ReGameDLL_CS/regamedll/dlls/client.cpp
s1lentq 2f82bb17ae Reversed some function from player.cpp
Better implemented static members by all objects of the class
MSVC: Added loading of custom configurations for the test demo with the launch --regamedll-cfg-init filename.cfg (NOTE: The config should be in the "tests" folder)
Gradle script: Added stuff for each the test demo and their auto-unpacking the root folder HLDS
2015-07-05 17:19:59 +06:00

2217 lines
70 KiB
C++

#include "precompiled.h"
#include "entity_state.h"
/*
* Globals initialization
*/
#ifndef HOOK_GAMEDLL
//float g_flTimeLimit = 0;
//float g_flResetTime = 0;
//bool g_bClientPrintEnable = true;
char *sPlayerModelFiles[] =
{
"models/player.mdl",
"models/player/leet/leet.mdl",
"models/player/gign/gign.mdl",
"models/player/vip/vip.mdl",
"models/player/gsg9/gsg9.mdl",
"models/player/guerilla/guerilla.mdl",
"models/player/arctic/arctic.mdl",
"models/player/sas/sas.mdl",
"models/player/terror/terror.mdl",
"models/player/urban/urban.mdl",
"models/player/spetsnaz/spetsnaz.mdl", // CZ
"models/player/militia/militia.mdl" // CZ
};
bool g_skipCareerInitialSpawn;
static entity_field_alias_t entity_field_alias[] =
{
{ "origin[0]", 0 },
{ "origin[1]", 0 },
{ "origin[2]", 0 },
{ "angles[0]", 0 },
{ "angles[1]", 0 },
{ "angles[2]", 0 },
};
static entity_field_alias_t player_field_alias[] =
{
{ "origin[0]", 0 },
{ "origin[1]", 0 },
{ "origin[2]", 0 },
}
static entity_field_alias_t custom_entity_field_alias[] =
{
{ "origin[0]", 0 },
{ "origin[1]", 0 },
{ "origin[2]", 0 },
{ "angles[0]", 0 },
{ "angles[1]", 0 },
{ "angles[2]", 0 },
{ "skin", 0 },
{ "sequence", 0 },
{ "animtime", 0 },
}
#else
//float g_flTimeLimit;
//float g_flResetTime;
//bool g_bClientPrintEnable;
char *sPlayerModelFiles[12];
bool g_skipCareerInitialSpawn;
entity_field_alias_t entity_field_alias[6];
entity_field_alias_t player_field_alias[3];
entity_field_alias_t custom_entity_field_alias[9];
#endif // HOOK_GAMEDLL
PLAYERPVSSTATUS g_PVSStatus[32];
unsigned short m_usResetDecals;
unsigned short g_iShadowSprite;
/* <47b45> ../cstrike/dlls/client.cpp:76 */
NOBODY int CMD_ARGC_(void)
{
// {
// int i; // 80
// }
}
/* <47b84> ../cstrike/dlls/client.cpp:90 */
NOBODY const char *CMD_ARGV_(int i)
{
}
/* <47eac> ../cstrike/dlls/client.cpp:180 */
NOBODY void set_suicide_frame(entvars_t *pev)
{
// FStrEq(const char *sz1,
// const char *sz2); // 182
}
/* <47a58> ../cstrike/dlls/client.cpp:192 */
NOBODY inline void TeamChangeUpdate(CBasePlayer *player, int team_id)
{
// {
// int t; // 194
// }
}
/* <4731f> ../cstrike/dlls/client.cpp:222 */
NOBODY inline void BlinkAccount(CBasePlayer *player, int numBlinks)
{
}
/* <47efd> ../cstrike/dlls/client.cpp:236 */
NOBODY BOOL ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *szRejectReason)
{
}
/* <47f5b> ../cstrike/dlls/client.cpp:255 */
NOBODY void ClientDisconnect(edict_t *pEntity)
{
// {
// class CBasePlayer *pPlayer; // 257
// class CSound *pSound; // 276
// Instance(edict_t *pent); // 257
// }
}
/* <4c477> ../cstrike/dlls/client.cpp:306 */
void respawn(entvars_t *pev, BOOL fCopyCorpse)
{
if (gpGlobals->coop || gpGlobals->deathmatch)
{
CHalfLifeMultiplay *mp = g_pGameRules;
if (mp->m_iTotalRoundsPlayed > 0)
mp->MarkSpawnSkipped();
CBasePlayer *pPlayer = GetClassPtr((CBasePlayer *)pev);
if (mp->IsCareer() && mp->ShouldSkipSpawn() && pPlayer->IsAlive())
g_skipCareerInitialSpawn = true;
pPlayer->Spawn();
g_skipCareerInitialSpawn = false;
}
else if (pev->deadflag > DEAD_NO)
SERVER_COMMAND("reload\n");
}
/* <48013> ../cstrike/dlls/client.cpp:347 */
NOBODY void ClientKill(edict_t *pEntity)
{
// {
// entvars_t *pev; // 349
// class CHalfLifeMultiplay *mp; // 350
// class CBasePlayer *pl; // 352
// Instance(entvars_t *pev); // 352
// IsObserver(CBasePlayer *const this); // 354
// }
}
/* <47a8a> ../cstrike/dlls/client.cpp:379 */
NOBODY void ShowMenu(CBasePlayer *pPlayer, int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, char *pszText)
{
}
/* <4735f> ../cstrike/dlls/client.cpp:390 */
NOBODY void ShowVGUIMenu(CBasePlayer *pPlayer, int MenuType, int BitMask, char *szOldMenu)
{
}
/* <4c3c5> ../cstrike/dlls/client.cpp:414 */
NOBODY int CountTeams(void)
{
// {
// int iNumCT; // 416
// int iNumTerrorist; // 416
// class CBaseEntity *pPlayer; // 421
// class CBasePlayer *player; // 422
// edict(CBaseEntity *const this); // 425
// FNullEnt(const edict_t *pent); // 425
// }
}
/* <4c2be> ../cstrike/dlls/client.cpp:443 */
NOBODY void ListPlayers(CBasePlayer *current)
{
// {
// class CBaseEntity *pPlayer; // 445
// class CBasePlayer *player; // 446
// char message; // 447
// char cNumber; // 448
// int iUserID; // 449
// edict(CBaseEntity *const this); // 454
// FNullEnt(const edict_t *pent); // 454
// edict(CBaseEntity *const this); // 460
// }
}
/* <4c200> ../cstrike/dlls/client.cpp:475 */
NOBODY int CountTeamPlayers(int iTeam)
{
// {
// class CBaseEntity *pPlayer; // 477
// int i; // 478
// }
}
/* <4c4ef> ../cstrike/dlls/client.cpp:494 */
NOBODY void ProcessKickVote(CBasePlayer *pVotingPlayer, CBasePlayer *pKickPlayer)
{
// {
// class CBaseEntity *pTempEntity; // 500
// class CBasePlayer *pTempPlayer; // 501
// int iValidVotes; // 502
// int iVoteID; // 503
// int iVotesNeeded; // 504
// float fKickPercent; // 505
// int iTeamCount; // 507
// CountTeamPlayers(int iTeam); // 507
// edict(CBaseEntity *const this); // 560
// FNullEnt(const edict_t *pent); // 560
// edict(CBaseEntity *const this); // 517
// FNullEnt(const edict_t *pent); // 517
// }
}
/* <48298> ../cstrike/dlls/client.cpp:580 */
NOBODY TeamName SelectDefaultTeam(void)
{
// {
// enum TeamName team; // 582
// class CHalfLifeMultiplay *mp; // 583
// }
}
/* <473a3> ../cstrike/dlls/client.cpp:638 */
NOBODY void CheckStartMoney(void)
{
// {
// int money; // 640
// }
}
/* <4c084> ../cstrike/dlls/client.cpp:661 */
NOBODY void ClientPutInServer(edict_t *pEntity)
{
// {
// class CBasePlayer *pPlayer; // 663
// class CBaseEntity *Target; // 664
// Vector CamAngles; // 665
// class CHalfLifeMultiplay *mp; // 666
// entvars_t *pev; // 668
// char sName; // 777
// CheckStartMoney(void); // 696
// {
// char *pApersand; // 781
// }
// operator-(const Vector *const this,
// const Vector &v); // 761
// Normalize(const Vector *const this); // 762
// }
}
/* <478f7> ../cstrike/dlls/client.cpp:792 */
NOBODY int Q_strlen_(const char *str)
{
// {
// int count; // 794
// }
}
/* <4bbff> ../cstrike/dlls/client.cpp:814 */
NOBODY void Host_Say(edict_t *pEntity, int teamonly)
{
// {
// class CBasePlayer *client; // 816
// int j; // 817
// char *p; // 818
// char text; // 819
// char szTemp; // 820
// const char *cpSay; // 821
// const char *cpSayTeam; // 822
// const char *pcmd; // 823
// bool bSenderDead; // 824
// entvars_t *pev; // 827
// class CBasePlayer *player; // 828
// const char *placeName; // 913
// char *pszFormat; // 933
// char *pszConsoleFormat; // 934
// bool consoleUsesPlaceName; // 935
// CMD_ARGV(int i); // 823
// CMD_ARGC(void); // 846
// CMD_ARGC(void); // 853
// Q_strlen(const char *str); // 910
// {
// Place playerPlace; // 916
// const BotPhraseList *placeList; // 917
// int i; // 918
// {
// const_iterator iter; // 921
// operator++(_List_const_iterator<BotPhrase*> *const this); // 921
// }
// }
// {
// char *pAmpersand; // 1026
// }
// edict(CBaseEntity *const this); // 1044
// FNullEnt(const edict_t *pent); // 1044
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 1085
// ENTINDEX(edict_t *pEdict); // 1086
// CMD_ARGC(void); // 865
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 1101
// ENTINDEX(edict_t *pEdict); // 1102
// {
// char *fullText; // 1115
// }
// {
// char *temp; // 1129
// char *szTeam; // 1130
// char *deadText; // 1131
// edict(CBaseEntity *const this); // 1156
// edict(CBaseEntity *const this); // 1156
// }
// }
}
/* <4865e> ../cstrike/dlls/client.cpp:1160 */
NOBODY inline void DropSecondary(CBasePlayer *pPlayer)
{
// {
// class CBasePlayerWeapon *pWeapon; // 1166
// }
}
/* <473db> ../cstrike/dlls/client.cpp:1182 */
NOBODY void DropPrimary(CBasePlayer *pPlayer)
{
}
/* <483a2> ../cstrike/dlls/client.cpp:1197 */
NOBODY bool CanBuyThis(CBasePlayer *pPlayer, int iWeapon)
{
// {
// class CHalfLifeMultiplay *mp; // 1199
// }
}
/* <48696> ../cstrike/dlls/client.cpp:1247 */
NOBODY void BuyPistol(CBasePlayer *pPlayer, int iSlot)
{
// {
// int iWeapon; // 1249
// int iWeaponPrice; // 1250
// const char *pszWeapon; // 1251
// BlinkAccount(CBasePlayer *player,
// int numBlinks); // 1320
// DropSecondary(CBasePlayer *pPlayer); // 1305
// }
}
/* <487b0> ../cstrike/dlls/client.cpp:1325 */
NOBODY void BuyShotgun(CBasePlayer *pPlayer, int iSlot)
{
// {
// int iWeapon; // 1327
// int iWeaponPrice; // 1328
// const char *pszWeapon; // 1329
// BlinkAccount(CBasePlayer *player,
// int numBlinks); // 1373
// DropPrimary(CBasePlayer *pPlayer); // 1359
// }
}
/* <488b5> ../cstrike/dlls/client.cpp:1378 */
NOBODY void BuySubMachineGun(CBasePlayer *pPlayer, int iSlot)
{
// {
// int iWeapon; // 1380
// int iWeaponPrice; // 1381
// const char *pszWeapon; // 1382
// BlinkAccount(CBasePlayer *player,
// int numBlinks); // 1445
// DropPrimary(CBasePlayer *pPlayer); // 1431
// }
}
/* <489bb> ../cstrike/dlls/client.cpp:1450 */
NOBODY void BuyWeaponByWeaponID(CBasePlayer *pPlayer, WeaponIdType weaponID)
{
// {
// const class WeaponInfoStruct *info; // 1463
// BlinkAccount(CBasePlayer *player,
// int numBlinks); // 1493
// DropPrimary(CBasePlayer *pPlayer); // 1474
// DropSecondary(CBasePlayer *pPlayer); // 1478
// }
}
/* <48adf> ../cstrike/dlls/client.cpp:1498 */
NOBODY void BuyRifle(CBasePlayer *pPlayer, int iSlot)
{
// {
// int iWeapon; // 1500
// int iWeaponPrice; // 1501
// bool bIsCT; // 1502
// const char *pszWeapon; // 1503
// BlinkAccount(CBasePlayer *player,
// int numBlinks); // 1624
// DropPrimary(CBasePlayer *pPlayer); // 1610
// }
}
/* <48bf5> ../cstrike/dlls/client.cpp:1629 */
NOBODY void BuyMachineGun(CBasePlayer *pPlayer, int iSlot)
{
// {
// int iWeapon; // 1631
// int iWeaponPrice; // 1632
// const char *pszWeapon; // 1633
// BlinkAccount(CBasePlayer *player,
// int numBlinks); // 1672
// DropPrimary(CBasePlayer *pPlayer); // 1658
// }
}
/* <473f8> ../cstrike/dlls/client.cpp:1677 */
NOBODY void BuyItem(CBasePlayer *pPlayer, int iSlot)
{
// {
// int iItem; // 1679
// int iItemPrice; // 1680
// const char *pszItem; // 1681
// {
// int fullArmor; // 1743
// int helmet; // 1744
// int price; // 1746
// int enoughMoney; // 1746
// }
// }
}
/* <48d40> ../cstrike/dlls/client.cpp:1998 */
NOBODY void HandleMenu_ChooseAppearance(CBasePlayer *player, int slot)
{
// {
// class CHalfLifeMultiplay *mp; // 2000
// class appearance; // 2007
// int numSkins; // 2009
// edict(CBaseEntity *const this); // 2183
// entindex(CBaseEntity *const this); // 2183
// }
}
/* <48e4b> ../cstrike/dlls/client.cpp:2214 */
NOBODY BOOL HandleMenu_ChooseTeam(CBasePlayer *player, int slot)
{
// {
// class CHalfLifeMultiplay *mp; // 2216
// enum TeamName team; // 2217
// edict_t *pentSpawnSpot; // 2218
// int oldTeam; // 2525
// char *szOldTeam; // 2540
// char *szNewTeam; // 2541
// edict(CBaseEntity *const this); // 2235
// edict(CBaseEntity *const this); // 2323
// edict(CBaseEntity *const this); // 2323
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 2331
// TeamChangeUpdate(CBasePlayer *player,
// int team_id); // 2349
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 2336
// edict(CBaseEntity *const this); // 2337
// ENTINDEX(edict_t *pEdict); // 2337
// VARS(edict_t *pent); // 2352
// Vector(Vector *const this,
// const Vector &v); // 2352
// VARS(edict_t *pent); // 2352
// Vector(Vector *const this,
// const Vector &v); // 2352
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 2355
// edict(CBaseEntity *const this); // 2356
// ENTINDEX(edict_t *pEdict); // 2356
// {
// bool madeRoom; // 2402
// }
// edict(CBaseEntity *const this); // 2378
// {
// cvar_t humans_join_team; // 2435
// int humanTeam; // 2436
// }
// {
// bool isCZero; // 2494
// }
// TeamChangeUpdate(CBasePlayer *player,
// int team_id); // 2531
// edict(CBaseEntity *const this); // 2548
// edict(CBaseEntity *const this); // 2548
// edict(CBaseEntity *const this); // 2371
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 2363
// CheckStartMoney(void); // 2466
// }
}
/* <474a0> ../cstrike/dlls/client.cpp:2553 */
NOBODY void Radio1(CBasePlayer *player, int slot)
{
}
/* <474ca> ../cstrike/dlls/client.cpp:2596 */
NOBODY void Radio2(CBasePlayer *player, int slot)
{
}
/* <474f4> ../cstrike/dlls/client.cpp:2639 */
NOBODY void Radio3(CBasePlayer *player, int slot)
{
}
/* <49402> ../cstrike/dlls/client.cpp:2698 */
NOBODY bool BuyGunAmmo(CBasePlayer &player, CBasePlayerItem &weapon, bool bBlinkMoney)
{
// {
// int nAmmo; // 2706
// int cost; // 2719
// const char *classname; // 2720
// iMaxAmmo1(CBasePlayerItem *const this); // 2713
// BlinkAccount(CBasePlayer *player,
// int numBlinks); // 2873
// }
}
/* <4751e> ../cstrike/dlls/client.cpp:2884 */
NOBODY bool BuyAmmo(CBasePlayer *player, int nSlot, bool bBlinkMoney)
{
// {
// class CBasePlayerItem *pItem; // 2901
// }
}
/* <4bb4a> ../cstrike/dlls/client.cpp:2933 */
NOBODY CBaseEntity *EntityFromUserID(int userID)
{
// {
// class CBaseEntity *pTempEntity; // 2935
// class CBasePlayer *pTempPlayer; // 2936
// edict(CBaseEntity *const this); // 2945
// edict(CBaseEntity *const this); // 2939
// FNullEnt(const edict_t *pent); // 2939
// }
}
/* <4baa5> ../cstrike/dlls/client.cpp:2958 */
NOBODY int CountPlayersInServer(void)
{
// {
// int count; // 2960
// class CBaseEntity *pTempEntity; // 2961
// class CBasePlayer *pTempPlayer; // 2962
// edict(CBaseEntity *const this); // 2965
// FNullEnt(const edict_t *pent); // 2965
// }
}
/* <4958c> ../cstrike/dlls/client.cpp:2983 */
NOBODY BOOL HandleBuyAliasCommands(CBasePlayer *pPlayer, const char *pszCommand)
{
// {
// BOOL bRetVal; // 2985
// char *pszFailItem; // 2986
// enum WeaponIdType weaponID; // 2988
// const char *weaponFailName; // 2989
// FStrEq(const char *sz1,
// const char *sz2); // 3014
// FStrEq(const char *sz1,
// const char *sz2); // 3030
// FStrEq(const char *sz1,
// const char *sz2); // 3046
// FStrEq(const char *sz1,
// const char *sz2); // 3051
// FStrEq(const char *sz1,
// const char *sz2); // 3056
// FStrEq(const char *sz1,
// const char *sz2); // 3061
// FStrEq(const char *sz1,
// const char *sz2); // 3066
// FStrEq(const char *sz1,
// const char *sz2); // 3071
// FStrEq(const char *sz1,
// const char *sz2); // 3076
// BuyItem(CBasePlayer *pPlayer,
// int iSlot); // 3081
// {
// class CHalfLifeMultiplay *mp; // 2993
// }
// BuyAmmo(CBasePlayer *player,
// int nSlot,
// bool bBlinkMoney); // 3020
// BuyAmmo(CBasePlayer *player,
// int nSlot,
// bool bBlinkMoney); // 3036
// BuyItem(CBasePlayer *pPlayer,
// int iSlot); // 3054
// BuyItem(CBasePlayer *pPlayer,
// int iSlot); // 3049
// BuyItem(CBasePlayer *pPlayer,
// int iSlot); // 3059
// BuyAmmo(CBasePlayer *player,
// int nSlot,
// bool bBlinkMoney); // 3022
// BuyItem(CBasePlayer *pPlayer,
// int iSlot); // 3074
// BuyAmmo(CBasePlayer *player,
// int nSlot,
// bool bBlinkMoney); // 3038
// BuyItem(CBasePlayer *pPlayer,
// int iSlot); // 3064
// BuyItem(CBasePlayer *pPlayer,
// int iSlot); // 3069
// FStrEq(const char *sz1,
// const char *sz2); // 3088
// }
}
/* <49c3e> ../cstrike/dlls/client.cpp:3113 */
NOBODY BOOL HandleRadioAliasCommands(CBasePlayer *pPlayer, const char *pszCommand)
{
// {
// BOOL bRetVal; // 3115
// FStrEq(const char *sz1,
// const char *sz2); // 3118
// FStrEq(const char *sz1,
// const char *sz2); // 3123
// FStrEq(const char *sz1,
// const char *sz2); // 3128
// FStrEq(const char *sz1,
// const char *sz2); // 3133
// FStrEq(const char *sz1,
// const char *sz2); // 3138
// FStrEq(const char *sz1,
// const char *sz2); // 3143
// FStrEq(const char *sz1,
// const char *sz2); // 3149
// FStrEq(const char *sz1,
// const char *sz2); // 3154
// FStrEq(const char *sz1,
// const char *sz2); // 3159
// FStrEq(const char *sz1,
// const char *sz2); // 3164
// FStrEq(const char *sz1,
// const char *sz2); // 3169
// FStrEq(const char *sz1,
// const char *sz2); // 3174
// FStrEq(const char *sz1,
// const char *sz2); // 3180
// FStrEq(const char *sz1,
// const char *sz2); // 3185
// FStrEq(const char *sz1,
// const char *sz2); // 3190
// FStrEq(const char *sz1,
// const char *sz2); // 3195
// FStrEq(const char *sz1,
// const char *sz2); // 3200
// FStrEq(const char *sz1,
// const char *sz2); // 3205
// FStrEq(const char *sz1,
// const char *sz2); // 3210
// FStrEq(const char *sz1,
// const char *sz2); // 3215
// FStrEq(const char *sz1,
// const char *sz2); // 3220
// Radio3(CBasePlayer *player,
// int slot); // 3223
// Radio1(CBasePlayer *player,
// int slot); // 3121
// Radio1(CBasePlayer *player,
// int slot); // 3131
// Radio2(CBasePlayer *player,
// int slot); // 3152
// Radio1(CBasePlayer *player,
// int slot); // 3126
// Radio1(CBasePlayer *player,
// int slot); // 3136
// Radio1(CBasePlayer *player,
// int slot); // 3141
// Radio1(CBasePlayer *player,
// int slot); // 3146
// Radio3(CBasePlayer *player,
// int slot); // 3183
// Radio2(CBasePlayer *player,
// int slot); // 3157
// Radio2(CBasePlayer *player,
// int slot); // 3162
// Radio2(CBasePlayer *player,
// int slot); // 3167
// Radio2(CBasePlayer *player,
// int slot); // 3172
// Radio2(CBasePlayer *player,
// int slot); // 3177
// Radio3(CBasePlayer *player,
// int slot); // 3188
// Radio3(CBasePlayer *player,
// int slot); // 3193
// Radio3(CBasePlayer *player,
// int slot); // 3198
// Radio3(CBasePlayer *player,
// int slot); // 3203
// Radio3(CBasePlayer *player,
// int slot); // 3208
// Radio3(CBasePlayer *player,
// int slot); // 3213
// Radio3(CBasePlayer *player,
// int slot); // 3218
// }
}
void (*pClientCommand)(edict_t *pEntity);
/* <4c6c1> ../cstrike/dlls/client.cpp:3234 */
NOBODY void __declspec(naked) ClientCommand(edict_t *pEntity)
{
__asm
{
jmp pClientCommand
}
// {
// const char *pcmd; // 3236
// const char *pstr; // 3237
// class CHalfLifeMultiplay *mp; // 3239
// entvars_t *pev; // 3245
// class CBasePlayer *player; // 3246
// CMD_ARGV(int i); // 3236
// FStrEq(const char *sz1,
// const char *sz2); // 3248
// FStrEq(const char *sz1,
// const char *sz2); // 3256
// FStrEq(const char *sz1,
// const char *sz2); // 3264
// FStrEq(const char *sz1,
// const char *sz2); // 3273
// {
// int iVoteID; // 3294
// int iVoteFail; // 3295
// int iNumArgs; // 3296
// const char *pszArg1; // 3297
// int iVoteLength; // 3298
// class CBaseEntity *pKickEntity; // 3332
// class CBasePlayer *pKickPlayer; // 3342
// CMD_ARGC(void); // 3296
// CMD_ARGV(int i); // 3297
// atoi(const char *__nptr); // 3309
// CountTeamPlayers(int iTeam); // 3326
// }
// FStrEq(const char *sz1,
// const char *sz2); // 3363
// FStrEq(const char *sz1,
// const char *sz2); // 3371
// {
// int iFailed; // 3377
// int iVote; // 3406
// CMD_ARGC(void); // 3400
// CMD_ARGV(int i); // 3406
// atoi(const char *__nptr); // 3406
// }
// FStrEq(const char *sz1,
// const char *sz2); // 3448
// {
// int iTimeRemaining; // 3454
// int iMinutes; // 3458
// int iSeconds; // 3458
// char secs; // 3462
// char *temp; // 3463
// }
// FStrEq(const char *sz1,
// const char *sz2); // 3488
// FStrEq(const char *sz1,
// const char *sz2); // 3496
// IsObserver(CBasePlayer *const this); // 3930
// atoi(const char *__nptr); // 3932
// IsObserver(CBasePlayer *const this); // 3937
// {
// int slot; // 3966
// atoi(const char *__nptr); // 3966
// }
// {
// int i; // 4037
// {
// class CBasePlayer *pObserver; // 4039
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 4042
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 4043
// }
// }
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 4030
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 4031
// {
// int i; // 4059
// {
// class CBasePlayer *pObserver; // 4061
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 4064
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 4065
// }
// }
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 4052
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 4053
// strstr(const char *__haystack,
// const char *__needle); // 4114
// {
// bool oldval; // 4234
// }
// {
// bool oldval; // 4246
// }
// {
// char command; // 4270
// }
// {
// bool oldval; // 4221
// }
// {
// bool oldval; // 4210
// {
// int arg; // 4205
// }
// }
// {
// int slot; // 3996
// atoi(const char *__nptr); // 3996
// }
// {
// float val; // 3925
// atof(const char *__nptr); // 3925
// SetObserverAutoDirector(CBasePlayer *const this,
// bool val); // 3926
// }
// {
// int mode; // 3901
// atoi(const char *__nptr); // 3901
// IsObserver(CBasePlayer *const this); // 3903
// {
// int gmsgADStop; // 3918
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 3919
// }
// }
// {
// int slot; // 3523
// atoi(const char *__nptr); // 3523
// }
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 3504
// }
}
/* <4b959> ../cstrike/dlls/client.cpp:4282 */
NOBODY void ClientUserInfoChanged(edict_t *pEntity, char *infobuffer)
{
// {
// class CBasePlayer *pPlayer; // 4288
// const char *szBufferName; // 4289
// int iClientIndex; // 4290
// entindex(CBaseEntity *const this); // 4290
// FStrEq(const char *sz1,
// const char *sz2); // 4293
// {
// char szName; // 4295
// {
// char *pPct; // 4300
// }
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 4331
// }
// }
}
/* <4a378> ../cstrike/dlls/client.cpp:4362 */
NOBODY void ServerDeactivate(void)
{
}
/* <4a392> ../cstrike/dlls/client.cpp:4400 */
NOBODY void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
{
// {
// int i; // 4402
// class CBaseEntity *pClass; // 4403
// }
}
/* <4a404> ../cstrike/dlls/client.cpp:4459 */
NOBODY void PlayerPreThink(edict_t *pEntity)
{
// {
// entvars_t *pev; // 4461
// class CBasePlayer *pPlayer; // 4462
// GET_PRIVATE(edict_t *pent); // 4462
// }
}
/* <4a47c> ../cstrike/dlls/client.cpp:4475 */
NOBODY void PlayerPostThink(edict_t *pEntity)
{
entvars_t *pev = &pEntity->v;
CBasePlayer *pPlayer = (CBasePlayer *)GET_PRIVATE(pEntity);
if (pPlayer)
pPlayer->PostThink();
}
/* <4a4f4> ../cstrike/dlls/client.cpp:4486 */
void ParmsNewLevel(void)
{
;
}
/* <4a50d> ../cstrike/dlls/client.cpp:4491 */
NOBODY void ParmsChangeLevel(void)
{
// {
// SAVERESTOREDATA *pSaveData; // 4494
// }
}
/* <4a548> ../cstrike/dlls/client.cpp:4504 */
NOBODY void StartFrame(void)
{
if (g_pGameRules)
g_pGameRules->Think();
if (g_fGameOver)
return;
CLocalNav::Think();
static cvar_t *skill = NULL;
if (!skill)
skill = CVAR_GET_POINTER("skill");
gpGlobals->teamplay = 1;
if (skill)
g_iSkillLevel = skill->value;
else
g_iSkillLevel = 0;
if (TheTutor)
TheTutor->StartFrame(gpGlobals->time);
++g_ulFrameCount;
}
/* <4a581> ../cstrike/dlls/client.cpp:4534 */
void ClientPrecache(void)
{
int i;
bool isCZero = UTIL_IsGame("czero");
PRECACHE_SOUND("weapons/dryfire_pistol.wav");
PRECACHE_SOUND("weapons/dryfire_rifle.wav");
PRECACHE_SOUND("player/pl_shot1.wav");
PRECACHE_SOUND("player/pl_die1.wav");
PRECACHE_SOUND("player/headshot1.wav");
PRECACHE_SOUND("player/headshot2.wav");
PRECACHE_SOUND("player/headshot3.wav");
PRECACHE_SOUND("player/bhit_flesh-1.wav");
PRECACHE_SOUND("player/bhit_flesh-2.wav");
PRECACHE_SOUND("player/bhit_flesh-3.wav");
PRECACHE_SOUND("player/bhit_kevlar-1.wav");
PRECACHE_SOUND("player/bhit_helmet-1.wav");
PRECACHE_SOUND("player/die1.wav");
PRECACHE_SOUND("player/die2.wav");
PRECACHE_SOUND("player/die3.wav");
PRECACHE_SOUND("player/death6.wav");
PRECACHE_SOUND("radio/locknload.wav");
PRECACHE_SOUND("radio/letsgo.wav");
PRECACHE_SOUND("radio/moveout.wav");
PRECACHE_SOUND("radio/com_go.wav");
PRECACHE_SOUND("radio/rescued.wav");
PRECACHE_SOUND("radio/rounddraw.wav");
PRECACHE_SOUND("items/kevlar.wav");
PRECACHE_SOUND("items/ammopickup2.wav");
PRECACHE_SOUND("items/nvg_on.wav");
PRECACHE_SOUND("items/nvg_off.wav");
PRECACHE_SOUND("items/equip_nvg.wav");
PRECACHE_SOUND("weapons/c4_beep1.wav");
PRECACHE_SOUND("weapons/c4_beep2.wav");
PRECACHE_SOUND("weapons/c4_beep3.wav");
PRECACHE_SOUND("weapons/c4_beep4.wav");
PRECACHE_SOUND("weapons/c4_beep5.wav");
PRECACHE_SOUND("weapons/c4_explode1.wav");
PRECACHE_SOUND("weapons/c4_plant.wav");
PRECACHE_SOUND("weapons/c4_disarm.wav");
PRECACHE_SOUND("weapons/c4_disarmed.wav");
PRECACHE_SOUND("weapons/explode3.wav");
PRECACHE_SOUND("weapons/explode4.wav");
PRECACHE_SOUND("weapons/explode5.wav");
PRECACHE_SOUND("player/sprayer.wav");
PRECACHE_SOUND("player/pl_fallpain2.wav");
PRECACHE_SOUND("player/pl_fallpain3.wav");
PRECACHE_SOUND("player/pl_snow1.wav");
PRECACHE_SOUND("player/pl_snow2.wav");
PRECACHE_SOUND("player/pl_snow3.wav");
PRECACHE_SOUND("player/pl_snow4.wav");
PRECACHE_SOUND("player/pl_snow5.wav");
PRECACHE_SOUND("player/pl_snow6.wav");
PRECACHE_SOUND("player/pl_step1.wav");
PRECACHE_SOUND("player/pl_step2.wav");
PRECACHE_SOUND("player/pl_step3.wav");
PRECACHE_SOUND("player/pl_step4.wav");
PRECACHE_SOUND("common/npc_step1.wav");
PRECACHE_SOUND("common/npc_step2.wav");
PRECACHE_SOUND("common/npc_step3.wav");
PRECACHE_SOUND("common/npc_step4.wav");
PRECACHE_SOUND("player/pl_metal1.wav");
PRECACHE_SOUND("player/pl_metal2.wav");
PRECACHE_SOUND("player/pl_metal3.wav");
PRECACHE_SOUND("player/pl_metal4.wav");
PRECACHE_SOUND("player/pl_dirt1.wav");
PRECACHE_SOUND("player/pl_dirt2.wav");
PRECACHE_SOUND("player/pl_dirt3.wav");
PRECACHE_SOUND("player/pl_dirt4.wav");
PRECACHE_SOUND("player/pl_duct1.wav");
PRECACHE_SOUND("player/pl_duct2.wav");
PRECACHE_SOUND("player/pl_duct3.wav");
PRECACHE_SOUND("player/pl_duct4.wav");
PRECACHE_SOUND("player/pl_grate1.wav");
PRECACHE_SOUND("player/pl_grate2.wav");
PRECACHE_SOUND("player/pl_grate3.wav");
PRECACHE_SOUND("player/pl_grate4.wav");
PRECACHE_SOUND("player/pl_slosh1.wav");
PRECACHE_SOUND("player/pl_slosh2.wav");
PRECACHE_SOUND("player/pl_slosh3.wav");
PRECACHE_SOUND("player/pl_slosh4.wav");
PRECACHE_SOUND("player/pl_tile1.wav");
PRECACHE_SOUND("player/pl_tile2.wav");
PRECACHE_SOUND("player/pl_tile3.wav");
PRECACHE_SOUND("player/pl_tile4.wav");
PRECACHE_SOUND("player/pl_tile5.wav");
PRECACHE_SOUND("player/pl_swim1.wav");
PRECACHE_SOUND("player/pl_swim2.wav");
PRECACHE_SOUND("player/pl_swim3.wav");
PRECACHE_SOUND("player/pl_swim4.wav");
PRECACHE_SOUND("player/pl_ladder1.wav");
PRECACHE_SOUND("player/pl_ladder2.wav");
PRECACHE_SOUND("player/pl_ladder3.wav");
PRECACHE_SOUND("player/pl_ladder4.wav");
PRECACHE_SOUND("player/pl_wade1.wav");
PRECACHE_SOUND("player/pl_wade2.wav");
PRECACHE_SOUND("player/pl_wade3.wav");
PRECACHE_SOUND("player/pl_wade4.wav");
PRECACHE_SOUND("debris/wood1.wav");
PRECACHE_SOUND("debris/wood2.wav");
PRECACHE_SOUND("debris/wood3.wav");
PRECACHE_SOUND("plats/train_use1.wav");
PRECACHE_SOUND("plats/vehicle_ignition.wav");
PRECACHE_SOUND("buttons/spark5.wav");
PRECACHE_SOUND("buttons/spark6.wav");
PRECACHE_SOUND("debris/glass1.wav");
PRECACHE_SOUND("debris/glass2.wav");
PRECACHE_SOUND("debris/glass3.wav");
PRECACHE_SOUND("items/flashlight1.wav");
PRECACHE_SOUND("items/flashlight1.wav");
PRECACHE_SOUND("common/bodysplat.wav");
PRECACHE_SOUND("player/pl_pain2.wav");
PRECACHE_SOUND("player/pl_pain4.wav");
PRECACHE_SOUND("player/pl_pain5.wav");
PRECACHE_SOUND("player/pl_pain6.wav");
PRECACHE_SOUND("player/pl_pain7.wav");
int numPlayerModels;
if (isCZero)
numPlayerModels = ARRAYSIZE(sPlayerModelFiles);
else
numPlayerModels = ARRAYSIZE(sPlayerModelFiles) - 2;
for (i = 0; i < numPlayerModels; i++)
PRECACHE_MODEL(sPlayerModelFiles[i]);
for (i = FirstCustomSkin; i <= LastCustomSkin; i++)
{
const char *fname = TheBotProfiles->GetCustomSkinFname( i );
if (!fname)
break;
PRECACHE_MODEL((char *)fname);
}
PRECACHE_MODEL("models/p_ak47.mdl");
PRECACHE_MODEL("models/p_aug.mdl");
PRECACHE_MODEL("models/p_awp.mdl");
PRECACHE_MODEL("models/p_c4.mdl");
PRECACHE_MODEL("models/w_c4.mdl");
PRECACHE_MODEL("models/p_deagle.mdl");
PRECACHE_MODEL("models/shield/p_shield_deagle.mdl");
PRECACHE_MODEL("models/p_flashbang.mdl");
PRECACHE_MODEL("models/shield/p_shield_flashbang.mdl");
PRECACHE_MODEL("models/p_hegrenade.mdl");
PRECACHE_MODEL("models/shield/p_shield_hegrenade.mdl");
PRECACHE_MODEL("models/p_glock18.mdl");
PRECACHE_MODEL("models/shield/p_shield_glock18.mdl");
PRECACHE_MODEL("models/p_p228.mdl");
PRECACHE_MODEL("models/shield/p_shield_p228.mdl");
PRECACHE_MODEL("models/p_smokegrenade.mdl");
PRECACHE_MODEL("models/shield/p_shield_smokegrenade.mdl");
PRECACHE_MODEL("models/p_usp.mdl");
PRECACHE_MODEL("models/shield/p_shield_usp.mdl");
PRECACHE_MODEL("models/p_fiveseven.mdl");
PRECACHE_MODEL("models/shield/p_shield_fiveseven.mdl");
PRECACHE_MODEL("models/p_knife.mdl");
PRECACHE_MODEL("models/shield/p_shield_knife.mdl");
PRECACHE_MODEL("models/w_flashbang.mdl");
PRECACHE_MODEL("models/w_hegrenade.mdl");
PRECACHE_MODEL("models/p_sg550.mdl");
PRECACHE_MODEL("models/p_g3sg1.mdl");
PRECACHE_MODEL("models/p_m249.mdl");
PRECACHE_MODEL("models/p_m3.mdl");
PRECACHE_MODEL("models/p_m4a1.mdl");
PRECACHE_MODEL("models/p_mac10.mdl");
PRECACHE_MODEL("models/p_mp5.mdl");
PRECACHE_MODEL("models/p_ump45.mdl");
PRECACHE_MODEL("models/p_p90.mdl");
PRECACHE_MODEL("models/p_scout.mdl");
PRECACHE_MODEL("models/p_sg552.mdl");
PRECACHE_MODEL("models/w_smokegrenade.mdl");
PRECACHE_MODEL("models/p_tmp.mdl");
PRECACHE_MODEL("models/p_elite.mdl");
PRECACHE_MODEL("models/p_xm1014.mdl");
PRECACHE_MODEL("models/p_galil.mdl");
PRECACHE_MODEL("models/p_famas.mdl");
PRECACHE_MODEL("models/p_shield.mdl");
PRECACHE_MODEL("models/w_shield.mdl");
Vector temp = g_vecZero;
Vector vMin = Vector(-38, -24, -41);
Vector vMax = Vector(38, 24, 41);
for (i = 0; i < numPlayerModels; i++)
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, sPlayerModelFiles[i]);
for (i = FirstCustomSkin; i <= LastCustomSkin; i++)
{
const char *fname = TheBotProfiles->GetCustomSkinFname( i );
if (!fname)
break;
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds_if_avail, (float *)&vMin, (float *)&vMax, fname);
}
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/black_smoke1.spr");
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/black_smoke2.spr");
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/black_smoke3.spr");
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/black_smoke4.spr");
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/fast_wallpuff1.spr");
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/smokepuff.spr");
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/gas_puff_01.spr");
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/scope_arc.tga");
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/scope_arc_nw.tga");
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/scope_arc_ne.tga");
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/scope_arc_sw.tga");
if (isCZero)
{
vMin = Vector(-13, -6, -22);
vMax = Vector(13, 6, 22);
}
else
{
vMin = Vector(-12, -6, -22);
vMax = Vector(12, 6, 22);
}
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_deagle.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_p228.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_elite.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_usp.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_fiveseven.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_glock18.mdl");
if (isCZero)
{
vMin = Vector(-26, -19, -21);
vMax = Vector(26, 23, 21);
}
else
{
vMin = Vector(-25, -19, -21);
vMax = Vector(25, 23, 21);
}
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_xm1014.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_m3.mdl");
if (isCZero)
{
vMin = Vector(-23, -9, -20);
vMax = Vector(23, 17, 20);
}
else
{
vMin = Vector(-23, -8, -20);
vMax = Vector(23, 8, 20);
}
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_mac10.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_mp5.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_ump45.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_tmp.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_p90.mdl");
if (isCZero)
{
vMin = Vector(-38, -33, -22);
vMax = Vector(38, 15, 35);
}
else
{
vMin = Vector(-31, -8, -21);
vMax = Vector(31, 12, 31);
}
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_ak47.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_aug.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_awp.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_g3sg1.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_sg550.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_m4a1.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_scout.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_sg552.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_famas.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_galil.mdl");
if (isCZero)
{
vMin = Vector(-30, -10, -20);
vMax = Vector(30, 11, 20);
}
else
{
vMin = Vector(-24, -10, -20);
vMax = Vector(25, 10, 20);
}
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_m249.mdl");
vMin = Vector(-7, -7, -15);
vMax = Vector(7, 7, 15);
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_c4.mdl");
vMin = Vector(-4, -8, -3);
vMax = Vector(3, 7, 3);
if (isCZero)
{
vMin = Vector(-17, -8, -3);
vMax = Vector(17, 7, 3);
}
else
{
vMin = Vector(-4, -8, -3);
vMax = Vector(3, 7, 3);
}
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/w_c4.mdl");
if (isCZero)
{
vMin = Vector(-7, -3, -18);
vMax = Vector(7, 2, 18);
}
else
{
vMin = Vector(-7, -2, -18);
vMax = Vector(7, 2, 18);
}
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_flashbang.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_hegrenade.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_smokegrenade.mdl");
if (isCZero)
vMin = Vector(-5, -5, -7);
else
vMin = Vector(-5, -5, -5);
vMax = Vector(5, 5, 14);
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/w_flashbang.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/w_hegrenade.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/w_smokegrenade.mdl");
vMin = Vector(-7, -11, -18);
vMax = Vector(7, 6, 18);
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_knife.mdl");
if (isCZero)
{
vMin = Vector(-21, -25, -54);
vMax = Vector(21, 23, 24);
}
else
{
vMin = Vector(-16, -8, -54);
vMax = Vector(16, 6, 24);
}
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/shield/p_shield_deagle.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/shield/p_shield_fiveseven.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/shield/p_shield_flashbang.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/shield/p_shield_glock18.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/shield/p_shield_hegrenade.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/shield/p_shield_knife.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/shield/p_shield_p228.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/shield/p_shield_smokegrenade.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/shield/p_shield_usp.mdl");
PRECACHE_SOUND("common/wpn_hudoff.wav");
PRECACHE_SOUND("common/wpn_hudon.wav");
PRECACHE_SOUND("common/wpn_moveselect.wav");
PRECACHE_SOUND("common/wpn_select.wav");
PRECACHE_SOUND("common/wpn_denyselect.wav");
PRECACHE_SOUND("player/geiger6.wav");
PRECACHE_SOUND("player/geiger5.wav");
PRECACHE_SOUND("player/geiger4.wav");
PRECACHE_SOUND("player/geiger3.wav");
PRECACHE_SOUND("player/geiger2.wav");
PRECACHE_SOUND("player/geiger1.wav");
if (giPrecacheGrunt)
UTIL_PrecacheOther("enemy_terrorist");
g_iShadowSprite = PRECACHE_MODEL("sprites/shadow_circle.spr");
PRECACHE_MODEL("sprites/wall_puff1.spr");
PRECACHE_MODEL("sprites/wall_puff2.spr");
PRECACHE_MODEL("sprites/wall_puff3.spr");
PRECACHE_MODEL("sprites/wall_puff4.spr");
PRECACHE_MODEL("sprites/black_smoke1.spr");
PRECACHE_MODEL("sprites/black_smoke2.spr");
PRECACHE_MODEL("sprites/black_smoke3.spr");
PRECACHE_MODEL("sprites/black_smoke4.spr");
PRECACHE_MODEL("sprites/fast_wallpuff1.spr");
PRECACHE_MODEL("sprites/pistol_smoke1.spr");
PRECACHE_MODEL("sprites/pistol_smoke2.spr");
PRECACHE_MODEL("sprites/rifle_smoke1.spr");
PRECACHE_MODEL("sprites/rifle_smoke2.spr");
PRECACHE_MODEL("sprites/rifle_smoke3.spr");
PRECACHE_GENERIC("sprites/scope_arc.tga");
PRECACHE_GENERIC("sprites/scope_arc_nw.tga");
PRECACHE_GENERIC("sprites/scope_arc_ne.tga");
PRECACHE_GENERIC("sprites/scope_arc_sw.tga");
m_usResetDecals = g_engfuncs.pfnPrecacheEvent(1, "events/decal_reset.sc");
}
/* <4a6e5> ../cstrike/dlls/client.cpp:4996 */
const char *GetGameDescription(void)
{
if (UTIL_IsGame("czero"))
return "Condition Zero";
return "Counter-Strike";
}
/* <4a703> ../cstrike/dlls/client.cpp:5022 */
void Sys_Error(const char *error_string)
{
;
}
/* <4a731> ../cstrike/dlls/client.cpp:5039 */
void PlayerCustomization(edict_t *pEntity, customization_t *pCust)
{
CBasePlayer *pPlayer = (CBasePlayer *)GET_PRIVATE(pEntity);
if (!pPlayer)
{
ALERT(at_console, "PlayerCustomization: Couldn't get player!\n");
return;
}
if (!pCust)
{
ALERT(at_console, "PlayerCustomization: NULL customization!\n");
return;
}
switch (pCust->resource.type)
{
case t_decal:
pPlayer->SetCustomDecalFrames(pCust->nUserData2);
break;
case t_sound:
case t_skin:
case t_model:
break;
default:
ALERT(at_console, "PlayerCustomization: Unknown customization type!\n");
break;
}
}
/* <4a7b9> ../cstrike/dlls/client.cpp:5079 */
void SpectatorConnect(edict_t *pEntity)
{
CBaseSpectator *pPlayer = (CBaseSpectator *)GET_PRIVATE(pEntity);
if (pPlayer)
pPlayer->SpectatorConnect();
}
/* <4a83d> ../cstrike/dlls/client.cpp:5095 */
void SpectatorDisconnect(edict_t *pEntity)
{
CBaseSpectator *pPlayer = (CBaseSpectator *)GET_PRIVATE(pEntity);
if (pPlayer)
pPlayer->SpectatorDisconnect();
}
/* <4a8b5> ../cstrike/dlls/client.cpp:5111 */
void SpectatorThink(edict_t *pEntity)
{
CBaseSpectator *pPlayer = (CBaseSpectator *)GET_PRIVATE(pEntity);
if (pPlayer)
pPlayer->SpectatorThink();
}
/* <4a92d> ../cstrike/dlls/client.cpp:5160 */
void SetupVisibility(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas)
{
edict_t *pView = pClient;
// Find the client's PVS
if (pViewEntity)
{
pView = pViewEntity;
}
if (pClient->v.flags & FL_PROXY)
{
*pvs = NULL; // the spectator proxy sees
*pas = NULL; // and hears everything
return;
}
CBasePlayer *pPlayer = reinterpret_cast< CBasePlayer * >(CBasePlayer::Instance( pClient ));
if (pPlayer->pev->iuser2 && pPlayer->m_hObserverTarget)
{
if (pPlayer->m_afPhysicsFlags & PFLAG_OBSERVER)
{
pView = pPlayer->m_hObserverTarget->edict();
UTIL_SetOrigin(pPlayer->pev, pPlayer->m_hObserverTarget->pev->origin);
}
}
Vector org = pView->v.origin + pView->v.view_ofs;
if (pView->v.flags & FL_DUCKING)
{
org = org + (VEC_HULL_MIN - VEC_DUCK_HULL_MIN);
}
*pvs = ENGINE_SET_PVS((float *)&org);
*pas = ENGINE_SET_PAS((float *)&org);
}
/* <4aa75> ../cstrike/dlls/client.cpp:5226 */
NOXREF void ResetPlayerPVS(edict_t *client, int clientnum)
{
PLAYERPVSSTATUS *pvs = &g_PVSStatus[clientnum];
memset(pvs, 0, sizeof(*pvs));
pvs->headnode = client->headnode;
pvs->num_leafs = client->num_leafs;
memcpy(pvs->leafnums, client->leafnums, sizeof(pvs->leafnums));
}
/* <4aae8> ../cstrike/dlls/client.cpp:5240 */
NOXREF bool CheckPlayerPVSLeafChanged(edict_t *client, int clientnum)
{
PLAYERPVSSTATUS *pvs = &g_PVSStatus[clientnum];
if (pvs->headnode != client->headnode || pvs->num_leafs != client->num_leafs)
return true;
for (int i = 0; i < pvs->num_leafs; i++)
{
if (client->leafnums[i] != pvs->leafnums[i])
return true;
}
return false;
}
/* <475e3> ../cstrike/dlls/client.cpp:5263 */
NOXREF void MarkEntityInPVS(int clientnum, int entitynum, float time, bool inpvs)
{
PLAYERPVSSTATUS *pvs;
ENTITYPVSSTATUS *es;
pvs = &g_PVSStatus[clientnum];
es = &pvs->m_Status[entitynum];
if (inpvs)
es->m_fTimeEnteredPVS = time;
else
es->m_fTimeEnteredPVS = 0;
}
/* <47581> ../cstrike/dlls/client.cpp:5275 */
NOXREF bool CheckEntityRecentlyInPVS(int clientnum, int entitynum, float currenttime)
{
PLAYERPVSSTATUS *pvs;
ENTITYPVSSTATUS *es;
pvs = &g_PVSStatus[clientnum];
es = &pvs->m_Status[entitynum];
if (es->m_fTimeEnteredPVS && es->m_fTimeEnteredPVS + 1.0 >= currenttime)
return true;
return false;
}
/* <4ac57> ../cstrike/dlls/client.cpp:5312 */
int AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet)
{
if ((ent->v.effects & EF_NODRAW) == EF_NODRAW && ent != host)
return 0;
if (!ent->v.modelindex || !STRING(ent->v.model))
return 0;
if ((ent->v.flags & FL_SPECTATOR) == FL_SPECTATOR && ent != host)
return 0;
int i;
int hostnum = ENTINDEX(host) - 1;
if (CheckPlayerPVSLeafChanged(host, hostnum))
ResetPlayerPVS(host, hostnum);
if (ent != host)
{
if (!CheckEntityRecentlyInPVS(hostnum, e, gpGlobals->time))
{
if (!ENGINE_CHECK_VISIBILITY(ent, pSet))
{
MarkEntityInPVS(hostnum, e, 0, false);
return 0;
}
MarkEntityInPVS(hostnum, e, gpGlobals->time, true);
}
}
if ((ent->v.flags & FL_SKIPLOCALHOST) == FL_SKIPLOCALHOST && (hostflags & 1) && ent->v.owner == host)
return 0;
if (host->v.groupinfo)
{
UTIL_SetGroupTrace(host->v.groupinfo, GROUP_OP_AND);
if (ent->v.groupinfo)
{
if (g_groupop == GROUP_OP_AND)
{
if (!(ent->v.groupinfo & host->v.groupinfo))
return 0;
}
else if (g_groupop == GROUP_OP_NAND)
{
if (ent->v.groupinfo & host->v.groupinfo)
return 0;
}
}
UTIL_UnsetGroupTrace();
}
memset(state, 0, sizeof(*state));
state->number = e;
state->entityType = ENTITY_NORMAL;
if (ent->v.flags & FL_CUSTOMENTITY)
state->entityType = ENTITY_BEAM;
state->animtime = (int)(1000.0 * ent->v.animtime) / 1000.0;
memcpy(state->origin, ent->v.origin, sizeof(float) * 3);
memcpy(state->angles, ent->v.angles, sizeof(float) * 3);
memcpy(state->mins, ent->v.mins, sizeof(float) * 3);
memcpy(state->maxs, ent->v.maxs, sizeof(float) * 3);
memcpy(state->startpos, ent->v.startpos, sizeof(float) * 3);
memcpy(state->endpos, ent->v.endpos, sizeof(float) * 3);
state->impacttime = ent->v.impacttime;
state->starttime = ent->v.starttime;
state->modelindex = ent->v.modelindex;
state->frame = ent->v.frame;
state->skin = ent->v.skin;
state->effects = ent->v.effects;
if (!player && ent->v.animtime && !ent->v.velocity.x && !ent->v.velocity.y && !ent->v.velocity.z)
state->eflags |= EFLAG_SLERP;
state->scale = ent->v.scale;
state->solid = ent->v.solid;
state->colormap = ent->v.colormap;
state->movetype = ent->v.movetype;
state->sequence = ent->v.sequence;
state->framerate = ent->v.framerate;
state->body = ent->v.body;
for (i = 0; i < 4; i++)
state->controller[i] = ent->v.controller[i];
for (i = 0; i < 2; i++)
state->blending[i] = ent->v.blending[i];
state->rendermode = ent->v.rendermode;
state->renderamt = (int)ent->v.renderamt;
state->renderfx = ent->v.renderfx;
state->rendercolor.r = (byte)ent->v.rendercolor.x;
state->rendercolor.g = (byte)ent->v.rendercolor.y;
state->rendercolor.b = (byte)ent->v.rendercolor.z;
state->aiment = 0;
if (ent->v.aiment)
state->aiment = ENTINDEX(ent->v.aiment);
state->owner = 0;
if (ent->v.owner)
{
int owner = ENTINDEX(ent->v.owner);
if (owner >= 1 && owner <= gpGlobals->maxClients)
state->owner = owner;
}
if (player)
{
memcpy(state->basevelocity, ent->v.basevelocity, sizeof(float) * 3);
state->weaponmodel = MODEL_INDEX( STRING(ent->v.weaponmodel) );
state->gaitsequence = ent->v.gaitsequence;
state->spectator = (ent->v.flags & FL_SPECTATOR) ? TRUE : FALSE;
state->friction = ent->v.friction;
state->gravity = ent->v.gravity;
state->usehull = (ent->v.flags & FL_DUCKING) ? 1 : 0;
state->health = (int)ent->v.health;
}
else
state->playerclass = ent->v.playerclass;
state->iuser4 = ent->v.iuser4;
return 1;
}
// Creates baselines used for network encoding, especially for player data since players are not spawned until connect time.
/* <4aef3> ../cstrike/dlls/client.cpp:5516 */
void CreateBaseline(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, Vector player_mins, Vector player_maxs)
{
baseline->origin = entity->v.origin;
baseline->angles = entity->v.angles;
baseline->frame = entity->v.frame;
baseline->skin = (short)entity->v.skin;
// render information
baseline->rendermode = (byte)entity->v.rendermode;
baseline->renderamt = (byte)entity->v.renderamt;
baseline->rendercolor.r = (byte)entity->v.rendercolor.x;
baseline->rendercolor.g = (byte)entity->v.rendercolor.y;
baseline->rendercolor.b = (byte)entity->v.rendercolor.z;
baseline->renderfx = (byte)entity->v.renderfx;
if (player)
{
baseline->mins = player_mins;
baseline->maxs = player_maxs;
baseline->colormap = eindex;
baseline->modelindex = playermodelindex;
baseline->friction = 1.0;
baseline->movetype = MOVETYPE_WALK;
baseline->solid = SOLID_SLIDEBOX;
baseline->scale = entity->v.scale;
baseline->framerate = 1.0;
baseline->gravity = 1.0;
}
else
{
baseline->mins = entity->v.mins;
baseline->maxs = entity->v.maxs;
baseline->colormap = 0;
baseline->modelindex = entity->v.modelindex;
baseline->movetype = entity->v.movetype;
baseline->scale = entity->v.scale;
baseline->solid = entity->v.solid;
baseline->framerate = entity->v.framerate;
baseline->gravity = entity->v.gravity;
}
}
/* <47d8a> ../cstrike/dlls/client.cpp:5586 */
NOXREF void Entity_FieldInit(struct delta_s *pFields)
{
entity_field_alias[ FIELD_ORIGIN0 ].field = DELTA_FINDFIELD(pFields, entity_field_alias[ FIELD_ORIGIN0 ].name);
entity_field_alias[ FIELD_ORIGIN1 ].field = DELTA_FINDFIELD(pFields, entity_field_alias[ FIELD_ORIGIN1 ].name);
entity_field_alias[ FIELD_ORIGIN2 ].field = DELTA_FINDFIELD(pFields, entity_field_alias[ FIELD_ORIGIN2 ].name);
entity_field_alias[ FIELD_ANGLES0 ].field = DELTA_FINDFIELD(pFields, entity_field_alias[ FIELD_ANGLES0 ].name);
entity_field_alias[ FIELD_ANGLES1 ].field = DELTA_FINDFIELD(pFields, entity_field_alias[ FIELD_ANGLES1 ].name);
entity_field_alias[ FIELD_ANGLES2 ].field = DELTA_FINDFIELD(pFields, entity_field_alias[ FIELD_ANGLES2 ].name);
}
// Callback for sending entity_state_t info over network.
/* <47da7> ../cstrike/dlls/client.cpp:5604 */
void Entity_Encode(struct delta_s *pFields, const unsigned char *from, const unsigned char *to)
{
entity_state_t *f, *t;
int localplayer = 0;
static int initialized = 0;
if (!initialized)
{
Entity_FieldInit(pFields);
initialized = 1;
}
f = (entity_state_t *)from;
t = (entity_state_t *)to;
// Never send origin to local player, it's sent with more resolution in clientdata_t structure
localplayer = (t->number - 1) == ENGINE_CURRENT_PLAYER();
if (localplayer)
{
DELTA_UNSETBYINDEX(pFields, entity_field_alias[ FIELD_ORIGIN0 ].field);
DELTA_UNSETBYINDEX(pFields, entity_field_alias[ FIELD_ORIGIN1 ].field);
DELTA_UNSETBYINDEX(pFields, entity_field_alias[ FIELD_ORIGIN2 ].field);
}
if (t->impacttime != 0 && t->starttime != 0)
{
DELTA_UNSETBYINDEX(pFields, entity_field_alias[ FIELD_ORIGIN0 ].field);
DELTA_UNSETBYINDEX(pFields, entity_field_alias[ FIELD_ORIGIN1 ].field);
DELTA_UNSETBYINDEX(pFields, entity_field_alias[ FIELD_ORIGIN2 ].field);
DELTA_UNSETBYINDEX(pFields, entity_field_alias[ FIELD_ANGLES0 ].field);
DELTA_UNSETBYINDEX(pFields, entity_field_alias[ FIELD_ANGLES1 ].field);
DELTA_UNSETBYINDEX(pFields, entity_field_alias[ FIELD_ANGLES2 ].field);
}
if (t->movetype == MOVETYPE_FOLLOW && t->aiment != 0)
{
DELTA_UNSETBYINDEX(pFields, entity_field_alias[ FIELD_ORIGIN0 ].field);
DELTA_UNSETBYINDEX(pFields, entity_field_alias[ FIELD_ORIGIN1 ].field);
DELTA_UNSETBYINDEX(pFields, entity_field_alias[ FIELD_ORIGIN2 ].field);
}
else if (t->aiment != f->aiment)
{
DELTA_SETBYINDEX(pFields, entity_field_alias[ FIELD_ORIGIN0 ].field);
DELTA_SETBYINDEX(pFields, entity_field_alias[ FIELD_ORIGIN1 ].field);
DELTA_SETBYINDEX(pFields, entity_field_alias[ FIELD_ORIGIN2 ].field);
}
}
/* <47cb4> ../cstrike/dlls/client.cpp:5662 */
NOXREF void Player_FieldInit(struct delta_s *pFields)
{
player_field_alias[ FIELD_ORIGIN0 ].field = DELTA_FINDFIELD(pFields, player_field_alias[ FIELD_ORIGIN0 ].name);
player_field_alias[ FIELD_ORIGIN1 ].field = DELTA_FINDFIELD(pFields, player_field_alias[ FIELD_ORIGIN1 ].name);
player_field_alias[ FIELD_ORIGIN2 ].field = DELTA_FINDFIELD(pFields, player_field_alias[ FIELD_ORIGIN2 ].name);
}
// Callback for sending entity_state_t for players info over network.
/* <47cd1> ../cstrike/dlls/client.cpp:5676 */
void Player_Encode(struct delta_s *pFields, const unsigned char *from, const unsigned char *to)
{
entity_state_t *f, *t;
int localplayer = 0;
static int initialized = 0;
if (!initialized)
{
Player_FieldInit(pFields);
initialized = 1;
}
f = (entity_state_t *)from;
t = (entity_state_t *)to;
// Never send origin to local player, it's sent with more resolution in clientdata_t structure
localplayer = (t->number - 1) == ENGINE_CURRENT_PLAYER();
if (localplayer)
{
DELTA_UNSETBYINDEX(pFields, entity_field_alias[ FIELD_ORIGIN0 ].field);
DELTA_UNSETBYINDEX(pFields, entity_field_alias[ FIELD_ORIGIN1 ].field);
DELTA_UNSETBYINDEX(pFields, entity_field_alias[ FIELD_ORIGIN2 ].field);
}
if (t->movetype == MOVETYPE_FOLLOW && t->aiment != 0)
{
DELTA_UNSETBYINDEX(pFields, entity_field_alias[ FIELD_ORIGIN0 ].field);
DELTA_UNSETBYINDEX(pFields, entity_field_alias[ FIELD_ORIGIN1 ].field);
DELTA_UNSETBYINDEX(pFields, entity_field_alias[ FIELD_ORIGIN2 ].field);
}
else if (t->aiment != f->aiment)
{
DELTA_SETBYINDEX(pFields, entity_field_alias[ FIELD_ORIGIN0 ].field);
DELTA_SETBYINDEX(pFields, entity_field_alias[ FIELD_ORIGIN1 ].field);
DELTA_SETBYINDEX(pFields, entity_field_alias[ FIELD_ORIGIN2 ].field);
}
}
/* <4afc4> ../cstrike/dlls/client.cpp:5738 */
void Custom_Entity_FieldInit(delta_s *pFields)
{
custom_entity_field_alias[ CUSTOMFIELD_ORIGIN0 ].field = DELTA_FINDFIELD(pFields, custom_entity_field_alias[ CUSTOMFIELD_ORIGIN0 ].name);
custom_entity_field_alias[ CUSTOMFIELD_ORIGIN1 ].field = DELTA_FINDFIELD(pFields, custom_entity_field_alias[ CUSTOMFIELD_ORIGIN1 ].name);
custom_entity_field_alias[ CUSTOMFIELD_ORIGIN2 ].field = DELTA_FINDFIELD(pFields, custom_entity_field_alias[ CUSTOMFIELD_ORIGIN2 ].name);
custom_entity_field_alias[ CUSTOMFIELD_ANGLES0 ].field = DELTA_FINDFIELD(pFields, custom_entity_field_alias[ CUSTOMFIELD_ANGLES0 ].name);
custom_entity_field_alias[ CUSTOMFIELD_ANGLES1 ].field = DELTA_FINDFIELD(pFields, custom_entity_field_alias[ CUSTOMFIELD_ANGLES1 ].name);
custom_entity_field_alias[ CUSTOMFIELD_ANGLES2 ].field = DELTA_FINDFIELD(pFields, custom_entity_field_alias[ CUSTOMFIELD_ANGLES2 ].name);
custom_entity_field_alias[ CUSTOMFIELD_SKIN ].field = DELTA_FINDFIELD(pFields, custom_entity_field_alias[ CUSTOMFIELD_SKIN ].name);
custom_entity_field_alias[ CUSTOMFIELD_SEQUENCE ].field = DELTA_FINDFIELD(pFields, custom_entity_field_alias[ CUSTOMFIELD_SEQUENCE ].name);
custom_entity_field_alias[ CUSTOMFIELD_ANIMTIME ].field = DELTA_FINDFIELD(pFields, custom_entity_field_alias[ CUSTOMFIELD_ANIMTIME ].name);
}
// Callback for sending entity_state_t info ( for custom entities ) over network.
/* <4aff3> ../cstrike/dlls/client.cpp:5759 */
void Custom_Encode(struct delta_s *pFields, const unsigned char *from, const unsigned char *to)
{
entity_state_t *f, *t;
int beamType;
static int initialized = 0;
if (!initialized)
{
Custom_Entity_FieldInit(pFields);
initialized = 1;
}
f = (entity_state_t *)from;
t = (entity_state_t *)to;
beamType = t->rendermode & 0x0F;
if (beamType != BEAM_POINTS)
{
if (beamType != BEAM_ENTPOINT)
{
DELTA_UNSETBYINDEX(pFields, custom_entity_field_alias[ CUSTOMFIELD_ORIGIN0 ].field);
DELTA_UNSETBYINDEX(pFields, custom_entity_field_alias[ CUSTOMFIELD_ORIGIN1 ].field);
DELTA_UNSETBYINDEX(pFields, custom_entity_field_alias[ CUSTOMFIELD_ORIGIN2 ].field);
}
DELTA_UNSETBYINDEX(pFields, custom_entity_field_alias[ CUSTOMFIELD_ANGLES0 ].field);
DELTA_UNSETBYINDEX(pFields, custom_entity_field_alias[ CUSTOMFIELD_ANGLES1 ].field);
DELTA_UNSETBYINDEX(pFields, custom_entity_field_alias[ CUSTOMFIELD_ANGLES2 ].field);
}
if (beamType != BEAM_ENTS && beamType != BEAM_ENTPOINT)
{
DELTA_UNSETBYINDEX(pFields, custom_entity_field_alias[ CUSTOMFIELD_SKIN ].field);
DELTA_UNSETBYINDEX(pFields, custom_entity_field_alias[ CUSTOMFIELD_SEQUENCE ].field);
}
// animtime is compared by rounding first
// see if we really shouldn't actually send it
if ((int)f->animtime == (int)t->animtime)
{
DELTA_UNSETBYINDEX(pFields, custom_entity_field_alias[ CUSTOMFIELD_ANIMTIME ].field);
}
}
/* <4b08a> ../cstrike/dlls/client.cpp:5811 */
void RegisterEncoders(void)
{
DELTA_ADDENCODER("Entity_Encode", Entity_Encode);
DELTA_ADDENCODER("Custom_Encode", Custom_Encode);
DELTA_ADDENCODER("Player_Encode", Player_Encode);
}
/* <4b0a4> ../cstrike/dlls/client.cpp:5818 */
int GetWeaponData(edict_s *player, struct weapon_data_s *info)
{
entvars_t *pev = &player->v;
CBasePlayer *pl = reinterpret_cast< CBasePlayer * >(CBasePlayer::Instance( pev ));
memset(info, 0, sizeof(weapon_data_t) * MAX_WEAPONS);
if (!pl)
return 1;
for (int i = 0; i < MAX_ITEM_TYPES; i++)
{
CBasePlayerItem *pPlayerItem = pl->m_rgpPlayerItems[i];
while (pPlayerItem != NULL)
{
CBasePlayerWeapon *gun = reinterpret_cast< CBasePlayerWeapon * >(pPlayerItem->GetWeaponPtr());
if (gun && gun->UseDecrement())
{
ItemInfo II;
memset(&II, 0, sizeof(II));
gun->GetItemInfo(&II);
if (II.iId >= 0 && II.iId < MAX_WEAPONS)
{
weapon_data_t *item = &info[II.iId];
item->m_iId = II.iId;
item->m_iClip = gun->m_iClip;
item->m_flTimeWeaponIdle = max(gun->m_flTimeWeaponIdle, -0.001);
item->m_flNextPrimaryAttack = max(gun->m_flNextPrimaryAttack, -0.001);
item->m_flNextSecondaryAttack = max(gun->m_flNextSecondaryAttack, -0.001);
item->m_flNextReload = max(gun->m_flNextReload, -0.001);
item->m_fInReload = gun->m_fInReload;
item->m_fInSpecialReload = gun->m_fInSpecialReload;
item->m_fInZoom = gun->m_iShotsFired;
item->m_fAimedDamage = gun->m_flLastFire;
item->m_iWeaponState = gun->m_iWeaponState;
item->fuser2 = gun->m_flStartThrow;
item->fuser3 = gun->m_flReleaseThrow;
item->iuser1 = gun->m_iSwing;
}
}
pPlayerItem = pPlayerItem->m_pNext;
}
}
return 1;
}
/* <4b1fd> ../cstrike/dlls/client.cpp:5889 */
void UpdateClientData(const struct edict_s *ent, int sendweapons, struct clientdata_s *cd)
{
if (!ent || !ent->pvPrivateData)
return;
entvars_t *pevOrg = NULL;
entvars_t *pev = (entvars_t *)&ent->v;
CBasePlayer *pl = reinterpret_cast< CBasePlayer * >(CBasePlayer::Instance( pev ));
if (pl->pev->iuser1 == OBS_IN_EYE && pl->m_hObserverTarget)
{
pevOrg = pev;
pev = pl->m_hObserverTarget->pev;
pl = reinterpret_cast< CBasePlayer * >(CBasePlayer::Instance( pev ));
}
cd->flags = pev->flags;
cd->health = pev->health;
cd->viewmodel = MODEL_INDEX( STRING(pev->viewmodel) );
cd->waterlevel = pev->waterlevel;
cd->watertype = pev->watertype;
cd->weapons = pev->weapons;
cd->origin = pev->origin;
cd->velocity = pev->velocity;
cd->view_ofs = pev->view_ofs;
cd->punchangle = pev->punchangle;
cd->bInDuck = pev->bInDuck;
cd->flTimeStepSound = pev->flTimeStepSound;
cd->flDuckTime = pev->flDuckTime;
cd->flSwimTime = pev->flSwimTime;
cd->waterjumptime = (int)pev->teleport_time;
Q_strcpy(cd->physinfo, ENGINE_GETPHYSINFO(ent));
cd->maxspeed = pev->maxspeed;
cd->fov = pev->fov;
cd->weaponanim = pev->weaponanim;
cd->pushmsec = pev->pushmsec;
if (pevOrg)
{
cd->iuser1 = pevOrg->iuser1;
cd->iuser2 = pevOrg->iuser2;
cd->iuser3 = pevOrg->iuser3;
}
else
{
cd->iuser1 = pev->iuser1;
cd->iuser2 = pev->iuser2;
cd->iuser3 = pev->iuser3;
}
cd->fuser1 = pev->fuser1;
cd->fuser3 = pev->fuser3;
cd->fuser2 = pev->fuser2;
if (sendweapons && pl != NULL)
{
cd->ammo_shells = pl->ammo_buckshot;
cd->ammo_nails = pl->ammo_9mm;
cd->ammo_cells = pl->ammo_556nato;
cd->ammo_rockets = pl->ammo_556natobox;
cd->vuser2.x = pl->ammo_762nato;
cd->vuser2.y = pl->ammo_45acp;
cd->vuser2.z = pl->ammo_50ae;
cd->vuser3.x = pl->ammo_338mag;
cd->vuser3.y = pl->ammo_57mm;
cd->vuser3.z = pl->ammo_357sig;
cd->m_flNextAttack = pl->m_flNextAttack;
int iUser3 = 0;
if (pl->m_bCanShoot && !pl->m_bIsDefusing)
iUser3 |= DATA_IUSER3_CANSHOOT;
if (g_pGameRules->IsFreezePeriod())
iUser3 |= DATA_IUSER3_FREEZETIMEOVER;
else
iUser3 &= ~DATA_IUSER3_FREEZETIMEOVER;
if (pl->m_signals.GetState() & SIGNAL_BOMB)
iUser3 |= DATA_IUSER3_INBOMBZONE;
else
iUser3 &= ~DATA_IUSER3_INBOMBZONE;
if (pl->HasShield())
iUser3 |= DATA_IUSER3_HOLDINGSHIELD;
else
iUser3 &= ~DATA_IUSER3_HOLDINGSHIELD;
if (!pl->pev->iuser1 && !pevOrg)
cd->iuser3 = iUser3;
if (pl->m_pActiveItem != NULL)
{
ItemInfo II;
memset(&II, 0, sizeof(II));
CBasePlayerWeapon *gun = reinterpret_cast< CBasePlayerWeapon * >(pl->m_pActiveItem->GetWeaponPtr());
if (gun != NULL && gun->UseDecrement() && gun->GetItemInfo(&II))
{
cd->m_iId = II.iId;
if ((unsigned int)gun->m_iPrimaryAmmoType < MAX_AMMO_TYPES)
{
cd->vuser4.x = gun->m_iPrimaryAmmoType;
cd->vuser4.y = pl->m_rgAmmo[ gun->m_iPrimaryAmmoType ];
}
else
{
cd->vuser4.x = -1.0;
cd->vuser4.y = 0;
}
}
}
}
}
/* <4b3ee> ../cstrike/dlls/client.cpp:6050 */
void CmdStart(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed)
{
entvars_t *pev = (entvars_t *)&player->v;
CBasePlayer *pl = reinterpret_cast< CBasePlayer * >(CBasePlayer::Instance( pev ));
if (!pl)
return;
if (pl->pev->groupinfo)
UTIL_SetGroupTrace(pl->pev->groupinfo, GROUP_OP_AND);
pl->random_seed = random_seed;
}
/* <4b4eb> ../cstrike/dlls/client.cpp:6074 */
void CmdEnd(const edict_t *player)
{
entvars_t *pev = (entvars_t *)&player->v;
CBasePlayer *pl = reinterpret_cast< CBasePlayer * >(CBasePlayer::Instance( pev ));
if (!pl)
return;
if (pl->pev->groupinfo)
UTIL_UnsetGroupTrace();
if (pev->flags & FL_DUCKING)
UTIL_SetSize(pev, VEC_DUCK_HULL_MIN, VEC_DUCK_HULL_MAX);
}
/* <4b644> ../cstrike/dlls/client.cpp:6101 */
int ConnectionlessPacket(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size)
{
// Parse stuff from args
int max_buffer_size = *response_buffer_size;
// Zero it out since we aren't going to respond.
// If we wanted to response, we'd write data into response_buffer
*response_buffer_size = 0;
// Since we don't listen for anything here, just respond that it's a bogus message
// If we didn't reject the message, we'd return 1 for success instead.
return 0;
}
/* <4b6c2> ../cstrike/dlls/client.cpp:6122 */
int GetHullBounds(int hullnumber, float *mins, float *maxs)
{
return hullnumber < 3;
}
// Create pseudo-baselines for items that aren't placed in the map at spawn time, but which are likely
// to be created during play ( e.g., grenades, ammo packs, projectiles, corpses, etc. )
/* <4b733> ../cstrike/dlls/client.cpp:6156 */
void CreateInstancedBaselines(void)
{
int iret = 0;
entity_state_t state;
memset(&state, 0, sizeof( state ));
// Create any additional baselines here for things like grendates, etc.
// iret = ENGINE_INSTANCE_BASELINE( pc->pev->classname, &state );
// Destroy objects.
// UTIL_Remove( pc );
}
/* <4b77c> ../cstrike/dlls/client.cpp:6179 */
int InconsistentFile(const edict_t *player, const char *filename, char *disconnect_message)
{
// Server doesn't care?
if (CVAR_GET_FLOAT( "mp_consistency" ) != 1)
return 0;
// Default behavior is to kick the player
Q_sprintf(disconnect_message, "Server is enforcing file consistency for %s\n", filename);
// Kick now with specified disconnect message.
return 1;
}
// The game .dll should return 1 if lag compensation should be allowed ( could also just set
// the sv_unlag cvar.
// Most games right now should return 0, until client-side weapon prediction code is written
// and tested for them ( note you can predict weapons, but not do lag compensation, too,
// if you want.
/* <4b7cf> ../cstrike/dlls/client.cpp:6204 */
int AllowLagCompensation(void)
{
return 1;
}