ReGameDLL_CS/regamedll/dlls/saverestore.h
2019-09-23 04:09:58 +07:00

189 lines
5.9 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#define IMPLEMENT_SAVERESTORE(derivedClass, baseClass)\
int derivedClass::Save(CSave &save)\
{\
if (!baseClass::Save(save))\
return 0;\
return save.WriteFields(#derivedClass, this, m_SaveData, ARRAYSIZE(m_SaveData));\
}\
int derivedClass::Restore(CRestore &restore)\
{\
if (!baseClass::Restore(restore))\
return 0;\
return restore.ReadFields(#derivedClass, this, m_SaveData, ARRAYSIZE(m_SaveData));\
}
enum GLOBALESTATE
{
GLOBAL_OFF,
GLOBAL_ON,
GLOBAL_DEAD
};
typedef struct globalentity_s
{
char name[64];
char levelName[MAX_MAPNAME_LENGHT];
GLOBALESTATE state;
struct globalentity_s *pNext;
} globalentity_t;
struct HEADER
{
unsigned short size;
unsigned short token;
char *pData;
};
const int MAX_ENTITY_ARRAY = 64;
class CBaseEntity;
class CSaveRestoreBuffer
{
public:
CSaveRestoreBuffer();
CSaveRestoreBuffer(SAVERESTOREDATA *pdata);
~CSaveRestoreBuffer();
int EntityIndex(entvars_t *pevLookup);
int EntityIndex(edict_t *pentLookup);
int EntityIndex(EOFFSET eoLookup);
int EntityIndex(CBaseEntity *pEntity);
int EntityFlags(int entityIndex, int flags);
int EntityFlagsSet(int entityIndex, int flags);
edict_t *EntityFromIndex(int entityIndex);
unsigned short TokenHash(const char *pszToken);
protected:
static const int m_Sizes[];
SAVERESTOREDATA *m_pData;
void BufferRewind(int size);
unsigned int HashString(const char *pszToken);
};
class CSave: public CSaveRestoreBuffer
{
public:
CSave(SAVERESTOREDATA *pdata) : CSaveRestoreBuffer(pdata) {};
void WriteShort(const char *pname, const short *value, int count);
void WriteInt(const char *pname, const int *value, int count);
void WriteFloat(const char *pname, const float *value, int count);
void WriteTime(const char *pname, const float *value, int count);
void WriteData(const char *pname, int size, const char *pdata);
void WriteString(const char *pname, const char *pstring);
void WriteString(const char *pname, const int *stringId, int count);
void WriteVector(const char *pname, const Vector &value);
void WriteVector(const char *pname, const float *value, int count);
void WritePositionVector(const char *pname, const Vector &value);
void WritePositionVector(const char *pname, const float *value, int count);
void WriteFunction(const char *pname, void **data, int count);
int WriteEntVars(const char *pname, entvars_t *pev);
int WriteFields(const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount);
private:
int DataEmpty(const char *pdata, int size);
void BufferField(const char *pname, int size, const char *pdata);
void BufferString(char *pdata, int len);
void BufferData(const char *pdata, int size);
void BufferHeader(const char *pname, int size);
};
class CRestore: public CSaveRestoreBuffer
{
public:
CRestore(SAVERESTOREDATA *pdata) : CSaveRestoreBuffer(pdata)
{
m_global = FALSE;
m_precache = TRUE;
}
int ReadEntVars(const char *pname, entvars_t *pev);
int ReadFields(const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount);
int ReadField(void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount, int startField, int size, char *pName, void *pData);
int ReadInt();
short ReadShort();
int ReadNamedInt(const char *pName);
char *ReadNamedString(const char *pName);
bool Empty() const { return (!m_pData || ((m_pData->pCurrentData - m_pData->pBaseData) >= m_pData->bufferSize)); }
void SetGlobalMode(BOOL global) { m_global = global; }
void PrecacheMode(BOOL mode) { m_precache = mode; }
private:
char *BufferPointer();
void BufferReadBytes(char *pOutput, int size);
void BufferSkipBytes(int bytes);
int BufferSkipZString();
int BufferCheckZString(const char *string);
void BufferReadHeader(HEADER *pheader);
private:
BOOL m_global;
BOOL m_precache;
};
class CGlobalState
{
public:
CGlobalState();
void Reset();
void ClearStates();
void EntityAdd(string_t globalname, string_t mapName, GLOBALESTATE state);
void EntitySetState(string_t globalname, GLOBALESTATE state);
void EntityUpdate(string_t globalname, string_t mapname);
const globalentity_t *EntityFromTable(string_t globalname);
GLOBALESTATE EntityGetState(string_t globalname);
BOOL EntityInTable(string_t globalname) { return Find(globalname) ? TRUE : FALSE; }
int Save(CSave &save);
int Restore(CRestore &restore);
void DumpGlobals();
static TYPEDESCRIPTION m_SaveData[];
static TYPEDESCRIPTION m_GlobalEntitySaveData[];
private:
globalentity_t *Find(string_t globalname);
globalentity_t *m_pList;
int m_listCount;
};
void SaveGlobalState(SAVERESTOREDATA *pSaveData);
void RestoreGlobalState(SAVERESTOREDATA *pSaveData);
void ResetGlobalState();
extern CGlobalState gGlobalState;