ReGameDLL_CS/regamedll/game_shared/counter.h
2017-11-23 00:43:30 +07:00

189 lines
4.0 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
#include <io.h>
#include <direct.h>
#else
#include <sys/stat.h>
#include <sys/types.h>
#include <fcntl.h>
#include <unistd.h>
#ifdef OSX
#include <limits.h>
#else
#include <linux/limits.h>
#endif
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdarg.h>
#include <stdlib.h>
#include <math.h>
class CCounter
{
public:
CCounter();
bool Init();
double GetCurTime();
private:
int m_iLowShift;
double m_flPerfCounterFreq;
double m_flCurrentTime;
double m_flLastCurrentTime;
};
inline CCounter::CCounter() :
m_iLowShift(0),
m_flPerfCounterFreq(0),
m_flCurrentTime(0),
m_flLastCurrentTime(0)
{
Init();
}
inline bool CCounter::Init()
{
#ifdef _WIN32
LARGE_INTEGER performanceFreq;
if (!QueryPerformanceFrequency(&performanceFreq))
return false;
// get 32 out of the 64 time bits such that we have around
// 1 microsecond resolution
unsigned int lowpart, highpart;
lowpart = (unsigned int)performanceFreq.LowPart;
highpart = (unsigned int)performanceFreq.HighPart;
m_iLowShift = 0;
while (highpart || (lowpart > 2000000.0))
{
m_iLowShift++;
lowpart >>= 1;
lowpart |= (highpart & 1) << 31;
highpart >>= 1;
}
m_flPerfCounterFreq = 1.0 / (double)lowpart;
#endif // _WIN32
return true;
}
inline double CCounter::GetCurTime()
{
#ifdef _WIN32
static int sametimecount;
static unsigned int oldtime;
static int first = 1;
LARGE_INTEGER PerformanceCount;
unsigned int temp, t2;
double time;
QueryPerformanceCounter(&PerformanceCount);
if (m_iLowShift == 0)
{
temp = (unsigned int)PerformanceCount.LowPart;
}
else
{
temp = ((unsigned int)PerformanceCount.LowPart >> m_iLowShift) |
((unsigned int)PerformanceCount.HighPart << (32 - m_iLowShift));
}
if (first)
{
oldtime = temp;
first = 0;
}
else
{
// check for turnover or backward time
if ((temp <= oldtime) && ((oldtime - temp) < 0x10000000))
{
// so we can't get stuck
oldtime = temp;
}
else
{
t2 = temp - oldtime;
time = (double)t2 * m_flPerfCounterFreq;
oldtime = temp;
m_flCurrentTime += time;
if (m_flCurrentTime == m_flLastCurrentTime)
{
if (++sametimecount > 100000)
{
m_flCurrentTime += 1.0;
sametimecount = 0;
}
}
else
{
sametimecount = 0;
}
m_flLastCurrentTime = m_flCurrentTime;
}
}
return m_flCurrentTime;
#else // _WIN32
struct timeval tp;
static int secbase = 0;
gettimeofday(&tp, nullptr);
if (!secbase)
{
secbase = tp.tv_sec;
return (tp.tv_usec / 1000000.0);
}
return ((tp.tv_sec - secbase) + tp.tv_usec / 1000000.0);
#endif // _WIN32
}