/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef TUTOR_CS_STATES_H #define TUTOR_CS_STATES_H #ifdef _WIN32 #pragma once #endif // unknown flags #define TUTOR_STATE_FLAG_1 0x00000014 #define TUTOR_STATE_FLAG_2 0x00000013 enum TutorStateType { TUTORSTATE_UNDEFINED = 0, TUTORSTATE_LOOKING_FOR_HOSTAGE, TUTORSTATE_ESCORTING_HOSTAGE, TUTORSTATE_LOOKING_FOR_LOST_HOSTAGE, TUTORSTATE_FOLLOWING_HOSTAGE_ESCORT, TUTORSTATE_MOVING_TO_BOMBSITE, TUTORSTATE_LOOKING_FOR_BOMB_CARRIER, TUTORSTATE_GUARDING_LOOSE_BOMB, TUTORSTATE_DEFUSING_BOMB, TUTORSTATE_GUARDING_HOSTAGE, TUTORSTATE_MOVING_TO_INTERCEPT_ENEMY, TUTORSTATE_LOOKING_FOR_HOSTAGE_ESCORT, TUTORSTATE_ATTACKING_HOSTAGE_ESCORT, TUTORSTATE_ESCORTING_BOMB_CARRIER, TUTORSTATE_MOVING_TO_BOMB_SITE, TUTORSTATE_PLANTING_BOMB, TUTORSTATE_GUARDING_BOMB, TUTORSTATE_LOOKING_FOR_LOOSE_BOMB, TUTORSTATE_RUNNING_AWAY_FROM_TICKING_BOMB, TUTORSTATE_BUYTIME, TUTORSTATE_WAITING_FOR_START, }; /* <22bf75> ../cstrike/dlls/tutor_cs_states.cpp:53 */ class CCSTutorStateSystem: public CBaseTutorStateSystem { public: CCSTutorStateSystem(); virtual ~CCSTutorStateSystem(); virtual bool UpdateState(GameEventType event, CBaseEntity *entity, CBaseEntity *other); virtual char *GetCurrentStateString(); #ifdef HOOK_GAMEDLL bool UpdateState_(GameEventType event, CBaseEntity *entity, CBaseEntity *other); char *GetCurrentStateString_(); CBaseTutorState *ConstructNewState_(int stateType); #endif // HOOK_GAMEDLL protected: virtual CBaseTutorState *ConstructNewState(int stateType); }; /* <22bfcb> ../cstrike/dlls/tutor_cs_states.cpp:141 */ class CCSTutorUndefinedState: public CBaseTutorState { public: CCSTutorUndefinedState(); virtual ~CCSTutorUndefinedState(); virtual int CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other); virtual char *GetStateString(); #ifdef HOOK_GAMEDLL int CheckForStateTransition_(GameEventType event, CBaseEntity *entity, CBaseEntity *other); char *GetStateString_(); #endif // HOOK_GAMEDLL protected: int HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other); }; /* <22c03e> ../cstrike/dlls/tutor_cs_states.cpp:198 */ class CCSTutorWaitingForStartState: public CBaseTutorState { public: CCSTutorWaitingForStartState(); virtual ~CCSTutorWaitingForStartState(); virtual int CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other); virtual char *GetStateString(); #ifdef HOOK_GAMEDLL int CheckForStateTransition_(GameEventType event, CBaseEntity *entity, CBaseEntity *other); char *GetStateString_(); #endif // HOOK_GAMEDLL protected: int HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other); int HandleBuyTimeStart(CBaseEntity *entity, CBaseEntity *other); }; /* <22c0e2> ../cstrike/dlls/tutor_cs_states.cpp:266 */ class CCSTutorBuyMenuState: public CBaseTutorState { public: CCSTutorBuyMenuState(); virtual ~CCSTutorBuyMenuState(); virtual int CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other); virtual char *GetStateString(); #ifdef HOOK_GAMEDLL int CheckForStateTransition_(GameEventType event, CBaseEntity *entity, CBaseEntity *other); char *GetStateString_(); #endif // HOOK_GAMEDLL protected: int HandleRoundStart(CBaseEntity *entity, CBaseEntity *other); }; #endif // TUTOR_CS_STATES_H