/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef CVARDEF_H #define CVARDEF_H #ifdef _WIN32 #pragma once #endif #define FCVAR_ARCHIVE (1<<0) // set to cause it to be saved to vars.rc #define FCVAR_USERINFO (1<<1) // changes the client's info string #define FCVAR_SERVER (1<<2) // notifies players when changed #define FCVAR_EXTDLL (1<<3) // defined by external DLL #define FCVAR_CLIENTDLL (1<<4) // defined by the client dll #define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value #define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server. #define FCVAR_PRINTABLEONLY (1<<7) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ). #define FCVAR_UNLOGGED (1<<8) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log #define FCVAR_NOEXTRAWHITEPACE (1<<9) // strip trailing/leading white space from this cvar typedef struct cvar_s { char *name; char *string; int flags; float value; struct cvar_s *next; } cvar_t; #endif // CVARDEF_H