 */ NOBODY void CRevertSaved::MessageThink(void) { // { // float nextThink; // 9520 // LoadThink(CRevertSaved *const this); // 9527 // } } /* <15198b> ../cstrike/dlls/player.cpp:9531 */ NOBODY void CRevertSaved::LoadThink(void) { // LoadThink(CRevertSaved *const this); // 9531 } /* <15133c> ../cstrike/dlls/player.cpp:9549 */ NOBODY void CInfoIntermission::Spawn_(void) { } /* <1530e6> ../cstrike/dlls/player.cpp:9560 */ NOBODY void CInfoIntermission::Think_(void) { // { // edict_t *pTarget; // 9562 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 9565 // FNullEnt(const edict_t *pent); // 9567 // operator-(const Vector *const this, // const Vector &v); // 9569 // Normalize(const Vector *const this); // 9569 // } } /* <159d1c> ../cstrike/dlls/player.cpp:9574 */ LINK_ENTITY_TO_CLASS(info_intermission, CInfoIntermission); /* <159df8> ../cstrike/dlls/player.cpp:9586 */ NOBODY void CBasePlayer::StudioEstimateGait(void) { // { // float dt; // 9588 // Vector est_velocity; // 9589 // operator-(const Vector *const this, // const Vector &v); // 9604 // Length(const Vector *const this); // 9607 // { // float flYawDiff; // 9618 // float flYaw; // 9619 // } // } } /* <159f01> ../cstrike/dlls/player.cpp:9685 */ NOBODY void CBasePlayer::StudioPlayerBlend(int *pBlend, float *pPitch) { // { // float range; // 9688 // } } /* <159f81> ../cstrike/dlls/player.cpp:9709 */ NOBODY void CBasePlayer::CalculatePitchBlend(void) { // { // int iBlend; // 9711 // float temp; // 9712 // StudioPlayerBlend(CBasePlayer *const this, // int *pBlend, // float *pPitch); // 9714 // } } /* <15a007> ../cstrike/dlls/player.cpp:9720 */ NOBODY void CBasePlayer::CalculateYawBlend(void) { // { // float dt; // 9722 // float flYaw; // 9723 // float maxyaw; // 9745 // float blend_yaw; // 9763 // } } /* <15a07b> ../cstrike/dlls/player.cpp:9776 */ NOBODY void CBasePlayer::StudioProcessGait(void) { // { // mstudioseqdesc_t *pseqdesc; // 9778 // float dt; // 9779 // class model_s *model; // 9793 // studiohdr_t *pstudiohdr; // 9797 // CalculatePitchBlend(CBasePlayer *const this); // 9791 // } } /* <15a444> ../cstrike/dlls/player.cpp:9821 */ NOBODY void CBasePlayer::ResetStamina(void) { } /* <15a467> ../cstrike/dlls/player.cpp:9829 */ NOBODY float GetPlayerPitch(const edict_t *pEdict) { // { // class CBasePlayer *pPlayer; // 9831 // Instance(entvars_t *pev); // 9836 // } } /* <15a5f9> ../cstrike/dlls/player.cpp:9863 */ NOBODY int GetPlayerGaitsequence(edict_t *pEdict) { // { // class CBasePlayer *pPlayer; // 9865 // Instance(entvars_t *pev); // 9870 // } } /* <15a530> ../cstrike/dlls/player.cpp:9846 */ NOBODY float GetPlayerYaw(const edict_t *pEdict) { // { // class CBasePlayer *pPlayer; // 9848 // Instance(entvars_t *pev); // 9853 // } } /* <15a6c2> ../cstrike/dlls/player.cpp:9880 */ void CBasePlayer::SpawnClientSideCorpse(void) { char *infobuffer = GET_INFO_BUFFER(edict()); char *pModel = GET_KEY_VALUE(infobuffer, "model"); MESSAGE_BEGIN(MSG_ALL, gmsgSendCorpse); WRITE_STRING(pModel); WRITE_LONG(pev->origin.x * 128); WRITE_LONG(pev->origin.y * 128); WRITE_LONG(pev->origin.z * 128); WRITE_COORD(pev->angles.x); WRITE_COORD(pev->angles.y); WRITE_COORD(pev->angles.z); WRITE_LONG((pev->animtime - gpGlobals->time) * 100); WRITE_BYTE(pev->sequence); WRITE_BYTE(pev->body); WRITE_BYTE(m_iTeam); WRITE_BYTE(entindex()); MESSAGE_END(); m_canSwitchObserverModes = true; if (TheTutor) TheTutor->OnEvent(EVENT_CLIENT_CORPSE_SPAWNED, this, NULL); } /* <15a7a2> ../cstrike/dlls/player.cpp:9909 */ NOBODY BOOL CBasePlayer::IsArmored(int nHitGroup) { // { // BOOL fApplyArmor; // 9911 // } // IsArmored(CBasePlayer *const this, // int nHitGroup); // 9909 } /* <15a847> ../cstrike/dlls/player.cpp:9939 */ NOBODY BOOL CBasePlayer::ShouldDoLargeFlinch(int nHitGroup, int nGunType) { } /* <15a87d> ../cstrike/dlls/player.cpp:9971 */ NOBODY void CBasePlayer::SetPrefsFromUserinfo(char *infobuffer) { // { // const char *pszKeyVal; // 9973 // atoi(const char *__nptr); // 10005 // atoi(const char *__nptr); // 9994 // atoi(const char *__nptr); // 9983 // } } /* <15a92a> ../cstrike/dlls/player.cpp:10013 */ bool CBasePlayer::IsLookingAtPosition(Vector *pos, float angleTolerance) { Vector to = *pos - EyePosition(); Vector idealAngle = UTIL_VecToAngles( to ); idealAngle.x = 360.0 - idealAngle.x; float deltaYaw = NormalizeAngle(idealAngle.y - pev->v_angle.y); float deltaPitch = NormalizeAngle(idealAngle.x - pev->v_angle.x); return (abs(deltaYaw) < angleTolerance && abs(deltaPitch) < angleTolerance); } /* <15aa7b> ../cstrike/dlls/player.cpp:10083 */ bool CBasePlayer::CanAffordPrimary(void) { int account = m_iAccount; if (m_iTeam == CT) { WeaponStruct *temp; for (int i = 0; i < MAX_WEAPONS; i++) { temp = &g_weaponStruct[ i ]; if (temp->m_side & TERRORIST && temp->m_slot == PRIMARY_WEAPON_SLOT && account >= temp->m_price) return true; } } else if (m_iTeam == TERRORIST) { WeaponStruct *temp; for (int i = 0; i < MAX_WEAPONS; i++) { temp = &g_weaponStruct[ i ]; if (temp->m_side & CT && temp->m_slot == PRIMARY_WEAPON_SLOT && account >= temp->m_price) return true; } } return false; } /* <15ab2c> ../cstrike/dlls/player.cpp:10139 */ bool CBasePlayer::CanAffordPrimaryAmmo(void) { CBasePlayerWeapon *primary = (CBasePlayerWeapon *)&m_rgpPlayerItems[ PRIMARY_WEAPON_SLOT ]; for (int i = 0; i < MAX_WEAPONS; i++) { WeaponStruct *temp = &g_weaponStruct[ i ]; if (temp->m_type == primary->m_iId && m_iAccount >= temp->m_ammoPrice) return true; } return false; } /* <15aba0> ../cstrike/dlls/player.cpp:10169 */ bool CBasePlayer::CanAffordSecondaryAmmo(void) { CBasePlayerWeapon *secondary = (CBasePlayerWeapon *)&m_rgpPlayerItems[ PISTOL_SLOT ]; for (int i = 0; i < MAX_WEAPONS; i++) { WeaponStruct *temp = &g_weaponStruct[ i ]; if (temp->m_type == secondary->m_iId && m_iAccount >= temp->m_ammoPrice) return true; } return false; } /* <15ac14> ../cstrike/dlls/player.cpp:10199 */ bool CBasePlayer::CanAffordArmor(void) { if (m_iKevlar == 1 && pev->armorvalue == 100.0f && m_iAccount >= HELMET_PRICE) return true; return (m_iAccount >= KEVLAR_PRICE); //if (m_iKevlar != 1 || pev->armorvalue != 100.0f || m_iAccount < HELMET_PRICE) // return (m_iAccount >= KEVLAR_PRICE); //return true; } /* <15ac3c> ../cstrike/dlls/player.cpp:10217 */ bool CBasePlayer::CanAffordDefuseKit(void) { return (m_iAccount >= DEFUSEKIT_PRICE); } /* <15ac64> ../cstrike/dlls/player.cpp:10227 */ bool CBasePlayer::CanAffordGrenade(void) { return (m_iAccount >= FLASHBANG_PRICE); } /* <15ac8c> ../cstrike/dlls/player.cpp:10247 */ bool CBasePlayer::NeedsPrimaryAmmo(void) { CBasePlayerWeapon *primary = (CBasePlayerWeapon *)&m_rgpPlayerItems[ PRIMARY_WEAPON_SLOT ]; if (!primary || primary->m_iId == WEAPON_SHIELDGUN) return false; return (m_rgAmmo[ primary->m_iPrimaryAmmoType ] < primary->iMaxAmmo1()); } /* <15ace1> ../cstrike/dlls/player.cpp:10268 */ bool CBasePlayer::NeedsSecondaryAmmo(void) { CBasePlayerWeapon *secondary = (CBasePlayerWeapon *)&m_rgpPlayerItems[ PISTOL_SLOT ]; if (!secondary) return false; return (m_rgAmmo[ secondary->m_iPrimaryAmmoType ] < secondary->iMaxAmmo1()); } /* <15ad36> ../cstrike/dlls/player.cpp:10285 */ bool CBasePlayer::NeedsArmor(void) { if (m_iKevlar == ARMOR_TYPE_EMPTY) return true; return (pev->armorvalue < 50.0f); } /* <15ad5e> ../cstrike/dlls/player.cpp:10300 */ bool CBasePlayer::NeedsDefuseKit(void) { CHalfLifeMultiplay *mpRules = g_pGameRules; if (m_bHasDefuser || m_iTeam != CT) return false; return (mpRules->m_bMapHasBombTarget); } /* <15ad9a> ../cstrike/dlls/player.cpp:10325 */ bool CBasePlayer::NeedsGrenade(void) { int iAmmoIndex = GetAmmoIndex("HEGrenade"); if (iAmmoIndex > 0 && m_rgAmmo[ iAmmoIndex ]) return false; iAmmoIndex = GetAmmoIndex("Flashbang"); if (iAmmoIndex > 0 && m_rgAmmo[ iAmmoIndex ]) return false; iAmmoIndex = GetAmmoIndex("SmokeGrenade"); if (iAmmoIndex > 0 && m_rgAmmo[ iAmmoIndex ]) return false; return true; } /* <15aeab> ../cstrike/dlls/player.cpp:10381 */ NOBODY void CBasePlayer::ClientCommand(const char *cmd, const char *arg1, const char *arg2, const char *arg3) { BotArgs[0] = cmd; BotArgs[1] = arg1; BotArgs[2] = arg2; BotArgs[3] = arg3; UseBotArgs = true; ::ClientCommand(ENT(pev)); UseBotArgs = false; } /* <15aea9> ../cstrike/dlls/player.cpp:10401 */ NOBODY const char *GetBuyStringForWeaponClass(int weaponClass) { } /* <15aee9> ../cstrike/dlls/player.cpp:10454 */ NOBODY void CBasePlayer::ClearAutoBuyData(void) { } /* <15af11> ../cstrike/dlls/player.cpp:10459 */ NOBODY void CBasePlayer::AddAutoBuyData(const char *str) { // { // int len; // 10461 // } } /* <15af66> ../cstrike/dlls/player.cpp:10478 */ NOBODY void CBasePlayer::InitRebuyData(const char *str) { } /* <15be4f> ../cstrike/dlls/player.cpp:10500 */ NOBODY void CBasePlayer::AutoBuy(void) { // { // const char *c; // 10502 // bool boughtPrimary; // 10504 // bool boughtSecondary; // 10505 // char prioritizedString; // 10519 // PickFlashKillWeaponString(CBasePlayer *const this); // 10507 // PickGrenadeKillWeaponString(CBasePlayer *const this); // 10513 // PrioritizeAutoBuyString(CBasePlayer *const this, // char *autobuyString, // const char *priorityString); // 10524 // PrioritizeAutoBuyString(CBasePlayer *const this, // char *autobuyString, // const char *priorityString); // 10531 // PickFlashKillWeaponString(CBasePlayer *const this); // 10542 // } } /* <14ea4e> ../cstrike/dlls/player.cpp:10556 */ NOBODY bool IsPrimaryWeaponClass(int classId) { } /* <15afbe> ../cstrike/dlls/player.cpp:10571 */ NOBODY bool IsPrimaryWeaponId(int id) { // { // const char *alias; // 10573 // int classId; // 10579 // } } /* <14ea6f> ../cstrike/dlls/player.cpp:10583 */ NOBODY bool IsSecondaryWeaponClass(int classId) { } /* <15b059> ../cstrike/dlls/player.cpp:10588 */ NOBODY bool IsSecondaryWeaponId(int id) { // { // const char *alias; // 10590 // int classId; // 10596 // } } /* <15b0f1> ../cstrike/dlls/player.cpp:10600 */ NOBODY const char *GetWeaponAliasFromName(const char *weaponName) { } /* <15b133> ../cstrike/dlls/player.cpp:10607 */ NOBODY bool CurrentWeaponSatisfies(CBasePlayerWeapon *pWeapon, int id, int classId) { // { // const char *weaponName; // 10612 // } } /* <15b1eb> ../cstrike/dlls/player.cpp:10623 */ NOBODY const char *CBasePlayer::PickPrimaryCareerTaskWeapon(void) { // { // intconst BufLen; // 10625 // char buf; // 10626 // class CBasePlayerWeapon *primary; // 10632 // class vector > taskVector; // 10634 // CareerTaskListIt it; // 10635 // vector(vector > *const this); // 10634 // { // class CCareerTask *pTask; // 10638 // push_back(vector > *const this, // const value_type &__x); // 10656 // IsPrimaryWeaponId(int id); // 10644 // CurrentWeaponSatisfies(CBasePlayerWeapon *pWeapon, // int id, // int classId); // 10647 // IsPrimaryWeaponId(int id); // 10649 // GetBuyStringForWeaponClass(int weaponClass); // 10652 // } // operator++(_List_iterator *const this); // 10636 // { // int taskNum; // 10664 // class CCareerTask *temp; // 10666 // operator[](vector > *const this, // size_type __n); // 10667 // } // { // int i; // 10673 // { // class CCareerTask *pTask; // 10675 // IsPrimaryWeaponId(int id); // 10676 // GetBuyStringForWeaponClass(int weaponClass); // 10682 // } // size(const class vector > *const this); // 10673 // } // ~vector(vector > *const this, // intconst __in_chrg); // 10634 // } } /* <15b5d7> ../cstrike/dlls/player.cpp:10690 */ NOBODY const char *CBasePlayer::PickSecondaryCareerTaskWeapon(void) { // { // intconst BufLen; // 10692 // char buf; // 10693 // class CBasePlayerWeapon *secondary; // 10699 // class vector > taskVector; // 10701 // CareerTaskListIt it; // 10702 // vector(vector > *const this); // 10701 // { // class CCareerTask *pTask; // 10705 // IsSecondaryWeaponId(int id); // 10711 // CurrentWeaponSatisfies(CBasePlayerWeapon *pWeapon, // int id, // int classId); // 10714 // push_back(vector > *const this, // const value_type &__x); // 10723 // IsSecondaryWeaponId(int id); // 10716 // GetBuyStringForWeaponClass(int weaponClass); // 10719 // } // operator++(_List_iterator *const this); // 10703 // { // int taskNum; // 10731 // class CCareerTask *temp; // 10733 // operator[](vector > *const this, // size_type __n); // 10734 // } // { // int i; // 10740 // { // class CCareerTask *pTask; // 10742 // IsSecondaryWeaponId(int id); // 10743 // } // size(const class vector > *const this); // 10740 // } // ~vector(vector > *const this, // intconst __in_chrg); // 10701 // } } /* <15b9ea> ../cstrike/dlls/player.cpp:10759 */ NOBODY const char *CBasePlayer::PickFlashKillWeaponString(void) { // { // bool foundOne; // 10761 // CareerTaskListIt it; // 10762 // { // class CCareerTask *pTask; // 10765 // operator++(_List_iterator *const this); // 10776 // } // } } /* <15baa1> ../cstrike/dlls/player.cpp:10787 */ NOBODY const char *CBasePlayer::PickGrenadeKillWeaponString(void) { // { // bool foundOne; // 10789 // CareerTaskListIt it; // 10790 // { // class CCareerTask *pTask; // 10793 // operator++(_List_iterator *const this); // 10804 // } // } } /* <15bb0c> ../cstrike/dlls/player.cpp:10816 */ NOBODY void CBasePlayer::PrioritizeAutoBuyString(char *autobuyString, const char *priorityString) { // { // char newString; // 10818 // int newStringPos; // 10819 // char priorityToken; // 10820 // const char *priorityChar; // 10827 // char *autobuyPosition; // 10872 // } } /* <15bcd5> ../cstrike/dlls/player.cpp:10899 */ NOBODY void CBasePlayer::ParseAutoBuyString(const char *string, bool &boughtPrimary, bool &boughtSecondary) { // { // char command; // 10901 // const char *c; // 10902 // { // int i; // 10912 // class AutoBuyInfoStruct *commandInfo; // 10945 // GetAutoBuyCommandInfo(CBasePlayer *const this, // const char *command); // 10945 // ShouldExecuteAutoBuyCommand(CBasePlayer *const this, // const class AutoBuyInfoStruct *commandInfo, // bool boughtPrimary, // bool boughtSecondary); // 10947 // ClientCommand(CBasePlayer *const this, // const char *cmd, // const char *arg1, // const char *arg2, // const char *arg3); // 10949 // } // } } /* <15bb6b> ../cstrike/dlls/player.cpp:10957 */ NOBODY bool CBasePlayer::ShouldExecuteAutoBuyCommand(AutoBuyInfoStruct *commandInfo, bool boughtPrimary, bool boughtSecondary) { } /* <15bbfa> ../cstrike/dlls/player.cpp:10978 */ AutoBuyInfoStruct *CBasePlayer::GetAutoBuyCommandInfo(const char *command) { // { // class AutoBuyInfoStruct *ret; // 10980 // int i; // 10982 // class AutoBuyInfoStruct *temp; // 10983 // } } /* <15bc49> ../cstrike/dlls/player.cpp:11000 */ NOBODY void CBasePlayer::PostAutoBuyCommandProcessing(AutoBuyInfoStruct *commandInfo, bool &boughtPrimary, bool &boughtSecondary) { // { // class CBasePlayerWeapon *primary; // 11002 // class CBasePlayerWeapon *secondary; // 11003 // } } /* <15c0b4> ../cstrike/dlls/player.cpp:11027 */ NOBODY void CBasePlayer::BuildRebuyStruct(void) { // { // class CBasePlayerWeapon *primary; // 11035 // class CBasePlayerWeapon *secondary; // 11036 // int iAmmoIndex; // 11072 // GetAmmoIndex(const char *psz); // 11075 // GetAmmoIndex(const char *psz); // 11087 // GetAmmoIndex(const char *psz); // 11099 // } } /* <15c37d> ../cstrike/dlls/player.cpp:11134 */ NOBODY void CBasePlayer::Rebuy(void) { // { // char *fileData; // 11138 // char *token; // 11140 // RebuyArmor(CBasePlayer *const this); // 11182 // RebuyPrimaryWeapon(CBasePlayer *const this); // 11146 // RebuyPrimaryAmmo(CBasePlayer *const this); // 11150 // RebuySecondaryWeapon(CBasePlayer *const this); // 11154 // RebuySecondaryAmmo(CBasePlayer *const this); // 11158 // RebuyHEGrenade(CBasePlayer *const this); // 11162 // RebuyFlashbang(CBasePlayer *const this); // 11166 // RebuySmokeGrenade(CBasePlayer *const this); // 11170 // RebuyDefuser(CBasePlayer *const this); // 11174 // RebuyNightVision(CBasePlayer *const this); // 11178 // } } /* <15c96a> ../cstrike/dlls/player.cpp:11200 */ NOBODY void CBasePlayer::RebuyPrimaryWeapon(void) { // { // const char *alias; // 11209 // ClientCommand(CBasePlayer *const this, // const char *cmd, // const char *arg1, // const char *arg2, // const char *arg3); // 11212 // } } /* <15c9e4> ../cstrike/dlls/player.cpp:11217 */ NOBODY void CBasePlayer::RebuyPrimaryAmmo(void) { // { // class CBasePlayerWeapon *primary; // 11219 // ClientCommand(CBasePlayer *const this, // const char *cmd, // const char *arg1, // const char *arg2, // const char *arg3); // 11229 // } } /* <15ca68> ../cstrike/dlls/player.cpp:11233 */ NOBODY void CBasePlayer::RebuySecondaryWeapon(void) { // { // const char *alias; // 11237 // ClientCommand(CBasePlayer *const this, // const char *cmd, // const char *arg1, // const char *arg2, // const char *arg3); // 11240 // } } /* <15cae2> ../cstrike/dlls/player.cpp:11245 */ NOBODY void CBasePlayer::RebuySecondaryAmmo(void) { // { // class CBasePlayerWeapon *secondary; // 11247 // ClientCommand(CBasePlayer *const this, // const char *cmd, // const char *arg1, // const char *arg2, // const char *arg3); // 11255 // } } /* <15cb66> ../cstrike/dlls/player.cpp:11259 */ NOBODY void CBasePlayer::RebuyHEGrenade(void) { // { // int iAmmoIndex; // 11262 // int numToBuy; // 11269 // GetAmmoIndex(const char *psz); // 11262 // { // int i; // 11272 // ClientCommand(CBasePlayer *const this, // const char *cmd, // const char *arg1, // const char *arg2, // const char *arg3); // 11274 // } // } } /* <15cc3f> ../cstrike/dlls/player.cpp:11279 */ NOBODY void CBasePlayer::RebuyFlashbang(void) { // { // int iAmmoIndex; // 11282 // int numToBuy; // 11289 // GetAmmoIndex(const char *psz); // 11282 // { // int i; // 11292 // ClientCommand(CBasePlayer *const this, // const char *cmd, // const char *arg1, // const char *arg2, // const char *arg3); // 11294 // } // } } /* <15cd18> ../cstrike/dlls/player.cpp:11299 */ NOBODY void CBasePlayer::RebuySmokeGrenade(void) { // { // int iAmmoIndex; // 11302 // int numToBuy; // 11309 // GetAmmoIndex(const char *psz); // 11302 // { // int i; // 11312 // ClientCommand(CBasePlayer *const this, // const char *cmd, // const char *arg1, // const char *arg2, // const char *arg3); // 11314 // } // } } /* <15cdf1> ../cstrike/dlls/player.cpp:11319 */ NOBODY void CBasePlayer::RebuyDefuser(void) { // ClientCommand(CBasePlayer::RebuyDefuser(// const char *cmd, // const char *arg1, // const char *arg2, // const char *arg3); // 11327 } /* <15ce59> ../cstrike/dlls/player.cpp:11330 */ NOBODY void CBasePlayer::RebuyNightVision(void) { // ClientCommand(CBasePlayer::RebuyNightVision(// const char *cmd, // const char *arg1, // const char *arg2, // const char *arg3); // 11338 } /* <15cec1> ../cstrike/dlls/player.cpp:11341 */ NOBODY void CBasePlayer::RebuyArmor(void) { // ClientCommand(CBasePlayer::RebuyArmor(// const char *cmd, // const char *arg1, // const char *arg2, // const char *arg3); // 11361 // ClientCommand(CBasePlayer *const this, // const char *cmd, // const char *arg1, // const char *arg2, // const char *arg3); // 11357 } /* <15cf7c> ../cstrike/dlls/player.cpp:11366 */ NOBODY bool CBasePlayer::IsObservingPlayer(CBasePlayer *pPlayer) { // edict(CBaseEntity *const this); // 11368 // FNullEnt(const edict_t *pent); // 11368 // entindex(CBaseEntity *const this); // 11371 } /* <15d049> ../cstrike/dlls/player.cpp:11380 */ NOBODY void CBasePlayer::UpdateLocation(bool forceUpdate) { // { // const char *placeName; // 11390 // { // Place playerPlace; // 11393 // const BotPhraseList *placeList; // 11394 // int i; // 11395 // { // const_iterator iter; // 11398 // operator++(_List_const_iterator *const this); // 11398 // } // } // { // int i; // 11416 // { // class CBasePlayer *player; // 11418 // edict(CBaseEntity *const this); // 11425 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 11425 // entindex(CBaseEntity *const this); // 11426 // edict(CBaseEntity *const this); // 11434 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 11434 // entindex(CBaseEntity *const this); // 11435 // } // } // } } #ifdef HOOK_GAMEDLL void CBasePlayer::Spawn(void) { Spawn_(); } void CBasePlayer::Precache(void) { Precache_(); } int CBasePlayer::Save(CSave &save) { return Save_(save); } int CBasePlayer::Restore(CRestore &restore) { return Restore_(restore); } int CBasePlayer::Classify(void) { return Classify_(); } void CBasePlayer::TraceAttack(entvars_t *pevAttacker,float flDamage,Vector vecDir,TraceResult *ptr,int bitsDamageType) { TraceAttack_(pevAttacker,flDamage,vecDir,ptr,bitsDamageType); } int CBasePlayer::TakeDamage(entvars_t *pevInflictor,entvars_t *pevAttacker,float flDamage,int bitsDamageType) { return TakeDamage_(pevInflictor,pevAttacker,flDamage,bitsDamageType); } int CBasePlayer::TakeHealth(float flHealth,int bitsDamageType) { return TakeHealth_(flHealth,bitsDamageType); } void CBasePlayer::Killed(entvars_t *pevAttacker,int iGib) { Killed_(pevAttacker,iGib); } void CBasePlayer::AddPoints(int score,BOOL bAllowNegativeScore) { AddPoints_(score,bAllowNegativeScore); } void CBasePlayer::AddPointsToTeam(int score,BOOL bAllowNegativeScore) { AddPointsToTeam_(score,bAllowNegativeScore); } BOOL CBasePlayer::AddPlayerItem(CBasePlayerItem *pItem) { return AddPlayerItem_(pItem); } BOOL CBasePlayer::RemovePlayerItem(CBasePlayerItem *pItem) { return RemovePlayerItem_(pItem); } int CBasePlayer::GiveAmmo(int iAmount,char *szName,int iMax) { return GiveAmmo_(iAmount,szName,iMax); } void CBasePlayer::StartSneaking(void) { StartSneaking_(); } void CBasePlayer::StopSneaking(void) { StopSneaking_(); } BOOL CBasePlayer::IsSneaking(void) { return IsSneaking_(); } BOOL CBasePlayer::IsAlive(void) { return IsAlive_(); } BOOL CBasePlayer::IsPlayer(void) { return IsPlayer_(); } BOOL CBasePlayer::IsNetClient(void) { return IsNetClient_(); } const char *CBasePlayer::TeamID(void) { return TeamID_(); } BOOL CBasePlayer::FBecomeProne(void) { return FBecomeProne_(); } Vector CBasePlayer::BodyTarget(const Vector &posSrc) { return BodyTarget_(posSrc); } int CBasePlayer::Illumination(void) { return Illumination_(); } BOOL CBasePlayer::ShouldFadeOnDeath(void) { return ShouldFadeOnDeath_(); } void CBasePlayer::ResetMaxSpeed(void) { ResetMaxSpeed_(); } void CBasePlayer::Jump(void) { Jump_(); } void CBasePlayer::Duck(void) { Duck_(); } void CBasePlayer::PreThink(void) { PreThink_(); } void CBasePlayer::PostThink(void) { PostThink_(); } Vector CBasePlayer::GetGunPosition(void) { return GetGunPosition_(); } BOOL CBasePlayer::IsBot(void) { return IsBot_(); } void CBasePlayer::UpdateClientData(void) { UpdateClientData_(); } void CBasePlayer::ImpulseCommands(void) { ImpulseCommands_(); } void CBasePlayer::RoundRespawn(void) { RoundRespawn_(); } Vector CBasePlayer::GetAutoaimVector(float flDelta) { return GetAutoaimVector_(flDelta); } void CBasePlayer::Blind(float flUntilTime,float flHoldTime,float flFadeTime,int iAlpha) { Blind_(flUntilTime,flHoldTime,flFadeTime,iAlpha); } void CBasePlayer::OnTouchingWeapon(CWeaponBox *pWeapon) { OnTouchingWeapon_(pWeapon); } void CStripWeapons::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); } void CRevertSaved::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); } int CRevertSaved::Save(CSave &save) { return Save_(save); } int CRevertSaved::Restore(CRestore &restore) { return Restore_(restore); } void CRevertSaved::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); } void CDeadHEV::Spawn(void) { Spawn_(); } void CDeadHEV::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); } int CDeadHEV::Classify(void) { return Classify_(); } void CSprayCan::Think(void) { Think_(); } void CInfoIntermission::Spawn(void) { Spawn_(); } void CInfoIntermission::Think(void) { Think_(); } #endif // HOOK_GAMEDLL