/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once #define SIGNAL_BUY BIT(0) #define SIGNAL_BOMB BIT(1) #define SIGNAL_RESCUE BIT(2) #define SIGNAL_ESCAPE BIT(3) #define SIGNAL_VIPSAFETY BIT(4) class CUnifiedSignals { public: CUnifiedSignals() { Reset(); } public: void Update() { m_flState = m_flSignal; m_flSignal = 0; } void Signal(int flags) { m_flSignal |= flags; } int GetSignal() const { return m_flSignal; } int GetState() const { return m_flState; } void Reset() { m_flState = 0; m_flSignal = 0; } private: int m_flSignal; int m_flState; };