ReGameDLL_CS/regamedll/common/qlimits.h

40 lines
1002 B
C

//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ==========
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef QLIMITS_H
#define QLIMITS_H
#if defined( _WIN32 )
#pragma once
#endif
// DATA STRUCTURE INFO
#define MAX_NUM_ARGVS 50
// SYSTEM INFO
#define MAX_QPATH 64 // max length of a game pathname
#define MAX_OSPATH 260 // max length of a filesystem pathname
#define ON_EPSILON 0.1 // point on plane side epsilon
#define MAX_LIGHTSTYLE_INDEX_BITS 6
#define MAX_LIGHTSTYLES (1<<MAX_LIGHTSTYLE_INDEX_BITS)
// Resource counts;
#define MAX_MODEL_INDEX_BITS 9 // sent as a short
#define MAX_MODELS (1<<MAX_MODEL_INDEX_BITS)
#define MAX_SOUND_INDEX_BITS 9
#define MAX_SOUNDS (1<<MAX_SOUND_INDEX_BITS)
#define MAX_GENERIC_INDEX_BITS 9
#define MAX_GENERIC (1<<MAX_GENERIC_INDEX_BITS)
#define MAX_DECAL_INDEX_BITS 9
#define MAX_BASE_DECALS (1<<MAX_DECAL_INDEX_BITS)
#endif // QLIMITS_H