#include "precompiled.h" /* * Globals initialization */ #ifndef HOOK_GAMEDLL TYPEDESCRIPTION CCycler::m_SaveData[] = { DEFINE_FIELD(CCycler, m_animate, FIELD_INTEGER), }; TYPEDESCRIPTION CCyclerSprite::m_SaveData[] = { DEFINE_FIELD(CCyclerSprite, m_animate, FIELD_INTEGER), DEFINE_FIELD(CCyclerSprite, m_lastTime, FIELD_TIME), DEFINE_FIELD(CCyclerSprite, m_maxFrame, FIELD_FLOAT), }; TYPEDESCRIPTION CWreckage::m_SaveData[] = { DEFINE_FIELD(CWreckage, m_flStartTime, FIELD_TIME), }; #else TYPEDESCRIPTION (*CCycler::pm_SaveData)[1]; TYPEDESCRIPTION (*CCyclerSprite::pm_SaveData)[3]; TYPEDESCRIPTION (*CWreckage::pm_SaveData)[1]; #endif // HOOK_GAMEDLL /* ../cstrike/dlls/h_cycler.cpp:61 */ IMPLEMENT_SAVERESTORE(CCycler, CBaseToggle); /* ../cstrike/dlls/h_cycler.cpp:70 */ void CGenericCycler::__MAKE_VHOOK(Spawn)(void) { // Vector(Vector::Spawn(// float X, // float Y, // float Z); // 70 // Vector(Vector *const this, // float X, // float Y, // float Z); // 70 // GenericCyclerSpawn(CCycler *const this, // char *szModel, // Vector vecMin, // Vector vecMax); // 70 } /* ../cstrike/dlls/h_cycler.cpp:72 */ LINK_ENTITY_TO_CLASS(cycler, CGenericCycler); /* ../cstrike/dlls/h_cycler.cpp:85 */ LINK_ENTITY_TO_CLASS(cycler_prdroid, CCyclerProbe); /* ../cstrike/dlls/h_cycler.cpp:86 */ void CCyclerProbe::__MAKE_VHOOK(Spawn)(void) { // Vector(Vector::Spawn(// float X, // float Y, // float Z); // 89 // operator+(const Vector *const this, // const Vector &v); // 88 // Vector(Vector *const this, // float X, // float Y, // float Z); // 89 } /* ../cstrike/dlls/h_cycler.cpp:96 */ void CCycler::GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax) { // GenericCyclerSpawn(CCycler *const this, // char *szModel, // Vector vecMin, // Vector vecMax); // 96 // MAKE_STRING_CLASS(const char *str, // entvars_t *pev); // 105 } /* ../cstrike/dlls/h_cycler.cpp:115 */ void CCycler::__MAKE_VHOOK(Spawn)(void) { } /* ../cstrike/dlls/h_cycler.cpp:151 */ void CCycler::__MAKE_VHOOK(Think)(void) { // Think(CCycler *const this); // 151 } /* ../cstrike/dlls/h_cycler.cpp:176 */ void CCycler::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* ../cstrike/dlls/h_cycler.cpp:189 */ int CCycler::__MAKE_VHOOK(TakeDamage)(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { // TakeDamage(CCycler *const this, // entvars_t *pevInflictor, // entvars_t *pevAttacker, // float flDamage, // int bitsDamageType); // 189 } /* ../cstrike/dlls/h_cycler.cpp:246 */ LINK_ENTITY_TO_CLASS(cycler_sprite, CCyclerSprite); /* ../cstrike/dlls/h_cycler.cpp:255 */ IMPLEMENT_SAVERESTORE(CCyclerSprite, CBaseEntity); /* ../cstrike/dlls/h_cycler.cpp:284 */ void CCyclerSprite::__MAKE_VHOOK(Restart)(void) { // { // int i; // 300 // } } /* ../cstrike/dlls/h_cycler.cpp:258 */ void CCyclerSprite::__MAKE_VHOOK(Spawn)(void) { // { // int i; // 279 // } } /* ../cstrike/dlls/h_cycler.cpp:305 */ void CCyclerSprite::__MAKE_VHOOK(Think)(void) { // ShouldAnimate(CCyclerSprite *const this); // 307 // Animate(CCyclerSprite *const this, // float frames); // 308 } /* ../cstrike/dlls/h_cycler.cpp:315 */ void CCyclerSprite::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* ../cstrike/dlls/h_cycler.cpp:322 */ int CCyclerSprite::__MAKE_VHOOK(TakeDamage)(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { // Animate(CCyclerSprite *const this, // float frames); // 326 } /* ../cstrike/dlls/h_cycler.cpp:331 */ void CCyclerSprite::Animate(float frames) { // Animate(CCyclerSprite *const this, // float frames); // 331 } /* ../cstrike/dlls/h_cycler.cpp:358 */ LINK_ENTITY_TO_CLASS(cycler_weapon, CWeaponCycler); /* ../cstrike/dlls/h_cycler.cpp:361 */ void CWeaponCycler::__MAKE_VHOOK(Spawn)(void) { // Vector(Vector::Spawn(// float X, // float Y, // float Z); // 372 // Vector(Vector *const this, // float X, // float Y, // float Z); // 372 } /* ../cstrike/dlls/h_cycler.cpp:378 */ BOOL CWeaponCycler::__MAKE_VHOOK(Deploy)(void) { } /* ../cstrike/dlls/h_cycler.cpp:388 */ void CWeaponCycler::__MAKE_VHOOK(Holster)(int skiplocal) { } /* ../cstrike/dlls/h_cycler.cpp:394 */ void CWeaponCycler::__MAKE_VHOOK(PrimaryAttack)(void) { } /* ../cstrike/dlls/h_cycler.cpp:403 */ void CWeaponCycler::__MAKE_VHOOK(SecondaryAttack)(void) { // { // float flFrameRate; // 405 // float flGroundSpeed; // 405 // void *pmodel; // 410 // } } /* ../cstrike/dlls/h_cycler.cpp:443 */ IMPLEMENT_SAVERESTORE(CWreckage, CBaseToggle); /* ../cstrike/dlls/h_cycler.cpp:446 */ LINK_ENTITY_TO_CLASS(cycler_wreckage, CWreckage); /* ../cstrike/dlls/h_cycler.cpp:448 */ void CWreckage::__MAKE_VHOOK(Spawn)(void) { } /* ../cstrike/dlls/h_cycler.cpp:468 */ void CWreckage::__MAKE_VHOOK(Precache)(void) { // Precache(CWreckage *const this); // 468 } /* ../cstrike/dlls/h_cycler.cpp:474 */ void CWreckage::__MAKE_VHOOK(Think)(void) { // { // Vector VecSrc; // 492 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 498 // } } #ifdef HOOK_GAMEDLL void CWreckage::Spawn(void) { Spawn_(); } void CWreckage::Precache(void) { Precache_(); } int CWreckage::Save(CSave &save) { return Save_(save); } int CWreckage::Restore(CRestore &restore) { return Restore_(restore); } void CWreckage::Think(void) { Think_(); } void CWeaponCycler::Spawn(void) { Spawn_(); } BOOL CWeaponCycler::Deploy(void) { return Deploy_(); } void CWeaponCycler::Holster(int skiplocal) { Holster_(skiplocal); } void CWeaponCycler::PrimaryAttack(void) { PrimaryAttack_(); } void CWeaponCycler::SecondaryAttack(void) { SecondaryAttack_(); } void CCyclerSprite::Spawn(void) { Spawn_(); } void CCyclerSprite::Restart(void) { Restart_(); } int CCyclerSprite::Save(CSave &save) { return Save_(save); } int CCyclerSprite::Restore(CRestore &restore) { return Restore_(restore); } int CCyclerSprite::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { return TakeDamage_(pevInflictor,pevAttacker,flDamage,bitsDamageType); } void CCyclerSprite::Think(void) { Think_(); } void CCyclerSprite::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator,pCaller,useType,value); } void CCycler::Spawn(void) { Spawn_(); } int CCycler::Save(CSave &save) { return Save_(save); } int CCycler::Restore(CRestore &restore) { return Restore_(restore); } int CCycler::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { return TakeDamage_(pevInflictor,pevAttacker,flDamage,bitsDamageType); } void CCycler::Think(void) { Think_(); } void CCycler::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator,pCaller,useType,value); } void CGenericCycler::Spawn(void) { Spawn_(); } void CCyclerProbe::Spawn(void) { Spawn_(); } #endif // HOOK_GAMEDLL