ReGameDLL_CS/regamedll/hookers/main_mp.cpp
2015-06-30 15:46:07 +06:00

69 lines
2.0 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
#ifdef _WIN32
// DLL entry point
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
if (fdwReason == DLL_PROCESS_ATTACH)
{
g_ReGameDLLRuntimeConfig.parseFromCommandLine(GetCommandLineA());
#ifdef _WIN32
Module hlds_exe;
if (!FindModuleByName("hlds.exe", &hlds_exe))
return (FALSE);
TestSuite_Init(NULL, &hlds_exe, NULL);
#endif // _WIN32
}
else if (fdwReason == DLL_PROCESS_DETACH)
{
}
return TRUE;
}
#else // _WIN32
void __attribute__((constructor)) DllMainLoad()
{
}
void __attribute__((destructor)) DllMainUnload()
{
}
#endif // _WIN32