#include "precompiled.h" CBaseTutorStateSystem::CBaseTutorStateSystem() { m_currentState = nullptr; } CBaseTutorStateSystem::~CBaseTutorStateSystem() { ; } TutorStateType CBaseTutorStateSystem::GetCurrentStateType() const { if (m_currentState) { return m_currentState->GetType(); } return TUTORSTATE_UNDEFINED; } const char *CBaseTutorState::m_TutorStateStrings[] = { "#Cstrike_TutorState_Undefined", // TUTORSTATE_UNDEFINED "#Cstrike_TutorState_Looking_For_Hostage", // TUTORSTATE_LOOKING_FOR_HOSTAGE "#Cstrike_TutorState_Escorting_Hostage", // TUTORSTATE_ESCORTING_HOSTAGE "#Cstrike_TutorState_Following_Hostage_Escort", // TUTORSTATE_FOLLOWING_HOSTAGE_ESCORT "#Cstrike_TutorState_Moving_To_Bombsite", // TUTORSTATE_MOVING_TO_BOMBSITE, "#Cstrike_TutorState_Looking_For_Bomb_Carrier", // TUTORSTATE_LOOKING_FOR_BOMB_CARRIER "#Cstrike_TutorState_Guarding_Loose_Bomb", // TUTORSTATE_GUARDING_LOOSE_BOMB "#Cstrike_TutorState_Defusing_Bomb", // TUTORSTATE_DEFUSING_BOMB "#Cstrike_TutorState_Guarding_Hostage", // TUTORSTATE_GUARDING_HOSTAGE "#Cstrike_TutorState_Moving_To_Intercept_Enemy", // TUTORSTATE_MOVING_TO_INTERCEPT_ENEMY "#Cstrike_TutorState_Looking_For_Hostage_Escort", // TUTORSTATE_LOOKING_FOR_HOSTAGE_ESCORT "#Cstrike_TutorState_Attacking_Hostage_Escort", // TUTORSTATE_ATTACKING_HOSTAGE_ESCORT "#Cstrike_TutorState_Escorting_Bomb_Carrier", // TUTORSTATE_ESCORTING_BOMB_CARRIER "#Cstrike_TutorState_Moving_To_Bomb_Site", // TUTORSTATE_MOVING_TO_BOMB_SITE "#Cstrike_TutorState_Planting_Bomb", // TUTORSTATE_PLANTING_BOMB "#Cstrike_TutorState_Guarding_Bomb", // TUTORSTATE_GUARDING_BOMB "#Cstrike_TutorState_Looking_For_Loose_Bomb", // TUTORSTATE_LOOKING_FOR_LOOSE_BOMB "#Cstrike_TutorState_Running_Away_From_Ticking_Bomb", // TUTORSTATE_RUNNING_AWAY_FROM_TICKING_BOMB "#Cstrike_TutorState_Buy_Time", // TUTORSTATE_BUYTIME "#Cstrike_TutorState_Waiting_For_Start" // TUTORSTATE_WAITING_FOR_START }; CBaseTutorState::CBaseTutorState() { m_type = TUTORSTATE_UNDEFINED; } CBaseTutorState::~CBaseTutorState() { ; } TutorStateType CBaseTutorState::GetType() const { return m_type; }