/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once #define NUM_BLENDING 9 #define ANIM_SWIM_1 8 #define ANIM_SWIM_2 9 #define ANIM_FIRST_DEATH_SEQUENCE 101 #include "monsterevent.h" int IsSoundEvent(int eventNumber); int LookupActivity(void *pmodel, entvars_t *pev, int activity); int LookupActivityHeaviest(void *pmodel, entvars_t *pev, int activity); int LookupSequence(void *pmodel, const char *label); void GetSequenceInfo(void *pmodel, entvars_t *pev, float *pflFrameRate, float *pflGroundSpeed); int GetSequenceFlags(void *pmodel, entvars_t *pev); float SetController(void *pmodel, entvars_t *pev, int iController, float flValue); float SetBlending(void *pmodel, entvars_t *pev, int iBlender, float flValue); void GetEyePosition(void *pmodel, float *vecEyePosition); void SequencePrecache(void *pmodel, const char *pSequenceName); int FindTransition(void *pmodel, int iEndingAnim, int iGoalAnim, int *piDir); void SetBodygroup(void *pmodel, entvars_t *pev, int iGroup, int iValue); int GetBodygroup(void *pmodel, entvars_t *pev, int iGroup); int GetAnimationEvent(void *pmodel, entvars_t *pev, MonsterEvent_t *pMonsterEvent, float flStart, float flEnd, int index); int ExtractBbox(void *pmodel, int sequence, float *mins, float *maxs);