#include "precompiled.h" /* * Globals initialization */ #ifndef HOOK_GAMEDLL cvar_t *g_psv_gravity = NULL; cvar_t *g_psv_aim = NULL; cvar_t *g_footsteps = NULL; cvar_t *g_psv_accelerate = NULL; cvar_t *g_psv_friction = NULL; cvar_t *g_psv_stopspeed = NULL; cvar_t displaysoundlist = { "displaysoundlist", "0", 0, 0.0f, NULL }; cvar_t timelimit = { "mp_timelimit", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t flashlight = { "mp_flashlight", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t decalfrequency = { "decalfrequency", "30", FCVAR_SERVER, 0.0f, NULL }; cvar_t fadetoblack = { "mp_fadetoblack", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t fragsleft = { "mp_fragsleft", "0", FCVAR_SERVER | FCVAR_UNLOGGED, 0.0f, NULL }; cvar_t timeleft = { "mp_timeleft", "0", FCVAR_SERVER | FCVAR_UNLOGGED, 0.0f, NULL }; cvar_t friendlyfire = { "mp_friendlyfire", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t allowmonsters = { "mp_allowmonsters", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t roundtime = { "mp_roundtime", "5", FCVAR_SERVER, 0.0f, NULL }; cvar_t buytime = { "mp_buytime", "1.5", FCVAR_SERVER, 0.0f, NULL }; cvar_t freezetime = { "mp_freezetime", "6", FCVAR_SERVER, 0.0f, NULL }; cvar_t c4timer = { "mp_c4timer", "45", FCVAR_SERVER, 0.0f, NULL }; cvar_t ghostfrequency = { "mp_ghostfrequency", "0.1", FCVAR_SERVER, 0.0f, NULL }; cvar_t autokick = { "mp_autokick", "1", FCVAR_SERVER, 0.0f, NULL }; cvar_t autokick_timeout = { "mp_autokick_timeout", "-1", FCVAR_SERVER, 0.0f, NULL }; cvar_t restartround = { "sv_restartround", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t sv_restart = { "sv_restart", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t limitteams = { "mp_limitteams", "2", FCVAR_SERVER, 0.0f, NULL }; cvar_t autoteambalance = { "mp_autoteambalance", "1", FCVAR_SERVER, 0.0f, NULL }; cvar_t tkpunish = { "mp_tkpunish", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t hostagepenalty = { "mp_hostagepenalty", "13", FCVAR_SERVER, 0.0f, NULL }; cvar_t mirrordamage = { "mp_mirrordamage", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t logmessages = { "mp_logmessages", "1", FCVAR_SERVER, 0.0f, NULL }; cvar_t forcecamera = { "mp_forcecamera", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t forcechasecam = { "mp_forcechasecam", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t mapvoteratio = { "mp_mapvoteratio", "0.66", FCVAR_SERVER, 0.0f, NULL }; cvar_t logdetail = { "mp_logdetail", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t startmoney = { "mp_startmoney", "800", FCVAR_SERVER, 0.0f, NULL }; cvar_t maxrounds = { "mp_maxrounds", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t winlimit = { "mp_winlimit", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t windifference = { "mp_windifference", "1", FCVAR_SERVER, 0.0f, NULL }; cvar_t playerid = { "mp_playerid", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t allow_spectators = { "allow_spectators", "1.0", FCVAR_SERVER, 0.0f, NULL }; cvar_t mp_chattime = { "mp_chattime", "10", FCVAR_SERVER, 0.0f, NULL }; cvar_t kick_percent = { "mp_kickpercent", "0.66", FCVAR_SERVER, 0.0f, NULL }; cvar_t humans_join_team = { "humans_join_team", "any", FCVAR_SERVER, 0.0f, NULL }; cvar_t sk_plr_9mm_bullet1 = { "sk_plr_9mm_bullet1", "0", 0, 0.0f, NULL }; cvar_t sk_plr_9mm_bullet2 = { "sk_plr_9mm_bullet2", "0", 0, 0.0f, NULL }; cvar_t sk_plr_9mm_bullet3 = { "sk_plr_9mm_bullet3", "0", 0, 0.0f, NULL }; cvar_t sk_plr_357_bullet1 = { "sk_plr_357_bullet1", "0", 0, 0.0f, NULL }; cvar_t sk_plr_357_bullet2 = { "sk_plr_357_bullet2", "0", 0, 0.0f, NULL }; cvar_t sk_plr_357_bullet3 = { "sk_plr_357_bullet3", "0", 0, 0.0f, NULL }; cvar_t sk_plr_9mmAR_bullet1 = { "sk_plr_9mmAR_bullet1", "0", 0, 0.0f, NULL }; cvar_t sk_plr_9mmAR_bullet2 = { "sk_plr_9mmAR_bullet2", "0", 0, 0.0f, NULL }; cvar_t sk_plr_9mmAR_bullet3 = { "sk_plr_9mmAR_bullet3", "0", 0, 0.0f, NULL }; cvar_t sk_plr_9mmAR_grenade1 = { "sk_plr_9mmAR_grenade1", "0", 0, 0.0f, NULL }; cvar_t sk_plr_9mmAR_grenade2 = { "sk_plr_9mmAR_grenade2", "0", 0, 0.0f, NULL }; cvar_t sk_plr_9mmAR_grenade3 = { "sk_plr_9mmAR_grenade3", "0", 0, 0.0f, NULL }; cvar_t sk_plr_buckshot1 = { "sk_plr_buckshot1", "0", 0, 0.0f, NULL }; cvar_t sk_plr_buckshot2 = { "sk_plr_buckshot2", "0", 0, 0.0f, NULL }; cvar_t sk_plr_buckshot3 = { "sk_plr_buckshot3", "0", 0, 0.0f, NULL }; cvar_t sk_plr_rpg1 = { "sk_plr_rpg1", "0", 0, 0.0f, NULL }; cvar_t sk_plr_rpg2 = { "sk_plr_rpg2", "0", 0, 0.0f, NULL }; cvar_t sk_plr_rpg3 = { "sk_plr_rpg3", "0", 0, 0.0f, NULL }; cvar_t sk_12mm_bullet1 = { "sk_12mm_bullet1", "0", 0, 0.0f, NULL }; cvar_t sk_12mm_bullet2 = { "sk_12mm_bullet2", "0", 0, 0.0f, NULL }; cvar_t sk_12mm_bullet3 = { "sk_12mm_bullet3", "0", 0, 0.0f, NULL }; cvar_t sk_9mmAR_bullet1 = { "sk_9mmAR_bullet1", "0", 0, 0.0f, NULL }; cvar_t sk_9mmAR_bullet2 = { "sk_9mmAR_bullet2", "0", 0, 0.0f, NULL }; cvar_t sk_9mmAR_bullet3 = { "sk_9mmAR_bullet3", "0", 0, 0.0f, NULL }; cvar_t sk_9mm_bullet1 = { "sk_9mm_bullet1", "0", 0, 0.0f, NULL }; cvar_t sk_9mm_bullet2 = { "sk_9mm_bullet2", "0", 0, 0.0f, NULL }; cvar_t sk_9mm_bullet3 = { "sk_9mm_bullet3", "0", 0, 0.0f, NULL }; cvar_t sk_suitcharger1 = { "sk_suitcharger1", "0", 0, 0.0f, NULL }; cvar_t sk_suitcharger2 = { "sk_suitcharger2", "0", 0, 0.0f, NULL }; cvar_t sk_suitcharger3 = { "sk_suitcharger3", "0", 0, 0.0f, NULL }; cvar_t sk_battery1 = { "sk_battery1", "0", 0, 0.0f, NULL }; cvar_t sk_battery2 = { "sk_battery2", "0", 0, 0.0f, NULL }; cvar_t sk_battery3 = { "sk_battery3", "0", 0, 0.0f, NULL }; cvar_t sk_healthcharger1 = { "sk_healthcharger1", "0", 0, 0.0f, NULL }; cvar_t sk_healthcharger2 = { "sk_healthcharger2", "0", 0, 0.0f, NULL }; cvar_t sk_healthcharger3 = { "sk_healthcharger3", "0", 0, 0.0f, NULL }; cvar_t sk_healthkit1 = { "sk_healthkit1", "0", 0, 0.0f, NULL }; cvar_t sk_healthkit2 = { "sk_healthkit2", "0", 0, 0.0f, NULL }; cvar_t sk_healthkit3 = { "sk_healthkit3", "0", 0, 0.0f, NULL }; cvar_t sk_scientist_heal1 = { "sk_scientist_heal1", "0", 0, 0.0f, NULL }; cvar_t sk_scientist_heal2 = { "sk_scientist_heal2", "0", 0, 0.0f, NULL }; cvar_t sk_scientist_heal3 = { "sk_scientist_heal3", "0", 0, 0.0f, NULL }; #endif // HOOK_GAMEDLL #ifdef REGAMEDLL_ADD cvar_t game_version = { "game_version", APP_VERSION_STRD, FCVAR_SERVER, 0.0f, NULL }; cvar_t maxmoney = { "mp_maxmoney", "16000", FCVAR_SERVER, 0.0f, NULL }; cvar_t round_infinite = { "mp_round_infinite", "0", FCVAR_SERVER, 0.0f, NULL }; #endif // REGAMEDLL_ADD void GameDLL_Version_f() { if (Q_stricmp(CMD_ARGV(1), "version") != 0) return; // print version CONSOLE_ECHO("ReGameDLL build: " __TIME__ " " __DATE__ " (" APP_VERSION_STRD ")\n"); CONSOLE_ECHO("ReGameDLL API version %i.%i\n", REGAMEDLL_API_VERSION_MAJOR, REGAMEDLL_API_VERSION_MINOR); } /* <9c900> ../cstrike/dlls/game.cpp:500 */ void EXT_FUNC GameDLLInit() { g_bIsCzeroGame = UTIL_IsGame("czero"); g_psv_gravity = CVAR_GET_POINTER("sv_gravity"); g_psv_aim = CVAR_GET_POINTER("sv_aim"); g_footsteps = CVAR_GET_POINTER("mp_footsteps"); g_psv_accelerate = CVAR_GET_POINTER("sv_accelerate"); g_psv_friction = CVAR_GET_POINTER("sv_friction"); g_psv_stopspeed = CVAR_GET_POINTER("sv_stopspeed"); CVAR_REGISTER(&displaysoundlist); CVAR_REGISTER(&timelimit); CVAR_REGISTER(&friendlyfire); CVAR_REGISTER(&flashlight); CVAR_REGISTER(&decalfrequency); CVAR_REGISTER(&allowmonsters); CVAR_REGISTER(&roundtime); CVAR_REGISTER(&buytime); CVAR_REGISTER(&freezetime); CVAR_REGISTER(&c4timer); CVAR_REGISTER(&ghostfrequency); CVAR_REGISTER(&autokick); CVAR_REGISTER(&autokick_timeout); CVAR_REGISTER(&restartround); CVAR_REGISTER(&sv_restart); CVAR_REGISTER(&limitteams); CVAR_REGISTER(&autoteambalance); CVAR_REGISTER(&tkpunish); CVAR_REGISTER(&hostagepenalty); CVAR_REGISTER(&mirrordamage); CVAR_REGISTER(&logmessages); CVAR_REGISTER(&forcecamera); CVAR_REGISTER(&forcechasecam); CVAR_REGISTER(&mapvoteratio); CVAR_REGISTER(&maxrounds); CVAR_REGISTER(&winlimit); CVAR_REGISTER(&windifference); CVAR_REGISTER(&fadetoblack); CVAR_REGISTER(&logdetail); CVAR_REGISTER(&startmoney); CVAR_REGISTER(&playerid); CVAR_REGISTER(&allow_spectators); CVAR_REGISTER(&mp_chattime); CVAR_REGISTER(&kick_percent); CVAR_REGISTER(&fragsleft); CVAR_REGISTER(&timeleft); CVAR_REGISTER(&humans_join_team); // Remove unused cvars #ifndef REGAMEDLL_FIXES CVAR_REGISTER(&sk_plr_9mm_bullet1); CVAR_REGISTER(&sk_plr_9mm_bullet2); CVAR_REGISTER(&sk_plr_9mm_bullet3); CVAR_REGISTER(&sk_plr_357_bullet1); CVAR_REGISTER(&sk_plr_357_bullet2); CVAR_REGISTER(&sk_plr_357_bullet3); CVAR_REGISTER(&sk_plr_9mmAR_bullet1); CVAR_REGISTER(&sk_plr_9mmAR_bullet2); CVAR_REGISTER(&sk_plr_9mmAR_bullet3); CVAR_REGISTER(&sk_plr_9mmAR_grenade1); CVAR_REGISTER(&sk_plr_9mmAR_grenade2); CVAR_REGISTER(&sk_plr_9mmAR_grenade3); CVAR_REGISTER(&sk_plr_buckshot1); CVAR_REGISTER(&sk_plr_buckshot2); CVAR_REGISTER(&sk_plr_buckshot3); CVAR_REGISTER(&sk_plr_rpg1); CVAR_REGISTER(&sk_plr_rpg2); CVAR_REGISTER(&sk_plr_rpg3); CVAR_REGISTER(&sk_12mm_bullet1); CVAR_REGISTER(&sk_12mm_bullet2); CVAR_REGISTER(&sk_12mm_bullet3); CVAR_REGISTER(&sk_9mmAR_bullet1); CVAR_REGISTER(&sk_9mmAR_bullet2); CVAR_REGISTER(&sk_9mmAR_bullet3); CVAR_REGISTER(&sk_9mm_bullet1); CVAR_REGISTER(&sk_9mm_bullet2); CVAR_REGISTER(&sk_9mm_bullet3); CVAR_REGISTER(&sk_suitcharger1); CVAR_REGISTER(&sk_suitcharger2); CVAR_REGISTER(&sk_suitcharger3); CVAR_REGISTER(&sk_battery1); CVAR_REGISTER(&sk_battery2); CVAR_REGISTER(&sk_battery3); CVAR_REGISTER(&sk_healthcharger1); CVAR_REGISTER(&sk_healthcharger2); CVAR_REGISTER(&sk_healthcharger3); CVAR_REGISTER(&sk_healthkit1); CVAR_REGISTER(&sk_healthkit2); CVAR_REGISTER(&sk_healthkit3); CVAR_REGISTER(&sk_scientist_heal1); CVAR_REGISTER(&sk_scientist_heal2); CVAR_REGISTER(&sk_scientist_heal3); #endif // REGAMEDLL_FIXES #ifdef REGAMEDLL_ADD ADD_SERVER_COMMAND("game", GameDLL_Version_f); CVAR_REGISTER(&game_version); CVAR_REGISTER(&maxmoney); CVAR_REGISTER(&round_infinite); // print version CONSOLE_ECHO("ReGameDLL build: " __TIME__ " " __DATE__ " (" APP_VERSION_STRD ")\n"); CONSOLE_ECHO("ReGameDLL API version %i.%i\n", REGAMEDLL_API_VERSION_MAJOR, REGAMEDLL_API_VERSION_MINOR); #endif // REGAMEDLL_ADD Bot_RegisterCvars(); Tutor_RegisterCVars(); Hostage_RegisterCVars(); }