ReGameDLL_CS/regamedll/dlls/training_gamerules.cpp
s1lentq 0fc3351cb8 Cleanup.
Reversed functions: CBasePlayer::PickPrimaryCareerTaskWeapon, CBasePlayer::PickSecondaryCareerTaskWeapon.
Added comments to some parts of the code.
Fixed some bugs in CZ:Career.
2015-11-06 20:58:48 +06:00

679 lines
16 KiB
C++

#include "precompiled.h"
/*
* Globals initialization
*/
#ifndef HOOK_GAMEDLL
TYPEDESCRIPTION CFuncWeaponCheck::m_SaveData[] =
{
DEFINE_FIELD(CFuncWeaponCheck, sTriggerWithItems, FIELD_STRING),
DEFINE_FIELD(CFuncWeaponCheck, sTriggerNoItems, FIELD_STRING),
DEFINE_FIELD(CFuncWeaponCheck, iItemCount, FIELD_INTEGER),
DEFINE_ARRAY(CFuncWeaponCheck, sMaster, FIELD_STRING, MAX_ITEM_COUNTS),
DEFINE_FIELD(CFuncWeaponCheck, sItemName, FIELD_STRING),
DEFINE_FIELD(CFuncWeaponCheck, iAnyWeapon, FIELD_INTEGER),
};
TYPEDESCRIPTION CBaseGrenCatch::m_SaveData[] =
{
DEFINE_FIELD(CBaseGrenCatch, m_NeedGrenadeType, FIELD_INTEGER),
DEFINE_FIELD(CBaseGrenCatch, m_fSmokeTouching, FIELD_BOOLEAN),
DEFINE_FIELD(CBaseGrenCatch, m_fFlashTouched, FIELD_BOOLEAN),
DEFINE_FIELD(CBaseGrenCatch, sTriggerOnGrenade, FIELD_STRING),
DEFINE_FIELD(CBaseGrenCatch, sDisableOnGrenade, FIELD_STRING),
};
#else
TYPEDESCRIPTION IMPLEMENT_ARRAY_CLASS(CFuncWeaponCheck, m_SaveData)[6];
TYPEDESCRIPTION IMPLEMENT_ARRAY_CLASS(CBaseGrenCatch, m_SaveData)[5];
#endif // HOOK_GAMEDLL
/* <18bcc4> ../cstrike/dlls/training_gamerules.cpp:23 */
CHalfLifeTraining::CHalfLifeTraining(void)
{
PRECACHE_MODEL("models/w_weaponbox.mdl");
}
/* <18ae1b> ../cstrike/dlls/training_gamerules.cpp:27 */
BOOL CHalfLifeTraining::__MAKE_VHOOK(IsDeathmatch)(void)
{
return FALSE;
}
/* <18ae41> ../cstrike/dlls/training_gamerules.cpp:28 */
void CHalfLifeTraining::__MAKE_VHOOK(InitHUD)(CBasePlayer *pl)
{
;
}
/* <18bcff> ../cstrike/dlls/training_gamerules.cpp:29 */
void CHalfLifeTraining::HostageDied(void)
{
CBasePlayer *pPlayer = reinterpret_cast<CBasePlayer *>(UTIL_PlayerByIndex(1));
if (pPlayer)
{
pPlayer->pev->radsuit_finished = gpGlobals->time + 3;
}
}
/* <18b005> ../cstrike/dlls/training_gamerules.cpp:34 */
edict_t *CHalfLifeTraining::__MAKE_VHOOK(GetPlayerSpawnSpot)(CBasePlayer *pPlayer)
{
CBaseEntity *pSpot = UTIL_FindEntityByClassname(NULL, "info_player_start");
if (FNullEnt(pSpot))
{
ALERT(at_error, "PutClientInServer: no info_player_start on level");
return INDEXENT(0);
}
pPlayer->pev->origin = pSpot->pev->origin + Vector(0, 0, 1);
pPlayer->pev->v_angle = g_vecZero;
pPlayer->pev->velocity = g_vecZero;
pPlayer->pev->angles = pSpot->pev->angles;
pPlayer->pev->punchangle = g_vecZero;
pPlayer->pev->fixangle = 1;
return pSpot->edict();
}
/* <18b4aa> ../cstrike/dlls/training_gamerules.cpp:52 */
void CHalfLifeTraining::__MAKE_VHOOK(PlayerThink)(CBasePlayer *pPlayer)
{
if (pPlayer->pev->radsuit_finished && gpGlobals->time > pPlayer->pev->radsuit_finished)
{
SERVER_COMMAND("reload\n");
}
if (!pPlayer->m_iAccount)
{
if (pPlayer->pev->scale)
{
pPlayer->m_iAccount = (int)pPlayer->pev->scale;
}
}
if (pPlayer->m_iTeam == UNASSIGNED)
{
pPlayer->SetProgressBarTime(0);
pPlayer->m_bHasDefuser = pPlayer->pev->ideal_yaw != 0;
}
m_iHostagesRescued = 0;
m_iRoundTimeSecs = (int)(gpGlobals->time + 1.0f);
m_bFreezePeriod = FALSE;
g_fGameOver = FALSE;
pPlayer->m_iTeam = CT;
pPlayer->m_bCanShoot = true;
pPlayer->m_fLastMovement = gpGlobals->time;
if (pPlayer->m_pActiveItem)
pPlayer->m_iHideHUD &= ~HIDEHUD_WEAPONS;
else
pPlayer->m_iHideHUD |= HIDEHUD_WEAPONS;
if (pPlayer->HasNamedPlayerItem("weapon_c4"))
{
if (pPlayer->m_rgAmmo[ pPlayer->GetAmmoIndex("C4") ] <= 0)
{
pPlayer->m_bHasC4 = false;
CBasePlayerWeapon *pWeapon = (CBasePlayerWeapon *)pPlayer->m_pActiveItem;
if (FClassnameIs(pWeapon->pev, "weapon_c4"))
{
pPlayer->pev->weapons &= ~(1 << pWeapon->m_iId);
pPlayer->RemovePlayerItem(pWeapon);
pWeapon->Drop();
}
}
else
pPlayer->m_bHasC4 = true;
}
if (!pPlayer->m_bVGUIMenus)
{
if (fVGUIMenus)
{
pPlayer->m_bVGUIMenus = fVGUIMenus;
}
}
CGrenade *pBomb = NULL;
while ((pBomb = (CGrenade *)UTIL_FindEntityByClassname(pBomb, "grenade")) != NULL)
{
if (pBomb->m_pentCurBombTarget != NULL)
pBomb->m_bStartDefuse = true;
}
if (pPlayer->m_signals.GetState() & SIGNAL_BUY)
{
if (!fInBuyArea)
{
FillAccountTime = 1;
if (!fVisitedBuyArea)
{
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pPlayer->pev);
WRITE_BYTE(STATUSICON_FLASH);
WRITE_STRING("buyzone");
WRITE_BYTE(0);
WRITE_BYTE(160);
WRITE_BYTE(0);
MESSAGE_END();
}
}
fInBuyArea = TRUE;
if (pPlayer->m_iAccount < 16000 && FillAccountTime == 0.0f)
FillAccountTime = gpGlobals->time + 5;
if (FillAccountTime != 0.0f && gpGlobals->time > FillAccountTime)
{
if (!fVisitedBuyArea)
{
MESSAGE_BEGIN(MSG_ONE, gmsgBlinkAcct, NULL, pPlayer->pev);
WRITE_BYTE(3);
MESSAGE_END();
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pPlayer->pev);
WRITE_BYTE(STATUSICON_SHOW);
WRITE_STRING("buyzone");
WRITE_BYTE(0);
WRITE_BYTE(160);
WRITE_BYTE(0);
MESSAGE_END();
fVisitedBuyArea = TRUE;
}
pPlayer->AddAccount(16000 - pPlayer->m_iAccount);
FillAccountTime = 0;
}
}
else if (fInBuyArea && fVisitedBuyArea)
{
fInBuyArea = FALSE;
}
pPlayer->pev->scale = pPlayer->m_iAccount;
pPlayer->pev->ideal_yaw = pPlayer->m_bHasDefuser;
TheBots->OnEvent(EVENT_PLAYER_CHANGED_TEAM, pPlayer);
}
/* <18b79c> ../cstrike/dlls/training_gamerules.cpp:151 */
void CHalfLifeTraining::__MAKE_VHOOK(PlayerSpawn)(CBasePlayer *pPlayer)
{
if (pPlayer->m_bNotKilled)
return;
fInBuyArea = TRUE;
fVisitedBuyArea = FALSE;
FillAccountTime = 0;
pPlayer->m_iJoiningState = JOINED;
pPlayer->m_iTeam = CT;
pPlayer->m_bNotKilled = true;
pPlayer->pev->body = 0;
pPlayer->m_iModelName = MODEL_URBAN;
fVGUIMenus = pPlayer->m_bVGUIMenus;
SET_MODEL(ENT(pPlayer->pev), "models/player.mdl");
CBaseEntity *pWeaponEntity = NULL;
while ((pWeaponEntity = UTIL_FindEntityByClassname(pWeaponEntity, "game_player_equip")) != NULL)
{
pWeaponEntity->Touch(pPlayer);
}
pPlayer->SetPlayerModel(false);
pPlayer->Spawn();
pPlayer->m_iHideHUD |= (HIDEHUD_WEAPONS | HIDEHUD_HEALTH | HIDEHUD_TIMER | HIDEHUD_MONEY);
}
/* <18ae74> ../cstrike/dlls/training_gamerules.cpp:182 */
int CHalfLifeTraining::__MAKE_VHOOK(ItemShouldRespawn)(CItem *pItem)
{
return GR_ITEM_RESPAWN_NO;
}
/* <18aea8> ../cstrike/dlls/training_gamerules.cpp:186 */
BOOL CHalfLifeTraining::__MAKE_VHOOK(FPlayerCanRespawn)(CBasePlayer *pPlayer)
{
return TRUE;
}
/* <18bd40> ../cstrike/dlls/training_gamerules.cpp:190 */
bool CHalfLifeTraining::PlayerCanBuy(CBasePlayer *pPlayer)
{
return (pPlayer->m_signals.GetState() & SIGNAL_BUY) != 0;
}
/* <18afa5> ../cstrike/dlls/training_gamerules.cpp:195 */
void CHalfLifeTraining::__MAKE_VHOOK(PlayerKilled)(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor)
{
SET_VIEW(pVictim->edict(), pVictim->edict());
FireTargets("game_playerdie", pVictim, pVictim, USE_TOGGLE, 0);
}
/* <18b0fb> ../cstrike/dlls/training_gamerules.cpp:202 */
void CHalfLifeTraining::__MAKE_VHOOK(CheckWinConditions)(void)
{
CBaseEntity *pHostage = NULL;
if (m_bBombDefused)
{
CGrenade *pBomb = NULL;
while ((pBomb = (CGrenade *)UTIL_FindEntityByClassname(pBomb, "grenade")) != NULL)
{
if (!pBomb->m_bIsC4 || !pBomb->m_bJustBlew)
continue;
pBomb->m_bJustBlew = false;
m_bBombDefused = false;
FireTargets(STRING(pBomb->pev->target), CBaseEntity::Instance(pBomb->pev->owner), CBaseEntity::Instance(pBomb->pev->owner), USE_TOGGLE, 0);
break;
}
}
else if (m_bTargetBombed)
{
CGrenade *pBomb = NULL;
while ((pBomb = (CGrenade *)UTIL_FindEntityByClassname(pBomb, "grenade")) != NULL)
{
if (!pBomb->m_bIsC4 || !pBomb->m_bJustBlew)
continue;
if (FStringNull(pBomb->pev->noise1))
continue;
pBomb->m_bJustBlew = false;
m_bTargetBombed = false;
FireTargets(STRING(pBomb->pev->noise1), CBaseEntity::Instance(pBomb->pev->owner), CBaseEntity::Instance(pBomb->pev->owner), USE_TOGGLE, 0);
break;
}
}
pHostage = CBaseEntity::Instance(FIND_ENTITY_BY_CLASSNAME(NULL, "hostage_entity"));
while (pHostage != NULL)
{
if (pHostage->pev->deadflag != DEAD_RESPAWNABLE || !FStringNull(pHostage->pev->noise1))
continue;
UTIL_SetSize(pHostage->pev, Vector(-16, -16, 0), Vector(16, 16, 72));
CBaseEntity *pRescueArea;
CBaseEntity *pFirstRescueArea;
pFirstRescueArea = CBaseEntity::Instance(FIND_ENTITY_BY_CLASSNAME(NULL, "func_hostage_rescue"));
pRescueArea = pFirstRescueArea;
if (pFirstRescueArea != NULL)
{
while (pRescueArea != pFirstRescueArea)
{
if (!pRescueArea->Intersects(pHostage))
break;
pRescueArea = UTIL_FindEntityByClassname(pRescueArea, "func_hostage_rescue");
if (!pRescueArea)
break;
}
if (pRescueArea != NULL)
{
pHostage->pev->noise1 = 1;
FireTargets(STRING(pRescueArea->pev->target), NULL, NULL, USE_TOGGLE, 0);
}
}
pHostage = UTIL_FindEntityByClassname(pHostage, "hostage_entity");
}
}
/* <18b74f> ../cstrike/dlls/training_gamerules.cpp:280 */
IMPLEMENT_SAVERESTORE(CBaseGrenCatch, CBaseEntity);
/* <18bd74> ../cstrike/dlls/training_gamerules.cpp:282 */
LINK_ENTITY_TO_CLASS(func_grencatch, CBaseGrenCatch);
/* <18af02> ../cstrike/dlls/training_gamerules.cpp:284 */
void CBaseGrenCatch::__MAKE_VHOOK(Spawn)(void)
{
pev->solid = SOLID_TRIGGER;
pev->flags |= FL_WORLDBRUSH;
pev->effects |= EF_NODRAW;
SET_MODEL(ENT(pev), STRING(pev->model));
pev->nextthink = gpGlobals->time + 0.1f;
}
/* <18af50> ../cstrike/dlls/training_gamerules.cpp:293 */
void CBaseGrenCatch::__MAKE_VHOOK(Touch)(CBaseEntity *pOther)
{
if (!pOther)
{
return;
}
if (Q_strstr(STRING(pev->model), "flash") != NULL)
{
m_fFlashTouched = true;
}
}
/* <18b835> ../cstrike/dlls/training_gamerules.cpp:300 */
void CBaseGrenCatch::__MAKE_VHOOK(Think)(void)
{
CGrenade *pGrenade;
bool m_fSmokeTouchingLastFrame;
CBaseEntity *pTrigger;
Vector vMax, vMin;
m_fSmokeTouchingLastFrame = m_fSmokeTouching;
m_fSmokeTouching = false;
pGrenade = NULL;
while (pGrenade = (CGrenade *)UTIL_FindEntityByClassname(pGrenade, "grenade"))
{
vMin = pGrenade->pev->mins;
vMax = pGrenade->pev->maxs;
UTIL_SetSize(pGrenade->pev, Vector(-8, -8, 0), Vector(8, 8, 0));
if (pGrenade->Intersects(this) && Q_strstr(STRING(pGrenade->pev->model), "smoke") != NULL)
{
if (pGrenade->pev->velocity.Length() == 0)
m_fSmokeTouching = true;
}
pGrenade->pev->mins = vMin;
pGrenade->pev->maxs = vMax;
}
if ((m_NeedGrenadeType == GRENADETYPE_SMOKE && m_fSmokeTouching && !m_fSmokeTouchingLastFrame)
|| (m_NeedGrenadeType == GRENADETYPE_FLASH && m_fFlashTouched))
{
FireTargets(STRING(sTriggerOnGrenade), this, this, USE_TOGGLE, 0);
if (m_NeedGrenadeType == GRENADETYPE_SMOKE)
{
pTrigger = NULL;
while ((pTrigger = UTIL_FindEntityByTargetname(pTrigger, STRING(sDisableOnGrenade))) != NULL)
{
// save solid
pTrigger->pev->team = pTrigger->pev->solid;
pTrigger->pev->solid = SOLID_NOT;
}
}
else if (m_NeedGrenadeType == GRENADETYPE_FLASH)
pev->flags |= FL_KILLME;
}
if (m_fSmokeTouchingLastFrame && !m_fSmokeTouching)
{
pTrigger = NULL;
while (pTrigger = UTIL_FindEntityByTargetname(pTrigger, STRING(sDisableOnGrenade)))
{
// restore solid
pTrigger->pev->solid = pTrigger->pev->team;
pTrigger->pev->team = 0;
UTIL_SetOrigin(pTrigger->pev, pTrigger->pev->origin);
}
}
pev->nextthink = gpGlobals->time + 0.1f;
}
/* <18ba09> ../cstrike/dlls/training_gamerules.cpp:358 */
void CBaseGrenCatch::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "triggerongrenade"))
{
sTriggerOnGrenade = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "disableongrenade"))
{
sDisableOnGrenade = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "grenadetype"))
{
if (FStrEq(pkvd->szValue, "smoke"))
{
m_NeedGrenadeType = GRENADETYPE_SMOKE;
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szValue, "flash"))
{
m_NeedGrenadeType = GRENADETYPE_FLASH;
pkvd->fHandled = TRUE;
}
}
else
CBaseEntity::KeyValue(pkvd);
}
/* <18af29> ../cstrike/dlls/training_gamerules.cpp:400 */
void CFuncWeaponCheck::__MAKE_VHOOK(Spawn)(void)
{
pev->dmgtime = 0;
pev->solid = SOLID_TRIGGER;
pev->flags |= FL_WORLDBRUSH;
pev->solid |= EF_NODRAW;
SET_MODEL(ENT(pev), STRING(pev->model));
}
/* <18b702> ../cstrike/dlls/training_gamerules.cpp:420 */
IMPLEMENT_SAVERESTORE(CFuncWeaponCheck, CBaseEntity);
/* <18be46> ../cstrike/dlls/training_gamerules.cpp:422 */
LINK_ENTITY_TO_CLASS(func_weaponcheck, CFuncWeaponCheck);
/* <18b5f6> ../cstrike/dlls/training_gamerules.cpp:424 */
void CFuncWeaponCheck::__MAKE_VHOOK(Touch)(CBaseEntity *pOther)
{
if (!UTIL_IsMasterTriggered(sMaster, pOther))
return;
if (!pOther)
return;
if (!pOther->IsPlayer())
return;
CBasePlayer *pPlayer = (CBasePlayer *)pOther;
for (int i = 1; i <= iItemCount; i++)
{
if (iAnyWeapon)
{
if (pPlayer->HasNamedPlayerItem(STRING(sItemName[i])))
{
break;
}
}
else
{
if (!pPlayer->HasNamedPlayerItem(STRING(sItemName[i])))
{
if (pev->dmgtime < gpGlobals->time)
{
if (pev->speed > -1.0f)
{
FireTargets(STRING(sTriggerNoItems), pOther, pOther, USE_TOGGLE, 0);
pev->dmgtime = pev->speed + gpGlobals->time;
if (!pev->speed)
pev->speed = -1;
}
}
return;
}
}
}
FireTargets(STRING(sTriggerWithItems), pOther, pOther, USE_TOGGLE, 0);
SUB_Remove();
}
/* <18bb28> ../cstrike/dlls/training_gamerules.cpp:462 */
void CFuncWeaponCheck::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "trigger_items"))
{
sTriggerWithItems = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "trigger_noitems"))
{
sTriggerNoItems = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "trigger_noitems_delay"))
{
pev->speed = Q_atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (Q_strstr(pkvd->szKeyName, "item") != NULL)
{
if (iItemCount < MAX_ITEM_COUNTS)
{
sItemName[ iItemCount++ ] = ALLOC_STRING(pkvd->szValue);
}
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "master"))
{
sMaster = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "any_weapon"))
{
iAnyWeapon = Q_atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
CBaseEntity::KeyValue(pkvd);
}
#ifdef HOOK_GAMEDLL
void CBaseGrenCatch::Spawn(void)
{
Spawn_();
}
void CBaseGrenCatch::KeyValue(KeyValueData *pkvd)
{
KeyValue_(pkvd);
}
int CBaseGrenCatch::Save(CSave &save)
{
return Save_(save);
}
int CBaseGrenCatch::Restore(CRestore &restore)
{
return Restore_(restore);
}
void CBaseGrenCatch::Think(void)
{
Think_();
}
void CBaseGrenCatch::Touch(CBaseEntity *pOther)
{
Touch_(pOther);
}
void CFuncWeaponCheck::Spawn(void)
{
Spawn_();
}
void CFuncWeaponCheck::KeyValue(KeyValueData *pkvd)
{
KeyValue_(pkvd);
}
int CFuncWeaponCheck::Save(CSave &save)
{
return Save_(save);
}
int CFuncWeaponCheck::Restore(CRestore &restore)
{
return Restore_(restore);
}
void CFuncWeaponCheck::Touch(CBaseEntity *pOther)
{
Touch_(pOther);
}
BOOL CHalfLifeTraining::IsDeathmatch(void)
{
return IsDeathmatch_();
}
void CHalfLifeTraining::InitHUD(CBasePlayer *pl)
{
InitHUD_(pl);
}
void CHalfLifeTraining::PlayerSpawn(CBasePlayer *pPlayer)
{
PlayerSpawn_(pPlayer);
}
void CHalfLifeTraining::PlayerThink(CBasePlayer *pPlayer)
{
PlayerThink_(pPlayer);
}
BOOL CHalfLifeTraining::FPlayerCanRespawn(CBasePlayer *pPlayer)
{
return FPlayerCanRespawn_(pPlayer);
}
edict_t *CHalfLifeTraining::GetPlayerSpawnSpot(CBasePlayer *pPlayer)
{
return GetPlayerSpawnSpot_(pPlayer);
}
void CHalfLifeTraining::PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor)
{
PlayerKilled_(pVictim, pKiller, pInflictor);
}
int CHalfLifeTraining::ItemShouldRespawn(CItem *pItem)
{
return ItemShouldRespawn_(pItem);
}
void CHalfLifeTraining::CheckWinConditions(void)
{
CheckWinConditions_();
}
#endif // HOOK_GAMEDLL