/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef SHAKE_H #define SHAKE_H #ifdef _WIN32 #pragma once #endif // This structure is sent over the net to describe a screen shake event typedef struct { unsigned short amplitude; // FIXED 4.12 amount of shake unsigned short duration; // FIXED 4.12 seconds duration unsigned short frequency; // FIXED 8.8 noise frequency (low frequency is a jerk,high frequency is a rumble) } ScreenShake; #define FFADE_IN 0x0000 // Just here so we don't pass 0 into the function #define FFADE_OUT 0x0001 // Fade out (not in) #define FFADE_MODULATE 0x0002 // Modulate (don't blend) #define FFADE_STAYOUT 0x0004 // ignores the duration, stays faded out until new ScreenFade message received // This structure is sent over the net to describe a screen fade event typedef struct { unsigned short duration; // FIXED 4.12 seconds duration unsigned short holdTime; // FIXED 4.12 seconds duration until reset (fade & hold) short fadeFlags; // flags byte r,g,b,a; // fade to color ( max alpha ) } ScreenFade; #endif // SHAKE_H