#include "precompiled.h" //! Holds engine functionality callbacks enginefuncs_t g_engfuncs; globalvars_t *gpGlobals; // Receive engine function table from engine. // This appears to be the _first_ DLL routine called by the engine, so we // do some setup operations here. /* ../cstrike/dlls/h_export.cpp:58 */ C_DLLEXPORT void WINAPI GiveFnptrsToDll(enginefuncs_t *pEnginefuncsTable, globalvars_t *pGlobals) { Q_memcpy(&g_engfuncs, pEnginefuncsTable, sizeof(enginefuncs_t)); gpGlobals = pGlobals; #if defined(HOOK_GAMEDLL) && !defined(REGAMEDLL_UNIT_TESTS) Regamedll_Game_Init(); #endif // HOOK_GAMEDLL }