ReGameDLL_CS/regamedll/dlls/debug.h
s1lentq 3d252fe527 Refactoring and cleanup.
Fixed some critical bugs and typos (carrer_task, tutor, zbot and other)
Added command line option `-bots` to run bots in CS 1.6
Removed the tests demo record/player from myself the project and also dependency of the steam library.
Fixed the progress bar when generating a nav file.
2016-02-23 05:23:45 +06:00

72 lines
2.3 KiB
C

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef DEBUG_H
#define DEBUG_H
#ifdef _WIN32
#pragma once
#endif
const int NUM_LEVELS = 6;
const int DebugBufferSize = 1024;
typedef enum
{
DEBUG_NONE = 0,
DEBUG_BOT = (1 << 0),
DEBUG_CAREER = (1 << 1),
DEBUG_TUTOR = (1 << 2),
DEBUG_STATS = (1 << 3),
DEBUG_HOSTAGE = (1 << 4),
DEBUG_ALL = 0xFFFFFFFF,
} DebugOutputType;
struct DebugOutputLevel
{
const char *name;
DebugOutputType value;
};
bool IsDeveloper();
void UTIL_DPrintf(DebugOutputType outputType, char *pszMsg, ...);
void UTIL_DPrintf(char *pszMsg, ...);
void PrintDebugFlags();
void SetDebugFlag(const char *flagStr, bool state);
void PrintDebugFlag(const char *flagStr);
void UTIL_SetDprintfFlags(const char *flagStr);
void UTIL_BotDPrintf(char *pszMsg, ...);
void UTIL_CareerDPrintf(char *pszMsg, ...);
void UTIL_TutorDPrintf(char *pszMsg, ...);
void UTIL_StatsDPrintf(char *pszMsg, ...);
void UTIL_HostageDPrintf(char *pszMsg, ...);
#endif // DEBUG_H