ReGameDLL_CS/regamedll/pm_shared/pm_materials.h
2019-09-23 04:09:58 +07:00

48 lines
2.0 KiB
C

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
const int MAX_TEXTURES = 1024; // max number of textures loaded
const int MAX_TEXTURENAME_LENGHT = 17; // only load first n chars of name
// Texture types
const char CHAR_TEX_CONCRETE = 'C'; // Cinder block
const char CHAR_TEX_METAL = 'M'; // Metal
const char CHAR_TEX_DIRT = 'D';
const char CHAR_TEX_VENT = 'V';
const char CHAR_TEX_GRATE = 'G';
const char CHAR_TEX_TILE = 'T'; // Ceiling tile
const char CHAR_TEX_SLOSH = 'S';
const char CHAR_TEX_WOOD = 'W';
const char CHAR_TEX_COMPUTER = 'P';
const char CHAR_TEX_GRASS = 'X';
const char CHAR_TEX_GLASS = 'Y';
const char CHAR_TEX_FLESH = 'F';
const char CHAR_TEX_SNOW = 'N';