/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef SAVERESTORE_H #define SAVERESTORE_H #ifdef _WIN32 #pragma once #endif #define MAX_ENTITYARRAY 64 #ifndef HOOK_GAMEDLL #define IMPLEMENT_SAVERESTORE(derivedClass,baseClass)\ int derivedClass::Save(CSave &save)\ {\ if(!baseClass::Save(save))\ return 0;\ return save.WriteFields(#derivedClass, this, m_SaveData, ARRAYSIZE(m_SaveData));\ }\ int derivedClass::Restore(CRestore &restore)\ {\ if(!baseClass::Restore(restore))\ return 0;\ return restore.ReadFields(#derivedClass, this, m_SaveData, ARRAYSIZE(m_SaveData));\ } #else // HOOK_GAMEDLL #define IMPLEMENT_SAVERESTORE(derivedClass, baseClass)\ int derivedClass::Save_(CSave &save)\ {\ if(!baseClass::Save(save))\ return 0;\ return save.WriteFields(#derivedClass, this, (*m_SaveData), ARRAYSIZE(*m_SaveData));\ }\ int derivedClass::Restore_(CRestore &restore)\ {\ if(!baseClass::Restore(restore))\ return 0;\ return restore.ReadFields(#derivedClass, this, (*m_SaveData), ARRAYSIZE(*m_SaveData));\ } #endif // HOOK_GAMEDLL typedef enum { GLOBAL_OFF, GLOBAL_ON, GLOBAL_DEAD } GLOBALESTATE; typedef struct globalentity_s { char name[64]; char levelName[32]; GLOBALESTATE state; struct globalentity_s *pNext; } globalentity_t; typedef struct { unsigned short size; unsigned short token; char *pData; } HEADER; class CBaseEntity; /* <39a4f3> ../cstrike/dlls/saverestore.h:33 */ class CSaveRestoreBuffer { public: CSaveRestoreBuffer(void); CSaveRestoreBuffer(SAVERESTOREDATA *pdata); ~CSaveRestoreBuffer(void); int EntityIndex(entvars_t *pevLookup); int EntityIndex(edict_t *pentLookup); int EntityIndex(EOFFSET eoLookup); int EntityIndex(CBaseEntity *pEntity); int EntityFlags(int entityIndex, int flags = 0) { return EntityFlagsSet(entityIndex, flags); } int EntityFlagsSet(int entityIndex, int flags); edict_t *EntityFromIndex(int entityIndex); unsigned short TokenHash(const char *pszToken); protected: SAVERESTOREDATA *m_pdata; void BufferRewind(int size); unsigned int HashString(const char *pszToken); };/* size: 4, cachelines: 1, members: 1 */ /* <19e94e> ../cstrike/dlls/saverestore.h:50 */ class CSave: public CSaveRestoreBuffer { public: CSave(SAVERESTOREDATA *pdata) : CSaveRestoreBuffer(pdata) {}; void WriteShort(const char *pname, const short *value, int count); void WriteInt(const char *pname, const int *value, int count); void WriteFloat(const char *pname, const float *value, int count); void WriteTime(const char *pname, const float *value, int count); void WriteData(const char *pname, int size, const char *pdata); void WriteString(const char *pname, const char *pstring); void WriteString(const char *pname, const int *stringId, int count); void WriteVector(const char *pname, const Vector &value); void WriteVector(const char *pname, const float *value, int count); void WritePositionVector(const char *pname, const Vector &value); void WritePositionVector(const char *pname, const float *value, int count); void WriteFunction(const char *pname, void **data, int count); int WriteEntVars(const char *pname, entvars_t *pev); int WriteFields(const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); private: #ifdef HOOK_GAMEDLL public: #endif // HOOK_GAMEDLL int DataEmpty(const char *pdata, int size); void BufferField(const char *pname, int size, const char *pdata); void BufferString(char *pdata, int len); void BufferData(const char *pdata, int size); void BufferHeader(const char *pname, int size); };/* size: 4, cachelines: 1, members: 1 */ /* <1d9f06> ../cstrike/dlls/saverestore.h:82 */ class CRestore: public CSaveRestoreBuffer { public: CRestore(SAVERESTOREDATA *pdata) : CSaveRestoreBuffer(pdata) { m_global = 0; m_precache = TRUE; } int ReadEntVars(const char *pname, entvars_t *pev); int ReadFields(const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); int ReadField(void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount, int startField, int size, char *pName, void *pData); int ReadInt(void); short ReadShort(void); int ReadNamedInt(const char *pName); char *ReadNamedString(const char *pName); inline int Empty(void) { return (m_pdata == NULL || ((m_pdata->pCurrentData - m_pdata->pBaseData) >= m_pdata->bufferSize)); } inline void SetGlobalMode(int global) { m_global = global; } inline void PrecacheMode(BOOL mode) { m_precache = mode; } #ifdef HOOK_GAMEDLL public: #else private: #endif // HOOK_GAMEDLL char *BufferPointer(void); void BufferReadBytes(char *pOutput, int size); void BufferSkipBytes(int bytes); int BufferSkipZString(void); int BufferCheckZString(const char *string); void BufferReadHeader(HEADER *pheader); private: int m_global; BOOL m_precache; };/* size: 12, cachelines: 1, members: 3 */ /* <245f6> ../cstrike/dlls/saverestore.h:153 */ class CGlobalState { public: //TODO: it unused! static TYPEDESCRIPTION m_SaveData[0]; NOBODY CGlobalState(); NOBODY void Reset(void); NOBODY void ClearStates(void); NOBODY void EntityAdd(string_t globalname, string_t mapName, GLOBALESTATE state); void EntitySetState(string_t globalname, GLOBALESTATE state); NOBODY void EntityUpdate(string_t globalname, string_t mapname); NOBODY const globalentity_t *EntityFromTable(string_t globalname); NOBODY GLOBALESTATE EntityGetState(string_t globalname); INLINEBODY int EntityInTable(string_t globalname) { if(Find(globalname) != NULL) return 1; return 0; } NOBODY int Save(CSave &save); NOBODY int Restore(CRestore &restore); NOBODY void DumpGlobals(void); #ifdef HOOK_GAMEDLL public: #else private: #endif // HOOK_GAMEDLL globalentity_t *Find(string_t globalname); private: globalentity_t *m_pList; int m_listCount; };/* size: 8, cachelines: 1, members: 3 */ #ifdef HOOK_GAMEDLL #define gGlobalState (*pgGlobalState) #endif // HOOK_GAMEDLL extern CGlobalState gGlobalState; #endif // SAVERESTORE_H