#include "precompiled.h" /* <5587b3> ../cstrike/dlls/bot/states/cs_bot_fetch_bomb.cpp:17 */ NOBODY void FetchBombState::__MAKE_VHOOK(OnEnter)(CCSBot *me) { // DestroyPath(CCSBot *const this); // 19 } /* <5587fa> ../cstrike/dlls/bot/states/cs_bot_fetch_bomb.cpp:26 */ NOBODY void FetchBombState::__MAKE_VHOOK(OnUpdate)(CCSBot *me) { // { // class CCSBotManager *ctrl; // 28 // class CBaseEntity *bomb; // 30 // GetLooseBomb(CCSBotManager *const this); // 30 // } } #ifdef HOOK_GAMEDLL void FetchBombState::OnEnter(CCSBot *me) { OnEnter_(me); } void FetchBombState::OnUpdate(CCSBot *me) { OnUpdate_(me); } #endif // HOOK_GAMEDLL