#include "precompiled.h" /* * Globals initialization */ #ifndef HOOK_GAMEDLL LessCtx_t g_LessCtx; #endif CUtlSymbolTable *CUtlSymbol::s_pSymbolTable = 0; void CUtlSymbol::Initialize() { // necessary to allow us to create global symbols static bool symbolsInitialized = false; if (!symbolsInitialized) { s_pSymbolTable = new CUtlSymbolTable; symbolsInitialized = true; } } CUtlSymbolTable *CUtlSymbol::CurrTable() { Initialize(); return s_pSymbolTable; } CUtlSymbol::CUtlSymbol(const char *pStr) { m_Id = CurrTable()->AddString(pStr); } const char *CUtlSymbol::String() const { return CurrTable()->String(m_Id); } bool CUtlSymbol::operator==(const char *pStr) const { if (m_Id == UTL_INVAL_SYMBOL) return false; return Q_strcmp(String(), pStr) == 0; } bool CUtlSymbolTable::SymLess(const unsigned int &i1, const unsigned int &i2) { const char *str1 = g_LessCtx.m_pTable->String(i1); const char *str2 = g_LessCtx.m_pTable->String(i2); return Q_strcmp(str1, str2) < 0; } bool CUtlSymbolTable::SymLessi(const unsigned int &i1, const unsigned int &i2) { const char *str1 = g_LessCtx.m_pTable->String(i1); const char *str2 = g_LessCtx.m_pTable->String(i2); return Q_stricmp(str1, str2) < 0; } CUtlSymbolTable::CUtlSymbolTable(int growSize, int initSize, bool caseInsensitive) : m_Lookup(growSize, initSize, caseInsensitive ? SymLessi : SymLess), m_Strings(256) { ; } CUtlSymbolTable::~CUtlSymbolTable() { // Release the stringpool string data RemoveAll(); } CUtlSymbol CUtlSymbolTable::Find(const char *pString) const { // Passing this special invalid symbol makes the comparison function // use the string passed in the context UtlSymId_t idx = m_Lookup.Find(UTL_INVAL_SYMBOL); return CUtlSymbol(idx); } // Finds and/or creates a symbol based on the string CUtlSymbol CUtlSymbolTable::AddString(const char *pString) { if (!pString) return CUtlSymbol(UTL_INVAL_SYMBOL); CUtlSymbol id = Find(pString); if (id.IsValid()) return id; int len = Q_strlen(pString) + 1; int stridx = m_Strings.AddMultipleToTail(len); UtlSymId_t idx = m_Lookup.Insert(stridx); return CUtlSymbol(idx); } const char *CUtlSymbolTable::String(CUtlSymbol id) const { if (!id.IsValid()) return ""; assert(m_Lookup.IsValidIndex((UtlSymId_t)id)); return &m_Strings[id]; } void CUtlSymbolTable::RemoveAll() { m_Lookup.RemoveAll(); m_Strings.RemoveAll(); }