/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once class CUtlSymbolTable; typedef unsigned short UtlSymId_t; #define UTL_INVAL_SYMBOL ((UtlSymId_t)~0) struct LessCtx_t { char const *m_pUserString; CUtlSymbolTable *m_pTable; LessCtx_t() : m_pUserString(0), m_pTable(0) {} }; class CUtlSymbol { public: // Constructor, Destructor CUtlSymbol() : m_Id(UTL_INVAL_SYMBOL) {} CUtlSymbol(UtlSymId_t id) : m_Id(id) {} CUtlSymbol(const char* pStr); CUtlSymbol(CUtlSymbol const &sym) : m_Id(sym.m_Id) {} // operator= CUtlSymbol &operator=(CUtlSymbol const &src) { m_Id = src.m_Id; return (*this); } // operator== bool operator==(CUtlSymbol const &src) const { return m_Id == src.m_Id; } bool operator==(const char *pStr) const; // Is valid? bool IsValid() const { return m_Id != UTL_INVAL_SYMBOL; } operator UtlSymId_t/* const*/() const { return m_Id; } // Gets at the symbol const char *String() const; // Gets the string associated with the symbol protected: static void Initialize(); // Initializes the symbol table static CUtlSymbolTable *CurrTable(); // returns the current symbol table UtlSymId_t m_Id; static CUtlSymbolTable *s_pSymbolTable; }; class CUtlSymbolTable { public: // Constructor, Destructor CUtlSymbolTable(int growSize = 0,int initSize = 32,bool caseInsensitive = false); ~CUtlSymbolTable(); CUtlSymbol AddString(const char *pString); // Finds and/or creates a symbol based on the string CUtlSymbol Find(const char *pString) const; // Finds the symbol for pString const char *String(CUtlSymbol id) const; // Look up the string associated with a particular symbol void RemoveAll(); // Remove all symbols in the table public: static bool SymLess(const unsigned int &i1, const unsigned int &i2); static bool SymLessi(const unsigned int &i1, const unsigned int &i2); protected: CUtlRBTree m_Lookup; CUtlVector m_Strings; };