/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef USERCMD_H #define USERCMD_H #ifdef _WIN32 #pragma once #endif typedef struct usercmd_s { short lerp_msec; // Interpolation time on client byte msec; // Duration in ms of command vec3_t viewangles; // Command view angles. // intended velocities float forwardmove; // Forward velocity. float sidemove; // Sideways velocity. float upmove; // Upward velocity. byte lightlevel; // Light level at spot where we are standing. unsigned short buttons; // Attack buttons byte impulse; // Impulse command issued. byte weaponselect; // Current weapon id // Experimental player impact stuff. int impact_index; vec3_t impact_position; } usercmd_t; #endif // USERCMD_H