ReGameDLL_CS/regamedll/extra/DWARF info/gamedll 6153beta functions.h
2015-06-30 15:46:07 +06:00

99210 lines
2.6 MiB

function: LookupSequence
first: ../cstrike/dlls/animation.cpp
current: ../cstrike/dlls/animation.cpp
size: 0 != 103
function: IsSoundEvent
first: ../cstrike/dlls/animation.cpp
current: ../cstrike/dlls/animation.cpp
size: 0 != 28
function: LookupAnimation
first: ../cstrike/dlls/animation.cpp
current: ../cstrike/dlls/animation.cpp
size: 0 != 75
function: StudioCalcBoneAdj
first: ../cstrike/dlls/animation.cpp
current: ../cstrike/dlls/animation.cpp
size: 0 != 628
function: StudioCalcRotations
first: ../cstrike/dlls/animation.cpp
current: ../cstrike/dlls/animation.cpp
size: 0 != 193
function: VecBModelOrigin
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bmodels.cpp
size: 0 != 69
function: ButtonSound
first: ../cstrike/dlls/buttons.cpp
current: ../cstrike/dlls/buttons.cpp
size: 0 != 22
function: DispatchTouch
first: ../cstrike/dlls/cbase.cpp
current: ../cstrike/dlls/cbase.cpp
size: 0 != 99
function: DispatchKeyValue
first: ../cstrike/dlls/cbase.cpp
current: ../cstrike/dlls/cbase.cpp
size: 0 != 108
function: AddEntityHashValue
first: ../cstrike/dlls/cbase.cpp
current: ../cstrike/dlls/cbase.cpp
size: 0 != 491
function: CaseInsensitiveHash
first: ../cstrike/dlls/cbase.cpp
current: ../cstrike/dlls/cbase.cpp
size: 0 != 67
function: EmptyEntityHashTable
first: ../cstrike/dlls/cbase.cpp
current: ../cstrike/dlls/cbase.cpp
size: 0 != 136
function: AddEntityHashValue
first: ../cstrike/dlls/cbase.cpp
current: ../cstrike/dlls/cbase.cpp
size: 0 != 475
function: RemoveEntityHashValue
first: ../cstrike/dlls/cbase.cpp
current: ../cstrike/dlls/cbase.cpp
size: 0 != 374
function: CREATE_NAMED_ENTITY
first: ../cstrike/dlls/cbase.cpp
current: ../cstrike/dlls/cbase.cpp
size: 0 != 68
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/client.cpp
nr_parms: 2 != 1
function: Radio1
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/client.cpp
size: 0 != 409
function: Radio2
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/client.cpp
size: 0 != 409
function: Radio3
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/client.cpp
size: 0 != 647
function: ShowMenu
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/client.cpp
size: 0 != 106
function: FStrEq
first: ../cstrike/dlls/airtank.cpp
current: ../cstrike/dlls/client.cpp
size: 0 != 35
function: ShowMenu
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/client.cpp
size: 0 != 142
function: ShowVGUIMenu
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/client.cpp
size: 0 != 238
function: CheckStartMoney
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/client.cpp
size: 0 != 89
function: Q_strlen
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/client.cpp
size: 0 != 24
function: DropPrimary
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/client.cpp
size: 0 != 94
function: BuyItem
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/client.cpp
size: 0 != 2094
function: BuyItem
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/client.cpp
size: 0 != 108
function: Radio1
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/client.cpp
size: 0 != 49
function: Radio2
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/client.cpp
size: 0 != 49
function: Radio3
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/client.cpp
size: 0 != 49
function: BuyAmmo
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/client.cpp
size: 0 != 180
function: ResetPlayerPVS
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/client.cpp
size: 0 != 388
function: CheckPlayerPVSLeafChanged
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/client.cpp
size: 0 != 116
function: MarkEntityInPVS
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/client.cpp
size: 0 != 32
function: CheckEntityRecentlyInPVS
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/client.cpp
size: 0 != 55
function: Entity_FieldInit
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/client.cpp
size: 0 != 151
function: Player_FieldInit
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/client.cpp
size: 0 != 82
function: CountTeamPlayers
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/client.cpp
size: 0 != 140
function: RadiusDamage
first: ../cstrike/dlls/combat.cpp
current: ../cstrike/dlls/combat.cpp
size: 0 != 766
function: RadiusDamage2
first: ../cstrike/dlls/combat.cpp
current: ../cstrike/dlls/combat.cpp
size: 0 != 1006
function: RadiusDamage
first: ../cstrike/dlls/combat.cpp
current: ../cstrike/dlls/combat.cpp
size: 0 != 782
function: RadiusDamage2
first: ../cstrike/dlls/combat.cpp
current: ../cstrike/dlls/combat.cpp
size: 0 != 1046
function: RadiusDamage
first: ../cstrike/dlls/combat.cpp
current: ../cstrike/dlls/combat.cpp
size: 0 != 242
nr_parms: 7 != 6
function: RadiusDamage
first: ../cstrike/dlls/combat.cpp
current: ../cstrike/dlls/combat.cpp
size: 0 != 242
function: PlayLockSounds
first: ../cstrike/dlls/doors.cpp
current: ../cstrike/dlls/doors.cpp
size: 0 != 778
function: PlayLockSounds
first: ../cstrike/dlls/doors.cpp
current: ../cstrike/dlls/doors.cpp
size: 0 != 778
function: IsPointEntity
first: ../cstrike/dlls/effects.cpp
current: ../cstrike/dlls/effects.cpp
size: 0 != 118
function: IsPointEntity
first: ../cstrike/dlls/effects.cpp
current: ../cstrike/dlls/effects.cpp
size: 0 != 38
function: GetGameDescription
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/gamerules.cpp
size: 36 != 6
nr_parms: 0 != 1
function: ClientCommand
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/gamerules.cpp
size: 9414 != 3
nr_parms: 1 != 3
function: ClientUserInfoChanged
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/gamerules.cpp
size: 677 != 1
nr_parms: 2 != 3
function: ServerDeactivate
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/gamerules.cpp
size: 78 != 1
nr_parms: 0 != 1
function: ClientCommand
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/multiplay_gamerules.cpp
size: 9414 != 0
nr_parms: 1 != 3
function: ServerDeactivate
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/multiplay_gamerules.cpp
size: 78 != 0
nr_parms: 0 != 1
function: GetGameDescription
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/multiplay_gamerules.cpp
size: 36 != 6
nr_parms: 0 != 1
function: ClientCommand
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/multiplay_gamerules.cpp
size: 9414 != 3
nr_parms: 1 != 3
function: ClientUserInfoChanged
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/multiplay_gamerules.cpp
size: 677 != 62
nr_parms: 2 != 3
function: SV_CareerAddTask_f
first: ../cstrike/dlls/multiplay_gamerules.cpp
current: ../cstrike/dlls/multiplay_gamerules.cpp
size: 0 != 307
function: ServerDeactivate
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/multiplay_gamerules.cpp
size: 78 != 83
nr_parms: 0 != 1
function: SV_CareerMatchLimit_f
first: ../cstrike/dlls/multiplay_gamerules.cpp
current: ../cstrike/dlls/multiplay_gamerules.cpp
size: 0 != 181
function: SV_Career_EndRound_f
first: ../cstrike/dlls/multiplay_gamerules.cpp
current: ../cstrike/dlls/multiplay_gamerules.cpp
size: 0 != 339
function: SV_Continue_f
first: ../cstrike/dlls/multiplay_gamerules.cpp
current: ../cstrike/dlls/multiplay_gamerules.cpp
size: 0 != 200
function: Broadcast
first: ../cstrike/dlls/multiplay_gamerules.cpp
current: ../cstrike/dlls/multiplay_gamerules.cpp
size: 0 != 142
function: GetTeam
first: ../cstrike/dlls/multiplay_gamerules.cpp
current: ../cstrike/dlls/multiplay_gamerules.cpp
size: 0 != 23
function: DestroyMapCycle
first: ../cstrike/dlls/multiplay_gamerules.cpp
current: ../cstrike/dlls/multiplay_gamerules.cpp
size: 0 != 78
function: MP_COM_TokenWaiting
first: ../cstrike/dlls/multiplay_gamerules.cpp
current: ../cstrike/dlls/multiplay_gamerules.cpp
size: 0 != 91
function: CountPlayers
first: ../cstrike/dlls/multiplay_gamerules.cpp
current: ../cstrike/dlls/multiplay_gamerules.cpp
size: 0 != 68
function: GetForceCamera
first: ../cstrike/dlls/observer.cpp
current: ../cstrike/dlls/observer.cpp
size: 0 != 86
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/player.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/player.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/player.cpp
nr_parms: 2 != 1
function: ClientCommand
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/player.cpp
size: 9414 != 0
nr_parms: 1 != 5
function: LogAttack
first: ../cstrike/dlls/player.cpp
current: ../cstrike/dlls/player.cpp
size: 0 != 318
function: SendItemStatus
first: ../cstrike/dlls/player.cpp
current: ../cstrike/dlls/player.cpp
size: 0 != 87
function: TrainSpeed
first: ../cstrike/dlls/player.cpp
current: ../cstrike/dlls/player.cpp
size: 0 != 86
function: LogAttack
first: ../cstrike/dlls/player.cpp
current: ../cstrike/dlls/player.cpp
size: 0 != 180
function: IsSpawnPointValid
first: ../cstrike/dlls/player.cpp
current: ../cstrike/dlls/player.cpp
size: 0 != 170
function: FindZombieSpawn
first: ../cstrike/dlls/player.cpp
current: ../cstrike/dlls/player.cpp
size: 0 != 3
function: ClientCommand
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/player.cpp
size: 9414 != 78
nr_parms: 1 != 5
function: GetBuyStringForWeaponClass
first: ../cstrike/dlls/player.cpp
current: ../cstrike/dlls/player.cpp
size: 0 != 134
function: IsPrimaryWeaponClass
first: ../cstrike/dlls/player.cpp
current: ../cstrike/dlls/player.cpp
size: 0 != 14
function: IsPrimaryWeaponId
first: ../cstrike/dlls/player.cpp
current: ../cstrike/dlls/player.cpp
size: 0 != 44
function: IsSecondaryWeaponClass
first: ../cstrike/dlls/player.cpp
current: ../cstrike/dlls/player.cpp
size: 0 != 9
function: IsSecondaryWeaponId
first: ../cstrike/dlls/player.cpp
current: ../cstrike/dlls/player.cpp
size: 0 != 41
function: GetWeaponAliasFromName
first: ../cstrike/dlls/player.cpp
current: ../cstrike/dlls/player.cpp
size: 0 != 53
function: CurrentWeaponSatisfies
first: ../cstrike/dlls/player.cpp
current: ../cstrike/dlls/player.cpp
size: 0 != 163
function: UpdateClientData
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/player.cpp
size: 1272 != 3541
nr_parms: 3 != 1
function: GetGameDescription
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/singleplay_gamerules.cpp
size: 36 != 6
nr_parms: 0 != 1
function: ClientCommand
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/singleplay_gamerules.cpp
size: 9414 != 3
nr_parms: 1 != 3
function: ClientUserInfoChanged
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/singleplay_gamerules.cpp
size: 677 != 1
nr_parms: 2 != 3
function: ServerDeactivate
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/singleplay_gamerules.cpp
size: 78 != 1
nr_parms: 0 != 1
function: USENTENCEG_InitLRU
first: ../cstrike/dlls/sound.cpp
current: ../cstrike/dlls/sound.cpp
size: 0 != 478
function: USENTENCEG_PickSequential
first: ../cstrike/dlls/sound.cpp
current: ../cstrike/dlls/sound.cpp
size: 0 != 165
function: SENTENCEG_GetIndex
first: ../cstrike/dlls/sound.cpp
current: ../cstrike/dlls/sound.cpp
size: 0 != 118
function: SENTENCEG_PlayRndI
first: ../cstrike/dlls/sound.cpp
current: ../cstrike/dlls/sound.cpp
size: 0 != 351
function: SENTENCEG_PlayRndSz
first: ../cstrike/dlls/sound.cpp
current: ../cstrike/dlls/sound.cpp
size: 0 != 435
function: SENTENCEG_Lookup
first: ../cstrike/dlls/sound.cpp
current: ../cstrike/dlls/sound.cpp
size: 0 != 143
function: EMIT_SOUND_DYN
first: ../cstrike/dlls/sound.cpp
current: ../cstrike/dlls/sound.cpp
size: 0 != 305
function: TEXTURETYPE_Find
first: ../cstrike/dlls/sound.cpp
current: ../cstrike/dlls/sound.cpp
size: 0 != 105
function: SpectatorConnect
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/spectator.cpp
size: 33 != 51
function: SpectatorDisconnect
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/spectator.cpp
size: 33 != 1
function: SpectatorThink
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/spectator.cpp
size: 33 != 81
function: GetGameDescription
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/training_gamerules.cpp
size: 36 != 6
nr_parms: 0 != 1
function: PlayCDTrack
first: ../cstrike/dlls/triggers.cpp
current: ../cstrike/dlls/triggers.cpp
size: 0 != 174
function: UTIL_ScreenFadeWrite
first: ../cstrike/dlls/util.cpp
current: ../cstrike/dlls/util.cpp
size: 0 != 148
function: U_Random
first: ../cstrike/dlls/util.cpp
current: ../cstrike/dlls/util.cpp
size: 0 != 39
function: U_Srand
first: ../cstrike/dlls/util.cpp
current: ../cstrike/dlls/util.cpp
size: 0 != 18
function: UTIL_AngleMod
first: ../cstrike/dlls/util.cpp
current: ../cstrike/dlls/util.cpp
size: 0 != 124
function: UTIL_FindEntityByClassname
first: ../cstrike/dlls/util.cpp
current: ../cstrike/dlls/util.cpp
size: 0 != 36
function: UTIL_FindEntityByTargetname
first: ../cstrike/dlls/util.cpp
current: ../cstrike/dlls/util.cpp
size: 0 != 36
function: UTIL_PlayerByIndex
first: ../cstrike/dlls/util.cpp
current: ../cstrike/dlls/util.cpp
size: 0 != 57
function: UTIL_MakeVectors
first: ../cstrike/dlls/util.cpp
current: ../cstrike/dlls/util.cpp
size: 0 != 7
function: UTIL_ScreenShake
first: ../cstrike/dlls/util.cpp
current: ../cstrike/dlls/util.cpp
size: 0 != 464
function: UTIL_ScreenFadeBuild
first: ../cstrike/dlls/util.cpp
current: ../cstrike/dlls/util.cpp
size: 0 != 148
function: UTIL_ScreenFadeWrite
first: ../cstrike/dlls/util.cpp
current: ../cstrike/dlls/util.cpp
size: 0 != 205
function: UTIL_ShowMessage
first: ../cstrike/dlls/util.cpp
current: ../cstrike/dlls/util.cpp
size: 0 != 148
function: UTIL_TraceLine
first: ../cstrike/dlls/util.cpp
current: ../cstrike/dlls/util.cpp
size: 0 != 56
nr_parms: 5 != 6
function: UTIL_TraceLine
first: ../cstrike/dlls/util.cpp
current: ../cstrike/dlls/util.cpp
size: 0 != 21
function: UTIL_ShouldShowBlood
first: ../cstrike/dlls/util.cpp
current: ../cstrike/dlls/util.cpp
size: 0 != 73
function: UTIL_PointContents
first: ../cstrike/dlls/util.cpp
current: ../cstrike/dlls/util.cpp
size: 0 != 7
function: UTIL_StringToVector
first: ../cstrike/dlls/util.cpp
current: ../cstrike/dlls/util.cpp
size: 0 != 275
function: _rotr
first: ../cstrike/dlls/util.cpp
current: ../cstrike/dlls/util.cpp
size: 0 != 44
function: UpdateClientData
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/weapons.cpp
size: 1272 != 3
nr_parms: 3 != 2
function: UpdateClientData
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/weapons.cpp
size: 1272 != 337
nr_parms: 3 != 2
function: MaxAmmoCarry
first: ../cstrike/dlls/weapons.cpp
current: ../cstrike/dlls/weapons.cpp
size: 0 != 172
function: ApplyMultiDamage
first: ../cstrike/dlls/weapons.cpp
current: ../cstrike/dlls/weapons.cpp
size: 0 != 60
function: EjectBrass
first: ../cstrike/dlls/weapons.cpp
current: ../cstrike/dlls/weapons.cpp
size: 0 != 388
function: AddAmmoNameToAmmoRegistry
first: ../cstrike/dlls/weapons.cpp
current: ../cstrike/dlls/weapons.cpp
size: 0 != 109
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/career_tasks.cpp
nr_parms: 2 != 1
function: StartFrame
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/tutor_base_tutor.cpp
size: 175 != 11
nr_parms: 0 != 2
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/tutor_cs_tutor.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/tutor_cs_tutor.cpp
nr_parms: 2 != 1
function: WeaponIDToAlias
first: ../cstrike/dlls/weapontype.cpp
current: ../cstrike/dlls/weapontype.cpp
size: 0 != 46
function: AliasToWeaponClass
first: ../cstrike/dlls/weapontype.cpp
current: ../cstrike/dlls/weapontype.cpp
size: 0 != 73
function: UTIL_DPrintf
first: ../cstrike/dlls/debug.cpp
current: ../cstrike/dlls/debug.cpp
size: 93 != 71
nr_parms: 2 != 1
function: FindHullIntersection
first: ../cstrike/dlls/wpn_shared/wpn_knife.cpp
current: ../cstrike/dlls/wpn_shared/wpn_knife.cpp
size: 0 != 1910
function: FindHullIntersection
first: ../cstrike/dlls/wpn_shared/wpn_knife.cpp
current: ../cstrike/dlls/wpn_shared/wpn_knife.cpp
size: 0 != 1947
function: PM_PlayStepSound
first: ../cstrike/pm_shared/pm_shared.c
current: ../cstrike/pm_shared/pm_shared.c
size: 0 != 3380
function: PM_SwapTextures
first: ../cstrike/pm_shared/pm_shared.c
current: ../cstrike/pm_shared/pm_shared.c
size: 0 != 154
function: PM_FindTextureType
first: ../cstrike/pm_shared/pm_shared.c
current: ../cstrike/pm_shared/pm_shared.c
size: 0 != 143
function: PM_PlayStepSound
first: ../cstrike/pm_shared/pm_shared.c
current: ../cstrike/pm_shared/pm_shared.c
size: 0 != 58
function: PM_MapTextureTypeStepType
first: ../cstrike/pm_shared/pm_shared.c
current: ../cstrike/pm_shared/pm_shared.c
size: 0 != 26
function: PM_Jump
first: ../cstrike/pm_shared/pm_shared.c
current: ../cstrike/pm_shared/pm_shared.c
size: 0 != 983
function: PM_AddCorrectGravity
first: ../cstrike/pm_shared/pm_shared.c
current: ../cstrike/pm_shared/pm_shared.c
size: 0 != 126
function: PM_FixupGravityVelocity
first: ../cstrike/pm_shared/pm_shared.c
current: ../cstrike/pm_shared/pm_shared.c
size: 0 != 94
function: PM_InWater
first: ../cstrike/pm_shared/pm_shared.c
current: ../cstrike/pm_shared/pm_shared.c
size: 0 != 19
function: PM_GetRandomStuckOffsets
first: ../cstrike/pm_shared/pm_shared.c
current: ../cstrike/pm_shared/pm_shared.c
size: 0 != 100
function: PM_ResetStuckOffsets
first: ../cstrike/pm_shared/pm_shared.c
current: ../cstrike/pm_shared/pm_shared.c
size: 0 != 21
function: PM_SplineFraction
first: ../cstrike/pm_shared/pm_shared.c
current: ../cstrike/pm_shared/pm_shared.c
size: 0 != 29
function: PM_FixPlayerCrouchStuck
first: ../cstrike/pm_shared/pm_shared.c
current: ../cstrike/pm_shared/pm_shared.c
size: 0 != 145
function: PM_AddGravity
first: ../cstrike/pm_shared/pm_shared.c
current: ../cstrike/pm_shared/pm_shared.c
size: 0 != 67
function: PM_PreventMegaBunnyJumping
first: ../cstrike/pm_shared/pm_shared.c
current: ../cstrike/pm_shared/pm_shared.c
size: 0 != 109
function: PM_Jump
first: ../cstrike/pm_shared/pm_shared.c
current: ../cstrike/pm_shared/pm_shared.c
size: 0 != 123
function: PM_CalcRoll
first: ../cstrike/pm_shared/pm_shared.c
current: ../cstrike/pm_shared/pm_shared.c
size: 0 != 127
function: PM_DropPunchAngle
first: ../cstrike/pm_shared/pm_shared.c
current: ../cstrike/pm_shared/pm_shared.c
size: 0 != 79
function: PM_ShouldDoSpectMode
first: ../cstrike/pm_shared/pm_shared.c
current: ../cstrike/pm_shared/pm_shared.c
size: 0 != 34
function: NormalizeAngles
first: ../cstrike/pm_shared/pm_math.c
current: ../cstrike/pm_shared/pm_math.c
size: 0 != 214
function: CrossProduct
first: ../cstrike/dlls/vehicle.cpp
current: ../cstrike/pm_shared/pm_math.c
nr_parms: 2 != 3
function: CrossProduct
first: ../cstrike/dlls/vehicle.cpp
current: ../cstrike/pm_shared/pm_math.c
size: 0 != 59
nr_parms: 2 != 3
function: Length
first: ../cstrike/pm_shared/pm_math.c
current: ../cstrike/pm_shared/pm_math.c
size: 0 != 57
function: VectorNormalize
first: ../cstrike/pm_shared/pm_math.c
current: ../cstrike/pm_shared/pm_math.c
size: 0 != 107
function: PM_ParticleLine
first: ../cstrike/pm_shared/pm_debug.c
current: ../cstrike/pm_shared/pm_debug.c
size: 0 != 200
function: PM_ParticleLine
first: ../cstrike/pm_shared/pm_debug.c
current: ../cstrike/pm_shared/pm_debug.c
size: 0 != 232
function: PM_DrawRectangle
first: ../cstrike/pm_shared/pm_debug.c
current: ../cstrike/pm_shared/pm_debug.c
size: 0 != 135
function: PM_DrawPhysEntBBox
first: ../cstrike/pm_shared/pm_debug.c
current: ../cstrike/pm_shared/pm_debug.c
size: 0 != 2270
function: ClientCommand
first: ../cstrike/dlls/client.cpp
current: ../game_shared/voice_gamemgr.cpp
size: 9414 != 501
nr_parms: 1 != 3
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot_chatter.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot_chatter.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot_chatter.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot_chatter.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot_chatter.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot_chatter.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot_chatter.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot_chatter.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot_learn.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot_learn.cpp
nr_parms: 2 != 1
function: GetEyePosition
first: ../cstrike/dlls/animation.cpp
current: ../cstrike/dlls/bot/cs_bot_listen.cpp
size: 57 != 0
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot_listen.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot_listen.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot_manager.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot_manager.cpp
nr_parms: 2 != 1
function: StartFrame
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/bot/cs_bot_manager.cpp
size: 175 != 0
nr_parms: 0 != 1
function: ClientDisconnect
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/bot/cs_bot_manager.cpp
size: 412 != 0
nr_parms: 1 != 2
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot_manager.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot_manager.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot_manager.cpp
nr_parms: 2 != 1
function: ServerDeactivate
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/bot/cs_bot_manager.cpp
size: 78 != 12
nr_parms: 0 != 1
function: ClientCommand
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/bot/cs_bot_manager.cpp
size: 9414 != 31
nr_parms: 1 != 3
function: FStrEq
first: ../cstrike/dlls/airtank.cpp
current: ../cstrike/dlls/bot/cs_bot_manager.cpp
size: 0 != 35
function: UTIL_DrawBox
first: ../cstrike/dlls/bot/cs_bot_manager.cpp
current: ../cstrike/dlls/bot/cs_bot_manager.cpp
size: 0 != 612
function: PrintAllEntities
first: ../cstrike/dlls/bot/cs_bot_manager.cpp
current: ../cstrike/dlls/bot/cs_bot_manager.cpp
size: 0 != 118
function: ServerActivate
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/bot/cs_bot_manager.cpp
size: 304 != 98
nr_parms: 3 != 1
function: ClientDisconnect
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/bot/cs_bot_manager.cpp
size: 412 != 189
nr_parms: 1 != 2
function: StartFrame
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/bot/cs_bot_manager.cpp
size: 175 != 792
nr_parms: 0 != 1
function: GetEyePosition
first: ../cstrike/dlls/animation.cpp
current: ../cstrike/dlls/bot/cs_bot_pathfind.cpp
size: 57 != 0
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot_pathfind.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot_pathfind.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot_radio.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot_radio.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot_update.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot_update.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot_update.cpp
nr_parms: 2 != 1
function: GetEyePosition
first: ../cstrike/dlls/animation.cpp
current: ../cstrike/dlls/bot/cs_bot_update.cpp
size: 57 != 0
nr_parms: 2 != 1
function: NavAreaBuildPath<PathCost>
first: ../cstrike/dlls/bot/cs_bot_chatter.cpp
current: ../cstrike/dlls/bot/cs_bot_update.cpp
size: 0 != 2200
function: GetEyePosition
first: ../cstrike/dlls/animation.cpp
current: ../cstrike/dlls/bot/cs_bot_vision.cpp
size: 57 != 0
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot_vision.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_bot_vision.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_gamestate.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/cs_gamestate.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/hostage/states/hostage_escape.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/hostage/states/hostage_escape.cpp
nr_parms: 2 != 1
function: ServerDeactivate
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/hostage/hostage.cpp
size: 78 != 1
nr_parms: 0 != 1
function: ServerActivate
first: ../cstrike/dlls/client.cpp
current: ../cstrike/dlls/hostage/hostage.cpp
size: 304 != 3494
nr_parms: 3 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/hostage/hostage_improv.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/hostage/hostage_improv.cpp
nr_parms: 2 != 1
function: NavAreaTravelDistance<ShortestPathCost>
first: ../cstrike/dlls/bot/cs_gamestate.cpp
current: ../cstrike/dlls/hostage/hostage_improv.cpp
nr_parms: 3 != 4
function: ClientCommand
first: ../cstrike/dlls/client.cpp
current: ../game_shared/bot/bot.cpp
size: 9414 != 78
nr_parms: 1 != 5
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../game_shared/bot/bot_manager.cpp
nr_parms: 2 != 1
function: StartFrame
first: ../cstrike/dlls/client.cpp
current: ../game_shared/bot/bot_manager.cpp
size: 175 != 3618
nr_parms: 0 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../game_shared/bot/bot_profile.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../game_shared/bot/bot_profile.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../game_shared/bot/bot_profile.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../game_shared/bot/bot_profile.cpp
nr_parms: 2 != 1
function: UTIL_GetClosestPlayer
first: ../game_shared/bot/bot_util.cpp
current: ../game_shared/bot/bot_util.cpp
nr_parms: 2 != 3
function: UTIL_GetBotPrefix
first: ../game_shared/bot/bot_util.cpp
current: ../game_shared/bot/bot_util.cpp
size: 0 != 6
function: UTIL_ComputeOrigin
first: ../game_shared/bot/bot_util.cpp
current: ../game_shared/bot/bot_util.cpp
size: 0 != 164
function: UTIL_ComputeOrigin
first: ../game_shared/bot/bot_util.cpp
current: ../game_shared/bot/bot_util.cpp
size: 0 != 164
function: UTIL_ComputeOrigin
first: ../game_shared/bot/bot_util.cpp
current: ../game_shared/bot/bot_util.cpp
size: 0 != 186
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../game_shared/bot/nav_area.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../game_shared/bot/nav_area.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../game_shared/bot/nav_area.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../game_shared/bot/nav_area.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../game_shared/bot/nav_area.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../game_shared/bot/nav_area.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../game_shared/bot/nav_area.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../game_shared/bot/nav_area.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../game_shared/bot/nav_area.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../game_shared/bot/nav_area.cpp
nr_parms: 2 != 1
function: IsHidingSpotInCover
first: ../game_shared/bot/nav_area.cpp
current: ../game_shared/bot/nav_area.cpp
size: 0 != 1926
function: GetGroundHeight
first: ../game_shared/bot/nav_area.cpp
current: ../game_shared/bot/nav_area.cpp
size: 0 != 710
function: NavAreaBuildPath<ApproachAreaCost>
first: ../game_shared/bot/nav_area.cpp
current: ../game_shared/bot/nav_area.cpp
size: 0 != 1711
function: DestroyLadders
first: ../game_shared/bot/nav_area.cpp
current: ../game_shared/bot/nav_area.cpp
size: 0 != 79
function: AddAreaToOpenList
first: ../cstrike/dlls/bot/cs_bot.cpp
current: ../game_shared/bot/nav_area.cpp
size: 0 != 502
function: IsHidingSpotInCover
first: ../game_shared/bot/nav_area.cpp
current: ../game_shared/bot/nav_area.cpp
size: 0 != 1926
function: IsCrossingLineOfFire
first: ../game_shared/bot/nav_area.cpp
current: ../game_shared/bot/nav_area.cpp
size: 0 != 725
function: EditNavAreasReset
first: ../game_shared/bot/nav_area.cpp
current: ../game_shared/bot/nav_area.cpp
size: 0 != 41
function: GetGroundHeight
first: ../game_shared/bot/nav_area.cpp
current: ../game_shared/bot/nav_area.cpp
size: 0 != 750
function: ForAllAreas<CollectHidingSpotsFunctor>
first: ../game_shared/bot/nav_area.cpp
current: ../game_shared/bot/nav_area.cpp
size: 0 != 320
function: SearchSurroundingAreas<CollectHidingSpotsFunctor>
first: ../game_shared/bot/nav_area.cpp
current: ../game_shared/bot/nav_area.cpp
size: 0 != 2935
function: FindNearbyRetreatSpot
first: ../cstrike/dlls/bot/cs_bot.cpp
current: ../game_shared/bot/nav_area.cpp
size: 2098 != 1518
nr_parms: 2 != 6
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../game_shared/bot/nav_file.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../game_shared/bot/nav_file.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../game_shared/bot/nav_file.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../game_shared/bot/nav_file.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../game_shared/bot/nav_file.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../game_shared/bot/nav_file.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../game_shared/bot/nav_file.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../game_shared/bot/nav_file.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../game_shared/bot/nav_file.cpp
nr_parms: 2 != 1
function: GetBspFilename
first: ../game_shared/bot/nav_file.cpp
current: ../game_shared/bot/nav_file.cpp
size: 0 != 139
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../game_shared/bot/nav_path.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/states/cs_bot_escape_from_bomb.cpp
nr_parms: 2 != 1
function: FindMinimumCostArea<FarAwayFromPositionFunctor>
first: ../cstrike/dlls/bot/states/cs_bot_escape_from_bomb.cpp
current: ../cstrike/dlls/bot/states/cs_bot_escape_from_bomb.cpp
size: 0 != 415
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/states/cs_bot_follow.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/states/cs_bot_follow.cpp
nr_parms: 2 != 1
function: GetEyePosition
first: ../cstrike/dlls/animation.cpp
current: ../cstrike/dlls/bot/states/cs_bot_hide.cpp
size: 57 != 0
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/states/cs_bot_hunt.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/states/cs_bot_idle.cpp
nr_parms: 2 != 1
function: operator*
first: ../cstrike/dlls/bmodels.cpp
current: ../cstrike/dlls/bot/states/cs_bot_idle.cpp
nr_parms: 2 != 1
function: NavAreaBuildPath<PathCost>
first: ../cstrike/dlls/bot/cs_bot_chatter.cpp
current: ../cstrike/dlls/bot/states/cs_bot_idle.cpp
size: 0 != 1955
function: NavAreaBuildPath<ShortestPathCost>
first: ../cstrike/dlls/bot/cs_gamestate.cpp
current: ../cstrike/dlls/bot/states/cs_bot_idle.cpp
size: 0 != 1252
function: Q_IsValidUChar32
first: ../engine/unicode_strtools.cpp
current: ../engine/unicode_strtools.cpp
size: 0 != 49
function: Q_UChar32ToUTF8Len
first: ../engine/unicode_strtools.cpp
current: ../engine/unicode_strtools.cpp
size: 0 != 47
function: Q_UChar32ToUTF16Len
first: ../engine/unicode_strtools.cpp
current: ../engine/unicode_strtools.cpp
size: 0 != 15
function: Q_UChar32ToUTF16
first: ../engine/unicode_strtools.cpp
current: ../engine/unicode_strtools.cpp
size: 0 != 73
function: Q_UChar32ToUTF8
first: ../engine/unicode_strtools.cpp
current: ../engine/unicode_strtools.cpp
size: 0 != 164
function: Q_UTF16ToUChar32
first: ../engine/unicode_strtools.cpp
current: ../engine/unicode_strtools.cpp
size: 0 != 253
function: Q_UTF32ToUTF8
first: ../engine/unicode_strtools.cpp
current: ../engine/unicode_strtools.cpp
size: 0 != 25
function: Q_UTF8ToUTF32
first: ../engine/unicode_strtools.cpp
current: ../engine/unicode_strtools.cpp
size: 0 != 25
function: Q_IsMeanSpaceW
first: ../engine/unicode_strtools.cpp
current: ../engine/unicode_strtools.cpp
size: 0 != 116
function: Q_IsDeprecatedW
first: ../engine/unicode_strtools.cpp
current: ../engine/unicode_strtools.cpp
size: 0 != 45
/* <5e568c> ../engine/unicode_strtools.cpp:724 */
int Q_UnicodeRepair(char *pUTF8)
{
// Q_UnicodeConvertT<char, char, true, (* Q_UTF8ToUChar32), (* Q_UChar32ToUTF8Len), (* Q_UChar32ToUTF8)>(const char *pIn,
// int nInChars,
// char *pOut,
// int nOutBytes,
// enum EStringConvertErrorPolicy ePolicy); // 726
}
/* <5e5636> ../engine/unicode_strtools.cpp:717 */
qboolean V_UTF8ToUChar32(const char *pUTF8_, uchar32 *uValueOut)
{
// {
// bool bError; // 719
// }
}
/* <5e5429> ../engine/unicode_strtools.cpp:691 */
qboolean Q_StripUnprintableAndSpace(char *pch)
{
// {
// int cch; // 694
// int cubDest; // 695
// wchar_t *pwch; // 696
// wchar_t *pwch_alloced; // 697
// bool bStrippedAny; // 699
// bool bStrippedWhitespace; // 700
// int cwch; // 702
// Q_UTF8ToUTF32(const char *pUTF8,
// uchar32 *pUTF32,
// int cubDestSizeInBytes,
// enum EStringConvertErrorPolicy ePolicy); // 702
// StripUnprintableWorker(wchar_t *pwch,
// bool *pbStrippedAny); // 704
// StripWhitespaceWorker(wchar_t *pwch,
// int cchLength,
// bool *pbStrippedWhitespace); // 705
// Q_UTF32ToUTF8(const uchar32 *pUTF32,
// char *pUTF8,
// int cubDestSizeInBytes,
// enum EStringConvertErrorPolicy ePolicy); // 710
// }
}
/* <5e53e5> ../engine/unicode_strtools.cpp:600 */
wchar_t *StripWhitespaceWorker(wchar_t *pwch, int cchLength, bool *pbStrippedWhitespace)
{
// {
// wchar_t *pwchEnd; // 624
// }
}
/* <5e5360> ../engine/unicode_strtools.cpp:479 */
qboolean Q_IsMeanSpaceW(wchar_t wch)
{
// {
// qboolean bIsMean; // 481
// }
}
/* <5e52fa> ../engine/unicode_strtools.cpp:459 */
char *Q_UnicodeAdvance(char *pUTF8, int nChars)
{
// {
// uchar32 uVal; // 463
// bool bError; // 464
// }
}
/* <5e528e> ../engine/unicode_strtools.cpp:442 */
int Q_UnicodeLength(const char *pUTF8)
{
// {
// int nChars; // 444
// {
// bool bError; // 447
// uchar32 uVal; // 448
// }
// }
}
/* <5e5226> ../engine/unicode_strtools.cpp:423 */
qboolean Q_UnicodeValidate(const char *pUTF8)
{
// {
// bool bError; // 425
// {
// uchar32 uVal; // 428
// int nCharSize; // 431
// }
// }
}
/* <5e5091> ../engine/unicode_strtools.cpp:246 */
/* linkage=_Z13Q_UTF8ToUTF16PKcPti25EStringConvertErrorPolicy */
int Q_UTF8ToUTF16(const char *pUTF8, uchar16 *pUTF16, int cubDestSizeInBytes, EStringConvertErrorPolicy ePolicy)
{
// Q_UnicodeConvertT<char, short unsigned int, true, (* Q_UTF8ToUChar32), (* Q_UChar32ToUTF16Len), (* Q_UChar32ToUTF16)>(const char *pIn,
// int nInChars,
// short unsigned int *pOut,
// int nOutBytes,
// enum EStringConvertErrorPolicy ePolicy); // 248
}
/* <5e4f6d> ../engine/unicode_strtools.cpp:70 */
void Q_UnicodeConvertT<char, wchar_t, true, (* Q_UTF8ToUChar32), (* {anonymous}::Q_UChar32ToUTF32Len), (* {anonymous}::Q_UChar32ToUTF32)>(const char *pIn, wchar_t *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy)
{
// {
// int nOut; // 72
// {
// int nOutElems; // 99
// int nMaxOut; // 103
// {
// uchar32 uVal; // 106
// bool bErr; // 108
// Q_UChar32ToUTF32(uchar32 uVal,
// uchar32 *pUTF32); // 112
// }
// }
// {
// uchar32 uVal; // 78
// bool bErr; // 80
// }
// }
}
/* <5e4e7a> ../engine/unicode_strtools.cpp:346 */
/* linkage=_Z15Q_UTF8ToUChar32PKcRwRb */
int Q_UTF8ToUChar32(const char *pUTF8_, uchar32 &uValueOut, bool &bErrorOut)
{
//
//decodeFinishedMaybeCESU8: // 405
//
//decodeFinished: // 392
//
//decodeError: // 400
//
//decodeFinishedNoCheck: // 395
// {
// const uint8 *pUTF8; // 348
// int nBytes; // 350
// uint32 uValue; // 351
// uint32 uMinValue; // 352
// Q_IsValidUChar32(uchar32 uVal); // 393
// }
}
/* <5e4c73> ../engine/unicode_strtools.cpp:286 */
/* linkage=_Z14Q_UTF32ToUTF16PKwPti25EStringConvertErrorPolicy */
int Q_UTF32ToUTF16(const uchar32 *pUTF32, uchar16 *pUTF16, int cubDestSizeInBytes, EStringConvertErrorPolicy ePolicy)
{
// Q_UnicodeConvertT<wchar_t, short unsigned int, true, (* {anonymous}::Q_UTF32ToUChar32), (* Q_UChar32ToUTF16Len), (* Q_UChar32ToUTF16)>(const wchar_t *pIn,
// int nInChars,
// short unsigned int *pOut,
// int nOutBytes,
// enum EStringConvertErrorPolicy ePolicy); // 288
}
/* <5e4b36> ../engine/unicode_strtools.cpp:270 */
/* linkage=_Z14Q_UTF16ToUTF32PKtPwi25EStringConvertErrorPolicy */
int Q_UTF16ToUTF32(const uchar16 *pUTF16, uchar32 *pUTF32, int cubDestSizeInBytes, EStringConvertErrorPolicy ePolicy)
{
// Q_UnicodeConvertT<short unsigned int, wchar_t, true, (* Q_UTF16ToUChar32), (* {anonymous}::Q_UChar32ToUTF32Len), (* {anonymous}::Q_UChar32ToUTF32)>(const short unsigned int *pIn,
// int nInChars,
// wchar_t *pOut,
// int nOutBytes,
// enum EStringConvertErrorPolicy ePolicy); // 272
}
/* <5e4932> ../engine/unicode_strtools.cpp:262 */
/* linkage=_Z13Q_UTF16ToUTF8PKtPci25EStringConvertErrorPolicy */
int Q_UTF16ToUTF8(const uchar16 *pUTF16, char *pUTF8, int cubDestSizeInBytes, EStringConvertErrorPolicy ePolicy)
{
// Q_UnicodeConvertT<short unsigned int, char, true, (* Q_UTF16ToUChar32), (* Q_UChar32ToUTF8Len), (* Q_UChar32ToUTF8)>(const short unsigned int *pIn,
// int nInChars,
// char *pOut,
// int nOutBytes,
// enum EStringConvertErrorPolicy ePolicy); // 264
}
/* <5e4557> ../engine/unicode_strtools.cpp:70 */
void Q_UnicodeConvertT<wchar_t, char, true, (* {anonymous}::Q_UTF32ToUChar32), (* Q_UChar32ToUTF8Len), (* Q_UChar32ToUTF8)>(const wchar_t *pIn, char *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy)
{
// {
// int nOut; // 72
// {
// int nOutElems; // 99
// int nMaxOut; // 103
// {
// uchar32 uVal; // 106
// bool bErr; // 108
// Q_UChar32ToUTF8Len(uchar32 uVal); // 117
// Q_UTF32ToUChar32(const uchar32 *pUTF32,
// uchar32 &uVal,
// bool &bErr); // 109
// Q_UChar32ToUTF8Len(uchar32 uVal); // 110
// Q_UChar32ToUTF8(uchar32 uVal,
// char *pUTF8Out); // 112
// }
// }
// {
// uchar32 uVal; // 78
// bool bErr; // 80
// Q_UChar32ToUTF8Len(uchar32 uVal); // 82
// Q_UTF32ToUChar32(const uchar32 *pUTF32,
// uchar32 &uVal,
// bool &bErr); // 81
// }
// }
}
/* <5e4521> ../engine/unicode_strtools.cpp:50 */
void Q_UTF32ToUChar32(const uchar32 *pUTF32, uchar32 &uVal, bool &bErr)
{
}
/* <5e44d3> ../engine/unicode_strtools.cpp:278 */
int Q_UTF32ToUTF8(const uchar32 *pUTF32, char *pUTF8, int cubDestSizeInBytes, EStringConvertErrorPolicy ePolicy)
{
}
/* <5e4489> ../engine/unicode_strtools.cpp:653 */
wchar_t *StripUnprintableWorker(wchar_t *pwch, bool *pbStrippedAny)
{
// {
// wchar_t *pwchSource; // 655
// wchar_t *pwchDest; // 656
// }
}
/* <5e444b> ../engine/unicode_strtools.cpp:254 */
int Q_UTF8ToUTF32(const char *pUTF8, uchar32 *pUTF32, int cubDestSizeInBytes, EStringConvertErrorPolicy ePolicy)
{
}
/* <5e441e> ../engine/unicode_strtools.cpp:566 */
qboolean Q_IsDeprecatedW(wchar_t wch)
{
// {
// qboolean bIsDeprecated; // 568
// }
}
/* <5e4337> ../engine/unicode_strtools.cpp:70 */
void Q_UnicodeConvertT<char, short unsigned int, true, (* Q_UTF8ToUChar32), (* Q_UChar32ToUTF16Len), (* Q_UChar32ToUTF16)>(const char *pIn, int nInChars, short unsigned int *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy)
{
// {
// int nOut; // 72
// {
// uchar32 uVal; // 78
// bool bErr; // 80
// }
// {
// int nOutElems; // 99
// int nMaxOut; // 103
// {
// uchar32 uVal; // 106
// bool bErr; // 108
// }
// }
// }
}
/* <5e425e> ../engine/unicode_strtools.cpp:70 */
void Q_UnicodeConvertT<char, wchar_t, true, (* Q_UTF8ToUChar32), (* {anonymous}::Q_UChar32ToUTF32Len), (* {anonymous}::Q_UChar32ToUTF32)>(const char *pIn, int nInChars, wchar_t *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy)
{
// {
// int nOut; // 72
// {
// uchar32 uVal; // 78
// bool bErr; // 80
// }
// {
// int nOutElems; // 99
// int nMaxOut; // 103
// {
// uchar32 uVal; // 106
// bool bErr; // 108
// }
// }
// }
}
/* <5e4177> ../engine/unicode_strtools.cpp:70 */
void Q_UnicodeConvertT<char, char, true, (* Q_UTF8ToUChar32), (* Q_UChar32ToUTF8Len), (* Q_UChar32ToUTF8)>(const char *pIn, int nInChars, char *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy)
{
// {
// int nOut; // 72
// {
// uchar32 uVal; // 78
// bool bErr; // 80
// }
// {
// int nOutElems; // 99
// int nMaxOut; // 103
// {
// uchar32 uVal; // 106
// bool bErr; // 108
// }
// }
// }
}
/* <5e4071> ../engine/unicode_strtools.cpp:70 */
void Q_UnicodeConvertT<short unsigned int, char, true, (* Q_UTF16ToUChar32), (* Q_UChar32ToUTF8Len), (* Q_UChar32ToUTF8)>(const short unsigned int *pIn, int nInChars, char *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy)
{
// {
// int nOut; // 72
// {
// uchar32 uVal; // 78
// bool bErr; // 80
// }
// {
// int nOutElems; // 99
// int nMaxOut; // 103
// {
// uchar32 uVal; // 106
// bool bErr; // 108
// }
// }
// }
}
/* <5e3f98> ../engine/unicode_strtools.cpp:70 */
void Q_UnicodeConvertT<short unsigned int, wchar_t, true, (* Q_UTF16ToUChar32), (* {anonymous}::Q_UChar32ToUTF32Len), (* {anonymous}::Q_UChar32ToUTF32)>(const short unsigned int *pIn, int nInChars, wchar_t *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy)
{
// {
// int nOut; // 72
// {
// uchar32 uVal; // 78
// bool bErr; // 80
// }
// {
// int nOutElems; // 99
// int nMaxOut; // 103
// {
// uchar32 uVal; // 106
// bool bErr; // 108
// }
// }
// }
}
/* <5e3f38> ../engine/unicode_strtools.cpp:62 */
void Q_UChar32ToUTF32(uchar32 uVal, uchar32 *pUTF32)
{
}
/* <5e3edd> ../engine/unicode_strtools.cpp:209 */
int Q_UTF16ToUChar32(const uchar16 *pUTF16, uchar32 &uValueOut, bool &bErrorOut)
{
// {
// uchar32 uVal; // 220
// }
}
/* <5e3dfd> ../engine/unicode_strtools.cpp:70 */
void Q_UnicodeConvertT<wchar_t, char, true, (* {anonymous}::Q_UTF32ToUChar32), (* Q_UChar32ToUTF8Len), (* Q_UChar32ToUTF8)>(const wchar_t *pIn, int nInChars, char *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy)
{
// {
// int nOut; // 72
// {
// uchar32 uVal; // 78
// bool bErr; // 80
// }
// {
// int nOutElems; // 99
// int nMaxOut; // 103
// {
// uchar32 uVal; // 106
// bool bErr; // 108
// }
// }
// }
}
/* <5e3dbb> ../engine/unicode_strtools.cpp:180 */
int Q_UChar32ToUTF8(uchar32 uVal, char *pUTF8Out)
{
}
/* <5e3cdb> ../engine/unicode_strtools.cpp:70 */
void Q_UnicodeConvertT<wchar_t, short unsigned int, true, (* {anonymous}::Q_UTF32ToUChar32), (* Q_UChar32ToUTF16Len), (* Q_UChar32ToUTF16)>(const wchar_t *pIn, int nInChars, short unsigned int *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy)
{
// {
// int nOut; // 72
// {
// uchar32 uVal; // 78
// bool bErr; // 80
// }
// {
// int nOutElems; // 99
// int nMaxOut; // 103
// {
// uchar32 uVal; // 106
// bool bErr; // 108
// }
// }
// }
}
/* <5e3c59> ../engine/unicode_strtools.cpp:152 */
int Q_UChar32ToUTF16Len(uchar32 uVal)
{
}
/* <5e3c2b> ../engine/unicode_strtools.cpp:163 */
int Q_UChar32ToUTF16(uchar32 uVal, uchar16 *pUTF16Out)
{
}
/* <5e3c0e> ../engine/unicode_strtools.cpp:137 */
int Q_UChar32ToUTF8Len(uchar32 uVal)
{
}
/* <5e3bea> ../engine/unicode_strtools.cpp:23 */
bool Q_IsValidUChar32(uchar32 uVal)
{
}
/* <5e3bd4> ../engine/unicode_strtools.cpp:57 */
void Q_UChar32ToUTF32Len(uchar32 uVal)
{
}
/* <5e308c> ../cstrike/dlls/bot/states/cs_bot_use_entity.cpp:21 */
void UseEntityState::OnUpdate(CCSBot *me)
{
// {
// float const useTimeout; // 25
// Vector pos; // 33
// }
// OnUpdate(UseEntityState *const this,
// class CCSBot *me); // 21
}
/* <5e304a> ../cstrike/dlls/bot/states/cs_bot_use_entity.cpp:54 */
void UseEntityState::OnExit(CCSBot *me)
{
// ClearLookAt(CCSBot *const this); // 56
}
/* <5e3017> ../cstrike/dlls/bot/states/cs_bot_use_entity.cpp:17 */
void UseEntityState::OnEnter(CCSBot *me)
{
}
/* <5e2fec> ../cstrike/dlls/bot/cs_bot.h:288 */
void UseEntityState::GetName(void)
{
}
/* <5e2f99> ../cstrike/dlls/bot/states/cs_bot_use_entity.cpp:21 */
void UseEntityState::OnUpdate(CCSBot *me)
{
// {
// float const useTimeout; // 25
// Vector pos; // 33
// {
// class CCSBotManager *ctrl; // 39
// }
// }
}
/* <5e2f80> ../cstrike/dlls/bot/cs_bot.h:699 */
inline void CCSBot::IncreaseHostageEscortCount(void)
{
}
/* <5e2f62> ../cstrike/dlls/bot/cs_bot.h:612 */
inline void CCSBot::ClearLookAt(void)
{
}
/* <5e2f49> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <5e2f30> ../cstrike/dlls/bot/cs_bot.h:427 */
inline void CCSBot::GetTask(void)
{
}
/* <5e2f12> ../cstrike/dlls/bot/cs_bot.h:389 */
inline void CCSBot::GetStateTimestamp(void)
{
}
/* <5e2ee9> ../cstrike/dlls/bot/cs_bot_manager.h:88 */
inline void CCSBotManager::GetScenario(void)
{
}
/* <5e2eb8> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <5e2e91> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <5e2e6a> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <5e2e51> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <5e2e33> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <5e2de4> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <5e2d9a> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <5e2d5f> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <5e2d10> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <5e2c96> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <5e2c6a> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <5d4160> ../cstrike/dlls/bot/states/cs_bot_plant_bomb.cpp:17 */
void PlantBombState::OnEnter(CCSBot *me)
{
// {
// float yaw; // 25
// class Vector2D dir; // 26
// Vector down; // 28
// GetFeetZ(const class CCSBot *const this); // 28
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 28
// }
}
/* <5d40d0> ../cstrike/dlls/bot/states/cs_bot_plant_bomb.cpp:36 */
void PlantBombState::OnUpdate(CCSBot *me)
{
// {
// class CBasePlayerWeapon *gun; // 38
// bool holdingC4; // 39
// float const timeout; // 59
// SetTask(CCSBot *const this,
// enum TaskType task,
// class CBaseEntity *entity); // 54
// }
}
/* <5d4088> ../cstrike/dlls/bot/states/cs_bot_plant_bomb.cpp:65 */
void PlantBombState::OnExit(CCSBot *me)
{
// ClearLookAt(CCSBot *const this); // 72
}
/* <5d405d> ../cstrike/dlls/bot/cs_bot.h:185 */
void PlantBombState::GetName(void)
{
}
/* <5d402a> ../cstrike/dlls/bot/cs_bot.h:1055 */
inline void CCSBot::GetFeetZ(void)
{
// {
// class Vectorconst crouch; // 1057
// class Vectorconst stand; // 1058
// }
}
/* <5d3ffa> ../cstrike/dlls/vector.h:26 */
inline void Vector2D::Vector2D(float X, float Y)
{
}
/* <5d3fe1> ../cstrike/dlls/bot/cs_bot.h:612 */
inline void CCSBot::ClearLookAt(void)
{
}
/* <5d3fc8> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <5d3f92> ../cstrike/dlls/bot/cs_bot.h:426 */
inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity)
{
}
/* <5d3f6e> ../cstrike/dlls/bot/cs_bot.h:389 */
inline void CCSBot::GetStateTimestamp(void)
{
}
/* <5d3f3d> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <5d3f16> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <5d3eef> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <5d3ed6> ../game_shared/bot/bot.h:281 */
inline void CBot::GetActiveWeapon(void)
{
}
/* <5d3eb1> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <5d3e93> ../game_shared/bot/bot.h:97 */
inline void CBot::IsCrouching(void)
{
}
/* <5d3e6a> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <5d3e1b> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <5d3dd1> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <5d3d96> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <5d3d47> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <5d3ccd> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <5d3ca1> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <5c4edf> ../cstrike/dlls/bot/states/cs_bot_move_to.cpp:55 */
void MoveToState::OnUpdate(CCSBot *me)
{
// {
// class CCSBotManager *ctrl; // 76
// {
// class CBasePlayer *victim; // 61
// GetTaskEntity(CCSBot *const this); // 61
// }
// {
// float const nearPlantSite; // 161
// {
// float const radioTime; // 173
// }
// }
// Say(BotChatterInterface *const this,
// const char *phraseName,
// float lifetime,
// float delay); // 140
// {
// class CHostage *hostage; // 197
// float const repathToleranceSq; // 205
// float error; // 206
// GetGoalEntity(CCSBot *const this); // 197
// IsValid(CHostage *const this); // 198
// IsFollowingSomeone(CHostage *const this); // 198
// operator-(const Vector *const this,
// const Vector &v); // 206
// LengthSquared(const Vector *const this); // 206
// {
// Vector pos; // 216
// Vector to; // 217
// float const watchHostageRange; // 220
// operator+(const Vector *const this,
// const Vector &v); // 216
// operator-(const Vector *const this,
// const Vector &v); // 217
// IsLengthLessThan(const Vector *const this,
// float length); // 221
// {
// enum NavRelativeDirType dir; // 226
// float const useRange; // 236
// GetGoalEntity(CCSBot *const this); // 239
// }
// }
// }
// {
// int z; // 100
// Contains(const class Extent *const this,
// const Vector *pos); // 106
// }
// {
// const Vector *bombPos; // 284
// IsActiveWeaponReloading(const class CBot *const this); // 278
// {
// Vector toBomb; // 287
// float const defuseRange; // 291
// GetFeetZ(const class CCSBot *const this); // 290
// IsLengthLessThan(const Vector *const this,
// float length); // 292
// }
// }
// {
// class CBasePlayer *victim; // 303
// GetTaskEntity(CCSBot *const this); // 303
// Say(BotChatterInterface *const this,
// const char *phraseName,
// float lifetime,
// float delay); // 307
// }
// }
}
/* <5c4e91> ../cstrike/dlls/bot/states/cs_bot_move_to.cpp:21 */
void MoveToState::OnEnter(CCSBot *me)
{
// {
// enum RouteType route; // 30
// }
}
/* <5c4e54> ../cstrike/dlls/bot/states/cs_bot_move_to.cpp:320 */
void MoveToState::OnExit(CCSBot *me)
{
}
/* <5c4e27> ../cstrike/dlls/bot/cs_bot.h:160 */
void MoveToState::GetName(void)
{
}
/* <5c4dcf> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */
inline void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay)
{
// {
// class BotStatement *say; // 606
// }
}
/* <5c4d99> ../cstrike/dlls/bot/cs_bot.h:1055 */
inline void CCSBot::GetFeetZ(void)
{
// {
// class Vectorconst crouch; // 1057
// class Vectorconst stand; // 1058
// }
}
/* <5c4d70> ../game_shared/bot/bot.h:287 */
inline void CBot::IsActiveWeaponReloading(void)
{
// {
// class CBasePlayerWeapon *gun; // 289
// }
}
/* <5c4d4c> ../cstrike/dlls/vector.h:143 */
inline void Vector::IsLengthLessThan(float length)
{
}
/* <5c4d33> ../cstrike/dlls/vector.h:119 */
inline void Vector::LengthSquared(void)
{
}
/* <5c4d1a> ../cstrike/dlls/hostage/hostage.h:72 */
inline void CHostage::IsFollowingSomeone(void)
{
}
/* <5c4d01> ../cstrike/dlls/bot/cs_bot.h:581 */
inline void CCSBot::GetGoalEntity(void)
{
}
/* <5c4ce8> ../cstrike/dlls/bot/cs_bot.h:397 */
inline void CCSBot::IsAtBombsite(void)
{
}
/* <5c4ccf> ../cstrike/dlls/bot/cs_bot.h:491 */
inline void CCSBot::GetChatter(void)
{
}
/* <5c4ca6> ../game_shared/bot/nav.h:114 */
inline void Extent::Contains(const Vector *pos)
{
}
/* <5c4c84> ../cstrike/dlls/bot/cs_bot_manager.h:106 */
inline void CCSBotManager::GetZone(int i)
{
}
/* <5c4c60> ../cstrike/dlls/bot/cs_bot.h:394 */
inline void CCSBot::GetGameState(void)
{
}
/* <5c4c42> ../cstrike/dlls/bot/cs_bot.h:428 */
inline void CCSBot::GetTaskEntity(void)
{
}
/* <5c4c13> ../cstrike/dlls/hostage/hostage_improv.h:163 */
inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader)
{
}
/* <5c4bdf> ../cstrike/dlls/hostage/hostage_states.h:162 */
inline void HostageFollowState::GetLeader(void)
{
}
/* <5c4bab> ../game_shared/bot/simple_state_machine.h:68 */
inline void SimpleStateMachine<CHostageImprov*, HostageState>::IsState(const class HostageState *state)
{
}
/* <5c4b92> ../cstrike/dlls/bot/cs_bot.h:698 */
inline void CCSBot::GetHostageEscortCount(void)
{
}
/* <5c4b79> ../cstrike/dlls/bot/cs_bot.h:577 */
inline void CCSBot::IsUsingLadder(void)
{
}
/* <5c4b60> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <5c4b47> ../cstrike/dlls/bot/cs_bot.h:427 */
inline void CCSBot::GetTask(void)
{
}
/* <5c4b2e> ../cstrike/dlls/bot/cs_bot.h:389 */
inline void CCSBot::GetStateTimestamp(void)
{
}
/* <5c4b10> ../cstrike/dlls/bot/cs_bot.h:355 */
inline void CCSBot::IsCarryingBomb(void)
{
}
/* <5c4ada> ../cstrike/dlls/bot/cs_bot_chatter.h:385 */
inline void BotStatement::SetStartTime( float timestamp)
{
}
/* <5c4abc> ../cstrike/dlls/bot/cs_gamestate.h:47 */
inline void CSGameState::IsBombPlanted(void)
{
}
/* <5c4aa3> ../cstrike/dlls/bot/cs_bot_manager.h:162 */
inline void CCSBotManager::GetBombDefuser(void)
{
}
/* <5c4a8a> ../cstrike/dlls/bot/cs_bot_manager.h:110 */
inline void CCSBotManager::GetZoneCount(void)
{
}
/* <5c4a6c> ../cstrike/dlls/bot/cs_bot_manager.h:88 */
inline void CCSBotManager::GetScenario(void)
{
}
/* <5c4a39> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <5c4a12> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <5c49eb> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <5c49d2> ../game_shared/bot/bot.h:281 */
inline void CBot::GetActiveWeapon(void)
{
}
/* <5c49ad> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <5c498f> ../game_shared/bot/bot.h:97 */
inline void CBot::IsCrouching(void)
{
}
/* <5c4966> ../cstrike/dlls/hostage/hostage.h:118 */
inline void CHostage::IsValid(void)
{
}
/* <5c4948> ../game_shared/bot/bot_util.h:141 */
inline void IntervalTimer::Start(void)
{
}
/* <5c4924> ../cstrike/dlls/hostage/hostage_states.h:31 */
inline void HostageStateMachine::OnInjury( float amount)
{
}
/* <5c48fb> ../cstrike/dlls/hostage/hostage_states.h:29 */
inline void HostageStateMachine::OnMoveToSuccess(Vector &goal)
{
}
/* <5c48d3> ../cstrike/dlls/hostage/hostage_improv.h:49 */
inline void CHostageImprov::~CHostageImprov( int const __in_chrg)
{
}
/* <5c48a9> ../cstrike/dlls/hostage/hostage_states.h:183 */
inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg)
{
}
/* <5c4879> ../cstrike/dlls/hostage/hostage_states.h:149 */
inline void HostageFollowState::~HostageFollowState( int const __in_chrg)
{
}
/* <5c4800> ../cstrike/dlls/hostage/hostage_states.h:138 */
inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg)
{
}
/* <5c47a7> ../cstrike/dlls/hostage/hostage_states.h:106 */
inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg)
{
}
/* <5c474e> ../cstrike/dlls/hostage/hostage_states.h:38 */
inline void HostageIdleState::~HostageIdleState( int const __in_chrg)
{
}
/* <5c470f> ../cstrike/dlls/hostage/hostage_states.h:30 */
inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <5c46e5> ../cstrike/dlls/hostage/hostage_states.h:92 */
inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg)
{
}
/* <5c468c> ../cstrike/dlls/hostage/hostage_states.h:71 */
inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg)
{
}
/* <5c463f> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <5c4621> ../game_shared/bot/bot_util.h:200 */
inline void CountdownTimer::Invalidate(void)
{
}
/* <5c4602> ../cstrike/dlls/unisignals.h:62 */
inline void CUnifiedSignals::GetState(void)
{
}
/* <5c45e4> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <5c4595> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <5c454b> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <5c4510> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <5c44c1> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <5c444c> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <5c4420> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <5c4402> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <5c43da> ../game_shared/bot/improv.h:43 */
inline void CImprov::~CImprov( int const __in_chrg)
{
}
/* <5c43b0> ../cstrike/dlls/hostage/hostage_states.h:16 */
inline void HostageState::~HostageState( int const __in_chrg)
{
}
/* <5c4388> ../game_shared/bot/simple_state_machine.h:21 */
inline void SimpleState<CHostageImprov*>::~SimpleState( int const __in_chrg)
{
}
/* <5b3114> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:17 */
void InvestigateNoiseState::AttendCurrentNoise(CCSBot *me)
{
// IsNoiseHeard(const class CCSBot *const this); // 19
}
/* <5b2fa2> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:47 */
void InvestigateNoiseState::OnUpdate(CCSBot *me)
{
// {
// float newNoiseDist; // 50
// float noiseDist; // 74
// float const nearDist; // 111
// {
// Vector toOldNoise; // 54
// float const muchCloserDist; // 56
// operator-(const Vector *const this,
// const Vector &v); // 54
// IsLengthGreaterThan(const Vector *const this,
// float length); // 57
// AttendCurrentNoise(InvestigateNoiseState *const this,
// class CCSBot *me); // 60
// }
// operator-(const Vector *const this,
// const Vector &v); // 74
// Length(const Vector *const this); // 74
// {
// float const closeToNoiseRange; // 85
// }
// }
}
/* <5b2f37> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:38 */
void InvestigateNoiseState::OnEnter(CCSBot *me)
{
// AttendCurrentNoise(InvestigateNoiseState *const this,
// class CCSBot *me); // 40
}
/* <5b2ec8> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:17 */
void InvestigateNoiseState::AttendCurrentNoise(CCSBot *me)
{
// GetNoisePosition(const class CCSBot *const this); // 23
// ForgetNoise(CCSBot *const this); // 34
// GetNoisePosition(const class CCSBot *const this); // 27
}
/* <5b2e95> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:129 */
void InvestigateNoiseState::OnExit(CCSBot *me)
{
}
/* <5b2e6a> ../cstrike/dlls/bot/cs_bot.h:126 */
void InvestigateNoiseState::GetName(void)
{
}
/* <5b2e2d> ../cstrike/dlls/vector.h:149 */
inline void Vector::IsLengthGreaterThan(float length)
{
}
/* <5b2e05> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:17 */
void InvestigateNoiseState::AttendCurrentNoise(CCSBot *me)
{
}
/* <5b2dec> ../cstrike/dlls/bot/cs_bot.h:491 */
inline void CCSBot::GetChatter(void)
{
}
/* <5b2dd3> ../cstrike/dlls/bot/cs_bot.h:1063 */
inline void CCSBot::GetNoisePosition(void)
{
}
/* <5b2dba> ../cstrike/dlls/bot/cs_bot.h:459 */
inline void CCSBot::IsNoiseHeard(void)
{
}
/* <5b2da1> ../cstrike/dlls/bot/cs_bot.h:550 */
inline void CCSBot::HasPath(void)
{
}
/* <5b2d88> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <5b2d6f> ../cstrike/dlls/bot/cs_bot.h:487 */
inline void CCSBot::GetNoisePriority(void)
{
}
/* <5b2d51> ../cstrike/dlls/bot/cs_bot.h:475 */
inline void CCSBot::ForgetNoise(void)
{
}
/* <5b2d33> ../cstrike/dlls/bot/cs_bot.h:474 */
inline void CCSBot::GetNoiseArea(void)
{
}
/* <5b2d0a> ../game_shared/bot/bot_profile.h:79 */
inline void BotProfile::GetReactionTime(void)
{
}
/* <5b2ce4> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <5b2cbd> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <5b2c96> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <5b2c7d> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <5b2c5f> ../game_shared/bot/bot.h:202 */
inline void CBot::GetProfile(void)
{
}
/* <5b2c36> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <5b2be7> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <5b2b9d> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <5b2b62> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <5b2b13> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <5b2ab2> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <5b2a86> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <5a1ebe> ../cstrike/dlls/bot/states/cs_bot_idle.cpp:46 */
void IdleState::OnUpdate(CCSBot *me)
{
// {
// class CCSBotManager *ctrl; // 59
// float const defenseSniperCampChance; // 95
// float const offenseSniperCampChance; // 96
// }
// OnUpdate(IdleState *const this,
// class CCSBot *me); // 46
}
/* <5a1483> ../game_shared/bot/nav_area.h:445 */
inline void PopOpenList(void)
{
// {
// class CNavArea *area; // 449
// }
}
/* <5a136f> ../cstrike/dlls/bot/cs_bot.h:1120 */
inline void PathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder)
{
// {
// float baseDangerFactor; // 1122
// float dangerFactor; // 1125
// {
// float dist; // 1143
// float cost; // 1160
// {
// float const ladderPenalty; // 1147
// }
// {
// float fallDistance; // 1170
// float fallDamage; // 1171
// {
// float const deathFallMargin; // 1176
// float const painTolerance; // 1181
// }
// }
// {
// float crouchPenalty; // 1195
// }
// {
// float const jumpPenalty; // 1209
// }
// {
// float size; // 1224
// {
// float const costPerFriendPerUnit; // 1230
// }
// }
// }
// }
}
/* <5a12ee> ../cstrike/dlls/bot/states/cs_bot_idle.cpp:26 */
void IdleState::OnEnter(CCSBot *me)
{
// DestroyPath(CCSBot *const this); // 28
// SetTask(CCSBot *const this,
// enum TaskType task,
// class CBaseEntity *entity); // 38
}
/* <5a12b8> ../cstrike/dlls/bot/cs_bot.h:426 */
void CCSBot::SetTask(TaskType task, CBaseEntity *entity)
{
}
/* <5a128b> ../cstrike/dlls/bot/cs_bot.h:58 */
void IdleState::GetName(void)
{
}
/* <5a124f> ../cstrike/dlls/bot/cs_bot.h:49 */
void BotState::OnExit(CCSBot *bot)
{
}
/* <5a121c> ../cstrike/dlls/bot/cs_bot.h:426 */
inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity)
{
}
/* <5a1189> ../cstrike/dlls/bot/cs_bot_manager.h:120 */
inline void CCSBotManager::GetClosestZone<PathCost>(CNavArea *startArea, class PathCost costFunc, float *travelDistance)
{
// {
// const class Zone *closeZone; // 122
// float closeDist; // 123
// {
// int i; // 128
// {
// float dist; // 134
// }
// }
// }
}
/* <5a0c66> ../cstrike/dlls/bot/states/cs_bot_idle.cpp:46 */
void IdleState::OnUpdate(CCSBot *me)
{
// {
// class CCSBotManager *ctrl; // 59
// float const defenseSniperCampChance; // 95
// float const offenseSniperCampChance; // 96
// {
// const class Zone *zone; // 81
// }
// {
// const class Zone *zone; // 121
// {
// Place place; // 126
// {
// const Vector *spot; // 130
// }
// }
// }
// {
// int zoneIndex; // 149
// const Vector *pos; // 152
// }
// {
// const class Zone *zone; // 178
// {
// const Vector *pos; // 182
// }
// }
// {
// const Vector *bombPos; // 228
// {
// const class Zone *zone; // 261
// }
// {
// const class Zone *zone; // 286
// float travelDistance; // 287
// {
// int z; // 289
// {
// class ShortestPathCost pathCost; // 299
// float dist; // 300
// }
// }
// {
// float const farAwayRange; // 314
// }
// {
// int zoneIndex; // 324
// }
// {
// const Vector *pos; // 331
// }
// }
// }
// {
// class CNavArea *snipingArea; // 368
// {
// const class Zone *zone; // 379
// }
// }
// {
// float guardBombsiteChance; // 410
// {
// class CNavArea *area; // 414
// float guardRange; // 415
// const class Zone *zone; // 418
// {
// class CNavArea *area; // 421
// }
// }
// }
// {
// float guardEscapeZoneChance; // 472
// {
// const class Zone *zone; // 450
// {
// class CNavArea *area; // 453
// }
// }
// {
// const class Zone *zone; // 477
// {
// class CNavArea *area; // 480
// {
// float escapeGuardRange; // 487
// }
// }
// }
// }
// {
// float const earlyTime; // 501
// const class Zone *zone; // 502
// {
// const Vector *pos; // 518
// {
// float const repeatTime; // 527
// }
// }
// }
// {
// bool campHostages; // 556
// float const huntChance; // 625
// const Vector *hostagePos; // 639
// {
// float const campZoneChance; // 570
// }
// {
// const Vector *hostagePos; // 581
// }
// {
// class CBaseEntity *hostage; // 607
// {
// class CNavArea *area; // 611
// }
// }
// {
// class CNavArea *area; // 642
// {
// float hostageGuardRange; // 649
// }
// }
// }
// {
// class CHostage *hostage; // 699
// bool fetchHostages; // 721
// bool rescueHostages; // 722
// const class Zone *zone; // 723
// {
// float const huntChance; // 689
// }
// {
// class CNavArea *area; // 706
// }
// {
// class PathCost pathCost; // 736
// float toZone; // 737
// float toHostage; // 738
// }
// {
// enum RouteType route; // 772
// }
// }
// }
}
/* <5a0c4d> ../cstrike/dlls/bot/cs_bot.h:701 */
inline void CCSBot::ResetWaitForHostagePatience(void)
{
}
/* <5a0c27> ../cstrike/dlls/bot/cs_bot.h:580 */
inline void CCSBot::SetGoalEntity( CBaseEntity *entity)
{
}
/* <5a0c08> ../cstrike/dlls/bot/cs_bot_manager.h:150 */
inline void CCSBotManager::GetRandomZone(void)
{
}
/* <5a0b71> ../cstrike/dlls/bot/cs_bot.h:397 */
inline void CCSBot::IsAtBombsite(void)
{
}
/* <5a0b58> ../cstrike/dlls/bot/cs_bot.h:491 */
inline void CCSBot::GetChatter(void)
{
}
/* <5a0b36> ../cstrike/dlls/bot/cs_bot_manager.h:106 */
inline void CCSBotManager::GetZone(int i)
{
}
/* <5a0af3> ../cstrike/dlls/bot/cs_bot.h:1114 */
inline void PathCost::PathCost(CCSBot *bot, RouteType route)
{
}
/* <5a0ada> ../cstrike/dlls/bot/cs_bot.h:394 */
inline void CCSBot::GetGameState(void)
{
}
/* <5a0a62> ../game_shared/bot/nav_area.h:440 */
inline void IsOpenListEmpty(void)
{
}
/* <5a0a46> ../game_shared/bot/nav_area.h:468 */
inline void CNavArea::AddToClosedList(void)
{
}
/* <5a0a2a> ../game_shared/bot/nav_area.h:460 */
inline void CNavArea::IsClosed(void)
{
}
/* <5a0a11> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<CNavLadder*>::operator++(void)
{
}
/* <5a09c8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */
inline void _List_const_iterator<CNavLadder*>::operator==(const _Self &__x)
{
}
/* <5a09af> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::end(void)
{
}
/* <5a0996> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<NavConnect>::operator++(void)
{
}
/* <5a0959> ../game_shared/bot/nav_area.h:244 */
inline void CNavArea::GetLadderList(LadderDirectionType dir)
{
}
/* <5a0929> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */
inline void _List_const_iterator<NavConnect>::operator==(const _Self &__x)
{
}
/* <5a0910> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<NavConnect, std::allocator<NavConnect>>::end(void)
{
}
/* <5a08f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */
inline void _List_const_iterator<CNavLadder*>::_List_const_iterator(void)
{
}
/* <5a08d3> ../game_shared/bot/nav_area.h:240 */
inline void CNavArea::GetAdjacentList(NavDirType dir)
{
}
/* <5a08b5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::begin(void)
{
}
/* <5a088c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<CNavLadder*>::_List_const_iterator(_List_node_base *__x)
{
}
/* <5a086e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<NavConnect, std::allocator<NavConnect>>::begin(void)
{
}
/* <5a0845> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<NavConnect>::_List_const_iterator(_List_node_base *__x)
{
}
/* <5a082c> ../cstrike/dlls/bot/cs_bot.h:698 */
inline void CCSBot::GetHostageEscortCount(void)
{
}
/* <5a0813> ../cstrike/dlls/bot/cs_bot.h:567 */
inline void CCSBot::GetLastKnownArea(void)
{
}
/* <5a07f5> ../cstrike/dlls/bot/cs_bot.h:551 */
inline void CCSBot::DestroyPath(void)
{
}
/* <5a07dc> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <5a07c3> ../cstrike/dlls/bot/cs_bot.h:453 */
inline void CCSBot::GetMorale(void)
{
}
/* <5a07aa> ../cstrike/dlls/bot/cs_bot.h:369 */
inline void CCSBot::IsFollowing(void)
{
}
/* <5a0791> ../cstrike/dlls/bot/cs_bot.h:355 */
inline void CCSBot::IsCarryingBomb(void)
{
}
/* <5a0773> ../cstrike/dlls/bot/cs_bot.h:326 */
inline void CCSBot::GetSafeTime(void)
{
}
/* <5a074f> ../cstrike/dlls/bot/cs_gamestate.h:78 */
inline void CSGameState::HaveSomeHostagesBeenTaken(void)
{
}
/* <5a0731> ../cstrike/dlls/bot/cs_gamestate.h:47 */
inline void CSGameState::IsBombPlanted(void)
{
}
/* <5a0718> ../cstrike/dlls/bot/cs_bot_manager.h:253 */
inline void CCSBotManager::IsTimeToPlantBomb(void)
{
}
/* <5a06ff> ../cstrike/dlls/bot/cs_bot_manager.h:194 */
inline void CCSBotManager::IsDefenseRushing(void)
{
}
/* <5a06e6> ../cstrike/dlls/bot/cs_bot_manager.h:178 */
inline void CCSBotManager::GetElapsedRoundTime(void)
{
}
/* <5a06cd> ../cstrike/dlls/bot/cs_bot_manager.h:162 */
inline void CCSBotManager::GetBombDefuser(void)
{
}
/* <5a06b4> ../cstrike/dlls/bot/cs_bot_manager.h:110 */
inline void CCSBotManager::GetZoneCount(void)
{
}
/* <5a0696> ../cstrike/dlls/bot/cs_bot_manager.h:88 */
inline void CCSBotManager::GetScenario(void)
{
}
/* <5a0672> ../game_shared/bot/bot_profile.h:66 */
inline void BotProfile::GetSkill(void)
{
}
/* <5a0654> ../game_shared/bot/bot_profile.h:65 */
inline void BotProfile::GetAggression(void)
{
}
/* <5a062c> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <5a0605> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <5a05ec> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <5a05ce> ../game_shared/bot/bot.h:202 */
inline void CBot::GetProfile(void)
{
}
/* <5a05a5> ../game_shared/bot/bot_util.h:141 */
inline void IntervalTimer::Start(void)
{
}
/* <5a0581> ../cstrike/dlls/hostage/hostage_states.h:31 */
inline void HostageStateMachine::OnInjury( float amount)
{
}
/* <5a0558> ../cstrike/dlls/hostage/hostage_states.h:29 */
inline void HostageStateMachine::OnMoveToSuccess(Vector &goal)
{
}
/* <5a0530> ../cstrike/dlls/hostage/hostage_improv.h:49 */
inline void CHostageImprov::~CHostageImprov( int const __in_chrg)
{
}
/* <5a0506> ../cstrike/dlls/hostage/hostage_states.h:183 */
inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg)
{
}
/* <5a04d6> ../cstrike/dlls/hostage/hostage_states.h:149 */
inline void HostageFollowState::~HostageFollowState( int const __in_chrg)
{
}
/* <5a047d> ../cstrike/dlls/hostage/hostage_states.h:138 */
inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg)
{
}
/* <5a0424> ../cstrike/dlls/hostage/hostage_states.h:106 */
inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg)
{
}
/* <5a03cb> ../cstrike/dlls/hostage/hostage_states.h:38 */
inline void HostageIdleState::~HostageIdleState( int const __in_chrg)
{
}
/* <5a038c> ../cstrike/dlls/hostage/hostage_states.h:30 */
inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <5a0362> ../cstrike/dlls/hostage/hostage_states.h:92 */
inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg)
{
}
/* <5a0309> ../cstrike/dlls/hostage/hostage_states.h:71 */
inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg)
{
}
/* <5a0254> ../game_shared/bot/nav_area.h:629 */
inline void ShortestPathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder)
{
// {
// float dist; // 639
// float cost; // 646
// {
// float const crouchPenalty; // 651
// }
// {
// float const jumpPenalty; // 658
// }
// }
}
/* <5a022d> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <5a0214> ../game_shared/bot/nav_area.h:269 */
inline void CNavArea::GetCenter(void)
{
}
/* <5a01f8> ../game_shared/bot/nav_area.h:473 */
inline void CNavArea::RemoveFromClosedList(void)
{
}
/* <5a01dc> ../game_shared/bot/nav_area.h:435 */
inline void CNavArea::IsOpen(void)
{
}
/* <5a01c3> ../game_shared/bot/nav_area.h:311 */
inline void CNavArea::GetCostSoFar(void)
{
}
/* <5a019d> ../game_shared/bot/nav_area.h:310 */
inline void CNavArea::SetCostSoFar( float value)
{
}
/* <5a0184> ../game_shared/bot/nav_area.h:308 */
inline void CNavArea::GetTotalCost(void)
{
}
/* <5a015e> ../game_shared/bot/nav_area.h:307 */
inline void CNavArea::SetTotalCost( float value)
{
}
/* <5a0145> ../game_shared/bot/nav_area.h:291 */
inline void CNavArea::GetParent(void)
{
}
/* <5a0112> ../game_shared/bot/nav_area.h:290 */
inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how)
{
}
/* <5a00f9> ../game_shared/bot/nav_area.h:288 */
inline void CNavArea::IsMarked(void)
{
}
/* <5a00e0> ../game_shared/bot/nav_area.h:287 */
inline void CNavArea::Mark(void)
{
}
/* <5a00c7> ../game_shared/bot/nav_area.h:267 */
inline void CNavArea::GetSizeY(void)
{
}
/* <5a00ae> ../game_shared/bot/nav_area.h:266 */
inline void CNavArea::GetSizeX(void)
{
}
/* <5a0095> ../game_shared/bot/nav_area.h:219 */
inline void CNavArea::GetPlace(void)
{
}
/* <5a0077> ../game_shared/bot/nav_area.h:216 */
inline void CNavArea::GetAttributes(void)
{
}
/* <5a0059> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <5a003b> ../game_shared/bot/bot_util.h:200 */
inline void CountdownTimer::Invalidate(void)
{
}
/* <5a001c> ../cstrike/dlls/unisignals.h:62 */
inline void CUnifiedSignals::GetState(void)
{
}
/* <59fffe> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <59ffaf> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <59ff65> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <59ff2a> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <59fedb> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <59fe7a> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <59fe4e> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <59fe26> ../game_shared/bot/improv.h:43 */
inline void CImprov::~CImprov( int const __in_chrg)
{
}
/* <59fdfc> ../cstrike/dlls/hostage/hostage_states.h:16 */
inline void HostageState::~HostageState( int const __in_chrg)
{
}
/* <59fdd4> ../game_shared/bot/simple_state_machine.h:21 */
inline void SimpleState<CHostageImprov*>::~SimpleState( int const __in_chrg)
{
}
/* <58e6e0> ../cstrike/dlls/bot/states/cs_bot_hunt.cpp:18 */
void HuntState::OnEnter(CCSBot *me)
{
// SetTask(CCSBot *const this,
// enum TaskType task,
// class CBaseEntity *entity); // 29
// DestroyPath(CCSBot *const this); // 31
}
/* <58e452> ../cstrike/dlls/bot/states/cs_bot_hunt.cpp:38 */
void HuntState::OnUpdate(CCSBot *me)
{
// {
// class CCSBotManager *ctrl; // 40
// float const huntingTooLongTime; // 44
// {
// class CHostage *hostage; // 129
// {
// class CNavArea *area; // 132
// SetTask(CCSBot *const this,
// enum TaskType task,
// class CBaseEntity *entity); // 136
// }
// }
// SetTask(CCSBot *const this,
// enum TaskType task,
// class CBaseEntity *entity); // 118
// {
// float const safeTime; // 62
// }
// SetTask(CCSBot *const this,
// enum TaskType task,
// class CBaseEntity *entity); // 82
// SetTask(CCSBot *const this,
// enum TaskType task,
// class CBaseEntity *entity); // 92
// {
// float oldest; // 163
// int areaCount; // 165
// float const minSize; // 166
// iterator iter; // 167
// int which; // 189
// {
// class CNavArea *area; // 170
// const class Extent *extent; // 175
// float age; // 180
// GetClearedTimestamp(CNavArea *const this,
// int teamID); // 180
// }
// operator++(_List_iterator<CNavArea*> *const this); // 168
// operator++(_List_iterator<CNavArea*> *const this); // 192
// }
// SetRogue(CCSBot *const this,
// bool rogue); // 49
// }
}
/* <58e418> ../cstrike/dlls/bot/states/cs_bot_hunt.cpp:211 */
void HuntState::OnExit(CCSBot *me)
{
}
/* <58e3ec> ../cstrike/dlls/bot/cs_bot.h:67 */
void HuntState::GetName(void)
{
}
/* <58e3c3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */
inline void _List_iterator<CNavArea*>::operator!=(const _Self &__x)
{
}
/* <58e3aa> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::end(void)
{
}
/* <58e391> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */
inline void _List_iterator<CNavArea*>::operator++(void)
{
}
/* <58e36d> ../game_shared/bot/nav_area.h:252 */
inline void CNavArea::GetClearedTimestamp( int teamID)
{
}
/* <58e354> ../game_shared/bot/nav_area.h:268 */
inline void CNavArea::GetExtent(void)
{
}
/* <58e31d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */
inline void _List_iterator<CNavArea*>::_List_iterator(void)
{
}
/* <58e304> ../cstrike/dlls/bot/cs_bot.h:491 */
inline void CCSBot::GetChatter(void)
{
}
/* <58e2eb> ../cstrike/dlls/bot/cs_bot.h:394 */
inline void CCSBot::GetGameState(void)
{
}
/* <58e2d2> ../cstrike/dlls/bot/cs_bot.h:397 */
inline void CCSBot::IsAtBombsite(void)
{
}
/* <58e2b4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::begin(void)
{
}
/* <58e28b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */
inline void _List_iterator<CNavArea*>::_List_iterator(_List_node_base *__x)
{
}
/* <58e26d> ../game_shared/bot/bot_util.h:141 */
inline void IntervalTimer::Start(void)
{
}
/* <58e249> ../cstrike/dlls/hostage/hostage_states.h:31 */
inline void HostageStateMachine::OnInjury( float amount)
{
}
/* <58e220> ../cstrike/dlls/hostage/hostage_states.h:29 */
inline void HostageStateMachine::OnMoveToSuccess(Vector &goal)
{
}
/* <58e1f8> ../cstrike/dlls/hostage/hostage_improv.h:49 */
inline void CHostageImprov::~CHostageImprov( int const __in_chrg)
{
}
/* <58e1ce> ../cstrike/dlls/hostage/hostage_states.h:183 */
inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg)
{
}
/* <58e19e> ../cstrike/dlls/hostage/hostage_states.h:149 */
inline void HostageFollowState::~HostageFollowState( int const __in_chrg)
{
}
/* <58e145> ../cstrike/dlls/hostage/hostage_states.h:138 */
inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg)
{
}
/* <58e0ec> ../cstrike/dlls/hostage/hostage_states.h:106 */
inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg)
{
}
/* <58e093> ../cstrike/dlls/hostage/hostage_states.h:38 */
inline void HostageIdleState::~HostageIdleState( int const __in_chrg)
{
}
/* <58e054> ../cstrike/dlls/hostage/hostage_states.h:30 */
inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <58e02a> ../cstrike/dlls/hostage/hostage_states.h:92 */
inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg)
{
}
/* <58dfd1> ../cstrike/dlls/hostage/hostage_states.h:71 */
inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg)
{
}
/* <58df89> ../cstrike/dlls/bot/cs_bot.h:567 */
inline void CCSBot::GetLastKnownArea(void)
{
}
/* <58df58> ../cstrike/dlls/bot/cs_bot.h:426 */
inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity)
{
}
/* <58df39> ../cstrike/dlls/bot/cs_bot.h:551 */
inline void CCSBot::DestroyPath(void)
{
}
/* <58df20> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <58df07> ../cstrike/dlls/bot/cs_bot.h:538 */
inline void CCSBot::GetLastSawEnemyTimestamp(void)
{
}
/* <58deee> ../cstrike/dlls/bot/cs_bot.h:389 */
inline void CCSBot::GetStateTimestamp(void)
{
}
/* <58ded0> ../cstrike/dlls/bot/cs_bot.h:355 */
inline void CCSBot::IsCarryingBomb(void)
{
}
/* <58de9b> ../cstrike/dlls/bot/cs_bot.h:318 */
inline void CCSBot::SetRogue( bool rogue)
{
}
/* <58de7d> ../cstrike/dlls/bot/cs_gamestate.h:47 */
inline void CSGameState::IsBombPlanted(void)
{
}
/* <58de64> ../cstrike/dlls/bot/cs_bot_manager.h:253 */
inline void CCSBotManager::IsTimeToPlantBomb(void)
{
}
/* <58de4b> ../cstrike/dlls/bot/cs_bot_manager.h:165 */
inline void CCSBotManager::GetLooseBombArea(void)
{
}
/* <58de32> ../cstrike/dlls/bot/cs_bot_manager.h:162 */
inline void CCSBotManager::GetBombDefuser(void)
{
}
/* <58de19> ../cstrike/dlls/bot/cs_bot_manager.h:159 */
inline void CCSBotManager::IsBombPlanted(void)
{
}
/* <58ddfb> ../cstrike/dlls/bot/cs_bot_manager.h:88 */
inline void CCSBotManager::GetScenario(void)
{
}
/* <58ddd2> ../game_shared/bot/nav_area.h:219 */
inline void CNavArea::GetPlace(void)
{
}
/* <58ddac> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <58dd85> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <58dd5e> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <58dd45> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <58dd27> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <58dd09> ../game_shared/bot/bot_util.h:200 */
inline void CountdownTimer::Invalidate(void)
{
}
/* <58dcea> ../cstrike/dlls/unisignals.h:62 */
inline void CUnifiedSignals::GetState(void)
{
}
/* <58dccc> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <58dc7d> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <58dc33> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <58dbf8> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <58dba9> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <58db2f> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <58db03> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <58dadb> ../game_shared/bot/improv.h:43 */
inline void CImprov::~CImprov( int const __in_chrg)
{
}
/* <58dab1> ../cstrike/dlls/hostage/hostage_states.h:16 */
inline void HostageState::~HostageState( int const __in_chrg)
{
}
/* <58da89> ../game_shared/bot/simple_state_machine.h:21 */
inline void SimpleState<CHostageImprov*>::~SimpleState( int const __in_chrg)
{
}
/* <57c35e> ../cstrike/dlls/bot/states/cs_bot_hide.cpp:59 */
void HideState::OnUpdate(CCSBot *me)
{
// {
// class CCSBotManager *ctrl; // 61
// IsActiveWeaponReloading(const class CBot *const this); // 64
// {
// bool isSettledInSniper; // 241
// SetTask(CCSBot *const this,
// enum TaskType task,
// class CBaseEntity *entity); // 94
// {
// const class Zone *zone; // 78
// {
// class CNavArea *area; // 81
// }
// }
// {
// class CBasePlayer *leader; // 109
// float runThreshold; // 111
// float const followRange; // 120
// GetFollowLeader(CCSBot *const this); // 109
// IsLengthGreaterThan(const Vector *const this,
// float length); // 112
// operator-(const Vector *const this,
// const Vector &v); // 121
// IsLengthGreaterThan(const Vector *const this,
// float length); // 121
// }
// {
// Vector toDefuser; // 184
// float const hearDefuseRange; // 186
// operator-(const Vector *const this,
// const Vector &v); // 184
// IsLengthLessThan(const Vector *const this,
// float length); // 187
// }
// GetLooseBomb(CCSBotManager *const this); // 157
// {
// class CBaseEntity *hostage; // 222
// {
// class CNavArea *area; // 226
// SetTask(CCSBot *const this,
// enum TaskType task,
// class CBaseEntity *entity); // 229
// }
// }
// IsActiveWeaponReloading(const class CBot *const this); // 245
// }
// {
// float range; // 343
// class CBasePlayer *camper; // 344
// float const closeRange; // 346
// Vector toSpot; // 367
// float dist; // 371
// float const crouchDist; // 373
// float const atDist; // 377
// {
// const Vector *pos; // 422
// GetFeetZ(const class CCSBot *const this); // 431
// }
// {
// int const maxRetries; // 352
// }
// GetFeetZ(const class CCSBot *const this); // 370
// Length(const Vector *const this); // 371
// {
// TraceResult result; // 397
// float outAngle; // 398
// float outAngleRange; // 399
// SetTask(CCSBot *const this,
// enum TaskType task,
// class CBaseEntity *entity); // 394
// {
// float angle; // 400
// GetEyePosition(const class CCSBot *const this); // 402
// operator*(float fl,
// const Vector &v); // 402
// operator+(const Vector *const this,
// const Vector &v); // 402
// GetEyePosition(const class CCSBot *const this); // 402
// }
// SetLookAheadAngle(CCSBot *const this,
// float angle); // 411
// }
// }
// {
// float const hurtRecentlyTime; // 294
// GetNearbyEnemyCount(const class CCSBot *const this); // 310
// {
// float const someTime; // 312
// float const littleTime; // 313
// }
// GetNearbyEnemyCount(const class CCSBot *const this); // 326
// {
// class CHostage *hostage; // 328
// }
// GetTimeSinceAttacked(const class CCSBot *const this); // 295
// IsProtectedByShield(CBasePlayer *const this); // 290
// }
// }
}
/* <57c2c8> ../cstrike/dlls/bot/states/cs_bot_hide.cpp:450 */
void HideState::OnExit(CCSBot *me)
{
// ClearLookAt(CCSBot *const this); // 456
// ClearApproachPoints(CCSBot *const this); // 457
// IsProtectedByShield(CBasePlayer *const this); // 460
// OnExit(HideState *const this,
// class CCSBot *me); // 450
}
/* <57c261> ../cstrike/dlls/bot/states/cs_bot_hide.cpp:22 */
void HideState::OnEnter(CCSBot *me)
{
// GetFollowLeader(CCSBot *const this); // 50
}
/* <57c234> ../cstrike/dlls/bot/cs_bot.h:203 */
void HideState::GetName(void)
{
}
/* <57c1a2> ../cstrike/dlls/bot/cs_bot.h:1055 */
inline void CCSBot::GetFeetZ(void)
{
// {
// class Vectorconst crouch; // 1057
// class Vectorconst stand; // 1058
// }
}
/* <57c17e> ../cstrike/dlls/vector.h:143 */
inline void Vector::IsLengthLessThan(float length)
{
}
/* <57c165> ../cstrike/dlls/bot/cs_bot.h:394 */
inline void CCSBot::GetGameState(void)
{
}
/* <57c147> ../cstrike/dlls/bot/cs_bot_manager.h:164 */
inline void CCSBotManager::GetLooseBomb(void)
{
}
/* <57c11d> ../cstrike/dlls/vector.h:149 */
inline void Vector::IsLengthGreaterThan(float length)
{
}
/* <57c104> ../cstrike/dlls/bot/cs_bot.h:491 */
inline void CCSBot::GetChatter(void)
{
}
/* <57c0d1> ../cstrike/dlls/bot/cs_bot.h:426 */
inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity)
{
}
/* <57c0a8> ../game_shared/bot/bot.h:287 */
inline void CBot::IsActiveWeaponReloading(void)
{
// {
// class CBasePlayerWeapon *gun; // 289
// }
}
/* <57c07e> ../cstrike/dlls/bot/states/cs_bot_hide.cpp:450 */
void HideState::OnExit(CCSBot *me)
{
}
/* <57c060> ../cstrike/dlls/player.h:660 */
inline void CBasePlayer::IsProtectedByShield(void)
{
}
/* <57c047> ../cstrike/dlls/bot/cs_bot.h:651 */
inline void CCSBot::ClearApproachPoints(void)
{
}
/* <57c02e> ../cstrike/dlls/bot/cs_bot.h:612 */
inline void CCSBot::ClearLookAt(void)
{
}
/* <57c008> ../cstrike/dlls/bot/cs_bot.h:609 */
inline void CCSBot::SetLookAheadAngle( float angle)
{
}
/* <57bfef> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <57bfd6> ../cstrike/dlls/bot/cs_bot.h:536 */
inline void CCSBot::GetTimeSinceAttacked(void)
{
}
/* <57bfbd> ../cstrike/dlls/bot/cs_bot.h:514 */
inline void CCSBot::GetNearbyEnemyCount(void)
{
}
/* <57bfa4> ../cstrike/dlls/bot/cs_bot.h:427 */
inline void CCSBot::GetTask(void)
{
}
/* <57bf8b> ../cstrike/dlls/bot/cs_bot.h:389 */
inline void CCSBot::GetStateTimestamp(void)
{
}
/* <57bf57> ../cstrike/dlls/bot/cs_bot.h:370 */
inline void CCSBot::GetFollowLeader(void)
{
// {
// class CBaseEntity *entity; // 372
// }
}
/* <57bf33> ../cstrike/dlls/bot/cs_bot.h:369 */
inline void CCSBot::IsFollowing(void)
{
}
/* <57bf0f> ../cstrike/dlls/bot/cs_bot_manager.h:165 */
inline void CCSBotManager::GetLooseBombArea(void)
{
}
/* <57bef6> ../cstrike/dlls/bot/cs_bot_manager.h:162 */
inline void CCSBotManager::GetBombDefuser(void)
{
}
/* <57bedd> ../cstrike/dlls/bot/cs_bot_manager.h:160 */
inline void CCSBotManager::GetBombPlantTimestamp(void)
{
}
/* <57bec4> ../cstrike/dlls/bot/cs_bot_manager.h:159 */
inline void CCSBotManager::IsBombPlanted(void)
{
}
/* <57bea6> ../cstrike/dlls/bot/cs_bot_manager.h:88 */
inline void CCSBotManager::GetScenario(void)
{
}
/* <57be73> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <57be4c> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <57be25> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <57be0c> ../game_shared/bot/bot.h:281 */
inline void CBot::GetActiveWeapon(void)
{
}
/* <57bde7> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <57bdc9> ../game_shared/bot/bot.h:97 */
inline void CBot::IsCrouching(void)
{
}
/* <57bda0> ../game_shared/bot/bot_util.h:141 */
inline void IntervalTimer::Start(void)
{
}
/* <57bd7c> ../cstrike/dlls/hostage/hostage_states.h:31 */
inline void HostageStateMachine::OnInjury( float amount)
{
}
/* <57bd53> ../cstrike/dlls/hostage/hostage_states.h:29 */
inline void HostageStateMachine::OnMoveToSuccess(Vector &goal)
{
}
/* <57bd2b> ../cstrike/dlls/hostage/hostage_improv.h:49 */
inline void CHostageImprov::~CHostageImprov( int const __in_chrg)
{
}
/* <57bd01> ../cstrike/dlls/hostage/hostage_states.h:183 */
inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg)
{
}
/* <57bcd1> ../cstrike/dlls/hostage/hostage_states.h:149 */
inline void HostageFollowState::~HostageFollowState( int const __in_chrg)
{
}
/* <57bc78> ../cstrike/dlls/hostage/hostage_states.h:138 */
inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg)
{
}
/* <57bc1f> ../cstrike/dlls/hostage/hostage_states.h:106 */
inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg)
{
}
/* <57bbc6> ../cstrike/dlls/hostage/hostage_states.h:38 */
inline void HostageIdleState::~HostageIdleState( int const __in_chrg)
{
}
/* <57bb87> ../cstrike/dlls/hostage/hostage_states.h:30 */
inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <57bb5d> ../cstrike/dlls/hostage/hostage_states.h:92 */
inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg)
{
}
/* <57bb04> ../cstrike/dlls/hostage/hostage_states.h:71 */
inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg)
{
}
/* <57bab7> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <57ba99> ../game_shared/bot/bot_util.h:200 */
inline void CountdownTimer::Invalidate(void)
{
}
/* <57ba7b> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <57ba2b> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <57ba04> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <57b9c9> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <57b97a> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <57b8fb> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <57b8cf> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <57b8af> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <57b891> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <57b869> ../game_shared/bot/improv.h:43 */
inline void CImprov::~CImprov( int const __in_chrg)
{
}
/* <57b83f> ../cstrike/dlls/hostage/hostage_states.h:16 */
inline void HostageState::~HostageState( int const __in_chrg)
{
}
/* <57b817> ../game_shared/bot/simple_state_machine.h:21 */
inline void SimpleState<CHostageImprov*>::~SimpleState( int const __in_chrg)
{
}
/* <569368> ../cstrike/dlls/bot/states/cs_bot_follow.cpp:164 */
void FollowState::OnUpdate(CCSBot *me)
{
// {
// float leaderSpeed; // 194
// bool isLeaderVisible; // 200
// float const farAwayRange; // 213
// float const longTime; // 231
// bool repath; // 241
// float const nearLeaderRange; // 244
// SetTask(CCSBot *const this,
// enum TaskType task,
// class CBaseEntity *entity); // 177
// IsNotMoving(const class CCSBot *const this); // 190
// Length(const class Vector2D *const this); // 194
// operator-(const Vector *const this,
// const Vector &v); // 214
// IsLengthGreaterThan(const Vector *const this,
// float length); // 214
// GetElapsedTime(const class IntervalTimer *const this); // 245
// operator-(const Vector *const this,
// const Vector &v); // 251
// IsLengthLessThan(const Vector *const this,
// float length); // 251
// {
// float const hideRange; // 253
// }
// IsElapsed(const class CountdownTimer *const this); // 263
// DestroyPath(CCSBot *const this); // 280
// IsElapsed(const class CountdownTimer *const this); // 284
// {
// float const runSpeed; // 291
// float const collectRange; // 293
// class FollowTargetCollector collector; // 294
// FollowTargetCollector(FollowTargetCollector *const this,
// class CBasePlayer *player); // 294
// SearchSurroundingAreas<FollowTargetCollector>(CNavArea *startArea,
// const Vector *startPos,
// class FollowTargetCollector &func,
// float maxRange); // 295
// {
// int i; // 299
// }
// {
// class CNavArea *target; // 306
// Vector targetPos; // 307
// IsElapsed(const class CountdownTimer *const this); // 310
// {
// class CNavArea *area; // 321
// float closeRangeSq; // 322
// Vector close; // 323
// {
// int a; // 325
// {
// float rangeSq;// 331
// operator-(const Vector *const this,
// const Vector &v); // 331
// LengthSquared(const Vector *const this); // 331
// }
// }
// }
// Start(CountdownTimer *const this,
// float duration); // 345
// Reset(CountdownTimer *const this); // 347
// }
// }
// Start(CountdownTimer *const this,
// float duration); // 191
// }
}
/* <569268> ../cstrike/dlls/bot/states/cs_bot_follow.cpp:48 */
void FollowState::ComputeLeaderMotionState(float leaderSpeed)
{
// {
// float const runWalkThreshold; // 51
// float const walkStopThreshold; // 52
// enum LeaderMotionStateType prevState; // 53
// {
// float const minWalkTime; // 68
// GetElapsedTime(const class IntervalTimer *const this); // 69
// Start(IntervalTimer *const this); // 64
// }
// Start(IntervalTimer *const this); // 83
// }
}
/* <569231> ../cstrike/dlls/bot/states/cs_bot_follow.cpp:353 */
void FollowState::OnExit(CCSBot *me)
{
}
/* <56918b> ../cstrike/dlls/bot/states/cs_bot_follow.cpp:16 */
void FollowState::OnEnter(CCSBot *me)
{
// DestroyPath(CCSBot *const this); // 20
// Invalidate(CountdownTimer *const this); // 33
// Invalidate(IntervalTimer *const this); // 37
// Start(CountdownTimer *const this,
// float duration); // 41
}
/* <56915e> ../cstrike/dlls/bot/cs_bot.h:249 */
void FollowState::GetName(void)
{
}
/* <56911f> ../cstrike/dlls/vector.h:64 */
inline void Vector2D::NormalizeInPlace(void)
{
// {
// float flLen; // 66
// }
}
/* <56903e> ../game_shared/bot/nav_area.h:1028 */
void SearchSurroundingAreas<FollowTargetCollector>(CNavArea *startArea, const Vector *startPos, class FollowTargetCollector &func, float maxRange)
{
// {
// class CNavArea *area; // 1045
// {
// const_iterator ladderIt; // 1064
// const NavLadderList *ladderList; // 1067
// {
// int dir; // 1051
// {
// int count; // 1053
// {
// int i; // 1054
// {
// class CNavArea *adjArea; // 1056
// }
// }
// }
// }
// {
// const class CNavLadder *ladder; // 1072
// }
// {
// const class CNavLadder *ladder; // 1093
// }
// }
// }
}
/* <569025> ../game_shared/bot/bot_util.h:189 */
inline void CountdownTimer::Reset(void)
{
}
/* <56900c> ../cstrike/dlls/vector.h:119 */
inline void Vector::LengthSquared(void)
{
}
/* <568fae> ../cstrike/dlls/bot/states/cs_bot_follow.cpp:95 */
inline void FollowTargetCollector::FollowTargetCollector(CBasePlayer *player)
{
// {
// float speed; // 101
// float const walkSpeed; // 103
// {
// float const k; // 113
// float trimSpeed; // 114
// }
// }
}
/* <568f8a> ../cstrike/dlls/vector.h:149 */
inline void Vector::IsLengthGreaterThan(float length)
{
}
/* <568f71> ../cstrike/dlls/bot/cs_bot.h:491 */
inline void CCSBot::GetChatter(void)
{
}
/* <568f40> ../cstrike/dlls/bot/cs_bot.h:426 */
inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity)
{
}
/* <568f21> ../cstrike/dlls/bot/cs_bot.h:397 */
inline void CCSBot::IsAtBombsite(void)
{
}
/* <568f18> ../game_shared/bot/nav_area.h:440 */
inline void IsOpenListEmpty(void)
{
}
/* <568eed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<CNavLadder*>::operator!=(const _Self &__x)
{
}
/* <568ed4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::end(void)
{
}
/* <568ebb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<CNavLadder*>::operator++(void)
{
}
/* <568e79> ../game_shared/bot/nav_area.h:244 */
inline void CNavArea::GetLadderList(LadderDirectionType dir)
{
}
/* <568e60> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */
inline void _List_const_iterator<CNavLadder*>::_List_const_iterator(void)
{
}
/* <568e1d> ../game_shared/bot/nav_area.h:422 */
inline void CNavArea::GetAdjacentArea(NavDirType dir, int i)
{
// {
// const_iterator iter; // 424
// }
}
/* <568df9> ../game_shared/bot/nav_area.h:236 */
inline void CNavArea::GetAdjacentCount(NavDirType dir)
{
}
/* <568dc3> ../cstrike/dlls/bot/states/cs_bot_follow.cpp:124 */
inline void FollowTargetCollector::operator()(CNavArea *area)
{
// {
// class Vector2D to; // 139
// }
}
/* <568da6> ../game_shared/bot/nav_area.h:445 */
inline void PopOpenList(void)
{
// {
// class CNavArea *area; // 449
// }
}
/* <568d9f> ../game_shared/bot/nav_area.h:286 */
inline void MakeNewMarker(void)
{
}
/* <568d81> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::begin(void)
{
}
/* <568d58> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<CNavLadder*>::_List_const_iterator(_List_node_base *__x)
{
}
/* <568d3f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */
inline void list<NavConnect, std::allocator<NavConnect>>::size(void)
{
}
/* <568d14> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */
inline void distance<std::_List_const_iterator<NavConnect>>(_List_const_iterator<NavConnect> __first, class _List_const_iterator<NavConnect> __last)
{
}
/* <568cd6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */
inline void __distance<std::_List_const_iterator<NavConnect>>(_List_const_iterator<NavConnect> __first, class _List_const_iterator<NavConnect> __last, class input_iterator_tag)
{
// {
// difference_type __n; // 79
// }
}
/* <568cb7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */
inline void __iterator_category<std::_List_const_iterator<NavConnect>>(const class _List_const_iterator<NavConnect> &const)
{
}
/* <568c86> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<NavConnect>::operator!=(const _Self &__x)
{
}
/* <568c6d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<NavConnect, std::allocator<NavConnect>>::end(void)
{
}
/* <568c54> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<NavConnect>::operator++(void)
{
}
/* <568c1d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */
inline void _List_const_iterator<NavConnect>::_List_const_iterator(void)
{
}
/* <568bff> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<NavConnect, std::allocator<NavConnect>>::begin(void)
{
}
/* <568bd6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<NavConnect>::_List_const_iterator(_List_node_base *__x)
{
}
/* <568b77> ../cstrike/dlls/vector.h:26 */
inline void Vector2D::Vector2D(float X, float Y)
{
}
/* <568b53> ../cstrike/dlls/vector.h:82 */
inline void Vector2D::IsZero(float tolerance)
{
}
/* <568b3a> ../game_shared/bot/bot_util.h:141 */
inline void IntervalTimer::Start(void)
{
}
/* <568b12> ../cstrike/dlls/bot/cs_bot.h:1085 */
inline void CCSBot::IsNotMoving(void)
{
// {
// float const stillSpeed; // 1087
// }
}
/* <568aee> ../cstrike/dlls/vector.h:143 */
inline void Vector::IsLengthLessThan(float length)
{
}
/* <568aca> ../game_shared/bot/bot_util.h:194 */
inline void CountdownTimer::Start( float duration)
{
}
/* <568aac> ../game_shared/bot/bot_util.h:146 */
inline void IntervalTimer::Invalidate(void)
{
}
/* <568a8e> ../cstrike/dlls/bot/cs_bot.h:551 */
inline void CCSBot::DestroyPath(void)
{
}
/* <568a75> ../cstrike/dlls/bot/cs_bot.h:550 */
inline void CCSBot::HasPath(void)
{
}
/* <568a5c> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <568a3e> ../cstrike/dlls/bot/cs_bot.h:355 */
inline void CCSBot::IsCarryingBomb(void)
{
}
/* <5689bc> ../game_shared/bot/nav_area.h:269 */
inline void CNavArea::GetCenter(void)
{
}
/* <568998> ../cstrike/dlls/vector.h:52 */
inline void Vector2D::IsLengthLessThan(float length)
{
}
/* <56897f> ../game_shared/bot/nav_area.h:311 */
inline void CNavArea::GetCostSoFar(void)
{
}
/* <56895a> ../game_shared/bot/nav_area.h:310 */
inline void CNavArea::SetCostSoFar( float value)
{
}
/* <568935> ../game_shared/bot/nav_area.h:307 */
inline void CNavArea::SetTotalCost( float value)
{
}
/* <56891c> ../game_shared/bot/nav_area.h:291 */
inline void CNavArea::GetParent(void)
{
}
/* <5688ea> ../game_shared/bot/nav_area.h:290 */
inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how)
{
}
/* <5688cc> ../game_shared/bot/nav_area.h:288 */
inline void CNavArea::IsMarked(void)
{
}
/* <5688b3> ../game_shared/bot/nav_area.h:287 */
inline void CNavArea::Mark(void)
{
}
/* <56888d> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <568866> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <56883f> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <568826> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <568808> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <5687ea> ../game_shared/bot/bot_util.h:200 */
inline void CountdownTimer::Invalidate(void)
{
}
/* <5687d1> ../game_shared/bot/bot_util.h:157 */
inline void IntervalTimer::GetElapsedTime(void)
{
}
/* <5687b3> ../game_shared/bot/bot_util.h:151 */
inline void IntervalTimer::HasStarted(void)
{
}
/* <568794> ../cstrike/dlls/unisignals.h:62 */
inline void CUnifiedSignals::GetState(void)
{
}
/* <568776> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <568727> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <5686dd> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <5686a2> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <568653> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <568605> ../cstrike/dlls/vector.h:131 */
inline void Vector::Make2D(void)
{
// {
// class Vector2D Vec2; // 133
// }
}
/* <5685d1> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <5685a5> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <568587> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <56854b> ../cstrike/dlls/vector.h:25 */
inline void Vector2D::Vector2D(void)
{
}
/* <5587fa> ../cstrike/dlls/bot/states/cs_bot_fetch_bomb.cpp:26 */
void FetchBombState::OnUpdate(CCSBot *me)
{
// {
// class CCSBotManager *ctrl; // 28
// class CBaseEntity *bomb; // 30
// GetLooseBomb(CCSBotManager *const this); // 30
// }
}
/* <5587b3> ../cstrike/dlls/bot/states/cs_bot_fetch_bomb.cpp:17 */
void FetchBombState::OnEnter(CCSBot *me)
{
// DestroyPath(CCSBot *const this); // 19
}
/* <558788> ../cstrike/dlls/bot/cs_bot.h:176 */
void FetchBombState::GetName(void)
{
}
/* <55874f> ../cstrike/dlls/bot/cs_bot.h:49 */
void BotState::OnExit(CCSBot *bot)
{
}
/* <558731> ../cstrike/dlls/bot/cs_bot.h:551 */
inline void CCSBot::DestroyPath(void)
{
}
/* <558713> ../cstrike/dlls/bot/cs_bot_manager.h:164 */
inline void CCSBotManager::GetLooseBomb(void)
{
}
/* <5586f4> ../cstrike/dlls/bot/cs_bot.h:550 */
inline void CCSBot::HasPath(void)
{
}
/* <5586d6> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <5586a5> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <55867e> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <558657> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <55863e> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <558620> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <5585d1> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <558587> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <55854c> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <5584fd> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <558483> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <558457> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <549be9> ../cstrike/dlls/bot/states/cs_bot_escape_from_bomb.cpp:28 */
void EscapeFromBombState::OnUpdate(CCSBot *me)
{
// {
// const Vector *bombPos; // 30
// {
// class FarAwayFromPositionFunctor func; // 48
// class CNavArea *goalArea; // 49
// FarAwayFromPositionFunctor(FarAwayFromPositionFunctor *const this,
// const Vector *pos); // 48
// }
// }
}
/* <5499ae> ../cstrike/dlls/bot/states/cs_bot_escape_from_bomb.cpp:16 */
void EscapeFromBombState::OnEnter(CCSBot *me)
{
// DestroyPath(CCSBot *const this); // 20
}
/* <549976> ../cstrike/dlls/bot/states/cs_bot_escape_from_bomb.cpp:60 */
void EscapeFromBombState::OnExit(CCSBot *me)
{
}
/* <54994b> ../cstrike/dlls/bot/cs_bot.h:240 */
void EscapeFromBombState::GetName(void)
{
}
/* <549838> ../game_shared/bot/nav_area.h:1162 */
CNavArea *FindMinimumCostArea<FarAwayFromPositionFunctor>(CNavArea *startArea, class FarAwayFromPositionFunctor &costFunc)
{
// {
// float const minSize; // 1164
// class cheapAreaSet; // 1173
// int cheapAreaSetCount; // 1174
// iterator iter; // 1176
// {
// class CNavArea *area; // 1179
// const class Extent *extent; // 1182
// float cost; // 1187
// {
// int expensive; // 1197
// {
// int i; // 1198
// }
// }
// }
// {
// int numAreas; // 1218
// int which; // 1219
// iterator iter; // 1221
// }
// }
}
/* <5497fa> ../game_shared/bot/nav_area.h:1143 */
inline void FarAwayFromPositionFunctor::FarAwayFromPositionFunctor(Vector *pos)
{
}
/* <5497e1> ../cstrike/dlls/bot/cs_bot.h:394 */
inline void CCSBot::GetGameState(void)
{
}
/* <5497c8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::size(void)
{
}
/* <54979f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */
inline void _List_iterator<CNavArea*>::operator!=(const _Self &__x)
{
}
/* <549786> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::end(void)
{
}
/* <54976d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */
inline void _List_iterator<CNavArea*>::operator++(void)
{
}
/* <549754> ../game_shared/bot/nav_area.h:268 */
inline void CNavArea::GetExtent(void)
{
}
/* <54971d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */
inline void _List_iterator<CNavArea*>::_List_iterator(void)
{
}
/* <5496f3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */
inline void distance<std::_List_const_iterator<CNavArea*>>(_List_const_iterator<CNavArea*> __first, class _List_const_iterator<CNavArea*> __last)
{
}
/* <5496da> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::end(void)
{
}
/* <54969e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */
inline void __distance<std::_List_const_iterator<CNavArea*>>(_List_const_iterator<CNavArea*> __first, class _List_const_iterator<CNavArea*> __last, class input_iterator_tag)
{
// {
// difference_type __n; // 79
// }
}
/* <54966f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<CNavArea*>::operator!=(const _Self &__x)
{
}
/* <549656> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<CNavArea*>::operator++(void)
{
}
/* <549638> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */
inline void __iterator_category<std::_List_const_iterator<CNavArea*>>(const class _List_const_iterator<CNavArea*> &const)
{
}
/* <549614> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::begin(void)
{
}
/* <5495eb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<CNavArea*>::_List_const_iterator(_List_node_base *__x)
{
}
/* <5495cd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::begin(void)
{
}
/* <5495a4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */
inline void _List_iterator<CNavArea*>::_List_iterator(_List_node_base *__x)
{
}
/* <54958b> ../cstrike/dlls/bot/cs_bot.h:567 */
inline void CCSBot::GetLastKnownArea(void)
{
}
/* <54956d> ../cstrike/dlls/bot/cs_bot.h:551 */
inline void CCSBot::DestroyPath(void)
{
}
/* <54954f> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <549502> ../game_shared/bot/nav_area.h:1148 */
inline void FarAwayFromPositionFunctor::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder)
{
}
/* <5494e4> ../game_shared/bot/nav_area.h:269 */
inline void CNavArea::GetCenter(void)
{
}
/* <5494be> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <549497> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <549470> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <549457> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <549439> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <5493ea> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <5493a0> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <549365> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <549316> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <5492b5> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <549289> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <539f0e> ../cstrike/dlls/bot/states/cs_bot_defuse_bomb.cpp:16 */
void DefuseBombState::OnEnter(CCSBot *me)
{
// Say(BotChatterInterface *const this,
// const char *phraseName,
// float lifetime,
// float delay); // 20
}
/* <539eac> ../cstrike/dlls/bot/states/cs_bot_defuse_bomb.cpp:27 */
void DefuseBombState::OnUpdate(CCSBot *me)
{
// {
// const Vector *bombPos; // 29
// class CCSBotManager *ctrl; // 44
// }
}
/* <539e36> ../cstrike/dlls/bot/states/cs_bot_defuse_bomb.cpp:73 */
void DefuseBombState::OnExit(CCSBot *me)
{
// SetTask(CCSBot *const this,
// enum TaskType task,
// class CBaseEntity *entity); // 77
// ClearLookAt(CCSBot *const this); // 79
}
/* <539e0b> ../cstrike/dlls/bot/cs_bot.h:194 */
void DefuseBombState::GetName(void)
{
}
/* <539dda> ../cstrike/dlls/bot/cs_bot.h:426 */
inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity)
{
}
/* <539dbb> ../cstrike/dlls/bot/cs_bot.h:612 */
inline void CCSBot::ClearLookAt(void)
{
}
/* <539da2> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <539d50> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */
inline void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay)
{
// {
// class BotStatement *say; // 606
// }
}
/* <539d37> ../cstrike/dlls/bot/cs_bot.h:491 */
inline void CCSBot::GetChatter(void)
{
}
/* <539d19> ../cstrike/dlls/bot/cs_bot.h:394 */
inline void CCSBot::GetGameState(void)
{
}
/* <539cfb> ../cstrike/dlls/bot/cs_bot.h:389 */
inline void CCSBot::GetStateTimestamp(void)
{
}
/* <539cc6> ../cstrike/dlls/bot/cs_bot_chatter.h:385 */
inline void BotStatement::SetStartTime( float timestamp)
{
}
/* <539cad> ../cstrike/dlls/bot/cs_bot_manager.h:162 */
inline void CCSBotManager::GetBombDefuser(void)
{
}
/* <539c8f> ../cstrike/dlls/bot/cs_bot_manager.h:159 */
inline void CCSBotManager::IsBombPlanted(void)
{
}
/* <539c5e> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <539c37> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <539c10> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <539bf7> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <539bd9> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <539b8a> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <539b40> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <539b05> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <539ab6> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <539a3c> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <539a10> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <5299e4> ../cstrike/dlls/bot/states/cs_bot_buy.cpp:37 */
void BuyState::OnEnter(CCSBot *me)
{
// {
// class CCSBotManager *ctrl; // 48
// {
// float const buyDefuseKitChance; // 60
// }
// HasDefaultPistol(CCSBot *me); // 93
// AllowShotguns(const class CCSBotManager *const this); // 96
// }
}
/* <529753> ../cstrike/dlls/bot/states/cs_bot_buy.cpp:241 */
void BuyState::OnUpdate(CCSBot *me)
{
// {
// bool inBuyZone; // 273
// class CCSBotManager *ctrl; // 288
// {
// float const waitToBuyTime; // 257
// }
// {
// bool isPreferredAllDisallowed; // 295
// {
// int const maxPrefRetries; // 301
// int weaponPreference; // 310
// class CBasePlayerWeapon *weapon; // 313
// const char *buyAlias; // 328
// {
// enum WeaponType type; // 338
// GetWeaponType(const char *alias); // 338
// }
// GetWeaponPreference(const class BotProfile *const this,
// int i); // 310
// }
// {
// class BuyInfo *masterPrimary; // 400
// class BuyInfo *stockPrimary; // 401
// int stockPrimaryCount; // 402
// float const sniperRifleChance; // 405
// bool wantSniper; // 406
// {
// int i; // 408
// AllowShotguns(const class CCSBotManager *const this); // 410
// AllowSubMachineGuns(const class CCSBotManager *const this); // 411
// AllowRifles(const class CCSBotManager *const this); // 412
// AllowSnipers(const class CCSBotManager *const this); // 413
// }
// {
// int which; // 423
// GetDifficultyLevel(void); // 426
// {
// int prefCount; // 429
// {
// int whichPref;// 436
// }
// }
// }
// }
// {
// int which; // 479
// }
// {
// float rnd; // 500
// }
// }
// }
}
/* <52972b> ../cstrike/dlls/bot/states/cs_bot_buy.cpp:212 */
inline WeaponType GetWeaponType(const char *alias)
{
// {
// int i; // 214
// }
}
/* <5296f1> ../cstrike/dlls/bot/states/cs_bot_buy.cpp:529 */
void BuyState::OnExit(CCSBot *me)
{
}
/* <5296c6> ../cstrike/dlls/bot/cs_bot.h:139 */
void BuyState::GetName(void)
{
}
/* <5296c0> ../cstrike/dlls/bot/cs_bot_manager.h:68 */
inline void GetDifficultyLevel(void)
{
}
/* <52969e> ../game_shared/bot/bot_profile.h:69 */
inline void BotProfile::GetWeaponPreference(int i)
{
}
/* <529680> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:840 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::empty(void)
{
}
/* <529667> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <529649> ../cstrike/dlls/bot/cs_bot.h:389 */
inline void CCSBot::GetStateTimestamp(void)
{
}
/* <529617> ../cstrike/dlls/bot/cs_bot_manager.h:188 */
inline void CCSBotManager::AllowTacticalShield(void)
{
}
/* <5295fe> ../cstrike/dlls/bot/cs_bot_manager.h:187 */
inline void CCSBotManager::AllowSnipers(void)
{
}
/* <5295e5> ../cstrike/dlls/bot/cs_bot_manager.h:186 */
inline void CCSBotManager::AllowGrenades(void)
{
}
/* <5295cc> ../cstrike/dlls/bot/cs_bot_manager.h:185 */
inline void CCSBotManager::AllowMachineGuns(void)
{
}
/* <5295b3> ../cstrike/dlls/bot/cs_bot_manager.h:184 */
inline void CCSBotManager::AllowRifles(void)
{
}
/* <52959a> ../cstrike/dlls/bot/cs_bot_manager.h:183 */
inline void CCSBotManager::AllowSubMachineGuns(void)
{
}
/* <529581> ../cstrike/dlls/bot/cs_bot_manager.h:182 */
inline void CCSBotManager::AllowShotguns(void)
{
}
/* <529568> ../cstrike/dlls/bot/cs_bot_manager.h:181 */
inline void CCSBotManager::AllowPistols(void)
{
}
/* <52954a> ../cstrike/dlls/bot/cs_bot_manager.h:88 */
inline void CCSBotManager::GetScenario(void)
{
}
/* <529521> ../game_shared/bot/bot_profile.h:71 */
inline void BotProfile::GetWeaponPreferenceCount(void)
{
}
/* <5294fb> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <5294d4> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <5294ad> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <529494> ../game_shared/bot/bot.h:281 */
inline void CBot::GetActiveWeapon(void)
{
}
/* <52946f> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <529451> ../game_shared/bot/bot.h:202 */
inline void CBot::GetProfile(void)
{
}
/* <529427> ../cstrike/dlls/unisignals.h:62 */
inline void CUnifiedSignals::GetState(void)
{
}
/* <529409> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <5293ba> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <529370> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <529335> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <5292e6> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <52926c> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <529240> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <529218> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <5291fd> ../cstrike/dlls/bot/states/cs_bot_buy.cpp:18 */
bool HasDefaultPistol(CCSBot *me)
{
}
/* <51a140> ../cstrike/dlls/bot/states/cs_bot_attack.cpp:135 */
void AttackState::StopAttacking(CCSBot *me)
{
// StopAttacking(AttackState *const this,
// class CCSBot *me); // 135
}
/* <51997e> ../cstrike/dlls/bot/states/cs_bot_attack.cpp:152 */
void AttackState::OnUpdate(CCSBot *me)
{
// {
// class CBasePlayerWeapon *weapon; // 161
// class CBasePlayer *enemy; // 173
// float notSeenEnemyTime; // 368
// float chaseTime; // 444
// float const hurtRecentlyTime; // 474
// StopRapidFire(CCSBot *const this); // 158
// GetEnemy(CCSBot *const this); // 173
// IsElapsed(const class CountdownTimer *const this); // 189
// {
// bool isPinnedDown; // 198
// Start(CountdownTimer *const this,
// float duration); // 210
// }
// {
// bool repath; // 252
// ForceRun(CCSBot *const this,
// float duration); // 240
// Hurry(CCSBot *const this,
// float duration); // 241
// {
// float const repathRange; // 255
// operator-(const Vector *const this,
// const Vector &v); // 256
// IsLengthGreaterThan(const Vector *const this,
// float length); // 256
// }
// IsElapsed(const class CountdownTimer *const this); // 264
// DestroyPath(CCSBot *const this); // 272
// Start(CountdownTimer *const this,
// float duration); // 267
// }
// IsReloading(CBasePlayer *const this); // 286
// IsProtectedByShield(CBasePlayer *const this); // 289
// {
// float const sniperMinRange; // 320
// operator-(const Vector *const this,
// const Vector &v); // 321
// IsLengthLessThan(const Vector *const this,
// float length); // 321
// }
// {
// float const shotgunMaxRange; // 327
// operator-(const Vector *const this,
// const Vector &v); // 328
// IsLengthGreaterThan(const Vector *const this,
// float length); // 328
// }
// {
// Vector toAimSpot3D; // 342
// float targetRange; // 343
// float const waitScopeTime; // 349
// operator-(const Vector *const this,
// const Vector &v); // 342
// Length(const Vector *const this); // 343
// GetZoomLevel(const class CCSBot *const this); // 346
// }
// IsProtectedByShield(CBasePlayer *const this); // 295
// IsProtectedByShield(CBasePlayer *const this); // 302
// IsAwareOfEnemyDeath(const class CCSBot *const this); // 358
// {
// float hideChance; // 397
// {
// float ambushTime; // 401
// const Vector *spot; // 405
// }
// }
// StopAttacking(AttackState *const this,
// class CCSBot *me); // 424
// StopAttacking(AttackState *const this,
// class CCSBot *me); // 377
// GetNoisePosition(const class CCSBot *const this); // 378
// SetTask(CCSBot *const this,
// enum TaskType task,
// class CBaseEntity *entity); // 465
// entindex(CBaseEntity *const this); // 361
// {
// Vector toEnemy; // 508
// float range; // 509
// float const hysterisRange; // 511
// float minRange; // 513
// float maxRange; // 514
// float const dodgeRange; // 526
// operator-(const Vector *const this,
// const Vector &v); // 508
// Length2D(const Vector *const this); // 509
// {
// int next; // 534
// {
// float const jumpChance; // 540
// IsNotMoving(const class CCSBot *const this); // 541
// }
// }
// }
// GetTimeSinceAttacked(const class CCSBot *const this); // 476
// GetEnemy(CCSBot *const this); // 478
// StopAttacking(AttackState *const this,
// class CCSBot *me); // 459
// GetNearbyEnemyCount(const class CCSBot *const this); // 361
// entindex(CBaseEntity *const this); // 362
// }
}
/* <5198d4> ../cstrike/dlls/bot/states/cs_bot_attack.cpp:578 */
void AttackState::OnExit(CCSBot *me)
{
// ForgetNoise(CCSBot *const this); // 585
// PopPostureContext(CBot *const this); // 589
// IsProtectedByShield(CBasePlayer *const this); // 592
// StopRapidFire(CCSBot *const this); // 597
// ClearSurpriseDelay(CCSBot *const this); // 598
}
/* <5198bb> ../cstrike/dlls/player.h:660 */
inline void CBasePlayer::IsProtectedByShield(void)
{
}
/* <519735> ../cstrike/dlls/bot/states/cs_bot_attack.cpp:16 */
void AttackState::OnEnter(CCSBot *me)
{
// {
// class CBasePlayer *enemy; // 18
// float skill; // 105
// float dodgeChance; // 108
// GetEnemy(CCSBot *const this); // 18
// PushPostureContext(CBot *const this); // 21
// DestroyPath(CCSBot *const this); // 23
// Invalidate(CountdownTimer *const this); // 34
// {
// float const crouchFarRange; // 63
// float crouchChance; // 64
// operator-(const Vector *const this,
// const Vector &v); // 69
// IsLengthGreaterThan(const Vector *const this,
// float length); // 69
// {
// TraceResult result; // 77
// Vector origin; // 79
// Vector(Vector *const this,
// const Vector &v); // 79
// }
// }
// }
}
/* <519709> ../cstrike/dlls/bot/cs_bot.h:81 */
void AttackState::GetName(void)
{
}
/* <5196d7> ../cstrike/dlls/bot/cs_bot.h:542 */
inline void CCSBot::GetLastKnownEnemyPosition(void)
{
}
/* <5196a6> ../cstrike/dlls/bot/cs_bot.h:426 */
inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity)
{
}
/* <519687> ../cstrike/dlls/bot/cs_bot.h:1063 */
inline void CCSBot::GetNoisePosition(void)
{
}
/* <51966e> ../cstrike/dlls/bot/cs_bot.h:514 */
inline void CCSBot::GetNearbyEnemyCount(void)
{
}
/* <519655> ../cstrike/dlls/bot/cs_bot.h:1071 */
inline void CCSBot::IsAwareOfEnemyDeath(void)
{
}
/* <51963c> ../cstrike/dlls/bot/cs_bot.h:568 */
inline void CCSBot::GetPathEndpoint(void)
{
}
/* <519617> ../cstrike/dlls/bot/cs_bot.h:320 */
inline void CCSBot::Hurry( float duration)
{
}
/* <5195f2> ../cstrike/dlls/bot/cs_bot.h:586 */
inline void CCSBot::ForceRun( float duration)
{
}
/* <5195d9> ../cstrike/dlls/bot/cs_bot.h:491 */
inline void CCSBot::GetChatter(void)
{
}
/* <5195b1> ../cstrike/dlls/bot/states/cs_bot_attack.cpp:135 */
void AttackState::StopAttacking(CCSBot *me)
{
}
/* <51958a> ../cstrike/dlls/bot/cs_bot.h:1085 */
inline void CCSBot::IsNotMoving(void)
{
// {
// float const stillSpeed; // 1087
// }
}
/* <519566> ../cstrike/dlls/vector.h:143 */
inline void Vector::IsLengthLessThan(float length)
{
}
/* <51954d> ../cstrike/dlls/bot/cs_bot.h:684 */
inline void CCSBot::GetZoomLevel(void)
{
}
/* <519534> ../game_shared/bot/bot.h:323 */
inline void CBot::PopPostureContext(void)
{
}
/* <51951b> ../cstrike/dlls/bot/cs_bot.h:680 */
inline void CCSBot::StopRapidFire(void)
{
}
/* <519502> ../cstrike/dlls/bot/cs_bot.h:567 */
inline void CCSBot::GetLastKnownArea(void)
{
}
/* <5194d0> ../cstrike/dlls/vector.h:149 */
inline void Vector::IsLengthGreaterThan(float length)
{
}
/* <5194b2> ../game_shared/bot/bot.h:308 */
inline void CBot::PushPostureContext(void)
{
}
/* <519493> ../cstrike/dlls/bot/cs_bot.h:513 */
inline void CCSBot::GetEnemy(void)
{
}
/* <519474> ../cstrike/dlls/bot/cs_bot.h:551 */
inline void CCSBot::DestroyPath(void)
{
}
/* <51945b> ../cstrike/dlls/bot/cs_bot.h:550 */
inline void CCSBot::HasPath(void)
{
}
/* <519442> ../cstrike/dlls/bot/cs_bot.h:547 */
inline void CCSBot::GetLastVictimID(void)
{
}
/* <519429> ../cstrike/dlls/bot/cs_bot.h:544 */
inline void CCSBot::GetEnemyDeathTimestamp(void)
{
}
/* <519410> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <5193f7> ../cstrike/dlls/bot/cs_bot.h:538 */
inline void CCSBot::GetLastSawEnemyTimestamp(void)
{
}
/* <5193de> ../cstrike/dlls/bot/cs_bot.h:536 */
inline void CCSBot::GetTimeSinceAttacked(void)
{
}
/* <5193c5> ../cstrike/dlls/bot/cs_bot.h:475 */
inline void CCSBot::ForgetNoise(void)
{
}
/* <5193ac> ../cstrike/dlls/bot/cs_bot.h:427 */
inline void CCSBot::GetTask(void)
{
}
/* <51938e> ../cstrike/dlls/bot/cs_bot.h:387 */
inline void CCSBot::ClearSurpriseDelay(void)
{
}
/* <51936a> ../game_shared/bot/bot_util.h:194 */
inline void CountdownTimer::Start( float duration)
{
}
/* <51934c> ../cstrike/dlls/bot/cs_bot.h:316 */
inline void CCSBot::GetCombatRange(void)
{
}
/* <519328> ../game_shared/bot/bot_profile.h:79 */
inline void BotProfile::GetReactionTime(void)
{
}
/* <51930f> ../game_shared/bot/bot_profile.h:66 */
inline void BotProfile::GetSkill(void)
{
}
/* <5192f1> ../game_shared/bot/bot_profile.h:65 */
inline void BotProfile::GetAggression(void)
{
}
/* <5192cb> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <5192a4> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <51927d> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <519264> ../game_shared/bot/bot.h:281 */
inline void CBot::GetActiveWeapon(void)
{
}
/* <51923f> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <519226> ../game_shared/bot/bot.h:202 */
inline void CBot::GetProfile(void)
{
}
/* <519208> ../game_shared/bot/bot.h:97 */
inline void CBot::IsCrouching(void)
{
}
/* <5191df> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <5191c1> ../game_shared/bot/bot_util.h:200 */
inline void CountdownTimer::Invalidate(void)
{
}
/* <5191a3> ../cstrike/dlls/player.h:673 */
inline void CBasePlayer::IsReloading(void)
{
}
/* <519185> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <519136> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <5190ec> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <5190b1> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <519062> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <519021> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <518fed> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <518fc1> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <518fa1> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <518f83> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <507c31> ../game_shared/bot/nav_path.cpp:459 */
void CNavPathFollower::Update(float deltaT, bool avoidObstacles)
{
// {
// const class PathSegment *node; // 464
// float const closeRange; // 507
// float const aheadRange; // 523
// bool isApproachingJumpArea; // 529
// float const giveUpTime; // 596
// operator[](CNavPath *const this,
// int i); // 464
// Invalidate(CNavPath *const this); // 600
// {
// const Vector *approachPos; // 476
// const Vector *departPos; // 477
// operator[](CNavPath *const this,
// int i); // 480
// operator[](CNavPath *const this,
// int i); // 483
// }
// operator-(const Vector *const this,
// const Vector &v); // 508
// IsLengthLessThan(const Vector *const this,
// float length); // 508
// FindPathPoint(CNavPathFollower *const this,
// float aheadRange,
// Vector *point,
// int *prevIndex); // 524
// {
// float const crouchRange; // 547
// bool didCrouch; // 548
// {
// int i; // 549
// {
// const class CNavArea *to; // 551
// Vector close; // 560
// operator-(const Vector *const this,
// const Vector &v); // 563
// IsLengthGreaterThan(const class Vector2D *const this,
// float length); // 563
// operator[](CNavPath *const this,
// int i); // 551
// }
// }
// }
// GetDuration(const class CStuckMonitor *const this); // 597
// GetEndpoint(const class CNavPath *const this); // 599
// {
// float const closeRange; // 608
// class Vector2D to; // 609
// IsLengthLessThan(const class Vector2D *const this,
// float length); // 610
// {
// const class PathSegment *nextNode; // 614
// operator[](CNavPath *const this,
// int i); // 614
// GetEndpoint(const class CNavPath *const this); // 620
// Invalidate(CNavPath *const this); // 621
// Invalidate(CNavPath *const this); // 629
// }
// }
// operator+(const Vector *const this,
// const Vector &v); // 587
// Vector(Vector *const this,
// const Vector &v); // 587
// operator+(const Vector *const this,
// const Vector &v); // 588
// Vector(Vector *const this,
// const Vector &v); // 588
// Invalidate(CNavPath *const this); // 515
// }
}
/* <507a96> ../game_shared/bot/nav_path.cpp:1119 */
void CStuckMonitor::Update(CImprov *improv)
{
// {
// float const unstuckRange; // 1124
// operator-(const Vector *const this,
// const Vector &v); // 1125
// IsLengthGreaterThan(const Vector *const this,
// float length); // 1125
// Reset(CStuckMonitor *const this); // 1128
// }
// {
// Vector vel; // 1137
// float moveDist; // 1148
// float deltaT; // 1150
// operator-(const Vector *const this,
// const Vector &v); // 1137
// Length(const Vector *const this); // 1148
// {
// float avgVel; // 1170
// float stuckVel; // 1177
// {
// int t; // 1171
// }
// Start(IntervalTimer *const this); // 1182
// }
// }
}
/* <507a73> ../game_shared/bot/nav_path.cpp:1108 */
void CStuckMonitor::Reset(void)
{
}
/* <507a31> ../game_shared/bot/nav_path.cpp:1098 */
void CStuckMonitor::CStuckMonitor(void)
{
// IntervalTimer(IntervalTimer *const this); // 1098
}
/* <507004> ../game_shared/bot/nav_path.cpp:1000 */
void CNavPathFollower::FeelerReflexAdjustment(Vector *goalPosition, float height)
{
// {
// Vector dir; // 1006
// Vector lat; // 1010
// float const feelerOffset; // 1012
// float const feelerLengthRun; // 1013
// float const feelerLengthWalk; // 1014
// float const feelerHeight; // 1016
// float feelerLength; // 1018
// float ground; // 1025
// Vector normal; // 1026
// Vector feet; // 1037
// Vector from; // 1040
// Vector to; // 1041
// bool leftClear; // 1043
// bool rightClear; // 1057
// float const avoidRange; // 1070
// NormalizeInPlace(Vector *const this); // 1008
// CrossProduct(Vector &a,
// const Vector &b); // 1031
// IsWalkableTraceLineClear(Vector &from,
// Vector &to,
// unsigned int flags); // 1043
// CrossProduct(Vector &a,
// const Vector &b); // 1034
// Vector(Vector *const this,
// const Vector &v); // 1037
// operator*(float fl,
// const Vector &v); // 1040
// operator+(const Vector *const this,
// const Vector &v); // 1040
// operator*(float fl,
// const Vector &v); // 1041
// operator+(const Vector *const this,
// const Vector &v); // 1041
// Vector(Vector *const this,
// const Vector &v); // 1049
// Vector(Vector *const this,
// const Vector &v); // 1049
// operator-(const Vector *const this,
// const Vector &v); // 1054
// IsWalkableTraceLineClear(Vector &from,
// Vector &to,
// unsigned int flags); // 1057
// operator+(const Vector *const this,
// const Vector &v); // 1055
// Vector(Vector *const this,
// const Vector &v); // 1063
// Vector(Vector *const this,
// const Vector &v); // 1063
// operator*(float fl,
// const Vector &v); // 1077
// operator+(const Vector *const this,
// const Vector &v); // 1077
// operator*(float fl,
// const Vector &v); // 1086
// operator-(const Vector *const this,
// const Vector &v); // 1086
// Vector(Vector *const this,
// const Vector &v); // 1065
// Vector(Vector *const this,
// const Vector &v); // 1065
// Vector(Vector *const this,
// const Vector &v); // 1051
// Vector(Vector *const this,
// const Vector &v); // 1051
// }
}
/* <506248> ../game_shared/bot/nav_path.cpp:750 */
void CNavPathFollower::FindPathPoint(float aheadRange, Vector *point, int *prevIndex)
{
// {
// int afterIndex; // 753
// Vector close; // 756
// int startIndex; // 757
// Vector initDir; // 838
// Vector feet; // 841
// Vector eyes; // 842
// float rangeSoFar; // 843
// bool visible; // 846
// Vector prevDir; // 848
// bool isCorner; // 851
// int i; // 852
// {
// int index; // 774
// float const closeEpsilon; // 782
// operator[](CNavPath *const this,
// int i); // 778
// operator-(const Vector *const this,
// const Vector &v); // 783
// IsLengthLessThan(const class Vector2D *const this,
// float length); // 783
// operator[](CNavPath *const this,
// int i); // 793
// }
// {
// Vector pos; // 802
// float const closeEpsilon; // 805
// operator-(const Vector *const this,
// const Vector &v); // 806
// operator[](CNavPath *const this,
// int i); // 802
// IsLengthLessThan(const class Vector2D *const this,
// float length); // 806
// }
// operator[](CNavPath *const this,
// int i); // 818
// operator[](CNavPath *const this,
// int i); // 820
// operator[](CNavPath *const this,
// int i); // 818
// operator[](CNavPath *const this,
// int i); // 831
// operator[](CNavPath *const this,
// int i); // 833
// operator[](CNavPath *const this,
// int i); // 831
// operator[](CNavPath *const this,
// int i); // 838
// operator[](CNavPath *const this,
// int i); // 838
// operator-(const Vector *const this,
// const Vector &v); // 838
// NormalizeInPlace(Vector *const this); // 839
// Vector(Vector *const this,
// const Vector &v); // 841
// {
// Vector pos; // 855
// Vector to; // 856
// Vector dir; // 857
// Vector probe; // 876
// Vector along; // 897
// operator[](CNavPath *const this,
// int i); // 855
// Vector(Vector *const this,
// const Vector &v); // 855
// operator[](CNavPath *const this,
// int i); // 856
// operator-(const Vector *const this,
// const Vector &v); // 856
// Normalize(const Vector *const this); // 857
// DotProduct(Vector &a,
// const Vector &b); // 860
// DotProduct(Vector &a,
// const Vector &b); // 867
// operator+(const Vector *const this,
// const Vector &v); // 876
// IsWalkableTraceLineClear(Vector &from,
// Vector &to,
// unsigned int flags); // 877
// operator[](CNavPath *const this,
// int i); // 886
// operator[](CNavPath *const this,
// int i); // 886
// operator[](CNavPath *const this,
// int i); // 897
// operator-(const Vector *const this,
// const Vector &v); // 897
// Length2D(const Vector *const this); // 898
// operator-(const Vector *const this,
// const Vector &v); // 897
// }
// Vector(Vector *const this,
// const Vector &v); // 842
// operator[](CNavPath *const this,
// int i); // 916
// {
// const Vector *afterPoint; // 921
// const Vector *beforePoint; // 922
// Vector to; // 924
// float length; // 925
// float t; // 927
// operator[](CNavPath *const this,
// int i); // 921
// operator[](CNavPath *const this,
// int i); // 922
// operator-(const Vector *const this,
// const Vector &v); // 924
// Length2D(const Vector *const this); // 925
// operator*(float fl,
// const Vector &v); // 934
// {
// float const sightStepSize; // 939
// float dt; // 940
// Vector probe; // 942
// operator+(const Vector *const this,
// const Vector &v); // 942
// IsWalkableTraceLineClear(Vector &from,
// Vector &to,
// unsigned int flags); // 943
// operator+(const Vector *const this,
// const Vector &v); // 946
// operator*(float fl,
// const Vector &v); // 946
// }
// operator+(const Vector *const this,
// const Vector &v); // 934
// }
// {
// float const epsilon; // 957
// class Vector2D toPoint; // 958
// class Vector2D centroid; // 959
// DotProduct(const class Vector2D &a,
// const class Vector2D &b); // 964
// IsLengthLessThan(const class Vector2D *const this,
// float length); // 964
// {
// int i; // 966
// operator[](CNavPath *const this,
// int i); // 969
// operator[](CNavPath *const this,
// int i); // 973
// operator[](CNavPath *const this,
// int i); // 971
// IsLengthGreaterThan(const class Vector2D *const this,
// float length); // 971
// }
// }
// }
}
/* <505d18> ../game_shared/bot/nav_path.cpp:662 */
void CNavPathFollower::FindOurPositionOnPath(Vector *close, bool local)
{
// {
// Vector along; // 667
// Vector toFeet; // 667
// Vector feet; // 668
// Vector eyes; // 669
// Vector pos; // 670
// const Vector *from; // 671
// const Vector *to; // 671
// float length; // 672
// float closeLength; // 673
// float closeDistSq; // 674
// int closeIndex; // 675
// float distSq; // 676
// int start; // 678
// int end; // 678
// Vector(Vector *const this,
// const Vector &v); // 668
// Vector(Vector *const this,
// const Vector &v); // 669
// {
// int i; // 696
// NormalizeInPlace(Vector *const this); // 705
// operator-(const Vector *const this,
// const Vector &v); // 708
// DotProduct(Vector &a,
// const Vector &b); // 711
// operator-(const Vector *const this,
// const Vector &v); // 721
// LengthSquared(const Vector *const this); // 721
// {
// Vector probe; // 727
// operator+(const Vector *const this,
// const Vector &v); // 727
// IsWalkableTraceLineClear(Vector &from,
// Vector &to,
// unsigned int flags); // 728
// }
// operator[](CNavPath *const this,
// int i); // 698
// operator[](CNavPath *const this,
// int i); // 699
// operator-(const Vector *const this,
// const Vector &v); // 702
// operator*(float fl,
// const Vector &v); // 719
// operator+(const Vector *const this,
// const Vector &v); // 719
// }
// }
}
/* <505cce> ../game_shared/bot/nav_path.cpp:447 */
void CNavPathFollower::Reset(void)
{
// Reset(CStuckMonitor *const this); // 452
}
/* <505c6d> ../game_shared/bot/nav_path.cpp:436 */
void CNavPathFollower::CNavPathFollower(void)
{
// CStuckMonitor(CStuckMonitor *const this); // 436
}
/* <505c51> ../game_shared/bot/nav_path.cpp:436 */
void CNavPathFollower::CNavPathFollower(void)
{
}
/* <505c26> ../game_shared/bot/nav_path.cpp:396 */
void CNavPath::Optimize(void)
{
}
/* <505931> ../game_shared/bot/nav_path.cpp:357 */
void CNavPath::FindNextOccludedNode(int anchor)
{
// {
// int lastVisible; // 359
// {
// int i; // 360
// {
// Vector anchorPlusHalf; // 372
// Vector iPlusHalf; // 373
// Vector anchorPlusFull; // 380
// Vector iPlusFull; // 381
// IsWalkableTraceLineClear(Vector &from,
// Vector &to,
// unsigned int flags); // 366
// operator+(const Vector *const this,
// const Vector &v); // 372
// IsWalkableTraceLineClear(Vector &from,
// Vector &to,
// unsigned int flags); // 374
// operator+(const Vector *const this,
// const Vector &v); // 373
// operator+(const Vector *const this,
// const Vector &v); // 380
// IsWalkableTraceLineClear(Vector &from,
// Vector &to,
// unsigned int flags); // 382
// operator+(const Vector *const this,
// const Vector &v); // 381
// }
// }
// }
}
/* <505853> ../game_shared/bot/nav_path.cpp:340 */
void CNavPath::Draw(void)
{
// {
// int i; // 345
// operator+(const Vector *const this,
// const Vector &v); // 347
// operator+(const Vector *const this,
// const Vector &v); // 347
// }
}
/* <5057df> ../game_shared/bot/nav_path.cpp:305 */
void CNavPath::BuildTrivialPath(const Vector *start, const Vector *goal)
{
// {
// class CNavArea *startArea; // 309
// class CNavArea *goalArea; // 313
// }
}
/* <50557e> ../game_shared/bot/nav_path.cpp:250 */
void CNavPath::FindClosestPointOnPath(Vector *worldPos, int startIndex, int endIndex, Vector *close)
{
// {
// Vector along; // 255
// Vector toWorldPos; // 255
// Vector pos; // 256
// const Vector *from; // 257
// const Vector *to; // 257
// float length; // 258
// float closeLength; // 259
// float closeDistSq; // 260
// float distSq; // 261
// {
// int i; // 263
// NormalizeInPlace(Vector *const this); // 272
// operator-(const Vector *const this,
// const Vector &v); // 275
// DotProduct(Vector &a,
// const Vector &b); // 278
// operator-(const Vector *const this,
// const Vector &v); // 288
// LengthSquared(const Vector *const this); // 288
// operator-(const Vector *const this,
// const Vector &v); // 269
// operator*(float fl,
// const Vector &v); // 286
// operator+(const Vector *const this,
// const Vector &v); // 286
// }
// }
}
/* <5054da> ../game_shared/bot/nav_path.cpp:218 */
void CNavPath::GetSegmentIndexAlongPath( float distAlong)
{
// {
// float lengthSoFar; // 228
// Vector dir; // 229
// {
// int i; // 230
// operator-(const Vector *const this,
// const Vector &v); // 232
// Length(const Vector *const this); // 232
// }
// }
}
/* <50537f> ../game_shared/bot/nav_path.cpp:177 */
void CNavPath::GetPointAlongPath(float distAlong, Vector *pointOnPath)
{
// {
// float lengthSoFar; // 188
// float segmentLength; // 189
// Vector dir; // 190
// {
// int i; // 191
// operator-(const Vector *const this,
// const Vector &v); // 193
// Length(const Vector *const this); // 194
// {
// float delta; // 199
// float t; // 200
// operator*(float fl,
// const Vector &v); // 202
// operator+(const Vector *const this,
// const Vector &v); // 202
// }
// }
// }
}
/* <5052f6> ../game_shared/bot/nav_path.cpp:161 */
void CNavPath::GetLength(void)
{
// {
// float length; // 163
// {
// int i; // 164
// operator-(const Vector *const this,
// const Vector &v); // 166
// Length(const Vector *const this); // 166
// }
// }
}
/* <50525f> ../game_shared/bot/nav_path.cpp:148 */
void CNavPath::IsAtEnd(Vector &pos)
{
// {
// float const epsilon; // 153
// operator-(const Vector *const this,
// const Vector &v); // 154
// IsLengthLessThan(const Vector *const this,
// float length); // 154
// }
}
/* <505025> ../game_shared/bot/nav_path.cpp:24 */
void CNavPath::ComputePathPositions(void)
{
// {
// int i; // 34
// {
// const class PathSegment *from; // 36
// class PathSegment *to; // 37
// {
// const NavLadderList *list; // 118
// const_iterator iter; // 119
// {
// class CNavLadder *ladder; // 122
// AddDirectionVector(Vector *v,
// enum NavDirType dir,
// float amount); // 128
// }
// end(const class list<CNavLadder*, std::allocator<CNavLadder*>> *const this); // 120
// operator++(_List_const_iterator<CNavLadder*> *const this); // 120
// }
// {
// const NavLadderList *list; // 91
// const_iterator iter; // 92
// end(const class list<CNavLadder*, std::allocator<CNavLadder*>> *const this); // 93
// {
// class CNavLadder *ladder; // 95
// AddDirectionVector(Vector *v,
// enum NavDirType dir,
// float amount); // 104
// }
// operator++(_List_const_iterator<CNavLadder*> *const this); // 93
// }
// {
// float const stepInDist; // 47
// AddDirectionVector(Vector *v,
// enum NavDirType dir,
// float amount); // 48
// {
// class Vector2D dir; // 59
// float const pushDist; // 63
// DirectionToVector2D(NavDirType dir,
// class Vector2D *v); // 60
// {
// int j; // 71
// }
// }
// }
// }
// }
}
/* <504b17> ../game_shared/bot/nav_path.cpp:662 */
void CNavPathFollower::FindOurPositionOnPath(Vector *close, bool local)
{
// {
// Vector along; // 667
// Vector eyes; // 669
// const Vector *from; // 671
// float length; // 672
// float closeLength; // 673
// float closeDistSq; // 674
// int closeIndex; // 675
// float distSq; // 676
// int start; // 678
// int end; // 678
// Vector toFeet; // 667
// Vector feet; // 668
// Vector pos; // 670
// const Vector *to; // 671
// Vector(Vector *const this,
// const Vector &v); // 668
// Vector(Vector *const this,
// const Vector &v); // 669
// {
// int i; // 696
// NormalizeInPlace(Vector *const this); // 705
// operator-(const Vector *const this,
// const Vector &v); // 708
// DotProduct(Vector &a,
// const Vector &b); // 711
// operator-(const Vector *const this,
// const Vector &v); // 721
// LengthSquared(const Vector *const this); // 721
// {
// Vector probe; // 727
// operator+(const Vector *const this,
// const Vector &v); // 727
// IsWalkableTraceLineClear(Vector &from,
// Vector &to,
// unsigned int flags); // 728
// }
// operator[](CNavPath *const this,
// int i); // 698
// operator[](CNavPath *const this,
// int i); // 699
// operator-(const Vector *const this,
// const Vector &v); // 702
// operator*(float fl,
// const Vector &v); // 719
// operator+(const Vector *const this,
// const Vector &v); // 719
// }
// }
}
/* <504a5e> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <504962> ../game_shared/bot/nav_path.cpp:662 */
void CNavPathFollower::FindOurPositionOnPath(Vector *close, bool local)
{
// {
// Vector along; // 667
// Vector toFeet; // 667
// Vector feet; // 668
// Vector eyes; // 669
// Vector pos; // 670
// const Vector *from; // 671
// const Vector *to; // 671
// float length; // 672
// float closeLength; // 673
// float closeDistSq; // 674
// int closeIndex; // 675
// float distSq; // 676
// int start; // 678
// int end; // 678
// {
// int i; // 696
// {
// Vector probe; // 727
// }
// }
// }
}
/* <504786> ../game_shared/bot/nav_path.cpp:750 */
void CNavPathFollower::FindPathPoint(float aheadRange, Vector *point, int *prevIndex)
{
// {
// int afterIndex; // 753
// Vector close; // 756
// int startIndex; // 757
// Vector initDir; // 838
// Vector feet; // 841
// Vector eyes; // 842
// float rangeSoFar; // 843
// bool visible; // 846
// Vector prevDir; // 848
// bool isCorner; // 851
// int i; // 852
// {
// int index; // 774
// float const closeEpsilon; // 782
// }
// {
// Vector pos; // 802
// float const closeEpsilon; // 805
// }
// {
// Vector pos; // 855
// Vector to; // 856
// Vector dir; // 857
// Vector probe; // 876
// Vector along; // 897
// }
// {
// const Vector *afterPoint; // 921
// const Vector *beforePoint; // 922
// Vector to; // 924
// float length; // 925
// float t; // 927
// {
// float const sightStepSize; // 939
// float dt; // 940
// Vector probe; // 942
// }
// }
// {
// float const epsilon; // 957
// class Vector2D toPoint; // 958
// class Vector2D centroid; // 959
// {
// int i; // 966
// }
// }
// }
}
/* <50473f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */
inline void _List_const_iterator<CNavLadder*>::operator==(const _Self &__x)
{
}
/* <504715> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<CNavLadder*>::operator!=(const _Self &__x)
{
}
/* <5046fc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::end(void)
{
}
/* <5046e3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<CNavLadder*>::operator++(void)
{
}
/* <5046ac> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */
inline void _List_const_iterator<CNavLadder*>::_List_const_iterator(void)
{
}
/* <504688> ../game_shared/bot/nav_area.h:244 */
inline void CNavArea::GetLadderList(LadderDirectionType dir)
{
}
/* <50464d> ../game_shared/bot/nav_area.h:269 */
inline void CNavArea::GetCenter(void)
{
}
/* <50462f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::begin(void)
{
}
/* <504606> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<CNavLadder*>::_List_const_iterator(_List_node_base *__x)
{
}
/* <5045e8> ../game_shared/bot/nav_path.h:169 */
inline void CStuckMonitor::GetDuration(void)
{
}
/* <5045cf> ../game_shared/bot/bot_util.h:141 */
inline void IntervalTimer::Start(void)
{
}
/* <5045ab> ../cstrike/dlls/vector.h:149 */
inline void Vector::IsLengthGreaterThan(float length)
{
}
/* <50458f> ../game_shared/bot/nav_path.cpp:1108 */
void CStuckMonitor::Reset(void)
{
}
/* <50456e> ../game_shared/bot/nav_path.cpp:1098 */
void CStuckMonitor::CStuckMonitor(void)
{
}
/* <504550> ../game_shared/bot/bot_util.h:131 */
inline void IntervalTimer::IntervalTimer(void)
{
}
/* <5044fe> ../cstrike/dlls/vector.h:58 */
inline void Vector2D::IsLengthGreaterThan(float length)
{
}
/* <50449f> ../cstrike/dlls/vector.h:26 */
inline void Vector2D::Vector2D(float X, float Y)
{
}
/* <504479> ../cstrike/dlls/vector.h:123 */
inline void Vector::Normalize(void)
{
// {
// float flLen; // 125
// }
}
/* <504450> ../cstrike/dlls/vector.h:52 */
inline void Vector2D::IsLengthLessThan(float length)
{
}
/* <50442e> ../game_shared/bot/nav_path.h:35 */
inline void CNavPath::operator[]( int i)
{
}
/* <504415> ../cstrike/dlls/vector.h:119 */
inline void Vector::LengthSquared(void)
{
}
/* <5043c3> ../cstrike/dlls/vector.h:143 */
inline void Vector::IsLengthLessThan(float length)
{
}
/* <5043aa> ../game_shared/bot/nav_path.h:37 */
inline void CNavPath::GetEndpoint(void)
{
}
/* <504391> ../game_shared/bot/bot_util.h:157 */
inline void IntervalTimer::GetElapsedTime(void)
{
}
/* <504373> ../game_shared/bot/nav_path.h:47 */
inline void CNavPath::Invalidate(void)
{
}
/* <50435a> ../game_shared/bot/nav_path.h:46 */
inline void CNavPath::IsValid(void)
{
}
/* <50433c> ../game_shared/bot/nav_path.h:36 */
inline void CNavPath::GetSegmentCount(void)
{
}
/* <50431e> ../game_shared/bot/bot_util.h:151 */
inline void IntervalTimer::HasStarted(void)
{
}
/* <504300> ../game_shared/bot/nav_area.h:216 */
inline void CNavArea::GetAttributes(void)
{
}
/* <5042af> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <504240> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <5041f5> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <5041a1> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <50417a> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <504153> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <50409f> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <504079> ../cstrike/dlls/vector.h:131 */
inline void Vector::Make2D(void)
{
// {
// class Vector2D Vec2; // 133
// }
}
/* <504045> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <504019> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <503ff9> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <503fdb> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <503fbd> ../cstrike/dlls/vector.h:25 */
inline void Vector2D::Vector2D(void)
{
}
/* <503f95> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <503f6d> ../game_shared/bot/improv.h:43 */
inline void CImprov::~CImprov( int const __in_chrg)
{
}
/* <4f7b1c> ../game_shared/bot/nav_node.cpp:100 */
void CNavNode::IsClosedCell(void)
{
// IsBiLinked(const class CNavNode *const this,
// enum NavDirType dir); // 102
// IsBiLinked(const class CNavNode *const this,
// enum NavDirType dir); // 103
// IsBiLinked(const class CNavNode *const this,
// enum NavDirType dir); // 104
// IsBiLinked(const class CNavNode *const this,
// enum NavDirType dir); // 105
}
/* <4f7af2> ../game_shared/bot/nav_node.cpp:86 */
void CNavNode::IsBiLinked(NavDirType dir)
{
}
/* <4f7a75> ../game_shared/bot/nav_node.cpp:64 */
void GetNode(const Vector *pos)
{
// {
// float const tolerance; // 66
// {
// const class CNavNode *node; // 68
// {
// float dx; // 70
// float dy; // 71
// float dz; // 72
// }
// }
// }
}
/* <4f7a31> ../game_shared/bot/nav_node.cpp:54 */
void CNavNode::ConnectTo(CNavNode *node, NavDirType dir)
{
}
/* <4f79dc> ../game_shared/bot/nav_node.cpp:23 */
void CNavNode::CNavNode(const Vector *pos, const Vector *normal, class CNavNode *parent)
{
// {
// unsigned int nextID; // 28
// {
// int i; // 31
// }
// }
}
/* <4f797d> ../game_shared/bot/nav_node.cpp:23 */
void CNavNode::CNavNode(const Vector *pos, const Vector *normal, class CNavNode *parent)
{
// {
// unsigned int nextID; // 28
// {
// int i; // 31
// }
// }
}
/* <4f7952> ../game_shared/bot/nav_node.cpp:86 */
void CNavNode::IsBiLinked(NavDirType dir)
{
}
/* <4f7930> (null):27581 */
void __static_initialization_and_destruction_0(int __initialize_p, int __priority)
{
}
/* <4f7910> ../game_shared/bot/nav.h:104 */
inline void Extent::Extent(void)
{
}
/* <4f78ec> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <4f7898> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <4f784e> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <4f77ff> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <4f77a3> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <4f7777> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <4f7759> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <4f424e> (null):27581 */
void _GLOBAL__sub_I__Z14GetBspFilenamePKc(void)
{
// __static_initialization_and_destruction_0(int __initialize_p,
// int __priority); // 1080
}
/* <4f3e47> ../game_shared/bot/nav_file.cpp:702 */
/* linkage=_Z17SaveNavigationMapPKc */
bool SaveNavigationMap(const char *filename)
{
// {
// int fd; // 716
// unsigned int magic; // 723
// unsigned int version; // 733
// char *bspFilename; // 739
// unsigned int bspSize; // 743
// iterator it; // 754
// unsigned int count; // 775
// COM_FixSlashes(char *pname); // 710
// GetBspFilename(const char *navFilename); // 739
// Reset(PlaceDirectory *const this); // 752
// {
// class CNavArea *area; // 757
// Place place; // 759
// AddPlace(PlaceDirectory *const this,
// Place place); // 763
// }
// operator++(_List_iterator<CNavArea*> *const this); // 755
// Save(PlaceDirectory *const this,
// int fd); // 767
// size(const class list<CNavArea*, std::allocator<CNavArea*>> *const this); // 775
// {
// class CNavArea *area; // 781
// }
// operator++(_List_iterator<CNavArea*> *const this); // 779
// }
}
/* <4f19c7> ../game_shared/bot/nav_file.cpp:947 */
/* linkage=_Z17LoadNavigationMapv */
NavErrorType LoadNavigationMap(void)
{
// {
// char filename; // 955
// class SteamFile navFile; // 965
// bool result; // 971
// unsigned int magic; // 972
// unsigned int version; // 981
// unsigned int count; // 1020
// class Extent extent; // 1023
// iterator iter; // 1056
// Reset(PlaceDirectory *const this); // 961
// SteamFile(SteamFile *const this,
// const char *filename); // 965
// Read(SteamFile *const this,
// void *data,
// int length); // 973
// Read(SteamFile *const this,
// void *data,
// int length); // 982
// {
// unsigned int saveBspSize; // 992
// char *bspFilename; // 996
// unsigned int bspSize; // 1000
// Read(SteamFile *const this,
// void *data,
// int length); // 993
// {
// char *msg; // 1005
// }
// }
// Read(SteamFile *const this,
// void *data,
// int length); // 1021
// {
// unsigned int i; // 1030
// {
// class CNavArea *area; // 1032
// const class Extent *areaExtent; // 1036
// Load(CNavArea *const this,
// class SteamFile *file,
// unsigned int version); // 1033
// push_back(list<CNavArea*, std::allocator<CNavArea*>> *const this,
// const value_type &__x); // 1034
// }
// }
// ~SteamFile(SteamFile *const this,
// int const __in_chrg); // 965
// operator++(_List_iterator<CNavArea*> *const this); // 1057
// {
// class CNavArea *area; // 1064
// }
// operator++(_List_iterator<CNavArea*> *const this); // 1062
// Load(PlaceDirectory *const this,
// class SteamFile *file); // 1016
// }
}
/* <4f169d> ../game_shared/bot/nav_file.cpp:811 */
/* linkage=_Z16LoadLocationFilePKc */
void LoadLocationFile(const char *filename)
{
// {
// char locFilename; // 813
// char *dot; // 816
// strchr(char *__s,
// int __c); // 816
// {
// int locDataLength; // 821
// char *locDataFile; // 822
// char *locData; // 823
// {
// int dirSize; // 831
// atoi(const char *__nptr); // 831
// {
// class vector<unsigned int, std::allocator<unsigned int>> directory; // 835
// unsigned int areaID; // 846
// unsigned int locDirIndex; // 846
// vector(vector<unsigned int, std::allocator<unsigned int>> *const this); // 835
// reserve(vector<unsigned int, std::allocator<unsigned int>> *const this,
// size_type __n); // 837
// {
// int i; // 839
// push_back(vector<unsigned int, std::allocator<unsigned int>> *const this,
// const value_type &__x); // 842
// }
// {
// class CNavArea *area;// 858
// unsigned int place; // 859
// atoi(const char *__nptr); // 853
// atoi(const char *__nptr); // 856
// SetPlace(CNavArea *const this,
// Place place); // 862
// }
// ~vector(vector<unsigned int, std::allocator<unsigned int>> *const this,
// int const __in_chrg); // 835
// }
// }
// }
// }
}
/* <4f1066> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */
void vector<unsigned int, std::allocator<unsigned int>>::_M_insert_aux(iterator __position, const unsigned int &__x)
{
// {
// unsigned int __x_copy; // 308
// construct(new_allocator<unsigned int> *const this,
// pointer __p,
// const unsigned int &__val); // 303
// copy_backward<unsigned int*, unsigned int*>(unsigned int *__first,
// unsigned int *__last,
// unsigned int *__result); // 310
// }
// {
// size_typeconst __len; // 321
// size_typeconst __elems_before; // 323
// pointer __new_start; // 324
// pointer __new_finish; // 325
// _M_check_len(const class vector<unsigned int, std::allocator<unsigned int>> *const this,
// size_type __n,
// const char *__s); // 322
// operator-<unsigned int*, std::vector<unsigned int>>(const class __normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> > &__lhs,
// const class __normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> > &__rhs); // 323
// _M_allocate(_Vector_base<unsigned int, std::allocator<unsigned int>> *const this,
// size_t __n); // 324
// construct(new_allocator<unsigned int> *const this,
// pointer __p,
// const unsigned int &__val); // 332
// __uninitialized_move_a<unsigned int*, unsigned int*, std::allocator<unsigned int>>(unsigned int *__first,
// unsigned int *__last,
// unsigned int *__result,
// class allocator<unsigned int> &__alloc); // 340
// __uninitialized_move_a<unsigned int*, unsigned int*, std::allocator<unsigned int>>(unsigned int *__first,
// unsigned int *__last,
// unsigned int *__result,
// class allocator<unsigned int> &__alloc); // 346
// _M_deallocate(_Vector_base<unsigned int, std::allocator<unsigned int>> *const this,
// pointer __p,
// size_t __n); // 363
// }
}
/* <4f09b8> ../game_shared/bot/nav_file.cpp:212 */
void CNavArea::Save(int fd, unsigned int version)
{
// {
// unsigned char count; // 246
// unsigned int saveCount; // 259
// unsigned char type; // 281
// unsigned int zero; // 282
// EntryType entry; // 370
// {
// int d; // 229
// {
// unsigned int count; // 232
// const_iterator iter; // 235
// size(const class list<NavConnect, std::allocator<NavConnect>> *const this); // 232
// {
// union NavConnect connect; // 238
// }
// operator++(_List_const_iterator<NavConnect> *const this); // 236
// }
// }
// size(const class list<HidingSpot*, std::allocator<HidingSpot*>> *const this); // 247
// size(const class list<HidingSpot*, std::allocator<HidingSpot*>> *const this); // 254
// {
// iterator iter; // 260
// operator++(_List_iterator<HidingSpot*> *const this); // 260
// {
// class HidingSpot *spot; // 262
// }
// }
// {
// int a; // 283
// }
// {
// unsigned int count; // 310
// class SpotEncounter *e; // 316
// size(const class list<SpotEncounter, std::allocator<SpotEncounter>> *const this); // 310
// {
// iterator iter; // 317
// {
// unsigned char dir; // 326
// unsigned char spotCount; // 338
// size(const class list<SpotOrder, std::allocator<SpotOrder>> *const this); // 339
// size(const class list<SpotOrder, std::allocator<SpotOrder>> *const this); // 346
// {
// iterator oiter; // 351
// operator++(_List_iterator<SpotOrder> *const this); // 351
// {
// class SpotOrder *order; // 353
// unsigned int id; // 356
// unsigned char t; // 359
// }
// }
// }
// operator++(_List_iterator<SpotEncounter> *const this); // 317
// }
// }
// GetEntry(const class PlaceDirectory *const this,
// Place place); // 370
// }
}
/* <4f0876> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algo.h:154 */
void __find<__gnu_cxx::__normal_iterator<const unsigned int*, std::vector<unsigned int>>, unsigned int>(__normal_iterator<const unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> > __first, class __normal_iterator<const unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> > __last, const unsigned int &__val, class random_access_iterator_tag)
{
// {
// difference_type __trip_count; // 158
// operator-<const unsigned int*, std::vector<unsigned int>>(const class __normal_iterator<const unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> > &__lhs,
// const class __normal_iterator<const unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> > &__rhs); // 158
// operator++(__normal_iterator<const unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> > *const this); // 172
// operator++(__normal_iterator<const unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> > *const this); // 188
// operator++(__normal_iterator<const unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> > *const this); // 184
// operator++(__normal_iterator<const unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> > *const this); // 168
// operator++(__normal_iterator<const unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> > *const this); // 164
// }
}
/* <4f05c5> ../game_shared/bot/nav_file.cpp:876 */
/* linkage=_Z24SanityCheckNavigationMapPKc */
void SanityCheckNavigationMap(const char *mapName)
{
// {
// int const BufLen; // 885
// char bspFilename; // 886
// char navFilename; // 887
// class SteamFile navFile; // 891
// bool result; // 900
// unsigned int magic; // 901
// unsigned int version; // 910
// SteamFile(SteamFile *const this,
// const char *filename); // 891
// Read(SteamFile *const this,
// void *data,
// int length); // 902
// ~SteamFile(SteamFile *const this,
// int const __in_chrg); // 891
// ~SteamFile(SteamFile *const this,
// int const __in_chrg); // 891
// Read(SteamFile *const this,
// void *data,
// int length); // 911
// {
// unsigned int saveBspSize; // 921
// unsigned int bspSize; // 931
// Read(SteamFile *const this,
// void *data,
// int length); // 922
// }
// }
}
/* <4f029e> ../game_shared/bot/nav_file.cpp:562 */
void CNavArea::PostLoad(void)
{
// {
// enum NavErrorType error; // 564
// class SpotEncounter *e; // 610
// {
// int d; // 567
// {
// iterator iter; // 569
// {
// union NavConnect *connect; // 572
// unsigned int id; // 574
// }
// operator++(_List_iterator<NavConnect> *const this); // 570
// }
// }
// {
// int a; // 585
// }
// {
// iterator iter; // 611
// end(list<SpotEncounter, std::allocator<SpotEncounter>> *const this); // 611
// {
// float halfWidth; // 632
// float const eyeHeight; // 636
// }
// {
// iterator oiter; // 642
// end(list<SpotOrder, std::allocator<SpotOrder>> *const this); // 642
// {
// class SpotOrder *order; // 644
// }
// operator++(_List_iterator<SpotOrder> *const this); // 642
// }
// operator++(_List_iterator<SpotEncounter> *const this); // 611
// }
// {
// iterator oiter; // 657
// {
// class CNavArea *area; // 659
// push_back(list<CNavArea*, std::allocator<CNavArea*>> *const this,
// const value_type &__x); // 665
// }
// operator++(_List_iterator<CNavArea*> *const this); // 657
// }
// }
}
/* <4f0273> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::push_back(const value_type &__x)
{
}
/* <4ee669> ../game_shared/bot/nav_file.cpp:379 */
void CNavArea::Load(SteamFile *file, unsigned int version)
{
// {
// unsigned char hidingSpotCount; // 424
// unsigned char type; // 461
// unsigned int count; // 479
// EntryType entry; // 550
// Read(SteamFile *const this,
// void *data,
// int length); // 382
// {
// unsigned int e; // 485
// {
// class SpotEncounter encounter; // 487
// unsigned char spotCount; // 496
// Read(SteamFile *const this,
// void *data,
// int length); // 493
// Read(SteamFile *const this,
// void *data,
// int length); // 489
// SpotEncounter(SpotEncounter *const this); // 487
// Read(SteamFile *const this,
// void *data,
// int length); // 490
// Read(SteamFile *const this,
// void *data,
// int length); // 492
// Read(SteamFile *const this,
// void *data,
// int length); // 497
// {
// int s; // 499
// {
// Vector pos; // 501
// Read(SteamFile *const this,
// void *data,
// int length); // 502
// Read(SteamFile *const this,
// void *data,
// int length); // 503
// }
// }
// ~SpotEncounter(SpotEncounter *const this,
// int const __in_chrg); // 487
// }
// }
// Read(SteamFile *const this,
// void *data,
// int length); // 389
// Read(SteamFile *const this,
// void *data,
// int length); // 392
// Read(SteamFile *const this,
// void *data,
// int length); // 399
// Read(SteamFile *const this,
// void *data,
// int length); // 400
// {
// int d; // 404
// {
// unsigned int count; // 407
// Read(SteamFile *const this,
// void *data,
// int length); // 408
// {
// unsigned int i; // 410
// {
// union NavConnect connect; // 412
// Read(SteamFile *const this,
// void *data,
// int length); // 413
// push_back(list<NavConnect, std::allocator<NavConnect>> *const this,
// const value_type &__x); // 415
// }
// }
// }
// }
// Read(SteamFile *const this,
// void *data,
// int length); // 425
// {
// int h; // 444
// {
// class HidingSpot *spot; // 447
// push_back(list<HidingSpot*, std::allocator<HidingSpot*>> *const this,
// const value_type &__x); // 451
// }
// }
// {
// Vector pos; // 430
// {
// int h; // 431
// {
// class HidingSpot *spot; // 436
// Read(SteamFile *const this,
// void *data,
// int length); // 433
// push_back(list<HidingSpot*, std::allocator<HidingSpot*>> *const this,
// const value_type &__x); // 438
// }
// }
// }
// Read(SteamFile *const this,
// void *data,
// int length); // 458
// {
// int a; // 462
// Read(SteamFile *const this,
// void *data,
// int length); // 464
// Read(SteamFile *const this,
// void *data,
// int length); // 466
// Read(SteamFile *const this,
// void *data,
// int length); // 467
// Read(SteamFile *const this,
// void *data,
// int length); // 470
// Read(SteamFile *const this,
// void *data,
// int length); // 471
// }
// Read(SteamFile *const this,
// void *data,
// int length); // 480
// {
// unsigned int e; // 509
// {
// class SpotEncounter encounter; // 511
// unsigned char dir; // 515
// unsigned char spotCount; // 525
// class SpotOrder order; // 528
// Read(SteamFile *const this,
// void *data,
// int length); // 513
// SpotEncounter(SpotEncounter *const this); // 511
// Read(SteamFile *const this,
// void *data,
// int length); // 516
// Read(SteamFile *const this,
// void *data,
// int length); // 519
// Read(SteamFile *const this,
// void *data,
// int length); // 521
// Read(SteamFile *const this,
// void *data,
// int length); // 526
// {
// int s; // 529
// {
// unsigned char t; // 533
// Read(SteamFile *const this,
// void *data,
// int length); // 531
// Read(SteamFile *const this,
// void *data,
// int length); // 534
// push_back(list<SpotOrder, std::allocator<SpotOrder>> *const this,
// const value_type &__x); // 538
// }
// }
// push_back(list<SpotEncounter, std::allocator<SpotEncounter>> *const this,
// const value_type &__x); // 541
// ~SpotEncounter(SpotEncounter *const this,
// int const __in_chrg); // 511
// }
// }
// Read(SteamFile *const this,
// void *data,
// int length); // 551
// EntryToPlace(const class PlaceDirectory *const this,
// EntryType entry); // 554
// SetPlace(CNavArea *const this,
// Place place); // 554
// }
}
/* <4ee63e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::push_back(const value_type &__x)
{
}
/* <4ee613> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */
inline void list<HidingSpot*, std::allocator<HidingSpot*>>::push_back(const value_type &__x)
{
}
/* <4ee5c1> ../game_shared/bot/nav_file.cpp:191 */
void CNavArea::Save(FILE *fp)
{
// {
// int base; // 198
// }
}
/* <4ee54b> ../game_shared/bot/nav_file.cpp:173 */
char *GetBspFilename(const char *navFilename)
{
// {
// char bspFilename; // 175
// int len; // 179
// }
}
/* <4ee2cf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:66 */
void vector<unsigned int, std::allocator<unsigned int>>::reserve(size_type __n)
{
// {
// size_typeconst __old_size; // 73
// pointer __tmp; // 74
// _M_allocate_and_copy<unsigned int*>(vector<unsigned int, std::allocator<unsigned int>> *const this,
// size_type __n,
// unsigned int *__first,
// unsigned int *__last); // 76
// size(const class vector<unsigned int, std::allocator<unsigned int>> *const this); // 73
// _M_deallocate(_Vector_base<unsigned int, std::allocator<unsigned int>> *const this,
// pointer __p,
// size_t __n); // 79
// }
}
/* <4ee24a> ../game_shared/bot/nav_file.cpp:54 */
void PlaceDirectory::~PlaceDirectory(void)
{
// ~vector(vector<unsigned int, std::allocator<unsigned int>>::~PlaceDirectory(// int const __in_chrg); // 54
}
/* <4ee224> ../game_shared/bot/nav_file.cpp:54 */
inline void PlaceDirectory::~PlaceDirectory( int const __in_chrg)
{
}
/* <4ee200> ../game_shared/bot/nav_file.cpp:91 */
inline void PlaceDirectory::AddPlace( Place place)
{
}
/* <4ee04e> ../game_shared/bot/nav_file.cpp:379 */
void CNavArea::Load(SteamFile *file, unsigned int version)
{
// {
// unsigned char hidingSpotCount; // 424
// unsigned char type; // 461
// unsigned int count; // 479
// EntryType entry; // 550
// {
// int d; // 404
// {
// unsigned int count; // 407
// {
// unsigned int i; // 410
// {
// union NavConnect connect; // 412
// }
// }
// }
// }
// {
// Vector pos; // 430
// {
// int h; // 431
// {
// class HidingSpot *spot; // 436
// }
// }
// }
// {
// int h; // 444
// {
// class HidingSpot *spot; // 447
// }
// }
// {
// int a; // 462
// }
// {
// unsigned int e; // 485
// {
// class SpotEncounter encounter; // 487
// unsigned char spotCount; // 496
// {
// int s; // 499
// {
// Vector pos; // 501
// }
// }
// }
// }
// {
// unsigned int e; // 509
// {
// class SpotEncounter encounter; // 511
// unsigned char dir; // 515
// unsigned char spotCount; // 525
// class SpotOrder order; // 528
// {
// int s; // 529
// {
// unsigned char t; // 533
// }
// }
// }
// }
// }
}
/* <4ee029> (null):27581 */
void __static_initialization_and_destruction_0(int __initialize_p, int __priority)
{
}
/* <4ee010> ../game_shared/bot/nav_area.h:268 */
inline void CNavArea::GetExtent(void)
{
}
/* <4edfaa> ../game_shared/bot/nav_file.cpp:142 */
inline void PlaceDirectory::Load(SteamFile *file)
{
// {
// EntryType count; // 145
// char placeName; // 151
// short unsigned int len; // 152
// {
// int i; // 153
// }
// }
}
/* <4edf91> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:840 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::empty(void)
{
}
/* <4edf61> ../game_shared/bot/nav_file.cpp:105 */
inline void PlaceDirectory::EntryToPlace(EntryType entry)
{
// {
// int i; // 110
// }
}
/* <4edf36> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */
inline void list<SpotEncounter, std::allocator<SpotEncounter>>::push_back(const value_type &__x)
{
}
/* <4edf10> ../game_shared/bot/nav_area.h:179 */
inline void SpotEncounter::~SpotEncounter( int const __in_chrg)
{
}
/* <4edef4> ../game_shared/bot/nav_area.h:179 */
inline void SpotEncounter::SpotEncounter(void)
{
}
/* <4edec9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */
inline void list<NavConnect, std::allocator<NavConnect>>::push_back(const value_type &__x)
{
}
/* <4ede83> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */
inline void list<SpotEncounter, std::allocator<SpotEncounter>>::_M_insert( iterator __position, const value_type &__x)
{
// {
// _Node *__tmp; // 1515
// }
}
/* <4ede49> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */
inline void list<SpotEncounter, std::allocator<SpotEncounter>>::_M_create_node(const value_type &__x)
{
// {
// _Node *__p; // 473
// }
}
/* <4ede24> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */
inline void __addressof<SpotEncounter>(SpotEncounter &__r)
{
}
/* <4eddf0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */
inline void new_allocator<SpotEncounter>::construct( pointer __p, const SpotEncounter &__val)
{
}
/* <4eddc5> ../game_shared/bot/nav_area.h:179 */
inline void SpotEncounter::SpotEncounter(SpotEncounter &const)
{
}
/* <4edd9a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:571 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::list(list<SpotOrder, std::allocator<SpotOrder>> &__x)
{
}
/* <4edd74> ../game_shared/bot/nav.h:122 */
inline void Ray::Ray(Ray &const)
{
}
/* <4edd3e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:356 */
inline void _List_base<SpotOrder, std::allocator<SpotOrder>>::_List_base(const allocator_type &__a)
{
}
/* <4edd13> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:318 */
inline void _List_impl::_List_impl(const _Node_alloc_type &__a)
{
}
/* <4edcea> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:109 */
inline void allocator<std::_List_node<SpotOrder>>::allocator(allocator<std::_List_node<SpotOrder>> &__a)
{
}
/* <4edcc7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:71 */
inline void new_allocator<std::_List_node<SpotOrder>>::new_allocator(new_allocator<std::_List_node<SpotOrder>> &const)
{
}
/* <4edc84> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::size(void)
{
}
/* <4edc2e> ../game_shared/bot/nav_file.cpp:122 */
inline void PlaceDirectory::Save( int fd)
{
// {
// EntryType count; // 125
// iterator it; // 129
// {
// const char *placeName; // 132
// short unsigned int len; // 135
// }
// }
}
/* <4edc15> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */
inline void _List_iterator<CNavArea*>::_List_iterator(void)
{
}
/* <4edbfc> ../game_shared/bot/nav_file.cpp:60 */
inline void PlaceDirectory::Reset(void)
{
}
/* <4edbe0> ../game_shared/bot/nav_file.cpp:680 */
inline void COM_FixSlashes(char *pname)
{
}
/* <4edbaf> ../game_shared/bot/nav_file.cpp:66 */
inline void PlaceDirectory::IsKnown(Place place)
{
// {
// const_iterator it; // 68
// }
}
/* <4edb84> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:826 */
inline void vector<unsigned int, std::allocator<unsigned int>>::push_back(const value_type &__x)
{
}
/* <4edb44> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */
inline void operator-<unsigned int*, std::vector<unsigned int>>(const class __normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> > &__lhs, const __normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> > &__rhs)
{
}
/* <4edb02> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1239 */
inline void vector<unsigned int, std::allocator<unsigned int>>::_M_check_len(size_type __n, const char *__s)
{
// {
// size_typeconst __len; // 1244
// }
}
/* <4edac0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:613 */
inline void copy_backward<unsigned int*, unsigned int*>(unsigned int *__first, unsigned int *__last, unsigned int *__result)
{
}
/* <4eda64> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:264 */
inline void __uninitialized_move_a<unsigned int*, unsigned int*, std::allocator<unsigned int>>(unsigned int *__first, unsigned int *__last, unsigned int *__result, class allocator<unsigned int> &__alloc)
{
}
/* <4eda21> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:66 */
void vector<unsigned int, std::allocator<unsigned int>>::reserve(size_type __n)
{
// {
// size_typeconst __old_size; // 73
// pointer __tmp; // 74
// }
}
/* <4ed9cb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1049 */
inline void vector<unsigned int, std::allocator<unsigned int>>::_M_allocate_and_copy<unsigned int*>( size_type __n, unsigned int *__first, unsigned int *__last)
{
// {
// pointer __result; // 1052
// }
}
/* <4ed976> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:257 */
inline void __uninitialized_copy_a<unsigned int*, unsigned int*, unsigned int>(unsigned int *__first, unsigned int *__last, unsigned int *__result, class allocator<unsigned int> &const)
{
}
/* <4ed935> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:109 */
inline void uninitialized_copy<unsigned int*, unsigned int*>(unsigned int *__first, unsigned int *__last, unsigned int *__result)
{
// {
// }
}
/* <4ed8f6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:93 */
inline void __uninit_copy<unsigned int*, unsigned int*>(unsigned int *__first, unsigned int *__last, unsigned int *__result)
{
}
/* <4ed8b4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:444 */
inline void copy<unsigned int*, unsigned int*>(unsigned int *__first, unsigned int *__last, unsigned int *__result)
{
}
/* <4ed868> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:418 */
inline void __copy_move_a2<false, unsigned int*, unsigned int*>(unsigned int *__first, unsigned int *__last, unsigned int *__result)
{
}
/* <4ed80d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:373 */
inline void __copy_move_a<false, unsigned int*, unsigned int*>(unsigned int *__first, unsigned int *__last, unsigned int *__result)
{
// {
// boolconst __simple; // 378
// }
}
/* <4ed7c5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:362 */
inline void __copy_m<unsigned int>(const unsigned int *__first, const unsigned int *__last, unsigned int *__result)
{
// {
// ptrdiff_tconst _Num; // 364
// }
}
/* <4ed786> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1452 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::_M_initialize_dispatch<std::_List_const_iterator<SpotOrder>>(_List_const_iterator<SpotOrder> __first, class _List_const_iterator<SpotOrder> __last, class __false_type)
{
}
/* <4ed741> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */
inline void allocator<std::_List_node<SpotOrder>>::allocator<SpotOrder>(allocator<SpotOrder> &const)
{
}
/* <4ed70d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */
inline void _List_iterator<CNavArea*>::operator!=(const _Self &__x)
{
}
/* <4ed6f4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */
inline void _List_iterator<CNavArea*>::operator++(void)
{
}
/* <4ed6ad> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */
inline void _List_iterator<NavConnect>::operator!=(const _Self &__x)
{
}
/* <4ed694> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */
inline void _List_iterator<NavConnect>::operator++(void)
{
}
/* <4ed65d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */
inline void _List_iterator<NavConnect>::_List_iterator(void)
{
}
/* <4ed644> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::end(void)
{
}
/* <4ed5fe> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::_M_insert( iterator __position, const value_type &__x)
{
// {
// _Node *__tmp; // 1515
// }
}
/* <4ed5c4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::_M_create_node(const value_type &__x)
{
// {
// _Node *__p; // 473
// }
}
/* <4ed59f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */
inline void __addressof<CNavArea*>(CNavArea *&const __r)
{
}
/* <4ed586> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */
inline void _List_base<CNavArea*, std::allocator<CNavArea*>>::_M_get_Tp_allocator(void)
{
}
/* <4ed568> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */
inline void _List_base<CNavArea*, std::allocator<CNavArea*>>::_M_get_Node_allocator(void)
{
}
/* <4ed53c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */
inline void allocator<CNavArea*>::allocator<std::_List_node<CNavArea*>>(allocator<std::_List_node<CNavArea*>> &const)
{
}
/* <4ed518> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<CNavArea*>::new_allocator(void)
{
}
/* <4ed4fa> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */
inline void _List_base<CNavArea*, std::allocator<CNavArea*>>::_M_get_node(void)
{
}
/* <4ed4cc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */
inline void new_allocator<std::_List_node<CNavArea*>>::allocate( size_type __n, const void *)
{
}
/* <4ed4ae> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */
inline void new_allocator<std::_List_node<CNavArea*>>::max_size(void)
{
}
/* <4ed495> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */
inline void _List_base<SpotEncounter, std::allocator<SpotEncounter>>::_M_get_Tp_allocator(void)
{
}
/* <4ed477> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */
inline void _List_base<SpotEncounter, std::allocator<SpotEncounter>>::_M_get_Node_allocator(void)
{
}
/* <4ed44b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */
inline void allocator<SpotEncounter>::allocator<std::_List_node<SpotEncounter>>(allocator<std::_List_node<SpotEncounter>> &const)
{
}
/* <4ed427> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<SpotEncounter>::new_allocator(void)
{
}
/* <4ed409> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */
inline void _List_base<SpotEncounter, std::allocator<SpotEncounter>>::_M_get_node(void)
{
}
/* <4ed3db> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */
inline void new_allocator<std::_List_node<SpotEncounter>>::allocate( size_type __n, const void *)
{
}
/* <4ed3bd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */
inline void new_allocator<std::_List_node<SpotEncounter>>::max_size(void)
{
}
/* <4ed377> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::_M_insert( iterator __position, const value_type &__x)
{
// {
// _Node *__tmp; // 1515
// }
}
/* <4ed33d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::_M_create_node(const value_type &__x)
{
// {
// _Node *__p; // 473
// }
}
/* <4ed324> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */
inline void _List_base<SpotOrder, std::allocator<SpotOrder>>::_M_get_node(void)
{
}
/* <4ed2fb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */
inline void new_allocator<std::_List_node<SpotOrder>>::allocate( size_type __n, const void *)
{
}
/* <4ed2dd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */
inline void new_allocator<std::_List_node<SpotOrder>>::max_size(void)
{
}
/* <4ed297> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */
inline void list<HidingSpot*, std::allocator<HidingSpot*>>::_M_insert( iterator __position, const value_type &__x)
{
// {
// _Node *__tmp; // 1515
// }
}
/* <4ed25d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */
inline void list<HidingSpot*, std::allocator<HidingSpot*>>::_M_create_node(const value_type &__x)
{
// {
// _Node *__p; // 473
// }
}
/* <4ed238> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */
inline void __addressof<HidingSpot*>(HidingSpot *&const __r)
{
}
/* <4ed21f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */
inline void _List_base<HidingSpot*, std::allocator<HidingSpot*>>::_M_get_Tp_allocator(void)
{
}
/* <4ed201> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */
inline void _List_base<HidingSpot*, std::allocator<HidingSpot*>>::_M_get_Node_allocator(void)
{
}
/* <4ed1d5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */
inline void allocator<HidingSpot*>::allocator<std::_List_node<HidingSpot*>>(allocator<std::_List_node<HidingSpot*>> &const)
{
}
/* <4ed1b1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<HidingSpot*>::new_allocator(void)
{
}
/* <4ed193> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */
inline void _List_base<HidingSpot*, std::allocator<HidingSpot*>>::_M_get_node(void)
{
}
/* <4ed165> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */
inline void new_allocator<std::_List_node<HidingSpot*>>::allocate( size_type __n, const void *)
{
}
/* <4ed147> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */
inline void new_allocator<std::_List_node<HidingSpot*>>::max_size(void)
{
}
/* <4ed101> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */
inline void list<NavConnect, std::allocator<NavConnect>>::_M_insert( iterator __position, const value_type &__x)
{
// {
// _Node *__tmp; // 1515
// }
}
/* <4ed0c7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */
inline void list<NavConnect, std::allocator<NavConnect>>::_M_create_node(const value_type &__x)
{
// {
// _Node *__p; // 473
// }
}
/* <4ed0a2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */
inline void __addressof<NavConnect>(union NavConnect &__r)
{
}
/* <4ed089> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */
inline void _List_base<NavConnect, std::allocator<NavConnect>>::_M_get_Tp_allocator(void)
{
}
/* <4ed06b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */
inline void _List_base<NavConnect, std::allocator<NavConnect>>::_M_get_Node_allocator(void)
{
}
/* <4ed03f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */
inline void allocator<NavConnect>::allocator<std::_List_node<NavConnect>>(allocator<std::_List_node<NavConnect>> &const)
{
}
/* <4ed01b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<NavConnect>::new_allocator(void)
{
}
/* <4ecffd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */
inline void _List_base<NavConnect, std::allocator<NavConnect>>::_M_get_node(void)
{
}
/* <4ecfcf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */
inline void new_allocator<std::_List_node<NavConnect>>::allocate( size_type __n, const void *)
{
}
/* <4ecfb1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */
inline void new_allocator<std::_List_node<NavConnect>>::max_size(void)
{
}
/* <4ecf65> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:586 */
inline void __copy_move_backward_a2<false, unsigned int*, unsigned int*>(unsigned int *__first, unsigned int *__last, unsigned int *__result)
{
}
/* <4ecf44> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:282 */
inline void __miter_base<unsigned int*>(unsigned int *__it)
{
}
/* <4ecee9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:568 */
inline void __copy_move_backward_a<false, unsigned int*, unsigned int*>(unsigned int *__first, unsigned int *__last, unsigned int *__result)
{
// {
// boolconst __simple; // 573
// }
}
/* <4ecec8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:271 */
inline void __niter_base<unsigned int*>(unsigned int *__it)
{
}
/* <4ece7b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:557 */
inline void __copy_move_b<unsigned int>(const unsigned int *__first, const unsigned int *__last, unsigned int *__result)
{
// {
// ptrdiff_tconst _Num; // 559
// }
}
/* <4ece53> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<CNavArea*>::~allocator( int const __in_chrg)
{
}
/* <4ece30> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<CNavArea*>::~new_allocator( int const __in_chrg)
{
}
/* <4ece08> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<SpotEncounter>::~allocator( int const __in_chrg)
{
}
/* <4ecde0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<SpotEncounter>::~new_allocator( int const __in_chrg)
{
}
/* <4ecdb9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::~list( int const __in_chrg)
{
}
/* <4ecd96> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */
inline void _List_base<SpotOrder, std::allocator<SpotOrder>>::~_List_base( int const __in_chrg)
{
}
/* <4ecd50> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */
void _List_base<SpotOrder, std::allocator<SpotOrder>>::_M_clear(void)
{
// {
// _Node *__cur; // 70
// {
// _Node *__tmp; // 73
// }
// }
}
/* <4ecd2b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */
inline void __addressof<SpotOrder>(SpotOrder &__r)
{
}
/* <4ecd12> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */
inline void _List_base<SpotOrder, std::allocator<SpotOrder>>::_M_get_Tp_allocator(void)
{
}
/* <4eccf4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */
inline void _List_base<SpotOrder, std::allocator<SpotOrder>>::_M_get_Node_allocator(void)
{
}
/* <4eccc8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */
inline void allocator<SpotOrder>::allocator<std::_List_node<SpotOrder>>(allocator<std::_List_node<SpotOrder>> &const)
{
}
/* <4ecca4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<SpotOrder>::new_allocator(void)
{
}
/* <4ecc8b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::list(void)
{
}
/* <4ecc72> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */
inline void _List_base<SpotOrder, std::allocator<SpotOrder>>::_List_base(void)
{
}
/* <4ecc59> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */
inline void _List_base<SpotOrder, std::allocator<SpotOrder>>::_M_init(void)
{
}
/* <4ecc40> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */
inline void _List_impl::_List_impl(void)
{
}
/* <4ecc27> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */
inline void allocator<std::_List_node<SpotOrder>>::allocator(void)
{
}
/* <4ecc0e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<std::_List_node<SpotOrder>>::new_allocator(void)
{
}
/* <4ecbe6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<HidingSpot*>::~allocator( int const __in_chrg)
{
}
/* <4ecbc3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<HidingSpot*>::~new_allocator( int const __in_chrg)
{
}
/* <4ecb9b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<NavConnect>::~allocator( int const __in_chrg)
{
}
/* <4ecb78> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<NavConnect>::~new_allocator( int const __in_chrg)
{
}
/* <4ecb57> ../game_shared/bot/nav_file.cpp:54 */
inline void PlaceDirectory::PlaceDirectory(void)
{
}
/* <4ecb3e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:217 */
inline void vector<unsigned int, std::allocator<unsigned int>>::vector(void)
{
}
/* <4ecb25> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:106 */
inline void _Vector_base<unsigned int, std::allocator<unsigned int>>::_Vector_base(void)
{
}
/* <4ecb0c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:82 */
inline void _Vector_impl::_Vector_impl(void)
{
}
/* <4ecaf3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */
inline void allocator<unsigned int>::allocator(void)
{
}
/* <4ecada> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<unsigned int>::new_allocator(void)
{
}
/* <4ecac3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:213 */
inline void _S_base(unsigned int *__it)
{
}
/* <4eca98> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */
inline void distance<std::_List_const_iterator<CNavArea*>>(_List_const_iterator<CNavArea*> __first, class _List_const_iterator<CNavArea*> __last)
{
}
/* <4eca7f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::end(void)
{
}
/* <4eca41> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */
inline void __distance<std::_List_const_iterator<CNavArea*>>(_List_const_iterator<CNavArea*> __first, class _List_const_iterator<CNavArea*> __last, class input_iterator_tag)
{
// {
// difference_type __n; // 79
// }
}
/* <4eca11> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<CNavArea*>::operator!=(const _Self &__x)
{
}
/* <4ec9f8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<CNavArea*>::operator++(void)
{
}
/* <4ec9bf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */
inline void new_allocator<CNavArea*>::construct( pointer __p, const CNavArea * &__val)
{
}
/* <4ec98b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */
inline void new_allocator<SpotOrder>::construct( pointer __p, const SpotOrder &__val)
{
}
/* <4ec960> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */
inline void _List_base<SpotOrder, std::allocator<SpotOrder>>::_M_put_node(_List_node<SpotOrder> *__p)
{
}
/* <4ec937> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */
inline void new_allocator<std::_List_node<SpotOrder>>::deallocate( pointer __p, size_type)
{
}
/* <4ec90f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<SpotOrder>::~allocator( int const __in_chrg)
{
}
/* <4ec8ec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<SpotOrder>::~new_allocator( int const __in_chrg)
{
}
/* <4ec8b3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */
inline void new_allocator<HidingSpot*>::construct( pointer __p, const HidingSpot * &__val)
{
}
/* <4ec87a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */
inline void new_allocator<NavConnect>::construct( pointer __p, const union NavConnect &__val)
{
}
/* <4ec844> ../game_shared/bot/nav_file.cpp:74 */
inline void PlaceDirectory::GetEntry(Place place)
{
// {
// const_iterator it; // 79
// }
}
/* <4ec81b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */
inline void _List_iterator<SpotEncounter>::operator!=(const _Self &__x)
{
}
/* <4ec802> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */
inline void list<SpotEncounter, std::allocator<SpotEncounter>>::end(void)
{
}
/* <4ec7e9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */
inline void _List_iterator<SpotEncounter>::operator++(void)
{
}
/* <4ec7c0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */
inline void _List_iterator<SpotOrder>::operator!=(const _Self &__x)
{
}
/* <4ec7a7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::end(void)
{
}
/* <4ec78e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */
inline void _List_iterator<SpotOrder>::operator++(void)
{
}
/* <4ec757> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::size(void)
{
}
/* <4ec720> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */
inline void list<SpotEncounter, std::allocator<SpotEncounter>>::size(void)
{
}
/* <4ec6f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */
inline void _List_iterator<HidingSpot*>::operator!=(const _Self &__x)
{
}
/* <4ec6de> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */
inline void list<HidingSpot*, std::allocator<HidingSpot*>>::end(void)
{
}
/* <4ec6c5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */
inline void _List_iterator<HidingSpot*>::operator++(void)
{
}
/* <4ec68e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */
inline void list<HidingSpot*, std::allocator<HidingSpot*>>::size(void)
{
}
/* <4ec675> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */
inline void list<NavConnect, std::allocator<NavConnect>>::end(void)
{
}
/* <4ec633> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:218 */
inline void _List_const_iterator<NavConnect>::_List_const_iterator(const iterator &__x)
{
}
/* <4ec61a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */
inline void _List_const_iterator<NavConnect>::_List_const_iterator(void)
{
}
/* <4ec601> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */
inline void list<NavConnect, std::allocator<NavConnect>>::size(void)
{
}
/* <4ec5d6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */
inline void distance<std::_List_const_iterator<SpotOrder>>(_List_const_iterator<SpotOrder> __first, class _List_const_iterator<SpotOrder> __last)
{
}
/* <4ec5bd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::end(void)
{
}
/* <4ec57f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */
inline void __distance<std::_List_const_iterator<SpotOrder>>(_List_const_iterator<SpotOrder> __first, class _List_const_iterator<SpotOrder> __last, class input_iterator_tag)
{
// {
// difference_type __n; // 79
// }
}
/* <4ec54f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<SpotOrder>::operator!=(const _Self &__x)
{
}
/* <4ec536> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<SpotOrder>::operator++(void)
{
}
/* <4ec50b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */
inline void distance<std::_List_const_iterator<SpotEncounter>>(_List_const_iterator<SpotEncounter> __first, class _List_const_iterator<SpotEncounter> __last)
{
}
/* <4ec4f2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<SpotEncounter, std::allocator<SpotEncounter>>::end(void)
{
}
/* <4ec4b4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */
inline void __distance<std::_List_const_iterator<SpotEncounter>>(_List_const_iterator<SpotEncounter> __first, class _List_const_iterator<SpotEncounter> __last, class input_iterator_tag)
{
// {
// difference_type __n; // 79
// }
}
/* <4ec484> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<SpotEncounter>::operator!=(const _Self &__x)
{
}
/* <4ec46b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<SpotEncounter>::operator++(void)
{
}
/* <4ec440> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */
inline void distance<std::_List_const_iterator<HidingSpot*>>(_List_const_iterator<HidingSpot*> __first, class _List_const_iterator<HidingSpot*> __last)
{
}
/* <4ec427> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<HidingSpot*, std::allocator<HidingSpot*>>::end(void)
{
}
/* <4ec3e9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */
inline void __distance<std::_List_const_iterator<HidingSpot*>>(_List_const_iterator<HidingSpot*> __first, class _List_const_iterator<HidingSpot*> __last, class input_iterator_tag)
{
// {
// difference_type __n; // 79
// }
}
/* <4ec3b9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<HidingSpot*>::operator!=(const _Self &__x)
{
}
/* <4ec3a0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<HidingSpot*>::operator++(void)
{
}
/* <4ec37d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:349 */
inline void vector<unsigned int, std::allocator<unsigned int>>::~vector( int const __in_chrg)
{
}
/* <4ec35a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:141 */
inline void _Vector_base<unsigned int, std::allocator<unsigned int>>::~_Vector_base( int const __in_chrg)
{
}
/* <4ec32f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:75 */
inline void _Vector_impl::~_Vector_impl( int const __in_chrg)
{
}
/* <4ec307> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<unsigned int>::~allocator( int const __in_chrg)
{
}
/* <4ec2e4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<unsigned int>::~new_allocator( int const __in_chrg)
{
}
/* <4ec2cb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1039 */
inline void vector<unsigned int, std::allocator<unsigned int>>::clear(void)
{
}
/* <4ec2a6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1253 */
inline void vector<unsigned int, std::allocator<unsigned int>>::_M_erase_at_end( pointer __pos)
{
}
/* <4ec28d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:95 */
inline void _Vector_base<unsigned int, std::allocator<unsigned int>>::_M_get_Tp_allocator(void)
{
}
/* <4ec24f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:150 */
inline void _Destroy<unsigned int*, unsigned int>(unsigned int *__first, unsigned int *__last, class allocator<unsigned int> &const)
{
}
/* <4ec21e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:123 */
inline void _Destroy<unsigned int*>(unsigned int *__first, unsigned int *__last)
{
}
/* <4ec1ff> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:113 */
inline void __destroy<unsigned int*>(unsigned int *, unsigned int *)
{
}
/* <4ec1db> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:149 */
inline void _Vector_base<unsigned int, std::allocator<unsigned int>>::_M_allocate( size_t __n)
{
}
/* <4ec1b2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */
inline void new_allocator<unsigned int>::allocate( size_type __n, const void *)
{
}
/* <4ec17d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:210 */
inline void max<unsigned int>(const unsigned int &__a, const unsigned int &__b)
{
}
/* <4ec15e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */
inline void __iterator_category<std::_List_const_iterator<CNavArea*>>(const class _List_const_iterator<CNavArea*> &const)
{
}
/* <4ec13a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::begin(void)
{
}
/* <4ec111> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<CNavArea*>::_List_const_iterator(_List_node_base *__x)
{
}
/* <4ec0e8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */
inline void new_allocator<SpotOrder>::destroy( pointer __p)
{
}
/* <4ec0bd> ../game_shared/bot/nav_area.h:164 */
inline void SpotOrder::~SpotOrder( int const __in_chrg)
{
}
/* <4ec091> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */
inline void _List_impl::~_List_impl( int const __in_chrg)
{
}
/* <4ec069> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<std::_List_node<SpotOrder>>::~allocator( int const __in_chrg)
{
}
/* <4ec041> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<std::_List_node<SpotOrder>>::~new_allocator( int const __in_chrg)
{
}
/* <4ec022> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */
inline void __iterator_category<std::_List_const_iterator<SpotOrder>>(const class _List_const_iterator<SpotOrder> &const)
{
}
/* <4ebffe> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::begin(void)
{
}
/* <4ebfd5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<SpotOrder>::_List_const_iterator(_List_node_base *__x)
{
}
/* <4ebfb6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */
inline void __iterator_category<std::_List_const_iterator<SpotEncounter>>(const class _List_const_iterator<SpotEncounter> &const)
{
}
/* <4ebf92> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<SpotEncounter, std::allocator<SpotEncounter>>::begin(void)
{
}
/* <4ebf69> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<SpotEncounter>::_List_const_iterator(_List_node_base *__x)
{
}
/* <4ebf4a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */
inline void __iterator_category<std::_List_const_iterator<HidingSpot*>>(const class _List_const_iterator<HidingSpot*> &const)
{
}
/* <4ebf26> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<HidingSpot*, std::allocator<HidingSpot*>>::begin(void)
{
}
/* <4ebefd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<HidingSpot*>::_List_const_iterator(_List_node_base *__x)
{
}
/* <4ebec9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:153 */
inline void _Vector_base<unsigned int, std::allocator<unsigned int>>::_M_deallocate( pointer __p, size_t __n)
{
}
/* <4ebea0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */
inline void new_allocator<unsigned int>::deallocate( pointer __p, size_type)
{
}
/* <4ebe87> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:575 */
inline void vector<unsigned int, std::allocator<unsigned int>>::max_size(void)
{
}
/* <4ebe69> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:99 */
inline void _Vector_base<unsigned int, std::allocator<unsigned int>>::_M_get_Tp_allocator(void)
{
}
/* <4ebe4b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */
inline void new_allocator<unsigned int>::max_size(void)
{
}
/* <4ebe0b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:805 */
inline void operator==<const unsigned int*, std::vector<unsigned int>>(const class __normal_iterator<const unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> > &__lhs, const __normal_iterator<const unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> > &__rhs)
{
}
/* <4ebdcb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:817 */
inline void operator!=<const unsigned int*, std::vector<unsigned int>>(const class __normal_iterator<const unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> > &__lhs, const __normal_iterator<const unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> > &__rhs)
{
}
/* <4ebd84> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algo.h:4318 */
inline void find<__gnu_cxx::__normal_iterator<const unsigned int*, std::vector<unsigned int>>, unsigned int>(__normal_iterator<const unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> > __first, class __normal_iterator<const unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> > __last, const unsigned int &__val)
{
}
/* <4ebd6b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:740 */
inline void __normal_iterator<const unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> >::operator++(void)
{
}
/* <4ebd12> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */
inline void operator-<const unsigned int*, std::vector<unsigned int>>(const class __normal_iterator<const unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> > &__lhs, const __normal_iterator<const unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> > &__rhs)
{
}
/* <4ebce7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */
inline void distance<std::_List_const_iterator<NavConnect>>(_List_const_iterator<NavConnect> __first, class _List_const_iterator<NavConnect> __last)
{
}
/* <4ebcce> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<NavConnect, std::allocator<NavConnect>>::end(void)
{
}
/* <4ebc90> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */
inline void __distance<std::_List_const_iterator<NavConnect>>(_List_const_iterator<NavConnect> __first, class _List_const_iterator<NavConnect> __last, class input_iterator_tag)
{
// {
// difference_type __n; // 79
// }
}
/* <4ebc60> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<NavConnect>::operator!=(const _Self &__x)
{
}
/* <4ebc47> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<NavConnect>::operator++(void)
{
}
/* <4ebc28> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */
inline void __iterator_category<std::_List_const_iterator<NavConnect>>(const class _List_const_iterator<NavConnect> &const)
{
}
/* <4ebc04> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::begin(void)
{
}
/* <4ebbdb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */
inline void _List_iterator<CNavArea*>::_List_iterator(_List_node_base *__x)
{
}
/* <4ebbbd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::begin(void)
{
}
/* <4ebb94> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */
inline void _List_iterator<SpotOrder>::_List_iterator(_List_node_base *__x)
{
}
/* <4ebb76> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */
inline void list<SpotEncounter, std::allocator<SpotEncounter>>::begin(void)
{
}
/* <4ebb4d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */
inline void _List_iterator<SpotEncounter>::_List_iterator(_List_node_base *__x)
{
}
/* <4ebb2f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */
inline void list<HidingSpot*, std::allocator<HidingSpot*>>::begin(void)
{
}
/* <4ebb06> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */
inline void _List_iterator<HidingSpot*>::_List_iterator(_List_node_base *__x)
{
}
/* <4ebae8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */
inline void list<NavConnect, std::allocator<NavConnect>>::begin(void)
{
}
/* <4ebabf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */
inline void _List_iterator<NavConnect>::_List_iterator(_List_node_base *__x)
{
}
/* <4ebaa6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:650 */
inline void vector<unsigned int, std::allocator<unsigned int>>::capacity(void)
{
}
/* <4eba66> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:817 */
inline void operator!=<unsigned int*, std::vector<unsigned int>>(const class __normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> > &__lhs, const __normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> > &__rhs)
{
}
/* <4eba47> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:481 */
inline void vector<unsigned int, std::allocator<unsigned int>>::end(void)
{
}
/* <4eba2e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:740 */
inline void __normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> >::operator++(void)
{
}
/* <4eb9fc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:463 */
inline void vector<unsigned int, std::allocator<unsigned int>>::begin(void)
{
}
/* <4eb9e3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:717 */
inline void __normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> >::__normal_iterator(void)
{
}
/* <4eb9c5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */
inline void __normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> >::base(void)
{
}
/* <4eb995> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */
inline void __normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> >::__normal_iterator(const unsigned int * &__i)
{
}
/* <4eb95c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */
inline void new_allocator<unsigned int>::construct( pointer __p, const unsigned int &__val)
{
}
/* <4eb93e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */
inline void __normal_iterator<const unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> >::base(void)
{
}
/* <4eb91f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */
inline void __iterator_category<__gnu_cxx::__normal_iterator<const unsigned int*, std::vector<unsigned int>> >(const class __normal_iterator<const unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> > &const)
{
}
/* <4eb900> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:490 */
inline void vector<unsigned int, std::allocator<unsigned int>>::end(void)
{
}
/* <4eb8e7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:472 */
inline void vector<unsigned int, std::allocator<unsigned int>>::begin(void)
{
}
/* <4eb8b7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */
inline void __normal_iterator<const unsigned int*, std::vector<unsigned int, std::allocator<unsigned int>> >::__normal_iterator(const const unsigned int *&const __i)
{
}
/* <4eb899> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<NavConnect, std::allocator<NavConnect>>::begin(void)
{
}
/* <4eb870> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<NavConnect>::_List_const_iterator(_List_node_base *__x)
{
}
/* <4eb845> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:695 */
inline void vector<unsigned int, std::allocator<unsigned int>>::operator[]( size_type __n)
{
}
/* <4eb81f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:710 */
inline void vector<unsigned int, std::allocator<unsigned int>>::operator[](size_type __n)
{
}
/* <4eb801> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */
inline void vector<unsigned int, std::allocator<unsigned int>>::size(void)
{
}
/* <4eb7e0> ../game_shared/bot/nav.h:104 */
inline void Extent::Extent(void)
{
}
/* <4eb7b4> ../game_shared/steam_util.h:29 */
inline void SteamFile::SteamFile(const char *filename)
{
}
/* <4eb793> ../game_shared/bot/nav.h:122 */
inline void Ray::Ray(void)
{
}
/* <4eb76f> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <4eb74b> ../game_shared/bot/nav_area.h:219 */
inline void CNavArea::GetPlace(void)
{
}
/* <4eb727> ../game_shared/bot/nav_area.h:218 */
inline void CNavArea::SetPlace( Place place)
{
}
/* <4eb70e> ../game_shared/bot/nav_area.h:216 */
inline void CNavArea::GetAttributes(void)
{
}
/* <4eb6f0> ../game_shared/bot/nav_area.h:213 */
inline void CNavArea::GetID(void)
{
}
/* <4eb6d2> ../game_shared/bot/nav_area.h:137 */
inline void HidingSpot::GetID(void)
{
}
/* <4eb687> ../game_shared/steam_util.h:42 */
inline void SteamFile::Read( void *data, int length)
{
// {
// byte *readCursor; // 47
// {
// int i; // 49
// }
// }
}
/* <4eb65d> ../game_shared/steam_util.h:36 */
inline void SteamFile::~SteamFile( int const __in_chrg)
{
}
/* <4eb63f> ../game_shared/steam_util.h:18 */
inline void SteamFile::IsValid(void)
{
}
/* <4eb618> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <4eb5f1> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <4eb5ca> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <4eb5b1> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <4eb593> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <4eb544> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <4eb4fa> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <4eb4bf> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <4eb470> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <4eb3fb> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <4eb3cf> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <4eb3b1> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <4eb367> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <4d9604> (null):27581 */
void _GLOBAL__sub_I__ZN8CNavArea8m_nextIDE(void)
{
// __static_initialization_and_destruction_0(int __initialize_p,
// int __priority); // 5217
}
/* <4d943a> ../game_shared/bot/nav_area.cpp:1899 */
/* linkage=_Z26GenerateNavigationAreaMeshv */
void GenerateNavigationAreaMesh(void)
{
// {
// int tryWidth; // 1902
// int tryHeight; // 1903
// int uncoveredNodes; // 1904
// class Extent extent; // 1935
// iterator iter; // 1942
// {
// class CNavNode *node; // 1908
// GetFirst(void); // 1908
// {
// int covered; // 1915
// }
// }
// {
// class CNavArea *area; // 1945
// const class Extent *areaExtent; // 1946
// }
// operator++(_List_iterator<CNavArea*> *const this); // 1943
// Initialize(CNavAreaGrid *const this,
// float minX,
// float maxX,
// float minY,
// float maxY); // 1959
// operator++(_List_iterator<CNavArea*> *const this); // 1961
// }
}
/* <4d922b> ../game_shared/bot/nav_area.cpp:1259 */
/* linkage=_Z19MergeGeneratedAreasv */
void MergeGeneratedAreas(void)
{
// {
// bool merged; // 1263
// {
// iterator iter; // 1269
// {
// class CNavArea *area; // 1271
// iterator citer; // 1274
// end(list<NavConnect, std::allocator<NavConnect>> *const this); // 1275
// operator++(_List_iterator<NavConnect> *const this); // 1275
// {
// class CNavArea *adjArea; // 1277
// }
// end(list<NavConnect, std::allocator<NavConnect>> *const this); // 1302
// operator++(_List_iterator<NavConnect> *const this); // 1302
// {
// class CNavArea *adjArea; // 1304
// }
// {
// class CNavArea *adjArea; // 1361
// }
// end(list<NavConnect, std::allocator<NavConnect>> *const this); // 1359
// operator++(_List_iterator<NavConnect> *const this); // 1359
// end(list<NavConnect, std::allocator<NavConnect>> *const this); // 1331
// operator++(_List_iterator<NavConnect> *const this); // 1331
// {
// class CNavArea *adjArea; // 1333
// }
// }
// operator++(_List_iterator<CNavArea*> *const this); // 1269
// }
// }
}
/* <4d8fa5> ../game_shared/bot/nav_area.cpp:380 */
void CNavArea::FinishMerge(CNavArea *adjArea)
{
// AssignNodes(CNavArea *const this,
// class CNavArea *area); // 394
// remove(list<CNavArea*, std::allocator<CNavArea*>> *const this,
// const value_type &__value); // 400
}
/* <4d76ef> ../game_shared/bot/nav_area.cpp:4002 */
/* linkage=_Z12EditNavAreas14NavEditCmdType */
void EditNavAreas(NavEditCmdType cmd)
{
// {
// class CCSBotManager *ctrl; // 4004
// class CBasePlayer *player; // 4006
// float drawTimestamp; // 4011
// float const maxDrawRate; // 4012
// bool doDraw; // 4014
// float const maxRange; // 4026
// int beamTime; // 4028
// Vector dir; // 4098
// Vector from; // 4101
// Vector to; // 4102
// TraceResult result; // 4104
// {
// iterator iter; // 4033
// {
// class CNavLadder *ladder; // 4035
// float dx; // 4037
// float dy; // 4038
// Vector bottom; // 4045
// Vector top; // 4046
// Vector(Vector *const this,
// const Vector &v); // 4043
// Vector(Vector *const this,
// const Vector &v); // 4043
// AddDirectionVector(Vector *v,
// enum NavDirType dir,
// float amount); // 4048
// Vector(Vector *const this,
// const Vector &v); // 4046
// Vector(Vector *const this,
// const Vector &v); // 4045
// AddDirectionVector(Vector *v,
// enum NavDirType dir,
// float amount); // 4049
// Vector(Vector *const this,
// const Vector &v); // 4051
// Vector(Vector *const this,
// const Vector &v); // 4051
// operator+(const Vector *const this,
// const Vector &v); // 4054
// Vector(Vector *const this,
// const Vector &v); // 4054
// Vector(Vector *const this,
// const Vector &v); // 4057
// Vector(Vector *const this,
// const Vector &v); // 4057
// Vector(Vector *const this,
// const Vector &v); // 4060
// Vector(Vector *const this,
// const Vector &v); // 4060
// Vector(Vector *const this,
// const Vector &v); // 4063
// Vector(Vector *const this,
// const Vector &v); // 4063
// Vector(Vector *const this,
// const Vector &v); // 4066
// Vector(Vector *const this,
// const Vector &v); // 4066
// }
// operator++(_List_iterator<CNavLadder*> *const this); // 4033
// }
// {
// Vector ap; // 4072
// float halfWidth; // 4073
// {
// int i; // 4074
// {
// const class ApproachInfo *info; // 4076
// operator+(const Vector *const this,
// const Vector &v); // 4090
// operator+(const Vector *const this,
// const Vector &v); // 4090
// operator+(const Vector *const this,
// const Vector &v); // 4091
// operator+(const Vector *const this,
// const Vector &v); // 4091
// operator+(const Vector *const this,
// const Vector &v); // 4092
// operator+(const Vector *const this,
// const Vector &v); // 4092
// operator+(const Vector *const this,
// const Vector &v); // 4093
// operator+(const Vector *const this,
// const Vector &v); // 4093
// }
// GetApproachInfoCount(const class CNavArea *const this); // 4074
// }
// }
// UTIL_MakeVectorsPrivate(Vector &vecAngles,
// float *p_vForward,
// float *p_vRight,
// float *p_vUp); // 4099
// operator+(const Vector *const this,
// const Vector &v); // 4101
// operator*(float fl,
// const Vector &v); // 4102
// operator+(const Vector *const this,
// const Vector &v); // 4102
// {
// Vector cursor; // 4110
// float cursorSize; // 4111
// class CNavArea *area; // 4147
// Vector(Vector *const this,
// const Vector &v); // 4110
// {
// float z; // 4131
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 4132
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 4132
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 4133
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 4133
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 4134
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 4134
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 4135
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 4135
// }
// {
// char buffer; // 4156
// char attrib; // 4157
// char locName; // 4158
// {
// const char *name; // 4162
// }
// SetPlace(CNavArea *const this,
// Place place); // 4195
// }
// {
// const class Extent *extent; // 4260
// float yaw; // 4262
// float splitEdge; // 4269
// bool splitAlongX; // 4270
// {
// int corner; // 4506
// }
// {
// class CBasePlayer *pLocalPlayer; // 4440
// {
// Vector origin; // 4443
// operator+(const Vector *const this,
// const Vector &v); // 4443
// }
// }
// {
// iterator iter; // 4397
// operator++(_List_iterator<CNavArea*> *const this); // 4397
// {
// class CNavArea *area;// 4399
// }
// }
// {
// int connected; // 4414
// int totalUnnamedAreas; // 4420
// char buffer; // 4430
// GetAdjacentCount(const class CNavArea *const this,
// enum NavDirType dir); // 4415
// GetAdjacentCount(const class CNavArea *const this,
// enum NavDirType dir); // 4416
// GetAdjacentCount(const class CNavArea *const this,
// enum NavDirType dir); // 4417
// GetAdjacentCount(const class CNavArea *const this,
// enum NavDirType dir); // 4418
// {
// iterator iter; // 4421
// {
// class CNavArea *area; // 4423
// }
// operator++(_List_iterator<CNavArea*> *const this); // 4421
// }
// }
// {
// enum NavDirType dir; // 4456
// }
// {
// int connected; // 4376
// char buffer; // 4382
// GetAdjacentCount(const class CNavArea *const this,
// enum NavDirType dir); // 4377
// GetAdjacentCount(const class CNavArea *const this,
// enum NavDirType dir); // 4378
// GetAdjacentCount(const class CNavArea *const this,
// enum NavDirType dir); // 4379
// GetAdjacentCount(const class CNavArea *const this,
// enum NavDirType dir); // 4380
// }
// Vector(Vector *const this,
// const Vector &v); // 4302
// Vector(Vector *const this,
// const Vector &v); // 4302
// }
// {
// class PlaceFloodFillFunctor pff; // 4237
// SetNavPlace(CCSBotManager *const this,
// unsigned int place); // 4233
// PlaceFloodFillFunctor(PlaceFloodFillFunctor *const this,
// class CNavArea *area); // 4237
// SetPlace(CNavArea *const this,
// Place place); // 4226
// }
// {
// class CNavArea *newArea; // 4567
// push_back(list<CNavArea*, std::allocator<CNavArea*>> *const this,
// const value_type &__x); // 4568
// {
// const class Extent *extent; // 4575
// }
// }
// Vector(Vector *const this,
// const Vector &v); // 4115
// operator+(const Vector *const this,
// const Vector &v); // 4115
// operator+(const Vector *const this,
// const Vector &v); // 4116
// operator+(const Vector *const this,
// const Vector &v); // 4116
// operator+(const Vector *const this,
// const Vector &v); // 4117
// operator+(const Vector *const this,
// const Vector &v); // 4117
// }
// }
}
/* <4d72dd> ../game_shared/bot/nav_area.cpp:911 */
void CNavArea::MergeEdit(CNavArea *adj)
{
// {
// float const tolerance; // 917
// bool merge; // 918
// class Extent origExtent; // 930
// Extent(Extent *const this,
// const class Extent &const); // 930
// GetZ(const class CNavArea *const this,
// float x,
// float y); // 944
// GetZ(const class CNavArea *const this,
// float x,
// float y); // 949
// remove(list<CNavArea*, std::allocator<CNavArea*>> *const this,
// const value_type &__value); // 957
// GetZ(const class CNavArea *const this,
// float x,
// float y); // 946
// GetZ(const class CNavArea *const this,
// float x,
// float y); // 951
// }
}
/* <4d7207> ../game_shared/bot/nav_area.cpp:1474 */
/* linkage=_Z13SquareUpAreasv */
void SquareUpAreas(void)
{
// {
// iterator iter; // 1476
// {
// class CNavArea *area; // 1480
// operator++(_List_iterator<CNavArea*> *const this); // 1481
// IsAreaRoughlySquare(const class CNavArea *area); // 1483
// }
// }
}
/* <4d70f4> ../game_shared/bot/nav_area.cpp:1410 */
/* linkage=_Z6SplitXP8CNavArea */
void SplitX(CNavArea *area)
{
// {
// float split; // 1415
// float const epsilon; // 1421
// class CNavArea *alpha; // 1429
// class CNavArea *beta; // 1429
// IsAreaRoughlySquare(const class CNavArea *area); // 1412
// SnapToGrid(float *value); // 1419
// }
}
/* <4d6fe1> ../game_shared/bot/nav_area.cpp:1442 */
/* linkage=_Z6SplitYP8CNavArea */
void SplitY(CNavArea *area)
{
// {
// float split; // 1447
// float const epsilon; // 1453
// class CNavArea *alpha; // 1461
// class CNavArea *beta; // 1461
// IsAreaRoughlySquare(const class CNavArea *area); // 1444
// SnapToGrid(float *value); // 1451
// }
}
/* <4d690e> ../game_shared/bot/nav_area.cpp:507 */
void CNavArea::SplitEdit(bool splitAlongX, float splitEdge, class CNavArea ** outAlpha, class CNavArea ** outBeta)
{
// {
// class CNavArea *alpha; // 509
// class CNavArea *beta; // 510
// ConnectTo(CNavArea *const this,
// class CNavArea *area,
// enum NavDirType dir); // 580
// SetAttributes(CNavArea *const this,
// unsigned char bits); // 588
// SetAttributes(CNavArea *const this,
// unsigned char bits); // 589
// SetPlace(CNavArea *const this,
// Place place); // 592
// SetPlace(CNavArea *const this,
// Place place); // 593
// remove(list<CNavArea*, std::allocator<CNavArea*>> *const this,
// const value_type &__value); // 603
// ConnectTo(CNavArea *const this,
// class CNavArea *area,
// enum NavDirType dir); // 543
// ConnectTo(CNavArea *const this,
// class CNavArea *area,
// enum NavDirType dir); // 544
// }
}
/* <4d6733> ../game_shared/bot/nav_area.cpp:994 */
/* linkage=_Z20DestroyNavigationMapv */
void DestroyNavigationMap(void)
{
// {
// class CNavNode *node; // 1015
// class CNavNode *next; // 1015
// empty(const class list<CNavArea*, std::allocator<CNavArea*>> *const this); // 999
// {
// class CNavArea *area; // 1001
// pop_front(list<CNavArea*, std::allocator<CNavArea*>> *const this); // 1002
// }
// DestroyLadders(void); // 1009
// }
}
/* <4d58d7> ../game_shared/bot/nav_area.cpp:295 */
void CNavArea::~CNavArea(void)
{
// {
// iterator iter; // 302
// {
// class CNavArea *area; // 305
// OnDestroyNotify(CNavArea *const this,
// class CNavArea *dead); // 310
// }
// operator++(_List_iterator<CNavArea*> *const this); // 303
// {
// int i; // 314
// { /* ~CNavArea+0x18e */
// iterator liter; // 316
// {
// class CNavLadder *ladder; // 318
// OnDestroyNotify(CNavLadder *const this,
// class CNavArea *dead); // 320
// }
// operator++(_List_iterator<CNavLadder*> *const this); // 316
// }
// }
// RemoveNavArea(CNavAreaGrid *const this,
// class CNavArea *area); // 325
// }
// ~list(list<CNavArea*, std::allocator<CNavArea*>> *const this,
// int const __in_chrg); // 295
// ~list(list<CNavLadder*, std::allocator<CNavLadder*>> *const this,
// int const __in_chrg); // 295
// ~list(list<NavConnect, std::allocator<NavConnect>> *const this,
// int const __in_chrg); // 295
// ~list(list<SpotEncounter, std::allocator<SpotEncounter>> *const this,
// int const __in_chrg); // 295
// ~list(list<HidingSpot*, std::allocator<HidingSpot*>> *const this,
// int const __in_chrg); // 295
// ~list(list<CNavArea*, std::allocator<CNavArea*>> *const this,
// int const __in_chrg); // 295
// ~list(list<CNavLadder*, std::allocator<CNavLadder*>> *const this,
// int const __in_chrg); // 295
// ~list(list<NavConnect, std::allocator<NavConnect>> *const this,
// int const __in_chrg); // 295
// ~list(list<SpotEncounter, std::allocator<SpotEncounter>> *const this,
// int const __in_chrg); // 295
// ~list(list<HidingSpot*, std::allocator<HidingSpot*>> *const this,
// int const __in_chrg); // 295
}
/* <4d585c> ../game_shared/bot/nav_area.cpp:295 */
void CNavArea::~CNavArea(int const __in_chrg)
{
// {
// iterator iter; // 302
// {
// class CNavArea *area; // 305
// }
// {
// int i; // 314
// {
// iterator liter; // 316
// {
// class CNavLadder *ladder; // 318
// }
// }
// }
// }
}
/* <4d56ed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */
void _List_base<SpotEncounter, std::allocator<SpotEncounter>>::_M_clear(void)
{
// {
// _Node *__cur; // 70
// {
// _Node *__tmp; // 73
// destroy(new_allocator<SpotEncounter> *const this,
// pointer __p); // 78
// _M_put_node(_List_base<SpotEncounter, std::allocator<SpotEncounter>> *const this,
// class _List_node<SpotEncounter> *__p); // 80
// }
// }
}
/* <4d49ae> ../game_shared/bot/nav_area.h:1028 */
/* linkage=_Z22SearchSurroundingAreasI21PlaceFloodFillFunctorEvP8CNavAreaPK6VectorRT_f */
void SearchSurroundingAreas<PlaceFloodFillFunctor>(CNavArea *startArea, const Vector *startPos, class PlaceFloodFillFunctor &func, float maxRange)
{
// MakeNewMarker(void); // 1033
// ClearSearchLists(void); // 1034
// SetTotalCost(CNavArea *const this,
// float value); // 1037
// AddToOpenList(CNavArea *const this); // 1036
// SetParent(CNavArea *const this,
// class CNavArea *parent,
// enum NavTraverseType how); // 1039
// SetCostSoFar(CNavArea *const this,
// float value); // 1038
// {
// class CNavArea *area; // 1045
// {
// const_iterator ladderIt; // 1064
// const NavLadderList *ladderList; // 1067
// {
// int dir; // 1051
// {
// int count; // 1053
// {
// int i; // 1054
// {
// class CNavArea *adjArea; // 1056
// AddAreaToOpenList(CNavArea *area,
// class CNavArea *parent,
// const Vector *startPos,
// float maxRange); // 1058
// GetAdjacentArea(const class CNavArea *const this,
// enum NavDirType dir,
// int i); // 1056
// }
// }
// GetAdjacentCount(const class CNavArea *const this,
// enum NavDirType dir); // 1053
// }
// }
// end(const class list<CNavLadder*, std::allocator<CNavLadder*>> *const this); // 1070
// operator++(_List_const_iterator<CNavLadder*> *const this); // 1070
// {
// const class CNavLadder *ladder; // 1072
// AddAreaToOpenList(CNavArea *area,
// class CNavArea *parent,
// const Vector *startPos,
// float maxRange); // 1081
// AddAreaToOpenList(CNavArea *area,
// class CNavArea *parent,
// const Vector *startPos,
// float maxRange); // 1082
// AddAreaToOpenList(CNavArea *area,
// class CNavArea *parent,
// const Vector *startPos,
// float maxRange); // 1083
// }
// end(const class list<CNavLadder*, std::allocator<CNavLadder*>> *const this); // 1091
// { /* SearchSurroundingAreas<PlaceFloodFillFunctor>+0x9ff */
// const class CNavLadder *ladder; // 1093
// }
// operator++(_List_const_iterator<CNavLadder*> *const this); // 1091
// }
// operator()(PlaceFloodFillFunctor *const this,
// class CNavArea *area); // 1048
// PopOpenList(void); // 1045
// }
// Mark(CNavArea *const this); // 1040
}
/* <4d485a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:239 */
void list<CNavArea*, std::allocator<CNavArea*>>::remove(const value_type &__value)
{
// {
// iterator __first; // 242
// iterator __last; // 243
// iterator __extra; // 244
// {
// iterator __next; // 247
// operator++(_List_iterator<CNavArea*> *const this); // 248
// _M_erase(list<CNavArea*, std::allocator<CNavArea*>> *const this,
// iterator __position); // 255
// }
// _M_erase(list<CNavArea*, std::allocator<CNavArea*>> *const this,
// iterator __position); // 262
// }
}
/* <4d4802> ../game_shared/bot/nav_area.cpp:5209 */
void CNavAreaGrid::GetPlace(Vector *pos)
{
// {
// class CNavArea *area; // 5211
// }
}
/* <4d4778> ../game_shared/bot/nav_area.cpp:5191 */
void CNavAreaGrid::GetNavAreaByID(unsigned int id)
{
// {
// int key; // 5196
// {
// class CNavArea *area; // 5198
// }
// ComputeHashKey(const class CNavAreaGrid *const this,
// unsigned int id); // 5196
// }
}
/* <4d3581> ../game_shared/bot/nav_area.cpp:1645 */
/* linkage=_Z12BuildLaddersv */
void BuildLadders(void)
{
// {
// TraceResult result; // 1650
// class CBaseEntity *entity; // 1651
// DestroyLadders(void); // 1648
// edict(CBaseEntity *const this); // 1652
// FNullEnt(const edict_t *pent); // 1652
// {
// class CNavLadder *ladder; // 1654
// float xSize; // 1666
// float ySize; // 1667
// Vector along; // 1698
// float length; // 1699
// Vector on; // 1700
// Vector out; // 1700
// float const minLadderClearance; // 1701
// float const inc; // 1704
// float t; // 1705
// float const nearLadderRange; // 1746
// Vector center; // 1753
// float topZ; // 1813
// bool topAdjusted; // 1814
// class CNavArea *topAreaList; // 1815
// {
// Vector from; // 1685
// Vector to; // 1686
// operator+(const Vector *const this,
// const Vector &v); // 1685
// operator+(const Vector *const this,
// const Vector &v); // 1686
// }
// {
// Vector from; // 1672
// Vector to; // 1673
// operator+(const Vector *const this,
// const Vector &v); // 1672
// operator+(const Vector *const this,
// const Vector &v); // 1673
// }
// CNavLadder(CNavLadder *const this); // 1654
// operator-(const Vector *const this,
// const Vector &v); // 1698
// NormalizeInPlace(Vector *const this); // 1699
// AddDirectionVector(Vector *v,
// enum NavDirType dir,
// float amount); // 1711
// operator*(float fl,
// const Vector &v); // 1708
// operator+(const Vector *const this,
// const Vector &v); // 1708
// operator-(const Vector *const this,
// const Vector &v); // 1741
// Length(const Vector *const this); // 1741
// DirectionToVector2D(NavDirType dir,
// class Vector2D *v); // 1743
// operator+(const Vector *const this,
// const Vector &v); // 1753
// AddDirectionVector(Vector *v,
// enum NavDirType dir,
// float amount); // 1754
// AddLadderUp(CNavArea *const this,
// class CNavLadder *ladder); // 1764
// operator+(const Vector *const this,
// const Vector &v); // 1772
// AddDirectionVector(Vector *v,
// enum NavDirType dir,
// float amount); // 1773
// FindFirstAreaInDirection(const Vector *start,
// enum NavDirType dir,
// float range,
// float beneathLimit,
// class CBaseEntity *traceIgnore,
// Vector *closePos); // 1776
// FindFirstAreaInDirection(const Vector *start,
// enum NavDirType dir,
// float range,
// float beneathLimit,
// class CBaseEntity *traceIgnore,
// Vector *closePos); // 1781
// FindFirstAreaInDirection(const Vector *start,
// enum NavDirType dir,
// float range,
// float beneathLimit,
// class CBaseEntity *traceIgnore,
// Vector *closePos); // 1786
// FindFirstAreaInDirection(const Vector *start,
// enum NavDirType dir,
// float range,
// float beneathLimit,
// class CBaseEntity *traceIgnore,
// Vector *closePos); // 1791
// AddLadderDown(CNavArea *const this,
// class CNavLadder *ladder); // 1801
// AddLadderDown(CNavArea *const this,
// class CNavLadder *ladder); // 1804
// AddLadderDown(CNavArea *const this,
// class CNavLadder *ladder); // 1807
// AddLadderDown(CNavArea *const this,
// class CNavLadder *ladder); // 1810
// {
// int a; // 1821
// {
// class CNavArea *topArea; // 1823
// Vector close; // 1827
// }
// }
// {
// Vector bottomSpot; // 1846
// }
// push_back(list<CNavLadder*, std::allocator<CNavLadder*>> *const this,
// const value_type &__x); // 1853
// AddDirectionVector(Vector *v,
// enum NavDirType dir,
// float amount); // 1729
// operator*(float fl,
// const Vector &v); // 1726
// operator-(const Vector *const this,
// const Vector &v); // 1726
// }
// }
}
/* <4d3554> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::push_back(const value_type &__x)
{
}
/* <4d33b4> ../game_shared/bot/nav_area.cpp:5133 */
void CNavAreaGrid::GetNearestNavArea(Vector *pos, bool anyZ)
{
// {
// class CNavArea *close; // 5138
// float closeDistSq; // 5139
// Vector source; // 5147
// {
// iterator iter; // 5158
// {
// class CNavArea *area; // 5160
// Vector areaPos; // 5162
// float distSq; // 5165
// operator-(const Vector *const this,
// const Vector &v); // 5165
// LengthSquared(const Vector *const this); // 5165
// {
// TraceResult result; // 5173
// operator+(const Vector *const this,
// const Vector &v); // 5174
// }
// }
// operator++(_List_iterator<CNavArea*> *const this); // 5158
// }
// }
}
/* <4d1c46> ../game_shared/bot/nav_area.cpp:1157 */
/* linkage=_Z21ConnectGeneratedAreasv */
void ConnectGeneratedAreas(void)
{
// {
// iterator iter; // 1161
// {
// class CNavArea *area; // 1163
// class CNavNode *node; // 1169
// {
// class CNavNode *adj; // 1172
// {
// class CNavArea *downArea; // 1180
// findJumpDownArea(const Vector *fromPos,
// enum NavDirType dir); // 1180
// ConnectTo(CNavArea *const this,
// class CNavArea *area,
// enum NavDirType dir); // 1182
// }
// ConnectTo(CNavArea *const this,
// class CNavArea *area,
// enum NavDirType dir); // 1176
// GetConnectedNode(const class CNavNode *const this,
// enum NavDirType dir); // 1172
// }
// GetConnectedNode(const class CNavNode *const this,
// enum NavDirType dir); // 1170
// {
// class CNavNode *adj; // 1189
// ConnectTo(CNavArea *const this,
// class CNavArea *area,
// enum NavDirType dir); // 1193
// {
// class CNavArea *downArea; // 1197
// findJumpDownArea(const Vector *fromPos,
// enum NavDirType dir); // 1197
// ConnectTo(CNavArea *const this,
// class CNavArea *area,
// enum NavDirType dir); // 1199
// }
// GetConnectedNode(const class CNavNode *const this,
// enum NavDirType dir); // 1189
// }
// GetConnectedNode(const class CNavNode *const this,
// enum NavDirType dir); // 1187
// GetConnectedNode(const class CNavNode *const this,
// enum NavDirType dir); // 1207
// {
// class CNavNode *end; // 1210
// GetConnectedNode(const class CNavNode *const this,
// enum NavDirType dir); // 1210
// {
// class CNavNode *adj; // 1214
// ConnectTo(CNavArea *const this,
// class CNavArea *area,
// enum NavDirType dir); // 1218
// {
// class CNavArea *downArea; // 1222
// findJumpDownArea(const Vector *fromPos,
// enum NavDirType dir); // 1222
// ConnectTo(CNavArea *const this,
// class CNavArea *area,
// enum NavDirType dir); // 1224
// }
// GetConnectedNode(const class CNavNode *const this,
// enum NavDirType dir); // 1214
// }
// GetConnectedNode(const class CNavNode *const this,
// enum NavDirType dir); // 1212
// }
// GetConnectedNode(const class CNavNode *const this,
// enum NavDirType dir); // 1231
// {
// class CNavNode *end; // 1234
// GetConnectedNode(const class CNavNode *const this,
// enum NavDirType dir); // 1234
// {
// class CNavNode *adj; // 1237
// ConnectTo(CNavArea *const this,
// class CNavArea *area,
// enum NavDirType dir); // 1241
// {
// class CNavArea *downArea; // 1245
// findJumpDownArea(const Vector *fromPos,
// enum NavDirType dir); // 1245
// ConnectTo(CNavArea *const this,
// class CNavArea *area,
// enum NavDirType dir); // 1247
// }
// GetConnectedNode(const class CNavNode *const this,
// enum NavDirType dir); // 1237
// }
// GetConnectedNode(const class CNavNode *const this,
// enum NavDirType dir); // 1235
// }
// }
// operator++(_List_iterator<CNavArea*> *const this); // 1161
// }
}
/* <4d1b9c> ../game_shared/bot/nav_area.cpp:1057 */
inline class CNavArea *FindFirstAreaInDirection(const Vector *start, NavDirType dir, float range, float beneathLimit, CBaseEntity *traceIgnore, Vector *closePos)
{
// {
// class CNavArea *area; // 1059
// Vector pos; // 1061
// int end; // 1063
// {
// int i; // 1065
// {
// TraceResult result; // 1070
// }
// }
// }
}
/* <4d1b44> ../game_shared/bot/nav_area.cpp:1138 */
inline class CNavArea *findJumpDownArea(const Vector *fromPos, NavDirType dir)
{
// {
// Vector start; // 1140
// Vector toPos; // 1143
// class CNavArea *downArea; // 1144
// }
}
/* <4d1806> ../game_shared/bot/nav_area.cpp:3477 */
/* linkage=_Z20FindNearbyHidingSpotP11CBaseEntityPK6VectorP8CNavAreafbb */
const Vector *FindNearbyHidingSpot(CBaseEntity *me, const Vector *pos, class CNavArea *startArea, float maxRange, bool isSniper, bool useNearest)
{
// {
// class CollectHidingSpotsFunctor collector; // 3510
// int which; // 3535
// {
// class CollectHidingSpotsFunctor collector; // 3485
// CollectHidingSpotsFunctor(CollectHidingSpotsFunctor *const this,
// class CBaseEntity *me,
// const Vector *origin,
// float range,
// unsigned char flags,
// Place place,
// bool useCrouchAreas); // 3485
// SearchSurroundingAreas<CollectHidingSpotsFunctor>(CNavArea *startArea,
// const Vector *startPos,
// class CollectHidingSpotsFunctor &func,
// float maxRange); // 3486
// {
// int which; // 3490
// }
// {
// class CollectHidingSpotsFunctor collector; // 3496
// CollectHidingSpotsFunctor(CollectHidingSpotsFunctor *const this,
// class CBaseEntity *me,
// const Vector *origin,
// float range,
// unsigned char flags,
// Place place,
// bool useCrouchAreas); // 3496
// {
// int which; // 3501
// }
// }
// }
// CollectHidingSpotsFunctor(CollectHidingSpotsFunctor *const this,
// class CBaseEntity *me,
// const Vector *origin,
// float range,
// unsigned char flags,
// Place place,
// bool useCrouchAreas); // 3510
// SearchSurroundingAreas<CollectHidingSpotsFunctor>(CNavArea *startArea,
// const Vector *startPos,
// class CollectHidingSpotsFunctor &func,
// float maxRange); // 3511
// {
// const Vector *closest; // 3519
// float closeRangeSq; // 3520
// {
// int i; // 3521
// {
// float rangeSq; // 3523
// operator-(const Vector *const this,
// const Vector &v); // 3523
// LengthSquared(const Vector *const this); // 3523
// }
// }
// }
// }
}
/* <4d031a> ../game_shared/bot/nav_area.cpp:3544 */
/* linkage=_Z20FindRandomHidingSpotP11CBaseEntityjb */
const Vector *FindRandomHidingSpot(CBaseEntity *me, Place place, bool isSniper)
{
// {
// class CollectHidingSpotsFunctor collector; // 3574
// int which; // 3581
// {
// class CollectHidingSpotsFunctor collector; // 3549
// CollectHidingSpotsFunctor(CollectHidingSpotsFunctor *const this,
// class CBaseEntity *me,
// const Vector *origin,
// float range,
// unsigned char flags,
// Place place,
// bool useCrouchAreas); // 3549
// {
// class CollectHidingSpotsFunctor collector; // 3560
// CollectHidingSpotsFunctor(CollectHidingSpotsFunctor *const this,
// class CBaseEntity *me,
// const Vector *origin,
// float range,
// unsigned char flags,
// Place place,
// bool useCrouchAreas); // 3560
// {
// int which; // 3565
// }
// }
// {
// int which; // 3554
// }
// }
// CollectHidingSpotsFunctor(CollectHidingSpotsFunctor *const this,
// class CBaseEntity *me,
// const Vector *origin,
// float range,
// unsigned char flags,
// Place place,
// bool useCrouchAreas); // 3574
// }
}
/* <4cff5e> ../game_shared/bot/nav_area.cpp:5080 */
void CNavAreaGrid::GetNavArea(Vector *pos, float beneathLimit)
{
// {
// int x; // 5086
// int y; // 5087
// NavAreaList *list; // 5088
// class CNavArea *use; // 5092
// float useZ; // 5093
// Vector testPos; // 5094
// WorldToGridX(const class CNavAreaGrid *const this,
// float wx); // 5086
// WorldToGridY(const class CNavAreaGrid *const this,
// float wy); // 5087
// operator+(const Vector *const this,
// const Vector &v); // 5094
// {
// iterator iter; // 5096
// {
// class CNavArea *area; // 5098
// IsOverlapping(const class CNavArea *const this,
// const Vector *pos); // 5101
// {
// float z; // 5104
// }
// }
// operator++(_List_iterator<CNavArea*> *const this); // 5096
// }
// }
}
/* <4cfc86> ../game_shared/bot/nav_area.cpp:5039 */
void CNavAreaGrid::RemoveNavArea(CNavArea *area)
{
// {
// const class Extent *extent; // 5042
// int loX; // 5044
// int loY; // 5045
// int hiX; // 5046
// int hiY; // 5047
// int key; // 5054
// WorldToGridX(const class CNavAreaGrid *const this,
// float wx); // 5044
// WorldToGridY(const class CNavAreaGrid *const this,
// float wy); // 5045
// WorldToGridX(const class CNavAreaGrid *const this,
// float wx); // 5046
// WorldToGridY(const class CNavAreaGrid *const this,
// float wy); // 5047
// {
// int y; // 5049
// {
// int x; // 5050
// remove(list<CNavArea*, std::allocator<CNavArea*>> *const this,
// const value_type &__value); // 5051
// }
// }
// ComputeHashKey(const class CNavAreaGrid *const this,
// unsigned int id); // 5054
// }
}
/* <4cfa20> ../game_shared/bot/nav_area.cpp:5000 */
void CNavAreaGrid::AddNavArea(CNavArea *area)
{
// {
// const class Extent *extent; // 5003
// int loX; // 5005
// int loY; // 5006
// int hiX; // 5007
// int hiY; // 5008
// int key; // 5015
// WorldToGridX(const class CNavAreaGrid *const this,
// float wx); // 5005
// WorldToGridY(const class CNavAreaGrid *const this,
// float wy); // 5006
// WorldToGridX(const class CNavAreaGrid *const this,
// float wx); // 5007
// WorldToGridY(const class CNavAreaGrid *const this,
// float wy); // 5008
// {
// int y; // 5010
// {
// int x; // 5011
// push_back(list<CNavArea*, std::allocator<CNavArea*>> *const this,
// const value_type &__x); // 5012
// }
// }
// ComputeHashKey(const class CNavAreaGrid *const this,
// unsigned int id); // 5015
// }
}
/* <4cf984> ../game_shared/bot/nav_area.cpp:4983 */
void CNavAreaGrid::Initialize(float minX, float maxX, float minY, float maxY)
{
// list(list<CNavArea*, std::allocator<CNavArea*>> *const this); // 4994
}
/* <4cf961> ../game_shared/bot/nav_area.cpp:4947 */
void CNavAreaGrid::CNavAreaGrid(void)
{
}
/* <4cf943> ../game_shared/bot/nav_area.cpp:4947 */
void CNavAreaGrid::CNavAreaGrid(void)
{
}
/* <4cf837> ../game_shared/bot/nav_area.cpp:4962 */
void CNavAreaGrid::Reset(void)
{
// ~list(list<CNavArea*, std::allocator<CNavArea*>>::Reset(// int const __in_chrg); // 4965
// {
// int i; // 4972
// }
// EditNavAreasReset(void); // 4977
}
/* <4cf54c> ../game_shared/bot/nav_area.cpp:4817 */
void CNavArea::ComputeApproachAreas(void)
{
// {
// Vector eye; // 4825
// class CNavArea *path; // 4836
// iterator iter; // 4843
// Vector(Vector *const this,
// const Vector &v); // 4825
// {
// class CNavArea *farArea; // 4846
// class ApproachAreaCost cost; // 4855
// IsAreaVisible(const Vector *pos,
// const class CNavArea *area); // 4851
// {
// int count; // 4867
// class CNavArea *area; // 4868
// int i; // 4876
// class ApproachAreaCost cost; // 4928
// {
// int block; // 4897
// int a; // 4905
// IsAreaVisible(const Vector *pos,
// const class CNavArea *area); // 4884
// }
// }
// }
// operator++(_List_iterator<CNavArea*> *const this); // 4844
// }
}
/* <4cf4d2> ../game_shared/bot/nav_area.cpp:4724 */
/* linkage=_Z21GetSimpleGroundHeightPK6VectorPfPS_ */
bool GetSimpleGroundHeight(const Vector *pos, float *height, Vector *normal)
{
// {
// Vector to; // 4726
// TraceResult result; // 4731
// }
}
/* <4cf2ee> ../game_shared/bot/nav_area.cpp:3937 */
void CNavArea::RaiseCorner(NavCornerType corner, int amount)
{
}
/* <4cebe7> ../game_shared/bot/nav_area.cpp:3802 */
void CNavArea::DrawConnectedAreas(void)
{
// {
// class CBasePlayer *player; // 3804
// class CCSBotManager *ctrl; // 3808
// float const maxRange; // 3809
// int dirSet; // 3829
// int i; // 3830
// {
// int swapCount; // 3835
// {
// int swapI; // 3837
// int nextI; // 3838
// int tmp; // 3842
// }
// }
// {
// enum NavDirType dir; // 3850
// int count; // 3852
// GetAdjacentCount(const class CNavArea *const this,
// enum NavDirType dir); // 3852
// {
// int a; // 3854
// {
// class CNavArea *adj; // 3856
// GetAdjacentArea(const class CNavArea *const this,
// enum NavDirType dir,
// int i); // 3856
// {
// Vector from; // 3892
// Vector to; // 3892
// Vector hookPos; // 3893
// float halfWidth; // 3894
// float size; // 3895
// Vector drawTo; // 3921
// IsDegenerate(const class CNavArea *const this); // 3869
// {
// class IntervalTimer blink; // 3871
// bool blinkOn; // 3872
// GetElapsedTime(const class IntervalTimer *const this); // 3874
// Reset(IntervalTimer *const this); // 3876
// IntervalTimer(IntervalTimer *const this); // 3871
// }
// operator+(const Vector *const this,
// const Vector &v); // 3913
// operator+(const Vector *const this,
// const Vector &v); // 3914
// OppositeDirection(NavDirType dir); // 3924
// IsConnected(const class CNavArea *const this,
// const class CNavArea *area,
// enum NavDirType dir); // 3924
// Vector(Vector *const this,
// const Vector &v); // 3925
// Vector(Vector *const this,
// const Vector &v); // 3925
// Vector(Vector *const this,
// const Vector &v); // 3927
// Vector(Vector *const this,
// const Vector &v); // 3927
// operator+(const Vector *const this,
// const Vector &v); // 3909
// operator+(const Vector *const this,
// const Vector &v); // 3910
// operator+(const Vector *const this,
// const Vector &v); // 3905
// operator+(const Vector *const this,
// const Vector &v); // 3906
// operator+(const Vector *const this,
// const Vector &v); // 3901
// operator+(const Vector *const this,
// const Vector &v); // 3902
// }
// }
// }
// }
// }
}
/* <4cea61> ../game_shared/bot/nav_area.cpp:3767 */
/* linkage=_Z15DrawHidingSpotsPK8CNavArea */
void DrawHidingSpots(const class CNavArea *area)
{
// {
// const HidingSpotList *list; // 3769
// {
// const_iterator iter; // 3770
// {
// const class HidingSpot *spot; // 3772
// int r; // 3774
// int g; // 3774
// int b; // 3774
// HasGoodCover(const class HidingSpot *const this); // 3784
// operator+(const Vector *const this,
// const Vector &v); // 3793
// Vector(Vector *const this,
// const Vector &v); // 3793
// IsIdealSniperSpot(const class HidingSpot *const this); // 3776
// }
// end(const class list<HidingSpot*, std::allocator<HidingSpot*>> *const this); // 3770
// operator++(_List_const_iterator<HidingSpot*> *const this); // 3770
// }
// }
}
/* <4cea33> ../game_shared/bot/nav_area.cpp:3749 */
/* linkage=_Z13GetMarkedAreav */
CNavArea *GetMarkedArea(void)
{
}
/* <4ce934> ../game_shared/bot/nav_area.cpp:3707 */
void CNavArea::GetPlayerCount( int teamID, CBasePlayer *ignore)
{
// {
// int count; // 3709
// {
// int i; // 3711
// {
// class CBasePlayer *player; // 3713
// IsEntityValid(CBaseEntity *entity); // 3718
// }
// }
// }
}
/* <4ce523> ../game_shared/bot/nav_area.cpp:3356 */
/* linkage=_Z14IsSpotOccupiedP11CBaseEntityPK6Vector */
bool IsSpotOccupied(CBaseEntity *me, const Vector *pos)
{
// {
// float const closeRange; // 3358
// float range; // 3361
// class CBasePlayer *player; // 3362
// {
// class CHostage *hostage; // 3373
// GetClosestHostage(CHostageManager *const this,
// const Vector &pos,
// float *resultRange); // 3373
// }
// }
}
/* <4ce2c4> ../game_shared/bot/nav_area.cpp:3321 */
/* linkage=_Z10DrawDangerv */
void DrawDanger(void)
{
// {
// iterator iter; // 3323
// {
// class CNavArea *area; // 3325
// Vector center; // 3327
// Vector top; // 3328
// float danger; // 3331
// GetDanger(CNavArea *const this,
// int teamID); // 3331
// GetDanger(CNavArea *const this,
// int teamID); // 3340
// Vector(Vector *const this,
// const Vector &v); // 3346
// Vector(Vector *const this,
// const Vector &v); // 3346
// Vector(Vector *const this,
// const Vector &v); // 3327
// Vector(Vector *const this,
// const Vector &v); // 3337
// Vector(Vector *const this,
// const Vector &v); // 3337
// }
// operator++(_List_iterator<CNavArea*> *const this); // 3323
// }
}
/* <4cde4b> ../game_shared/bot/nav_area.cpp:3274 */
/* linkage=_Z20IncreaseDangerNearbyifP8CNavAreaPK6Vectorf */
void IncreaseDangerNearby(int teamID, float amount, class CNavArea *startArea, const Vector *pos, float maxRadius)
{
// MakeNewMarker(void); // 3279
// ClearSearchLists(void); // 3280
// AddToOpenList(CNavArea *const this); // 3282
// SetTotalCost(CNavArea *const this,
// float value); // 3283
// IncreaseDanger(CNavArea *const this,
// int teamID,
// float amount); // 3285
// Mark(CNavArea *const this); // 3284
// {
// class CNavArea *area; // 3290
// PopOpenList(void); // 3290
// {
// int dir; // 3293
// {
// int count; // 3295
// GetAdjacentCount(const class CNavArea *const this,
// enum NavDirType dir); // 3295
// {
// int i; // 3296
// {
// class CNavArea *adjArea; // 3298
// GetAdjacentArea(const class CNavArea *const this,
// enum NavDirType dir,
// int i); // 3298
// {
// float cost; // 3303
// operator-(const Vector *const this,
// const Vector &v); // 3303
// Length(const Vector *const this); // 3303
// AddToOpenList(CNavArea *const this); // 3306
// SetTotalCost(CNavArea *const this,
// float value); // 3307
// Mark(CNavArea *const this); // 3308
// IncreaseDanger(CNavArea *const this,
// int teamID,
// float amount); // 3309
// }
// }
// }
// }
// }
// }
}
/* <4cddc7> ../game_shared/bot/nav_area.cpp:3264 */
void CNavArea::GetDanger(int teamID)
{
// DecayDanger(CNavArea *const this); // 3266
}
/* <4cdd46> ../game_shared/bot/nav_area.cpp:3251 */
void CNavArea::IncreaseDanger(int teamID, float amount)
{
// DecayDanger(CNavArea *const this); // 3254
}
/* <4cdd0e> ../game_shared/bot/nav_area.cpp:3251 */
void CNavArea::IncreaseDanger(int teamID, float amount)
{
}
/* <4cdca9> ../game_shared/bot/nav_area.cpp:3228 */
void CNavArea::DecayDanger(void)
{
// {
// float const decayRate; // 3231
// {
// int i; // 3233
// {
// float deltaT; // 3235
// float decayAmount; // 3236
// }
// }
// }
}
/* <4cdc50> ../game_shared/bot/nav_area.cpp:3228 */
void CNavArea::DecayDanger(void)
{
// {
// float const decayRate; // 3231
// {
// int i; // 3233
// {
// float deltaT; // 3235
// float decayAmount; // 3236
// }
// }
// }
}
/* <4cd99c> ../game_shared/bot/nav_area.cpp:3192 */
void CNavArea::ComputeSpotEncounters(void)
{
// clear(list<SpotEncounter, std::allocator<SpotEncounter>> *const this); // 3194
// {
// int fromDir; // 3200
// {
// iterator fromIter; // 3202
// {
// union NavConnect *fromCon; // 3204
// {
// int toDir; // 3207
// {
// iterator toIter; // 3209
// {
// union NavConnect *toCon; // 3211
// }
// operator++(_List_iterator<NavConnect> *const this); // 3209
// }
// }
// }
// operator++(_List_iterator<NavConnect> *const this); // 3202
// }
// }
}
/* <4cd0a5> ../game_shared/bot/nav_area.cpp:3088 */
void CNavArea::AddSpotEncounters(const class CNavArea *from, NavDirType fromDir, const CNavArea *to, NavDirType toDir)
{
// {
// class SpotEncounter e; // 3090
// float halfWidth; // 3098
// float const eyeHeight; // 3102
// Vector dir; // 3107
// float length; // 3108
// float const stepSize; // 3113
// float const seeSpotRange; // 3114
// TraceResult result; // 3115
// Vector eye; // 3117
// Vector delta; // 3117
// class HidingSpot *spot; // 3118
// class SpotOrder spotOrder; // 3119
// bool done; // 3122
// SpotEncounter(SpotEncounter *const this); // 3090
// operator-(const Vector *const this,
// const Vector &v); // 3107
// NormalizeInPlace(Vector *const this); // 3108
// ChangeMasterMarker(void); // 3111
// {
// float along; // 3123
// {
// iterator iter; // 3136
// {
// const Vector *spotPos;// 3147
// float dot; // 3164
// IsLengthGreaterThan(const Vector *const this,
// float length); // 3154
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 3158
// NormalizeInPlace(Vector *const this); // 3163
// DotProduct(Vector &a,
// const Vector &b); // 3164
// Mark(HidingSpot *const this); // 3179
// push_back(list<SpotOrder, std::allocator<SpotOrder>> *const this,
// const value_type &__x); // 3174
// }
// operator++(_List_iterator<HidingSpot*> *const this); // 3136
// }
// operator*(float fl,
// const Vector &v); // 3133
// operator+(const Vector *const this,
// const Vector &v); // 3133
// }
// push_back(list<SpotEncounter, std::allocator<SpotEncounter>> *const this,
// const value_type &__x); // 3184
// ~SpotEncounter(SpotEncounter *const this,
// int const __in_chrg); // 3090
// }
}
/* <4cd078> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::push_back(const value_type &__x)
{
}
/* <4ccfbd> ../game_shared/bot/nav_area.cpp:3066 */
void CNavArea::GetSpotEncounter(const class CNavArea *from, const CNavArea *to)
{
// {
// class SpotEncounter *e; // 3070
// {
// iterator iter; // 3072
// end(list<SpotEncounter, std::allocator<SpotEncounter>> *const this); // 3072
// operator++(_List_iterator<SpotEncounter> *const this); // 3072
// }
// }
}
/* <4ccf19> ../game_shared/bot/nav_area.cpp:3049 */
void CNavArea::ComputeSniperSpots(void)
{
// {
// iterator iter; // 3054
// end(list<HidingSpot*, std::allocator<HidingSpot*>> *const this); // 3054
// {
// class HidingSpot *spot; // 3056
// }
// operator++(_List_iterator<HidingSpot*> *const this); // 3054
// }
}
/* <4cccaf> ../game_shared/bot/nav_area.cpp:2963 */
/* linkage=_Z18ClassifySniperSpotP10HidingSpot */
void ClassifySniperSpot(HidingSpot *spot)
{
// {
// Vector eye; // 2965
// Vector walkable; // 2966
// TraceResult result; // 2967
// class Extent sniperExtent; // 2969
// float farthestRangeSq; // 2970
// float const minSniperRangeSq; // 2971
// bool found; // 2972
// operator+(const Vector *const this,
// const Vector &v); // 2965
// {
// iterator iter; // 2974
// {
// class CNavArea *area; // 2976
// const class Extent *extent; // 2978
// {
// float rangeSq; // 2995
// operator-(const Vector *const this,
// const Vector &v); // 2995
// LengthSquared(const Vector *const this); // 2995
// }
// }
// operator++(_List_iterator<CNavArea*> *const this); // 2974
// }
// {
// float snipableArea; // 3032
// float const minIdealSniperArea; // 3034
// float const longSniperRangeSq; // 3035
// Area(const class Extent *const this); // 3032
// SetFlags(HidingSpot *const this,
// unsigned char flags); // 3038
// SetFlags(HidingSpot *const this,
// unsigned char flags); // 3040
// }
// }
}
/* <4cc054> ../game_shared/bot/nav_area.cpp:2834 */
void CNavArea::ComputeHidingSpots(void)
{
// {
// class extent; // 2840
// int cornerCount; // 2846
// float const cornerSize; // 2850
// float offset; // 2928
// {
// int d; // 2853
// {
// bool isHoriz; // 2858
// {
// iterator iter; // 2860
// {
// union NavConnect connect; // 2862
// IsConnected(const class CNavArea *const this,
// const class CNavArea *area,
// enum NavDirType dir); // 2866
// }
// operator++(_List_iterator<NavConnect> *const this); // 2860
// }
// }
// }
// {
// Vector pos; // 2932
// GetCorner(const class CNavArea *const this,
// enum NavCornerType corner); // 2932
// operator+(const Vector *const this,
// const Vector &v); // 2932
// HidingSpot(HidingSpot *const this,
// const Vector *pos,
// unsigned char flags); // 2934
// push_back(list<HidingSpot*, std::allocator<HidingSpot*>> *const this,
// const value_type &__x); // 2934
// }
// {
// Vector pos; // 2939
// GetCorner(const class CNavArea *const this,
// enum NavCornerType corner); // 2939
// operator+(const Vector *const this,
// const Vector &v); // 2939
// push_back(list<HidingSpot*, std::allocator<HidingSpot*>> *const this,
// const value_type &__x); // 2941
// }
// {
// Vector pos; // 2946
// GetCorner(const class CNavArea *const this,
// enum NavCornerType corner); // 2946
// operator+(const Vector *const this,
// const Vector &v); // 2946
// push_back(list<HidingSpot*, std::allocator<HidingSpot*>> *const this,
// const value_type &__x); // 2948
// }
// {
// Vector pos; // 2953
// GetCorner(const class CNavArea *const this,
// enum NavCornerType corner); // 2953
// operator+(const Vector *const this,
// const Vector &v); // 2953
// IsHidingSpotCollision(const class CNavArea *const this,
// const Vector *pos); // 2954
// HidingSpot(HidingSpot *const this,
// const Vector *pos,
// unsigned char flags); // 2955
// push_back(list<HidingSpot*, std::allocator<HidingSpot*>> *const this,
// const value_type &__x); // 2955
// }
// }
}
/* <4cbe86> ../game_shared/bot/nav_area.cpp:2776 */
void CNavArea::IsHidingSpotCollision(Vector *pos)
{
// {
// float const collisionRange; // 2778
// {
// const_iterator iter; // 2780
// end(const class list<HidingSpot*, std::allocator<HidingSpot*>> *const this); // 2780
// {
// const class HidingSpot *spot; // 2782
// operator-(const Vector *const this,
// const Vector &v); // 2784
// IsLengthLessThan(const Vector *const this,
// float length); // 2784
// }
// operator++(_List_const_iterator<HidingSpot*> *const this); // 2780
// }
// }
}
/* <4cbe06> ../game_shared/bot/nav_area.cpp:2744 */
void CNavArea::GetCorner(NavCornerType corner)
{
// {
// Vector pos; // 2746
// }
// GetCorner(const class CNavArea *const this,
// enum NavCornerType corner); // 2744
}
/* <4cbddf> ../game_shared/bot/nav_area.cpp:2731 */
void ClearSearchLists(void)
{
// MakeNewMarker(void); // 2734
}
/* <4cbdbc> ../game_shared/bot/nav_area.cpp:2713 */
void CNavArea::RemoveFromOpenList(void)
{
}
/* <4cbd73> ../game_shared/bot/nav_area.cpp:2685 */
void CNavArea::UpdateOnOpenList(void)
{
// {
// class CNavArea *other; // 2692
// class CNavArea *before; // 2693
// class CNavArea *after; // 2694
// }
}
/* <4cbb32> ../game_shared/bot/nav_area.cpp:2634 */
void CNavArea::AddToOpenList(void)
{
// {
// class CNavArea *area; // 2649
// class CNavArea *last; // 2649
// }
}
/* <4cb855> ../game_shared/bot/nav_area.cpp:2585 */
void CNavArea::DrawMarkedCorner(NavCornerType corner, byte red, byte green, byte blue, int duration)
{
// {
// Vector nw; // 2587
// Vector ne; // 2587
// Vector sw; // 2587
// Vector se; // 2587
// float border; // 2603
// Vector(Vector *const this,
// const Vector &v); // 2625
// operator+(const Vector *const this,
// const Vector &v); // 2625
// Vector(Vector *const this,
// const Vector &v); // 2622
// operator+(const Vector *const this,
// const Vector &v); // 2622
// Vector(Vector *const this,
// const Vector &v); // 2619
// operator+(const Vector *const this,
// const Vector &v); // 2619
// Vector(Vector *const this,
// const Vector &v); // 2616
// operator+(const Vector *const this,
// const Vector &v); // 2616
// }
}
/* <4cb26d> ../game_shared/bot/nav_area.cpp:2513 */
void CNavArea::Draw(byte red, byte green, byte blue, int duration)
{
// {
// Vector nw; // 2515
// Vector ne; // 2515
// Vector sw; // 2515
// Vector se; // 2515
// float border; // 2531
// Vector(Vector *const this,
// const Vector &v); // 2541
// Vector(Vector *const this,
// const Vector &v); // 2541
// Vector(Vector *const this,
// const Vector &v); // 2542
// Vector(Vector *const this,
// const Vector &v); // 2542
// Vector(Vector *const this,
// const Vector &v); // 2543
// Vector(Vector *const this,
// const Vector &v); // 2543
// Vector(Vector *const this,
// const Vector &v); // 2544
// Vector(Vector *const this,
// const Vector &v); // 2544
// {
// float size; // 2557
// Vector up; // 2558
// Vector down; // 2559
// Vector left; // 2562
// Vector right; // 2563
// Vector(Vector *const this,
// const Vector &v); // 2560
// Vector(Vector *const this,
// const Vector &v); // 2560
// Vector(Vector *const this,
// const Vector &v); // 2564
// Vector(Vector *const this,
// const Vector &v); // 2564
// }
// {
// float size; // 2569
// Vector up; // 2570
// Vector down; // 2571
// Vector left; // 2572
// Vector right; // 2573
// Vector(Vector *const this,
// const Vector &v); // 2574
// Vector(Vector *const this,
// const Vector &v); // 2574
// Vector(Vector *const this,
// const Vector &v); // 2575
// Vector(Vector *const this,
// const Vector &v); // 2575
// Vector(Vector *const this,
// const Vector &v); // 2576
// Vector(Vector *const this,
// const Vector &v); // 2576
// Vector(Vector *const this,
// const Vector &v); // 2577
// Vector(Vector *const this,
// const Vector &v); // 2577
// }
// Vector(Vector *const this,
// const Vector &v); // 2551
// Vector(Vector *const this,
// const Vector &v); // 2551
// Vector(Vector *const this,
// const Vector &v); // 2552
// Vector(Vector *const this,
// const Vector &v); // 2552
// Vector(Vector *const this,
// const Vector &v); // 2547
// Vector(Vector *const this,
// const Vector &v); // 2547
// }
}
/* <4cb1f5> ../game_shared/bot/nav_area.cpp:2473 */
void CNavArea::ComputeDirection(Vector *point)
{
// {
// Vector to; // 2491
// operator-(const Vector *const this,
// const Vector &v); // 2491
// }
}
/* <4cb0d7> ../game_shared/bot/nav_area.cpp:2378 */
void CNavArea::ComputeClosestPointInPortal(CNavArea *to, NavDirType dir, const Vector *fromPos, Vector *closePos)
{
// {
// float const margin; // 2380
// {
// float left; // 2389
// float right; // 2390
// float const leftMargin; // 2404
// float const rightMargin; // 2405
// }
// {
// float top; // 2423
// float bottom; // 2424
// float const topMargin; // 2438
// float const bottomMargin; // 2439
// }
// }
}
/* <4cae93> ../game_shared/bot/nav_area.cpp:2455 */
void CNavArea::IsEdge(NavDirType dir)
{
// {
// const_iterator it; // 2457
// {
// union NavConnectconst connect; // 2459
// OppositeDirection(NavDirType dir); // 2461
// IsConnected(const class CNavArea *const this,
// const class CNavArea *area,
// enum NavDirType dir); // 2461
// }
// operator++(_List_const_iterator<NavConnect> *const this); // 2457
// }
}
/* <4cadd2> ../game_shared/bot/nav_area.cpp:2322 */
void CNavArea::ComputePortal(CNavArea *to, NavDirType dir, Vector *center, float *halfWidth)
{
// {
// float left; // 2331
// float right; // 2332
// }
// {
// float top; // 2355
// float bottom; // 2356
// }
}
/* <4cacac> ../game_shared/bot/nav_area.cpp:2298 */
void CNavArea::GetRandomAdjacentArea(NavDirType dir)
{
// {
// int count; // 2300
// int which; // 2301
// int i; // 2303
// const_iterator iter; // 2304
// size(const class list<NavConnect, std::allocator<NavConnect>> *const this); // 2300
// operator++(_List_const_iterator<NavConnect> *const this); // 2305
// }
}
/* <4cab19> ../game_shared/bot/nav_area.cpp:2224 */
void CNavArea::GetDistanceSquaredToPoint(Vector *pos)
{
// {
// const class Extent *extent; // 2226
// {
// Vector d; // 2238
// }
// operator-(const Vector *const this,
// const Vector &v); // 2233
// {
// Vector d; // 2256
// LengthSquared(const Vector *const this); // 2260
// }
// operator-(const Vector *const this,
// const Vector &v); // 2265
// LengthSquared(const Vector *const this); // 2265
// {
// float d; // 2270
// }
// {
// float z; // 2289
// float d; // 2290
// }
// {
// float d; // 2283
// }
// {
// float d; // 2277
// }
// }
}
/* <4caab9> ../game_shared/bot/nav_area.cpp:2155 */
void CNavArea::GetClosestPointOnArea(Vector *pos, Vector *close)
{
// {
// const class Extent *extent; // 2157
// }
}
/* <4caa36> ../game_shared/bot/nav_area.cpp:2143 */
void CNavArea::GetZ( float x, float y)
{
// {
// Vector pos; // 2145
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 2145
// }
}
/* <4c9e37> ../game_shared/bot/nav_area.cpp:687 */
void CNavArea::FinishSplitEdit(CNavArea *newArea, NavDirType ignoreEdge)
{
// GetZ(const class CNavArea *const this,
// float x,
// float y); // 693
// GetZ(const class CNavArea *const this,
// float x,
// float y); // 694
// {
// int d; // 697
// {
// int count; // 702
// GetAdjacentCount(const class CNavArea *const this,
// enum NavDirType dir); // 702
// {
// int a; // 704
// {
// class CNavArea *adj; // 706
// ConnectTo(CNavArea *const this,
// class CNavArea *area,
// enum NavDirType dir); // 726
// GetAdjacentArea(const class CNavArea *const this,
// enum NavDirType dir,
// int i); // 706
// IsOverlappingY(const class CNavArea *const this,
// const class CNavArea *area); // 724
// OppositeDirection(NavDirType dir); // 729
// IsConnected(const class CNavArea *const this,
// const class CNavArea *area,
// enum NavDirType dir); // 729
// OppositeDirection(NavDirType dir); // 730
// ConnectTo(CNavArea *const this,
// class CNavArea *area,
// enum NavDirType dir); // 730
// IsOverlappingX(const class CNavArea *const this,
// const class CNavArea *area); // 712
// ConnectTo(CNavArea *const this,
// class CNavArea *area,
// enum NavDirType dir); // 714
// OppositeDirection(NavDirType dir); // 717
// IsConnected(const class CNavArea *const this,
// const class CNavArea *area,
// enum NavDirType dir); // 717
// OppositeDirection(NavDirType dir); // 718
// ConnectTo(CNavArea *const this,
// class CNavArea *area,
// enum NavDirType dir); // 718
// }
// }
// }
// }
// push_back(list<CNavArea*, std::allocator<CNavArea*>> *const this,
// const value_type &__x); // 737
}
/* <4c9df3> ../game_shared/bot/nav_area.cpp:2143 */
void CNavArea::GetZ( float x, float y)
{
// {
// Vector pos; // 2145
// }
}
/* <4c8b85> ../game_shared/bot/nav_area.cpp:745 */
void CNavArea::SpliceEdit(CNavArea *other)
{
// {
// class CNavArea *newArea; // 747
// Vector nw; // 748
// Vector ne; // 748
// Vector se; // 748
// Vector sw; // 748
// {
// float top; // 753
// float bottom; // 754
// ConnectTo(CNavArea *const this,
// class CNavArea *area,
// enum NavDirType dir); // 774
// ConnectTo(CNavArea *const this,
// class CNavArea *area,
// enum NavDirType dir); // 775
// ConnectTo(CNavArea *const this,
// class CNavArea *area,
// enum NavDirType dir); // 777
// ConnectTo(CNavArea *const this,
// class CNavArea *area,
// enum NavDirType dir); // 778
// }
// {
// float left; // 815
// float right; // 816
// ConnectTo(CNavArea *const this,
// class CNavArea *area,
// enum NavDirType dir); // 840
// ConnectTo(CNavArea *const this,
// class CNavArea *area,
// enum NavDirType dir); // 836
// ConnectTo(CNavArea *const this,
// class CNavArea *area,
// enum NavDirType dir); // 837
// ConnectTo(CNavArea *const this,
// class CNavArea *area,
// enum NavDirType dir); // 839
// }
// {
// float left; // 845
// float right; // 846
// }
// {
// float top; // 783
// float bottom; // 784
// ConnectTo(CNavArea *const this,
// class CNavArea *area,
// enum NavDirType dir); // 804
// ConnectTo(CNavArea *const this,
// class CNavArea *area,
// enum NavDirType dir); // 805
// ConnectTo(CNavArea *const this,
// class CNavArea *area,
// enum NavDirType dir); // 807
// ConnectTo(CNavArea *const this,
// class CNavArea *area,
// enum NavDirType dir); // 808
// }
// SetPlace(CNavArea *const this,
// Place place); // 886
// SetPlace(CNavArea *const this,
// Place place); // 898
// push_back(list<CNavArea*, std::allocator<CNavArea*>> *const this,
// const value_type &__x); // 901
// SetPlace(CNavArea *const this,
// Place place); // 896
// }
}
/* <4c8a66> ../game_shared/bot/nav_area.cpp:2025 */
void CNavArea::Contains(Vector *pos)
{
// {
// float ourZ; // 2032
// IsOverlapping(const class CNavArea *const this,
// const Vector *pos); // 2028
// {
// const_iterator iter; // 2038
// {
// const class CNavArea *area; // 2040
// float theirZ; // 2050
// IsOverlapping(const class CNavArea *const this,
// const Vector *pos); // 2047
// }
// end(const class list<CNavArea*, std::allocator<CNavArea*>> *const this); // 2038
// operator++(_List_const_iterator<CNavArea*> *const this); // 2038
// }
// }
}
/* <4c89fd> ../game_shared/bot/nav_area.cpp:674 */
void CNavArea::ComputeHeightChange(const class CNavArea *area)
{
// {
// float ourZ; // 676
// float areaZ; // 677
// }
}
/* <4c8963> ../game_shared/bot/nav_area.cpp:2114 */
void CNavArea::GetZ(Vector *pos)
{
// {
// float dx; // 2116
// float dy; // 2117
// float u; // 2123
// float v; // 2124
// float northZ; // 2137
// float southZ; // 2138
// }
}
/* <4c87b9> ../game_shared/bot/nav_area.cpp:2071 */
void CNavArea::IsCoplanar(CNavArea *area)
{
// {
// Vector u; // 2073
// Vector v; // 2073
// Vector normal; // 2084
// Vector otherNormal; // 2097
// float const tolerance; // 2101
// CrossProduct(Vector &a,
// const Vector &b); // 2084
// NormalizeInPlace(Vector *const this); // 2085
// CrossProduct(Vector &a,
// const Vector &b); // 2097
// NormalizeInPlace(Vector *const this); // 2098
// DotProduct(Vector &a,
// const Vector &b); // 2102
// }
}
/* <4c878d> ../game_shared/bot/nav_area.cpp:2013 */
void CNavArea::IsOverlappingY(CNavArea *area)
{
}
/* <4c8761> ../game_shared/bot/nav_area.cpp:2001 */
void CNavArea::IsOverlappingX(CNavArea *area)
{
}
/* <4c8726> ../game_shared/bot/nav_area.cpp:1988 */
void CNavArea::IsOverlapping(CNavArea *area)
{
}
/* <4c86fa> ../game_shared/bot/nav_area.cpp:1975 */
void CNavArea::IsOverlapping(Vector *pos)
{
}
/* <4c86cf> ../game_shared/bot/nav_area.cpp:1975 */
void CNavArea::IsOverlapping(Vector *pos)
{
}
/* <4c85c3> ../game_shared/bot/nav_area.cpp:1864 */
/* linkage=_Z13MarkJumpAreasv */
void MarkJumpAreas(void)
{
// {
// iterator iter; // 1866
// operator++(_List_iterator<CNavArea*> *const this); // 1866
// {
// class CNavArea *area; // 1868
// Vector u; // 1869
// Vector v; // 1869
// Vector normal; // 1880
// CrossProduct(Vector &a,
// const Vector &b); // 1880
// NormalizeInPlace(Vector *const this); // 1881
// }
// }
}
/* <4c8599> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <4c82ea> ../game_shared/bot/nav_area.cpp:1582 */
/* linkage=_Z9BuildAreaP8CNavNodeii */
int BuildArea(CNavNode *node, int width, int height)
{
// {
// class CNavNode *nwNode; // 1586
// class CNavNode *neNode; // 1587
// class CNavNode *swNode; // 1588
// class CNavNode *seNode; // 1589
// class CNavNode *vertNode; // 1591
// class CNavNode *horizNode; // 1592
// int coveredNodes; // 1594
// class CNavArea *area; // 1629
// {
// int y; // 1596
// {
// int x; // 1600
// Cover(CNavNode *const this); // 1602
// GetConnectedNode(const class CNavNode *const this,
// enum NavDirType dir); // 1605
// }
// GetConnectedNode(const class CNavNode *const this,
// enum NavDirType dir); // 1611
// }
// {
// int x; // 1617
// GetConnectedNode(const class CNavNode *const this,
// enum NavDirType dir); // 1619
// }
// push_back(list<CNavArea*, std::allocator<CNavArea*>> *const this,
// const value_type &__x); // 1630
// SetAttributes(CNavArea *const this,
// unsigned char bits); // 1633
// }
}
/* <4c8066> ../game_shared/bot/nav_area.cpp:1503 */
/* linkage=_Z8TestAreaP8CNavNodeii */
bool TestArea(CNavNode *node, int width, int height)
{
// {
// Vector normal; // 1505
// float d; // 1506
// float const offPlaneTolerance; // 1508
// class CNavNode *vertNode; // 1510
// class CNavNode *horizNode; // 1510
// {
// int y; // 1513
// {
// int x; // 1517
// {
// float dist; // 1536
// DotProduct(Vector &a,
// const Vector &b); // 1536
// }
// GetConnectedNode(const class CNavNode *const this,
// enum NavDirType dir); // 1529
// }
// GetConnectedNode(const class CNavNode *const this,
// enum NavDirType dir); // 1542
// {
// float dist; // 1549
// DotProduct(Vector &a,
// const Vector &b); // 1549
// }
// }
// Vector(Vector *const this,
// const Vector &v); // 1505
// DotProduct(Vector &a,
// const Vector &b); // 1506
// {
// int x; // 1560
// {
// float dist; // 1567
// GetConnectedNode(const class CNavNode *const this,
// enum NavDirType dir); // 1562
// DotProduct(Vector &a,
// const Vector &b); // 1567
// }
// }
// }
}
/* <4c7e9a> ../game_shared/bot/nav_area.cpp:1046 */
void CNavArea::Strip(void)
{
// clear(list<SpotEncounter, std::allocator<SpotEncounter>> *const this); // 1049
}
/* <4c7c70> ../game_shared/bot/nav_area.cpp:1031 */
/* linkage=_Z20StripNavigationAreasv */
void StripNavigationAreas(void)
{
// {
// iterator iter; // 1033
// {
// class CNavArea *area; // 1036
// Strip(CNavArea *const this); // 1038
// }
// operator++(_List_iterator<CNavArea*> *const this); // 1034
// }
}
/* <4c7c26> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */
void _List_base<SpotEncounter, std::allocator<SpotEncounter>>::_M_clear(void)
{
// {
// _Node *__cur; // 70
// {
// _Node *__tmp; // 73
// }
// }
}
/* <4c7c08> ../game_shared/bot/nav_area.cpp:1046 */
void CNavArea::Strip(void)
{
}
/* <4c7b18> ../game_shared/bot/nav_area.cpp:980 */
void DestroyLadders(void)
{
// {
// class CNavLadder *ladder; // 984
// }
}
/* <4c7a37> ../game_shared/bot/nav_area.cpp:971 */
/* linkage=_Z31CleanupApproachAreaAnalysisPrepv */
void CleanupApproachAreaAnalysisPrep(void)
{
// clear(list<CNavArea*, std::allocator<CNavArea*>> *const this); // 973
}
/* <4c78a9> ../game_shared/bot/nav_area.cpp:964 */
/* linkage=_Z24ApproachAreaAnalysisPrepv */
void ApproachAreaAnalysisPrep(void)
{
// buildGoodSizedList(void); // 967
}
/* <4c7708> ../game_shared/bot/nav_area.cpp:615 */
void CNavArea::IsConnected(CNavArea *area, NavDirType dir)
{
// {
// const_iterator iter; // 621
// operator++(_List_const_iterator<NavConnect> *const this); // 659
// {
// const_iterator liter; // 636
// {
// int d; // 626
// operator++(_List_const_iterator<NavConnect> *const this); // 628
// }
// }
// }
// IsConnected(const class CNavArea *const this,
// const class CNavArea *area,
// enum NavDirType dir); // 615
}
/* <4c760a> ../game_shared/bot/nav_area.cpp:486 */
void CNavArea::AssignNodes(CNavArea *area)
{
// {
// class CNavNode *horizLast; // 488
// {
// class CNavNode *vertNode; // 490
// {
// class CNavNode *horizNode; // 492
// AssignArea(CNavNode *const this,
// class CNavArea *area); // 494
// GetConnectedNode(const class CNavNode *const this,
// enum NavDirType dir); // 492
// }
// GetConnectedNode(const class CNavNode *const this,
// enum NavDirType dir); // 490
// GetConnectedNode(const class CNavNode *const this,
// enum NavDirType dir); // 497
// }
// }
}
/* <4c6e85> ../game_shared/bot/nav_area.cpp:408 */
void CNavArea::MergeAdjacentConnections(CNavArea *adjArea)
{
// {
// iterator iter; // 411
// int dir; // 412
// {
// union NavConnect connect; // 417
// ConnectTo(CNavArea *const this,
// class CNavArea *area,
// enum NavDirType dir); // 420
// }
// operator++(_List_iterator<NavConnect> *const this); // 415
// {
// union NavConnect connect; // 427
// remove(list<NavConnect, std::allocator<NavConnect>> *const this,
// const value_type &__value); // 430
// }
// {
// iterator areaIter; // 439
// {
// class CNavArea *area; // 441
// {
// bool connected; // 449
// {
// union NavConnect connect; // 464
// remove(list<NavConnect, std::allocator<NavConnect>> *const this,
// const value_type &__value); // 470
// remove(list<NavConnect, std::allocator<NavConnect>> *const this,
// const value_type &__value); // 466
// push_back(list<NavConnect, std::allocator<NavConnect>> *const this,
// const value_type &__x); // 474
// }
// operator++(_List_iterator<NavConnect> *const this); // 450
// {
// union NavConnect connect; // 452
// }
// }
// }
// operator++(_List_iterator<CNavArea*> *const this); // 439
// }
// }
}
/* <4c6cd3> ../game_shared/bot/nav_area.cpp:366 */
void CNavArea::Disconnect(CNavArea *area)
{
// {
// union NavConnect connect; // 368
// {
// int dir; // 371
// remove(list<NavConnect, std::allocator<NavConnect>> *const this,
// const value_type &__value); // 372
// }
// }
}
/* <4c6b75> ../game_shared/bot/nav_area.cpp:347 */
void CNavArea::ConnectTo(CNavArea *area, NavDirType dir)
{
// {
// union NavConnect con; // 354
// {
// iterator iter; // 350
// operator++(_List_iterator<NavConnect> *const this); // 350
// }
// push_back(list<NavConnect, std::allocator<NavConnect>> *const this,
// const value_type &__x); // 356
// }
}
/* <4c6b48> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */
inline void list<NavConnect, std::allocator<NavConnect>>::push_back(const value_type &__x)
{
}
/* <4c6af0> ../game_shared/bot/nav_area.cpp:347 */
void CNavArea::ConnectTo(CNavArea *area, NavDirType dir)
{
// {
// union NavConnect con; // 354
// {
// iterator iter; // 350
// }
// }
}
/* <4c67f0> ../game_shared/bot/nav_area.cpp:333 */
void CNavArea::OnDestroyNotify(CNavArea *dead)
{
// {
// union NavConnect con; // 335
// {
// int d; // 337
// remove(list<NavConnect, std::allocator<NavConnect>> *const this,
// const value_type &__value); // 338
// }
// remove(list<CNavArea*, std::allocator<CNavArea*>> *const this,
// const value_type &__value); // 340
// }
}
/* <4c678e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:239 */
void list<CNavArea*, std::allocator<CNavArea*>>::remove(const value_type &__value)
{
// {
// iterator __first; // 242
// iterator __last; // 243
// iterator __extra; // 244
// {
// iterator __next; // 247
// }
// }
}
/* <4c672c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:239 */
void list<NavConnect, std::allocator<NavConnect>>::remove(const value_type &__value)
{
// {
// iterator __first; // 242
// iterator __last; // 243
// iterator __extra; // 244
// {
// iterator __next; // 247
// }
// }
}
/* <4c66e3> ../game_shared/bot/nav_area.cpp:333 */
void CNavArea::OnDestroyNotify(CNavArea *dead)
{
// {
// union NavConnect con; // 335
// {
// int d; // 337
// }
// }
}
/* <4c63a4> ../game_shared/bot/nav_area.cpp:268 */
void CNavArea::CNavArea(CNavNode *nwNode, class CNavNode *neNode, class CNavNode *seNode, class CNavNode *swNode)
{
// list(list<HidingSpot*, std::allocator<HidingSpot*>> *const this); // 268
// list(list<SpotEncounter, std::allocator<SpotEncounter>> *const this); // 268
// list(list<NavConnect, std::allocator<NavConnect>> *const this); // 268
// list(list<CNavLadder*, std::allocator<CNavLadder*>> *const this); // 268
// list(list<CNavArea*, std::allocator<CNavArea*>> *const this); // 268
// Initialize(CNavArea *const this); // 270
// AssignNodes(CNavArea *const this,
// class CNavArea *area); // 288
}
/* <4c6352> ../game_shared/bot/nav_area.cpp:268 */
void CNavArea::CNavArea(CNavNode *nwNode, class CNavNode *neNode, class CNavNode *seNode, class CNavNode *swNode)
{
}
/* <4c610d> ../game_shared/bot/nav_area.cpp:248 */
void CNavArea::CNavArea(const Vector *nwCorner, const Vector *neCorner, const Vector *seCorner, const Vector *swCorner)
{
// list(list<HidingSpot*, std::allocator<HidingSpot*>> *const this); // 248
// list(list<SpotEncounter, std::allocator<SpotEncounter>> *const this); // 248
// list(list<NavConnect, std::allocator<NavConnect>> *const this); // 248
// list(list<CNavLadder*, std::allocator<CNavLadder*>> *const this); // 248
// list(list<CNavArea*, std::allocator<CNavArea*>> *const this); // 248
// Initialize(CNavArea *const this); // 250
}
/* <4c5ed7> ../game_shared/bot/nav_area.cpp:207 */
void CNavArea::CNavArea(const Vector *corner, const Vector *otherCorner)
{
// list(list<HidingSpot*, std::allocator<HidingSpot*>> *const this); // 207
// list(list<SpotEncounter, std::allocator<SpotEncounter>> *const this); // 207
// list(list<NavConnect, std::allocator<NavConnect>> *const this); // 207
// list(list<CNavLadder*, std::allocator<CNavLadder*>> *const this); // 207
// list(list<CNavArea*, std::allocator<CNavArea*>> *const this); // 207
// Initialize(CNavArea *const this); // 209
}
/* <4c5ea2> ../game_shared/bot/nav_area.cpp:207 */
void CNavArea::CNavArea(const Vector *corner, const Vector *otherCorner)
{
}
/* <4c5c82> ../game_shared/bot/nav_area.cpp:198 */
void CNavArea::CNavArea(void)
{
// Initialize(CNavArea *const this); // 200
// list(list<HidingSpot*, std::allocator<HidingSpot*>> *const this); // 198
// list(list<SpotEncounter, std::allocator<SpotEncounter>> *const this); // 198
// list(list<NavConnect, std::allocator<NavConnect>> *const this); // 198
// list(list<CNavLadder*, std::allocator<CNavLadder*>> *const this); // 198
// list(list<CNavArea*, std::allocator<CNavArea*>> *const this); // 198
}
/* <4c5c65> ../game_shared/bot/nav_area.cpp:198 */
void CNavArea::CNavArea(void)
{
}
/* <4c5c30> ../game_shared/bot/nav_area.cpp:169 */
void CNavArea::Initialize(void)
{
// {
// int i; // 177
// }
}
/* <4c5bb0> ../game_shared/bot/nav_area.cpp:151 */
/* linkage=_Z17GetHidingSpotByIDj */
HidingSpot *GetHidingSpotByID(unsigned int id)
{
// {
// iterator iter; // 153
// {
// class HidingSpot *spot; // 155
// }
// operator++(_List_iterator<HidingSpot*> *const this); // 153
// }
}
/* <4c59dc> ../game_shared/bot/nav_area.cpp:137 */
void HidingSpot::Load(SteamFile *file, unsigned int version)
{
// Read(SteamFile *const this,
// void *data,
// int length); // 139
// Read(SteamFile *const this,
// void *data,
// int length); // 140
// Read(SteamFile *const this,
// void *data,
// int length); // 141
}
/* <4c5994> ../game_shared/bot/nav_area.cpp:130 */
void HidingSpot::Save( int fd, unsigned int version)
{
}
/* <4c588a> ../game_shared/bot/nav_area.cpp:121 */
void HidingSpot::HidingSpot(const Vector *pos, unsigned char flags)
{
// push_back(list<HidingSpot*, std::allocator<HidingSpot*>> *const this,
// const value_type &__x); // 127
}
/* <4c578e> ../game_shared/bot/nav_area.cpp:109 */
void HidingSpot::HidingSpot(void)
{
// push_back(list<HidingSpot*, std::allocator<HidingSpot*>>::HidingSpot(// const value_type &__x); // 115
}
/* <4c5771> ../game_shared/bot/nav_area.cpp:109 */
void HidingSpot::HidingSpot(void)
{
}
/* <4c5551> ../game_shared/bot/nav_area.cpp:87 */
/* linkage=_Z18DestroyHidingSpotsv */
void DestroyHidingSpots(void)
{
// clear(list<HidingSpot*, std::allocator<HidingSpot*>> *const this); // 103
// {
// iterator areaIter; // 90
// {
// class CNavArea *area; // 92
// clear(list<HidingSpot*, std::allocator<HidingSpot*>> *const this); // 94
// }
// operator++(_List_iterator<CNavArea*> *const this); // 90
// }
// {
// iterator iter; // 100
// operator++(_List_iterator<HidingSpot*> *const this); // 100
// }
}
/* <4c5536> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1195 */
inline void list<HidingSpot*, std::allocator<HidingSpot*>>::clear(void)
{
}
/* <4c4f85> ../game_shared/bot/nav_area.cpp:2685 */
void CNavArea::UpdateOnOpenList(void)
{
// {
// class CNavArea *other; // 2692
// class CNavArea *before; // 2693
// class CNavArea *after; // 2694
// }
}
/* <4c4f67> ../game_shared/bot/nav_area.h:445 */
inline void PopOpenList(void)
{
// {
// class CNavArea *area; // 449
// }
}
/* <4c4f2c> ../game_shared/bot/nav_area.cpp:2634 */
void CNavArea::AddToOpenList(void)
{
// {
// class CNavArea *area; // 2649
// class CNavArea *last; // 2649
// }
}
/* <4c4e08> ../game_shared/bot/nav_area.cpp:121 */
void HidingSpot::HidingSpot(const Vector *pos, unsigned char flags)
{
// push_back(list<HidingSpot*, std::allocator<HidingSpot*>> *const this,
// const value_type &__x); // 127
}
/* <4c4ddb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */
inline void list<HidingSpot*, std::allocator<HidingSpot*>>::push_back(const value_type &__x)
{
}
/* <4c4b76> ../game_shared/bot/nav_area.cpp:5000 */
void CNavAreaGrid::AddNavArea(CNavArea *area)
{
// {
// const class Extent *extent; // 5003
// int loX; // 5005
// int loY; // 5006
// int hiX; // 5007
// int hiY; // 5008
// int key; // 5015
// WorldToGridX(const class CNavAreaGrid *const this,
// float wx); // 5005
// WorldToGridY(const class CNavAreaGrid *const this,
// float wy); // 5006
// WorldToGridX(const class CNavAreaGrid *const this,
// float wx); // 5007
// WorldToGridY(const class CNavAreaGrid *const this,
// float wy); // 5008
// {
// int y; // 5010
// {
// int x; // 5011
// push_back(list<CNavArea*, std::allocator<CNavArea*>> *const this,
// const value_type &__x); // 5012
// }
// }
// ComputeHashKey(const class CNavAreaGrid *const this,
// unsigned int id); // 5015
// }
}
/* <4c4b49> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::push_back(const value_type &__x)
{
}
/* <4c4a70> ../game_shared/bot/nav_area.cpp:4953 */
void CNavAreaGrid::~CNavAreaGrid(void)
{
// ~list(list<CNavArea*, std::allocator<CNavArea*>>::~CNavAreaGrid(// int const __in_chrg); // 4955
}
/* <4c4599> ../game_shared/bot/nav_area.cpp:248 */
void CNavArea::CNavArea(const Vector *nwCorner, const Vector *neCorner, const Vector *seCorner, const Vector *swCorner)
{
// list(list<HidingSpot*, std::allocator<HidingSpot*>> *const this); // 248
// list(list<SpotEncounter, std::allocator<SpotEncounter>> *const this); // 248
// list(list<NavConnect, std::allocator<NavConnect>> *const this); // 248
// list(list<CNavLadder*, std::allocator<CNavLadder*>> *const this); // 248
// list(list<CNavArea*, std::allocator<CNavArea*>> *const this); // 248
// Initialize(CNavArea *const this); // 250
}
/* <4c44ae> ../game_shared/bot/nav_area.cpp:2776 */
void CNavArea::IsHidingSpotCollision(Vector *pos)
{
// {
// float const collisionRange; // 2778
// {
// const_iterator iter; // 2780
// end(const class list<HidingSpot*, std::allocator<HidingSpot*>> *const this); // 2780
// {
// const class HidingSpot *spot; // 2782
// operator-(const Vector *const this,
// const Vector &v); // 2784
// IsLengthLessThan(const Vector *const this,
// float length); // 2784
// }
// operator++(_List_const_iterator<HidingSpot*> *const this); // 2780
// }
// }
}
/* <4c43f3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */
void list<CNavArea*, std::allocator<CNavArea*>> *const this)
{
// ~_List_base(_List_base<CNavArea*, std::allocator<CNavArea*>>::~list(// int const __in_chrg); // 429
}
/* <4c43ca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::~list( int const __in_chrg)
{
}
/* <4c430f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */
void list<CNavLadder*, std::allocator<CNavLadder*>> *const this)
{
// ~_List_base(_List_base<CNavLadder*, std::allocator<CNavLadder*>>::~list(// int const __in_chrg); // 429
}
/* <4c42e6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::~list( int const __in_chrg)
{
}
/* <4c422b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */
void list<HidingSpot*, std::allocator<HidingSpot*>> *const this)
{
// ~_List_base(_List_base<HidingSpot*, std::allocator<HidingSpot*>>::~list(// int const __in_chrg); // 429
}
/* <4c4202> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */
inline void list<HidingSpot*, std::allocator<HidingSpot*>>::~list( int const __in_chrg)
{
}
/* <4c41db> (null):27581 */
void __static_initialization_and_destruction_0(int __initialize_p, int __priority)
{
}
/* <4c4182> ../game_shared/bot/nav_area.cpp:4791 */
inline bool IsAreaVisible(const Vector *pos, const CNavArea *area)
{
// {
// Vector corner; // 4793
// TraceResult result; // 4794
// {
// int c; // 4796
// }
// }
}
/* <4c4137> ../game_shared/bot/nav_area.h:1109 */
void ForAllAreas<CollectHidingSpotsFunctor>(CollectHidingSpotsFunctor &func)
{
// {
// iterator iter; // 1111
// {
// class CNavArea *area; // 1114
// }
// }
}
/* <4c409f> ../game_shared/bot/nav_area.cpp:5000 */
void CNavAreaGrid::AddNavArea(CNavArea *area)
{
// {
// const class Extent *extent; // 5003
// int loX; // 5005
// int loY; // 5006
// int hiX; // 5007
// int hiY; // 5008
// int key; // 5015
// {
// int y; // 5010
// {
// int x; // 5011
// }
// }
// }
}
/* <4c3feb> ../game_shared/bot/nav_area.cpp:3591 */
bool IsCrossingLineOfFire(Vector &start, Vector &finish, CBaseEntity *ignore, int ignoreTeam)
{
// {
// int p; // 3593
// {
// class CBasePlayer *player; // 3595
// float const longRange; // 3612
// Vector playerTarget; // 3613
// Vector result; // 3615
// {
// float loZ; // 3619
// float hiZ; // 3619
// }
// }
// }
}
/* <4c3e99> ../game_shared/bot/nav_area.h:679 */
bool NavAreaBuildPath<ApproachAreaCost>(CNavArea *startArea, class CNavArea *goalArea, const Vector *goalPos, class ApproachAreaCost &costFunc, class CNavArea ** closestArea)
{
// {
// Vector actualGoalPos; // 710
// float initCost; // 719
// float closestAreaDist; // 729
// {
// class CNavArea *area; // 735
// bool searchFloor; // 747
// int dir; // 748
// const NavConnectList *floorList; // 749
// const_iterator floorIter; // 750
// bool ladderUp; // 752
// const NavLadderList *ladderList; // 753
// const_iterator ladderIter; // 754
// int ladderTopDir; // 756
// {
// class CNavArea *newArea; // 760
// enum NavTraverseType how; // 761
// const class CNavLadder *ladder; // 762
// float newCostSoFar; // 859
// {
// float newCostRemaining; // 873
// }
// }
// }
// }
}
/* <4c3e47> ../game_shared/bot/nav_area.cpp:4983 */
void CNavAreaGrid::Initialize(float minX, float maxX, float minY, float maxY)
{
}
/* <4c3de4> ../game_shared/bot/nav_area.cpp:1102 */
inline bool testJumpDown(const Vector *fromPos, const Vector *toPos)
{
// {
// float dz; // 1104
// Vector from; // 1120
// Vector to; // 1121
// TraceResult result; // 1123
// }
}
/* <4c3d89> ../game_shared/bot/nav_area.cpp:2776 */
void CNavArea::IsHidingSpotCollision(Vector *pos)
{
// {
// float const collisionRange; // 2778
// {
// const_iterator iter; // 2780
// {
// const class HidingSpot *spot; // 2782
// }
// }
// }
}
/* <4c3d54> ../game_shared/bot/nav_area.cpp:121 */
void HidingSpot::HidingSpot(const Vector *pos, unsigned char flags)
{
}
/* <4c3d07> ../game_shared/bot/nav_area.cpp:248 */
void CNavArea::CNavArea(const Vector *nwCorner, const Vector *neCorner, const Vector *seCorner, const Vector *swCorner)
{
}
/* <4c3c6a> ../game_shared/bot/nav_area.cpp:5039 */
void CNavAreaGrid::RemoveNavArea(CNavArea *area)
{
// {
// const class Extent *extent; // 5042
// int loX; // 5044
// int loY; // 5045
// int hiX; // 5046
// int hiY; // 5047
// int key; // 5054
// {
// int y; // 5049
// {
// int x; // 5050
// }
// }
// }
}
/* <4c3b30> ../game_shared/bot/nav_area.cpp:4635 */
bool GetGroundHeight(const Vector *pos, float *height, Vector *normal)
{
// {
// Vector to; // 4637
// float offset; // 4642
// Vector from; // 4643
// TraceResult result; // 4644
// edict_t *ignore; // 4645
// float ground; // 4646
// float const maxOffset; // 4648
// float const inc; // 4649
// class GroundLayerInfo layer; // 4657
// int layerCount; // 4658
// int i; // 4703
// }
}
/* <4c3aa2> ../game_shared/bot/nav_area.cpp:2792 */
bool IsHidingSpotInCover(const Vector *spot)
{
// {
// int coverCount; // 2794
// TraceResult result; // 2795
// Vector from; // 2797
// Vector to; // 2800
// float const coverRange; // 2808
// float const inc; // 2809
// int const halfCover; // 2823
// {
// float angle; // 2811
// }
// }
}
/* <4c3a75> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */
inline void list<SpotEncounter, std::allocator<SpotEncounter>>::push_back(const value_type &__x)
{
}
/* <4c3a6e> ../game_shared/bot/nav_area.h:141 */
inline void ChangeMasterMarker(void)
{
}
/* <4c3a51> ../game_shared/bot/nav_area.h:179 */
inline void SpotEncounter::SpotEncounter(void)
{
}
/* <4c3a07> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */
inline void list<SpotEncounter, std::allocator<SpotEncounter>>::_M_insert( iterator __position, const value_type &__x)
{
// {
// _Node *__tmp; // 1515
// }
}
/* <4c39ca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */
inline void list<SpotEncounter, std::allocator<SpotEncounter>>::_M_create_node(const value_type &__x)
{
// {
// _Node *__p; // 473
// }
}
/* <4c3992> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */
inline void new_allocator<SpotEncounter>::construct( pointer __p, const SpotEncounter &__val)
{
}
/* <4c396b> ../game_shared/bot/nav_area.h:179 */
inline void SpotEncounter::SpotEncounter(SpotEncounter &const)
{
}
/* <4c393e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:571 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::list(list<SpotOrder, std::allocator<SpotOrder>> &__x)
{
}
/* <4c3917> ../game_shared/bot/nav.h:122 */
inline void Ray::Ray(Ray &const)
{
}
/* <4c38f1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::end(void)
{
}
/* <4c38c4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:356 */
inline void _List_base<SpotOrder, std::allocator<SpotOrder>>::_List_base(const allocator_type &__a)
{
}
/* <4c3897> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:318 */
inline void _List_impl::_List_impl(const _Node_alloc_type &__a)
{
}
/* <4c386b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:109 */
inline void allocator<std::_List_node<SpotOrder>>::allocator(allocator<std::_List_node<SpotOrder>> &__a)
{
}
/* <4c3846> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:71 */
inline void new_allocator<std::_List_node<SpotOrder>>::new_allocator(new_allocator<std::_List_node<SpotOrder>> &const)
{
}
/* <4c3803> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1452 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::_M_initialize_dispatch<std::_List_const_iterator<SpotOrder>>(_List_const_iterator<SpotOrder> __first, class _List_const_iterator<SpotOrder> __last, class __false_type)
{
}
/* <4c37d6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<SpotOrder>::operator!=(const _Self &__x)
{
}
/* <4c37bb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<SpotOrder>::operator++(void)
{
}
/* <4c377b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::begin(void)
{
}
/* <4c374f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<SpotOrder>::_List_const_iterator(_List_node_base *__x)
{
}
/* <4c3721> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */
inline void allocator<std::_List_node<SpotOrder>>::allocator<SpotOrder>(allocator<SpotOrder> &const)
{
}
/* <4c36fb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */
inline void _List_base<SpotEncounter, std::allocator<SpotEncounter>>::_M_get_node(void)
{
}
/* <4c36cf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */
inline void new_allocator<std::_List_node<SpotEncounter>>::allocate( size_type __n, const void *)
{
}
/* <4c36af> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */
inline void new_allocator<std::_List_node<SpotEncounter>>::max_size(void)
{
}
/* <4c3694> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::end(void)
{
}
/* <4c364a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::_M_insert( iterator __position, const value_type &__x)
{
// {
// _Node *__tmp; // 1515
// }
}
/* <4c360d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::_M_create_node(const value_type &__x)
{
// {
// _Node *__p; // 473
// }
}
/* <4c35f2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */
inline void _List_base<SpotOrder, std::allocator<SpotOrder>>::_M_get_node(void)
{
}
/* <4c35c6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */
inline void new_allocator<std::_List_node<SpotOrder>>::allocate( size_type __n, const void *)
{
}
/* <4c35a6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */
inline void new_allocator<std::_List_node<SpotOrder>>::max_size(void)
{
}
/* <4c359f> ../game_shared/bot/nav_node.h:28 */
inline void GetFirst(void)
{
}
/* <4c3598> ../game_shared/bot/nav_node.h:29 */
inline void GetListLength(void)
{
}
/* <4c3570> ../game_shared/bot/nav_area.cpp:3976 */
inline void PlaceFloodFillFunctor::PlaceFloodFillFunctor(CNavArea *area)
{
}
/* <4c350c> ../cstrike/dlls/vector.h:121 */
inline void Vector::operator float*(void)
{
}
/* <4c34e6> ../game_shared/bot/nav_area.h:281 */
inline void CNavArea::GetApproachInfo(int i)
{
}
/* <4c34bf> ../game_shared/bot/nav.h:104 */
inline void Extent::Extent(Extent &const)
{
}
/* <4c349e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */
inline void _List_iterator<NavConnect>::_List_iterator(void)
{
}
/* <4c342b> ../game_shared/bot/nav_area.cpp:1394 */
inline bool IsAreaRoughlySquare(const class CNavArea *area)
{
// {
// float aspect; // 1396
// float const maxAspect; // 1398
// float const minAspect; // 1399
// }
}
/* <4c3400> ../game_shared/bot/nav_area.cpp:2013 */
void CNavArea::IsOverlappingY(CNavArea *area)
{
}
/* <4c33d5> ../game_shared/bot/nav_area.cpp:2001 */
void CNavArea::IsOverlappingX(CNavArea *area)
{
}
/* <4c338b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */
inline void list<NavConnect, std::allocator<NavConnect>>::_M_insert( iterator __position, const value_type &__x)
{
// {
// _Node *__tmp; // 1515
// }
}
/* <4c334e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */
inline void list<NavConnect, std::allocator<NavConnect>>::_M_create_node(const value_type &__x)
{
// {
// _Node *__p; // 473
// }
}
/* <4c3333> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */
inline void _List_base<NavConnect, std::allocator<NavConnect>>::_M_get_node(void)
{
}
/* <4c3307> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */
inline void new_allocator<std::_List_node<NavConnect>>::allocate( size_type __n, const void *)
{
}
/* <4c32e7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */
inline void new_allocator<std::_List_node<NavConnect>>::max_size(void)
{
}
/* <4c329d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */
inline void list<HidingSpot*, std::allocator<HidingSpot*>>::_M_insert( iterator __position, const value_type &__x)
{
// {
// _Node *__tmp; // 1515
// }
}
/* <4c3260> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */
inline void list<HidingSpot*, std::allocator<HidingSpot*>>::_M_create_node(const value_type &__x)
{
// {
// _Node *__p; // 473
// }
}
/* <4c3245> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */
inline void _List_base<HidingSpot*, std::allocator<HidingSpot*>>::_M_get_node(void)
{
}
/* <4c3219> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */
inline void new_allocator<std::_List_node<HidingSpot*>>::allocate( size_type __n, const void *)
{
}
/* <4c31f9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */
inline void new_allocator<std::_List_node<HidingSpot*>>::max_size(void)
{
}
/* <4c31b5> ../game_shared/bot/nav_area.cpp:63 */
void buildGoodSizedList(void)
{
// {
// float const minSize; // 65
// iterator iter; // 67
// {
// class CNavArea *area; // 70
// const class Extent *extent; // 73
// }
// }
}
/* <4c316b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::_M_insert( iterator __position, const value_type &__x)
{
// {
// _Node *__tmp; // 1515
// }
}
/* <4c312e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::_M_create_node(const value_type &__x)
{
// {
// _Node *__p; // 473
// }
}
/* <4c3113> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */
inline void _List_base<CNavArea*, std::allocator<CNavArea*>>::_M_get_node(void)
{
}
/* <4c30e7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */
inline void new_allocator<std::_List_node<CNavArea*>>::allocate( size_type __n, const void *)
{
}
/* <4c30c7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */
inline void new_allocator<std::_List_node<CNavArea*>>::max_size(void)
{
}
/* <4c3080> ../game_shared/bot/nav_area.h:324 */
inline void CNavArea::AddLadderDown(CNavLadder *ladder)
{
}
/* <4c3061> ../game_shared/bot/nav.h:162 */
inline NavDirType DirectionRight(NavDirType dir)
{
}
/* <4c3042> ../game_shared/bot/nav.h:148 */
inline NavDirType DirectionLeft(NavDirType dir)
{
}
/* <4c301a> ../game_shared/bot/nav_area.h:323 */
inline void CNavArea::AddLadderUp(CNavLadder *ladder)
{
}
/* <4c2fda> ../game_shared/bot/nav_area.h:63 */
inline void CNavLadder::CNavLadder(void)
{
}
/* <4c2f90> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::_M_insert( iterator __position, const value_type &__x)
{
// {
// _Node *__tmp; // 1515
// }
}
/* <4c2f53> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::_M_create_node(const value_type &__x)
{
// {
// _Node *__p; // 473
// }
}
/* <4c2f38> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */
inline void _List_base<CNavLadder*, std::allocator<CNavLadder*>>::_M_get_node(void)
{
}
/* <4c2f0c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */
inline void new_allocator<std::_List_node<CNavLadder*>>::allocate( size_type __n, const void *)
{
}
/* <4c2eec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */
inline void new_allocator<std::_List_node<CNavLadder*>>::max_size(void)
{
}
/* <4c2ed1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:840 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::empty(void)
{
}
/* <4c2eb6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:973 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::pop_front(void)
{
}
/* <4c2e9b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:899 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::front(void)
{
}
/* <4c2e72> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */
inline void list<SpotEncounter, std::allocator<SpotEncounter>>::~list( int const __in_chrg)
{
}
/* <4c2e49> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */
inline void list<NavConnect, std::allocator<NavConnect>>::~list( int const __in_chrg)
{
}
/* <4c2e1d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */
inline void _List_iterator<CNavLadder*>::operator!=(const _Self &__x)
{
}
/* <4c2e02> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::end(void)
{
}
/* <4c2de7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */
inline void _List_iterator<CNavLadder*>::operator++(void)
{
}
/* <4c2dc0> ../game_shared/bot/nav_area.h:88 */
inline void CNavLadder::OnDestroyNotify(CNavArea *dead)
{
}
/* <4c2d9a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */
inline void _List_base<SpotEncounter, std::allocator<SpotEncounter>>::~_List_base( int const __in_chrg)
{
}
/* <4c2d7f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1195 */
inline void list<SpotEncounter, std::allocator<SpotEncounter>>::clear(void)
{
}
/* <4c2d59> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */
inline void __addressof<SpotEncounter>(SpotEncounter &__r)
{
}
/* <4c2d32> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */
inline void new_allocator<SpotEncounter>::destroy( pointer __p)
{
}
/* <4c2d05> ../game_shared/bot/nav_area.h:179 */
inline void SpotEncounter::~SpotEncounter( int const __in_chrg)
{
}
/* <4c2cdc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::~list( int const __in_chrg)
{
}
/* <4c2cb6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */
inline void _List_base<SpotOrder, std::allocator<SpotOrder>>::~_List_base( int const __in_chrg)
{
}
/* <4c2c6c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */
void _List_base<SpotOrder, std::allocator<SpotOrder>>::_M_clear(void)
{
// {
// _Node *__cur; // 70
// {
// _Node *__tmp; // 73
// }
// }
}
/* <4c2c46> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */
inline void __addressof<SpotOrder>(SpotOrder &__r)
{
}
/* <4c2c2b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */
inline void _List_base<SpotOrder, std::allocator<SpotOrder>>::_M_get_Tp_allocator(void)
{
}
/* <4c2c0b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */
inline void _List_base<SpotOrder, std::allocator<SpotOrder>>::_M_get_Node_allocator(void)
{
}
/* <4c2bdd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */
inline void allocator<SpotOrder>::allocator<std::_List_node<SpotOrder>>(allocator<std::_List_node<SpotOrder>> &const)
{
}
/* <4c2bb7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<SpotOrder>::new_allocator(void)
{
}
/* <4c2b97> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::list(void)
{
}
/* <4c2b7c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */
inline void _List_base<SpotOrder, std::allocator<SpotOrder>>::_List_base(void)
{
}
/* <4c2b61> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */
inline void _List_base<SpotOrder, std::allocator<SpotOrder>>::_M_init(void)
{
}
/* <4c2b46> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */
inline void _List_impl::_List_impl(void)
{
}
/* <4c2b2b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */
inline void allocator<std::_List_node<SpotOrder>>::allocator(void)
{
}
/* <4c2b10> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<std::_List_node<SpotOrder>>::new_allocator(void)
{
}
/* <4c2aea> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */
inline void __addressof<CNavArea* const>(const class CNavArea * &__r)
{
}
/* <4c2ab2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1530 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::_M_erase( iterator __position)
{
// {
// _Node *__n; // 1533
// }
}
/* <4c2a97> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1195 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::clear(void)
{
}
/* <4c2a8c> ../game_shared/bot/nav_area.cpp:3757 */
void EditNavAreasReset(void)
{
}
/* <4c2a66> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */
inline void _List_base<CNavArea*, std::allocator<CNavArea*>>::~_List_base( int const __in_chrg)
{
}
/* <4c2a1c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */
void _List_base<CNavArea*, std::allocator<CNavArea*>>::_M_clear(void)
{
// {
// _Node *__cur; // 70
// {
// _Node *__tmp; // 73
// }
// }
}
/* <4c29f6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */
inline void __addressof<CNavArea*>(CNavArea *&const __r)
{
}
/* <4c29db> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */
inline void _List_base<CNavArea*, std::allocator<CNavArea*>>::_M_get_Tp_allocator(void)
{
}
/* <4c29bb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */
inline void _List_base<CNavArea*, std::allocator<CNavArea*>>::_M_get_Node_allocator(void)
{
}
/* <4c298d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */
inline void allocator<CNavArea*>::allocator<std::_List_node<CNavArea*>>(allocator<std::_List_node<CNavArea*>> &const)
{
}
/* <4c2967> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<CNavArea*>::new_allocator(void)
{
}
/* <4c294c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:840 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::empty(void)
{
}
/* <4c2931> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:973 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::pop_front(void)
{
}
/* <4c2916> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:899 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::front(void)
{
}
/* <4c28de> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1530 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::_M_erase( iterator __position)
{
// {
// _Node *__n; // 1533
// }
}
/* <4c28b8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */
inline void _List_base<CNavLadder*, std::allocator<CNavLadder*>>::~_List_base( int const __in_chrg)
{
}
/* <4c286e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */
void _List_base<CNavLadder*, std::allocator<CNavLadder*>>::_M_clear(void)
{
// {
// _Node *__cur; // 70
// {
// _Node *__tmp; // 73
// }
// }
}
/* <4c2848> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */
inline void __addressof<CNavLadder*>(CNavLadder *&const __r)
{
}
/* <4c282d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */
inline void _List_base<CNavLadder*, std::allocator<CNavLadder*>>::_M_get_Tp_allocator(void)
{
}
/* <4c280d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */
inline void _List_base<CNavLadder*, std::allocator<CNavLadder*>>::_M_get_Node_allocator(void)
{
}
/* <4c27df> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */
inline void allocator<CNavLadder*>::allocator<std::_List_node<CNavLadder*>>(allocator<std::_List_node<CNavLadder*>> &const)
{
}
/* <4c27b9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<CNavLadder*>::new_allocator(void)
{
}
/* <4c2793> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */
inline void _List_base<NavConnect, std::allocator<NavConnect>>::~_List_base( int const __in_chrg)
{
}
/* <4c2749> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */
void _List_base<NavConnect, std::allocator<NavConnect>>::_M_clear(void)
{
// {
// _Node *__cur; // 70
// {
// _Node *__tmp; // 73
// }
// }
}
/* <4c271d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */
inline void _List_iterator<NavConnect>::operator!=(const _Self &__x)
{
}
/* <4c26f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */
inline void __addressof<const NavConnect>(const union NavConnect &__r)
{
}
/* <4c26c6> ../game_shared/bot/nav_area.h:40 */
inline void operator==(const union NavConnect *const this, const union NavConnect &other)
{
}
/* <4c268b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */
inline void _List_iterator<NavConnect>::operator++(void)
{
}
/* <4c2670> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */
inline void list<NavConnect, std::allocator<NavConnect>>::end(void)
{
}
/* <4c2638> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1530 */
inline void list<NavConnect, std::allocator<NavConnect>>::_M_erase( iterator __position)
{
// {
// _Node *__n; // 1533
// }
}
/* <4c2612> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */
inline void __addressof<NavConnect>(union NavConnect &__r)
{
}
/* <4c25f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */
inline void _List_base<NavConnect, std::allocator<NavConnect>>::_M_get_Tp_allocator(void)
{
}
/* <4c25d7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */
inline void _List_base<NavConnect, std::allocator<NavConnect>>::_M_get_Node_allocator(void)
{
}
/* <4c25a9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */
inline void allocator<NavConnect>::allocator<std::_List_node<NavConnect>>(allocator<std::_List_node<NavConnect>> &const)
{
}
/* <4c2583> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<NavConnect>::new_allocator(void)
{
}
/* <4c2528> ../game_shared/bot/nav_area.cpp:486 */
void CNavArea::AssignNodes(CNavArea *area)
{
// {
// class CNavNode *horizLast; // 488
// {
// class CNavNode *vertNode; // 490
// {
// class CNavNode *horizNode; // 492
// }
// }
// }
}
/* <4c24fe> ../game_shared/bot/nav_area.cpp:169 */
void CNavArea::Initialize(void)
{
// {
// int i; // 177
// }
}
/* <4c24e3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::list(void)
{
}
/* <4c24c8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::list(void)
{
}
/* <4c24ad> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */
inline void list<NavConnect, std::allocator<NavConnect>>::list(void)
{
}
/* <4c2492> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */
inline void list<SpotEncounter, std::allocator<SpotEncounter>>::list(void)
{
}
/* <4c2477> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */
inline void list<HidingSpot*, std::allocator<HidingSpot*>>::list(void)
{
}
/* <4c245c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */
inline void _List_base<NavConnect, std::allocator<NavConnect>>::_List_base(void)
{
}
/* <4c2441> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */
inline void _List_base<NavConnect, std::allocator<NavConnect>>::_M_init(void)
{
}
/* <4c2426> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */
inline void _List_impl::_List_impl(void)
{
}
/* <4c240b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */
inline void allocator<std::_List_node<NavConnect>>::allocator(void)
{
}
/* <4c23f0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<std::_List_node<NavConnect>>::new_allocator(void)
{
}
/* <4c23d5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */
inline void _List_base<SpotEncounter, std::allocator<SpotEncounter>>::_M_get_Tp_allocator(void)
{
}
/* <4c23b5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */
inline void _List_base<SpotEncounter, std::allocator<SpotEncounter>>::_M_get_Node_allocator(void)
{
}
/* <4c2387> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */
inline void allocator<SpotEncounter>::allocator<std::_List_node<SpotEncounter>>(allocator<std::_List_node<SpotEncounter>> &const)
{
}
/* <4c2361> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<SpotEncounter>::new_allocator(void)
{
}
/* <4c2346> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */
inline void _List_base<SpotEncounter, std::allocator<SpotEncounter>>::_List_base(void)
{
}
/* <4c232b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */
inline void _List_base<SpotEncounter, std::allocator<SpotEncounter>>::_M_init(void)
{
}
/* <4c2310> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */
inline void _List_impl::_List_impl(void)
{
}
/* <4c22f5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */
inline void allocator<std::_List_node<SpotEncounter>>::allocator(void)
{
}
/* <4c22da> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<std::_List_node<SpotEncounter>>::new_allocator(void)
{
}
/* <4c22b4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */
inline void _List_base<HidingSpot*, std::allocator<HidingSpot*>>::~_List_base( int const __in_chrg)
{
}
/* <4c226a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */
void _List_base<HidingSpot*, std::allocator<HidingSpot*>>::_M_clear(void)
{
// {
// _Node *__cur; // 70
// {
// _Node *__tmp; // 73
// }
// }
}
/* <4c2244> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */
inline void __addressof<HidingSpot*>(HidingSpot *&const __r)
{
}
/* <4c2229> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */
inline void _List_base<HidingSpot*, std::allocator<HidingSpot*>>::_M_get_Tp_allocator(void)
{
}
/* <4c2209> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */
inline void _List_base<HidingSpot*, std::allocator<HidingSpot*>>::_M_get_Node_allocator(void)
{
}
/* <4c21db> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */
inline void allocator<HidingSpot*>::allocator<std::_List_node<HidingSpot*>>(allocator<std::_List_node<HidingSpot*>> &const)
{
}
/* <4c21b5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<HidingSpot*>::new_allocator(void)
{
}
/* <4c219a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */
inline void _List_base<HidingSpot*, std::allocator<HidingSpot*>>::_List_base(void)
{
}
/* <4c217f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */
inline void _List_base<HidingSpot*, std::allocator<HidingSpot*>>::_M_init(void)
{
}
/* <4c2164> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */
inline void _List_impl::_List_impl(void)
{
}
/* <4c2149> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */
inline void allocator<std::_List_node<HidingSpot*>>::allocator(void)
{
}
/* <4c212e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<std::_List_node<HidingSpot*>>::new_allocator(void)
{
}
/* <4c2113> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */
inline void _List_base<CNavLadder*, std::allocator<CNavLadder*>>::_List_base(void)
{
}
/* <4c20f8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */
inline void _List_base<CNavLadder*, std::allocator<CNavLadder*>>::_M_init(void)
{
}
/* <4c20dd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */
inline void _List_impl::_List_impl(void)
{
}
/* <4c20c2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */
inline void allocator<std::_List_node<CNavLadder*>>::allocator(void)
{
}
/* <4c20a7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<std::_List_node<CNavLadder*>>::new_allocator(void)
{
}
/* <4c208c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */
inline void _List_base<CNavArea*, std::allocator<CNavArea*>>::_List_base(void)
{
}
/* <4c2071> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */
inline void _List_base<CNavArea*, std::allocator<CNavArea*>>::_M_init(void)
{
}
/* <4c2056> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */
inline void _List_impl::_List_impl(void)
{
}
/* <4c203b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */
inline void allocator<std::_List_node<CNavArea*>>::allocator(void)
{
}
/* <4c2020> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<std::_List_node<CNavArea*>>::new_allocator(void)
{
}
/* <4c1fe8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */
inline void new_allocator<SpotOrder>::construct( pointer __p, const SpotOrder &__val)
{
}
/* <4c1fbb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */
inline void _List_base<SpotOrder, std::allocator<SpotOrder>>::_M_put_node(_List_node<SpotOrder> *__p)
{
}
/* <4c1f8f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */
inline void new_allocator<std::_List_node<SpotOrder>>::deallocate( pointer __p, size_type)
{
}
/* <4c1f64> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<SpotOrder>::~allocator( int const __in_chrg)
{
}
/* <4c1f3e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<SpotOrder>::~new_allocator( int const __in_chrg)
{
}
/* <4c1f06> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */
inline void new_allocator<NavConnect>::construct( pointer __p, const union NavConnect &__val)
{
}
/* <4c1ed9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */
inline void _List_base<CNavArea*, std::allocator<CNavArea*>>::_M_put_node(_List_node<CNavArea*> *__p)
{
}
/* <4c1ead> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */
inline void new_allocator<std::_List_node<CNavArea*>>::deallocate( pointer __p, size_type)
{
}
/* <4c1e82> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<CNavArea*>::~allocator( int const __in_chrg)
{
}
/* <4c1e5c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<CNavArea*>::~new_allocator( int const __in_chrg)
{
}
/* <4c1e2f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */
inline void _List_base<CNavLadder*, std::allocator<CNavLadder*>>::_M_put_node(_List_node<CNavLadder*> *__p)
{
}
/* <4c1e03> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */
inline void new_allocator<std::_List_node<CNavLadder*>>::deallocate( pointer __p, size_type)
{
}
/* <4c1dd8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<CNavLadder*>::~allocator( int const __in_chrg)
{
}
/* <4c1db2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<CNavLadder*>::~new_allocator( int const __in_chrg)
{
}
/* <4c1d85> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */
inline void _List_base<NavConnect, std::allocator<NavConnect>>::_M_put_node(_List_node<NavConnect> *__p)
{
}
/* <4c1d59> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */
inline void new_allocator<std::_List_node<NavConnect>>::deallocate( pointer __p, size_type)
{
}
/* <4c1d2e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<NavConnect>::~allocator( int const __in_chrg)
{
}
/* <4c1d08> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<NavConnect>::~new_allocator( int const __in_chrg)
{
}
/* <4c1cdb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */
inline void _List_base<SpotEncounter, std::allocator<SpotEncounter>>::_M_put_node(_List_node<SpotEncounter> *__p)
{
}
/* <4c1caf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */
inline void new_allocator<std::_List_node<SpotEncounter>>::deallocate( pointer __p, size_type)
{
}
/* <4c1c84> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<SpotEncounter>::~allocator( int const __in_chrg)
{
}
/* <4c1c59> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<SpotEncounter>::~new_allocator( int const __in_chrg)
{
}
/* <4c1c21> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */
inline void new_allocator<HidingSpot*>::construct( pointer __p, const HidingSpot * &__val)
{
}
/* <4c1bf4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */
inline void _List_base<HidingSpot*, std::allocator<HidingSpot*>>::_M_put_node(_List_node<HidingSpot*> *__p)
{
}
/* <4c1bc8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */
inline void new_allocator<std::_List_node<HidingSpot*>>::deallocate( pointer __p, size_type)
{
}
/* <4c1b9d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<HidingSpot*>::~allocator( int const __in_chrg)
{
}
/* <4c1b77> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<HidingSpot*>::~new_allocator( int const __in_chrg)
{
}
/* <4c1b3f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */
inline void new_allocator<CNavArea*>::construct( pointer __p, const CNavArea * &__val)
{
}
/* <4c1b07> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */
inline void new_allocator<CNavLadder*>::construct( pointer __p, const CNavLadder * &__val)
{
}
/* <4c1adb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */
inline void _List_iterator<SpotOrder>::_List_iterator(_List_node_base *__x)
{
}
/* <4c1aaf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */
inline void new_allocator<SpotOrder>::destroy( pointer __p)
{
}
/* <4c1a82> ../game_shared/bot/nav_area.h:164 */
inline void SpotOrder::~SpotOrder( int const __in_chrg)
{
}
/* <4c1a54> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */
inline void _List_impl::~_List_impl( int const __in_chrg)
{
}
/* <4c1a29> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<std::_List_node<SpotOrder>>::~allocator( int const __in_chrg)
{
}
/* <4c19fe> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<std::_List_node<SpotOrder>>::~new_allocator( int const __in_chrg)
{
}
/* <4c19d2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */
inline void new_allocator<CNavArea*>::destroy( pointer __p)
{
}
/* <4c19a4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */
inline void _List_impl::~_List_impl( int const __in_chrg)
{
}
/* <4c1979> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<std::_List_node<CNavArea*>>::~allocator( int const __in_chrg)
{
}
/* <4c194e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<std::_List_node<CNavArea*>>::~new_allocator( int const __in_chrg)
{
}
/* <4c1922> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */
inline void new_allocator<CNavLadder*>::destroy( pointer __p)
{
}
/* <4c18f4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */
inline void _List_impl::~_List_impl( int const __in_chrg)
{
}
/* <4c18c9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<std::_List_node<CNavLadder*>>::~allocator( int const __in_chrg)
{
}
/* <4c189e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<std::_List_node<CNavLadder*>>::~new_allocator( int const __in_chrg)
{
}
/* <4c1872> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */
inline void new_allocator<NavConnect>::destroy( pointer __p)
{
}
/* <4c1845> ../game_shared/bot/nav_area.h:35 */
inline void ~NavConnect(union NavConnect *const this, int const __in_chrg)
{
}
/* <4c1817> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */
inline void _List_impl::~_List_impl( int const __in_chrg)
{
}
/* <4c17ec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<std::_List_node<NavConnect>>::~allocator( int const __in_chrg)
{
}
/* <4c17c1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<std::_List_node<NavConnect>>::~new_allocator( int const __in_chrg)
{
}
/* <4c1793> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */
inline void _List_impl::~_List_impl( int const __in_chrg)
{
}
/* <4c1768> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<std::_List_node<SpotEncounter>>::~allocator( int const __in_chrg)
{
}
/* <4c173d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<std::_List_node<SpotEncounter>>::~new_allocator( int const __in_chrg)
{
}
/* <4c170f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */
inline void _List_impl::~_List_impl( int const __in_chrg)
{
}
/* <4c16e4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<std::_List_node<HidingSpot*>>::~allocator( int const __in_chrg)
{
}
/* <4c16b9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<std::_List_node<HidingSpot*>>::~new_allocator( int const __in_chrg)
{
}
/* <4c168d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */
inline void new_allocator<HidingSpot*>::destroy( pointer __p)
{
}
/* <4c15a2> ../game_shared/bot/nav_area.h:1028 */
void SearchSurroundingAreas<CollectHidingSpotsFunctor>(CNavArea *startArea, const Vector *startPos, class CollectHidingSpotsFunctor &func, float maxRange)
{
// {
// class CNavArea *area; // 1045
// {
// const_iterator ladderIt; // 1064
// const NavLadderList *ladderList; // 1067
// {
// int dir; // 1051
// {
// int count; // 1053
// {
// int i; // 1054
// {
// class CNavArea *adjArea; // 1056
// }
// }
// }
// }
// {
// const class CNavLadder *ladder; // 1072
// }
// {
// const class CNavLadder *ladder; // 1093
// }
// }
// }
}
/* <4c1587> ../game_shared/bot/bot_util.h:136 */
inline void IntervalTimer::Reset(void)
{
}
/* <4c156c> ../game_shared/bot/bot_util.h:157 */
inline void IntervalTimer::GetElapsedTime(void)
{
}
/* <4c1551> ../game_shared/bot/bot_util.h:131 */
inline void IntervalTimer::IntervalTimer(void)
{
}
/* <4c1534> ../game_shared/bot/nav_area.h:417 */
inline void CNavArea::IsDegenerate(void)
{
}
/* <4c14ef> ../game_shared/bot/nav_area.h:422 */
inline void CNavArea::GetAdjacentArea(NavDirType dir, int i)
{
// {
// const_iterator iter; // 424
// }
}
/* <4c14c8> ../game_shared/bot/nav_area.h:236 */
inline void CNavArea::GetAdjacentCount(NavDirType dir)
{
}
/* <4c148b> ../game_shared/bot/nav_area.cpp:3981 */
inline void PlaceFloodFillFunctor::operator()(CNavArea *area)
{
// {
// class CCSBotManager *ctrl; // 3983
// }
}
/* <4c1470> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */
inline void list<NavConnect, std::allocator<NavConnect>>::size(void)
{
}
/* <4c1443> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */
inline void distance<std::_List_const_iterator<NavConnect>>(_List_const_iterator<NavConnect> __first, class _List_const_iterator<NavConnect> __last)
{
}
/* <4c1402> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */
inline void __distance<std::_List_const_iterator<NavConnect>>(_List_const_iterator<NavConnect> __first, class _List_const_iterator<NavConnect> __last, class input_iterator_tag)
{
// {
// difference_type __n; // 79
// }
}
/* <4c13e3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */
inline void __iterator_category<std::_List_const_iterator<NavConnect>>(const class _List_const_iterator<NavConnect> &const)
{
}
/* <4c13d4> ../game_shared/bot/nav_area.h:440 */
inline void IsOpenListEmpty(void)
{
}
/* <4c13b7> ../game_shared/bot/nav_area.h:468 */
inline void CNavArea::AddToClosedList(void)
{
}
/* <4c139a> ../game_shared/bot/nav_area.h:460 */
inline void CNavArea::IsClosed(void)
{
}
/* <4c136d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */
inline void _List_const_iterator<CNavLadder*>::operator==(const _Self &__x)
{
}
/* <4c1346> ../game_shared/bot/nav_area.h:244 */
inline void CNavArea::GetLadderList(LadderDirectionType dir)
{
}
/* <4c1319> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */
inline void _List_const_iterator<NavConnect>::operator==(const _Self &__x)
{
}
/* <4c12f2> ../game_shared/bot/nav_area.h:240 */
inline void CNavArea::GetAdjacentList(NavDirType dir)
{
}
/* <4c12e8> ../game_shared/bot/nav_area.cpp:2731 */
void ClearSearchLists(void)
{
}
/* <4c12bc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */
inline void _List_iterator<SpotEncounter>::operator!=(const _Self &__x)
{
}
/* <4c12a1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */
inline void list<SpotEncounter, std::allocator<SpotEncounter>>::end(void)
{
}
/* <4c1286> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */
inline void _List_iterator<SpotEncounter>::operator++(void)
{
}
/* <4c1246> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */
inline void list<SpotEncounter, std::allocator<SpotEncounter>>::begin(void)
{
}
/* <4c121a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */
inline void _List_iterator<SpotEncounter>::_List_iterator(_List_node_base *__x)
{
}
/* <4c11f3> ../cstrike/dlls/vector.h:143 */
inline void Vector::IsLengthLessThan(float length)
{
}
/* <4c118b> ../game_shared/bot/nav_area.cpp:3385 */
inline void CollectHidingSpotsFunctor::CollectHidingSpotsFunctor( CBaseEntity *me, const Vector *origin, float range, unsigned char flags, Place place, bool useCrouchAreas)
{
}
/* <4c1170> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */
inline void _List_iterator<CNavArea*>::_List_iterator(void)
{
}
/* <4c1108> ../game_shared/bot/nav_area.cpp:3398 */
inline void CollectHidingSpotsFunctor::operator()(CNavArea *area)
{
// {
// const HidingSpotList *list; // 3405
// {
// const_iterator iter; // 3407
// {
// const class HidingSpot *spot; // 3409
// {
// class CNavArea *area; // 3413
// }
// }
// }
// }
}
/* <4c10e1> ../cstrike/dlls/vector.h:149 */
inline void Vector::IsLengthGreaterThan(float length)
{
}
/* <4c10b4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<HidingSpot*>::operator!=(const _Self &__x)
{
}
/* <4c1099> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<HidingSpot*, std::allocator<HidingSpot*>>::end(void)
{
}
/* <4c107e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<HidingSpot*>::operator++(void)
{
}
/* <4c1043> ../game_shared/bot/nav_area.h:255 */
inline void CNavArea::GetHidingSpotList(void)
{
}
/* <4c1023> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<HidingSpot*, std::allocator<HidingSpot*>>::begin(void)
{
}
/* <4c0ff7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<HidingSpot*>::_List_const_iterator(_List_node_base *__x)
{
}
/* <4c0fca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<CNavArea*>::operator!=(const _Self &__x)
{
}
/* <4c0faf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::end(void)
{
}
/* <4c0f94> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<CNavArea*>::operator++(void)
{
}
/* <4c0f54> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::begin(void)
{
}
/* <4c0f28> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<CNavArea*>::_List_const_iterator(_List_node_base *__x)
{
}
/* <4c0e7b> ../game_shared/bot/nav_area.cpp:615 */
void CNavArea::IsConnected(CNavArea *area, NavDirType dir)
{
// {
// const_iterator iter; // 621
// {
// const_iterator liter; // 636
// {
// int d; // 626
// }
// {
// class CNavLadder *ladder; // 639
// }
// {
// class CNavLadder *ladder; // 650
// }
// }
// }
}
/* <4c0e4e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<CNavLadder*>::operator!=(const _Self &__x)
{
}
/* <4c0e33> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::end(void)
{
}
/* <4c0e18> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<CNavLadder*>::operator++(void)
{
}
/* <4c0ddd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */
inline void _List_const_iterator<CNavLadder*>::_List_const_iterator(void)
{
}
/* <4c0dbd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::begin(void)
{
}
/* <4c0d91> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<CNavLadder*>::_List_const_iterator(_List_node_base *__x)
{
}
/* <4c0d71> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */
inline void list<NavConnect, std::allocator<NavConnect>>::begin(void)
{
}
/* <4c0d45> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */
inline void _List_iterator<NavConnect>::_List_iterator(_List_node_base *__x)
{
}
/* <4c0d05> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::begin(void)
{
}
/* <4c0cd9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */
inline void _List_iterator<CNavLadder*>::_List_iterator(_List_node_base *__x)
{
}
/* <4c0cad> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */
inline void _List_iterator<HidingSpot*>::operator!=(const _Self &__x)
{
}
/* <4c0c92> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */
inline void list<HidingSpot*, std::allocator<HidingSpot*>>::end(void)
{
}
/* <4c0c77> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */
inline void _List_iterator<HidingSpot*>::operator++(void)
{
}
/* <4c0c37> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */
inline void list<HidingSpot*, std::allocator<HidingSpot*>>::begin(void)
{
}
/* <4c0c0b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */
inline void _List_iterator<HidingSpot*>::_List_iterator(_List_node_base *__x)
{
}
/* <4c0bf0> ../game_shared/bot/nav.h:111 */
inline void Extent::Area(void)
{
}
/* <4c0bd5> ../game_shared/bot/nav_area.h:136 */
inline void HidingSpot::GetPosition(void)
{
}
/* <4c0baa> ../game_shared/bot/nav_area.cpp:3264 */
void CNavArea::GetDanger(int teamID)
{
}
/* <4c0b7e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */
inline void _List_iterator<CNavArea*>::operator!=(const _Self &__x)
{
}
/* <4c0b63> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::end(void)
{
}
/* <4c0b48> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */
inline void _List_iterator<CNavArea*>::operator++(void)
{
}
/* <4c0b13> ../game_shared/bot/nav_area.h:531 */
inline void CNavAreaGrid::WorldToGridY(float wy)
{
// {
// int y; // 533
// }
}
/* <4c0ade> ../game_shared/bot/nav_area.h:520 */
inline void CNavAreaGrid::WorldToGridX(float wx)
{
// {
// int x; // 522
// }
}
/* <4c0a9e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::begin(void)
{
}
/* <4c0a72> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */
inline void _List_iterator<CNavArea*>::_List_iterator(_List_node_base *__x)
{
}
/* <4c0a45> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<NavConnect>::operator!=(const _Self &__x)
{
}
/* <4c0a2a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<NavConnect, std::allocator<NavConnect>>::end(void)
{
}
/* <4c0a0f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<NavConnect>::operator++(void)
{
}
/* <4c09d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */
inline void _List_const_iterator<NavConnect>::_List_const_iterator(void)
{
}
/* <4c09b4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<NavConnect, std::allocator<NavConnect>>::begin(void)
{
}
/* <4c0988> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<NavConnect>::_List_const_iterator(_List_node_base *__x)
{
}
/* <4c0912> ../game_shared/bot/nav_area.cpp:4757 */
inline void ApproachAreaCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder)
{
// {
// int i; // 4760
// }
// {
// float dist; // 4772
// float cost; // 4779
// }
}
/* <4c0851> ../game_shared/bot/bot_util.h:247 */
inline bool IsIntersecting2D(Vector &startA, Vector &endA, Vector &startB, Vector &endB, Vector *result)
{
// {
// float denom; // 251
// float numS; // 258
// float numT; // 265
// float s; // 267
// float t; // 274
// }
}
/* <4c0818> ../game_shared/bot/nav_area.cpp:3448 */
inline void CollectHidingSpotsFunctor::RemoveSpot( int i)
{
// {
// int j; // 3453
// }
}
/* <4c07a1> ../cstrike/dlls/hostage/hostage.h:265 */
inline void CHostageManager::GetClosestHostage(Vector &pos, float *resultRange)
{
// {
// float closeRange; // 267
// float range; // 267
// class CHostage *close; // 268
// {
// int i; // 270
// }
// }
}
/* <4c077f> ../game_shared/bot/nav.h:122 */
inline void Ray::Ray(void)
{
}
/* <4c073e> ../game_shared/bot/nav_area.cpp:2744 */
void CNavArea::GetCorner(NavCornerType corner)
{
// {
// Vector pos; // 2746
// }
}
/* <4c0737> ../game_shared/bot/nav_area.h:286 */
inline void MakeNewMarker(void)
{
}
/* <4c0719> ../game_shared/bot/nav_area.cpp:2713 */
void CNavArea::RemoveFromOpenList(void)
{
}
/* <4c0689> ../cstrike/dlls/vector.h:52 */
inline void Vector2D::IsLengthLessThan(float length)
{
}
/* <4c066e> ../cstrike/dlls/vector.h:119 */
inline void Vector::LengthSquared(void)
{
}
/* <4c0653> ../game_shared/bot/nav_area.h:268 */
inline void CNavArea::GetExtent(void)
{
}
/* <4c0638> ../game_shared/bot/nav_area.h:269 */
inline void CNavArea::GetCenter(void)
{
}
/* <4c05ba> ../game_shared/bot/nav_node.h:79 */
inline void CNavNode::GetPosition(void)
{
}
/* <4c059f> ../game_shared/bot/nav_node.h:25 */
inline void CNavNode::GetNormal(void)
{
}
/* <4c0577> ../game_shared/bot/nav_node.h:74 */
inline void CNavNode::GetConnectedNode(NavDirType dir)
{
}
/* <4c0555> ../game_shared/bot/nav.h:104 */
inline void Extent::Extent(void)
{
}
/* <4c052f> ../game_shared/bot/bot_util.h:141 */
inline void IntervalTimer::Start(void)
{
}
/* <4c0508> ../cstrike/dlls/hostage/hostage_states.h:31 */
inline void HostageStateMachine::OnInjury( float amount)
{
}
/* <4c04dc> ../cstrike/dlls/hostage/hostage_states.h:29 */
inline void HostageStateMachine::OnMoveToSuccess(Vector &goal)
{
}
/* <4c04b1> ../cstrike/dlls/hostage/hostage_improv.h:49 */
inline void CHostageImprov::~CHostageImprov( int const __in_chrg)
{
}
/* <4c0484> ../cstrike/dlls/hostage/hostage_states.h:183 */
inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg)
{
}
/* <4c0451> ../cstrike/dlls/hostage/hostage_states.h:149 */
inline void HostageFollowState::~HostageFollowState( int const __in_chrg)
{
}
/* <4c03f5> ../cstrike/dlls/hostage/hostage_states.h:138 */
inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg)
{
}
/* <4c0399> ../cstrike/dlls/hostage/hostage_states.h:106 */
inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg)
{
}
/* <4c033d> ../cstrike/dlls/hostage/hostage_states.h:38 */
inline void HostageIdleState::~HostageIdleState( int const __in_chrg)
{
}
/* <4c02fa> ../cstrike/dlls/hostage/hostage_states.h:30 */
inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <4c02cd> ../cstrike/dlls/hostage/hostage_states.h:92 */
inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg)
{
}
/* <4c0271> ../cstrike/dlls/hostage/hostage_states.h:71 */
inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg)
{
}
/* <4c0222> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <4c01eb> ../cstrike/dlls/bot/cs_bot_manager.h:201 */
inline void CCSBotManager::SetNavPlace( unsigned int place)
{
}
/* <4c01c5> ../cstrike/dlls/bot/cs_bot_manager.h:200 */
inline void CCSBotManager::GetNavPlace(void)
{
}
/* <4c018e> ../game_shared/bot/nav_area.h:514 */
inline void CNavAreaGrid::ComputeHashKey(unsigned int id)
{
}
/* <4c0171> ../game_shared/bot/nav_area.h:473 */
inline void CNavArea::RemoveFromClosedList(void)
{
}
/* <4c0154> ../game_shared/bot/nav_area.h:435 */
inline void CNavArea::IsOpen(void)
{
}
/* <4c0139> ../game_shared/bot/nav_area.h:311 */
inline void CNavArea::GetCostSoFar(void)
{
}
/* <4c0111> ../game_shared/bot/nav_area.h:310 */
inline void CNavArea::SetCostSoFar( float value)
{
}
/* <4c00f6> ../game_shared/bot/nav_area.h:308 */
inline void CNavArea::GetTotalCost(void)
{
}
/* <4c00ce> ../game_shared/bot/nav_area.h:307 */
inline void CNavArea::SetTotalCost( float value)
{
}
/* <4c00b3> ../game_shared/bot/nav_area.h:292 */
inline void CNavArea::GetParentHow(void)
{
}
/* <4c0098> ../game_shared/bot/nav_area.h:291 */
inline void CNavArea::GetParent(void)
{
}
/* <4c0063> ../game_shared/bot/nav_area.h:290 */
inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how)
{
}
/* <4c0048> ../game_shared/bot/nav_area.h:288 */
inline void CNavArea::IsMarked(void)
{
}
/* <4c002d> ../game_shared/bot/nav_area.h:287 */
inline void CNavArea::Mark(void)
{
}
/* <4c0012> ../game_shared/bot/nav_area.h:282 */
inline void CNavArea::GetApproachInfoCount(void)
{
}
/* <4bfff7> ../game_shared/bot/nav_area.h:267 */
inline void CNavArea::GetSizeY(void)
{
}
/* <4bffdc> ../game_shared/bot/nav_area.h:266 */
inline void CNavArea::GetSizeX(void)
{
}
/* <4bffc1> ../game_shared/bot/nav_area.h:219 */
inline void CNavArea::GetPlace(void)
{
}
/* <4bff9a> ../game_shared/bot/nav_area.h:218 */
inline void CNavArea::SetPlace( Place place)
{
}
/* <4bff7f> ../game_shared/bot/nav_area.h:216 */
inline void CNavArea::GetAttributes(void)
{
}
/* <4bff58> ../game_shared/bot/nav_area.h:215 */
inline void CNavArea::SetAttributes( unsigned char bits)
{
}
/* <4bff38> ../game_shared/bot/nav_area.h:213 */
inline void CNavArea::GetID(void)
{
}
/* <4bff1d> ../game_shared/bot/nav_area.h:140 */
inline void HidingSpot::IsMarked(void)
{
}
/* <4bff02> ../game_shared/bot/nav_area.h:139 */
inline void HidingSpot::Mark(void)
{
}
/* <4bfee7> ../game_shared/bot/nav_area.h:137 */
inline void HidingSpot::GetID(void)
{
}
/* <4bfecc> ../game_shared/bot/nav_area.h:131 */
inline void HidingSpot::GetFlags(void)
{
}
/* <4bfea5> ../game_shared/bot/nav_area.h:130 */
inline void HidingSpot::SetFlags( unsigned char flags)
{
}
/* <4bfe8a> ../game_shared/bot/nav_area.h:128 */
inline void HidingSpot::IsIdealSniperSpot(void)
{
}
/* <4bfe6f> ../game_shared/bot/nav_area.h:127 */
inline void HidingSpot::IsGoodSniperSpot(void)
{
}
/* <4bfe4f> ../game_shared/bot/nav_area.h:126 */
inline void HidingSpot::HasGoodCover(void)
{
}
/* <4bfdfa> ../game_shared/steam_util.h:42 */
inline void SteamFile::Read( void *data, int length)
{
// {
// byte *readCursor; // 47
// {
// int i; // 49
// }
// }
}
/* <4bfdde> ../game_shared/bot/nav_node.h:107 */
inline void CNavNode::GetArea(void)
{
}
/* <4bfdb6> ../game_shared/bot/nav_node.h:102 */
inline void CNavNode::AssignArea(CNavArea *area)
{
}
/* <4bfd9b> ../game_shared/bot/nav_node.h:47 */
inline void CNavNode::GetAttributes(void)
{
}
/* <4bfd7b> ../game_shared/bot/nav_node.h:41 */
inline void CNavNode::IsCovered(void)
{
}
/* <4bfd60> ../game_shared/bot/nav_node.h:40 */
inline void CNavNode::Cover(void)
{
}
/* <4bfd40> ../game_shared/bot/nav_node.h:30 */
inline void CNavNode::GetNext(void)
{
}
/* <4bfcf4> ../game_shared/bot/nav.h:109 */
inline void Extent::SizeY(void)
{
}
/* <4bfcd4> ../game_shared/bot/nav.h:108 */
inline void Extent::SizeX(void)
{
}
/* <4bfcaa> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <4bfc8f> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <4bfc38> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <4bfbda> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <4bfbba> ../game_shared/bot/bot_util.h:200 */
inline void CountdownTimer::Invalidate(void)
{
}
/* <4bfb9a> ../game_shared/bot/bot_util.h:151 */
inline void IntervalTimer::HasStarted(void)
{
}
/* <4bfb7a> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <4bfb28> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <4bfafe> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <4bfabf> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <4bfa95> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <4bfa7a> ../cstrike/dlls/vector.h:122 */
inline void Vector::operator const float*(void)
{
}
/* <4bf94d> ../cstrike/dlls/vector.h:131 */
inline void Vector::Make2D(void)
{
// {
// class Vector2D Vec2; // 133
// }
}
/* <4bf914> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <4bf8e5> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <4bf8ad> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <4bf88d> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <4bf86d> ../cstrike/dlls/vector.h:25 */
inline void Vector2D::Vector2D(void)
{
}
/* <4bf81e> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <4bf7f3> ../game_shared/bot/improv.h:43 */
inline void CImprov::~CImprov( int const __in_chrg)
{
}
/* <4bf7c6> ../cstrike/dlls/hostage/hostage_states.h:16 */
inline void HostageState::~HostageState( int const __in_chrg)
{
}
/* <4bf79b> ../game_shared/bot/simple_state_machine.h:21 */
inline void SimpleState<CHostageImprov*>::~SimpleState( int const __in_chrg)
{
}
/* <4ae3c1> ../game_shared/bot/bot_util.cpp:838 */
/* linkage=_Z23HintMessageToAllPlayersPKc */
void HintMessageToAllPlayers(const char *message)
{
// {
// hudtextparms_t textParms; // 840
// }
}
/* <4ae2c5> ../game_shared/bot/bot_util.cpp:694 */
/* linkage=_Z18IsGameEventAudible13GameEventTypeP11CBaseEntityS1_PfP12PriorityTypePb */
bool IsGameEventAudible(GameEventType event, CBaseEntity *entity, CBaseEntity *other, float *range, PriorityType *priority, bool *isHostile)
{
// {
// class CBasePlayer *player; // 696
// float const ShortRange; // 700
// float const NormalRange; // 701
// {
// class CBasePlayerWeapon *pWeapon; // 730
// }
// {
// class CBasePlayerWeapon *pWeapon; // 745
// }
// }
}
/* <4ae261> ../game_shared/bot/bot_util.cpp:682 */
/* linkage=_Z6BotSINf */
float BotSIN(float angle)
{
// {
// int i; // 685
// NormalizeAnglePositive(float angle); // 684
// }
}
/* <4ae1fd> ../game_shared/bot/bot_util.cpp:675 */
/* linkage=_Z6BotCOSf */
float BotCOS(float angle)
{
// {
// int i; // 678
// NormalizeAnglePositive(float angle); // 677
// }
}
/* <4ae1b1> ../game_shared/bot/bot_util.cpp:666 */
/* linkage=_Z11InitBotTrigv */
void InitBotTrig(void)
{
// {
// int i; // 668
// {
// float angle; // 670
// }
// }
}
/* <4ae198> ../game_shared/bot/bot_util.cpp:592 */
/* linkage=_Z11BotPrecachev */
void BotPrecache(void)
{
}
/* <4ae13e> ../game_shared/bot/bot_util.cpp:577 */
/* linkage=_Z19CONSOLE_ECHO_LOGGEDPcz */
void CONSOLE_ECHO_LOGGED(char *pszMsg, ...)
{
// {
// va_list argptr; // 579
// char szStr; // 580
// }
}
/* <4ae0d3> ../game_shared/bot/bot_util.cpp:563 */
/* linkage=_Z12CONSOLE_ECHOPcz */
void CONSOLE_ECHO(char *pszMsg, ...)
{
// {
// va_list argptr; // 565
// char szStr; // 566
// }
}
/* <4ae02e> ../game_shared/bot/bot_util.cpp:537 */
/* linkage=_Z19UTIL_DrawBeamPoints6VectorS_ihhh */
void UTIL_DrawBeamPoints(Vector vecStart, Vector vecEnd, int iLifetime, byte bRed, byte bGreen, byte bBlue)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 539
}
/* <4adf8a> ../game_shared/bot/bot_util.cpp:513 */
/* linkage=_Z20UTIL_DrawBeamFromEnti6Vectorihhh */
void UTIL_DrawBeamFromEnt(int iIndex, Vector vecEnd, int iLifetime, byte bRed, byte bGreen, byte bBlue)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 515
}
/* <4adcab> ../game_shared/bot/bot_util.cpp:491 */
Vector UTIL_ComputeOrigin(entvars_t *pevVars)
{
}
/* <4adc8e> ../game_shared/bot/bot_util.cpp:479 */
/* linkage=_Z19UTIL_GetLocalPlayerv */
CBasePlayer *UTIL_GetLocalPlayer(void)
{
}
/* <4adb6c> ../game_shared/bot/bot_util.cpp:440 */
/* linkage=_Z20UTIL_IsVisibleToTeamRK6Vectorif */
bool UTIL_IsVisibleToTeam(Vector &spot, int team, float maxRange)
{
// {
// int i; // 442
// {
// class CBasePlayer *player; // 444
// TraceResult result; // 464
// FNullEnt(entvars_t *pev); // 449
// operator-(const Vector *const this,
// const Vector &v); // 461
// IsLengthGreaterThan(const Vector *const this,
// float length); // 461
// }
// }
}
/* <4adb11> ../game_shared/bot/bot_util.cpp:418 */
/* linkage=_Z24UTIL_ConstructBotNetNamePciPK10BotProfile */
void UTIL_ConstructBotNetName(char *name, int nameLength, const BotProfile *profile)
{
// UTIL_GetBotPrefix(void); // 427
}
/* <4ad86a> ../game_shared/bot/bot_util.cpp:343 */
/* linkage=_Z21UTIL_GetClosestPlayerPK6VectorPf */
CBasePlayer *UTIL_GetClosestPlayer(const Vector *pos, float *distance)
{
// {
// class CBasePlayer *closePlayer; // 345
// float closeDistSq; // 346
// {
// int i; // 348
// {
// class CBasePlayer *player; // 350
// float distSq; // 358
// IsEntityValid(CBaseEntity *entity); // 352
// operator-(const Vector *const this,
// const Vector &v); // 358
// LengthSquared(const Vector *const this); // 358
// }
// }
// }
}
/* <4ad7ad> ../game_shared/bot/bot_util.cpp:305 */
/* linkage=_Z18UTIL_IsTeamAllBotsi */
bool UTIL_IsTeamAllBots(int team)
{
// {
// int botCount; // 307
// {
// int i; // 309
// {
// class CBasePlayer *player; // 311
// FNullEnt(entvars_t *pev); // 320
// }
// }
// }
}
/* <4ad686> ../game_shared/bot/bot_util.cpp:240 */
/* linkage=_Z20UTIL_KickBotFromTeam8TeamName */
bool UTIL_KickBotFromTeam(TeamName kickTeam)
{
// {
// int i; // 242
// {
// class CBasePlayer *player; // 247
// const char *name; // 255
// FNullEnt(entvars_t *pev); // 252
// }
// {
// class CBasePlayer *player; // 274
// const char *name; // 282
// FNullEnt(entvars_t *pev); // 279
// }
// }
}
/* <4ad5db> ../game_shared/bot/bot_util.cpp:210 */
/* linkage=_Z15UTIL_BotsInGamev */
int UTIL_BotsInGame(void)
{
// {
// int iCount; // 212
// {
// int iIndex; // 214
// {
// class CBasePlayer *pPlayer; // 216
// FNullEnt(entvars_t *pev); // 221
// }
// }
// }
}
/* <4ad507> ../game_shared/bot/bot_util.cpp:174 */
/* linkage=_Z17UTIL_HumansOnTeamib */
int UTIL_HumansOnTeam(int teamID, bool isAlive)
{
// {
// int iCount; // 176
// {
// int iIndex; // 178
// {
// class CBaseEntity *entity; // 180
// class CBasePlayer *player; // 191
// FNullEnt(entvars_t *pev); // 185
// }
// }
// }
}
/* <4ad43f> ../game_shared/bot/bot_util.cpp:128 */
/* linkage=_Z17UTIL_HumansInGameb */
int UTIL_HumansInGame(bool ignoreSpectators)
{
// {
// int iCount; // 130
// {
// int iIndex; // 132
// {
// class CBaseEntity *entity; // 134
// class CBasePlayer *player; // 145
// FNullEnt(entvars_t *pev); // 139
// }
// }
// }
}
/* <4ad385> ../game_shared/bot/bot_util.cpp:93 */
/* linkage=_Z24UTIL_ActivePlayersInGamev */
int UTIL_ActivePlayersInGame(void)
{
// {
// int iCount; // 95
// {
// int iIndex; // 97
// {
// class CBaseEntity *entity; // 99
// class CBasePlayer *player; // 110
// FNullEnt(entvars_t *pev); // 104
// }
// }
// }
}
/* <4ad2da> ../game_shared/bot/bot_util.cpp:66 */
/* linkage=_Z18UTIL_ClientsInGamev */
int UTIL_ClientsInGame(void)
{
// {
// int iCount; // 68
// {
// int iIndex; // 70
// {
// class CBaseEntity *pPlayer; // 72
// FNullEnt(entvars_t *pev); // 77
// }
// }
// }
}
/* <4ad1c6> ../game_shared/bot/bot_util.cpp:26 */
/* linkage=_Z16UTIL_IsNameTakenPKcb */
bool UTIL_IsNameTaken(const char *name, bool ignoreHumans)
{
// {
// int i; // 28
// {
// class CBaseEntity *player; // 30
// FNullEnt(entvars_t *pev); // 35
// FStrEq(const char *sz1,
// const char *sz2); // 55
// {
// class CBot *bot; // 45
// FStrEq(const char *sz1,
// const char *sz2); // 46
// }
// }
// }
}
/* <4ad17f> ../game_shared/bot/nav.h:263 */
inline float NormalizeAnglePositive(float angle)
{
}
/* <4ad12d> ../cstrike/dlls/vector.h:121 */
inline void Vector::operator float*(void)
{
}
/* <4ad0ec> ../cstrike/dlls/vector.h:149 */
inline void Vector::IsLengthGreaterThan(float length)
{
}
/* <4ad0de> ../game_shared/bot/bot_util.cpp:411 */
const char *UTIL_GetBotPrefix(void)
{
}
/* <4ad0c5> ../cstrike/dlls/vector.h:119 */
inline void Vector::LengthSquared(void)
{
}
/* <4ad0a7> ../game_shared/bot/bot_profile.h:64 */
inline void BotProfile::GetName(void)
{
}
/* <4ad081> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <4ad05a> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <4ad033> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <4ad01a> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <4acffc> ../game_shared/bot/bot.h:202 */
inline void CBot::GetProfile(void)
{
}
/* <4acf99> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <4acf4a> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <4acf00> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <4acec5> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <4ace9e> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <4acdd2> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <4acda6> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <4acd86> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <4acd68> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <4a8acb> ../game_shared/bot/bot_profile.cpp:137 */
void BotProfileManager::Init(const char *filename, unsigned int *checksum)
{
// {
// int dataLength; // 139
// char *dataPointer; // 140
// const char *dataFile; // 141
// BotProfileList templateList; // 159
// class BotProfile defaultProfile; // 161
// ComputeSimpleChecksum(const unsigned char *dataPointer,
// int dataLength); // 155
// BotProfile(BotProfile *const this); // 161
// list(list<BotProfile*, std::allocator<BotProfile*>> *const this); // 159
// {
// char *token; // 172
// bool isDefault; // 174
// bool isTemplate; // 175
// bool isCustomSkin; // 176
// class BotProfile *profile; // 270
// bool isFirstWeaponPref; // 348
// {
// int const BufLen; // 180
// char skinName; // 181
// const char *decoratedName; // 236
// bool skinExists; // 237
// GetDecoratedSkinName(const char *name,
// const char *filename); // 236
// GetCustomSkinIndex(BotProfileManager *const this,
// const char *name,
// const char *filename); // 237
// CloneString(const char *str); // 241
// CloneString(const char *str); // 244
// }
// {
// const class BotProfile *inherit; // 287
// {
// char *c; // 292
// strchr(char *__s,
// int __c); // 292
// {
// iterator iter; // 297
// operator++(_List_iterator<BotProfile*> *const this); // 297
// }
// Inherit(BotProfile *const this,
// const class BotProfile *parent,
// const class BotProfile *baseline); // 314
// }
// }
// {
// char attributeName; // 366
// {
// char *c; // 474
// strchr(char *__s,
// int __c); // 474
// {
// int i; // 478
// }
// }
// atof(const char *__nptr); // 464
// atof(const char *__nptr); // 453
// atoi(const char *__nptr); // 424
// atoi(const char *__nptr); // 420
// atof(const char *__nptr); // 416
// atoi(const char *__nptr); // 407
// GetCustomSkinIndex(BotProfileManager *const this,
// const char *name,
// const char *filename); // 411
// atof(const char *__nptr); // 403
// atof(const char *__nptr); // 399
// }
// BotProfile(BotProfile *const this); // 278
// CloneString(const char *str); // 334
// push_back(list<BotProfile*, std::allocator<BotProfile*>> *const this,
// const value_type &__x); // 514
// push_back(list<BotProfile*, std::allocator<BotProfile*>> *const this,
// const value_type &__x); // 519
// }
// ~list(list<BotProfile*, std::allocator<BotProfile*>> *const this,
// int const __in_chrg); // 159
// {
// iterator iter; // 527
// operator++(_List_iterator<BotProfile*> *const this); // 527
// }
// ~list(list<BotProfile*, std::allocator<BotProfile*>> *const this,
// int const __in_chrg); // 159
// }
}
/* <4a8aa1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */
inline void list<BotProfile*, std::allocator<BotProfile*>>::push_back(const value_type &__x)
{
}
/* <4a8916> ../game_shared/bot/bot_profile.cpp:647 */
void BotProfileManager::FindVoiceBankIndex(const char *filename)
{
// {
// int index; // 649
// const_iterator it; // 651
// begin(vector<char*, std::allocator<char*>> *const this); // 652
// end(vector<char*, std::allocator<char*>> *const this); // 652
// operator++(__normal_iterator<char* const*, std::vector<char*, std::allocator<char*>> > *const this); // 652
// CloneString(const char *str); // 660
// push_back(vector<char*, std::allocator<char*>> *const this,
// const value_type &__x); // 660
// }
}
/* <4a82f1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */
void vector<char*, std::allocator<char*>>::_M_insert_aux(iterator __position, const char * &__x)
{
// {
// char *__x_copy; // 308
// construct(new_allocator<char*> *const this,
// pointer __p,
// const char * &__val); // 303
// copy_backward<char**, char**>(char ** __first,
// char ** __last,
// char ** __result); // 310
// }
// {
// size_typeconst __len; // 321
// size_typeconst __elems_before; // 323
// pointer __new_start; // 324
// pointer __new_finish; // 325
// _M_check_len(const class vector<char*, std::allocator<char*>> *const this,
// size_type __n,
// const char *__s); // 322
// operator-<char**, std::vector<char*>>(const class __normal_iterator<char**, std::vector<char*, std::allocator<char*>> > &__lhs,
// const class __normal_iterator<char**, std::vector<char*, std::allocator<char*>> > &__rhs); // 323
// _M_allocate(_Vector_base<char*, std::allocator<char*>> *const this,
// size_t __n); // 324
// construct(new_allocator<char*> *const this,
// pointer __p,
// const char * &__val); // 332
// __uninitialized_move_a<char**, char**, std::allocator<char*>>(char ** __first,
// char ** __last,
// char ** __result,
// class allocator<char*> &__alloc); // 340
// __uninitialized_move_a<char**, char**, std::allocator<char*>>(char ** __first,
// char ** __last,
// char ** __result,
// class allocator<char*> &__alloc); // 346
// _M_deallocate(_Vector_base<char*, std::allocator<char*>> *const this,
// pointer __p,
// size_t __n); // 363
// }
}
/* <4a8177> ../game_shared/bot/bot_profile.cpp:669 */
void BotProfileManager::GetRandomProfile(BotDifficultyType difficulty, BotProfileTeamType team)
{
// {
// const_iterator iter; // 674
// int validCount; // 677
// int which; // 690
// operator++(_List_const_iterator<BotProfile*> *const this); // 678
// {
// const class BotProfile *profile; // 680
// IsDifficulty(const class BotProfile *const this,
// enum BotDifficultyType diff); // 682
// IsValidForTeam(const class BotProfile *const this,
// enum BotProfileTeamType team); // 682
// }
// operator++(_List_const_iterator<BotProfile*> *const this); // 691
// {
// const class BotProfile *profile; // 693
// IsDifficulty(const class BotProfile *const this,
// enum BotDifficultyType diff); // 695
// IsValidForTeam(const class BotProfile *const this,
// enum BotProfileTeamType team); // 695
// }
// }
}
/* <4a80db> ../game_shared/bot/bot_profile.cpp:621 */
void BotProfileManager::GetCustomSkinIndex(const char *name, const char *filename)
{
// {
// const char *skinName; // 623
// GetDecoratedSkinName(const char *name,
// const char *filename); // 626
// {
// int i; // 629
// }
// }
}
/* <4a808d> ../game_shared/bot/bot_profile.cpp:621 */
void BotProfileManager::GetCustomSkinIndex(const char *name, const char *filename)
{
// {
// const char *skinName; // 623
// {
// int i; // 629
// }
// }
}
/* <4a8053> ../game_shared/bot/bot_profile.cpp:607 */
void BotProfileManager::GetCustomSkinModelname(int index)
{
}
/* <4a8019> ../game_shared/bot/bot_profile.cpp:593 */
void BotProfileManager::GetCustomSkinFname(int index)
{
}
/* <4a7fdf> ../game_shared/bot/bot_profile.cpp:579 */
void BotProfileManager::GetCustomSkin(int index)
{
}
/* <4a7dfd> ../game_shared/bot/bot_profile.cpp:532 */
void BotProfileManager::~BotProfileManager(void)
{
// {
// iterator it; // 536
// begin(vector<char*, std::allocator<char*>> *const this); // 537
// end(vector<char*, std::allocator<char*>> *const this); // 537
// operator++(__normal_iterator<char**, std::vector<char*, std::allocator<char*>> > *const this); // 537
// clear(vector<char*, std::allocator<char*>> *const this); // 541
// }
// ~vector(vector<char*, std::allocator<char*>> *const this,
// int const __in_chrg); // 532
// ~list(list<BotProfile*, std::allocator<BotProfile*>> *const this,
// int const __in_chrg); // 532
}
/* <4a7dca> ../game_shared/bot/bot_profile.cpp:532 */
void BotProfileManager::~BotProfileManager(int const __in_chrg)
{
// {
// iterator it; // 536
// }
}
/* <4a7da4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */
inline void list<BotProfile*, std::allocator<BotProfile*>>::~list( int const __in_chrg)
{
}
/* <4a7c76> ../game_shared/bot/bot_profile.cpp:548 */
void BotProfileManager::Reset(void)
{
// clear(list<BotProfile*, std::allocator<BotProfile*>> *const this); // 553
// {
// iterator iter; // 550
// operator++(_List_iterator<BotProfile*> *const this); // 550
// }
// {
// int i; // 555
// }
}
/* <4a7bb2> ../game_shared/bot/bot_profile.cpp:122 */
void BotProfileManager::BotProfileManager(void)
{
// list(list<BotProfile*, std::allocator<BotProfile*>> *const this); // 122
// vector(vector<char*, std::allocator<char*>> *const this); // 122
}
/* <4a7b87> ../game_shared/bot/bot_profile.cpp:122 */
void BotProfileManager::BotProfileManager(void)
{
// {
// int i; // 125
// }
}
/* <4a7b5e> ../game_shared/bot/bot_profile.cpp:112 */
void BotProfile::IsValidForTeam(BotProfileTeamType team)
{
}
/* <4a7b22> ../game_shared/bot/bot_profile.cpp:99 */
void BotProfile::HasPistolPreference(void)
{
// {
// int i; // 101
// }
}
/* <4a7acd> ../game_shared/bot/bot_profile.cpp:78 */
void BotProfile::HasPrimaryPreference(void)
{
// {
// int i; // 80
// {
// int weaponClass; // 82
// }
// }
}
/* <4a7a99> ../game_shared/bot/bot_profile.cpp:65 */
void BotProfile::GetWeaponPreferenceAsString( int i)
{
}
/* <4a7a20> ../game_shared/bot/bot_profile.h:123 */
inline void BotProfile::Inherit(BotProfile *parent, const BotProfile *baseline)
{
// {
// int i; // 137
// }
}
/* <4a79f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/string.h:220 */
inline char *strchr(char *__s, int __c)
{
}
/* <4a79de> ../game_shared/bot/bot_profile.h:46 */
inline void BotProfile::BotProfile(void)
{
}
/* <4a799e> ../game_shared/simple_checksum.h:12 */
inline unsigned int ComputeSimpleChecksum(const unsigned char *dataPointer, int dataLength)
{
// {
// unsigned int checksum; // 14
// {
// int i; // 16
// }
// }
}
/* <4a7974> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:826 */
inline void vector<char*, std::allocator<char*>>::push_back(const value_type &__x)
{
}
/* <4a792c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:811 */
inline void operator!=<char* const*, char**, std::vector<char*>>(const class __normal_iterator<char* const*, std::vector<char*, std::allocator<char*>> > &__lhs, const __normal_iterator<char**, std::vector<char*, std::allocator<char*>> > &__rhs)
{
}
/* <4a790d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:740 */
inline void __normal_iterator<char* const*, std::vector<char*, std::allocator<char*>> >::operator++(void)
{
}
/* <4a78c1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:724 */
inline void __normal_iterator<char* const*, std::vector<char*, std::allocator<char*>> >::__normal_iterator<char**>(__normal_iterator<char**, std::vector<char*, std::allocator<char*>> > &__i)
{
}
/* <4a78a3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:717 */
inline void __normal_iterator<char* const*, std::vector<char*, std::allocator<char*>> >::__normal_iterator(void)
{
}
/* <4a7864> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */
inline void operator-<char**, std::vector<char*>>(const class __normal_iterator<char**, std::vector<char*, std::allocator<char*>> > &__lhs, const __normal_iterator<char**, std::vector<char*, std::allocator<char*>> > &__rhs)
{
}
/* <4a7820> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1239 */
inline void vector<char*, std::allocator<char*>>::_M_check_len(size_type __n, const char *__s)
{
// {
// size_typeconst __len; // 1244
// }
}
/* <4a77df> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:613 */
inline void copy_backward<char**, char**>(char ** __first, char ** __last, char ** __result)
{
}
/* <4a7784> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:264 */
inline void __uninitialized_move_a<char**, char**, std::allocator<char*>>(char ** __first, char ** __last, char ** __result, class allocator<char*> &__alloc)
{
}
/* <4a7730> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:257 */
inline void __uninitialized_copy_a<char**, char**, char*>(char ** __first, char ** __last, char ** __result, class allocator<char*> &const)
{
}
/* <4a76f1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:109 */
inline void uninitialized_copy<char**, char**>(char ** __first, char ** __last, char ** __result)
{
// {
// }
}
/* <4a76b3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:93 */
inline void __uninit_copy<char**, char**>(char ** __first, char ** __last, char ** __result)
{
}
/* <4a7672> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:444 */
inline void copy<char**, char**>(char ** __first, char ** __last, char ** __result)
{
}
/* <4a7627> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:418 */
inline void __copy_move_a2<false, char**, char**>(char ** __first, char ** __last, char ** __result)
{
}
/* <4a75ce> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:373 */
inline void __copy_move_a<false, char**, char**>(char ** __first, char ** __last, char ** __result)
{
// {
// boolconst __simple; // 378
// }
}
/* <4a7588> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:362 */
inline void __copy_m<char*>(const char **__first, const char **__last, char ** __result)
{
// {
// ptrdiff_tconst _Num; // 364
// }
}
/* <4a753d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:586 */
inline void __copy_move_backward_a2<false, char**, char**>(char ** __first, char ** __last, char ** __result)
{
}
/* <4a751d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:282 */
inline void __miter_base<char**>(char ** __it)
{
}
/* <4a74c4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:568 */
inline void __copy_move_backward_a<false, char**, char**>(char ** __first, char ** __last, char ** __result)
{
// {
// boolconst __simple; // 573
// }
}
/* <4a74a4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:271 */
inline void __niter_base<char**>(char ** __it)
{
}
/* <4a7459> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:557 */
inline void __copy_move_b<char*>(const char **__first, const char **__last, char ** __result)
{
// {
// ptrdiff_tconst _Num; // 559
// }
}
/* <4a7415> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */
inline void list<BotProfile*, std::allocator<BotProfile*>>::_M_insert( iterator __position, const value_type &__x)
{
// {
// _Node *__tmp; // 1515
// }
}
/* <4a73dd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */
inline void list<BotProfile*, std::allocator<BotProfile*>>::_M_create_node(const value_type &__x)
{
// {
// _Node *__p; // 473
// }
}
/* <4a73c4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */
inline void _List_base<BotProfile*, std::allocator<BotProfile*>>::_M_get_node(void)
{
}
/* <4a739b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */
inline void new_allocator<std::_List_node<BotProfile*>>::allocate( size_type __n, const void *)
{
}
/* <4a737d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */
inline void new_allocator<std::_List_node<BotProfile*>>::max_size(void)
{
}
/* <4a7359> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:149 */
inline void _Vector_base<char*, std::allocator<char*>>::_M_allocate( size_t __n)
{
}
/* <4a7330> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */
inline void new_allocator<char*>::allocate( size_type __n, const void *)
{
}
/* <4a72fc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:210 */
inline void max<unsigned int>(const unsigned int &__a, const unsigned int &__b)
{
}
/* <4a72d8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:575 */
inline void vector<char*, std::allocator<char*>>::max_size(void)
{
}
/* <4a72ba> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:99 */
inline void _Vector_base<char*, std::allocator<char*>>::_M_get_Tp_allocator(void)
{
}
/* <4a729c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */
inline void new_allocator<char*>::max_size(void)
{
}
/* <4a7286> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:213 */
inline void _S_base(char ** __it)
{
}
/* <4a726d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:217 */
inline void vector<char*, std::allocator<char*>>::vector(void)
{
}
/* <4a7254> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */
inline void list<BotProfile*, std::allocator<BotProfile*>>::list(void)
{
}
/* <4a723b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:106 */
inline void _Vector_base<char*, std::allocator<char*>>::_Vector_base(void)
{
}
/* <4a7222> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:82 */
inline void _Vector_impl::_Vector_impl(void)
{
}
/* <4a7209> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */
inline void allocator<char*>::allocator(void)
{
}
/* <4a71f0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<char*>::new_allocator(void)
{
}
/* <4a71cd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:349 */
inline void vector<char*, std::allocator<char*>>::~vector( int const __in_chrg)
{
}
/* <4a71b4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1039 */
inline void vector<char*, std::allocator<char*>>::clear(void)
{
}
/* <4a7175> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:817 */
inline void operator!=<char**, std::vector<char*>>(const class __normal_iterator<char**, std::vector<char*, std::allocator<char*>> > &__lhs, const __normal_iterator<char**, std::vector<char*, std::allocator<char*>> > &__rhs)
{
}
/* <4a7156> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:481 */
inline void vector<char*, std::allocator<char*>>::end(void)
{
}
/* <4a713d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:740 */
inline void __normal_iterator<char**, std::vector<char*, std::allocator<char*>> >::operator++(void)
{
}
/* <4a710b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:463 */
inline void vector<char*, std::allocator<char*>>::begin(void)
{
}
/* <4a70f2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:717 */
inline void __normal_iterator<char**, std::vector<char*, std::allocator<char*>> >::__normal_iterator(void)
{
}
/* <4a70cf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */
inline void _List_base<BotProfile*, std::allocator<BotProfile*>>::~_List_base( int const __in_chrg)
{
}
/* <4a70b6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1195 */
inline void list<BotProfile*, std::allocator<BotProfile*>>::clear(void)
{
}
/* <4a708d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */
inline void _List_iterator<BotProfile*>::operator!=(const _Self &__x)
{
}
/* <4a7074> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */
inline void list<BotProfile*, std::allocator<BotProfile*>>::end(void)
{
}
/* <4a705b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */
inline void _List_iterator<BotProfile*>::operator++(void)
{
}
/* <4a6ff9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */
void _List_base<BotProfile*, std::allocator<BotProfile*>>::_M_clear(void)
{
// {
// _Node *__cur; // 70
// {
// _Node *__tmp; // 73
// }
// }
}
/* <4a6fd5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */
inline void __addressof<BotProfile*>(BotProfile *&const __r)
{
}
/* <4a6fbc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */
inline void _List_base<BotProfile*, std::allocator<BotProfile*>>::_M_get_Tp_allocator(void)
{
}
/* <4a6f9e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */
inline void _List_base<BotProfile*, std::allocator<BotProfile*>>::_M_get_Node_allocator(void)
{
}
/* <4a6f72> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */
inline void allocator<BotProfile*>::allocator<std::_List_node<BotProfile*>>(allocator<std::_List_node<BotProfile*>> &const)
{
}
/* <4a6f4e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<BotProfile*>::new_allocator(void)
{
}
/* <4a6f35> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */
inline void _List_base<BotProfile*, std::allocator<BotProfile*>>::_List_base(void)
{
}
/* <4a6f1c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */
inline void _List_base<BotProfile*, std::allocator<BotProfile*>>::_M_init(void)
{
}
/* <4a6f03> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */
inline void _List_impl::_List_impl(void)
{
}
/* <4a6eea> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */
inline void allocator<std::_List_node<BotProfile*>>::allocator(void)
{
}
/* <4a6ed1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<std::_List_node<BotProfile*>>::new_allocator(void)
{
}
/* <4a6eb3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */
inline void vector<char*, std::allocator<char*>>::size(void)
{
}
/* <4a6e7f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */
inline void new_allocator<BotProfile*>::construct( pointer __p, const BotProfile * &__val)
{
}
/* <4a6e55> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1253 */
inline void vector<char*, std::allocator<char*>>::_M_erase_at_end( pointer __pos)
{
}
/* <4a6e3c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:95 */
inline void _Vector_base<char*, std::allocator<char*>>::_M_get_Tp_allocator(void)
{
}
/* <4a6dff> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:150 */
inline void _Destroy<char**, char*>(char ** __first, char ** __last, class allocator<char*> &const)
{
}
/* <4a6dcf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:123 */
inline void _Destroy<char**>(char ** __first, char ** __last)
{
}
/* <4a6db1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:113 */
inline void __destroy<char**>(char **, char **)
{
}
/* <4a6d8e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:141 */
inline void _Vector_base<char*, std::allocator<char*>>::~_Vector_base( int const __in_chrg)
{
}
/* <4a6d5a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:153 */
inline void _Vector_base<char*, std::allocator<char*>>::_M_deallocate( pointer __p, size_t __n)
{
}
/* <4a6d31> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */
inline void new_allocator<char*>::deallocate( pointer __p, size_type)
{
}
/* <4a6d07> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:75 */
inline void _Vector_impl::~_Vector_impl( int const __in_chrg)
{
}
/* <4a6cdf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<char*>::~allocator( int const __in_chrg)
{
}
/* <4a6cbc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<char*>::~new_allocator( int const __in_chrg)
{
}
/* <4a6c92> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */
inline void _List_base<BotProfile*, std::allocator<BotProfile*>>::_M_put_node(_List_node<BotProfile*> *__p)
{
}
/* <4a6c69> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */
inline void new_allocator<std::_List_node<BotProfile*>>::deallocate( pointer __p, size_type)
{
}
/* <4a6c41> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<BotProfile*>::~allocator( int const __in_chrg)
{
}
/* <4a6c1e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<BotProfile*>::~new_allocator( int const __in_chrg)
{
}
/* <4a6bf5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */
inline void new_allocator<BotProfile*>::destroy( pointer __p)
{
}
/* <4a6bca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */
inline void _List_impl::~_List_impl( int const __in_chrg)
{
}
/* <4a6ba2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<std::_List_node<BotProfile*>>::~allocator( int const __in_chrg)
{
}
/* <4a6b7a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<std::_List_node<BotProfile*>>::~new_allocator( int const __in_chrg)
{
}
/* <4a6b41> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */
inline void new_allocator<char*>::construct( pointer __p, const char * &__val)
{
}
/* <4a6b23> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */
inline void __normal_iterator<char* const*, std::vector<char*, std::allocator<char*>> >::base(void)
{
}
/* <4a6b05> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */
inline void __normal_iterator<char**, std::vector<char*, std::allocator<char*>> >::base(void)
{
}
/* <4a6ad6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */
inline void __normal_iterator<char**, std::vector<char*, std::allocator<char*>> >::__normal_iterator(const char ** &__i)
{
}
/* <4a6ab8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */
inline void list<BotProfile*, std::allocator<BotProfile*>>::begin(void)
{
}
/* <4a6a8f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */
inline void _List_iterator<BotProfile*>::_List_iterator(_List_node_base *__x)
{
}
/* <4a6a65> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<BotProfile*>::operator!=(const _Self &__x)
{
}
/* <4a6a4c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<BotProfile*, std::allocator<BotProfile*>>::end(void)
{
}
/* <4a6a33> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<BotProfile*>::operator++(void)
{
}
/* <4a6a0d> ../game_shared/bot/bot_profile.cpp:112 */
void BotProfile::IsValidForTeam(BotProfileTeamType team)
{
}
/* <4a69d6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */
inline void _List_const_iterator<BotProfile*>::_List_const_iterator(void)
{
}
/* <4a69b8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<BotProfile*, std::allocator<BotProfile*>>::begin(void)
{
}
/* <4a698f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<BotProfile*>::_List_const_iterator(_List_node_base *__x)
{
}
/* <4a693f> ../game_shared/bot/bot_profile.cpp:52 */
const char *GetDecoratedSkinName(const char *name, const char *filename)
{
// {
// int const BufLen; // 57
// char buf; // 59
// }
}
/* <4a6919> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <4a68f2> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <4a68cb> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <4a68b2> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <4a6894> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <4a6845> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <4a67fb> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <4a67c0> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <4a6771> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <4a66f7> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <4a66cb> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <4a666f> ../game_shared/bot/bot_profile.h:115 */
inline void BotProfile::IsDifficulty(BotDifficultyType diff)
{
}
/* <4a6651> ../game_shared/bot/bot_profile.h:64 */
inline void BotProfile::GetName(void)
{
}
/* <4a6607> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <49fd8b> ../game_shared/bot/bot_manager.cpp:355 */
void CBotManager::IsLineBlockedBySmoke(const Vector *from, const Vector *to)
{
// {
// float const smokeRadiusSq; // 357
// float totalSmokedLength; // 358
// Vector sightDir; // 361
// float sightLength; // 362
// iterator iter; // 365
// float const maxSmokedLength; // 470
// operator-(const Vector *const this,
// const Vector &v); // 361
// NormalizeInPlace(Vector *const this); // 362
// {
// class ActiveGrenade *ag; // 368
// {
// const Vector *smokeOrigin; // 384
// Vector toGrenade; // 386
// float alongDist; // 388
// Vector close; // 391
// Vector toClose; // 402
// float lengthSq; // 403
// operator-(const Vector *const this,
// const Vector &v); // 386
// DotProduct(Vector &a,
// const Vector &b); // 388
// operator-(const Vector *const this,
// const Vector &v); // 402
// LengthSquared(const Vector *const this); // 403
// {
// float fromSq; // 409
// float toSq; // 410
// operator-(const Vector *const this,
// const Vector &v); // 410
// LengthSquared(const Vector *const this); // 410
// LengthSquared(const Vector *const this); // 409
// {
// float halfSmokedLength; // 424
// operator-(const Vector *const this,
// const Vector &v); // 429
// Length(const Vector *const this); // 429
// Length(const Vector *const this); // 434
// }
// operator-(const Vector *const this,
// const Vector &v); // 418
// Length(const Vector *const this); // 418
// {
// float halfSmokedLength; // 443
// Vector v; // 445
// operator-(const Vector *const this,
// const Vector &v); // 445
// DotProduct(Vector &a,
// const Vector &b); // 446
// operator-(const Vector *const this,
// const Vector &v); // 449
// Length(const Vector *const this); // 449
// Length(const Vector *const this); // 454
// }
// {
// float smokedLength; // 461
// }
// }
// operator*(const Vector *const this,
// float fl); // 399
// operator+(const Vector *const this,
// const Vector &v); // 399
// }
// operator++(_List_iterator<ActiveGrenade*> *const this); // 379
// erase(list<ActiveGrenade*, std::allocator<ActiveGrenade*>> *const this,
// iterator __position); // 374
// }
// }
}
/* <49fc24> ../game_shared/bot/bot_manager.cpp:317 */
void CBotManager::IsInsideSmokeCloud(const Vector *pos)
{
// {
// iterator iter; // 319
// {
// class ActiveGrenade *ag; // 322
// {
// const Vector *smokeOrigin; // 338
// operator-(const Vector *const this,
// const Vector &v); // 340
// IsLengthLessThan(const Vector *const this,
// float length); // 340
// }
// operator++(_List_iterator<ActiveGrenade*> *const this); // 333
// erase(list<ActiveGrenade*, std::allocator<ActiveGrenade*>> *const this,
// iterator __position); // 328
// }
// }
}
/* <49faf3> ../game_shared/bot/bot_manager.cpp:305 */
void CBotManager::DestroyAllGrenades(void)
{
// clear(list<ActiveGrenade*, std::allocator<ActiveGrenade*>> *const this); // 310
// {
// iterator iter; // 307
// end(list<ActiveGrenade*, std::allocator<ActiveGrenade*>> *const this); // 307
// operator++(_List_iterator<ActiveGrenade*> *const this); // 307
// }
}
/* <49f9fc> ../game_shared/bot/bot_manager.cpp:285 */
void CBotManager::ValidateActiveGrenades(void)
{
// {
// iterator iter; // 287
// {
// class ActiveGrenade *ag; // 290
// erase(list<ActiveGrenade*, std::allocator<ActiveGrenade*>> *const this,
// iterator __position); // 295
// operator++(_List_iterator<ActiveGrenade*> *const this); // 299
// }
// }
}
/* <49f95a> ../game_shared/bot/bot_manager.cpp:267 */
void CBotManager::RemoveGrenade(CGrenade *grenade)
{
// {
// iterator iter; // 269
// end(list<ActiveGrenade*, std::allocator<ActiveGrenade*>> *const this); // 269
// operator++(_List_iterator<ActiveGrenade*> *const this); // 269
// {
// class ActiveGrenade *ag; // 271
// }
// }
}
/* <49f7ff> ../game_shared/bot/bot_manager.cpp:257 */
void CBotManager::AddGrenade(int type, class CGrenade *grenade)
{
// {
// class ActiveGrenade *ag; // 259
// push_back(list<ActiveGrenade*, std::allocator<ActiveGrenade*>> *const this,
// const value_type &__x); // 260
// }
}
/* <49f7a6> ../game_shared/bot/bot_manager.cpp:205 */
void CBotManager::GetNavMapFilename(void)
{
// {
// char filename; // 207
// }
}
/* <49f733> ../game_shared/bot/bot_manager.cpp:69 */
void CBotManager::CBotManager(void)
{
// list(list<ActiveGrenade*, std::allocator<ActiveGrenade*>> *const this); // 69
}
/* <49f71a> ../game_shared/bot/bot_manager.cpp:69 */
void CBotManager::CBotManager(void)
{
}
/* <49f6d7> ../game_shared/bot/bot_manager.cpp:58 */
/* linkage=_Z15NameToGameEventPKc */
enum GameEventType NameToGameEvent(const char *name)
{
// {
// int i; // 60
// }
}
/* <49f586> ../game_shared/bot/bot_manager.cpp:78 */
void CBotManager::RestartRound(void)
{
// DestroyAllGrenades(CBotManager *const this); // 97
}
/* <49f55f> ../game_shared/bot/bot_manager.cpp:305 */
void CBotManager::DestroyAllGrenades(void)
{
// {
// iterator iter; // 307
// }
}
/* <49f17b> ../game_shared/bot/bot_manager.cpp:219 */
void CBotManager::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other)
{
// {
// int i; // 222
// {
// class CBasePlayer *player; // 224
// class CBot *bot; // 242
// FNullEnt(entvars_t *pev); // 229
// }
// }
}
/* <49f13c> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <49f112> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */
inline void list<ActiveGrenade*, std::allocator<ActiveGrenade*>>::push_back(const value_type &__x)
{
}
/* <49f0ce> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */
inline void list<ActiveGrenade*, std::allocator<ActiveGrenade*>>::_M_insert( iterator __position, const value_type &__x)
{
// {
// _Node *__tmp; // 1515
// }
}
/* <49f096> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */
inline void list<ActiveGrenade*, std::allocator<ActiveGrenade*>>::_M_create_node(const value_type &__x)
{
// {
// _Node *__p; // 473
// }
}
/* <49f07d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */
inline void _List_base<ActiveGrenade*, std::allocator<ActiveGrenade*>>::_M_get_node(void)
{
}
/* <49f054> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */
inline void new_allocator<std::_List_node<ActiveGrenade*>>::allocate( size_type __n, const void *)
{
}
/* <49f036> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */
inline void new_allocator<std::_List_node<ActiveGrenade*>>::max_size(void)
{
}
/* <49f01d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1195 */
inline void list<ActiveGrenade*, std::allocator<ActiveGrenade*>>::clear(void)
{
}
/* <49efd9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */
void _List_base<ActiveGrenade*, std::allocator<ActiveGrenade*>>::_M_clear(void)
{
// {
// _Node *__cur; // 70
// {
// _Node *__tmp; // 73
// }
// }
}
/* <49ef98> ../cstrike/dlls/vector.h:143 */
inline void Vector::IsLengthLessThan(float length)
{
}
/* <49ef7f> ../cstrike/dlls/vector.h:119 */
inline void Vector::LengthSquared(void)
{
}
/* <49ef38> ../game_shared/bot/bot_manager.h:51 */
inline void ActiveGrenade::GetDetonationPosition(void)
{
}
/* <49ef07> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:109 */
void list<ActiveGrenade*, std::allocator<ActiveGrenade*>>::erase(iterator __position)
{
// {
// iterator __ret; // 112
// }
}
/* <49eed4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1530 */
inline void list<ActiveGrenade*, std::allocator<ActiveGrenade*>>::_M_erase( iterator __position)
{
// {
// _Node *__n; // 1533
// }
}
/* <49eeb0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */
inline void __addressof<ActiveGrenade*>(ActiveGrenade *&const __r)
{
}
/* <49ee97> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */
inline void _List_base<ActiveGrenade*, std::allocator<ActiveGrenade*>>::_M_get_Tp_allocator(void)
{
}
/* <49ee79> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */
inline void _List_base<ActiveGrenade*, std::allocator<ActiveGrenade*>>::_M_get_Node_allocator(void)
{
}
/* <49ee4d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */
inline void allocator<ActiveGrenade*>::allocator<std::_List_node<ActiveGrenade*>>(allocator<std::_List_node<ActiveGrenade*>> &const)
{
}
/* <49ee29> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<ActiveGrenade*>::new_allocator(void)
{
}
/* <49ee10> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */
inline void list<ActiveGrenade*, std::allocator<ActiveGrenade*>>::list(void)
{
}
/* <49edf7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */
inline void _List_base<ActiveGrenade*, std::allocator<ActiveGrenade*>>::_List_base(void)
{
}
/* <49edde> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */
inline void _List_base<ActiveGrenade*, std::allocator<ActiveGrenade*>>::_M_init(void)
{
}
/* <49edc0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */
inline void _List_impl::_List_impl(void)
{
}
/* <49eda2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */
inline void allocator<std::_List_node<ActiveGrenade*>>::allocator(void)
{
}
/* <49ed89> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<std::_List_node<ActiveGrenade*>>::new_allocator(void)
{
}
/* <49ed55> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */
inline void new_allocator<ActiveGrenade*>::construct( pointer __p, const ActiveGrenade * &__val)
{
}
/* <49ed2b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */
inline void _List_base<ActiveGrenade*, std::allocator<ActiveGrenade*>>::_M_put_node(_List_node<ActiveGrenade*> *__p)
{
}
/* <49ecfd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */
inline void new_allocator<std::_List_node<ActiveGrenade*>>::deallocate( pointer __p, size_type)
{
}
/* <49ecd5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<ActiveGrenade*>::~allocator( int const __in_chrg)
{
}
/* <49ecb2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<ActiveGrenade*>::~new_allocator( int const __in_chrg)
{
}
/* <49ec89> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */
inline void new_allocator<ActiveGrenade*>::destroy( pointer __p)
{
}
/* <49ec60> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */
inline void _List_iterator<ActiveGrenade*>::operator!=(const _Self &__x)
{
}
/* <49ec47> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */
inline void list<ActiveGrenade*, std::allocator<ActiveGrenade*>>::end(void)
{
}
/* <49ec2e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */
inline void _List_iterator<ActiveGrenade*>::operator++(void)
{
}
/* <49ebf2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */
inline void list<ActiveGrenade*, std::allocator<ActiveGrenade*>>::begin(void)
{
}
/* <49ebc9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */
inline void _List_iterator<ActiveGrenade*>::_List_iterator(_List_node_base *__x)
{
}
/* <49ebab> ../game_shared/bot/bot_util.h:141 */
inline void IntervalTimer::Start(void)
{
}
/* <49eb87> ../cstrike/dlls/hostage/hostage_states.h:31 */
inline void HostageStateMachine::OnInjury( float amount)
{
}
/* <49eb5e> ../cstrike/dlls/hostage/hostage_states.h:29 */
inline void HostageStateMachine::OnMoveToSuccess(Vector &goal)
{
}
/* <49eb36> ../cstrike/dlls/hostage/hostage_improv.h:49 */
inline void CHostageImprov::~CHostageImprov( int const __in_chrg)
{
}
/* <49eb0c> ../cstrike/dlls/hostage/hostage_states.h:183 */
inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg)
{
}
/* <49eadc> ../cstrike/dlls/hostage/hostage_states.h:149 */
inline void HostageFollowState::~HostageFollowState( int const __in_chrg)
{
}
/* <49ea83> ../cstrike/dlls/hostage/hostage_states.h:138 */
inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg)
{
}
/* <49ea2a> ../cstrike/dlls/hostage/hostage_states.h:106 */
inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg)
{
}
/* <49e9d1> ../cstrike/dlls/hostage/hostage_states.h:38 */
inline void HostageIdleState::~HostageIdleState( int const __in_chrg)
{
}
/* <49e992> ../cstrike/dlls/hostage/hostage_states.h:30 */
inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <49e968> ../cstrike/dlls/hostage/hostage_states.h:92 */
inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg)
{
}
/* <49e90f> ../cstrike/dlls/hostage/hostage_states.h:71 */
inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg)
{
}
/* <49e8b9> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <49e892> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <49e879> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <49e85b> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <49e83d> ../game_shared/bot/bot_util.h:200 */
inline void CountdownTimer::Invalidate(void)
{
}
/* <49e824> ../game_shared/bot/bot_manager.h:50 */
inline void ActiveGrenade::GetID(void)
{
}
/* <49e7fb> ../game_shared/bot/bot_manager.h:49 */
inline void ActiveGrenade::IsEntity(CGrenade *grenade)
{
}
/* <49e7dd> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <49e78e> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <49e744> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <49e709> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <49e6e2> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <49e5c8> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <49e59c> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <49e57e> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <49e556> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <49e52e> ../game_shared/bot/improv.h:43 */
inline void CImprov::~CImprov( int const __in_chrg)
{
}
/* <49e504> ../cstrike/dlls/hostage/hostage_states.h:16 */
inline void HostageState::~HostageState( int const __in_chrg)
{
}
/* <49e4dc> ../game_shared/bot/simple_state_machine.h:21 */
inline void SimpleState<CHostageImprov*>::~SimpleState( int const __in_chrg)
{
}
/* <490710> ../game_shared/bot/bot.cpp:622 */
void ActiveGrenade::GetPosition(void)
{
}
/* <4906e1> ../game_shared/bot/bot.cpp:610 */
void ActiveGrenade::IsValid(void)
{
}
/* <49069d> ../game_shared/bot/bot.cpp:597 */
void ActiveGrenade::OnEntityGone(void)
{
// {
// float const smokeLingerTime; // 602
// }
}
/* <49066c> ../game_shared/bot/bot.cpp:588 */
void ActiveGrenade::ActiveGrenade(int weaponID, class CGrenade *grenadeEntity)
{
}
/* <490636> ../game_shared/bot/bot.cpp:588 */
void ActiveGrenade::ActiveGrenade(int weaponID, class CGrenade *grenadeEntity)
{
}
/* <490561> ../game_shared/bot/bot.cpp:557 */
void CBot::PrintIfWatched( char *format, ...)
{
// IsLocalPlayerWatchingMe(const class CBot *const this); // 562
// {
// va_list varg; // 565
// char buffer; // 566
// const char *name; // 569
// }
}
/* <4904f2> ../game_shared/bot/bot.cpp:536 */
void CBot::Print( char *format, ...)
{
// {
// va_list varg; // 538
// char buffer; // 539
// }
}
/* <490489> ../game_shared/bot/bot.cpp:503 */
void CBot::IsLocalPlayerWatchingMe(void)
{
// {
// int myIndex; // 509
// class CBasePlayer *player; // 511
// entindex(CBaseEntity *const this); // 509
// }
}
/* <490456> ../game_shared/bot/bot.cpp:503 */
void CBot::IsLocalPlayerWatchingMe(void)
{
// {
// int myIndex; // 509
// class CBasePlayer *player; // 511
// }
}
/* <490338> ../game_shared/bot/bot.cpp:467 */
void CBot::GetFriendsRemaining(void)
{
// {
// int count; // 469
// {
// int i; // 471
// {
// class CBaseEntity *player; // 473
// FNullEnt(entvars_t *pev); // 478
// IsEnemy(const class CBot *const this,
// class CBaseEntity *ent); // 484
// }
// }
// }
}
/* <49021a> ../game_shared/bot/bot.cpp:434 */
void CBot::GetEnemiesRemaining(void)
{
// {
// int count; // 436
// {
// int i; // 438
// {
// class CBaseEntity *player; // 440
// FNullEnt(entvars_t *pev); // 445
// IsEnemy(const class CBot *const this,
// class CBaseEntity *ent); // 451
// }
// }
// }
}
/* <4901ac> ../game_shared/bot/bot.cpp:410 */
void CBot::IsEnemy(CBaseEntity *ent)
{
// {
// class CBasePlayer *player; // 420
// }
// IsEnemy(const class CBot *const this,
// class CBaseEntity *ent); // 410
}
/* <49011b> ../game_shared/bot/bot.cpp:372 */
void CBot::ThrottledMsec(void)
{
// {
// int iNewMsec; // 374
// }
}
/* <4900fa> ../game_shared/bot/bot.cpp:362 */
void CBot::ResetCommand(void)
{
}
/* <4900d4> ../game_shared/bot/bot.cpp:327 */
void CBot::IsUsingScope(void)
{
}
/* <490096> ../game_shared/bot/bot.cpp:307 */
void CBot::IsActiveWeaponOutOfAmmo(void)
{
// {
// class CBasePlayerWeapon *gun; // 309
// }
}
/* <490058> ../game_shared/bot/bot.cpp:293 */
void CBot::IsActiveWeaponClipEmpty(void)
{
// {
// class CBasePlayerWeapon *gun; // 295
// }
}
/* <490008> ../game_shared/bot/bot.cpp:275 */
void CBot::GetActiveWeaponAmmoRatio(void)
{
// {
// class CBasePlayerWeapon *gun; // 277
// iMaxClip(CBasePlayerItem *const this); // 286
// }
}
/* <48ffe7> ../game_shared/bot/bot.cpp:196 */
void CBot::IsJumping(void)
{
}
/* <48ffa8> ../game_shared/bot/bot.cpp:97 */
void CBot::BotThink(void)
{
// ResetCommand(CBot *const this); // 109
}
/* <48fed0> ../game_shared/bot/bot.cpp:28 */
void CBot::CBot(void)
{
// CBasePlayer(CBasePlayer *const this); // 28
// {
// unsigned int nextID; // 34
// }
}
/* <48fea4> ../game_shared/bot/bot.cpp:28 */
void CBot::CBot(void)
{
// {
// unsigned int nextID; // 34
// }
}
/* <48fe00> ../game_shared/bot/bot.cpp:160 */
void CBot::Jump(bool mustJump)
{
// {
// float const sanityInterval; // 173
// IsJumping(CBot *const this); // 162
// {
// float const minJumpInterval; // 167
// }
// }
// Jump(CBot *const this,
// bool mustJump); // 160
}
/* <48fde7> ../game_shared/bot/bot.cpp:196 */
void CBot::IsJumping(void)
{
}
/* <48fd89> ../game_shared/bot/bot.h:138 */
void CBot::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
}
/* <48fd47> ../game_shared/bot/bot.h:144 */
void CBot::Killed(entvars_t *pevAttacker, int iGib)
{
}
/* <48fbfc> ../game_shared/bot/bot.h:355 */
void CBot::IsPlayerLookingAtMe(CBasePlayer *other)
{
// {
// Vector toOther; // 357
// Vector otherDir; // 362
// float const lookAtCos; // 365
// operator-(const Vector *const this,
// const Vector &v); // 357
// NormalizeInPlace(Vector *const this); // 358
// operator+(const Vector *const this,
// const Vector &v); // 361
// {
// Vector vec; // 369
// }
// }
}
/* <48fbbd> ../game_shared/bot/bot.cpp:57 */
void CBot::Spawn(void)
{
// ResetCommand(CBot *const this); // 80
}
/* <48fae3> ../game_shared/bot/bot.h:340 */
void CBot::IsPlayerFacingMe(CBasePlayer *other)
{
// {
// Vector toOther; // 342
// Vector otherDir; // 346
// operator-(const Vector *const this,
// const Vector &v); // 342
// operator+(const Vector *const this,
// const Vector &v); // 345
// }
}
/* <48fa37> ../game_shared/bot/bot.cpp:88 */
void CBot::GetAutoaimVector(float flDelta)
{
// operator+(const Vector *const this,
// const Vector &v); // 90
// Vector(Vector *const this,
// const Vector &v); // 92
}
/* <48f9e8> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <48f989> ../game_shared/bot/bot.cpp:338 */
void CBot::ExecuteCommand(void)
{
// {
// byte adjustedMSec; // 340
// ThrottledMsec(const class CBot *const this); // 343
// }
}
/* <48f963> ../game_shared/bot/bot.cpp:266 */
void CBot::Reload(void)
{
}
/* <48f93d> ../game_shared/bot/bot.cpp:260 */
void CBot::SecondaryAttack(void)
{
}
/* <48f917> ../game_shared/bot/bot.cpp:246 */
void CBot::TogglePrimaryAttack(void)
{
}
/* <48f8f1> ../game_shared/bot/bot.cpp:240 */
void CBot::ClearPrimaryAttack(void)
{
}
/* <48f8cb> ../game_shared/bot/bot.cpp:234 */
void CBot::PrimaryAttack(void)
{
}
/* <48f8a5> ../game_shared/bot/bot.cpp:227 */
void CBot::UseEnvironment(void)
{
}
/* <48f87f> ../game_shared/bot/bot.cpp:220 */
void CBot::StandUp(void)
{
}
/* <48f859> ../game_shared/bot/bot.cpp:214 */
void CBot::Crouch(void)
{
}
/* <48f81b> ../game_shared/bot/bot.cpp:187 */
void CBot::ClearMovement(void)
{
// ResetCommand(CBot *const this); // 189
}
/* <48f7dd> ../game_shared/bot/bot.cpp:150 */
void CBot::StrafeRight(void)
{
// GetMoveSpeed(CBot *const this); // 152
}
/* <48f79f> ../game_shared/bot/bot.cpp:140 */
void CBot::StrafeLeft(void)
{
// GetMoveSpeed(CBot *const this); // 142
}
/* <48f761> ../game_shared/bot/bot.cpp:130 */
void CBot::MoveBackward(void)
{
// GetMoveSpeed(CBot *const this); // 132
}
/* <48f723> ../game_shared/bot/bot.cpp:119 */
void CBot::MoveForward(void)
{
// GetMoveSpeed(CBot *const this); // 121
}
/* <48f6ef> ../game_shared/bot/bot.cpp:50 */
void CBot::Initialize(const class BotProfile *profile)
{
}
/* <48f6c9> ../game_shared/bot/bot.h:275 */
void CBot::Walk(void)
{
}
/* <48f6a3> ../game_shared/bot/bot.h:269 */
void CBot::Run(void)
{
}
/* <48f61d> ../game_shared/bot/bot.h:253 */
void CBot::SetModel(const char *modelName)
{
// edict(CBaseEntity *const this); // 255
// entindex(CBaseEntity *const this); // 255
}
/* <48f5f7> ../game_shared/bot/bot.h:200 */
void CBot::Think(void)
{
}
/* <48f5a7> ../game_shared/bot/bot.h:152 */
void CBot::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other)
{
}
/* <48f573> ../game_shared/bot/bot.h:149 */
void CBot::OnTouchingWeapon(CWeaponBox *box)
{
}
/* <48f54d> ../game_shared/bot/bot.h:84 */
void CBot::IsBot(void)
{
}
/* <48f527> ../cstrike/dlls/player.h:541 */
void CBasePlayer::ObjectCaps(void)
{
}
/* <48f501> ../cstrike/dlls/player.h:496 */
void CBasePlayer::IsNetClient(void)
{
}
/* <48f4db> ../cstrike/dlls/player.h:490 */
void CBasePlayer::IsPlayer(void)
{
}
/* <48f4b5> ../cstrike/dlls/player.h:489 */
void CBasePlayer::ShouldFadeOnDeath(void)
{
}
/* <48f48f> ../cstrike/dlls/player.h:488 */
void CBasePlayer::IsAlive(void)
{
}
/* <48f469> ../cstrike/dlls/player.h:487 */
void CBasePlayer::IsSneaking(void)
{
}
/* <48f443> ../cstrike/dlls/player.h:486 */
void CBasePlayer::StopSneaking(void)
{
}
/* <48f41d> ../cstrike/dlls/player.h:485 */
void CBasePlayer::StartSneaking(void)
{
}
/* <48f36f> ../cstrike/dlls/player.h:484 */
void CBasePlayer::BodyTarget(Vector &posSrc)
{
// operator*(const Vector *const this,
// float fl); // 484
// operator+(const Vector *const this,
// const Vector &v); // 484
}
/* <48f349> ../cstrike/dlls/basemonster.h:92 */
void CBaseMonster::BloodColor(void)
{
}
/* <48f323> ../cstrike/dlls/basemonster.h:60 */
void CBaseMonster::PainSound(void)
{
}
/* <48f2fd> ../cstrike/dlls/cbase.h:602 */
void CBaseToggle::GetDelay(void)
{
}
/* <48f2d7> ../cstrike/dlls/cbase.h:601 */
void CBaseToggle::GetToggleState(void)
{
}
/* <48f2a2> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <48f217> ../cstrike/dlls/cbase.h:384 */
Vector CBaseEntity::EarPosition(void)
{
// operator+(const Vector ::EarPosition(// const Vector &v); // 384
}
/* <48f192> ../cstrike/dlls/cbase.h:383 */
Vector CBaseEntity::EyePosition(void)
{
// operator+(const Vector ::EyePosition(// const Vector &v); // 383
}
/* <48f0e8> ../cstrike/dlls/cbase.h:382 */
Vector CBaseEntity::Center(void)
{
// operator+(const Vector ::Center(// const Vector &v); // 382
// operator*(const Vector *const this,
// float fl); // 382
}
/* <48f0c2> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <48f09c> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <48f067> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <48f008> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <48efd3> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <48efac> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <48ef86> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <48ef52> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <48ef1e> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <48eef8> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <48ee8a> ../cstrike/dlls/cbase.h:215 */
int CBaseEntity::IsMoving(void)
{
// operator!=(const Vector ::IsMoving(// const Vector &v); // 215
}
/* <48ee64> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <48ee32> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <48edfe> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <48edca> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <48eda4> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <48ed7e> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <48ed5e> ../cstrike/dlls/player.h:250 */
inline void CBasePlayer::CBasePlayer(void)
{
}
/* <48ed3f> ../cstrike/dlls/unisignals.h:36 */
inline void CUnifiedSignals::CUnifiedSignals(void)
{
}
/* <48ed1f> ../cstrike/dlls/hintmessage.h:32 */
inline void CHintMessageQueue::CHintMessageQueue(void)
{
}
/* <48ecff> ../cstrike/dlls/basemonster.h:18 */
inline void CBaseMonster::CBaseMonster(void)
{
}
/* <48ec60> ../public/UtlVector.h:155 */
inline void CUtlVector<CHintMessage*>::CUtlVector( int growSize, int initSize)
{
}
/* <48ec2c> ../public/UtlMemory.h:125 */
void CUtlMemory<CHintMessage*>::CUtlMemory(int growSize, int initSize)
{
}
/* <48ec0e> ../public/UtlVector.h:143 */
inline void CUtlVector<CHintMessage*>::ResetDbgInfo(void)
{
}
/* <48ebbe> ../game_shared/bot/bot.cpp:410 */
void CBot::IsEnemy(CBaseEntity *ent)
{
// {
// class CBasePlayer *player; // 420
// }
}
/* <48eba5> ../cstrike/dlls/vector.h:121 */
inline void Vector::operator float*(void)
{
}
/* <48eb7e> ../game_shared/bot/bot.cpp:372 */
void CBot::ThrottledMsec(void)
{
// {
// int iNewMsec; // 374
// }
}
/* <48eb65> ../game_shared/bot/bot.cpp:362 */
void CBot::ResetCommand(void)
{
}
/* <48eb27> ../game_shared/bot/bot.cpp:160 */
void CBot::Jump(bool mustJump)
{
// {
// float const sanityInterval; // 173
// {
// float const minJumpInterval; // 167
// }
// }
}
/* <48eb06> ../cstrike/dlls/cbase.h:569 */
inline void CBaseToggle::CBaseToggle(void)
{
}
/* <48ea6f> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <48ea00> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <48e9c1> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <48e9a8> ../game_shared/bot/bot.h:281 */
inline void CBot::GetActiveWeapon(void)
{
}
/* <48e98a> ../game_shared/bot/bot.h:259 */
inline void CBot::GetMoveSpeed(void)
{
}
/* <48e96c> ../game_shared/bot/bot.h:97 */
inline void CBot::IsCrouching(void)
{
}
/* <48e94e> ../cstrike/dlls/weapons.h:297 */
inline void CBasePlayerItem::iMaxClip(void)
{
}
/* <48e8f0> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <48e8a1> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <48e86b> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <48e84d> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <48e780> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <48e71d> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <48e6f6> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <48e6cf> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <48e69b> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <48e674> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <48e648> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <48e62a> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <48e602> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <487eeb> ../cstrike/dlls/hostage/hostage_localnav.cpp:851 */
void Think(void)
{
// {
// float flElapsedTime; // 853
// class EHANDLE hCallback; // 854
// cvar_t *sv_stepsize; // 855
// {
// class CHostage *pHostage; // 909
// GetClassPtr<CHostage>(CHostage *a); // 911
// }
// }
}
/* <487e14> ../cstrike/dlls/hostage/hostage_localnav.cpp:976 */
void HostagePrethink(void)
{
// {
// int iCount; // 978
// GetClassPtr<CHostage>(CHostage *a); // 984
// }
}
/* <487e03> ../cstrike/dlls/hostage/hostage_localnav.cpp:964 */
void Reset(void)
{
}
/* <487ccd> ../cstrike/dlls/hostage/hostage_localnav.cpp:922 */
void CLocalNav::RequestNav(CHostage *pCaller)
{
// {
// int curr; // 932
// int found; // 933
// {
// int i; // 934
// {
// class CHostage *pQueueItem; // 936
// GetClassPtr<CHostage>(CHostage *a); // 938
// }
// }
// }
}
/* <487588> ../cstrike/dlls/hostage/hostage_localnav.cpp:824 */
void CLocalNav::LadderHit(Vector &vecSource, Vector &vecDest, TraceResult &tr)
{
// {
// Vector vecFwd; // 826
// Vector vecRight; // 827
// Vector vecUp; // 828
// operator-(const Vector *const this); // 832
// UTIL_MakeVectorsPrivate(Vector &vecAngles,
// float *p_vForward,
// float *p_vRight,
// float *p_vUp); // 832
// operator*(const Vector *const this,
// float fl); // 834
// operator*(const Vector *const this,
// float fl); // 834
// operator+(const Vector *const this,
// const Vector &v); // 834
// operator+(const Vector *const this,
// const Vector &v); // 834
// operator*(const Vector *const this,
// float fl); // 836
// operator+(const Vector *const this,
// const Vector &v); // 836
// operator*(const Vector *const this,
// float fl); // 836
// operator-(const Vector *const this,
// const Vector &v); // 836
// operator*(const Vector *const this,
// float fl); // 838
// operator*(const Vector *const this,
// float fl); // 838
// operator*(const Vector *const this,
// float fl); // 838
// operator+(const Vector *const this,
// const Vector &v); // 838
// operator+(const Vector *const this,
// const Vector &v); // 838
// operator+(const Vector *const this,
// const Vector &v); // 838
// operator*(const Vector *const this,
// float fl); // 840
// operator*(const Vector *const this,
// float fl); // 840
// operator+(const Vector *const this,
// const Vector &v); // 840
// operator*(const Vector *const this,
// float fl); // 840
// operator-(const Vector *const this,
// const Vector &v); // 840
// operator+(const Vector *const this,
// const Vector &v); // 840
// operator*(const Vector *const this,
// float fl); // 842
// operator*(const Vector *const this,
// float fl); // 842
// operator+(const Vector *const this,
// const Vector &v); // 842
// operator+(const Vector *const this,
// const Vector &v); // 842
// operator*(const Vector *const this,
// float fl); // 842
// operator-(const Vector *const this,
// const Vector &v); // 842
// operator*(const Vector *const this,
// float fl); // 844
// operator+(const Vector *const this,
// const Vector &v); // 844
// operator*(const Vector *const this,
// float fl); // 844
// operator-(const Vector *const this,
// const Vector &v); // 844
// operator*(const Vector *const this,
// float fl); // 844
// operator-(const Vector *const this,
// const Vector &v); // 844
// }
}
/* <4873b3> ../cstrike/dlls/hostage/hostage_localnav.cpp:713 */
void CLocalNav::StepJumpable(Vector &vecSource, Vector &vecDest, int fNoMonsters, TraceResult &tr)
{
// {
// Vector vecStepStart; // 715
// Vector vecStepDest; // 716
// BOOL fFwdTrace; // 717
// float flFwdFraction; // 718
// float flJumpHeight; // 719
// BOOL fJumpClear; // 720
// edict_t *hit; // 721
// PathClear(CLocalNav *const this,
// Vector &vecOrigin,
// Vector &vecDest,
// int fNoMonsters,
// TraceResult &tr); // 736
// operator-(const Vector *const this,
// const Vector &v); // 750
// Length2D(const Vector *const this); // 750
// PathClear(CLocalNav *const this,
// Vector &vecOrigin,
// Vector &vecDest,
// int fNoMonsters,
// TraceResult &tr); // 775
// }
}
/* <4871ef> ../cstrike/dlls/hostage/hostage_localnav.cpp:662 */
void CLocalNav::StepTraversable(Vector &vecSource, Vector &vecDest, int fNoMonsters, TraceResult &tr)
{
// {
// Vector vecStepStart; // 664
// Vector vecStepDest; // 665
// BOOL fFwdTrace; // 666
// float flFwdFraction; // 667
// PathClear(CLocalNav *const this,
// Vector &vecOrigin,
// Vector &vecDest,
// int fNoMonsters,
// TraceResult &tr); // 676
// operator-(const Vector *const this,
// const Vector &v); // 684
// Length(const Vector *const this); // 684
// PathClear(CLocalNav *const this,
// Vector &vecOrigin,
// Vector &vecDest,
// int fNoMonsters,
// TraceResult &tr); // 693
// }
}
/* <487085> ../cstrike/dlls/hostage/hostage_localnav.cpp:635 */
void CLocalNav::LadderTraversable(Vector &vecSource, Vector &vecDest, int fNoMonsters, TraceResult &tr)
{
// {
// Vector vecLadderStart; // 637
// Vector vecLadderDest; // 638
// PathClear(CLocalNav *const this,
// Vector &vecOrigin,
// Vector &vecDest,
// int fNoMonsters,
// TraceResult &tr); // 646
// operator-(const Vector *const this,
// const Vector &v); // 651
// Length(const Vector *const this); // 651
// }
}
/* <486ea0> ../cstrike/dlls/hostage/hostage_localnav.cpp:593 */
void CLocalNav::SlopeTraversable(Vector &vecSource, Vector &vecDest, int fNoMonsters, TraceResult &tr)
{
// {
// Vector vecSlopeEnd; // 595
// Vector vecDown; // 596
// operator-(const Vector *const this,
// const Vector &v); // 599
// Length2D(const Vector *const this); // 599
// PathClear(CLocalNav *const this,
// Vector &vecOrigin,
// Vector &vecDest,
// int fNoMonsters,
// TraceResult &tr); // 601
// operator-(const Vector *const this,
// const Vector &v); // 606
// Length2D(const Vector *const this); // 606
// PathClear(CLocalNav *const this,
// Vector &vecOrigin,
// Vector &vecDest,
// int fNoMonsters,
// TraceResult &tr); // 615
// }
}
/* <486d8d> ../cstrike/dlls/hostage/hostage_localnav.cpp:304 */
void CLocalNav::FindPath(Vector &vecStart, Vector &vecDest, float flTargetRadius, int fNoMonsters)
{
// {
// node_index_t nIndexBest; // 306
// {
// localnode_t *node; // 325
// Vector vecNodeLoc; // 326
// float flDistToDest; // 327
// GetNode(CLocalNav *const this,
// node_index_t nindex); // 329
// operator-(const Vector *const this,
// const Vector &v); // 332
// Length2D(const Vector *const this); // 332
// }
// }
}
/* <486d46> ../cstrike/dlls/hostage/hostage_localnav.cpp:123 */
void CLocalNav::AddPathNodes(node_index_t nindexSource, int fNoMonsters)
{
}
/* <486adb> ../cstrike/dlls/hostage/hostage_localnav.cpp:138 */
void CLocalNav::AddPathNode(node_index_t nindexSource, int offsetX, int offsetY, int fNoMonsters)
{
// {
// int bDepth; // 140
// Vector vecSource; // 141
// Vector vecDest; // 142
// int offsetXAbs; // 143
// int offsetYAbs; // 144
// {
// localnode_t *nodeSource; // 156
// localnode_t *nodeCurrent; // 157
// node_index_t nindexCurrent; // 158
// GetNode(CLocalNav *const this,
// node_index_t nindex); // 160
// NodeExists(CLocalNav *const this,
// int offsetX,
// int offsetY); // 166
// operator+(const Vector *const this,
// const Vector &v); // 170
// operator*(const Vector *const this,
// float fl); // 170
// }
// operator+(const Vector *const this,
// const Vector &v); // 149
// operator*(const Vector *const this,
// float fl); // 149
// AddNode(CLocalNav *const this,
// node_index_t nindexParent,
// Vector &vecLoc,
// int offsetX,
// int offsetY,
// byte bDepth); // 200
// }
}
/* <486a56> ../cstrike/dlls/hostage/hostage_localnav.cpp:290 */
void CLocalNav::GetFurthestTraversableNode(Vector &vecStartingLoc, Vector *vecNodes, int nTotalNodes, int fNoMonsters)
{
// {
// int nCount; // 292
// }
}
/* <4867dc> ../cstrike/dlls/hostage/hostage_localnav.cpp:413 */
void CLocalNav::FindDirectPath(Vector &vecStart, Vector &vecDest, float flTargetRadius, int fNoMonsters)
{
// {
// Vector vecActualDest; // 415
// Vector vecPathDir; // 416
// Vector vecNodeLoc; // 417
// node_index_t nindexLast; // 418
// operator-(const Vector *const this,
// const Vector &v); // 420
// Normalize(const Vector *const this); // 420
// operator*(const Vector *const this,
// float fl); // 422
// operator-(const Vector *const this,
// const Vector &v); // 422
// operator-(const Vector *const this,
// const Vector &v); // 432
// Length2D(const Vector *const this); // 432
// {
// node_index_t nindexCurrent; // 434
// AddNode(CLocalNav *const this,
// node_index_t nindexParent,
// Vector &vecLoc,
// int offsetX,
// int offsetY,
// byte bDepth); // 438
// operator*(const Vector *const this,
// float fl); // 436
// operator+(const Vector *const this,
// const Vector &v); // 436
// }
// }
}
/* <485ecf> ../cstrike/dlls/hostage/hostage_localnav.cpp:472 */
void CLocalNav::PathTraversable(Vector &vecSource, Vector &vecDest, int fNoMonsters)
{
// {
// TraceResult tr; // 474
// Vector vecSrcTmp; // 475
// Vector vecDestTmp; // 476
// Vector vecDir; // 477
// float flTotal; // 478
// int retval; // 479
// operator-(const Vector *const this,
// const Vector &v); // 484
// Normalize(const Vector *const this); // 484
// operator-(const Vector *const this,
// const Vector &v); // 486
// Length2D(const Vector *const this); // 486
// {
// BOOL fProgressThisTime; // 490
// Vector vecSrcThisTime; // 491
// Vector vecDropDest; // 558
// PathClear(CLocalNav *const this,
// Vector &vecOrigin,
// Vector &vecDest,
// int fNoMonsters,
// TraceResult &tr); // 506
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 521
// SlopeTraversable(CLocalNav *const this,
// Vector &vecSource,
// Vector &vecDest,
// int fNoMonsters,
// TraceResult &tr); // 529
// PathClear(CLocalNav *const this,
// Vector &vecOrigin,
// Vector &vecDest,
// int fNoMonsters,
// TraceResult &tr); // 563
// operator-(const Vector *const this,
// const Vector &v); // 583
// Length2D(const Vector *const this); // 583
// operator*(const Vector *const this,
// float fl); // 499
// operator+(const Vector *const this,
// const Vector &v); // 499
// StepTraversable(CLocalNav *const this,
// Vector &vecSource,
// Vector &vecDest,
// int fNoMonsters,
// TraceResult &tr); // 538
// StepJumpable(CLocalNav *const this,
// Vector &vecSource,
// Vector &vecDest,
// int fNoMonsters,
// TraceResult &tr); // 544
// }
// }
}
/* <485e40> ../cstrike/dlls/hostage/hostage_localnav.cpp:449 */
void CLocalNav::PathClear(Vector &vecOrigin, Vector &vecDest, int fNoMonsters, TraceResult &tr)
{
// edict(CBaseEntity *const this); // 452
// PathClear(CLocalNav *const this,
// Vector &vecOrigin,
// Vector &vecDest,
// int fNoMonsters,
// TraceResult &tr); // 449
}
/* <485d79> ../cstrike/dlls/hostage/hostage_localnav.cpp:263 */
void CLocalNav::SetupPathNodes(node_index_t nindex, Vector *vecNodes, int fNoMonsters)
{
// {
// node_index_t nCurrentIndex; // 265
// int nNodeCount; // 266
// {
// localnode_t *nodeCurrent; // 273
// Vector vecCurrentLoc; // 274
// GetNode(CLocalNav *const this,
// node_index_t nindex); // 276
// }
// }
}
/* <485c63> ../cstrike/dlls/hostage/hostage_localnav.cpp:205 */
void CLocalNav::GetBestNode(Vector &vecOrigin, Vector &vecDest)
{
// {
// node_index_t nindexCurrent; // 207
// localnode_t *nodeCurrent; // 208
// node_index_t nindexBest; // 209
// float flBestVal; // 210
// {
// float flCurrentVal; // 220
// float flDistFromStart; // 221
// float flDistToDest; // 222
// float flZDiff; // 223
// operator-(const Vector *const this,
// const Vector &v); // 235
// Length(const Vector *const this); // 235
// }
// }
}
/* <485c01> ../cstrike/dlls/hostage/hostage_localnav.cpp:100 */
void CLocalNav::NodeExists(int offsetX, int offsetY)
{
// {
// node_index_t nindexCurrent; // 102
// localnode_t *nodeCurrent; // 103
// GetNode(CLocalNav *const this,
// node_index_t nindex); // 106
// }
}
/* <485b91> ../cstrike/dlls/hostage/hostage_localnav.cpp:74 */
void CLocalNav::AddNode(node_index_t nindexParent, Vector &vecLoc, int offsetX, int offsetY, byte bDepth)
{
// {
// localnode_t *nodeNew; // 76
// GetNode(CLocalNav *const this,
// node_index_t nindex); // 81
// }
}
/* <485b67> ../cstrike/dlls/hostage/hostage_localnav.cpp:45 */
void CLocalNav::CLocalNav(CHostage *pOwner)
{
}
/* <485b43> ../cstrike/dlls/hostage/hostage_localnav.cpp:45 */
void CLocalNav::CLocalNav(CHostage *pOwner)
{
}
/* <485b09> ../cstrike/dlls/hostage/hostage_localnav.cpp:68 */
void CLocalNav::~CLocalNav(void)
{
// ~CLocalNav(CLocalNav::~CLocalNav(// int const __in_chrg); // 71
}
/* <485ae8> ../cstrike/dlls/hostage/hostage_localnav.cpp:68 */
void CLocalNav::~CLocalNav(void)
{
}
/* <485ac5> ../cstrike/dlls/hostage/hostage_localnav.cpp:68 */
void CLocalNav::~CLocalNav(int const __in_chrg)
{
}
/* <485a23> ../cstrike/dlls/hostage/hostage_localnav.cpp:662 */
void CLocalNav::StepTraversable(Vector &vecSource, Vector &vecDest, int fNoMonsters, TraceResult &tr)
{
// {
// Vector vecStepStart; // 664
// Vector vecStepDest; // 665
// BOOL fFwdTrace; // 666
// float flFwdFraction; // 667
// }
}
/* <4859b2> ../cstrike/dlls/hostage/hostage_localnav.cpp:593 */
void CLocalNav::SlopeTraversable(Vector &vecSource, Vector &vecDest, int fNoMonsters, TraceResult &tr)
{
// {
// Vector vecSlopeEnd; // 595
// Vector vecDown; // 596
// }
}
/* <485905> ../cstrike/dlls/hostage/hostage_localnav.cpp:713 */
void CLocalNav::StepJumpable(Vector &vecSource, Vector &vecDest, int fNoMonsters, TraceResult &tr)
{
// {
// Vector vecStepStart; // 715
// Vector vecStepDest; // 716
// BOOL fFwdTrace; // 717
// float flFwdFraction; // 718
// float flJumpHeight; // 719
// BOOL fJumpClear; // 720
// edict_t *hit; // 721
// }
}
/* <4858e5> ../cstrike/dlls/hostage/hostage.h:32 */
inline void CHostage::CHostage(void)
{
}
/* <485887> ../cstrike/dlls/basemonster.h:18 */
inline void CBaseMonster::CBaseMonster(void)
{
}
/* <485842> ../cstrike/dlls/cbase.h:569 */
inline void CBaseToggle::CBaseToggle(void)
{
}
/* <4857fd> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <4857b8> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <485779> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <48571c> ../cstrike/dlls/vector.h:108 */
inline void Vector::operator-(void)
{
}
/* <4856d5> ../cstrike/dlls/hostage/hostage_localnav.cpp:100 */
void CLocalNav::NodeExists(int offsetX, int offsetY)
{
// {
// node_index_t nindexCurrent; // 102
// localnode_t *nodeCurrent; // 103
// }
}
/* <485673> ../cstrike/dlls/hostage/hostage_localnav.cpp:74 */
void CLocalNav::AddNode(node_index_t nindexParent, Vector &vecLoc, int offsetX, int offsetY, byte bDepth)
{
// {
// localnode_t *nodeNew; // 76
// }
}
/* <485630> ../cstrike/dlls/vector.h:123 */
inline void Vector::Normalize(void)
{
// {
// float flLen; // 125
// }
}
/* <4855d9> ../cstrike/dlls/hostage/hostage_localnav.cpp:449 */
void CLocalNav::PathClear(Vector &vecOrigin, Vector &vecDest, int fNoMonsters, TraceResult &tr)
{
}
/* <4855c0> ../cstrike/dlls/vector.h:121 */
inline void Vector::operator float*(void)
{
}
/* <485599> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <485570> ../cstrike/dlls/hostage/hostage_localnav.cpp:94 */
inline void CLocalNav::GetNode( node_index_t nindex)
{
}
/* <485552> ../game_shared/bot/bot_util.h:141 */
inline void IntervalTimer::Start(void)
{
}
/* <48552e> ../cstrike/dlls/hostage/hostage_states.h:31 */
inline void HostageStateMachine::OnInjury( float amount)
{
}
/* <485505> ../cstrike/dlls/hostage/hostage_states.h:29 */
inline void HostageStateMachine::OnMoveToSuccess(Vector &goal)
{
}
/* <4854dd> ../cstrike/dlls/hostage/hostage_improv.h:49 */
inline void CHostageImprov::~CHostageImprov( int const __in_chrg)
{
}
/* <4854b3> ../cstrike/dlls/hostage/hostage_states.h:183 */
inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg)
{
}
/* <485483> ../cstrike/dlls/hostage/hostage_states.h:149 */
inline void HostageFollowState::~HostageFollowState( int const __in_chrg)
{
}
/* <48542a> ../cstrike/dlls/hostage/hostage_states.h:138 */
inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg)
{
}
/* <4853d1> ../cstrike/dlls/hostage/hostage_states.h:106 */
inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg)
{
}
/* <485378> ../cstrike/dlls/hostage/hostage_states.h:38 */
inline void HostageIdleState::~HostageIdleState( int const __in_chrg)
{
}
/* <485339> ../cstrike/dlls/hostage/hostage_states.h:30 */
inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <48530f> ../cstrike/dlls/hostage/hostage_states.h:92 */
inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg)
{
}
/* <4852b6> ../cstrike/dlls/hostage/hostage_states.h:71 */
inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg)
{
}
/* <485269> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <48524b> ../game_shared/bot/bot_util.h:200 */
inline void CountdownTimer::Invalidate(void)
{
}
/* <48522d> ../cstrike/dlls/hostage/hostage_localnav.h:43 */
inline void localnode_s::localnode_s(void)
{
}
/* <48520f> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <4851c0> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <485176> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <485158> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <485131> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <485118> ../cstrike/dlls/vector.h:122 */
inline void Vector::operator const float*(void)
{
}
/* <485087> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <48505b> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <485027> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <485007> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <484fe9> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <484fc1> ../game_shared/bot/improv.h:43 */
inline void CImprov::~CImprov( int const __in_chrg)
{
}
/* <484f97> ../cstrike/dlls/hostage/hostage_states.h:16 */
inline void HostageState::~HostageState( int const __in_chrg)
{
}
/* <484f6f> ../game_shared/bot/simple_state_machine.h:21 */
inline void SimpleState<CHostageImprov*>::~SimpleState( int const __in_chrg)
{
}
/* <47837a> ../cstrike/dlls/hostage/hostage_improv.cpp:1384 */
void CHostageImprov::OnUpkeep(float deltaT)
{
}
/* <477691> ../cstrike/dlls/hostage/hostage_improv.cpp:1214 */
void CHostageImprov::UpdatePosition(float deltaT)
{
// {
// class CNavArea *area; // 1217
// float const friction; // 1344
// float speed; // 1349
// float const maxSpeed; // 1351
// class KeepPersonalSpace spacer; // 1365
// {
// float const pushSpeed; // 1258
// Vector dir; // 1260
// operator-(const Vector *const this,
// const Vector &v); // 1260
// NormalizeInPlace(Vector *const this); // 1262
// ResetJump(CHostageImprov *const this); // 1247
// }
// {
// Vector angles; // 1282
// float yaw; // 1284
// float pitch; // 1288
// operator-(const Vector *const this,
// const Vector &v); // 1282
// }
// {
// class HostagePathCost pathCost; // 1322
// Compute<HostagePathCost>(CNavPath *const this,
// const Vector *start,
// const Vector *goal,
// class HostagePathCost &costFunc); // 1323
// SetPath(CNavPathFollower *const this,
// class CNavPath *path); // 1326
// SetImprov(CNavPathFollower *const this,
// class CImprov *improv); // 1325
// Debug(CNavPathFollower *const this,
// bool status); // 1328
// }
// IsElapsed(const class CountdownTimer *const this); // 1333
// ResetStuck(CNavPathFollower *const this); // 1336
// NormalizeInPlace(Vector2D *const this); // 1349
// operator*(float fl,
// const class Vector2D &v); // 1355
// KeepPersonalSpace(KeepPersonalSpace *const this,
// class CHostageImprov *improv); // 1365
// ForEachPlayer<KeepPersonalSpace>(KeepPersonalSpace &func); // 1366
// DrawAxes(Vector &origin,
// int red,
// int green,
// int blue); // 1223
// ForEachHostage<KeepPersonalSpace>(const class CHostageManager *const this,
// class KeepPersonalSpace &func); // 1369
// }
}
/* <477114> ../cstrike/dlls/hostage/hostage_improv.cpp:2558 */
void CHostageImprov::UpdateStationaryAnimation(void)
{
// UpdateStationaryAnimation(HostageStateMachine::UpdateStationaryAnimation(// class CHostageImprov *improv); // 2560
}
/* <476e49> ../cstrike/dlls/hostage/hostage_improv.cpp:997 */
void CHostageImprov::TrackPath(Vector &pathGoal, float deltaT)
{
// TrackPath(CHostageImprov *const this,
// const Vector &pathGoal,
// float deltaT); // 997
}
/* <476a30> ../cstrike/dlls/hostage/hostage_improv.cpp:154 */
void CHostageImprov::MoveTowards(Vector &pos, float deltaT)
{
// {
// Vector move; // 228
// float accelRate; // 236
// float const crouchWalkRate; // 237
// {
// float ground; // 180
// Vector aheadRay; // 181
// bool jumped; // 186
// NormalizeInPlace(Vector *const this); // 182
// {
// float const farLookAheadRange; // 189
// Vector normal; // 190
// Vector stepAhead; // 191
// operator*(float fl,
// const Vector &v); // 191
// operator+(const Vector *const this,
// const Vector &v); // 191
// }
// {
// float const lookAheadRange; // 204
// Vector stepAhead; // 205
// operator*(float fl,
// const Vector &v); // 205
// operator+(const Vector *const this,
// const Vector &v); // 205
// }
// {
// float const lookAheadRange; // 216
// Vector stepAhead; // 217
// operator*(float fl,
// const Vector &v); // 217
// operator+(const Vector *const this,
// const Vector &v); // 217
// }
// }
// operator-(const Vector *const this,
// const Vector &v); // 228
// IsZero(Vector *const this,
// float tolerance); // 231
// NormalizeInPlace(Vector *const this); // 232
// }
}
/* <4766cc> ../cstrike/dlls/hostage/hostage_improv.cpp:2438 */
void CHostageImprov::ClearPath(void)
{
// {
// class Vectorconst eye; // 2448
// Vector start; // 2451
// Vector end; // 2452
// TraceResult result; // 2459
// IsElapsed(const class CountdownTimer *const this); // 2440
// Start(CountdownTimer *const this,
// float duration); // 2445
// Vector(Vector *const this,
// const Vector &v); // 2448
// Vector(Vector *const this,
// const Vector &v); // 2451
// operator*(const Vector *const this,
// float fl); // 2453
// operator+(const Vector *const this,
// const Vector &v); // 2454
// {
// entvars_t *entity; // 2463
// VARS(edict_t *pent); // 2463
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 2467
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 2467
// {
// class CBaseEntity *pObject; // 2469
// Instance(edict_t *pent); // 2469
// }
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 2479
// {
// class CBaseEntity *pObject; // 2481
// Instance(edict_t *pent); // 2481
// }
// }
// }
}
/* <4763d7> ../cstrike/dlls/hostage/hostage_improv.cpp:2391 */
void CHostageImprov::Wiggle(void)
{
// {
// Vector dir; // 2399
// Vector lat; // 2400
// float const force; // 2402
// float const minStuckJumpTime; // 2423
// IsElapsed(const class CountdownTimer *const this); // 2393
// GetStuckDuration(const class CNavPathFollower *const this); // 2424
// operator*(float fl,
// const Vector &v); // 2419
// ApplyForce(CHostageImprov *const this,
// Vector force); // 2419
// Start(CountdownTimer *const this,
// float duration); // 2396
// Start(CountdownTimer *const this,
// float duration); // 2429
// operator*(float fl,
// const Vector &v); // 2407
// operator*(float fl,
// const Vector &v); // 2411
// ApplyForce(CHostageImprov *const this,
// Vector force); // 2411
// operator*(float fl,
// const Vector &v); // 2415
// }
}
/* <476395> ../cstrike/dlls/hostage/hostage_improv.cpp:2363 */
void CHostageImprov::Wave(void)
{
// SetPerformance(HostageAnimateState::Wave(// enum PerformanceType performance); // 2366
}
/* <476350> ../cstrike/dlls/hostage/hostage_improv.cpp:2349 */
void CHostageImprov::Disagree(void)
{
// SetPerformance(HostageAnimateState::Disagree(// enum PerformanceType performance); // 2355
}
/* <476327> ../cstrike/dlls/hostage/hostage_improv.cpp:2339 */
void CHostageImprov::Agree(void)
{
}
/* <4762fe> ../cstrike/dlls/hostage/hostage_improv.cpp:2329 */
void CHostageImprov::CrouchDie(void)
{
}
/* <4761eb> ../cstrike/dlls/hostage/hostage_improv.cpp:2307 */
void CHostageImprov::Flinch(Activity activity)
{
// Chatter(CHostageImprov *const this,
// enum HostageChatterType sayType,
// bool mustSpeak); // 2310
// SetPerformance(HostageAnimateState *const this,
// enum PerformanceType performance); // 2321
}
/* <475ce3> ../cstrike/dlls/hostage/hostage_improv.cpp:1502 */
void CHostageImprov::OnUpdate(float deltaT)
{
// {
// float const runSpeed; // 1553
// float const walkSpeed; // 1554
// float const fallVelocity; // 1560
// float const safeTime; // 1687
// }
// OnUpdate(CHostageImprov *const this,
// float deltaT); // 1502
}
/* <475bd4> ../cstrike/dlls/hostage/hostage_improv.cpp:2268 */
void CHostageImprov::UpdateDelayedChatter(void)
{
// IsElapsed(const class CountdownTimer *const this); // 2270
// Chatter(CHostageImprov *const this,
// enum HostageChatterType sayType,
// bool mustSpeak); // 2299
}
/* <475b35> ../cstrike/dlls/hostage/hostage_improv.cpp:2249 */
void CHostageImprov::DelayedChatter(float delayTime, HostageChatterType sayType, bool mustSpeak)
{
// DelayedChatter(CHostageImprov *const this,
// float delayTime,
// enum HostageChatterType sayType,
// bool mustSpeak); // 2249
}
/* <47552a> ../cstrike/dlls/hostage/hostage_improv.cpp:1705 */
void CHostageImprov::OnGameEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other)
{
// DelayedChatter(CHostageImprov *const this,
// float delayTime,
// enum HostageChatterType sayType,
// bool mustSpeak); // 1780
// {
// Vector *impactPos; // 1713
// float const nearRange; // 1715
// operator-(const Vector *const this,
// const Vector &v); // 1716
// IsLengthLessThan(const Vector *const this,
// float length); // 1716
// }
// DelayedChatter(CHostageImprov *const this,
// float delayTime,
// enum HostageChatterType sayType,
// bool mustSpeak); // 1736
// OnInjury(HostageIdleState *const this,
// float amount); // 1742
// Invalidate(CountdownTimer *const this); // 1764
// DelayedChatter(CHostageImprov *const this,
// float delayTime,
// enum HostageChatterType sayType,
// bool mustSpeak); // 1769
// {
// float range; // 1788
// enum PriorityType priority; // 1789
// bool isHostile; // 1790
// {
// float const fudge; // 1793
// operator-(const Vector *const this,
// const Vector &v); // 1795
// IsLengthLessThan(const Vector *const this,
// float length); // 1795
// Start(IntervalTimer *const this); // 1798
// DelayedChatter(CHostageImprov *const this,
// float delayTime,
// enum HostageChatterType sayType,
// bool mustSpeak); // 1810
// DelayedChatter(CHostageImprov *const this,
// float delayTime,
// enum HostageChatterType sayType,
// bool mustSpeak); // 1822
// }
// }
// {
// Vector *impactPos; // 1835
// float const flashRange; // 1837
// operator-(const Vector *const this,
// const Vector &v); // 1838
// IsLengthLessThan(const Vector *const this,
// float length); // 1838
// DelayedChatter(CHostageImprov *const this,
// float delayTime,
// enum HostageChatterType sayType,
// bool mustSpeak); // 1843
// }
}
/* <4753ba> ../cstrike/dlls/hostage/hostage_improv.cpp:1440 */
void CHostageImprov::UpdateGrenadeReactions(void)
{
// IsElapsed(const class CountdownTimer *const this); // 1442
// {
// class CBaseEntity *entity; // 1458
// float const watchGrenadeRadius; // 1459
// Start(CountdownTimer *const this,
// float duration); // 1456
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 1464
// {
// class CGrenade *grenade; // 1466
// OnInjury(HostageIdleState *const this,
// float amount); // 1480
// Start(CountdownTimer *const this,
// float duration); // 1489
// }
// }
// Start(CountdownTimer *const this,
// float duration); // 1447
}
/* <4752d9> ../cstrike/dlls/hostage/hostage_improv.cpp:2226 */
void CHostageImprov::Chatter(HostageChatterType sayType, bool mustSpeak)
{
// IsElapsed(const class CountdownTimer *const this); // 2235
// Chatter(CHostageImprov *const this,
// enum HostageChatterType sayType,
// bool mustSpeak); // 2226
}
/* <475290> ../cstrike/dlls/hostage/hostage_improv.cpp:2201 */
void CHostageImprov::UpdateIdleActivity(Activity activity, Activity fidget)
{
}
/* <475200> ../cstrike/dlls/hostage/hostage_improv.cpp:2165 */
void CHostageImprov::Afraid(void)
{
// {
// int which; // 2185
// char animInto; // 2186
// char animLoop; // 2186
// char animExit; // 2186
// SetPerformance(HostageAnimateState *const this,
// enum PerformanceType performance); // 2182
// }
}
/* <47517e> ../cstrike/dlls/hostage/hostage_improv.h:127 */
void CHostageImprov::OnInjury(float amount)
{
// OnInjury(HostageStateMachine *const this,
// float amount); // 127
// Start(IntervalTimer *const this); // 127
}
/* <47506e> ../cstrike/dlls/hostage/hostage_improv.cpp:2129 */
void CHostageImprov::Frighten(ScareType scare)
{
// IsScared(const class CHostageImprov *const this); // 2132
// Invalidate(CountdownTimer *const this); // 2137
// Start(CountdownTimer *const this,
// float duration); // 2145
// {
// float const ignoreTime; // 2152
// Start(CountdownTimer *const this,
// float duration); // 2149
// Start(CountdownTimer *const this,
// float duration); // 2153
// }
}
/* <47503a> ../cstrike/dlls/hostage/hostage_improv.cpp:2117 */
void CHostageImprov::IsScared(void)
{
// IsElapsed(const class CountdownTimer *const this); // 2119
}
/* <474fb3> ../cstrike/dlls/hostage/hostage_improv.cpp:2107 */
void CHostageImprov::GetTimeSinceLastNoise(void)
{
// GetElapsedTime(const class IntervalTimer *const this); // 2109
}
/* <474f2c> ../cstrike/dlls/hostage/hostage_improv.cpp:2098 */
void CHostageImprov::GetTimeSinceLastInjury(void)
{
// GetElapsedTime(const class IntervalTimer *const this); // 2100
}
/* <474db2> ../cstrike/dlls/hostage/hostage_improv.cpp:2080 */
void CHostageImprov::GetTimeSinceLastSawPlayer(int team)
{
// {
// float timeCT; // 2088
// float timeT; // 2089
// GetElapsedTime(const class IntervalTimer *const this); // 2086
// GetElapsedTime(const class IntervalTimer *const this); // 2088
// GetElapsedTime(const class IntervalTimer *const this); // 2089
// GetElapsedTime(const class IntervalTimer *const this); // 2083
// }
}
/* <474cd3> ../cstrike/dlls/hostage/hostage_improv.cpp:2047 */
void CHostageImprov::GetClosestVisiblePlayer(int team)
{
// {
// class CBasePlayer *close; // 2049
// float closeRangeSq; // 2050
// {
// int i; // 2052
// {
// class CBasePlayer *player; // 2054
// float rangeSq; // 2064
// operator-(const Vector *const this,
// const Vector &v); // 2064
// LengthSquared(const Vector *const this); // 2064
// }
// }
// }
}
/* <474c76> ../cstrike/dlls/hostage/hostage_improv.cpp:2025 */
void CHostageImprov::CanSeeRescueZone(void)
{
// {
// class CCSBotManager *ctrl; // 2027
// const class Zone *zone; // 2031
// }
}
/* <474bd5> ../cstrike/dlls/hostage/hostage_improv.cpp:2016 */
void CHostageImprov::IsAtHome(void)
{
// IsAtHome(const class CHostage *const this); // 2018
}
/* <474ba8> ../cstrike/dlls/hostage/hostage_improv.cpp:2006 */
void CHostageImprov::ApplyForce(Vector force)
{
}
/* <474ae7> ../cstrike/dlls/hostage/hostage_improv.cpp:1412 */
void CHostageImprov::CheckForNearbyTerrorists(void)
{
// {
// float const checkInterval; // 1418
// float range; // 1423
// IsElapsed(const class CountdownTimer *const this); // 1414
// Start(CountdownTimer *const this,
// float duration); // 1419
// {
// float const nearbyTerroristRange; // 1427
// Start(CountdownTimer *const this,
// float duration); // 1431
// }
// }
}
/* <4749f9> ../cstrike/dlls/hostage/hostage_improv.cpp:1396 */
void CHostageImprov::IsTerroristNearby(void)
{
// IsElapsed(const class CountdownTimer *const this); // 1399
// CheckForNearbyTerrorists(CHostageImprov *const this); // 1403
}
/* <4749b3> ../cstrike/dlls/hostage/hostage_improv.cpp:1412 */
void CHostageImprov::CheckForNearbyTerrorists(void)
{
// {
// float const checkInterval; // 1418
// float range; // 1423
// {
// float const nearbyTerroristRange; // 1427
// }
// }
}
/* <474938> ../cstrike/dlls/hostage/hostage_improv.cpp:2375 */
void CHostageImprov::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
// OnMoveToFailure(HostageStateMachine *const this,
// const Vector &goal,
// enum MoveToFailureType reason); // 2378
}
/* <47486d> ../cstrike/dlls/hostage/hostage_improv.cpp:1038 */
void CHostageImprov::ResetToKnownGoodPosition(void)
{
// {
// float const tolerance; // 1044
// operator-(const Vector *const this,
// const Vector &v); // 1045
// IsLengthLessThan(const Vector *const this,
// float length); // 1045
// Start(CountdownTimer *const this,
// float duration); // 1055
// }
// Invalidate(CNavPath *const this); // 1073
}
/* <474809> ../cstrike/dlls/hostage/hostage_improv.cpp:61 */
void CHostageImprov::MoveTo(Vector &goal)
{
// Invalidate(CNavPath *const this); // 64
// MoveTo(CHostageImprov *const this,
// const Vector &goal); // 61
}
/* <474781> ../cstrike/dlls/hostage/hostage_improv.cpp:1014 */
void CHostageImprov::SetKnownGoodPosition(Vector &pos)
{
// SetKnownGoodPosition(CHostageImprov *const this,
// const Vector &pos); // 1014
}
/* <474659> ../cstrike/dlls/hostage/hostage_improv.cpp:886 */
void CHostageImprov::UpdateVision(void)
{
// IsElapsed(const class CountdownTimer *const this); // 888
// {
// int i; // 893
// {
// class CBasePlayer *player; // 895
// FNullEnt(entvars_t *pev); // 900
// Start(IntervalTimer *const this); // 914
// Start(IntervalTimer *const this); // 916
// }
// }
// Start(CountdownTimer *const this,
// float duration); // 924
}
/* <474631> ../cstrike/dlls/hostage/hostage_improv.cpp:568 */
void CHostageImprov::GetSpeed(void)
{
}
/* <474309> ../cstrike/dlls/hostage/hostage_improv.cpp:557 */
void CHostageImprov::IsFriendInTheWay(void)
{
// {
// class CheckAhead check; // 559
// CheckAhead(CheckAhead *const this,
// const class CHostageImprov *me); // 559
// ForEachHostage<CheckAhead>(const class CHostageManager *const this,
// class CheckAhead &func); // 561
// ForEachPlayer<CheckAhead>(CheckAhead &func); // 562
// }
}
/* <47402b> ../cstrike/dlls/hostage/hostage_improv.cpp:308 */
void CHostageImprov::FaceOutwards(void)
{
// {
// TraceResult result; // 310
// Vector to; // 312
// float farthestRange; // 313
// int farthest; // 314
// int const cornerCount; // 316
// Vector corner; // 317
// {
// int i; // 325
// {
// float range; // 328
// operator+(const Vector *const this,
// const Vector &v); // 327
// operator-(const Vector *const this,
// const Vector &v); // 328
// LengthSquared(const Vector *const this); // 328
// }
// }
// operator+(const Vector *const this,
// const Vector &v); // 337
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 323
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 323
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 323
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 323
// }
}
/* <473e46> ../cstrike/dlls/hostage/hostage_improv.cpp:262 */
void CHostageImprov::FaceTowards(Vector &target, float deltaT)
{
// {
// class Vector2D to; // 264
// float moveAngle; // 267
// class Vector2D dir; // 270
// class Vector2D lat; // 271
// float const maxTurnRate; // 273
// float error; // 275
// float dot; // 278
// operator-(const Vector *const this,
// const Vector &v); // 264
// NormalizeInPlace(Vector2D *const this); // 265
// DotProduct(const class Vector2D &a,
// const class Vector2D &b); // 275
// DotProduct(const class Vector2D &a,
// const class Vector2D &b); // 278
// {
// float const tolerance; // 285
// fabs(double __x); // 286
// }
// SetMoveAngle(CHostageImprov *const this,
// float angle); // 298
// }
}
/* <473da4> ../cstrike/dlls/hostage/hostage_improv.cpp:96 */
void CHostageImprov::DiscontinuityJump(float ground, bool onlyJumpDown, bool mustJump)
{
// {
// float dz; // 101
// }
// DiscontinuityJump(CHostageImprov *const this,
// float ground,
// bool onlyJumpDown,
// bool mustJump); // 96
}
/* <47353e> ../cstrike/dlls/hostage/hostage_improv.cpp:41 */
void CHostageImprov::CHostageImprov(CBaseEntity *entity)
{
// HostageEscapeState(HostageEscapeState *const this); // 41
// CountdownTimer(CountdownTimer *const this); // 41
// CountdownTimer(CountdownTimer *const this); // 41
// HostageStateMachine(HostageStateMachine *const this); // 41
// HostageIdleState(HostageIdleState *const this); // 41
// HostageRetreatState(HostageRetreatState *const this); // 41
// HostageFollowState(HostageFollowState *const this); // 41
// HostageAnimateState(HostageAnimateState *const this); // 41
// CNavPath(CNavPath *const this); // 41
// IntervalTimer(IntervalTimer *const this); // 41
// IntervalTimer(IntervalTimer *const this); // 41
// CountdownTimer(CountdownTimer *const this); // 41
// CountdownTimer(CountdownTimer *const this); // 41
// CountdownTimer(CountdownTimer *const this); // 41
// CountdownTimer(CountdownTimer *const this); // 41
// CountdownTimer(CountdownTimer *const this); // 41
// IntervalTimer(IntervalTimer *const this); // 41
// IntervalTimer(IntervalTimer *const this); // 41
// CountdownTimer(CountdownTimer *const this); // 41
// CountdownTimer(CountdownTimer *const this); // 41
// CountdownTimer(CountdownTimer *const this); // 41
// CountdownTimer(CountdownTimer *const this); // 41
// CountdownTimer(CountdownTimer *const this); // 41
// IntervalTimer(IntervalTimer *const this); // 41
// CountdownTimer(CountdownTimer *const this); // 41
// CountdownTimer(CountdownTimer *const this); // 41
// CountdownTimer(CountdownTimer *const this); // 41
// CountdownTimer(CountdownTimer *const this); // 41
// CountdownTimer(CountdownTimer *const this); // 41
// CountdownTimer(CountdownTimer *const this); // 41
// CountdownTimer(CountdownTimer *const this); // 41
}
/* <47351a> ../cstrike/dlls/hostage/hostage_improv.cpp:41 */
void CHostageImprov::CHostageImprov(CBaseEntity *entity)
{
}
/* <472e7b> ../cstrike/dlls/hostage/hostage_improv.cpp:783 */
void CHostageImprov::GetClosestPlayerByTravelDistance( int team, float *range)
{
// {
// class CBasePlayer *close; // 788
// float closeRange; // 789
// {
// int i; // 791
// {
// class CBasePlayer *player; // 793
// class ShortestPathCost cost; // 804
// Vector vecCenter; // 805
// float range; // 806
// IsEntityValid(CBaseEntity *entity); // 795
// NavAreaTravelDistance<ShortestPathCost>(const Vector *startPos,
// class CNavArea *startArea,
// const Vector *goalPos,
// class ShortestPathCost &costFunc); // 806
// }
// }
// }
}
/* <472e5d> ../game_shared/bot/nav_area.h:445 */
inline void PopOpenList(void)
{
// {
// class CNavArea *area; // 449
// }
}
/* <472b83> ../cstrike/dlls/hostage/hostage_improv.cpp:453 */
void CHostageImprov::IsFriendInTheWay(CBaseEntity *myFriend, Vector &goalPos)
{
// {
// Vector moveDir; // 460
// float length; // 463
// Vector friendFeet; // 465
// Vector toFriend; // 476
// float const personalSpace; // 479
// float friendDistAlong; // 484
// Vector pos; // 491
// float const friendRadius; // 498
// operator-(const Vector *const this,
// const Vector &v); // 460
// NormalizeInPlace(Vector *const this); // 463
// operator-(const Vector *const this,
// const Vector &v); // 476
// IsLengthGreaterThan(const Vector *const this,
// float length); // 480
// DotProduct(Vector &a,
// const Vector &b); // 484
// operator-(const Vector *const this,
// const Vector &v); // 499
// IsLengthLessThan(const Vector *const this,
// float length); // 499
// IsZero(Vector *const this,
// float tolerance); // 504
// DotProduct(Vector &a,
// const Vector &b); // 507
// operator*(float fl,
// const Vector &v); // 495
// operator+(const Vector *const this,
// const Vector &v); // 495
// }
}
/* <472a9f> ../cstrike/dlls/hostage/hostage_improv.cpp:757 */
void CHostageImprov::IsAnyPlayerLookingAtMe( int team, float cosTolerance)
{
// {
// int i; // 759
// {
// class CBasePlayer *player; // 761
// IsEntityValid(CBaseEntity *entity); // 763
// }
// }
}
/* <472938> ../cstrike/dlls/hostage/hostage_improv.cpp:728 */
void CHostageImprov::IsPlayerLookingAtMe(CBasePlayer *other, float cosTolerance)
{
// {
// class Vector2D toOther; // 730
// class Vector2D otherDir; // 737
// NormalizeInPlace(Vector2D *const this); // 733
// operator+(const Vector *const this,
// const Vector &v); // 736
// NormalizeInPlace(Vector2D *const this); // 740
// }
}
/* <47263d> ../cstrike/dlls/hostage/hostage_improv.h:49 */
void CHostageImprov::~CHostageImprov(void)
{
// ~CHostageImprov(CHostageImprov::~CHostageImprov(// int const __in_chrg); // 49
}
/* <471e27> ../cstrike/dlls/hostage/hostage_improv.cpp:1854 */
void CHostageImprov::OnTouch(CBaseEntity *other)
{
// {
// const char *classname; // 1856
// class Vector2D to; // 1994
// float const pushForce; // 1997
// Start(IntervalTimer *const this); // 1862
// FStrEq(const char *sz1,
// const char *sz2); // 1864
// {
// float const lookAheadRange; // 1866
// float ground; // 1870
// Vector normal; // 1871
// Vector alongFloor; // 1881
// TraceResult result; // 1885
// bool isStep; // 1886
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 1871
// {
// float offset; // 1887
// {
// Vector pos; // 1889
// Vector(Vector *const this,
// const Vector &v); // 1889
// operator*(float fl,
// const Vector &v); // 1892
// operator+(const Vector *const this,
// const Vector &v); // 1892
// }
// }
// CrossProduct(Vector &a,
// const Vector &b); // 1881
// {
// bool isSeam; // 1942
// float const checkSeamRange; // 1943
// Vector posBehind; // 1946
// operator*(float fl,
// const Vector &v); // 1946
// operator-(const Vector *const this,
// const Vector &v); // 1946
// operator+(const Vector *const this,
// const Vector &v); // 1947
// DotProduct(Vector &a,
// const Vector &b); // 1949
// {
// Vector posAhead; // 1956
// operator+(const Vector *const this,
// const Vector &v); // 1956
// operator+(const Vector *const this,
// const Vector &v); // 1957
// DotProduct(Vector &a,
// const Vector &b); // 1959
// }
// {
// float const nudge; // 1971
// }
// }
// operator*(float fl,
// const Vector &v); // 1878
// Vector(Vector *const this,
// const Vector &v); // 1878
// operator+(const Vector *const this,
// const Vector &v); // 1878
// {
// float stepAheadGround; // 1909
// Vector stepAheadNormal; // 1910
// Start(CountdownTimer *const this,
// float duration); // 1907
// {
// float range; // 1912
// {
// Vector stepAhead; // 1914
// {
// float dz; // 1927
// }
// operator+(const Vector *const this,
// const Vector &v); // 1914
// operator*(float fl,
// const Vector &v); // 1914
// }
// }
// }
// }
// FStrEq(const char *sz1,
// const char *sz2); // 1983
// operator-(const Vector *const this,
// const Vector &v); // 1994
// NormalizeInPlace(Vector2D *const this); // 1995
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 1990
// }
}
/* <471dff> ../cstrike/dlls/vector.h:64 */
inline void Vector2D::NormalizeInPlace(void)
{
// {
// float flLen; // 66
// }
}
/* <471c36> ../cstrike/dlls/hostage/hostage_improv.cpp:395 */
void CHostageImprov::IsFriendInTheWay(Vector &goalPos)
{
// {
// float const avoidFriendInterval; // 403
// IsElapsed(const class CountdownTimer *const this); // 398
// }
// IsFriendInTheWay(const class CHostageImprov *const this,
// const Vector &goalPos); // 395
}
/* <471b3f> ../cstrike/dlls/hostage/hostage_improv.cpp:2497 */
void CHostageImprov::Crouch(void)
{
// Crouch(CHostageImprov *const this); // 2497
}
/* <47195c> ../cstrike/dlls/hostage/hostage_improv.cpp:2516 */
void CHostageImprov::StandUp(void)
{
// {
// TraceResult result; // 2525
// IsElapsed(const class CountdownTimer *const this); // 2521
// }
// StandUp(CHostageImprov *const this); // 2516
}
/* <47185f> ../cstrike/dlls/hostage/hostage_improv.cpp:592 */
void CHostageImprov::Jump(void)
{
// IsElapsed(const class CountdownTimer *const this); // 604
// Jump(CHostageImprov *const this); // 592
}
/* <4717e4> ../cstrike/dlls/hostage/hostage_improv.cpp:78 */
void CHostageImprov::GetSimpleGroundHeightWithFloor(const Vector *pos, float *height, Vector *normal)
{
// GetSimpleGroundHeightWithFloor(CHostageImprov *const this,
// const Vector *pos,
// float *height,
// Vector *normal); // 78
}
/* <47166d> ../cstrike/dlls/hostage/hostage_improv.cpp:822 */
void CHostageImprov::OnReset(void)
{
// Invalidate(CountdownTimer *const this); // 833
// SetMoveAngle(CHostageImprov *const this,
// float angle); // 840
// Invalidate(CountdownTimer *const this); // 846
// Invalidate(CNavPath *const this); // 856
// Invalidate(CountdownTimer *const this); // 854
// Start(IntervalTimer *const this); // 863
// Start(IntervalTimer *const this); // 864
// Invalidate(CountdownTimer *const this); // 866
// Invalidate(CountdownTimer *const this); // 868
// Idle(CHostageImprov *const this); // 879
// Reset(SimpleStateMachine<CHostageImprov*, HostageState> *const this,
// class CHostageImprov *userData); // 878
}
/* <4715d1> ../cstrike/dlls/hostage/hostage_improv.cpp:697 */
void CHostageImprov::IsVisible(Vector &pos, bool testFOV)
{
// {
// class Vectorconst eye; // 707
// TraceResult result; // 715
// Vector(Vector *const this,
// const Vector &v); // 707
// }
}
/* <471594> ../game_shared/bot/improv.h:43 */
void CImprov::~CImprov(void)
{
// ~CImprov(CImprov::~CImprov(// int const __in_chrg); // 43
}
/* <47153d> ../cstrike/dlls/hostage/hostage_states.h:16 */
void HostageState::~HostageState(void)
{
// ~HostageState(HostageState::~HostageState(// int const __in_chrg); // 16
}
/* <471500> ../game_shared/bot/simple_state_machine.h:21 */
void SimpleState<CHostageImprov*> *const this)
{
// ~SimpleState(SimpleState<CHostageImprov*>::~SimpleState(// int const __in_chrg); // 21
}
/* <4714c9> ../game_shared/bot/simple_state_machine.h:24 */
void SimpleState<CHostageImprov*>::OnUpdate(CHostageImprov *userData)
{
}
/* <471492> ../game_shared/bot/simple_state_machine.h:23 */
void SimpleState<CHostageImprov*>::OnEnter(CHostageImprov *userData)
{
}
/* <47145b> ../game_shared/bot/simple_state_machine.h:25 */
void SimpleState<CHostageImprov*>::OnExit(CHostageImprov *userData)
{
}
/* <471438> ../game_shared/bot/simple_state_machine.h:21 */
void SimpleState<CHostageImprov*>::~SimpleState(void)
{
}
/* <4710c4> ../cstrike/dlls/hostage/hostage_improv.cpp:1094 */
void CHostageImprov::TraverseLadder(const class CNavLadder *ladder, NavTraverseType how, const Vector *approachPos, const Vector *departPos, float deltaT)
{
// {
// Vector goal; // 1098
// AddDirectionVector(Vector *v,
// enum NavDirType dir,
// float amount); // 1122
// {
// float const atGoalRange; // 1198
// {
// float closeRange; // 1158
// float range; // 1158
// operator-(const Vector *const this,
// const Vector &v); // 1162
// LengthSquared(const Vector *const this); // 1162
// operator-(const Vector *const this,
// const Vector &v); // 1174
// LengthSquared(const Vector *const this); // 1174
// operator-(const Vector *const this,
// const Vector &v); // 1186
// LengthSquared(const Vector *const this); // 1186
// }
// operator-(const Vector *const this,
// const Vector &v); // 1199
// IsLengthLessThan(const class Vector2D *const this,
// float length); // 1199
// }
// {
// float const walkRange; // 1130
// float const ladderRange; // 1135
// operator-(const Vector *const this,
// const Vector &v); // 1131
// IsLengthLessThan(const class Vector2D *const this,
// float length); // 1131
// operator-(const Vector *const this,
// const Vector &v); // 1136
// IsLengthLessThan(const class Vector2D *const this,
// float length); // 1136
// }
// AddDirectionVector(Vector *v,
// enum NavDirType dir,
// float amount); // 1103
// {
// float const ladderRange; // 1108
// operator-(const Vector *const this,
// const Vector &v); // 1109
// IsLengthLessThan(const class Vector2D *const this,
// float length); // 1109
// }
// }
}
/* <47105c> ../cstrike/dlls/hostage/hostage_improv.cpp:1082 */
void CHostageImprov::StartLadder(const class CNavLadder *ladder, NavTraverseType how, const Vector *approachPos, const Vector *departPos)
{
}
/* <470fec> ../cstrike/dlls/hostage/hostage_improv.cpp:687 */
void CHostageImprov::IsMoving(void)
{
// {
// float const epsilon; // 689
// IsLengthGreaterThan(const Vector *const this,
// float length); // 690
// }
}
/* <470fc4> ../cstrike/dlls/hostage/hostage_improv.cpp:681 */
void CHostageImprov::IsOnGround(void)
{
}
/* <470f9c> ../cstrike/dlls/hostage/hostage_improv.cpp:671 */
void CHostageImprov::GetEyes(void)
{
}
/* <470f74> ../cstrike/dlls/hostage/hostage_improv.cpp:661 */
void CHostageImprov::GetCentroid(void)
{
}
/* <470f4c> ../cstrike/dlls/hostage/hostage_improv.cpp:655 */
void CHostageImprov::GetFeet(void)
{
}
/* <470f23> ../cstrike/dlls/hostage/hostage_improv.cpp:644 */
void CHostageImprov::Stop(void)
{
}
/* <470efb> ../cstrike/dlls/hostage/hostage_improv.cpp:638 */
void CHostageImprov::Walk(void)
{
}
/* <470ed3> ../cstrike/dlls/hostage/hostage_improv.cpp:632 */
void CHostageImprov::Run(void)
{
}
/* <470eab> ../cstrike/dlls/hostage/hostage_improv.cpp:353 */
void CHostageImprov::IsAtFaceGoal(void)
{
}
/* <470e23> ../cstrike/dlls/hostage/hostage_improv.cpp:344 */
void CHostageImprov::IsAtMoveGoal( float error)
{
// operator-(const Vector *const this,
// const Vector &v); // 346
// IsLengthLessThan(const Vector *const this,
// float length); // 346
}
/* <470dfb> ../cstrike/dlls/hostage/hostage_improv.cpp:145 */
void CHostageImprov::ClearFaceTo(void)
{
}
/* <470dbf> ../cstrike/dlls/hostage/hostage_improv.cpp:135 */
void CHostageImprov::FaceTo(Vector &goal)
{
}
/* <470d97> ../cstrike/dlls/hostage/hostage_improv.cpp:126 */
void CHostageImprov::ClearLookAt(void)
{
}
/* <470d5b> ../cstrike/dlls/hostage/hostage_improv.cpp:116 */
void CHostageImprov::LookAt(Vector &target)
{
}
/* <470d33> ../cstrike/dlls/hostage/hostage_improv.cpp:52 */
void CHostageImprov::IsAlive(void)
{
}
/* <470cd3> ../cstrike/dlls/hostage/hostage_improv.h:125 */
void CHostageImprov::OnMoveToSuccess(Vector &goal)
{
// OnMoveToSuccess(HostageStateMachine *const this,
// const Vector &goal); // 125
}
/* <470cab> ../cstrike/dlls/hostage/hostage_improv.h:119 */
void CHostageImprov::GetLastKnownArea(void)
{
}
/* <470c83> ../cstrike/dlls/hostage/hostage_improv.h:110 */
void CHostageImprov::CanJump(void)
{
}
/* <470c5b> ../cstrike/dlls/hostage/hostage_improv.h:109 */
void CHostageImprov::CanCrouch(void)
{
}
/* <470c33> ../cstrike/dlls/hostage/hostage_improv.h:108 */
void CHostageImprov::CanRun(void)
{
}
/* <470c0b> ../cstrike/dlls/hostage/hostage_improv.h:104 */
void CHostageImprov::IsUsingLadder(void)
{
}
/* <470bd3> ../cstrike/dlls/hostage/hostage_improv.h:103 */
void CHostageImprov::IsJumping(void)
{
// IsElapsed(const class CountdownTimer *const this); // 103
}
/* <470bab> ../cstrike/dlls/hostage/hostage_improv.h:102 */
void CHostageImprov::IsCrouching(void)
{
}
/* <470b83> ../cstrike/dlls/hostage/hostage_improv.h:100 */
void CHostageImprov::IsStopped(void)
{
}
/* <470b5b> ../cstrike/dlls/hostage/hostage_improv.h:99 */
void CHostageImprov::IsWalking(void)
{
}
/* <470b33> ../cstrike/dlls/hostage/hostage_improv.h:98 */
void CHostageImprov::IsRunning(void)
{
}
/* <470b0b> ../cstrike/dlls/hostage/hostage_improv.h:92 */
void CHostageImprov::GetFaceAngle(void)
{
}
/* <470ae3> ../cstrike/dlls/hostage/hostage_improv.h:91 */
void CHostageImprov::GetMoveAngle(void)
{
}
/* <470abb> ../cstrike/dlls/hostage/hostage_improv.h:73 */
void CHostageImprov::StrafeRight(void)
{
}
/* <470a93> ../cstrike/dlls/hostage/hostage_improv.h:72 */
void CHostageImprov::StrafeLeft(void)
{
}
/* <470a6b> ../cstrike/dlls/hostage/hostage_improv.h:71 */
void CHostageImprov::MoveBackward(void)
{
}
/* <470a43> ../cstrike/dlls/hostage/hostage_improv.h:70 */
void CHostageImprov::MoveForward(void)
{
}
/* <470a1b> ../cstrike/dlls/hostage/hostage_improv.h:63 */
void CHostageImprov::HasFaceTo(void)
{
}
/* <4709f3> ../cstrike/dlls/hostage/hostage_improv.h:62 */
void CHostageImprov::HasLookAt(void)
{
}
/* <470712> ../cstrike/dlls/hostage/hostage_improv.h:49 */
void CHostageImprov::~CHostageImprov(void)
{
// ~HostageAnimateState(HostageAnimateState::~CHostageImprov(// int const __in_chrg); // 49
// ~HostageFollowState(HostageFollowState *const this,
// int const __in_chrg); // 49
// ~HostageRetreatState(HostageRetreatState *const this,
// int const __in_chrg); // 49
// ~HostageEscapeState(HostageEscapeState *const this,
// int const __in_chrg); // 49
// ~HostageIdleState(HostageIdleState *const this,
// int const __in_chrg); // 49
// ~CImprov(CImprov *const this,
// int const __in_chrg); // 49
}
/* <4706ef> ../cstrike/dlls/hostage/hostage_improv.h:49 */
inline void CHostageImprov::~CHostageImprov( int const __in_chrg)
{
}
/* <4706b2> ../cstrike/dlls/hostage/hostage_states.h:16 */
void HostageState::~HostageState(void)
{
// ~SimpleState(SimpleState<CHostageImprov*>::~HostageState(// int const __in_chrg); // 16
}
/* <470686> ../cstrike/dlls/hostage/hostage_states.h:31 */
void HostageStateMachine::OnInjury(float amount)
{
}
/* <470650> ../cstrike/dlls/hostage/hostage_states.h:30 */
void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <470624> ../cstrike/dlls/hostage/hostage_states.h:29 */
void HostageStateMachine::OnMoveToSuccess(Vector &goal)
{
}
/* <4705ed> ../cstrike/dlls/hostage/hostage_states.h:19 */
void HostageState::UpdateStationaryAnimation(CHostageImprov *improv)
{
}
/* <4705ca> ../game_shared/bot/improv.h:43 */
void CImprov::~CImprov(void)
{
}
/* <470593> ../game_shared/bot/improv.h:30 */
void IImprovEvent::OnInjury(float amount)
{
}
/* <470548> ../game_shared/bot/improv.h:28 */
void IImprovEvent::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <47050c> ../game_shared/bot/improv.h:20 */
void IImprovEvent::OnMoveToSuccess(Vector &goal)
{
}
/* <4704cb> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <47046f> ../cstrike/dlls/hostage/hostage_improv.cpp:525 */
inline void CheckAhead::operator()( CBaseEntity *entity)
{
// {
// Vector to; // 530
// float range; // 531
// float const closeRange; // 533
// float const aheadTolerance; // 537
// }
}
/* <47044b> ../cstrike/dlls/vector.h:174 */
inline void Vector::IsZero(float tolerance)
{
}
/* <4703fc> ../cstrike/dlls/hostage/hostage_improv.cpp:19 */
inline void DrawAxes(Vector &origin, int red, int green, int blue)
{
// {
// float size; // 21
// }
}
/* <47017c> ../game_shared/bot/nav_path.h:60 */
inline void CNavPath::Compute<HostagePathCost>(Vector *start, const Vector *goal, class HostagePathCost &costFunc)
{
// {
// class CNavArea *startArea; // 67
// class CNavArea *goalArea; // 71
// Vector pathEndPosition; // 81
// class CNavArea *closestArea; // 90
// bool pathToGoalExists; // 91
// class CNavArea *effectiveGoalArea; // 93
// int count; // 100
// class CNavArea *area; // 101
// }
}
/* <470134> ../cstrike/dlls/hostage/hostage.h:293 */
inline void CHostageManager::ForEachHostage<KeepPersonalSpace>(KeepPersonalSpace &func)
{
// {
// int i; // 295
// }
}
/* <4700e1> ../game_shared/bot/bot_util.h:294 */
bool ForEachPlayer<KeepPersonalSpace>(KeepPersonalSpace &func)
{
// {
// int i; // 296
// {
// class CBasePlayer *player; // 298
// }
// }
}
/* <4700b6> ../cstrike/dlls/hostage/hostage_improv.cpp:931 */
inline void KeepPersonalSpace::KeepPersonalSpace(CHostageImprov *improv)
{
}
/* <470072> ../game_shared/bot/nav_path.h:202 */
inline void CNavPathFollower::IsStuck(void)
{
}
/* <470059> ../game_shared/bot/nav_path.h:203 */
inline void CNavPathFollower::ResetStuck(void)
{
}
/* <470040> ../cstrike/dlls/hostage/hostage_improv.h:132 */
inline void CHostageImprov::ResetJump(void)
{
}
/* <470037> ../game_shared/bot/nav_area.h:440 */
inline void IsOpenListEmpty(void)
{
}
/* <47001b> ../game_shared/bot/nav_area.h:468 */
inline void CNavArea::AddToClosedList(void)
{
}
/* <46ffff> ../game_shared/bot/nav_area.h:460 */
inline void CNavArea::IsClosed(void)
{
}
/* <46ffe6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<CNavLadder*>::operator++(void)
{
}
/* <46ff9d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */
inline void _List_const_iterator<CNavLadder*>::operator==(const _Self &__x)
{
}
/* <46ff84> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::end(void)
{
}
/* <46ff6b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<NavConnect>::operator++(void)
{
}
/* <46ff2e> ../game_shared/bot/nav_area.h:244 */
inline void CNavArea::GetLadderList(LadderDirectionType dir)
{
}
/* <46fefe> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */
inline void _List_const_iterator<NavConnect>::operator==(const _Self &__x)
{
}
/* <46fee5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<NavConnect, std::allocator<NavConnect>>::end(void)
{
}
/* <46fecc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */
inline void _List_const_iterator<CNavLadder*>::_List_const_iterator(void)
{
}
/* <46fea8> ../game_shared/bot/nav_area.h:240 */
inline void CNavArea::GetAdjacentList(NavDirType dir)
{
}
/* <46fe8a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::begin(void)
{
}
/* <46fe61> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<CNavLadder*>::_List_const_iterator(_List_node_base *__x)
{
}
/* <46fe43> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<NavConnect, std::allocator<NavConnect>>::begin(void)
{
}
/* <46fe1a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<NavConnect>::_List_const_iterator(_List_node_base *__x)
{
}
/* <46fd9d> ../cstrike/dlls/hostage/hostage_improv.cpp:1502 */
void CHostageImprov::OnUpdate(float deltaT)
{
// {
// float const runSpeed; // 1553
// float const walkSpeed; // 1554
// float const fallVelocity; // 1560
// float const safeTime; // 1687
// {
// float dot; // 1621
// {
// float speed; // 1632
// }
// }
// }
}
/* <46fd84> ../cstrike/dlls/hostage/hostage_improv.cpp:2558 */
void CHostageImprov::UpdateStationaryAnimation(void)
{
}
/* <46fd6b> ../cstrike/dlls/hostage/hostage_improv.h:188 */
inline void CHostageImprov::IsEscaping(void)
{
}
/* <46fd52> ../game_shared/bot/simple_state_machine.h:71 */
inline void SimpleStateMachine<CHostageImprov*, HostageState>::Update(void)
{
}
/* <46fd39> ../cstrike/dlls/hostage/hostage_states.h:186 */
inline void HostageAnimateState::HostageAnimateState(void)
{
}
/* <46fd1e> ../cstrike/dlls/hostage/hostage_states.h:149 */
inline void HostageFollowState::HostageFollowState(void)
{
}
/* <46fd03> ../cstrike/dlls/hostage/hostage_states.h:138 */
inline void HostageRetreatState::HostageRetreatState(void)
{
}
/* <46fcea> ../cstrike/dlls/hostage/hostage_states.h:109 */
inline void HostageEscapeState::HostageEscapeState(void)
{
}
/* <46fccf> ../cstrike/dlls/hostage/hostage_states.h:38 */
inline void HostageIdleState::HostageIdleState(void)
{
}
/* <46fcb4> ../game_shared/bot/improv.h:40 */
inline void CImprov::CImprov(void)
{
}
/* <46fc9b> ../cstrike/dlls/hostage/hostage_improv.h:150 */
inline void CHostageImprov::Idle(void)
{
}
/* <46fc77> ../game_shared/bot/simple_state_machine.h:48 */
inline void SimpleStateMachine<CHostageImprov*, HostageState>::Reset(CHostageImprov *userData)
{
}
/* <46fc2a> ../game_shared/bot/bot_util.h:294 */
bool ForEachPlayer<CheckAhead>(CheckAhead &func)
{
// {
// int i; // 296
// {
// class CBasePlayer *player; // 298
// }
// }
}
/* <46fbe8> ../cstrike/dlls/hostage/hostage.h:293 */
inline void CHostageManager::ForEachHostage<CheckAhead>(CheckAhead &func)
{
// {
// int i; // 295
// }
}
/* <46fbb8> ../cstrike/dlls/hostage/hostage_improv.cpp:518 */
inline void CheckAhead::CheckAhead(CHostageImprov *me)
{
}
/* <46fb4b> ../cstrike/dlls/hostage/hostage_improv.cpp:395 */
void CHostageImprov::IsFriendInTheWay(Vector &goalPos)
{
// {
// float const avoidFriendInterval; // 403
// {
// class CheckWayFunctor check; // 411
// }
// {
// int i; // 421
// {
// class CBasePlayer *player; // 423
// }
// }
// }
}
/* <46fb04> ../cstrike/dlls/hostage/hostage.h:293 */
inline void CHostageManager::ForEachHostage<CheckWayFunctor>(CheckWayFunctor &func)
{
// {
// int i; // 295
// }
}
/* <46fac7> ../cstrike/dlls/hostage/hostage_improv.cpp:363 */
inline void CheckWayFunctor::CheckWayFunctor(CHostageImprov *me, Vector &goalPos)
{
}
/* <46fa9c> ../cstrike/dlls/hostage/hostage_improv.cpp:370 */
inline void CheckWayFunctor::operator()(CHostage *them)
{
}
/* <46f9d7> ../cstrike/dlls/hostage/hostage_improv.cpp:939 */
inline void KeepPersonalSpace::operator()(CBaseEntity *entity)
{
// {
// float const space; // 953
// Vector to; // 955
// float range; // 956
// {
// class CBasePlayer *player; // 948
// }
// {
// class CBasePlayer *player; // 961
// float const cosTolerance; // 962
// float const spring; // 967
// float ds; // 969
// float const minSpace; // 971
// float const force; // 975
// float const damper; // 979
// }
// }
}
/* <46f9b3> ../cstrike/dlls/hostage/hostage_improv.h:163 */
inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader)
{
}
/* <46f995> ../cstrike/dlls/hostage/hostage_states.h:162 */
inline void HostageFollowState::GetLeader(void)
{
}
/* <46f961> ../game_shared/bot/simple_state_machine.h:68 */
inline void SimpleStateMachine<CHostageImprov*, HostageState>::IsState(const class HostageState *state)
{
}
/* <46f93d> ../game_shared/bot/simple_state_machine.h:55 */
inline void SimpleStateMachine<CHostageImprov*, HostageState>::SetState(HostageState *newState)
{
}
/* <46f922> ../cstrike/dlls/hostage/hostage_states.h:26 */
inline void HostageStateMachine::HostageStateMachine(void)
{
}
/* <46f907> ../cstrike/dlls/hostage/hostage_states.h:92 */
inline void HostageEscapeLookAroundState::HostageEscapeLookAroundState(void)
{
}
/* <46f8ec> ../cstrike/dlls/hostage/hostage_states.h:71 */
inline void HostageEscapeToCoverState::HostageEscapeToCoverState(void)
{
}
/* <46f8c8> ../game_shared/bot/simple_state_machine.h:28 */
inline void SimpleState<CHostageImprov*>::SetParent(SimpleState<CHostageImprov*> *parent)
{
}
/* <46f8aa> ../game_shared/bot/simple_state_machine.h:43 */
inline void SimpleStateMachine<CHostageImprov*, HostageState>::SimpleStateMachine(void)
{
}
/* <46f891> ../game_shared/bot/bot_util.h:131 */
inline void IntervalTimer::IntervalTimer(void)
{
}
/* <46f878> ../game_shared/bot/bot_util.h:183 */
inline void CountdownTimer::CountdownTimer(void)
{
}
/* <46f85d> ../cstrike/dlls/hostage/hostage_states.h:16 */
inline void HostageState::HostageState(void)
{
}
/* <46f844> ../game_shared/bot/simple_state_machine.h:16 */
inline void SimpleState<CHostageImprov*>::SimpleState(void)
{
}
/* <46f80c> ../cstrike/dlls/hostage/hostage_improv.cpp:997 */
void CHostageImprov::TrackPath(Vector &pathGoal, float deltaT)
{
}
/* <46f7e3> ../cstrike/dlls/cbase.h:302 */
inline void Instance(edict_t *pent)
{
// {
// class CBaseEntity *pEnt; // 306
// }
}
/* <46f7a1> ../game_shared/bot/nav_path.h:204 */
inline void CNavPathFollower::GetStuckDuration(void)
{
}
/* <46f77b> ../cstrike/dlls/hostage/hostage_improv.cpp:2006 */
void CHostageImprov::ApplyForce(Vector force)
{
}
/* <46f73b> ../cstrike/dlls/hostage/hostage_improv.cpp:2249 */
void CHostageImprov::DelayedChatter(float delayTime, HostageChatterType sayType, bool mustSpeak)
{
}
/* <46f717> ../cstrike/dlls/hostage/hostage_states.h:48 */
inline void HostageIdleState::OnInjury(float amount)
{
}
/* <46f6bf> ../cstrike/dlls/hostage/hostage_improv.cpp:2226 */
void CHostageImprov::Chatter(HostageChatterType sayType, bool mustSpeak)
{
// {
// float duration; // 2239
// }
}
/* <46f6a1> ../cstrike/dlls/hostage/hostage.h:258 */
inline void CHostageManager::GetChatter(void)
{
}
/* <46f67d> ../cstrike/dlls/hostage/hostage_states.h:31 */
inline void HostageStateMachine::OnInjury( float amount)
{
}
/* <46f664> ../cstrike/dlls/hostage/hostage_improv.cpp:2117 */
void CHostageImprov::IsScared(void)
{
}
/* <46f64b> ../cstrike/dlls/hostage/hostage.h:130 */
inline void CHostage::IsAtHome(void)
{
}
/* <46f62d> ../cstrike/dlls/hostage/hostage.h:136 */
inline void CHostage::GetHomePosition(void)
{
}
/* <46f5f9> ../cstrike/dlls/hostage/hostage_improv.cpp:61 */
void CHostageImprov::MoveTo(Vector &goal)
{
}
/* <46f5ce> ../cstrike/dlls/hostage/hostage_improv.cpp:1014 */
void CHostageImprov::SetKnownGoodPosition(Vector &pos)
{
}
/* <46f5b5> ../cstrike/dlls/hostage/hostage_improv.h:135 */
inline void CHostageImprov::GetActualVelocity(void)
{
}
/* <46f597> ../cstrike/dlls/hostage/hostage_improv.cpp:546 */
inline void CheckAhead::IsBlocked(void)
{
}
/* <46f4f9> ../cstrike/dlls/hostage/hostage_improv.cpp:96 */
void CHostageImprov::DiscontinuityJump(float ground, bool onlyJumpDown, bool mustJump)
{
// {
// float dz; // 101
// }
}
/* <46f4d9> ../game_shared/bot/improv.h:17 */
inline void IImprovEvent::IImprovEvent(void)
{
}
/* <46f4c0> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <46f426> ../cstrike/dlls/hostage/hostage_improv.h:400 */
inline void HostagePathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder)
{
// {
// float dist; // 416
// float cost; // 419
// {
// float const ladderCost; // 412
// }
// {
// float const crouchPenalty; // 424
// }
// {
// float const jumpPenalty; // 431
// }
// }
}
/* <46f400> ../cstrike/dlls/hostage/hostage_improv.h:357 */
inline void CHostageImprov::SetMoveAngle(float angle)
{
}
/* <46f3d7> ../cstrike/dlls/hostage/hostage_improv.cpp:2497 */
void CHostageImprov::Crouch(void)
{
// {
// float const minCrouchTime; // 2503
// }
}
/* <46f392> ../cstrike/dlls/hostage/hostage_improv.cpp:2516 */
void CHostageImprov::StandUp(void)
{
// {
// TraceResult result; // 2525
// {
// int y; // 2527
// {
// int x; // 2529
// }
// }
// }
}
/* <46f374> ../cstrike/dlls/hostage/hostage_improv.h:255 */
inline void CHostageImprov::GetEntity(void)
{
}
/* <46f34f> ../cstrike/dlls/hostage/hostage_states.h:183 */
inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg)
{
}
/* <46f325> ../cstrike/dlls/hostage/hostage_states.h:149 */
inline void HostageFollowState::~HostageFollowState( int const __in_chrg)
{
}
/* <46f2f5> ../cstrike/dlls/hostage/hostage_states.h:138 */
inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg)
{
}
/* <46f2c5> ../cstrike/dlls/hostage/hostage_states.h:106 */
inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg)
{
}
/* <46f295> ../cstrike/dlls/hostage/hostage_states.h:38 */
inline void HostageIdleState::~HostageIdleState( int const __in_chrg)
{
}
/* <46f249> ../cstrike/dlls/hostage/hostage_improv.cpp:592 */
void CHostageImprov::Jump(void)
{
// {
// float const epsilon; // 609
// float const minJumpInterval; // 618
// {
// float const fudge; // 613
// }
// }
}
/* <46f220> ../cstrike/dlls/hostage/hostage_states.h:226 */
inline void HostageAnimateState::SetPerformance(PerformanceType performance)
{
}
/* <46f201> ../cstrike/dlls/hostage/hostage_states.h:225 */
inline void HostageAnimateState::GetPerformance(void)
{
}
/* <46f1e3> ../cstrike/dlls/hostage/hostage_states.h:199 */
inline void HostageAnimateState::IsBusy(void)
{
}
/* <46f1a4> ../cstrike/dlls/hostage/hostage_states.h:30 */
inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <46f17a> ../cstrike/dlls/hostage/hostage_states.h:92 */
inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg)
{
}
/* <46f10a> ../cstrike/dlls/hostage/hostage_states.h:71 */
inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg)
{
}
/* <46f0a0> ../cstrike/dlls/hostage/hostage_states.h:32 */
inline void HostageStateMachine::UpdateStationaryAnimation(CHostageImprov *improv)
{
}
/* <46f087> ../game_shared/bot/nav_path.h:169 */
inline void CStuckMonitor::GetDuration(void)
{
}
/* <46f063> ../game_shared/bot/nav_path.h:200 */
inline void CNavPathFollower::Debug( bool status)
{
}
/* <46f03f> ../game_shared/bot/nav_path.h:194 */
inline void CNavPathFollower::SetPath(CNavPath *path)
{
}
/* <46f016> ../game_shared/bot/nav_path.h:193 */
inline void CNavPathFollower::SetImprov(CImprov *improv)
{
}
/* <46eff8> ../game_shared/bot/nav_path.h:167 */
inline void CStuckMonitor::IsStuck(void)
{
}
/* <46efdf> ../game_shared/bot/nav_path.h:47 */
inline void CNavPath::Invalidate(void)
{
}
/* <46efc1> ../game_shared/bot/nav_path.h:46 */
inline void CNavPath::IsValid(void)
{
}
/* <46efa3> ../game_shared/bot/nav_path.h:22 */
inline void CNavPath::CNavPath(void)
{
}
/* <46ef83> ../game_shared/bot/nav_path.h:27 */
inline void PathSegment::PathSegment(void)
{
}
/* <46eef7> ../game_shared/bot/nav_area.h:629 */
inline void ShortestPathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder)
{
// {
// float dist; // 639
// float cost; // 646
// {
// float const crouchPenalty; // 651
// }
// {
// float const jumpPenalty; // 658
// }
// }
}
/* <46eedb> ../game_shared/bot/nav_area.h:473 */
inline void CNavArea::RemoveFromClosedList(void)
{
}
/* <46eebf> ../game_shared/bot/nav_area.h:435 */
inline void CNavArea::IsOpen(void)
{
}
/* <46eea6> ../game_shared/bot/nav_area.h:311 */
inline void CNavArea::GetCostSoFar(void)
{
}
/* <46ee80> ../game_shared/bot/nav_area.h:310 */
inline void CNavArea::SetCostSoFar( float value)
{
}
/* <46ee67> ../game_shared/bot/nav_area.h:308 */
inline void CNavArea::GetTotalCost(void)
{
}
/* <46ee41> ../game_shared/bot/nav_area.h:307 */
inline void CNavArea::SetTotalCost( float value)
{
}
/* <46ee28> ../game_shared/bot/nav_area.h:292 */
inline void CNavArea::GetParentHow(void)
{
}
/* <46ee0f> ../game_shared/bot/nav_area.h:291 */
inline void CNavArea::GetParent(void)
{
}
/* <46eddc> ../game_shared/bot/nav_area.h:290 */
inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how)
{
}
/* <46edc3> ../game_shared/bot/nav_area.h:288 */
inline void CNavArea::IsMarked(void)
{
}
/* <46edaa> ../game_shared/bot/nav_area.h:287 */
inline void CNavArea::Mark(void)
{
}
/* <46ed91> ../cstrike/dlls/vector.h:119 */
inline void Vector::LengthSquared(void)
{
}
/* <46ed78> ../game_shared/bot/nav_area.h:269 */
inline void CNavArea::GetCenter(void)
{
}
/* <46ed54> ../cstrike/dlls/vector.h:52 */
inline void Vector2D::IsLengthLessThan(float length)
{
}
/* <46ed36> ../game_shared/bot/nav_area.h:216 */
inline void CNavArea::GetAttributes(void)
{
}
/* <46ecae> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <46ec95> ../game_shared/bot/bot_util.h:200 */
inline void CountdownTimer::Invalidate(void)
{
}
/* <46ec6c> ../game_shared/bot/bot_util.h:194 */
inline void CountdownTimer::Start( float duration)
{
}
/* <46ec1f> ../game_shared/bot/bot_util.h:141 */
inline void IntervalTimer::Start(void)
{
}
/* <46ec06> ../game_shared/bot/bot_util.h:157 */
inline void IntervalTimer::GetElapsedTime(void)
{
}
/* <46ebe8> ../game_shared/bot/bot_util.h:151 */
inline void IntervalTimer::HasStarted(void)
{
}
/* <46ebca> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <46eb7a> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <46eb3e> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <46eadb> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <46ea08> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <46e93e> ../cstrike/dlls/vector.h:149 */
inline void Vector::IsLengthGreaterThan(float length)
{
}
/* <46e91a> ../cstrike/dlls/vector.h:143 */
inline void Vector::IsLengthLessThan(float length)
{
}
/* <46e8f3> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <46e8cb> ../cstrike/dlls/vector.h:131 */
inline void Vector::Make2D(void)
{
// {
// class Vector2D Vec2; // 133
// }
}
/* <46e8a4> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <46e878> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <46e844> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <46e824> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <46e806> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <46e79a> ../cstrike/dlls/vector.h:26 */
inline void Vector2D::Vector2D(float X, float Y)
{
}
/* <46e77c> ../cstrike/dlls/vector.h:25 */
inline void Vector2D::Vector2D(void)
{
}
/* <46e73d> ../cstrike/dlls/hostage/hostage_improv.cpp:78 */
void CHostageImprov::GetSimpleGroundHeightWithFloor(const Vector *pos, float *height, Vector *normal)
{
}
/* <46e715> ../game_shared/bot/improv.h:43 */
inline void CImprov::~CImprov( int const __in_chrg)
{
}
/* <46e6eb> ../cstrike/dlls/hostage/hostage_states.h:16 */
inline void HostageState::~HostageState( int const __in_chrg)
{
}
/* <46e6c3> ../game_shared/bot/simple_state_machine.h:21 */
inline void SimpleState<CHostageImprov*>::~SimpleState( int const __in_chrg)
{
}
/* <46e695> ../cstrike/dlls/hostage/hostage_states.h:29 */
inline void HostageStateMachine::OnMoveToSuccess(Vector &goal)
{
}
/* <45f194> ../cstrike/dlls/hostage/hostage.cpp:204 */
void CHostage::IdleThink(void)
{
// {
// float const upkeepRate; // 220
// float flInterval; // 224
// float const updateRate; // 236
// {
// float const giveUpTime; // 249
// }
// {
// class CBasePlayer *player; // 263
// GetFollowLeader(const class CHostageImprov *const this); // 263
// {
// class CBaseEntity *pSpot; // 271
// BOOL bContinue; // 272
// BOOL bResHostagePt; // 272
// operator-(const Vector *const this,
// const Vector &v); // 284
// Length(const Vector *const this); // 284
// operator-(const Vector *const this,
// const Vector &v); // 298
// Length(const Vector *const this); // 298
// }
// edict(CBaseEntity *const this); // 332
// edict(CBaseEntity *const this); // 332
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 337
// edict(CBaseEntity *const this); // 340
// ENTINDEX(edict_t *pEdict); // 340
// edict(CBaseEntity *const this); // 341
// ENTINDEX(edict_t *pEdict); // 341
// Remove(CHostage *const this); // 346
// }
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 242
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 242
// {
// Vector vDistance; // 395
// operator-(const Vector *const this,
// const Vector &v); // 395
// Length(const Vector *const this); // 397
// }
// Length(const Vector *const this); // 378
// SetActivity(CHostage *const this,
// int act); // 379
// Length(const Vector *const this); // 380
// SetActivity(CHostage *const this,
// int act); // 381
// SetActivity(CHostage *const this,
// int act); // 383
// }
}
/* <45ee7f> ../cstrike/dlls/hostage/hostage.cpp:469 */
void CHostage::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
// {
// float flActualDamage; // 471
// class CBasePlayer *pAttacker; // 472
// GetModifiedDamage(CHostage *const this,
// float flDamage,
// int nHitGroup); // 475
// PlayPainSound(CHostage *const this); // 485
// {
// class CBaseEntity *pAttackingEnt; // 489
// GetClassPtr<CBaseEntity>(CBaseEntity *a); // 492
// }
// ApplyHostagePenalty(CHostage *const this,
// class CBasePlayer *pAttacker); // 518
// SetFlinchActivity(CHostage *const this); // 552
// }
}
/* <45edaa> ../cstrike/dlls/hostage/hostage.cpp:1159 */
void CHostage::SendHostagePositionMsg(void)
{
// {
// class CBaseEntity *pEntity; // 1161
// edict(CBaseEntity *const this); // 1165
// FNullEnt(const edict_t *pent); // 1165
// {
// class CBasePlayer *pTempPlayer; // 1169
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 1173
// }
// }
}
/* <45ecd5> ../cstrike/dlls/hostage/hostage.cpp:1189 */
void CHostage::SendHostageEventMsg(void)
{
// {
// class CBaseEntity *pEntity; // 1191
// edict(CBaseEntity *const this); // 1195
// FNullEnt(const edict_t *pent); // 1195
// {
// class CBasePlayer *pTempPlayer; // 1199
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 1203
// }
// }
}
/* <45ea1b> ../cstrike/dlls/hostage/hostage.cpp:1818 */
void SimpleChatter::PlaySound(CBaseEntity *entity, HostageChatterType type)
{
// {
// class CHostage *hostage; // 1821
// float duration; // 1823
// char *sound; // 1824
// GetSound(SimpleChatter *const this,
// enum HostageChatterType type,
// float *duration); // 1824
// {
// int pitch; // 1828
// int attenuation; // 1838
// }
// }
}
/* <45e979> ../cstrike/dlls/hostage/hostage.cpp:1793 */
void SimpleChatter::GetSound(HostageChatterType type, float *duration)
{
// {
// class ChatterSet *chatter; // 1795
// char *sound; // 1805
// Shuffle(SimpleChatter *const this,
// class ChatterSet *chatter); // 1800
// }
}
/* <45e92b> ../cstrike/dlls/hostage/hostage.cpp:1793 */
void SimpleChatter::GetSound(HostageChatterType type, float *duration)
{
// {
// class ChatterSet *chatter; // 1795
// char *sound; // 1805
// }
}
/* <45e8c7> ../cstrike/dlls/hostage/hostage.cpp:1773 */
void SimpleChatter::Shuffle(ChatterSet *chatter)
{
// {
// int i; // 1775
// {
// int j; // 1777
// {
// class SoundFile tmp; // 1781
// }
// }
// }
}
/* <45e879> ../cstrike/dlls/hostage/hostage.cpp:1773 */
void SimpleChatter::Shuffle(ChatterSet *chatter)
{
// {
// int i; // 1775
// {
// int j; // 1777
// {
// class SoundFile tmp; // 1781
// }
// }
// }
}
/* <45e736> ../cstrike/dlls/hostage/hostage.cpp:1752 */
void SimpleChatter::AddSound(HostageChatterType type, char *filename)
{
// {
// class ChatterSet *chatter; // 1754
// char actualFilename; // 1758
// CloneString(const char *str); // 1756
// }
}
/* <45e6f0> ../cstrike/dlls/hostage/hostage.cpp:1737 */
void SimpleChatter::~SimpleChatter(void)
{
// {
// int i; // 1739
// {
// int f; // 1741
// }
// }
}
/* <45e6b8> ../cstrike/dlls/hostage/hostage.cpp:1726 */
void SimpleChatter::SimpleChatter(void)
{
// {
// int i; // 1728
// }
}
/* <45e642> ../cstrike/dlls/hostage/hostage.cpp:1716 */
void CHostageManager::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other)
{
// {
// int i; // 1718
// }
}
/* <45e57b> ../cstrike/dlls/hostage/hostage.cpp:1689 */
void CHostageManager::IsNearbyHostageJumping(CHostageImprov *improv)
{
// {
// int i; // 1691
// {
// const class CHostageImprov *other; // 1695
// float const closeRange; // 1703
// operator-(const Vector *const this,
// const Vector &v); // 1704
// IsLengthGreaterThan(const Vector *const this,
// float length); // 1704
// }
// }
}
/* <45e47f> ../cstrike/dlls/hostage/hostage.cpp:1657 */
void CHostageManager::IsNearbyHostageTalking(CHostageImprov *improv)
{
// {
// int i; // 1659
// {
// const class CHostageImprov *other; // 1663
// float const closeRange; // 1671
// operator-(const Vector *const this,
// const Vector &v); // 1672
// IsLengthGreaterThan(const Vector *const this,
// float length); // 1672
// IsTalking(const class CHostageImprov *const this); // 1675
// }
// }
}
/* <45e43d> ../cstrike/dlls/hostage/hostage.cpp:1640 */
void CHostageManager::AddHostage(CHostage *hostage)
{
// {
// int i; // 1646
// }
}
/* <45e3f7> ../cstrike/dlls/hostage/hostage.cpp:1631 */
void CHostageManager::RestartRound(void)
{
// {
// int i; // 1634
// }
}
/* <45e375> ../cstrike/dlls/hostage/hostage.cpp:1443 */
void CHostageManager::CHostageManager(void)
{
// SimpleChatter(SimpleChatter *const this); // 1443
}
/* <45e2a6> ../cstrike/dlls/hostage/hostage.cpp:1430 */
/* linkage=_Z21InstallHostageManagerv */
void InstallHostageManager(void)
{
// ~CHostageManager(CHostageManager *const this,
// int const __in_chrg); // 1433
// CHostageManager(CHostageManager *const this); // 1435
}
/* <45e268> ../cstrike/dlls/hostage/hostage.cpp:1737 */
void SimpleChatter::~SimpleChatter(int const __in_chrg)
{
// {
// int i; // 1739
// {
// int f; // 1741
// }
// }
}
/* <45e24e> ../cstrike/dlls/hostage/hostage.cpp:1421 */
/* linkage=_Z21Hostage_RegisterCVarsv */
void Hostage_RegisterCVars(void)
{
}
/* <45e00c> ../cstrike/dlls/hostage/hostage.cpp:1346 */
void CHostage::PreThink(void)
{
// {
// Vector vecSrc; // 1352
// Vector vecDest; // 1353
// TraceResult tr; // 1354
// float flOrigDist; // 1355
// float flRaisedDist; // 1356
// float flInterval; // 1357
// Length2D(const Vector *const this); // 1362
// operator*(const Vector *const this,
// float fl); // 1368
// operator+(const Vector *const this,
// const Vector &v); // 1368
// edict(CBaseEntity *const this); // 1371
// operator-(const Vector *const this,
// const Vector &v); // 1382
// Length2D(const Vector *const this); // 1382
// Normalize(const Vector *const this); // 1386
// operator*(const Vector *const this,
// float fl); // 1386
// edict(CBaseEntity *const this); // 1389
// operator+(const Vector *const this,
// const Vector &v); // 1386
// edict(CBaseEntity *const this); // 1397
// operator-(const Vector *const this,
// const Vector &v); // 1402
// Length2D(const Vector *const this); // 1402
// {
// Vector vecNewOrigin; // 1406
// }
// }
}
/* <45dd66> ../cstrike/dlls/hostage/hostage.cpp:910 */
void CHostage::DoFollow(void)
{
// {
// class CBaseEntity *pFollowing; // 912
// Vector vecDest; // 913
// float flRadius; // 914
// float flDistToDest; // 915
// GetClassPtr<CBaseEntity>(CBaseEntity *a); // 930
// SetTargetEnt(CLocalNav *const this,
// class CBaseEntity *pTarget); // 931
// operator-(const Vector *const this,
// const Vector &v); // 937
// Length(const Vector *const this); // 937
// Length2D(const Vector *const this); // 1009
// operator-(const Vector *const this,
// const Vector &v); // 964
// Length2D(const Vector *const this); // 964
// Length2D(const Vector *const this); // 952
// IsFollowingSomeone(CHostage *const this); // 994
// PointAt(CHostage *const this,
// const Vector &vecLoc); // 985
// }
}
/* <45d8a6> ../cstrike/dlls/hostage/hostage.cpp:1292 */
void CHostage::Wiggle(void)
{
// {
// TraceResult tr; // 1294
// Vector vec; // 1295
// Vector wiggle_directions; // 1297
// operator*(const Vector *const this,
// float fl); // 1307
// {
// int i; // 1309
// {
// Vector dest; // 1311
// operator+(const Vector *const this,
// const Vector &v); // 1311
// operator-(const Vector *const this,
// const Vector &v); // 1314
// }
// }
// operator*(const Vector *const this,
// float fl); // 1307
// operator*(const Vector *const this,
// float fl); // 1307
// operator*(const Vector *const this,
// float fl); // 1307
// operator*(const Vector *const this,
// float fl); // 1307
// operator*(const Vector *const this,
// float fl); // 1307
// operator*(const Vector *const this,
// float fl); // 1307
// operator*(const Vector *const this,
// float fl); // 1307
// operator+(const Vector *const this,
// const Vector &v); // 1338
// Normalize(const Vector *const this); // 1340
// operator+(const Vector *const this,
// const Vector &v); // 1340
// }
}
/* <45d727> ../cstrike/dlls/hostage/hostage.cpp:1106 */
void CHostage::NavReady(void)
{
// {
// class CBaseEntity *pFollowing; // 1108
// Vector vecDest; // 1109
// float flRadius; // 1110
// node_index_t nindexPath; // 1111
// GetClassPtr<CBaseEntity>(CBaseEntity *a); // 1118
// {
// TraceResult tr; // 1123
// Vector vecDropDest; // 1124
// edict(CBaseEntity *const this); // 1129
// }
// SetTargetEnt(CLocalNav *const this,
// class CBaseEntity *pTarget); // 1142
// }
}
/* <45d704> ../cstrike/dlls/hostage/hostage.cpp:1102 */
void CHostage::IsOnLadder(void)
{
}
/* <45d34c> ../cstrike/dlls/hostage/hostage.cpp:1025 */
void CHostage::MoveToward(Vector &vecLoc)
{
// {
// int nFwdMove; // 1027
// Vector vecFwd; // 1028
// Vector vecbigDest; // 1029
// Vector vecMove; // 1030
// class CBaseEntity *pFollowing; // 1032
// Vector vecAng; // 1034
// float flDist; // 1040
// GetClassPtr<CBaseEntity>(CBaseEntity *a); // 1032
// UTIL_MakeVectorsPrivate(Vector &vecAngles,
// float *p_vForward,
// float *p_vRight,
// float *p_vUp); // 1038
// operator-(const Vector *const this,
// const Vector &v); // 1036
// operator-(const Vector *const this,
// const Vector &v); // 1040
// Length2D(const Vector *const this); // 1040
// operator*(const Vector *const this,
// float fl); // 1040
// Length2D(const Vector *const this); // 1040
// operator-(const Vector *const this,
// const Vector &v); // 1040
// Length2D(const Vector *const this); // 1040
// operator*(const Vector *const this,
// float fl); // 1041
// operator+(const Vector *const this,
// const Vector &v); // 1043
// {
// float flSpeed; // 1049
// Vector vecDest; // 1051
// {
// float flDist; // 1061
// operator-(const Vector *const this,
// const Vector &v); // 1063
// Length(const Vector *const this); // 1063
// }
// }
// operator*(const Vector *const this,
// float fl); // 1040
// Length2D(const Vector *const this); // 1040
// }
}
/* <45d278> ../cstrike/dlls/hostage/hostage.cpp:1018 */
void CHostage::PointAt(Vector &vecLoc)
{
// operator-(const Vector *const this,
// const Vector &v); // 1022
}
/* <45d24e> ../cstrike/dlls/hostage/hostage.cpp:1018 */
void CHostage::PointAt(Vector &vecLoc)
{
}
/* <45d1ff> ../cstrike/dlls/hostage/hostage.cpp:851 */
void CHostage::GiveCTTouchBonus(CBasePlayer *pPlayer)
{
// edict(CBaseEntity *const this); // 865
// edict(CBaseEntity *const this); // 865
}
/* <45cfd6> ../cstrike/dlls/hostage/hostage.cpp:740 */
void CHostage::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// class CBasePlayer *pPlayer; // 742
// }
// Use(CHostage *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 740
}
/* <45cfb1> ../cstrike/dlls/hostage/hostage.cpp:851 */
void CHostage::GiveCTTouchBonus(CBasePlayer *pPlayer)
{
}
/* <45cf8d> ../cstrike/dlls/hostage/hostage_improv.h:163 */
inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader)
{
}
/* <45cdba> ../cstrike/dlls/hostage/hostage.cpp:833 */
void CHostage::PlayFollowRescueSound(void)
{
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 845
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 843
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 837
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 839
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 841
}
/* <45cd6b> ../cstrike/dlls/hostage/hostage.cpp:717 */
void CHostage::ApplyHostagePenalty(CBasePlayer *pAttacker)
{
// {
// int iHostagePenalty; // 719
// edict(CBaseEntity *const this); // 735
// }
}
/* <45cd38> ../cstrike/dlls/hostage/hostage.cpp:717 */
void CHostage::ApplyHostagePenalty(CBasePlayer *pAttacker)
{
// {
// int iHostagePenalty; // 719
// }
}
/* <45cc41> ../cstrike/dlls/hostage/hostage.cpp:684 */
void CHostage::AnnounceDeath(CBasePlayer *pAttacker)
{
// edict(CBaseEntity *const this); // 704
// edict(CBaseEntity *const this); // 704
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 707
// edict(CBaseEntity *const this); // 710
// ENTINDEX(edict_t *pEdict); // 710
// edict(CBaseEntity *const this); // 711
// ENTINDEX(edict_t *pEdict); // 711
}
/* <45c960> ../cstrike/dlls/hostage/hostage.cpp:642 */
void CHostage::SetDeathActivity(void)
{
// SetActivity(CHostage::SetDeathActivity(// int act); // 675
// SetActivity(CHostage *const this,
// int act); // 678
// SetActivity(CHostage *const this,
// int act); // 676
// SetActivity(CHostage *const this,
// int act); // 677
// SetActivity(CHostage *const this,
// int act); // 658
// SetActivity(CHostage *const this,
// int act); // 656
}
/* <45c8c4> ../cstrike/dlls/hostage/hostage.cpp:612 */
void CHostage::SetFlinchActivity(void)
{
// {
// Activity activity; // 616
// SetActivity(CHostage *const this,
// int act); // 637
// }
}
/* <45c89d> ../cstrike/dlls/hostage/hostage.cpp:612 */
void CHostage::SetFlinchActivity(void)
{
// {
// Activity activity; // 616
// }
}
/* <45c7d3> ../cstrike/dlls/hostage/hostage.cpp:597 */
void CHostage::PlayPainSound(void)
{
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 603
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 605
}
/* <45c7ba> ../cstrike/dlls/hostage/hostage.cpp:597 */
void CHostage::PlayPainSound(void)
{
}
/* <45c783> ../cstrike/dlls/hostage/hostage.cpp:578 */
void CHostage::GetModifiedDamage(float flDamage, int nHitGroup)
{
}
/* <45c752> ../cstrike/dlls/hostage/hostage.cpp:578 */
void CHostage::GetModifiedDamage(float flDamage, int nHitGroup)
{
}
/* <45c624> ../cstrike/dlls/hostage/hostage.cpp:426 */
void CHostage::RePosition(void)
{
// Vector(Vector::RePosition(// float X,
// float Y,
// float Z); // 449
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 449
// edict(CBaseEntity *const this); // 451
// SetActivity(CHostage *const this,
// int act); // 453
}
/* <45c5ac> ../cstrike/dlls/hostage/hostage.cpp:179 */
void CHostage::SetActivity(int act)
{
// {
// int sequence; // 181
// }
// SetActivity(CHostage *const this,
// int act); // 179
}
/* <45c4d3> ../cstrike/dlls/hostage/hostage.cpp:48 */
void monster_scientist(entvars_t *pev)
{
// GetClassPtr<CHostage>(CHostage *a); // 48
}
/* <45c3fa> ../cstrike/dlls/hostage/hostage.cpp:47 */
void hostage_entity(entvars_t *pev)
{
// GetClassPtr<CHostage>(CHostage *a); // 47
}
/* <45c3c6> ../cstrike/dlls/cbase.h:800 */
CHostage *GetClassPtr<CHostage>(CHostage *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <45c228> ../cstrike/dlls/hostage/hostage.cpp:54 */
void CHostage::Spawn(void)
{
// MAKE_STRING_CLASS(const char *str,
// entvars_t *pev); // 61
// SetActivity(CHostage *const this,
// int act); // 83
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 93
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 93
// edict(CBaseEntity *const this); // 102
// CHostageManager(CHostageManager *const this); // 57
}
/* <45c0e3> ../cstrike/dlls/hostage/hostage.cpp:876 */
void CHostage::Touch(CBaseEntity *pOther)
{
// {
// class Vector2D vPush; // 901
// float const pushForce; // 904
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 895
// {
// class CBasePlayer *pPlayer; // 888
// }
// }
// Touch(CHostage *const this,
// class CBaseEntity *pOther); // 876
}
/* <45c041> ../cstrike/dlls/hostage/hostage.cpp:413 */
void CHostage::Remove(void)
{
// Vector(Vector::Remove(// float X,
// float Y,
// float Z); // 419
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 419
}
/* <45c028> ../cstrike/dlls/hostage/hostage.cpp:413 */
void CHostage::Remove(void)
{
}
/* <45bfd3> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <45bf91> ../cstrike/dlls/hostage/hostage.cpp:137 */
void CHostage::Precache(void)
{
// {
// int which; // 141
// }
}
/* <45bf69> ../cstrike/dlls/hostage/hostage.cpp:869 */
void CHostage::ObjectCaps(void)
{
}
/* <45bf41> ../cstrike/dlls/hostage/hostage.h:49 */
void CHostage::BloodColor(void)
{
}
/* <45bf19> ../cstrike/dlls/hostage/hostage.h:47 */
void CHostage::Classify(void)
{
}
/* <45bef1> ../cstrike/dlls/basemonster.h:91 */
void CBaseMonster::IsAlive(void)
{
}
/* <45bec9> ../cstrike/dlls/basemonster.h:61 */
void CBaseMonster::ResetMaxSpeed(void)
{
}
/* <45bea1> ../cstrike/dlls/basemonster.h:60 */
void CBaseMonster::PainSound(void)
{
}
/* <45be79> ../cstrike/dlls/cbase.h:602 */
void CBaseToggle::GetDelay(void)
{
}
/* <45be51> ../cstrike/dlls/cbase.h:601 */
void CBaseToggle::GetToggleState(void)
{
}
/* <45be19> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <45bdeb> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <45bdad> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <45bbb0> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <45bb88> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <45bb60> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <45bb28> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <45bb00> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <45bad8> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <45bab0> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <45ba88> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <45ba5f> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <45ba37> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <45ba0f> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <45b9d8> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <45b9b0> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <45b988> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <45b951> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <45b929> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <45b85e> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <45b827> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <45b7f0> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <45b78a> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <45b744> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <45b71c> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <45b6e8> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <45b6b1> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <45b67a> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <45b652> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <45b62a> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <45b5c5> ../cstrike/dlls/hostage/hostage_improv.h:202 */
inline void CHostageImprov::GetFollowLeader(void)
{
}
/* <45b5a7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:840 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::empty(void)
{
}
/* <45b530> ../cstrike/dlls/player.h:250 */
inline void CBasePlayer::CBasePlayer(void)
{
}
/* <45b510> ../cstrike/dlls/unisignals.h:36 */
inline void CUnifiedSignals::CUnifiedSignals(void)
{
}
/* <45b4f0> ../cstrike/dlls/hintmessage.h:32 */
inline void CHintMessageQueue::CHintMessageQueue(void)
{
}
/* <45b4c1> ../public/UtlVector.h:155 */
inline void CUtlVector<CHintMessage*>::CUtlVector( int growSize, int initSize)
{
}
/* <45b48d> ../public/UtlMemory.h:125 */
void CUtlMemory<CHintMessage*>::CUtlMemory(int growSize, int initSize)
{
}
/* <45b46f> ../public/UtlVector.h:143 */
inline void CUtlVector<CHintMessage*>::ResetDbgInfo(void)
{
}
/* <45b456> ../cstrike/dlls/hostage/hostage.h:72 */
inline void CHostage::IsFollowingSomeone(void)
{
}
/* <45b43d> ../cstrike/dlls/hostage/hostage.cpp:1102 */
void CHostage::IsOnLadder(void)
{
}
/* <45b3dd> ../cstrike/dlls/hostage/hostage.h:32 */
inline void CHostage::CHostage(void)
{
}
/* <45b361> ../cstrike/dlls/basemonster.h:18 */
inline void CBaseMonster::CBaseMonster(void)
{
}
/* <45b33a> ../cstrike/dlls/cbase.h:569 */
inline void CBaseToggle::CBaseToggle(void)
{
}
/* <45b2a3> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <45b233> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <45b1f4> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <45b19d> ../cstrike/dlls/hostage/hostage.cpp:740 */
void CHostage::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// class CBasePlayer *pPlayer; // 742
// }
}
/* <45b184> ../cstrike/dlls/hostage/hostage_improv.h:150 */
inline void CHostageImprov::Idle(void)
{
}
/* <45b160> ../cstrike/dlls/hostage/hostage_improv.h:157 */
inline void CHostageImprov::Follow(CBasePlayer *leader)
{
}
/* <45b142> ../cstrike/dlls/hostage/hostage_states.h:162 */
inline void HostageFollowState::GetLeader(void)
{
}
/* <45b10e> ../game_shared/bot/simple_state_machine.h:68 */
inline void SimpleStateMachine<CHostageImprov*, HostageState>::IsState(const class HostageState *state)
{
}
/* <45b0e5> ../game_shared/bot/simple_state_machine.h:55 */
inline void SimpleStateMachine<CHostageImprov*, HostageState>::SetState(HostageState *newState)
{
}
/* <45b0c1> ../cstrike/dlls/hostage/hostage_states.h:161 */
inline void HostageFollowState::SetLeader( CBaseEntity *leader)
{
}
/* <45b0a8> ../cstrike/dlls/hostage/hostage.h:258 */
inline void CHostageManager::GetChatter(void)
{
}
/* <45b074> ../cstrike/dlls/hostage/hostage.cpp:1640 */
void CHostageManager::AddHostage(CHostage *hostage)
{
// {
// int i; // 1646
// }
}
/* <45b018> ../cstrike/dlls/hostage/hostage.h:247 */
inline void CHostageManager::~CHostageManager( int const __in_chrg)
{
}
/* <45afd3> ../cstrike/dlls/hostage/hostage.cpp:1443 */
void CHostageManager::CHostageManager(void)
{
}
/* <45afa6> ../cstrike/dlls/hostage/hostage.cpp:1726 */
void SimpleChatter::SimpleChatter(void)
{
// {
// int i; // 1728
// }
}
/* <45af88> ../cstrike/dlls/hostage/hostage_improv.h:229 */
inline void CHostageImprov::IsTalking(void)
{
}
/* <45af59> ../cstrike/dlls/vector.h:149 */
inline void Vector::IsLengthGreaterThan(float length)
{
}
/* <45af40> ../cstrike/dlls/vector.h:121 */
inline void Vector::operator float*(void)
{
}
/* <45af1a> ../cstrike/dlls/vector.h:123 */
inline void Vector::Normalize(void)
{
// {
// float flLen; // 125
// }
}
/* <45aeb0> ../cstrike/dlls/hostage/hostage.cpp:179 */
void CHostage::SetActivity(int act)
{
// {
// int sequence; // 181
// }
}
/* <45ae8a> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <45ae63> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <45ae4a> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <45ae31> ../cstrike/dlls/hostage/hostage.h:118 */
inline void CHostage::IsValid(void)
{
}
/* <45ae13> ../game_shared/bot/bot_util.h:141 */
inline void IntervalTimer::Start(void)
{
}
/* <45adef> ../cstrike/dlls/hostage/hostage_states.h:31 */
inline void HostageStateMachine::OnInjury( float amount)
{
}
/* <45adc6> ../cstrike/dlls/hostage/hostage_states.h:29 */
inline void HostageStateMachine::OnMoveToSuccess(Vector &goal)
{
}
/* <45ad9e> ../cstrike/dlls/hostage/hostage_improv.h:49 */
inline void CHostageImprov::~CHostageImprov( int const __in_chrg)
{
}
/* <45ad74> ../cstrike/dlls/hostage/hostage_states.h:183 */
inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg)
{
}
/* <45ad44> ../cstrike/dlls/hostage/hostage_states.h:149 */
inline void HostageFollowState::~HostageFollowState( int const __in_chrg)
{
}
/* <45acaa> ../cstrike/dlls/hostage/hostage_states.h:138 */
inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg)
{
}
/* <45ac51> ../cstrike/dlls/hostage/hostage_states.h:106 */
inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg)
{
}
/* <45abf8> ../cstrike/dlls/hostage/hostage_states.h:38 */
inline void HostageIdleState::~HostageIdleState( int const __in_chrg)
{
}
/* <45abb9> ../cstrike/dlls/hostage/hostage_states.h:30 */
inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <45ab8f> ../cstrike/dlls/hostage/hostage_states.h:92 */
inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg)
{
}
/* <45ab36> ../cstrike/dlls/hostage/hostage_states.h:71 */
inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg)
{
}
/* <45aae9> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <45aacb> ../game_shared/bot/bot_util.h:200 */
inline void CountdownTimer::Invalidate(void)
{
}
/* <45aaa2> ../cstrike/dlls/hostage/hostage_localnav.h:58 */
inline void CLocalNav::SetTargetEnt(CBaseEntity *pTarget)
{
}
/* <45aa84> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <45aa18> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <45a9fa> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <45a9e1> ../cstrike/dlls/vector.h:122 */
inline void Vector::operator const float*(void)
{
}
/* <45a98f> ../cstrike/dlls/hostage/hostage.cpp:876 */
void CHostage::Touch(CBaseEntity *pOther)
{
// {
// class Vector2D vPush; // 901
// float const pushForce; // 904
// {
// class CBasePlayer *pPlayer; // 888
// }
// }
}
/* <45a969> ../cstrike/dlls/vector.h:64 */
inline void Vector2D::NormalizeInPlace(void)
{
// {
// float flLen; // 66
// }
}
/* <45a942> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <45a877> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <45a851> ../cstrike/dlls/vector.h:131 */
inline void Vector::Make2D(void)
{
// {
// class Vector2D Vec2; // 133
// }
}
/* <45a807> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <45a7e0> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <45a7b4> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <45a780> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <45a760> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <45a742> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <45a706> ../cstrike/dlls/vector.h:25 */
inline void Vector2D::Vector2D(void)
{
}
/* <45a6de> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <45a6b6> ../game_shared/bot/improv.h:43 */
inline void CImprov::~CImprov( int const __in_chrg)
{
}
/* <45a68c> ../cstrike/dlls/hostage/hostage_states.h:16 */
inline void HostageState::~HostageState( int const __in_chrg)
{
}
/* <45a664> ../game_shared/bot/simple_state_machine.h:21 */
inline void SimpleState<CHostageImprov*>::~SimpleState(int const __in_chrg)
{
}
/* <44a220> ../cstrike/dlls/hostage/states/hostage_retreat.cpp:20 */
void HostageRetreatState::OnUpdate(CHostageImprov *improv)
{
// {
// class CBasePlayer *player; // 40
// }
// OnUpdate(HostageRetreatState *const this,
// class CHostageImprov *improv); // 20
}
/* <44a207> ../cstrike/dlls/hostage/hostage_improv.h:150 */
inline void CHostageImprov::Idle(void)
{
}
/* <44a1b6> ../cstrike/dlls/hostage/hostage_states.h:16 */
void HostageState::~HostageState(void)
{
// ~HostageState(HostageState::~HostageState(// int const __in_chrg); // 16
}
/* <44a14d> ../cstrike/dlls/hostage/hostage_states.h:138 */
void HostageRetreatState::~HostageRetreatState(void)
{
// ~HostageRetreatState(HostageRetreatState::~HostageRetreatState(// int const __in_chrg); // 138
}
/* <44a114> ../game_shared/bot/simple_state_machine.h:21 */
void SimpleState<CHostageImprov*> *const this)
{
// ~SimpleState(SimpleState<CHostageImprov*>::~SimpleState(// int const __in_chrg); // 21
}
/* <44a0e0> ../game_shared/bot/simple_state_machine.h:24 */
void SimpleState<CHostageImprov*>::OnUpdate(CHostageImprov *userData)
{
}
/* <44a0ac> ../game_shared/bot/simple_state_machine.h:23 */
void SimpleState<CHostageImprov*>::OnEnter(CHostageImprov *userData)
{
}
/* <44a078> ../game_shared/bot/simple_state_machine.h:25 */
void SimpleState<CHostageImprov*>::OnExit(CHostageImprov *userData)
{
}
/* <44a057> ../game_shared/bot/simple_state_machine.h:21 */
void SimpleState<CHostageImprov*>::~SimpleState(void)
{
}
/* <44a023> ../cstrike/dlls/hostage/states/hostage_retreat.cpp:79 */
void HostageRetreatState::OnExit(CHostageImprov *improv)
{
}
/* <449fee> ../cstrike/dlls/hostage/states/hostage_retreat.cpp:12 */
void HostageRetreatState::OnEnter(CHostageImprov *improv)
{
}
/* <449f9d> ../cstrike/dlls/hostage/hostage_states.h:138 */
void HostageRetreatState::~HostageRetreatState(void)
{
// ~HostageState(HostageState::~HostageRetreatState(// int const __in_chrg); // 138
}
/* <449f72> ../cstrike/dlls/hostage/hostage_states.h:144 */
void HostageRetreatState::GetName(void)
{
}
/* <449f39> ../cstrike/dlls/hostage/hostage_states.h:16 */
void HostageState::~HostageState(void)
{
// ~SimpleState(SimpleState<CHostageImprov*>::~HostageState(// int const __in_chrg); // 16
}
/* <449f05> ../cstrike/dlls/hostage/hostage_states.h:19 */
void HostageState::UpdateStationaryAnimation(CHostageImprov *improv)
{
}
/* <449ed1> ../game_shared/bot/improv.h:30 */
void IImprovEvent::OnInjury(float amount)
{
}
/* <449e8a> ../game_shared/bot/improv.h:28 */
void IImprovEvent::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <449e4c> ../game_shared/bot/improv.h:20 */
void IImprovEvent::OnMoveToSuccess(Vector &goal)
{
}
/* <449e0e> ../cstrike/dlls/hostage/states/hostage_retreat.cpp:20 */
void HostageRetreatState::OnUpdate(CHostageImprov *improv)
{
// {
// class CBasePlayer *player; // 40
// {
// float const farRange; // 45
// }
// }
}
/* <449dea> ../cstrike/dlls/vector.h:149 */
inline void Vector::IsLengthGreaterThan(float length)
{
}
/* <449dc1> ../game_shared/bot/simple_state_machine.h:55 */
inline void SimpleStateMachine<CHostageImprov*, HostageState>::SetState(HostageState *newState)
{
}
/* <449d9b> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <449d74> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <449d4d> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <449d34> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <449d16> ../cstrike/dlls/hostage/hostage.h:136 */
inline void CHostage::GetHomePosition(void)
{
}
/* <449cf2> ../cstrike/dlls/hostage/hostage_improv.h:255 */
inline void CHostageImprov::GetEntity(void)
{
}
/* <449cd4> ../cstrike/dlls/hostage/hostage_improv.h:219 */
inline void CHostageImprov::GetScareIntensity(void)
{
}
/* <449cab> ../game_shared/bot/bot_util.h:141 */
inline void IntervalTimer::Start(void)
{
}
/* <449c87> ../cstrike/dlls/hostage/hostage_states.h:31 */
inline void HostageStateMachine::OnInjury( float amount)
{
}
/* <449c5e> ../cstrike/dlls/hostage/hostage_states.h:29 */
inline void HostageStateMachine::OnMoveToSuccess(Vector &goal)
{
}
/* <449c36> ../cstrike/dlls/hostage/hostage_improv.h:49 */
inline void CHostageImprov::~CHostageImprov( int const __in_chrg)
{
}
/* <449c0c> ../cstrike/dlls/hostage/hostage_states.h:183 */
inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg)
{
}
/* <449bdc> ../cstrike/dlls/hostage/hostage_states.h:149 */
inline void HostageFollowState::~HostageFollowState( int const __in_chrg)
{
}
/* <449b83> ../cstrike/dlls/hostage/hostage_states.h:106 */
inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg)
{
}
/* <449b2a> ../cstrike/dlls/hostage/hostage_states.h:38 */
inline void HostageIdleState::~HostageIdleState( int const __in_chrg)
{
}
/* <449aeb> ../cstrike/dlls/hostage/hostage_states.h:30 */
inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <449ac1> ../cstrike/dlls/hostage/hostage_states.h:92 */
inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg)
{
}
/* <449a68> ../cstrike/dlls/hostage/hostage_states.h:71 */
inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg)
{
}
/* <449a1b> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <4499fd> ../game_shared/bot/bot_util.h:200 */
inline void CountdownTimer::Invalidate(void)
{
}
/* <4499df> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <449990> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <449946> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <44990b> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <4498bc> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <449842> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <449816> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <4497ee> ../game_shared/bot/improv.h:43 */
inline void CImprov::~CImprov( int const __in_chrg)
{
}
/* <4497c4> ../cstrike/dlls/hostage/hostage_states.h:138 */
inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg)
{
}
/* <44979a> ../cstrike/dlls/hostage/hostage_states.h:16 */
inline void HostageState::~HostageState( int const __in_chrg)
{
}
/* <449772> ../game_shared/bot/simple_state_machine.h:21 */
inline void SimpleState<CHostageImprov*>::~SimpleState( int const __in_chrg)
{
}
/* <43c7db> ../cstrike/dlls/hostage/states/hostage_idle.cpp:23 */
void HostageIdleState::OnUpdate(CHostageImprov *improv)
{
// {
// class CHostage *hostage; // 29
// float const pushbackRange; // 107
// class CBasePlayer *rescuer; // 119
// class CBasePlayer *captor; // 120
// }
// OnUpdate(HostageIdleState *const this,
// class CHostageImprov *improv); // 23
}
/* <43c783> ../cstrike/dlls/hostage/states/hostage_idle.cpp:307 */
void HostageIdleState::UpdateStationaryAnimation(CHostageImprov *improv)
{
// UpdateStationaryAnimation(HostageIdleState *const this,
// class CHostageImprov *improv); // 307
}
/* <43c732> ../cstrike/dlls/hostage/hostage_states.h:16 */
void HostageState::~HostageState(void)
{
// ~HostageState(HostageState::~HostageState(// int const __in_chrg); // 16
}
/* <43c6c9> ../cstrike/dlls/hostage/hostage_states.h:38 */
void HostageIdleState::~HostageIdleState(void)
{
// ~HostageIdleState(HostageIdleState::~HostageIdleState(// int const __in_chrg); // 38
}
/* <43c690> ../game_shared/bot/simple_state_machine.h:21 */
void SimpleState<CHostageImprov*> *const this)
{
// ~SimpleState(SimpleState<CHostageImprov*>::~SimpleState(// int const __in_chrg); // 21
}
/* <43c65c> ../game_shared/bot/simple_state_machine.h:24 */
void SimpleState<CHostageImprov*>::OnUpdate(CHostageImprov *userData)
{
}
/* <43c628> ../game_shared/bot/simple_state_machine.h:23 */
void SimpleState<CHostageImprov*>::OnEnter(CHostageImprov *userData)
{
}
/* <43c5f4> ../game_shared/bot/simple_state_machine.h:25 */
void SimpleState<CHostageImprov*>::OnExit(CHostageImprov *userData)
{
}
/* <43c5d3> ../game_shared/bot/simple_state_machine.h:21 */
void SimpleState<CHostageImprov*>::~SimpleState(void)
{
}
/* <43c59b> ../cstrike/dlls/hostage/states/hostage_idle.cpp:297 */
void HostageIdleState::OnExit(CHostageImprov *improv)
{
}
/* <43c558> ../cstrike/dlls/hostage/states/hostage_idle.cpp:15 */
void HostageIdleState::OnEnter(CHostageImprov *improv)
{
// Invalidate(CountdownTimer *const this); // 18
}
/* <43c507> ../cstrike/dlls/hostage/hostage_states.h:38 */
void HostageIdleState::~HostageIdleState(void)
{
// ~HostageState(HostageState::~HostageIdleState(// int const __in_chrg); // 38
}
/* <43c4ce> ../cstrike/dlls/hostage/hostage_states.h:16 */
void HostageState::~HostageState(void)
{
// ~SimpleState(SimpleState<CHostageImprov*>::~HostageState(// int const __in_chrg); // 16
}
/* <43c48b> ../cstrike/dlls/hostage/hostage_states.h:48 */
void HostageIdleState::OnInjury(float amount)
{
// Invalidate(CountdownTimer *const this); // 48
}
/* <43c444> ../cstrike/dlls/hostage/hostage_states.h:47 */
void HostageIdleState::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <43c40b> ../cstrike/dlls/hostage/hostage_states.h:46 */
void HostageIdleState::OnMoveToSuccess(Vector &goal)
{
}
/* <43c3e0> ../cstrike/dlls/hostage/hostage_states.h:44 */
void HostageIdleState::GetName(void)
{
}
/* <43c3ac> ../cstrike/dlls/hostage/hostage_states.h:19 */
void HostageState::UpdateStationaryAnimation(CHostageImprov *improv)
{
}
/* <43c378> ../game_shared/bot/improv.h:30 */
void IImprovEvent::OnInjury(float amount)
{
}
/* <43c331> ../game_shared/bot/improv.h:28 */
void IImprovEvent::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <43c2f3> ../game_shared/bot/improv.h:20 */
void IImprovEvent::OnMoveToSuccess(Vector &goal)
{
}
/* <43c197> ../cstrike/dlls/hostage/states/hostage_idle.cpp:23 */
void HostageIdleState::OnUpdate(CHostageImprov *improv)
{
// {
// class CHostage *hostage; // 29
// float const pushbackRange; // 107
// class CBasePlayer *rescuer; // 119
// class CBasePlayer *captor; // 120
// {
// float const terroristRecentTime; // 48
// {
// float const fleeChance; // 52
// }
// }
// {
// const Vector *spot; // 62
// }
// {
// float const crouchChance; // 90
// }
// {
// float const waveRange; // 188
// {
// float rangeT; // 132
// float const attentionRange; // 135
// {
// float const cosTolerance; // 139
// TraceResult result; // 147
// }
// }
// {
// float const closeRange; // 168
// {
// enum HostageChatterType say; // 173
// }
// }
// }
// {
// float const closeRange; // 207
// {
// float const minThreatenTime; // 224
// }
// }
// {
// float const stayHomeDuration; // 256
// {
// float sightTimeT; // 264
// float sightTimeCT; // 265
// float const waitTime; // 266
// }
// }
// }
}
/* <43c17e> ../cstrike/dlls/hostage/hostage_improv.h:184 */
inline void CHostageImprov::Escape(void)
{
}
/* <43c165> ../game_shared/bot/bot_util.h:146 */
inline void IntervalTimer::Invalidate(void)
{
}
/* <43c14c> ../cstrike/dlls/hostage/hostage_improv.h:191 */
inline void CHostageImprov::Retreat(void)
{
}
/* <43c133> ../game_shared/bot/bot_util.h:157 */
inline void IntervalTimer::GetElapsedTime(void)
{
}
/* <43c10f> ../cstrike/dlls/vector.h:149 */
inline void Vector::IsLengthGreaterThan(float length)
{
}
/* <43c0eb> ../cstrike/dlls/vector.h:143 */
inline void Vector::IsLengthLessThan(float length)
{
}
/* <43c0b3> ../game_shared/bot/bot_util.h:194 */
inline void CountdownTimer::Start( float duration)
{
}
/* <43c08a> ../game_shared/bot/simple_state_machine.h:55 */
inline void SimpleStateMachine<CHostageImprov*, HostageState>::SetState(HostageState *newState)
{
}
/* <43c071> ../cstrike/dlls/bot/cs_bot_manager.h:198 */
inline void CCSBotManager::IsRoundOver(void)
{
}
/* <43c053> ../cstrike/dlls/bot/cs_bot_manager.h:178 */
inline void CCSBotManager::GetElapsedRoundTime(void)
{
}
/* <43c022> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <43bffb> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <43bfd4> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <43bfbb> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <43bfa2> ../cstrike/dlls/hostage/hostage_improv.h:255 */
inline void CHostageImprov::GetEntity(void)
{
}
/* <43bf89> ../cstrike/dlls/hostage/hostage_improv.h:222 */
inline void CHostageImprov::GetAggression(void)
{
}
/* <43bf64> ../cstrike/dlls/hostage/states/hostage_idle.cpp:307 */
void HostageIdleState::UpdateStationaryAnimation(CHostageImprov *improv)
{
}
/* <43bf46> ../cstrike/dlls/hostage/hostage_improv.h:219 */
inline void CHostageImprov::GetScareIntensity(void)
{
}
/* <43bf1d> ../game_shared/bot/bot_util.h:141 */
inline void IntervalTimer::Start(void)
{
}
/* <43bef9> ../cstrike/dlls/hostage/hostage_states.h:31 */
inline void HostageStateMachine::OnInjury( float amount)
{
}
/* <43bed0> ../cstrike/dlls/hostage/hostage_states.h:29 */
inline void HostageStateMachine::OnMoveToSuccess(Vector &goal)
{
}
/* <43bea8> ../cstrike/dlls/hostage/hostage_improv.h:49 */
inline void CHostageImprov::~CHostageImprov( int const __in_chrg)
{
}
/* <43be7e> ../cstrike/dlls/hostage/hostage_states.h:183 */
inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg)
{
}
/* <43be4e> ../cstrike/dlls/hostage/hostage_states.h:149 */
inline void HostageFollowState::~HostageFollowState( int const __in_chrg)
{
}
/* <43bdf5> ../cstrike/dlls/hostage/hostage_states.h:138 */
inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg)
{
}
/* <43bd9c> ../cstrike/dlls/hostage/hostage_states.h:106 */
inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg)
{
}
/* <43bd34> ../cstrike/dlls/hostage/hostage_states.h:30 */
inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <43bd0a> ../cstrike/dlls/hostage/hostage_states.h:92 */
inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg)
{
}
/* <43bcb1> ../cstrike/dlls/hostage/hostage_states.h:71 */
inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg)
{
}
/* <43bc64> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <43bc46> ../game_shared/bot/bot_util.h:200 */
inline void CountdownTimer::Invalidate(void)
{
}
/* <43bc28> ../game_shared/bot/bot_util.h:151 */
inline void IntervalTimer::HasStarted(void)
{
}
/* <43bc0a> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <43bbbb> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <43bb71> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <43bb36> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <43bae7> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <43ba8b> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <43ba5f> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <43ba3f> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <43ba21> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <43b9f9> ../game_shared/bot/improv.h:43 */
inline void CImprov::~CImprov( int const __in_chrg)
{
}
/* <43b9cf> ../cstrike/dlls/hostage/hostage_states.h:38 */
inline void HostageIdleState::~HostageIdleState( int const __in_chrg)
{
}
/* <43b9a5> ../cstrike/dlls/hostage/hostage_states.h:16 */
inline void HostageState::~HostageState( int const __in_chrg)
{
}
/* <43b97d> ../game_shared/bot/simple_state_machine.h:21 */
inline void SimpleState<CHostageImprov*>::~SimpleState( int const __in_chrg)
{
}
/* <42e461> ../cstrike/dlls/hostage/states/hostage_follow.cpp:40 */
void HostageFollowState::OnUpdate(CHostageImprov *improv)
{
// {
// float range; // 58
// float const giveUpRange; // 61
// float const maxPathLength; // 62
// float const walkRange; // 70
// float const continueRange; // 71
// float leaderSpeed; // 74
// float const runThreshold; // 75
// bool isLeaderRunning; // 76
// float const movedRange; // 246
// Idle(CHostageImprov *const this); // 54
// }
// OnUpdate(HostageFollowState *const this,
// class CHostageImprov *improv); // 40
}
/* <42e448> ../cstrike/dlls/hostage/hostage_improv.h:150 */
inline void CHostageImprov::Idle(void)
{
}
/* <42e3e3> ../cstrike/dlls/hostage/states/hostage_follow.cpp:12 */
void HostageFollowState::OnEnter(CHostageImprov *improv)
{
// Invalidate(CountdownTimer *const this); // 28
// OnEnter(HostageFollowState *const this,
// class CHostageImprov *improv); // 12
}
/* <42e38f> ../cstrike/dlls/hostage/states/hostage_follow.cpp:270 */
void HostageFollowState::UpdateStationaryAnimation(CHostageImprov *improv)
{
// UpdateStationaryAnimation(HostageFollowState *const this,
// class CHostageImprov *improv); // 270
}
/* <42e33e> ../cstrike/dlls/hostage/hostage_states.h:16 */
void HostageState::~HostageState(void)
{
// ~HostageState(HostageState::~HostageState(// int const __in_chrg); // 16
}
/* <42e2d5> ../cstrike/dlls/hostage/hostage_states.h:149 */
void HostageFollowState::~HostageFollowState(void)
{
// ~HostageFollowState(HostageFollowState::~HostageFollowState(// int const __in_chrg); // 149
}
/* <42e29c> ../game_shared/bot/simple_state_machine.h:21 */
void SimpleState<CHostageImprov*> *const this)
{
// ~SimpleState(SimpleState<CHostageImprov*>::~SimpleState(// int const __in_chrg); // 21
}
/* <42e268> ../game_shared/bot/simple_state_machine.h:24 */
void SimpleState<CHostageImprov*>::OnUpdate(CHostageImprov *userData)
{
}
/* <42e234> ../game_shared/bot/simple_state_machine.h:23 */
void SimpleState<CHostageImprov*>::OnEnter(CHostageImprov *userData)
{
}
/* <42e200> ../game_shared/bot/simple_state_machine.h:25 */
void SimpleState<CHostageImprov*>::OnExit(CHostageImprov *userData)
{
}
/* <42e1df> ../game_shared/bot/simple_state_machine.h:21 */
void SimpleState<CHostageImprov*>::~SimpleState(void)
{
}
/* <42e1aa> ../cstrike/dlls/hostage/states/hostage_follow.cpp:256 */
void HostageFollowState::OnExit(CHostageImprov *improv)
{
}
/* <42e159> ../cstrike/dlls/hostage/hostage_states.h:149 */
void HostageFollowState::~HostageFollowState(void)
{
// ~HostageState(HostageState::~HostageFollowState(// int const __in_chrg); // 149
}
/* <42e12e> ../cstrike/dlls/hostage/hostage_states.h:158 */
void HostageFollowState::GetName(void)
{
}
/* <42e0f5> ../cstrike/dlls/hostage/hostage_states.h:16 */
void HostageState::~HostageState(void)
{
// ~SimpleState(SimpleState<CHostageImprov*>::~HostageState(// int const __in_chrg); // 16
}
/* <42e0c1> ../cstrike/dlls/hostage/hostage_states.h:19 */
void HostageState::UpdateStationaryAnimation(CHostageImprov *improv)
{
}
/* <42e08d> ../game_shared/bot/improv.h:30 */
void IImprovEvent::OnInjury(float amount)
{
}
/* <42e046> ../game_shared/bot/improv.h:28 */
void IImprovEvent::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <42e008> ../game_shared/bot/improv.h:20 */
void IImprovEvent::OnMoveToSuccess(Vector &goal)
{
}
/* <42dfc9> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <42deaf> ../cstrike/dlls/hostage/states/hostage_follow.cpp:40 */
void HostageFollowState::OnUpdate(CHostageImprov *improv)
{
// {
// float range; // 58
// float const giveUpRange; // 61
// float const maxPathLength; // 62
// float const walkRange; // 70
// float const continueRange; // 71
// float leaderSpeed; // 74
// float const runThreshold; // 75
// bool isLeaderRunning; // 76
// float const movedRange; // 246
// {
// float const closeRange; // 117
// class CBasePlayer *terrorist; // 193
// {
// bool makeWay; // 120
// float const cosTolerance; // 123
// {
// Vector to; // 148
// Vector cross; // 152
// Vector lat; // 154
// float const sideStepSize; // 168
// Vector sideStepPos; // 169
// float ground; // 172
// {
// float const push; // 178
// }
// }
// }
// }
// {
// bool doWait; // 206
// }
// }
}
/* <42de8b> ../cstrike/dlls/vector.h:149 */
inline void Vector::IsLengthGreaterThan(float length)
{
}
/* <42de1a> ../cstrike/dlls/vector.h:108 */
inline void Vector::operator-(void)
{
}
/* <42ddf6> ../cstrike/dlls/vector.h:143 */
inline void Vector::IsLengthLessThan(float length)
{
}
/* <42ddbe> ../game_shared/bot/bot_util.h:194 */
inline void CountdownTimer::Start( float duration)
{
}
/* <42dd87> ../cstrike/dlls/hostage/hostage_improv.h:146 */
inline void CHostageImprov::GetPath(void)
{
}
/* <42dd5e> ../game_shared/bot/simple_state_machine.h:55 */
inline void SimpleStateMachine<CHostageImprov*, HostageState>::SetState(HostageState *newState)
{
}
/* <42dd40> ../cstrike/dlls/bot/cs_bot_manager.h:198 */
inline void CCSBotManager::IsRoundOver(void)
{
}
/* <42dd0e> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <42dce7> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <42dcce> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <42dcb0> ../game_shared/bot/bot_util.h:141 */
inline void IntervalTimer::Start(void)
{
}
/* <42dc8c> ../cstrike/dlls/hostage/hostage_states.h:31 */
inline void HostageStateMachine::OnInjury( float amount)
{
}
/* <42dc63> ../cstrike/dlls/hostage/hostage_states.h:29 */
inline void HostageStateMachine::OnMoveToSuccess(Vector &goal)
{
}
/* <42dc3b> ../cstrike/dlls/hostage/hostage_improv.h:49 */
inline void CHostageImprov::~CHostageImprov( int const __in_chrg)
{
}
/* <42dc11> ../cstrike/dlls/hostage/hostage_states.h:183 */
inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg)
{
}
/* <42dbe1> ../cstrike/dlls/hostage/hostage_states.h:138 */
inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg)
{
}
/* <42db88> ../cstrike/dlls/hostage/hostage_states.h:106 */
inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg)
{
}
/* <42db2f> ../cstrike/dlls/hostage/hostage_states.h:38 */
inline void HostageIdleState::~HostageIdleState( int const __in_chrg)
{
}
/* <42daf0> ../cstrike/dlls/hostage/hostage_states.h:30 */
inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <42dac6> ../cstrike/dlls/hostage/hostage_states.h:92 */
inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg)
{
}
/* <42da6d> ../cstrike/dlls/hostage/hostage_states.h:71 */
inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg)
{
}
/* <42da20> ../game_shared/bot/nav_path.h:46 */
inline void CNavPath::IsValid(void)
{
}
/* <42da07> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <42d9e9> ../game_shared/bot/bot_util.h:205 */
inline void CountdownTimer::HasStarted(void)
{
}
/* <42d9c5> ../cstrike/dlls/hostage/states/hostage_follow.cpp:12 */
void HostageFollowState::OnEnter(CHostageImprov *improv)
{
}
/* <42d9a7> ../game_shared/bot/bot_util.h:200 */
inline void CountdownTimer::Invalidate(void)
{
}
/* <42d989> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <42d93a> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <42d913> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <42d8d8> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <42d889> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <42d818> ../cstrike/dlls/vector.h:131 */
inline void Vector::Make2D(void)
{
// {
// class Vector2D Vec2; // 133
// }
}
/* <42d7ec> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <42d7b8> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <42d79a> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <42d77c> ../cstrike/dlls/vector.h:25 */
inline void Vector2D::Vector2D(void)
{
}
/* <42d757> ../cstrike/dlls/hostage/states/hostage_follow.cpp:270 */
void HostageFollowState::UpdateStationaryAnimation(CHostageImprov *improv)
{
}
/* <42d72f> ../game_shared/bot/improv.h:43 */
inline void CImprov::~CImprov( int const __in_chrg)
{
}
/* <42d705> ../cstrike/dlls/hostage/hostage_states.h:149 */
inline void HostageFollowState::~HostageFollowState( int const __in_chrg)
{
}
/* <42d6db> ../cstrike/dlls/hostage/hostage_states.h:16 */
inline void HostageState::~HostageState( int const __in_chrg)
{
}
/* <42d6b3> ../game_shared/bot/simple_state_machine.h:21 */
inline void SimpleState<CHostageImprov*>::~SimpleState( int const __in_chrg)
{
}
/* <4205b1> ../cstrike/dlls/hostage/states/hostage_escape.cpp:12 */
void HostageEscapeToCoverState::OnEnter(CHostageImprov *improv)
{
// {
// class CNavPath path; // 18
// class HostagePathCost pathCost; // 19
// Invalidate(CNavPath *const this); // 14
// CNavPath(CNavPath *const this); // 18
// Compute<HostagePathCost>(CNavPath *const this,
// const Vector *start,
// const Vector *goal,
// class HostagePathCost &costFunc); // 20
// {
// float const moveRange; // 23
// int idx; // 24
// {
// Vector pathPos; // 32
// float const hidingRange; // 34
// const Vector *spot; // 35
// operator[](CNavPath *const this,
// int i); // 32
// Vector(Vector *const this,
// const Vector &v); // 32
// }
// }
// }
}
/* <42006a> ../game_shared/bot/nav_area.h:679 */
/* linkage=_Z16NavAreaBuildPathI15HostagePathCostEbP8CNavAreaS2_PK6VectorRT_PS2_ */
bool NavAreaBuildPath<HostagePathCost>(CNavArea *startArea, class CNavArea *goalArea, const Vector *goalPos, class HostagePathCost &costFunc, class CNavArea ** closestArea)
{
// {
// Vector actualGoalPos; // 710
// float initCost; // 719
// float closestAreaDist; // 729
// SetParent(CNavArea *const this,
// class CNavArea *parent,
// enum NavTraverseType how); // 696
// Vector(Vector *const this,
// const Vector &v); // 710
// operator-(const Vector *const this,
// const Vector &v); // 717
// Length(const Vector *const this); // 717
// SetTotalCost(CNavArea *const this,
// float value); // 717
// SetCostSoFar(CNavArea *const this,
// float value); // 722
// IsOpenListEmpty(void); // 732
// {
// class CNavArea *area; // 735
// bool searchFloor; // 747
// int dir; // 748
// const NavConnectList *floorList; // 749
// const_iterator floorIter; // 750
// bool ladderUp; // 752
// const NavLadderList *ladderList; // 753
// const_iterator ladderIter; // 754
// int ladderTopDir; // 756
// PopOpenList(void); // 735
// {
// class CNavArea *newArea; // 760
// enum NavTraverseType how; // 761
// const class CNavLadder *ladder; // 762
// float newCostSoFar; // 859
// operator++(_List_const_iterator<NavConnect> *const this); // 795
// operator()(HostagePathCost *const this,
// class CNavArea *area,
// class CNavArea *fromArea,
// const class CNavLadder *ladder); // 859
// IsOpen(const class CNavArea *const this); // 865
// IsClosed(const class CNavArea *const this); // 865
// {
// float newCostRemaining; // 873
// operator-(const Vector *const this,
// const Vector &v); // 873
// Length(const Vector *const this); // 873
// SetParent(CNavArea *const this,
// class CNavArea *parent,
// enum NavTraverseType how); // 882
// SetCostSoFar(CNavArea *const this,
// float value); // 883
// SetTotalCost(CNavArea *const this,
// float value); // 884
// }
// operator++(_List_const_iterator<CNavLadder*> *const this); // 848
// operator++(_List_const_iterator<CNavLadder*> *const this); // 836
// }
// AddToClosedList(CNavArea *const this); // 902
// }
// }
}
/* <41fe8e> ../cstrike/dlls/hostage/states/hostage_escape.cpp:167 */
void HostageEscapeState::OnUpdate(CHostageImprov *improv)
{
// {
// class CBasePlayer *player; // 192
// }
// OnUpdate(HostageEscapeState *const this,
// class CHostageImprov *improv); // 167
}
/* <41fd51> ../cstrike/dlls/hostage/states/hostage_escape.cpp:52 */
void HostageEscapeToCoverState::OnUpdate(CHostageImprov *improv)
{
// Idle(CHostageImprov *const this); // 57
// OnUpdate(HostageEscapeToCoverState *const this,
// class CHostageImprov *improv); // 52
}
/* <41fd38> ../cstrike/dlls/hostage/hostage_improv.h:150 */
inline void CHostageImprov::Idle(void)
{
}
/* <41fc67> ../cstrike/dlls/hostage/states/hostage_escape.cpp:119 */
void HostageEscapeLookAroundState::OnUpdate(CHostageImprov *improv)
{
// IsElapsed(const class CountdownTimer *const this); // 123
// OnUpdate(HostageEscapeLookAroundState *const this,
// class CHostageImprov *improv); // 119
}
/* <41fb6b> ../cstrike/dlls/hostage/states/hostage_escape.cpp:145 */
void HostageEscapeState::OnEnter(CHostageImprov *improv)
{
// {
// class CCSBotManager *ctrl; // 148
// const class Zone *zone; // 149
// GetRandomZone(const class CCSBotManager *const this); // 149
// SetRescueGoal(HostageEscapeToCoverState *const this,
// const Vector &rescueGoal); // 153
// SetState(SimpleStateMachine<CHostageImprov*, HostageState> *const this,
// class HostageState *newState); // 156
// Reset(SimpleStateMachine<CHostageImprov*, HostageState> *const this,
// class CHostageImprov *userData); // 155
// }
}
/* <41faaf> ../cstrike/dlls/hostage/states/hostage_escape.cpp:100 */
void HostageEscapeToCoverState::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
// {
// class HostageEscapeState *escape; // 103
// LookAround(HostageEscapeState *const this); // 104
// }
}
/* <41fa8b> ../game_shared/bot/simple_state_machine.h:55 */
inline void SimpleStateMachine<CHostageImprov*, HostageState>::SetState(HostageState *newState)
{
}
/* <41fa2f> ../cstrike/dlls/hostage/states/hostage_escape.cpp:110 */
void HostageEscapeLookAroundState::OnEnter(CHostageImprov *improv)
{
// Start(CountdownTimer *const this,
// float duration); // 112
}
/* <41f9de> ../cstrike/dlls/hostage/hostage_states.h:16 */
void HostageState::~HostageState(void)
{
// ~HostageState(HostageState::~HostageState(// int const __in_chrg); // 16
}
/* <41f975> ../cstrike/dlls/hostage/hostage_states.h:71 */
void HostageEscapeToCoverState::~HostageEscapeToCoverState(void)
{
// ~HostageEscapeToCoverState(HostageEscapeToCoverState::~HostageEscapeToCoverState(// int const __in_chrg); // 71
}
/* <41f90c> ../cstrike/dlls/hostage/hostage_states.h:92 */
void HostageEscapeLookAroundState::~HostageEscapeLookAroundState(void)
{
// ~HostageEscapeLookAroundState(HostageEscapeLookAroundState::~HostageEscapeLookAroundState(// int const __in_chrg); // 92
}
/* <41f7f1> ../cstrike/dlls/hostage/hostage_states.h:106 */
void HostageEscapeState::~HostageEscapeState(void)
{
// ~HostageEscapeState(HostageEscapeState::~HostageEscapeState(// int const __in_chrg); // 106
}
/* <41f7b8> ../game_shared/bot/simple_state_machine.h:21 */
void SimpleState<CHostageImprov*> *const this)
{
// ~SimpleState(SimpleState<CHostageImprov*>::~SimpleState(// int const __in_chrg); // 21
}
/* <41f784> ../game_shared/bot/simple_state_machine.h:24 */
void SimpleState<CHostageImprov*>::OnUpdate(CHostageImprov *userData)
{
}
/* <41f750> ../game_shared/bot/simple_state_machine.h:23 */
void SimpleState<CHostageImprov*>::OnEnter(CHostageImprov *userData)
{
}
/* <41f71c> ../game_shared/bot/simple_state_machine.h:25 */
void SimpleState<CHostageImprov*>::OnExit(CHostageImprov *userData)
{
}
/* <41f6fb> ../game_shared/bot/simple_state_machine.h:21 */
void SimpleState<CHostageImprov*>::~SimpleState(void)
{
}
/* <41f6c7> ../cstrike/dlls/hostage/states/hostage_escape.cpp:230 */
void HostageEscapeState::OnExit(CHostageImprov *improv)
{
}
/* <41f693> ../cstrike/dlls/hostage/states/hostage_escape.cpp:133 */
void HostageEscapeLookAroundState::OnExit(CHostageImprov *improv)
{
}
/* <41f65f> ../cstrike/dlls/hostage/states/hostage_escape.cpp:95 */
void HostageEscapeToCoverState::OnExit(CHostageImprov *improv)
{
}
/* <41f55c> ../cstrike/dlls/hostage/hostage_states.h:106 */
void HostageEscapeState::~HostageEscapeState(void)
{
// ~HostageEscapeLookAroundState(HostageEscapeLookAroundState::~HostageEscapeState(// int const __in_chrg); // 106
// ~HostageEscapeToCoverState(HostageEscapeToCoverState *const this,
// int const __in_chrg); // 106
// ~HostageState(HostageState *const this,
// int const __in_chrg); // 106
}
/* <41f531> ../cstrike/dlls/hostage/hostage_states.h:120 */
void HostageEscapeState::GetName(void)
{
}
/* <41f4bf> ../cstrike/dlls/hostage/hostage_states.h:118 */
void HostageEscapeState::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
// OnMoveToFailure(HostageStateMachine *const this,
// const Vector &goal,
// enum MoveToFailureType reason); // 118
}
/* <41f46e> ../cstrike/dlls/hostage/hostage_states.h:92 */
void HostageEscapeLookAroundState::~HostageEscapeLookAroundState(void)
{
// ~HostageState(HostageState::~HostageEscapeLookAroundState(// int const __in_chrg); // 92
}
/* <41f41d> ../cstrike/dlls/hostage/hostage_states.h:71 */
void HostageEscapeToCoverState::~HostageEscapeToCoverState(void)
{
// ~HostageState(HostageState::~HostageEscapeToCoverState(// int const __in_chrg); // 71
}
/* <41f3e4> ../cstrike/dlls/hostage/hostage_states.h:16 */
void HostageState::~HostageState(void)
{
// ~SimpleState(SimpleState<CHostageImprov*>::~HostageState(// int const __in_chrg); // 16
}
/* <41f3b9> ../cstrike/dlls/hostage/hostage_states.h:98 */
void HostageEscapeLookAroundState::GetName(void)
{
}
/* <41f38e> ../cstrike/dlls/hostage/hostage_states.h:80 */
void HostageEscapeToCoverState::GetName(void)
{
}
/* <41f35a> ../cstrike/dlls/hostage/hostage_states.h:19 */
void HostageState::UpdateStationaryAnimation(CHostageImprov *improv)
{
}
/* <41f326> ../game_shared/bot/improv.h:30 */
void IImprovEvent::OnInjury(float amount)
{
}
/* <41f2df> ../game_shared/bot/improv.h:28 */
void IImprovEvent::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <41f2a1> ../game_shared/bot/improv.h:20 */
void IImprovEvent::OnMoveToSuccess(Vector &goal)
{
}
/* <41f1e6> ../game_shared/bot/nav_path.h:60 */
inline void CNavPath::Compute<HostagePathCost>(Vector *start, const Vector *goal, class HostagePathCost &costFunc)
{
// {
// class CNavArea *startArea; // 67
// class CNavArea *goalArea; // 71
// Vector pathEndPosition; // 81
// class CNavArea *closestArea; // 90
// bool pathToGoalExists; // 91
// class CNavArea *effectiveGoalArea; // 93
// int count; // 100
// class CNavArea *area; // 101
// }
}
/* <41f1be> ../game_shared/bot/nav_path.h:35 */
inline void CNavPath::operator[]( int i)
{
}
/* <41f1a5> ../cstrike/dlls/hostage/hostage_improv.h:146 */
inline void CHostageImprov::GetPath(void)
{
}
/* <41f19d> ../game_shared/bot/nav_area.h:440 */
inline void IsOpenListEmpty(void)
{
}
/* <41f182> ../game_shared/bot/nav_area.h:468 */
inline void CNavArea::AddToClosedList(void)
{
}
/* <41f167> ../game_shared/bot/nav_area.h:460 */
inline void CNavArea::IsClosed(void)
{
}
/* <41f14e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<CNavLadder*>::operator++(void)
{
}
/* <41f106> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */
inline void _List_const_iterator<CNavLadder*>::operator==(const _Self &__x)
{
}
/* <41f0ed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::end(void)
{
}
/* <41f0d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<NavConnect>::operator++(void)
{
}
/* <41f097> ../game_shared/bot/nav_area.h:244 */
inline void CNavArea::GetLadderList(LadderDirectionType dir)
{
}
/* <41f068> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */
inline void _List_const_iterator<NavConnect>::operator==(const _Self &__x)
{
}
/* <41f04f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<NavConnect, std::allocator<NavConnect>>::end(void)
{
}
/* <41f036> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */
inline void _List_const_iterator<CNavLadder*>::_List_const_iterator(void)
{
}
/* <41f012> ../game_shared/bot/nav_area.h:240 */
inline void CNavArea::GetAdjacentList(NavDirType dir)
{
}
/* <41eff7> ../game_shared/bot/nav_area.h:445 */
inline void PopOpenList(void)
{
// {
// class CNavArea *area; // 449
// }
}
/* <41efd9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::begin(void)
{
}
/* <41efb0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<CNavLadder*>::_List_const_iterator(_List_node_base *__x)
{
}
/* <41ef92> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<NavConnect, std::allocator<NavConnect>>::begin(void)
{
}
/* <41ef69> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<NavConnect>::_List_const_iterator(_List_node_base *__x)
{
}
/* <41ef2b> ../cstrike/dlls/hostage/states/hostage_escape.cpp:167 */
void HostageEscapeState::OnUpdate(CHostageImprov *improv)
{
// {
// class CBasePlayer *player; // 192
// {
// float const farRange; // 198
// }
// }
}
/* <41ef07> ../cstrike/dlls/vector.h:149 */
inline void Vector::IsLengthGreaterThan(float length)
{
}
/* <41eeee> ../game_shared/bot/simple_state_machine.h:71 */
inline void SimpleStateMachine<CHostageImprov*, HostageState>::Update(void)
{
}
/* <41eed0> ../cstrike/dlls/bot/cs_bot_manager.h:150 */
inline void CCSBotManager::GetRandomZone(void)
{
}
/* <41ee91> ../game_shared/bot/simple_state_machine.h:48 */
inline void SimpleStateMachine<CHostageImprov*, HostageState>::Reset(CHostageImprov *userData)
{
}
/* <41ee37> ../cstrike/dlls/hostage/states/hostage_escape.cpp:52 */
void HostageEscapeToCoverState::OnUpdate(CHostageImprov *improv)
{
// {
// float const emergencyHidingRange; // 64
// const Vector *spot; // 65
// {
// class HostageEscapeState *escape; // 72
// }
// }
// {
// class HostageEscapeState *escape; // 85
// }
}
/* <41ee1e> ../cstrike/dlls/hostage/hostage_states.h:123 */
inline void HostageEscapeState::LookAround(void)
{
}
/* <41eded> ../cstrike/dlls/hostage/states/hostage_escape.cpp:119 */
void HostageEscapeLookAroundState::OnUpdate(CHostageImprov *improv)
{
// {
// class HostageEscapeState *escape; // 126
// }
}
/* <41edd4> ../cstrike/dlls/hostage/hostage_states.h:122 */
inline void HostageEscapeState::ToCover(void)
{
}
/* <41edb6> ../game_shared/bot/simple_state_machine.h:29 */
inline void SimpleState<CHostageImprov*>::GetParent(void)
{
}
/* <41ed90> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <41ed69> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <41ed50> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <41ecc2> ../cstrike/dlls/hostage/hostage_improv.h:400 */
inline void HostagePathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder)
{
// {
// float dist; // 416
// float cost; // 419
// {
// float const ladderCost; // 412
// }
// {
// float const crouchPenalty; // 424
// }
// {
// float const jumpPenalty; // 431
// }
// }
}
/* <41ec9b> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <41ec82> ../game_shared/bot/nav_area.h:269 */
inline void CNavArea::GetCenter(void)
{
}
/* <41ec69> ../cstrike/dlls/hostage/hostage_improv.h:255 */
inline void CHostageImprov::GetEntity(void)
{
}
/* <41ec4b> ../cstrike/dlls/hostage/hostage_improv.h:219 */
inline void CHostageImprov::GetScareIntensity(void)
{
}
/* <41ec22> ../game_shared/bot/bot_util.h:141 */
inline void IntervalTimer::Start(void)
{
}
/* <41ebfe> ../cstrike/dlls/hostage/hostage_states.h:31 */
inline void HostageStateMachine::OnInjury( float amount)
{
}
/* <41ebd5> ../cstrike/dlls/hostage/hostage_states.h:29 */
inline void HostageStateMachine::OnMoveToSuccess(Vector &goal)
{
}
/* <41ebad> ../cstrike/dlls/hostage/hostage_improv.h:49 */
inline void CHostageImprov::~CHostageImprov( int const __in_chrg)
{
}
/* <41eb83> ../cstrike/dlls/hostage/hostage_states.h:183 */
inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg)
{
}
/* <41eb53> ../cstrike/dlls/hostage/hostage_states.h:149 */
inline void HostageFollowState::~HostageFollowState( int const __in_chrg)
{
}
/* <41eafa> ../cstrike/dlls/hostage/hostage_states.h:138 */
inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg)
{
}
/* <41eaa1> ../cstrike/dlls/hostage/hostage_states.h:38 */
inline void HostageIdleState::~HostageIdleState( int const __in_chrg)
{
}
/* <41ea72> ../cstrike/dlls/hostage/hostage_states.h:82 */
inline void HostageEscapeToCoverState::SetRescueGoal(Vector &rescueGoal)
{
}
/* <41ea39> ../cstrike/dlls/hostage/hostage_states.h:30 */
inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <41ea20> ../game_shared/bot/nav_path.h:47 */
inline void CNavPath::Invalidate(void)
{
}
/* <41ea02> ../game_shared/bot/nav_path.h:36 */
inline void CNavPath::GetSegmentCount(void)
{
}
/* <41e9e4> ../game_shared/bot/nav_path.h:22 */
inline void CNavPath::CNavPath(void)
{
}
/* <41e9c4> ../game_shared/bot/nav_path.h:27 */
inline void PathSegment::PathSegment(void)
{
}
/* <41e9a3> ../game_shared/bot/nav_area.h:473 */
inline void CNavArea::RemoveFromClosedList(void)
{
}
/* <41e988> ../game_shared/bot/nav_area.h:435 */
inline void CNavArea::IsOpen(void)
{
}
/* <41e96f> ../game_shared/bot/nav_area.h:311 */
inline void CNavArea::GetCostSoFar(void)
{
}
/* <41e94a> ../game_shared/bot/nav_area.h:310 */
inline void CNavArea::SetCostSoFar( float value)
{
}
/* <41e931> ../game_shared/bot/nav_area.h:308 */
inline void CNavArea::GetTotalCost(void)
{
}
/* <41e90c> ../game_shared/bot/nav_area.h:307 */
inline void CNavArea::SetTotalCost( float value)
{
}
/* <41e8f3> ../game_shared/bot/nav_area.h:292 */
inline void CNavArea::GetParentHow(void)
{
}
/* <41e8da> ../game_shared/bot/nav_area.h:291 */
inline void CNavArea::GetParent(void)
{
}
/* <41e8a9> ../game_shared/bot/nav_area.h:290 */
inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how)
{
}
/* <41e890> ../game_shared/bot/nav_area.h:288 */
inline void CNavArea::IsMarked(void)
{
}
/* <41e877> ../game_shared/bot/nav_area.h:287 */
inline void CNavArea::Mark(void)
{
}
/* <41e859> ../game_shared/bot/nav_area.h:216 */
inline void CNavArea::GetAttributes(void)
{
}
/* <41e83b> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <41e822> ../game_shared/bot/bot_util.h:200 */
inline void CountdownTimer::Invalidate(void)
{
}
/* <41e7f9> ../game_shared/bot/bot_util.h:194 */
inline void CountdownTimer::Start( float duration)
{
}
/* <41e7db> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <41e78c> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <41e742> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <41e707> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <41e6b8> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <41e65c> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <41e630> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <41e612> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <41e5ea> ../game_shared/bot/improv.h:43 */
inline void CImprov::~CImprov( int const __in_chrg)
{
}
/* <41e5c0> ../cstrike/dlls/hostage/hostage_states.h:106 */
inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg)
{
}
/* <41e596> ../cstrike/dlls/hostage/hostage_states.h:71 */
inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg)
{
}
/* <41e56c> ../cstrike/dlls/hostage/hostage_states.h:92 */
inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg)
{
}
/* <41e542> ../cstrike/dlls/hostage/hostage_states.h:16 */
inline void HostageState::~HostageState( int const __in_chrg)
{
}
/* <41e51a> ../game_shared/bot/simple_state_machine.h:21 */
inline void SimpleState<CHostageImprov*>::~SimpleState( int const __in_chrg)
{
}
/* <4112d1> ../cstrike/dlls/hostage/states/hostage_animate.cpp:147 */
void HostageAnimateState::IsPlaying(CHostageImprov *improv, const char *seqName)
{
// {
// class CHostage *hostage; // 152
// int id; // 154
// }
}
/* <41127f> ../cstrike/dlls/hostage/states/hostage_animate.cpp:81 */
void HostageAnimateState::IsDoneHolding(void)
{
// IsElapsed(const class CountdownTimer *const this); // 88
// Start(CountdownTimer *const this,
// float duration); // 96
}
/* <4111be> ../cstrike/dlls/hostage/states/hostage_animate.cpp:62 */
void HostageAnimateState::AddSequence(CHostageImprov *improv, int activity, float holdTime, float rate)
{
// {
// class CHostage *hostage; // 64
// void *model; // 66
// StartSequence(HostageAnimateState *const this,
// class CHostageImprov *improv,
// const class SeqInfo *seqInfo); // 77
// }
}
/* <41110a> ../cstrike/dlls/hostage/states/hostage_animate.cpp:41 */
void HostageAnimateState::AddSequence(CHostageImprov *improv, const char *seqName, float holdTime, float rate)
{
// {
// class CHostage *hostage; // 46
// StartSequence(HostageAnimateState *const this,
// class CHostageImprov *improv,
// const class SeqInfo *seqInfo); // 55
// }
}
/* <4110c7> ../cstrike/dlls/hostage/states/hostage_animate.cpp:20 */
void HostageAnimateState::StartSequence(CHostageImprov *improv, const SeqInfo *seqInfo)
{
// {
// class CHostage *hostage; // 24
// }
}
/* <4110a1> ../cstrike/dlls/hostage/states/hostage_animate.cpp:13 */
void HostageAnimateState::Reset(void)
{
}
/* <410fb2> ../cstrike/dlls/hostage/states/hostage_animate.cpp:108 */
void HostageAnimateState::OnUpdate(CHostageImprov *improv)
{
// {
// class CHostage *hostage; // 113
// IsDoneHolding(HostageAnimateState *const this); // 118
// }
// OnUpdate(HostageAnimateState *const this,
// class CHostageImprov *improv); // 108
}
/* <410f76> ../cstrike/dlls/hostage/states/hostage_animate.cpp:20 */
void HostageAnimateState::StartSequence(CHostageImprov *improv, const SeqInfo *seqInfo)
{
// {
// class CHostage *hostage; // 24
// }
}
/* <410f5d> ../cstrike/dlls/hostage/states/hostage_animate.cpp:81 */
void HostageAnimateState::IsDoneHolding(void)
{
}
/* <410f0c> ../cstrike/dlls/hostage/hostage_states.h:16 */
void HostageState::~HostageState(void)
{
// ~HostageState(HostageState::~HostageState(// int const __in_chrg); // 16
}
/* <410ea3> ../cstrike/dlls/hostage/hostage_states.h:183 */
void HostageAnimateState::~HostageAnimateState(void)
{
// ~HostageAnimateState(HostageAnimateState::~HostageAnimateState(// int const __in_chrg); // 183
}
/* <410e6a> ../game_shared/bot/simple_state_machine.h:21 */
void SimpleState<CHostageImprov*> *const this)
{
// ~SimpleState(SimpleState<CHostageImprov*>::~SimpleState(// int const __in_chrg); // 21
}
/* <410e36> ../game_shared/bot/simple_state_machine.h:24 */
void SimpleState<CHostageImprov*>::OnUpdate(CHostageImprov *userData)
{
}
/* <410e02> ../game_shared/bot/simple_state_machine.h:23 */
void SimpleState<CHostageImprov*>::OnEnter(CHostageImprov *userData)
{
}
/* <410dce> ../game_shared/bot/simple_state_machine.h:25 */
void SimpleState<CHostageImprov*>::OnExit(CHostageImprov *userData)
{
}
/* <410dad> ../game_shared/bot/simple_state_machine.h:21 */
void SimpleState<CHostageImprov*>::~SimpleState(void)
{
}
/* <410d79> ../cstrike/dlls/hostage/states/hostage_animate.cpp:139 */
void HostageAnimateState::OnExit(CHostageImprov *improv)
{
}
/* <410d45> ../cstrike/dlls/hostage/states/hostage_animate.cpp:103 */
void HostageAnimateState::OnEnter(CHostageImprov *improv)
{
}
/* <410cf4> ../cstrike/dlls/hostage/hostage_states.h:183 */
void HostageAnimateState::~HostageAnimateState(void)
{
// ~HostageState(HostageState::~HostageAnimateState(// int const __in_chrg); // 183
}
/* <410cc9> ../cstrike/dlls/hostage/hostage_states.h:191 */
void HostageAnimateState::GetName(void)
{
}
/* <410c90> ../cstrike/dlls/hostage/hostage_states.h:16 */
void HostageState::~HostageState(void)
{
// ~SimpleState(SimpleState<CHostageImprov*>::~HostageState(// int const __in_chrg); // 16
}
/* <410c5c> ../cstrike/dlls/hostage/hostage_states.h:19 */
void HostageState::UpdateStationaryAnimation(CHostageImprov *improv)
{
}
/* <410c28> ../game_shared/bot/improv.h:30 */
void IImprovEvent::OnInjury(float amount)
{
}
/* <410be1> ../game_shared/bot/improv.h:28 */
void IImprovEvent::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <410ba3> ../game_shared/bot/improv.h:20 */
void IImprovEvent::OnMoveToSuccess(Vector &goal)
{
}
/* <410b72> ../cstrike/dlls/hostage/states/hostage_animate.cpp:108 */
void HostageAnimateState::OnUpdate(CHostageImprov *improv)
{
// {
// class CHostage *hostage; // 113
// }
}
/* <410b4e> ../game_shared/bot/bot_util.h:194 */
inline void CountdownTimer::Start( float duration)
{
}
/* <410b28> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <410b01> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <410ada> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <410ac1> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <410aa3> ../cstrike/dlls/hostage/hostage_improv.h:255 */
inline void CHostageImprov::GetEntity(void)
{
}
/* <410a7a> ../game_shared/bot/bot_util.h:141 */
inline void IntervalTimer::Start(void)
{
}
/* <410a56> ../cstrike/dlls/hostage/hostage_states.h:31 */
inline void HostageStateMachine::OnInjury( float amount)
{
}
/* <410a2d> ../cstrike/dlls/hostage/hostage_states.h:29 */
inline void HostageStateMachine::OnMoveToSuccess(Vector &goal)
{
}
/* <410a05> ../cstrike/dlls/hostage/hostage_improv.h:49 */
inline void CHostageImprov::~CHostageImprov( int const __in_chrg)
{
}
/* <4109db> ../cstrike/dlls/hostage/hostage_states.h:149 */
inline void HostageFollowState::~HostageFollowState( int const __in_chrg)
{
}
/* <410982> ../cstrike/dlls/hostage/hostage_states.h:138 */
inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg)
{
}
/* <410929> ../cstrike/dlls/hostage/hostage_states.h:106 */
inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg)
{
}
/* <4108d0> ../cstrike/dlls/hostage/hostage_states.h:38 */
inline void HostageIdleState::~HostageIdleState( int const __in_chrg)
{
}
/* <410891> ../cstrike/dlls/hostage/hostage_states.h:30 */
inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <410867> ../cstrike/dlls/hostage/hostage_states.h:92 */
inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg)
{
}
/* <41080e> ../cstrike/dlls/hostage/hostage_states.h:71 */
inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg)
{
}
/* <4107c1> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <4107a3> ../game_shared/bot/bot_util.h:200 */
inline void CountdownTimer::Invalidate(void)
{
}
/* <410785> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <410736> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <4106ec> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <4106b1> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <410662> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <4105e8> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <4105bc> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <410594> ../game_shared/bot/improv.h:43 */
inline void CImprov::~CImprov( int const __in_chrg)
{
}
/* <41056a> ../cstrike/dlls/hostage/hostage_states.h:183 */
inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg)
{
}
/* <410540> ../cstrike/dlls/hostage/hostage_states.h:16 */
inline void HostageState::~HostageState( int const __in_chrg)
{
}
/* <410518> ../game_shared/bot/simple_state_machine.h:21 */
inline void SimpleState<CHostageImprov*>::~SimpleState( int const __in_chrg)
{
}
/* <403a98> (null):27581 */
void _GLOBAL__sub_I__ZN10CUtlSymbol14s_pSymbolTableE(void)
{
// __static_initialization_and_destruction_0(int __initialize_p,
// int __priority); // 191
}
/* <403946> ../public/utlsymbol.cpp:53 */
void CUtlSymbol::CUtlSymbol(const char *pStr)
{
// CurrTable(void); // 55
}
/* <403920> ../public/utlsymbol.cpp:53 */
void CUtlSymbol::CUtlSymbol(const char *pStr)
{
}
/* <40358d> ../public/utlsymbol.cpp:150 */
void CUtlSymbolTable::AddString(const char *pString)
{
// {
// class CUtlSymbol id; // 155
// int len; // 161
// int stridx; // 162
// UtlSymId_t idx; // 164
// IsValid(const class CUtlSymbol *const this); // 157
// CUtlSymbol(CUtlSymbol *const this,
// UtlSymId_t id); // 165
// AddMultipleToTail(CUtlVector<char> *const this,
// int num); // 162
// Insert(CUtlRBTree<unsigned int, short unsigned int> *const this,
// const unsigned int &insert); // 164
// CUtlSymbol(CUtlSymbol *const this,
// UtlSymId_t id); // 153
// }
}
/* <403448> ../public/utlrbtree.h:630 */
void CUtlRBTree<unsigned int, short unsigned int>::InsertAt(short unsigned int parent, bool leftchild)
{
// {
// short unsigned int i; // 632
// class Links_t &elem; // 634
// NewNode(CUtlRBTree<unsigned int, short unsigned int> *const this); // 632
// }
}
/* <4029c4> ../public/utlrbtree.h:555 */
void CUtlRBTree<unsigned int, short unsigned int>::InsertRebalance(short unsigned int elem)
{
// {
// short unsigned int parent; // 559
// short unsigned int grandparent; // 560
// {
// short unsigned int uncle; // 594
// SetColor(CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i,
// enum NodeColor_t c); // 598
// SetColor(CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i,
// enum NodeColor_t c); // 599
// SetColor(CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i,
// enum NodeColor_t c); // 600
// LeftChild(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 594
// IsRed(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 595
// IsLeftChild(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 606
// SetColor(CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i,
// enum NodeColor_t c); // 615
// SetColor(CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i,
// enum NodeColor_t c); // 616
// Parent(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 611
// Parent(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 612
// }
// IsLeftChild(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 563
// {
// short unsigned int uncle; // 565
// RightChild(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 565
// IsRed(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 566
// IsRightChild(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 577
// SetColor(CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i,
// enum NodeColor_t c); // 586
// SetColor(CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i,
// enum NodeColor_t c); // 587
// Parent(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 582
// Parent(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 583
// }
// Parent(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 559
// Parent(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 560
// }
// Parent(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 557
// Color(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 557
// SetColor(CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i,
// enum NodeColor_t c); // 621
}
/* <40240c> ../public/utlrbtree.h:525 */
void CUtlRBTree<unsigned int, short unsigned int>::RotateRight(short unsigned int elem)
{
// {
// short unsigned int leftchild; // 527
// LeftChild(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 527
// RightChild(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 528
// SetLeftChild(CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i,
// short unsigned int child); // 528
// RightChild(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 529
// RightChild(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 530
// SetParent(CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i,
// short unsigned int parent); // 530
// Parent(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 533
// SetParent(CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i,
// short unsigned int parent); // 533
// IsRightChild(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 536
// Parent(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 539
// SetLeftChild(CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i,
// short unsigned int child); // 539
// SetRightChild(CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i,
// short unsigned int child); // 544
// SetParent(CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i,
// short unsigned int parent); // 546
// Parent(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 537
// SetRightChild(CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i,
// short unsigned int child); // 537
// }
}
/* <401e54> ../public/utlrbtree.h:495 */
void CUtlRBTree<unsigned int, short unsigned int>::RotateLeft(short unsigned int elem)
{
// {
// short unsigned int rightchild; // 497
// RightChild(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 497
// LeftChild(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 498
// LeftChild(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 499
// SetRightChild(CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i,
// short unsigned int child); // 498
// LeftChild(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 500
// SetParent(CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i,
// short unsigned int parent); // 500
// Parent(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 503
// SetParent(CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i,
// short unsigned int parent); // 503
// IsLeftChild(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 506
// Parent(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 507
// SetLeftChild(CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i,
// short unsigned int child); // 507
// SetLeftChild(CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i,
// short unsigned int child); // 514
// SetParent(CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i,
// short unsigned int parent); // 516
// Parent(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i); // 509
// SetRightChild(CUtlRBTree<unsigned int, short unsigned int> *const this,
// short unsigned int i,
// short unsigned int child); // 509
// }
}
/* <401e31> ../public/utlrbtree.h:305 */
inline void CUtlRBTree<unsigned int, short unsigned int>::IsLeftChild(short unsigned int i)
{
}
/* <401e0e> ../public/utlrbtree.h:283 */
inline void CUtlRBTree<unsigned int, short unsigned int>::Parent(short unsigned int i)
{
}
/* <401da8> ../public/UtlVector.h:256 */
void CUtlVector<char>::GrowVector(int num)
{
// Grow(CUtlMemory<char> *const this,
// int num); // 260
}
/* <401c10> ../public/utlsymbol.cpp:187 */
void CUtlSymbolTable::RemoveAll(void)
{
// RemoveAll(CUtlRBTree<unsigned int, short unsigned int> *const this); // 189
// RemoveAll(CUtlVector<char> *const this); // 190
}
/* <401b8f> ../public/utlsymbol.cpp:173 */
void CUtlSymbolTable::String(CUtlSymbol id)
{
// IsValid(const class CUtlSymbol *const this); // 175
// operator[](const class CUtlVector<char> *const this,
// int i); // 179
}
/* <4019b0> ../public/utlsymbol.cpp:130 */
void CUtlSymbolTable::Find(const char *pString)
{
// {
// UtlSymId_t idx; // 141
// Find(const class CUtlRBTree<unsigned int, short unsigned int> *const this,
// const unsigned int &search); // 141
// CUtlSymbol(CUtlSymbol *const this,
// UtlSymId_t id); // 142
// CUtlSymbol(CUtlSymbol *const this); // 133
// }
}
/* <40198d> ../public/utlrbtree.h:295 */
inline void CUtlRBTree<unsigned int, short unsigned int>::RightChild(short unsigned int i)
{
}
/* <40195b> ../public/utlrbtree.h:393 */
inline void CUtlRBTree<unsigned int, short unsigned int>::Links(short unsigned int i)
{
// {
// class Links_t s_Sentinel; // 396
// }
}
/* <401938> ../public/utlrbtree.h:289 */
inline void CUtlRBTree<unsigned int, short unsigned int>::LeftChild(short unsigned int i)
{
}
/* <401823> ../public/utlsymbol.cpp:125 */
void CUtlSymbolTable::~CUtlSymbolTable(void)
{
// ~CUtlVector(CUtlVector<char>::~CUtlSymbolTable(// int const __in_chrg); // 125
// ~CUtlRBTree(CUtlRBTree<unsigned int, short unsigned int> *const this,
// int const __in_chrg); // 125
}
/* <4017fe> ../public/utlsymbol.cpp:125 */
void CUtlSymbolTable::~CUtlSymbolTable(int const __in_chrg)
{
}
/* <4017e5> ../public/UtlMemory.h:270 */
void CUtlMemory<char>::Purge(void)
{
}
/* <4016f4> ../public/utlsymbol.cpp:120 */
void CUtlSymbolTable::CUtlSymbolTable(int growSize, int initSize, bool caseInsensitive)
{
// CUtlRBTree(CUtlRBTree<unsigned int, short unsigned int> *const this,
// int growSize,
// int initSize,
// LessFunc_t lessfunc); // 121
// CUtlVector(CUtlVector<char> *const this,
// int growSize,
// int initSize); // 121
}
/* <40154b> ../public/utlsymbol.cpp:67 */
void CUtlSymbol::operator==(const char *pStr)
{
// String(const class CUtlSymbol *const this); // 71
}
/* <4013a8> ../public/utlsymbol.cpp:58 */
void CUtlSymbol::String(void)
{
// CurrTable(void); // 60
// String(const class CUtlSymbolTable *const this,
// class CUtlSymbol id); // 60
}
/* <40138d> ../public/utlsymbol.cpp:58 */
void CUtlSymbol::String(void)
{
}
/* <40125f> ../public/utlsymbol.cpp:42 */
void CurrTable(void)
{
// Initialize(void); // 44
}
/* <401141> ../public/utlsymbol.cpp:31 */
void Initialize(void)
{
// {
// bool symbolsInitialized; // 34
// CUtlSymbolTable(CUtlSymbolTable *const this,
// int growSize,
// int initSize,
// bool caseInsensitive); // 37
// }
}
/* <401127> ../public/utlsymbol.cpp:31 */
void Initialize(void)
{
// {
// bool symbolsInitialized; // 34
// }
}
/* <40104d> ../public/utlsymbol.cpp:91 */
void SymLess(const unsigned int &i1, const unsigned int &i2)
{
// {
// const char *str1; // 93
// const char *str2; // 95
// operator[](CUtlVector<char> *const this,
// int i); // 94
// operator[](CUtlVector<char> *const this,
// int i); // 96
// }
}
/* <400f73> ../public/utlsymbol.cpp:102 */
void SymLessi(const unsigned int &i1, const unsigned int &i2)
{
// {
// const char *str1; // 104
// const char *str2; // 106
// operator[](CUtlVector<char> *const this,
// int i); // 105
// operator[](CUtlVector<char> *const this,
// int i); // 107
// }
}
/* <400f32> ../public/utlsymbol.cpp:120 */
void CUtlSymbolTable::CUtlSymbolTable(int growSize, int initSize, bool caseInsensitive)
{
}
/* <400f01> ../public/UtlMemory.h:227 */
void CUtlMemory<CUtlRBTree<unsigned int, short unsigned int>::Node_t>::Grow(int num)
{
// {
// int growSize; // 237
// }
}
/* <400edf> (null):27581 */
void __static_initialization_and_destruction_0(int __initialize_p, int __priority)
{
}
/* <400ea7> ../public/utlrbtree.h:1172 */
void CUtlRBTree<unsigned int, short unsigned int>::Insert(const unsigned int &insert)
{
// {
// short unsigned int newnode; // 1175
// }
}
/* <400e82> ../public/UtlVector.h:388 */
inline void CUtlVector<char>::AddMultipleToTail( int num)
{
}
/* <400e59> ../public/utlsymbol.h:46 */
inline void CUtlSymbol::CUtlSymbol(CUtlSymbol &sym)
{
}
/* <400e29> ../public/UtlMemory.h:52 */
inline void CopyConstruct<unsigned int>(unsigned int *pMemory, const unsigned int &src)
{
}
/* <400dd9> ../public/utlrbtree.h:1148 */
void CUtlRBTree<unsigned int, short unsigned int>::CreateInsertedNode(const unsigned int &insert)
{
// {
// short unsigned int current; // 1153
// short unsigned int parent; // 1154
// bool leftchild; // 1155
// }
}
/* <400db2> ../public/utlrbtree.h:450 */
void CUtlRBTree<unsigned int, short unsigned int>::NewNode(void)
{
// {
// short unsigned int newElem; // 452
// }
}
/* <400d8f> ../public/utlrbtree.h:434 */
inline void CUtlRBTree<unsigned int, short unsigned int>::Color(short unsigned int i)
{
}
/* <400d62> ../public/utlrbtree.h:440 */
inline void CUtlRBTree<unsigned int, short unsigned int>::SetColor( short unsigned int i, NodeColor_t c)
{
}
/* <400d3f> ../public/utlrbtree.h:417 */
inline void CUtlRBTree<unsigned int, short unsigned int>::IsRed(short unsigned int i)
{
}
/* <400d1c> ../public/utlrbtree.h:311 */
inline void CUtlRBTree<unsigned int, short unsigned int>::IsRightChild(short unsigned int i)
{
}
/* <400ced> ../public/utlrbtree.h:371 */
inline void CUtlRBTree<unsigned int, short unsigned int>::SetParent( short unsigned int i, short unsigned int parent)
{
}
/* <400cca> ../public/utlrbtree.h:322 */
inline void CUtlRBTree<unsigned int, short unsigned int>::IsRoot(short unsigned int i)
{
}
/* <400caa> ../public/UtlMemory.h:46 */
inline void Construct<unsigned int>(unsigned int *pMemory)
{
}
/* <400c91> ../public/UtlMemory.h:206 */
inline void CUtlMemory<CUtlRBTree<unsigned int, short unsigned int>::Node_t>::NumAllocated(void)
{
}
/* <400c60> ../public/UtlVector.h:430 */
inline void CUtlVector<char>::InsertMultipleBefore( int elem, int num)
{
}
/* <400c21> ../public/UtlVector.h:284 */
void CUtlVector<char>::ShiftElementsRight(int elem, int num)
{
// {
// int numToMove; // 287
// }
}
/* <400bf0> ../public/UtlMemory.h:227 */
void CUtlMemory<char>::Grow(int num)
{
// {
// int growSize; // 237
// }
}
/* <400bd7> ../public/UtlMemory.h:206 */
inline void CUtlMemory<char>::NumAllocated(void)
{
}
/* <400bb4> ../public/utlrbtree.h:209 */
void CUtlRBTree<unsigned int, short unsigned int>::~CUtlRBTree(int const __in_chrg)
{
}
/* <400b91> ../public/UtlVector.h:169 */
inline void CUtlVector<char>::~CUtlVector( int const __in_chrg)
{
}
/* <400b6e> ../public/UtlMemory.h:141 */
void CUtlMemory<char>::~CUtlMemory(int const __in_chrg)
{
}
/* <400b55> ../public/UtlVector.h:532 */
void CUtlVector<char>::Purge(void)
{
}
/* <400b3c> ../public/UtlMemory.h:171 */
void CUtlMemory<char>::IsExternallyAllocated(void)
{
}
/* <400b19> ../public/UtlMemory.h:141 */
void CUtlMemory<CUtlRBTree<unsigned int, short unsigned int>::Node_t>::~CUtlMemory(int const __in_chrg)
{
}
/* <400b00> ../public/UtlMemory.h:270 */
void CUtlMemory<CUtlRBTree<unsigned int, short unsigned int>::Node_t>::Purge(void)
{
}
/* <400ae7> ../public/UtlMemory.h:171 */
void CUtlMemory<CUtlRBTree<unsigned int, short unsigned int>::Node_t>::IsExternallyAllocated(void)
{
}
/* <400aa6> ../public/utlrbtree.h:854 */
void CUtlRBTree<unsigned int, short unsigned int>::RemoveAll(void)
{
// {
// short unsigned int prev; // 860
// {
// int i; // 861
// {
// short unsigned int idx; // 863
// }
// }
// }
}
/* <400a77> ../public/utlrbtree.h:377 */
inline void CUtlRBTree<unsigned int, short unsigned int>::SetLeftChild( short unsigned int i, short unsigned int child)
{
}
/* <400a48> ../public/utlrbtree.h:383 */
inline void CUtlRBTree<unsigned int, short unsigned int>::SetRightChild( short unsigned int i, short unsigned int child)
{
}
/* <400a26> ../public/utlrbtree.h:218 */
inline void CUtlRBTree<unsigned int, short unsigned int>::Element( short unsigned int i)
{
}
/* <400a03> ../public/utlrbtree.h:339 */
inline void CUtlRBTree<unsigned int, short unsigned int>::IsValidIndex(short unsigned int i)
{
}
/* <4009e0> ../public/utlrbtree.h:406 */
inline void CUtlRBTree<unsigned int, short unsigned int>::Links( short unsigned int i)
{
}
/* <4009be> ../public/UtlMemory.h:152 */
inline void CUtlMemory<CUtlRBTree<unsigned int, short unsigned int>::Node_t>::operator[]( int i)
{
}
/* <40099e> ../public/UtlMemory.h:46 */
inline void Construct<char>(char *pMemory)
{
}
/* <400966> ../public/utlrbtree.h:1186 */
void CUtlRBTree<unsigned int, short unsigned int>::Find(const unsigned int &search)
{
// {
// short unsigned int current; // 1190
// }
}
/* <40094d> ../public/utlsymbol.h:43 */
inline void CUtlSymbol::CUtlSymbol(void)
{
}
/* <400923> ../public/utlsymbol.cpp:173 */
void CUtlSymbolTable::String(CUtlSymbol id)
{
}
/* <40091b> ../public/utlsymbol.cpp:42 */
void CurrTable(void)
{
}
/* <4008f3> ../public/utlsymbol.h:44 */
inline void CUtlSymbol::CUtlSymbol( UtlSymId_t id)
{
}
/* <4008cc> ../public/UtlVector.h:187 */
inline void CUtlVector<char>::operator[](int i)
{
}
/* <4008aa> ../public/utlrbtree.h:236 */
inline void CUtlRBTree<unsigned int, short unsigned int>::operator[](short unsigned int i)
{
}
/* <400891> ../public/utlsymbol.h:59 */
inline void CUtlSymbol::operator const UtlSymId_t(void)
{
}
/* <400873> ../public/utlsymbol.h:56 */
inline void CUtlSymbol::IsValid(void)
{
}
/* <40084c> ../public/utlrbtree.h:224 */
inline void CUtlRBTree<unsigned int, short unsigned int>::Element(short unsigned int i)
{
}
/* <400825> ../public/UtlMemory.h:159 */
inline void CUtlMemory<CUtlRBTree<unsigned int, short unsigned int>::Node_t>::operator[](int i)
{
}
/* <40080c> ../public/UtlVector.h:518 */
void CUtlVector<char>::RemoveAll(void)
{
}
/* <4007ea> ../public/UtlVector.h:194 */
inline void CUtlVector<char>::Element( int i)
{
}
/* <4007ca> ../public/UtlMemory.h:58 */
inline void Destruct<char>(char *pMemory)
{
}
/* <4007a4> ../public/UtlMemory.h:58 */
inline void Destruct<unsigned int>(unsigned int *pMemory)
{
}
/* <40077d> ../public/UtlMemory.h:159 */
inline void CUtlMemory<char>::operator[](int i)
{
}
/* <40074e> ../public/UtlVector.h:155 */
inline void CUtlVector<char>::CUtlVector( int growSize, int initSize)
{
}
/* <400714> ../public/utlrbtree.h:198 */
void CUtlRBTree<unsigned int, short unsigned int>::CUtlRBTree(int growSize, int initSize, LessFunc_t lessfunc)
{
}
/* <4006e5> ../public/UtlMemory.h:125 */
void CUtlMemory<char>::CUtlMemory(int growSize, int initSize)
{
}
/* <4006cc> ../public/UtlVector.h:143 */
inline void CUtlVector<char>::ResetDbgInfo(void)
{
}
/* <4006c6> ../public/utlrbtree.h:350 */
void InvalidIndex(void)
{
}
/* <400692> ../public/UtlMemory.h:125 */
void CUtlMemory<CUtlRBTree<unsigned int, short unsigned int>::Node_t>::CUtlMemory(int growSize, int initSize)
{
}
/* <400674> ../public/utlrbtree.h:184 */
inline void CUtlRBTree<unsigned int, short unsigned int>::ResetDbgInfo(void)
{
}
/* <40064d> ../public/UtlVector.h:180 */
inline void CUtlVector<char>::operator[]( int i)
{
}
/* <400626> ../public/UtlMemory.h:152 */
inline void CUtlMemory<char>::operator[]( int i)
{
}
/* <400608> ../public/utlsymbol.cpp:85 */
inline void LessCtx_t::LessCtx_t(void)
{
}
/* <3feabe> ../public/MemPool.cpp:193 */
void CMemoryPool::Free(void *memBlock)
{
}
/* <3fea72> ../public/MemPool.cpp:157 */
void CMemoryPool::Alloc(unsigned int amount)
{
// {
// void *returnBlock; // 159
// }
}
/* <3fea40> ../public/MemPool.cpp:35 */
void CMemoryPool::CMemoryPool(int blockSize, int numElements)
{
}
/* <3fea0f> ../public/MemPool.cpp:35 */
void CMemoryPool::CMemoryPool(int blockSize, int numElements)
{
}
/* <3fe99c> ../public/MemPool.cpp:109 */
void CMemoryPool::AddNewBlob(void)
{
// {
// void ** newBlob; // 111
// int i; // 112
// int sizeMultiplier; // 113
// {
// int j; // 134
// }
// }
}
/* <3fe967> ../public/MemPool.cpp:52 */
void CMemoryPool::~CMemoryPool(void)
{
// { /* ~CMemoryPool+0x9 */
// int i; // 100
// }
}
/* <3fe932> ../public/MemPool.cpp:52 */
void CMemoryPool::~CMemoryPool(int const __in_chrg)
{
// {
// int i; // 100
// }
}
/* <3fe1a2> ../cstrike/dlls/bot/cs_gamestate.cpp:742 */
void CSGameState::AllHostagesGone(void)
{
// {
// int i; // 744
// }
}
/* <3fe148> ../cstrike/dlls/bot/cs_gamestate.cpp:712 */
void CSGameState::AreAllHostagesGone(void)
{
// {
// int i; // 718
// {
// const class HostageInfo *info; // 720
// }
// }
}
/* <3fe064> ../cstrike/dlls/bot/cs_gamestate.cpp:668 */
void CSGameState::AreAllHostagesBeingRescued(void)
{
// {
// bool isAllDead; // 674
// {
// int i; // 676
// {
// const class HostageInfo *info; // 678
// IsValid(CHostage *const this); // 683
// IsFollowingSomeone(CHostage *const this); // 685
// }
// }
// }
}
/* <3fdef7> ../cstrike/dlls/bot/cs_gamestate.cpp:626 */
void CSGameState::GetNearestVisibleFreeHostage(void)
{
// {
// class CHostage *close; // 628
// float closeRangeSq; // 629
// float rangeSq; // 630
// Vector pos; // 632
// {
// int i; // 634
// {
// const class HostageInfo *info; // 636
// IsFollowingSomeone(CHostage *const this); // 643
// operator+(const Vector *const this,
// const Vector &v); // 647
// operator-(const Vector *const this,
// const Vector &v); // 648
// LengthSquared(const Vector *const this); // 648
// }
// }
// }
}
/* <3fdcd2> ../cstrike/dlls/bot/cs_gamestate.cpp:509 */
void CSGameState::ValidateHostagePositions(void)
{
// {
// float const validateInterval; // 515
// TraceResult result; // 520
// unsigned char status; // 521
// int i; // 523
// int startValidCount; // 524
// int endValidCount; // 605
// IsElapsed(const class CountdownTimer *const this); // 512
// Start(CountdownTimer *const this,
// float duration); // 516
// {
// class HostageInfo *info; // 531
// {
// float const tolerance; // 594
// IsValid(CHostage *const this); // 576
// IsFollowingSomeone(CHostage *const this); // 586
// operator-(const Vector *const this,
// const Vector &v); // 595
// IsLengthGreaterThan(const Vector *const this,
// float length); // 595
// }
// IsFollowingSomeone(CHostage *const this); // 541
// }
// }
}
/* <3fdbd3> ../cstrike/dlls/bot/cs_gamestate.cpp:461 */
void CSGameState::GetRandomFreeHostagePosition(void)
{
// {
// const Vector *freePos; // 466
// int freeCount; // 467
// {
// int i; // 469
// {
// const class HostageInfo *info; // 471
// IsFollowingSomeone(CHostage *const this); // 480
// }
// }
// }
}
/* <3fd5ab> ../cstrike/dlls/bot/cs_gamestate.cpp:398 */
void CSGameState::GetNearestFreeHostage(Vector *knowPos)
{
// {
// class CNavArea *startArea; // 403
// class CHostage *close; // 407
// const Vector *closePos; // 408
// float closeDistance; // 409
// {
// int i; // 411
// {
// const Vector *hostagePos; // 413
// class CNavArea *hostageArea; // 435
// {
// class ShortestPathCost pc; // 438
// float travelDistance; // 439
// NavAreaTravelDistance<ShortestPathCost>(CNavArea *startArea,
// class CNavArea *endArea,
// class ShortestPathCost &costFunc); // 439
// }
// IsValid(CHostage *const this); // 418
// IsFollowingSomeone(CHostage *const this); // 421
// }
// }
// }
}
/* <3fd4f4> ../cstrike/dlls/bot/cs_gamestate.cpp:55 */
void CSGameState::Reset(void)
{
// {
// class CCSBotManager *ctrl; // 66
// int i; // 69
// Invalidate(IntervalTimer *const this); // 61
// Invalidate(IntervalTimer *const this); // 62
// {
// int swap; // 81
// int rnd; // 82
// }
// }
}
/* <3fd4b0> ../cstrike/dlls/bot/cs_gamestate.cpp:367 */
void CSGameState::InitializeHostageInfo(void)
{
// {
// class CBaseEntity *hostage; // 373
// }
}
/* <3fd475> ../cstrike/dlls/bot/cs_gamestate.cpp:354 */
void CSGameState::IsBombsiteClear( int zoneIndex)
{
}
/* <3fd43a> ../cstrike/dlls/bot/cs_gamestate.cpp:347 */
void CSGameState::ClearBombsite(int zoneIndex)
{
}
/* <3fd3dd> ../cstrike/dlls/bot/cs_gamestate.cpp:337 */
void CSGameState::MarkBombsiteAsPlanted(int zoneIndex)
{
// SetBombState(CSGameState *const this,
// enum BombState state); // 340
}
/* <3fd373> ../cstrike/dlls/bot/cs_gamestate.cpp:313 */
void CSGameState::UpdatePlantedBomb(const Vector *pos)
{
// {
// class CCSBotManager *ctrl; // 315
// const class Zone *zone; // 316
// SetBombState(CSGameState *const this,
// enum BombState state); // 330
// }
}
/* <3fd32c> ../cstrike/dlls/bot/cs_gamestate.cpp:277 */
void CSGameState::GetBombPosition(void)
{
// HasStarted(const class IntervalTimer *const this); // 283
}
/* <3fd2d2> ../cstrike/dlls/bot/cs_gamestate.cpp:246 */
void CSGameState::GetNextBombsiteToSearch(void)
{
// {
// int i; // 251
// {
// int z; // 256
// }
// }
}
/* <3fd284> ../cstrike/dlls/bot/cs_gamestate.cpp:225 */
void CSGameState::IsAtPlantedBombsite(void)
{
// {
// class CCSBotManager *ctrl; // 230
// const class Zone *zone; // 231
// }
}
/* <3fd25a> ../cstrike/dlls/bot/cs_gamestate.cpp:213 */
void CSGameState::GetPlantedBombsite(void)
{
}
/* <3fd237> ../cstrike/dlls/bot/cs_gamestate.cpp:201 */
void CSGameState::IsPlantedBombLocationKnown(void)
{
}
/* <3fd1b1> ../cstrike/dlls/bot/cs_gamestate.cpp:195 */
void CSGameState::TimeSinceLastSawBomber(void)
{
// GetElapsedTime(const class IntervalTimer *const this); // 197
}
/* <3fd135> ../cstrike/dlls/bot/cs_gamestate.cpp:185 */
void CSGameState::UpdateBomber(const Vector *pos)
{
// Reset(IntervalTimer *const this); // 188
// SetBombState(CSGameState *const this,
// enum BombState state); // 191
}
/* <3fd0f4> ../cstrike/dlls/bot/cs_gamestate.cpp:176 */
void CSGameState::IsLooseBombLocationKnown(void)
{
// HasStarted(const class IntervalTimer *const this); // 181
}
/* <3fd06e> ../cstrike/dlls/bot/cs_gamestate.cpp:170 */
void CSGameState::TimeSinceLastSawLooseBomb(void)
{
// GetElapsedTime(const class IntervalTimer *const this); // 172
}
/* <3fcff2> ../cstrike/dlls/bot/cs_gamestate.cpp:160 */
void CSGameState::UpdateLooseBomb(const Vector *pos)
{
// SetBombState(CSGameState *const this,
// enum BombState state); // 166
// Reset(IntervalTimer *const this); // 163
}
/* <3fcfc6> ../cstrike/dlls/bot/cs_gamestate.cpp:150 */
void CSGameState::SetBombState(BombState state)
{
}
/* <3fcf9c> ../cstrike/dlls/bot/cs_gamestate.cpp:144 */
void CSGameState::IsRoundOver(void)
{
}
/* <3fce67> ../cstrike/dlls/bot/cs_gamestate.cpp:97 */
void CSGameState::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other)
{
// SetBombState(CSGameState *const this,
// enum BombState state); // 104
// UpdatePlantedBomb(CSGameState *const this,
// const Vector *pos); // 109
// SetBombState(CSGameState *const this,
// enum BombState state); // 117
// SetBombState(CSGameState *const this,
// enum BombState state); // 124
}
/* <3fce0f> ../cstrike/dlls/bot/cs_gamestate.cpp:313 */
void CSGameState::UpdatePlantedBomb(const Vector *pos)
{
// {
// class CCSBotManager *ctrl; // 315
// const class Zone *zone; // 316
// }
}
/* <3fcd6b> ../cstrike/dlls/bot/cs_gamestate.cpp:27 */
void CSGameState::CSGameState(CCSBot *owner)
{
// IntervalTimer(IntervalTimer *const this); // 27
// {
// int i; // 41
// }
// IntervalTimer(IntervalTimer *const this); // 27
// CountdownTimer(CountdownTimer *const this); // 27
}
/* <3fcd38> ../cstrike/dlls/bot/cs_gamestate.cpp:27 */
void CSGameState::CSGameState(CCSBot *owner)
{
// {
// int i; // 41
// }
}
/* <3fcbd3> ../game_shared/bot/nav_area.h:679 */
bool NavAreaBuildPath<ShortestPathCost>(CNavArea *startArea, class CNavArea *goalArea, const Vector *goalPos, class ShortestPathCost &costFunc, class CNavArea ** closestArea)
{
// {
// Vector actualGoalPos; // 710
// float initCost; // 719
// float closestAreaDist; // 729
// {
// class CNavArea *area; // 735
// bool searchFloor; // 747
// int dir; // 748
// const NavConnectList *floorList; // 749
// const_iterator floorIter; // 750
// bool ladderUp; // 752
// const NavLadderList *ladderList; // 753
// const_iterator ladderIter; // 754
// int ladderTopDir; // 756
// {
// class CNavArea *newArea; // 760
// enum NavTraverseType how; // 761
// const class CNavLadder *ladder; // 762
// float newCostSoFar; // 859
// {
// float newCostRemaining; // 873
// }
// }
// }
// }
}
/* <3fcb64> ../game_shared/bot/nav_area.h:914 */
float NavAreaTravelDistance<ShortestPathCost>(CNavArea *startArea, class CNavArea *endArea, class ShortestPathCost &costFunc)
{
// {
// float distance; // 930
// {
// class CNavArea *area; // 931
// }
// }
}
/* <3fcb5b> ../game_shared/bot/nav_area.h:440 */
inline void IsOpenListEmpty(void)
{
}
/* <3fcb3f> ../game_shared/bot/nav_area.h:468 */
inline void CNavArea::AddToClosedList(void)
{
}
/* <3fcb23> ../game_shared/bot/nav_area.h:460 */
inline void CNavArea::IsClosed(void)
{
}
/* <3fcb0a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<CNavLadder*>::operator++(void)
{
}
/* <3fcac1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */
inline void _List_const_iterator<CNavLadder*>::operator==(const _Self &__x)
{
}
/* <3fcaa8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::end(void)
{
}
/* <3fca8f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<NavConnect>::operator++(void)
{
}
/* <3fca52> ../game_shared/bot/nav_area.h:244 */
inline void CNavArea::GetLadderList(LadderDirectionType dir)
{
}
/* <3fca22> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */
inline void _List_const_iterator<NavConnect>::operator==(const _Self &__x)
{
}
/* <3fca09> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<NavConnect, std::allocator<NavConnect>>::end(void)
{
}
/* <3fc9f0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */
inline void _List_const_iterator<CNavLadder*>::_List_const_iterator(void)
{
}
/* <3fc9cc> ../game_shared/bot/nav_area.h:240 */
inline void CNavArea::GetAdjacentList(NavDirType dir)
{
}
/* <3fc9ae> ../game_shared/bot/nav_area.h:445 */
inline void PopOpenList(void)
{
// {
// class CNavArea *area; // 449
// }
}
/* <3fc990> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::begin(void)
{
}
/* <3fc967> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<CNavLadder*>::_List_const_iterator(_List_node_base *__x)
{
}
/* <3fc949> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<NavConnect, std::allocator<NavConnect>>::begin(void)
{
}
/* <3fc920> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<NavConnect>::_List_const_iterator(_List_node_base *__x)
{
}
/* <3fc8fc> ../cstrike/dlls/vector.h:149 */
inline void Vector::IsLengthGreaterThan(float length)
{
}
/* <3fc8d8> ../game_shared/bot/bot_util.h:194 */
inline void CountdownTimer::Start( float duration)
{
}
/* <3fc8bf> ../cstrike/dlls/vector.h:119 */
inline void Vector::LengthSquared(void)
{
}
/* <3fc8a6> ../cstrike/dlls/hostage/hostage.h:72 */
inline void CHostage::IsFollowingSomeone(void)
{
}
/* <3fc87d> ../cstrike/dlls/hostage/hostage_improv.h:163 */
inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader)
{
}
/* <3fc849> ../cstrike/dlls/hostage/hostage_states.h:162 */
inline void HostageFollowState::GetLeader(void)
{
}
/* <3fc815> ../game_shared/bot/simple_state_machine.h:68 */
inline void SimpleStateMachine<CHostageImprov*, HostageState>::IsState(const class HostageState *state)
{
}
/* <3fc7fa> ../cstrike/dlls/bot/cs_gamestate.cpp:201 */
void CSGameState::IsPlantedBombLocationKnown(void)
{
}
/* <3fc7da> ../cstrike/dlls/bot/cs_gamestate.cpp:176 */
void CSGameState::IsLooseBombLocationKnown(void)
{
}
/* <3fc7af> ../cstrike/dlls/bot/cs_gamestate.cpp:150 */
void CSGameState::SetBombState(BombState state)
{
}
/* <3fc796> ../game_shared/bot/bot_util.h:136 */
inline void IntervalTimer::Reset(void)
{
}
/* <3fc77d> ../game_shared/bot/bot_util.h:146 */
inline void IntervalTimer::Invalidate(void)
{
}
/* <3fc764> ../game_shared/bot/bot_util.h:183 */
inline void CountdownTimer::CountdownTimer(void)
{
}
/* <3fc74b> ../game_shared/bot/bot_util.h:131 */
inline void IntervalTimer::IntervalTimer(void)
{
}
/* <3fc72b> ../cstrike/dlls/bot/cs_gamestate.h:126 */
inline void HostageInfo::HostageInfo(void)
{
}
/* <3fc70c> ../cstrike/dlls/bot/cs_bot.h:567 */
inline void CCSBot::GetLastKnownArea(void)
{
}
/* <3fc6ee> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <3fc6c5> ../cstrike/dlls/bot/cs_bot_manager.h:110 */
inline void CCSBotManager::GetZoneCount(void)
{
}
/* <3fc692> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <3fc66b> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <3fc652> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <3fc634> ../cstrike/dlls/hostage/hostage.h:118 */
inline void CHostage::IsValid(void)
{
}
/* <3fc616> ../game_shared/bot/bot_util.h:141 */
inline void IntervalTimer::Start(void)
{
}
/* <3fc5f2> ../cstrike/dlls/hostage/hostage_states.h:31 */
inline void HostageStateMachine::OnInjury( float amount)
{
}
/* <3fc5c9> ../cstrike/dlls/hostage/hostage_states.h:29 */
inline void HostageStateMachine::OnMoveToSuccess(Vector &goal)
{
}
/* <3fc5a1> ../cstrike/dlls/hostage/hostage_improv.h:49 */
inline void CHostageImprov::~CHostageImprov( int const __in_chrg)
{
}
/* <3fc577> ../cstrike/dlls/hostage/hostage_states.h:183 */
inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg)
{
}
/* <3fc547> ../cstrike/dlls/hostage/hostage_states.h:149 */
inline void HostageFollowState::~HostageFollowState( int const __in_chrg)
{
}
/* <3fc4cd> ../cstrike/dlls/hostage/hostage_states.h:138 */
inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg)
{
}
/* <3fc474> ../cstrike/dlls/hostage/hostage_states.h:106 */
inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg)
{
}
/* <3fc41b> ../cstrike/dlls/hostage/hostage_states.h:38 */
inline void HostageIdleState::~HostageIdleState( int const __in_chrg)
{
}
/* <3fc3dc> ../cstrike/dlls/hostage/hostage_states.h:30 */
inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <3fc3b2> ../cstrike/dlls/hostage/hostage_states.h:92 */
inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg)
{
}
/* <3fc359> ../cstrike/dlls/hostage/hostage_states.h:71 */
inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg)
{
}
/* <3fc2a4> ../game_shared/bot/nav_area.h:629 */
inline void ShortestPathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder)
{
// {
// float dist; // 639
// float cost; // 646
// {
// float const crouchPenalty; // 651
// }
// {
// float const jumpPenalty; // 658
// }
// }
}
/* <3fc27d> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <3fc264> ../game_shared/bot/nav_area.h:269 */
inline void CNavArea::GetCenter(void)
{
}
/* <3fc248> ../game_shared/bot/nav_area.h:473 */
inline void CNavArea::RemoveFromClosedList(void)
{
}
/* <3fc22c> ../game_shared/bot/nav_area.h:435 */
inline void CNavArea::IsOpen(void)
{
}
/* <3fc213> ../game_shared/bot/nav_area.h:311 */
inline void CNavArea::GetCostSoFar(void)
{
}
/* <3fc1ed> ../game_shared/bot/nav_area.h:310 */
inline void CNavArea::SetCostSoFar( float value)
{
}
/* <3fc1d4> ../game_shared/bot/nav_area.h:308 */
inline void CNavArea::GetTotalCost(void)
{
}
/* <3fc1ae> ../game_shared/bot/nav_area.h:307 */
inline void CNavArea::SetTotalCost( float value)
{
}
/* <3fc195> ../game_shared/bot/nav_area.h:291 */
inline void CNavArea::GetParent(void)
{
}
/* <3fc162> ../game_shared/bot/nav_area.h:290 */
inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how)
{
}
/* <3fc149> ../game_shared/bot/nav_area.h:288 */
inline void CNavArea::IsMarked(void)
{
}
/* <3fc130> ../game_shared/bot/nav_area.h:287 */
inline void CNavArea::Mark(void)
{
}
/* <3fc112> ../game_shared/bot/nav_area.h:216 */
inline void CNavArea::GetAttributes(void)
{
}
/* <3fc0f4> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <3fc0d6> ../game_shared/bot/bot_util.h:200 */
inline void CountdownTimer::Invalidate(void)
{
}
/* <3fc0bd> ../game_shared/bot/bot_util.h:157 */
inline void IntervalTimer::GetElapsedTime(void)
{
}
/* <3fc09f> ../game_shared/bot/bot_util.h:151 */
inline void IntervalTimer::HasStarted(void)
{
}
/* <3fc081> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <3fc032> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <3fbfe8> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <3fbfad> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <3fbf5e> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <3fbf02> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <3fbed6> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <3fbeb6> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <3fbe98> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <3fbe70> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <3fbe48> ../game_shared/bot/improv.h:43 */
inline void CImprov::~CImprov( int const __in_chrg)
{
}
/* <3fbe1e> ../cstrike/dlls/hostage/hostage_states.h:16 */
inline void HostageState::~HostageState( int const __in_chrg)
{
}
/* <3fbdf6> ../game_shared/bot/simple_state_machine.h:21 */
inline void SimpleState<CHostageImprov*>::~SimpleState( int const __in_chrg)
{
}
/* <3eb84d> ../cstrike/dlls/bot/cs_bot_weapon.cpp:1009 */
void CCSBot::ComputeWeaponSightRange(void)
{
// {
// Vector aimDir; // 1013
// TraceResult result; // 1016
// Vector target; // 1017
// operator+(const Vector *const this,
// const Vector &v); // 1012
// operator*(float fl,
// const Vector &v); // 1017
// operator+(const Vector *const this,
// const Vector &v); // 1017
// operator-(const Vector *const this,
// const Vector &v); // 1020
// Length(const Vector *const this); // 1020
// }
}
/* <3eb434> ../cstrike/dlls/bot/cs_bot_weapon.cpp:17 */
void CCSBot::FireWeaponAtEnemy(void)
{
// {
// class CBasePlayer *enemy; // 20
// IsUsingSniperRifle(const class CCSBot *const this); // 29
// {
// class Vector2D toAimSpot; // 47
// float rangeToEnemy; // 48
// float yaw; // 50
// class Vector2D dir; // 51
// float onTarget; // 53
// float const halfSize; // 57
// float const halfPI; // 60
// float aimTolerance; // 61
// {
// class CCSBotManager *ctrl; // 65
// bool doAttack; // 67
// IsUsingKnife(const class CCSBot *const this); // 86
// {
// float const knifeRange; // 121
// ForceRun(CCSBot *const this,
// float duration); // 125
// {
// float const knifeStabChance; // 142
// }
// }
// IsUsingPistol(const class CCSBot *const this); // 157
// {
// float const closePistolRange; // 160
// StartRapidFire(CCSBot *const this); // 165
// }
// {
// float const sprayRange; // 175
// IsUsingMachinegun(const class CCSBot *const this); // 176
// {
// float const distantTargetRange; // 183
// IsUsingSniperRifle(const class CCSBot *const this); // 184
// }
// }
// }
// NormalizeInPlace(Vector2D *const this); // 48
// DotProduct(const class Vector2D &a,
// const class Vector2D &b); // 53
// IsUsingSniperRifle(const class CCSBot *const this); // 57
// }
// IsActiveWeaponReloading(const class CBot *const this); // 40
// GetTimeSinceAcquiredCurrentEnemy(const class CCSBot *const this); // 33
// GetSurpriseDelay(const class CCSBot *const this); // 34
// ClearSurpriseDelay(CCSBot *const this); // 37
// IsNotMoving(const class CCSBot *const this); // 29
// StopRapidFire(CCSBot *const this); // 24
// }
}
/* <3eb277> ../cstrike/dlls/bot/cs_bot_weapon.cpp:977 */
void CCSBot::IsFriendInLineOfFire(void)
{
// {
// Vector aimDir; // 981
// TraceResult result; // 984
// Vector target; // 985
// operator+(const Vector *const this,
// const Vector &v); // 980
// operator*(float fl,
// const Vector &v); // 985
// operator+(const Vector *const this,
// const Vector &v); // 985
// {
// class CBaseEntity *victim; // 990
// Instance(edict_t *pent); // 990
// }
// }
}
/* <3eb1a9> ../cstrike/dlls/bot/cs_bot_weapon.cpp:926 */
void CCSBot::OnTouchingWeapon(CWeaponBox *box)
{
// {
// class CBasePlayerItem *droppedGun; // 929
// class CBasePlayerWeapon *myGun; // 934
// float const safeTime; // 947
// GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 948
// {
// int i; // 952
// {
// int prefID; // 954
// GetWeaponPreference(const class BotProfile *const this,
// int i); // 954
// }
// }
// }
}
/* <3eb0ac> ../cstrike/dlls/bot/cs_bot_weapon.cpp:885 */
void CCSBot::SilencerCheck(void)
{
// {
// float const safeSilencerWaitTime; // 887
// IsActiveWeaponReloading(const class CBot *const this); // 889
// DoesActiveWeaponHaveSilencer(const class CCSBot *const this); // 892
// GetNearbyEnemyCount(const class CCSBot *const this); // 896
// {
// bool isSilencerOn; // 899
// class CBasePlayerWeapon *myGun; // 901
// }
// }
}
/* <3eaf22> ../cstrike/dlls/bot/cs_bot_weapon.cpp:810 */
void CCSBot::ReloadCheck(void)
{
// {
// float const safeReloadWaitTime; // 812
// float const reloadAmmoRatio; // 813
// IsActiveWeaponReloading(const class CBot *const this); // 819
// IsPistolEmpty(const class CCSBot *const this); // 827
// IsUsingAWP(const class CCSBot *const this); // 848
// GetNearbyEnemyCount(const class CCSBot *const this); // 854
// {
// float const hideChance; // 857
// {
// float const safeTime; // 861
// GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 862
// {
// const Vector *spot; // 865
// }
// }
// }
// GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 835
// IsPistol(CBasePlayerWeapon *const this); // 827
// }
}
/* <3eac08> ../cstrike/dlls/bot/cs_bot_weapon.cpp:709 */
void CCSBot::FindGrenadeTossPathTarget(Vector *pos)
{
// {
// int i; // 715
// Vector dir; // 726
// float length; // 727
// float const inc; // 729
// Vector p; // 730
// Vector visibleSpot; // 731
// float const bufferRange; // 745
// TraceResult result; // 747
// Vector check; // 748
// operator+(const Vector *const this,
// const Vector &v); // 718
// operator-(const Vector *const this,
// const Vector &v); // 726
// NormalizeInPlace(Vector *const this); // 727
// Vector(Vector *const this,
// const Vector &v); // 731
// operator+(const Vector *const this,
// const Vector &v); // 751
// {
// float range; // 756
// }
// operator+(const Vector *const this,
// const Vector &v); // 764
// {
// float range; // 769
// }
// operator+(const Vector *const this,
// const Vector &v); // 777
// {
// float range; // 782
// }
// operator+(const Vector *const this,
// const Vector &v); // 790
// {
// float range; // 795
// }
// {
// float t; // 732
// operator*(float fl,
// const Vector &v); // 734
// operator+(const Vector *const this,
// const Vector &v); // 734
// }
// }
}
/* <3eab80> ../cstrike/dlls/bot/cs_bot_weapon.cpp:690 */
void CCSBot::ThrowGrenade(const Vector *target)
{
// IsUsingGrenade(const class CCSBot *const this); // 692
// Start(CountdownTimer *const this,
// float duration); // 698
}
/* <3eab3f> ../cstrike/dlls/bot/cs_bot_weapon.cpp:672 */
void CCSBot::IsUsingHEGrenade(void)
{
// {
// class CBasePlayerWeapon *gun; // 674
// }
}
/* <3eab09> ../cstrike/dlls/bot/cs_bot_weapon.cpp:652 */
void CCSBot::IsUsingGrenade(void)
{
// {
// class CBasePlayerWeapon *gun; // 654
// }
}
/* <3eaac2> ../cstrike/dlls/bot/cs_bot_weapon.cpp:638 */
void CCSBot::IsUsingPistol(void)
{
// {
// class CBasePlayerWeapon *gun; // 640
// IsPistol(CBasePlayerWeapon *const this); // 642
// }
}
/* <3eaa8c> ../cstrike/dlls/bot/cs_bot_weapon.cpp:624 */
void CCSBot::IsUsingKnife(void)
{
// {
// class CBasePlayerWeapon *gun; // 626
// }
}
/* <3ea9ae> ../cstrike/dlls/bot/cs_bot_weapon.cpp:598 */
void CCSBot::EquipGrenade(bool noSmoke)
{
// IsSniper(const class CCSBot *const this); // 601
// IsUsingGrenade(const class CCSBot *const this); // 604
// HasGrenade(const class CCSBot *const this); // 607
}
/* <3ea98b> ../cstrike/dlls/bot/cs_bot_weapon.cpp:589 */
void CCSBot::HasGrenade(void)
{
}
/* <3ea91a> ../cstrike/dlls/bot/cs_bot_weapon.cpp:575 */
void CCSBot::EquipKnife(void)
{
// IsUsingKnife(const class CCSBot *const this); // 581
// EquipKnife(CCSBot *const this); // 575
}
/* <3ea7fe> ../cstrike/dlls/bot/cs_bot_weapon.cpp:557 */
void CCSBot::EquipPistol(void)
{
// {
// class CCSBotManager *ctrl; // 563
// GetElapsedTime(const class IntervalTimer *const this); // 560
// IsUsingPistol(const class CCSBot *const this); // 566
// DoEquip(CCSBot *const this,
// class CBasePlayerWeapon *gun); // 567
// }
}
/* <3ea7d7> ../cstrike/dlls/bot/cs_bot_weapon.cpp:638 */
void CCSBot::IsUsingPistol(void)
{
// {
// class CBasePlayerWeapon *gun; // 640
// }
}
/* <3ea621> ../cstrike/dlls/bot/cs_bot_weapon.cpp:510 */
void CCSBot::EquipBestWeapon(bool mustEquip)
{
// {
// class CCSBotManager *ctrl; // 523
// class CBasePlayerWeapon *primary; // 525
// GetElapsedTime(const class IntervalTimer *const this); // 513
// {
// int weaponClass; // 528
// AllowShotguns(const class CCSBotManager *const this); // 530
// DoEquip(CCSBot *const this,
// class CBasePlayerWeapon *gun); // 538
// }
// DoEquip(CCSBot *const this,
// class CBasePlayerWeapon *gun); // 545
// EquipKnife(CCSBot *const this); // 550
// }
}
/* <3ea5d9> ../cstrike/dlls/bot/cs_bot_weapon.cpp:485 */
void CCSBot::DoEquip(CBasePlayerWeapon *gun)
{
// Start(IntervalTimer *const this); // 496
}
/* <3ea5b3> ../cstrike/dlls/bot/cs_bot_weapon.cpp:485 */
void CCSBot::DoEquip(CBasePlayerWeapon *gun)
{
}
/* <3ea578> ../cstrike/dlls/bot/cs_bot_weapon.cpp:467 */
void CCSBot::IsPistolEmpty(void)
{
// {
// class CBasePlayerWeapon *gun; // 469
// }
}
/* <3ea532> ../cstrike/dlls/bot/cs_bot_weapon.cpp:449 */
void CCSBot::IsPrimaryWeaponEmpty(void)
{
// {
// class CBasePlayerWeapon *gun; // 451
// }
}
/* <3ea50f> ../cstrike/dlls/bot/cs_bot_weapon.cpp:437 */
void CCSBot::IsUsingMachinegun(void)
{
}
/* <3ea4e8> ../cstrike/dlls/bot/cs_bot_weapon.cpp:417 */
void CCSBot::IsUsingShotgun(void)
{
}
/* <3ea4c1> ../cstrike/dlls/bot/cs_bot_weapon.cpp:405 */
void CCSBot::IsSniping(void)
{
}
/* <3ea462> ../cstrike/dlls/bot/cs_bot_weapon.cpp:387 */
void CCSBot::IsSniper(void)
{
// {
// int i; // 389
// {
// class CBasePlayerItem *item; // 391
// isSniperRifle(CBasePlayerItem *item); // 393
// }
// }
}
/* <3ea42f> ../cstrike/dlls/bot/cs_bot_weapon.cpp:387 */
void CCSBot::IsSniper(void)
{
// {
// int i; // 389
// {
// class CBasePlayerItem *item; // 391
// }
// }
}
/* <3ea3f1> ../cstrike/dlls/bot/cs_bot_weapon.cpp:375 */
void CCSBot::IsUsingSniperRifle(void)
{
// isSniperRifle(CBasePlayerItem *item); // 380
}
/* <3ea3ce> ../cstrike/dlls/bot/cs_bot_weapon.cpp:357 */
void CCSBot::DoesActiveWeaponHaveSilencer(void)
{
}
/* <3ea3ab> ../cstrike/dlls/bot/cs_bot_weapon.cpp:342 */
void CCSBot::IsUsingAWP(void)
{
}
/* <3ea2b7> ../cstrike/dlls/bot/cs_bot_weapon.cpp:271 */
void CCSBot::AdjustZoom(float range)
{
// IsUsingSniperRifle(const class CCSBot *const this); // 273
// {
// float const sniperZoomRange; // 275
// float const sniperFarZoomRange; // 276
// GetZoomLevel(const class CCSBot *const this); // 282
// GetZoomLevel(const class CCSBot *const this); // 291
// GetZoomLevel(const class CCSBot *const this); // 300
// }
}
/* <3ea29e> ../cstrike/dlls/bot/cs_bot_weapon.cpp:375 */
void CCSBot::IsUsingSniperRifle(void)
{
}
/* <3ea224> ../cstrike/dlls/bot/cs_bot_weapon.cpp:252 */
void CCSBot::UpdateAimOffset(void)
{
// {
// Vector d; // 258
// float const stiffness; // 259
// operator-(const Vector *const this,
// const Vector &v); // 258
// }
}
/* <3ea12d> ../cstrike/dlls/bot/cs_bot_weapon.cpp:210 */
void CCSBot::SetAimOffset(float accuracy)
{
// {
// float range; // 236
// float const maxOffset; // 237
// float error; // 238
// {
// float const focusTime; // 220
// float focusInterval; // 221
// float focusAccuracy; // 223
// float const maxFocusAccuracy; // 226
// IsViewMoving(const class CCSBot *const this,
// float angleVelThreshold); // 216
// }
// operator-(const Vector *const this,
// const Vector &v); // 236
// Length(const Vector *const this); // 236
// }
}
/* <3ea0ee> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <3ea0d5> ../cstrike/dlls/bot/cs_bot_weapon.cpp:437 */
void CCSBot::IsUsingMachinegun(void)
{
}
/* <3ea0b0> ../cstrike/dlls/bot/cs_bot.h:586 */
inline void CCSBot::ForceRun( float duration)
{
}
/* <3ea056> ../cstrike/dlls/vector.h:64 */
inline void Vector2D::NormalizeInPlace(void)
{
// {
// float flLen; // 66
// }
}
/* <3ea026> ../cstrike/dlls/vector.h:26 */
inline void Vector2D::Vector2D(float X, float Y)
{
}
/* <3ea00d> ../cstrike/dlls/bot/cs_bot.h:386 */
inline void CCSBot::GetSurpriseDelay(void)
{
}
/* <3e9fe8> ../cstrike/dlls/cbase.h:302 */
inline void Instance(edict_t *pent)
{
// {
// class CBaseEntity *pEnt; // 306
// }
}
/* <3e9fc0> ../game_shared/bot/bot_profile.h:69 */
inline void BotProfile::GetWeaponPreference(int i)
{
}
/* <3e9fa7> ../cstrike/dlls/bot/cs_bot_weapon.cpp:357 */
void CCSBot::DoesActiveWeaponHaveSilencer(void)
{
}
/* <3e9f8e> ../cstrike/dlls/bot/cs_bot_weapon.cpp:342 */
void CCSBot::IsUsingAWP(void)
{
}
/* <3e9f67> ../cstrike/dlls/bot/cs_bot_weapon.cpp:467 */
void CCSBot::IsPistolEmpty(void)
{
// {
// class CBasePlayerWeapon *gun; // 469
// }
}
/* <3e9f40> ../game_shared/bot/bot.h:287 */
inline void CBot::IsActiveWeaponReloading(void)
{
// {
// class CBasePlayerWeapon *gun; // 289
// }
}
/* <3e9efd> ../cstrike/dlls/bot/cs_bot_weapon.cpp:589 */
void CCSBot::HasGrenade(void)
{
}
/* <3e9ed6> ../cstrike/dlls/bot/cs_bot_weapon.cpp:652 */
void CCSBot::IsUsingGrenade(void)
{
// {
// class CBasePlayerWeapon *gun; // 654
// }
}
/* <3e9eaf> ../cstrike/dlls/bot/cs_bot_weapon.cpp:575 */
void CCSBot::EquipKnife(void)
{
}
/* <3e9e88> ../cstrike/dlls/bot/cs_bot_weapon.cpp:624 */
void CCSBot::IsUsingKnife(void)
{
// {
// class CBasePlayerWeapon *gun; // 626
// }
}
/* <3e9e6a> ../game_shared/bot/bot_util.h:141 */
inline void IntervalTimer::Start(void)
{
}
/* <3e9e2d> ../cstrike/dlls/bot/cs_bot_weapon.cpp:320 */
bool isSniperRifle(CBasePlayerItem *item)
{
}
/* <3e9e06> ../cstrike/dlls/bot/cs_bot.h:1085 */
inline void CCSBot::IsNotMoving(void)
{
// {
// float const stillSpeed; // 1087
// }
}
/* <3e9de2> ../cstrike/dlls/vector.h:143 */
inline void Vector::IsLengthLessThan(float length)
{
}
/* <3e9dc9> ../cstrike/dlls/bot/cs_bot.h:684 */
inline void CCSBot::GetZoomLevel(void)
{
}
/* <3e9db0> ../cstrike/dlls/bot/cs_bot.h:680 */
inline void CCSBot::StopRapidFire(void)
{
}
/* <3e9d97> ../cstrike/dlls/bot/cs_bot.h:679 */
inline void CCSBot::StartRapidFire(void)
{
}
/* <3e9d7e> ../cstrike/dlls/bot/cs_bot.h:674 */
inline void CCSBot::IsThrowingGrenade(void)
{
}
/* <3e9d59> ../cstrike/dlls/bot/cs_bot.h:625 */
inline void CCSBot::IsViewMoving(float angleVelThreshold)
{
}
/* <3e9d30> ../game_shared/bot/bot_util.h:194 */
inline void CountdownTimer::Start( float duration)
{
}
/* <3e9d17> ../cstrike/dlls/bot/cs_bot.h:550 */
inline void CCSBot::HasPath(void)
{
}
/* <3e9cfe> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <3e9ce5> ../cstrike/dlls/bot/cs_bot.h:540 */
inline void CCSBot::GetTimeSinceAcquiredCurrentEnemy(void)
{
}
/* <3e9ccc> ../cstrike/dlls/bot/cs_bot.h:539 */
inline void CCSBot::GetTimeSinceLastSawEnemy(void)
{
}
/* <3e9cb3> ../cstrike/dlls/bot/cs_bot.h:514 */
inline void CCSBot::GetNearbyEnemyCount(void)
{
}
/* <3e9c9a> ../cstrike/dlls/bot/cs_bot.h:427 */
inline void CCSBot::GetTask(void)
{
}
/* <3e9c7c> ../cstrike/dlls/bot/cs_bot.h:387 */
inline void CCSBot::ClearSurpriseDelay(void)
{
}
/* <3e9c5e> ../cstrike/dlls/bot/cs_bot.h:385 */
inline void CCSBot::IsSurprised(void)
{
}
/* <3e9c3a> ../cstrike/dlls/bot/cs_bot_manager.h:190 */
inline void CCSBotManager::AllowFriendlyFireDamage(void)
{
}
/* <3e9c21> ../cstrike/dlls/bot/cs_bot_manager.h:188 */
inline void CCSBotManager::AllowTacticalShield(void)
{
}
/* <3e9c08> ../cstrike/dlls/bot/cs_bot_manager.h:187 */
inline void CCSBotManager::AllowSnipers(void)
{
}
/* <3e9bef> ../cstrike/dlls/bot/cs_bot_manager.h:185 */
inline void CCSBotManager::AllowMachineGuns(void)
{
}
/* <3e9bd6> ../cstrike/dlls/bot/cs_bot_manager.h:184 */
inline void CCSBotManager::AllowRifles(void)
{
}
/* <3e9bbd> ../cstrike/dlls/bot/cs_bot_manager.h:183 */
inline void CCSBotManager::AllowSubMachineGuns(void)
{
}
/* <3e9ba4> ../cstrike/dlls/bot/cs_bot_manager.h:182 */
inline void CCSBotManager::AllowShotguns(void)
{
}
/* <3e9b86> ../cstrike/dlls/bot/cs_bot_manager.h:181 */
inline void CCSBotManager::AllowPistols(void)
{
}
/* <3e9b62> ../game_shared/bot/bot_profile.h:85 */
inline void BotProfile::PrefersSilencer(void)
{
}
/* <3e9b49> ../game_shared/bot/bot_profile.h:80 */
inline void BotProfile::GetAttackDelay(void)
{
}
/* <3e9b30> ../game_shared/bot/bot_profile.h:71 */
inline void BotProfile::GetWeaponPreferenceCount(void)
{
}
/* <3e9b12> ../game_shared/bot/bot_profile.h:66 */
inline void BotProfile::GetSkill(void)
{
}
/* <3e9aeb> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <3e9ac4> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <3e9aab> ../game_shared/bot/bot.h:281 */
inline void CBot::GetActiveWeapon(void)
{
}
/* <3e9a92> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <3e9a74> ../game_shared/bot/bot.h:202 */
inline void CBot::GetProfile(void)
{
}
/* <3e9a4b> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <3e9a32> ../game_shared/bot/bot_util.h:157 */
inline void IntervalTimer::GetElapsedTime(void)
{
}
/* <3e9a14> ../game_shared/bot/bot_util.h:151 */
inline void IntervalTimer::HasStarted(void)
{
}
/* <3e99f6> ../cstrike/dlls/player.h:774 */
inline void CBasePlayer::Intense(void)
{
}
/* <3e99d8> ../cstrike/dlls/weapons.h:408 */
inline void CBasePlayerWeapon::IsPistol(void)
{
}
/* <3e998c> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <3e993d> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <3e9916> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <3e98db> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <3e9852> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <3e97d3> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <3e97a7> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <3e9787> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <3e9769> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <3da170> ../cstrike/dlls/bot/cs_bot_vision.cpp:1063 */
void CCSBot::Blind(float duration, float holdTime, float fadeTime, int alpha)
{
// Say(BotChatterInterface *const this,
// const char *phraseName,
// float lifetime,
// float delay); // 1091
}
/* <3da0c5> ../cstrike/dlls/bot/cs_bot_vision.cpp:1049 */
void CCSBot::GetRangeToNearestRecognizedEnemy(void)
{
// {
// const class CBasePlayer *enemy; // 1051
// GetRecognizedEnemy(CCSBot *const this); // 1051
// operator-(const Vector *const this,
// const Vector &v); // 1054
// Length(const Vector *const this); // 1054
// }
}
/* <3da09d> ../cstrike/dlls/bot/cs_bot_vision.cpp:1037 */
void CCSBot::IsRecognizedEnemyProtectedByShield(void)
{
}
/* <3da075> ../cstrike/dlls/bot/cs_bot_vision.cpp:1025 */
void CCSBot::IsRecognizedEnemyReloading(void)
{
}
/* <3da052> ../cstrike/dlls/bot/cs_bot_vision.cpp:1013 */
void CCSBot::GetRecognizedEnemy(void)
{
}
/* <3da039> ../cstrike/dlls/bot/cs_bot_vision.cpp:1013 */
void CCSBot::GetRecognizedEnemy(void)
{
}
/* <3d9f7d> ../cstrike/dlls/bot/cs_bot_vision.cpp:960 */
void CCSBot::UpdateReactionQueue(void)
{
// {
// class CBasePlayer *threat; // 967
// int now; // 969
// float reactionTime; // 994
// float maxReactionTime; // 995
// int reactionTimeSteps; // 1000
// int i; // 1002
// IsReloading(CBasePlayer *const this); // 975
// IsProtectedByShield(CBasePlayer *const this); // 976
// }
}
/* <3d99e8> ../cstrike/dlls/bot/cs_bot_vision.cpp:707 */
void CCSBot::FindMostDangerousThreat(void)
{
// {
// class CloseInfo threat; // 715
// int threatCount; // 716
// float closeFriendRange; // 721
// float closeHumanFriendRange; // 724
// int i; // 726
// int prevEnemies; // 835
// int prevFriends; // 836
// class PlaceRank placeRank; // 869
// int locCount; // 870
// class PlaceRank common; // 872
// {
// class CBaseEntity *entity; // 729
// class CBasePlayer *player; // 744
// int idx; // 792
// Vector d; // 801
// float distSq; // 802
// FNullEnt(entvars_t *pev); // 734
// {
// int j; // 814
// {
// int k; // 822
// }
// }
// entindex(CBaseEntity *const this); // 747
// entindex(CBaseEntity *const this); // 747
// {
// TraceResult result; // 758
// GetEyePosition(const class CCSBot *const this); // 759
// {
// int idx; // 763
// Vector to; // 768
// float rangeSq; // 769
// entindex(CBaseEntity *const this); // 763
// operator-(const Vector *const this,
// const Vector &v); // 768
// LengthSquared(const Vector *const this); // 769
// }
// }
// entindex(CBaseEntity *const this); // 792
// operator-(const Vector *const this,
// const Vector &v); // 801
// LengthSquared(const Vector *const this); // 802
// }
// {
// float const recentTime; // 844
// }
// {
// class CNavArea *area; // 879
// unsigned int threatLoc; // 888
// int j; // 893
// }
// {
// int t; // 948
// IsProtectedByShield(CBasePlayer *const this); // 949
// }
// }
}
/* <3d9618> ../cstrike/dlls/bot/cs_bot_vision.cpp:628 */
void CCSBot::BendLineOfSight(Vector *eye, const Vector *point, Vector *bend)
{
// {
// TraceResult result; // 631
// Vector v; // 641
// float startAngle; // 642
// float length; // 643
// float const angleInc; // 645
// operator+(const Vector *const this,
// const Vector &v); // 632
// Length2D(const Vector *const this); // 643
// operator-(const Vector *const this,
// const Vector &v); // 641
// {
// float angle; // 646
// {
// int side; // 649
// {
// float actualAngle; // 651
// float dx; // 653
// float dy; // 654
// Vector rotPoint; // 657
// TraceResult result; // 660
// Vector ray; // 667
// float rayLength; // 668
// float visibleLength; // 669
// float const bendStepSize; // 672
// operator+(const Vector *const this,
// const Vector &v); // 661
// operator-(const Vector *const this,
// const Vector &v); // 667
// NormalizeInPlace(Vector *const this); // 668
// {
// float bendLength; // 673
// {
// Vector rayPoint; // 676
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 676
// operator+(const Vector *const this,
// const Vector &v); // 679
// }
// }
// }
// }
// }
// }
}
/* <3d91af> ../cstrike/dlls/bot/cs_bot_vision.cpp:429 */
void CCSBot::UpdateLookAround(bool updateNow)
{
// {
// float const noiseStartleRange; // 439
// float const recentThreatTime; // 456
// {
// Vector spot; // 442
// Vector(Vector *const this,
// const Vector &v); // 442
// InhibitLookAround(CCSBot *const this,
// float duration); // 448
// }
// IsLookingAtSpot(const class CCSBot *const this,
// enum PriorityType pri); // 457
// {
// Vector spot; // 461
// Vector(Vector *const this,
// const Vector &v); // 461
// ClearLookAt(CCSBot *const this); // 459
// }
// IsNotMoving(const class CCSBot *const this); // 481
// {
// int which; // 521
// Vector spot; // 522
// IsViewMoving(const class CCSBot *const this,
// float angleVelThreshold); // 489
// {
// float range; // 491
// }
// GetZoomLevel(const class CCSBot *const this); // 497
// ClearLookAt(CCSBot *const this); // 517
// Vector(Vector *const this,
// const Vector &v); // 522
// }
// IsLookingAtSpot(const class CCSBot *const this,
// enum PriorityType pri); // 541
// {
// float asleep; // 550
// Vector delta; // 558
// float length; // 559
// float adx; // 560
// float ady; // 561
// float t; // 562
// float const leadCheckRange; // 570
// class HidingSpot *dangerSpot; // 580
// int dangerSpotCount; // 581
// int dangerIndex; // 582
// float const checkTime; // 584
// const class SpotOrder *spotOrder; // 585
// operator-(const Vector *const this,
// const Vector &v); // 558
// Length(const Vector *const this); // 559
// {
// iterator iter; // 586
// end(list<SpotOrder, std::allocator<SpotOrder>> *const this); // 586
// operator++(_List_iterator<SpotOrder> *const this); // 586
// }
// {
// int which; // 607
// const Vector *checkSpot; // 608
// Vector pos; // 610
// operator+(const Vector *const this,
// const Vector &v); // 610
// }
// }
// }
}
/* <3d90d3> ../cstrike/dlls/bot/cs_bot_vision.cpp:392 */
void CCSBot::UpdatePeripheralVision(void)
{
// {
// float const peripheralUpdateInterval; // 394
// {
// const class SpotOrder *spotOrder; // 403
// Vector pos; // 404
// {
// const_iterator iter; // 406
// end(list<SpotOrder, std::allocator<SpotOrder>> *const this); // 406
// operator++(_List_const_iterator<SpotOrder> *const this); // 406
// {
// const Vector *spotPos;// 410
// }
// }
// }
// }
}
/* <3d90a7> ../cstrike/dlls/bot/cs_bot_vision.cpp:383 */
void CCSBot::InhibitLookAround(float duration)
{
}
/* <3d900c> ../cstrike/dlls/bot/cs_bot_vision.cpp:345 */
void CCSBot::SetLookAt(const char *desc, const Vector *pos, PriorityType pri, float duration, bool clearIfClose, float angleTolerance)
{
// {
// float const tolerance; // 355
// VectorsAreEqual(const Vector *a,
// const Vector *b,
// float tolerance); // 356
// }
}
/* <3d8f0d> ../cstrike/dlls/bot/cs_bot_vision.cpp:331 */
void CCSBot::UpdateLookAt(void)
{
// {
// Vector to; // 333
// Vector idealAngle; // 335
// operator+(const Vector *const this,
// const Vector &v); // 333
// operator-(const Vector *const this,
// const Vector &v); // 333
// SetLookAngles(CCSBot *const this,
// float yaw,
// float pitch); // 338
// }
}
/* <3d8d9b> ../cstrike/dlls/bot/cs_bot_vision.cpp:269 */
void CCSBot::IsVisible(CBasePlayer *player, bool testFOV, unsigned char *visParts)
{
// {
// float const topOfHead; // 271
// float const standFeet; // 272
// float const crouchFeet; // 273
// unsigned char testVisParts; // 274
// Vector spot; // 283
// class Vector2D dir; // 297
// class Vector2D perp; // 299
// float const edgeOffset; // 300
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 283
// NormalizeInPlace(Vector2D *const this); // 298
// }
}
/* <3d8c91> ../cstrike/dlls/bot/cs_bot_vision.cpp:238 */
void CCSBot::IsVisible(Vector *pos, bool testFOV)
{
// {
// const Vector *eye; // 248
// class CCSBotManager *ctrl; // 251
// TraceResult result; // 256
// GetEyePosition(const class CCSBot *const this); // 248
// GetEyePosition(const class CCSBot *const this); // 252
// }
}
/* <3d882c> ../cstrike/dlls/bot/cs_bot_vision.cpp:48 */
void CCSBot::UpdateLookAngles(void)
{
// {
// float const deltaT; // 50
// float maxAccel; // 51
// float stiffness; // 52
// float damping; // 53
// float useYaw; // 70
// float usePitch; // 71
// float angleDiff; // 144
// float const onTargetTolerance; // 170
// {
// Vector to; // 81
// float idealYaw; // 82
// enum NavDirType faceDir; // 84
// float const lookAlongLadderRange; // 85
// float const ladderPitch; // 86
// operator-(const Vector *const this,
// const Vector &v); // 81
// DirectionToAngle(NavDirType dir); // 129
// StayOnLadderLine(CCSBot *me,
// const class CNavLadder *ladder); // 129
// DirectionToAngle(NavDirType dir); // 123
// StayOnLadderLine(CCSBot *me,
// const class CNavLadder *ladder); // 123
// {
// Vector to; // 103
// operator-(const Vector *const this,
// const Vector &v); // 103
// IsLengthLessThan(const Vector *const this,
// float length); // 106
// }
// {
// Vector to; // 93
// operator-(const Vector *const this,
// const Vector &v); // 93
// IsLengthLessThan(const Vector *const this,
// float length); // 96
// }
// DirectionToAngle(NavDirType dir); // 135
// OppositeDirection(NavDirType dir); // 84
// }
// NormalizeAngle(float angle); // 144
// {
// float accel; // 179
// }
// NormalizeAngle(float angle); // 197
// {
// float accel; // 209
// }
// }
}
/* <3d8792> ../cstrike/dlls/bot/cs_bot_vision.cpp:345 */
void CCSBot::SetLookAt(const char *desc, const Vector *pos, PriorityType pri, float duration, bool clearIfClose, float angleTolerance)
{
// {
// float const tolerance; // 355
// VectorsAreEqual(const Vector *a,
// const Vector *b,
// float tolerance); // 356
// }
}
/* <3d870a> ../cstrike/dlls/bot/cs_bot_vision.cpp:345 */
void CCSBot::SetLookAt(const char *desc, const Vector *pos, PriorityType pri, float duration, bool clearIfClose, float angleTolerance)
{
// {
// float const tolerance; // 355
// }
}
/* <3d86e4> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <3d86ba> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<SpotOrder>::operator!=(const _Self &__x)
{
}
/* <3d86a1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<SpotOrder>::operator++(void)
{
}
/* <3d8655> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:218 */
inline void _List_const_iterator<SpotOrder>::_List_const_iterator(const iterator &__x)
{
}
/* <3d8637> ../game_shared/bot/nav_area.h:136 */
inline void HidingSpot::GetPosition(void)
{
}
/* <3d860e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */
inline void _List_iterator<SpotOrder>::operator!=(const _Self &__x)
{
}
/* <3d85f5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::end(void)
{
}
/* <3d85dc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */
inline void _List_iterator<SpotOrder>::operator++(void)
{
}
/* <3d8599> ../cstrike/dlls/bot/cs_bot_vision.cpp:383 */
void CCSBot::InhibitLookAround(float duration)
{
}
/* <3d857b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::begin(void)
{
}
/* <3d8552> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */
inline void _List_iterator<SpotOrder>::_List_iterator(_List_node_base *__x)
{
}
/* <3d8500> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */
inline void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay)
{
// {
// class BotStatement *say; // 606
// }
}
/* <3d84e7> ../cstrike/dlls/bot/cs_bot.h:491 */
inline void CCSBot::GetChatter(void)
{
}
/* <3d84c0> ../cstrike/dlls/player.h:660 */
inline void CBasePlayer::IsProtectedByShield(void)
{
}
/* <3d84a7> ../cstrike/dlls/vector.h:119 */
inline void Vector::LengthSquared(void)
{
}
/* <3d8457> ../game_shared/bot/nav.h:297 */
inline bool VectorsAreEqual(const Vector *a, const Vector *b, float tolerance)
{
}
/* <3d8431> ../cstrike/dlls/vector.h:64 */
inline void Vector2D::NormalizeInPlace(void)
{
// {
// float flLen; // 66
// }
}
/* <3d8401> ../cstrike/dlls/vector.h:26 */
inline void Vector2D::Vector2D(float X, float Y)
{
}
/* <3d8352> ../cstrike/dlls/bot/cs_bot_vision.cpp:16 */
inline float StayOnLadderLine(CCSBot *me, const CNavLadder *ladder)
{
// {
// enum NavDirType faceDir; // 19
// float const stiffness; // 21
// }
}
/* <3d8335> ../game_shared/bot/nav.h:202 */
inline NavDirType AngleToDirection(float angle)
{
}
/* <3d830e> ../cstrike/dlls/bot/cs_bot.h:1085 */
inline void CCSBot::IsNotMoving(void)
{
// {
// float const stillSpeed; // 1087
// }
}
/* <3d82ea> ../cstrike/dlls/vector.h:143 */
inline void Vector::IsLengthLessThan(float length)
{
}
/* <3d82d1> ../cstrike/dlls/bot/cs_bot.h:684 */
inline void CCSBot::GetZoomLevel(void)
{
}
/* <3d82ac> ../cstrike/dlls/bot/cs_bot.h:625 */
inline void CCSBot::IsViewMoving(float angleVelThreshold)
{
}
/* <3d8287> ../cstrike/dlls/bot/cs_bot.h:618 */
inline void CCSBot::IsLookingAtSpot(PriorityType pri)
{
}
/* <3d826e> ../cstrike/dlls/bot/cs_bot.h:612 */
inline void CCSBot::ClearLookAt(void)
{
}
/* <3d8238> ../cstrike/dlls/bot/cs_bot.h:598 */
inline void CCSBot::SetLookAngles( float yaw, float pitch)
{
}
/* <3d821f> ../cstrike/dlls/bot/cs_bot.h:577 */
inline void CCSBot::IsUsingLadder(void)
{
}
/* <3d8206> ../cstrike/dlls/bot/cs_bot.h:567 */
inline void CCSBot::GetLastKnownArea(void)
{
}
/* <3d81e8> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <3d81b3> ../cstrike/dlls/bot/cs_bot_chatter.h:385 */
inline void BotStatement::SetStartTime( float timestamp)
{
}
/* <3d819a> ../game_shared/bot/bot_profile.h:79 */
inline void BotProfile::GetReactionTime(void)
{
}
/* <3d817c> ../game_shared/bot/bot_profile.h:66 */
inline void BotProfile::GetSkill(void)
{
}
/* <3d815e> ../game_shared/bot/nav_area.h:219 */
inline void CNavArea::GetPlace(void)
{
}
/* <3d8137> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <3d8110> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <3d80f7> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <3d80d9> ../game_shared/bot/bot.h:202 */
inline void CBot::GetProfile(void)
{
}
/* <3d80b0> ../cstrike/dlls/player.h:681 */
inline void CBasePlayer::IsBlind(void)
{
}
/* <3d8087> ../cstrike/dlls/player.h:673 */
inline void CBasePlayer::IsReloading(void)
{
}
/* <3d8069> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <3d801a> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <3d7fd0> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <3d7f95> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <3d7f46> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <3d7eae> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <3d7e7a> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <3d7e4e> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <3d7e2e> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <3d7e10> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <3c6e1e> ../cstrike/dlls/bot/cs_bot_update.cpp:208 */
void CCSBot::Update(void)
{
// {
// class CCSBotManager *ctrl; // 210
// float const rememberNoiseDuration; // 401
// float const recomputeApproachPointTolerance; // 419
// class CBasePlayer *threat; // 459
// float const seenRecentTime; // 572
// float const safeRearmTime; // 676
// float const avoidTime; // 691
// float const earliestAutoFollowTime; // 807
// float const minAutoFollowTeamwork; // 808
// {
// Vector vecAiming; // 342
// Vector vecSrc; // 344
// operator+(const Vector *const this,
// const Vector &v); // 341
// operator+(const Vector *const this,
// const Vector &v); // 349
// operator*(float fl,
// const Vector &v); // 349
// operator+(const Vector *const this,
// const Vector &v); // 351
// operator*(float fl,
// const Vector &v); // 351
// Vector(Vector *const this,
// const Vector &v); // 351
// Vector(Vector *const this,
// const Vector &v); // 349
// }
// {
// Vector dir; // 366
// float length; // 367
// const class SpotOrder *order; // 369
// Vector along; // 370
// Vector(Vector *const this,
// const Vector &v); // 364
// Vector(Vector *const this,
// const Vector &v); // 364
// operator-(const Vector *const this,
// const Vector &v); // 366
// NormalizeInPlace(Vector *const this); // 367
// {
// const_iterator iter; // 371
// end(list<SpotOrder, std::allocator<SpotOrder>> *const this); // 371
// operator*(float fl,
// const Vector &v); // 375
// operator+(const Vector *const this,
// const Vector &v); // 375
// Vector(Vector *const this,
// const Vector &v); // 377
// Vector(Vector *const this,
// const Vector &v); // 377
// operator++(_List_const_iterator<SpotOrder> *const this); // 371
// }
// }
// {
// Vector from; // 385
// float const size; // 387
// Vector arrow; // 389
// GetEyePosition(const class CCSBot *const this); // 385
// operator+(const Vector *const this,
// const Vector &v); // 391
// Vector(Vector *const this,
// const Vector &v); // 391
// }
// ForgetNoise(CCSBot *const this); // 403
// SetClearedTimestamp(CNavArea *const this,
// int teamID); // 415
// operator-(const Vector *const this,
// const Vector &v); // 420
// IsLengthGreaterThan(const Vector *const this,
// float length); // 420
// AckAnalysisRequest(CCSBotManager *const this); // 215
// {
// float const selfDefenseRange; // 465
// {
// float const knifeAttackRange; // 490
// operator-(const Vector *const this,
// const Vector &v); // 491
// IsLengthLessThan(const Vector *const this,
// float length); // 491
// }
// GetEnemy(CCSBot *const this); // 485
// operator-(const Vector *const this,
// const Vector &v); // 483
// IsLengthLessThan(const Vector *const this,
// float length); // 483
// {
// float const recentAttackDuration; // 512
// GetTimeSinceAttacked(const class CCSBot *const this); // 513
// }
// SetLastSeenEnemyTimestamp(CCSBotManager *const this); // 522
// }
// IsAwareOfEnemyDeath(const class CCSBot *const this); // 530
// GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 573
// {
// Vector target; // 591
// }
// {
// bool doToss; // 601
// IsElapsed(const class CountdownTimer *const this); // 605
// }
// IsActiveWeaponReloading(const class CBot *const this); // 677
// {
// float const duration; // 704
// float crouchDelayTime; // 705
// float standUpTime; // 706
// float elapsed; // 708
// }
// {
// unsigned char status; // 784
// HostageWasTaken(CSGameState *const this); // 793
// }
// {
// float gonnaBlowTime; // 755
// }
// GetElapsedRoundTime(const class CCSBotManager *const this); // 809
// {
// class CBasePlayer *leader; // 820
// GetClosestVisibleHumanFriend(const class CCSBot *const this); // 820
// IsAutoFollowAllowed(const class CBasePlayer *const this); // 821
// {
// float const maxFollowCount; // 824
// {
// float const autoFollowRange; // 827
// operator-(const Vector *const this,
// const Vector &v); // 828
// IsLengthLessThan(const Vector *const this,
// float length); // 828
// {
// class CNavArea *leaderArea; // 830
// {
// class PathCost pc; // 833
// float travelRange; // 834
// PathCost(PathCost *const this,
// class CCSBot *bot,
// enum RouteType route); // 833
// NavAreaTravelDistance<PathCost>(CNavArea *startArea,
// class CNavArea *endArea,
// class PathCost &costFunc); // 834
// }
// }
// }
// }
// }
// {
// class CBaseEntity *leader; // 865
// float const highTeamwork; // 872
// {
// float minFollowDuration; // 875
// GetFollowDuration(const class CCSBot *const this); // 876
// }
// }
// {
// float const campChance; // 890
// }
// IsReloading(CBasePlayer *const this); // 920
// IsElapsed(const class CountdownTimer *const this); // 927
// {
// float const waitForHostageRange; // 929
// Start(CountdownTimer *const this,
// float duration); // 936
// IsElapsed(const class CountdownTimer *const this); // 941
// Start(CountdownTimer *const this,
// float duration); // 945
// }
// GetLooseBomb(CCSBotManager *const this); // 743
// GetBomber(CCSBot *const this); // 740
// GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 678
// }
}
/* <3c672b> ../cstrike/dlls/bot/cs_bot.h:1120 */
inline void PathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder)
{
// {
// float baseDangerFactor; // 1122
// float dangerFactor; // 1125
// {
// float dist; // 1143
// float cost; // 1160
// {
// float const ladderPenalty; // 1147
// }
// {
// float fallDistance; // 1170
// float fallDamage; // 1171
// {
// float const deathFallMargin; // 1176
// float const painTolerance; // 1181
// }
// }
// {
// float crouchPenalty; // 1195
// }
// {
// float const jumpPenalty; // 1209
// }
// {
// float size; // 1224
// {
// float const costPerFriendPerUnit; // 1230
// }
// }
// }
// }
}
/* <3c635f> ../cstrike/dlls/bot/cs_bot_update.cpp:26 */
void CCSBot::Upkeep(void)
{
// {
// class CCSBotManager *ctrl; // 28
// {
// float driftAmplitude; // 195
// {
// float const tooCloseRange; // 159
// operator-(const Vector *const this,
// const Vector &v); // 160
// IsLengthLessThan(const Vector *const this,
// float length); // 160
// }
// SetLookAngles(CCSBot *const this,
// float yaw,
// float pitch); // 169
// }
// {
// float feetOffset; // 46
// Vector toEnemy; // 144
// Vector idealAngle; // 146
// GetFeetZ(const class CCSBot *const this); // 46
// {
// float const sharpshooter; // 66
// bool aimBlocked; // 67
// {
// float const k; // 53
// operator-(const Vector *const this,
// const Vector &v); // 54
// operator*(float fl,
// const Vector &v); // 54
// operator+(const Vector *const this,
// const Vector &v); // 54
// }
// IsActiveWeaponRecoilHigh(const class CBot *const this); // 70
// {
// class Vector2D to; // 103
// class Vector2D perp; // 106
// operator-(const Vector *const this,
// const Vector &v); // 103
// Make2D(const Vector *const this); // 103
// }
// {
// class Vector2D to; // 113
// class Vector2D perp; // 116
// operator-(const Vector *const this,
// const Vector &v); // 113
// Make2D(const Vector *const this); // 113
// }
// }
// operator-(const Vector *const this,
// const Vector &v); // 144
// SetLookAngles(CCSBot *const this,
// float yaw,
// float pitch); // 151
// }
// }
}
/* <3c62cf> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */
void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay)
{
// {
// class BotStatement *say; // 606
// SetStartTime(BotStatement *const this,
// float timestamp); // 611
// }
}
/* <3c627a> ../cstrike/dlls/vector.h:64 */
void Vector2D::NormalizeInPlace(void)
{
// {
// float flLen; // 66
// Length(const class Vector2D *const this); // 66
// }
}
/* <3c623b> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <3c6212> ../game_shared/bot/bot_util.h:194 */
inline void CountdownTimer::Start( float duration)
{
}
/* <3c6174> ../cstrike/dlls/bot/cs_bot.h:1114 */
inline void PathCost::PathCost(CCSBot *bot, RouteType route)
{
}
/* <3c615b> ../cstrike/dlls/bot/cs_bot.h:521 */
inline void CCSBot::GetClosestVisibleHumanFriend(void)
{
}
/* <3c6142> ../cstrike/dlls/bot/cs_bot.h:394 */
inline void CCSBot::GetGameState(void)
{
}
/* <3c6129> ../cstrike/dlls/bot/cs_bot_manager.h:164 */
inline void CCSBotManager::GetLooseBomb(void)
{
}
/* <3c6110> ../cstrike/dlls/bot/cs_bot.h:517 */
inline void CCSBot::GetBomber(void)
{
}
/* <3c60e9> ../game_shared/bot/bot.h:287 */
inline void CBot::IsActiveWeaponReloading(void)
{
// {
// class CBasePlayerWeapon *gun; // 289
// }
}
/* <3c60d0> ../cstrike/dlls/bot/cs_bot.h:1071 */
inline void CCSBot::IsAwareOfEnemyDeath(void)
{
}
/* <3c60b7> ../cstrike/dlls/bot/cs_bot.h:513 */
inline void CCSBot::GetEnemy(void)
{
}
/* <3c608d> ../cstrike/dlls/vector.h:149 */
inline void Vector::IsLengthGreaterThan(float length)
{
}
/* <3c6069> ../game_shared/bot/nav_area.h:251 */
inline void CNavArea::SetClearedTimestamp( int teamID)
{
}
/* <3c6026> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<SpotOrder>::operator!=(const _Self &__x)
{
}
/* <3c600d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::end(void)
{
}
/* <3c5ff4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<SpotOrder>::operator++(void)
{
}
/* <3c5fd6> ../game_shared/bot/nav_area.h:136 */
inline void HidingSpot::GetPosition(void)
{
}
/* <3c5f8a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:218 */
inline void _List_const_iterator<SpotOrder>::_List_const_iterator(const iterator &__x)
{
}
/* <3c5f71> ../cstrike/dlls/bot/cs_bot.h:491 */
inline void CCSBot::GetChatter(void)
{
}
/* <3c5f68> ../game_shared/bot/nav_area.h:440 */
inline void IsOpenListEmpty(void)
{
}
/* <3c5f4d> ../game_shared/bot/nav_area.h:468 */
inline void CNavArea::AddToClosedList(void)
{
}
/* <3c5f32> ../game_shared/bot/nav_area.h:460 */
inline void CNavArea::IsClosed(void)
{
}
/* <3c5f19> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<CNavLadder*>::operator++(void)
{
}
/* <3c5ed1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */
inline void _List_const_iterator<CNavLadder*>::operator==(const _Self &__x)
{
}
/* <3c5eb8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::end(void)
{
}
/* <3c5e9f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<NavConnect>::operator++(void)
{
}
/* <3c5e62> ../game_shared/bot/nav_area.h:244 */
inline void CNavArea::GetLadderList(LadderDirectionType dir)
{
}
/* <3c5e33> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */
inline void _List_const_iterator<NavConnect>::operator==(const _Self &__x)
{
}
/* <3c5e1a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<NavConnect, std::allocator<NavConnect>>::end(void)
{
}
/* <3c5e01> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */
inline void _List_const_iterator<CNavLadder*>::_List_const_iterator(void)
{
}
/* <3c5ddd> ../game_shared/bot/nav_area.h:240 */
inline void CNavArea::GetAdjacentList(NavDirType dir)
{
}
/* <3c5dc1> ../game_shared/bot/nav_area.h:445 */
inline void PopOpenList(void)
{
// {
// class CNavArea *area; // 449
// }
}
/* <3c5da3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::begin(void)
{
}
/* <3c5d7a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<CNavLadder*>::_List_const_iterator(_List_node_base *__x)
{
}
/* <3c5d5c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::begin(void)
{
}
/* <3c5d33> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */
inline void _List_iterator<SpotOrder>::_List_iterator(_List_node_base *__x)
{
}
/* <3c5d15> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<NavConnect, std::allocator<NavConnect>>::begin(void)
{
}
/* <3c5cec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<NavConnect>::_List_const_iterator(_List_node_base *__x)
{
}
/* <3c5cc8> ../cstrike/dlls/vector.h:143 */
inline void Vector::IsLengthLessThan(float length)
{
}
/* <3c5c8f> ../cstrike/dlls/vector.h:26 */
inline void Vector2D::Vector2D(float X, float Y)
{
}
/* <3c5c5c> ../game_shared/bot/bot.h:297 */
inline void CBot::IsActiveWeaponRecoilHigh(void)
{
// {
// class CBasePlayerWeapon *gun; // 299
// float const highRecoil; // 303
// }
}
/* <3c5bff> ../cstrike/dlls/bot/cs_bot.h:1055 */
inline void CCSBot::GetFeetZ(void)
{
// {
// class Vectorconst crouch; // 1057
// class Vectorconst stand; // 1058
// }
}
/* <3c5be6> ../game_shared/bot/nav_area.h:269 */
inline void CNavArea::GetCenter(void)
{
}
/* <3c5bcd> ../cstrike/dlls/bot/cs_bot.h:698 */
inline void CCSBot::GetHostageEscortCount(void)
{
}
/* <3c5bb4> ../cstrike/dlls/bot/cs_bot.h:681 */
inline void CCSBot::IsRapidFiring(void)
{
}
/* <3c5b9b> ../cstrike/dlls/bot/cs_bot.h:674 */
inline void CCSBot::IsThrowingGrenade(void)
{
}
/* <3c5b6a> ../cstrike/dlls/bot/cs_bot.h:598 */
inline void CCSBot::SetLookAngles( float yaw, float pitch)
{
}
/* <3c5b51> ../cstrike/dlls/bot/cs_bot.h:567 */
inline void CCSBot::GetLastKnownArea(void)
{
}
/* <3c5b38> ../cstrike/dlls/bot/cs_bot.h:544 */
inline void CCSBot::GetEnemyDeathTimestamp(void)
{
}
/* <3c5b1f> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <3c5b06> ../cstrike/dlls/bot/cs_bot.h:539 */
inline void CCSBot::GetTimeSinceLastSawEnemy(void)
{
}
/* <3c5aed> ../cstrike/dlls/bot/cs_bot.h:536 */
inline void CCSBot::GetTimeSinceAttacked(void)
{
}
/* <3c5ad4> ../cstrike/dlls/bot/cs_bot.h:475 */
inline void CCSBot::ForgetNoise(void)
{
}
/* <3c5abb> ../cstrike/dlls/bot/cs_bot.h:453 */
inline void CCSBot::GetMorale(void)
{
}
/* <3c5aa2> ../cstrike/dlls/bot/cs_bot.h:427 */
inline void CCSBot::GetTask(void)
{
}
/* <3c5a89> ../cstrike/dlls/bot/cs_bot.h:383 */
inline void CCSBot::IsAimingAtEnemy(void)
{
}
/* <3c5a70> ../cstrike/dlls/bot/cs_bot.h:382 */
inline void CCSBot::StopAiming(void)
{
}
/* <3c5a52> ../cstrike/dlls/bot/cs_bot.h:381 */
inline void CCSBot::AimAtEnemy(void)
{
}
/* <3c5a39> ../cstrike/dlls/bot/cs_bot.h:376 */
inline void CCSBot::CanAutoFollow(void)
{
}
/* <3c5a20> ../cstrike/dlls/bot/cs_bot.h:375 */
inline void CCSBot::GetFollowDuration(void)
{
}
/* <3c5a02> ../cstrike/dlls/bot/cs_bot.h:369 */
inline void CCSBot::IsFollowing(void)
{
}
/* <3c59cd> ../cstrike/dlls/bot/cs_bot_chatter.h:385 */
inline void BotStatement::SetStartTime( float timestamp)
{
}
/* <3c59af> ../cstrike/dlls/bot/cs_gamestate.h:82 */
inline void CSGameState::HostageWasTaken(void)
{
}
/* <3c5996> ../cstrike/dlls/bot/cs_bot_manager.h:194 */
inline void CCSBotManager::IsDefenseRushing(void)
{
}
/* <3c597d> ../cstrike/dlls/bot/cs_bot_manager.h:178 */
inline void CCSBotManager::GetElapsedRoundTime(void)
{
}
/* <3c5964> ../cstrike/dlls/bot/cs_bot_manager.h:175 */
inline void CCSBotManager::SetLastSeenEnemyTimestamp(void)
{
}
/* <3c594b> ../cstrike/dlls/bot/cs_bot_manager.h:159 */
inline void CCSBotManager::IsBombPlanted(void)
{
}
/* <3c5932> ../cstrike/dlls/bot/cs_bot_manager.h:88 */
inline void CCSBotManager::GetScenario(void)
{
}
/* <3c5914> ../cstrike/dlls/bot/cs_bot_manager.h:65 */
inline void CCSBotManager::AckAnalysisRequest(void)
{
}
/* <3c58f5> ../cstrike/dlls/bot/cs_bot_manager.h:63 */
inline void CCSBotManager::IsAnalysisRequested(void)
{
}
/* <3c58d7> ../cstrike/dlls/bot/cs_bot_manager.h:60 */
inline void CCSBotManager::IsLearningMap(void)
{
}
/* <3c58b3> ../game_shared/bot/bot_profile.h:67 */
inline void BotProfile::GetTeamwork(void)
{
}
/* <3c589a> ../game_shared/bot/bot_profile.h:66 */
inline void BotProfile::GetSkill(void)
{
}
/* <3c587c> ../game_shared/bot/bot_profile.h:65 */
inline void BotProfile::GetAggression(void)
{
}
/* <3c5861> ../game_shared/bot/nav_area.h:473 */
inline void CNavArea::RemoveFromClosedList(void)
{
}
/* <3c5846> ../game_shared/bot/nav_area.h:435 */
inline void CNavArea::IsOpen(void)
{
}
/* <3c582d> ../game_shared/bot/nav_area.h:311 */
inline void CNavArea::GetCostSoFar(void)
{
}
/* <3c5808> ../game_shared/bot/nav_area.h:310 */
inline void CNavArea::SetCostSoFar( float value)
{
}
/* <3c57ef> ../game_shared/bot/nav_area.h:308 */
inline void CNavArea::GetTotalCost(void)
{
}
/* <3c57ca> ../game_shared/bot/nav_area.h:307 */
inline void CNavArea::SetTotalCost( float value)
{
}
/* <3c57b1> ../game_shared/bot/nav_area.h:291 */
inline void CNavArea::GetParent(void)
{
}
/* <3c5780> ../game_shared/bot/nav_area.h:290 */
inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how)
{
}
/* <3c5767> ../game_shared/bot/nav_area.h:288 */
inline void CNavArea::IsMarked(void)
{
}
/* <3c574e> ../game_shared/bot/nav_area.h:287 */
inline void CNavArea::Mark(void)
{
}
/* <3c5735> ../game_shared/bot/nav_area.h:267 */
inline void CNavArea::GetSizeY(void)
{
}
/* <3c571c> ../game_shared/bot/nav_area.h:266 */
inline void CNavArea::GetSizeX(void)
{
}
/* <3c56fe> ../game_shared/bot/nav_area.h:216 */
inline void CNavArea::GetAttributes(void)
{
}
/* <3c56d7> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <3c56b0> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <3c5697> ../game_shared/bot/bot.h:281 */
inline void CBot::GetActiveWeapon(void)
{
}
/* <3c5672> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <3c5659> ../game_shared/bot/bot.h:202 */
inline void CBot::GetProfile(void)
{
}
/* <3c563b> ../game_shared/bot/bot.h:97 */
inline void CBot::IsCrouching(void)
{
}
/* <3c5612> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <3c55f9> ../cstrike/dlls/player.h:691 */
inline void CBasePlayer::IsAutoFollowAllowed(void)
{
}
/* <3c55db> ../cstrike/dlls/player.h:681 */
inline void CBasePlayer::IsBlind(void)
{
}
/* <3c55b2> ../cstrike/dlls/player.h:673 */
inline void CBasePlayer::IsReloading(void)
{
}
/* <3c5594> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <3c5545> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <3c551e> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <3c54e3> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <3c5494> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <3c5423> ../cstrike/dlls/vector.h:131 */
inline void Vector::Make2D(void)
{
// {
// class Vector2D Vec2; // 133
// }
}
/* <3c53ef> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <3c53c3> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <3c53a5> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <3c5369> ../cstrike/dlls/vector.h:25 */
inline void Vector2D::Vector2D(void)
{
}
/* <3c5341> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <3b46b1> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:504 */
void CCSBot::InvestigateNoise(void)
{
}
/* <3b468a> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:495 */
void CCSBot::DefuseBomb(void)
{
}
/* <3b4663> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:489 */
void CCSBot::FetchBomb(void)
{
}
/* <3b463c> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:480 */
void CCSBot::PlantBomb(void)
{
}
/* <3b45bf> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:472 */
void CCSBot::MoveTo(const Vector *pos, RouteType route)
{
// SetGoalPosition(MoveToState *const this,
// const Vector *pos); // 474
// SetRouteType(MoveToState *const this,
// enum RouteType route); // 475
}
/* <3b4598> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:460 */
void CCSBot::IsBuying(void)
{
}
/* <3b4571> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:447 */
void CCSBot::IsMovingTo(void)
{
}
/* <3b454a> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:435 */
void CCSBot::IsHunting(void)
{
}
/* <3b450f> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:423 */
void CCSBot::IsAtHidingSpot(void)
{
// IsHiding(const class CCSBot *const this); // 425
}
/* <3b44ed> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:411 */
void CCSBot::IsHiding(void)
{
}
/* <3b44c6> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:399 */
void CCSBot::IsDefusingBomb(void)
{
}
/* <3b449f> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:387 */
void CCSBot::IsEscapingFromBomb(void)
{
}
/* <3b447d> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:378 */
void CCSBot::IsAttacking(void)
{
}
/* <3b4416> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:366 */
void CCSBot::StopAttacking(void)
{
// Idle(CCSBot *const this); // 374
}
/* <3b4291> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:290 */
void CCSBot::Attack(CBasePlayer *victim)
{
// {
// Vector toEnemy; // 340
// Vector idealAngle; // 341
// float deltaYaw; // 342
// float turn; // 352
// float accuracy; // 353
// IsActiveWeaponReloading(const class CBot *const this); // 300
// IsAtHidingSpot(const class CCSBot *const this); // 322
// SetCrouchAndHold(AttackState *const this,
// bool crouch); // 325
// operator-(const Vector *const this,
// const Vector &v); // 340
// SetCrouchAndHold(AttackState *const this,
// bool crouch); // 323
// }
}
/* <3b426a> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:280 */
void CCSBot::Hunt(void)
{
}
/* <3b40ed> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:256 */
void CCSBot::TryToRetreat(void)
{
// {
// const Vector *spot; // 258
// {
// float holdTime; // 265
// Hide(CCSBot *const this,
// const Vector *hidingSpot,
// float duration,
// bool holdPosition); // 268
// }
// }
}
/* <3b3fc1> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:205 */
void CCSBot::TryToHide(CNavArea *searchFromArea, float duration, float hideRange, bool holdPosition, bool useNearest)
{
// {
// class CNavArea *source; // 207
// Vector sourcePos; // 208
// const Vector *pos; // 232
// SetDuration(HideState *const this,
// float time); // 228
// SetSearchArea(HideState *const this,
// class CNavArea *area); // 226
// SetSearchRange(HideState *const this,
// float range); // 227
// SetHoldPosition(HideState *const this,
// bool hold); // 229
// SetHidingSpot(HideState *const this,
// const Vector *pos); // 239
// }
}
/* <3b3e98> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:171 */
void CCSBot::Hide(const Vector *hidingSpot, float duration, bool holdPosition)
{
// {
// class CNavArea *hideArea; // 173
// DestroyPath(CCSBot *const this); // 181
// SetHoldPosition(HideState *const this,
// bool hold); // 186
// SetSearchArea(HideState *const this,
// class CNavArea *area); // 183
// SetSearchRange(HideState *const this,
// float range); // 184
// SetDuration(HideState *const this,
// float time); // 185
// SetHidingSpot(HideState *const this,
// const Vector *pos); // 187
// Idle(CCSBot *const this); // 193
// }
}
/* <3b3d23> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:116 */
void CCSBot::Hide(CNavArea *searchFromArea, float duration, float hideRange, bool holdPosition)
{
// {
// class CNavArea *source; // 120
// Vector sourcePos; // 121
// const Vector *pos; // 146
// DestroyPath(CCSBot *const this); // 118
// SetDuration(HideState *const this,
// float time); // 142
// SetSearchArea(HideState *const this,
// class CNavArea *area); // 140
// SetSearchRange(HideState *const this,
// float range); // 141
// SetHoldPosition(HideState *const this,
// bool hold); // 143
// SetHidingSpot(HideState *const this,
// const Vector *pos); // 154
// Idle(CCSBot *const this); // 160
// }
}
/* <3b3cc9> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:103 */
void CCSBot::UseEntity(CBaseEntity *entity)
{
// SetEntity(UseEntityState *const this,
// class CBaseEntity *entity); // 105
}
/* <3b3c7e> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:94 */
void CCSBot::RescueHostages(void)
{
// SetTask(CCSBot::RescueHostages(// enum TaskType task,
// class CBaseEntity *entity); // 96
}
/* <3b3c57> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:83 */
void CCSBot::StopFollowing(void)
{
}
/* <3b3bd1> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:69 */
void CCSBot::ContinueFollowing(void)
{
// {
// class CBasePlayer *leader; // 73
// SetTask(CCSBot *const this,
// enum TaskType task,
// class CBaseEntity *entity); // 71
// SetLeader(FollowState *const this,
// class CBasePlayer *player); // 74
// }
}
/* <3b3b4b> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:48 */
void CCSBot::Follow(CBasePlayer *player)
{
// SetTask(CCSBot *const this,
// enum TaskType task,
// class CBaseEntity *entity); // 60
// SetLeader(FollowState *const this,
// class CBasePlayer *player); // 61
}
/* <3b3afa> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:41 */
void CCSBot::EscapeFromBomb(void)
{
// SetTask(CCSBot::EscapeFromBomb(// enum TaskType task,
// class CBaseEntity *entity); // 43
}
/* <3b3ab4> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:34 */
void CCSBot::Idle(void)
{
// SetTask(CCSBot::Idle(// enum TaskType task,
// class CBaseEntity *entity); // 36
}
/* <3b3a2a> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:16 */
void CCSBot::SetState(BotState *state)
{
// StopAttacking(CCSBot *const this); // 22
}
/* <3b3a05> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:34 */
void CCSBot::Idle(void)
{
}
/* <3b39ec> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:366 */
void CCSBot::StopAttacking(void)
{
}
/* <3b39a5> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:171 */
void CCSBot::Hide(const Vector *hidingSpot, float duration, bool holdPosition)
{
// {
// class CNavArea *hideArea; // 173
// }
}
/* <3b398c> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:423 */
void CCSBot::IsAtHidingSpot(void)
{
}
/* <3b3965> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:378 */
void CCSBot::IsAttacking(void)
{
}
/* <3b393e> ../game_shared/bot/bot.h:287 */
inline void CBot::IsActiveWeaponReloading(void)
{
// {
// class CBasePlayerWeapon *gun; // 289
// }
}
/* <3b3925> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:411 */
void CCSBot::IsHiding(void)
{
}
/* <3b38fc> ../cstrike/dlls/bot/cs_bot.h:251 */
inline void FollowState::SetLeader(CBasePlayer *player)
{
}
/* <3b38cc> ../cstrike/dlls/bot/cs_bot.h:290 */
inline void UseEntityState::SetEntity( CBaseEntity *entity)
{
}
/* <3b387f> ../game_shared/bot/nav_area.h:269 */
inline void CNavArea::GetCenter(void)
{
}
/* <3b384e> ../cstrike/dlls/bot/cs_bot.h:426 */
inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity)
{
}
/* <3b382a> ../cstrike/dlls/bot/cs_bot.h:551 */
inline void CCSBot::DestroyPath(void)
{
}
/* <3b3811> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <3b37f3> ../cstrike/dlls/bot/cs_bot.h:369 */
inline void CCSBot::IsFollowing(void)
{
}
/* <3b37ca> ../cstrike/dlls/bot/cs_bot.h:213 */
inline void HideState::IsAtSpot(void)
{
}
/* <3b379b> ../cstrike/dlls/bot/cs_bot.h:211 */
inline void HideState::SetHoldPosition( bool hold)
{
}
/* <3b3777> ../cstrike/dlls/bot/cs_bot.h:210 */
inline void HideState::SetDuration( float time)
{
}
/* <3b3753> ../cstrike/dlls/bot/cs_bot.h:209 */
inline void HideState::SetSearchRange( float range)
{
}
/* <3b372f> ../cstrike/dlls/bot/cs_bot.h:208 */
inline void HideState::SetSearchArea(CNavArea *area)
{
}
/* <3b3706> ../cstrike/dlls/bot/cs_bot.h:205 */
inline void HideState::SetHidingSpot(Vector *pos)
{
}
/* <3b3610> ../cstrike/dlls/bot/cs_bot.h:162 */
inline void MoveToState::SetRouteType(RouteType route)
{
}
/* <3b35e7> ../cstrike/dlls/bot/cs_bot.h:161 */
inline void MoveToState::SetGoalPosition(Vector *pos)
{
}
/* <3b356f> ../cstrike/dlls/bot/cs_bot.h:83 */
inline void AttackState::SetCrouchAndHold( bool crouch)
{
}
/* <3b3550> ../game_shared/bot/bot_profile.h:80 */
inline void BotProfile::GetAttackDelay(void)
{
}
/* <3b3537> ../game_shared/bot/bot_profile.h:79 */
inline void BotProfile::GetReactionTime(void)
{
}
/* <3b3519> ../game_shared/bot/bot_profile.h:66 */
inline void BotProfile::GetSkill(void)
{
}
/* <3b34f3> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <3b34cc> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <3b34a5> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <3b348c> ../game_shared/bot/bot.h:281 */
inline void CBot::GetActiveWeapon(void)
{
}
/* <3b3467> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <3b3449> ../game_shared/bot/bot.h:202 */
inline void CBot::GetProfile(void)
{
}
/* <3b3420> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <3b33d1> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <3b3387> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <3b334c> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <3b32fd> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <3b3288> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <3b325c> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <3b323e> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <3a4316> ../cstrike/dlls/bot/cs_bot_radio.cpp:319 */
void CCSBot::SendRadioMessage(GameEventType event)
{
// {
// class CCSBotManager *ctrl; // 328
// char slot; // 333
// }
}
/* <3a3bcd> ../cstrike/dlls/bot/cs_bot_radio.cpp:259 */
void CCSBot::RespondToHelpRequest(CBasePlayer *them, Place place, float maxRange)
{
// {
// class PathCost pc; // 272
// float travelDistance; // 273
// NavAreaTravelDistance<PathCost>(CNavArea *startArea,
// class CNavArea *endArea,
// class PathCost &costFunc); // 273
// }
// {
// float rangeSq; // 287
// float const close; // 288
// operator-(const Vector *const this,
// const Vector &v); // 287
// LengthSquared(const Vector *const this); // 287
// }
// {
// const Vector *pos; // 301
// }
// Say(BotChatterInterface *const this,
// const char *phraseName,
// float lifetime,
// float delay); // 309
}
/* <3a3ace> ../cstrike/dlls/bot/cs_bot.h:1120 */
inline void PathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder)
{
// {
// float baseDangerFactor; // 1122
// float dangerFactor; // 1125
// {
// float dist; // 1143
// float cost; // 1160
// {
// float const ladderPenalty; // 1147
// }
// {
// float fallDistance; // 1170
// float fallDamage; // 1171
// {
// float const deathFallMargin; // 1176
// float const painTolerance; // 1181
// }
// }
// {
// float crouchPenalty; // 1195
// }
// {
// float const jumpPenalty; // 1209
// }
// {
// float size; // 1224
// {
// float const costPerFriendPerUnit; // 1230
// }
// }
// }
// }
}
/* <3a3a32> ../cstrike/dlls/bot/cs_bot_radio.cpp:241 */
void CCSBot::EndVoiceFeedback(bool force)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 249
// edict(CBaseEntity *const this); // 251
// ENTINDEX(edict_t *pEdict); // 251
}
/* <3a397f> ../cstrike/dlls/bot/cs_bot_radio.cpp:220 */
void CCSBot::StartVoiceFeedback(float duration)
{
// {
// class CBasePlayer *pPlayer; // 227
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 230
// edict(CBaseEntity *const this); // 232
// ENTINDEX(edict_t *pEdict); // 232
// }
}
/* <3a36e0> ../cstrike/dlls/bot/cs_bot_radio.cpp:37 */
void CCSBot::RespondToRadioCommands(void)
{
// {
// float respondTime; // 72
// class CBasePlayer *player; // 92
// class CCSBotManager *ctrl; // 96
// bool canDo; // 99
// float const inhibitAutoFollowDuration; // 100
// {
// class CBasePlayer *player; // 42
// }
// InhibitAutoFollow(CBasePlayer *const this,
// float duration); // 165
// {
// const class Zone *zone; // 178
// GetClosestZone(const class CCSBotManager *const this,
// const class CBaseEntity *entity); // 178
// }
// InhibitAutoFollow(CBasePlayer *const this,
// float duration); // 158
// Say(BotChatterInterface *const this,
// const char *phraseName,
// float lifetime,
// float delay); // 129
// AllowAutoFollow(CBasePlayer *const this); // 130
// SetTask(CCSBot *const this,
// enum TaskType task,
// class CBaseEntity *entity); // 145
// InhibitAutoFollow(CBasePlayer *const this,
// float duration); // 147
// AllowAutoFollow(CBasePlayer *const this); // 117
// IsRadioCommand(const class CCSBot *const this,
// enum GameEventType event); // 206
// IsRadioCommand(const class CCSBot *const this,
// enum GameEventType event); // 82
// }
}
/* <3a3689> ../cstrike/dlls/bot/cs_bot_radio.cpp:19 */
void CCSBot::IsRadioCommand(GameEventType event)
{
// IsRadioCommand(const class CCSBot *const this,
// enum GameEventType event); // 19
}
/* <3a361e> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */
inline void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay)
{
// {
// class BotStatement *say; // 606
// }
}
/* <3a34d4> ../cstrike/dlls/vector.h:119 */
inline void Vector::LengthSquared(void)
{
}
/* <3a3437> ../cstrike/dlls/bot/cs_bot.h:1114 */
inline void PathCost::PathCost(CCSBot *bot, RouteType route)
{
}
/* <3a342f> ../game_shared/bot/nav_area.h:440 */
inline void IsOpenListEmpty(void)
{
}
/* <3a3414> ../game_shared/bot/nav_area.h:468 */
inline void CNavArea::AddToClosedList(void)
{
}
/* <3a33f9> ../game_shared/bot/nav_area.h:460 */
inline void CNavArea::IsClosed(void)
{
}
/* <3a33e0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<CNavLadder*>::operator++(void)
{
}
/* <3a3398> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */
inline void _List_const_iterator<CNavLadder*>::operator==(const _Self &__x)
{
}
/* <3a337f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::end(void)
{
}
/* <3a3366> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<NavConnect>::operator++(void)
{
}
/* <3a3329> ../game_shared/bot/nav_area.h:244 */
inline void CNavArea::GetLadderList(LadderDirectionType dir)
{
}
/* <3a32fa> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */
inline void _List_const_iterator<NavConnect>::operator==(const _Self &__x)
{
}
/* <3a32e1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<NavConnect, std::allocator<NavConnect>>::end(void)
{
}
/* <3a32c8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */
inline void _List_const_iterator<CNavLadder*>::_List_const_iterator(void)
{
}
/* <3a32a4> ../game_shared/bot/nav_area.h:240 */
inline void CNavArea::GetAdjacentList(NavDirType dir)
{
}
/* <3a3289> ../game_shared/bot/nav_area.h:445 */
inline void PopOpenList(void)
{
// {
// class CNavArea *area; // 449
// }
}
/* <3a326b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::begin(void)
{
}
/* <3a3242> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<CNavLadder*>::_List_const_iterator(_List_node_base *__x)
{
}
/* <3a3224> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<NavConnect, std::allocator<NavConnect>>::begin(void)
{
}
/* <3a31fb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<NavConnect>::_List_const_iterator(_List_node_base *__x)
{
}
/* <3a316f> ../cstrike/dlls/bot/cs_bot.h:394 */
inline void CCSBot::GetGameState(void)
{
}
/* <3a314a> ../cstrike/dlls/bot/cs_bot_manager.h:258 */
inline void CCSBotManager::GetClosestZone(const class CBaseEntity *entity)
{
}
/* <3a3103> ../cstrike/dlls/bot/cs_bot.h:426 */
inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity)
{
}
/* <3a30df> ../cstrike/dlls/bot/cs_bot.h:491 */
inline void CCSBot::GetChatter(void)
{
}
/* <3a30bb> ../cstrike/dlls/bot/cs_bot_radio.cpp:19 */
void CCSBot::IsRadioCommand(GameEventType event)
{
}
/* <3a30a2> ../game_shared/bot/nav_area.h:269 */
inline void CNavArea::GetCenter(void)
{
}
/* <3a3089> ../cstrike/dlls/bot/cs_bot.h:698 */
inline void CCSBot::GetHostageEscortCount(void)
{
}
/* <3a3070> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <3a3057> ../cstrike/dlls/bot/cs_bot.h:427 */
inline void CCSBot::GetTask(void)
{
}
/* <3a3039> ../cstrike/dlls/bot/cs_bot.h:369 */
inline void CCSBot::IsFollowing(void)
{
}
/* <3a3004> ../cstrike/dlls/bot/cs_bot_chatter.h:385 */
inline void BotStatement::SetStartTime( float timestamp)
{
}
/* <3a2feb> ../cstrike/dlls/bot/cs_bot_manager.h:159 */
inline void CCSBotManager::IsBombPlanted(void)
{
}
/* <3a2fcd> ../cstrike/dlls/bot/cs_bot_manager.h:88 */
inline void CCSBotManager::GetScenario(void)
{
}
/* <3a2fa9> ../game_shared/bot/bot_profile.h:79 */
inline void BotProfile::GetReactionTime(void)
{
}
/* <3a2f8b> ../game_shared/bot/bot_profile.h:65 */
inline void BotProfile::GetAggression(void)
{
}
/* <3a2f70> ../game_shared/bot/nav_area.h:473 */
inline void CNavArea::RemoveFromClosedList(void)
{
}
/* <3a2f55> ../game_shared/bot/nav_area.h:435 */
inline void CNavArea::IsOpen(void)
{
}
/* <3a2f3c> ../game_shared/bot/nav_area.h:311 */
inline void CNavArea::GetCostSoFar(void)
{
}
/* <3a2f17> ../game_shared/bot/nav_area.h:310 */
inline void CNavArea::SetCostSoFar( float value)
{
}
/* <3a2efe> ../game_shared/bot/nav_area.h:308 */
inline void CNavArea::GetTotalCost(void)
{
}
/* <3a2ed9> ../game_shared/bot/nav_area.h:307 */
inline void CNavArea::SetTotalCost( float value)
{
}
/* <3a2ec0> ../game_shared/bot/nav_area.h:291 */
inline void CNavArea::GetParent(void)
{
}
/* <3a2e8f> ../game_shared/bot/nav_area.h:290 */
inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how)
{
}
/* <3a2e76> ../game_shared/bot/nav_area.h:288 */
inline void CNavArea::IsMarked(void)
{
}
/* <3a2e5d> ../game_shared/bot/nav_area.h:287 */
inline void CNavArea::Mark(void)
{
}
/* <3a2e44> ../game_shared/bot/nav_area.h:267 */
inline void CNavArea::GetSizeY(void)
{
}
/* <3a2e2b> ../game_shared/bot/nav_area.h:266 */
inline void CNavArea::GetSizeX(void)
{
}
/* <3a2e0d> ../game_shared/bot/nav_area.h:216 */
inline void CNavArea::GetAttributes(void)
{
}
/* <3a2de7> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <3a2dc0> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <3a2d99> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <3a2d80> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <3a2d62> ../game_shared/bot/bot.h:202 */
inline void CBot::GetProfile(void)
{
}
/* <3a2d3e> ../cstrike/dlls/player.h:693 */
inline void CBasePlayer::AllowAutoFollow(void)
{
}
/* <3a2d14> ../cstrike/dlls/player.h:692 */
inline void CBasePlayer::InhibitAutoFollow( float duration)
{
}
/* <3a2cf6> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <3a2ca7> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <3a2c5d> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <3a2c22> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <3a2bd3> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <3a2b72> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <3a2b46> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <3912bf> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1300 */
void CCSBot::UpdatePathMovement(bool allowSpeedChange)
{
// {
// bool nearEndOfPath; // 1329
// int prevIndex; // 1373
// float const aheadRange; // 1374
// int newIndex; // 1375
// float const nearCornerRange; // 1378
// Vector toGoal; // 1448
// Vector adjustedGoal; // 1510
// bool didFall; // 1583
// float const giveUpDuration; // 1608
// {
// Vector toEnd; // 1332
// Vector d; // 1337
// float const walkRange; // 1339
// GetFeetZ(const class CCSBot *const this); // 1335
// IsLengthLessThan(const Vector *const this,
// float length); // 1342
// {
// float const nearEndRange; // 1349
// float const closeEpsilon; // 1353
// IsLengthLessThan(const Vector *const this,
// float length); // 1350
// DestroyPath(CCSBot *const this); // 1357
// }
// }
// FindPathPoint(CCSBot *const this,
// float aheadRange,
// Vector *point,
// int *prevIndex); // 1375
// operator-(const Vector *const this,
// const Vector &v); // 1379
// IsLengthLessThan(const Vector *const this,
// float length); // 1379
// ClearLookAt(CCSBot *const this); // 1381
// SetPathIndex(CCSBot *const this,
// int newIndex); // 1388
// {
// float const crouchRange; // 1409
// bool didCrouch; // 1410
// {
// int i; // 1411
// {
// const class CNavArea *to; // 1413
// Vector close; // 1419
// operator-(const Vector *const this,
// const Vector &v); // 1422
// IsLengthGreaterThan(const class Vector2D *const this,
// float length); // 1422
// }
// }
// }
// operator-(const Vector *const this,
// const Vector &v); // 1443
// {
// float const lookAheadRange; // 1458
// operator-(const Vector *const this,
// const Vector &v); // 1455
// IsLengthLessThan(const class Vector2D *const this,
// float length); // 1461
// {
// float along; // 1463
// int i; // 1464
// Length2D(const Vector *const this); // 1463
// {
// Vector delta; // 1467
// float segmentLength; // 1468
// operator-(const Vector *const this,
// const Vector &v); // 1467
// Length2D(const Vector *const this); // 1468
// {
// float t; // 1473
// Vector target; // 1474
// operator-(const Vector *const this,
// const Vector &v); // 1483
// operator*(float fl,
// const Vector &v); // 1481
// operator+(const Vector *const this,
// const Vector &v); // 1481
// }
// operator-(const Vector *const this,
// const Vector &v); // 1490
// }
// GetPathEndpoint(const class CCSBot *const this); // 1498
// }
// }
// operator-(const Vector *const this,
// const Vector &v); // 1503
// Vector(Vector *const this,
// const Vector &v); // 1510
// {
// const Vector *pos; // 1528
// operator+(const Vector *const this,
// const Vector &v); // 1529
// Vector(Vector *const this,
// const Vector &v); // 1529
// operator+(const Vector *const this,
// const Vector &v); // 1531
// Vector(Vector *const this,
// const Vector &v); // 1531
// operator+(const Vector *const this,
// const Vector &v); // 1532
// Vector(Vector *const this,
// const Vector &v); // 1532
// }
// {
// float const politeDuration; // 1542
// Start(CountdownTimer *const this,
// float duration); // 1543
// }
// IsElapsed(const class CountdownTimer *const this); // 1545
// DestroyPath(CCSBot *const this); // 1552
// GetFeetZ(const class CCSBot *const this); // 1584
// {
// float const closeRange; // 1586
// class Vector2D to; // 1587
// IsLengthLessThan(const class Vector2D *const this,
// float length); // 1588
// GetFeetZ(const class CCSBot *const this); // 1594
// }
// DestroyPath(CCSBot *const this); // 1622
// IsNearJump(const class CCSBot *const this); // 1518
// }
}
/* <390fb1> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1821 */
void CCSBot::DrawPath(void)
{
// {
// Vector close; // 1830
// {
// int i; // 1826
// operator+(const Vector *const this,
// const Vector &v); // 1828
// operator+(const Vector *const this,
// const Vector &v); // 1828
// }
// Vector(Vector *const this,
// const Vector &v); // 1835
// operator+(const Vector *const this,
// const Vector &v); // 1835
// operator+(const Vector *const this,
// const Vector &v); // 1836
// operator+(const Vector *const this,
// const Vector &v); // 1836
// operator+(const Vector *const this,
// const Vector &v); // 1837
// operator+(const Vector *const this,
// const Vector &v); // 1837
// }
}
/* <390ef6> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1798 */
void CCSBot::GetPathDistanceRemaining(void)
{
// {
// int idx; // 1803
// float dist; // 1805
// const Vector *prevCenter; // 1806
// {
// int i; // 1808
// operator-(const Vector *const this,
// const Vector &v); // 1810
// Length(const Vector *const this); // 1810
// }
// }
}
/* <3907cd> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1664 */
void CCSBot::ComputePath(CNavArea *goalArea, const Vector *goal, RouteType route)
{
// {
// class CNavArea *startArea; // 1679
// Vector pathEndPosition; // 1687
// class CNavArea *closestArea; // 1705
// class PathCost pathCost; // 1706
// bool pathToGoalExists; // 1707
// class CNavArea *effectiveGoalArea; // 1709
// int count; // 1716
// class CNavArea *area; // 1717
// IsElapsed(const class CountdownTimer *const this); // 1669
// Start(CountdownTimer *const this,
// float duration); // 1673
// DestroyPath(CCSBot *const this); // 1675
// Vector(Vector *const this,
// const Vector &v); // 1687
// NavAreaBuildPath<PathCost>(CNavArea *startArea,
// class CNavArea *goalArea,
// const Vector *goalPos,
// class PathCost &costFunc,
// class CNavArea ** closestArea); // 1707
// SetupLadderMovement(CCSBot *const this); // 1786
// DestroyPath(CCSBot *const this); // 1747
// }
}
/* <3906d2> ../cstrike/dlls/bot/cs_bot.h:1120 */
inline void PathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder)
{
// {
// float baseDangerFactor; // 1122
// float dangerFactor; // 1125
// {
// float dist; // 1143
// float cost; // 1160
// {
// float const ladderPenalty; // 1147
// }
// {
// float fallDistance; // 1170
// float fallDamage; // 1171
// {
// float const deathFallMargin; // 1176
// float const painTolerance; // 1181
// }
// }
// {
// float crouchPenalty; // 1195
// }
// {
// float const jumpPenalty; // 1209
// }
// {
// float size; // 1224
// {
// float const costPerFriendPerUnit; // 1230
// }
// }
// }
// }
}
/* <3906a6> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1634 */
void CCSBot::BuildTrivialPath(const Vector *goal)
{
}
/* <38fbd5> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1197 */
void CCSBot::FeelerReflexAdjustment(Vector *goalPosition)
{
// {
// Vector dir; // 1203
// Vector lat; // 1204
// float const feelerOffset; // 1206
// float const feelerLengthRun; // 1207
// float const feelerLengthWalk; // 1208
// float const feelerHeight; // 1209
// float feelerLength; // 1211
// float ground; // 1218
// Vector normal; // 1219
// Vector feet; // 1230
// Vector from; // 1231
// Vector to; // 1232
// float testZ; // 1233
// bool leftClear; // 1235
// bool rightClear; // 1260
// float const avoidRange; // 1279
// GetEyePosition(const class CCSBot *const this); // 1220
// GetFeetZ(const class CCSBot *const this); // 1230
// CrossProduct(Vector &a,
// const Vector &b); // 1224
// CrossProduct(Vector &a,
// const Vector &b); // 1227
// IsWalkableTraceLineClear(Vector &from,
// Vector &to,
// unsigned int flags); // 1235
// operator*(float fl,
// const Vector &v); // 1231
// operator+(const Vector *const this,
// const Vector &v); // 1231
// operator*(float fl,
// const Vector &v); // 1232
// operator+(const Vector *const this,
// const Vector &v); // 1232
// Vector(Vector *const this,
// const Vector &v); // 1252
// Vector(Vector *const this,
// const Vector &v); // 1252
// operator-(const Vector *const this,
// const Vector &v); // 1257
// IsWalkableTraceLineClear(Vector &from,
// Vector &to,
// unsigned int flags); // 1260
// operator+(const Vector *const this,
// const Vector &v); // 1258
// Vector(Vector *const this,
// const Vector &v); // 1274
// Vector(Vector *const this,
// const Vector &v); // 1274
// operator*(float fl,
// const Vector &v); // 1286
// operator+(const Vector *const this,
// const Vector &v); // 1286
// operator*(float fl,
// const Vector &v); // 1292
// operator-(const Vector *const this,
// const Vector &v); // 1292
// Vector(Vector *const this,
// const Vector &v); // 1254
// Vector(Vector *const this,
// const Vector &v); // 1254
// Vector(Vector *const this,
// const Vector &v); // 1276
// Vector(Vector *const this,
// const Vector &v); // 1276
// }
}
/* <38f89b> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1118 */
void CCSBot::IsFriendInTheWay(Vector *goalPos)
{
// {
// float const avoidFriendInterval; // 1126
// Vector moveDir; // 1130
// float length; // 1133
// IsElapsed(const class CountdownTimer *const this); // 1121
// {
// int i; // 1138
// {
// class CBasePlayer *player; // 1140
// Vector toFriend; // 1158
// float const personalSpace; // 1161
// float friendDistAlong; // 1166
// Vector pos; // 1173
// float const friendRadius; // 1180
// FNullEnt(entvars_t *pev); // 1145
// operator-(const Vector *const this,
// const Vector &v); // 1158
// IsLengthGreaterThan(const Vector *const this,
// float length); // 1162
// DotProduct(Vector &a,
// const Vector &b); // 1166
// operator*(float fl,
// const Vector &v); // 1177
// operator+(const Vector *const this,
// const Vector &v); // 1177
// operator-(const Vector *const this,
// const Vector &v); // 1181
// IsLengthLessThan(const Vector *const this,
// float length); // 1181
// }
// }
// Start(CountdownTimer *const this,
// float duration); // 1127
// operator-(const Vector *const this,
// const Vector &v); // 1130
// NormalizeInPlace(Vector *const this); // 1133
// }
}
/* <38f844> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1100 */
void CCSBot::GetApproximateFallDamage( float height)
{
// {
// float const slope; // 1103
// float const intercept; // 1104
// float damage; // 1106
// }
}
/* <38f7e3> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1077 */
void CCSBot::IsNearJump(void)
{
// IsNearJump(const class CCSBot *const this); // 1077
}
/* <38f761> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1052 */
void CCSBot::SetPathIndex(int newIndex)
{
// SetupLadderMovement(CCSBot *const this); // 1059
// SetPathIndex(CCSBot *const this,
// int newIndex); // 1052
}
/* <38ec40> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:810 */
void CCSBot::FindPathPoint(float aheadRange, Vector *point, int *prevIndex)
{
// {
// int afterIndex; // 813
// Vector close; // 816
// int startIndex; // 817
// Vector initDir; // 898
// Vector feet; // 901
// Vector eyes; // 902
// float rangeSoFar; // 903
// bool visible; // 906
// Vector prevDir; // 908
// bool isCorner; // 911
// int i; // 912
// {
// int index; // 834
// float const closeEpsilon; // 842
// operator-(const Vector *const this,
// const Vector &v); // 843
// IsLengthLessThan(const class Vector2D *const this,
// float length); // 843
// }
// {
// Vector pos; // 862
// float const closeEpsilon; // 865
// operator-(const Vector *const this,
// const Vector &v); // 866
// IsLengthLessThan(const class Vector2D *const this,
// float length); // 866
// }
// operator-(const Vector *const this,
// const Vector &v); // 898
// NormalizeInPlace(Vector *const this); // 899
// GetFeetZ(const class CCSBot *const this); // 901
// {
// Vector pos; // 915
// Vector to; // 916
// Vector dir; // 917
// Vector probe; // 936
// Vector along; // 957
// Vector(Vector *const this,
// const Vector &v); // 915
// operator-(const Vector *const this,
// const Vector &v); // 916
// Normalize(const Vector *const this); // 917
// DotProduct(Vector &a,
// const Vector &b); // 920
// DotProduct(Vector &a,
// const Vector &b); // 927
// operator+(const Vector *const this,
// const Vector &v); // 936
// IsWalkableTraceLineClear(Vector &from,
// Vector &to,
// unsigned int flags); // 937
// operator-(const Vector *const this,
// const Vector &v); // 957
// Length2D(const Vector *const this); // 958
// operator-(const Vector *const this,
// const Vector &v); // 957
// }
// operator+(const Vector *const this,
// const Vector &v); // 902
// {
// const Vector *afterPoint; // 981
// const Vector *beforePoint; // 982
// Vector to; // 984
// float length; // 985
// float t; // 987
// operator-(const Vector *const this,
// const Vector &v); // 984
// Length2D(const Vector *const this); // 985
// operator*(float fl,
// const Vector &v); // 994
// {
// float const sightStepSize; // 999
// float dt; // 1000
// Vector probe; // 1002
// operator+(const Vector *const this,
// const Vector &v); // 1002
// IsWalkableTraceLineClear(Vector &from,
// Vector &to,
// unsigned int flags); // 1003
// operator+(const Vector *const this,
// const Vector &v); // 1006
// operator*(float fl,
// const Vector &v); // 1006
// }
// operator+(const Vector *const this,
// const Vector &v); // 994
// }
// {
// float const epsilon; // 1017
// class Vector2D toPoint; // 1018
// DotProduct(const class Vector2D &a,
// const class Vector2D &b); // 1021
// IsLengthLessThan(const class Vector2D *const this,
// float length); // 1021
// {
// int i; // 1023
// IsLengthGreaterThan(const class Vector2D *const this,
// float length); // 1028
// }
// }
// }
}
/* <38ec14> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:752 */
void CCSBot::IsStraightLinePathWalkable(Vector *goal)
{
}
/* <38e6d0> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:665 */
void CCSBot::FindOurPositionOnPath(Vector *close, bool local)
{
// {
// Vector along; // 670
// Vector toFeet; // 670
// Vector feet; // 671
// Vector eyes; // 672
// Vector pos; // 673
// const Vector *from; // 674
// const Vector *to; // 674
// float length; // 675
// float closeLength; // 676
// float closeDistSq; // 677
// int closeIndex; // 678
// float distSq; // 679
// int start; // 681
// int end; // 681
// {
// int i; // 699
// operator-(const Vector *const this,
// const Vector &v); // 724
// LengthSquared(const Vector *const this); // 724
// {
// Vector probe; // 730
// operator+(const Vector *const this,
// const Vector &v); // 730
// IsWalkableTraceLineClear(Vector &from,
// Vector &to,
// unsigned int flags); // 731
// }
// operator-(const Vector *const this,
// const Vector &v); // 705
// NormalizeInPlace(Vector *const this); // 708
// operator-(const Vector *const this,
// const Vector &v); // 711
// DotProduct(Vector &a,
// const Vector &b); // 714
// operator*(float fl,
// const Vector &v); // 722
// operator+(const Vector *const this,
// const Vector &v); // 722
// }
// GetFeetZ(const class CCSBot *const this); // 671
// operator+(const Vector *const this,
// const Vector &v); // 672
// }
}
/* <38e44d> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:609 */
void CCSBot::FindClosestPointOnPath(Vector *worldPos, int startIndex, int endIndex, Vector *close)
{
// {
// Vector along; // 614
// Vector toWorldPos; // 614
// Vector pos; // 615
// const Vector *from; // 616
// const Vector *to; // 616
// float length; // 617
// float closeLength; // 618
// float closeDistSq; // 619
// float distSq; // 620
// {
// int i; // 622
// NormalizeInPlace(Vector *const this); // 631
// operator-(const Vector *const this,
// const Vector &v); // 634
// DotProduct(Vector &a,
// const Vector &b); // 637
// operator-(const Vector *const this,
// const Vector &v); // 647
// LengthSquared(const Vector *const this); // 647
// operator-(const Vector *const this,
// const Vector &v); // 628
// operator*(float fl,
// const Vector &v); // 645
// operator+(const Vector *const this,
// const Vector &v); // 645
// }
// }
}
/* <38de76> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:248 */
void CCSBot::UpdateLadderMovement(void)
{
// {
// bool giveUp; // 253
// float const ladderTimeoutDuration; // 256
// float const tolerance; // 315
// float const closeToGoal; // 316
// {
// float const farAway; // 299
// operator-(const class Vector2D *const this,
// const class Vector2D &v); // 300
// IsLengthGreaterThan(const class Vector2D *const this,
// float length); // 300
// DestroyPath(CCSBot *const this); // 304
// }
// AddDirectionVector(Vector *v,
// enum NavDirType dir,
// float amount); // 543
// GetFeetZ(const class CCSBot *const this); // 510
// GetFeetZ(const class CCSBot *const this); // 475
// {
// Vector to; // 446
// Vector idealAngle; // 447
// operator-(const Vector *const this,
// const Vector &v); // 446
// AnglesAreEqual(float a,
// float b,
// float tolerance); // 449
// }
// {
// Vector to; // 429
// Vector idealAngle; // 430
// operator-(const Vector *const this,
// const Vector &v); // 429
// AnglesAreEqual(float a,
// float b,
// float tolerance); // 432
// }
// GetFeetZ(const class CCSBot *const this); // 368
// {
// bool approached; // 380
// class Vector2D d; // 382
// {
// class Vector2D perp; // 386
// Length(const class Vector2D *const this); // 388
// }
// {
// float const walkRange; // 395
// IsLengthLessThan(const class Vector2D *const this,
// float length); // 396
// }
// }
// {
// bool approached; // 322
// class Vector2D d; // 324
// float const walkRange; // 335
// {
// class Vector2D perp; // 328
// Length(const class Vector2D *const this); // 330
// }
// IsLengthLessThan(const class Vector2D *const this,
// float length); // 336
// }
// AddDirectionVector(Vector *v,
// enum NavDirType dir,
// float amount); // 481
// DestroyPath(CCSBot *const this); // 528
// GetFeetZ(const class CCSBot *const this); // 538
// SetPathIndex(CCSBot *const this,
// int newIndex); // 592
// }
}
/* <38dd85> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:213 */
void CCSBot::ComputeLadderEndpoint(bool isAscending)
{
// {
// TraceResult result; // 215
// {
// Vector from; // 221
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 221
// }
// {
// Vector from; // 233
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 233
// }
// }
}
/* <38dd51> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:155 */
void CCSBot::SetupLadderMovement(void)
{
// {
// const class ConnectInfo *to; // 160
// }
}
/* <38db02> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:30 */
void CCSBot::ComputePathPositions(void)
{
// {
// int i; // 40
// {
// const class ConnectInfo *from; // 42
// class ConnectInfo *to; // 43
// {
// const NavLadderList *list; // 124
// const_iterator iter; // 125
// end(const class list<CNavLadder*, std::allocator<CNavLadder*>> *const this); // 126
// {
// class CNavLadder *ladder; // 128
// AddDirectionVector(Vector *v,
// enum NavDirType dir,
// float amount); // 134
// }
// operator++(_List_const_iterator<CNavLadder*> *const this); // 126
// }
// {
// const NavLadderList *list; // 97
// const_iterator iter; // 98
// {
// class CNavLadder *ladder; // 101
// AddDirectionVector(Vector *v,
// enum NavDirType dir,
// float amount); // 110
// }
// end(const class list<CNavLadder*, std::allocator<CNavLadder*>> *const this); // 99
// operator++(_List_const_iterator<CNavLadder*> *const this); // 99
// }
// {
// float const stepInDist; // 53
// AddDirectionVector(Vector *v,
// enum NavDirType dir,
// float amount); // 54
// {
// class Vector2D dir; // 65
// float const pushDist; // 69
// DirectionToVector2D(NavDirType dir,
// class Vector2D *v); // 66
// {
// int j; // 77
// }
// }
// }
// }
// }
}
/* <38d5e0> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:665 */
void CCSBot::FindOurPositionOnPath(Vector *close, bool local)
{
// {
// Vector along; // 670
// Vector eyes; // 672
// const Vector *from; // 674
// const Vector *to; // 674
// float length; // 675
// float closeLength; // 676
// float closeDistSq; // 677
// int closeIndex; // 678
// float distSq; // 679
// int start; // 681
// int end; // 681
// Vector toFeet; // 670
// Vector feet; // 671
// Vector pos; // 673
// {
// int i; // 699
// operator-(const Vector *const this,
// const Vector &v); // 724
// LengthSquared(const Vector *const this); // 724
// {
// Vector probe; // 730
// operator+(const Vector *const this,
// const Vector &v); // 730
// IsWalkableTraceLineClear(Vector &from,
// Vector &to,
// unsigned int flags); // 731
// }
// operator-(const Vector *const this,
// const Vector &v); // 705
// NormalizeInPlace(Vector *const this); // 708
// operator-(const Vector *const this,
// const Vector &v); // 711
// DotProduct(Vector &a,
// const Vector &b); // 714
// operator*(float fl,
// const Vector &v); // 722
// operator+(const Vector *const this,
// const Vector &v); // 722
// }
// GetFeetZ(const class CCSBot *const this); // 671
// operator+(const Vector *const this,
// const Vector &v); // 672
// }
}
/* <38d424> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:155 */
void CCSBot::SetupLadderMovement(void)
{
// {
// const class ConnectInfo *to; // 160
// {
// TraceResult result; // 186
// Vector from; // 187
// Vector to; // 188
// AddDirectionVector(Vector *v,
// enum NavDirType dir,
// float amount); // 184
// Vector(Vector *const this,
// const Vector &v); // 187
// Vector(Vector *const this,
// const Vector &v); // 188
// DirectionToAngle(NavDirType dir); // 196
// OppositeDirection(NavDirType dir); // 203
// DirectionToAngle(NavDirType dir); // 203
// AddDirectionVector(Vector *v,
// enum NavDirType dir,
// float amount); // 205
// }
// AddDirectionVector(Vector *v,
// enum NavDirType dir,
// float amount); // 177
// OppositeDirection(NavDirType dir); // 178
// DirectionToAngle(NavDirType dir); // 178
// }
}
/* <38d3f6> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1634 */
void CCSBot::BuildTrivialPath(const Vector *goal)
{
}
/* <38d3b7> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <38d33d> ../game_shared/bot/nav.h:330 */
inline bool IsWalkableTraceLineClear(Vector &from, Vector &to, unsigned int flags)
{
// {
// TraceResult result; // 332
// edict_t *ignore; // 333
// Vector useFrom; // 334
// {
// Vector dir; // 346
// }
// }
}
/* <38d249> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:665 */
void CCSBot::FindOurPositionOnPath(Vector *close, bool local)
{
// {
// Vector along; // 670
// Vector toFeet; // 670
// Vector feet; // 671
// Vector eyes; // 672
// Vector pos; // 673
// const Vector *from; // 674
// const Vector *to; // 674
// float length; // 675
// float closeLength; // 676
// float closeDistSq; // 677
// int closeIndex; // 678
// float distSq; // 679
// int start; // 681
// int end; // 681
// {
// int i; // 699
// {
// Vector probe; // 730
// }
// }
// }
}
/* <38d0ed> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1634 */
void CCSBot::BuildTrivialPath(const Vector *goal)
{
}
/* <38cf25> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:810 */
void CCSBot::FindPathPoint(float aheadRange, Vector *point, int *prevIndex)
{
// {
// int afterIndex; // 813
// Vector close; // 816
// int startIndex; // 817
// Vector initDir; // 898
// Vector feet; // 901
// Vector eyes; // 902
// float rangeSoFar; // 903
// bool visible; // 906
// Vector prevDir; // 908
// bool isCorner; // 911
// int i; // 912
// {
// int index; // 834
// float const closeEpsilon; // 842
// }
// {
// Vector pos; // 862
// float const closeEpsilon; // 865
// }
// {
// Vector pos; // 915
// Vector to; // 916
// Vector dir; // 917
// Vector probe; // 936
// Vector along; // 957
// }
// {
// const Vector *afterPoint; // 981
// const Vector *beforePoint; // 982
// Vector to; // 984
// float length; // 985
// float t; // 987
// {
// float const sightStepSize; // 999
// float dt; // 1000
// Vector probe; // 1002
// }
// }
// {
// float const epsilon; // 1017
// class Vector2D toPoint; // 1018
// {
// int i; // 1023
// }
// }
// }
}
/* <38ceef> ../cstrike/dlls/bot/cs_bot.h:1114 */
inline void PathCost::PathCost(CCSBot *bot, RouteType route)
{
}
/* <38cee7> ../game_shared/bot/nav_area.h:440 */
inline void IsOpenListEmpty(void)
{
}
/* <38cecc> ../game_shared/bot/nav_area.h:468 */
inline void CNavArea::AddToClosedList(void)
{
}
/* <38ceb1> ../game_shared/bot/nav_area.h:460 */
inline void CNavArea::IsClosed(void)
{
}
/* <38ce98> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<NavConnect>::operator++(void)
{
}
/* <38ce50> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */
inline void _List_const_iterator<NavConnect>::operator==(const _Self &__x)
{
}
/* <38ce37> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<NavConnect, std::allocator<NavConnect>>::end(void)
{
}
/* <38ce13> ../game_shared/bot/nav_area.h:240 */
inline void CNavArea::GetAdjacentList(NavDirType dir)
{
}
/* <38cdf8> ../game_shared/bot/nav_area.h:445 */
inline void PopOpenList(void)
{
// {
// class CNavArea *area; // 449
// }
}
/* <38cdce> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */
inline void _List_const_iterator<CNavLadder*>::operator==(const _Self &__x)
{
}
/* <38cda4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<CNavLadder*>::operator!=(const _Self &__x)
{
}
/* <38cd8b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::end(void)
{
}
/* <38cd72> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<CNavLadder*>::operator++(void)
{
}
/* <38cd3b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */
inline void _List_const_iterator<CNavLadder*>::_List_const_iterator(void)
{
}
/* <38cd17> ../game_shared/bot/nav_area.h:244 */
inline void CNavArea::GetLadderList(LadderDirectionType dir)
{
}
/* <38ccf5> ../game_shared/bot/nav.h:223 */
inline void DirectionToVector2D(NavDirType dir, class Vector2D *v)
{
}
/* <38ccd7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::begin(void)
{
}
/* <38ccae> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<CNavLadder*>::_List_const_iterator(_List_node_base *__x)
{
}
/* <38cc90> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<NavConnect, std::allocator<NavConnect>>::begin(void)
{
}
/* <38cc67> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<NavConnect>::_List_const_iterator(_List_node_base *__x)
{
}
/* <38cbfc> ../cstrike/dlls/vector.h:143 */
inline void Vector::IsLengthLessThan(float length)
{
}
/* <38cbd8> ../cstrike/dlls/vector.h:149 */
inline void Vector::IsLengthGreaterThan(float length)
{
}
/* <38cb92> ../game_shared/bot/bot_util.h:194 */
inline void CountdownTimer::Start( float duration)
{
}
/* <38cb47> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1100 */
void CCSBot::GetApproximateFallDamage( float height)
{
// {
// float const slope; // 1103
// float const intercept; // 1104
// float damage; // 1106
// }
}
/* <38cb2e> ../game_shared/bot/nav_area.h:269 */
inline void CNavArea::GetCenter(void)
{
}
/* <38cafc> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1077 */
void CCSBot::IsNearJump(void)
{
// {
// int i; // 1082
// {
// float dz; // 1086
// }
// }
}
/* <38cac9> ../game_shared/bot/nav.h:288 */
inline bool AnglesAreEqual(float a, float b, float tolerance)
{
}
/* <38ca89> ../cstrike/dlls/vector.h:28 */
inline void operator-(const class Vector2D *const this, const Vector2D &v)
{
}
/* <38ca64> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1052 */
void CCSBot::SetPathIndex(int newIndex)
{
}
/* <38ca4b> ../cstrike/dlls/bot/cs_bot.h:568 */
inline void CCSBot::GetPathEndpoint(void)
{
}
/* <38ca27> ../cstrike/dlls/vector.h:58 */
inline void Vector2D::IsLengthGreaterThan(float length)
{
}
/* <38c9cd> ../cstrike/dlls/vector.h:123 */
inline void Vector::Normalize(void)
{
// {
// float flLen; // 125
// }
}
/* <38c9a4> ../cstrike/dlls/vector.h:52 */
inline void Vector2D::IsLengthLessThan(float length)
{
}
/* <38c911> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:752 */
void CCSBot::IsStraightLinePathWalkable(Vector *goal)
{
// {
// float const inc; // 757
// Vector feet; // 759
// Vector dir; // 760
// float length; // 761
// float lastGround; // 763
// float along; // 769
// Vector pos; // 770
// float ground; // 771
// bool done; // 772
// }
}
/* <38c8de> ../cstrike/dlls/bot/cs_bot.h:1055 */
inline void CCSBot::GetFeetZ(void)
{
// {
// class Vectorconst crouch; // 1057
// class Vectorconst stand; // 1058
// }
}
/* <38c8c5> ../cstrike/dlls/vector.h:119 */
inline void Vector::LengthSquared(void)
{
}
/* <38c845> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:155 */
void CCSBot::SetupLadderMovement(void)
{
// {
// const class ConnectInfo *to; // 160
// {
// TraceResult result; // 186
// Vector from; // 187
// Vector to; // 188
// }
// }
}
/* <38c828> ../game_shared/bot/nav.h:188 */
inline float DirectionToAngle(NavDirType dir)
{
}
/* <38c7f2> ../cstrike/dlls/bot/cs_bot.h:698 */
inline void CCSBot::GetHostageEscortCount(void)
{
}
/* <38c7d9> ../cstrike/dlls/bot/cs_bot.h:612 */
inline void CCSBot::ClearLookAt(void)
{
}
/* <38c7c0> ../cstrike/dlls/bot/cs_bot.h:577 */
inline void CCSBot::IsUsingLadder(void)
{
}
/* <38c7a2> ../cstrike/dlls/bot/cs_bot.h:551 */
inline void CCSBot::DestroyPath(void)
{
}
/* <38c789> ../cstrike/dlls/bot/cs_bot.h:550 */
inline void CCSBot::HasPath(void)
{
}
/* <38c76b> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <38c742> ../game_shared/bot/bot_profile.h:65 */
inline void BotProfile::GetAggression(void)
{
}
/* <38c729> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <38c710> ../game_shared/bot/bot.h:202 */
inline void CBot::GetProfile(void)
{
}
/* <38c6f7> ../game_shared/bot/bot.h:97 */
inline void CBot::IsCrouching(void)
{
}
/* <38c6d9> ../game_shared/bot/bot.h:93 */
inline void CBot::IsRunning(void)
{
}
/* <38c6b0> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <38c695> ../game_shared/bot/nav_area.h:473 */
inline void CNavArea::RemoveFromClosedList(void)
{
}
/* <38c67a> ../game_shared/bot/nav_area.h:435 */
inline void CNavArea::IsOpen(void)
{
}
/* <38c661> ../game_shared/bot/nav_area.h:311 */
inline void CNavArea::GetCostSoFar(void)
{
}
/* <38c63c> ../game_shared/bot/nav_area.h:310 */
inline void CNavArea::SetCostSoFar( float value)
{
}
/* <38c623> ../game_shared/bot/nav_area.h:308 */
inline void CNavArea::GetTotalCost(void)
{
}
/* <38c5fe> ../game_shared/bot/nav_area.h:307 */
inline void CNavArea::SetTotalCost( float value)
{
}
/* <38c5e5> ../game_shared/bot/nav_area.h:292 */
inline void CNavArea::GetParentHow(void)
{
}
/* <38c5cc> ../game_shared/bot/nav_area.h:291 */
inline void CNavArea::GetParent(void)
{
}
/* <38c59b> ../game_shared/bot/nav_area.h:290 */
inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how)
{
}
/* <38c582> ../game_shared/bot/nav_area.h:288 */
inline void CNavArea::IsMarked(void)
{
}
/* <38c569> ../game_shared/bot/nav_area.h:287 */
inline void CNavArea::Mark(void)
{
}
/* <38c550> ../game_shared/bot/nav_area.h:267 */
inline void CNavArea::GetSizeY(void)
{
}
/* <38c537> ../game_shared/bot/nav_area.h:266 */
inline void CNavArea::GetSizeX(void)
{
}
/* <38c51e> ../game_shared/bot/nav_area.h:216 */
inline void CNavArea::GetAttributes(void)
{
}
/* <38c500> ../game_shared/bot/nav_area.h:213 */
inline void CNavArea::GetID(void)
{
}
/* <38c4af> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <38c440> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <38c40b> ../game_shared/bot/nav.h:275 */
inline float AngleDifference(float a, float b)
{
// {
// float angleDiff; // 277
// }
}
/* <38c3c0> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <38c371> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <38c34a> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <38c30f> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <38c2e8> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <38c1dd> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <38c1b7> ../cstrike/dlls/vector.h:131 */
inline void Vector::Make2D(void)
{
// {
// class Vector2D Vec2; // 133
// }
}
/* <38c183> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <38c157> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <38c137> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <38c119> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <38c0ee> ../cstrike/dlls/vector.h:26 */
inline void Vector2D::Vector2D(float X, float Y)
{
}
/* <38c0d0> ../cstrike/dlls/vector.h:25 */
inline void Vector2D::Vector2D(void)
{
}
/* <38c0a8> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <37ce12> ../cstrike/dlls/bot/cs_bot_nav.cpp:435 */
void CCSBot::FindApproachPointNearestPath(Vector *pos)
{
// {
// Vector target; // 446
// Vector close; // 446
// float targetRangeSq; // 447
// bool found; // 448
// int start; // 450
// int end; // 451
// float const nearPathSq; // 457
// {
// int i; // 459
// {
// float rangeSq; // 464
// operator-(const Vector *const this,
// const Vector &v); // 464
// LengthSquared(const Vector *const this); // 464
// }
// }
// operator+(const Vector *const this,
// const Vector &v); // 478
// }
}
/* <37cd67> ../cstrike/dlls/bot/cs_bot_nav.cpp:422 */
void CCSBot::DrawApproachPoints(void)
{
// {
// int i; // 427
// operator+(const Vector *const this,
// const Vector &v); // 428
// Vector(Vector *const this,
// const Vector &v); // 428
// }
}
/* <37cc94> ../cstrike/dlls/bot/cs_bot_nav.cpp:383 */
void CCSBot::ComputeApproachPoints(void)
{
// {
// Vector eye; // 391
// Vector ap; // 393
// float halfWidth; // 394
// Vector(Vector *const this,
// const Vector &v); // 391
// {
// int i; // 395
// {
// const class ApproachInfo *info; // 397
// Vector bendPoint; // 415
// }
// GetApproachInfoCount(const class CNavArea *const this); // 395
// }
// }
}
/* <37cc52> ../cstrike/dlls/bot/cs_bot_nav.cpp:338 */
void CCSBot::Wiggle(void)
{
// ResetStuckMonitor(CCSBot *const this); // 342
}
/* <37cb85> ../cstrike/dlls/bot/cs_bot_nav.cpp:314 */
void CCSBot::StrafeAwayFromPosition(const Vector *pos)
{
// {
// float angle; // 317
// class Vector2D dir; // 319
// class Vector2D lat; // 320
// class Vector2D to; // 323
// float latProj; // 326
// NormalizeInPlace(Vector2D *const this); // 324
// }
}
/* <37ca96> ../cstrike/dlls/bot/cs_bot_nav.cpp:282 */
void CCSBot::MoveAwayFromPosition(const Vector *pos)
{
// {
// float angle; // 285
// class Vector2D dir; // 287
// class Vector2D lat; // 288
// class Vector2D to; // 291
// float toProj; // 295
// float latProj; // 296
// float const c; // 298
// NormalizeInPlace(Vector2D *const this); // 292
// }
}
/* <37c4de> ../cstrike/dlls/bot/cs_bot_nav.cpp:184 */
void CCSBot::MoveTowardsPosition(const Vector *pos)
{
// {
// float angle; // 249
// class Vector2D dir; // 251
// class Vector2D lat; // 252
// class Vector2D to; // 255
// float toProj; // 259
// float latProj; // 260
// float const c; // 262
// {
// float ground; // 200
// Vector aheadRay; // 201
// bool jumped; // 207
// NormalizeInPlace(Vector *const this); // 202
// {
// float const farLookAheadRange; // 210
// Vector normal; // 211
// Vector stepAhead; // 212
// operator*(float fl,
// const Vector &v); // 212
// GetSimpleGroundHeightWithFloor(CCSBot *const this,
// const Vector *pos,
// float *height,
// Vector *normal); // 215
// operator+(const Vector *const this,
// const Vector &v); // 212
// DiscontinuityJump(CCSBot *const this,
// float ground,
// bool onlyJumpDown,
// bool mustJump); // 218
// }
// {
// float const lookAheadRange; // 225
// Vector stepAhead; // 226
// operator*(float fl,
// const Vector &v); // 226
// operator+(const Vector *const this,
// const Vector &v); // 226
// GetSimpleGroundHeightWithFloor(CCSBot *const this,
// const Vector *pos,
// float *height,
// Vector *normal); // 228
// DiscontinuityJump(CCSBot *const this,
// float ground,
// bool onlyJumpDown,
// bool mustJump); // 230
// }
// {
// float const lookAheadRange; // 237
// Vector stepAhead; // 238
// operator*(float fl,
// const Vector &v); // 238
// operator+(const Vector *const this,
// const Vector &v); // 238
// GetSimpleGroundHeightWithFloor(CCSBot *const this,
// const Vector *pos,
// float *height,
// Vector *normal); // 240
// DiscontinuityJump(CCSBot *const this,
// float ground,
// bool onlyJumpDown,
// bool mustJump); // 242
// }
// }
// NormalizeInPlace(Vector2D *const this); // 256
// }
}
/* <37c4b8> ../cstrike/dlls/bot/cs_bot_nav.cpp:172 */
void CCSBot::GetPlace(void)
{
}
/* <37c448> ../cstrike/dlls/bot/cs_bot_nav.cpp:154 */
void CCSBot::GetSimpleGroundHeightWithFloor(const Vector *pos, float *height, Vector *normal)
{
// GetSimpleGroundHeightWithFloor(CCSBot *const this,
// const Vector *pos,
// float *height,
// Vector *normal); // 154
}
/* <37c403> ../cstrike/dlls/bot/cs_bot_nav.cpp:114 */
void CCSBot::DiscontinuityJump(float ground, bool onlyJumpDown, bool mustJump)
{
// {
// float dz; // 119
// }
}
/* <37c2a6> ../cstrike/dlls/bot/cs_bot_nav.cpp:37 */
void CCSBot::StuckCheck(void)
{
// {
// Vector delta; // 42
// float const unstuckRange; // 44
// operator-(const Vector *const this,
// const Vector &v); // 42
// IsLengthGreaterThan(const Vector *const this,
// float length); // 45
// ResetStuckMonitor(CCSBot *const this); // 48
// }
// {
// Vector vel; // 57
// float moveDist; // 64
// float deltaT; // 66
// operator-(const Vector *const this,
// const Vector &v); // 57
// Length(const Vector *const this); // 64
// {
// float avgVel; // 81
// float stuckVel; // 88
// {
// int t; // 82
// }
// }
// }
}
/* <37c284> ../cstrike/dlls/bot/cs_bot_nav.cpp:16 */
void CCSBot::ResetStuckMonitor(void)
{
}
/* <37c26b> ../cstrike/dlls/bot/cs_bot_nav.cpp:16 */
void CCSBot::ResetStuckMonitor(void)
{
}
/* <37c1f6> ../cstrike/dlls/bot/cs_bot_nav.cpp:114 */
void CCSBot::DiscontinuityJump(float ground, bool onlyJumpDown, bool mustJump)
{
// {
// float dz; // 119
// GetFeetZ(const class CCSBot *const this); // 119
// }
}
/* <37c1d0> ../cstrike/dlls/vector.h:64 */
inline void Vector2D::NormalizeInPlace(void)
{
// {
// float flLen; // 66
// }
}
/* <37c1aa> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <37c178> ../cstrike/dlls/vector.h:119 */
inline void Vector::LengthSquared(void)
{
}
/* <37c15f> ../game_shared/bot/nav_area.h:269 */
inline void CNavArea::GetCenter(void)
{
}
/* <37c13c> ../game_shared/bot/nav_area.h:281 */
inline void CNavArea::GetApproachInfo(int i)
{
}
/* <37c10c> ../cstrike/dlls/vector.h:26 */
inline void Vector2D::Vector2D(float X, float Y)
{
}
/* <37c0a8> ../cstrike/dlls/bot/cs_bot_nav.cpp:154 */
void CCSBot::GetSimpleGroundHeightWithFloor(const Vector *pos, float *height, Vector *normal)
{
}
/* <37c05d> ../cstrike/dlls/bot/cs_bot_nav.cpp:114 */
void CCSBot::DiscontinuityJump(float ground, bool onlyJumpDown, bool mustJump)
{
// {
// float dz; // 119
// }
}
/* <37c02a> ../cstrike/dlls/bot/cs_bot.h:1055 */
inline void CCSBot::GetFeetZ(void)
{
// {
// class Vectorconst crouch; // 1057
// class Vectorconst stand; // 1058
// }
}
/* <37c006> ../cstrike/dlls/vector.h:149 */
inline void Vector::IsLengthGreaterThan(float length)
{
}
/* <37bfed> ../cstrike/dlls/bot/cs_bot.h:577 */
inline void CCSBot::IsUsingLadder(void)
{
}
/* <37bfd4> ../cstrike/dlls/bot/cs_bot.h:550 */
inline void CCSBot::HasPath(void)
{
}
/* <37bfb6> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <37bf92> ../game_shared/bot/nav_area.h:282 */
inline void CNavArea::GetApproachInfoCount(void)
{
}
/* <37bf79> ../game_shared/bot/nav_area.h:219 */
inline void CNavArea::GetPlace(void)
{
}
/* <37bf5b> ../game_shared/bot/nav_area.h:216 */
inline void CNavArea::GetAttributes(void)
{
}
/* <37bf34> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <37bf0d> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <37bef4> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <37bedb> ../game_shared/bot/bot.h:97 */
inline void CBot::IsCrouching(void)
{
}
/* <37bebd> ../game_shared/bot/bot.h:93 */
inline void CBot::IsRunning(void)
{
}
/* <37be94> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <37be45> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <37be1e> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <37bde3> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <37bd94> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <37bd15> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <37bce9> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <37bccb> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <36d1dd> ../cstrike/dlls/bot/cs_bot_manager.cpp:1086 */
void MonitorBotCVars(void)
{
}
/* <36d1d6> ../cstrike/dlls/bot/cs_bot_manager.cpp:1086 */
void MonitorBotCVars(void)
{
}
/* <36d10f> ../cstrike/dlls/bot/cs_bot_manager.cpp:979 */
void MaintainBotQuota(void)
{
// {
// int totalHumansInGame; // 984
// int humanPlayersInGame; // 985
// class CHalfLifeMultiplay *mp; // 991
// int desiredBotCount; // 993
// BotAddCommand(BotProfileTeamType team,
// bool isFromConsole); // 1017
// {
// enum TeamName kickTeam; // 1027
// }
// {
// bool humansAreCTs; // 1067
// }
// }
}
/* <36c4cd> ../cstrike/dlls/bot/cs_bot_manager.cpp:484 */
void CCSBotManager::ServerCommand(const char *pcmd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 494
// FStrEq(const char *sz1,
// const char *sz2); // 504
// BotAddCommand(BotProfileTeamType team,
// bool isFromConsole); // 506
// {
// const char *msg; // 496
// char buffer; // 498
// }
// ServerCommand(CCSBotManager *const this,
// const char *pcmd); // 484
}
/* <36c497> ../cstrike/dlls/bot/cs_bot_manager.cpp:903 */
void BotAddCommand(BotProfileTeamType team, bool isFromConsole)
{
// {
// const class BotProfile *profile; // 913
// }
}
/* <36c3c2> ../cstrike/dlls/bot/cs_bot_manager.cpp:903 */
void BotAddCommand(BotProfileTeamType team, bool isFromConsole)
{
// {
// const class BotProfile *profile; // 913
// GetDifficultyLevel(void); // 958
// {
// enum TeamName defaultTeam; // 947
// }
// {
// class CHalfLifeMultiplay *mp; // 918
// bool ignoreHumans; // 919
// GetProfile(const class BotProfileManager *const this,
// const char *name,
// enum BotProfileTeamType team); // 927
// }
// }
}
/* <36c2b2> ../cstrike/dlls/bot/cs_bot_manager.cpp:1278 */
void AddBot(const class BotProfile *profile, BotProfileTeamType team)
{
// {
// class CHalfLifeMultiplay *mp; // 1285
// class CCSBot *pBot; // 1286
// int nTeamSlot; // 1287
// {
// int nJoinedTeam; // 1329
// edict(CBaseEntity *const this); // 1331
// edict(CBaseEntity *const this); // 1337
// entindex(CBaseEntity *const this); // 1337
// {
// int skin; // 1348
// }
// }
// }
}
/* <36c175> ../game_shared/bot/bot.h:36 */
/* linkage=_Z9CreateBotI6CCSBotEPT_PK10BotProfile */
CCSBot *CreateBot<CCSBot>(const class BotProfile *profile)
{
// {
// edict_t *pentBot; // 38
// char netname; // 46
// FNullEnt(const edict_t *pent); // 52
// {
// class CCSBot *pBot; // 59
// VARS(edict_t *pent); // 62
// GetClassPtr<CCSBot>(CCSBot *a); // 62
// }
// }
}
/* <36bf06> ../cstrike/dlls/bot/cs_bot_manager.cpp:1690 */
void CCSBotManager::ResetRadioMessageTimestamps(void)
{
// {
// int t; // 1692
// {
// int m; // 1694
// }
// }
}
/* <36bebe> ../cstrike/dlls/bot/cs_bot_manager.cpp:1680 */
void CCSBotManager::SetRadioMessageTimestamp(GameEventType event, int teamID)
{
}
/* <36be76> ../cstrike/dlls/bot/cs_bot_manager.cpp:1667 */
void CCSBotManager::GetRadioMessageInterval(GameEventType event, int teamID)
{
}
/* <36be2e> ../cstrike/dlls/bot/cs_bot_manager.cpp:1655 */
void CCSBotManager::GetRadioMessageTimestamp(GameEventType event, int teamID)
{
}
/* <36bddb> ../cstrike/dlls/bot/cs_bot_manager.cpp:1547 */
void CCSBotManager::SetLooseBomb(CBaseEntity *bomb)
{
// SetLooseBomb(CCSBotManager *const this,
// class CBaseEntity *bomb); // 1547
}
/* <36bdb3> ../cstrike/dlls/bot/cs_bot_manager.cpp:1541 */
void CCSBotManager::GetBombTimeLeft(void)
{
}
/* <36bd64> ../cstrike/dlls/bot/cs_bot_manager.cpp:1458 */
void CCSBotManager::GetRandomAreaInZone(Zone *zone)
{
// {
// int a; // 1466
// }
}
/* <36bcc9> ../cstrike/dlls/bot/cs_bot_manager.cpp:1415 */
void CCSBotManager::GetRandomPositionInZone(Zone *zone)
{
// {
// Vector pos; // 1417
// int a; // 1426
// class CNavArea *area; // 1427
// {
// const class Extent *areaExtent; // 1439
// class Extent overlap; // 1440
// }
// }
}
/* <36bbfd> ../cstrike/dlls/bot/cs_bot_manager.cpp:1392 */
void CCSBotManager::GetClosestZone(Vector *pos)
{
// {
// const class Zone *close; // 1394
// float closeRangeSq; // 1395
// {
// int z; // 1397
// {
// float rangeSq; // 1399
// operator-(const Vector *const this,
// const Vector &v); // 1399
// LengthSquared(const Vector *const this); // 1399
// }
// }
// }
}
/* <36bb90> ../cstrike/dlls/bot/cs_bot_manager.cpp:1375 */
void CCSBotManager::GetZone(Vector *pos)
{
// {
// int z; // 1377
// Contains(const class Extent *const this,
// const Vector *pos); // 1379
// }
}
/* <36b780> ../cstrike/dlls/bot/cs_bot_manager.cpp:1109 */
void CCSBotManager::ValidateMapData(void)
{
// {
// class CBaseEntity *entity; // 1135
// int i; // 1136
// {
// bool found; // 1144
// bool isLegacy; // 1145
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 1159
// Vector(Vector *const this,
// const Vector &v); // 1189
// Instance(edict_t *pent); // 1139
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 1147
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 1153
// operator+(const Vector *const this,
// const Vector &v); // 1189
// operator/(const Vector *const this,
// float fl); // 1189
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 1165
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 1171
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 1178
// }
// {
// class Zone *zone; // 1230
// float const zFudge; // 1249
// {
// float const legacyRange; // 1234
// }
// {
// iterator iter; // 1255
// {
// class CNavArea *area; // 1257
// const class Extent *areaExtent; // 1258
// }
// operator++(_List_iterator<CNavArea*> *const this); // 1255
// }
// }
// edict(CBaseEntity *const this); // 1208
// FNullEnt(const edict_t *pent); // 1208
// }
}
/* <36b714> ../cstrike/dlls/bot/cs_bot_manager.cpp:464 */
void PrintAllEntities(void)
{
// {
// edict_t *edict; // 466
// {
// int i; // 468
// }
// }
}
/* <36b6b8> ../cstrike/dlls/bot/cs_bot_manager.cpp:327 */
void CCSBotManager::IsOnOffense(CBasePlayer *player)
{
// IsOnDefense(const class CCSBotManager *const this,
// const class CBasePlayer *player); // 329
}
/* <36b68c> ../cstrike/dlls/bot/cs_bot_manager.cpp:306 */
void CCSBotManager::IsOnDefense(CBasePlayer *player)
{
}
/* <36b62a> ../cstrike/dlls/bot/cs_bot_manager.cpp:276 */
void CCSBotManager::IsWeaponUseable(CBasePlayerItem *item)
{
// {
// int weaponClass; // 284
// AllowShotguns(const class CCSBotManager *const this); // 286
// }
}
/* <36b3b4> ../cstrike/dlls/bot/cs_bot_manager.cpp:45 */
void CCSBotManager::CCSBotManager(void)
{
// {
// const char *filename; // 66
// int dataLength; // 76
// char *dataPointer; // 77
// const VoiceBankList *pVoiceBanks; // 100
// SetLooseBomb(CCSBotManager *const this,
// class CBaseEntity *bomb); // 49
// {
// const char *dataFile; // 84
// const char *token; // 85
// {
// char *clone; // 90
// CloneString(const char *str); // 90
// }
// }
// {
// int i; // 101
// size(const class vector<char*, std::allocator<char*>> *const this); // 101
// }
// }
// CountdownTimer(CountdownTimer *const this); // 45
}
/* <36b330> ../cstrike/dlls/bot/cs_bot_manager.cpp:45 */
void CCSBotManager::CCSBotManager(void)
{
// {
// const char *filename; // 66
// int dataLength; // 76
// char *dataPointer; // 77
// const VoiceBankList *pVoiceBanks; // 100
// {
// const char *dataFile; // 84
// const char *token; // 85
// {
// char *clone; // 90
// }
// }
// {
// int i; // 101
// }
// }
}
/* <36b22a> ../cstrike/dlls/bot/cs_bot_manager.cpp:111 */
void CCSBotManager::RestartRound(void)
{
// {
// float const defenseRushChance; // 129
// SetLooseBomb(CCSBotManager *const this,
// class CBaseEntity *bomb); // 116
// ResetRadioMessageTimestamps(CCSBotManager *const this); // 122
// }
}
/* <36b1a7> ../cstrike/dlls/bot/cs_bot_manager.cpp:1602 */
void CCSBotManager::GetPlayerPriority(CBasePlayer *player)
{
// {
// unsigned int const lowestPriority; // 1604
// class CCSBot *bot; // 1613
// }
// GetPlayerPriority(const class CCSBotManager *const this,
// class CBasePlayer *player); // 1602
}
/* <36b14d> ../cstrike/dlls/bot/cs_bot_manager.cpp:1565 */
void CCSBotManager::IsImportantPlayer(CBasePlayer *player)
{
// IsImportantPlayer(const class CCSBotManager *const this,
// class CBasePlayer *player); // 1565
}
/* <36b0e0> ../cstrike/dlls/bot/cs_bot_manager.cpp:375 */
void CCSBotManager::AddServerCommands(void)
{
// {
// bool fFirstTime; // 377
// }
// AddServerCommands(CCSBotManager *const this); // 375
}
/* <36b02d> ../cstrike/dlls/bot/cs_bot_manager.cpp:1477 */
void CCSBotManager::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other)
{
// SetLastSeenEnemyTimestamp(CCSBotManager *const this); // 1501
}
/* <36afcd> ../cstrike/dlls/bot/cs_bot_manager.cpp:369 */
void CCSBotManager::AddServerCommand(const char *cmd)
{
}
/* <36aebc> ../cstrike/dlls/bot/cs_bot_manager.cpp:142 */
void UTIL_DrawBox(Extent *extent, int lifetime, int red, int green, int blue)
{
// {
// Vector v; // 144
// int const edge; // 154
// Vector from; // 165
// Vector to; // 165
// bool restart; // 166
// {
// int i; // 167
// {
// int index; // 178
// }
// }
// }
}
/* <36ace2> ../cstrike/dlls/bot/cs_bot_manager.cpp:484 */
void CCSBotManager::ServerCommand(const char *pcmd)
{
// {
// const char *msg; // 496
// char buffer; // 498
// }
// {
// bool killThemAll; // 518
// {
// int iIndex; // 523
// {
// class CBasePlayer *pPlayer; // 525
// const char *name; // 533
// }
// }
// }
// {
// bool kickThemAll; // 548
// {
// int iIndex; // 553
// {
// class CBasePlayer *pPlayer; // 555
// const char *name; // 563
// }
// }
// }
// {
// char filename; // 696
// }
// {
// const BotPhraseList *placeList; // 716
// int i; // 717
// {
// const_iterator iter; // 718
// }
// }
// {
// const BotPhraseList *placeList; // 733
// const class BotPhrase *found; // 734
// bool isAmbiguous; // 735
// {
// const_iterator iter; // 736
// }
// }
// {
// class CNavArea *area; // 789
// {
// class CBaseEntity *pEntity; // 792
// {
// class CBasePlayer *playerOrBot; // 797
// {
// class CCSBot *bot; // 801
// }
// }
// }
// }
// {
// unsigned int encounterMem; // 829
// {
// iterator iter; // 830
// {
// class CNavArea *area; // 832
// {
// iterator siter; // 834
// {
// class SpotEncounter se; // 838
// }
// }
// }
// }
// }
}
/* <36acb9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */
inline void _List_iterator<SpotEncounter>::operator!=(const _Self &__x)
{
}
/* <36aca0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */
inline void list<SpotEncounter, std::allocator<SpotEncounter>>::end(void)
{
}
/* <36ac87> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */
inline void _List_iterator<SpotEncounter>::operator++(void)
{
}
/* <36ac61> ../game_shared/bot/nav_area.h:179 */
inline void SpotEncounter::~SpotEncounter( int const __in_chrg)
{
}
/* <36ac48> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::size(void)
{
}
/* <36ac1d> ../game_shared/bot/nav_area.h:179 */
inline void SpotEncounter::SpotEncounter(SpotEncounter &const)
{
}
/* <36abe6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */
inline void list<HidingSpot*, std::allocator<HidingSpot*>>::size(void)
{
}
/* <36abcd> ../game_shared/bot/nav_area.h:269 */
inline void CNavArea::GetCenter(void)
{
}
/* <36aba2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<BotPhrase*>::operator!=(const _Self &__x)
{
}
/* <36ab89> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<BotPhrase*, std::allocator<BotPhrase*>>::end(void)
{
}
/* <36ab70> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<BotPhrase*>::operator++(void)
{
}
/* <36ab34> ../cstrike/dlls/bot/cs_bot_chatter.h:279 */
inline void BotPhraseManager::GetPlaceList(void)
{
}
/* <36aaec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:571 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::list(list<SpotOrder, std::allocator<SpotOrder>> &__x)
{
}
/* <36aac1> ../game_shared/bot/nav.h:122 */
inline void Ray::Ray(Ray &const)
{
}
/* <36aa6f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1452 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::_M_initialize_dispatch<std::_List_const_iterator<SpotOrder>>(_List_const_iterator<SpotOrder> __first, class _List_const_iterator<SpotOrder> __last, class __false_type)
{
}
/* <36aa44> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::push_back(const value_type &__x)
{
}
/* <36aa12> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::end(void)
{
}
/* <36a9cc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::_M_insert( iterator __position, const value_type &__x)
{
// {
// _Node *__tmp; // 1515
// }
}
/* <36a992> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::_M_create_node(const value_type &__x)
{
// {
// _Node *__p; // 473
// }
}
/* <36a979> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */
inline void _List_base<SpotOrder, std::allocator<SpotOrder>>::_M_get_node(void)
{
}
/* <36a950> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */
inline void new_allocator<std::_List_node<SpotOrder>>::allocate( size_type __n, const void *)
{
}
/* <36a932> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */
inline void new_allocator<std::_List_node<SpotOrder>>::max_size(void)
{
}
/* <36a8fd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */
inline void new_allocator<SpotOrder>::construct( pointer __p, const SpotOrder &__val)
{
}
/* <36a8d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */
inline void _List_iterator<SpotOrder>::_List_iterator(_List_node_base *__x)
{
}
/* <36a8a9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:356 */
inline void _List_base<SpotOrder, std::allocator<SpotOrder>>::_List_base(const allocator_type &__a)
{
}
/* <36a890> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */
inline void _List_base<SpotOrder, std::allocator<SpotOrder>>::_M_init(void)
{
}
/* <36a865> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:318 */
inline void _List_impl::_List_impl(const _Node_alloc_type &__a)
{
}
/* <36a83c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:109 */
inline void allocator<std::_List_node<SpotOrder>>::allocator(allocator<std::_List_node<SpotOrder>> &__a)
{
}
/* <36a819> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:71 */
inline void new_allocator<std::_List_node<SpotOrder>>::new_allocator(new_allocator<std::_List_node<SpotOrder>> &const)
{
}
/* <36a7ed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::~list( int const __in_chrg)
{
}
/* <36a7ca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */
inline void _List_base<SpotOrder, std::allocator<SpotOrder>>::~_List_base( int const __in_chrg)
{
}
/* <36a784> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */
void _List_base<SpotOrder, std::allocator<SpotOrder>>::_M_clear(void)
{
// {
// _Node *__cur; // 70
// {
// _Node *__tmp; // 73
// }
// }
}
/* <36a75f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */
inline void __addressof<SpotOrder>(SpotOrder &__r)
{
}
/* <36a734> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */
inline void _List_base<SpotOrder, std::allocator<SpotOrder>>::_M_put_node(_List_node<SpotOrder> *__p)
{
}
/* <36a70b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */
inline void new_allocator<std::_List_node<SpotOrder>>::deallocate( pointer __p, size_type)
{
}
/* <36a6df> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */
inline void allocator<std::_List_node<SpotOrder>>::allocator<SpotOrder>(allocator<SpotOrder> &const)
{
}
/* <36a6bb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<std::_List_node<SpotOrder>>::new_allocator(void)
{
}
/* <36a68e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */
inline void distance<std::_List_const_iterator<HidingSpot*>>(_List_const_iterator<HidingSpot*> __first, class _List_const_iterator<HidingSpot*> __last)
{
}
/* <36a675> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<HidingSpot*, std::allocator<HidingSpot*>>::end(void)
{
}
/* <36a635> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */
inline void __distance<std::_List_const_iterator<HidingSpot*>>(_List_const_iterator<HidingSpot*> __first, class _List_const_iterator<HidingSpot*> __last, class input_iterator_tag)
{
// {
// difference_type __n; // 79
// }
}
/* <36a605> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<HidingSpot*>::operator!=(const _Self &__x)
{
}
/* <36a5ec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<HidingSpot*>::operator++(void)
{
}
/* <36a5bf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */
inline void distance<std::_List_const_iterator<SpotOrder>>(_List_const_iterator<SpotOrder> __first, class _List_const_iterator<SpotOrder> __last)
{
}
/* <36a5a6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::end(void)
{
}
/* <36a566> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */
inline void __distance<std::_List_const_iterator<SpotOrder>>(_List_const_iterator<SpotOrder> __first, class _List_const_iterator<SpotOrder> __last, class input_iterator_tag)
{
// {
// difference_type __n; // 79
// }
}
/* <36a536> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<SpotOrder>::operator!=(const _Self &__x)
{
}
/* <36a51d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<SpotOrder>::operator++(void)
{
}
/* <36a4fe> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */
inline void __iterator_category<std::_List_const_iterator<SpotOrder>>(const class _List_const_iterator<SpotOrder> &const)
{
}
/* <36a4d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */
inline void new_allocator<SpotOrder>::destroy( pointer __p)
{
}
/* <36a4a9> ../game_shared/bot/nav_area.h:164 */
inline void SpotOrder::~SpotOrder( int const __in_chrg)
{
}
/* <36a490> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */
inline void _List_base<SpotOrder, std::allocator<SpotOrder>>::_M_get_Tp_allocator(void)
{
}
/* <36a472> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */
inline void _List_base<SpotOrder, std::allocator<SpotOrder>>::_M_get_Node_allocator(void)
{
}
/* <36a446> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */
inline void _List_impl::~_List_impl( int const __in_chrg)
{
}
/* <36a41e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<std::_List_node<SpotOrder>>::~allocator( int const __in_chrg)
{
}
/* <36a3f6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<std::_List_node<SpotOrder>>::~new_allocator( int const __in_chrg)
{
}
/* <36a3d8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<SpotOrder, std::allocator<SpotOrder>>::begin(void)
{
}
/* <36a3af> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<SpotOrder>::_List_const_iterator(_List_node_base *__x)
{
}
/* <36a38c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<SpotOrder>::~allocator( int const __in_chrg)
{
}
/* <36a369> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<SpotOrder>::~new_allocator( int const __in_chrg)
{
}
/* <36a338> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */
inline void allocator<SpotOrder>::allocator<std::_List_node<SpotOrder>>(allocator<std::_List_node<SpotOrder>> &const)
{
}
/* <36a30f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<SpotOrder>::new_allocator(void)
{
}
/* <36a2f0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */
inline void __iterator_category<std::_List_const_iterator<HidingSpot*>>(const class _List_const_iterator<HidingSpot*> &const)
{
}
/* <36a2cc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<HidingSpot*, std::allocator<HidingSpot*>>::begin(void)
{
}
/* <36a2a3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<HidingSpot*>::_List_const_iterator(_List_node_base *__x)
{
}
/* <36a242> ../cstrike/dlls/player.h:250 */
inline void CBasePlayer::CBasePlayer(void)
{
}
/* <36a222> ../cstrike/dlls/unisignals.h:36 */
inline void CUnifiedSignals::CUnifiedSignals(void)
{
}
/* <36a201> ../cstrike/dlls/hintmessage.h:32 */
inline void CHintMessageQueue::CHintMessageQueue(void)
{
}
/* <36a1e0> ../cstrike/dlls/basemonster.h:18 */
inline void CBaseMonster::CBaseMonster(void)
{
}
/* <36a18b> ../public/UtlVector.h:155 */
inline void CUtlVector<CHintMessage*>::CUtlVector( int growSize, int initSize)
{
}
/* <36a155> ../public/UtlMemory.h:125 */
void CUtlMemory<CHintMessage*>::CUtlMemory(int growSize, int initSize)
{
}
/* <36a137> ../public/UtlVector.h:143 */
inline void CUtlVector<CHintMessage*>::ResetDbgInfo(void)
{
}
/* <36a097> ../cstrike/dlls/bot/cs_bot_manager.cpp:903 */
void BotAddCommand(BotProfileTeamType team, bool isFromConsole)
{
// {
// const class BotProfile *profile; // 913
// {
// class CHalfLifeMultiplay *mp; // 918
// bool ignoreHumans; // 919
// }
// {
// enum TeamName defaultTeam; // 947
// }
// }
}
/* <36a090> ../cstrike/dlls/bot/cs_bot_manager.h:68 */
inline void GetDifficultyLevel(void)
{
}
/* <36a051> ../game_shared/bot/bot_profile.h:183 */
inline void BotProfileManager::GetProfile(const char *name, BotProfileTeamType team)
{
// {
// const_iterator iter; // 185
// }
}
/* <36a01c> ../cstrike/dlls/cbase.h:800 */
CCSBot *GetClassPtr<CCSBot>(CCSBot *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <369fbd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */
inline void list<SpotEncounter, std::allocator<SpotEncounter>>::begin(void)
{
}
/* <369f94> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */
inline void _List_iterator<SpotEncounter>::_List_iterator(_List_node_base *__x)
{
}
/* <369f5c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */
inline void _List_iterator<CNavArea*>::operator!=(const _Self &__x)
{
}
/* <369f43> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::end(void)
{
}
/* <369f2a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */
inline void _List_iterator<CNavArea*>::operator++(void)
{
}
/* <369ecb> ../cstrike/dlls/vector.h:114 */
inline void Vector::operator/(float fl)
{
}
/* <369ea4> ../cstrike/dlls/cbase.h:302 */
inline void Instance(edict_t *pent)
{
// {
// class CBaseEntity *pEnt; // 306
// }
}
/* <369e80> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::begin(void)
{
}
/* <369e57> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */
inline void _List_iterator<CNavArea*>::_List_iterator(_List_node_base *__x)
{
}
/* <369e39> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<BotPhrase*, std::allocator<BotPhrase*>>::begin(void)
{
}
/* <369e10> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<BotPhrase*>::_List_const_iterator(_List_node_base *__x)
{
}
/* <369de5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<BotProfile*>::operator!=(const _Self &__x)
{
}
/* <369dcc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<BotProfile*, std::allocator<BotProfile*>>::end(void)
{
}
/* <369db3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<BotProfile*>::operator++(void)
{
}
/* <369d77> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<BotProfile*, std::allocator<BotProfile*>>::begin(void)
{
}
/* <369d4e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<BotProfile*>::_List_const_iterator(_List_node_base *__x)
{
}
/* <369d2c> ../cstrike/dlls/cbase.h:569 */
inline void CBaseToggle::CBaseToggle(void)
{
}
/* <369ce6> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <369ca0> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <369c60> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <369c42> ../game_shared/bot/bot_profile.h:202 */
inline void BotProfileManager::GetVoiceBanks(void)
{
}
/* <369beb> ../game_shared/bot/bot_util.h:183 */
inline void CountdownTimer::CountdownTimer(void)
{
}
/* <369bc5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:710 */
inline void vector<char*, std::allocator<char*>>::operator[](size_type __n)
{
}
/* <369ba7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */
inline void vector<char*, std::allocator<char*>>::size(void)
{
}
/* <369b74> ../cstrike/dlls/bot/cs_bot_manager.cpp:1690 */
void CCSBotManager::ResetRadioMessageTimestamps(void)
{
// {
// int t; // 1692
// {
// int m; // 1694
// }
// }
}
/* <369b4e> ../cstrike/dlls/bot/cs_bot_manager.cpp:1547 */
void CCSBotManager::SetLooseBomb(CBaseEntity *bomb)
{
}
/* <369b30> ../game_shared/bot/nav_area.h:268 */
inline void CNavArea::GetExtent(void)
{
}
/* <369b17> ../cstrike/dlls/vector.h:119 */
inline void Vector::LengthSquared(void)
{
}
/* <369aee> ../game_shared/bot/nav.h:114 */
inline void Extent::Contains(const Vector *pos)
{
}
/* <369ac8> ../cstrike/dlls/bot/cs_bot_manager.cpp:306 */
void CCSBotManager::IsOnDefense(CBasePlayer *player)
{
}
/* <369aa7> ../cstrike/dlls/bot/cs_bot_manager.h:95 */
inline void Zone::Zone(void)
{
}
/* <369a80> ../game_shared/bot/nav.h:104 */
inline void Extent::Extent(void)
{
}
/* <369a39> ../cstrike/dlls/bot/cs_bot_manager.cpp:1602 */
void CCSBotManager::GetPlayerPriority(CBasePlayer *player)
{
// {
// unsigned int const lowestPriority; // 1604
// class CCSBot *bot; // 1613
// }
}
/* <369a20> ../cstrike/dlls/bot/cs_bot.h:698 */
inline void CCSBot::GetHostageEscortCount(void)
{
}
/* <369a07> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <3699e9> ../cstrike/dlls/bot/cs_bot.h:355 */
inline void CCSBot::IsCarryingBomb(void)
{
}
/* <3699c5> ../cstrike/dlls/bot/cs_bot_chatter.h:207 */
inline void BotPhrase::GetID(void)
{
}
/* <3699a7> ../cstrike/dlls/bot/cs_bot_chatter.h:206 */
inline void BotPhrase::GetName(void)
{
}
/* <36998e> ../cstrike/dlls/bot/cs_bot_manager.h:188 */
inline void CCSBotManager::AllowTacticalShield(void)
{
}
/* <369975> ../cstrike/dlls/bot/cs_bot_manager.h:187 */
inline void CCSBotManager::AllowSnipers(void)
{
}
/* <36995c> ../cstrike/dlls/bot/cs_bot_manager.h:186 */
inline void CCSBotManager::AllowGrenades(void)
{
}
/* <369943> ../cstrike/dlls/bot/cs_bot_manager.h:185 */
inline void CCSBotManager::AllowMachineGuns(void)
{
}
/* <36992a> ../cstrike/dlls/bot/cs_bot_manager.h:184 */
inline void CCSBotManager::AllowRifles(void)
{
}
/* <369911> ../cstrike/dlls/bot/cs_bot_manager.h:183 */
inline void CCSBotManager::AllowSubMachineGuns(void)
{
}
/* <3698f8> ../cstrike/dlls/bot/cs_bot_manager.h:182 */
inline void CCSBotManager::AllowShotguns(void)
{
}
/* <3698df> ../cstrike/dlls/bot/cs_bot_manager.h:181 */
inline void CCSBotManager::AllowPistols(void)
{
}
/* <3698c6> ../cstrike/dlls/bot/cs_bot_manager.h:175 */
inline void CCSBotManager::SetLastSeenEnemyTimestamp(void)
{
}
/* <3698a0> ../cstrike/dlls/bot/cs_bot_manager.cpp:1565 */
void CCSBotManager::IsImportantPlayer(CBasePlayer *player)
{
}
/* <369882> ../cstrike/dlls/bot/cs_bot_manager.h:88 */
inline void CCSBotManager::GetScenario(void)
{
}
/* <369869> ../cstrike/dlls/bot/cs_bot_manager.h:64 */
inline void CCSBotManager::RequestAnalysis(void)
{
}
/* <36984b> ../game_shared/bot/nav_area.h:495 */
inline void CNavAreaGrid::GetNavAreaCount(void)
{
}
/* <369832> ../game_shared/bot/bot_profile.h:76 */
inline void BotProfile::GetSkin(void)
{
}
/* <369814> ../game_shared/bot/bot_profile.h:64 */
inline void BotProfile::GetName(void)
{
}
/* <3697ed> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <3697c6> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <36979f> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <369786> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <369768> ../game_shared/bot/bot.h:82 */
inline void CBot::GetID(void)
{
}
/* <36973f> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <3696ef> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <3696a5> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <369669> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <369605> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <3694eb> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <3694bf> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <3694a1> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <369479> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <36944d> ../cstrike/dlls/bot/cs_bot_manager.cpp:375 */
void CCSBotManager::AddServerCommands(void)
{
// {
// bool fFirstTime; // 377
// }
}
/* <354f48> ../cstrike/dlls/bot/cs_bot_listen.cpp:160 */
void CCSBot::UpdateLookAtNoise(void)
{
// {
// bool nearbyThreat; // 176
// float const recentThreatTime; // 177
// float const closeThreatRange; // 178
// Vector spot; // 190
// enum PriorityType pri; // 231
// IsNoiseHeard(const class CCSBot *const this); // 163
// operator-(const Vector *const this,
// const Vector &v); // 181
// IsLengthLessThan(const Vector *const this,
// float length); // 181
// CanSeeNoisePosition(const class CCSBot *const this); // 193
// {
// int nearIdx; // 200
// float nearRangeSq; // 201
// {
// int i; // 202
// {
// float distanceSq; // 206
// operator-(const Vector *const this,
// const Vector &v); // 206
// LengthSquared(const Vector *const this); // 206
// }
// }
// }
// }
}
/* <354e7b> ../cstrike/dlls/bot/cs_bot_listen.cpp:141 */
void CCSBot::CanSeeNoisePosition(void)
{
// {
// TraceResult result; // 143
// operator+(const Vector *const this,
// const Vector &v); // 144
// GetEyePosition(const class CCSBot *const this); // 144
// }
}
/* <354c8d> ../cstrike/dlls/bot/cs_bot_listen.cpp:104 */
void CCSBot::CanHearNearbyEnemyGunfire( float range)
{
// {
// float gunfireDistSq; // 125
// float enemyDistSq; // 126
// float const muchCloserSq; // 127
// operator-(const Vector *const this,
// const Vector &v); // 126
// operator-(const Vector *const this,
// const Vector &v); // 125
// LengthSquared(const Vector *const this); // 125
// LengthSquared(const Vector *const this); // 126
// }
// CanSeeNoisePosition(const class CCSBot *const this); // 119
// operator-(const Vector *const this,
// const Vector &v); // 115
// IsLengthGreaterThan(const Vector *const this,
// float length); // 115
}
/* <354c67> ../cstrike/dlls/bot/cs_bot_listen.cpp:141 */
void CCSBot::CanSeeNoisePosition(void)
{
// {
// TraceResult result; // 143
// }
}
/* <354545> ../cstrike/dlls/bot/cs_bot_listen.cpp:17 */
void CCSBot::ShouldInvestigateNoise(float *retNoiseDist)
{
// IsNoiseHeard(const class CCSBot *const this); // 32
// {
// float const noiseCheckInterval; // 36
// Vector toNoise; // 44
// float noiseDist; // 45
// float const maxNoiseDist; // 46
// float const oneStoreyHeight; // 49
// float chance; // 72
// operator-(const Vector *const this,
// const Vector &v); // 44
// Length(const Vector *const this); // 45
// {
// class PathCost pc; // 53
// float travelDistToNoise; // 54
// float const tooFar; // 58
// NavAreaTravelDistance<PathCost>(CNavArea *startArea,
// class CNavArea *endArea,
// class PathCost &costFunc); // 54
// }
// {
// float friendFactor; // 78
// }
// }
}
/* <35444a> ../cstrike/dlls/bot/cs_bot.h:1120 */
inline void PathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder)
{
// {
// float baseDangerFactor; // 1122
// float dangerFactor; // 1125
// {
// float dist; // 1143
// float cost; // 1160
// {
// float const ladderPenalty; // 1147
// }
// {
// float fallDistance; // 1170
// float fallDamage; // 1171
// {
// float const deathFallMargin; // 1176
// float const painTolerance; // 1181
// }
// }
// {
// float crouchPenalty; // 1195
// }
// {
// float const jumpPenalty; // 1209
// }
// {
// float size; // 1224
// {
// float const costPerFriendPerUnit; // 1230
// }
// }
// }
// }
}
/* <354263> ../cstrike/dlls/bot/cs_bot.h:1114 */
inline void PathCost::PathCost(CCSBot *bot, RouteType route)
{
}
/* <35425b> ../game_shared/bot/nav_area.h:440 */
inline void IsOpenListEmpty(void)
{
}
/* <354240> ../game_shared/bot/nav_area.h:468 */
inline void CNavArea::AddToClosedList(void)
{
}
/* <354225> ../game_shared/bot/nav_area.h:460 */
inline void CNavArea::IsClosed(void)
{
}
/* <35420c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<CNavLadder*>::operator++(void)
{
}
/* <3541c4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */
inline void _List_const_iterator<CNavLadder*>::operator==(const _Self &__x)
{
}
/* <3541ab> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::end(void)
{
}
/* <354192> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<NavConnect>::operator++(void)
{
}
/* <354155> ../game_shared/bot/nav_area.h:244 */
inline void CNavArea::GetLadderList(LadderDirectionType dir)
{
}
/* <354126> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */
inline void _List_const_iterator<NavConnect>::operator==(const _Self &__x)
{
}
/* <35410d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<NavConnect, std::allocator<NavConnect>>::end(void)
{
}
/* <3540f4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */
inline void _List_const_iterator<CNavLadder*>::_List_const_iterator(void)
{
}
/* <3540d0> ../game_shared/bot/nav_area.h:240 */
inline void CNavArea::GetAdjacentList(NavDirType dir)
{
}
/* <3540b5> ../game_shared/bot/nav_area.h:445 */
inline void PopOpenList(void)
{
// {
// class CNavArea *area; // 449
// }
}
/* <354097> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::begin(void)
{
}
/* <35406e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<CNavLadder*>::_List_const_iterator(_List_node_base *__x)
{
}
/* <354050> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<NavConnect, std::allocator<NavConnect>>::begin(void)
{
}
/* <354027> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<NavConnect>::_List_const_iterator(_List_node_base *__x)
{
}
/* <354003> ../cstrike/dlls/vector.h:143 */
inline void Vector::IsLengthLessThan(float length)
{
}
/* <353fea> ../cstrike/dlls/vector.h:119 */
inline void Vector::LengthSquared(void)
{
}
/* <353fc6> ../cstrike/dlls/vector.h:149 */
inline void Vector::IsLengthGreaterThan(float length)
{
}
/* <353f94> ../game_shared/bot/nav_area.h:269 */
inline void CNavArea::GetCenter(void)
{
}
/* <353f7b> ../cstrike/dlls/bot/cs_bot.h:698 */
inline void CCSBot::GetHostageEscortCount(void)
{
}
/* <353f62> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <353f49> ../cstrike/dlls/bot/cs_bot.h:474 */
inline void CCSBot::GetNoiseArea(void)
{
}
/* <353f2b> ../cstrike/dlls/bot/cs_bot.h:459 */
inline void CCSBot::IsNoiseHeard(void)
{
}
/* <353f07> ../game_shared/bot/bot_profile.h:79 */
inline void BotProfile::GetReactionTime(void)
{
}
/* <353ee9> ../game_shared/bot/bot_profile.h:65 */
inline void BotProfile::GetAggression(void)
{
}
/* <353ece> ../game_shared/bot/nav_area.h:473 */
inline void CNavArea::RemoveFromClosedList(void)
{
}
/* <353eb3> ../game_shared/bot/nav_area.h:435 */
inline void CNavArea::IsOpen(void)
{
}
/* <353e9a> ../game_shared/bot/nav_area.h:311 */
inline void CNavArea::GetCostSoFar(void)
{
}
/* <353e75> ../game_shared/bot/nav_area.h:310 */
inline void CNavArea::SetCostSoFar( float value)
{
}
/* <353e5c> ../game_shared/bot/nav_area.h:308 */
inline void CNavArea::GetTotalCost(void)
{
}
/* <353e37> ../game_shared/bot/nav_area.h:307 */
inline void CNavArea::SetTotalCost( float value)
{
}
/* <353e1e> ../game_shared/bot/nav_area.h:291 */
inline void CNavArea::GetParent(void)
{
}
/* <353ded> ../game_shared/bot/nav_area.h:290 */
inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how)
{
}
/* <353dd4> ../game_shared/bot/nav_area.h:288 */
inline void CNavArea::IsMarked(void)
{
}
/* <353dbb> ../game_shared/bot/nav_area.h:287 */
inline void CNavArea::Mark(void)
{
}
/* <353da2> ../game_shared/bot/nav_area.h:267 */
inline void CNavArea::GetSizeY(void)
{
}
/* <353d89> ../game_shared/bot/nav_area.h:266 */
inline void CNavArea::GetSizeX(void)
{
}
/* <353d6b> ../game_shared/bot/nav_area.h:216 */
inline void CNavArea::GetAttributes(void)
{
}
/* <353d45> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <353d1e> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <353cf7> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <353cde> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <353cc0> ../game_shared/bot/bot.h:202 */
inline void CBot::GetProfile(void)
{
}
/* <353c97> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <353c48> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <353bfe> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <353bc3> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <353b74> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <353b18> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <353aec> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <353acc> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <353aae> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <344e24> ../cstrike/dlls/bot/cs_bot_learn.cpp:554 */
void CCSBot::StartNormalProcess(void)
{
}
/* <344d41> ../cstrike/dlls/bot/cs_bot_learn.cpp:527 */
void CCSBot::UpdateSaveProcess(void)
{
// {
// char filename; // 530
// char msg; // 538
// char cmd; // 548
// hideProgressMeter(void); // 542
// StartNormalProcess(CCSBot *const this); // 545
// }
}
/* <344d1f> ../cstrike/dlls/bot/cs_bot_learn.cpp:517 */
void CCSBot::StartSaveProcess(void)
{
}
/* <344b8d> ../cstrike/dlls/bot/cs_bot_learn.cpp:495 */
void CCSBot::UpdateAnalyzeBetaProcess(void)
{
// {
// float startTime; // 497
// float progress; // 512
// AnalyzeBetaStep(CCSBot *const this); // 503
// drawProgressMeter(float progress,
// char *title); // 506
// StartSaveProcess(CCSBot *const this); // 507
// drawProgressMeter(float progress,
// char *title); // 513
// }
}
/* <344aed> ../cstrike/dlls/bot/cs_bot_learn.cpp:467 */
void CCSBot::StartAnalyzeBetaProcess(void)
{
// size(const class list<CNavArea*, std::allocator<CNavArea*>> *const this); // 471
}
/* <3448de> ../cstrike/dlls/bot/cs_bot_learn.cpp:443 */
void CCSBot::UpdateAnalyzeAlphaProcess(void)
{
// {
// float startTime; // 445
// float progress; // 462
// AnalyzeAlphaStep(CCSBot *const this); // 451
// drawProgressMeter(float progress,
// char *title); // 454
// StartAnalyzeBetaProcess(CCSBot *const this); // 456
// drawProgressMeter(float progress,
// char *title); // 463
// }
}
/* <34489e> ../cstrike/dlls/bot/cs_bot_learn.cpp:392 */
void CCSBot::UpdateLearnProcess(void)
{
// {
// float startTime; // 394
// }
}
/* <344750> ../cstrike/dlls/bot/cs_bot_learn.cpp:409 */
void CCSBot::StartAnalyzeAlphaProcess(void)
{
// size(const class list<CNavArea*, std::allocator<CNavArea*>> *const this); // 413
// startProgressMeter(const char *title); // 419
// drawProgressMeter(float progress,
// char *title); // 420
}
/* <343d37> ../cstrike/dlls/bot/cs_bot_learn.cpp:217 */
void CCSBot::LearnStep(void)
{
// {
// int dir; // 249
// {
// float feetOffset; // 256
// Vector pos; // 259
// int cx; // 262
// int cy; // 263
// TraceResult result; // 283
// Vector from; // 284
// Vector to; // 284
// Vector toNormal; // 289
// Vector fromOrigin; // 298
// Vector toOrigin; // 299
// bool walkable; // 303
// IsEntityWalkable(entvars_t *entity,
// unsigned int flags); // 362
// {
// float toGround; // 309
// float fromGround; // 310
// float epsilon; // 312
// {
// Vector delta; // 322
// float const inc; // 323
// float along; // 324
// bool done; // 325
// float ground; // 326
// Vector normal; // 327
// operator-(const Vector *const this,
// const Vector &v); // 322
// {
// Vector p; // 333
// operator*(const Vector *const this,
// float fl); // 343
// operator+(const Vector *const this,
// const Vector &v); // 343
// }
// }
// }
// VARS(edict_t *pent); // 362
// GetFeetZ(const class CCSBot *const this); // 256
// Vector(Vector *const this,
// const Vector &v); // 259
// MarkAsVisited(CNavNode *const this,
// enum NavDirType dir); // 280
// operator+(const Vector *const this,
// const Vector &v); // 294
// operator+(const Vector *const this,
// const Vector &v); // 298
// operator+(const Vector *const this,
// const Vector &v); // 299
// {
// class CNavNode *newNode; // 376
// AddNode(CCSBot *const this,
// const Vector *destPos,
// const Vector *normal,
// enum NavDirType dir,
// class CNavNode *source); // 376
// }
// }
// HasVisited(CNavNode *const this,
// enum NavDirType dir); // 251
// }
// {
// iterator iter; // 225
// {
// class CNavLadder *ladder; // 227
// LadderEndSearch(CBaseEntity *entity,
// const Vector *pos,
// enum NavDirType mountDir); // 230
// LadderEndSearch(CBaseEntity *entity,
// const Vector *pos,
// enum NavDirType mountDir); // 234
// }
// operator++(_List_iterator<CNavLadder*> *const this); // 225
// }
}
/* <343cbe> ../cstrike/dlls/bot/cs_bot_learn.cpp:95 */
inline class CNavNode *LadderEndSearch(CBaseEntity *entity, const Vector *pos, NavDirType mountDir)
{
// {
// Vector center; // 97
// {
// int d; // 103
// {
// Vector tryPos; // 105
// Vector tryNormal; // 118
// float const fudge; // 123
// TraceResult result; // 124
// }
// }
// }
}
/* <343b63> ../cstrike/dlls/bot/cs_bot_learn.cpp:182 */
void CCSBot::StartLearnProcess(void)
{
// {
// Vector pos; // 192
// Vector normal; // 195
// startProgressMeter(const char *title); // 184
// drawProgressMeter(float progress,
// char *title); // 185
// Vector(Vector *const this,
// const Vector &v); // 192
// SnapToGrid(Vector *pos); // 193
// StartNormalProcess(CCSBot *const this); // 199
// }
}
/* <343b40> ../cstrike/dlls/bot/cs_bot_learn.cpp:150 */
void drawProgressMeter(float progress, char *title)
{
}
/* <343a56> ../cstrike/dlls/bot/cs_bot_learn.cpp:30 */
void CCSBot::AddNode(const Vector *destPos, const Vector *normal, NavDirType dir, class CNavNode *source)
{
// {
// class CNavNode *node; // 34
// bool useNew; // 37
// float const zTolerance; // 48
// TraceResult result; // 63
// Vector floor; // 64
// Vector ceiling; // 64
// bool crouch; // 65
// MarkAsVisited(CNavNode *const this,
// enum NavDirType dir); // 52
// {
// float y; // 66
// {
// float x; // 68
// }
// }
// SetAttributes(CNavNode *const this,
// unsigned char bits); // 89
// }
}
/* <3439ac> ../cstrike/dlls/bot/cs_bot_learn.cpp:30 */
void CCSBot::AddNode(const Vector *destPos, const Vector *normal, NavDirType dir, class CNavNode *source)
{
// {
// class CNavNode *node; // 34
// bool useNew; // 37
// float const zTolerance; // 48
// TraceResult result; // 63
// Vector floor; // 64
// Vector ceiling; // 64
// bool crouch; // 65
// {
// float y; // 66
// {
// float x; // 68
// }
// }
// }
}
/* <343993> ../cstrike/dlls/bot/cs_bot_learn.cpp:467 */
void CCSBot::StartAnalyzeBetaProcess(void)
{
}
/* <34396c> ../cstrike/dlls/bot/cs_bot_learn.cpp:427 */
inline void CCSBot::AnalyzeAlphaStep(void)
{
// {
// class CNavArea *area; // 432
// }
}
/* <343953> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::size(void)
{
}
/* <343929> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */
inline void distance<std::_List_const_iterator<CNavArea*>>(_List_const_iterator<CNavArea*> __first, class _List_const_iterator<CNavArea*> __last)
{
}
/* <343910> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::end(void)
{
}
/* <3438d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */
inline void __distance<std::_List_const_iterator<CNavArea*>>(_List_const_iterator<CNavArea*> __first, class _List_const_iterator<CNavArea*> __last, class input_iterator_tag)
{
// {
// difference_type __n; // 79
// }
}
/* <3438a5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<CNavArea*>::operator!=(const _Self &__x)
{
}
/* <34388c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<CNavArea*>::operator++(void)
{
}
/* <34386e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */
inline void __iterator_category<std::_List_const_iterator<CNavArea*>>(const class _List_const_iterator<CNavArea*> &const)
{
}
/* <34384a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::begin(void)
{
}
/* <343821> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<CNavArea*>::_List_const_iterator(_List_node_base *__x)
{
}
/* <343808> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::begin(void)
{
}
/* <3437ef> ../cstrike/dlls/bot/cs_bot_learn.cpp:517 */
void CCSBot::StartSaveProcess(void)
{
}
/* <3437c8> ../cstrike/dlls/bot/cs_bot_learn.cpp:479 */
inline void CCSBot::AnalyzeBetaStep(void)
{
// {
// class CNavArea *area; // 484
// }
}
/* <3437af> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */
inline void _List_iterator<CNavArea*>::operator++(void)
{
}
/* <343768> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:182 */
inline void _List_iterator<CNavArea*>::operator==(const _Self &__x)
{
}
/* <34374a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::end(void)
{
}
/* <343721> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */
inline void _List_iterator<CNavArea*>::_List_iterator(_List_node_base *__x)
{
}
/* <3436f6> ../game_shared/bot/nav.h:313 */
inline bool IsEntityWalkable(entvars_t *entity, unsigned int flags)
{
}
/* <3436a6> ../cstrike/dlls/bot/cs_bot.h:1055 */
inline void CCSBot::GetFeetZ(void)
{
// {
// class Vectorconst crouch; // 1057
// class Vectorconst stand; // 1058
// }
}
/* <34367d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */
inline void _List_iterator<CNavLadder*>::operator!=(const _Self &__x)
{
}
/* <343664> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::end(void)
{
}
/* <34364b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */
inline void _List_iterator<CNavLadder*>::operator++(void)
{
}
/* <34360f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::begin(void)
{
}
/* <3435e6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */
inline void _List_iterator<CNavLadder*>::_List_iterator(_List_node_base *__x)
{
}
/* <3435ce> ../cstrike/dlls/bot/cs_bot_learn.cpp:159 */
void startProgressMeter(const char *title)
{
}
/* <3435b0> ../cstrike/dlls/bot/cs_bot_learn.cpp:554 */
void CCSBot::StartNormalProcess(void)
{
}
/* <3435a8> ../cstrike/dlls/bot/cs_bot_learn.cpp:167 */
void hideProgressMeter(void)
{
}
/* <34358b> ../game_shared/bot/nav.h:134 */
inline NavDirType OppositeDirection(NavDirType dir)
{
}
/* <343571> ../game_shared/bot/nav_node.h:79 */
inline void CNavNode::GetPosition(void)
{
}
/* <343553> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <343523> ../game_shared/bot/nav_node.h:94 */
inline void CNavNode::HasVisited(NavDirType dir)
{
}
/* <3434fe> ../game_shared/bot/nav_node.h:89 */
inline void CNavNode::MarkAsVisited(NavDirType dir)
{
}
/* <3434df> ../game_shared/bot/nav_node.h:84 */
inline void CNavNode::GetParent(void)
{
}
/* <3434b6> ../game_shared/bot/nav_node.h:46 */
inline void CNavNode::SetAttributes( unsigned char bits)
{
}
/* <343490> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <343469> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <343442> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <343429> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <34340b> ../game_shared/bot/bot.h:97 */
inline void CBot::IsCrouching(void)
{
}
/* <3433d1> ../game_shared/bot/nav.h:235 */
inline void SnapToGrid(Vector *pos)
{
// {
// int cx; // 237
// int cy; // 238
// }
}
/* <3433a4> ../game_shared/bot/nav.h:176 */
inline void AddDirectionVector(Vector *v, NavDirType dir, float amount)
{
}
/* <343386> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <343337> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <3432ed> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <3432b2> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <34328b> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <34318d> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <343161> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <343141> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <343123> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <3430fb> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <334332> ../cstrike/dlls/bot/cs_bot_init.cpp:378 */
void CCSBot::Disconnect(void)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 386
}
/* <3342e4> ../cstrike/dlls/bot/cs_bot_init.cpp:336 */
void CCSBot::SpawnBot(void)
{
// {
// class CCSBotManager *ctrl; // 338
// SetLearningMapFlag(CCSBotManager *const this); // 357
// }
}
/* <3342ac> ../cstrike/dlls/bot/cs_bot_init.cpp:137 */
void CCSBot::Initialize(const class BotProfile *profile)
{
}
/* <3341dc> ../cstrike/dlls/bot/cs_bot_init.cpp:167 */
void CCSBot::ResetValues(void)
{
// {
// class CCSBotManager *ctrl; // 304
// Invalidate(CountdownTimer *const this); // 175
// Invalidate(CountdownTimer *const this); // 188
// {
// int w; // 206
// }
// Invalidate(IntervalTimer *const this); // 224
// ClearHuntArea(HuntState *const this); // 294
// Invalidate(CountdownTimer *const this); // 289
// Invalidate(CountdownTimer *const this); // 292
// }
}
/* <333d1e> ../cstrike/dlls/bot/cs_bot_init.cpp:129 */
void CCSBot::CCSBot(void)
{
// CountdownTimer(CountdownTimer *const this); // 129
// IdleState(IdleState *const this); // 129
// MoveToState(MoveToState *const this); // 129
// HuntState(HuntState *const this); // 129
// FetchBombState(FetchBombState *const this); // 129
// AttackState(AttackState *const this); // 129
// InvestigateNoiseState(InvestigateNoiseState *const this); // 129
// BuyState(BuyState *const this); // 129
// PlantBombState(PlantBombState *const this); // 129
// DefuseBombState(DefuseBombState *const this); // 129
// HideState(HideState *const this); // 129
// EscapeFromBombState(EscapeFromBombState *const this); // 129
// FollowState(FollowState *const this); // 129
// UseEntityState(UseEntityState *const this); // 129
// CountdownTimer(CountdownTimer *const this); // 129
// CountdownTimer(CountdownTimer *const this); // 129
// CountdownTimer(CountdownTimer *const this); // 129
// CountdownTimer(CountdownTimer *const this); // 129
// CountdownTimer(CountdownTimer *const this); // 129
// CountdownTimer(CountdownTimer *const this); // 129
// CountdownTimer(CountdownTimer *const this); // 129
// CountdownTimer(CountdownTimer *const this); // 129
// CountdownTimer(CountdownTimer *const this); // 129
// IntervalTimer(IntervalTimer *const this); // 129
// _List_iterator(_List_iterator<CNavArea*> *const this); // 129
// CountdownTimer(CountdownTimer *const this); // 129
// CountdownTimer(CountdownTimer *const this); // 129
// CountdownTimer(CountdownTimer *const this); // 129
}
/* <333d05> ../cstrike/dlls/bot/cs_bot_init.cpp:129 */
void CCSBot::CCSBot(void)
{
}
/* <333cec> ../cstrike/dlls/bot/cs_bot_init.cpp:81 */
/* linkage=_Z17Bot_RegisterCvarsv */
void Bot_RegisterCvars(void)
{
}
/* <333cb3> ../cstrike/dlls/bot/cs_bot_init.cpp:68 */
/* linkage=_Z17Bot_ServerCommandv */
void Bot_ServerCommand(void)
{
// {
// const char *pcmd; // 72
// }
}
/* <333bca> ../cstrike/dlls/bot/cs_bot_init.cpp:57 */
/* linkage=_Z17InstallBotControlv */
void InstallBotControl(void)
{
// ~CBotManager(CBotManager *const this,
// int const __in_chrg); // 60
}
/* <333b75> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <333a10> ../game_shared/bot/bot.h:355 */
void CBot::IsPlayerLookingAtMe(CBasePlayer *other)
{
// {
// Vector toOther; // 357
// Vector otherDir; // 362
// float const lookAtCos; // 365
// operator-(const Vector *const this,
// const Vector &v); // 357
// NormalizeInPlace(Vector *const this); // 358
// operator+(const Vector *const this,
// const Vector &v); // 361
// {
// Vector vec; // 369
// }
// }
}
/* <333925> ../game_shared/bot/bot.h:340 */
void CBot::IsPlayerFacingMe(CBasePlayer *other)
{
// {
// Vector toOther; // 342
// Vector otherDir; // 346
// operator-(const Vector *const this,
// const Vector &v); // 342
// operator+(const Vector *const this,
// const Vector &v); // 345
// }
}
/* <3338f7> ../cstrike/dlls/bot/cs_bot_init.cpp:366 */
void CCSBot::RoundRespawn(void)
{
}
/* <3338bf> ../cstrike/dlls/bot/cs_bot.h:638 */
void CCSBot::IsEnemyPartVisible(VisiblePartType part)
{
}
/* <333888> ../cstrike/dlls/bot/cs_bot.h:49 */
void BotState::OnExit(CCSBot *bot)
{
}
/* <333851> ../cstrike/dlls/bot/cs_bot.h:48 */
void BotState::OnUpdate(CCSBot *bot)
{
}
/* <33381a> ../cstrike/dlls/bot/cs_bot.h:47 */
void BotState::OnEnter(CCSBot *bot)
{
}
/* <3337f2> ../game_shared/bot/bot.h:269 */
void CBot::Run(void)
{
}
/* <333763> ../game_shared/bot/bot.h:253 */
void CBot::SetModel(const char *modelName)
{
// edict(CBaseEntity *const this); // 255
// entindex(CBaseEntity *const this); // 255
}
/* <33373b> ../game_shared/bot/bot.h:200 */
void CBot::Think(void)
{
}
/* <33370e> ../game_shared/bot/bot.h:84 */
void CBot::IsBot(void)
{
}
/* <3336e0> ../cstrike/dlls/player.h:541 */
void CBasePlayer::ObjectCaps(void)
{
}
/* <3336b8> ../cstrike/dlls/player.h:496 */
void CBasePlayer::IsNetClient(void)
{
}
/* <333690> ../cstrike/dlls/player.h:490 */
void CBasePlayer::IsPlayer(void)
{
}
/* <333668> ../cstrike/dlls/player.h:489 */
void CBasePlayer::ShouldFadeOnDeath(void)
{
}
/* <333640> ../cstrike/dlls/player.h:488 */
void CBasePlayer::IsAlive(void)
{
}
/* <333618> ../cstrike/dlls/player.h:487 */
void CBasePlayer::IsSneaking(void)
{
}
/* <3335f0> ../cstrike/dlls/player.h:486 */
void CBasePlayer::StopSneaking(void)
{
}
/* <3335c8> ../cstrike/dlls/player.h:485 */
void CBasePlayer::StartSneaking(void)
{
}
/* <333507> ../cstrike/dlls/player.h:484 */
void CBasePlayer::BodyTarget(Vector &posSrc)
{
// operator*(const Vector *const this,
// float fl); // 484
// operator+(const Vector *const this,
// const Vector &v); // 484
}
/* <3334df> ../cstrike/dlls/basemonster.h:92 */
void CBaseMonster::BloodColor(void)
{
}
/* <3334b2> ../cstrike/dlls/basemonster.h:60 */
void CBaseMonster::PainSound(void)
{
}
/* <33348a> ../cstrike/dlls/cbase.h:602 */
void CBaseToggle::GetDelay(void)
{
}
/* <33345d> ../cstrike/dlls/cbase.h:601 */
void CBaseToggle::GetToggleState(void)
{
}
/* <3333c1> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <333186> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <33315e> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <333126> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <3330c1> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <333089> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <333060> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <333038> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <333001> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <332fca> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <332fa2> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <332f04> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <332ed0> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <332e40> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <332e09> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <332de1> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <332db9> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <332d8e> ../game_shared/bot/bot_manager.h:68 */
inline void CBotManager::~CBotManager( int const __in_chrg)
{
}
/* <332d38> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */
inline void list<ActiveGrenade*, std::allocator<ActiveGrenade*>>::~list( int const __in_chrg)
{
}
/* <332d15> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */
inline void _List_base<ActiveGrenade*, std::allocator<ActiveGrenade*>>::~_List_base( int const __in_chrg)
{
}
/* <332ccf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */
void _List_base<ActiveGrenade*, std::allocator<ActiveGrenade*>>::_M_clear(void)
{
// {
// _Node *__cur; // 70
// {
// _Node *__tmp; // 73
// }
// }
}
/* <332caa> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */
inline void __addressof<ActiveGrenade*>(ActiveGrenade *&const __r)
{
}
/* <332c91> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */
inline void _List_base<ActiveGrenade*, std::allocator<ActiveGrenade*>>::_M_get_Tp_allocator(void)
{
}
/* <332c73> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */
inline void _List_base<ActiveGrenade*, std::allocator<ActiveGrenade*>>::_M_get_Node_allocator(void)
{
}
/* <332c47> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */
inline void allocator<ActiveGrenade*>::allocator<std::_List_node<ActiveGrenade*>>(allocator<std::_List_node<ActiveGrenade*>> &const)
{
}
/* <332c23> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<ActiveGrenade*>::new_allocator(void)
{
}
/* <332bf8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */
inline void _List_base<ActiveGrenade*, std::allocator<ActiveGrenade*>>::_M_put_node(_List_node<ActiveGrenade*> *__p)
{
}
/* <332bcf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */
inline void new_allocator<std::_List_node<ActiveGrenade*>>::deallocate( pointer __p, size_type)
{
}
/* <332ba7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<ActiveGrenade*>::~allocator( int const __in_chrg)
{
}
/* <332b84> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<ActiveGrenade*>::~new_allocator( int const __in_chrg)
{
}
/* <332b5b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */
inline void new_allocator<ActiveGrenade*>::destroy( pointer __p)
{
}
/* <332b2f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */
inline void _List_impl::~_List_impl( int const __in_chrg)
{
}
/* <332b07> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<std::_List_node<ActiveGrenade*>>::~allocator( int const __in_chrg)
{
}
/* <332adf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<std::_List_node<ActiveGrenade*>>::~new_allocator( int const __in_chrg)
{
}
/* <332ac1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:840 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::empty(void)
{
}
/* <332aa3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */
inline void _List_iterator<CNavArea*>::_List_iterator(void)
{
}
/* <332a81> ../cstrike/dlls/bot/cs_bot.h:282 */
inline void UseEntityState::UseEntityState(void)
{
}
/* <332a5a> ../cstrike/dlls/bot/cs_bot.h:243 */
inline void FollowState::FollowState(void)
{
}
/* <332a33> ../cstrike/dlls/bot/cs_bot.h:234 */
inline void EscapeFromBombState::EscapeFromBombState(void)
{
}
/* <332a0c> ../cstrike/dlls/bot/cs_bot.h:197 */
inline void HideState::HideState(void)
{
}
/* <3329e5> ../cstrike/dlls/bot/cs_bot.h:188 */
inline void DefuseBombState::DefuseBombState(void)
{
}
/* <3329be> ../cstrike/dlls/bot/cs_bot.h:179 */
inline void PlantBombState::PlantBombState(void)
{
}
/* <332997> ../cstrike/dlls/bot/cs_bot.h:171 */
inline void FetchBombState::FetchBombState(void)
{
}
/* <332970> ../cstrike/dlls/bot/cs_bot.h:154 */
inline void MoveToState::MoveToState(void)
{
}
/* <332949> ../cstrike/dlls/bot/cs_bot.h:133 */
inline void BuyState::BuyState(void)
{
}
/* <332922> ../cstrike/dlls/bot/cs_bot.h:120 */
inline void InvestigateNoiseState::InvestigateNoiseState(void)
{
}
/* <3328fb> ../cstrike/dlls/bot/cs_bot.h:75 */
inline void AttackState::AttackState(void)
{
}
/* <3328d9> ../cstrike/dlls/bot/cs_bot.h:61 */
inline void HuntState::HuntState(void)
{
}
/* <3328b8> ../cstrike/dlls/bot/cs_bot.h:53 */
inline void IdleState::IdleState(void)
{
}
/* <332850> ../game_shared/bot/bot_util.h:194 */
inline void CountdownTimer::Start( float duration)
{
}
/* <332828> ../game_shared/bot/bot_util.h:146 */
inline void IntervalTimer::Invalidate(void)
{
}
/* <332806> ../cstrike/dlls/bot/cs_bot.h:780 */
inline void ConnectInfo::ConnectInfo(void)
{
}
/* <3327e2> ../game_shared/bot/bot_util.h:131 */
inline void IntervalTimer::IntervalTimer(void)
{
}
/* <3327c9> ../game_shared/bot/bot_util.h:183 */
inline void CountdownTimer::CountdownTimer(void)
{
}
/* <3327a8> ../cstrike/dlls/bot/cs_bot.h:44 */
inline void BotState::BotState(void)
{
}
/* <33278a> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <33276c> ../cstrike/dlls/bot/cs_bot.h:69 */
inline void HuntState::ClearHuntArea(void)
{
}
/* <332748> ../cstrike/dlls/bot/cs_bot_manager.h:61 */
inline void CCSBotManager::SetLearningMapFlag(void)
{
}
/* <332724> ../cstrike/dlls/bot/cs_bot_manager.h:60 */
inline void CCSBotManager::IsLearningMap(void)
{
}
/* <3326fb> ../game_shared/bot/bot_profile.h:65 */
inline void BotProfile::GetAggression(void)
{
}
/* <3326dd> ../game_shared/bot/bot.h:202 */
inline void CBot::GetProfile(void)
{
}
/* <3326b4> ../game_shared/bot/bot_util.h:200 */
inline void CountdownTimer::Invalidate(void)
{
}
/* <332696> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <332647> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <33260f> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <3325f1> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <332578> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <332515> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <3324ee> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <3324c7> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <332493> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <33246c> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <332440> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <332422> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <31d087> ../cstrike/dlls/bot/cs_bot_event.cpp:22 */
void CCSBot::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CCSBotManager *ctrl; // 63
// class CBasePlayer *player; // 65
// float range; // 363
// enum PriorityType priority; // 364
// bool isHostile; // 365
// const Vector *newNoisePosition; // 419
// float newNoiseDist; // 420
// {
// class CBasePlayer *killer; // 81
// {
// float const knifeAmbushChance; // 91
// Hurry(CCSBot *const this,
// float duration); // 88
// }
// }
// Say(BotChatterInterface *const this,
// const char *phraseName,
// float lifetime,
// float delay); // 221
// {
// float const bombBeepHearRangeSq; // 242
// operator-(const Vector *const this,
// const Vector &v); // 243
// LengthSquared(const Vector *const this); // 243
// {
// const class Zone *zone; // 248
// }
// }
// {
// float const bombPickupHearRangeSq; // 229
// operator-(const Vector *const this,
// const Vector &v); // 230
// LengthSquared(const Vector *const this); // 230
// }
// {
// class CBasePlayer *victim; // 111
// class CBasePlayer *killer; // 113
// GetNearbyEnemyCount(const class CCSBot *const this); // 175
// {
// float delay; // 185
// }
// GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 155
// SetTask(CCSBot *const this,
// enum TaskType task,
// class CBaseEntity *entity); // 164
// GetEnemy(CCSBot *const this); // 164
// Say(BotChatterInterface *const this,
// const char *phraseName,
// float lifetime,
// float delay); // 118
// entindex(CBaseEntity *const this); // 124
// }
// GetEnemy(CCSBot *const this); // 292
// ForceRun(CCSBot *const this,
// float duration); // 294
// {
// float const hearCallRange; // 329
// Vector vecCenter; // 334
// operator-(const Vector *const this,
// const Vector &v); // 330
// IsLengthGreaterThan(const Vector *const this,
// float length); // 330
// {
// enum RouteType route; // 343
// SetTask(CCSBot *const this,
// enum TaskType task,
// class CBaseEntity *entity); // 338
// SetGoalEntity(CCSBot *const this,
// class CBaseEntity *entity); // 340
// }
// }
// operator-(const Vector *const this,
// const Vector &v); // 376
// IsLengthGreaterThan(const Vector *const this,
// float length); // 376
// {
// float const headOffChance; // 390
// SetTask(CCSBot *const this,
// enum TaskType task,
// class CBaseEntity *entity); // 396
// }
// operator-(const Vector *const this,
// const Vector &v); // 420
// Length(const Vector *const this); // 420
// {
// float const veryCloseRange; // 434
// class CNavArea *noiseArea; // 461
// float const maxErrorRadius; // 481
// float const maxHearingRange; // 482
// float errorRadius; // 483
// {
// float const shortTermMemoryTime; // 445
// {
// float oldNoiseDist; // 452
// operator-(const Vector *const this,
// const Vector &v); // 452
// Length(const Vector *const this); // 452
// }
// }
// }
// }
}
/* <31d026> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */
void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay)
{
// {
// class BotStatement *say; // 606
// SetStartTime(BotStatement *const this,
// float timestamp); // 611
// }
}
/* <31cfd4> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */
inline void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay)
{
// {
// class BotStatement *say; // 606
// }
}
/* <31cf96> ../cstrike/dlls/bot/cs_bot.h:580 */
inline void CCSBot::SetGoalEntity( CBaseEntity *entity)
{
}
/* <31cf72> ../cstrike/dlls/vector.h:149 */
inline void Vector::IsLengthGreaterThan(float length)
{
}
/* <31cf4d> ../cstrike/dlls/bot/cs_bot.h:586 */
inline void CCSBot::ForceRun( float duration)
{
}
/* <31cf26> ../cstrike/dlls/bot/cs_bot.h:394 */
inline void CCSBot::GetGameState(void)
{
}
/* <31cf0d> ../cstrike/dlls/vector.h:119 */
inline void Vector::LengthSquared(void)
{
}
/* <31cef4> ../cstrike/dlls/bot/cs_bot.h:514 */
inline void CCSBot::GetNearbyEnemyCount(void)
{
}
/* <31cedb> ../cstrike/dlls/bot/cs_bot.h:542 */
inline void CCSBot::GetLastKnownEnemyPosition(void)
{
}
/* <31ceaa> ../cstrike/dlls/bot/cs_bot.h:426 */
inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity)
{
}
/* <31ce8b> ../cstrike/dlls/bot/cs_bot.h:513 */
inline void CCSBot::GetEnemy(void)
{
}
/* <31ce6c> ../cstrike/dlls/bot/cs_bot.h:491 */
inline void CCSBot::GetChatter(void)
{
}
/* <31ce42> ../cstrike/dlls/bot/cs_bot.h:320 */
inline void CCSBot::Hurry( float duration)
{
}
/* <31ce29> ../cstrike/dlls/bot/cs_bot.h:698 */
inline void CCSBot::GetHostageEscortCount(void)
{
}
/* <31ce10> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <31cdf7> ../cstrike/dlls/bot/cs_bot.h:539 */
inline void CCSBot::GetTimeSinceLastSawEnemy(void)
{
}
/* <31cdde> ../cstrike/dlls/bot/cs_bot.h:427 */
inline void CCSBot::GetTask(void)
{
}
/* <31cdc0> ../cstrike/dlls/bot/cs_bot.h:369 */
inline void CCSBot::IsFollowing(void)
{
}
/* <31cd8c> ../game_shared/bot/bot_util.h:194 */
inline void CountdownTimer::Start( float duration)
{
}
/* <31cd62> ../cstrike/dlls/bot/cs_bot_chatter.h:385 */
inline void BotStatement::SetStartTime( float timestamp)
{
}
/* <31cd3c> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <31cd15> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <31ccee> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <31ccd5> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <31ccb7> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <31cc68> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <31cc1e> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <31cbe3> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <31cb94> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <31cb33> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <31cb07> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <31cadf> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <30cacd> (null):27581 */
void _GLOBAL__sub_I__Z20GetRandomSpotAtPlacej(void)
{
// __static_initialization_and_destruction_0(int __initialize_p,
// int __priority); // 2450
}
/* <30c1fc> ../cstrike/dlls/bot/cs_bot_chatter.cpp:443 */
void BotPhraseManager::Initialize(const char *filename, int bankIndex)
{
// {
// bool isDefault; // 445
// int phraseDataLength; // 446
// char *phraseDataFile; // 447
// char *phraseData; // 448
// unsigned int nextID; // 459
// int const RadioPathLen; // 461
// char baseDir; // 462
// char compositeFilename; // 463
// {
// char *token; // 474
// {
// bool isPlace; // 492
// class BotPhrase *phrase; // 495
// PlaceCriteria placeCriteria; // 533
// CountCriteria countCriteria; // 534
// enum GameEventType radioEvent; // 535
// bool isImportant; // 536
// {
// class BotSpeakable *speak; // 635
// BotSpeakableVector *speakables; // 657
// operator[](vector<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*, std::allocator<std::vector<BotSpeakable*, std::allocaconst this,
// size_type __n); // 657
// {
// enum GameEventType event; // 610
// }
// BotSpeakable(BotSpeakable *const this); // 635
// CloneString(const char *str); // 639
// push_back(vector<BotSpeakable*, std::allocator<BotSpeakable*>> *const this,
// const value_type &__x); // 658
// operator[](vector<int, std::allocator<int>> *const this,
// size_type __n); // 660
// NameToID(const class BotPhraseManager *const this,
// const char *name); // 572
// atoi(const char *__nptr); // 593
// CloneString(const char *str); // 643
// }
// GetPlace(const class BotPhraseManager *const this,
// const char *name); // 517
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 521
// BotPhrase(BotPhrase *const this,
// unsigned int id,
// bool isPlace); // 498
// CloneString(const char *str); // 511
// push_back(list<BotPhrase*, std::allocator<BotPhrase*>> *const this,
// const value_type &__x); // 671
// push_back(list<BotPhrase*, std::allocator<BotPhrase*>> *const this,
// const value_type &__x); // 673
// }
// {
// char *token; // 486
// }
// }
// }
}
/* <30c1cf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */
inline void list<BotPhrase*, std::allocator<BotPhrase*>>::push_back(const value_type &__x)
{
}
/* <30bb98> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */
void vector<BotSpeakable*, std::allocator<BotSpeakable*>>::_M_insert_aux(iterator __position, const BotSpeakable * &__x)
{
// {
// class BotSpeakable *__x_copy; // 308
// construct(new_allocator<BotSpeakable*> *const this,
// pointer __p,
// const class BotSpeakable * &__val); // 303
// copy_backward<BotSpeakable**, BotSpeakable**>(BotSpeakable ** __first,
// class BotSpeakable ** __last,
// class BotSpeakable ** __result); // 310
// }
// {
// size_typeconst __len; // 321
// size_typeconst __elems_before; // 323
// pointer __new_start; // 324
// pointer __new_finish; // 325
// _M_check_len(const class vector<BotSpeakable*, std::allocator<BotSpeakable*>> *const this,
// size_type __n,
// const char *__s); // 322
// operator-<BotSpeakable**, std::vector<BotSpeakable*>>(const class __normal_iterator<BotSpeakable**, std::vector<BotSpeakable*, std::allocator<BotSpeakable*>> > &__lhs,
// const class __normal_iterator<BotSpeakable**, std::vector<BotSpeakable*, std::allocator<BotSpeakable*>> > &__rhs); // 323
// _M_allocate(_Vector_base<BotSpeakable*, std::allocator<BotSpeakable*>> *const this,
// size_t __n); // 324
// construct(new_allocator<BotSpeakable*> *const this,
// pointer __p,
// const class BotSpeakable * &__val); // 332
// __uninitialized_move_a<BotSpeakable**, BotSpeakable**, std::allocator<BotSpeakable*>>(BotSpeakable ** __first,
// class BotSpeakable ** __last,
// class BotSpeakable ** __result,
// class allocator<BotSpeakable*> &__alloc); // 340
// __uninitialized_move_a<BotSpeakable**, BotSpeakable**, std::allocator<BotSpeakable*>>(BotSpeakable ** __first,
// class BotSpeakable ** __last,
// class BotSpeakable ** __result,
// class allocator<BotSpeakable*> &__alloc); // 346
// _M_deallocate(_Vector_base<BotSpeakable*, std::allocator<BotSpeakable*>> *const this,
// pointer __p,
// size_t __n); // 363
// }
}
/* <30ba3b> ../cstrike/dlls/bot/cs_bot_chatter.cpp:303 */
void BotPhrase::BotPhrase(unsigned int id, bool isPlace)
{
// vector(vector<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*, std::allocator<std::vector<BotSpeakable*, std::allocaconst this); // 303
// vector(vector<int, std::allocator<int>> *const this); // 303
// vector(vector<int, std::allocator<int>> *const this); // 303
// ClearCriteria(const class BotPhrase *const this); // 309
}
/* <30ba05> ../cstrike/dlls/bot/cs_bot_chatter.cpp:303 */
void BotPhrase::BotPhrase(unsigned int id, bool isPlace)
{
}
/* <30b837> ../cstrike/dlls/bot/cs_bot_chatter.cpp:326 */
void BotPhrase::InitVoiceBank(int bankIndex)
{
// push_back(vector<int, std::allocator<int>> *const this,
// const value_type &__x); // 330
// push_back(vector<int, std::allocator<int>> *const this,
// const value_type &__x); // 331
// vector(vector<BotSpeakable*, std::allocator<BotSpeakable*>> *const this); // 332
// push_back(vector<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*, std::allocator<std::vector<BotSpeakable*, std::allocaconst this,
// const value_type &__x); // 332
}
/* <30b200> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */
void _M_insert_aux(vector<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*, std::allocator<std::vector<BotSpeakable*, std::allocaconst this, iterator __position, const vector<BotSpeakable*, std::allocator<BotSpeakable*>> * &__x)
{
// {
// class vector<BotSpeakable*, std::allocator<BotSpeakable*>> *__x_copy; // 308
// construct(new_allocator<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*> *const this,
// pointer __p,
// const class vector<BotSpeakable*, std::allocator<BotSpeakable*>> * &__val); // 303
// copy_backward<std::vector<BotSpeakable*>**, std::vector<BotSpeakable*>**>(vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __first,
// class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __last,
// class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __result); // 310
// }
// {
// size_typeconst __len; // 321
// size_typeconst __elems_before; // 323
// pointer __new_start; // 324
// pointer __new_finish; // 325
// _M_check_len(const class vector<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*, std::allocator<std::vector<BotSpeakable*, std::const this,
// size_type __n,
// const char *__s); // 322
// operator-<std::vector<BotSpeakable*>**, std::vector<std::vector<BotSpeakable*>*>>(const class __normal_iterator<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>**, std::vector<std::vector<BotSpeakablconst __lhs,
// const class __normal_iterator<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>**, std::vector<std::vector<BotSpeakablconst __rhs); // 323
// _M_allocate(_Vector_base<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*, std::allocator<std::vector<BotSpeakable*, std::const this,
// size_t __n); // 324
// construct(new_allocator<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*> *const this,
// pointer __p,
// const class vector<BotSpeakable*, std::allocator<BotSpeakable*>> * &__val); // 332
// __uninitialized_move_a<std::vector<BotSpeakable*>**, std::vector<BotSpeakable*>**, std::allocator<std::vector<BotSpeakable*>*>>(vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __first,
// class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __last,
// class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __result,
// class allocator<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*> &__alloc); // 340
// __uninitialized_move_a<std::vector<BotSpeakable*>**, std::vector<BotSpeakable*>**, std::allocator<std::vector<BotSpeakable*>*>>(vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __first,
// class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __last,
// class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __result,
// class allocator<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*> &__alloc); // 346
// _M_deallocate(_Vector_base<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*, std::allocator<std::vector<BotSpeakable*, std::const this,
// pointer __p,
// size_t __n); // 363
// }
}
/* <30abc9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */
void vector<int, std::allocator<int>>::_M_insert_aux(iterator __position, const int &__x)
{
// {
// int __x_copy; // 308
// construct(new_allocator<int> *const this,
// pointer __p,
// const int &__val); // 303
// copy_backward<int*, int*>(int *__first,
// int *__last,
// int *__result); // 310
// }
// {
// size_typeconst __len; // 321
// size_typeconst __elems_before; // 323
// pointer __new_start; // 324
// pointer __new_finish; // 325
// _M_check_len(const class vector<int, std::allocator<int>> *const this,
// size_type __n,
// const char *__s); // 322
// operator-<int*, std::vector<int>>(const class __normal_iterator<int*, std::vector<int, std::allocator<int>> > &__lhs,
// const class __normal_iterator<int*, std::vector<int, std::allocator<int>> > &__rhs); // 323
// _M_allocate(_Vector_base<int, std::allocator<int>> *const this,
// size_t __n); // 324
// construct(new_allocator<int> *const this,
// pointer __p,
// const int &__val); // 332
// __uninitialized_move_a<int*, int*, std::allocator<int>>(int *__first,
// int *__last,
// int *__result,
// class allocator<int> &__alloc); // 340
// __uninitialized_move_a<int*, int*, std::allocator<int>>(int *__first,
// int *__last,
// int *__result,
// class allocator<int> &__alloc); // 346
// _M_deallocate(_Vector_base<int, std::allocator<int>> *const this,
// pointer __p,
// size_t __n); // 363
// }
}
/* <30aa67> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2440 */
void BotChatterInterface::FriendlyFire(void)
{
// {
// class BotStatement *say; // 2442
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 2442
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 2444
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 2444
// SetStartTime(BotStatement *const this,
// float timestamp); // 2447
// }
}
/* <30a905> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2427 */
void BotChatterInterface::KilledFriend(void)
{
// {
// class BotStatement *say; // 2429
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 2429
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 2431
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 2431
// SetStartTime(BotStatement *const this,
// float timestamp); // 2434
// }
}
/* <30a708> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2414 */
void BotChatterInterface::Encourage(const char *phraseName, float repeatInterval, float lifetime)
{
// {
// class CCSBotManager *ctrl; // 2416
// IsElapsed(const class CountdownTimer *const this); // 2418
// Say(BotChatterInterface *const this,
// const char *phraseName,
// float lifetime,
// float delay); // 2420
// Start(CountdownTimer *const this,
// float duration); // 2421
// }
}
/* <30a5b9> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2400 */
void BotChatterInterface::HostageDown(void)
{
// {
// class CCSBotManager *ctrl; // 2402
// class BotStatement *say; // 2406
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 2406
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 2408
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 2408
// }
}
/* <30a56e> ../cstrike/dlls/bot/cs_bot_chatter.cpp:246 */
void BotRequestReportMeme::Interpret(CCSBot *sender, class CCSBot *receiver)
{
}
/* <309851> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1788 */
void BotChatterInterface::ReportingIn(void)
{
// {
// class CCSBotManager *ctrl; // 1790
// class BotStatement *say; // 1792
// Place place; // 1795
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 1792
// SayWhere(BotStatement *say,
// Place place); // 1796
// GoingToPlantTheBomb(BotChatterInterface *const this,
// Place place); // 1803
// {
// float const recentTime; // 1874
// SetStartTime(BotStatement *const this,
// float timestamp); // 1872
// GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 1875
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 1878
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 1888
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 1888
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 1883
// }
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 1860
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 1860
// BotHelpMeme(BotHelpMeme *const this,
// Place place); // 1861
// AttachMeme(BotStatement *const this,
// class BotMeme *meme); // 1861
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 1866
// Say(BotChatterInterface *const this,
// const char *phraseName,
// float lifetime,
// float delay); // 1809
// GuardingHostages(BotChatterInterface *const this,
// Place place,
// bool isPlan); // 1825
// GuardingHostageEscapeZone(BotChatterInterface *const this,
// bool isPlan); // 1831
// GetLooseBomb(CCSBotManager *const this); // 1815
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 1817
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 1817
// GetLooseBomb(CCSBotManager *const this); // 1818
// BotBombStatusMeme(BotBombStatusMeme *const this,
// enum BombState state,
// const Vector *pos); // 1818
// AttachMeme(BotStatement *const this,
// class BotMeme *meme); // 1818
// }
}
/* <3096bc> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2380 */
void BotChatterInterface::EscortingHostages(void)
{
// {
// class CCSBotManager *ctrl; // 2382
// IsElapsed(const class CountdownTimer *const this); // 2386
// {
// class BotStatement *say; // 2391
// Start(CountdownTimer *const this,
// float duration); // 2389
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 2391
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 2393
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 2393
// }
// }
}
/* <309691> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2375 */
void BotChatterInterface::TalkingToHostages(void)
{
}
/* <309542> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2361 */
void BotChatterInterface::HostagesTaken(void)
{
// {
// class CCSBotManager *ctrl; // 2363
// class BotStatement *say; // 2367
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 2367
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 2369
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 2369
// }
}
/* <3093a9> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2346 */
void BotChatterInterface::HostagesBeingTaken(void)
{
// {
// class CCSBotManager *ctrl; // 2348
// class BotStatement *say; // 2352
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 2352
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 2354
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 2354
// BotHostageBeingTakenMeme(BotHostageBeingTakenMeme *const this); // 2355
// AttachMeme(BotStatement *const this,
// class BotMeme *meme); // 2355
// }
}
/* <3091eb> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2329 */
void BotChatterInterface::GuardingHostageEscapeZone(bool isPlan)
{
// {
// class CCSBotManager *ctrl; // 2331
// float const minInterval; // 2335
// IsLessThen(const class IntervalTimer *const this,
// float duration); // 2336
// Say(BotChatterInterface *const this,
// const char *phraseName,
// float lifetime,
// float delay); // 2342
// }
}
/* <3091a4> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2329 */
void BotChatterInterface::GuardingHostageEscapeZone(bool isPlan)
{
// {
// class CCSBotManager *ctrl; // 2331
// float const minInterval; // 2335
// }
}
/* <308fdd> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2312 */
void BotChatterInterface::GuardingHostages(Place place, bool isPlan)
{
// {
// class CCSBotManager *ctrl; // 2314
// float const minInterval; // 2318
// IsLessThen(const class IntervalTimer *const this,
// float duration); // 2319
// Say(BotChatterInterface *const this,
// const char *phraseName,
// float lifetime,
// float delay); // 2325
// }
}
/* <308e52> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2294 */
void BotChatterInterface::AnnouncePlan(const char *phraseName, Place place)
{
// {
// class CCSBotManager *ctrl; // 2296
// class BotStatement *say; // 2300
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 2300
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 2302
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 2302
// SetPlace(BotStatement *const this,
// Place where); // 2303
// SetStartTime(BotStatement *const this,
// float timestamp); // 2306
// }
}
/* <308b60> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2259 */
void BotChatterInterface::CelebrateWin(void)
{
// {
// class BotStatement *say; // 2261
// float const quickRound; // 2266
// class CCSBotManager *ctrl; // 2267
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 2261
// SetStartTime(BotStatement *const this,
// float timestamp); // 2264
// GetElapsedRoundTime(const class CCSBotManager *const this); // 2272
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 2282
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 2286
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 2286
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 2273
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 2275
// }
}
/* <308852> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1549 */
void BotChatterInterface::Update(void)
{
// {
// class BotStatement *say; // 1565
// const class BotStatement *friendSay; // 1586
// class BotStatement *nextSay; // 1590
// ShouldSpeak(const class BotChatterInterface *const this); // 1555
// GetOwner(const class BotStatement *const this); // 1570
// GetOwner(const class BotStatement *const this); // 1587
// IsValid(const class BotStatement *const this); // 1596
// RemoveStatement(BotChatterInterface *const this,
// class BotStatement *statement); // 1598
// RemoveStatement(BotChatterInterface *const this,
// class BotStatement *statement); // 1625
// IsObsolete(const class BotStatement *const this); // 1607
// IsRedundant(const class BotStatement *const this,
// const class BotStatement *say); // 1621
// {
// float const longTime; // 1557
// GetRadioSilenceDuration(BotChatterInterface *const this); // 1558
// }
// RemoveStatement(BotChatterInterface *const this,
// class BotStatement *statement); // 1575
// }
}
/* <3087ee> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1479 */
void BotChatterInterface::ReportEnemies(void)
{
// GetNearbyEnemyCount(const class CCSBot *const this); // 1484
}
/* <3084cf> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1896 */
void BotChatterInterface::NeedBackup(void)
{
// {
// float const minRequestInterval; // 1898
// IsLessThen(const class IntervalTimer *const this,
// float duration); // 1899
// {
// class BotStatement *say; // 1913
// Place place; // 1916
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 1913
// SayWhere(BotStatement *say,
// Place place); // 1917
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 1919
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 1919
// BotHelpMeme(BotHelpMeme *const this,
// Place place); // 1920
// AttachMeme(BotStatement *const this,
// class BotMeme *meme); // 1920
// }
// Reset(IntervalTimer *const this); // 1902
// }
}
/* <308308> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2242 */
void BotChatterInterface::Scared(void)
{
// {
// float const minInterval; // 2244
// class BotStatement *say; // 2250
// IsLessThen(const class IntervalTimer *const this,
// float duration); // 2245
// Reset(IntervalTimer *const this); // 2248
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 2250
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 2252
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 2252
// AddCondition(BotStatement *const this,
// enum ConditionType condition); // 2253
// }
}
/* <3082a5> ../cstrike/dlls/bot/cs_bot_chatter.cpp:234 */
void BotWhereBombMeme::Interpret(CCSBot *sender, class CCSBot *receiver)
{
// {
// int zone; // 236
// }
}
/* <3080b8> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2223 */
void BotChatterInterface::FoundPlantedBomb(int zoneIndex)
{
// {
// class CCSBotManager *ctrl; // 2225
// const class Zone *zone; // 2226
// class BotStatement *say; // 2230
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 2230
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 2232
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 2232
// SetPlace(BotStatement *const this,
// Place where); // 2233
// BotBombsiteStatusMeme(BotBombsiteStatusMeme *const this,
// int zoneIndex,
// enum StatusType status); // 2235
// AttachMeme(BotStatement *const this,
// class BotMeme *meme); // 2235
// }
}
/* <307de2> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2205 */
void BotChatterInterface::BombsiteClear(int zoneIndex)
{
// {
// class CCSBotManager *ctrl; // 2207
// const class Zone *zone; // 2208
// class BotStatement *say; // 2212
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 2212
// SayWhere(BotStatement *say,
// Place place); // 2214
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 2215
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 2215
// BotBombsiteStatusMeme(BotBombsiteStatusMeme *const this,
// int zoneIndex,
// enum StatusType status); // 2217
// AttachMeme(BotStatement *const this,
// class BotMeme *meme); // 2217
// }
}
/* <307c56> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2186 */
void BotChatterInterface::RequestBombLocation(void)
{
// {
// class BotStatement *say; // 2195
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 2195
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 2197
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 2197
// BotWhereBombMeme(BotWhereBombMeme *const this); // 2199
// AttachMeme(BotStatement *const this,
// class BotMeme *meme); // 2199
// }
}
/* <30795b> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2157 */
void BotChatterInterface::GuardingLooseBomb(CBaseEntity *bomb)
{
// {
// class CCSBotManager *ctrl; // 2163
// class BotStatement *say; // 2171
// Place place; // 2174
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 2171
// SayWhere(BotStatement *say,
// Place place); // 2175
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 2177
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 2177
// GetLooseBomb(CCSBotManager *const this); // 2179
// BotBombStatusMeme(BotBombStatusMeme *const this,
// enum BombState state,
// const Vector *pos); // 2180
// AttachMeme(BotStatement *const this,
// class BotMeme *meme); // 2180
// }
}
/* <30761a> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2122 */
void BotChatterInterface::SpottedLooseBomb(CBaseEntity *bomb)
{
// {
// class CCSBotManager *ctrl; // 2124
// IsElapsed(const class CountdownTimer *const this); // 2135
// {
// class BotStatement *say; // 2141
// Place place; // 2144
// Start(CountdownTimer *const this,
// float duration); // 2138
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 2141
// SayWhere(BotStatement *say,
// Place place); // 2145
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 2147
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 2147
// GetLooseBomb(CCSBotManager *const this); // 2149
// BotBombStatusMeme(BotBombStatusMeme *const this,
// enum BombState state,
// const Vector *pos); // 2150
// AttachMeme(BotStatement *const this,
// class BotMeme *meme); // 2150
// }
// }
}
/* <307272> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2090 */
void BotChatterInterface::SpottedBomber(CBasePlayer *bomber)
{
// {
// class BotStatement *say; // 2105
// Place place; // 2108
// {
// const Vector *bomberPos; // 2095
// float const closeRangeSq; // 2096
// operator-(const Vector *const this,
// const Vector &v); // 2097
// LengthSquared(const Vector *const this); // 2097
// }
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 2105
// SayWhere(BotStatement *say,
// Place place); // 2109
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 2111
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 2111
// entindex(CBaseEntity *const this); // 2113
// SetSubject(BotStatement *const this,
// int playerID); // 2113
// BotBombStatusMeme(BotBombStatusMeme *const this,
// enum BombState state,
// const Vector *pos); // 2116
// AttachMeme(BotStatement *const this,
// class BotMeme *meme); // 2116
// }
}
/* <3070c8> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2066 */
void BotChatterInterface::TheyPickedUpTheBomb(void)
{
// {
// class CCSBotManager *ctrl; // 2068
// class BotStatement *say; // 2080
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 2080
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 2082
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 2082
// BotBombStatusMeme(BotBombStatusMeme *const this,
// enum BombState state,
// const Vector *pos); // 2084
// AttachMeme(BotStatement *const this,
// class BotMeme *meme); // 2084
// }
}
/* <306ef6> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2050 */
void BotChatterInterface::PlantingTheBomb(Place place)
{
// {
// class CCSBotManager *ctrl; // 2052
// class BotStatement *say; // 2056
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 2056
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 2058
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 2058
// SetPlace(BotStatement *const this,
// Place where); // 2059
// BotDefendHereMeme(BotDefendHereMeme *const this,
// const Vector *pos); // 2060
// AttachMeme(BotStatement *const this,
// class BotMeme *meme); // 2060
// }
}
/* <306cf4> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2028 */
void BotChatterInterface::GoingToPlantTheBomb(Place place)
{
// {
// class CCSBotManager *ctrl; // 2030
// float const minInterval; // 2034
// class BotStatement *say; // 2040
// IsLessThen(const class IntervalTimer *const this,
// float duration); // 2035
// Reset(IntervalTimer *const this); // 2038
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 2040
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 2042
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 2042
// SetPlace(BotStatement *const this,
// Place where); // 2043
// BotFollowMeme(BotFollowMeme *const this); // 2044
// AttachMeme(BotStatement *const this,
// class BotMeme *meme); // 2044
// }
}
/* <306bb2> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2018 */
void BotChatterInterface::Negative(void)
{
// {
// class BotStatement *say; // 2020
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 2020
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 2022
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 2022
// }
}
/* <306b4f> ../cstrike/dlls/bot/cs_bot_chatter.cpp:114 */
void BotBombsiteStatusMeme::Interpret(CCSBot *sender, class CCSBot *receiver)
{
// Interpret(const class BotBombsiteStatusMeme *const this,
// class CCSBot *sender,
// class CCSBot *receiver); // 114
}
/* <306ab6> ../cstrike/dlls/bot/cs_bot_chatter.cpp:137 */
void BotBombStatusMeme::Interpret(CCSBot *sender, class CCSBot *receiver)
{
// Interpret(const class BotBombStatusMeme *const this,
// class CCSBot *sender,
// class CCSBot *receiver); // 137
}
/* <306974> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2008 */
void BotChatterInterface::Affirmative(void)
{
// {
// class BotStatement *say; // 2010
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 2010
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 2012
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 2012
// }
}
/* <306853> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1993 */
void BotChatterInterface::EnemiesRemaining(void)
{
// {
// class BotStatement *say; // 1999
// GetNearbyEnemyCount(const class CCSBot *const this); // 1996
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 1999
// AppendPhrase(BotStatement *const this,
// enum ContextType contextPhrase); // 2000
// SetStartTime(BotStatement *const this,
// float timestamp); // 2001
// }
}
/* <3066a7> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1978 */
void BotChatterInterface::KilledMyEnemy(int victimID)
{
// {
// class BotStatement *say; // 1984
// GetNearbyEnemyCount(const class CCSBot *const this); // 1981
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 1984
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 1986
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 1986
// SetSubject(BotStatement *const this,
// int playerID); // 1987
// }
}
/* <3064e2> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1952 */
void BotChatterInterface::HeardNoise(const Vector *pos)
{
// {
// class CCSBotManager *ctrl; // 1954
// IsElapsed(const class CountdownTimer *const this); // 1958
// Start(CountdownTimer *const this,
// float duration); // 1961
// {
// class BotStatement *say; // 1966
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 1966
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 1968
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 1968
// SetPlace(BotStatement *const this,
// Place where); // 1969
// }
// }
}
/* <3061a8> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1929 */
void BotChatterInterface::PinnedDown(void)
{
// {
// float const minRequestInterval; // 1932
// class BotStatement *say; // 1938
// Place place; // 1941
// IsLessThen(const class IntervalTimer *const this,
// float duration); // 1933
// Reset(IntervalTimer *const this); // 1936
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 1938
// SayWhere(BotStatement *say,
// Place place); // 1942
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 1944
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 1944
// BotHelpMeme(BotHelpMeme *const this,
// Place place); // 1945
// AttachMeme(BotStatement *const this,
// class BotMeme *meme); // 1945
// AddCondition(BotStatement *const this,
// enum ConditionType condition); // 1946
// }
}
/* <305ffa> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1773 */
void BotChatterInterface::ReportIn(void)
{
// {
// class BotStatement *say; // 1775
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 1775
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 1777
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 1777
// AddCondition(BotStatement *const this,
// enum ConditionType condition); // 1778
// BotRequestReportMeme(BotRequestReportMeme *const this); // 1779
// AttachMeme(BotStatement *const this,
// class BotMeme *meme); // 1779
// }
}
/* <305da4> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1759 */
void BotChatterInterface::Clear(Place place)
{
// {
// class BotStatement *say; // 1761
// SayWhere(BotStatement *say,
// Place place); // 1763
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 1761
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 1764
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 1764
// }
}
/* <305d7b> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1732 */
inline void SayWhere(BotStatement *say, Place place)
{
}
/* <305b50> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1740 */
void BotChatterInterface::EnemySpotted(void)
{
// {
// Place place; // 1743
// class BotStatement *say; // 1745
// GetPlace(const class BotPhraseManager *const this,
// PlaceCriteria place); // 1748
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 1745
// AppendPhrase(BotStatement *const this,
// enum ContextType contextPhrase); // 1751
// AppendPhrase(BotStatement *const this,
// enum ContextType contextPhrase); // 1752
// AddCondition(BotStatement *const this,
// enum ConditionType condition); // 1753
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 1748
// }
}
/* <305b15> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1714 */
void BotChatterInterface::ResetRadioSilenceDuration(void)
{
// Reset(IntervalTimer *const this); // 1716
}
/* <305a8f> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1708 */
void BotChatterInterface::GetRadioSilenceDuration(void)
{
// GetElapsedTime(const class IntervalTimer *const this); // 1710
}
/* <305a35> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1694 */
void BotChatterInterface::ShouldSpeak(void)
{
// GetNearbyFriendCount(const class CCSBot *const this); // 1701
}
/* <305a17> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1694 */
void BotChatterInterface::ShouldSpeak(void)
{
}
/* <305915> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1635 */
void BotChatterInterface::GetActiveStatement(void)
{
// {
// class BotStatement *earliest; // 1638
// float earlyTime; // 1639
// {
// int i; // 1641
// {
// class CBasePlayer *player; // 1643
// class CCSBot *bot; // 1667
// FNullEnt(entvars_t *pev); // 1648
// {
// class BotStatement *say; // 1669
// }
// }
// }
// }
}
/* <30579e> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1524 */
void BotChatterInterface::OnDeath(void)
{
// {
// const class BotPhrase *pain; // 1532
// GetSpeakable(const class BotPhrase *const this,
// int bankIndex,
// float *duration); // 1535
// ResetRadioSilenceDuration(BotChatterInterface *const this); // 1536
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 1532
// }
// IsTalking(const class BotChatterInterface *const this); // 1526
// GetVerbosity(const class BotChatterInterface *const this); // 1528
// GetVerbosity(const class BotChatterInterface *const this); // 1529
}
/* <305743> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1515 */
void BotChatterInterface::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other)
{
}
/* <3056fa> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1462 */
void BotChatterInterface::RemoveStatement(BotStatement *statement)
{
// ~BotStatement(BotStatement *const this,
// int const __in_chrg); // 1472
}
/* <305661> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1381 */
void BotChatterInterface::AddStatement(BotStatement *statement, bool mustAdd)
{
// {
// class BotStatement *s; // 1403
// class BotStatement *earlier; // 1428
// GetVerbosity(const class BotChatterInterface *const this); // 1384
// IsImportant(const class BotStatement *const this); // 1388
// }
}
/* <305543> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1308 */
void BotChatterInterface::BotChatterInterface(CCSBot *me)
{
// IntervalTimer(IntervalTimer *const this); // 1308
// IntervalTimer(IntervalTimer *const this); // 1308
// IntervalTimer(IntervalTimer *const this); // 1308
// IntervalTimer(IntervalTimer *const this); // 1308
// CountdownTimer(CountdownTimer *const this); // 1308
// CountdownTimer(CountdownTimer *const this); // 1308
// CountdownTimer(CountdownTimer *const this); // 1308
}
/* <305519> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1308 */
void BotChatterInterface::BotChatterInterface(CCSBot *me)
{
}
/* <305386> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1347 */
void BotChatterInterface::Reset(void)
{
// {
// class BotStatement *msg; // 1349
// class BotStatement *nextMsg; // 1349
// RemoveStatement(BotChatterInterface *const this,
// class BotStatement *statement); // 1357
// ResetRadioSilenceDuration(BotChatterInterface *const this); // 1365
// Invalidate(CountdownTimer *const this); // 1373
// Invalidate(IntervalTimer *const this); // 1367
// Invalidate(IntervalTimer *const this); // 1368
// Invalidate(CountdownTimer *const this); // 1369
// Invalidate(CountdownTimer *const this); // 1370
// Invalidate(IntervalTimer *const this); // 1371
// Invalidate(IntervalTimer *const this); // 1372
// Invalidate(CountdownTimer *const this); // 1374
// }
}
/* <30535c> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1462 */
void BotChatterInterface::RemoveStatement(BotStatement *statement)
{
}
/* <305307> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1334 */
void BotChatterInterface::~BotChatterInterface(void)
{
// { /* ~BotChatterInterface+0x4 */
// class BotStatement *msg; // 1337
// ~BotStatement(BotStatement *const this,
// int const __in_chrg); // 1339
// }
}
/* <3052ce> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1334 */
void BotChatterInterface::~BotChatterInterface(int const __in_chrg)
{
// {
// class BotStatement *msg; // 1337
// }
}
/* <305289> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1283 */
void BotStatement::HasCount(void)
{
// {
// int i; // 1285
// }
}
/* <30523c> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1266 */
void BotStatement::GetPlace(void)
{
// GetPlace(const class BotStatement *const this); // 1266
}
/* <304b22> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1065 */
void BotStatement::Update(void)
{
// {
// class CCSBot *me; // 1067
// GetOwner(const class BotStatement *const this); // 1067
// {
// float const reportTime; // 1083
// GetNearbyEnemyCount(const class CCSBot *const this); // 1084
// }
// {
// float duration; // 1105
// const class BotPhrase *phrase; // 1106
// {
// const char *const speak; // 1138
// int enemyCount; // 1143
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 1152
// }
// {
// int enemyCount; // 1120
// GetNearbyEnemyCount(const class CCSBot *const this); // 1120
// GetNearbyFriendCount(const class CCSBot *const this); // 1123
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 1130
// SetCountCriteria(const class BotPhrase *const this,
// CountCriteria count); // 1131
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 1125
// BotHelpMeme(BotHelpMeme *const this,
// Place place); // 1126
// AttachMeme(BotStatement *const this,
// class BotMeme *meme); // 1126
// }
// {
// float const gap; // 1249
// GetVerbosity(const class BotChatterInterface *const this); // 1181
// {
// enum GameEventType radioEvent;// 1183
// ResetRadioSilenceDuration(BotChatterInterface *const this); // 1192
// }
// {
// const char *filename; // 1202
// bool sayIt; // 1205
// {
// enum GameEventType radioEvent; // 1226
// ResetRadioSilenceDuration(BotChatterInterface *const this); // 1236
// }
// ResetRadioSilenceDuration(BotChatterInterface *const this); // 1243
// SetPlaceCriteria(const class BotPhrase *const this,
// PlaceCriteria place); // 1200
// GetSpeakable(const class BotPhrase *const this,
// int bankIndex,
// float *duration); // 1202
// {
// float timeSince; // 1210
// float const minRepeatTime; // 1211
// GetPlaceStatementInterval(const class BotPhraseManager *const this,
// Place place); // 1210
// ResetPlaceStatementInterval(BotPhraseManager *const this,
// Place place); // 1218
// }
// }
// }
// }
// }
}
/* <304acf> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1052 */
void BotStatement::AppendPhrase(ContextType contextPhrase)
{
// AppendPhrase(BotStatement *const this,
// enum ContextType contextPhrase); // 1052
}
/* <304a7c> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1037 */
void BotStatement::AppendPhrase(const class BotPhrase *phrase)
{
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 1037
}
/* <3049b6> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1008 */
void BotStatement::Convert(const class BotStatement *say)
{
// {
// const class BotPhrase *meToo; // 1012
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 1012
// }
}
/* <304977> ../cstrike/dlls/bot/cs_bot_chatter.cpp:990 */
void BotStatement::IsObsolete(void)
{
// GetOwner(const class BotStatement *const this); // 993
}
/* <304959> ../cstrike/dlls/bot/cs_bot_chatter.cpp:990 */
void BotStatement::IsObsolete(void)
{
}
/* <30492d> ../cstrike/dlls/bot/cs_bot_chatter.cpp:950 */
void BotStatement::IsRedundant(BotStatement *say)
{
}
/* <3048bc> ../cstrike/dlls/bot/cs_bot_chatter.cpp:911 */
void BotStatement::IsValid(void)
{
// {
// int i; // 913
// GetOwner(const class BotStatement *const this); // 919
// GetOwner(const class BotStatement *const this); // 935
// }
}
/* <304890> ../cstrike/dlls/bot/cs_bot_chatter.cpp:911 */
void BotStatement::IsValid(void)
{
// {
// int i; // 913
// }
}
/* <30485b> ../cstrike/dlls/bot/cs_bot_chatter.cpp:891 */
void BotStatement::IsImportant(void)
{
// {
// int i; // 894
// }
}
/* <30482f> ../cstrike/dlls/bot/cs_bot_chatter.cpp:881 */
void BotStatement::AddCondition(ConditionType condition)
{
}
/* <304803> ../cstrike/dlls/bot/cs_bot_chatter.cpp:872 */
void BotStatement::AttachMeme(BotMeme *meme)
{
}
/* <3047e0> ../cstrike/dlls/bot/cs_bot_chatter.cpp:863 */
void BotStatement::GetOwner(void)
{
}
/* <3047bd> ../cstrike/dlls/bot/cs_bot_chatter.cpp:855 */
void BotStatement::~BotStatement(void)
{
}
/* <30477e> ../cstrike/dlls/bot/cs_bot_chatter.cpp:830 */
void BotStatement::BotStatement(BotChatterInterface *chatter, BotStatementType type, float expireDuration)
{
}
/* <3046eb> ../cstrike/dlls/bot/cs_bot_chatter.cpp:811 */
void BotPhraseManager::GetPlace( PlaceCriteria place)
{
// {
// const_iterator iter; // 816
// end(const class list<BotPhrase*, std::allocator<BotPhrase*>> *const this); // 816
// operator++(_List_const_iterator<BotPhrase*> *const this); // 816
// {
// const class BotPhrase *phrase; // 818
// }
// }
}
/* <304654> ../cstrike/dlls/bot/cs_bot_chatter.cpp:793 */
void BotPhraseManager::GetPlace(const char *name)
{
// {
// const_iterator iter; // 798
// end(const class list<BotPhrase*, std::allocator<BotPhrase*>> *const this); // 798
// operator++(_List_const_iterator<BotPhrase*> *const this); // 798
// {
// const class BotPhrase *phrase; // 800
// }
// }
}
/* <30460a> ../cstrike/dlls/bot/cs_bot_chatter.cpp:793 */
void BotPhraseManager::GetPlace(const char *name)
{
// {
// const_iterator iter; // 798
// {
// const class BotPhrase *phrase; // 800
// }
// }
}
/* <304597> ../cstrike/dlls/bot/cs_bot_chatter.cpp:758 */
void BotPhraseManager::GetPhrase(const char *name)
{
// {
// const_iterator iter; // 760
// operator++(_List_const_iterator<BotPhrase*> *const this); // 760
// {
// const class BotPhrase *phrase; // 762
// }
// }
}
/* <3044b4> ../cstrike/dlls/bot/cs_bot_chatter.cpp:732 */
void BotPhraseManager::IDToName( unsigned int id)
{
// {
// const_iterator iter; // 734
// {
// const class BotPhrase *phrase; // 746
// }
// operator++(_List_const_iterator<BotPhrase*> *const this); // 744
// end(const class list<BotPhrase*, std::allocator<BotPhrase*>> *const this); // 736
// operator++(_List_const_iterator<BotPhrase*> *const this); // 736
// {
// const class BotPhrase *phrase; // 738
// }
// }
}
/* <3043ec> ../cstrike/dlls/bot/cs_bot_chatter.cpp:708 */
void BotPhraseManager::NameToID(const char *name)
{
// {
// const_iterator iter; // 710
// {
// const class BotPhrase *phrase; // 721
// }
// operator++(_List_const_iterator<BotPhrase*> *const this); // 719
// end(const class list<BotPhrase*, std::allocator<BotPhrase*>> *const this); // 712
// operator++(_List_const_iterator<BotPhrase*> *const this); // 712
// {
// const class BotPhrase *phrase; // 714
// }
// }
}
/* <30438e> ../cstrike/dlls/bot/cs_bot_chatter.cpp:708 */
void BotPhraseManager::NameToID(const char *name)
{
// {
// const_iterator iter; // 710
// {
// const class BotPhrase *phrase; // 714
// }
// {
// const class BotPhrase *phrase; // 721
// }
// }
}
/* <30409e> ../cstrike/dlls/bot/cs_bot_chatter.cpp:682 */
void BotPhraseManager::~BotPhraseManager(void)
{
// ~list(list<BotPhrase*, std::allocator<BotPhrase*>>::~BotPhraseManager(// int const __in_chrg); // 682
// {
// iterator iter; // 684
// { /* ~BotPhraseManager+0x20 */
// class BotPhrase *phrase; // 689
// }
// operator++(_List_iterator<BotPhrase*> *const this); // 687
// end(list<BotPhrase*, std::allocator<BotPhrase*>> *const this); // 694
// { /* ~BotPhraseManager+0x50 */
// class BotPhrase *phrase; // 696
// }
// operator++(_List_iterator<BotPhrase*> *const this); // 694
// clear(list<BotPhrase*, std::allocator<BotPhrase*>> *const this); // 701
// clear(list<BotPhrase*, std::allocator<BotPhrase*>> *const this); // 702
// }
}
/* <304041> ../cstrike/dlls/bot/cs_bot_chatter.cpp:682 */
void BotPhraseManager::~BotPhraseManager(int const __in_chrg)
{
// {
// iterator iter; // 684
// {
// class BotPhrase *phrase; // 689
// }
// {
// class BotPhrase *phrase; // 696
// }
// }
}
/* <304026> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1195 */
inline void list<BotPhrase*, std::allocator<BotPhrase*>>::clear(void)
{
}
/* <303c70> ../cstrike/dlls/bot/cs_bot_chatter.cpp:425 */
void BotPhraseManager::OnRoundRestart(void)
{
// {
// const_iterator iter; // 431
// end(list<BotPhrase*, std::allocator<BotPhrase*>> *const this); // 433
// Randomize(BotPhrase *const this); // 434
// operator++(_List_const_iterator<BotPhrase*> *const this); // 433
// Randomize(BotPhrase *const this); // 437
// operator++(_List_const_iterator<BotPhrase*> *const this); // 436
// }
}
/* <303c45> ../cstrike/dlls/bot/cs_bot_chatter.cpp:417 */
void BotPhraseManager::OnMapChange(void)
{
}
/* <303b3f> ../cstrike/dlls/bot/cs_bot_chatter.cpp:409 */
void BotPhraseManager::BotPhraseManager(void)
{
// list(list<BotPhrase*, std::allocator<BotPhrase*>> *const this); // 409
// list(list<BotPhrase*, std::allocator<BotPhrase*>> *const this); // 409
// PlaceTimeInfo(PlaceTimeInfo *const this); // 409
}
/* <303b21> ../cstrike/dlls/bot/cs_bot_chatter.cpp:409 */
void BotPhraseManager::BotPhraseManager(void)
{
}
/* <303986> ../cstrike/dlls/bot/cs_bot_chatter.cpp:395 */
void BotPhrase::Randomize(void)
{
// {
// int i; // 397
// size(const class vector<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*, std::allocator<std::vector<BotSpeakable*, std::const this); // 397
// end(vector<BotSpeakable*, std::allocator<BotSpeakable*>> *const this); // 399
// begin(vector<BotSpeakable*, std::allocator<BotSpeakable*>> *const this); // 399
// random_shuffle<__gnu_cxx::__normal_iterator<BotSpeakable**, std::vector<BotSpeakable*>> >(__normal_iterator<BotSpeakable**, std::vector<BotSpeakable*, std::allocator<BotSpeakable*>> > __first,
// class __normal_iterator<BotSpeakable**, std::vector<BotSpeakable*, std::allocator<BotSpeakable*>> > __last); // 399
// }
}
/* <30395a> ../cstrike/dlls/bot/cs_bot_chatter.cpp:395 */
void BotPhrase::Randomize(void)
{
// {
// int i; // 397
// }
}
/* <303917> ../cstrike/dlls/bot/cs_bot_chatter.cpp:340 */
void BotPhrase::GetSpeakable( int bankIndex, float *duration)
{
// {
// int start; // 351
// }
}
/* <3036c2> ../cstrike/dlls/bot/cs_bot_chatter.cpp:314 */
void BotPhrase::~BotPhrase(void)
{
// { /* ~BotPhrase+0xb */
// int bank; // 316
// size(const class vector<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*, std::allocator<std::vector<BotSpeakable*, std::const this); // 316
// { /* ~BotPhrase+0x30 */
// int speakable; // 318
// operator[](vector<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*, std::allocator<std::vector<BotSpeakable*, std::allocaconst this,
// size_type __n); // 318
// size(const class vector<BotSpeakable*, std::allocator<BotSpeakable*>> *const this); // 318
// ~BotSpeakable(BotSpeakable *const this,
// int const __in_chrg); // 320
// }
// ~vector(vector<BotSpeakable*, std::allocator<BotSpeakable*>> *const this,
// int const __in_chrg); // 322
// }
// ~vector(vector<int, std::allocator<int>> *const this,
// int const __in_chrg); // 314
// ~vector(vector<int, std::allocator<int>> *const this,
// int const __in_chrg); // 314
// ~vector(vector<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*, std::allocator<std::vector<BotSpeakable*, std::allocaconst this,
// int const __in_chrg); // 314
}
/* <303679> ../cstrike/dlls/bot/cs_bot_chatter.cpp:314 */
void BotPhrase::~BotPhrase(int const __in_chrg)
{
// {
// int bank; // 316
// {
// int speakable; // 318
// }
// }
}
/* <303655> ../cstrike/dlls/bot/cs_bot_chatter.cpp:291 */
void BotSpeakable::~BotSpeakable(void)
{
}
/* <30362c> ../cstrike/dlls/bot/cs_bot_chatter.cpp:291 */
void BotSpeakable::~BotSpeakable(int const __in_chrg)
{
}
/* <303609> ../cstrike/dlls/bot/cs_bot_chatter.cpp:285 */
void BotSpeakable::BotSpeakable(void)
{
}
/* <303541> ../cstrike/dlls/bot/cs_bot_chatter.cpp:62 */
void BotMeme::Transmit(CCSBot *sender)
{
// {
// int i; // 64
// {
// class CBasePlayer *player; // 66
// class CCSBot *bot; // 93
// FNullEnt(entvars_t *pev); // 71
// }
// }
}
/* <303469> ../cstrike/dlls/bot/cs_bot_chatter.cpp:32 */
/* linkage=_Z20GetRandomSpotAtPlacej */
const Vector *GetRandomSpotAtPlace(Place place)
{
// {
// int count; // 34
// iterator iter; // 35
// int which; // 46
// {
// class CNavArea *area; // 38
// }
// operator++(_List_iterator<CNavArea*> *const this); // 36
// operator++(_List_iterator<CNavArea*> *const this); // 47
// {
// class CNavArea *area; // 49
// }
// }
}
/* <302c87> ../cstrike/dlls/bot/cs_bot_chatter.cpp:167 */
void BotFollowMeme::Interpret(CCSBot *sender, class CCSBot *receiver)
{
// {
// class PathCost pathCost; // 178
// float travelDistance; // 179
// float const tooFar; // 185
// }
// Interpret(const class BotFollowMeme *const this,
// class CCSBot *sender,
// class CCSBot *receiver); // 167
}
/* <302b74> ../cstrike/dlls/bot/cs_bot.h:1120 */
inline void PathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder)
{
// {
// float baseDangerFactor; // 1122
// float dangerFactor; // 1125
// {
// float dist; // 1143
// float cost; // 1160
// {
// float const ladderPenalty; // 1147
// }
// {
// float fallDistance; // 1170
// float fallDamage; // 1171
// {
// float const deathFallMargin; // 1176
// float const painTolerance; // 1181
// }
// }
// {
// float crouchPenalty; // 1195
// }
// {
// float const jumpPenalty; // 1209
// }
// {
// float size; // 1224
// {
// float const costPerFriendPerUnit; // 1230
// }
// }
// }
// }
}
/* <3029a9> ../cstrike/dlls/bot/cs_bot_chatter.cpp:269 */
void BotHostageBeingTakenMeme::Interpret(CCSBot *sender, class CCSBot *receiver)
{
// HostageWasTaken(CSGameState *const this); // 271
// Interpret(const class BotHostageBeingTakenMeme *const this,
// class CCSBot *sender,
// class CCSBot *receiver); // 269
}
/* <302759> ../cstrike/dlls/bot/cs_bot_chatter.cpp:200 */
void BotDefendHereMeme::Interpret(CCSBot *sender, class CCSBot *receiver)
{
// {
// Place place; // 209
// }
// Interpret(const class BotDefendHereMeme *const this,
// class CCSBot *sender,
// class CCSBot *receiver); // 200
}
/* <3025b5> ../cstrike/dlls/bot/cs_bot_chatter.cpp:256 */
void BotAllHostagesGoneMeme::Interpret(CCSBot *sender, class CCSBot *receiver)
{
// Say(class BotChatterInterface *const this,
// const char *phraseName,
// float lifetime,
// float delay); // 261
}
/* <302429> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2294 */
void BotChatterInterface::AnnouncePlan(const char *phraseName, Place place)
{
// {
// class CCSBotManager *ctrl; // 2296
// class BotStatement *say; // 2300
// BotStatement(BotStatement *const this,
// class BotChatterInterface *chatter,
// enum BotStatementType type,
// float expireDuration); // 2300
// GetPhrase(const class BotPhraseManager *const this,
// const char *name); // 2302
// AppendPhrase(BotStatement *const this,
// const class BotPhrase *phrase); // 2302
// SetPlace(BotStatement *const this,
// Place where); // 2303
// SetStartTime(BotStatement *const this,
// float timestamp); // 2306
// }
}
/* <3023df> ../cstrike/dlls/bot/cs_bot_chatter.cpp:758 */
void BotPhraseManager::GetPhrase(const char *name)
{
// {
// const_iterator iter; // 760
// {
// const class BotPhrase *phrase; // 762
// }
// }
}
/* <302346> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1381 */
void BotChatterInterface::AddStatement(BotStatement *statement, bool mustAdd)
{
// {
// class BotStatement *s; // 1403
// class BotStatement *earlier; // 1428
// GetVerbosity(const class BotChatterInterface *const this); // 1384
// IsImportant(const class BotStatement *const this); // 1388
// }
}
/* <30231a> ../cstrike/dlls/bot/cs_bot_chatter.cpp:891 */
void BotStatement::IsImportant(void)
{
// {
// int i; // 894
// }
}
/* <302288> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1381 */
void BotChatterInterface::AddStatement(BotStatement *statement, bool mustAdd)
{
// {
// class BotStatement *s; // 1403
// class BotStatement *earlier; // 1428
// IsRedundant(const class BotStatement *const this,
// const class BotStatement *say); // 1406
// ~BotStatement(BotStatement *const this,
// int const __in_chrg); // 1409
// }
}
/* <30225f> ../cstrike/dlls/bot/cs_bot_chatter.cpp:855 */
void BotStatement::~BotStatement(int const __in_chrg)
{
}
/* <30200e> ../cstrike/dlls/bot/cs_bot_chatter.cpp:950 */
void BotStatement::IsRedundant(BotStatement *say)
{
// HasPlace(const class BotStatement *const this); // 963
// HasPlace(const class BotStatement *const this); // 970
// GetPlace(const class BotStatement *const this); // 970
// HasPlace(const class BotStatement *const this); // 963
// HasPlace(const class BotStatement *const this); // 970
// GetPlace(const class BotStatement *const this); // 970
}
/* <301f6b> ../cstrike/dlls/bot/cs_bot_chatter.cpp:340 */
void BotPhrase::GetSpeakable( int bankIndex, float *duration)
{
// {
// int start; // 351
// {
// BotSpeakableVector *speakables; // 354
// int &index; // 355
// const class BotSpeakable *speak; // 356
// operator[](vector<int, std::allocator<int>> *const this,
// size_type __n); // 358
// }
// operator[](vector<int, std::allocator<int>> *const this,
// size_type __n); // 351
// }
}
/* <301f03> ../cstrike/dlls/bot/cs_bot_chatter.cpp:104 */
void BotHelpMeme::Interpret(CCSBot *sender, class CCSBot *receiver)
{
// {
// float const maxHelpRange; // 106
// }
}
/* <301e97> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */
inline void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay)
{
// {
// class BotStatement *say; // 606
// }
}
/* <301e44> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2312 */
void BotChatterInterface::GuardingHostages(Place place, bool isPlan)
{
// {
// class CCSBotManager *ctrl; // 2314
// float const minInterval; // 2318
// }
}
/* <301df1> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2294 */
void BotChatterInterface::AnnouncePlan(const char *phraseName, Place place)
{
// {
// class CCSBotManager *ctrl; // 2296
// class BotStatement *say; // 2300
// }
}
/* <301cab> ../game_shared/bot/nav_area.h:679 */
bool NavAreaBuildPath<PathCost>(CNavArea *startArea, class CNavArea *goalArea, const Vector *goalPos, class PathCost &costFunc, class CNavArea ** closestArea)
{
// {
// Vector actualGoalPos; // 710
// float initCost; // 719
// float closestAreaDist; // 729
// {
// class CNavArea *area; // 735
// bool searchFloor; // 747
// int dir; // 748
// const NavConnectList *floorList; // 749
// const_iterator floorIter; // 750
// bool ladderUp; // 752
// const NavLadderList *ladderList; // 753
// const_iterator ladderIter; // 754
// int ladderTopDir; // 756
// {
// class CNavArea *newArea; // 760
// enum NavTraverseType how; // 761
// const class CNavLadder *ladder; // 762
// float newCostSoFar; // 859
// {
// float newCostRemaining; // 873
// }
// }
// }
// }
}
/* <301c57> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2028 */
void BotChatterInterface::GoingToPlantTheBomb(Place place)
{
// {
// class CCSBotManager *ctrl; // 2030
// float const minInterval; // 2034
// class BotStatement *say; // 2040
// }
}
/* <301c32> (null):27581 */
void __static_initialization_and_destruction_0(int __initialize_p, int __priority)
{
}
/* <301c05> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:826 */
inline void vector<BotSpeakable*, std::allocator<BotSpeakable*>>::push_back(const value_type &__x)
{
}
/* <301be7> ../cstrike/dlls/bot/cs_bot_chatter.cpp:285 */
void BotSpeakable::BotSpeakable(void)
{
}
/* <301b9d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1239 */
inline void vector<BotSpeakable*, std::allocator<BotSpeakable*>>::_M_check_len(size_type __n, const char *__s)
{
// {
// size_typeconst __len; // 1244
// }
}
/* <301b5b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:613 */
inline void copy_backward<BotSpeakable**, BotSpeakable**>(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result)
{
}
/* <301aff> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:264 */
inline void __uninitialized_move_a<BotSpeakable**, BotSpeakable**, std::allocator<BotSpeakable*>>(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result, class allocator<BotSpeakable*> &__alloc)
{
}
/* <301aaa> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:257 */
inline void __uninitialized_copy_a<BotSpeakable**, BotSpeakable**, BotSpeakable*>(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result, class allocator<BotSpeakable*> &const)
{
}
/* <301a66> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:109 */
inline void uninitialized_copy<BotSpeakable**, BotSpeakable**>(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result)
{
// {
// }
}
/* <301a24> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:93 */
inline void __uninit_copy<BotSpeakable**, BotSpeakable**>(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result)
{
}
/* <3019e2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:444 */
inline void copy<BotSpeakable**, BotSpeakable**>(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result)
{
}
/* <301996> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:418 */
inline void __copy_move_a2<false, BotSpeakable**, BotSpeakable**>(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result)
{
}
/* <30193a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:373 */
inline void __copy_move_a<false, BotSpeakable**, BotSpeakable**>(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result)
{
// {
// boolconst __simple; // 378
// }
}
/* <3018f1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:362 */
inline void __copy_m<BotSpeakable*>(const class BotSpeakable **__first, const BotSpeakable **__last, class BotSpeakable ** __result)
{
// {
// ptrdiff_tconst _Num; // 364
// }
}
/* <3018d6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:217 */
inline void vector<int, std::allocator<int>>::vector(void)
{
}
/* <3018bb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:217 */
inline void vector(vector<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*, std::allocator<std::vector<BotSpeakable*, std::allocaconst this)
{
}
/* <30188e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:826 */
inline void push_back(vector<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*, std::allocator<std::vector<BotSpeakable*, std::allocaconst this, const value_type &__x)
{
}
/* <301873> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:217 */
inline void vector<BotSpeakable*, std::allocator<BotSpeakable*>>::vector(void)
{
}
/* <301858> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:481 */
inline void end(vector<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*, std::allocator<std::vector<BotSpeakable*, std::allocaconst this)
{
}
/* <301818> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */
inline void operator-<std::vector<BotSpeakable*>**, std::vector<std::vector<BotSpeakable*>*>>(const class __normal_iterator<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>**, std::vector<std::vector<BotSpeakablconst __lhs, const __normal_iterator<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>**, std::vector<std::vector<BotSpeakablconst __rhs)
{
}
/* <3017f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:463 */
inline void begin(vector<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*, std::allocator<std::vector<BotSpeakable*, std::allocaconst this)
{
}
/* <3017ad> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1239 */
inline void _M_check_len(const class vector<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*, std::allocator<std::vector<BotSpeakable*, std::const this, size_type __n, const char *__s)
{
// {
// size_typeconst __len; // 1244
// }
}
/* <301750> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:613 */
inline void copy_backward<std::vector<BotSpeakable*>**, std::vector<BotSpeakable*>**>(vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __first, class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __last, class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __result)
{
}
/* <3016f4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:264 */
inline void __uninitialized_move_a<std::vector<BotSpeakable*>**, std::vector<BotSpeakable*>**, std::allocator<std::vector<BotSpeakable*>*>>(vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __first, class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __last, class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __result, class allocator<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*> &__alloc)
{
}
/* <30169f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:257 */
inline void __uninitialized_copy_a<std::vector<BotSpeakable*>**, std::vector<BotSpeakable*>**, std::vector<BotSpeakable*>*>(vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __first, class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __last, class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __result, class allocator<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*> &const)
{
}
/* <30165b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:109 */
inline void uninitialized_copy<std::vector<BotSpeakable*>**, std::vector<BotSpeakable*>**>(vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __first, class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __last, class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __result)
{
// {
// }
}
/* <301619> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:93 */
inline void __uninit_copy<std::vector<BotSpeakable*>**, std::vector<BotSpeakable*>**>(vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __first, class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __last, class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __result)
{
}
/* <3015d7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:444 */
inline void copy<std::vector<BotSpeakable*>**, std::vector<BotSpeakable*>**>(vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __first, class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __last, class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __result)
{
}
/* <30158b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:418 */
inline void __copy_move_a2<false, std::vector<BotSpeakable*>**, std::vector<BotSpeakable*>**>(vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __first, class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __last, class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __result)
{
}
/* <30152f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:373 */
inline void __copy_move_a<false, std::vector<BotSpeakable*>**, std::vector<BotSpeakable*>**>(vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __first, class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __last, class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __result)
{
// {
// boolconst __simple; // 378
// }
}
/* <3014e6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:362 */
inline void __copy_m<std::vector<BotSpeakable*>*>(const class vector<BotSpeakable*, std::allocator<BotSpeakable*>> **__first, const vector<BotSpeakable*, std::allocator<BotSpeakable*>> **__last, class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __result)
{
// {
// ptrdiff_tconst _Num; // 364
// }
}
/* <3014b9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:826 */
inline void vector<int, std::allocator<int>>::push_back(const value_type &__x)
{
}
/* <30149e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:481 */
inline void vector<int, std::allocator<int>>::end(void)
{
}
/* <30145e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */
inline void operator-<int*, std::vector<int>>(const class __normal_iterator<int*, std::vector<int, std::allocator<int>> > &__lhs, const __normal_iterator<int*, std::vector<int, std::allocator<int>> > &__rhs)
{
}
/* <30143d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:463 */
inline void vector<int, std::allocator<int>>::begin(void)
{
}
/* <3013f3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1239 */
inline void vector<int, std::allocator<int>>::_M_check_len(size_type __n, const char *__s)
{
// {
// size_typeconst __len; // 1244
// }
}
/* <301396> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:613 */
inline void copy_backward<int*, int*>(int *__first, int *__last, int *__result)
{
}
/* <30133a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:264 */
inline void __uninitialized_move_a<int*, int*, std::allocator<int>>(int *__first, int *__last, int *__result, class allocator<int> &__alloc)
{
}
/* <3012e5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:257 */
inline void __uninitialized_copy_a<int*, int*, int>(int *__first, int *__last, int *__result, class allocator<int> &const)
{
}
/* <3012a1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:109 */
inline void uninitialized_copy<int*, int*>(int *__first, int *__last, int *__result)
{
// {
// }
}
/* <30125f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:93 */
inline void __uninit_copy<int*, int*>(int *__first, int *__last, int *__result)
{
}
/* <30121d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:444 */
inline void copy<int*, int*>(int *__first, int *__last, int *__result)
{
}
/* <3011d1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:418 */
inline void __copy_move_a2<false, int*, int*>(int *__first, int *__last, int *__result)
{
}
/* <301175> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:373 */
inline void __copy_move_a<false, int*, int*>(int *__first, int *__last, int *__result)
{
// {
// boolconst __simple; // 378
// }
}
/* <30112c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:362 */
inline void __copy_m<int>(const int *__first, const int *__last, int *__result)
{
// {
// ptrdiff_tconst _Num; // 364
// }
}
/* <3010e3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */
inline void list<BotPhrase*, std::allocator<BotPhrase*>>::_M_insert( iterator __position, const value_type &__x)
{
// {
// _Node *__tmp; // 1515
// }
}
/* <3010a6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */
inline void list<BotPhrase*, std::allocator<BotPhrase*>>::_M_create_node(const value_type &__x)
{
// {
// _Node *__p; // 473
// }
}
/* <30108b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */
inline void _List_base<BotPhrase*, std::allocator<BotPhrase*>>::_M_get_node(void)
{
}
/* <30105f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */
inline void new_allocator<std::_List_node<BotPhrase*>>::allocate( size_type __n, const void *)
{
}
/* <30103f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */
inline void new_allocator<std::_List_node<BotPhrase*>>::max_size(void)
{
}
/* <300ff3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:586 */
inline void __copy_move_backward_a2<false, BotSpeakable**, BotSpeakable**>(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result)
{
}
/* <300fd2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:282 */
inline void __miter_base<BotSpeakable**>(BotSpeakable ** __it)
{
}
/* <300f76> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:568 */
inline void __copy_move_backward_a<false, BotSpeakable**, BotSpeakable**>(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result)
{
// {
// boolconst __simple; // 573
// }
}
/* <300f55> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:271 */
inline void __niter_base<BotSpeakable**>(BotSpeakable ** __it)
{
}
/* <300f0c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:557 */
inline void __copy_move_b<BotSpeakable*>(const class BotSpeakable **__first, const BotSpeakable **__last, class BotSpeakable ** __result)
{
// {
// ptrdiff_tconst _Num; // 559
// }
}
/* <300ec0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:586 */
inline void __copy_move_backward_a2<false, std::vector<BotSpeakable*>**, std::vector<BotSpeakable*>**>(vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __first, class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __last, class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __result)
{
}
/* <300e9f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:282 */
inline void __miter_base<std::vector<BotSpeakable*>**>(vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __it)
{
}
/* <300e43> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:568 */
inline void __copy_move_backward_a<false, std::vector<BotSpeakable*>**, std::vector<BotSpeakable*>**>(vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __first, class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __last, class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __result)
{
// {
// boolconst __simple; // 573
// }
}
/* <300e22> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:271 */
inline void __niter_base<std::vector<BotSpeakable*>**>(vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __it)
{
}
/* <300dd9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:557 */
inline void __copy_move_b<std::vector<BotSpeakable*>*>(const class vector<BotSpeakable*, std::allocator<BotSpeakable*>> **__first, const vector<BotSpeakable*, std::allocator<BotSpeakable*>> **__last, class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __result)
{
// {
// ptrdiff_tconst _Num; // 559
// }
}
/* <300d8d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:586 */
inline void __copy_move_backward_a2<false, int*, int*>(int *__first, int *__last, int *__result)
{
}
/* <300d6c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:282 */
inline void __miter_base<int*>(int *__it)
{
}
/* <300d10> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:568 */
inline void __copy_move_backward_a<false, int*, int*>(int *__first, int *__last, int *__result)
{
// {
// boolconst __simple; // 573
// }
}
/* <300cef> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:271 */
inline void __niter_base<int*>(int *__it)
{
}
/* <300ca1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:557 */
inline void __copy_move_b<int>(const int *__first, const int *__last, int *__result)
{
// {
// ptrdiff_tconst _Num; // 559
// }
}
/* <300c7a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:149 */
inline void _Vector_base<BotSpeakable*, std::allocator<BotSpeakable*>>::_M_allocate( size_t __n)
{
}
/* <300c4e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */
inline void new_allocator<BotSpeakable*>::allocate( size_type __n, const void *)
{
}
/* <300c33> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:575 */
inline void vector<BotSpeakable*, std::allocator<BotSpeakable*>>::max_size(void)
{
}
/* <300c13> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:99 */
inline void _Vector_base<BotSpeakable*, std::allocator<BotSpeakable*>>::_M_get_Tp_allocator(void)
{
}
/* <300bf3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */
inline void new_allocator<BotSpeakable*>::max_size(void)
{
}
/* <300bdb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:213 */
inline void _S_base(BotSpeakable ** __it)
{
}
/* <300bb2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */
inline void list<BotPhrase*, std::allocator<BotPhrase*>>::~list( int const __in_chrg)
{
}
/* <300b86> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */
inline void _List_iterator<BotPhrase*>::operator!=(const _Self &__x)
{
}
/* <300b6b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */
inline void _List_iterator<BotPhrase*>::operator++(void)
{
}
/* <300b30> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */
inline void _List_iterator<BotPhrase*>::_List_iterator(void)
{
}
/* <300b0a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */
inline void _List_base<BotPhrase*, std::allocator<BotPhrase*>>::~_List_base( int const __in_chrg)
{
}
/* <300ac0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */
void _List_base<BotPhrase*, std::allocator<BotPhrase*>>::_M_clear(void)
{
// {
// _Node *__cur; // 70
// {
// _Node *__tmp; // 73
// }
// }
}
/* <300a9a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */
inline void __addressof<BotPhrase*>(BotPhrase *&const __r)
{
}
/* <300a7f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */
inline void _List_base<BotPhrase*, std::allocator<BotPhrase*>>::_M_get_Tp_allocator(void)
{
}
/* <300a5f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */
inline void _List_base<BotPhrase*, std::allocator<BotPhrase*>>::_M_get_Node_allocator(void)
{
}
/* <300a31> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */
inline void allocator<BotPhrase*>::allocator<std::_List_node<BotPhrase*>>(allocator<std::_List_node<BotPhrase*>> &const)
{
}
/* <300a0b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<BotPhrase*>::new_allocator(void)
{
}
/* <3009e8> ../cstrike/dlls/bot/cs_bot_chatter.h:288 */
inline void PlaceTimeInfo::PlaceTimeInfo(void)
{
}
/* <3009c7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */
inline void list<BotPhrase*, std::allocator<BotPhrase*>>::list(void)
{
}
/* <3009ac> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */
inline void _List_base<BotPhrase*, std::allocator<BotPhrase*>>::_List_base(void)
{
}
/* <300991> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */
inline void _List_base<BotPhrase*, std::allocator<BotPhrase*>>::_M_init(void)
{
}
/* <300976> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */
inline void _List_impl::_List_impl(void)
{
}
/* <30095b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */
inline void allocator<std::_List_node<BotPhrase*>>::allocator(void)
{
}
/* <300940> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<std::_List_node<BotPhrase*>>::new_allocator(void)
{
}
/* <300919> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:149 */
inline void _M_allocate(_Vector_base<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*, std::allocator<std::vector<BotSpeakable*, std::const this, size_t __n)
{
}
/* <3008ed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */
inline void new_allocator<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*>::allocate( size_type __n, const void *)
{
}
/* <3008d2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:575 */
inline void max_size(const class vector<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*, std::allocator<std::vector<BotSpeakable*, std::const this)
{
}
/* <3008b2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:99 */
inline void _M_get_Tp_allocator(const class _Vector_base<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*, std::allocator<std::vector<BotSpeakable*,const this)
{
}
/* <300892> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */
inline void new_allocator<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*>::max_size(void)
{
}
/* <30087a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:213 */
inline void _S_base(vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __it)
{
}
/* <30085f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:106 */
inline void _Vector_base<BotSpeakable*, std::allocator<BotSpeakable*>>::_Vector_base(void)
{
}
/* <300844> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:82 */
inline void _Vector_impl::_Vector_impl(void)
{
}
/* <300829> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */
inline void allocator<BotSpeakable*>::allocator(void)
{
}
/* <30080e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<BotSpeakable*>::new_allocator(void)
{
}
/* <3007e7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:149 */
inline void _Vector_base<int, std::allocator<int>>::_M_allocate( size_t __n)
{
}
/* <3007bb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */
inline void new_allocator<int>::allocate( size_type __n, const void *)
{
}
/* <300784> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:210 */
inline void max<unsigned int>(const unsigned int &__a, const unsigned int &__b)
{
}
/* <300763> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:575 */
inline void vector<int, std::allocator<int>>::max_size(void)
{
}
/* <300743> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:99 */
inline void _Vector_base<int, std::allocator<int>>::_M_get_Tp_allocator(void)
{
}
/* <300723> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */
inline void new_allocator<int>::max_size(void)
{
}
/* <30070b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:213 */
inline void _S_base(int *__it)
{
}
/* <3006f0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:106 */
inline void _Vector_base<int, std::allocator<int>>::_Vector_base(void)
{
}
/* <3006d5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:82 */
inline void _Vector_impl::_Vector_impl(void)
{
}
/* <3006ba> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */
inline void allocator<int>::allocator(void)
{
}
/* <30069f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<int>::new_allocator(void)
{
}
/* <300684> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:106 */
inline void _Vector_base(_Vector_base<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*, std::allocator<std::vector<BotSpeakable*, std::const this)
{
}
/* <300669> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:82 */
inline void _Vector_impl::_Vector_impl(void)
{
}
/* <30064e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */
inline void allocator<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*>::allocator(void)
{
}
/* <300633> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*>::new_allocator(void)
{
}
/* <3005fb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */
inline void new_allocator<BotPhrase*>::construct( pointer __p, const BotPhrase * &__val)
{
}
/* <3005ce> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */
inline void _List_base<BotPhrase*, std::allocator<BotPhrase*>>::_M_put_node(_List_node<BotPhrase*> *__p)
{
}
/* <3005a2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */
inline void new_allocator<std::_List_node<BotPhrase*>>::deallocate( pointer __p, size_type)
{
}
/* <300577> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<BotPhrase*>::~allocator( int const __in_chrg)
{
}
/* <300551> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<BotPhrase*>::~new_allocator( int const __in_chrg)
{
}
/* <300536> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */
inline void list<BotPhrase*, std::allocator<BotPhrase*>>::end(void)
{
}
/* <30050a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:218 */
inline void _List_const_iterator<BotPhrase*>::_List_const_iterator(const iterator &__x)
{
}
/* <3004cd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algo.h:5065 */
inline void random_shuffle<__gnu_cxx::__normal_iterator<BotSpeakable**, std::vector<BotSpeakable*>> >(__normal_iterator<BotSpeakable**, std::vector<BotSpeakable*, std::allocator<BotSpeakable*>> > __first, class __normal_iterator<BotSpeakable**, std::vector<BotSpeakable*, std::allocator<BotSpeakable*>> > __last)
{
// {
// class __normal_iterator<BotSpeakable**, std::vector<BotSpeakable*, std::allocator<BotSpeakable*>> > __i; // 5073
// }
}
/* <3004b2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:463 */
inline void vector<BotSpeakable*, std::allocator<BotSpeakable*>>::begin(void)
{
}
/* <300497> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:481 */
inline void vector<BotSpeakable*, std::allocator<BotSpeakable*>>::end(void)
{
}
/* <30047c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:740 */
inline void __normal_iterator<BotSpeakable**, std::vector<BotSpeakable*, std::allocator<BotSpeakable*>> >::operator++(void)
{
}
/* <300444> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:118 */
inline void iter_swap<__gnu_cxx::__normal_iterator<BotSpeakable**, std::vector<BotSpeakable*>>, __gnu_cxx::__normal_iterator<BotSpeakable**, std::vector<BotSpeakable*>> >(__normal_iterator<BotSpeakable**, std::vector<BotSpeakable*, std::allocator<BotSpeakable*>> > __a, class __normal_iterator<BotSpeakable**, std::vector<BotSpeakable*, std::allocator<BotSpeakable*>> > __b)
{
// {
// }
}
/* <300404> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */
inline void operator-<BotSpeakable**, std::vector<BotSpeakable*>>(const class __normal_iterator<BotSpeakable**, std::vector<BotSpeakable*, std::allocator<BotSpeakable*>> > &__lhs, const __normal_iterator<BotSpeakable**, std::vector<BotSpeakable*, std::allocator<BotSpeakable*>> > &__rhs)
{
}
/* <3003c4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:817 */
inline void operator!=<BotSpeakable**, std::vector<BotSpeakable*>>(const class __normal_iterator<BotSpeakable**, std::vector<BotSpeakable*, std::allocator<BotSpeakable*>> > &__lhs, const __normal_iterator<BotSpeakable**, std::vector<BotSpeakable*, std::allocator<BotSpeakable*>> > &__rhs)
{
}
/* <300388> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:100 */
inline void iter_swap<__gnu_cxx::__normal_iterator<BotSpeakable**, std::vector<BotSpeakable*>>, __gnu_cxx::__normal_iterator<BotSpeakable**, std::vector<BotSpeakable*>> >(__normal_iterator<BotSpeakable**, std::vector<BotSpeakable*, std::allocator<BotSpeakable*>> > __a, class __normal_iterator<BotSpeakable**, std::vector<BotSpeakable*, std::allocator<BotSpeakable*>> > __b)
{
}
/* <300342> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:122 */
inline void swap<BotSpeakable*>(BotSpeakable *&const __a, class BotSpeakable *&const __b)
{
// {
// class BotSpeakable *__tmp; // 127
// }
}
/* <30030c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */
inline void vector<int, std::allocator<int>>::size(void)
{
}
/* <3002e6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:349 */
inline void ~vector(vector<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*, std::allocator<std::vector<BotSpeakable*, std::allocaconst this, int const __in_chrg)
{
}
/* <3002c0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:349 */
inline void vector<int, std::allocator<int>>::~vector( int const __in_chrg)
{
}
/* <30029a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:349 */
inline void vector<BotSpeakable*, std::allocator<BotSpeakable*>>::~vector( int const __in_chrg)
{
}
/* <30027f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:95 */
inline void _Vector_base<BotSpeakable*, std::allocator<BotSpeakable*>>::_M_get_Tp_allocator(void)
{
}
/* <30023f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:150 */
inline void _Destroy<BotSpeakable**, BotSpeakable*>(BotSpeakable ** __first, class BotSpeakable ** __last, class allocator<BotSpeakable*> &const)
{
}
/* <30020c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:123 */
inline void _Destroy<BotSpeakable**>(BotSpeakable ** __first, class BotSpeakable ** __last)
{
}
/* <3001ed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:113 */
inline void __destroy<BotSpeakable**>(BotSpeakable **, class BotSpeakable **)
{
}
/* <3001c7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:141 */
inline void _Vector_base<BotSpeakable*, std::allocator<BotSpeakable*>>::~_Vector_base( int const __in_chrg)
{
}
/* <30018f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:153 */
inline void _Vector_base<BotSpeakable*, std::allocator<BotSpeakable*>>::_M_deallocate( pointer __p, size_t __n)
{
}
/* <300163> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */
inline void new_allocator<BotSpeakable*>::deallocate( pointer __p, size_type)
{
}
/* <300136> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:75 */
inline void _Vector_impl::~_Vector_impl( int const __in_chrg)
{
}
/* <30010b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<BotSpeakable*>::~allocator( int const __in_chrg)
{
}
/* <3000e5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<BotSpeakable*>::~new_allocator( int const __in_chrg)
{
}
/* <3000ca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:95 */
inline void _Vector_base<int, std::allocator<int>>::_M_get_Tp_allocator(void)
{
}
/* <30008a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:150 */
inline void _Destroy<int*, int>(int *__first, int *__last, class allocator<int> &const)
{
}
/* <300057> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:123 */
inline void _Destroy<int*>(int *__first, int *__last)
{
}
/* <300038> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:113 */
inline void __destroy<int*>(int *, int *)
{
}
/* <300012> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:141 */
inline void _Vector_base<int, std::allocator<int>>::~_Vector_base( int const __in_chrg)
{
}
/* <2fffda> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:153 */
inline void _Vector_base<int, std::allocator<int>>::_M_deallocate( pointer __p, size_t __n)
{
}
/* <2fffae> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */
inline void new_allocator<int>::deallocate( pointer __p, size_type)
{
}
/* <2fff81> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:75 */
inline void _Vector_impl::~_Vector_impl( int const __in_chrg)
{
}
/* <2fff56> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<int>::~allocator( int const __in_chrg)
{
}
/* <2fff30> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<int>::~new_allocator( int const __in_chrg)
{
}
/* <2fff15> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:95 */
inline void _M_get_Tp_allocator(_Vector_base<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*, std::allocator<std::vector<BotSpeakable*, std::const this)
{
}
/* <2ffed5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:150 */
inline void _Destroy<std::vector<BotSpeakable*>**, std::vector<BotSpeakable*>*>(vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __first, class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __last, class allocator<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*> &const)
{
}
/* <2ffea2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:123 */
inline void _Destroy<std::vector<BotSpeakable*>**>(vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __first, class vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** __last)
{
}
/* <2ffe83> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:113 */
inline void __destroy<std::vector<BotSpeakable*>**>(vector<BotSpeakable*, std::allocator<BotSpeakable*>> **, class vector<BotSpeakable*, std::allocator<BotSpeakable*>> **)
{
}
/* <2ffe5d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:141 */
inline void ~_Vector_base(_Vector_base<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*, std::allocator<std::vector<BotSpeakable*, std::const this, int const __in_chrg)
{
}
/* <2ffe25> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:153 */
inline void _M_deallocate(_Vector_base<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*, std::allocator<std::vector<BotSpeakable*, std::const this, pointer __p, size_t __n)
{
}
/* <2ffdf9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */
inline void new_allocator<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*>::deallocate( pointer __p, size_type)
{
}
/* <2ffdcc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:75 */
inline void _Vector_impl::~_Vector_impl( int const __in_chrg)
{
}
/* <2ffda1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*>::~allocator( int const __in_chrg)
{
}
/* <2ffd7b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*>::~new_allocator( int const __in_chrg)
{
}
/* <2ffd1c> ../cstrike/dlls/bot/cs_bot_chatter.cpp:167 */
void BotFollowMeme::Interpret(CCSBot *sender, class CCSBot *receiver)
{
// {
// class PathCost pathCost; // 178
// float travelDistance; // 179
// float const tooFar; // 185
// }
}
/* <2ffcb1> ../game_shared/bot/nav_area.h:914 */
float NavAreaTravelDistance<PathCost>(CNavArea *startArea, class CNavArea *endArea, class PathCost &costFunc)
{
// {
// float distance; // 930
// {
// class CNavArea *area; // 931
// }
// }
}
/* <2ffc78> ../cstrike/dlls/bot/cs_bot.h:1114 */
inline void PathCost::PathCost(CCSBot *bot, RouteType route)
{
}
/* <2ffc6f> ../game_shared/bot/nav_area.h:440 */
inline void IsOpenListEmpty(void)
{
}
/* <2ffc52> ../game_shared/bot/nav_area.h:468 */
inline void CNavArea::AddToClosedList(void)
{
}
/* <2ffc35> ../game_shared/bot/nav_area.h:460 */
inline void CNavArea::IsClosed(void)
{
}
/* <2ffc1a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<CNavLadder*>::operator++(void)
{
}
/* <2ffbcd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */
inline void _List_const_iterator<CNavLadder*>::operator==(const _Self &__x)
{
}
/* <2ffbb2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::end(void)
{
}
/* <2ffb97> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<NavConnect>::operator++(void)
{
}
/* <2ffb55> ../game_shared/bot/nav_area.h:244 */
inline void CNavArea::GetLadderList(LadderDirectionType dir)
{
}
/* <2ffb23> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */
inline void _List_const_iterator<NavConnect>::operator==(const _Self &__x)
{
}
/* <2ffb08> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<NavConnect, std::allocator<NavConnect>>::end(void)
{
}
/* <2ffaed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */
inline void _List_const_iterator<CNavLadder*>::_List_const_iterator(void)
{
}
/* <2ffac6> ../game_shared/bot/nav_area.h:240 */
inline void CNavArea::GetAdjacentList(NavDirType dir)
{
}
/* <2ffaa8> ../game_shared/bot/nav_area.h:445 */
inline void PopOpenList(void)
{
// {
// class CNavArea *area; // 449
// }
}
/* <2ffa88> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::begin(void)
{
}
/* <2ffa5c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<CNavLadder*>::_List_const_iterator(_List_node_base *__x)
{
}
/* <2ffa30> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */
inline void new_allocator<BotPhrase*>::destroy( pointer __p)
{
}
/* <2ffa02> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */
inline void _List_impl::~_List_impl( int const __in_chrg)
{
}
/* <2ff9d7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<std::_List_node<BotPhrase*>>::~allocator( int const __in_chrg)
{
}
/* <2ff9ac> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<std::_List_node<BotPhrase*>>::~new_allocator( int const __in_chrg)
{
}
/* <2ff991> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */
inline void __normal_iterator<BotSpeakable**, std::vector<BotSpeakable*, std::allocator<BotSpeakable*>> >::base(void)
{
}
/* <2ff95f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */
inline void __normal_iterator(__normal_iterator<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>**, std::vector<std::vector<BotSpeakable*, stconst this, const vector<BotSpeakable*, std::allocator<BotSpeakable*>> ** &__i)
{
}
/* <2ff93f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */
inline void base(const class __normal_iterator<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>**, std::vector<std::vector<BotSpeakablconst this)
{
}
/* <2ff90d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */
inline void __normal_iterator<int*, std::vector<int, std::allocator<int>> >::__normal_iterator(const int * &__i)
{
}
/* <2ff8ed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */
inline void __normal_iterator<int*, std::vector<int, std::allocator<int>> >::base(void)
{
}
/* <2ff8d2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */
inline void _List_const_iterator<BotPhrase*>::_List_const_iterator(void)
{
}
/* <2ff8b4> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1708 */
void BotChatterInterface::GetRadioSilenceDuration(void)
{
}
/* <2ff876> ../cstrike/dlls/bot/cs_bot_chatter.h:335 */
inline void BotPhraseManager::ResetPlaceStatementInterval( Place place)
{
// {
// int index; // 337
// }
}
/* <2ff83d> ../cstrike/dlls/bot/cs_bot_chatter.h:319 */
inline void BotPhraseManager::GetPlaceStatementInterval(Place place)
{
// {
// int index; // 321
// }
}
/* <2ff81b> ../cstrike/dlls/bot/cs_bot_chatter.h:130 */
inline void BotRequestReportMeme::BotRequestReportMeme(void)
{
}
/* <2ff7ef> ../cstrike/dlls/bot/cs_bot_chatter.h:53 */
inline void BotHelpMeme::BotHelpMeme( Place place)
{
}
/* <2ff7b7> ../cstrike/dlls/bot/cs_bot_chatter.cpp:114 */
void BotBombsiteStatusMeme::Interpret(CCSBot *sender, class CCSBot *receiver)
{
}
/* <2ff77f> ../cstrike/dlls/bot/cs_bot_chatter.cpp:137 */
void BotBombStatusMeme::Interpret(CCSBot *sender, class CCSBot *receiver)
{
}
/* <2ff75d> ../cstrike/dlls/bot/cs_bot_chatter.h:101 */
inline void BotFollowMeme::BotFollowMeme(void)
{
}
/* <2ff731> ../cstrike/dlls/bot/cs_bot_chatter.h:111 */
inline void BotDefendHereMeme::BotDefendHereMeme(Vector *pos)
{
}
/* <2ff716> ../cstrike/dlls/vector.h:119 */
inline void Vector::LengthSquared(void)
{
}
/* <2ff6de> ../cstrike/dlls/bot/cs_bot_chatter.h:87 */
inline void BotBombStatusMeme::BotBombStatusMeme(BombState state, const Vector *pos)
{
}
/* <2ff6be> ../cstrike/dlls/bot/cs_bot_manager.h:164 */
inline void CCSBotManager::GetLooseBomb(void)
{
}
/* <2ff696> ../cstrike/dlls/bot/cs_bot_chatter.h:123 */
inline void BotWhereBombMeme::BotWhereBombMeme(void)
{
}
/* <2ff65e> ../cstrike/dlls/bot/cs_bot_chatter.h:70 */
inline void BotBombsiteStatusMeme::BotBombsiteStatusMeme( int zoneIndex, StatusType status)
{
}
/* <2ff639> ../cstrike/dlls/bot/cs_bot_manager.h:106 */
inline void CCSBotManager::GetZone(int i)
{
}
/* <2ff607> ../game_shared/bot/bot_util.h:162 */
inline void IntervalTimer::IsLessThen(float duration)
{
}
/* <2ff5dd> ../cstrike/dlls/bot/cs_bot_chatter.cpp:872 */
void BotStatement::AttachMeme(BotMeme *meme)
{
}
/* <2ff5bb> ../cstrike/dlls/bot/cs_bot_chatter.h:144 */
inline void BotHostageBeingTakenMeme::BotHostageBeingTakenMeme(void)
{
}
/* <2ff565> ../cstrike/dlls/bot/cs_bot_chatter.cpp:200 */
void BotDefendHereMeme::Interpret(CCSBot *sender, class CCSBot *receiver)
{
// {
// Place place; // 209
// {
// const Vector *spot; // 213
// }
// }
}
/* <2ff532> ../cstrike/dlls/bot/cs_bot.h:426 */
inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity)
{
}
/* <2ff4f4> ../cstrike/dlls/bot/cs_bot_chatter.cpp:269 */
void BotHostageBeingTakenMeme::Interpret(CCSBot *sender, class CCSBot *receiver)
{
}
/* <2ff4cd> ../game_shared/bot/bot_util.h:194 */
inline void CountdownTimer::Start( float duration)
{
}
/* <2ff4a3> ../cstrike/dlls/bot/cs_bot_chatter.cpp:881 */
void BotStatement::AddCondition(ConditionType condition)
{
}
/* <2ff459> ../cstrike/dlls/bot/cs_bot_chatter.cpp:811 */
void BotPhraseManager::GetPlace( PlaceCriteria place)
{
// {
// const_iterator iter; // 816
// {
// const class BotPhrase *phrase; // 818
// }
// }
}
/* <2ff42c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<BotPhrase*>::operator!=(const _Self &__x)
{
}
/* <2ff411> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<BotPhrase*, std::allocator<BotPhrase*>>::end(void)
{
}
/* <2ff3f6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<BotPhrase*>::operator++(void)
{
}
/* <2ff3b6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<BotPhrase*, std::allocator<BotPhrase*>>::begin(void)
{
}
/* <2ff38a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<BotPhrase*>::_List_const_iterator(_List_node_base *__x)
{
}
/* <2ff34d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */
inline void new_allocator<BotSpeakable*>::construct( pointer __p, const BotSpeakable * &__val)
{
}
/* <2ff32d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */
inline void list<BotPhrase*, std::allocator<BotPhrase*>>::begin(void)
{
}
/* <2ff301> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */
inline void _List_iterator<BotPhrase*>::_List_iterator(_List_node_base *__x)
{
}
/* <2ff2cf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:772 */
inline void __normal_iterator<BotSpeakable**, std::vector<BotSpeakable*, std::allocator<BotSpeakable*>> >::operator+(const difference_type &__n)
{
}
/* <2ff29d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */
inline void __normal_iterator<BotSpeakable**, std::vector<BotSpeakable*, std::allocator<BotSpeakable*>> >::__normal_iterator(BotSpeakable ** &__i)
{
}
/* <2ff260> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */
inline void new_allocator<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*>::construct( pointer __p, const vector<BotSpeakable*, std::allocator<BotSpeakable*>> * &__val)
{
}
/* <2ff223> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */
inline void new_allocator<int>::construct( pointer __p, const int &__val)
{
}
/* <2ff1f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */
inline void _List_iterator<CNavArea*>::operator!=(const _Self &__x)
{
}
/* <2ff1dc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::end(void)
{
}
/* <2ff1c1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */
inline void _List_iterator<CNavArea*>::operator++(void)
{
}
/* <2ff186> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */
inline void _List_iterator<CNavArea*>::_List_iterator(void)
{
}
/* <2ff166> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::begin(void)
{
}
/* <2ff13a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */
inline void _List_iterator<CNavArea*>::_List_iterator(_List_node_base *__x)
{
}
/* <2ff11a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<NavConnect, std::allocator<NavConnect>>::begin(void)
{
}
/* <2ff0ee> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<NavConnect>::_List_const_iterator(_List_node_base *__x)
{
}
/* <2ff068> ../cstrike/dlls/bot/cs_bot_chatter.cpp:340 */
void BotPhrase::GetSpeakable( int bankIndex, float *duration)
{
// {
// int start; // 351
// {
// BotSpeakableVector *speakables; // 354
// int &index; // 355
// const class BotSpeakable *speak; // 356
// }
// }
}
/* <2ff03b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:695 */
inline void vector<int, std::allocator<int>>::operator[]( size_type __n)
{
}
/* <2ff00e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:710 */
inline void vector<int, std::allocator<int>>::operator[](size_type __n)
{
}
/* <2fefe6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:695 */
inline void vector<BotSpeakable*, std::allocator<BotSpeakable*>>::operator[]( size_type __n)
{
}
/* <2fefc6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */
inline void vector<BotSpeakable*, std::allocator<BotSpeakable*>>::size(void)
{
}
/* <2fef99> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:695 */
inline void operator[](vector<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*, std::allocator<std::vector<BotSpeakable*, std::allocaconst this, size_type __n)
{
}
/* <2fef79> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */
inline void size(const class vector<std::vector<BotSpeakable*, std::allocator<BotSpeakable*>>*, std::allocator<std::vector<BotSpeakable*, std::const this)
{
}
/* <2fef37> ../cstrike/dlls/bot/cs_bot_chatter.cpp:830 */
void BotStatement::BotStatement(BotChatterInterface *chatter, BotStatementType type, float expireDuration)
{
}
/* <2fef19> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1714 */
void BotChatterInterface::ResetRadioSilenceDuration(void)
{
}
/* <2feefe> ../cstrike/dlls/bot/cs_bot.h:491 */
inline void CCSBot::GetChatter(void)
{
}
/* <2feea8> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1381 */
void BotChatterInterface::AddStatement(BotStatement *statement, bool mustAdd)
{
// {
// class BotStatement *s; // 1403
// class BotStatement *earlier; // 1428
// }
}
/* <2fee7d> ../cstrike/dlls/bot/cs_bot_chatter.cpp:950 */
void BotStatement::IsRedundant(BotStatement *say)
{
}
/* <2fee62> ../cstrike/dlls/bot/cs_bot_chatter.h:373 */
inline void BotStatement::HasPlace(void)
{
}
/* <2fee36> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1266 */
void BotStatement::GetPlace(void)
{
// {
// int i; // 1273
// }
}
/* <2fee0c> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1052 */
void BotStatement::AppendPhrase(ContextType contextPhrase)
{
}
/* <2fede2> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1037 */
void BotStatement::AppendPhrase(const class BotPhrase *phrase)
{
}
/* <2fedc2> ../cstrike/dlls/bot/cs_bot.h:394 */
inline void CCSBot::GetGameState(void)
{
}
/* <2feda4> ../cstrike/dlls/bot/cs_bot_chatter.cpp:863 */
void BotStatement::GetOwner(void)
{
}
/* <2fed6a> ../game_shared/bot/nav_area.h:269 */
inline void CNavArea::GetCenter(void)
{
}
/* <2fed4f> ../cstrike/dlls/bot/cs_bot.h:698 */
inline void CCSBot::GetHostageEscortCount(void)
{
}
/* <2fed34> ../cstrike/dlls/bot/cs_bot.h:567 */
inline void CCSBot::GetLastKnownArea(void)
{
}
/* <2fed19> ../cstrike/dlls/bot/cs_bot.h:544 */
inline void CCSBot::GetEnemyDeathTimestamp(void)
{
}
/* <2fecfe> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <2fece3> ../cstrike/dlls/bot/cs_bot.h:539 */
inline void CCSBot::GetTimeSinceLastSawEnemy(void)
{
}
/* <2fecc8> ../cstrike/dlls/bot/cs_bot.h:519 */
inline void CCSBot::GetNearbyFriendCount(void)
{
}
/* <2fecad> ../cstrike/dlls/bot/cs_bot.h:515 */
inline void CCSBot::GetEnemyPlace(void)
{
}
/* <2fec92> ../cstrike/dlls/bot/cs_bot.h:514 */
inline void CCSBot::GetNearbyEnemyCount(void)
{
}
/* <2fec72> ../cstrike/dlls/bot/cs_bot.h:427 */
inline void CCSBot::GetTask(void)
{
}
/* <2fec4a> ../cstrike/dlls/bot/cs_bot_chatter.h:590 */
inline void BotChatterInterface::IsTalking(void)
{
}
/* <2fec2d> ../cstrike/dlls/bot/cs_bot_chatter.h:572 */
inline void BotChatterInterface::GetVerbosity(void)
{
}
/* <2fec0d> ../cstrike/dlls/bot/cs_bot_chatter.h:482 */
inline void BotChatterInterface::GetOwner(void)
{
}
/* <2febf2> ../cstrike/dlls/bot/cs_bot_chatter.h:412 */
inline void BotStatement::GetTimestamp(void)
{
}
/* <2febd7> ../cstrike/dlls/bot/cs_bot_chatter.h:411 */
inline void BotStatement::IsSpeaking(void)
{
}
/* <2febbc> ../cstrike/dlls/bot/cs_bot_chatter.h:386 */
inline void BotStatement::GetStartTime(void)
{
}
/* <2feb95> ../cstrike/dlls/bot/cs_bot_chatter.h:385 */
inline void BotStatement::SetStartTime( float timestamp)
{
}
/* <2feb6e> ../cstrike/dlls/bot/cs_bot_chatter.h:375 */
inline void BotStatement::SetPlace( Place where)
{
}
/* <2feb53> ../cstrike/dlls/bot/cs_bot_chatter.h:371 */
inline void BotStatement::GetSubject(void)
{
}
/* <2feb27> ../cstrike/dlls/bot/cs_bot_chatter.h:370 */
inline void BotStatement::SetSubject( int playerID)
{
}
/* <2feb0c> ../cstrike/dlls/bot/cs_bot_chatter.h:369 */
inline void BotStatement::HasSubject(void)
{
}
/* <2feaec> ../cstrike/dlls/bot/cs_bot_chatter.h:366 */
inline void BotStatement::GetType(void)
{
}
/* <2fead1> ../game_shared/bot/bot_util.h:136 */
inline void IntervalTimer::Reset(void)
{
}
/* <2fea95> ../cstrike/dlls/bot/cs_bot_chatter.h:298 */
inline void BotPhraseManager::FindPlaceIndex(Place where)
{
// {
// int i; // 300
// }
}
/* <2fea7a> ../game_shared/bot/bot_util.h:146 */
inline void IntervalTimer::Invalidate(void)
{
}
/* <2fea52> ../cstrike/dlls/bot/cs_bot_chatter.h:250 */
inline void BotPhrase::SetCountCriteria(CountCriteria count)
{
}
/* <2fea2a> ../cstrike/dlls/bot/cs_bot_chatter.h:245 */
inline void BotPhrase::SetPlaceCriteria(PlaceCriteria place)
{
}
/* <2fea0e> ../cstrike/dlls/bot/cs_bot_chatter.h:239 */
inline void BotPhrase::ClearCriteria(void)
{
}
/* <2fe9f3> ../cstrike/dlls/bot/cs_bot_chatter.h:211 */
inline void BotPhrase::IsPlace(void)
{
}
/* <2fe9d8> ../cstrike/dlls/bot/cs_bot_chatter.h:209 */
inline void BotPhrase::IsImportant(void)
{
}
/* <2fe9bd> ../cstrike/dlls/bot/cs_bot_chatter.h:208 */
inline void BotPhrase::GetRadioEquivalent(void)
{
}
/* <2fe99d> ../cstrike/dlls/bot/cs_bot_chatter.h:207 */
inline void BotPhrase::GetID(void)
{
}
/* <2fe97b> ../cstrike/dlls/bot/cs_bot_chatter.h:42 */
inline void BotMeme::BotMeme(void)
{
}
/* <2fe95b> ../cstrike/dlls/bot/cs_gamestate.h:82 */
inline void CSGameState::HostageWasTaken(void)
{
}
/* <2fe940> ../cstrike/dlls/bot/cs_gamestate.h:46 */
inline void CSGameState::IsBombLoose(void)
{
}
/* <2fe920> ../cstrike/dlls/bot/cs_gamestate.h:45 */
inline void CSGameState::IsBombMoving(void)
{
}
/* <2fe905> ../cstrike/dlls/bot/cs_bot_manager.h:198 */
inline void CCSBotManager::IsRoundOver(void)
{
}
/* <2fe8ea> ../cstrike/dlls/bot/cs_bot_manager.h:178 */
inline void CCSBotManager::GetElapsedRoundTime(void)
{
}
/* <2fe8ca> ../cstrike/dlls/bot/cs_bot_manager.h:177 */
inline void CCSBotManager::GetRoundStartTime(void)
{
}
/* <2fe8a4> ../game_shared/bot/bot_profile.h:81 */
inline void BotProfile::GetVoiceBank(void)
{
}
/* <2fe889> ../game_shared/bot/bot_profile.h:78 */
inline void BotProfile::GetVoicePitch(void)
{
}
/* <2fe869> ../game_shared/bot/bot_profile.h:65 */
inline void BotProfile::GetAggression(void)
{
}
/* <2fe84c> ../game_shared/bot/nav_area.h:473 */
inline void CNavArea::RemoveFromClosedList(void)
{
}
/* <2fe82f> ../game_shared/bot/nav_area.h:435 */
inline void CNavArea::IsOpen(void)
{
}
/* <2fe814> ../game_shared/bot/nav_area.h:311 */
inline void CNavArea::GetCostSoFar(void)
{
}
/* <2fe7ed> ../game_shared/bot/nav_area.h:310 */
inline void CNavArea::SetCostSoFar( float value)
{
}
/* <2fe7d2> ../game_shared/bot/nav_area.h:308 */
inline void CNavArea::GetTotalCost(void)
{
}
/* <2fe7ab> ../game_shared/bot/nav_area.h:307 */
inline void CNavArea::SetTotalCost( float value)
{
}
/* <2fe790> ../game_shared/bot/nav_area.h:291 */
inline void CNavArea::GetParent(void)
{
}
/* <2fe75c> ../game_shared/bot/nav_area.h:290 */
inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how)
{
}
/* <2fe741> ../game_shared/bot/nav_area.h:288 */
inline void CNavArea::IsMarked(void)
{
}
/* <2fe726> ../game_shared/bot/nav_area.h:287 */
inline void CNavArea::Mark(void)
{
}
/* <2fe70b> ../game_shared/bot/nav_area.h:267 */
inline void CNavArea::GetSizeY(void)
{
}
/* <2fe6f0> ../game_shared/bot/nav_area.h:266 */
inline void CNavArea::GetSizeX(void)
{
}
/* <2fe6d5> ../game_shared/bot/nav_area.h:219 */
inline void CNavArea::GetPlace(void)
{
}
/* <2fe6b5> ../game_shared/bot/nav_area.h:216 */
inline void CNavArea::GetAttributes(void)
{
}
/* <2fe68b> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <2fe661> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <2fe637> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <2fe61c> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <2fe5fc> ../game_shared/bot/bot.h:202 */
inline void CBot::GetProfile(void)
{
}
/* <2fe5d1> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <2fe5b6> ../game_shared/bot/bot_util.h:200 */
inline void CountdownTimer::Invalidate(void)
{
}
/* <2fe596> ../game_shared/bot/bot_util.h:131 */
inline void IntervalTimer::IntervalTimer(void)
{
}
/* <2fe576> ../game_shared/bot/bot_util.h:183 */
inline void CountdownTimer::CountdownTimer(void)
{
}
/* <2fe55b> ../game_shared/bot/bot_util.h:157 */
inline void IntervalTimer::GetElapsedTime(void)
{
}
/* <2fe53b> ../game_shared/bot/bot_util.h:151 */
inline void IntervalTimer::HasStarted(void)
{
}
/* <2fe4de> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <2fe48c> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <2fe43c> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <2fe3fd> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <2fe3a8> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <2fe2e8> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <2fe2b9> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <2fe299> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <2fe24a> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <2eaa1d> ../cstrike/dlls/bot/cs_bot.cpp:1116 */
void CCSBot::GetRangeToFarthestEscortedHostage(void)
{
// {
// class FarthestHostage away; // 1118
// ForEachHostage<FarthestHostage>(const class CHostageManager *const this,
// class FarthestHostage &func); // 1120
// }
}
/* <2e9c1f> ../cstrike/dlls/bot/cs_bot.cpp:1066 */
/* linkage=_Z21FindNearbyRetreatSpotP6CCSBotf */
const Vector *FindNearbyRetreatSpot(CCSBot *me, float maxRange)
{
// {
// class CNavArea *area; // 1068
// class CollectRetreatSpotsFunctor collector; // 1073
// int which; // 1080
// SearchSurroundingAreas<CollectRetreatSpotsFunctor>(CNavArea *startArea,
// const Vector *startPos,
// class CollectRetreatSpotsFunctor &func,
// float maxRange); // 1074
// }
}
/* <2e9bbc> ../cstrike/dlls/bot/cs_bot.cpp:1013 */
inline void CollectRetreatSpotsFunctor::operator()(CNavArea *area)
{
// {
// const HidingSpotList *list; // 1016
// {
// const_iterator iter; // 1018
// {
// const class HidingSpot *spot; // 1020
// class CBasePlayer *owner; // 1040
// }
// }
// }
}
/* <2e9b26> ../cstrike/dlls/bot/cs_bot.cpp:980 */
void CCSBot::GuardRandomZone(float range)
{
// {
// class CCSBotManager *ctrl; // 982
// const class Zone *zone; // 984
// GetRandomZone(const class CCSBotManager *const this); // 984
// {
// class CNavArea *rescueArea; // 987
// }
// }
}
/* <2e9ad0> ../cstrike/dlls/bot/cs_bot.cpp:970 */
void CCSBot::HasNotSeenEnemyForLongTime(void)
{
// {
// float const longTime; // 972
// GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 973
// }
}
/* <2e9a8f> ../cstrike/dlls/bot/cs_bot.cpp:954 */
void CCSBot::AdjustSafeTime(void)
{
// {
// class CCSBotManager *ctrl; // 956
// GetElapsedRoundTime(const class CCSBotManager *const this); // 959
// }
}
/* <2e9a3e> ../cstrike/dlls/bot/cs_bot.cpp:943 */
void CCSBot::GetSafeTimeRemaining(void)
{
// {
// class CCSBotManager *ctrl; // 945
// GetElapsedRoundTime(const class CCSBotManager *const this); // 947
// }
}
/* <2e99d8> ../cstrike/dlls/bot/cs_bot.cpp:934 */
void CCSBot::IsEndOfSafeTime(void)
{
// IsSafe(const class CCSBot *const this); // 936
}
/* <2e9987> ../cstrike/dlls/bot/cs_bot.cpp:920 */
void CCSBot::IsWellPastSafe(void)
{
// {
// class CCSBotManager *ctrl; // 922
// GetElapsedRoundTime(const class CCSBotManager *const this); // 924
// }
}
/* <2e9942> ../cstrike/dlls/bot/cs_bot.cpp:906 */
void CCSBot::IsSafe(void)
{
// {
// class CCSBotManager *ctrl; // 908
// GetElapsedRoundTime(const class CCSBotManager *const this); // 910
// }
}
/* <2e98f1> ../cstrike/dlls/bot/cs_bot.cpp:882 */
void CCSBot::IsHurrying(void)
{
// {
// class CCSBotManager *ctrl; // 887
// IsElapsed(const class CountdownTimer *const this); // 884
// }
}
/* <2e984c> ../cstrike/dlls/bot/cs_bot.cpp:857 */
void CCSBot::IsRogue(void)
{
// {
// class CCSBotManager *ctrl; // 859
// AllowRogues(const class CCSBotManager *const this); // 860
// IsElapsed(const class CountdownTimer *const this); // 864
// {
// float const rogueChance; // 869
// Start(CountdownTimer *const this,
// float duration); // 866
// }
// }
}
/* <2e9824> ../cstrike/dlls/bot/cs_bot.cpp:845 */
void CCSBot::DecreaseMorale(void)
{
}
/* <2e97fc> ../cstrike/dlls/bot/cs_bot.cpp:835 */
void CCSBot::IncreaseMorale(void)
{
}
/* <2e979b> ../cstrike/dlls/bot/cs_bot.cpp:826 */
void CCSBot::IgnoreEnemies(float duration)
{
// Start(CountdownTimer *const this,
// float duration); // 828
}
/* <2e9762> ../cstrike/dlls/bot/cs_bot.cpp:814 */
void CCSBot::GetDisposition(void)
{
// IsElapsed(const class CountdownTimer *const this); // 816
}
/* <2e9719> ../cstrike/dlls/bot/cs_bot.cpp:801 */
void CCSBot::SetDisposition(DispositionType disposition)
{
// Invalidate(CountdownTimer *const this); // 806
}
/* <2e95cb> ../cstrike/dlls/bot/cs_bot.cpp:744 */
void CCSBot::GetImportantEnemy( bool checkVisibility)
{
// {
// class CCSBotManager *ctrl; // 746
// class CBasePlayer *nearEnemy; // 747
// float nearDist; // 748
// {
// int i; // 750
// {
// class CBaseEntity *entity; // 752
// class CBasePlayer *player; // 767
// Vector d; // 782
// float distSq; // 783
// FNullEnt(entvars_t *pev); // 757
// operator-(const Vector *const this,
// const Vector &v); // 782
// }
// }
// }
}
/* <2e94a0> ../cstrike/dlls/bot/cs_bot.cpp:731 */
void CCSBot::OutnumberedCount(void)
{
// IsOutnumbered(const class CCSBot *const this); // 733
// GetNearbyEnemyCount(const class CCSBot *const this); // 734
// GetNearbyFriendCount(const class CCSBot *const this); // 734
}
/* <2e940d> ../cstrike/dlls/bot/cs_bot.cpp:722 */
void CCSBot::IsOutnumbered(void)
{
// GetNearbyFriendCount(const class CCSBot *const this); // 724
// GetNearbyEnemyCount(const class CCSBot *const this); // 724
}
/* <2e93f4> ../cstrike/dlls/bot/cs_bot.cpp:722 */
void CCSBot::IsOutnumbered(void)
{
}
/* <2e92b8> ../cstrike/dlls/bot/cs_bot.cpp:693 */
void CCSBot::UpdateHostageEscortCount(void)
{
// {
// float const updateInterval; // 695
// {
// class CHostage *hostage; // 704
// IsValid(CHostage *const this); // 709
// IsFollowing(CHostage *const this,
// const class CBaseEntity *entity); // 713
// edict(CBaseEntity *const this); // 705
// FNullEnt(const edict_t *pent); // 705
// }
// }
}
/* <2e9240> ../cstrike/dlls/bot/cs_bot.cpp:651 */
void CCSBot::SetHidingSpotCheckTimestamp(HidingSpot *spot)
{
// {
// int leastRecent; // 653
// float leastRecentTime; // 654
// {
// int i; // 656
// }
// }
}
/* <2e91f1> ../cstrike/dlls/bot/cs_bot.cpp:637 */
void CCSBot::GetHidingSpotCheckTimestamp(HidingSpot *spot)
{
// {
// int i; // 639
// }
}
/* <2e91b7> ../cstrike/dlls/bot/cs_bot.cpp:622 */
void CCSBot::GetOffLadder(void)
{
// DestroyPath(CCSBot *const this); // 627
}
/* <2e918e> ../cstrike/dlls/bot/cs_bot.cpp:610 */
void CCSBot::GetAttacker(void)
{
}
/* <2e9140> ../cstrike/dlls/bot/cs_bot.cpp:588 */
void CCSBot::CanSeePlantedBomb(void)
{
// {
// class CCSBotManager *ctrl; // 590
// const Vector *bombPos; // 598
// }
}
/* <2e90d4> ../cstrike/dlls/bot/cs_bot.cpp:566 */
void CCSBot::CanSeeLooseBomb(void)
{
// {
// class CCSBotManager *ctrl; // 568
// class CBaseEntity *bomb; // 573
// GetLooseBomb(CCSBotManager *const this); // 573
// }
}
/* <2e9070> ../cstrike/dlls/bot/cs_bot.cpp:544 */
void CCSBot::NoticeLooseBomb(void)
{
// {
// class CCSBotManager *ctrl; // 546
// class CBaseEntity *bomb; // 551
// GetLooseBomb(CCSBotManager *const this); // 551
// }
}
/* <2e9047> ../cstrike/dlls/bot/cs_bot.cpp:527 */
void CCSBot::IsDoingScenario(void)
{
}
/* <2e8e39> ../cstrike/dlls/bot/cs_bot.cpp:97 */
void CCSBot::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
// {
// class CBaseEntity *attacker; // 99
// GetClassPtr<CBaseEntity>(CBaseEntity *a); // 99
// {
// class CBasePlayer *player; // 104
// }
// {
// class CBasePlayer *lastAttacker; // 113
// float lastAttackedTimestamp; // 114
// AdjustSafeTime(CCSBot *const this); // 121
// IsSurprised(const class CCSBot *const this); // 124
// {
// class CBasePlayer *enemy; // 126
// bool panic; // 127
// {
// float invSkill; // 148
// float panicChance; // 149
// }
// }
// }
// }
}
/* <2e8e10> ../cstrike/dlls/bot/cs_bot.cpp:954 */
void CCSBot::AdjustSafeTime(void)
{
// {
// class CCSBotManager *ctrl; // 956
// }
}
/* <2e8c56> ../cstrike/dlls/bot/cs_bot.cpp:450 */
void CCSBot::Panic(CBasePlayer *enemy)
{
// {
// class Vector2D dir; // 456
// class Vector2D perp; // 457
// Vector spot; // 459
// IsSurprised(const class CCSBot *const this); // 453
// {
// class Vector2D toEnemy; // 473
// float along; // 476
// float c45; // 477
// float size; // 478
// float shift; // 479
// NormalizeInPlace(Vector2D *const this); // 474
// DotProduct(const class Vector2D &a,
// const class Vector2D &b); // 476
// {
// float side; // 495
// DotProduct(const class Vector2D &a,
// const class Vector2D &b); // 495
// }
// }
// {
// float const offset; // 464
// float side; // 465
// }
// }
}
/* <2e8af6> ../cstrike/dlls/bot/cs_bot.cpp:400 */
void CCSBot::StayOnNavMesh(void)
{
// {
// class CNavArea *goalArea; // 408
// {
// Vector pos; // 422
// Vector to; // 426
// float const stepInDist; // 429
// operator-(const Vector *const this,
// const Vector &v); // 426
// NormalizeInPlace(Vector *const this); // 427
// operator*(float fl,
// const Vector &v); // 430
// operator+(const Vector *const this,
// const Vector &v); // 430
// }
// }
}
/* <2e8abd> ../cstrike/dlls/bot/cs_bot.cpp:385 */
void CCSBot::SetEnemy(CBasePlayer *enemy)
{
}
/* <2e8a34> ../cstrike/dlls/bot/cs_bot.cpp:358 */
void CCSBot::FindNearbyPlayer(void)
{
// {
// class CBaseEntity *pEntity; // 360
// Vector vecSrc; // 361
// float flRadius; // 362
// Vector(Vector *const this,
// const Vector &v); // 361
// }
}
/* <2e8a0c> ../cstrike/dlls/bot/cs_bot.cpp:351 */
void CCSBot::BotDeathThink(void)
{
}
/* <2e89e3> ../cstrike/dlls/bot/cs_bot.cpp:335 */
void CCSBot::IsBusy(void)
{
}
/* <2e87d9> ../cstrike/dlls/bot/cs_bot.cpp:253 */
void CCSBot::BotTouch(CBaseEntity *other)
{
// FStrEq(const char *sz1,
// const char *sz2); // 297
// {
// Vector center; // 299
// class Extent extent; // 301
// bool breakIt; // 307
// operator+(const Vector *const this,
// const Vector &v); // 299
// {
// Vector goal; // 312
// Vector(Vector *const this,
// const Vector &v); // 312
// IsIntersectingBox(const Vector *start,
// const Vector *end,
// const Vector *boxMin,
// const Vector *boxMax); // 314
// }
// operator/(const Vector *const this,
// float fl); // 299
// }
// {
// class CBasePlayer *player; // 269
// unsigned int otherPri; // 272
// unsigned int myPri; // 275
// {
// unsigned int avoidPri; // 284
// }
// }
}
/* <2e8769> ../cstrike/dlls/bot/cs_bot.cpp:171 */
void CCSBot::Killed(entvars_t *pevAttacker, int iGib)
{
// {
// float const deathDanger; // 178
// float const deathDangerRadius; // 179
// }
}
/* <2e8732> ../cstrike/dlls/bot/cs_bot.cpp:80 */
void CCSBot::Jump(bool mustJump)
{
}
/* <2e86df> ../cstrike/dlls/bot/cs_bot.cpp:62 */
void CCSBot::Walk(void)
{
// IsElapsed(const class CountdownTimer *const this); // 64
// Walk(CBot *const this); // 66
}
/* <2e85c8> ../cstrike/dlls/bot/cs_bot.cpp:24 */
/* linkage=_Z17GetBotFollowCountP11CBasePlayer */
int GetBotFollowCount(CBasePlayer *leader)
{
// {
// int count; // 26
// {
// int i; // 28
// {
// class CBaseEntity *entity; // 30
// class CBasePlayer *player; // 41
// class CCSBot *bot; // 49
// FNullEnt(entvars_t *pev); // 35
// GetFollowLeader(CCSBot *const this); // 50
// }
// }
// }
}
/* <2e8587> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <2e849c> ../game_shared/bot/nav_area.h:1028 */
void SearchSurroundingAreas<CollectRetreatSpotsFunctor>(CNavArea *startArea, const Vector *startPos, class CollectRetreatSpotsFunctor &func, float maxRange)
{
// {
// class CNavArea *area; // 1045
// {
// const_iterator ladderIt; // 1064
// const NavLadderList *ladderList; // 1067
// {
// int dir; // 1051
// {
// int count; // 1053
// {
// int i; // 1054
// {
// class CNavArea *adjArea; // 1056
// }
// }
// }
// }
// {
// const class CNavLadder *ladder; // 1072
// }
// {
// const class CNavLadder *ladder; // 1093
// }
// }
// }
}
/* <2e8465> ../cstrike/dlls/bot/cs_bot.cpp:1004 */
inline void CollectRetreatSpotsFunctor::CollectRetreatSpotsFunctor(CCSBot *me, float range)
{
}
/* <2e845c> ../game_shared/bot/nav_area.h:440 */
inline void IsOpenListEmpty(void)
{
}
/* <2e8431> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<CNavLadder*>::operator!=(const _Self &__x)
{
}
/* <2e8418> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::end(void)
{
}
/* <2e83ff> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<CNavLadder*>::operator++(void)
{
}
/* <2e83bd> ../game_shared/bot/nav_area.h:244 */
inline void CNavArea::GetLadderList(LadderDirectionType dir)
{
}
/* <2e83a4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */
inline void _List_const_iterator<CNavLadder*>::_List_const_iterator(void)
{
}
/* <2e8360> ../game_shared/bot/nav_area.h:422 */
inline void CNavArea::GetAdjacentArea(NavDirType dir, int i)
{
// {
// const_iterator iter; // 424
// }
}
/* <2e833c> ../game_shared/bot/nav_area.h:236 */
inline void CNavArea::GetAdjacentCount(NavDirType dir)
{
}
/* <2e831e> ../game_shared/bot/nav_area.h:445 */
inline void PopOpenList(void)
{
// {
// class CNavArea *area; // 449
// }
}
/* <2e8317> ../game_shared/bot/nav_area.h:286 */
inline void MakeNewMarker(void)
{
}
/* <2e82f9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<CNavLadder*, std::allocator<CNavLadder*>>::begin(void)
{
}
/* <2e82d0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<CNavLadder*>::_List_const_iterator(_List_node_base *__x)
{
}
/* <2e82b7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */
inline void list<NavConnect, std::allocator<NavConnect>>::size(void)
{
}
/* <2e828a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */
inline void distance<std::_List_const_iterator<NavConnect>>(_List_const_iterator<NavConnect> __first, class _List_const_iterator<NavConnect> __last)
{
}
/* <2e8249> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */
inline void __distance<std::_List_const_iterator<NavConnect>>(_List_const_iterator<NavConnect> __first, class _List_const_iterator<NavConnect> __last, class input_iterator_tag)
{
// {
// difference_type __n; // 79
// }
}
/* <2e822a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */
inline void __iterator_category<std::_List_const_iterator<NavConnect>>(const class _List_const_iterator<NavConnect> &const)
{
}
/* <2e81f9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<HidingSpot*>::operator!=(const _Self &__x)
{
}
/* <2e81e0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<HidingSpot*, std::allocator<HidingSpot*>>::end(void)
{
}
/* <2e81c7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<HidingSpot*>::operator++(void)
{
}
/* <2e81a8> ../cstrike/dlls/bot/cs_bot_manager.h:24 */
inline int OtherTeam(int team)
{
}
/* <2e8183> ../cstrike/dlls/vector.h:149 */
inline void Vector::IsLengthGreaterThan(float length)
{
}
/* <2e816a> ../game_shared/bot/nav_area.h:136 */
inline void HidingSpot::GetPosition(void)
{
}
/* <2e8133> ../game_shared/bot/nav_area.h:255 */
inline void CNavArea::GetHidingSpotList(void)
{
}
/* <2e8115> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<HidingSpot*, std::allocator<HidingSpot*>>::begin(void)
{
}
/* <2e80ec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<HidingSpot*>::_List_const_iterator(_List_node_base *__x)
{
}
/* <2e80c1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<NavConnect>::operator!=(const _Self &__x)
{
}
/* <2e80a8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<NavConnect, std::allocator<NavConnect>>::end(void)
{
}
/* <2e808f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<NavConnect>::operator++(void)
{
}
/* <2e8058> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */
inline void _List_const_iterator<NavConnect>::_List_const_iterator(void)
{
}
/* <2e803a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<NavConnect, std::allocator<NavConnect>>::begin(void)
{
}
/* <2e8011> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<NavConnect>::_List_const_iterator(_List_node_base *__x)
{
}
/* <2e7fca> ../cstrike/dlls/hostage/hostage.h:293 */
inline void CHostageManager::ForEachHostage<FarthestHostage>(FarthestHostage &func)
{
// {
// int i; // 295
// }
}
/* <2e7f9f> ../cstrike/dlls/bot/cs_bot.cpp:1088 */
inline void FarthestHostage::FarthestHostage(CCSBot *me)
{
}
/* <2e7f64> ../cstrike/dlls/bot/cs_bot.cpp:1094 */
inline void FarthestHostage::operator()(CHostage *hostage)
{
// {
// float range; // 1098
// }
}
/* <2e7eb2> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <2e7e6e> ../cstrike/dlls/hostage/hostage.h:104 */
inline void CHostage::IsFollowing(CBaseEntity *entity)
{
}
/* <2e7e39> ../cstrike/dlls/hostage/hostage_improv.h:163 */
inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader)
{
}
/* <2e7e05> ../cstrike/dlls/hostage/hostage_states.h:162 */
inline void HostageFollowState::GetLeader(void)
{
}
/* <2e7dd0> ../game_shared/bot/simple_state_machine.h:68 */
inline void SimpleStateMachine<CHostageImprov*, HostageState>::IsState(const class HostageState *state)
{
}
/* <2e7db7> ../cstrike/dlls/bot/cs_bot_manager.h:150 */
inline void CCSBotManager::GetRandomZone(void)
{
}
/* <2e7d83> ../cstrike/dlls/bot/cs_bot.cpp:906 */
void CCSBot::IsSafe(void)
{
// {
// class CCSBotManager *ctrl; // 908
// }
}
/* <2e7d5e> ../game_shared/bot/bot_util.h:194 */
inline void CountdownTimer::Start( float duration)
{
}
/* <2e7d45> ../cstrike/dlls/bot/cs_bot.h:395 */
inline void CCSBot::GetGameState(void)
{
}
/* <2e7d27> ../cstrike/dlls/bot/cs_bot_manager.h:164 */
inline void CCSBotManager::GetLooseBomb(void)
{
}
/* <2e7cc4> ../cstrike/dlls/vector.h:64 */
inline void Vector2D::NormalizeInPlace(void)
{
// {
// float flLen; // 66
// }
}
/* <2e7c99> ../cstrike/dlls/vector.h:26 */
inline void Vector2D::Vector2D(float X, float Y)
{
}
/* <2e7c11> ../cstrike/dlls/bot/cs_bot.cpp:200 */
inline bool IsIntersectingBox(const Vector *start, const Vector *end, const Vector *boxMin, const Vector *boxMax)
{
// {
// unsigned char startFlags; // 202
// unsigned char endFlags; // 203
// }
}
/* <2e7bee> ../cstrike/dlls/vector.h:114 */
inline void Vector::operator/(float fl)
{
}
/* <2e7bce> ../game_shared/bot/nav.h:104 */
inline void Extent::Extent(void)
{
}
/* <2e7baf> ../cstrike/dlls/bot/cs_bot.h:491 */
inline void CCSBot::GetChatter(void)
{
}
/* <2e7b91> ../game_shared/bot/bot.h:275 */
inline void CBot::Walk(void)
{
}
/* <2e7b5c> ../cstrike/dlls/bot/cs_bot.h:370 */
inline void CCSBot::GetFollowLeader(void)
{
// {
// class CBaseEntity *entity; // 372
// }
}
/* <2e7b1f> ../cstrike/dlls/bot/cs_bot.h:577 */
inline void CCSBot::IsUsingLadder(void)
{
}
/* <2e7b06> ../cstrike/dlls/bot/cs_bot.h:567 */
inline void CCSBot::GetLastKnownArea(void)
{
}
/* <2e7ae8> ../cstrike/dlls/bot/cs_bot.h:551 */
inline void CCSBot::DestroyPath(void)
{
}
/* <2e7acf> ../cstrike/dlls/bot/cs_bot.h:550 */
inline void CCSBot::HasPath(void)
{
}
/* <2e7ab6> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <2e7a9d> ../cstrike/dlls/bot/cs_bot.h:539 */
inline void CCSBot::GetTimeSinceLastSawEnemy(void)
{
}
/* <2e7a84> ../cstrike/dlls/bot/cs_bot.h:519 */
inline void CCSBot::GetNearbyFriendCount(void)
{
}
/* <2e7a6b> ../cstrike/dlls/bot/cs_bot.h:514 */
inline void CCSBot::GetNearbyEnemyCount(void)
{
}
/* <2e7a52> ../cstrike/dlls/bot/cs_bot.h:427 */
inline void CCSBot::GetTask(void)
{
}
/* <2e7a34> ../cstrike/dlls/bot/cs_bot.h:385 */
inline void CCSBot::IsSurprised(void)
{
}
/* <2e7a16> ../cstrike/dlls/bot/cs_gamestate.h:47 */
inline void CSGameState::IsBombPlanted(void)
{
}
/* <2e79fd> ../cstrike/dlls/bot/cs_bot_manager.h:180 */
inline void CCSBotManager::AllowRogues(void)
{
}
/* <2e79e4> ../cstrike/dlls/bot/cs_bot_manager.h:178 */
inline void CCSBotManager::GetElapsedRoundTime(void)
{
}
/* <2e79cb> ../cstrike/dlls/bot/cs_bot_manager.h:159 */
inline void CCSBotManager::IsBombPlanted(void)
{
}
/* <2e79ad> ../cstrike/dlls/bot/cs_bot_manager.h:88 */
inline void CCSBotManager::GetScenario(void)
{
}
/* <2e7989> ../game_shared/bot/bot_profile.h:67 */
inline void BotProfile::GetTeamwork(void)
{
}
/* <2e796b> ../game_shared/bot/bot_profile.h:66 */
inline void BotProfile::GetSkill(void)
{
}
/* <2e7944> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <2e792b> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <2e790d> ../game_shared/bot/bot.h:202 */
inline void CBot::GetProfile(void)
{
}
/* <2e78e4> ../cstrike/dlls/hostage/hostage.h:118 */
inline void CHostage::IsValid(void)
{
}
/* <2e78c6> ../game_shared/bot/bot_util.h:141 */
inline void IntervalTimer::Start(void)
{
}
/* <2e78a1> ../cstrike/dlls/hostage/hostage_states.h:31 */
inline void HostageStateMachine::OnInjury( float amount)
{
}
/* <2e7877> ../cstrike/dlls/hostage/hostage_states.h:29 */
inline void HostageStateMachine::OnMoveToSuccess(Vector &goal)
{
}
/* <2e784f> ../cstrike/dlls/hostage/hostage_improv.h:49 */
inline void CHostageImprov::~CHostageImprov( int const __in_chrg)
{
}
/* <2e7825> ../cstrike/dlls/hostage/hostage_states.h:183 */
inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg)
{
}
/* <2e77f5> ../cstrike/dlls/hostage/hostage_states.h:149 */
inline void HostageFollowState::~HostageFollowState( int const __in_chrg)
{
}
/* <2e777b> ../cstrike/dlls/hostage/hostage_states.h:138 */
inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg)
{
}
/* <2e7722> ../cstrike/dlls/hostage/hostage_states.h:106 */
inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg)
{
}
/* <2e76c9> ../cstrike/dlls/hostage/hostage_states.h:38 */
inline void HostageIdleState::~HostageIdleState( int const __in_chrg)
{
}
/* <2e7688> ../cstrike/dlls/hostage/hostage_states.h:30 */
inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <2e765e> ../cstrike/dlls/hostage/hostage_states.h:92 */
inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg)
{
}
/* <2e7605> ../cstrike/dlls/hostage/hostage_states.h:71 */
inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg)
{
}
/* <2e7572> ../game_shared/bot/nav_area.h:990 */
inline void AddAreaToOpenList(CNavArea *area, class CNavArea *parent, const Vector *startPos, float maxRange)
{
// {
// Vector closePos; // 1004
// {
// float distAlong; // 1009
// }
// }
}
/* <2e7559> ../game_shared/bot/nav_area.h:269 */
inline void CNavArea::GetCenter(void)
{
}
/* <2e7534> ../cstrike/dlls/vector.h:52 */
inline void Vector2D::IsLengthLessThan(float length)
{
}
/* <2e750d> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <2e74f4> ../game_shared/bot/nav_area.h:311 */
inline void CNavArea::GetCostSoFar(void)
{
}
/* <2e74ce> ../game_shared/bot/nav_area.h:310 */
inline void CNavArea::SetCostSoFar( float value)
{
}
/* <2e74a8> ../game_shared/bot/nav_area.h:307 */
inline void CNavArea::SetTotalCost( float value)
{
}
/* <2e7475> ../game_shared/bot/nav_area.h:290 */
inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how)
{
}
/* <2e745c> ../game_shared/bot/nav_area.h:288 */
inline void CNavArea::IsMarked(void)
{
}
/* <2e7443> ../game_shared/bot/nav_area.h:287 */
inline void CNavArea::Mark(void)
{
}
/* <2e7425> ../game_shared/bot/nav_area.h:216 */
inline void CNavArea::GetAttributes(void)
{
}
/* <2e7407> ../game_shared/bot/nav_area.h:137 */
inline void HidingSpot::GetID(void)
{
}
/* <2e73e9> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <2e73cb> ../game_shared/bot/bot_util.h:200 */
inline void CountdownTimer::Invalidate(void)
{
}
/* <2e73ad> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <2e735d> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <2e7336> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <2e72f9> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <2e72a9> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <2e71d9> ../cstrike/dlls/vector.h:131 */
inline void Vector::Make2D(void)
{
// {
// class Vector2D Vec2; // 133
// }
}
/* <2e71a5> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <2e7179> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <2e715b> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <2e711f> ../cstrike/dlls/vector.h:25 */
inline void Vector2D::Vector2D(void)
{
}
/* <2e70f7> ../game_shared/bot/improv.h:43 */
inline void CImprov::~CImprov( int const __in_chrg)
{
}
/* <2e70cd> ../cstrike/dlls/hostage/hostage_states.h:16 */
inline void HostageState::~HostageState( int const __in_chrg)
{
}
/* <2e70a5> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <2e707d> ../game_shared/bot/simple_state_machine.h:21 */
inline void SimpleState<CHostageImprov*>::~SimpleState( int const __in_chrg)
{
}
/* <2d4e40> ../game_shared/shared_util.cpp:247 */
/* linkage=_Z18SharedTokenWaitingPKc */
bool SharedTokenWaiting(const char *buffer)
{
// {
// const char *p; // 249
// }
}
/* <2d4de7> ../game_shared/shared_util.cpp:173 */
/* linkage=_Z11SharedParsePKc */
const char *SharedParse(const char *data)
{
//
//skipwhite: // 185
// {
// int c; // 175
// int len; // 176
// }
}
/* <2d4dbf> ../game_shared/shared_util.cpp:164 */
/* linkage=_Z18SharedSetQuoteCharc */
void SharedSetQuoteChar(char c)
{
}
/* <2d4da4> ../game_shared/shared_util.cpp:155 */
/* linkage=_Z14SharedGetTokenv */
char *SharedGetToken(void)
{
}
/* <2d4d11> ../game_shared/shared_util.cpp:137 */
/* linkage=_Z11NumAsStringi */
const char *NumAsString(int val)
{
// {
// int const BufLen; // 139
// int const NumBuffers; // 140
// char string; // 141
// int curstring; // 142
// int len; // 146
// }
}
/* <2d4c7e> ../game_shared/shared_util.cpp:122 */
/* linkage=_Z12NumAsWStringi */
const wchar_t *NumAsWString(int val)
{
// {
// int const BufLen; // 124
// int const NumBuffers; // 125
// wchar_t string; // 126
// int curstring; // 127
// int len; // 131
// }
}
/* <2d4c0d> ../game_shared/shared_util.cpp:106 */
/* linkage=_Z10BufWPrintfPwRiPKwz */
wchar_t *BufWPrintf(wchar_t *buf, int &len, const wchar_t *fmt, ...)
{
// {
// va_list argptr; // 111
// }
}
/* <2d4ba1> ../game_shared/shared_util.cpp:90 */
/* linkage=_Z9BufPrintfPcRiPKcz */
char *BufPrintf(char *buf, int &len, const char *fmt, ...)
{
// {
// va_list argptr; // 95
// }
}
/* <2d4b0a> ../game_shared/shared_util.cpp:68 */
/* linkage=_Z13SharedVarArgsPcz */
char *SharedVarArgs(char *format, ...)
{
// {
// va_list argptr; // 70
// int const BufLen; // 71
// int const NumBuffers; // 72
// char string; // 73
// int curstring; // 74
// }
}
/* <2d4a66> ../game_shared/shared_util.cpp:50 */
/* linkage=_Z14SharedWVarArgsPwz */
wchar_t *SharedWVarArgs(wchar_t *format, ...)
{
// {
// va_list argptr; // 52
// int const BufLen; // 53
// int const NumBuffers; // 54
// wchar_t string; // 55
// int curstring; // 56
// }
}
/* <2d44ba> (null):27581 */
void _GLOBAL__sub_I_g_PlayerModEnable(void)
{
// __static_initialization_and_destruction_0(int __initialize_p,
// int __priority); // 274
}
/* <2d4486> ../game_shared/voice_gamemgr.cpp:129 */
void CVoiceGameMgr::Update(double frametime)
{
}
/* <2d416b> ../game_shared/voice_gamemgr.cpp:215 */
void CVoiceGameMgr::UpdateMasks(void)
{
// {
// bool bAllTalk; // 219
// {
// int iClient; // 221
// {
// class CBaseEntity *pEnt; // 223
// class CBasePlayer *pPlayer; // 234
// CPlayerBitVec gameRulesMask; // 236
// operator uint32(CBitVecAccessor *const this); // 228
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 230
// CBitVec(CBitVec<32> *const this); // 236
// {
// int iOtherClient; // 240
// {
// class CBaseEntity *pEnt; // 242
// operator=(CBitVecAccessor *const this,
// int val); // 245
// }
// }
// operator!=(CBitVec<32> *const this,
// const class CBitVec<32> &other); // 251
// operator!=(CBitVec<32> *const this,
// const class CBitVec<32> &other); // 252
// {
// int dw; // 258
// operator=(CBitVec<32> *const this,
// const class CBitVec<32> &other); // 254
// operator=(CBitVec<32> *const this,
// const class CBitVec<32> &other); // 255
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 257
// }
// {
// int iOtherClient; // 268
// {
// bool bCanHear; // 270
// operator uint32(CBitVecAccessor *const this); // 270
// operator uint32(CBitVecAccessor *const this); // 270
// }
// }
// }
// }
// }
}
/* <2d3ec5> ../game_shared/voice_gamemgr.cpp:152 */
void CVoiceGameMgr::PlayerHasBlockedPlayer(CBasePlayer *pReceiver, CBasePlayer *pSender)
{
// {
// int iReceiverIndex; // 154
// int iSenderIndex; // 154
// entindex(CBaseEntity *const this); // 159
// entindex(CBaseEntity *const this); // 160
// operator uint32(CBitVecAccessor *const this); // 165
// }
}
/* <2d3d82> ../game_shared/voice_gamemgr.cpp:140 */
void CVoiceGameMgr::ClientConnected(edict_t *pEdict)
{
// {
// int index; // 142
// ENTINDEX(edict_t *pEdict); // 142
// operator=(CBitVecAccessor *const this,
// int val); // 145
// Init(CBitVec<32> *const this,
// int val); // 146
// Init(CBitVec<32> *const this,
// int val); // 147
// }
}
/* <2d3d4e> ../game_shared/voice_gamemgr.cpp:123 */
void CVoiceGameMgr::SetHelper(IVoiceGameMgrHelper *pHelper)
{
}
/* <2d3d0b> ../game_shared/voice_gamemgr.cpp:101 */
void CVoiceGameMgr::Init(IVoiceGameMgrHelper *pHelper, int maxClients)
{
}
/* <2d3cea> ../game_shared/voice_gamemgr.cpp:89 */
void CVoiceGameMgr::CVoiceGameMgr(void)
{
}
/* <2d3cd1> ../game_shared/voice_gamemgr.cpp:89 */
void CVoiceGameMgr::CVoiceGameMgr(void)
{
}
/* <2d3c98> ../game_shared/voice_gamemgr.cpp:96 */
void CVoiceGameMgr::~CVoiceGameMgr(void)
{
// ~CVoiceGameMgr(CVoiceGameMgr::~CVoiceGameMgr(// int const __in_chrg); // 98
}
/* <2d3c38> ../game_shared/voice_gamemgr.cpp:68 */
void VoiceServerDebug(const char *pFmt, ...)
{
// {
// char msg; // 70
// va_list marker; // 71
// }
}
/* <2d3c17> ../game_shared/voice_gamemgr.cpp:96 */
void CVoiceGameMgr::~CVoiceGameMgr(void)
{
}
/* <2d3bf3> (null):27581 */
void __static_initialization_and_destruction_0(int __initialize_p, int __priority)
{
}
/* <2d3bd1> ../game_shared/bitvec.h:165 */
inline void GetDWord(CBitVec<32> *const this, int i)
{
}
/* <2d3ba8> ../game_shared/bitvec.h:125 */
inline void operator=(CBitVec<32> *const this, const CBitVec<32> &other)
{
}
/* <2d3b7f> ../game_shared/bitvec.h:152 */
inline void operator!=(CBitVec<32> *const this, const CBitVec<32> &other)
{
}
/* <2d3b11> ../game_shared/bitvec.h:141 */
inline void operator==(CBitVec<32> *const this, const CBitVec<32> &other)
{
// {
// int i; // 143
// }
}
/* <2d3ae2> ../game_shared/bitvec.h:115 */
inline void Init(CBitVec<32> *const this, int val)
{
// {
// int i; // 117
// }
}
/* <2d3ac9> ../game_shared/bitvec.h:100 */
inline void GetNumBits(CBitVec<32> *const this)
{
}
/* <2d3a7d> ../game_shared/bitvec.h:173 */
inline void SetDWord(CBitVec<32> *const this, int i, uint32 val)
{
}
/* <2d3a63> ../game_shared/bitvec.h:88 */
inline void operator uint32(CBitVecAccessor *const this)
{
}
/* <2d3a41> ../game_shared/bitvec.h:133 */
inline void operator[](CBitVec<32> *const this, int i)
{
}
/* <2d3a28> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <2d39f8> ../game_shared/bitvec.h:73 */
inline void CBitVecAccessor::CBitVecAccessor( uint32 *pDWords, int iBit)
{
}
/* <2d39cf> ../game_shared/bitvec.h:107 */
inline void CBitVec(CBitVec<32> *const this)
{
// {
// int i; // 109
// }
}
/* <2d39b1> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <2d3962> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <2d3918> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <2d38dd> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <2d388e> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <2d382d> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <2d3801> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <2d37d7> ../game_shared/bitvec.h:80 */
inline void CBitVecAccessor::operator=( int val)
{
}
/* <2d37af> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <2d3787> ../game_shared/voice_gamemgr.cpp:96 */
void CVoiceGameMgr::~CVoiceGameMgr(int const __in_chrg)
{
}
/* <2d03e9> ../cstrike/pm_shared/pm_debug.c:260 */
void PM_ViewEntity(void)
{
// vec3_t forward; // 262
// vec3_t right; // 262
// vec3_t up; // 262
// float raydist; // 263
// vec3_t origin; // 264
// vec3_t end; // 265
// int i; // 266
// pmtrace_t trace; // 267
// int pcolor; // 268
// float fup; // 269
// PM_DrawPhysEntBBox(int num,
// int pcolor,
// float life); // 294
}
/* <2d030c> ../cstrike/pm_shared/pm_debug.c:218 */
void PM_DrawBBox(vec_t *mins, vec_t *maxs, vec_t *origin, int pcolor, float life)
{
// int j; // 220
// vec3_t tmp; // 222
// vec_t p; // 223
// float gap; // 224
// PM_DrawRectangle(vec_t *tl,
// vec_t *bl,
// vec_t *tr,
// vec_t *br,
// int pcolor,
// float life); // 238
}
/* <2d0197> ../cstrike/pm_shared/pm_debug.c:114 */
void PM_DrawRectangle(vec_t *tl, vec_t *bl, vec_t *tr, vec_t *br, int pcolor, float life)
{
}
/* <2d0110> ../cstrike/pm_shared/pm_debug.c:43 */
void PM_ShowClipBox(void)
{
}
/* <2d0012> ../cstrike/pm_shared/pm_debug.c:82 */
void PM_ParticleLine(vec_t *start, vec_t *end, int pcolor, float life, float vert)
{
// float linestep; // 84
// float curdist; // 85
// float len; // 86
// vec3_t curpos; // 87
// vec3_t diff; // 88
// int i; // 89
}
/* <2cff57> ../cstrike/pm_shared/pm_debug.c:128 */
void PM_DrawPhysEntBBox(int num, int pcolor, float life)
{
// physent_t *pe; // 130
// vec3_t org; // 131
// int j; // 132
// vec3_t tmp; // 133
// vec_t p; // 134
// float gap; // 135
// vec3_t modelmins; // 136
// vec3_t modelmaxs; // 136
// {
// vec3_t forward; // 161
// vec3_t right; // 161
// vec3_t up; // 161
// }
}
/* <2cee68> ../cstrike/pm_shared/pm_math.c:398 */
void VectorAngles(const vec_t *forward, vec_t *angles)
{
// float tmp; // 400
// float yaw; // 400
// float pitch; // 400
}
/* <2ced4d> ../cstrike/pm_shared/pm_math.c:374 */
void VectorMatrix(vec_t *forward, vec_t *right, vec_t *up)
{
// vec3_t tmp; // 376
// CrossProduct(const vec_t *v1,
// const vec_t *v2,
// vec_t *cross); // 390
// VectorNormalize(vec_t *v); // 391
// CrossProduct(const vec_t *v1,
// const vec_t *v2,
// vec_t *cross); // 392
// VectorNormalize(vec_t *v); // 393
}
/* <2ced0f> ../cstrike/pm_shared/pm_math.c:366 */
int Q_log2(int val)
{
// int answer; // 368
}
/* <2cecc9> ../cstrike/pm_shared/pm_math.c:358 */
void VectorScale(const vec_t *in, vec_t scale, vec_t *out)
{
}
/* <2ceca2> ../cstrike/pm_shared/pm_math.c:351 */
void VectorInverse(vec_t *v)
{
}
/* <2cec3c> ../cstrike/pm_shared/pm_math.c:332 */
float VectorNormalize(vec_t *v)
{
// float length; // 334
// float ilength; // 334
}
/* <2cebc2> ../cstrike/pm_shared/pm_math.c:325 */
float Distance(const vec_t *v1, const vec_t *v2)
{
// vec3_t d; // 327
// Length(const vec_t *v); // 329
}
/* <2ceafc> ../cstrike/pm_shared/pm_math.c:297 */
void _VectorCopy(vec_t *in, vec_t *out)
{
}
/* <2ceab5> ../cstrike/pm_shared/pm_math.c:290 */
void _VectorAdd(vec_t *veca, vec_t *vecb, vec_t *out)
{
}
/* <2cea6e> ../cstrike/pm_shared/pm_math.c:283 */
void _VectorSubtract(vec_t *veca, vec_t *vecb, vec_t *out)
{
}
/* <2cea34> ../cstrike/pm_shared/pm_math.c:278 */
vec_t _DotProduct(vec_t *v1, vec_t *v2)
{
}
/* <2ce9de> ../cstrike/pm_shared/pm_math.c:270 */
void VectorMA(const vec_t *veca, float scale, const vec_t *vecb, vec_t *vecc)
{
}
/* <2ce996> ../cstrike/pm_shared/pm_math.c:259 */
int VectorCompare(const vec_t *v1, const vec_t *v2)
{
// int i; // 261
}
/* <2ce953> ../cstrike/pm_shared/pm_math.c:251 */
void VectorTransform(const vec_t *in1, float *in2, vec_t *out)
{
}
/* <2ce893> ../cstrike/pm_shared/pm_math.c:235 */
float AngleBetweenVectors(const vec_t *v1, const vec_t *v2)
{
// float angle; // 237
// float l1; // 238
// float l2; // 239
// Length(const vec_t *v); // 238
// Length(const vec_t *v); // 239
}
/* <2ce85f> ../cstrike/pm_shared/pm_math.c:313 */
float Length(const vec_t *v)
{
// int i; // 315
// float length; // 316
}
/* <2ce75f> ../cstrike/pm_shared/pm_math.c:198 */
void InterpolateAngles(float *start, float *end, float *output, float frac)
{
// int i; // 200
// float ang1; // 201
// float ang2; // 201
// float d; // 202
// NormalizeAngles(float *angles); // 204
// NormalizeAngles(float *angles); // 205
// NormalizeAngles(float *angles); // 225
}
/* <2ce710> ../cstrike/pm_shared/pm_math.c:172 */
void NormalizeAngles(float *angles)
{
// int i; // 174
}
/* <2ce67b> ../cstrike/pm_shared/pm_math.c:142 */
void AngleIMatrix(const vec_t *angles, float *matrix)
{
// float angle; // 144
// float sr; // 145
// float sp; // 145
// float sy; // 145
// float cr; // 145
// float cp; // 145
// float cy; // 145
}
/* <2ce5d0> ../cstrike/pm_shared/pm_math.c:112 */
void AngleMatrix(const vec_t *angles, float *matrix)
{
// float angle; // 114
// float sr; // 115
// float sp; // 115
// float sy; // 115
// float cr; // 115
// float cp; // 115
// float cy; // 115
}
/* <2ce521> ../cstrike/pm_shared/pm_math.c:76 */
void AngleVectorsTranspose(const vec_t *angles, vec_t *forward, vec_t *right, vec_t *up)
{
// float angle; // 78
// float sr; // 79
// float sp; // 79
// float sy; // 79
// float cr; // 79
// float cp; // 79
// float cy; // 79
}
/* <2ce461> ../cstrike/pm_shared/pm_math.c:41 */
void AngleVectors(const vec_t *angles, vec_t *forward, vec_t *right, vec_t *up)
{
// float angle; // 43
// float sr; // 44
// float sp; // 44
// float sy; // 44
// float cr; // 44
// float cp; // 44
// float cy; // 44
}
/* <2ce436> ../cstrike/pm_shared/pm_math.c:35 */
float anglemod(float a)
{
}
/* <2ce21b> ../cstrike/pm_shared/pm_shared.c:3638 */
void PM_Init(struct playermove_s *ppmove)
{
}
/* <2ce1ee> ../cstrike/pm_shared/pm_shared.c:3629 */
int PM_GetPhysEntInfo(int ent)
{
}
/* <2ce1c1> ../cstrike/pm_shared/pm_shared.c:3620 */
int PM_GetVisEntInfo(int ent)
{
}
/* <2ce182> ../cstrike/pm_shared/pm_shared.c:3596 */
void PM_Move(struct playermove_s *ppmove, int server)
{
}
/* <2ce101> ../cstrike/pm_shared/pm_shared.c:3479 */
void PM_CreateStuckTable(void)
{
// float x; // 3481
// float y; // 3481
// float z; // 3481
// int idx; // 3482
// int i; // 3483
// float zi; // 3484
}
/* <2cdfe9> ../cstrike/pm_shared/pm_shared.c:3225 */
void PM_PlayerMove(qboolean server)
{
// physent_t *pLadder; // 3227
// PM_ShouldDoSpectMode(void); // 3251
// PM_InWater(void); // 3457
// PM_Jump(void); // 3392
// PM_AddCorrectGravity(void); // 3360
// PM_Jump(void); // 3343
// PM_FixupGravityVelocity(void); // 3459
}
/* <2cdfc3> ../cstrike/pm_shared/pm_shared.c:3136 */
void PM_ReduceTimers(void)
{
}
/* <2cdeb8> ../cstrike/pm_shared/pm_shared.c:3069 */
void PM_CheckParamters(void)
{
// float spd; // 3071
// float maxspeed; // 3072
// vec3_t v_angle; // 3073
// PM_DropPunchAngle(vec_t *punchangle); // 3105
// {
// float fRatio; // 3089
// }
// PM_CalcRoll(vec_t *angles,
// vec_t *velocity,
// float rollangle,
// float rollspeed); // 3114
}
/* <2cde69> ../cstrike/pm_shared/pm_shared.c:3053 */
void PM_DropPunchAngle(vec_t *punchangle)
{
// float len; // 3055
}
/* <2cdd76> ../cstrike/pm_shared/pm_shared.c:3018 */
float PM_CalcRoll(vec_t *angles, vec_t *velocity, float rollangle, float rollspeed)
{
// float sign; // 3020
// float side; // 3021
// float value; // 3022
// vec3_t forward; // 3023
// vec3_t right; // 3023
// vec3_t up; // 3023
}
/* <2cdd60> ../cstrike/pm_shared/pm_shared.c:2988 */
void PM_PlayWaterSounds(void)
{
}
/* <2cdcd3> ../cstrike/pm_shared/pm_shared.c:2933 */
void PM_CheckFalling(void)
{
// {
// float fvol; // 2939
// PM_MapTextureTypeStepType(char chTextureType); // 2963
// PM_PlayStepSound(int step,
// float fvol); // 2963
// }
}
/* <2cdc4b> ../cstrike/pm_shared/pm_shared.c:2869 */
void PM_CheckWaterJump(void)
{
// vec3_t vecStart; // 2871
// vec3_t vecEnd; // 2871
// vec3_t flatforward; // 2872
// vec3_t flatvelocity; // 2873
// float curspeed; // 2874
// pmtrace_t tr; // 2875
// int savehull; // 2876
}
/* <2cdba2> ../cstrike/pm_shared/pm_shared.c:2674 */
void PM_NoClip(void)
{
// int i; // 2676
// vec3_t wishvel; // 2677
// float fmove; // 2678
// float smove; // 2678
}
/* <2cdb13> ../cstrike/pm_shared/pm_shared.c:2569 */
void PM_Physics_Toss(void)
{
// pmtrace_t trace; // 2571
// vec3_t move; // 2572
// float backoff; // 2573
// PM_AddGravity(void); // 2594
// {
// float vel; // 2636
// vec3_t base; // 2637
// }
}
/* <2cdac6> ../cstrike/pm_shared/pm_shared.c:2541 */
pmtrace_t PM_PushEntity(vec_t *push)
{
// pmtrace_t trace; // 2543
// vec3_t end; // 2544
}
/* <2cda8d> ../cstrike/pm_shared/pm_shared.c:2519 */
void PM_AddGravity(void)
{
// float ent_gravity; // 2521
}
/* <2cda77> ../cstrike/pm_shared/pm_shared.c:2491 */
void PM_WaterJump(void)
{
}
/* <2cda06> ../cstrike/pm_shared/pm_shared.c:2457 */
physent_t *PM_Ladder(void)
{
// int i; // 2459
// physent_t *pe; // 2460
// hull_t *hull; // 2461
// int num; // 2462
// vec3_t test; // 2463
}
/* <2cd8c2> ../cstrike/pm_shared/pm_shared.c:2332 */
void PM_LadderMove(physent_t *pLadder)
{
// vec3_t ladderCenter; // 2334
// trace_t trace; // 2335
// qboolean onFloor; // 2336
// vec3_t floor; // 2337
// vec3_t modelmins; // 2338
// vec3_t modelmaxs; // 2338
// {
// float forward; // 2364
// float right; // 2364
// vec3_t vpn; // 2365
// vec3_t v_right; // 2365
// float flSpeed; // 2366
// {
// vec3_t velocity; // 2407
// vec3_t perp; // 2407
// vec3_t cross; // 2407
// vec3_t lateral; // 2407
// vec3_t tmp; // 2407
// float normal; // 2408
// }
// }
}
/* <2cd7cd> ../cstrike/pm_shared/pm_shared.c:1983 */
void PM_Duck(void)
{
// float duckFraction; // 1986
// int buttonsChanged; // 1988
// int nButtonPressed; // 1989
// int duckchange; // 1991
// int duckpressed; // 1992
// {
// float fMore; // 2063
// float time; // 2064
// }
// {
// pmtrace_t trace; // 2074
// vec3_t newOrigin; // 2075
// }
// PM_FixPlayerCrouchStuck(int direction); // 2055
}
/* <2cd757> ../cstrike/pm_shared/pm_shared.c:1952 */
float PM_SimpleSpline(float value)
{
// float valueSquared; // 1954
}
/* <2cd61f> ../cstrike/pm_shared/pm_shared.c:1807 */
void PM_SpectatorMove(void)
{
// float speed; // 1809
// float drop; // 1809
// float friction; // 1809
// float control; // 1809
// float newspeed; // 1809
// float currentspeed; // 1811
// float addspeed; // 1811
// float accelspeed; // 1811
// int i; // 1812
// vec3_t wishvel; // 1813
// float fmove; // 1814
// float smove; // 1814
// vec3_t wishdir; // 1815
// float wishspeed; // 1816
// {
// int target; // 1905
// }
}
/* <2cd3cf> ../cstrike/pm_shared/pm_shared.c:1681 */
int PM_CheckStuck(void)
{
// vec3_t base; // 1683
// vec3_t offset; // 1684
// vec3_t test; // 1685
// int hitent; // 1686
// int idx; // 1687
// float fTime; // 1688
// int i; // 1689
// pmtrace_t traceresult; // 1690
// float rgStuckCheckTime; // 1692
// {
// int nReps; // 1713
// PM_ResetStuckOffsets(int nIndex,
// int server); // 1714
// PM_GetRandomStuckOffsets(int nIndex,
// int server,
// vec_t *offset); // 1717
// PM_ResetStuckOffsets(int nIndex,
// int server); // 1722
// }
// {
// float x; // 1769
// float y; // 1769
// float z; // 1769
// float xystep; // 1770
// float zstep; // 1771
// float xyminmax; // 1772
// float zminmax; // 1773
// }
// PM_GetRandomStuckOffsets(int nIndex,
// int server,
// vec_t *offset); // 1750
// PM_ResetStuckOffsets(int nIndex,
// int server); // 1757
// PM_ResetStuckOffsets(int nIndex,
// int server); // 1698
}
/* <2cd33a> ../cstrike/pm_shared/pm_shared.c:1593 */
void PM_CatagorizePosition(void)
{
// vec3_t point; // 1595
// pmtrace_t tr; // 1596
}
/* <2cd2a7> ../cstrike/pm_shared/pm_shared.c:1522 */
qboolean PM_CheckWater(void)
{
// vec3_t point; // 1524
// int cont; // 1525
// int truecont; // 1526
// float height; // 1527
// float heightover2; // 1528
// {
// vec_t current_table; // 1575
// }
}
/* <2cd220> ../cstrike/pm_shared/pm_shared.c:1464 */
void PM_AirMove(void)
{
// int i; // 1466
// vec3_t wishvel; // 1467
// float fmove; // 1468
// float smove; // 1468
// vec3_t wishdir; // 1469
// float wishspeed; // 1470
}
/* <2cd14b> ../cstrike/pm_shared/pm_shared.c:1368 */
void PM_WaterMove(void)
{
// int i; // 1370
// vec3_t wishvel; // 1371
// float wishspeed; // 1372
// vec3_t wishdir; // 1373
// vec3_t start; // 1374
// vec3_t dest; // 1374
// vec3_t temp; // 1375
// pmtrace_t trace; // 1376
// float speed; // 1378
// float newspeed; // 1378
// float addspeed; // 1378
// float accelspeed; // 1378
}
/* <2cd0ba> ../cstrike/pm_shared/pm_shared.c:1326 */
void PM_AirAccelerate(vec_t *wishdir, float wishspeed, float accel)
{
// int i; // 1328
// float addspeed; // 1329
// float accelspeed; // 1329
// float currentspeed; // 1329
// float wishspd; // 1329
}
/* <2ccffb> ../cstrike/pm_shared/pm_shared.c:1249 */
void PM_Friction(void)
{
// float *vel; // 1251
// float speed; // 1252
// float newspeed; // 1252
// float control; // 1252
// float friction; // 1253
// float drop; // 1254
// vec3_t newvel; // 1255
// {
// vec3_t start; // 1278
// vec3_t stop; // 1278
// pmtrace_t trace; // 1279
// }
}
/* <2cceaf> ../cstrike/pm_shared/pm_shared.c:1071 */
void PM_WalkMove(void)
{
// int clip; // 1073
// int oldonground; // 1074
// int i; // 1075
// vec3_t wishvel; // 1077
// float spd; // 1078
// float fmove; // 1079
// float smove; // 1079
// vec3_t wishdir; // 1080
// float wishspeed; // 1081
// vec3_t dest; // 1083
// vec3_t start; // 1083
// vec3_t original; // 1084
// vec3_t originalvel; // 1084
// vec3_t down; // 1085
// vec3_t downvel; // 1085
// float downdist; // 1086
// float updist; // 1086
// pmtrace_t trace; // 1088
//
//usedown: // 1234
// {
// float flRatio; // 1092
// }
}
/* <2cce2e> ../cstrike/pm_shared/pm_shared.c:1027 */
void PM_Accelerate(vec_t *wishdir, float wishspeed, float accel)
{
// int i; // 1029
// float addspeed; // 1030
// float accelspeed; // 1030
// float currentspeed; // 1030
}
/* <2ccd08> ../cstrike/pm_shared/pm_shared.c:831 */
int PM_FlyMove(void)
{
// int bumpcount; // 833
// int numbumps; // 833
// vec3_t dir; // 834
// float d; // 835
// int numplanes; // 836
// vec_t planes; // 837
// vec3_t primal_velocity; // 838
// vec3_t original_velocity; // 838
// vec3_t new_velocity; // 839
// int i; // 840
// int j; // 840
// pmtrace_t trace; // 841
// vec3_t end; // 842
// float time_left; // 843
// float allFraction; // 843
// int blocked; // 844
}
/* <2ccc93> ../cstrike/pm_shared/pm_shared.c:784 */
void PM_AddCorrectGravity(void)
{
// float ent_gravity; // 786
}
/* <2ccbe9> ../cstrike/pm_shared/pm_shared.c:752 */
int PM_ClipVelocity(vec_t *in, vec_t *normal, vec_t *out, float overbounce)
{
// float backoff; // 754
// float change; // 755
// float angle; // 756
// int i; // 757
// int blocked; // 757
}
/* <2ccab0> ../cstrike/pm_shared/pm_shared.c:2711 */
void PM_PreventMegaBunnyJumping(void)
{
// float spd; // 2714
// float fraction; // 2716
// float maxscaledspeed; // 2718
}
/* <2cca88> ../cstrike/pm_shared/pm_shared.c:707 */
void PM_CheckVelocity(void)
{
// int i; // 709
}
/* <2cca3d> ../cstrike/pm_shared/pm_shared.c:679 */
qboolean PM_AddToTouched(pmtrace_t tr, vec_t *impactvelocity)
{
// int i; // 681
}
/* <2cc93c> ../cstrike/pm_shared/pm_shared.c:546 */
void PM_UpdateStepSound(void)
{
// float fvol; // 548
// vec3_t knee; // 549
// vec3_t feet; // 550
// vec3_t center; // 551
// float height; // 552
// float speed; // 553
// int fLadder; // 554
// int step; // 555
// int onground; // 556
// PM_PlayStepSound(int step,
// float fvol); // 669
// PM_MapTextureTypeStepType(char chTextureType); // 615
}
/* <2cc8af> ../cstrike/pm_shared/pm_shared.c:512 */
void PM_CatagorizeTextureType(void)
{
// vec3_t start; // 514
// vec3_t end; // 514
// const char *pTextureName; // 515
// PM_FindTextureType(char *name); // 543
}
/* <2cc7c5> ../cstrike/pm_shared/pm_shared.c:283 */
char PM_FindTextureType(char *name)
{
// int left; // 285
// int right; // 285
// int pivot; // 285
// int val; // 286
}
/* <2cc720> ../cstrike/pm_shared/pm_shared.c:213 */
void PM_InitTextureTypes(void)
{
// char buffer; // 215
// int i; // 216
// int j; // 216
// byte *pMemFile; // 217
// int fileSize; // 218
// int filePos; // 218
// qboolean bTextureTypeInit; // 219
// {
// int __res; // 252
// }
}
/* <2cc6bb> ../cstrike/pm_shared/pm_shared.c:193 */
void PM_SortTextures(void)
{
// int i; // 197
// int j; // 197
// PM_SwapTextures(int i,
// int j); // 207
}
/* <2cc691> ../cstrike/pm_shared/pm_shared.c:180 */
int PM_IsThereGrassTexture(void)
{
// int i; // 182
}
/* <2cc613> ../cstrike/pm_shared/pm_shared.c:165 */
void PM_SwapTextures(int i, int j)
{
// char chTemp; // 167
// char szTemp; // 168
}
/* <2cc595> ../cstrike/pm_shared/pm_shared.c:1959 */
void PM_FixPlayerCrouchStuck(int direction)
{
// int hitent; // 1961
// int i; // 1962
// vec3_t test; // 1963
}
/* <2cc586> ../cstrike/pm_shared/pm_shared.c:1510 */
qboolean PM_InWater(void)
{
}
/* <2cc577> ../cstrike/pm_shared/pm_shared.c:3203 */
qboolean PM_ShouldDoSpectMode(void)
{
}
/* <2cc541> ../cstrike/pm_shared/pm_shared.c:2741 */
void PM_Jump(void)
{
// float fvol; // 2743
// float fvel; // 2744
// {
// float flRatio; // 2847
// }
}
/* <2cc509> ../cstrike/pm_shared/pm_shared.c:1941 */
float PM_SplineFraction(float value, float scale)
{
// float valueSquared; // 1943
}
/* <2cc4c5> ../cstrike/pm_shared/pm_shared.c:1654 */
int PM_GetRandomStuckOffsets(int nIndex, int server, vec_t *offset)
{
// int idx; // 1657
}
/* <2cc49d> ../cstrike/pm_shared/pm_shared.c:1665 */
void PM_ResetStuckOffsets(int nIndex, int server)
{
}
/* <2cc482> ../cstrike/pm_shared/pm_shared.c:806 */
void PM_FixupGravityVelocity(void)
{
// float ent_gravity; // 808
}
/* <2cc462> ../cstrike/pm_shared/pm_shared.c:489 */
int PM_MapTextureTypeStepType(char chTextureType)
{
}
/* <2cc416> ../cstrike/pm_shared/pm_shared.c:315 */
void PM_PlayStepSound(int step, float fvol)
{
// int iSkipStep; // 317
// int irand; // 318
// vec3_t hvel; // 319
}
/* <2cadb2> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:51 */
void weapon_xm1014(entvars_t *pev)
{
// GetClassPtr<CXM1014>(CXM1014 *a); // 51
}
/* <2cad77> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:182 */
void CXM1014::Reload(void)
{
// CXM1014::Reload(void); // 182
}
/* <2cad3c> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:231 */
void CXM1014::WeaponIdle(void)
{
// WeaponIdle(CXM1014 *const this); // 231
}
/* <2caced> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <2cacc6> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:53 */
void CXM1014::Spawn(void)
{
}
/* <2cac9f> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:100 */
void CXM1014::Deploy(void)
{
}
/* <2cab36> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:106 */
void CXM1014::PrimaryAttack(void)
{
// {
// Vector vecAiming; // 144
// Vector vecSrc; // 145
// int flag; // 149
// operator+(const Vector *const this,
// const Vector &v); // 142
// Vector(Vector *const this,
// const Vector &v); // 144
// Vector(Vector *const this,
// const Vector &v); // 146
// Vector(Vector *const this,
// const Vector &v); // 146
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 146
// edict(CBaseEntity *const this); // 156
// }
}
/* <2cab03> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:81 */
void CXM1014::GetItemInfo(ItemInfo *p)
{
}
/* <2caadc> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:65 */
void CXM1014::Precache(void)
{
}
/* <2caab6> ../cstrike/dlls/weapons.h:1158 */
void CXM1014::UseDecrement(void)
{
}
/* <2caa90> ../cstrike/dlls/weapons.h:1157 */
void CXM1014::GetMaxSpeed(void)
{
}
/* <2caa6a> ../cstrike/dlls/weapons.h:1150 */
void CXM1014::iItemSlot(void)
{
}
/* <2caa44> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <2caa18> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <2ca9f2> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <2ca9cc> ../cstrike/dlls/weapons.h:346 */
void CBasePlayerWeapon::SecondaryAttack(void)
{
}
/* <2ca9a6> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <2ca97f> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <2ca959> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <2ca933> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <2ca90d> ../cstrike/dlls/weapons.h:260 */
void CBasePlayerItem::CanDrop(void)
{
}
/* <2ca8d8> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <2ca8ac> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <2ca871> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <2ca697> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <2ca671> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <2ca63c> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <2ca5dd> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <2ca5a8> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <2ca582> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <2ca55c> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <2ca536> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <2ca510> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <2ca4e9> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <2ca4c3> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <2ca49d> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <2ca477> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <2ca443> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <2ca41d> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <2ca3f7> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <2ca3c3> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <2ca39d> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <2ca309> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <2ca2b9> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <2ca285> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <2ca251> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <2ca20f> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <2ca1cd> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <2ca1a7> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <2ca181> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <2ca14f> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <2ca10f> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <2ca0e3> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <2ca0af> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <2ca089> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <2ca063> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <2ca042> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <2ca01c> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <2c9fea> ../cstrike/dlls/cbase.h:800 */
CXM1014 *GetClassPtr<CXM1014>(CXM1014 *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <2c9fce> ../cstrike/dlls/weapons.h:1141 */
inline void CXM1014::CXM1014(void)
{
}
/* <2c9f52> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <2c9f2c> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <2c9e5e> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <2c9def> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <2c9db0> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <2c9d8a> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <2c9d63> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <2c9d4a> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <2c9d2c> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <2c9cdd> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <2c9c99> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <2c9c7b> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <2c9c3a> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:182 */
void CXM1014::Reload(void)
{
}
/* <2c9bf9> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <2c9baf> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <2c9b7b> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <2c9b54> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <2c9b28> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <2c9b0a> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <2c9ae2> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <2c9ac4> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:231 */
void CXM1014::WeaponIdle(void)
{
}
/* <2c5ae6> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:129 */
void CGalil::GalilFire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 165
// Vector vecSrc; // 167
// Vector vecDir; // 169
// int flag; // 172
// operator+(const Vector *const this,
// const Vector &v); // 164
// Vector(Vector *const this,
// const Vector &v); // 170
// Vector(Vector *const this,
// const Vector &v); // 170
// Length2D(const Vector *const this); // 199
// }
}
/* <2c5a1c> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:50 */
void weapon_galil(entvars_t *pev)
{
// GetClassPtr<CGalil>(CGalil *a); // 50
}
/* <2c59d2> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:111 */
void CGalil::PrimaryAttack(void)
{
// PrimaryAttack(CGalil *const this); // 111
}
/* <2c58c1> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:129 */
void CGalil::GalilFire(float flSpread, BOOL fUseAutoAim, float flCycleTime)
{
// {
// Vector vecAiming; // 165
// Vector vecSrc; // 167
// int flag; // 172
// Vector vecDir; // 169
// operator+(const Vector *const this,
// const Vector &v); // 164
// Vector(Vector *const this,
// const Vector &v); // 170
// Vector(Vector *const this,
// const Vector &v); // 170
// Length2D(const Vector *const this); // 199
// }
}
/* <2c5861> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:210 */
void CGalil::Reload(void)
{
// {
// int iResult; // 215
// }
// Reload(CGalil *const this); // 210
}
/* <2c5826> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:232 */
void CGalil::WeaponIdle(void)
{
// WeaponIdle(CGalil *const this); // 232
}
/* <2c57d7> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <2c57b0> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:52 */
void CGalil::Spawn(void)
{
}
/* <2c5789> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:98 */
void CGalil::Deploy(void)
{
}
/* <2c5763> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:107 */
void CGalil::SecondaryAttack(void)
{
}
/* <2c5730> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:81 */
void CGalil::GetItemInfo(ItemInfo *p)
{
}
/* <2c5709> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:65 */
void CGalil::Precache(void)
{
}
/* <2c56e3> ../cstrike/dlls/weapons.h:1286 */
void CGalil::UseDecrement(void)
{
}
/* <2c56bd> ../cstrike/dlls/weapons.h:1283 */
void CGalil::GetMaxSpeed(void)
{
}
/* <2c5697> ../cstrike/dlls/weapons.h:1274 */
void CGalil::iItemSlot(void)
{
}
/* <2c5671> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <2c5645> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <2c561f> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <2c55f9> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <2c55d2> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <2c55ac> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <2c5586> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <2c5560> ../cstrike/dlls/weapons.h:260 */
void CBasePlayerItem::CanDrop(void)
{
}
/* <2c552b> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <2c54ff> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <2c54c4> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <2c52ea> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <2c52c4> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <2c528f> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <2c5230> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <2c51fb> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <2c51d5> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <2c51af> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <2c5189> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <2c5163> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <2c513c> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <2c5116> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <2c50f0> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <2c50ca> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <2c5096> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <2c5070> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <2c504a> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <2c5016> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <2c4ff0> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <2c4f5c> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <2c4f0c> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <2c4ed8> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <2c4ea4> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <2c4e62> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <2c4e20> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <2c4dfa> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <2c4dd4> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <2c4da2> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <2c4d62> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <2c4d36> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <2c4d02> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <2c4cdc> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <2c4cb6> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <2c4c95> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <2c4c6f> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <2c4c07> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:129 */
void CGalil::GalilFire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 165
// Vector vecSrc; // 167
// Vector vecDir; // 169
// int flag; // 172
// }
}
/* <2c4bd5> ../cstrike/dlls/cbase.h:800 */
CGalil *GetClassPtr<CGalil>(CGalil *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <2c4bb9> ../cstrike/dlls/weapons.h:1269 */
inline void CGalil::CGalil(void)
{
}
/* <2c4b3d> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <2c4b17> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <2c4a49> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <2c49da> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <2c499b> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <2c495c> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <2c4935> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <2c490e> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <2c48f5> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <2c48d7> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <2c4888> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <2c484d> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <2c47e4> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <2c47cb> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <2c4781> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <2c474d> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <2c4726> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <2c46fa> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <2c46dc> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <2c46b4> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <2c0613> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:152 */
void CFamas::FamasFire(float flSpread, float flCycleTime, BOOL fUseAutoAim, BOOL bFireBurst)
{
// {
// Vector vecAiming; // 203
// Vector vecSrc; // 205
// Vector vecDir; // 207
// int flag; // 213
// int mask; // 221
// operator+(const Vector *const this,
// const Vector &v); // 202
// Vector(Vector *const this,
// const Vector &v); // 211
// Vector(Vector *const this,
// const Vector &v); // 211
// Length2D(const Vector *const this); // 243
// Vector(Vector *const this,
// const Vector &v); // 209
// Vector(Vector *const this,
// const Vector &v); // 209
// }
}
/* <2c0549> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:50 */
void weapon_famas(entvars_t *pev)
{
// GetClassPtr<CFamas>(CFamas *a); // 50
}
/* <2c04fe> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:129 */
void CFamas::PrimaryAttack(void)
{
// {
// bool bFireBurst; // 139
// Length2D(const Vector *const this); // 145
// }
}
/* <2c0394> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:152 */
void CFamas::FamasFire(float flSpread, BOOL bFireBurst, BOOL fUseAutoAim, float flCycleTime)
{
// {
// Vector vecAiming; // 203
// Vector vecSrc; // 205
// int flag; // 213
// Vector vecDir; // 207
// int mask; // 221
// operator+(const Vector *const this,
// const Vector &v); // 202
// Vector(Vector *const this,
// const Vector &v); // 211
// Vector(Vector *const this,
// const Vector &v); // 211
// Length2D(const Vector *const this); // 243
// Vector(Vector *const this,
// const Vector &v); // 209
// Vector(Vector *const this,
// const Vector &v); // 209
// }
}
/* <2c0336> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:262 */
void CFamas::Reload(void)
{
// {
// int iResult; // 267
// }
// Reload(CFamas *const this); // 262
}
/* <2c02fa> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:284 */
void CFamas::WeaponIdle(void)
{
// WeaponIdle(CFamas *const this); // 284
}
/* <2c02ab> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <2c0284> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:52 */
void CFamas::Spawn(void)
{
}
/* <2c025d> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:102 */
void CFamas::Deploy(void)
{
}
/* <2c0236> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:114 */
void CFamas::SecondaryAttack(void)
{
}
/* <2c0203> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:85 */
void CFamas::GetItemInfo(ItemInfo *p)
{
}
/* <2c01dc> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:66 */
void CFamas::Precache(void)
{
}
/* <2c01b6> ../cstrike/dlls/weapons.h:1310 */
void CFamas::UseDecrement(void)
{
}
/* <2c0190> ../cstrike/dlls/weapons.h:1306 */
void CFamas::GetMaxSpeed(void)
{
}
/* <2c016a> ../cstrike/dlls/weapons.h:1298 */
void CFamas::iItemSlot(void)
{
}
/* <2c0144> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <2c0118> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <2c00f2> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <2c00cc> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <2c00a5> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <2c007f> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <2c0059> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <2c0033> ../cstrike/dlls/weapons.h:260 */
void CBasePlayerItem::CanDrop(void)
{
}
/* <2bfffe> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <2bffd2> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <2bff97> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <2bfdbd> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <2bfd97> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <2bfd62> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <2bfd03> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <2bfcce> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <2bfca8> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <2bfc82> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <2bfc5c> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <2bfc36> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <2bfc0f> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <2bfbe9> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <2bfbc3> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <2bfb9d> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <2bfb69> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <2bfb43> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <2bfb1d> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <2bfae9> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <2bfac3> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <2bfa2f> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <2bf9df> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <2bf9ab> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <2bf977> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <2bf935> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <2bf8f3> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <2bf8cd> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <2bf8a7> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <2bf875> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <2bf835> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <2bf809> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <2bf7d5> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <2bf7af> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <2bf789> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <2bf768> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <2bf742> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <2bf6c4> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:152 */
void CFamas::FamasFire(float flSpread, float flCycleTime, BOOL fUseAutoAim, BOOL bFireBurst)
{
// {
// Vector vecAiming; // 203
// Vector vecSrc; // 205
// Vector vecDir; // 207
// int flag; // 213
// int mask; // 221
// }
}
/* <2bf692> ../cstrike/dlls/cbase.h:800 */
CFamas *GetClassPtr<CFamas>(CFamas *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <2bf676> ../cstrike/dlls/weapons.h:1293 */
inline void CFamas::CFamas(void)
{
}
/* <2bf5fa> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <2bf5d4> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <2bf506> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <2bf497> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <2bf458> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <2bf432> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <2bf40b> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <2bf3e4> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <2bf3cb> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <2bf3ad> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <2bf35e> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <2bf323> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <2bf2ba> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <2bf2a1> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <2bf257> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <2bf223> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <2bf1fc> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <2bf1d0> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <2bf1b2> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <2bf18a> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <2bf163> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:262 */
void CFamas::Reload(void)
{
// {
// int iResult; // 267
// }
}
/* <2bf145> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:284 */
void CFamas::WeaponIdle(void)
{
}
/* <2bb10f> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:200 */
void CUSP::USPFire(float flSpread, float flCycleTime, BOOL fUseSemi)
{
// {
// int flag; // 258
// Vector vecAiming; // 266
// Vector vecSrc; // 268
// Vector vecDir; // 270
// operator+(const Vector *const this,
// const Vector &v); // 253
// Vector(Vector *const this,
// const Vector &v); // 272
// Vector(Vector *const this,
// const Vector &v); // 272
// Vector(Vector *const this,
// const Vector &v); // 274
// Vector(Vector *const this,
// const Vector &v); // 274
// }
}
/* <2bb045> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:68 */
void weapon_usp(entvars_t *pev)
{
// GetClassPtr<CUSP>(CUSP *a); // 68
}
/* <2bb000> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:173 */
void CUSP::PrimaryAttack(void)
{
// Length2D(const Vector *const this); // 179
// Length2D(const Vector *const this); // 190
}
/* <2baeb2> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:200 */
void CUSP::USPFire(float flSpread, BOOL fUseSemi, float flCycleTime)
{
// {
// int flag; // 258
// Vector vecAiming; // 266
// Vector vecSrc; // 268
// Vector vecDir; // 270
// operator+(const Vector *const this,
// const Vector &v); // 253
// Vector(Vector *const this,
// const Vector &v); // 272
// Vector(Vector *const this,
// const Vector &v); // 272
// Vector(Vector *const this,
// const Vector &v); // 274
// Vector(Vector *const this,
// const Vector &v); // 274
// }
}
/* <2bae77> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:147 */
void CUSP::SecondaryAttack(void)
{
// SecondaryAttack(CUSP *const this); // 147
}
/* <2bae19> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:297 */
void CUSP::Reload(void)
{
// {
// int iResult; // 302
// }
// Reload(CUSP *const this); // 297
}
/* <2badcb> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:318 */
void CUSP::WeaponIdle(void)
{
// WeaponIdle(CUSP *const this); // 318
}
/* <2bad7c> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <2bad55> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:70 */
void CUSP::Spawn(void)
{
}
/* <2bad2e> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:124 */
void CUSP::Deploy(void)
{
}
/* <2bacfb> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:107 */
void CUSP::GetItemInfo(ItemInfo *p)
{
}
/* <2bacd4> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:85 */
void CUSP::Precache(void)
{
}
/* <2bacae> ../cstrike/dlls/weapons.h:591 */
void CUSP::IsPistol(void)
{
}
/* <2bac88> ../cstrike/dlls/weapons.h:590 */
void CUSP::UseDecrement(void)
{
}
/* <2bac62> ../cstrike/dlls/weapons.h:589 */
void CUSP::GetMaxSpeed(void)
{
}
/* <2bac3c> ../cstrike/dlls/weapons.h:578 */
void CUSP::iItemSlot(void)
{
}
/* <2bac16> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <2babea> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <2babc4> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <2bab9e> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <2bab77> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <2bab51> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <2bab2b> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <2bab05> ../cstrike/dlls/weapons.h:260 */
void CBasePlayerItem::CanDrop(void)
{
}
/* <2baad0> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <2baaa4> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <2baa69> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <2ba88f> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <2ba869> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <2ba834> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <2ba7d5> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <2ba7a0> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <2ba77a> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <2ba754> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <2ba72e> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <2ba708> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <2ba6e1> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <2ba6bb> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <2ba695> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <2ba66f> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <2ba63b> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <2ba615> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <2ba5ef> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <2ba5bb> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <2ba595> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <2ba501> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <2ba4b1> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <2ba47d> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <2ba449> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <2ba407> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <2ba3c5> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <2ba39f> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <2ba379> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <2ba347> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <2ba307> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <2ba2db> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <2ba2a7> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <2ba281> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <2ba25b> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <2ba23a> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <2ba214> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <2ba1a8> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:200 */
void CUSP::USPFire(float flSpread, float flCycleTime, BOOL fUseSemi)
{
// {
// int flag; // 258
// Vector vecAiming; // 266
// Vector vecSrc; // 268
// Vector vecDir; // 270
// }
}
/* <2ba176> ../cstrike/dlls/cbase.h:800 */
CUSP *GetClassPtr<CUSP>(CUSP *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <2ba15a> ../cstrike/dlls/weapons.h:573 */
inline void CUSP::CUSP(void)
{
}
/* <2ba0de> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <2ba0b8> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <2b9fea> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <2b9f7b> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <2b9f3c> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <2b9f16> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <2b9eef> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <2b9ec8> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <2b9eaf> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <2b9e91> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <2b9e42> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <2b9e07> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <2b9d9e> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <2b9d85> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <2b9d3b> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <2b9d07> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <2b9ce0> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <2b9cb4> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <2b9c96> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <2b9c56> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:297 */
void CUSP::Reload(void)
{
// {
// int iResult; // 302
// }
}
/* <2b9c2a> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:318 */
void CUSP::WeaponIdle(void)
{
// {
// int iAnim; // 339
// }
}
/* <2b5bf0> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:116 */
void CUMP45::UMP45Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// int flag; // 153
// Vector vecAiming; // 160
// Vector vecSrc; // 162
// Vector vecDir; // 164
// operator+(const Vector *const this,
// const Vector &v); // 151
// Vector(Vector *const this,
// const Vector &v); // 165
// Vector(Vector *const this,
// const Vector &v); // 165
// Length2D(const Vector *const this); // 191
// }
}
/* <2b5b26> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:50 */
void weapon_ump45(entvars_t *pev)
{
// GetClassPtr<CUMP45>(CUMP45 *a); // 50
}
/* <2b5aec> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:108 */
void CUMP45::PrimaryAttack(void)
{
// PrimaryAttack(CUMP45 *const this); // 108
}
/* <2b59db> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:116 */
void CUMP45::UMP45Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime)
{
// {
// int flag; // 153
// Vector vecAiming; // 160
// Vector vecSrc; // 162
// Vector vecDir; // 164
// operator+(const Vector *const this,
// const Vector &v); // 151
// Vector(Vector *const this,
// const Vector &v); // 165
// Vector(Vector *const this,
// const Vector &v); // 165
// Length2D(const Vector *const this); // 191
// }
}
/* <2b59a1> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:200 */
void CUMP45::Reload(void)
{
// Reload(CUMP45 *const this); // 200
}
/* <2b5966> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:214 */
void CUMP45::WeaponIdle(void)
{
// WeaponIdle(CUMP45 *const this); // 214
}
/* <2b5917> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <2b58f0> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:52 */
void CUMP45::Spawn(void)
{
}
/* <2b58c9> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:99 */
void CUMP45::Deploy(void)
{
}
/* <2b5896> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:82 */
void CUMP45::GetItemInfo(ItemInfo *p)
{
}
/* <2b586f> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:66 */
void CUMP45::Precache(void)
{
}
/* <2b5849> ../cstrike/dlls/weapons.h:1235 */
void CUMP45::UseDecrement(void)
{
}
/* <2b5823> ../cstrike/dlls/weapons.h:1232 */
void CUMP45::GetMaxSpeed(void)
{
}
/* <2b57fd> ../cstrike/dlls/weapons.h:1224 */
void CUMP45::iItemSlot(void)
{
}
/* <2b57d7> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <2b57ab> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <2b5785> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <2b575f> ../cstrike/dlls/weapons.h:346 */
void CBasePlayerWeapon::SecondaryAttack(void)
{
}
/* <2b5739> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <2b5712> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <2b56ec> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <2b56c6> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <2b56a0> ../cstrike/dlls/weapons.h:260 */
void CBasePlayerItem::CanDrop(void)
{
}
/* <2b566b> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <2b563f> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <2b5604> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <2b542a> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <2b5404> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <2b53cf> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <2b5370> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <2b533b> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <2b5315> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <2b52ef> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <2b52c9> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <2b52a3> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <2b527c> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <2b5256> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <2b5230> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <2b520a> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <2b51d6> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <2b51b0> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <2b518a> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <2b5156> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <2b5130> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <2b509c> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <2b504c> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <2b5018> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <2b4fe4> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <2b4fa2> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <2b4f60> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <2b4f3a> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <2b4f14> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <2b4ee2> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <2b4ea2> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <2b4e76> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <2b4e42> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <2b4e1c> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <2b4df6> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <2b4dd5> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <2b4daf> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <2b4d47> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:116 */
void CUMP45::UMP45Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// int flag; // 153
// Vector vecAiming; // 160
// Vector vecSrc; // 162
// Vector vecDir; // 164
// }
}
/* <2b4d15> ../cstrike/dlls/cbase.h:800 */
CUMP45 *GetClassPtr<CUMP45>(CUMP45 *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <2b4cf9> ../cstrike/dlls/weapons.h:1219 */
inline void CUMP45::CUMP45(void)
{
}
/* <2b4c7d> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <2b4c57> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <2b4b89> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <2b4b1a> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <2b4adb> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <2b4ac2> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:108 */
void CUMP45::PrimaryAttack(void)
{
}
/* <2b4a9c> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <2b4a75> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <2b4a4e> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <2b4a35> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <2b4a17> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <2b49c8> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <2b498d> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <2b4924> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <2b490b> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <2b48c1> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <2b488d> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <2b4866> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <2b483a> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <2b481c> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <2b47f4> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <2b47db> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:200 */
void CUMP45::Reload(void)
{
}
/* <2b47bd> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:214 */
void CUMP45::WeaponIdle(void)
{
}
/* <2b07ba> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:116 */
void CTMP::TMPFire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 155
// Vector vecSrc; // 157
// Vector vecDir; // 159
// int flag; // 163
// operator+(const Vector *const this,
// const Vector &v); // 150
// Vector(Vector *const this,
// const Vector &v); // 160
// Vector(Vector *const this,
// const Vector &v); // 160
// Length2D(const Vector *const this); // 188
// }
}
/* <2b06f0> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:50 */
void weapon_tmp(entvars_t *pev)
{
// GetClassPtr<CTMP>(CTMP *a); // 50
}
/* <2b06b6> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:108 */
void CTMP::PrimaryAttack(void)
{
// PrimaryAttack(CTMP *const this); // 108
}
/* <2b05a5> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:116 */
void CTMP::TMPFire(float flSpread, BOOL fUseAutoAim, float flCycleTime)
{
// {
// Vector vecAiming; // 155
// Vector vecSrc; // 157
// int flag; // 163
// Vector vecDir; // 159
// operator+(const Vector *const this,
// const Vector &v); // 150
// Vector(Vector *const this,
// const Vector &v); // 160
// Vector(Vector *const this,
// const Vector &v); // 160
// Length2D(const Vector *const this); // 188
// }
}
/* <2b056b> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:197 */
void CTMP::Reload(void)
{
// Reload(CTMP *const this); // 197
}
/* <2b0530> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:211 */
void CTMP::WeaponIdle(void)
{
// WeaponIdle(CTMP *const this); // 211
}
/* <2b04e1> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <2b04ba> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:52 */
void CTMP::Spawn(void)
{
}
/* <2b0493> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:98 */
void CTMP::Deploy(void)
{
}
/* <2b0460> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:81 */
void CTMP::GetItemInfo(ItemInfo *p)
{
}
/* <2b0439> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:67 */
void CTMP::Precache(void)
{
}
/* <2b0413> ../cstrike/dlls/weapons.h:1130 */
void CTMP::UseDecrement(void)
{
}
/* <2b03ed> ../cstrike/dlls/weapons.h:1129 */
void CTMP::GetMaxSpeed(void)
{
}
/* <2b03c7> ../cstrike/dlls/weapons.h:1121 */
void CTMP::iItemSlot(void)
{
}
/* <2b03a1> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <2b0375> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <2b034f> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <2b0329> ../cstrike/dlls/weapons.h:346 */
void CBasePlayerWeapon::SecondaryAttack(void)
{
}
/* <2b0303> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <2b02dc> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <2b02b6> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <2b0290> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <2b026a> ../cstrike/dlls/weapons.h:260 */
void CBasePlayerItem::CanDrop(void)
{
}
/* <2b0235> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <2b0209> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <2b01ce> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <2afff4> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <2affce> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <2aff99> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <2aff3a> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <2aff05> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <2afedf> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <2afeb9> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <2afe93> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <2afe6d> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <2afe46> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <2afe20> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <2afdfa> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <2afdd4> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <2afda0> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <2afd7a> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <2afd54> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <2afd20> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <2afcfa> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <2afc66> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <2afc16> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <2afbe2> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <2afbae> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <2afb6c> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <2afb2a> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <2afb04> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <2afade> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <2afaac> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <2afa6c> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <2afa40> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <2afa0c> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <2af9e6> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <2af9c0> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <2af99f> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <2af979> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <2af911> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:116 */
void CTMP::TMPFire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 155
// Vector vecSrc; // 157
// Vector vecDir; // 159
// int flag; // 163
// }
}
/* <2af8df> ../cstrike/dlls/cbase.h:800 */
CTMP *GetClassPtr<CTMP>(CTMP *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <2af8c3> ../cstrike/dlls/weapons.h:1116 */
inline void CTMP::CTMP(void)
{
}
/* <2af847> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <2af821> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <2af753> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <2af6e4> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <2af6a5> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <2af68c> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:108 */
void CTMP::PrimaryAttack(void)
{
}
/* <2af666> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <2af63f> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <2af618> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <2af5ff> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <2af5e1> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <2af592> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <2af557> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <2af4ee> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <2af4d5> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <2af48b> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <2af457> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <2af430> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <2af404> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <2af3e6> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <2af3be> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <2af3a5> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:197 */
void CTMP::Reload(void)
{
}
/* <2af387> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:211 */
void CTMP::WeaponIdle(void)
{
}
/* <2ab451> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:189 */
void CSmokeGrenade::ResetPlayerShieldAnim(void)
{
}
/* <2ab42f> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:178 */
void CSmokeGrenade::SetPlayerShieldAnim(void)
{
}
/* <2ab3fd> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:135 */
void CSmokeGrenade::ShieldSecondaryFire(int iUpAnim, int iDownAnim)
{
}
/* <2ab333> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:38 */
void weapon_smokegrenade(entvars_t *pev)
{
// GetClassPtr<CSmokeGrenade>(CSmokeGrenade *a); // 38
}
/* <2ab135> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:199 */
void CSmokeGrenade::WeaponIdle(void)
{
// WeaponIdle(CSmokeGrenade *const this); // 199
}
/* <2ab11c> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:189 */
void CSmokeGrenade::ResetPlayerShieldAnim(void)
{
}
/* <2ab103> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:178 */
void CSmokeGrenade::SetPlayerShieldAnim(void)
{
}
/* <2ab0b2> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:173 */
void CSmokeGrenade::SecondaryAttack(void)
{
// ShieldSecondaryFire(CSmokeGrenade::SecondaryAttack(// int iUpAnim,
// int iDownAnim); // 175
}
/* <2ab077> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:89 */
void CSmokeGrenade::Deploy(void)
{
// Deploy(CSmokeGrenade *const this); // 89
}
/* <2ab03d> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:120 */
void CSmokeGrenade::PrimaryAttack(void)
{
// PrimaryAttack(CSmokeGrenade *const this); // 120
}
/* <2aafee> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <2aafc7> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:40 */
void CSmokeGrenade::Spawn(void)
{
}
/* <2aaf92> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:104 */
void CSmokeGrenade::Holster(int skiplocal)
{
}
/* <2aaf6c> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:310 */
void CSmokeGrenade::CanDeploy(void)
{
}
/* <2aaf39> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:71 */
void CSmokeGrenade::GetItemInfo(ItemInfo *p)
{
}
/* <2aaf12> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:59 */
void CSmokeGrenade::Precache(void)
{
}
/* <2aaeec> ../cstrike/dlls/weapons.h:1104 */
void CSmokeGrenade::UseDecrement(void)
{
}
/* <2aaec6> ../cstrike/dlls/weapons.h:1102 */
void CSmokeGrenade::CanDrop(void)
{
}
/* <2aaea0> ../cstrike/dlls/weapons.h:1101 */
void CSmokeGrenade::GetMaxSpeed(void)
{
}
/* <2aae7a> ../cstrike/dlls/weapons.h:1094 */
void CSmokeGrenade::iItemSlot(void)
{
}
/* <2aae54> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <2aae28> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <2aae02> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <2aaddc> ../cstrike/dlls/weapons.h:347 */
void CBasePlayerWeapon::Reload(void)
{
}
/* <2aadb6> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <2aad8f> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <2aad69> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <2aad43> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <2aad0e> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <2aace2> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <2aaca7> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <2aaacd> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <2aaaa7> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <2aaa72> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <2aaa13> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <2aa9de> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <2aa9b8> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <2aa992> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <2aa96c> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <2aa946> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <2aa91f> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <2aa8f9> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <2aa8d3> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <2aa8ad> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <2aa879> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <2aa853> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <2aa82d> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <2aa7f9> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <2aa7d3> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <2aa73f> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <2aa6ef> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <2aa6bb> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <2aa687> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <2aa645> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <2aa603> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <2aa5dd> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <2aa5b7> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <2aa585> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <2aa545> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <2aa519> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <2aa4e5> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <2aa4bf> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <2aa499> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <2aa478> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <2aa452> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <2aa423> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:135 */
void CSmokeGrenade::ShieldSecondaryFire(int iUpAnim, int iDownAnim)
{
}
/* <2aa3f1> ../cstrike/dlls/cbase.h:800 */
CSmokeGrenade *GetClassPtr<CSmokeGrenade>(CSmokeGrenade *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <2aa3d5> ../cstrike/dlls/weapons.h:1089 */
inline void CSmokeGrenade::CSmokeGrenade(void)
{
}
/* <2aa359> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <2aa333> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <2aa28e> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <2aa21f> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <2aa1e0> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <2aa17b> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:199 */
void CSmokeGrenade::WeaponIdle(void)
{
// {
// Vector angThrow; // 211
// float flVel; // 218
// Vector vecSrc; // 224
// Vector vecThrow; // 227
// }
// {
// int iAnim; // 277
// float flRand; // 278
// }
}
/* <2aa154> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <2aa136> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <2aa0e2> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <2aa048> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <2aa014> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <2a9fed> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <2a9fc1> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <2a9fa3> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <2a9f8a> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:89 */
void CSmokeGrenade::Deploy(void)
{
}
/* <2a9f6c> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:120 */
void CSmokeGrenade::PrimaryAttack(void)
{
}
/* <2a63eb> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:130 */
void CSG552::PrimaryAttack(void)
{
// Length2D(const Vector *const this); // 134
// PrimaryAttack(CSG552 *const this); // 130
}
/* <2a62a3> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:143 */
void CSG552::SG552Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// int flag; // 181
// Vector vecAiming; // 190
// Vector vecSrc; // 192
// Vector vecDir; // 194
// operator+(const Vector *const this,
// const Vector &v); // 189
// Vector(Vector *const this,
// const Vector &v); // 195
// Vector(Vector *const this,
// const Vector &v); // 195
// Length2D(const Vector *const this); // 214
// }
}
/* <2a61d9> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:50 */
void weapon_sg552(entvars_t *pev)
{
// GetClassPtr<CSG552>(CSG552 *a); // 50
}
/* <2a617c> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:225 */
void CSG552::Reload(void)
{
// {
// int iResult; // 230
// }
// Reload(CSG552 *const this); // 225
}
/* <2a6141> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:244 */
void CSG552::WeaponIdle(void)
{
// WeaponIdle(CSG552 *const this); // 244
}
/* <2a60f2> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <2a60cb> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:52 */
void CSG552::Spawn(void)
{
}
/* <2a60a4> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:100 */
void CSG552::Deploy(void)
{
}
/* <2a607e> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:259 */
void CSG552::GetMaxSpeed(void)
{
}
/* <2a6058> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:109 */
void CSG552::SecondaryAttack(void)
{
}
/* <2a6025> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:83 */
void CSG552::GetItemInfo(ItemInfo *p)
{
}
/* <2a5ffe> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:66 */
void CSG552::Precache(void)
{
}
/* <2a5fd8> ../cstrike/dlls/weapons.h:641 */
void CSG552::UseDecrement(void)
{
}
/* <2a5fb2> ../cstrike/dlls/weapons.h:629 */
void CSG552::iItemSlot(void)
{
}
/* <2a5f8c> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <2a5f60> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <2a5f3a> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <2a5f14> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <2a5eed> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <2a5ec7> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <2a5ea1> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <2a5e7b> ../cstrike/dlls/weapons.h:260 */
void CBasePlayerItem::CanDrop(void)
{
}
/* <2a5e46> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <2a5e1a> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <2a5ddf> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <2a5c05> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <2a5bdf> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <2a5baa> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <2a5b4b> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <2a5b16> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <2a5af0> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <2a5aca> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <2a5aa4> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <2a5a7e> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <2a5a57> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <2a5a31> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <2a5a0b> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <2a59e5> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <2a59b1> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <2a598b> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <2a5965> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <2a5931> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <2a590b> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <2a5877> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <2a5827> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <2a57f3> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <2a57bf> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <2a577d> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <2a573b> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <2a5715> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <2a56ef> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <2a56bd> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <2a567d> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <2a5651> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <2a561d> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <2a55f7> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <2a55d1> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <2a55b0> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <2a558a> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <2a5558> ../cstrike/dlls/cbase.h:800 */
CSG552 *GetClassPtr<CSG552>(CSG552 *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <2a553c> ../cstrike/dlls/weapons.h:624 */
inline void CSG552::CSG552(void)
{
}
/* <2a54c0> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <2a549a> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <2a53cc> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <2a535d> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <2a531e> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <2a5305> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:130 */
void CSG552::PrimaryAttack(void)
{
}
/* <2a52df> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <2a52b8> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <2a5291> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <2a5278> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <2a525a> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <2a520b> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <2a51d0> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <2a5167> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <2a514e> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <2a5104> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <2a50d0> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <2a50a9> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <2a507d> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <2a505f> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <2a5037> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <2a5011> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:225 */
void CSG552::Reload(void)
{
// {
// int iResult; // 230
// }
}
/* <2a4ff3> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:244 */
void CSG552::WeaponIdle(void)
{
}
/* <2a1003> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:144 */
void CSG550::SG550Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 193
// Vector vecSrc; // 195
// Vector vecDir; // 196
// int flag; // 200
// operator+(const Vector *const this,
// const Vector &v); // 187
// Vector(Vector *const this,
// const Vector &v); // 197
// Vector(Vector *const this,
// const Vector &v); // 197
// }
}
/* <2a0f39> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:48 */
void weapon_sg550(entvars_t *pev)
{
// GetClassPtr<CSG550>(CSG550 *a); // 48
}
/* <2a0eef> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:132 */
void CSG550::PrimaryAttack(void)
{
// Length2D(const Vector *const this); // 136
// PrimaryAttack(CSG550 *const this); // 132
}
/* <2a0df0> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:144 */
void CSG550::SG550Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime)
{
// {
// Vector vecAiming; // 193
// Vector vecSrc; // 195
// int flag; // 200
// Vector vecDir; // 196
// operator+(const Vector *const this,
// const Vector &v); // 187
// Vector(Vector *const this,
// const Vector &v); // 197
// Vector(Vector *const this,
// const Vector &v); // 197
// }
}
/* <2a0d98> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:227 */
void CSG550::Reload(void)
{
// {
// int iResult; // 232
// }
// Reload(CSG550 *const this); // 227
}
/* <2a0d5e> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:248 */
void CSG550::WeaponIdle(void)
{
// WeaponIdle(CSG550 *const this); // 248
}
/* <2a0d0f> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <2a0ce8> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:50 */
void CSG550::Spawn(void)
{
}
/* <2a0cc1> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:96 */
void CSG550::Deploy(void)
{
}
/* <2a0c5d> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:101 */
void CSG550::SecondaryAttack(void)
{
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 128
}
/* <2a0c37> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:265 */
void CSG550::GetMaxSpeed(void)
{
}
/* <2a0c04> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:79 */
void CSG550::GetItemInfo(ItemInfo *p)
{
}
/* <2a0bdd> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:63 */
void CSG550::Precache(void)
{
}
/* <2a0bb7> ../cstrike/dlls/weapons.h:1261 */
void CSG550::UseDecrement(void)
{
}
/* <2a0b91> ../cstrike/dlls/weapons.h:1249 */
void CSG550::iItemSlot(void)
{
}
/* <2a0b6b> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <2a0b3f> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <2a0b19> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <2a0af3> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <2a0acc> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <2a0aa6> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <2a0a80> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <2a0a5a> ../cstrike/dlls/weapons.h:260 */
void CBasePlayerItem::CanDrop(void)
{
}
/* <2a0a25> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <2a09f9> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <2a09be> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <2a07e4> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <2a07be> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <2a0789> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <2a072a> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <2a06f5> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <2a06cf> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <2a06a9> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <2a0683> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <2a065d> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <2a0636> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <2a0610> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <2a05ea> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <2a05c4> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <2a0590> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <2a056a> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <2a0544> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <2a0510> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <2a04ea> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <2a0456> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <2a0406> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <2a03d2> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <2a039e> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <2a035c> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <2a031a> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <2a02f4> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <2a02ce> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <2a029c> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <2a025c> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <2a0230> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <2a01fc> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <2a01d6> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <2a01b0> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <2a018f> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <2a0169> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <2a0101> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:144 */
void CSG550::SG550Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 193
// Vector vecSrc; // 195
// Vector vecDir; // 196
// int flag; // 200
// }
}
/* <2a00cf> ../cstrike/dlls/cbase.h:800 */
CSG550 *GetClassPtr<CSG550>(CSG550 *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <2a00b3> ../cstrike/dlls/weapons.h:1244 */
inline void CSG550::CSG550(void)
{
}
/* <2a0037> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <2a0011> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <29ff43> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <29fed4> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <29fe95> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <29fe7c> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:132 */
void CSG550::PrimaryAttack(void)
{
}
/* <29fe56> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <29fe2f> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <29fe08> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <29fdef> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <29fdd1> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <29fd82> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <29fd47> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <29fc93> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <29fc7a> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <29fc30> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <29fbfc> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <29fbd5> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <29fba9> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <29fb8b> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <29fb63> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <29fb3d> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:227 */
void CSG550::Reload(void)
{
// {
// int iResult; // 232
// }
}
/* <29fb1f> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:248 */
void CSG550::WeaponIdle(void)
{
}
/* <29bb45> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:154 */
void CSCOUT::SCOUTFire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 197
// Vector vecSrc; // 200
// Vector vecDir; // 202
// int flag; // 206
// operator+(const Vector *const this,
// const Vector &v); // 188
// Vector(Vector *const this,
// const Vector &v); // 203
// Vector(Vector *const this,
// const Vector &v); // 203
// }
}
/* <29ba7b> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:48 */
void weapon_scout(entvars_t *pev)
{
// GetClassPtr<CSCOUT>(CSCOUT *a); // 48
}
/* <29ba31> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:140 */
void CSCOUT::PrimaryAttack(void)
{
// Length2D(const Vector *const this); // 144
// PrimaryAttack(CSCOUT *const this); // 140
}
/* <29b932> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:154 */
void CSCOUT::SCOUTFire(float flSpread, BOOL fUseAutoAim, float flCycleTime)
{
// {
// Vector vecAiming; // 197
// Vector vecSrc; // 200
// int flag; // 206
// Vector vecDir; // 202
// operator+(const Vector *const this,
// const Vector &v); // 188
// Vector(Vector *const this,
// const Vector &v); // 203
// Vector(Vector *const this,
// const Vector &v); // 203
// }
}
/* <29b8f7> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:96 */
void CSCOUT::Deploy(void)
{
// Deploy(CSCOUT *const this); // 96
}
/* <29b89e> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:232 */
void CSCOUT::Reload(void)
{
// {
// int iResult; // 234
// }
// Reload(CSCOUT *const this); // 232
}
/* <29b864> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:250 */
void CSCOUT::WeaponIdle(void)
{
// WeaponIdle(CSCOUT *const this); // 250
}
/* <29b815> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <29b7ee> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:50 */
void CSCOUT::Spawn(void)
{
}
/* <29b78a> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:109 */
void CSCOUT::SecondaryAttack(void)
{
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 136
}
/* <29b764> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:267 */
void CSCOUT::GetMaxSpeed(void)
{
}
/* <29b731> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:79 */
void CSCOUT::GetItemInfo(ItemInfo *p)
{
}
/* <29b70a> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:62 */
void CSCOUT::Precache(void)
{
}
/* <29b6e4> ../cstrike/dlls/weapons.h:1079 */
void CSCOUT::UseDecrement(void)
{
}
/* <29b6be> ../cstrike/dlls/weapons.h:1068 */
void CSCOUT::iItemSlot(void)
{
}
/* <29b698> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <29b66c> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <29b646> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <29b620> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <29b5f9> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <29b5d3> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <29b5ad> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <29b587> ../cstrike/dlls/weapons.h:260 */
void CBasePlayerItem::CanDrop(void)
{
}
/* <29b552> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <29b526> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <29b4eb> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <29b311> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <29b2eb> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <29b2b6> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <29b257> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <29b222> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <29b1fc> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <29b1d6> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <29b1b0> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <29b18a> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <29b163> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <29b13d> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <29b117> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <29b0f1> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <29b0bd> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <29b097> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <29b071> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <29b03d> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <29b017> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <29af83> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <29af33> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <29aeff> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <29aecb> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <29ae89> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <29ae47> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <29ae21> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <29adfb> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <29adc9> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <29ad89> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <29ad5d> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <29ad29> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <29ad03> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <29acdd> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <29acbc> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <29ac96> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <29ac2e> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:154 */
void CSCOUT::SCOUTFire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 197
// Vector vecSrc; // 200
// Vector vecDir; // 202
// int flag; // 206
// }
}
/* <29abfc> ../cstrike/dlls/cbase.h:800 */
CSCOUT *GetClassPtr<CSCOUT>(CSCOUT *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <29abe0> ../cstrike/dlls/weapons.h:1063 */
inline void CSCOUT::CSCOUT(void)
{
}
/* <29ab64> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <29ab3e> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <29aa70> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <29aa01> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <29a9c2> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <29a9a9> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:140 */
void CSCOUT::PrimaryAttack(void)
{
}
/* <29a983> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <29a95c> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <29a935> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <29a91c> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <29a8fe> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <29a8af> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <29a874> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <29a7c0> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <29a7a7> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <29a75d> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <29a729> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <29a702> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <29a6d6> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <29a6b8> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <29a690> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <29a677> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:96 */
void CSCOUT::Deploy(void)
{
}
/* <29a651> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:232 */
void CSCOUT::Reload(void)
{
// {
// int iResult; // 234
// }
}
/* <29a633> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:250 */
void CSCOUT::WeaponIdle(void)
{
}
/* <296647> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:120 */
void CP90::P90Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 161
// Vector vecSrc; // 163
// Vector vecDir; // 164
// int flag; // 168
// operator+(const Vector *const this,
// const Vector &v); // 155
// Vector(Vector *const this,
// const Vector &v); // 165
// Vector(Vector *const this,
// const Vector &v); // 165
// Length2D(const Vector *const this); // 193
// }
}
/* <29657d> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:49 */
void weapon_p90(entvars_t *pev)
{
// GetClassPtr<CP90>(CP90 *a); // 49
}
/* <296533> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:110 */
void CP90::PrimaryAttack(void)
{
// Length2D(const Vector *const this); // 114
// PrimaryAttack(CP90 *const this); // 110
}
/* <296422> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:120 */
void CP90::P90Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime)
{
// {
// Vector vecAiming; // 161
// Vector vecSrc; // 163
// int flag; // 168
// Vector vecDir; // 164
// operator+(const Vector *const this,
// const Vector &v); // 155
// Vector(Vector *const this,
// const Vector &v); // 165
// Vector(Vector *const this,
// const Vector &v); // 165
// Length2D(const Vector *const this); // 193
// }
}
/* <2963e8> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:202 */
void CP90::Reload(void)
{
// Reload(CP90 *const this); // 202
}
/* <2963ad> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:216 */
void CP90::WeaponIdle(void)
{
// WeaponIdle(CP90 *const this); // 216
}
/* <29635e> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <296337> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:51 */
void CP90::Spawn(void)
{
}
/* <296310> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:100 */
void CP90::Deploy(void)
{
}
/* <2962dd> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:83 */
void CP90::GetItemInfo(ItemInfo *p)
{
}
/* <2962b6> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:66 */
void CP90::Precache(void)
{
}
/* <296290> ../cstrike/dlls/weapons.h:1053 */
void CP90::UseDecrement(void)
{
}
/* <29626a> ../cstrike/dlls/weapons.h:1052 */
void CP90::GetMaxSpeed(void)
{
}
/* <296244> ../cstrike/dlls/weapons.h:1044 */
void CP90::iItemSlot(void)
{
}
/* <29621e> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <2961f2> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <2961cc> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <2961a6> ../cstrike/dlls/weapons.h:346 */
void CBasePlayerWeapon::SecondaryAttack(void)
{
}
/* <296180> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <296159> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <296133> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <29610d> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <2960e7> ../cstrike/dlls/weapons.h:260 */
void CBasePlayerItem::CanDrop(void)
{
}
/* <2960b2> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <296086> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <29604b> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <295e71> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <295e4b> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <295e16> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <295db7> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <295d82> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <295d5c> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <295d36> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <295d10> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <295cea> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <295cc3> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <295c9d> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <295c77> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <295c51> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <295c1d> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <295bf7> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <295bd1> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <295b9d> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <295b77> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <295ae3> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <295a93> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <295a5f> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <295a2b> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <2959e9> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <2959a7> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <295981> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <29595b> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <295929> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <2958e9> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <2958bd> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <295889> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <295863> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <29583d> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <29581c> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <2957f6> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <29578e> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:120 */
void CP90::P90Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 161
// Vector vecSrc; // 163
// Vector vecDir; // 164
// int flag; // 168
// }
}
/* <29575c> ../cstrike/dlls/cbase.h:800 */
CP90 *GetClassPtr<CP90>(CP90 *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <295740> ../cstrike/dlls/weapons.h:1039 */
inline void CP90::CP90(void)
{
}
/* <2956c4> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <29569e> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <2955d0> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <295561> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <295522> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <295509> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:110 */
void CP90::PrimaryAttack(void)
{
}
/* <2954e3> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <2954bc> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <295495> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <29547c> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <29545e> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <29540f> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <2953d4> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <29536b> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <295352> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <295308> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <2952d4> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <2952ad> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <295281> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <295263> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <29523b> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <295222> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:202 */
void CP90::Reload(void)
{
}
/* <295204> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:216 */
void CP90::WeaponIdle(void)
{
}
/* <291213> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:147 */
void CP228::P228Fire(float flSpread, float flCycleTime, BOOL fUseSemi)
{
// {
// Vector vecAiming; // 203
// Vector vecSrc; // 205
// Vector vecDir; // 206
// int flag; // 210
// operator+(const Vector *const this,
// const Vector &v); // 196
// Vector(Vector *const this,
// const Vector &v); // 207
// Vector(Vector *const this,
// const Vector &v); // 207
// }
}
/* <291149> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:63 */
void weapon_p228(entvars_t *pev)
{
// GetClassPtr<CP228>(CP228 *a); // 63
}
/* <2910ff> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:130 */
void CP228::PrimaryAttack(void)
{
// Length2D(const Vector *const this); // 134
// PrimaryAttack(CP228 *const this); // 130
}
/* <291001> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:147 */
void CP228::P228Fire(float flSpread, BOOL fUseSemi, float flCycleTime)
{
// {
// Vector vecAiming; // 203
// Vector vecSrc; // 205
// int flag; // 210
// Vector vecDir; // 206
// operator+(const Vector *const this,
// const Vector &v); // 196
// Vector(Vector *const this,
// const Vector &v); // 207
// Vector(Vector *const this,
// const Vector &v); // 207
// }
}
/* <290fc6> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:115 */
void CP228::Deploy(void)
{
// Deploy(CP228 *const this); // 115
}
/* <290f69> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:241 */
void CP228::Reload(void)
{
// {
// int iResult; // 246
// }
// Reload(CP228 *const this); // 241
}
/* <290f2e> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:261 */
void CP228::WeaponIdle(void)
{
// WeaponIdle(CP228 *const this); // 261
}
/* <290edf> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <290eb8> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:65 */
void CP228::Spawn(void)
{
}
/* <290e91> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:142 */
void CP228::SecondaryAttack(void)
{
}
/* <290e5e> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:98 */
void CP228::GetItemInfo(ItemInfo *p)
{
}
/* <290e37> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:80 */
void CP228::Precache(void)
{
}
/* <290e11> ../cstrike/dlls/weapons.h:1029 */
void CP228::IsPistol(void)
{
}
/* <290deb> ../cstrike/dlls/weapons.h:1028 */
void CP228::UseDecrement(void)
{
}
/* <290dc5> ../cstrike/dlls/weapons.h:1027 */
void CP228::GetMaxSpeed(void)
{
}
/* <290d9f> ../cstrike/dlls/weapons.h:1016 */
void CP228::iItemSlot(void)
{
}
/* <290d79> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <290d4d> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <290d27> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <290d01> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <290cda> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <290cb4> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <290c8e> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <290c68> ../cstrike/dlls/weapons.h:260 */
void CBasePlayerItem::CanDrop(void)
{
}
/* <290c33> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <290c07> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <290bcc> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <2909f2> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <2909cc> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <290997> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <290938> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <290903> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <2908dd> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <2908b7> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <290891> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <29086b> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <290844> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <29081e> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <2907f8> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <2907d2> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <29079e> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <290778> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <290752> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <29071e> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <2906f8> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <290664> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <290614> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <2905e0> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <2905ac> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <29056a> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <290528> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <290502> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <2904dc> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <2904aa> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <29046a> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <29043e> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <29040a> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <2903e4> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <2903be> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <29039d> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <290377> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <29030f> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:147 */
void CP228::P228Fire(float flSpread, float flCycleTime, BOOL fUseSemi)
{
// {
// Vector vecAiming; // 203
// Vector vecSrc; // 205
// Vector vecDir; // 206
// int flag; // 210
// }
}
/* <2902dd> ../cstrike/dlls/cbase.h:800 */
CP228 *GetClassPtr<CP228>(CP228 *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <2902c1> ../cstrike/dlls/weapons.h:1011 */
inline void CP228::CP228(void)
{
}
/* <290245> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <29021f> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <290151> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <2900e2> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <2900a3> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <29008a> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:130 */
void CP228::PrimaryAttack(void)
{
}
/* <290064> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <29003d> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <290016> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <28fffd> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <28ffdf> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <28ff90> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <28ff55> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <28feec> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <28fed3> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <28fe89> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <28fe55> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <28fe2e> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <28fe02> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <28fde4> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <28fdbc> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <28fda3> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:115 */
void CP228::Deploy(void)
{
}
/* <28fd7d> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:241 */
void CP228::Reload(void)
{
// {
// int iResult; // 246
// }
}
/* <28fd5f> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:261 */
void CP228::WeaponIdle(void)
{
}
/* <28bcc0> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:117 */
void CMP5N::MP5NFire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// int flag; // 154
// Vector vecAiming; // 161
// Vector vecSrc; // 163
// Vector vecDir; // 164
// operator+(const Vector *const this,
// const Vector &v); // 152
// Vector(Vector *const this,
// const Vector &v); // 165
// Vector(Vector *const this,
// const Vector &v); // 165
// Length2D(const Vector *const this); // 192
// }
}
/* <28bbf6> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:50 */
void weapon_mp5navy(entvars_t *pev)
{
// GetClassPtr<CMP5N>(CMP5N *a); // 50
}
/* <28bbbc> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:109 */
void CMP5N::PrimaryAttack(void)
{
// PrimaryAttack(CMP5N *const this); // 109
}
/* <28baab> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:117 */
void CMP5N::MP5NFire(float flSpread, BOOL fUseAutoAim, float flCycleTime)
{
// {
// int flag; // 154
// Vector vecAiming; // 161
// Vector vecSrc; // 163
// Vector vecDir; // 164
// operator+(const Vector *const this,
// const Vector &v); // 152
// Vector(Vector *const this,
// const Vector &v); // 165
// Vector(Vector *const this,
// const Vector &v); // 165
// Length2D(const Vector *const this); // 192
// }
}
/* <28ba71> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:201 */
void CMP5N::Reload(void)
{
// Reload(CMP5N *const this); // 201
}
/* <28ba36> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:215 */
void CMP5N::WeaponIdle(void)
{
// WeaponIdle(CMP5N *const this); // 215
}
/* <28b9e7> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <28b9c0> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:52 */
void CMP5N::Spawn(void)
{
}
/* <28b999> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:100 */
void CMP5N::Deploy(void)
{
}
/* <28b966> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:83 */
void CMP5N::GetItemInfo(ItemInfo *p)
{
}
/* <28b93f> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:66 */
void CMP5N::Precache(void)
{
}
/* <28b919> ../cstrike/dlls/weapons.h:615 */
void CMP5N::UseDecrement(void)
{
}
/* <28b8f3> ../cstrike/dlls/weapons.h:612 */
void CMP5N::GetMaxSpeed(void)
{
}
/* <28b8cd> ../cstrike/dlls/weapons.h:604 */
void CMP5N::iItemSlot(void)
{
}
/* <28b8a7> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <28b87b> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <28b855> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <28b82f> ../cstrike/dlls/weapons.h:346 */
void CBasePlayerWeapon::SecondaryAttack(void)
{
}
/* <28b809> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <28b7e2> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <28b7bc> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <28b796> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <28b770> ../cstrike/dlls/weapons.h:260 */
void CBasePlayerItem::CanDrop(void)
{
}
/* <28b73b> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <28b70f> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <28b6d4> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <28b4fa> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <28b4d4> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <28b49f> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <28b440> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <28b40b> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <28b3e5> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <28b3bf> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <28b399> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <28b373> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <28b34c> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <28b326> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <28b300> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <28b2da> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <28b2a6> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <28b280> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <28b25a> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <28b226> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <28b200> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <28b16c> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <28b11c> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <28b0e8> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <28b0b4> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <28b072> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <28b030> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <28b00a> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <28afe4> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <28afb2> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <28af72> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <28af46> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <28af12> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <28aeec> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <28aec6> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <28aea5> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <28ae7f> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <28ae17> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:117 */
void CMP5N::MP5NFire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// int flag; // 154
// Vector vecAiming; // 161
// Vector vecSrc; // 163
// Vector vecDir; // 164
// }
}
/* <28ade5> ../cstrike/dlls/cbase.h:800 */
CMP5N *GetClassPtr<CMP5N>(CMP5N *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <28adc9> ../cstrike/dlls/weapons.h:599 */
inline void CMP5N::CMP5N(void)
{
}
/* <28ad4d> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <28ad27> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <28ac59> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <28abea> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <28abab> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <28ab92> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:109 */
void CMP5N::PrimaryAttack(void)
{
}
/* <28ab6c> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <28ab45> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <28ab1e> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <28ab05> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <28aae7> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <28aa98> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <28aa5d> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <28a9f4> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <28a9db> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <28a991> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <28a95d> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <28a936> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <28a90a> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <28a8ec> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <28a8c4> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <28a8ab> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:201 */
void CMP5N::Reload(void)
{
}
/* <28a88d> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:215 */
void CMP5N::WeaponIdle(void)
{
}
/* <28688a> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:116 */
void CMAC10::MAC10Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 159
// Vector vecSrc; // 161
// Vector vecDir; // 162
// int flag; // 165
// operator+(const Vector *const this,
// const Vector &v); // 153
// Vector(Vector *const this,
// const Vector &v); // 163
// Vector(Vector *const this,
// const Vector &v); // 163
// Length2D(const Vector *const this); // 190
// }
}
/* <2867c0> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:50 */
void weapon_mac10(entvars_t *pev)
{
// GetClassPtr<CMAC10>(CMAC10 *a); // 50
}
/* <286786> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:108 */
void CMAC10::PrimaryAttack(void)
{
// PrimaryAttack(CMAC10 *const this); // 108
}
/* <286675> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:116 */
void CMAC10::MAC10Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime)
{
// {
// Vector vecAiming; // 159
// Vector vecSrc; // 161
// int flag; // 165
// Vector vecDir; // 162
// operator+(const Vector *const this,
// const Vector &v); // 153
// Vector(Vector *const this,
// const Vector &v); // 163
// Vector(Vector *const this,
// const Vector &v); // 163
// Length2D(const Vector *const this); // 190
// }
}
/* <28663b> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:199 */
void CMAC10::Reload(void)
{
// Reload(CMAC10 *const this); // 199
}
/* <286600> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:213 */
void CMAC10::WeaponIdle(void)
{
// WeaponIdle(CMAC10 *const this); // 213
}
/* <2865b1> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <28658a> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:52 */
void CMAC10::Spawn(void)
{
}
/* <286563> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:99 */
void CMAC10::Deploy(void)
{
}
/* <286530> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:82 */
void CMAC10::GetItemInfo(ItemInfo *p)
{
}
/* <286509> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:66 */
void CMAC10::Precache(void)
{
}
/* <2864e3> ../cstrike/dlls/weapons.h:1001 */
void CMAC10::UseDecrement(void)
{
}
/* <2864bd> ../cstrike/dlls/weapons.h:1000 */
void CMAC10::GetMaxSpeed(void)
{
}
/* <286497> ../cstrike/dlls/weapons.h:992 */
void CMAC10::iItemSlot(void)
{
}
/* <286471> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <286445> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <28641f> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <2863f9> ../cstrike/dlls/weapons.h:346 */
void CBasePlayerWeapon::SecondaryAttack(void)
{
}
/* <2863d3> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <2863ac> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <286386> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <286360> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <28633a> ../cstrike/dlls/weapons.h:260 */
void CBasePlayerItem::CanDrop(void)
{
}
/* <286305> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <2862d9> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <28629e> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <2860c4> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <28609e> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <286069> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <28600a> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <285fd5> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <285faf> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <285f89> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <285f63> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <285f3d> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <285f16> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <285ef0> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <285eca> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <285ea4> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <285e70> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <285e4a> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <285e24> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <285df0> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <285dca> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <285d36> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <285ce6> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <285cb2> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <285c7e> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <285c3c> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <285bfa> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <285bd4> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <285bae> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <285b7c> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <285b3c> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <285b10> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <285adc> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <285ab6> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <285a90> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <285a6f> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <285a49> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <2859e1> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:116 */
void CMAC10::MAC10Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 159
// Vector vecSrc; // 161
// Vector vecDir; // 162
// int flag; // 165
// }
}
/* <2859af> ../cstrike/dlls/cbase.h:800 */
CMAC10 *GetClassPtr<CMAC10>(CMAC10 *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <285993> ../cstrike/dlls/weapons.h:987 */
inline void CMAC10::CMAC10(void)
{
}
/* <285917> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <2858f1> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <285823> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <2857b4> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <285775> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <28575c> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:108 */
void CMAC10::PrimaryAttack(void)
{
}
/* <285736> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <28570f> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <2856e8> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <2856cf> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <2856b1> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <285662> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <285627> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <2855be> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <2855a5> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <28555b> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <285527> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <285500> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <2854d4> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <2854b6> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <28548e> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <285475> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:199 */
void CMAC10::Reload(void)
{
}
/* <285457> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:213 */
void CMAC10::WeaponIdle(void)
{
}
/* <28140c> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:173 */
void CM4A1::M4A1Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 210
// Vector vecSrc; // 212
// Vector vecDir; // 213
// int flag; // 223
// operator+(const Vector *const this,
// const Vector &v); // 204
// Vector(Vector *const this,
// const Vector &v); // 220
// Vector(Vector *const this,
// const Vector &v); // 220
// Length2D(const Vector *const this); // 246
// Vector(Vector *const this,
// const Vector &v); // 216
// Vector(Vector *const this,
// const Vector &v); // 216
// }
}
/* <281342> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:60 */
void weapon_m4a1(entvars_t *pev)
{
// GetClassPtr<CM4A1>(CM4A1 *a); // 60
}
/* <2812fd> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:149 */
void CM4A1::PrimaryAttack(void)
{
// Length2D(const Vector *const this); // 155
// Length2D(const Vector *const this); // 164
}
/* <2811a4> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:173 */
void CM4A1::M4A1Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime)
{
// {
// Vector vecAiming; // 210
// Vector vecSrc; // 212
// int flag; // 223
// Vector vecDir; // 213
// operator+(const Vector *const this,
// const Vector &v); // 204
// Vector(Vector *const this,
// const Vector &v); // 220
// Vector(Vector *const this,
// const Vector &v); // 220
// Length2D(const Vector *const this); // 246
// Vector(Vector *const this,
// const Vector &v); // 216
// Vector(Vector *const this,
// const Vector &v); // 216
// }
}
/* <281169> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:114 */
void CM4A1::Deploy(void)
{
// Deploy(CM4A1 *const this); // 114
}
/* <28110b> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:257 */
void CM4A1::Reload(void)
{
// {
// int iResult; // 262
// }
// Reload(CM4A1 *const this); // 257
}
/* <2810cf> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:279 */
void CM4A1::WeaponIdle(void)
{
// WeaponIdle(CM4A1 *const this); // 279
}
/* <281080> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <281059> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:62 */
void CM4A1::Spawn(void)
{
}
/* <281032> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:127 */
void CM4A1::SecondaryAttack(void)
{
}
/* <28100c> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:296 */
void CM4A1::GetMaxSpeed(void)
{
}
/* <280fd9> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:97 */
void CM4A1::GetItemInfo(ItemInfo *p)
{
}
/* <280fb2> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:77 */
void CM4A1::Precache(void)
{
}
/* <280f8c> ../cstrike/dlls/weapons.h:979 */
void CM4A1::UseDecrement(void)
{
}
/* <280f66> ../cstrike/dlls/weapons.h:966 */
void CM4A1::iItemSlot(void)
{
}
/* <280f40> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <280f14> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <280eee> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <280ec8> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <280ea1> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <280e7b> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <280e55> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <280e2f> ../cstrike/dlls/weapons.h:260 */
void CBasePlayerItem::CanDrop(void)
{
}
/* <280dfa> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <280dce> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <280d93> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <280bb9> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <280b93> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <280b5e> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <280aff> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <280aca> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <280aa4> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <280a7e> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <280a58> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <280a32> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <280a0b> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <2809e5> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <2809bf> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <280999> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <280965> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <28093f> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <280919> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <2808e5> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <2808bf> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <28082b> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <2807db> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <2807a7> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <280773> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <280731> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <2806ef> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <2806c9> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <2806a3> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <280671> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <280631> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <280605> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <2805d1> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <2805ab> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <280585> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <280564> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <28053e> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <2804d6> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:173 */
void CM4A1::M4A1Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 210
// Vector vecSrc; // 212
// Vector vecDir; // 213
// int flag; // 223
// }
}
/* <2804a4> ../cstrike/dlls/cbase.h:800 */
CM4A1 *GetClassPtr<CM4A1>(CM4A1 *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <280488> ../cstrike/dlls/weapons.h:961 */
inline void CM4A1::CM4A1(void)
{
}
/* <28040c> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <2803e6> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <280318> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <2802a9> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <28026a> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <280244> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <28021d> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <2801f6> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <2801dd> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <2801bf> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <280170> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <280135> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <2800cc> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <2800b3> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <280069> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <280035> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <28000e> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <27ffe2> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <27ffc4> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <27ff9c> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <27ff83> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:114 */
void CM4A1::Deploy(void)
{
}
/* <27ff5c> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:257 */
void CM4A1::Reload(void)
{
// {
// int iResult; // 262
// }
}
/* <27ff3e> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:279 */
void CM4A1::WeaponIdle(void)
{
}
/* <27bf59> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:52 */
void weapon_m3(entvars_t *pev)
{
// GetClassPtr<CM3>(CM3 *a); // 52
}
/* <27bf1e> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:182 */
void CM3::Reload(void)
{
// Reload(CM3 *const this); // 182
}
/* <27bee3> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:228 */
void CM3::WeaponIdle(void)
{
// WeaponIdle(CM3 *const this); // 228
}
/* <27be94> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <27be6d> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:54 */
void CM3::Spawn(void)
{
}
/* <27be46> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:103 */
void CM3::Deploy(void)
{
}
/* <27bcdd> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:109 */
void CM3::PrimaryAttack(void)
{
// {
// Vector vecAiming; // 147
// Vector vecSrc; // 148
// int flag; // 152
// operator+(const Vector *const this,
// const Vector &v); // 146
// Vector(Vector *const this,
// const Vector &v); // 147
// Vector(Vector *const this,
// const Vector &v); // 149
// Vector(Vector *const this,
// const Vector &v); // 149
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 149
// edict(CBaseEntity *const this); // 159
// }
}
/* <27bcaa> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:84 */
void CM3::GetItemInfo(ItemInfo *p)
{
}
/* <27bc83> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:66 */
void CM3::Precache(void)
{
}
/* <27bc5d> ../cstrike/dlls/weapons.h:951 */
void CM3::UseDecrement(void)
{
}
/* <27bc37> ../cstrike/dlls/weapons.h:950 */
void CM3::GetMaxSpeed(void)
{
}
/* <27bc11> ../cstrike/dlls/weapons.h:943 */
void CM3::iItemSlot(void)
{
}
/* <27bbeb> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <27bbbf> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <27bb99> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <27bb73> ../cstrike/dlls/weapons.h:346 */
void CBasePlayerWeapon::SecondaryAttack(void)
{
}
/* <27bb4d> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <27bb26> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <27bb00> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <27bada> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <27bab4> ../cstrike/dlls/weapons.h:260 */
void CBasePlayerItem::CanDrop(void)
{
}
/* <27ba7f> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <27ba53> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <27ba18> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <27b83e> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <27b818> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <27b7e3> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <27b784> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <27b74f> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <27b729> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <27b703> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <27b6dd> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <27b6b7> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <27b690> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <27b66a> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <27b644> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <27b61e> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <27b5ea> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <27b5c4> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <27b59e> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <27b56a> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <27b544> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <27b4b0> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <27b460> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <27b42c> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <27b3f8> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <27b3b6> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <27b374> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <27b34e> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <27b328> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <27b2f6> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <27b2b6> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <27b28a> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <27b256> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <27b230> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <27b20a> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <27b1e9> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <27b1c3> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <27b191> ../cstrike/dlls/cbase.h:800 */
CM3 *GetClassPtr<CM3>(CM3 *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <27b175> ../cstrike/dlls/weapons.h:934 */
inline void CM3::CM3(void)
{
}
/* <27b0f9> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <27b0d3> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <27b005> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <27af96> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <27af57> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <27af31> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <27af0a> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <27aef1> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <27aed3> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <27ae84> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <27ae40> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <27ae22> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <27adb9> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <27ad6f> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <27ad3b> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <27ad14> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <27ace8> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <27acca> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <27aca2> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <27ac89> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:182 */
void CM3::Reload(void)
{
}
/* <27ac6b> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:228 */
void CM3::WeaponIdle(void)
{
}
/* <276c87> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:121 */
void CM249::M249Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 161
// Vector vecSrc; // 163
// Vector vecDir; // 164
// int flag; // 167
// operator+(const Vector *const this,
// const Vector &v); // 156
// Vector(Vector *const this,
// const Vector &v); // 165
// Vector(Vector *const this,
// const Vector &v); // 165
// Length2D(const Vector *const this); // 192
// }
}
/* <276bbd> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:49 */
void weapon_m249(entvars_t *pev)
{
// GetClassPtr<CM249>(CM249 *a); // 49
}
/* <276b73> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:111 */
void CM249::PrimaryAttack(void)
{
// Length2D(const Vector *const this); // 115
// PrimaryAttack(CM249 *const this); // 111
}
/* <276a62> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:121 */
void CM249::M249Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime)
{
// {
// Vector vecAiming; // 161
// Vector vecSrc; // 163
// int flag; // 167
// Vector vecDir; // 164
// operator+(const Vector *const this,
// const Vector &v); // 156
// Vector(Vector *const this,
// const Vector &v); // 165
// Vector(Vector *const this,
// const Vector &v); // 165
// Length2D(const Vector *const this); // 192
// }
}
/* <276a02> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:201 */
void CM249::Reload(void)
{
// {
// int iResult; // 206
// }
// Reload(CM249 *const this); // 201
}
/* <2769c7> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:222 */
void CM249::WeaponIdle(void)
{
// WeaponIdle(CM249 *const this); // 222
}
/* <276978> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <276951> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:51 */
void CM249::Spawn(void)
{
}
/* <27692a> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:101 */
void CM249::Deploy(void)
{
}
/* <2768f7> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:84 */
void CM249::GetItemInfo(ItemInfo *p)
{
}
/* <2768d0> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:65 */
void CM249::Precache(void)
{
}
/* <2768aa> ../cstrike/dlls/weapons.h:924 */
void CM249::UseDecrement(void)
{
}
/* <276884> ../cstrike/dlls/weapons.h:923 */
void CM249::GetMaxSpeed(void)
{
}
/* <27685e> ../cstrike/dlls/weapons.h:915 */
void CM249::iItemSlot(void)
{
}
/* <276838> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <27680c> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <2767e6> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <2767c0> ../cstrike/dlls/weapons.h:346 */
void CBasePlayerWeapon::SecondaryAttack(void)
{
}
/* <27679a> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <276773> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <27674d> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <276727> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <276701> ../cstrike/dlls/weapons.h:260 */
void CBasePlayerItem::CanDrop(void)
{
}
/* <2766cc> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <2766a0> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <276665> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <27648b> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <276465> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <276430> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <2763d1> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <27639c> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <276376> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <276350> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <27632a> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <276304> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <2762dd> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <2762b7> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <276291> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <27626b> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <276237> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <276211> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <2761eb> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <2761b7> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <276191> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <2760fd> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <2760ad> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <276079> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <276045> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <276003> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <275fc1> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <275f9b> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <275f75> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <275f43> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <275f03> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <275ed7> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <275ea3> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <275e7d> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <275e57> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <275e36> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <275e10> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <275da8> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:121 */
void CM249::M249Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 161
// Vector vecSrc; // 163
// Vector vecDir; // 164
// int flag; // 167
// }
}
/* <275d76> ../cstrike/dlls/cbase.h:800 */
CM249 *GetClassPtr<CM249>(CM249 *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <275d5a> ../cstrike/dlls/weapons.h:910 */
inline void CM249::CM249(void)
{
}
/* <275cde> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <275cb8> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <275bea> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <275b7b> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <275b3c> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <275b23> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:111 */
void CM249::PrimaryAttack(void)
{
}
/* <275afd> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <275ad6> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <275aaf> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <275a96> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <275a78> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <275a29> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <2759ee> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <275985> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <27596c> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <275922> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <2758ee> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <2758c7> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <27589b> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <27587d> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <275855> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <27582f> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:201 */
void CM249::Reload(void)
{
// {
// int iResult; // 206
// }
}
/* <275811> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:222 */
void CM249::WeaponIdle(void)
{
}
/* <2714e1> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:468 */
void CKnife::Stab(int fFirst)
{
// {
// int fDidHit; // 470
// TraceResult tr; // 472
// Vector vecSrc; // 475
// Vector vecEnd; // 476
// operator*(const Vector *const this,
// float fl); // 476
// operator+(const Vector *const this,
// const Vector &v); // 476
// {
// class CBaseEntity *pHit; // 487
// Instance(edict_t *pent); // 487
// edict(CBaseEntity *const this); // 489
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 489
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 489
// }
// {
// float flVol; // 521
// int fHitWorld; // 522
// class CBaseEntity *pEntity; // 527
// float flDamage; // 532
// Instance(edict_t *pent); // 527
// {
// class Vector2D vec2LOS; // 536
// float flDot; // 537
// Vector vMyForward; // 538
// Normalize(const class Vector2D *const this); // 543
// Vector(Vector *const this,
// const Vector &v); // 538
// DotProduct(const class Vector2D &a,
// const class Vector2D &b); // 545
// }
// Vector(Vector *const this,
// const Vector &v); // 555
// {
// float fvolbar; // 580
// operator-(const Vector *const this,
// const Vector &v); // 580
// operator*(const Vector *const this,
// float fl); // 580
// operator+(const Vector *const this,
// const Vector &v); // 580
// Vector(Vector *const this,
// const Vector &v); // 580
// }
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 562
// }
// }
}
/* <2714ba> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:185 */
void CKnife::PrimaryAttack(void)
{
}
/* <271493> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:260 */
void CKnife::SwingAgain(void)
{
}
/* <270fa7> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:283 */
void CKnife::Swing(int fFirst)
{
// {
// int fDidHit; // 285
// TraceResult tr; // 287
// Vector vecSrc; // 290
// Vector vecEnd; // 291
// operator*(const Vector *const this,
// float fl); // 291
// operator+(const Vector *const this,
// const Vector &v); // 291
// {
// class CBaseEntity *pHit; // 302
// Instance(edict_t *pent); // 302
// edict(CBaseEntity *const this); // 304
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 304
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 304
// }
// {
// float flVol; // 379
// int fHitWorld; // 380
// class CBaseEntity *pEntity; // 385
// Instance(edict_t *pent); // 385
// SetPlayerShieldAnim(CKnife *const this); // 387
// Vector(Vector *const this,
// const Vector &v); // 396
// {
// float fvolbar; // 436
// operator-(const Vector *const this,
// const Vector &v); // 436
// operator*(const Vector *const this,
// float fl); // 436
// operator+(const Vector *const this,
// const Vector &v); // 436
// Vector(Vector *const this,
// const Vector &v); // 436
// }
// ResetPlayerShieldAnim(CKnife *const this); // 461
// Vector(Vector *const this,
// const Vector &v); // 401
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 419
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 417
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 415
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 413
// }
// }
}
/* <270f75> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:211 */
void CKnife::ShieldSecondaryFire(int iUpAnim, int iDownAnim)
{
}
/* <270f53> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:201 */
void CKnife::ResetPlayerShieldAnim(void)
{
}
/* <270f3a> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:201 */
void CKnife::ResetPlayerShieldAnim(void)
{
}
/* <270f18> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:190 */
void CKnife::SetPlayerShieldAnim(void)
{
}
/* <270eff> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:190 */
void CKnife::SetPlayerShieldAnim(void)
{
}
/* <270d70> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:124 */
void CKnife::WeaponAnimation(int iAnimation)
{
// {
// int flag; // 126
// edict(CBaseEntity *const this); // 133
// }
}
/* <270ca6> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:28 */
void weapon_knife(entvars_t *pev)
{
// GetClassPtr<CKnife>(CKnife *a); // 28
}
/* <270826> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:245 */
void CKnife::SecondaryAttack(void)
{
// ShieldSecondaryFire(CKnife::SecondaryAttack(// int iUpAnim,
// int iDownAnim); // 247
// SecondaryAttack(CKnife *const this); // 245
}
/* <2707c0> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:102 */
void CKnife::Deploy(void)
{
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 104
}
/* <2705fc> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:265 */
void CKnife::WeaponIdle(void)
{
// WeaponIdle(CKnife *const this); // 265
}
/* <2705ad> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <270586> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:53 */
void CKnife::Spawn(void)
{
}
/* <27055f> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:254 */
void CKnife::Smack(void)
{
}
/* <27052b> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:119 */
void CKnife::Holster(int skiplocal)
{
}
/* <2704f9> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:85 */
void CKnife::GetItemInfo(ItemInfo *p)
{
}
/* <2704d2> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:66 */
void CKnife::Precache(void)
{
}
/* <2704ac> ../cstrike/dlls/weapons.h:896 */
void CKnife::UseDecrement(void)
{
}
/* <270486> ../cstrike/dlls/weapons.h:895 */
void CKnife::CanDrop(void)
{
}
/* <270460> ../cstrike/dlls/weapons.h:894 */
void CKnife::GetMaxSpeed(void)
{
}
/* <27043a> ../cstrike/dlls/weapons.h:883 */
void CKnife::iItemSlot(void)
{
}
/* <270414> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <2703e8> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <2703c2> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <27039c> ../cstrike/dlls/weapons.h:347 */
void CBasePlayerWeapon::Reload(void)
{
}
/* <270376> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <27034f> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <270329> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <270303> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <2702ce> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <2702a2> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <270267> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <27008d> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <270067> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <270032> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <26ffd3> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <26ff9e> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <26ff78> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <26ff52> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <26ff2c> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <26ff06> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <26fedf> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <26feb9> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <26fe93> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <26fe6d> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <26fe39> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <26fe13> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <26fded> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <26fdb9> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <26fd93> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <26fcff> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <26fcaf> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <26fc7b> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <26fc47> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <26fc05> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <26fbc3> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <26fb9d> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <26fb77> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <26fb45> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <26fb05> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <26fadf> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <26faab> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <26fa85> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <26fa5f> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <26fa3e> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <26fa18> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <26f9e9> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:211 */
void CKnife::ShieldSecondaryFire(int iUpAnim, int iDownAnim)
{
}
/* <26f917> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:468 */
void CKnife::Stab(int fFirst)
{
// {
// int fDidHit; // 470
// TraceResult tr; // 472
// Vector vecSrc; // 475
// Vector vecEnd; // 476
// {
// class CBaseEntity *pHit; // 487
// }
// {
// float flVol; // 521
// int fHitWorld; // 522
// class CBaseEntity *pEntity; // 527
// float flDamage; // 532
// {
// class Vector2D vec2LOS; // 536
// float flDot; // 537
// Vector vMyForward; // 538
// }
// {
// float fvolbar; // 580
// }
// }
// }
}
/* <26f852> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:140 */
void FindHullIntersection(Vector &vecSrc, TraceResult &tr, float *mins, float *maxs, edict_t *pEntity)
{
// {
// int i; // 142
// int j; // 142
// int k; // 142
// float distance; // 143
// float *minmaxs; // 144
// TraceResult tmpTrace; // 145
// Vector vecHullEnd; // 146
// Vector vecEnd; // 147
// {
// float thisDistance; // 172
// }
// }
}
/* <26f820> ../cstrike/dlls/cbase.h:800 */
CKnife *GetClassPtr<CKnife>(CKnife *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <26f804> ../cstrike/dlls/weapons.h:878 */
inline void CKnife::CKnife(void)
{
}
/* <26f7a5> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <26f77f> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <26f6da> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <26f66b> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <26f62c> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <26f613> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:245 */
void CKnife::SecondaryAttack(void)
{
}
/* <26f5ae> ../cstrike/dlls/vector.h:35 */
inline void Normalize(const class Vector2D *const this)
{
// {
// class Vector2D vec2; // 37
// float flLen; // 39
// }
}
/* <26f595> ../cstrike/dlls/vector.h:121 */
inline void Vector::operator float*(void)
{
}
/* <26f570> ../cstrike/dlls/cbase.h:302 */
inline void Instance(edict_t *pent)
{
// {
// class CBaseEntity *pEnt; // 306
// }
}
/* <26f551> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <26f52a> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <26f503> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <26f4e5> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <26f496> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <26f478> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <26f3c8> ../cstrike/dlls/vector.h:131 */
inline void Vector::Make2D(void)
{
// {
// class Vector2D Vec2; // 133
// }
}
/* <26f37e> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <26f34a> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <26f323> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <26f2f7> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <26f2d7> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <26f2b9> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <26f28e> ../cstrike/dlls/vector.h:26 */
inline void Vector2D::Vector2D(float X, float Y)
{
}
/* <26f270> ../cstrike/dlls/vector.h:32 */
inline void Length(const class Vector2D *const this)
{
}
/* <26f252> ../cstrike/dlls/vector.h:25 */
inline void Vector2D::Vector2D(void)
{
}
/* <26f234> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:265 */
void CKnife::WeaponIdle(void)
{
}
/* <26b4eb> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:192 */
void CHEGrenade::ResetPlayerShieldAnim(void)
{
}
/* <26b4c9> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:181 */
void CHEGrenade::SetPlayerShieldAnim(void)
{
}
/* <26b497> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:138 */
void CHEGrenade::ShieldSecondaryFire(int iUpAnim, int iDownAnim)
{
}
/* <26b3cd> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:38 */
void weapon_hegrenade(entvars_t *pev)
{
// GetClassPtr<CHEGrenade>(CHEGrenade *a); // 38
}
/* <26b1ea> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:202 */
void CHEGrenade::WeaponIdle(void)
{
// WeaponIdle(CHEGrenade *const this); // 202
}
/* <26b1d1> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:192 */
void CHEGrenade::ResetPlayerShieldAnim(void)
{
}
/* <26b1b8> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:181 */
void CHEGrenade::SetPlayerShieldAnim(void)
{
}
/* <26b167> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:176 */
void CHEGrenade::SecondaryAttack(void)
{
// ShieldSecondaryFire(CHEGrenade::SecondaryAttack(// int iUpAnim,
// int iDownAnim); // 178
}
/* <26b12c> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:92 */
void CHEGrenade::Deploy(void)
{
// Deploy(CHEGrenade *const this); // 92
}
/* <26b0f2> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:123 */
void CHEGrenade::PrimaryAttack(void)
{
// PrimaryAttack(CHEGrenade *const this); // 123
}
/* <26b0a3> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <26b07c> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:40 */
void CHEGrenade::Spawn(void)
{
}
/* <26b047> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:107 */
void CHEGrenade::Holster(int skiplocal)
{
}
/* <26b021> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:303 */
void CHEGrenade::CanDeploy(void)
{
}
/* <26afee> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:74 */
void CHEGrenade::GetItemInfo(ItemInfo *p)
{
}
/* <26afc7> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:59 */
void CHEGrenade::Precache(void)
{
}
/* <26afa1> ../cstrike/dlls/weapons.h:867 */
void CHEGrenade::UseDecrement(void)
{
}
/* <26af7b> ../cstrike/dlls/weapons.h:865 */
void CHEGrenade::CanDrop(void)
{
}
/* <26af55> ../cstrike/dlls/weapons.h:864 */
void CHEGrenade::GetMaxSpeed(void)
{
}
/* <26af2f> ../cstrike/dlls/weapons.h:857 */
void CHEGrenade::iItemSlot(void)
{
}
/* <26af09> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <26aedd> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <26aeb7> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <26ae91> ../cstrike/dlls/weapons.h:347 */
void CBasePlayerWeapon::Reload(void)
{
}
/* <26ae6b> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <26ae44> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <26ae1e> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <26adf8> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <26adc3> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <26ad97> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <26ad5c> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <26ab82> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <26ab5c> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <26ab27> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <26aac8> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <26aa93> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <26aa6d> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <26aa47> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <26aa21> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <26a9fb> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <26a9d4> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <26a9ae> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <26a988> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <26a962> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <26a92e> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <26a908> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <26a8e2> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <26a8ae> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <26a888> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <26a7f4> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <26a7a4> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <26a770> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <26a73c> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <26a6fa> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <26a6b8> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <26a692> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <26a66c> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <26a63a> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <26a5fa> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <26a5ce> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <26a59a> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <26a574> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <26a54e> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <26a52d> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <26a507> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <26a4d8> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:138 */
void CHEGrenade::ShieldSecondaryFire(int iUpAnim, int iDownAnim)
{
}
/* <26a4a6> ../cstrike/dlls/cbase.h:800 */
CHEGrenade *GetClassPtr<CHEGrenade>(CHEGrenade *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <26a48a> ../cstrike/dlls/weapons.h:852 */
inline void CHEGrenade::CHEGrenade(void)
{
}
/* <26a40e> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <26a3e8> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <26a343> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <26a2d4> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <26a295> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <26a24e> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:202 */
void CHEGrenade::WeaponIdle(void)
{
// {
// Vector angThrow; // 214
// float flVel; // 221
// Vector vecSrc; // 227
// Vector vecThrow; // 230
// }
}
/* <26a227> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <26a209> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <26a1b5> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <26a11b> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <26a0e7> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <26a0c0> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <26a094> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <26a076> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <26a05d> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:92 */
void CHEGrenade::Deploy(void)
{
}
/* <26a03f> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:123 */
void CHEGrenade::PrimaryAttack(void)
{
}
/* <2664c3> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:175 */
void CGLOCK18::PrimaryAttack(void)
{
// Length2D(const Vector *const this); // 181
// Length2D(const Vector *const this); // 192
}
/* <266385> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:201 */
void CGLOCK18::GLOCK18Fire(float flSpread, float flCycleTime, BOOL bFireBurst)
{
// {
// Vector vecAiming; // 264
// Vector vecSrc; // 266
// Vector vecDir; // 268
// int flag; // 272
// operator+(const Vector *const this,
// const Vector &v); // 257
// Vector(Vector *const this,
// const Vector &v); // 269
// Vector(Vector *const this,
// const Vector &v); // 269
// }
}
/* <2662bb> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:68 */
void weapon_glock18(entvars_t *pev)
{
// GetClassPtr<CGLOCK18>(CGLOCK18 *a); // 68
}
/* <266281> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:129 */
void CGLOCK18::Deploy(void)
{
// Deploy(CGLOCK18 *const this); // 129
}
/* <266246> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:156 */
void CGLOCK18::SecondaryAttack(void)
{
// SecondaryAttack(CGLOCK18 *const this); // 156
}
/* <2661e8> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:307 */
void CGLOCK18::Reload(void)
{
// {
// int iResult; // 312
// }
// Reload(CGLOCK18 *const this); // 307
}
/* <266190> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:329 */
void CGLOCK18::WeaponIdle(void)
{
// WeaponIdle(CGLOCK18 *const this); // 329
}
/* <266141> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <26611a> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:70 */
void CGLOCK18::Spawn(void)
{
}
/* <2660e7> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:112 */
void CGLOCK18::GetItemInfo(ItemInfo *p)
{
}
/* <2660c0> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:88 */
void CGLOCK18::Precache(void)
{
}
/* <26609a> ../cstrike/dlls/weapons.h:844 */
void CGLOCK18::IsPistol(void)
{
}
/* <266074> ../cstrike/dlls/weapons.h:843 */
void CGLOCK18::UseDecrement(void)
{
}
/* <26604e> ../cstrike/dlls/weapons.h:842 */
void CGLOCK18::GetMaxSpeed(void)
{
}
/* <266028> ../cstrike/dlls/weapons.h:833 */
void CGLOCK18::iItemSlot(void)
{
}
/* <266002> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <265fd6> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <265fb0> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <265f8a> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <265f63> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <265f3d> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <265f17> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <265ef1> ../cstrike/dlls/weapons.h:260 */
void CBasePlayerItem::CanDrop(void)
{
}
/* <265ebc> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <265e90> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <265e55> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <265c7b> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <265c55> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <265c20> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <265bc1> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <265b8c> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <265b66> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <265b40> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <265b1a> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <265af4> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <265acd> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <265aa7> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <265a81> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <265a5b> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <265a27> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <265a01> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <2659db> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <2659a7> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <265981> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <2658ed> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <26589d> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <265869> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <265835> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <2657f3> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <2657b1> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <26578b> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <265765> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <265733> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <2656f3> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <2656c7> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <265693> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <26566d> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <265647> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <265626> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <265600> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <2655ce> ../cstrike/dlls/cbase.h:800 */
CGLOCK18 *GetClassPtr<CGLOCK18>(CGLOCK18 *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <2655b2> ../cstrike/dlls/weapons.h:828 */
inline void CGLOCK18::CGLOCK18(void)
{
}
/* <265536> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <265510> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <265442> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <2653d3> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <265394> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <26536e> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <265347> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <265320> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <265307> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <2652e9> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <26529a> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <26525f> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <2651f6> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <2651dd> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <265193> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <26515f> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <265138> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <26510c> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <2650ee> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <2650c6> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <2650ad> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:129 */
void CGLOCK18::Deploy(void)
{
}
/* <265094> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:156 */
void CGLOCK18::SecondaryAttack(void)
{
}
/* <26506d> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:307 */
void CGLOCK18::Reload(void)
{
// {
// int iResult; // 312
// }
}
/* <265035> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:329 */
void CGLOCK18::WeaponIdle(void)
{
// {
// int iAnim; // 350
// float flRand; // 351
// }
}
/* <260fbe> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:145 */
void CG3SG1::G3SG1Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 199
// Vector vecSrc; // 201
// Vector vecDir; // 203
// int flag; // 206
// operator+(const Vector *const this,
// const Vector &v); // 193
// Vector(Vector *const this,
// const Vector &v); // 204
// Vector(Vector *const this,
// const Vector &v); // 204
// }
}
/* <260ef4> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:48 */
void weapon_g3sg1(entvars_t *pev)
{
// GetClassPtr<CG3SG1>(CG3SG1 *a); // 48
}
/* <260eaa> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:133 */
void CG3SG1::PrimaryAttack(void)
{
// Length2D(const Vector *const this); // 137
// PrimaryAttack(CG3SG1 *const this); // 133
}
/* <260dab> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:145 */
void CG3SG1::G3SG1Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime)
{
// {
// Vector vecAiming; // 199
// Vector vecSrc; // 201
// int flag; // 206
// Vector vecDir; // 203
// operator+(const Vector *const this,
// const Vector &v); // 193
// Vector(Vector *const this,
// const Vector &v); // 204
// Vector(Vector *const this,
// const Vector &v); // 204
// }
}
/* <260d53> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:234 */
void CG3SG1::Reload(void)
{
// {
// int iResult; // 239
// }
// Reload(CG3SG1 *const this); // 234
}
/* <260d18> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:260 */
void CG3SG1::WeaponIdle(void)
{
// WeaponIdle(CG3SG1 *const this); // 260
}
/* <260cc9> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <260ca2> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:50 */
void CG3SG1::Spawn(void)
{
}
/* <260c7b> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:96 */
void CG3SG1::Deploy(void)
{
}
/* <260c17> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:102 */
void CG3SG1::SecondaryAttack(void)
{
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 129
}
/* <260bf1> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:277 */
void CG3SG1::GetMaxSpeed(void)
{
}
/* <260bbe> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:79 */
void CG3SG1::GetItemInfo(ItemInfo *p)
{
}
/* <260b97> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:63 */
void CG3SG1::Precache(void)
{
}
/* <260b71> ../cstrike/dlls/weapons.h:820 */
void CG3SG1::UseDecrement(void)
{
}
/* <260b4b> ../cstrike/dlls/weapons.h:808 */
void CG3SG1::iItemSlot(void)
{
}
/* <260b25> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <260af9> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <260ad3> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <260aad> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <260a86> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <260a60> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <260a3a> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <260a14> ../cstrike/dlls/weapons.h:260 */
void CBasePlayerItem::CanDrop(void)
{
}
/* <2609df> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <2609b3> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <260978> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <26079e> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <260778> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <260743> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <2606e4> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <2606af> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <260689> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <260663> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <26063d> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <260617> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <2605f0> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <2605ca> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <2605a4> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <26057e> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <26054a> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <260524> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <2604fe> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <2604ca> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <2604a4> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <260410> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <2603c0> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <26038c> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <260358> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <260316> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <2602d4> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <2602ae> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <260288> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <260256> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <260216> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <2601ea> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <2601b6> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <260190> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <26016a> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <260149> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <260123> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <2600bb> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:145 */
void CG3SG1::G3SG1Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 199
// Vector vecSrc; // 201
// Vector vecDir; // 203
// int flag; // 206
// }
}
/* <260089> ../cstrike/dlls/cbase.h:800 */
CG3SG1 *GetClassPtr<CG3SG1>(CG3SG1 *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <26006d> ../cstrike/dlls/weapons.h:803 */
inline void CG3SG1::CG3SG1(void)
{
}
/* <25fff1> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <25ffcb> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <25fefd> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <25fe8e> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <25fe4f> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <25fe36> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:133 */
void CG3SG1::PrimaryAttack(void)
{
}
/* <25fe10> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <25fde9> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <25fdc2> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <25fda9> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <25fd8b> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <25fd3c> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <25fd01> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <25fc4d> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <25fc34> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <25fbea> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <25fbb6> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <25fb8f> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <25fb63> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <25fb45> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <25fb1d> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <25faf7> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:234 */
void CG3SG1::Reload(void)
{
// {
// int iResult; // 239
// }
}
/* <25fad9> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:260 */
void CG3SG1::WeaponIdle(void)
{
}
/* <25bbb9> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:187 */
void CFlashbang::ResetPlayerShieldAnim(void)
{
}
/* <25bb97> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:176 */
void CFlashbang::SetPlayerShieldAnim(void)
{
}
/* <25bb65> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:133 */
void CFlashbang::ShieldSecondaryFire(int iUpAnim, int iDownAnim)
{
}
/* <25ba9b> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:37 */
void weapon_flashbang(entvars_t *pev)
{
// GetClassPtr<CFlashbang>(CFlashbang *a); // 37
}
/* <25b89d> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:198 */
void CFlashbang::WeaponIdle(void)
{
// WeaponIdle(CFlashbang *const this); // 198
}
/* <25b884> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:187 */
void CFlashbang::ResetPlayerShieldAnim(void)
{
}
/* <25b86b> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:176 */
void CFlashbang::SetPlayerShieldAnim(void)
{
}
/* <25b81a> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:171 */
void CFlashbang::SecondaryAttack(void)
{
// ShieldSecondaryFire(CFlashbang::SecondaryAttack(// int iUpAnim,
// int iDownAnim); // 173
}
/* <25b7df> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:87 */
void CFlashbang::Deploy(void)
{
// Deploy(CFlashbang *const this); // 87
}
/* <25b7a5> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:118 */
void CFlashbang::PrimaryAttack(void)
{
// PrimaryAttack(CFlashbang *const this); // 118
}
/* <25b756> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <25b72f> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:39 */
void CFlashbang::Spawn(void)
{
}
/* <25b6fa> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:102 */
void CFlashbang::Holster(int skiplocal)
{
}
/* <25b6d4> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:315 */
void CFlashbang::CanDeploy(void)
{
}
/* <25b6a1> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:69 */
void CFlashbang::GetItemInfo(ItemInfo *p)
{
}
/* <25b67a> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:58 */
void CFlashbang::Precache(void)
{
}
/* <25b654> ../cstrike/dlls/weapons.h:794 */
void CFlashbang::IsPistol(void)
{
}
/* <25b62e> ../cstrike/dlls/weapons.h:793 */
void CFlashbang::UseDecrement(void)
{
}
/* <25b608> ../cstrike/dlls/weapons.h:791 */
void CFlashbang::CanDrop(void)
{
}
/* <25b5e2> ../cstrike/dlls/weapons.h:790 */
void CFlashbang::GetMaxSpeed(void)
{
}
/* <25b5bc> ../cstrike/dlls/weapons.h:783 */
void CFlashbang::iItemSlot(void)
{
}
/* <25b596> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <25b56a> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <25b544> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <25b51e> ../cstrike/dlls/weapons.h:347 */
void CBasePlayerWeapon::Reload(void)
{
}
/* <25b4f8> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <25b4d1> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <25b4ab> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <25b485> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <25b450> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <25b424> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <25b3e9> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <25b20f> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <25b1e9> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <25b1b4> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <25b155> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <25b120> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <25b0fa> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <25b0d4> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <25b0ae> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <25b088> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <25b061> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <25b03b> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <25b015> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <25afef> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <25afbb> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <25af95> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <25af6f> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <25af3b> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <25af15> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <25ae81> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <25ae31> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <25adfd> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <25adc9> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <25ad87> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <25ad45> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <25ad1f> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <25acf9> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <25acc7> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <25ac87> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <25ac5b> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <25ac27> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <25ac01> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <25abdb> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <25abba> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <25ab94> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <25ab65> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:133 */
void CFlashbang::ShieldSecondaryFire(int iUpAnim, int iDownAnim)
{
}
/* <25ab33> ../cstrike/dlls/cbase.h:800 */
CFlashbang *GetClassPtr<CFlashbang>(CFlashbang *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <25ab17> ../cstrike/dlls/weapons.h:778 */
inline void CFlashbang::CFlashbang(void)
{
}
/* <25aa9b> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <25aa75> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <25a9d0> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <25a961> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <25a922> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <25a8bd> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:198 */
void CFlashbang::WeaponIdle(void)
{
// {
// Vector angThrow; // 210
// float flVel; // 217
// Vector vecSrc; // 223
// Vector vecThrow; // 226
// }
// {
// int iAnim; // 282
// float flRand; // 283
// }
}
/* <25a896> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <25a878> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <25a824> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <25a78a> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <25a756> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <25a72f> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <25a703> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <25a6e5> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <25a6cc> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:87 */
void CFlashbang::Deploy(void)
{
}
/* <25a6ae> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:118 */
void CFlashbang::PrimaryAttack(void)
{
}
/* <256a57> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:134 */
void CFiveSeven::FiveSevenFire(float flSpread, float flCycleTime, BOOL fUseSemi)
{
// {
// Vector vecAiming; // 190
// Vector vecSrc; // 192
// Vector vecDir; // 194
// int flag; // 197
// operator+(const Vector *const this,
// const Vector &v); // 183
// Vector(Vector *const this,
// const Vector &v); // 195
// Vector(Vector *const this,
// const Vector &v); // 195
// }
}
/* <25698d> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:49 */
void weapon_fiveseven(entvars_t *pev)
{
// GetClassPtr<CFiveSeven>(CFiveSeven *a); // 49
}
/* <256943> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:117 */
void CFiveSeven::PrimaryAttack(void)
{
// Length2D(const Vector *const this); // 121
// PrimaryAttack(CFiveSeven *const this); // 117
}
/* <256845> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:134 */
void CFiveSeven::FiveSevenFire(float flSpread, BOOL fUseSemi, float flCycleTime)
{
// {
// Vector vecAiming; // 190
// Vector vecSrc; // 192
// int flag; // 197
// Vector vecDir; // 194
// operator+(const Vector *const this,
// const Vector &v); // 183
// Vector(Vector *const this,
// const Vector &v); // 195
// Vector(Vector *const this,
// const Vector &v); // 195
// }
}
/* <25680a> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:101 */
void CFiveSeven::Deploy(void)
{
// Deploy(CFiveSeven *const this); // 101
}
/* <2567d0> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:225 */
void CFiveSeven::Reload(void)
{
// Reload(CFiveSeven *const this); // 225
}
/* <256796> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:238 */
void CFiveSeven::WeaponIdle(void)
{
// WeaponIdle(CFiveSeven *const this); // 238
}
/* <256747> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <256720> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:51 */
void CFiveSeven::Spawn(void)
{
}
/* <2566f9> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:129 */
void CFiveSeven::SecondaryAttack(void)
{
}
/* <2566c6> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:84 */
void CFiveSeven::GetItemInfo(ItemInfo *p)
{
}
/* <25669f> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:66 */
void CFiveSeven::Precache(void)
{
}
/* <256679> ../cstrike/dlls/weapons.h:1210 */
void CFiveSeven::IsPistol(void)
{
}
/* <256653> ../cstrike/dlls/weapons.h:1209 */
void CFiveSeven::UseDecrement(void)
{
}
/* <25662d> ../cstrike/dlls/weapons.h:1208 */
void CFiveSeven::GetMaxSpeed(void)
{
}
/* <256607> ../cstrike/dlls/weapons.h:1197 */
void CFiveSeven::iItemSlot(void)
{
}
/* <2565e1> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <2565b5> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <25658f> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <256569> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <256542> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <25651c> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <2564f6> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <2564d0> ../cstrike/dlls/weapons.h:260 */
void CBasePlayerItem::CanDrop(void)
{
}
/* <25649b> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <25646f> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <256434> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <25625a> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <256234> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <2561ff> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <2561a0> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <25616b> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <256145> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <25611f> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <2560f9> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <2560d3> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <2560ac> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <256086> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <256060> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <25603a> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <256006> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <255fe0> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <255fba> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <255f86> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <255f60> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <255ecc> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <255e7c> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <255e48> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <255e14> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <255dd2> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <255d90> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <255d6a> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <255d44> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <255d12> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <255cd2> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <255ca6> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <255c72> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <255c4c> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <255c26> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <255c05> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <255bdf> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <255b77> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:134 */
void CFiveSeven::FiveSevenFire(float flSpread, float flCycleTime, BOOL fUseSemi)
{
// {
// Vector vecAiming; // 190
// Vector vecSrc; // 192
// Vector vecDir; // 194
// int flag; // 197
// }
}
/* <255b45> ../cstrike/dlls/cbase.h:800 */
CFiveSeven *GetClassPtr<CFiveSeven>(CFiveSeven *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <255b29> ../cstrike/dlls/weapons.h:1192 */
inline void CFiveSeven::CFiveSeven(void)
{
}
/* <255aad> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <255a87> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <2559b9> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <25594a> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <25590b> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <2558f2> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:117 */
void CFiveSeven::PrimaryAttack(void)
{
}
/* <2558cc> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <2558a5> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <25587e> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <255865> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <255847> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <2557f8> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <2557bd> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <255754> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <25573b> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <2556f1> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <2556bd> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <255696> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <25566a> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <25564c> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <255624> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <25560b> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:101 */
void CFiveSeven::Deploy(void)
{
}
/* <2555f2> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:225 */
void CFiveSeven::Reload(void)
{
}
/* <2555d4> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:238 */
void CFiveSeven::WeaponIdle(void)
{
}
/* <251449> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:126 */
void CELITE::ELITEFire(float flSpread, float flCycleTime, BOOL fUseSemi)
{
// {
// float flTimeDiff; // 135
// int flag; // 182
// Vector vecAiming; // 190
// Vector vecSrc; // 192
// operator+(const Vector *const this,
// const Vector &v); // 178
// {
// Vector vecDir; // 202
// Vector(Vector *const this,
// const Vector &v); // 203
// operator*(const Vector *const this,
// float fl); // 201
// operator-(const Vector *const this,
// const Vector &v); // 201
// Vector(Vector *const this,
// const Vector &v); // 203
// }
// {
// Vector vecDir; // 219
// edict(CBaseEntity *const this); // 221
// Vector(Vector *const this,
// const Vector &v); // 220
// operator*(const Vector *const this,
// float fl); // 218
// operator+(const Vector *const this,
// const Vector &v); // 218
// Vector(Vector *const this,
// const Vector &v); // 220
// }
// }
}
/* <25137f> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:52 */
void weapon_elite(entvars_t *pev)
{
// GetClassPtr<CELITE>(CELITE *a); // 52
}
/* <251335> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:114 */
void CELITE::PrimaryAttack(void)
{
// Length2D(const Vector *const this); // 118
// PrimaryAttack(CELITE *const this); // 114
}
/* <251132> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:126 */
void CELITE::ELITEFire(float flSpread, BOOL fUseSemi, float flCycleTime)
{
// {
// float flTimeDiff; // 135
// int flag; // 182
// Vector vecAiming; // 190
// Vector vecSrc; // 192
// operator+(const Vector *const this,
// const Vector &v); // 178
// {
// Vector vecDir; // 202
// Vector(Vector *const this,
// const Vector &v); // 203
// operator*(const Vector *const this,
// float fl); // 201
// operator-(const Vector *const this,
// const Vector &v); // 201
// Vector(Vector *const this,
// const Vector &v); // 203
// }
// {
// Vector vecDir; // 219
// edict(CBaseEntity *const this); // 221
// Vector(Vector *const this,
// const Vector &v); // 220
// operator*(const Vector *const this,
// float fl); // 218
// operator+(const Vector *const this,
// const Vector &v); // 218
// Vector(Vector *const this,
// const Vector &v); // 220
// }
// }
}
/* <2510f8> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:239 */
void CELITE::Reload(void)
{
// Reload(CELITE *const this); // 239
}
/* <2510aa> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:251 */
void CELITE::WeaponIdle(void)
{
// WeaponIdle(CELITE *const this); // 251
}
/* <25105b> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <251034> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:54 */
void CELITE::Spawn(void)
{
}
/* <25100d> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:103 */
void CELITE::Deploy(void)
{
}
/* <250fda> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:86 */
void CELITE::GetItemInfo(ItemInfo *p)
{
}
/* <250fb3> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:67 */
void CELITE::Precache(void)
{
}
/* <250f8d> ../cstrike/dlls/weapons.h:1182 */
void CELITE::IsPistol(void)
{
}
/* <250f67> ../cstrike/dlls/weapons.h:1181 */
void CELITE::UseDecrement(void)
{
}
/* <250f41> ../cstrike/dlls/weapons.h:1180 */
void CELITE::GetMaxSpeed(void)
{
}
/* <250f1b> ../cstrike/dlls/weapons.h:1172 */
void CELITE::iItemSlot(void)
{
}
/* <250ef5> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <250ec9> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <250ea3> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <250e7d> ../cstrike/dlls/weapons.h:346 */
void CBasePlayerWeapon::SecondaryAttack(void)
{
}
/* <250e57> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <250e30> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <250e0a> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <250de4> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <250dbe> ../cstrike/dlls/weapons.h:260 */
void CBasePlayerItem::CanDrop(void)
{
}
/* <250d89> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <250d5d> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <250d22> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <250b48> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <250b22> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <250aed> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <250a8e> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <250a59> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <250a33> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <250a0d> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <2509e7> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <2509c1> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <25099a> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <250974> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <25094e> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <250928> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <2508f4> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <2508ce> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <2508a8> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <250874> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <25084e> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <2507ba> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <25076a> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <250736> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <250702> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <2506c0> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <25067e> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <250658> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <250632> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <250600> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <2505c0> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <250594> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <250560> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <25053a> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <250514> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <2504f3> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <2504cd> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <250447> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:126 */
void CELITE::ELITEFire(float flSpread, float flCycleTime, BOOL fUseSemi)
{
// {
// float flTimeDiff; // 135
// int flag; // 182
// Vector vecAiming; // 190
// Vector vecSrc; // 192
// {
// Vector vecDir; // 202
// }
// {
// Vector vecDir; // 219
// }
// }
}
/* <250415> ../cstrike/dlls/cbase.h:800 */
CELITE *GetClassPtr<CELITE>(CELITE *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <2503f9> ../cstrike/dlls/weapons.h:1167 */
inline void CELITE::CELITE(void)
{
}
/* <25037d> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <250357> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <250289> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <25021a> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <2501db> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <2501c2> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:114 */
void CELITE::PrimaryAttack(void)
{
}
/* <25019c> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <250175> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <25014e> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <250135> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <250117> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <2500c8> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <25008d> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <250024> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <25000b> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <24ffc1> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <24ff8d> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <24ff66> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <24ff3a> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <24ff1c> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <24ff03> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:239 */
void CELITE::Reload(void)
{
}
/* <24fed7> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:251 */
void CELITE::WeaponIdle(void)
{
// {
// int iAnim; // 263
// }
}
/* <24bf1c> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:137 */
void CDEAGLE::DEAGLEFire(float flSpread, float flCycleTime, BOOL fUseSemi)
{
// {
// Vector vecAiming; // 193
// Vector vecSrc; // 196
// Vector vecDir; // 198
// int flag; // 202
// operator+(const Vector *const this,
// const Vector &v); // 188
// Vector(Vector *const this,
// const Vector &v); // 199
// Vector(Vector *const this,
// const Vector &v); // 199
// }
}
/* <24be52> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:49 */
void weapon_deagle(entvars_t *pev)
{
// GetClassPtr<CDEAGLE>(CDEAGLE *a); // 49
}
/* <24be08> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:119 */
void CDEAGLE::PrimaryAttack(void)
{
// Length2D(const Vector *const this); // 123
// PrimaryAttack(CDEAGLE *const this); // 119
}
/* <24bd0a> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:137 */
void CDEAGLE::DEAGLEFire(float flSpread, BOOL fUseSemi, float flCycleTime)
{
// {
// Vector vecAiming; // 193
// Vector vecSrc; // 196
// int flag; // 202
// Vector vecDir; // 198
// operator+(const Vector *const this,
// const Vector &v); // 188
// Vector(Vector *const this,
// const Vector &v); // 199
// Vector(Vector *const this,
// const Vector &v); // 199
// }
}
/* <24bccf> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:103 */
void CDEAGLE::Deploy(void)
{
// Deploy(CDEAGLE *const this); // 103
}
/* <24bc95> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:231 */
void CDEAGLE::Reload(void)
{
// Reload(CDEAGLE *const this); // 231
}
/* <24bc5b> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:243 */
void CDEAGLE::WeaponIdle(void)
{
// WeaponIdle(CDEAGLE *const this); // 243
}
/* <24bc0c> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <24bbe5> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:51 */
void CDEAGLE::Spawn(void)
{
}
/* <24bbbe> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:131 */
void CDEAGLE::SecondaryAttack(void)
{
}
/* <24bb8b> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:86 */
void CDEAGLE::GetItemInfo(ItemInfo *p)
{
}
/* <24bb64> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:68 */
void CDEAGLE::Precache(void)
{
}
/* <24bb3e> ../cstrike/dlls/weapons.h:768 */
void CDEAGLE::IsPistol(void)
{
}
/* <24bb18> ../cstrike/dlls/weapons.h:767 */
void CDEAGLE::UseDecrement(void)
{
}
/* <24baf2> ../cstrike/dlls/weapons.h:766 */
void CDEAGLE::GetMaxSpeed(void)
{
}
/* <24bacc> ../cstrike/dlls/weapons.h:755 */
void CDEAGLE::iItemSlot(void)
{
}
/* <24baa6> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <24ba7a> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <24ba54> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <24ba2e> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <24ba07> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <24b9e1> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <24b9bb> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <24b995> ../cstrike/dlls/weapons.h:260 */
void CBasePlayerItem::CanDrop(void)
{
}
/* <24b960> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <24b934> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <24b8f9> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <24b71f> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <24b6f9> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <24b6c4> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <24b665> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <24b630> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <24b60a> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <24b5e4> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <24b5be> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <24b598> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <24b571> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <24b54b> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <24b525> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <24b4ff> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <24b4cb> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <24b4a5> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <24b47f> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <24b44b> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <24b425> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <24b391> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <24b341> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <24b30d> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <24b2d9> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <24b297> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <24b255> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <24b22f> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <24b209> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <24b1d7> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <24b197> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <24b16b> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <24b137> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <24b111> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <24b0eb> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <24b0ca> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <24b0a4> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <24b03c> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:137 */
void CDEAGLE::DEAGLEFire(float flSpread, float flCycleTime, BOOL fUseSemi)
{
// {
// Vector vecAiming; // 193
// Vector vecSrc; // 196
// Vector vecDir; // 198
// int flag; // 202
// }
}
/* <24b00a> ../cstrike/dlls/cbase.h:800 */
CDEAGLE *GetClassPtr<CDEAGLE>(CDEAGLE *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <24afee> ../cstrike/dlls/weapons.h:750 */
inline void CDEAGLE::CDEAGLE(void)
{
}
/* <24af72> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <24af4c> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <24ae7e> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <24ae0f> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <24add0> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <24adb7> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:119 */
void CDEAGLE::PrimaryAttack(void)
{
}
/* <24ad91> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <24ad6a> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <24ad43> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <24ad2a> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <24ad0c> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <24acbd> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <24ac82> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <24ac19> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <24ac00> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <24abb6> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <24ab82> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <24ab5b> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <24ab2f> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <24ab11> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <24aae9> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <24aad0> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:103 */
void CDEAGLE::Deploy(void)
{
}
/* <24aab7> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:231 */
void CDEAGLE::Reload(void)
{
}
/* <24aa99> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:243 */
void CDEAGLE::WeaponIdle(void)
{
}
/* <246a03> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:48 */
void weapon_c4(entvars_t *pev)
{
// GetClassPtr<CC4>(CC4 *a); // 48
}
/* <2469b9> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:50 */
void CC4::Spawn(void)
{
// Spawn(CC4 *const this); // 50
}
/* <2468b7> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:399 */
void CC4::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 401
// FStrEq(const char *sz1,
// const char *sz2); // 406
// KeyValue(CC4 *const this,
// KeyValueData *pkvd); // 399
// atof(const char *__nptr); // 403
}
/* <24674f> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:419 */
void CC4::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// class CBasePlayer *pPlayer; // 423
// edict_t *m_pentOldCurBombTarget; // 426
// class CGrenade *pC4; // 435
// }
// Use(CC4 *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 419
}
/* <2466fc> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:123 */
void CC4::Holster(int skiplocal)
{
// Holster(CC4 *const this,
// int skiplocal); // 123
}
/* <2466d5> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:105 */
void CC4::Deploy(void)
{
}
/* <2464e8> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:152 */
void CC4::PrimaryAttack(void)
{
// {
// BOOL PlaceBomb; // 154
// class CGrenade *pBomb; // 155
// int onGround; // 161
// int inBombZone; // 164
// {
// class CBaseEntity *pEntity; // 288
// class CBasePlayer *pTempPlayer; // 289
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 277
// Vector(Vector *const this,
// const Vector &v); // 277
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 280
// edict(CBaseEntity *const this); // 283
// ENTINDEX(edict_t *pEdict); // 283
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 293
// edict(CBaseEntity *const this); // 315
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 319
// edict(CBaseEntity *const this); // 315
// }
// }
}
/* <2464c1> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:358 */
void CC4::WeaponIdle(void)
{
}
/* <246472> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <24643f> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:88 */
void CC4::GetItemInfo(ItemInfo *p)
{
}
/* <246418> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:80 */
void CC4::Precache(void)
{
}
/* <2463f2> ../cstrike/dlls/weapons.h:736 */
void CC4::UseDecrement(void)
{
}
/* <2463cc> ../cstrike/dlls/weapons.h:732 */
void CC4::GetMaxSpeed(void)
{
}
/* <2463a6> ../cstrike/dlls/weapons.h:726 */
void CC4::iItemSlot(void)
{
}
/* <246380> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <246354> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <24632e> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <246308> ../cstrike/dlls/weapons.h:347 */
void CBasePlayerWeapon::Reload(void)
{
}
/* <2462e2> ../cstrike/dlls/weapons.h:346 */
void CBasePlayerWeapon::SecondaryAttack(void)
{
}
/* <2462bc> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <246295> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <24626f> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <246249> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <246223> ../cstrike/dlls/weapons.h:260 */
void CBasePlayerItem::CanDrop(void)
{
}
/* <2461ee> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <2461c2> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <246187> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <245fad> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <245f87> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <245f52> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <245f1d> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <245ef7> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <245ed1> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <245eab> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <245e85> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <245e5e> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <245e38> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <245e12> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <245dec> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <245db8> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <245d92> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <245d6c> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <245d38> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <245d12> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <245c7e> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <245c2e> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <245bfa> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <245bc6> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <245b84> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <245b42> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <245b1c> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <245af6> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <245ac4> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <245a84> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <245a5e> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <245a2a> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <245a04> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <2459de> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <2459bd> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <245997> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <245965> ../cstrike/dlls/cbase.h:800 */
CC4 *GetClassPtr<CC4>(CC4 *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <245949> ../cstrike/dlls/weapons.h:721 */
inline void CC4::CC4(void)
{
}
/* <2458cd> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <2458a7> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <2457d9> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <24576a> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <24572b> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <245705> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <2456de> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <2456c5> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <24566d> ../cstrike/dlls/unisignals.h:62 */
inline void CUnifiedSignals::GetState(void)
{
}
/* <24564f> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <245600> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <2455ca> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:50 */
void CC4::Spawn(void)
{
}
/* <2455b1> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <24558c> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:399 */
void CC4::KeyValue(KeyValueData *pkvd)
{
}
/* <245563> ../cstrike/dlls/cbase.h:182 */
inline void CBaseEntity::KeyValue( KeyValueData *pkvd)
{
}
/* <2454d5> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:419 */
void CC4::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// class CBasePlayer *pPlayer; // 423
// edict_t *m_pentOldCurBombTarget; // 426
// class CGrenade *pC4; // 435
// }
}
/* <2454ae> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <2453fa> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <2453b0> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <24537c> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <245355> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <245329> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <24530b> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <2452e3> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <2452ba> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:123 */
void CC4::Holster(int skiplocal)
{
}
/* <23fe76> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:157 */
void CAWP::AWPFire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 205
// Vector vecSrc; // 207
// Vector vecDir; // 209
// int flag; // 212
// operator+(const Vector *const this,
// const Vector &v); // 194
// Vector(Vector *const this,
// const Vector &v); // 210
// Vector(Vector *const this,
// const Vector &v); // 210
// }
}
/* <23fdac> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:50 */
void weapon_awp(entvars_t *pev)
{
// GetClassPtr<CAWP>(CAWP *a); // 50
}
/* <23fd53> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:143 */
void CAWP::PrimaryAttack(void)
{
// Length2D(const Vector *const this); // 147
// PrimaryAttack(CAWP *const this); // 143
}
/* <23fc54> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:157 */
void CAWP::AWPFire(float flSpread, BOOL fUseAutoAim, float flCycleTime)
{
// {
// Vector vecAiming; // 205
// Vector vecSrc; // 207
// int flag; // 212
// Vector vecDir; // 209
// operator+(const Vector *const this,
// const Vector &v); // 194
// Vector(Vector *const this,
// const Vector &v); // 210
// Vector(Vector *const this,
// const Vector &v); // 210
// }
}
/* <23fc19> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:100 */
void CAWP::Deploy(void)
{
// Deploy(CAWP *const this); // 100
}
/* <23fbc1> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:239 */
void CAWP::Reload(void)
{
// {
// int iResult; // 244
// }
// Reload(CAWP *const this); // 239
}
/* <23fb86> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:265 */
void CAWP::WeaponIdle(void)
{
// WeaponIdle(CAWP *const this); // 265
}
/* <23fb37> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <23fb10> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:52 */
void CAWP::Spawn(void)
{
}
/* <23faac> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:113 */
void CAWP::SecondaryAttack(void)
{
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 139
}
/* <23fa86> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:283 */
void CAWP::GetMaxSpeed(void)
{
}
/* <23fa53> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:83 */
void CAWP::GetItemInfo(ItemInfo *p)
{
}
/* <23fa2c> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:64 */
void CAWP::Precache(void)
{
}
/* <23fa06> ../cstrike/dlls/weapons.h:713 */
void CAWP::UseDecrement(void)
{
}
/* <23f9e0> ../cstrike/dlls/weapons.h:702 */
void CAWP::iItemSlot(void)
{
}
/* <23f9ba> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <23f98e> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <23f968> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <23f942> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <23f91b> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <23f8f5> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <23f8cf> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <23f8a9> ../cstrike/dlls/weapons.h:260 */
void CBasePlayerItem::CanDrop(void)
{
}
/* <23f874> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <23f848> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <23f80d> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <23f633> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <23f60d> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <23f5d8> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <23f579> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <23f544> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <23f51e> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <23f4f8> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <23f4d2> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <23f4ac> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <23f485> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <23f45f> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <23f439> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <23f413> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <23f3df> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <23f3b9> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <23f393> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <23f35f> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <23f339> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <23f2a5> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <23f255> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <23f221> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <23f1ed> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <23f1ab> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <23f169> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <23f143> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <23f11d> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <23f0eb> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <23f0ab> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <23f07f> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <23f04b> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <23f025> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <23efff> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <23efde> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <23efb8> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <23ef50> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:157 */
void CAWP::AWPFire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 205
// Vector vecSrc; // 207
// Vector vecDir; // 209
// int flag; // 212
// }
}
/* <23ef1e> ../cstrike/dlls/cbase.h:800 */
CAWP *GetClassPtr<CAWP>(CAWP *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <23ef02> ../cstrike/dlls/weapons.h:697 */
inline void CAWP::CAWP(void)
{
}
/* <23ee86> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <23ee60> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <23ed92> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <23ed23> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <23ece4> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <23eccb> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:143 */
void CAWP::PrimaryAttack(void)
{
}
/* <23eca5> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <23ec7e> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <23ec57> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <23ec3e> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <23ec20> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <23ebd1> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <23eb96> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <23eae2> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <23eac9> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <23ea7f> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <23ea4b> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <23ea24> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <23e9f8> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <23e9da> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <23e9b2> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <23e999> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:100 */
void CAWP::Deploy(void)
{
}
/* <23e973> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:239 */
void CAWP::Reload(void)
{
// {
// int iResult; // 244
// }
}
/* <23e955> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:265 */
void CAWP::WeaponIdle(void)
{
}
/* <23aa31> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:130 */
void CAUG::PrimaryAttack(void)
{
// Length2D(const Vector *const this); // 134
// PrimaryAttack(CAUG *const this); // 130
}
/* <23a8e9> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:143 */
void CAUG::AUGFire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 183
// Vector vecSrc; // 185
// Vector vecDir; // 187
// int flag; // 190
// operator+(const Vector *const this,
// const Vector &v); // 182
// Vector(Vector *const this,
// const Vector &v); // 188
// Vector(Vector *const this,
// const Vector &v); // 188
// Length2D(const Vector *const this); // 214
// }
}
/* <23a81f> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:50 */
void weapon_aug(entvars_t *pev)
{
// GetClassPtr<CAUG>(CAUG *a); // 50
}
/* <23a7c2> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:225 */
void CAUG::Reload(void)
{
// {
// int iResult; // 230
// }
// Reload(CAUG *const this); // 225
}
/* <23a787> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:245 */
void CAUG::WeaponIdle(void)
{
// WeaponIdle(CAUG *const this); // 245
}
/* <23a738> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <23a711> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:52 */
void CAUG::Spawn(void)
{
}
/* <23a6ea> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:100 */
void CAUG::Deploy(void)
{
}
/* <23a6c4> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:109 */
void CAUG::SecondaryAttack(void)
{
}
/* <23a691> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:83 */
void CAUG::GetItemInfo(ItemInfo *p)
{
}
/* <23a66a> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:66 */
void CAUG::Precache(void)
{
}
/* <23a644> ../cstrike/dlls/weapons.h:689 */
void CAUG::UseDecrement(void)
{
}
/* <23a61e> ../cstrike/dlls/weapons.h:685 */
void CAUG::GetMaxSpeed(void)
{
}
/* <23a5f8> ../cstrike/dlls/weapons.h:677 */
void CAUG::iItemSlot(void)
{
}
/* <23a5d2> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <23a5a6> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <23a580> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <23a55a> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <23a533> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <23a50d> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <23a4e7> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <23a4c1> ../cstrike/dlls/weapons.h:260 */
void CBasePlayerItem::CanDrop(void)
{
}
/* <23a48c> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <23a460> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <23a425> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <23a24b> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <23a225> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <23a1f0> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <23a191> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <23a15c> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <23a136> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <23a110> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <23a0ea> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <23a0c4> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <23a09d> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <23a077> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <23a051> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <23a02b> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <239ff7> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <239fd1> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <239fab> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <239f77> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <239f51> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <239ebd> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <239e6d> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <239e39> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <239e05> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <239dc3> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <239d81> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <239d5b> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <239d35> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <239d03> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <239cc3> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <239c97> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <239c63> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <239c3d> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <239c17> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <239bf6> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <239bd0> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <239b9e> ../cstrike/dlls/cbase.h:800 */
CAUG *GetClassPtr<CAUG>(CAUG *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <239b82> ../cstrike/dlls/weapons.h:672 */
inline void CAUG::CAUG(void)
{
}
/* <239b06> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <239ae0> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <239a12> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <2399a3> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <239964> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <23994b> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:130 */
void CAUG::PrimaryAttack(void)
{
}
/* <239925> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <2398fe> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <2398d7> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <2398be> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <2398a0> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <239851> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <239816> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <2397ad> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <239794> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <23974a> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <239716> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <2396ef> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <2396c3> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <2396a5> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <23967d> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <239657> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:225 */
void CAUG::Reload(void)
{
// {
// int iResult; // 230
// }
}
/* <239639> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:245 */
void CAUG::WeaponIdle(void)
{
}
/* <235637> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:123 */
void CAK47::AK47Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 158
// Vector vecSrc; // 160
// Vector vecDir; // 162
// int flag; // 165
// operator+(const Vector *const this,
// const Vector &v); // 157
// Vector(Vector *const this,
// const Vector &v); // 163
// Vector(Vector *const this,
// const Vector &v); // 163
// Length2D(const Vector *const this); // 193
// }
}
/* <23556d> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:50 */
void weapon_ak47(entvars_t *pev)
{
// GetClassPtr<CAK47>(CAK47 *a); // 50
}
/* <235523> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:112 */
void CAK47::PrimaryAttack(void)
{
// Length2D(const Vector *const this); // 116
// PrimaryAttack(CAK47 *const this); // 112
}
/* <235412> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:123 */
void CAK47::AK47Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime)
{
// {
// Vector vecAiming; // 158
// Vector vecSrc; // 160
// int flag; // 165
// Vector vecDir; // 162
// operator+(const Vector *const this,
// const Vector &v); // 157
// Vector(Vector *const this,
// const Vector &v); // 163
// Vector(Vector *const this,
// const Vector &v); // 163
// Length2D(const Vector *const this); // 193
// }
}
/* <2353d8> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:204 */
void CAK47::Reload(void)
{
// Reload(CAK47 *const this); // 204
}
/* <23539d> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:219 */
void CAK47::WeaponIdle(void)
{
// WeaponIdle(CAK47 *const this); // 219
}
/* <23534e> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <235327> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:52 */
void CAK47::Spawn(void)
{
}
/* <235300> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:99 */
void CAK47::Deploy(void)
{
}
/* <2352da> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:108 */
void CAK47::SecondaryAttack(void)
{
}
/* <2352a7> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:82 */
void CAK47::GetItemInfo(ItemInfo *p)
{
}
/* <235280> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:66 */
void CAK47::Precache(void)
{
}
/* <23525a> ../cstrike/dlls/weapons.h:665 */
void CAK47::UseDecrement(void)
{
}
/* <235234> ../cstrike/dlls/weapons.h:662 */
void CAK47::GetMaxSpeed(void)
{
}
/* <23520e> ../cstrike/dlls/weapons.h:653 */
void CAK47::iItemSlot(void)
{
}
/* <2351e8> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <2351bc> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <235196> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <235170> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <235149> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <235123> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <2350fd> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <2350d7> ../cstrike/dlls/weapons.h:260 */
void CBasePlayerItem::CanDrop(void)
{
}
/* <2350a2> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <235076> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <23503b> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <234e61> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <234e3b> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <234e06> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <234da7> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <234d72> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <234d4c> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <234d26> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <234d00> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <234cda> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <234cb3> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <234c8d> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <234c67> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <234c41> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <234c0d> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <234be7> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <234bc1> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <234b8d> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <234b67> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <234ad3> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <234a83> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <234a4f> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <234a1b> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <2349d9> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <234997> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <234971> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <23494b> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <234919> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <2348d9> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <2348ad> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <234879> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <234853> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <23482d> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <23480c> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <2347e6> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <23477e> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:123 */
void CAK47::AK47Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 158
// Vector vecSrc; // 160
// Vector vecDir; // 162
// int flag; // 165
// }
}
/* <23474c> ../cstrike/dlls/cbase.h:800 */
CAK47 *GetClassPtr<CAK47>(CAK47 *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <234730> ../cstrike/dlls/weapons.h:648 */
inline void CAK47::CAK47(void)
{
}
/* <2346b4> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <23468e> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <2345c0> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <234551> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <234512> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <2344f9> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:112 */
void CAK47::PrimaryAttack(void)
{
}
/* <2344d3> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <2344ac> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <234485> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <23446c> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <23444e> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <2343ff> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <2343c4> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <23435b> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <234342> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <2342f8> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <2342c4> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <23429d> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <234271> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <234253> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <23422b> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <234212> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:204 */
void CAK47::Reload(void)
{
}
/* <2341f4> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:219 */
void CAK47::WeaponIdle(void)
{
}
/* <23027d> ../cstrike/dlls/debug.cpp:247 */
/* linkage=_Z19UTIL_HostageDPrintfPcz */
void UTIL_HostageDPrintf(char *pszMsg, ...)
{
// IsDeveloper(void); // 249
// {
// va_list argptr; // 254
// }
}
/* <230229> ../cstrike/dlls/debug.cpp:229 */
/* linkage=_Z17UTIL_StatsDPrintfPcz */
void UTIL_StatsDPrintf(char *pszMsg, ...)
{
// IsDeveloper(void); // 231
// {
// va_list argptr; // 236
// }
}
/* <2301d5> ../cstrike/dlls/debug.cpp:211 */
/* linkage=_Z17UTIL_TutorDPrintfPcz */
void UTIL_TutorDPrintf(char *pszMsg, ...)
{
// IsDeveloper(void); // 213
// {
// va_list argptr; // 218
// }
}
/* <230181> ../cstrike/dlls/debug.cpp:193 */
/* linkage=_Z18UTIL_CareerDPrintfPcz */
void UTIL_CareerDPrintf(char *pszMsg, ...)
{
// IsDeveloper(void); // 195
// {
// va_list argptr; // 200
// }
}
/* <23012d> ../cstrike/dlls/debug.cpp:175 */
/* linkage=_Z15UTIL_BotDPrintfPcz */
void UTIL_BotDPrintf(char *pszMsg, ...)
{
// IsDeveloper(void); // 177
// {
// va_list argptr; // 182
// }
}
/* <2300a9> ../cstrike/dlls/debug.cpp:149 */
/* linkage=_Z20UTIL_SetDprintfFlagsPKc */
void UTIL_SetDprintfFlags(const char *flagStr)
{
// IsDeveloper(void); // 151
// PrintDebugFlags(void); // 156
}
/* <23001f> ../cstrike/dlls/debug.cpp:126 */
/* linkage=_Z14PrintDebugFlagPKc */
void PrintDebugFlag(const char *flagStr)
{
// {
// enum DebugOutputType flag; // 128
// {
// int i; // 129
// {
// class DebugOutputLevel level; // 131
// FStrEq(const char *sz1,
// const char *sz2); // 132
// }
// }
// }
}
/* <22ff69> ../cstrike/dlls/debug.cpp:45 */
/* linkage=_Z12UTIL_DPrintf15DebugOutputTypePcz */
void UTIL_DPrintf(DebugOutputType outputType, char *pszMsg, ...)
{
// IsDeveloper(void); // 47
// {
// va_list argptr; // 52
// }
}
/* <22fed4> ../cstrike/dlls/debug.cpp:94 */
void SetDebugFlag(const char *flagStr, bool state)
{
// {
// enum DebugOutputType flag; // 96
// {
// int i; // 97
// {
// class DebugOutputLevel level; // 99
// FStrEq(const char *sz1,
// const char *sz2); // 100
// }
// }
// }
}
/* <22fe97> ../cstrike/dlls/debug.cpp:78 */
void PrintDebugFlags(void)
{
// {
// char *tmp; // 80
// int remainder; // 81
// {
// int i; // 85
// {
// class DebugOutputLevel level; // 87
// }
// }
// }
}
/* <22fe8b> ../cstrike/dlls/debug.cpp:39 */
bool IsDeveloper(void)
{
}
/* <22cf97> ../cstrike/dlls/weapontype.cpp:443 */
/* linkage=_Z21CanBuyWeaponByMaptypei12WeaponIdTypeb */
bool CanBuyWeaponByMaptype(int playerTeam, WeaponIdType weaponID, bool useAssasinationRestrictions)
{
}
/* <22cf48> ../cstrike/dlls/weapontype.cpp:426 */
/* linkage=_Z13GetWeaponInfoi */
const class WeaponInfoStruct *GetWeaponInfo(int weaponID)
{
// {
// int i; // 428
// }
}
/* <22cf19> ../cstrike/dlls/weapontype.cpp:318 */
/* linkage=_Z17IsSecondaryWeaponi */
bool IsSecondaryWeapon(int id)
{
}
/* <22cee3> ../cstrike/dlls/weapontype.cpp:285 */
/* linkage=_Z15IsPrimaryWeaponi */
bool IsPrimaryWeapon(int id)
{
}
/* <22ce5a> ../cstrike/dlls/weapontype.cpp:276 */
/* linkage=_Z21WeaponIDToWeaponClassi */
enum WeaponClassType WeaponIDToWeaponClass(int id)
{
// WeaponIDToAlias(int id); // 278
// AliasToWeaponClass(const char *alias); // 278
}
/* <22cdfe> ../cstrike/dlls/weapontype.cpp:259 */
enum WeaponClassType AliasToWeaponClass(const char *alias)
{
// {
// int i; // 263
// }
}
/* <22cd70> ../cstrike/dlls/weapontype.cpp:224 */
/* linkage=_Z18BuyAliasToWeaponIDPKcR12WeaponIdType */
const char *BuyAliasToWeaponID(const char *alias, WeaponIdType &id)
{
// {
// int i; // 228
// }
}
/* <22cd2a> ../cstrike/dlls/weapontype.cpp:208 */
/* linkage=_Z15AliasToWeaponIDPKc */
enum WeaponIdType AliasToWeaponID(const char *alias)
{
// {
// int i; // 212
// }
}
/* <22cd03> ../cstrike/dlls/weapontype.cpp:246 */
const char *WeaponIDToAlias(int id)
{
// {
// int i; // 248
// }
}
/* <22c104> ../cstrike/dlls/tutor_cs_states.cpp:293 */
void CCSTutorBuyMenuState::HandleRoundStart(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <22c0e2> ../cstrike/dlls/tutor_cs_states.cpp:266 */
void CCSTutorBuyMenuState::CCSTutorBuyMenuState(void)
{
}
/* <22c0b1> ../cstrike/dlls/tutor_cs_states.cpp:257 */
void CCSTutorWaitingForStartState::HandleBuyTimeStart(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <22c060> ../cstrike/dlls/tutor_cs_states.cpp:230 */
void CCSTutorWaitingForStartState::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 238
// class CBasePlayer *player; // 245
// }
}
/* <22c03e> ../cstrike/dlls/tutor_cs_states.cpp:198 */
void CCSTutorWaitingForStartState::CCSTutorWaitingForStartState(void)
{
}
/* <22bfed> ../cstrike/dlls/tutor_cs_states.cpp:163 */
void CCSTutorUndefinedState::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 171
// class CBasePlayer *player; // 178
// }
}
/* <22bfcb> ../cstrike/dlls/tutor_cs_states.cpp:141 */
void CCSTutorUndefinedState::CCSTutorUndefinedState(void)
{
}
/* <22bf8e> ../cstrike/dlls/tutor_cs_states.cpp:53 */
void CCSTutorStateSystem::CCSTutorStateSystem(void)
{
// CCSTutorUndefinedState(CCSTutorUndefinedState *const this); // 55
}
/* <22bf75> ../cstrike/dlls/tutor_cs_states.cpp:53 */
void CCSTutorStateSystem::CCSTutorStateSystem(void)
{
}
/* <22beca> ../cstrike/dlls/tutor_cs_states.cpp:207 */
void CCSTutorWaitingForStartState::CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other)
{
// {
// int ret; // 209
// HandlePlayerSpawned(CCSTutorWaitingForStartState *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 214
// }
}
/* <22be83> ../cstrike/dlls/tutor_cs_states.cpp:230 */
void CCSTutorWaitingForStartState::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 238
// class CBasePlayer *player; // 245
// }
}
/* <22bdd8> ../cstrike/dlls/tutor_cs_states.cpp:150 */
void CCSTutorUndefinedState::CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other)
{
// {
// int ret; // 152
// HandlePlayerSpawned(CCSTutorUndefinedState *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 156
// }
}
/* <22bd91> ../cstrike/dlls/tutor_cs_states.cpp:163 */
void CCSTutorUndefinedState::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 171
// class CBasePlayer *player; // 178
// }
}
/* <22bd56> ../cstrike/dlls/tutor_cs_states.cpp:58 */
void CCSTutorStateSystem::~CCSTutorStateSystem(void)
{
// ~CCSTutorStateSystem(CCSTutorStateSystem::~CCSTutorStateSystem(// int const __in_chrg); // 65
}
/* <22bccf> ../cstrike/dlls/tutor_cs_states.cpp:68 */
void CCSTutorStateSystem::UpdateState(GameEventType event, CBaseEntity *entity, CBaseEntity *other)
{
// {
// enum TutorStateType nextStateType; // 70
// CCSTutorUndefinedState(CCSTutorUndefinedState *const this); // 76
// }
}
/* <22bbfe> ../cstrike/dlls/tutor_cs_states.cpp:118 */
void CCSTutorStateSystem::ConstructNewState(int stateType)
{
// {
// class CBaseTutorState *ret; // 120
// CCSTutorWaitingForStartState(CCSTutorWaitingForStartState *const this); // 128
// CCSTutorBuyMenuState(CCSTutorBuyMenuState *const this); // 132
// }
// ConstructNewState(CCSTutorStateSystem *const this,
// int stateType); // 118
}
/* <22bbe5> ../cstrike/dlls/tutor_cs_states.cpp:266 */
void CCSTutorBuyMenuState::CCSTutorBuyMenuState(void)
{
}
/* <22bbcc> ../cstrike/dlls/tutor_cs_states.cpp:198 */
void CCSTutorWaitingForStartState::CCSTutorWaitingForStartState(void)
{
}
/* <22bbb3> ../cstrike/dlls/tutor_cs_states.cpp:141 */
void CCSTutorUndefinedState::CCSTutorUndefinedState(void)
{
}
/* <22bb91> ../cstrike/dlls/tutor_cs_states.cpp:58 */
void CCSTutorStateSystem::~CCSTutorStateSystem(void)
{
}
/* <22bb6e> ../cstrike/dlls/tutor_cs_states.cpp:58 */
void CCSTutorStateSystem::~CCSTutorStateSystem(int const __in_chrg)
{
}
/* <22bb33> ../cstrike/dlls/tutor_cs_states.cpp:146 */
void CCSTutorUndefinedState::~CCSTutorUndefinedState(void)
{
// ~CCSTutorUndefinedState(CCSTutorUndefinedState::~CCSTutorUndefinedState(// int const __in_chrg); // 148
}
/* <22bb12> ../cstrike/dlls/tutor_cs_states.cpp:146 */
void CCSTutorUndefinedState::~CCSTutorUndefinedState(void)
{
}
/* <22bad7> ../cstrike/dlls/tutor_cs_states.cpp:203 */
void CCSTutorWaitingForStartState::~CCSTutorWaitingForStartState(void)
{
// ~CCSTutorWaitingForStartState(CCSTutorWaitingForStartState::~CCSTutorWaitingForStartState(// int const __in_chrg); // 205
}
/* <22bab6> ../cstrike/dlls/tutor_cs_states.cpp:203 */
void CCSTutorWaitingForStartState::~CCSTutorWaitingForStartState(void)
{
}
/* <22ba7b> ../cstrike/dlls/tutor_cs_states.cpp:271 */
void CCSTutorBuyMenuState::~CCSTutorBuyMenuState(void)
{
// ~CCSTutorBuyMenuState(CCSTutorBuyMenuState::~CCSTutorBuyMenuState(// int const __in_chrg); // 273
}
/* <22ba5a> ../cstrike/dlls/tutor_cs_states.cpp:271 */
void CCSTutorBuyMenuState::~CCSTutorBuyMenuState(void)
{
}
/* <22ba34> ../cstrike/dlls/tutor_cs_states.cpp:288 */
void CCSTutorBuyMenuState::GetStateString(void)
{
}
/* <22b9e1> ../cstrike/dlls/tutor_cs_states.cpp:275 */
void CCSTutorBuyMenuState::CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other)
{
}
/* <22b9bb> ../cstrike/dlls/tutor_cs_states.cpp:224 */
void CCSTutorWaitingForStartState::GetStateString(void)
{
}
/* <22b995> ../cstrike/dlls/tutor_cs_states.cpp:190 */
void CCSTutorUndefinedState::GetStateString(void)
{
}
/* <22b96f> ../cstrike/dlls/tutor_cs_states.cpp:108 */
void CCSTutorStateSystem::GetCurrentStateString(void)
{
}
/* <22b93e> ../cstrike/dlls/tutor_cs_states.cpp:293 */
void CCSTutorBuyMenuState::HandleRoundStart(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <22b908> ../cstrike/dlls/tutor_cs_states.cpp:118 */
void CCSTutorStateSystem::ConstructNewState(int stateType)
{
// {
// class CBaseTutorState *ret; // 120
// }
}
/* <22b8d7> ../cstrike/dlls/tutor_cs_states.cpp:257 */
void CCSTutorWaitingForStartState::HandleBuyTimeStart(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <22b8b9> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <22b888> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <22b861> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <22b83a> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <22b821> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <22b803> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <22b7b4> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <22b76a> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <22b72f> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <22b6e0> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <22b69f> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <22b666> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <22b63a> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <22b612> ../cstrike/dlls/tutor_cs_states.cpp:146 */
void CCSTutorUndefinedState::~CCSTutorUndefinedState(int const __in_chrg)
{
}
/* <22b5ea> ../cstrike/dlls/tutor_cs_states.cpp:203 */
void CCSTutorWaitingForStartState::~CCSTutorWaitingForStartState(int const __in_chrg)
{
}
/* <22b5c2> ../cstrike/dlls/tutor_cs_states.cpp:271 */
void CCSTutorBuyMenuState::~CCSTutorBuyMenuState(int const __in_chrg)
{
}
/* <22b59a> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <21c02e> ../cstrike/dlls/tutor_base_states.cpp:36 */
void CBaseTutorState::GetType(void)
{
}
/* <21c00d> ../cstrike/dlls/tutor_base_states.cpp:28 */
void CBaseTutorState::CBaseTutorState(void)
{
}
/* <21bff4> ../cstrike/dlls/tutor_base_states.cpp:28 */
void CBaseTutorState::CBaseTutorState(void)
{
}
/* <21bfb5> ../cstrike/dlls/tutor_base_states.cpp:14 */
void CBaseTutorStateSystem::GetCurrentStateType(void)
{
// GetType(CBaseTutorState *const this); // 20
}
/* <21bf94> ../cstrike/dlls/tutor_base_states.cpp:6 */
void CBaseTutorStateSystem::CBaseTutorStateSystem(void)
{
}
/* <21bf7b> ../cstrike/dlls/tutor_base_states.cpp:6 */
void CBaseTutorStateSystem::CBaseTutorStateSystem(void)
{
}
/* <21bf42> ../cstrike/dlls/tutor_base_states.cpp:10 */
void CBaseTutorStateSystem::~CBaseTutorStateSystem(void)
{
// ~CBaseTutorStateSystem(CBaseTutorStateSystem::~CBaseTutorStateSystem(// int const __in_chrg); // 12
}
/* <21bee8> ../cstrike/dlls/tutor_base_states.cpp:32 */
void CBaseTutorState::~CBaseTutorState(void)
{
}
/* <21bec7> ../cstrike/dlls/tutor_base_states.cpp:10 */
void CBaseTutorStateSystem::~CBaseTutorStateSystem(void)
{
}
/* <21beae> ../cstrike/dlls/tutor_base_states.cpp:36 */
void CBaseTutorState::GetType(void)
{
}
/* <21be90> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <21be3c> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <21bdf2> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <21bda3> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <21bd42> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <21bd16> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <21bcee> ../cstrike/dlls/tutor_base_states.cpp:10 */
void CBaseTutorStateSystem::~CBaseTutorStateSystem(int const __in_chrg)
{
}
/* <21bcc6> ../cstrike/dlls/tutor_base_states.cpp:32 */
void CBaseTutorState::~CBaseTutorState(int const __in_chrg)
{
}
/* <21868e> ../cstrike/dlls/tutor_cs_tutor.cpp:2033 */
void CCSTutor::HandleClientCorpseSpawned(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *player; // 2040
// class ClientCorpseStruct *corpse; // 2042
// push_back(vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>> *const this,
// const value_type &__x); // 2047
// }
}
/* <218057> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */
void vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>>::_M_insert_aux(iterator __position, const ClientCorpseStruct * &__x)
{
// {
// class ClientCorpseStruct *__x_copy; // 308
// construct(new_allocator<ClientCorpseStruct*> *const this,
// pointer __p,
// const class ClientCorpseStruct * &__val); // 303
// copy_backward<ClientCorpseStruct**, ClientCorpseStruct**>(ClientCorpseStruct ** __first,
// class ClientCorpseStruct ** __last,
// class ClientCorpseStruct ** __result); // 310
// }
// {
// size_typeconst __len; // 321
// size_typeconst __elems_before; // 323
// pointer __new_start; // 324
// pointer __new_finish; // 325
// _M_check_len(const class vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>> *const this,
// size_type __n,
// const char *__s); // 322
// operator-<ClientCorpseStruct**, std::vector<ClientCorpseStruct*>>(const class __normal_iterator<ClientCorpseStruct**, std::vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>> > &__lhs,
// const class __normal_iterator<ClientCorpseStruct**, std::vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>> > &__rhs); // 323
// _M_allocate(_Vector_base<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>> *const this,
// size_t __n); // 324
// construct(new_allocator<ClientCorpseStruct*> *const this,
// pointer __p,
// const class ClientCorpseStruct * &__val); // 332
// __uninitialized_move_a<ClientCorpseStruct**, ClientCorpseStruct**, std::allocator<ClientCorpseStruct*>>(ClientCorpseStruct ** __first,
// class ClientCorpseStruct ** __last,
// class ClientCorpseStruct ** __result,
// class allocator<ClientCorpseStruct*> &__alloc); // 340
// __uninitialized_move_a<ClientCorpseStruct**, ClientCorpseStruct**, std::allocator<ClientCorpseStruct*>>(ClientCorpseStruct ** __first,
// class ClientCorpseStruct ** __last,
// class ClientCorpseStruct ** __result,
// class allocator<ClientCorpseStruct*> &__alloc); // 346
// _M_deallocate(_Vector_base<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>> *const this,
// pointer __p,
// size_t __n); // 363
// }
}
/* <218033> ../cstrike/dlls/tutor_cs_tutor.cpp:221 */
void CCSTutor::~CCSTutor(void)
{
}
/* <217e69> ../cstrike/dlls/tutor_cs_tutor.cpp:221 */
void CCSTutor::~CCSTutor(int const __in_chrg)
{
// DeleteEvent(CCSTutor::~CCSTutor(// class TutorMessageEvent *event); // 231
// DeleteEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 237
// ClearEventList(CCSTutor *const this); // 243
// ~vector(vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>> *const this,
// int const __in_chrg); // 221
// ~map(map<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*, std::less<std::basic_string<chconst this,
// int const __in_chrg); // 221
}
/* <216e45> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:1058 */
void _M_erase(_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<char, const this, _Link_type __x)
{
// {
// _Link_type __y; // 1065
// _M_erase(_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<char, const this,
// _Link_type __x); // 1064
// _M_destroy_node(_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<char, const this,
// _Link_type __p); // 1066
// }
}
/* <216e0d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:1058 */
void _M_erase(_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<char, const this, _Link_type __x)
{
// {
// _Link_type __y; // 1065
// }
}
/* <216dc2> ../cstrike/dlls/tutor_cs_tutor.cpp:3853 */
void CCSTutor::TransferDeathEvents(TutorMessageEvent *oldEvent, class TutorMessageEvent *newEvent)
{
// {
// int i; // 3855
// }
}
/* <216d6d> ../cstrike/dlls/tutor_cs_tutor.cpp:3795 */
void CCSTutor::ConstructRecentDeathsList(TeamName team, char *buf, int buflen, class TutorMessageEvent *event)
{
// {
// int i; // 3804
// }
}
/* <216d35> ../cstrike/dlls/tutor_cs_tutor.cpp:3781 */
void CCSTutor::ResetPlayerDeathInfo(void)
{
// {
// int i; // 3785
// }
}
/* <216d01> ../cstrike/dlls/tutor_cs_tutor.cpp:3773 */
void CCSTutor::IsBombMap(void)
{
// {
// class CHalfLifeMultiplay *mpRules; // 3775
// }
}
/* <216cdd> ../cstrike/dlls/tutor_cs_tutor.cpp:3767 */
void CCSTutor::IsHostageMap(void)
{
}
/* <2161ea> ../cstrike/dlls/tutor_cs_tutor.cpp:1356 */
void CCSTutor::CallEventHandler(GameEventType event, CBaseEntity *entity, CBaseEntity *other)
{
// HandleRadioGetOutOfThere(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1536
// HandleBombPlanted(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1395
// HandleRadioReportingIn(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1532
// HandleRadioInPosition(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1528
// HandleRadioSectorClear(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1524
// HandleRadioNeedBackup(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1520
// HandleRadioEnemySpotted(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1516
// HandleRadioAffirmative(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1512
// HandleRadioReportInTeam(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1508
// HandleRadioStormTheFront(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1504
// HandleRadioGetInPositionAndWait(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1500
// HandleRadioStickTogetherTeam(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1496
// HandleRadioTeamFallBack(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1492
// HandleRadioGoGoGo(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1488
// HandleRadioTakingFire(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1484
// HandleRadioFollowMe(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1480
// HandleRadioRegroupTeam(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1476
// HandleRadioHoldThisPosition(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1472
// HandleRadioYouTakeThePoint(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1468
// HandleRadioCoverMe(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1464
// HandleCareerTaskDone(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1585
// HandleNeedToBuyGrenade(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1581
// HandleNeedToBuyDefuseKit(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1577
// HandleNeedToBuyArmor(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1573
// HandleNeedToBuySecondaryAmmo(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1569
// HandleNeedToBuyPrimaryAmmo(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1565
// HandleNeedToBuyPrimaryWeapon(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1561
// HandleNotBuyingAnything(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1557
// HandleAutoBuy(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1553
// HandleBuyMenuOpenned(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1549
// HandleDeathCameraStart(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1459
// HandleRadioNegative(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1540
// HandlePlayerSpawned(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1378
// HandleRoundDraw(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1447
// HandleCTWin(CCSTutor *const this,
// class CBaseEntity *entith,
// class CBaseEntity *other); // 1451
// HandleTWin(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1455
// HandleAllHostagesRescued(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1435
// HandlePlayerBlindedByFlashbang(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1411
// HandleBeingShotAt(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1403
// HandleWeaponReloaded(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1370
// HandleWeaponFired(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1362
// HandleRadioEnemyDown(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1544
// HandleBombDefusing(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1415
// HandleBombExploded(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1423
// HandleHostageDamaged(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1439
}
/* <215ff3> ../cstrike/dlls/tutor_cs_tutor.cpp:642 */
void CCSTutor::TutorThink(float time)
{
// CheckForWindowClose(CCSTutor *const this,
// float time); // 684
// CheckForContentUpdate(CCSTutor *const this); // 685
// CheckInGameHintMessages(CCSTutor *const this,
// float time); // 659
// CanLocalPlayerBuyStuff(CCSTutor *const this); // 669
// CanLocalPlayerBuyStuff(CCSTutor *const this); // 675
// CanLocalPlayerBuyStuff(CCSTutor *const this); // 663
}
/* <215fbd> ../cstrike/dlls/tutor_cs_tutor.cpp:2050 */
void CCSTutor::HandleBuyMenuOpenned(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <215f88> ../cstrike/dlls/tutor_cs_tutor.cpp:2050 */
void CCSTutor::HandleBuyMenuOpenned(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <215f25> ../cstrike/dlls/tutor_cs_tutor.cpp:3714 */
void CCSTutor::CheckBuyZoneMessages(void)
{
// {
// class CBasePlayer *localPlayer; // 3716
// class CBasePlayerWeapon *primary; // 3729
// class CBasePlayerWeapon *secondary; // 3730
// }
}
/* <215eec> ../cstrike/dlls/tutor_cs_tutor.cpp:3696 */
void CCSTutor::CanLocalPlayerBuyStuff(void)
{
// {
// class CBasePlayer *localPlayer; // 3698
// }
}
/* <215ec1> ../cstrike/dlls/tutor_cs_tutor.cpp:3696 */
void CCSTutor::CanLocalPlayerBuyStuff(void)
{
// {
// class CBasePlayer *localPlayer; // 3698
// }
}
/* <215d16> ../cstrike/dlls/tutor_cs_tutor.cpp:3568 */
void CCSTutor::CheckExamineMessages(float time)
{
// {
// class CBasePlayer *localPlayer; // 3570
// {
// int i; // 3576
// {
// class TutorMessage *message; // 3578
// class CBaseEntity *entity; // 3585
// bool sawOne; // 3588
// {
// bool isPlayerLooking; // 3592
// {
// bool validEntity; // 3617
// {
// class CBasePlayer *player; // 3627
// }
// {
// class CHostage *hostage; // 3665
// IsFollowingSomeone(CHostage *const this); // 3666
// IsValid(CHostage *const this); // 3670
// }
// {
// class CBasePlayer *player; // 3648
// }
// }
// }
// }
// }
// }
}
/* <215cc0> ../cstrike/dlls/tutor_cs_tutor.cpp:1594 */
void CCSTutor::HandleWeaponFired(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *player; // 1597
// class CBasePlayer *target; // 1598
// class CBasePlayer *localPlayer; // 1599
// }
}
/* <215c61> ../cstrike/dlls/tutor_cs_tutor.cpp:1594 */
void CCSTutor::HandleWeaponFired(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *player; // 1597
// class CBasePlayer *target; // 1598
// class CBasePlayer *localPlayer; // 1599
// }
}
/* <215b61> ../cstrike/dlls/tutor_cs_tutor.cpp:3493 */
void CCSTutor::CheckForNeedToReload(bool isPassiveCheck)
{
// {
// class CBasePlayer *localPlayer; // 3495
// class CBasePlayerItem *currentItem; // 3502
// class CBasePlayerWeapon *currentWeapon; // 3511
// ItemInfo itemInfo; // 3512
// iMaxClip(CBasePlayerItem *const this); // 3541
// {
// class TutorMessage *message; // 3543
// }
// {
// class TutorMessage *message; // 3553
// }
// iMaxClip(CBasePlayerItem *const this); // 3561
// {
// class TutorMessage *message; // 3526
// }
// }
}
/* <215b23> ../cstrike/dlls/tutor_cs_tutor.cpp:3456 */
void CCSTutor::CheckInGameHintMessages(float time)
{
// {
// class TutorMessage *message; // 3482
// }
}
/* <215aeb> ../cstrike/dlls/tutor_cs_tutor.cpp:3456 */
void CCSTutor::CheckInGameHintMessages(float time)
{
// {
// class TutorMessage *message; // 3482
// }
}
/* <215a44> ../cstrike/dlls/tutor_cs_tutor.cpp:3374 */
void CCSTutor::CheckHintMessages(float time)
{
// {
// bool confusingHint; // 3397
// class TutorMessage *message; // 3445
// IsHostageMap(CCSTutor *const this); // 3400
// IsBombMap(CCSTutor *const this); // 3417
// }
}
/* <215938> ../cstrike/dlls/tutor_cs_tutor.cpp:3285 */
void CCSTutor::GetEntityForMessageID(int messageID, CBaseEntity *last)
{
// {
// class CBaseEntity *ret; // 3287
// {
// class CBasePlayer *localPlayer; // 3323
// class ClientCorpseStruct *lastCorpse; // 3334
// ClientCorpseListIter iter; // 3340
// {
// class ClientCorpseStruct *corpse; // 3343
// operator++(__normal_iterator<ClientCorpseStruct**, std::vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>> > *const this,
// int); // 3353
// operator++(__normal_iterator<ClientCorpseStruct**, std::vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>> > *const this,
// int); // 3346
// }
// empty(const class vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>> *const this); // 3329
// }
// }
}
/* <2158b5> ../cstrike/dlls/tutor_cs_tutor.cpp:2265 */
void CCSTutor::HandleHostageUsed(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 2267
// bool unusedHostages; // 2278
// class CBasePlayer *activator; // 2280
// }
}
/* <2157fb> ../cstrike/dlls/tutor_cs_tutor.cpp:2389 */
void CCSTutor::HandleHostageKilled(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 2391
// class CBasePlayer *attacker; // 2410
// bool unusedHostages; // 2417
// CheckForAllHostagesDead(CCSTutor *const this); // 2397
// }
}
/* <21573c> ../cstrike/dlls/tutor_cs_tutor.cpp:3242 */
void CCSTutor::CheckForAllHostagesFollowingSomeone(void)
{
// {
// bool foundUnusedOne; // 3244
// class CHostage *hostage; // 3246
// IsFollowingSomeone(CHostage *const this); // 3251
// }
}
/* <2156fd> ../cstrike/dlls/tutor_cs_tutor.cpp:3218 */
void CCSTutor::CheckForAllHostagesDead(void)
{
// {
// bool foundLiveOne; // 3220
// class CBaseEntity *hostage; // 3222
// }
}
/* <2156c5> ../cstrike/dlls/tutor_cs_tutor.cpp:3218 */
void CCSTutor::CheckForAllHostagesDead(void)
{
// {
// bool foundLiveOne; // 3220
// class CBaseEntity *hostage; // 3222
// }
}
/* <215646> ../cstrike/dlls/tutor_cs_tutor.cpp:3168 */
void CCSTutor::CheckForTimeRunningOut(void)
{
// {
// class CBasePlayer *localPlayer; // 3170
// class CHalfLifeMultiplay *mpRules; // 3176
// TimeRemaining(CHalfLifeMultiplay *const this); // 3185
// IsHostageMap(CCSTutor *const this); // 3202
// }
}
/* <2154f4> ../cstrike/dlls/tutor_cs_tutor.cpp:3102 */
void CCSTutor::CheckForHostageViewable(void)
{
// {
// class CBasePlayer *localPlayer; // 3104
// class CBaseEntity *hostageEntity; // 3110
// bool sawFirst; // 3111
// {
// bool validHostage; // 3117
// class CHostage *hostage; // 3118
// IsFollowingSomeone(CHostage *const this); // 3119
// {
// class TutorMessage *message; // 3151
// }
// {
// class TutorMessage *message; // 3139
// }
// IsValid(CHostage *const this); // 3123
// }
// }
}
/* <2154b6> ../cstrike/dlls/tutor_cs_tutor.cpp:3078 */
void CCSTutor::IsBombPlantedInBombsite(CBaseEntity *bombTarget)
{
// {
// class CGrenade *bomb; // 3081
// }
}
/* <215431> ../cstrike/dlls/tutor_cs_tutor.cpp:2959 */
void CCSTutor::CheckForBombsiteViewable(void)
{
// {
// class CBasePlayer *localPlayer; // 2961
// enum TutorMessageID mid; // 2967
// class TutorMessage *definition; // 2991
// class CBaseEntity *bombTarget; // 2998
// bool sawFirst; // 3000
// }
}
/* <21534e> ../cstrike/dlls/tutor_cs_tutor.cpp:3026 */
void CCSTutor::CheckForInBombZone(void)
{
// {
// class CBasePlayer *localPlayer; // 3028
// enum TutorMessageID mid; // 3034
// class CBaseEntity *bombTarget; // 3044
// bool sawFirst; // 3046
// IsBombPlantedInBombsite(CCSTutor *const this,
// class CBaseEntity *bombTarget); // 3053
// IsBombPlantedInBombsite(CCSTutor *const this,
// class CBaseEntity *bombTarget); // 3067
// }
}
/* <215316> ../cstrike/dlls/tutor_cs_tutor.cpp:3078 */
void CCSTutor::IsBombPlantedInBombsite(CBaseEntity *bombTarget)
{
// {
// class CGrenade *bomb; // 3081
// }
}
/* <2151c1> ../cstrike/dlls/tutor_cs_tutor.cpp:2826 */
void CCSTutor::CheckForBombViewable(void)
{
// {
// class CBasePlayer *localPlayer; // 2828
// class CBaseEntity *bomb; // 2835
// class CBasePlayer *bombCarrier; // 2870
// {
// class TutorMessage *message; // 2856
// }
// {
// class TutorMessage *message; // 2844
// }
// {
// int i; // 2872
// {
// class CBasePlayer *player; // 2874
// }
// }
// {
// class TutorMessage *message; // 2946
// }
// {
// class TutorMessage *message; // 2934
// }
// {
// class TutorMessage *message; // 2915
// }
// {
// class TutorMessage *message; // 2903
// }
// }
}
/* <21514d> ../cstrike/dlls/tutor_cs_tutor.cpp:2787 */
void CCSTutor::CheckForLooseDefuserViewable(void)
{
// {
// class CBasePlayer *localPlayer; // 2789
// class TutorMessage *message; // 2797
// class CBaseEntity *defuser; // 2803
// bool sawFirst; // 2804
// }
}
/* <2150d5> ../cstrike/dlls/tutor_cs_tutor.cpp:2749 */
void CCSTutor::CheckForLooseWeaponViewable(void)
{
// {
// class CBasePlayer *localPlayer; // 2751
// class CBaseEntity *weapon; // 2757
// bool sawFirst; // 2758
// class TutorMessage *message; // 2761
// }
}
/* <21507d> ../cstrike/dlls/tutor_cs_tutor.cpp:2720 */
void CCSTutor::GetNumPlayersAliveOnTeams(int &numT, int &numCT)
{
// {
// int i; // 2726
// {
// class CBasePlayer *player; // 2728
// }
// }
}
/* <215036> ../cstrike/dlls/tutor_cs_tutor.cpp:2627 */
void CCSTutor::HandleCareerTaskDone(CBaseEntity *entity, CBaseEntity *other)
{
// {
// int numTasksRemaining; // 2629
// }
}
/* <214ff1> ../cstrike/dlls/tutor_cs_tutor.cpp:2627 */
void CCSTutor::HandleCareerTaskDone(CBaseEntity *entity, CBaseEntity *other)
{
// {
// int numTasksRemaining; // 2629
// }
}
/* <214fbb> ../cstrike/dlls/tutor_cs_tutor.cpp:2622 */
void CCSTutor::HandleNeedToBuyGrenade(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214f86> ../cstrike/dlls/tutor_cs_tutor.cpp:2622 */
void CCSTutor::HandleNeedToBuyGrenade(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214f50> ../cstrike/dlls/tutor_cs_tutor.cpp:2617 */
void CCSTutor::HandleNeedToBuyDefuseKit(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214f1b> ../cstrike/dlls/tutor_cs_tutor.cpp:2617 */
void CCSTutor::HandleNeedToBuyDefuseKit(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214ee5> ../cstrike/dlls/tutor_cs_tutor.cpp:2612 */
void CCSTutor::HandleNeedToBuyArmor(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214eb0> ../cstrike/dlls/tutor_cs_tutor.cpp:2612 */
void CCSTutor::HandleNeedToBuyArmor(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214e7a> ../cstrike/dlls/tutor_cs_tutor.cpp:2607 */
void CCSTutor::HandleNeedToBuySecondaryAmmo(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214e45> ../cstrike/dlls/tutor_cs_tutor.cpp:2607 */
void CCSTutor::HandleNeedToBuySecondaryAmmo(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214e0f> ../cstrike/dlls/tutor_cs_tutor.cpp:2602 */
void CCSTutor::HandleNeedToBuyPrimaryAmmo(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214dda> ../cstrike/dlls/tutor_cs_tutor.cpp:2602 */
void CCSTutor::HandleNeedToBuyPrimaryAmmo(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214da4> ../cstrike/dlls/tutor_cs_tutor.cpp:2597 */
void CCSTutor::HandleNeedToBuyPrimaryWeapon(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214d6f> ../cstrike/dlls/tutor_cs_tutor.cpp:2597 */
void CCSTutor::HandleNeedToBuyPrimaryWeapon(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214d39> ../cstrike/dlls/tutor_cs_tutor.cpp:2592 */
void CCSTutor::HandleNotBuyingAnything(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214d04> ../cstrike/dlls/tutor_cs_tutor.cpp:2592 */
void CCSTutor::HandleNotBuyingAnything(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214cce> ../cstrike/dlls/tutor_cs_tutor.cpp:2587 */
void CCSTutor::HandleRadioEnemyDown(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214c99> ../cstrike/dlls/tutor_cs_tutor.cpp:2587 */
void CCSTutor::HandleRadioEnemyDown(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214c63> ../cstrike/dlls/tutor_cs_tutor.cpp:2582 */
void CCSTutor::HandleRadioNegative(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214c2e> ../cstrike/dlls/tutor_cs_tutor.cpp:2582 */
void CCSTutor::HandleRadioNegative(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214bf8> ../cstrike/dlls/tutor_cs_tutor.cpp:2577 */
void CCSTutor::HandleRadioGetOutOfThere(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214bc3> ../cstrike/dlls/tutor_cs_tutor.cpp:2577 */
void CCSTutor::HandleRadioGetOutOfThere(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214b8d> ../cstrike/dlls/tutor_cs_tutor.cpp:2572 */
void CCSTutor::HandleRadioReportingIn(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214b58> ../cstrike/dlls/tutor_cs_tutor.cpp:2572 */
void CCSTutor::HandleRadioReportingIn(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214b22> ../cstrike/dlls/tutor_cs_tutor.cpp:2567 */
void CCSTutor::HandleRadioInPosition(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214aed> ../cstrike/dlls/tutor_cs_tutor.cpp:2567 */
void CCSTutor::HandleRadioInPosition(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214ab7> ../cstrike/dlls/tutor_cs_tutor.cpp:2562 */
void CCSTutor::HandleRadioSectorClear(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214a82> ../cstrike/dlls/tutor_cs_tutor.cpp:2562 */
void CCSTutor::HandleRadioSectorClear(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214a4c> ../cstrike/dlls/tutor_cs_tutor.cpp:2557 */
void CCSTutor::HandleRadioNeedBackup(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214a17> ../cstrike/dlls/tutor_cs_tutor.cpp:2557 */
void CCSTutor::HandleRadioNeedBackup(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <2149e1> ../cstrike/dlls/tutor_cs_tutor.cpp:2552 */
void CCSTutor::HandleRadioEnemySpotted(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <2149ac> ../cstrike/dlls/tutor_cs_tutor.cpp:2552 */
void CCSTutor::HandleRadioEnemySpotted(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214976> ../cstrike/dlls/tutor_cs_tutor.cpp:2547 */
void CCSTutor::HandleRadioAffirmative(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214941> ../cstrike/dlls/tutor_cs_tutor.cpp:2547 */
void CCSTutor::HandleRadioAffirmative(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <21490b> ../cstrike/dlls/tutor_cs_tutor.cpp:2542 */
void CCSTutor::HandleRadioReportInTeam(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <2148d6> ../cstrike/dlls/tutor_cs_tutor.cpp:2542 */
void CCSTutor::HandleRadioReportInTeam(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <2148a0> ../cstrike/dlls/tutor_cs_tutor.cpp:2537 */
void CCSTutor::HandleRadioStormTheFront(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <21486b> ../cstrike/dlls/tutor_cs_tutor.cpp:2537 */
void CCSTutor::HandleRadioStormTheFront(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214835> ../cstrike/dlls/tutor_cs_tutor.cpp:2532 */
void CCSTutor::HandleRadioGetInPositionAndWait(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214800> ../cstrike/dlls/tutor_cs_tutor.cpp:2532 */
void CCSTutor::HandleRadioGetInPositionAndWait(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <2147ca> ../cstrike/dlls/tutor_cs_tutor.cpp:2527 */
void CCSTutor::HandleRadioStickTogetherTeam(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214795> ../cstrike/dlls/tutor_cs_tutor.cpp:2527 */
void CCSTutor::HandleRadioStickTogetherTeam(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <21475f> ../cstrike/dlls/tutor_cs_tutor.cpp:2522 */
void CCSTutor::HandleRadioTeamFallBack(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <21472a> ../cstrike/dlls/tutor_cs_tutor.cpp:2522 */
void CCSTutor::HandleRadioTeamFallBack(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <2146f4> ../cstrike/dlls/tutor_cs_tutor.cpp:2517 */
void CCSTutor::HandleRadioGoGoGo(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <2146bf> ../cstrike/dlls/tutor_cs_tutor.cpp:2517 */
void CCSTutor::HandleRadioGoGoGo(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214689> ../cstrike/dlls/tutor_cs_tutor.cpp:2512 */
void CCSTutor::HandleRadioTakingFire(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214654> ../cstrike/dlls/tutor_cs_tutor.cpp:2512 */
void CCSTutor::HandleRadioTakingFire(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <21461e> ../cstrike/dlls/tutor_cs_tutor.cpp:2507 */
void CCSTutor::HandleRadioFollowMe(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <2145e9> ../cstrike/dlls/tutor_cs_tutor.cpp:2507 */
void CCSTutor::HandleRadioFollowMe(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <2145b3> ../cstrike/dlls/tutor_cs_tutor.cpp:2502 */
void CCSTutor::HandleRadioRegroupTeam(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <21457e> ../cstrike/dlls/tutor_cs_tutor.cpp:2502 */
void CCSTutor::HandleRadioRegroupTeam(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214548> ../cstrike/dlls/tutor_cs_tutor.cpp:2497 */
void CCSTutor::HandleRadioHoldThisPosition(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214513> ../cstrike/dlls/tutor_cs_tutor.cpp:2497 */
void CCSTutor::HandleRadioHoldThisPosition(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <2144dd> ../cstrike/dlls/tutor_cs_tutor.cpp:2492 */
void CCSTutor::HandleRadioYouTakeThePoint(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <2144a8> ../cstrike/dlls/tutor_cs_tutor.cpp:2492 */
void CCSTutor::HandleRadioYouTakeThePoint(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214472> ../cstrike/dlls/tutor_cs_tutor.cpp:2487 */
void CCSTutor::HandleRadioCoverMe(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <21443d> ../cstrike/dlls/tutor_cs_tutor.cpp:2487 */
void CCSTutor::HandleRadioCoverMe(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <2143ed> ../cstrike/dlls/tutor_cs_tutor.cpp:2461 */
void CCSTutor::HandleDeathCameraStart(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 2463
// class CBasePlayer *player; // 2474
// }
}
/* <21439b> ../cstrike/dlls/tutor_cs_tutor.cpp:2461 */
void CCSTutor::HandleDeathCameraStart(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 2463
// class CBasePlayer *player; // 2474
// }
}
/* <214335> ../cstrike/dlls/tutor_cs_tutor.cpp:2453 */
void CCSTutor::HandleTWin(CBaseEntity *entity, CBaseEntity *other)
{
// ResetPlayerDeathInfo(CCSTutor *const this); // 2457
}
/* <214300> ../cstrike/dlls/tutor_cs_tutor.cpp:2453 */
void CCSTutor::HandleTWin(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <21429a> ../cstrike/dlls/tutor_cs_tutor.cpp:2445 */
void CCSTutor::HandleCTWin(CBaseEntity *entith, CBaseEntity *other)
{
// ResetPlayerDeathInfo(CCSTutor *const this); // 2449
}
/* <214265> ../cstrike/dlls/tutor_cs_tutor.cpp:2445 */
void CCSTutor::HandleCTWin(CBaseEntity *entith, CBaseEntity *other)
{
}
/* <2141f5> ../cstrike/dlls/tutor_cs_tutor.cpp:2433 */
void CCSTutor::HandleRoundDraw(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CHalfLifeMultiplay *mp; // 2435
// ResetPlayerDeathInfo(CCSTutor *const this); // 2441
// }
}
/* <2141b1> ../cstrike/dlls/tutor_cs_tutor.cpp:2433 */
void CCSTutor::HandleRoundDraw(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CHalfLifeMultiplay *mp; // 2435
// }
}
/* <214161> ../cstrike/dlls/tutor_cs_tutor.cpp:2361 */
void CCSTutor::HandleHostageDamaged(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 2363
// class CBasePlayer *attacker; // 2380
// }
}
/* <21410f> ../cstrike/dlls/tutor_cs_tutor.cpp:2361 */
void CCSTutor::HandleHostageDamaged(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 2363
// class CBasePlayer *attacker; // 2380
// }
}
/* <2140c8> ../cstrike/dlls/tutor_cs_tutor.cpp:2342 */
void CCSTutor::HandleAllHostagesRescued(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 2344
// }
}
/* <214083> ../cstrike/dlls/tutor_cs_tutor.cpp:2342 */
void CCSTutor::HandleAllHostagesRescued(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 2344
// }
}
/* <214011> ../cstrike/dlls/tutor_cs_tutor.cpp:2307 */
void CCSTutor::HandleHostageRescued(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 2309
// class CBasePlayer *rescuer; // 2320
// }
}
/* <213fc1> ../cstrike/dlls/tutor_cs_tutor.cpp:2239 */
void CCSTutor::HandleBeingShotAt(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *player; // 2246
// class CBasePlayer *localPlayer; // 2247
// }
}
/* <213f6f> ../cstrike/dlls/tutor_cs_tutor.cpp:2239 */
void CCSTutor::HandleBeingShotAt(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *player; // 2246
// class CBasePlayer *localPlayer; // 2247
// }
}
/* <213ebd> ../cstrike/dlls/tutor_cs_tutor.cpp:2191 */
void CCSTutor::HandleRoundStart(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *player; // 2194
// IsBombMap(CCSTutor *const this); // 2200
// IsHostageMap(CCSTutor *const this); // 2222
// }
}
/* <213ea2> ../cstrike/dlls/tutor_cs_tutor.cpp:3767 */
void CCSTutor::IsHostageMap(void)
{
}
/* <213e5b> ../cstrike/dlls/tutor_cs_tutor.cpp:2172 */
void CCSTutor::HandleBombExploded(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 2174
// }
}
/* <213e16> ../cstrike/dlls/tutor_cs_tutor.cpp:2172 */
void CCSTutor::HandleBombExploded(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 2174
// }
}
/* <213dc6> ../cstrike/dlls/tutor_cs_tutor.cpp:2148 */
void CCSTutor::HandleBombDefusing(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 2150
// class CBasePlayer *player; // 2161
// }
}
/* <213d74> ../cstrike/dlls/tutor_cs_tutor.cpp:2148 */
void CCSTutor::HandleBombDefusing(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 2150
// class CBasePlayer *player; // 2161
// }
}
/* <213d02> ../cstrike/dlls/tutor_cs_tutor.cpp:2112 */
void CCSTutor::HandleBombDefused(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 2114
// class CBasePlayer *defuser; // 2120
// }
}
/* <213cbb> ../cstrike/dlls/tutor_cs_tutor.cpp:2092 */
void CCSTutor::HandleBombPlanted(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *player; // 2094
// }
}
/* <213c76> ../cstrike/dlls/tutor_cs_tutor.cpp:2092 */
void CCSTutor::HandleBombPlanted(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *player; // 2094
// }
}
/* <213b9c> ../cstrike/dlls/tutor_cs_tutor.cpp:2074 */
void CCSTutor::HandlePlayerLeftBuyZone(CBaseEntity *entity, CBaseEntity *other)
{
// ClearEventList(CCSTutor *const this); // 2078
// AddToEventList(CCSTutor *const this,
// class TutorMessageEvent *event); // 2083
}
/* <213b67> ../cstrike/dlls/tutor_cs_tutor.cpp:2069 */
void CCSTutor::HandleBuyTimeStart(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <213b32> ../cstrike/dlls/tutor_cs_tutor.cpp:2060 */
void CCSTutor::HandleAutoBuy(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <213afd> ../cstrike/dlls/tutor_cs_tutor.cpp:2060 */
void CCSTutor::HandleAutoBuy(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <213ab7> ../cstrike/dlls/tutor_cs_tutor.cpp:2008 */
void CCSTutor::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *player; // 2015
// }
}
/* <213a72> ../cstrike/dlls/tutor_cs_tutor.cpp:2008 */
void CCSTutor::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *player; // 2015
// }
}
/* <213a21> ../cstrike/dlls/tutor_cs_tutor.cpp:1985 */
void CCSTutor::HandlePlayerBlindedByFlashbang(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 1992
// class CBasePlayer *player; // 1998
// }
}
/* <2139cf> ../cstrike/dlls/tutor_cs_tutor.cpp:1985 */
void CCSTutor::HandlePlayerBlindedByFlashbang(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 1992
// class CBasePlayer *player; // 1998
// }
}
/* <21394c> ../cstrike/dlls/tutor_cs_tutor.cpp:1945 */
void CCSTutor::HandlePlayerTookDamage(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 1947
// class CBasePlayer *victim; // 1953
// class CBasePlayer *attacker; // 1954
// }
}
/* <21385d> ../cstrike/dlls/tutor_cs_tutor.cpp:1673 */
void CCSTutor::HandlePlayerDied(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *victim; // 1675
// class CBasePlayer *killer; // 1676
// class CBasePlayer *localPlayer; // 1678
// int numT; // 1717
// int numCT; // 1717
// GetNumPlayersAliveOnTeams(CCSTutor *const this,
// int &numT,
// int &numCT); // 1718
// }
}
/* <213817> ../cstrike/dlls/tutor_cs_tutor.cpp:1654 */
void CCSTutor::HandleWeaponReloaded(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *player; // 1661
// }
}
/* <2137d2> ../cstrike/dlls/tutor_cs_tutor.cpp:1654 */
void CCSTutor::HandleWeaponReloaded(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *player; // 1661
// }
}
/* <21371d> ../cstrike/dlls/tutor_cs_tutor.cpp:1616 */
void CCSTutor::HandleWeaponFiredOnEmpty(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 1618
// class CBasePlayer *player; // 1629
// {
// class CBasePlayerWeapon *currentWeapon; // 1635
// {
// class TutorMessage *message; // 1641
// }
// }
// }
}
/* <21362f> ../cstrike/dlls/tutor_cs_tutor.cpp:597 */
void CCSTutor::CheckForInterruptingMessageEvent(float time)
{
// {
// bool newEvent; // 599
// class TutorMessageEvent *event; // 600
// class TutorMessage *oldMessage; // 602
// class TutorMessageEvent *oldEvent; // 604
// ProcessShownDeathsForEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 626
// DeleteEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 627
// }
}
/* <2135cc> ../cstrike/dlls/tutor_cs_tutor.cpp:1324 */
void CCSTutor::ConstructMessageAndDisplay(void)
{
// {
// class CBasePlayer *pLocalPlayer; // 1326
// enum TutorMessageID mid; // 1338
// class TutorMessage *message; // 1343
// }
}
/* <213556> ../cstrike/dlls/tutor_cs_tutor.cpp:691 */
void CCSTutor::CheckForWindowClose(float time)
{
// {
// class TutorMessageEvent *event; // 700
// GetTutorMessageUpdateEvent(CCSTutor *const this); // 700
// }
}
/* <21351e> ../cstrike/dlls/tutor_cs_tutor.cpp:691 */
void CCSTutor::CheckForWindowClose(float time)
{
// {
// class TutorMessageEvent *event; // 700
// }
}
/* <2134a7> ../cstrike/dlls/tutor_cs_tutor.cpp:715 */
void CCSTutor::CheckForContentUpdate(void)
{
// {
// class TutorMessage *definition; // 722
// class TutorMessageEvent *event; // 733
// GetTutorMessageUpdateEvent(CCSTutor *const this); // 733
// }
}
/* <21346f> ../cstrike/dlls/tutor_cs_tutor.cpp:715 */
void CCSTutor::CheckForContentUpdate(void)
{
// {
// class TutorMessage *definition; // 722
// class TutorMessageEvent *event; // 733
// }
}
/* <213393> ../cstrike/dlls/tutor_cs_tutor.cpp:1259 */
void CCSTutor::UpdateCurrentMessage(TutorMessageEvent *event)
{
// {
// class TutorMessage *definition; // 1274
// class CBasePlayer *localPlayer; // 1280
// TransferDeathEvents(CCSTutor *const this,
// class TutorMessageEvent *oldEvent,
// class TutorMessageEvent *newEvent); // 1261
// DeleteEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 1266
// }
}
/* <21333e> ../cstrike/dlls/tutor_cs_tutor.cpp:1241 */
void CCSTutor::ShouldUpdateCurrentMessage(TutorMessageID messageID)
{
// {
// class TutorMessage *definition; // 1249
// }
}
/* <2132ca> ../cstrike/dlls/tutor_cs_tutor.cpp:1203 */
void CCSTutor::ComputeDisplayTimesForMessage(void)
{
// {
// float now; // 1205
// class TutorMessage *message; // 1207
// int stringLength; // 1218
// float minShowTime; // 1219
// }
}
/* <213289> ../cstrike/dlls/tutor_cs_tutor.cpp:1175 */
void CCSTutor::DeleteEvent(TutorMessageEvent *event)
{
// {
// int i; // 1177
// }
}
/* <213215> ../cstrike/dlls/tutor_cs_tutor.cpp:1163 */
void CCSTutor::ClearEventList(void)
{
// {
// class TutorMessageEvent *temp; // 1165
// DeleteEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 1169
// }
}
/* <21314d> ../cstrike/dlls/tutor_cs_tutor.cpp:886 */
void CCSTutor::CancelEvent(TutorMessageID mid)
{
// {
// class TutorMessageEvent *event; // 895
// {
// class TutorMessageEvent *temp; // 900
// DeleteEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 903
// }
// DeleteEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 914
// }
}
/* <212f62> ../cstrike/dlls/tutor_cs_tutor.cpp:836 */
void CCSTutor::CheckForInactiveEvents(float time)
{
// {
// class TutorMessageEvent *event; // 838
// class TutorMessageEvent *event1; // 859
// class TutorMessageEvent *event2; // 860
// bool foundDup; // 861
// {
// class TutorMessageEvent *temp; // 845
// DeleteEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 849
// }
// TransferDeathEvents(CCSTutor *const this,
// class TutorMessageEvent *oldEvent,
// class TutorMessageEvent *newEvent); // 868
// DeleteEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 870
// TransferDeathEvents(CCSTutor *const this,
// class TutorMessageEvent *oldEvent,
// class TutorMessageEvent *newEvent); // 875
// DeleteEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 877
// }
}
/* <212e99> ../cstrike/dlls/tutor_cs_tutor.cpp:886 */
void CCSTutor::CancelEvent(TutorMessageID mid)
{
// {
// class TutorMessageEvent *event; // 895
// {
// class TutorMessageEvent *temp; // 900
// DeleteEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 903
// }
// DeleteEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 914
// }
}
/* <212e1a> ../cstrike/dlls/tutor_cs_tutor.cpp:1136 */
void CCSTutor::DeleteEventFromEventList(TutorMessageEvent *event)
{
// {
// class TutorMessageEvent *temp; // 1143
// }
// DeleteEventFromEventList(CCSTutor *const this,
// class TutorMessageEvent *event); // 1136
}
/* <212d3b> ../cstrike/dlls/tutor_cs_tutor.cpp:1108 */
void CCSTutor::CreateAndAddEventToList(TutorMessageID mid, CBaseEntity *entity, CBaseEntity *other)
{
// {
// class TutorMessageEvent *event; // 1110
// class TutorMessage *message; // 1117
// AddToEventList(CCSTutor *const this,
// class TutorMessageEvent *event); // 1132
// DeleteEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 1124
// }
}
/* <212d0e> ../cstrike/dlls/tutor_cs_tutor.cpp:1096 */
void CCSTutor::AddToEventList(TutorMessageEvent *event)
{
}
/* <212ce6> ../cstrike/dlls/tutor_cs_tutor.cpp:1096 */
void CCSTutor::AddToEventList(TutorMessageEvent *event)
{
}
/* <212aa0> ../cstrike/dlls/tutor_cs_tutor.cpp:930 */
void CCSTutor::CreateTutorMessageEvent(TutorMessageID mid, CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 932
// class TutorMessage *message; // 938
// class TutorMessageEvent *event; // 944
// {
// int numT; // 1018
// int numCT; // 1019
// char numTStr; // 1022
// char numCTStr; // 1025
// GetNumPlayersAliveOnTeams(CCSTutor *const this,
// int &numT,
// int &numCT); // 1020
// }
// {
// char enemyList; // 1057
// }
// {
// char numLeftStr; // 1079
// int numtasks; // 1081
// }
// {
// int numT; // 958
// int numCT; // 959
// char numTStr; // 975
// char numCTStr; // 978
// GetNumPlayersAliveOnTeams(CCSTutor *const this,
// int &numT,
// int &numCT); // 960
// }
// {
// char teammateList; // 1006
// }
// }
}
/* <212a43> ../cstrike/dlls/tutor_cs_tutor.cpp:2720 */
void CCSTutor::GetNumPlayersAliveOnTeams(int &numT, int &numCT)
{
// {
// int i; // 2726
// {
// class CBasePlayer *player; // 2728
// }
// }
}
/* <2129db> ../cstrike/dlls/tutor_cs_tutor.cpp:920 */
void CCSTutor::LookupHotKey(TutorMessageID mid, int paramNum, wchar_t *buf, int buflen)
{
}
/* <212988> ../cstrike/dlls/tutor_cs_tutor.cpp:816 */
void CCSTutor::GetDuplicateMessagesFromEventList(TutorMessageEvent *&const event1, class TutorMessageEvent *&const event2)
{
}
/* <212949> ../cstrike/dlls/tutor_cs_tutor.cpp:794 */
void CCSTutor::GetTutorMessageUpdateEvent(void)
{
// {
// class TutorMessage *definition; // 796
// class TutorMessageEvent *event; // 802
// }
}
/* <212911> ../cstrike/dlls/tutor_cs_tutor.cpp:794 */
void CCSTutor::GetTutorMessageUpdateEvent(void)
{
// {
// class TutorMessage *definition; // 796
// class TutorMessageEvent *event; // 802
// }
}
/* <2128d0> ../cstrike/dlls/tutor_cs_tutor.cpp:775 */
void CCSTutor::ProcessShownDeathsForEvent(TutorMessageEvent *event)
{
// {
// int i; // 782
// }
}
/* <21281f> ../cstrike/dlls/tutor_cs_tutor.cpp:744 */
void CCSTutor::ClearCurrentEvent(bool closeWindow, bool processDeathsForEvent)
{
// {
// class TutorMessage *oldMessage; // 746
// DeleteEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 769
// ProcessShownDeathsForEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 756
// }
}
/* <212787> ../cstrike/dlls/tutor_cs_tutor.cpp:528 */
void CCSTutor::ShouldShowMessageEvent(TutorMessageEvent *event, float time)
{
// {
// class TutorMessage *message; // 535
// class TutorMessage *current; // 571
// HasCurrentWindowBeenActiveLongEnough(CCSTutor *const this,
// float time); // 566
// }
}
/* <21275b> ../cstrike/dlls/tutor_cs_tutor.cpp:511 */
void CCSTutor::HasCurrentWindowBeenActiveLongEnough(float time)
{
}
/* <2126f8> ../cstrike/dlls/tutor_cs_tutor.cpp:491 */
void CCSTutor::ApplyPersistentDecay(void)
{
// {
// enum TutorMessageID mid; // 493
// {
// class TutorMessage *definition; // 497
// {
// int timesShown; // 500
// }
// }
// }
}
/* <212575> ../cstrike/dlls/tutor_cs_tutor.cpp:197 */
void CCSTutor::CCSTutor(void)
{
// map(map<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*, std::less<std::basic_string<chconst this); // 197
// vector(vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>> *const this); // 197
// ApplyPersistentDecay(CCSTutor *const this); // 216
// ResetPlayerDeathInfo(CCSTutor *const this); // 218
}
/* <21255a> ../cstrike/dlls/tutor_cs_tutor.cpp:197 */
void CCSTutor::CCSTutor(void)
{
}
/* <21250f> ../cstrike/dlls/tutor_cs_tutor.cpp:491 */
void CCSTutor::ApplyPersistentDecay(void)
{
// {
// enum TutorMessageID mid; // 493
// {
// class TutorMessage *definition; // 497
// {
// int timesShown; // 500
// }
// }
// }
}
/* <21164e> ../cstrike/dlls/tutor_cs_tutor.cpp:436 */
void CCSTutor::ReadTutorMessageFile(void)
{
// {
// int messageFileLen; // 438
// char *messageFile; // 439
// char *messageData; // 440
// class TutorMessage defaultMessage; // 451
// {
// char *token; // 472
// {
// string identifier; // 476
// class TutorMessage *tm; // 479
// basic_string(basic_string<char, std::char_traits<char>, std::allocator<char>> *const this); // 476
// operator=(basic_string<char, std::char_traits<char>, std::allocator<char>> *const this,
// const char *__s); // 477
// ConstructTutorMessage(char *&const messageData,
// class TutorMessage *defaults); // 479
// operator[](map<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*, std::less<std::basic_string<chconst this,
// const key_type &__k); // 480
// ~basic_string(basic_string<char, std::char_traits<char>, std::allocator<char>> *const this,
// int const __in_chrg); // 476
// }
// ReadDefaultValues(char *&const messageData,
// class TutorMessage *defaults); // 484
// }
// }
}
/* <211626> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:1118 */
inline void basic_string<char, std::char_traits<char>, std::allocator<char>>::assign(const char *__s)
{
}
/* <2112d7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:1254 */
void _M_insert_unique(_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<char, const this, const pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*> &__v)
{
// {
// _Link_type __x; // 1261
// _Link_type __y; // 1262
// bool __comp; // 1263
// iterator __j; // 1270
// operator--(_Rb_tree_iterator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*> const this); // 1277
// operator()(const class less<std::basic_string<char, std::char_traits<char>, std::allocator<char>> > *const this,
// const class basic_string<char, std::char_traits<char>, std::allocator<char>> &__x,
// const class basic_string<char, std::char_traits<char>, std::allocator<char>> &__y); // 1267
// operator()(const class less<std::basic_string<char, std::char_traits<char>, std::allocator<char>> > *const this,
// const class basic_string<char, std::char_traits<char>, std::allocator<char>> &__x,
// const class basic_string<char, std::char_traits<char>, std::allocator<char>> &__y); // 1279
// pair(pair<std::_Rb_tree_iterator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, Tutorconst this,
// const class _Rb_tree_iterator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessconst __a,
// const bool &__b); // 1282
// pair(pair<std::_Rb_tree_iterator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, Tutorconst this,
// const class _Rb_tree_iterator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessconst __a,
// const bool &__b); // 1281
// pair(pair<std::_Rb_tree_iterator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, Tutorconst this,
// const class _Rb_tree_iterator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessconst __a,
// const bool &__b); // 1275
// }
}
/* <210fec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:950 */
void _M_insert_(_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<char, const this, _Const_Base_ptr __x, _Const_Base_ptr __p, const pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*> &__v)
{
// {
// bool __insert_left; // 957
// _Link_type __z; // 961
// _M_create_node(_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<char, const this,
// const value_type &__x); // 961
// _Rb_tree_iterator(_Rb_tree_iterator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*> const this,
// _Link_type __x); // 967
// operator()(const class less<std::basic_string<char, std::char_traits<char>, std::allocator<char>> > *const this,
// const class basic_string<char, std::char_traits<char>, std::allocator<char>> &__x,
// const class basic_string<char, std::char_traits<char>, std::allocator<char>> &__y); // 959
// }
}
/* <210b98> ../cstrike/dlls/tutor_cs_tutor.cpp:3268 */
void CCSTutor::GetTutorMessageDefinition(int messageID)
{
// {
// TutorMessageMapIter iter; // 3275
// find(map<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*, std::less<std::basic_string<chconst this,
// const key_type &__x); // 3275
// ~basic_string(basic_string<char, std::char_traits<char>, std::allocator<char>> *const this,
// int const __in_chrg); // 3275
// }
}
/* <210b6c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:232 */
inline void _Rep::_M_dispose(allocator<char> &__a)
{
}
/* <210b46> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:533 */
inline void basic_string<char, std::char_traits<char>, std::allocator<char>>::~basic_string( int const __in_chrg)
{
}
/* <210ae2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:2173 */
inline void basic_string<char, std::char_traits<char>, std::allocator<char>>::compare(const class basic_string<char, std::char_traits<char>, std::allocator<char>> &__str)
{
// {
// size_typeconst __size; // 2175
// size_typeconst __osize; // 2176
// size_typeconst __len; // 2177
// int __r; // 2179
// }
}
/* <210a17> ../cstrike/dlls/tutor_cs_tutor.cpp:1189 */
void CCSTutor::PurgeMessages(void)
{
// ClearEventList(CCSTutor *const this); // 1192
// DeleteEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 1196
}
/* <2109ec> ../cstrike/dlls/tutor_cs_tutor.cpp:1163 */
void CCSTutor::ClearEventList(void)
{
// {
// class TutorMessageEvent *temp; // 1165
// }
}
/* <2108c4> ../cstrike/dlls/tutor_cs_tutor.cpp:2650 */
void CCSTutor::HandleShotFired(Vector source, Vector target)
{
// {
// class CBasePlayer *localPlayer; // 2652
// float d1; // 2659
// float d; // 2666
// float angle; // 2667
// float FiringLineDistanceToPlayer; // 2668
// operator-(const Vector *const this,
// const Vector &v); // 2659
// Length(const Vector *const this); // 2659
// operator-(const Vector *const this,
// const Vector &v); // 2670
// Length(const Vector *const this); // 2670
// }
}
/* <210812> ../cstrike/dlls/tutor_cs_tutor.cpp:744 */
void CCSTutor::ClearCurrentEvent(bool processDeathsForEvent, bool closeWindow)
{
// {
// class TutorMessage *oldMessage; // 746
// ProcessShownDeathsForEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 756
// DeleteEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 769
// }
}
/* <21079b> ../cstrike/dlls/tutor_cs_tutor.cpp:3795 */
void CCSTutor::ConstructRecentDeathsList(TeamName team, char *buf, class TutorMessageEvent *event, int buflen)
{
// {
// int i; // 3804
// {
// class CBasePlayer *player; // 3807
// char scratch; // 3834
// }
// }
}
/* <21066a> ../cstrike/dlls/tutor_cs_tutor.cpp:246 */
void ParseMessageParameters(char *&const messageData, class TutorMessage *ret)
{
// {
// char *token; // 248
// atof(const char *__nptr); // 397
// atoi(const char *__nptr); // 267
// atoi(const char *__nptr); // 274
// atoi(const char *__nptr); // 313
// atoi(const char *__nptr); // 362
// atoi(const char *__nptr); // 369
// atof(const char *__nptr); // 390
// }
}
/* <21060a> ../cstrike/dlls/tutor_cs_tutor.cpp:1299 */
void CCSTutor::ShowTutorMessage(TutorMessageEvent *event)
{
// {
// enum TutorMessageID mid; // 1301
// class TutorMessage *message; // 1307
// }
}
/* <2105ef> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <2105aa> ../cstrike/dlls/tutor_cs_tutor.cpp:744 */
void CCSTutor::ClearCurrentEvent(bool closeWindow, bool processDeathsForEvent)
{
// {
// class TutorMessage *oldMessage; // 746
// }
}
/* <21054c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:1315 */
void _M_insert_unique_(_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<char, const this, const_iterator __position, const pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*> &__v)
{
// {
// const_iterator __before; // 1336
// }
// {
// const_iterator __after; // 1358
// }
}
/* <2104e8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:950 */
void _M_insert_(_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<char, const this, _Const_Base_ptr __x, _Const_Base_ptr __p, const pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*> &__v)
{
// {
// bool __insert_left; // 957
// _Link_type __z; // 961
// }
}
/* <210484> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:1254 */
void _M_insert_unique(_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<char, const this, const pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*> &__v)
{
// {
// _Link_type __x; // 1261
// _Link_type __y; // 1262
// bool __comp; // 1263
// iterator __j; // 1270
// }
}
/* <21043c> ../cstrike/dlls/tutor_cs_tutor.cpp:886 */
void CCSTutor::CancelEvent(TutorMessageID mid)
{
// {
// class TutorMessageEvent *event; // 895
// {
// class TutorMessageEvent *temp; // 900
// }
// }
}
/* <21040f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:826 */
inline void vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>>::push_back(const value_type &__x)
{
}
/* <2103cd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */
inline void operator-<ClientCorpseStruct**, std::vector<ClientCorpseStruct*>>(const class __normal_iterator<ClientCorpseStruct**, std::vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>> > &__lhs, const __normal_iterator<ClientCorpseStruct**, std::vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>> > &__rhs)
{
}
/* <210383> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1239 */
inline void vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>>::_M_check_len(size_type __n, const char *__s)
{
// {
// size_typeconst __len; // 1244
// }
}
/* <21033e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:613 */
inline void copy_backward<ClientCorpseStruct**, ClientCorpseStruct**>(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result)
{
}
/* <2102de> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:264 */
inline void __uninitialized_move_a<ClientCorpseStruct**, ClientCorpseStruct**, std::allocator<ClientCorpseStruct*>>(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result, class allocator<ClientCorpseStruct*> &__alloc)
{
}
/* <210286> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:257 */
inline void __uninitialized_copy_a<ClientCorpseStruct**, ClientCorpseStruct**, ClientCorpseStruct*>(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result, class allocator<ClientCorpseStruct*> &const)
{
}
/* <210242> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:109 */
inline void uninitialized_copy<ClientCorpseStruct**, ClientCorpseStruct**>(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result)
{
// {
// }
}
/* <210200> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:93 */
inline void __uninit_copy<ClientCorpseStruct**, ClientCorpseStruct**>(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result)
{
}
/* <2101bb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:444 */
inline void copy<ClientCorpseStruct**, ClientCorpseStruct**>(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result)
{
}
/* <21016c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:418 */
inline void __copy_move_a2<false, ClientCorpseStruct**, ClientCorpseStruct**>(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result)
{
}
/* <21010d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:373 */
inline void __copy_move_a<false, ClientCorpseStruct**, ClientCorpseStruct**>(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result)
{
// {
// boolconst __simple; // 378
// }
}
/* <2100c1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:362 */
inline void __copy_m<ClientCorpseStruct*>(const class ClientCorpseStruct **__first, const ClientCorpseStruct **__last, class ClientCorpseStruct ** __result)
{
// {
// ptrdiff_tconst _Num; // 364
// }
}
/* <2100a6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:217 */
inline void vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>>::vector(void)
{
}
/* <21008b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:152 */
inline void map(map<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*, std::less<std::basic_string<chconst this)
{
}
/* <21005d> ../cstrike/dlls/tutor_cs_tutor.cpp:431 */
void ReadDefaultValues(char *&const messageData, class TutorMessage *defaults)
{
}
/* <210020> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:445 */
inline void operator[](map<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*, std::less<std::basic_string<chconst this, const key_type &__k)
{
// {
// iterator __i; // 450
// }
}
/* <20ffde> ../cstrike/dlls/tutor_cs_tutor.cpp:405 */
TutorMessage *ConstructTutorMessage(char *&const messageData, class TutorMessage *defaults)
{
// {
// class TutorMessage *ret; // 407
// }
}
/* <20ffb6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:549 */
inline void basic_string<char, std::char_traits<char>, std::allocator<char>>::operator=(const char *__s)
{
}
/* <20ff96> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:432 */
inline void basic_string<char, std::char_traits<char>, std::allocator<char>>::basic_string(void)
{
}
/* <20ff5c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:569 */
inline void insert(map<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*, std::less<std::basic_string<chconst this, iterator __position, const value_type &__x)
{
}
/* <20ff1f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_pair.h:103 */
inline void pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*>::pair(basic_string<char, std::char_traits<char>, std::allocator<char>> &__a, const TutorMessage * &__b)
{
}
/* <20fed7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:778 */
inline void lower_bound(map<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*, std::less<std::basic_string<chconst this, const key_type &__x)
{
}
/* <20feab> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:249 */
inline void _Rb_tree_const_iterator(_Rb_tree_const_iterator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessconst this, const iterator &__it)
{
}
/* <20fe8b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:253 */
inline void _M_const_cast(const class _Rb_tree_const_iterator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, Tutconst this)
{
}
/* <20fe70> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:267 */
inline void operator++(_Rb_tree_const_iterator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessconst this)
{
}
/* <20fe50> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:282 */
inline void operator--(_Rb_tree_const_iterator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessconst this)
{
}
/* <20fe35> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:476 */
inline void _M_leftmost(_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<char, const this)
{
}
/* <20fe1a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:484 */
inline void _M_rightmost(_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<char, const this)
{
}
/* <20fdff> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:201 */
inline void operator--(_Rb_tree_iterator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*> const this)
{
}
/* <20fdbd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_pair.h:103 */
inline void pair(pair<std::_Rb_tree_iterator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, Tutorconst this, const _Rb_tree_iterator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessconst __a, const bool &__b)
{
}
/* <20fd80> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:377 */
inline void _M_create_node(_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<char, const this, const value_type &__x)
{
// {
// _Link_type __tmp; // 379
// }
}
/* <20fd65> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:368 */
inline void _M_get_node(_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<char, const this)
{
}
/* <20fd39> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */
inline void allocate(new_allocator<std::_Rb_tree_node<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, const this, size_type __n, const void *)
{
}
/* <20fd19> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */
inline void max_size(const class new_allocator<std::_Rb_tree_node<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<chaconst this)
{
}
/* <20fcca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:586 */
inline void __copy_move_backward_a2<false, ClientCorpseStruct**, ClientCorpseStruct**>(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result)
{
}
/* <20fca8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:282 */
inline void __miter_base<ClientCorpseStruct**>(ClientCorpseStruct ** __it)
{
}
/* <20fc49> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:568 */
inline void __copy_move_backward_a<false, ClientCorpseStruct**, ClientCorpseStruct**>(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result)
{
// {
// boolconst __simple; // 573
// }
}
/* <20fc27> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:271 */
inline void __niter_base<ClientCorpseStruct**>(ClientCorpseStruct ** __it)
{
}
/* <20fbd6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:557 */
inline void __copy_move_b<ClientCorpseStruct*>(const class ClientCorpseStruct **__first, const ClientCorpseStruct **__last, class ClientCorpseStruct ** __result)
{
// {
// ptrdiff_tconst _Num; // 559
// }
}
/* <20fb9e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */
inline void new_allocator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*>>::construct( pointer __p, const pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*> &__val)
{
}
/* <20fb77> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_pair.h:87 */
inline void pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*>::pair(pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*> &const)
{
}
/* <20fb4f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:88 */
inline void ~map(map<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*, std::less<std::basic_string<chconst this, int const __in_chrg)
{
}
/* <20fb29> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:349 */
inline void vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>>::~vector( int const __in_chrg)
{
}
/* <20fb03> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:638 */
inline void ~_Rb_tree(_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<char, const this, int const __in_chrg)
{
}
/* <20fadb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:392 */
inline void _M_destroy_node(_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<char, const this, _Link_type __p)
{
}
/* <20fac0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:363 */
inline void get_allocator(const class _Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<const this)
{
}
/* <20faa5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:359 */
inline void _M_get_Node_allocator(const class _Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<const this)
{
}
/* <20fa77> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */
inline void allocator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*>>::allocator<std::_Rb_tree_node<std::pair<const std::basic_string<char>, TutorMessage*>> >(allocator<std::_Rb_tree_node<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>const)
{
}
/* <20fa51> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*>>::new_allocator(void)
{
}
/* <20fa24> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:817 */
inline void lower_bound(_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<char, const this, const key_type &__k)
{
}
/* <20fa09> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:181 */
inline void operator->(const class _Rb_tree_iterator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessconst this)
{
}
/* <20f9ee> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:327 */
inline void end(map<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*, std::less<std::basic_string<chconst this)
{
}
/* <20f9bc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:736 */
inline void find(map<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*, std::less<std::basic_string<chconst this, const key_type &__x)
{
}
/* <20f97f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:1523 */
void find(_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<char, const this, const basic_string<char, std::char_traits<char>, std::allocator<char>> &__k)
{
// {
// iterator __j; // 1526
// }
}
/* <20f966> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:539 */
inline void _S_key(_Const_Base_ptr __x)
{
}
/* <20f935> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:216 */
inline void operator==(const class _Rb_tree_iterator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessconst this, const _Self &__x)
{
}
/* <20f91a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:503 */
inline void _M_end(_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<char, const this)
{
}
/* <20f8d3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:1075 */
void _M_lower_bound(_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<char, const this, _Link_type __x, _Link_type __y, const basic_string<char, std::char_traits<char>, std::allocator<char>> &__k)
{
}
/* <20f8ba> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:515 */
inline void _S_key(_Const_Link_type __x)
{
}
/* <20f8a1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:511 */
inline void _S_value(_Const_Link_type __x)
{
}
/* <20f87a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:149 */
inline void _Vector_base<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>>::_M_allocate( size_t __n)
{
}
/* <20f84e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */
inline void new_allocator<ClientCorpseStruct*>::allocate( size_type __n, const void *)
{
}
/* <20f817> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:210 */
inline void max<unsigned int>(const unsigned int &__a, const unsigned int &__b)
{
}
/* <20f7fc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:575 */
inline void vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>>::max_size(void)
{
}
/* <20f7dc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:99 */
inline void _Vector_base<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>>::_M_get_Tp_allocator(void)
{
}
/* <20f7bc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */
inline void new_allocator<ClientCorpseStruct*>::max_size(void)
{
}
/* <20f7a4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:213 */
inline void _S_base(ClientCorpseStruct ** __it)
{
}
/* <20f789> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:650 */
inline void begin(_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<char, const this)
{
}
/* <20f747> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_function.h:235 */
inline void less<std::basic_string<char, std::char_traits<char>, std::allocator<char>> >::operator()(const class basic_string<char, std::char_traits<char>, std::allocator<char>> &__x, const basic_string<char, std::char_traits<char>, std::allocator<char>> &__y)
{
}
/* <20f6fc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:2510 */
inline void operator<<char, std::char_traits<char>, std::allocator<char>>(const class basic_string<char, std::char_traits<char>, std::allocator<char>> &__lhs, const basic_string<char, std::char_traits<char>, std::allocator<char>> &__rhs)
{
}
/* <20f6c1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:402 */
inline void _S_compare(size_type __n1, size_type __n2)
{
// {
// difference_typeconst __d; // 404
// }
}
/* <20f68e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/char_traits.h:256 */
inline void compare(const char_type *__s1, const char_type *__s2, size_t __n)
{
}
/* <20f673> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:1776 */
inline void basic_string<char, std::char_traits<char>, std::allocator<char>>::data(void)
{
}
/* <20f63c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:187 */
inline void min<unsigned int>(const unsigned int &__a, const unsigned int &__b)
{
}
/* <20f61b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:710 */
inline void basic_string<char, std::char_traits<char>, std::allocator<char>>::size(void)
{
}
/* <20f600> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:106 */
inline void _Vector_base<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>>::_Vector_base(void)
{
}
/* <20f5e5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:82 */
inline void _Vector_impl::_Vector_impl(void)
{
}
/* <20f5ca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */
inline void allocator<ClientCorpseStruct*>::allocator(void)
{
}
/* <20f5af> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<ClientCorpseStruct*>::new_allocator(void)
{
}
/* <20f587> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:372 */
inline void _M_put_node(_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<char, const this, _Link_type __p)
{
}
/* <20f55b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */
inline void deallocate(new_allocator<std::_Rb_tree_node<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, const this, pointer __p, size_type)
{
}
/* <20f530> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*>>::~allocator( int const __in_chrg)
{
}
/* <20f50a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*>>::~new_allocator( int const __in_chrg)
{
}
/* <20f4ef> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:616 */
inline void _Rb_tree(_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<char, const this)
{
}
/* <20f4d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:443 */
inline void _Rb_tree_impl<std::less<std::basic_string<char, std::char_traits<char>, std::allocator<char>> >, false>::_Rb_tree_impl(void)
{
}
/* <20f4b9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:455 */
inline void _Rb_tree_impl<std::less<std::basic_string<char, std::char_traits<char>, std::allocator<char>> >, false>::_M_initialize(void)
{
}
/* <20f49e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */
inline void allocator(allocator<std::_Rb_tree_node<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, Tutoconst this)
{
}
/* <20f483> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator(new_allocator<std::_Rb_tree_node<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, const this)
{
}
/* <20f46a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:535 */
inline void _S_value(_Const_Base_ptr __x)
{
}
/* <20f44f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */
inline void vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>>::size(void)
{
}
/* <20f436> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:531 */
inline void _S_right(_Const_Base_ptr __x)
{
}
/* <20f41b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:695 */
inline void size(const class _Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<const this)
{
}
/* <20f3e9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_function.h:494 */
inline void operator()(const class _Select1st<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*>>const this, const pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*> &__x)
{
}
/* <20f3c9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:217 */
inline void _Rep::_M_refdata(void)
{
}
/* <20f3c2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:421 */
inline void _S_empty_rep(void)
{
}
/* <20f388> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:269 */
inline void _Alloc_hider::_Alloc_hider( char *__dat, const allocator<char> &__a)
{
}
/* <20f35c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */
inline void new_allocator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*>>::destroy( pointer __p)
{
}
/* <20f32f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_pair.h:87 */
inline void pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*>::~pair( int const __in_chrg)
{
}
/* <20f314> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:1783 */
inline void basic_string<char, std::char_traits<char>, std::allocator<char>>::get_allocator(void)
{
}
/* <20f2e8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:109 */
inline void allocator<char>::allocator(allocator<char> &__a)
{
}
/* <20f2c3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:71 */
inline void new_allocator<char>::new_allocator(new_allocator<char> &const)
{
}
/* <20f2a8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:95 */
inline void _Vector_base<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>>::_M_get_Tp_allocator(void)
{
}
/* <20f268> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:150 */
inline void _Destroy<ClientCorpseStruct**, ClientCorpseStruct*>(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class allocator<ClientCorpseStruct*> &const)
{
}
/* <20f235> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:123 */
inline void _Destroy<ClientCorpseStruct**>(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last)
{
}
/* <20f216> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:113 */
inline void __destroy<ClientCorpseStruct**>(ClientCorpseStruct **, class ClientCorpseStruct **)
{
}
/* <20f1f0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:141 */
inline void _Vector_base<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>>::~_Vector_base( int const __in_chrg)
{
}
/* <20f1b8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:153 */
inline void _Vector_base<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>>::_M_deallocate( pointer __p, size_t __n)
{
}
/* <20f18c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */
inline void new_allocator<ClientCorpseStruct*>::deallocate( pointer __p, size_type)
{
}
/* <20f15f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:75 */
inline void _Vector_impl::~_Vector_impl( int const __in_chrg)
{
}
/* <20f134> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<ClientCorpseStruct*>::~allocator( int const __in_chrg)
{
}
/* <20f10e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<ClientCorpseStruct*>::~new_allocator( int const __in_chrg)
{
}
/* <20f0cc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:817 */
inline void operator!=<ClientCorpseStruct**, std::vector<ClientCorpseStruct*>>(const class __normal_iterator<ClientCorpseStruct**, std::vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>> > &__lhs, const __normal_iterator<ClientCorpseStruct**, std::vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>> > &__rhs)
{
}
/* <20f08a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:805 */
inline void operator==<ClientCorpseStruct**, std::vector<ClientCorpseStruct*>>(const class __normal_iterator<ClientCorpseStruct**, std::vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>> > &__lhs, const __normal_iterator<ClientCorpseStruct**, std::vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>> > &__rhs)
{
}
/* <20f069> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:481 */
inline void vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>>::end(void)
{
}
/* <20f02e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:463 */
inline void vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>>::begin(void)
{
}
/* <20f013> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:659 */
inline void vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>>::empty(void)
{
}
/* <20efd1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:805 */
inline void operator==<ClientCorpseStruct* const*, std::vector<ClientCorpseStruct*>>(const class __normal_iterator<ClientCorpseStruct* const*, std::vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*> const __lhs, const __normal_iterator<ClientCorpseStruct* const*, std::vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*> const __rhs)
{
}
/* <20efab> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */
inline void base(const class __normal_iterator<ClientCorpseStruct* const*, std::vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*> const this)
{
}
/* <20ef90> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:472 */
inline void vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>>::begin(void)
{
}
/* <20ef70> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:490 */
inline void vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>>::end(void)
{
}
/* <20ef3e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */
inline void __normal_iterator<ClientCorpseStruct* const*, std::vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>> >::__normal_iterator(const const class ClientCorpseStruct ** &__i)
{
}
/* <20ef23> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:664 */
inline void end(_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<char, const this)
{
}
/* <20eef7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:173 */
inline void _Rb_tree_iterator(_Rb_tree_iterator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*> const this, _Link_type __x)
{
}
/* <20eed7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:712 */
inline void key_comp(const class map<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*, std::less<std::basic_strconst this)
{
}
/* <20eeb7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:646 */
inline void key_comp(const class _Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<const this)
{
}
/* <20ee9e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:519 */
inline void _S_left(_Base_ptr __x)
{
}
/* <20ee85> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:527 */
inline void _S_right(_Base_ptr __x)
{
}
/* <20ee57> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:437 */
inline void _Rb_tree_impl<std::less<std::basic_string<char, std::char_traits<char>, std::allocator<char>> >, false>::~_Rb_tree_impl( int const __in_chrg)
{
}
/* <20ee2c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void ~allocator(allocator<std::_Rb_tree_node<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, Tutoconst this, int const __in_chrg)
{
}
/* <20ee01> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void ~new_allocator(new_allocator<std::_Rb_tree_node<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, const this, int const __in_chrg)
{
}
/* <20ede1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */
inline void __normal_iterator<ClientCorpseStruct**, std::vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>> >::base(void)
{
}
/* <20edc1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:747 */
inline void __normal_iterator<ClientCorpseStruct**, std::vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>> >::operator++( int)
{
}
/* <20ed8f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */
inline void __normal_iterator<ClientCorpseStruct**, std::vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>> >::__normal_iterator(ClientCorpseStruct ** &__i)
{
}
/* <20ed69> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */
inline void __addressof<std::pair<const std::basic_string<char>, TutorMessage*>>(pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*> &__r)
{
}
/* <20ed3b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:267 */
inline void _Alloc_hider::~_Alloc_hider( int const __in_chrg)
{
}
/* <20ed15> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<char>::~allocator( int const __in_chrg)
{
}
/* <20ecef> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<char>::~new_allocator( int const __in_chrg)
{
}
/* <20eccf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */
inline void allocator<char>::allocator(void)
{
}
/* <20ecaf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<char>::new_allocator(void)
{
}
/* <20ec72> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */
inline void new_allocator<ClientCorpseStruct*>::construct( pointer __p, const ClientCorpseStruct * &__val)
{
}
/* <20ec52> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:492 */
inline void _M_begin(_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, std::pair<const std::basic_string<char, const this)
{
}
/* <20ec1d> ../cstrike/dlls/tutor_cs_tutor.cpp:2069 */
void CCSTutor::HandleBuyTimeStart(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <20ec02> ../cstrike/dlls/hostage/hostage.h:72 */
inline void CHostage::IsFollowingSomeone(void)
{
}
/* <20ebd6> ../cstrike/dlls/hostage/hostage_improv.h:163 */
inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader)
{
}
/* <20eba0> ../cstrike/dlls/hostage/hostage_states.h:162 */
inline void HostageFollowState::GetLeader(void)
{
}
/* <20eb69> ../game_shared/bot/simple_state_machine.h:68 */
inline void SimpleStateMachine<CHostageImprov*, HostageState>::IsState(const class HostageState *state)
{
}
/* <20eb26> ../cstrike/dlls/tutor_cs_tutor.cpp:3853 */
void CCSTutor::TransferDeathEvents(TutorMessageEvent *oldEvent, class TutorMessageEvent *newEvent)
{
// {
// int i; // 3855
// }
}
/* <20eafd> ../cstrike/dlls/tutor_cs_tutor.cpp:3781 */
void CCSTutor::ResetPlayerDeathInfo(void)
{
// {
// int i; // 3785
// }
}
/* <20ead2> ../cstrike/dlls/tutor_cs_tutor.cpp:3773 */
void CCSTutor::IsBombMap(void)
{
// {
// class CHalfLifeMultiplay *mpRules; // 3775
// }
}
/* <20ea58> ../cstrike/dlls/tutor_cs_tutor.cpp:3795 */
void CCSTutor::ConstructRecentDeathsList(TeamName team, char *buf, int buflen, class TutorMessageEvent *event)
{
// {
// int i; // 3804
// {
// class CBasePlayer *player; // 3807
// char scratch; // 3834
// }
// }
}
/* <20ea3b> ../cstrike/dlls/tutor_cs_tutor.h:211 */
inline void ClientCorpseStruct::ClientCorpseStruct(void)
{
}
/* <20ea05> ../cstrike/dlls/tutor_cs_tutor.cpp:775 */
void CCSTutor::ProcessShownDeathsForEvent(TutorMessageEvent *event)
{
// {
// int i; // 782
// }
}
/* <20e9cf> ../cstrike/dlls/tutor_cs_tutor.cpp:1175 */
void CCSTutor::DeleteEvent(TutorMessageEvent *event)
{
// {
// int i; // 1177
// }
}
/* <20e997> ../cstrike/dlls/tutor_cs_tutor.cpp:1136 */
void CCSTutor::DeleteEventFromEventList(TutorMessageEvent *event)
{
// {
// class TutorMessageEvent *temp; // 1143
// }
}
/* <20e96a> ../cstrike/dlls/tutor_cs_tutor.cpp:511 */
void CCSTutor::HasCurrentWindowBeenActiveLongEnough(float time)
{
}
/* <20e94a> ../cstrike/dlls/hostage/hostage.h:118 */
inline void CHostage::IsValid(void)
{
}
/* <20e92a> ../game_shared/bot/bot_util.h:141 */
inline void IntervalTimer::Start(void)
{
}
/* <20e903> ../cstrike/dlls/hostage/hostage_states.h:31 */
inline void HostageStateMachine::OnInjury( float amount)
{
}
/* <20e8d7> ../cstrike/dlls/hostage/hostage_states.h:29 */
inline void HostageStateMachine::OnMoveToSuccess(Vector &goal)
{
}
/* <20e8ac> ../cstrike/dlls/hostage/hostage_improv.h:49 */
inline void CHostageImprov::~CHostageImprov( int const __in_chrg)
{
}
/* <20e87f> ../cstrike/dlls/hostage/hostage_states.h:183 */
inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg)
{
}
/* <20e84c> ../cstrike/dlls/hostage/hostage_states.h:149 */
inline void HostageFollowState::~HostageFollowState( int const __in_chrg)
{
}
/* <20e7cf> ../cstrike/dlls/hostage/hostage_states.h:138 */
inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg)
{
}
/* <20e772> ../cstrike/dlls/hostage/hostage_states.h:106 */
inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg)
{
}
/* <20e715> ../cstrike/dlls/hostage/hostage_states.h:38 */
inline void HostageIdleState::~HostageIdleState( int const __in_chrg)
{
}
/* <20e6d2> ../cstrike/dlls/hostage/hostage_states.h:30 */
inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <20e6a5> ../cstrike/dlls/hostage/hostage_states.h:92 */
inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg)
{
}
/* <20e648> ../cstrike/dlls/hostage/hostage_states.h:71 */
inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg)
{
}
/* <20e5f8> ../cstrike/dlls/gamerules.h:411 */
inline void CHalfLifeMultiplay::TimeRemaining(void)
{
}
/* <20e5aa> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <20e57f> ../cstrike/dlls/bot/cs_bot_manager.h:159 */
inline void CCSBotManager::IsBombPlanted(void)
{
}
/* <20e54a> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <20e520> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <20e505> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <20e4ec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/char_traits.h:260 */
inline void length(const char_type *__s)
{
}
/* <20e4cc> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <20e4ac> ../game_shared/bot/bot_util.h:200 */
inline void CountdownTimer::Invalidate(void)
{
}
/* <20e48c> ../cstrike/dlls/weapons.h:297 */
inline void CBasePlayerItem::iMaxClip(void)
{
}
/* <20e42c> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <20e3da> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <20e38a> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <20e34b> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <20e2f6> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <20e27e> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <20e245> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <20e216> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <20e1f6> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <20e190> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/atomicity.h:77 */
inline void __exchange_and_add_dispatch(_Atomic_word *__mem, int __val)
{
}
/* <20e15d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/atomicity.h:64 */
inline void __exchange_and_add_single(_Atomic_word *__mem, int __val)
{
// {
// _Atomic_word __result; // 66
// }
}
/* <20e133> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/atomicity.h:47 */
inline void __exchange_and_add(volatile _Atomic_word *__mem, int __val)
{
}
/* <20e101> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/i686-valve-linux-gnu/bits/gthr-default.h:240 */
inline int __gthread_active_p(void)
{
// {
// void *const __gthread_active_ptr; // 242
// }
}
/* <20e0d6> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <20e0ab> ../game_shared/bot/improv.h:43 */
inline void CImprov::~CImprov( int const __in_chrg)
{
}
/* <20e07e> ../cstrike/dlls/hostage/hostage_states.h:16 */
inline void HostageState::~HostageState( int const __in_chrg)
{
}
/* <20e053> ../game_shared/bot/simple_state_machine.h:21 */
inline void SimpleState<CHostageImprov*>::~SimpleState( int const __in_chrg)
{
}
/* <20e038> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:295 */
inline void basic_string<char, std::char_traits<char>, std::allocator<char>>::_M_rep(void)
{
}
/* <20e018> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:287 */
inline void basic_string<char, std::char_traits<char>, std::allocator<char>>::_M_data(void)
{
}
/* <20dffd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:176 */
inline void _S_empty_rep(void)
{
// {
// void *__p; // 181
// }
}
/* <1f5c5b> ../cstrike/dlls/tutor_base_tutor.cpp:457 */
void CBaseTutor::DoMessagesHaveSameID(int id1, int id2)
{
// {
// class TutorMessage *message1; // 464
// class TutorMessage *message2; // 465
// }
}
/* <1f5c26> ../cstrike/dlls/tutor_base_tutor.cpp:307 */
void CBaseTutor::CalculatePathForObjective(CBaseEntity *player)
{
}
/* <1f5bb4> ../cstrike/dlls/tutor_base_tutor.cpp:293 */
void CBaseTutor::CloseCurrentWindow(void)
{
// {
// class CBasePlayer *localPlayer; // 295
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 301
// }
}
/* <1f5b4f> ../cstrike/dlls/tutor_base_tutor.cpp:275 */
void CBaseTutor::DisplayNewStateDescriptionToPlayer(void)
{
// {
// class CBasePlayer *localPlayer; // 277
// char *desc; // 283
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 286
// }
}
/* <1f5ad1> ../cstrike/dlls/tutor_base_tutor.cpp:264 */
void CBaseTutor::DrawLineToEntity(CBasePlayer *player, int entindex, int id)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 266
}
/* <1f5993> ../cstrike/dlls/tutor_base_tutor.cpp:192 */
void CBaseTutor::DisplayMessageToPlayer(CBasePlayer *player, int id, const char *szMessage, class TutorMessageEvent *event)
{
// {
// class TutorMessage *definition; // 196
// unsigned char numArgs; // 202
// char param; // 207
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 198
// {
// int arg; // 210
// {
// char *str; // 212
// GetNextParameter(TutorMessageEvent *const this,
// char *buf,
// int buflen); // 212
// }
// }
// }
}
/* <1f58ca> ../cstrike/dlls/tutor_base_tutor.cpp:178 */
void CBaseTutor::CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other)
{
// DisplayNewStateDescriptionToPlayer(CBaseTutor *const this); // 182
}
/* <1f5842> ../cstrike/dlls/tutor_base_tutor.cpp:172 */
void CBaseTutor::ShotFired(Vector source, Vector target)
{
// Vector(Vector *const this,
// const Vector &v); // 175
// Vector(Vector *const this,
// const Vector &v); // 175
}
/* <1f5766> ../cstrike/dlls/tutor_base_tutor.cpp:163 */
void CBaseTutor::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other)
{
// CheckForStateTransition(CBaseTutor *const this,
// enum GameEventType event,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 169
}
/* <1f5733> ../cstrike/dlls/tutor_base_tutor.cpp:275 */
void CBaseTutor::DisplayNewStateDescriptionToPlayer(void)
{
// {
// class CBasePlayer *localPlayer; // 277
// char *desc; // 283
// }
}
/* <1f56f9> ../cstrike/dlls/tutor_base_tutor.cpp:178 */
void CBaseTutor::CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other)
{
}
/* <1f56d8> ../cstrike/dlls/tutor_base_tutor.cpp:144 */
void CBaseTutor::CBaseTutor(void)
{
}
/* <1f56bf> ../cstrike/dlls/tutor_base_tutor.cpp:144 */
void CBaseTutor::CBaseTutor(void)
{
}
/* <1f569e> ../cstrike/dlls/tutor_base_tutor.cpp:136 */
void TutorMessageEvent::GetNumParameters(void)
{
}
/* <1f565d> ../cstrike/dlls/tutor_base_tutor.cpp:117 */
void TutorMessageEvent::GetNextParameter(char *buf, int buflen)
{
// {
// class TutorMessageEventParam *param; // 119
// }
}
/* <1f5604> ../cstrike/dlls/tutor_base_tutor.cpp:83 */
void TutorMessageEvent::AddParameter(char *str)
{
// {
// class TutorMessageEventParam *param; // 88
// class TutorMessageEventParam *temp; // 101
// }
}
/* <1f55e3> ../cstrike/dlls/tutor_base_tutor.cpp:78 */
void TutorMessageEvent::GetNext(void)
{
}
/* <1f55af> ../cstrike/dlls/tutor_base_tutor.cpp:73 */
void TutorMessageEvent::SetNext(TutorMessageEvent *next)
{
}
/* <1f5589> ../cstrike/dlls/tutor_base_tutor.cpp:68 */
void TutorMessageEvent::GetDuplicateID(void)
{
}
/* <1f5568> ../cstrike/dlls/tutor_base_tutor.cpp:63 */
void TutorMessageEvent::GetID(void)
{
}
/* <1f5534> ../cstrike/dlls/tutor_base_tutor.cpp:58 */
void TutorMessageEvent::SetActivationTime(float time)
{
}
/* <1f5500> ../cstrike/dlls/tutor_base_tutor.cpp:53 */
void TutorMessageEvent::GetTimeActive(float time)
{
}
/* <1f54da> ../cstrike/dlls/tutor_base_tutor.cpp:48 */
void TutorMessageEvent::GetPriority(void)
{
}
/* <1f54a6> ../cstrike/dlls/tutor_base_tutor.cpp:38 */
void TutorMessageEvent::IsActive(float time)
{
}
/* <1f545d> ../cstrike/dlls/tutor_base_tutor.cpp:22 */
void TutorMessageEvent::TutorMessageEvent(int mid, int duplicateID, float time, float lifetime, int priority)
{
}
/* <1f540d> ../cstrike/dlls/tutor_base_tutor.cpp:22 */
void TutorMessageEvent::TutorMessageEvent(int mid, int duplicateID, float time, float lifetime, int priority)
{
}
/* <1f52e6> ../cstrike/dlls/tutor_base_tutor.cpp:312 */
void CBaseTutor::IsEntityInViewOfPlayer(CBaseEntity *entity, CBasePlayer *player)
{
// {
// Vector eye; // 332
// TraceResult result; // 334
// operator-(const Vector *const this,
// const Vector &v); // 320
// Length(const Vector *const this); // 320
// }
// IsEntityInViewOfPlayer(CBaseTutor *const this,
// class CBaseEntity *entity,
// class CBasePlayer *player); // 312
}
/* <1f51b0> ../cstrike/dlls/tutor_base_tutor.cpp:402 */
void CBaseTutor::IsBombsiteInViewOfPlayer(CBaseEntity *entity, CBasePlayer *player)
{
// {
// Vector bombSiteCenter; // 410
// Vector eye; // 426
// TraceResult result; // 428
// }
// IsBombsiteInViewOfPlayer(CBaseTutor *const this,
// class CBaseEntity *entity,
// class CBasePlayer *player); // 402
}
/* <1f508a> ../cstrike/dlls/tutor_base_tutor.cpp:343 */
void CBaseTutor::IsPlayerLookingAtPosition(Vector *origin, CBasePlayer *player)
{
// {
// Vector eye; // 363
// TraceResult result; // 364
// operator-(const Vector *const this,
// const Vector &v); // 351
// Length(const Vector *const this); // 351
// }
// IsPlayerLookingAtPosition(CBaseTutor *const this,
// Vector *origin,
// class CBasePlayer *player); // 343
}
/* <1f4e92> ../cstrike/dlls/tutor_base_tutor.cpp:373 */
void CBaseTutor::IsPlayerLookingAtEntity(CBaseEntity *entity, CBasePlayer *player)
{
// {
// Vector srcVec; // 380
// Vector destVec; // 386
// TraceResult result; // 389
// }
// IsPlayerLookingAtEntity(CBaseTutor *const this,
// class CBaseEntity *entity,
// class CBasePlayer *player); // 373
}
/* <1f4e37> ../cstrike/dlls/tutor_base_tutor.cpp:436 */
void CBaseTutor::IsEntityInBombsite(CBaseEntity *bombsite, CBaseEntity *entity)
{
// IsEntityInBombsite(CBaseTutor *const this,
// class CBaseEntity *bombsite,
// class CBaseEntity *entity); // 436
}
/* <1f4d28> ../cstrike/dlls/tutor_base_tutor.cpp:152 */
void CBaseTutor::~CBaseTutor(void)
{
// { /* ~CBaseTutor+0xe */
// class TutorMessageEvent *event; // 154
// { /* ~CBaseTutor+0x22 */
// class TutorMessageEvent *temp; // 157
// GetNext(TutorMessageEvent *const this); // 158
// }
// }
}
/* <1f4d07> ../cstrike/dlls/tutor_base_tutor.cpp:34 */
void TutorMessageEvent::~TutorMessageEvent(void)
{
}
/* <1f4ccb> ../cstrike/dlls/tutor_base_tutor.cpp:117 */
void TutorMessageEvent::GetNextParameter(char *buf, int buflen)
{
// {
// class TutorMessageEventParam *param; // 119
// }
}
/* <1f4cb2> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <1f4c99> ../cstrike/dlls/tutor_base_tutor.cpp:136 */
void TutorMessageEvent::GetNumParameters(void)
{
}
/* <1f4c46> ../cstrike/dlls/tutor_base_tutor.cpp:63 */
void TutorMessageEvent::GetID(void)
{
}
/* <1f4c1f> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <1f4be2> ../cstrike/dlls/tutor_base_tutor.cpp:152 */
void CBaseTutor::~CBaseTutor(int const __in_chrg)
{
// {
// class TutorMessageEvent *event; // 154
// {
// class TutorMessageEvent *temp; // 157
// }
// }
}
/* <1f4bc9> ../cstrike/dlls/tutor_base_tutor.cpp:78 */
void TutorMessageEvent::GetNext(void)
{
}
/* <1f4bab> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <1f4b57> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <1f4b00> ../cstrike/dlls/tutor_base_tutor.cpp:373 */
void CBaseTutor::IsPlayerLookingAtEntity(CBaseEntity *entity, CBasePlayer *player)
{
// {
// Vector srcVec; // 380
// Vector destVec; // 386
// TraceResult result; // 389
// }
}
/* <1f4adb> ../cstrike/dlls/cbase.h:302 */
inline void Instance(edict_t *pent)
{
// {
// class CBaseEntity *pEnt; // 306
// }
}
/* <1f4a0c> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <1f4987> ../cstrike/dlls/tutor_base_tutor.cpp:312 */
void CBaseTutor::IsEntityInViewOfPlayer(CBaseEntity *entity, CBasePlayer *player)
{
// {
// Vector eye; // 332
// TraceResult result; // 334
// }
}
/* <1f493c> ../cstrike/dlls/tutor_base_tutor.cpp:343 */
void CBaseTutor::IsPlayerLookingAtPosition(Vector *origin, CBasePlayer *player)
{
// {
// Vector eye; // 363
// TraceResult result; // 364
// }
}
/* <1f48e5> ../cstrike/dlls/tutor_base_tutor.cpp:402 */
void CBaseTutor::IsBombsiteInViewOfPlayer(CBaseEntity *entity, CBasePlayer *player)
{
// {
// Vector bombSiteCenter; // 410
// Vector eye; // 426
// TraceResult result; // 428
// }
}
/* <1f48be> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <1f4897> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <1f483b> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <1f480f> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <1f47ef> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <1f47d1> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <1f47a9> ../cstrike/dlls/tutor_base_tutor.cpp:34 */
void TutorMessageEvent::~TutorMessageEvent(int const __in_chrg)
{
}
/* <1f4773> ../cstrike/dlls/tutor_base_tutor.cpp:436 */
void CBaseTutor::IsEntityInBombsite(CBaseEntity *bombsite, CBaseEntity *entity)
{
}
/* <1f0b81> ../cstrike/dlls/career_tasks.cpp:844 */
void CCareerTaskManager::UnlatchRoundEndMessage(void)
{
// HandleEvent(CCareerTaskManager::UnlatchRoundEndMessage(// enum GameEventType event,
// class CBasePlayer *pAttacker,
// class CBasePlayer *pVictim); // 847
}
/* <1f0b56> ../cstrike/dlls/career_tasks.cpp:838 */
void CCareerTaskManager::LatchRoundEndMessage(void)
{
}
/* <1f0b33> ../cstrike/dlls/career_tasks.cpp:832 */
void CCareerTaskManager::GetRoundElapsedTime(void)
{
}
/* <1f0abc> ../cstrike/dlls/career_tasks.cpp:818 */
void CCareerTaskManager::GetNumRemainingTasks(void)
{
// {
// int ret; // 820
// {
// CareerTaskListIt it; // 821
// operator++(_List_iterator<CCareerTask*> *const this); // 821
// }
// }
}
/* <1f0a5d> ../cstrike/dlls/career_tasks.cpp:805 */
void CCareerTaskManager::AreAllTasksComplete(void)
{
// {
// CareerTaskListIt it; // 807
// operator++(_List_iterator<CCareerTask*> *const this); // 807
// }
}
/* <1f094e> ../cstrike/dlls/career_tasks.cpp:784 */
void CCareerTaskManager::HandleDeath(int team, CBasePlayer *pAttacker)
{
// {
// int enemyTeam; // 786
// int numEnemies; // 790
// {
// int i; // 791
// {
// class CBasePlayer *pPlayer; // 793
// }
// }
// HandleEvent(CCareerTaskManager *const this,
// enum GameEventType event,
// class CBasePlayer *pAttacker,
// class CBasePlayer *pVictim); // 801
// }
}
/* <1f0815> ../cstrike/dlls/career_tasks.cpp:777 */
void CCareerTaskManager::HandleEnemyInjury(const char *weaponName, bool attackerHasShield, CBasePlayer *pAttacker)
{
// HandleWeaponInjury(CCareerTaskManager *const this,
// int weaponId,
// int weaponClassId,
// bool attackerHasShield,
// class CBasePlayer *pAttacker); // 779
// HandleEvent(CCareerTaskManager *const this,
// enum GameEventType event,
// class CBasePlayer *pAttacker,
// class CBasePlayer *pVictim); // 780
}
/* <1f079c> ../cstrike/dlls/career_tasks.cpp:768 */
void CCareerTaskManager::HandleWeaponInjury(int weaponId, int weaponClassId, bool attackerHasShield, CBasePlayer *pAttacker)
{
// {
// CareerTaskListIt it; // 770
// operator++(_List_iterator<CCareerTask*> *const this); // 770
// }
}
/* <1f0743> ../cstrike/dlls/career_tasks.cpp:768 */
void CCareerTaskManager::HandleWeaponInjury(int weaponId, int weaponClassId, bool attackerHasShield, CBasePlayer *pAttacker)
{
// {
// CareerTaskListIt it; // 770
// }
}
/* <1f04ed> ../cstrike/dlls/career_tasks.cpp:757 */
void CCareerTaskManager::HandleEnemyKill(bool wasBlind, const char *weaponName, bool headshot, bool killerHasShield, CBasePlayer *pAttacker, CBasePlayer *pVictim)
{
// HandleWeaponKill(CCareerTaskManager *const this,
// int weaponId,
// int weaponClassId,
// bool headshot,
// bool killerHasShield,
// class CBasePlayer *pAttacker,
// class CBasePlayer *pVictim); // 759
// HandleEvent(CCareerTaskManager *const this,
// enum GameEventType event,
// class CBasePlayer *pAttacker,
// class CBasePlayer *pVictim); // 760
// HandleEvent(CCareerTaskManager *const this,
// enum GameEventType event,
// class CBasePlayer *pAttacker,
// class CBasePlayer *pVictim); // 764
// HandleEvent(CCareerTaskManager *const this,
// enum GameEventType event,
// class CBasePlayer *pAttacker,
// class CBasePlayer *pVictim); // 762
}
/* <1f0462> ../cstrike/dlls/career_tasks.cpp:748 */
void CCareerTaskManager::HandleWeaponKill(int weaponId, int weaponClassId, bool headshot, bool killerHasShield, CBasePlayer *pAttacker, CBasePlayer *pVictim)
{
// {
// CareerTaskListIt it; // 750
// operator++(_List_iterator<CCareerTask*> *const this); // 750
// }
}
/* <1f03f1> ../cstrike/dlls/career_tasks.cpp:748 */
void CCareerTaskManager::HandleWeaponKill(int weaponId, int weaponClassId, bool headshot, bool killerHasShield, CBasePlayer *pAttacker, CBasePlayer *pVictim)
{
// {
// CareerTaskListIt it; // 750
// }
}
/* <1f0381> ../cstrike/dlls/career_tasks.cpp:721 */
void CCareerTaskManager::HandleEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim)
{
// {
// CareerTaskListIt it; // 741
// operator++(_List_iterator<CCareerTask*> *const this); // 741
// }
}
/* <1f0334> ../cstrike/dlls/career_tasks.cpp:721 */
void CCareerTaskManager::HandleEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim)
{
// {
// CareerTaskListIt it; // 741
// }
}
/* <1f018b> ../cstrike/dlls/career_tasks.cpp:679 */
void CCareerTaskManager::AddTask(const char *taskName, const char *weaponName, int eventCount, bool mustLive, bool crossRounds, bool isComplete)
{
// {
// int i; // 683
// push_back(list<CCareerTask*, std::allocator<CCareerTask*>> *const this,
// const value_type &__x); // 696
// }
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 714
}
/* <1f014e> ../cstrike/dlls/career_tasks.cpp:671 */
void CCareerTaskManager::SetFinishedTaskTime(int val)
{
// {
// class CHalfLifeMultiplay *mp; // 674
// }
}
/* <1effeb> ../cstrike/dlls/career_tasks.cpp:643 */
void CCareerTaskManager::Reset(bool deleteTasks)
{
// {
// CareerTaskListIt it; // 647
// operator++(_List_iterator<CCareerTask*> *const this); // 647
// }
// clear(list<CCareerTask*, std::allocator<CCareerTask*>> *const this); // 651
// {
// CareerTaskListIt it; // 656
// {
// class CCareerTask *pTask; // 658
// }
// operator++(_List_iterator<CCareerTask*> *const this); // 656
// }
}
/* <1eff77> ../cstrike/dlls/career_tasks.cpp:636 */
void CCareerTaskManager::CCareerTaskManager(void)
{
// list(list<CCareerTask*, std::allocator<CCareerTask*>> *const this); // 636
}
/* <1efeed> ../cstrike/dlls/career_tasks.cpp:623 */
void Create(void)
{
// CCareerTaskManager(CCareerTaskManager *const this); // 631
}
/* <1efed1> ../cstrike/dlls/career_tasks.cpp:636 */
void CCareerTaskManager::CCareerTaskManager(void)
{
}
/* <1efe16> ../cstrike/dlls/career_tasks.cpp:348 */
void CCareerTask::OnWeaponInjury(int weaponId, int weaponClassId, bool attackerHasShield, CBasePlayer *pAttacker)
{
// SendPartialNotification(CCareerTask *const this); // 379
}
/* <1efc6c> ../cstrike/dlls/career_tasks.cpp:268 */
void CCareerTask::OnWeaponKill(int weaponId, int weaponClassId, bool headshot, bool killerHasShield, CBasePlayer *pAttacker, CBasePlayer *pVictim)
{
// {
// int hostages; // 298
// class CBaseEntity *hostageEntity; // 299
// {
// class CHostage *hostage; // 303
// IsFollowingSomeone(CHostage *const this); // 304
// IsValid(CHostage *const this); // 306
// }
// }
// SendPartialNotification(CCareerTask *const this); // 341
}
/* <1efbf8> ../cstrike/dlls/career_tasks.cpp:156 */
void CPreventDefuseTask::OnEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim)
{
// OnEvent(CPreventDefuseTask *const this,
// enum GameEventType event,
// class CBasePlayer *pAttacker,
// class CBasePlayer *pVictim); // 156
}
/* <1efbba> ../cstrike/dlls/career_tasks.cpp:385 */
void CCareerTask::OnEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim)
{
}
/* <1ef79d> ../cstrike/dlls/career_tasks.cpp:385 */
void CCareerTask::OnEvent(GameEventType event, CBasePlayer *pVictim, CBasePlayer *pAttacker)
{
// {
// int hostages; // 411
// class CBaseEntity *hostageEntity; // 412
// {
// class CHostage *hostage; // 416
// IsFollowingSomeone(CHostage *const this); // 417
// IsValid(CHostage *const this); // 419
// }
// }
// GetRoundElapsedTime(CCareerTaskManager *const this); // 515
// {
// int hostages; // 494
// class CBaseEntity *hostageEntity; // 495
// {
// class CHostage *hostage; // 499
// IsDead(CHostage *const this); // 500
// }
// }
// {
// int hostages; // 460
// class CBaseEntity *hostageEntity; // 461
// {
// class CHostage *hostage; // 465
// IsValid(CHostage *const this); // 466
// }
// SendPartialNotification(CCareerTask *const this); // 476
// }
// SendPartialNotification(CCareerTask *const this); // 535
// SendPartialNotification(CCareerTask *const this); // 611
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 545
// GetRoundElapsedTime(CCareerTaskManager *const this); // 559
// SetFinishedTaskTime(CCareerTaskManager *const this,
// int val); // 559
// SendPartialNotification(CCareerTask *const this); // 571
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 587
// GetRoundElapsedTime(CCareerTaskManager *const this); // 596
// SetFinishedTaskTime(CCareerTaskManager *const this,
// int val); // 596
}
/* <1ef74c> ../cstrike/dlls/career_tasks.cpp:256 */
void CCareerTask::SendPartialNotification(void)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 258
}
/* <1ef733> ../cstrike/dlls/career_tasks.cpp:256 */
void CCareerTask::SendPartialNotification(void)
{
}
/* <1ef647> ../cstrike/dlls/career_tasks.cpp:133 */
void CPreventDefuseTask::NewTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete)
{
// CPreventDefuseTask(// const char *taskName,
// enum GameEventType event,
// const char *weaponName,
// int n,
// bool mustLive,
// bool crossRounds,
// int id,
// bool isComplete); // 135
}
/* <1ef5db> ../cstrike/dlls/career_tasks.cpp:139 */
void CPreventDefuseTask::CPreventDefuseTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete)
{
}
/* <1ef56d> ../cstrike/dlls/career_tasks.cpp:139 */
void CPreventDefuseTask::CPreventDefuseTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete)
{
}
/* <1ef4e1> ../cstrike/dlls/career_tasks.cpp:186 */
void NewTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete)
{
}
/* <1ef43f> ../cstrike/dlls/career_tasks.cpp:192 */
void CCareerTask::CCareerTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 217
}
/* <1ef3d1> ../cstrike/dlls/career_tasks.cpp:192 */
void CCareerTask::CCareerTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete)
{
}
/* <1ef2bd> ../cstrike/dlls/career_tasks.cpp:643 */
void CCareerTaskManager::Reset(bool deleteTasks)
{
// clear(list<CCareerTask*, std::allocator<CCareerTask*>> *const this); // 651
// {
// CareerTaskListIt it; // 647
// operator++(_List_iterator<CCareerTask*> *const this); // 647
// }
}
/* <1ef296> ../cstrike/dlls/career_tasks.cpp:147 */
void CPreventDefuseTask::Reset(void)
{
}
/* <1ef211> ../cstrike/dlls/career_tasks.cpp:240 */
void CCareerTask::Reset(void)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 244
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 248
}
/* <1ef1e5> ../cstrike/dlls/career_tasks.h:75 */
void CPreventDefuseTask::IsTaskCompletableThisRound(void)
{
}
/* <1ef1b9> ../cstrike/dlls/career_tasks.h:46 */
void CCareerTask::IsTaskCompletableThisRound(void)
{
}
/* <1ef165> ../cstrike/dlls/career_tasks.cpp:643 */
void CCareerTaskManager::Reset(bool deleteTasks)
{
// {
// CareerTaskListIt it; // 647
// }
// {
// CareerTaskListIt it; // 656
// {
// class CCareerTask *pTask; // 658
// }
// }
}
/* <1ef13b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */
inline void list<CCareerTask*, std::allocator<CCareerTask*>>::push_back(const value_type &__x)
{
}
/* <1ef0f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */
inline void list<CCareerTask*, std::allocator<CCareerTask*>>::_M_insert( iterator __position, const value_type &__x)
{
// {
// _Node *__tmp; // 1515
// }
}
/* <1ef0bf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */
inline void list<CCareerTask*, std::allocator<CCareerTask*>>::_M_create_node(const value_type &__x)
{
// {
// _Node *__p; // 473
// }
}
/* <1ef0a6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */
inline void _List_base<CCareerTask*, std::allocator<CCareerTask*>>::_M_get_node(void)
{
}
/* <1ef07d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */
inline void new_allocator<std::_List_node<CCareerTask*>>::allocate( size_type __n, const void *)
{
}
/* <1ef05f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */
inline void new_allocator<std::_List_node<CCareerTask*>>::max_size(void)
{
}
/* <1ef046> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */
inline void list<CCareerTask*, std::allocator<CCareerTask*>>::list(void)
{
}
/* <1ef02d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1195 */
inline void list<CCareerTask*, std::allocator<CCareerTask*>>::clear(void)
{
}
/* <1eefe9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */
void _List_base<CCareerTask*, std::allocator<CCareerTask*>>::_M_clear(void)
{
// {
// _Node *__cur; // 70
// {
// _Node *__tmp; // 73
// }
// }
}
/* <1eefc5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */
inline void __addressof<CCareerTask*>(CCareerTask *&const __r)
{
}
/* <1eefac> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */
inline void _List_base<CCareerTask*, std::allocator<CCareerTask*>>::_M_get_Tp_allocator(void)
{
}
/* <1eef8e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */
inline void _List_base<CCareerTask*, std::allocator<CCareerTask*>>::_M_get_Node_allocator(void)
{
}
/* <1eef62> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */
inline void allocator<CCareerTask*>::allocator<std::_List_node<CCareerTask*>>(allocator<std::_List_node<CCareerTask*>> &const)
{
}
/* <1eef3e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<CCareerTask*>::new_allocator(void)
{
}
/* <1eef25> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */
inline void _List_base<CCareerTask*, std::allocator<CCareerTask*>>::_List_base(void)
{
}
/* <1eef0c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */
inline void _List_base<CCareerTask*, std::allocator<CCareerTask*>>::_M_init(void)
{
}
/* <1eeeee> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */
inline void _List_impl::_List_impl(void)
{
}
/* <1eeed0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */
inline void allocator<std::_List_node<CCareerTask*>>::allocator(void)
{
}
/* <1eeeb7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<std::_List_node<CCareerTask*>>::new_allocator(void)
{
}
/* <1eee83> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */
inline void new_allocator<CCareerTask*>::construct( pointer __p, const CCareerTask * &__val)
{
}
/* <1eee59> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */
inline void _List_base<CCareerTask*, std::allocator<CCareerTask*>>::_M_put_node(_List_node<CCareerTask*> *__p)
{
}
/* <1eee2b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */
inline void new_allocator<std::_List_node<CCareerTask*>>::deallocate( pointer __p, size_type)
{
}
/* <1eee03> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<CCareerTask*>::~allocator( int const __in_chrg)
{
}
/* <1eede0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<CCareerTask*>::~new_allocator( int const __in_chrg)
{
}
/* <1eedb7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */
inline void new_allocator<CCareerTask*>::destroy( pointer __p)
{
}
/* <1eed8e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */
inline void _List_iterator<CCareerTask*>::operator!=(const _Self &__x)
{
}
/* <1eed75> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */
inline void list<CCareerTask*, std::allocator<CCareerTask*>>::end(void)
{
}
/* <1eed5c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */
inline void _List_iterator<CCareerTask*>::operator++(void)
{
}
/* <1eed20> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */
inline void list<CCareerTask*, std::allocator<CCareerTask*>>::begin(void)
{
}
/* <1eecf7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */
inline void _List_iterator<CCareerTask*>::_List_iterator(_List_node_base *__x)
{
}
/* <1eecb8> ../cstrike/dlls/career_tasks.cpp:156 */
void CPreventDefuseTask::OnEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim)
{
}
/* <1eebfb> ../cstrike/dlls/career_tasks.cpp:385 */
void CCareerTask::OnEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim)
{
// {
// int hostages; // 411
// class CBaseEntity *hostageEntity; // 412
// {
// class CHostage *hostage; // 416
// }
// }
// {
// int hostages; // 460
// class CBaseEntity *hostageEntity; // 461
// {
// class CHostage *hostage; // 465
// }
// }
// {
// int hostages; // 494
// class CBaseEntity *hostageEntity; // 495
// {
// class CHostage *hostage; // 499
// }
// }
}
/* <1eebba> ../cstrike/dlls/career_tasks.cpp:671 */
void CCareerTaskManager::SetFinishedTaskTime(int val)
{
// {
// class CHalfLifeMultiplay *mp; // 674
// }
}
/* <1eeb99> ../cstrike/dlls/career_tasks.cpp:832 */
void CCareerTaskManager::GetRoundElapsedTime(void)
{
}
/* <1eeb80> ../cstrike/dlls/hostage/hostage.h:72 */
inline void CHostage::IsFollowingSomeone(void)
{
}
/* <1eeb57> ../cstrike/dlls/hostage/hostage_improv.h:163 */
inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader)
{
}
/* <1eeb23> ../cstrike/dlls/hostage/hostage_states.h:162 */
inline void HostageFollowState::GetLeader(void)
{
}
/* <1eeaef> ../game_shared/bot/simple_state_machine.h:68 */
inline void SimpleStateMachine<CHostageImprov*, HostageState>::IsState(const class HostageState *state)
{
}
/* <1eead6> ../cstrike/dlls/hostage/hostage.h:124 */
inline void CHostage::IsDead(void)
{
}
/* <1eeab8> ../cstrike/dlls/hostage/hostage.h:118 */
inline void CHostage::IsValid(void)
{
}
/* <1eea9a> ../game_shared/bot/bot_util.h:141 */
inline void IntervalTimer::Start(void)
{
}
/* <1eea76> ../cstrike/dlls/hostage/hostage_states.h:31 */
inline void HostageStateMachine::OnInjury( float amount)
{
}
/* <1eea4d> ../cstrike/dlls/hostage/hostage_states.h:29 */
inline void HostageStateMachine::OnMoveToSuccess(Vector &goal)
{
}
/* <1eea25> ../cstrike/dlls/hostage/hostage_improv.h:49 */
inline void CHostageImprov::~CHostageImprov( int const __in_chrg)
{
}
/* <1ee9fb> ../cstrike/dlls/hostage/hostage_states.h:183 */
inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg)
{
}
/* <1ee9cb> ../cstrike/dlls/hostage/hostage_states.h:149 */
inline void HostageFollowState::~HostageFollowState( int const __in_chrg)
{
}
/* <1ee952> ../cstrike/dlls/hostage/hostage_states.h:138 */
inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg)
{
}
/* <1ee8f9> ../cstrike/dlls/hostage/hostage_states.h:106 */
inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg)
{
}
/* <1ee8a0> ../cstrike/dlls/hostage/hostage_states.h:38 */
inline void HostageIdleState::~HostageIdleState( int const __in_chrg)
{
}
/* <1ee861> ../cstrike/dlls/hostage/hostage_states.h:30 */
inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <1ee837> ../cstrike/dlls/hostage/hostage_states.h:92 */
inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg)
{
}
/* <1ee7de> ../cstrike/dlls/hostage/hostage_states.h:71 */
inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg)
{
}
/* <1ee789> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <1ee762> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <1ee73b> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <1ee722> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <1ee704> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <1ee6e6> ../game_shared/bot/bot_util.h:200 */
inline void CountdownTimer::Invalidate(void)
{
}
/* <1ee6c8> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <1ee679> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <1ee62f> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <1ee5f4> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <1ee5a5> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <1ee58c> ../cstrike/dlls/career_tasks.h:32 */
inline void CCareerTask::IsComplete(void)
{
}
/* <1ee4f0> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <1ee4b7> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <1ee48b> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <1ee463> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <1ee43b> ../game_shared/bot/improv.h:43 */
inline void CImprov::~CImprov( int const __in_chrg)
{
}
/* <1ee411> ../cstrike/dlls/hostage/hostage_states.h:16 */
inline void HostageState::~HostageState( int const __in_chrg)
{
}
/* <1ee3e9> ../game_shared/bot/simple_state_machine.h:21 */
inline void SimpleState<CHostageImprov*>::~SimpleState( int const __in_chrg)
{
}
/* <1ed84a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:176 */
long double strtold(const char *, char **)
{
}
/* <1ed82e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:173 */
float strtof(const char *, char **)
{
}
/* <1ed80d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:215 */
long long unsigned int strtoull(const char *, char **, int)
{
}
/* <1ed7ec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:210 */
long long int strtoll(const char *, char **, int)
{
}
/* <1ed7d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:298 */
long long int atoll(const char *)
{
}
/* <1ed7b7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:788 */
lldiv_t lldiv(long long int, long long int)
{
}
/* <1ed79a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:861 */
int wctomb(char *, wchar_t)
{
}
/* <1ed778> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:868 */
size_t wcstombs(char *, const wchar_t *, size_t)
{
}
/* <1ed760> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:712 */
int system(const char *)
{
}
/* <1ed73f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:188 */
long unsigned int strtoul(const char *, char **, int)
{
}
/* <1ed71e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:184 */
long int strtol(const char *, char **, int)
{
}
/* <1ed702> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:165 */
double strtod(const char *, char **)
{
}
/* <1ed6ee> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:382 */
void srand(unsigned int)
{
}
/* <1ed6e0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:380 */
int rand(void)
{
}
/* <1ed6bd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:756 */
void qsort(void *, size_t, size_t, __compar_fn_t)
{
}
/* <1ed69b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:857 */
int mbtowc(wchar_t *, const char *, size_t)
{
}
/* <1ed679> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:865 */
size_t mbstowcs(wchar_t *, const char *, size_t)
{
}
/* <1ed65c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:854 */
int mblen(const char *, size_t)
{
}
/* <1ed63f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:782 */
ldiv_t ldiv(long int, long int)
{
}
/* <1ed627> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:566 */
char *getenv(const char *)
{
}
/* <1ed60a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:780 */
div_t div(int, int)
{
}
/* <1ed5de> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:750 */
void *bsearch(const void *, const void *, size_t, size_t, __compar_fn_t)
{
}
/* <1ed5c6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:289 */
long int atol(const char *)
{
}
/* <1ed57e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:517 */
int atexit(void (*)(void))
{
}
/* <1dfdff> ../cstrike/dlls/tutor.cpp:66 */
/* linkage=_Z18MonitorTutorStatusv */
void MonitorTutorStatus(void)
{
// {
// cvar_t *tutor_enable; // 68
// bool tutor_enableCvarExists; // 69
// bool shouldTutorBeOn; // 82
// int numHumans; // 96
// {
// int i; // 97
// {
// class CBasePlayer *pPlayer; // 99
// }
// }
// {
// class CBasePlayer *localPlayer; // 125
// }
// {
// class CBasePlayer *localPlayer; // 113
// }
// }
}
/* <1dfde7> ../cstrike/dlls/tutor.cpp:51 */
/* linkage=_Z19Tutor_RegisterCVarsv */
void Tutor_RegisterCVars(void)
{
}
/* <1dfdbc> ../cstrike/dlls/tutor.cpp:32 */
/* linkage=_Z12InstallTutorb */
void InstallTutor(bool start)
{
}
/* <1dfd9e> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <1dfd4a> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <1dfd00> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <1dfcb1> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <1dfc50> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <1dfc24> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <1dfc11> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/locale.h:128 */
lconv *localeconv(void)
{
}
/* <1dfbf5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/locale.h:125 */
char *setlocale(int, const char *)
{
}
/* <1dfa76> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:488 */
long long unsigned int wcstoull(const wchar_t *, wchar_t **, int)
{
}
/* <1dfa54> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:481 */
long long int wcstoll(const wchar_t *, wchar_t **, int)
{
}
/* <1dfa37> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:457 */
long double wcstold(const wchar_t *, wchar_t **)
{
}
/* <1dfa11> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:313 */
/* linkage=wmemchr */
const wchar_t *wmemchr(const wchar_t *, wchar_t, size_t)
{
}
/* <1df9f0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:270 */
/* linkage=wcsstr */
const wchar_t *wcsstr(const wchar_t *, const wchar_t *)
{
}
/* <1df9d0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:231 */
/* linkage=wcsrchr */
const wchar_t *wcsrchr(const wchar_t *, wchar_t)
{
}
/* <1df9af> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:259 */
/* linkage=wcspbrk */
const wchar_t *wcspbrk(const wchar_t *, const wchar_t *)
{
}
/* <1df98f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:221 */
/* linkage=wcschr */
const wchar_t *wcschr(const wchar_t *, wchar_t)
{
}
/* <1df976> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:640 */
int wscanf(const wchar_t *, ...)
{
}
/* <1df95d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:599 */
int wprintf(const wchar_t *, ...)
{
}
/* <1df93b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:336 */
wchar_t *wmemset(wchar_t *, wchar_t, size_t)
{
}
/* <1df919> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:332 */
wchar_t *wmemmove(wchar_t *, const wchar_t *, size_t)
{
}
/* <1df8f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:327 */
wchar_t *wmemcpy(wchar_t *, const wchar_t *, size_t)
{
}
/* <1df8d5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:322 */
int wmemcmp(const wchar_t *, const wchar_t *, size_t)
{
}
/* <1df8bd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:392 */
int wctob(wint_t)
{
}
/* <1df89c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:193 */
size_t wcsxfrm(wchar_t *, const wchar_t *, size_t)
{
}
/* <1df87a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:471 */
long unsigned int wcstoul(const wchar_t *, wchar_t **, int)
{
}
/* <1df858> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:466 */
long int wcstol(const wchar_t *, wchar_t **, int)
{
}
/* <1df836> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:279 */
wchar_t *wcstok(wchar_t *, const wchar_t *, wchar_t **)
{
}
/* <1df819> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:455 */
float wcstof(const wchar_t *, wchar_t **)
{
}
/* <1df7f6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:448 */
double wcstod(const wchar_t *, wchar_t **)
{
}
/* <1df7da> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:253 */
size_t wcsspn(const wchar_t *, const wchar_t *)
{
}
/* <1df7ad> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:412 */
size_t wcsrtombs(char *, const wchar_t **, size_t, mbstate_t *)
{
}
/* <1df78c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:147 */
wchar_t *wcsncpy(wchar_t *, const wchar_t *, size_t)
{
}
/* <1df76b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:163 */
int wcsncmp(const wchar_t *, const wchar_t *, size_t)
{
}
/* <1df74a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:155 */
wchar_t *wcsncat(wchar_t *, const wchar_t *, size_t)
{
}
/* <1df732> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:284 */
size_t wcslen(const wchar_t *)
{
}
/* <1df65a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:853 */
size_t wcsftime(wchar_t *, size_t, const wchar_t *, const tm *)
{
}
/* <1df63e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:249 */
size_t wcscspn(const wchar_t *, const wchar_t *)
{
}
/* <1df622> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:144 */
wchar_t *wcscpy(wchar_t *, const wchar_t *)
{
}
/* <1df606> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:189 */
int wcscoll(const wchar_t *, const wchar_t *)
{
}
/* <1df5ea> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:160 */
int wcscmp(const wchar_t *, const wchar_t *)
{
}
/* <1df5ce> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:152 */
wchar_t *wcscat(wchar_t *, const wchar_t *)
{
}
/* <1df5ac> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:368 */
size_t wcrtomb(char *, wchar_t, mbstate_t *)
{
}
/* <1df58f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:695 */
int vwscanf(const wchar_t *, __gnuc_va_list)
{
}
/* <1df572> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:618 */
int vwprintf(const wchar_t *, __gnuc_va_list)
{
}
/* <1df550> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:699 */
int vswscanf(const wchar_t *, const wchar_t *, __gnuc_va_list)
{
}
/* <1df529> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:623 */
int vswprintf(wchar_t *, size_t, const wchar_t *, __gnuc_va_list)
{
}
/* <1df507> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:687 */
int vfwscanf(__FILE *, const wchar_t *, __gnuc_va_list)
{
}
/* <1df4e5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:610 */
int vfwprintf(__FILE *, const wchar_t *, __gnuc_va_list)
{
}
/* <1df4c8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:787 */
wint_t ungetwc(wint_t, __FILE *)
{
}
/* <1df4aa> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:643 */
int swscanf(const wchar_t *, const wchar_t *, ...)
{
}
/* <1df487> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:602 */
int swprintf(wchar_t *, size_t, const wchar_t *, ...)
{
}
/* <1df46f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:764 */
wint_t putwchar(wchar_t)
{
}
/* <1df452> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:758 */
wint_t putwc(wchar_t, __FILE *)
{
}
/* <1df425> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:406 */
size_t mbsrtowcs(wchar_t *, const char **, size_t, mbstate_t *)
{
}
/* <1df402> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:359 */
int mbsinit(const mbstate_t *)
{
}
/* <1df3db> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:363 */
size_t mbrtowc(wchar_t *, const char *, size_t, mbstate_t *)
{
}
/* <1df3b3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:397 */
size_t mbrlen(const char *, size_t, mbstate_t *)
{
}
/* <1df3a5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:750 */
wint_t getwchar(void)
{
}
/* <1df38d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:744 */
wint_t getwc(__FILE *)
{
}
/* <1df36f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:633 */
int fwscanf(__FILE *, const wchar_t *, ...)
{
}
/* <1df351> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:592 */
int fwprintf(__FILE *, const wchar_t *, ...)
{
}
/* <1df334> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:585 */
int fwide(__FILE *, int)
{
}
/* <1df317> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:779 */
int fputws(const wchar_t *, __FILE *)
{
}
/* <1df2fa> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:757 */
wint_t fputwc(wchar_t, __FILE *)
{
}
/* <1df2d8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:772 */
wchar_t *fgetws(wchar_t *, int, __FILE *)
{
}
/* <1df2ba> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:743 */
wint_t fgetwc(__FILE *)
{
}
/* <1df2a2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:386 */
wint_t btowc(int)
{
}
/* <1dbfce> (null):27581 */
void _GLOBAL__sub_I_g_pBodyQueueHead(void)
{
// __static_initialization_and_destruction_0(int __initialize_p,
// int __priority); // 799
}
/* <1dbeff> ../cstrike/dlls/world.cpp:493 */
void worldspawn(entvars_t *pev)
{
// GetClassPtr<CWorld>(CWorld *a); // 493
}
/* <1dbe72> ../cstrike/dlls/world.cpp:480 */
/* linkage=_Z16ResetGlobalStatev */
void ResetGlobalState(void)
{
// ClearStates(CGlobalState *const this); // 482
}
/* <1dbcde> ../cstrike/dlls/world.cpp:473 */
/* linkage=_Z18RestoreGlobalStateP13saverestore_s */
void RestoreGlobalState(SAVERESTOREDATA *pSaveData)
{
// {
// class CRestore restoreHelper; // 475
// CRestore(CRestore *const this,
// SAVERESTOREDATA *pdata); // 475
// Restore(CGlobalState *const this,
// class CRestore &restore); // 476
// ~CRestore(CRestore *const this,
// int const __in_chrg); // 475
// }
}
/* <1dbc13> ../cstrike/dlls/world.cpp:466 */
/* linkage=_Z15SaveGlobalStateP13saverestore_s */
void SaveGlobalState(SAVERESTOREDATA *pSaveData)
{
// {
// class CSave saveHelper; // 468
// Save(CGlobalState *const this,
// class CSave &save); // 469
// CSave(CSave *const this,
// SAVERESTOREDATA *pdata); // 468
// ~CSave(CSave *const this,
// int const __in_chrg); // 468
// }
}
/* <1dbbae> ../cstrike/dlls/world.cpp:453 */
void CGlobalState::ClearStates(void)
{
// {
// globalentity_t *pFree; // 455
// {
// globalentity_t *pNext; // 458
// }
// Reset(CGlobalState *const this); // 462
// }
}
/* <1dbaf2> ../cstrike/dlls/world.cpp:444 */
void CGlobalState::EntityUpdate(string_t globalname, string_t mapname)
{
// {
// globalentity_t *pEnt; // 446
// Find(CGlobalState *const this,
// string_t globalname); // 446
// }
}
/* <1dba07> ../cstrike/dlls/world.cpp:422 */
void CGlobalState::Restore(CRestore &restore)
{
// {
// int i; // 424
// int listCount; // 424
// globalentity_t tmpEntity; // 425
// ClearStates(CGlobalState *const this); // 428
// EntityAdd(CGlobalState *const this,
// string_t globalname,
// string_t mapName,
// GLOBALESTATE state); // 439
// }
}
/* <1db9c5> ../cstrike/dlls/world.cpp:402 */
void CGlobalState::Save(CSave &save)
{
// {
// int i; // 404
// globalentity_t *pEntity; // 405
// }
}
/* <1db91c> ../cstrike/dlls/world.cpp:377 */
void CGlobalState::EntityGetState(string_t globalname)
{
// {
// globalentity_t *pEnt; // 379
// Find(CGlobalState *const this,
// string_t globalname); // 379
// }
}
/* <1db873> ../cstrike/dlls/world.cpp:369 */
void CGlobalState::EntityFromTable(string_t globalname)
{
// {
// globalentity_t *pEnt; // 371
// Find(CGlobalState *const this,
// string_t globalname); // 371
// }
}
/* <1db7b3> ../cstrike/dlls/world.cpp:360 */
void CGlobalState::EntitySetState(string_t globalname, GLOBALESTATE state)
{
// {
// globalentity_t *pEnt; // 362
// Find(CGlobalState *const this,
// string_t globalname); // 362
// }
}
/* <1db76a> ../cstrike/dlls/world.cpp:345 */
void CGlobalState::EntityAdd(string_t globalname, string_t mapName, GLOBALESTATE state)
{
// {
// globalentity_t *pNewEntity; // 349
// }
}
/* <1db703> ../cstrike/dlls/world.cpp:329 */
void CGlobalState::DumpGlobals(void)
{
// {
// char *const estates; // 331
// globalentity_t *pTest; // 332
// }
}
/* <1db69e> ../cstrike/dlls/world.cpp:305 */
void CGlobalState::Find(string_t globalname)
{
// {
// globalentity_t *pTest; // 310
// const char *pEntityName; // 311
// FStrEq(const char *sz1,
// const char *sz2); // 317
// }
}
/* <1db65c> ../cstrike/dlls/world.cpp:305 */
void CGlobalState::Find(string_t globalname)
{
// {
// globalentity_t *pTest; // 310
// const char *pEntityName; // 311
// }
}
/* <1db63b> ../cstrike/dlls/world.cpp:299 */
void CGlobalState::Reset(void)
{
}
/* <1db601> ../cstrike/dlls/world.cpp:294 */
void CGlobalState::CGlobalState(void)
{
// Reset(CGlobalState *const this); // 296
}
/* <1db5e9> ../cstrike/dlls/world.cpp:275 */
/* linkage=_Z12ClearBodyQuev */
void ClearBodyQue(void)
{
}
/* <1db5bf> ../cstrike/dlls/world.cpp:242 */
/* linkage=_Z13CopyToBodyQueP9entvars_s */
void CopyToBodyQue(entvars_t *pev)
{
}
/* <1db4f5> ../cstrike/dlls/world.cpp:212 */
void bodyque(entvars_t *pev)
{
// GetClassPtr<CCorpse>(CCorpse *a); // 212
}
/* <1db42b> ../cstrike/dlls/world.cpp:120 */
void infodecal(entvars_t *pev)
{
// GetClassPtr<CDecal>(CDecal *a); // 120
}
/* <1db153> ../cstrike/dlls/world.cpp:731 */
void CWorld::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 733
// FStrEq(const char *sz1,
// const char *sz2); // 739
// atoi(const char *__nptr); // 741
// KeyValue(CWorld *const this,
// KeyValueData *pkvd); // 731
}
/* <1db104> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <1db068> ../cstrike/dlls/world.cpp:190 */
void CDecal::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 192
// KeyValue(CBaseEntity *const this,
// KeyValueData *pkvd); // 202
// KeyValue(CDecal *const this,
// KeyValueData *pkvd); // 190
}
/* <1db00a> ../cstrike/dlls/world.cpp:123 */
void CDecal::Spawn(void)
{
// Spawn(CDecal *const this); // 123
}
/* <1daee2> ../cstrike/dlls/world.cpp:171 */
void CDecal::StaticDecal(void)
{
// {
// TraceResult trace; // 173
// int entityIndex; // 174
// int modelIndex; // 174
// operator+(const Vector *const this,
// const Vector &v); // 176
// operator-(const Vector *const this,
// const Vector &v); // 176
// ENTINDEX(edict_t *pEdict); // 178
// VARS(edict_t *pent); // 180
// }
}
/* <1dad69> ../cstrike/dlls/world.cpp:145 */
void CDecal::TriggerDecal(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// TraceResult trace; // 149
// int entityIndex; // 150
// operator+(const Vector *const this,
// const Vector &v); // 152
// operator-(const Vector *const this,
// const Vector &v); // 152
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 154
// ENTINDEX(edict_t *pEdict); // 160
// VARS(edict_t *pent); // 163
// }
}
/* <1dad1d> ../cstrike/dlls/world.cpp:502 */
void CWorld::Spawn(void)
{
// {
// int flength; // 515
// char *pFile; // 516
// }
}
/* <1dac06> ../cstrike/dlls/world.cpp:542 */
void CWorld::Precache(void)
{
// GetClassPtr<CSoundEnt>(CSoundEnt *a); // 566
// InitBodyQue(void); // 574
// {
// int i; // 673
// }
// {
// class CBaseEntity *pEntity; // 705
// }
}
/* <1dabe0> ../cstrike/dlls/world.cpp:209 */
void CCorpse::ObjectCaps(void)
{
}
/* <1dabba> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <1dab7f> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <1da9a5> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <1da97f> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <1da959> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <1da932> ../cstrike/dlls/cbase.h:273 */
void CBaseEntity::SUB_CallUseToggle(void)
{
}
/* <1da8fd> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <1da89e> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <1da869> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <1da843> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <1da81d> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <1da7f7> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <1da7d1> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <1da7aa> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <1da784> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <1da75e> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <1da738> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <1da704> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <1da6de> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <1da6b8> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <1da684> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <1da65e> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <1da5ca> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <1da57a> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <1da546> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <1da512> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <1da4b1> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <1da46f> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <1da449> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <1da423> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <1da3f1> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <1da3b1> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <1da38b> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <1da357> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <1da331> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <1da30b> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <1da2ea> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <1da2c1> ../cstrike/dlls/cbase.h:182 */
void CBaseEntity::KeyValue(KeyValueData *pkvd)
{
}
/* <1da29b> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <1da275> ../cstrike/dlls/cbase.h:179 */
void CBaseEntity::Precache(void)
{
}
/* <1da24f> ../cstrike/dlls/cbase.h:178 */
void CBaseEntity::Spawn(void)
{
}
/* <1da217> ../cstrike/dlls/world.cpp:453 */
void CGlobalState::ClearStates(void)
{
// {
// globalentity_t *pFree; // 455
// {
// globalentity_t *pNext; // 458
// }
// }
}
/* <1da1d2> ../cstrike/dlls/world.cpp:402 */
void CGlobalState::Save(CSave &save)
{
// {
// int i; // 404
// globalentity_t *pEntity; // 405
// }
}
/* <1da181> ../cstrike/dlls/world.cpp:422 */
void CGlobalState::Restore(CRestore &restore)
{
// {
// int i; // 424
// int listCount; // 424
// globalentity_t tmpEntity; // 425
// }
}
/* <1da133> ../cstrike/dlls/world.cpp:345 */
void CGlobalState::EntityAdd(string_t globalname, string_t mapName, GLOBALESTATE state)
{
// {
// globalentity_t *pNewEntity; // 349
// }
}
/* <1da10f> (null):27581 */
void __static_initialization_and_destruction_0(int __initialize_p, int __priority)
{
}
/* <1da107> ../cstrike/dlls/world.cpp:214 */
void InitBodyQue(void)
{
}
/* <1da0b5> ../cstrike/dlls/soundent.h:67 */
inline void CSoundEnt::CSoundEnt(void)
{
}
/* <1da071> ../cstrike/dlls/soundent.h:44 */
inline void CSound::CSound(void)
{
}
/* <1da03f> ../cstrike/dlls/cbase.h:800 */
CWorld *GetClassPtr<CWorld>(CWorld *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <1da023> ../cstrike/dlls/cbase.h:861 */
inline void CWorld::CWorld(void)
{
}
/* <1d9ff1> ../cstrike/dlls/cbase.h:800 */
CCorpse *GetClassPtr<CCorpse>(CCorpse *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <1d9fd1> ../cstrike/dlls/world.cpp:207 */
inline void CCorpse::CCorpse(void)
{
}
/* <1d9f9f> ../cstrike/dlls/cbase.h:800 */
CDecal *GetClassPtr<CDecal>(CDecal *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <1d9f84> ../cstrike/dlls/world.cpp:111 */
inline void CDecal::CDecal(void)
{
}
/* <1d9f2b> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <1d9f06> ../cstrike/dlls/saverestore.h:82 */
inline void CRestore::~CRestore( int const __in_chrg)
{
}
/* <1d9edd> ../cstrike/dlls/saverestore.h:85 */
inline void CRestore::CRestore( SAVERESTOREDATA *pdata)
{
}
/* <1d9eb8> ../cstrike/dlls/saverestore.h:47 */
inline void CSave::~CSave( int const __in_chrg)
{
}
/* <1d9e8f> ../cstrike/dlls/saverestore.h:50 */
inline void CSave::CSave( SAVERESTOREDATA *pdata)
{
}
/* <1d9e73> ../cstrike/dlls/world.cpp:294 */
void CGlobalState::CGlobalState(void)
{
}
/* <1d9e52> ../cstrike/dlls/world.cpp:299 */
void CGlobalState::Reset(void)
{
}
/* <1d9e34> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <1d9de5> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <1d9dc1> ../cstrike/dlls/world.cpp:190 */
void CDecal::KeyValue(KeyValueData *pkvd)
{
}
/* <1d9d89> ../cstrike/dlls/world.cpp:731 */
void CWorld::KeyValue(KeyValueData *pkvd)
{
// {
// int flag; // 765
// }
}
/* <1d9d60> ../cstrike/dlls/cbase.h:182 */
inline void CBaseEntity::KeyValue( KeyValueData *pkvd)
{
}
/* <1d9d04> ../cstrike/dlls/world.cpp:123 */
void CDecal::Spawn(void)
{
}
/* <1d9c95> ../cstrike/dlls/vector.h:121 */
inline void Vector::operator float*(void)
{
}
/* <1d9c34> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <1d9bc2> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <1d9b8e> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <1d9b67> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <1d9b3b> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <1d9b1b> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <1d9afd> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <1d9ad5> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <1d48ba> ../cstrike/dlls/weapons.cpp:1652 */
void CWeaponBox::BombThink(void)
{
// {
// class CBaseEntity *pEntity; // 1656
// {
// class CBasePlayer *pTempPlayer; // 1663
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 1668
// }
// edict(CBaseEntity *const this); // 1659
// FNullEnt(const edict_t *pent); // 1659
// }
}
/* <1d45db> ../cstrike/dlls/weapons.cpp:1732 */
void CWeaponBox::Touch(CBaseEntity *pOther)
{
// {
// class CBasePlayer *pPlayer; // 1751
// int i; // 1769
// bool bRemove; // 1770
// bool bEmitSound; // 1771
// }
// Touch(CWeaponBox *const this,
// class CBaseEntity *pOther); // 1732
}
/* <1d4392> ../cstrike/dlls/weapons.cpp:2368 */
void armoury_entity(entvars_t *pev)
{
// GetClassPtr<CArmoury>(CArmoury *a); // 2368
}
/* <1d4354> ../cstrike/dlls/weapons.cpp:2119 */
void CWeaponBox::IsEmpty(void)
{
// {
// int i; // 2121
// }
}
/* <1d42d5> ../cstrike/dlls/weapons.cpp:2100 */
void CWeaponBox::HasWeapon(CBasePlayerItem *pCheckItem)
{
// {
// class CBasePlayerItem *pItem; // 2102
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 2106
// }
}
/* <1d426b> ../cstrike/dlls/weapons.cpp:2061 */
void CWeaponBox::GiveAmmo(int iCount, char *szName, int iMax, int *pIndex)
{
// {
// int i; // 2063
// {
// int iAdd; // 2072
// }
// }
}
/* <1d4224> ../cstrike/dlls/weapons.cpp:2036 */
void CWeaponBox::PackAmmo(int iszName, int iCount)
{
// {
// int iMaxCarry; // 2038
// }
}
/* <1d4148> ../cstrike/dlls/weapons.cpp:1981 */
void CWeaponBox::PackWeapon(CBasePlayerItem *pWeapon)
{
// {
// int iWeaponSlot; // 2004
// HasWeapon(CWeaponBox *const this,
// class CBasePlayerItem *pCheckItem); // 1984
// edict(CBaseEntity *const this); // 2025
// }
}
/* <1d4114> ../cstrike/dlls/weapons.cpp:2100 */
void CWeaponBox::HasWeapon(CBasePlayerItem *pCheckItem)
{
// {
// class CBasePlayerItem *pItem; // 2102
// }
}
/* <1d40c4> ../cstrike/dlls/weapons.cpp:1704 */
void CWeaponBox::Kill(void)
{
// {
// class CBasePlayerItem *pWeapon; // 1706
// int i; // 1707
// }
}
/* <1d3fe8> ../cstrike/dlls/weapons.cpp:1614 */
void weaponbox(entvars_t *pev)
{
// GetClassPtr<CWeaponBox>(CWeaponBox *a); // 1614
}
/* <1d3f76> ../cstrike/dlls/weapons.cpp:1580 */
void CBasePlayerWeapon::GetNextAttackDelay(float delay)
{
// {
// float flTimeBetweenFires; // 1590
// float flCreep; // 1591
// float flNextAttack; // 1598
// }
}
/* <1d3f0c> ../cstrike/dlls/weapons.cpp:1366 */
void CBasePlayerWeapon::DefaultReload(int iClipSize, int iAnim, float fDelay)
{
// {
// int j; // 1371
// }
}
/* <1d3df3> ../cstrike/dlls/weapons.cpp:1333 */
void CBasePlayerWeapon::ReloadSound(void)
{
// {
// Vector newVector; // 1335
// Vector origin; // 1335
// class CBaseEntity *pPlayer; // 1336
// float distance; // 1337
// Vector(Vector *const this,
// const Vector &v); // 1335
// operator-(const Vector *const this,
// const Vector &v); // 1345
// Length(const Vector *const this); // 1347
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 1351
// }
}
/* <1d3d7a> ../cstrike/dlls/weapons.cpp:1306 */
void CBasePlayerWeapon::DefaultDeploy(char *szViewModel, char *szWeaponModel, int iAnim, char *szAnimExt, int skiplocal)
{
}
/* <1d3cd7> ../cstrike/dlls/weapons.cpp:1267 */
void CBasePlayerWeapon::AddSecondaryAmmo(int iCount, char *szName, int iMax)
{
// {
// int iIdAmmo; // 1269
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 1276
// }
}
/* <1d3bc3> ../cstrike/dlls/weapons.cpp:1525 */
void CBasePlayerWeapon::ExtractAmmo(CBasePlayerWeapon *pWeapon)
{
// {
// int iReturn; // 1527
// AddSecondaryAmmo(CBasePlayerWeapon *const this,
// int iCount,
// char *szName,
// int iMax); // 1539
// pszAmmo1(CBasePlayerItem *const this); // 1529
// pszAmmo2(CBasePlayerItem *const this); // 1537
// }
}
/* <1d3ad5> ../cstrike/dlls/weapons.cpp:1231 */
void CBasePlayerWeapon::AddPrimaryAmmo(int iCount, char *szName, int iMaxClip, int iMaxCarry)
{
// {
// int iIdAmmo; // 1233
// {
// int i; // 1242
// }
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 1259
// }
}
/* <1d3aac> ../cstrike/dlls/weapons.cpp:1069 */
void CBasePlayerItem::DestroyItem(void)
{
}
/* <1d3919> ../cstrike/dlls/weapons.cpp:915 */
void CBasePlayerWeapon::ItemPostFrame(void)
{
// {
// int usableButtons; // 918
// pszAmmo2(CBasePlayerItem *const this); // 982
// pszAmmo1(CBasePlayerItem *const this); // 992
// iMaxClip(CBasePlayerItem *const this); // 1006
// {
// int j; // 969
// iMaxClip(CBasePlayerItem *const this); // 969
// }
// FireRemaining(CBasePlayerWeapon *const this,
// int &shotsFired,
// float &shootTime,
// BOOL bIsGlock); // 923
// FireRemaining(CBasePlayerWeapon *const this,
// int &shotsFired,
// float &shootTime,
// BOOL bIsGlock); // 925
// iFlags(CBasePlayerItem *const this); // 1051
// iMaxClip(CBasePlayerItem *const this); // 992
// }
}
/* <1d38f0> ../cstrike/dlls/weapons.cpp:890 */
void CBasePlayerWeapon::HasSecondaryAttack(void)
{
}
/* <1d389e> ../cstrike/dlls/weapons.cpp:876 */
/* linkage=_Z9CanAttackffi */
BOOL CanAttack(float attack_time, float curtime, BOOL isPredicted)
{
}
/* <1d3835> ../cstrike/dlls/weapons.cpp:792 */
void CBasePlayerWeapon::FireRemaining(int &shotsFired, float &shootTime, BOOL bIsGlock)
{
// {
// float nexttime; // 794
// Vector vecSrc; // 810
// Vector vecAiming; // 811
// Vector vecDir; // 814
// int flag; // 828
// }
}
/* <1d3773> ../cstrike/dlls/weapons.cpp:752 */
void CBasePlayerWeapon::KickBack(float up_base, float lateral_base, float up_modifier, float lateral_modifier, float up_max, float lateral_max, int direction_change)
{
// {
// float flKickUp; // 754
// float flKickLateral; // 755
// }
}
/* <1d372a> ../cstrike/dlls/weapons.cpp:717 */
void CBasePlayerWeapon::ShieldSecondaryFire(int iUpAnim, int iDownAnim)
{
}
/* <1d33c3> ../cstrike/dlls/weapons.cpp:699 */
void CBasePlayerWeapon::EjectBrassLate(void)
{
// {
// Vector vecShellVelocity; // 702
// int soundType; // 707
// operator+(const Vector *const this,
// const Vector &v); // 701
// operator*(const Vector *const this,
// float fl); // 705
// operator*(const Vector *const this,
// float fl); // 705
// operator*(const Vector *const this,
// float fl); // 705
// operator+(const Vector *const this,
// const Vector &v); // 705
// operator+(const Vector *const this,
// const Vector &v); // 705
// operator+(const Vector *const this,
// const Vector &v); // 705
// ENTINDEX(edict_t *pEdict); // 714
// operator*(const Vector *const this,
// float fl); // 714
// operator*(const Vector *const this,
// float fl); // 714
// operator*(const Vector *const this,
// float fl); // 714
// operator+(const Vector *const this,
// const Vector &v); // 714
// operator+(const Vector *const this,
// const Vector &v); // 714
// operator+(const Vector *const this,
// const Vector &v); // 714
// EjectBrass(Vector &vecOrigin,
// const Vector &vecLeft,
// const Vector &vecVelocity,
// float rotation,
// int model,
// int soundtype,
// int entityIndex); // 714
// }
}
/* <1d339a> ../cstrike/dlls/weapons.cpp:689 */
void CBasePlayerWeapon::ResetPlayerShieldAnim(void)
{
}
/* <1d3371> ../cstrike/dlls/weapons.cpp:678 */
void CBasePlayerWeapon::SetPlayerShieldAnim(void)
{
}
/* <1d3348> ../cstrike/dlls/weapons.cpp:584 */
void CBasePlayerItem::CheckRespawn(void)
{
}
/* <1d32bc> ../cstrike/dlls/weapons.cpp:506 */
void CBasePlayerItem::FallThink(void)
{
// FallThink(CBasePlayerItem *const this); // 506
}
/* <1d327b> ../cstrike/dlls/weapons.cpp:567 */
void CBasePlayerItem::AttemptToMaterialize(void)
{
// {
// float time; // 569
// }
}
/* <1d3252> ../cstrike/dlls/weapons.cpp:531 */
void CBasePlayerItem::Materialize(void)
{
}
/* <1d31ab> ../cstrike/dlls/weapons.cpp:485 */
void CBasePlayerItem::FallInit(void)
{
// Vector(Vector::FallInit(// float X,
// float Y,
// float Z); // 491
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 491
}
/* <1d3191> ../cstrike/dlls/weapons.cpp:345 */
/* linkage=_Z10W_Precachev */
void W_Precache(void)
{
}
/* <1d2fc9> ../cstrike/dlls/weapons.cpp:304 */
/* linkage=_Z25UTIL_PrecacheOtherWeapon2PKc */
void UTIL_PrecacheOtherWeapon2(const char *szClassname)
{
// {
// edict_t *pent; // 306
// class CBaseEntity *pEntity; // 315
// FNullEnt(const edict_t *pent); // 309
// Instance(entvars_t *pev); // 315
// {
// ItemInfo II; // 319
// AddAmmoNameToAmmoRegistry(const char *szAmmoname); // 333
// AddAmmoNameToAmmoRegistry(const char *szAmmoname); // 328
// }
// }
}
/* <1d2e01> ../cstrike/dlls/weapons.cpp:265 */
/* linkage=_Z24UTIL_PrecacheOtherWeaponPKc */
void UTIL_PrecacheOtherWeapon(const char *szClassname)
{
// {
// edict_t *pent; // 267
// class CBaseEntity *pEntity; // 276
// FNullEnt(const edict_t *pent); // 270
// Instance(entvars_t *pev); // 276
// {
// ItemInfo II; // 280
// AddAmmoNameToAmmoRegistry(const char *szAmmoname); // 294
// AddAmmoNameToAmmoRegistry(const char *szAmmoname); // 289
// }
// }
}
/* <1d2cfd> ../cstrike/dlls/weapons.cpp:220 */
/* linkage=_Z11EjectBrass2RK6VectorS1_fiiP9entvars_s */
void EjectBrass2(Vector &vecOrigin, Vector &vecVelocity, float rotation, int model, int soundtype, entvars_t *pev)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 224
}
/* <1d2bfa> ../cstrike/dlls/weapons.cpp:176 */
/* linkage=_Z12DecalGunshotP11TraceResultibP9entvars_sb */
void DecalGunshot(TraceResult *pTrace, int iBulletType, bool ClientOnly, entvars_t *pShooter, bool bHitMetal)
{
}
/* <1d2bbb> ../cstrike/dlls/weapons.cpp:168 */
/* linkage=_Z11DamageDecalP11CBaseEntityi */
int DamageDecal(CBaseEntity *pEntity, int bitsDamageType)
{
}
/* <1d2b6f> ../cstrike/dlls/weapons.cpp:162 */
/* linkage=_Z10SpawnBlood6Vectorif */
void SpawnBlood(Vector vecSpot, int bloodColor, float flDamage)
{
}
/* <1d2ad3> ../cstrike/dlls/weapons.cpp:140 */
/* linkage=_Z14AddMultiDamageP9entvars_sP11CBaseEntityfi */
void AddMultiDamage(entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType)
{
// ApplyMultiDamage(entvars_t *pevInflictor,
// entvars_t *pevAttacker); // 149
}
/* <1d2a41> ../cstrike/dlls/weapons.cpp:124 */
void ApplyMultiDamage(entvars_t *pevInflictor, entvars_t *pevAttacker)
{
// {
// Vector vecSpot1; // 126
// Vector vecDir; // 127
// TraceResult tr; // 128
// }
}
/* <1d2a29> ../cstrike/dlls/weapons.cpp:110 */
/* linkage=_Z16ClearMultiDamagev */
void ClearMultiDamage(void)
{
}
/* <1d2978> ../cstrike/dlls/weapons.cpp:1636 */
void CWeaponBox::KeyValue(KeyValueData *pkvd)
{
// KeyValue(CWeaponBox *const this,
// KeyValueData *pkvd); // 1636
}
/* <1d2938> ../cstrike/dlls/weapons.cpp:2036 */
void CWeaponBox::PackAmmo(int iszName, int iCount)
{
// {
// int iMaxCarry; // 2038
// }
}
/* <1d284f> ../cstrike/dlls/weapons.cpp:472 */
void CBasePlayerWeapon::Restore(CRestore &restore)
{
// Restore(CBasePlayerItem *const this,
// class CRestore &restore); // 472
// Restore(CBasePlayerWeapon *const this,
// class CRestore &restore); // 472
}
/* <1d27b2> ../cstrike/dlls/weapons.cpp:472 */
void CBasePlayerWeapon::Save(CSave &save)
{
// Save(CBasePlayerItem *const this,
// class CSave &save); // 472
// Save(CBasePlayerWeapon *const this,
// class CSave &save); // 472
}
/* <1d26f0> ../cstrike/dlls/weapons.cpp:642 */
void CBasePlayerItem::DefaultTouch(CBaseEntity *pOther)
{
// {
// class CBasePlayer *pPlayer; // 648
// }
// DefaultTouch(CBasePlayerItem *const this,
// class CBaseEntity *pOther); // 642
}
/* <1d2607> ../cstrike/dlls/weapons.cpp:1389 */
void CBasePlayerWeapon::PlayEmptySound(void)
{
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 1405
// PlayEmptySound(CBasePlayerWeapon *const this); // 1389
}
/* <1d2598> ../cstrike/dlls/weapons.cpp:2061 */
void CWeaponBox::GiveAmmo(int iCount, char *szName, int iMax, int *pIndex)
{
// {
// int i; // 2063
// {
// int iAdd; // 2072
// }
// }
}
/* <1d242e> ../cstrike/dlls/weapons.cpp:792 */
void CBasePlayerWeapon::FireRemaining(int &shotsFired, float &shootTime, BOOL bIsGlock)
{
// {
// float nexttime; // 794
// Vector vecSrc; // 810
// int flag; // 828
// Vector vecAiming; // 811
// Vector vecDir; // 814
// operator+(const Vector *const this,
// const Vector &v); // 808
// Vector(Vector *const this,
// const Vector &v); // 818
// Vector(Vector *const this,
// const Vector &v); // 818
// Vector(Vector *const this,
// const Vector &v); // 824
// Vector(Vector *const this,
// const Vector &v); // 824
// }
}
/* <1d237f> ../cstrike/dlls/weapons.cpp:1140 */
void CBasePlayerWeapon::AddToPlayer(CBasePlayer *pPlayer)
{
// AddToPlayer(CBasePlayerWeapon *const this,
// class CBasePlayer *pPlayer); // 1140
// pszAmmo1(CBasePlayerItem *const this); // 1148
// pszAmmo2(CBasePlayerItem *const this); // 1149
}
/* <1d22c7> ../cstrike/dlls/weapons.cpp:1218 */
void CBasePlayerWeapon::SendWeaponAnim(int iAnim, int skiplocal)
{
// SendWeaponAnim(CBasePlayerWeapon *const this,
// int iAnim,
// int skiplocal); // 1218
// edict(CBaseEntity *const this); // 1222
}
/* <1d21bd> ../cstrike/dlls/weapons.cpp:2352 */
void CArmoury::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 2354
// FStrEq(const char *sz1,
// const char *sz2); // 2359
// KeyValue(CBaseEntity *const this,
// KeyValueData *pkvd); // 2364
// atoi(const char *__nptr); // 2356
// KeyValue(CArmoury *const this,
// KeyValueData *pkvd); // 2352
}
/* <1d20fb> ../cstrike/dlls/weapons.cpp:1440 */
void CBasePlayerAmmo::Spawn(void)
{
// Vector(Vector::Spawn(// float X,
// float Y,
// float Z); // 1444
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 1444
// Spawn(CBasePlayerAmmo *const this); // 1440
}
/* <1d20a8> ../cstrike/dlls/weapons.cpp:458 */
void CBasePlayerItem::Save(CSave &save)
{
// Save(CBasePlayerItem *const this,
// class CSave &save); // 458
}
/* <1d2055> ../cstrike/dlls/weapons.cpp:458 */
void CBasePlayerItem::Restore(CRestore &restore)
{
// Restore(CBasePlayerItem *const this,
// class CRestore &restore); // 458
}
/* <1d2002> ../cstrike/dlls/weapons.cpp:1624 */
void CWeaponBox::Save(CSave &save)
{
// Save(CWeaponBox *const this,
// class CSave &save); // 1624
}
/* <1d1faf> ../cstrike/dlls/weapons.cpp:1624 */
void CWeaponBox::Restore(CRestore &restore)
{
// Restore(CWeaponBox *const this,
// class CRestore &restore); // 1624
}
/* <1d1f2f> ../cstrike/dlls/weapons.cpp:2294 */
void CArmoury::ArmouryTouch(CBaseEntity *pOther)
{
// {
// class CBasePlayer *p; // 2299
// }
// ArmouryTouch(CArmoury *const this,
// class CBaseEntity *pOther); // 2294
}
/* <1d1ee9> ../cstrike/dlls/weapons.cpp:2268 */
void CArmoury::Precache(void)
{
// Precache(CArmoury *const this); // 2268
}
/* <1d1e94> ../cstrike/dlls/weapons.cpp:1488 */
void CBasePlayerAmmo::DefaultTouch(CBaseEntity *pOther)
{
// DefaultTouch(CBasePlayerAmmo *const this,
// class CBaseEntity *pOther); // 1488
}
/* <1d1e4a> ../cstrike/dlls/weapons.cpp:1126 */
void CBasePlayerWeapon::AddDuplicate(CBasePlayerItem *pOriginal)
{
// AddDuplicate(CBasePlayerWeapon *const this,
// class CBasePlayerItem *pOriginal); // 1126
}
/* <1d1e09> ../cstrike/dlls/weapons.cpp:616 */
void CBasePlayerItem::Respawn(void)
{
// {
// class CBaseEntity *pNewWeapon; // 620
// }
}
/* <1d1de0> ../cstrike/dlls/weapons.cpp:1471 */
void CBasePlayerAmmo::Materialize(void)
{
}
/* <1d1d39> ../cstrike/dlls/weapons.cpp:2167 */
void CArmoury::Spawn(void)
{
// Vector(Vector::Spawn(// float X,
// float Y,
// float Z); // 2172
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 2172
}
/* <1d1d10> ../cstrike/dlls/weapons.cpp:1458 */
void CBasePlayerAmmo::Respawn(void)
{
}
/* <1d1ce7> ../cstrike/dlls/weapons.cpp:1687 */
void CWeaponBox::Spawn(void)
{
}
/* <1d1c92> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <1d1bfb> ../cstrike/dlls/weapons.cpp:2207 */
void CArmoury::Restart(void)
{
// {
// class CHalfLifeMultiplay *mp; // 2209
// {
// float flRatio; // 2257
// }
// {
// float flRatio; // 2239
// }
// {
// float flRatio; // 2221
// }
// }
}
/* <1d1b7f> ../cstrike/dlls/weapons.cpp:2145 */
void CWeaponBox::SetObjectCollisionBox(void)
{
// operator+(const Vector ::SetObjectCollisionBox(// const Vector &v); // 2147
// operator+(const Vector *const this,
// const Vector &v); // 2148
}
/* <1d1b57> ../cstrike/dlls/weapons.cpp:1629 */
void CWeaponBox::Precache(void)
{
}
/* <1d1b2e> ../cstrike/dlls/weapons.cpp:1567 */
void CBasePlayerWeapon::RetireWeapon(void)
{
}
/* <1d1acc> ../cstrike/dlls/weapons.cpp:1548 */
void CBasePlayerWeapon::ExtractClipAmmo(CBasePlayerWeapon *pWeapon)
{
// {
// int iAmmo; // 1550
// iMaxAmmo1(CBasePlayerItem *const this); // 1561
// }
}
/* <1d1a94> ../cstrike/dlls/weapons.cpp:1433 */
void CBasePlayerWeapon::Holster(int skiplocal)
{
}
/* <1d1a6c> ../cstrike/dlls/weapons.cpp:1428 */
void CBasePlayerWeapon::SecondaryAmmoIndex(void)
{
}
/* <1d1a44> ../cstrike/dlls/weapons.cpp:1421 */
void CBasePlayerWeapon::PrimaryAmmoIndex(void)
{
}
/* <1d1a1c> ../cstrike/dlls/weapons.cpp:1414 */
void CBasePlayerWeapon::ResetEmptySound(void)
{
}
/* <1d19f4> ../cstrike/dlls/weapons.cpp:1301 */
void CBasePlayerWeapon::CanDeploy(void)
{
}
/* <1d19ba> ../cstrike/dlls/weapons.cpp:1287 */
void CBasePlayerWeapon::IsUseable(void)
{
// iMaxAmmo1(CBasePlayerItem *const this); // 1291
}
/* <1d18c7> ../cstrike/dlls/weapons.cpp:1112 */
void CBasePlayerItem::AttachToPlayer(CBasePlayer *pPlayer)
{
// edict(CBaseEntity *const this); // 1116
// edict(CBaseEntity *const this); // 1120
}
/* <1d188f> ../cstrike/dlls/weapons.cpp:1106 */
void CBasePlayerItem::Holster(int skiplocal)
{
}
/* <1d1866> ../cstrike/dlls/weapons.cpp:1099 */
void CBasePlayerItem::Kill(void)
{
}
/* <1d183d> ../cstrike/dlls/weapons.cpp:1092 */
void CBasePlayerItem::Drop(void)
{
}
/* <1d17d4> ../cstrike/dlls/weapons.cpp:1081 */
void CBasePlayerItem::AddToPlayer(CBasePlayer *pPlayer)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 1085
}
/* <1d17ac> ../cstrike/dlls/weapons.cpp:605 */
void CBasePlayerItem::Deploy(void)
{
}
/* <1d1730> ../cstrike/dlls/weapons.cpp:475 */
void CBasePlayerItem::SetObjectCollisionBox(void)
{
// operator+(const Vector ::SetObjectCollisionBox(// const Vector &v); // 477
// operator+(const Vector *const this,
// const Vector &v); // 478
}
/* <1d16f8> ../cstrike/dlls/weapons.h:434 */
void CBasePlayerAmmo::AddAmmo(CBaseEntity *pOther)
{
}
/* <1d16d0> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <1d16a8> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <1d1680> ../cstrike/dlls/weapons.h:353 */
void CBasePlayerWeapon::UseDecrement(void)
{
}
/* <1d1658> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <1d1630> ../cstrike/dlls/weapons.h:348 */
void CBasePlayerWeapon::WeaponIdle(void)
{
}
/* <1d1608> ../cstrike/dlls/weapons.h:347 */
void CBasePlayerWeapon::Reload(void)
{
}
/* <1d15e0> ../cstrike/dlls/weapons.h:346 */
void CBasePlayerWeapon::SecondaryAttack(void)
{
}
/* <1d15b8> ../cstrike/dlls/weapons.h:345 */
void CBasePlayerWeapon::PrimaryAttack(void)
{
}
/* <1d1590> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <1d1567> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <1d153f> ../cstrike/dlls/weapons.h:289 */
void CBasePlayerItem::iItemSlot(void)
{
}
/* <1d1517> ../cstrike/dlls/weapons.h:280 */
void CBasePlayerItem::GetMaxSpeed(void)
{
}
/* <1d14ef> ../cstrike/dlls/weapons.h:279 */
void CBasePlayerItem::GetWeaponPtr(void)
{
}
/* <1d148f> ../cstrike/dlls/weapons.h:276 */
void CBasePlayerItem::SecondaryAmmoIndex(void)
{
}
/* <1d1467> ../cstrike/dlls/weapons.h:275 */
void CBasePlayerItem::PrimaryAmmoIndex(void)
{
}
/* <1d143f> ../cstrike/dlls/weapons.h:269 */
void CBasePlayerItem::ItemPostFrame(void)
{
}
/* <1d1417> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <1d13ef> ../cstrike/dlls/weapons.h:266 */
void CBasePlayerItem::UpdateItemInfo(void)
{
}
/* <1d13c7> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <1d139f> ../cstrike/dlls/weapons.h:262 */
void CBasePlayerItem::IsWeapon(void)
{
}
/* <1d1377> ../cstrike/dlls/weapons.h:260 */
void CBasePlayerItem::CanDrop(void)
{
}
/* <1d134f> ../cstrike/dlls/weapons.h:259 */
void CBasePlayerItem::CanDeploy(void)
{
}
/* <1d1319> ../cstrike/dlls/weapons.h:258 */
void CBasePlayerItem::GetItemInfo(ItemInfo *p)
{
}
/* <1d12e2> ../cstrike/dlls/weapons.h:249 */
void CBasePlayerItem::AddDuplicate(CBasePlayerItem *pItem)
{
}
/* <1d12aa> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <1d127c> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <1d123e> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <1d1041> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <1d1019> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <1d0ff1> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <1d0fb9> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <1d0f54> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <1d0f1c> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <1d0ef4> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <1d0ecc> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <1d0ea4> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <1d0e7c> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <1d0e53> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <1d0e2b> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <1d0e03> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <1d0ddb> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <1d0da4> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <1d0d7c> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <1d0d54> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <1d0d1d> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <1d0cf5> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <1d0c57> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <1d0c02> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <1d0bcb> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <1d0b94> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <1d0b4e> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <1d0b08> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <1d0ae0> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <1d0ab8> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <1d0a84> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <1d0a4d> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <1d0a25> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <1d09ee> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <1d09c6> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <1d099e> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <1d097b> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <1d094f> ../cstrike/dlls/cbase.h:182 */
void CBaseEntity::KeyValue(KeyValueData *pkvd)
{
}
/* <1d0927> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <1d08ff> ../cstrike/dlls/cbase.h:179 */
void CBaseEntity::Precache(void)
{
}
/* <1d08d7> ../cstrike/dlls/cbase.h:178 */
void CBaseEntity::Spawn(void)
{
}
/* <1d083f> ../cstrike/dlls/weapons.cpp:1267 */
void CBasePlayerWeapon::AddSecondaryAmmo(int iCount, char *szName, int iMax)
{
// {
// int iIdAmmo; // 1269
// }
}
/* <1d07b3> ../cstrike/dlls/weapons.cpp:184 */
void EjectBrass(Vector &vecOrigin, Vector &vecLeft, Vector &vecVelocity, float rotation, int model, int soundtype, int entityIndex)
{
// {
// class CBaseEntity *ent; // 188
// bool useNewBehavior; // 190
// }
}
/* <1d074f> ../cstrike/dlls/weapons.cpp:2061 */
void CWeaponBox::GiveAmmo(int iCount, char *szName, int iMax, int *pIndex)
{
// {
// int i; // 2063
// {
// int iAdd; // 2072
// }
// }
}
/* <1d0736> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <1d0640> ../cstrike/dlls/weapons.cpp:1732 */
void CWeaponBox::Touch(CBaseEntity *pOther)
{
// {
// class CBasePlayer *pPlayer; // 1751
// int i; // 1769
// bool bRemove; // 1770
// bool bEmitSound; // 1771
// {
// class CBasePlayerItem *pItem; // 1779
// {
// class CCSBotManager *ctrl; // 1795
// }
// {
// class CBaseEntity *pEntity; // 1839
// class CBasePlayer *pTempPlayer; // 1840
// class CCSBotManager *csBots; // 1864
// }
// {
// class CBasePlayerWeapon *pGrenade; // 1881
// int playerGrenades; // 1889
// int maxGrenades; // 1890
// const char *grenadeName; // 1891
// }
// }
// {
// int n; // 1951
// }
// }
}
/* <1d0620> ../cstrike/dlls/player.h:250 */
inline void CBasePlayer::CBasePlayer(void)
{
}
/* <1d0600> ../cstrike/dlls/unisignals.h:36 */
inline void CUnifiedSignals::CUnifiedSignals(void)
{
}
/* <1d05e0> ../cstrike/dlls/hintmessage.h:32 */
inline void CHintMessageQueue::CHintMessageQueue(void)
{
}
/* <1d05c0> ../cstrike/dlls/basemonster.h:18 */
inline void CBaseMonster::CBaseMonster(void)
{
}
/* <1d056b> ../public/UtlVector.h:155 */
inline void CUtlVector<CHintMessage*>::CUtlVector( int growSize, int initSize)
{
}
/* <1d0535> ../public/UtlMemory.h:125 */
void CUtlMemory<CHintMessage*>::CUtlMemory(int growSize, int initSize)
{
}
/* <1d0517> ../public/UtlVector.h:143 */
inline void CUtlVector<CHintMessage*>::ResetDbgInfo(void)
{
}
/* <1d04e3> ../cstrike/dlls/cbase.h:800 */
CArmoury *GetClassPtr<CArmoury>(CArmoury *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <1d04c6> ../cstrike/dlls/weapons.cpp:2156 */
inline void CArmoury::CArmoury(void)
{
}
/* <1d04a4> ../cstrike/dlls/cbase.h:569 */
inline void CBaseToggle::CBaseToggle(void)
{
}
/* <1d045e> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <1d0436> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <1d03de> ../cstrike/dlls/cbase.h:800 */
CWeaponBox *GetClassPtr<CWeaponBox>(CWeaponBox *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <1d03c1> ../cstrike/dlls/weapons.h:508 */
inline void CWeaponBox::CWeaponBox(void)
{
}
/* <1d0383> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <1d035e> ../cstrike/dlls/weapons.cpp:1636 */
void CWeaponBox::KeyValue(KeyValueData *pkvd)
{
}
/* <1d02b5> ../cstrike/dlls/weapons.cpp:792 */
void CBasePlayerWeapon::FireRemaining(int &shotsFired, float &shootTime, BOOL bIsGlock)
{
// {
// float nexttime; // 794
// Vector vecSrc; // 810
// Vector vecAiming; // 811
// Vector vecDir; // 814
// int flag; // 828
// }
}
/* <1d028d> ../cstrike/dlls/weapons.cpp:506 */
void CBasePlayerItem::FallThink(void)
{
// {
// int pitch; // 516
// }
}
/* <1d0274> ../cstrike/dlls/cbase.h:311 */
inline void Instance(entvars_t *pev)
{
}
/* <1d020f> ../cstrike/dlls/weapons.cpp:242 */
void AddAmmoNameToAmmoRegistry(const char *szAmmoname)
{
// {
// int i; // 245
// }
}
/* <1d01b9> ../cstrike/dlls/vector.h:122 */
inline void Vector::operator const float*(void)
{
}
/* <1d018e> ../cstrike/dlls/weapons.cpp:82 */
int MaxAmmoCarry(int iszName)
{
// {
// int i; // 84
// }
}
/* <1d0170> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <1d013e> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <1d0117> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <1d00f0> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <1d00d7> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <1d00a3> ../cstrike/dlls/weapons.cpp:642 */
void CBasePlayerItem::DefaultTouch(CBaseEntity *pOther)
{
// {
// class CBasePlayer *pPlayer; // 648
// }
}
/* <1d007b> ../cstrike/dlls/weapons.h:299 */
inline void CBasePlayerItem::iFlags(void)
{
}
/* <1d0062> ../cstrike/dlls/weapons.h:297 */
inline void CBasePlayerItem::iMaxClip(void)
{
}
/* <1d0049> ../cstrike/dlls/weapons.h:295 */
inline void CBasePlayerItem::iMaxAmmo2(void)
{
}
/* <1d0024> ../cstrike/dlls/weapons.cpp:1140 */
void CBasePlayerWeapon::AddToPlayer(CBasePlayer *pPlayer)
{
}
/* <1d000b> ../cstrike/dlls/weapons.h:294 */
inline void CBasePlayerItem::pszAmmo2(void)
{
}
/* <1cfff2> ../cstrike/dlls/weapons.h:293 */
inline void CBasePlayerItem::iMaxAmmo1(void)
{
}
/* <1cffd9> ../cstrike/dlls/weapons.h:292 */
inline void CBasePlayerItem::pszAmmo1(void)
{
}
/* <1cffbb> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <1cff6b> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <1cff1b> ../cstrike/dlls/weapons.cpp:1218 */
void CBasePlayerWeapon::SendWeaponAnim(int iAnim, int skiplocal)
{
}
/* <1cff02> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <1cfedb> ../cstrike/dlls/cbase.h:302 */
inline void Instance(edict_t *pent)
{
// {
// class CBaseEntity *pEnt; // 306
// }
}
/* <1cfe84> ../cstrike/dlls/weapons.cpp:1389 */
void CBasePlayerWeapon::PlayEmptySound(void)
{
}
/* <1cfe35> ../cstrike/dlls/weapons.cpp:2352 */
void CArmoury::KeyValue(KeyValueData *pkvd)
{
}
/* <1cfe0b> ../cstrike/dlls/cbase.h:182 */
inline void CBaseEntity::KeyValue( KeyValueData *pkvd)
{
}
/* <1cfcd3> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <1cfcac> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <1cfc80> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <1cfc67> ../cstrike/dlls/weapons.cpp:1440 */
void CBasePlayerAmmo::Spawn(void)
{
}
/* <1cfc33> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <1cfc13> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <1cfbf5> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <1cfbcd> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <1cfba3> ../cstrike/dlls/weapons.cpp:472 */
void CBasePlayerWeapon::Save(CSave &save)
{
}
/* <1cfb79> ../cstrike/dlls/weapons.cpp:458 */
void CBasePlayerItem::Save(CSave &save)
{
}
/* <1cfb4f> ../cstrike/dlls/weapons.cpp:472 */
void CBasePlayerWeapon::Restore(CRestore &restore)
{
}
/* <1cfb20> ../cstrike/dlls/weapons.cpp:458 */
void CBasePlayerItem::Restore(CRestore &restore)
{
}
/* <1cfaf6> ../cstrike/dlls/weapons.cpp:1624 */
void CWeaponBox::Save(CSave &save)
{
}
/* <1cfac7> ../cstrike/dlls/weapons.cpp:1624 */
void CWeaponBox::Restore(CRestore &restore)
{
}
/* <1cfa96> ../cstrike/dlls/weapons.cpp:2294 */
inline void CArmoury::ArmouryTouch( CBaseEntity *pOther)
{
// {
// class CBasePlayer *p; // 2299
// }
}
/* <1cfa78> ../cstrike/dlls/weapons.cpp:2268 */
inline void CArmoury::Precache(void)
{
}
/* <1cfa4e> ../cstrike/dlls/weapons.cpp:1488 */
void CBasePlayerAmmo::DefaultTouch(CBaseEntity *pOther)
{
}
/* <1cfa24> ../cstrike/dlls/weapons.cpp:1126 */
void CBasePlayerWeapon::AddDuplicate(CBasePlayerItem *pOriginal)
{
}
/* <1bd23c> ../cstrike/dlls/vehicle.cpp:1064 */
void func_vehiclecontrols(entvars_t *pev)
{
// GetClassPtr<CFuncVehicleControls>(CFuncVehicleControls *a); // 1064
}
/* <1bd198> ../cstrike/dlls/vehicle.cpp:933 */
void Instance(edict_t *pent)
{
// FClassnameIs(edict_t *pent,
// const char *szClassname); // 935
// GET_PRIVATE(edict_t *pent); // 936
}
/* <1bd0d4> ../cstrike/dlls/vehicle.cpp:810 */
void CFuncVehicle::SetControls(entvars_t *pevControls)
{
// {
// Vector offset; // 812
// operator-(const Vector *const this,
// const Vector &v); // 812
// operator+(const Vector *const this,
// const Vector &v); // 814
// operator+(const Vector *const this,
// const Vector &v); // 815
// }
}
/* <1bd087> ../cstrike/dlls/vehicle.cpp:764 */
void CFuncVehicle::DeadEnd(void)
{
// {
// class CPathTrack *pTrack; // 767
// class CPathTrack *pNext; // 767
// }
}
/* <1bcf96> ../cstrike/dlls/vehicle.cpp:179 */
void CFuncVehicle::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// StopSound(CFuncVehicle *const this); // 197
// {
// float delta; // 210
// float flSpeedRatio; // 211
// StopSound(CFuncVehicle *const this); // 207
// }
}
/* <1bc856> ../cstrike/dlls/vehicle.cpp:609 */
void CFuncVehicle::Next(void)
{
// {
// Vector vGravityVector; // 611
// Vector forward; // 615
// Vector right; // 616
// Vector up; // 617
// float time; // 633
// Vector(Vector *const this,
// const Vector &v); // 611
// operator*(const Vector *const this,
// float fl); // 615
// operator*(const Vector *const this,
// float fl); // 615
// operator*(const Vector *const this,
// float fl); // 616
// operator*(const Vector *const this,
// float fl); // 616
// operator*(const Vector *const this,
// float fl); // 617
// operator+(const Vector *const this,
// const Vector &v); // 619
// operator-(const Vector *const this,
// const Vector &v); // 619
// operator+(const Vector *const this,
// const Vector &v); // 619
// operator+(const Vector *const this,
// const Vector &v); // 620
// operator+(const Vector *const this,
// const Vector &v); // 620
// operator+(const Vector *const this,
// const Vector &v); // 620
// operator+(const Vector *const this,
// const Vector &v); // 621
// operator+(const Vector *const this,
// const Vector &v); // 621
// operator-(const Vector *const this,
// const Vector &v); // 622
// operator-(const Vector *const this,
// const Vector &v); // 622
// operator+(const Vector *const this,
// const Vector &v); // 622
// operator-(const Vector *const this,
// const Vector &v); // 623
// operator+(const Vector *const this,
// const Vector &v); // 623
// operator+(const Vector *const this,
// const Vector &v); // 623
// operator-(const Vector *const this,
// const Vector &v); // 624
// operator+(const Vector *const this,
// const Vector &v); // 624
// {
// Vector temp; // 737
// operator!=(const Vector *const this,
// const Vector &v); // 678
// NextThink(CFuncVehicle *const this,
// float thinkTime,
// BOOL alwaysThink); // 755
// {
// Vector vTargetAngle; // 683
// Vector vAngle; // 683
// float vx; // 684
// float vy; // 684
// CrossProduct(Vector &a,
// const Vector &b); // 680
// CrossProduct(Vector &a,
// const Vector &b); // 681
// FixupAngles2(Vector &v); // 693
// FixupAngles2(Vector &v); // 694
// }
// operator!=(const Vector *const this,
// const Vector &v); // 746
// Normalize(const Vector *const this); // 748
// operator*(float fl,
// const Vector &v); // 748
// operator*(const Vector *const this,
// float fl); // 721
// {
// float flAirTime; // 725
// }
// operator*(const Vector *const this,
// float fl); // 734
// operator+(const Vector *const this,
// const Vector &v); // 752
// UpdateSound(CFuncVehicle *const this); // 742
// }
// }
}
/* <1bc835> ../cstrike/dlls/vehicle.cpp:20 */
void FixupAngles2(Vector &v)
{
}
/* <1bc7aa> ../cstrike/dlls/vehicle.cpp:588 */
void CFuncVehicle::TerrainFollowing(void)
{
// {
// TraceResult tr; // 590
// operator+(const Vector *const this,
// const Vector &v); // 593
// }
}
/* <1bc358> ../cstrike/dlls/vehicle.cpp:466 */
void CFuncVehicle::CollisionDetection(void)
{
// {
// TraceResult tr; // 468
// bool bHitSomething; // 469
// operator*(const Vector *const this,
// float fl); // 533
// operator-(const Vector *const this,
// const Vector &v); // 533
// operator*(const Vector *const this,
// float fl); // 551
// operator-(const Vector *const this,
// const Vector &v); // 551
// operator*(const Vector *const this,
// float fl); // 569
// operator-(const Vector *const this,
// const Vector &v); // 569
// DotProduct(Vector &a,
// const Vector &b); // 573
// operator*(const Vector *const this,
// float fl); // 573
// {
// class CBaseEntity *pHit; // 490
// DotProduct(Vector &a,
// const Vector &b); // 479
// operator*(const Vector *const this,
// float fl); // 479
// Instance(edict_t *pent); // 490
// }
// operator*(const Vector *const this,
// float fl); // 496
// operator+(const Vector *const this,
// const Vector &v); // 496
// operator*(const Vector *const this,
// float fl); // 514
// operator+(const Vector *const this,
// const Vector &v); // 514
// DotProduct(Vector &a,
// const Vector &b); // 517
// operator*(const Vector *const this,
// float fl); // 517
// operator*(const Vector *const this,
// float fl); // 475
// operator+(const Vector *const this,
// const Vector &v); // 475
// }
}
/* <1bc12b> ../cstrike/dlls/vehicle.cpp:368 */
void CFuncVehicle::CheckTurning(void)
{
// {
// float maxspeed; // 370
// TraceResult tr; // 371
// bool bTurnIntoWall; // 373
// operator*(const Vector *const this,
// float fl); // 398
// operator+(const Vector *const this,
// const Vector &v); // 398
// operator*(const Vector *const this,
// float fl); // 387
// operator+(const Vector *const this,
// const Vector &v); // 387
// operator*(const Vector *const this,
// float fl); // 379
// operator-(const Vector *const this,
// const Vector &v); // 379
// operator*(const Vector *const this,
// float fl); // 406
// operator-(const Vector *const this,
// const Vector &v); // 406
// }
}
/* <1bc0fb> ../cstrike/dlls/vehicle.cpp:324 */
void CFuncVehicle::UpdateSound(void)
{
// {
// float flpitch; // 326
// }
}
/* <1bc0bd> ../cstrike/dlls/vehicle.cpp:303 */
void CFuncVehicle::StopSound(void)
{
// {
// short unsigned int us_encode; // 308
// short unsigned int us_sound; // 309
// }
}
/* <1bc08a> ../cstrike/dlls/vehicle.cpp:303 */
void CFuncVehicle::StopSound(void)
{
// {
// short unsigned int us_encode; // 308
// short unsigned int us_sound; // 309
// }
}
/* <1bc059> ../cstrike/dlls/vehicle.cpp:109 */
void CFuncVehicle::NextThink(float thinkTime, BOOL alwaysThink)
{
}
/* <1bbf8f> ../cstrike/dlls/vehicle.cpp:55 */
void func_vehicle(entvars_t *pev)
{
// GetClassPtr<CFuncVehicle>(CFuncVehicle *a); // 55
}
/* <1bbd36> ../cstrike/dlls/vehicle.cpp:1067 */
void CFuncVehicleControls::Find(void)
{
// {
// edict_t *pTarget; // 1069
// class CFuncVehicle *pvehicle; // 1082
// Instance(edict_t *pent); // 1082
// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart,
// const char *pszName); // 1073
// FNullEnt(const edict_t *pent); // 1074
// FNullEnt(const edict_t *pent); // 1076
// SetControls(CFuncVehicle *const this,
// entvars_t *pevControls); // 1083
// FClassnameIs(edict_t *pent,
// const char *szClassname); // 1074
// }
}
/* <1bbd03> ../cstrike/dlls/vehicle.cpp:810 */
void CFuncVehicle::SetControls(entvars_t *pevControls)
{
// {
// Vector offset; // 812
// }
}
/* <1bbcec> ../cstrike/dlls/vehicle.cpp:933 */
void Instance(edict_t *pent)
{
}
/* <1bb9d0> ../cstrike/dlls/vehicle.cpp:120 */
void CFuncVehicle::Blocked(CBaseEntity *pOther)
{
// {
// entvars_t *pevOther; // 122
// Vector vFrontLeft; // 150
// Vector vFrontRight; // 150
// Vector vBackLeft; // 150
// Vector vBackRight; // 150
// Vector forward; // 151
// Vector right; // 152
// Vector vOrigin; // 159
// float minx; // 161
// float miny; // 161
// float minz; // 161
// float maxx; // 162
// float maxy; // 162
// float maxz; // 162
// VARS(edict_t *pent); // 125
// operator-(const Vector *const this,
// const Vector &v); // 139
// Normalize(const Vector *const this); // 139
// operator*(const Vector *const this,
// float fl); // 139
// operator*(const Vector *const this,
// float fl); // 143
// {
// float deltaSpeed; // 130
// }
// operator*(const Vector *const this,
// float fl); // 151
// operator*(const Vector *const this,
// float fl); // 151
// operator*(const Vector *const this,
// float fl); // 152
// operator*(const Vector *const this,
// float fl); // 152
// operator+(const Vector *const this,
// const Vector &v); // 154
// operator-(const Vector *const this,
// const Vector &v); // 154
// operator-(const Vector *const this,
// const Vector &v); // 157
// operator+(const Vector *const this,
// const Vector &v); // 157
// Vector(Vector *const this,
// const Vector &v); // 159
// }
}
/* <1bb840> ../cstrike/dlls/vehicle.cpp:878 */
void CFuncVehicle::NearestPath(void)
{
// {
// class CBaseEntity *pTrack; // 880
// class CBaseEntity *pNearest; // 881
// float dist; // 882
// float closest; // 882
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 889
// operator-(const Vector *const this,
// const Vector &v); // 891
// Length(const Vector *const this); // 891
// operator-(const Vector *const this,
// const Vector &v); // 912
// Length(const Vector *const this); // 912
// operator-(const Vector *const this,
// const Vector &v); // 912
// Length(const Vector *const this); // 912
// NextThink(CFuncVehicle *const this,
// float thinkTime,
// BOOL alwaysThink); // 920
// }
}
/* <1bb827> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <1bb676> ../cstrike/dlls/vehicle.cpp:841 */
void CFuncVehicle::Find(void)
{
// {
// entvars_t *pevTarget; // 847
// Vector nextPos; // 855
// Vector look; // 858
// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart,
// const char *pszName); // 843
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 848
// Vector(Vector *const this,
// const Vector &v); // 855
// Vector(Vector *const this,
// const Vector &v); // 858
// operator-(const Vector *const this,
// const Vector &v); // 863
// NextThink(CFuncVehicle *const this,
// float thinkTime,
// BOOL alwaysThink); // 870
// UpdateSound(CFuncVehicle *const this); // 874
// }
}
/* <1bb408> ../cstrike/dlls/vehicle.cpp:57 */
void CFuncVehicle::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 59
// FStrEq(const char *sz1,
// const char *sz2); // 64
// FStrEq(const char *sz1,
// const char *sz2); // 69
// FStrEq(const char *sz1,
// const char *sz2); // 74
// FStrEq(const char *sz1,
// const char *sz2); // 79
// FStrEq(const char *sz1,
// const char *sz2); // 84
// FStrEq(const char *sz1,
// const char *sz2); // 90
// FStrEq(const char *sz1,
// const char *sz2); // 95
// KeyValue(CBaseEntity *const this,
// KeyValueData *pkvd); // 105
// atof(const char *__nptr); // 61
// atof(const char *__nptr); // 66
// atof(const char *__nptr); // 76
// atoi(const char *__nptr); // 97
// atof(const char *__nptr); // 71
// atoi(const char *__nptr); // 81
// atoi(const char *__nptr); // 86
// atof(const char *__nptr); // 92
}
/* <1bb3b9> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <1bb33d> ../cstrike/dlls/vehicle.cpp:324 */
void CFuncVehicle::UpdateSound(void)
{
// {
// float flpitch; // 326
// {
// short unsigned int us_encode; // 355
// short unsigned int us_sound; // 356
// short unsigned int us_pitch; // 357
// short unsigned int us_volume; // 358
// }
// }
}
/* <1bb2f1> ../cstrike/dlls/vehicle.cpp:54 */
void CFuncVehicle::Save(CSave &save)
{
// Save(CFuncVehicle *const this,
// class CSave &save); // 54
}
/* <1bb2a5> ../cstrike/dlls/vehicle.cpp:54 */
void CFuncVehicle::Restore(CRestore &restore)
{
// Restore(CFuncVehicle *const this,
// class CRestore &restore); // 54
}
/* <1bb1b2> ../cstrike/dlls/vehicle.cpp:819 */
void CFuncVehicle::OnControls(entvars_t *pevTest)
{
// {
// Vector offset; // 821
// Vector local; // 828
// operator-(const Vector *const this,
// const Vector &v); // 821
// DotProduct(Vector &a,
// const Vector &b); // 829
// DotProduct(Vector &a,
// const Vector &b); // 830
// DotProduct(Vector &a,
// const Vector &b); // 831
// }
}
/* <1bb13e> ../cstrike/dlls/vehicle.cpp:1005 */
void CFuncVehicle::Restart(void)
{
// STOP_SOUND(edict_t *entity,
// int channel,
// const char *sample); // 1024
// NextThink(CFuncVehicle *const this,
// float thinkTime,
// BOOL alwaysThink); // 1027
}
/* <1bb0ef> ../cstrike/dlls/vehicle.cpp:956 */
void CFuncVehicle::Spawn(void)
{
// NextThink(CFuncVehicle::Spawn(// float thinkTime,
// BOOL alwaysThink); // 999
}
/* <1bb0c8> ../cstrike/dlls/vehicle.cpp:1088 */
void CFuncVehicleControls::Spawn(void)
{
}
/* <1bb0a2> ../cstrike/dlls/vehicle.cpp:1060 */
void CFuncVehicleControls::ObjectCaps(void)
{
}
/* <1bb07b> ../cstrike/dlls/vehicle.cpp:1032 */
void CFuncVehicle::Precache(void)
{
}
/* <1bb055> ../cstrike/dlls/vehicle.cpp:951 */
void CFuncVehicle::Classify(void)
{
}
/* <1bb00a> ../cstrike/dlls/vehicle.cpp:926 */
void CFuncVehicle::OverrideReset(void)
{
// NextThink(CFuncVehicle::OverrideReset(// float thinkTime,
// BOOL alwaysThink); // 928
}
/* <1bafe4> ../cstrike/dlls/trains.h:168 */
void CFuncVehicle::ObjectCaps(void)
{
}
/* <1bafbe> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <1baf83> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <1bada9> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <1bad83> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <1bad5d> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <1bad28> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <1bacc9> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <1bac94> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <1bac6e> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <1bac48> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <1bac22> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <1babfc> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <1babd5> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <1babaf> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <1bab89> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <1bab63> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <1bab2f> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <1bab09> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <1baae3> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <1baaaf> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <1baa89> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <1ba9f5> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <1ba9a5> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <1ba971> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <1ba93d> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <1ba8dc> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <1ba89a> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <1ba874> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <1ba84e> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <1ba81c> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <1ba7dc> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <1ba7b6> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <1ba782> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <1ba75c> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <1ba736> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <1ba70d> ../cstrike/dlls/cbase.h:182 */
void CBaseEntity::KeyValue(KeyValueData *pkvd)
{
}
/* <1ba6e7> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <1ba6c1> ../cstrike/dlls/cbase.h:179 */
void CBaseEntity::Precache(void)
{
}
/* <1ba667> ../cstrike/dlls/cbase.h:800 */
CFuncVehicleControls *GetClassPtr<CFuncVehicleControls>(CFuncVehicleControls *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <1ba646> ../cstrike/dlls/vehicle.cpp:1057 */
inline void CFuncVehicleControls::CFuncVehicleControls(void)
{
}
/* <1ba614> ../cstrike/dlls/cbase.h:800 */
CFuncVehicle *GetClassPtr<CFuncVehicle>(CFuncVehicle *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <1ba5f9> ../cstrike/dlls/trains.h:134 */
inline void CFuncVehicle::CFuncVehicle(void)
{
}
/* <1ba5bd> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <1ba548> ../cstrike/dlls/vector.h:186 */
inline Vector CrossProduct(Vector &a, Vector &b)
{
}
/* <1ba523> ../cstrike/dlls/cbase.h:302 */
inline void Instance(edict_t *pent)
{
// {
// class CBaseEntity *pEnt; // 306
// }
}
/* <1ba4a2> ../cstrike/dlls/vehicle.cpp:324 */
void CFuncVehicle::UpdateSound(void)
{
// {
// float flpitch; // 326
// {
// short unsigned int us_encode; // 355
// short unsigned int us_sound; // 356
// short unsigned int us_pitch; // 357
// short unsigned int us_volume; // 358
// }
// }
}
/* <1ba473> ../cstrike/dlls/vehicle.cpp:109 */
void CFuncVehicle::NextThink(float thinkTime, BOOL alwaysThink)
{
}
/* <1ba405> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <1ba3b6> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <1ba363> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <1ba312> ../cstrike/dlls/cbase.h:182 */
inline void CBaseEntity::KeyValue( KeyValueData *pkvd)
{
}
/* <1ba273> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <1ba24d> ../cstrike/dlls/vector.h:123 */
inline void Vector::Normalize(void)
{
// {
// float flLen; // 125
// }
}
/* <1ba1b3> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <1ba169> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <1ba135> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <1ba10e> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <1ba0e2> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <1ba0c2> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <1ba0a4> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <1ba07b> ../cstrike/dlls/vehicle.cpp:54 */
void CFuncVehicle::Save(CSave &save)
{
}
/* <1ba04d> ../cstrike/dlls/vehicle.cpp:54 */
void CFuncVehicle::Restore(CRestore &restore)
{
}
/* <1ba031> ../cstrike/dlls/vehicle.cpp:9 */
float Fix2(float angle)
{
}
/* <1b5470> ../cstrike/dlls/util.cpp:2802 */
/* linkage=_Z21UTIL_GetPlayerGaitYawi */
float UTIL_GetPlayerGaitYaw(int playerIndex)
{
// {
// class CBasePlayer *player; // 2804
// UTIL_PlayerByIndex(int playerIndex); // 2804
// }
}
/* <1b5412> ../cstrike/dlls/util.cpp:2775 */
/* linkage=_Z11UTIL_IsGamePKc */
bool UTIL_IsGame(const char *gameName)
{
// {
// char gameDir; // 2777
// }
}
/* <1b5330> ../cstrike/dlls/util.cpp:2767 */
int GetPlayerTeam(int index)
{
// {
// class CBasePlayer *pPlayer; // 2769
// UTIL_PlayerByIndex(int playerIndex); // 2769
// }
}
/* <1b51a7> ../cstrike/dlls/util.cpp:2715 */
/* linkage=_Z15UTIL_TextureHitP11TraceResult6VectorS1_ */
char UTIL_TextureHit(TraceResult *ptr, Vector vecSrc, Vector vecEnd)
{
// {
// char chTextureType; // 2717
// float rgfl1; // 2718
// float rgfl2; // 2719
// const char *pTextureName; // 2720
// char szbuffer; // 2721
// class CBaseEntity *pEntity; // 2723
// Instance(edict_t *pent); // 2723
// CopyToArray(const Vector *const this,
// float *rgfl); // 2738
// CopyToArray(const Vector *const this,
// float *rgfl); // 2739
// ENT(EOFFSET eoffset); // 2745
// }
}
/* <1b5144> ../cstrike/dlls/util.cpp:2700 */
void CRestore::BufferCheckZString(const char *string)
{
// {
// int maxLen; // 2705
// int len; // 2706
// }
}
/* <1b50bc> ../cstrike/dlls/util.cpp:2678 */
void CRestore::BufferSkipZString(void)
{
// {
// char *pszSearch; // 2680
// int len; // 2681
// int maxLen; // 2686
// BufferSkipBytes(CRestore *const this,
// int bytes); // 2695
// }
}
/* <1b5092> ../cstrike/dlls/util.cpp:2673 */
void CRestore::BufferSkipBytes(int bytes)
{
}
/* <1b4f84> ../cstrike/dlls/util.cpp:2623 */
void CRestore::ReadNamedInt(const char *pName)
{
// {
// HEADER header; // 2625
// BufferReadHeader(CRestore *const this,
// HEADER *pheader); // 2627
// }
}
/* <1b4a80> ../cstrike/dlls/util.cpp:2547 */
void CRestore::ReadEntVars(const char *pname, entvars_t *pev)
{
// ReadFields(CRestore *const this,
// const char *pname,
// void *pBaseData,
// TYPEDESCRIPTION *pFields,
// int fieldCount); // 2549
}
/* <1b4884> ../cstrike/dlls/util.cpp:2553 */
void CRestore::ReadFields(const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount)
{
// {
// short unsigned int i; // 2555
// short unsigned int token; // 2555
// int lastField; // 2556
// int fileCount; // 2556
// HEADER header; // 2557
// ReadShort(CRestore *const this); // 2559
// ReadShort(CRestore *const this); // 2562
// BufferRewind(CSaveRestoreBuffer *const this,
// int size); // 2567
// ReadInt(CRestore *const this); // 2572
// BufferReadHeader(CRestore *const this,
// HEADER *pheader); // 2586
// }
}
/* <1b4776> ../cstrike/dlls/util.cpp:2631 */
void CRestore::ReadNamedString(const char *pName)
{
// {
// HEADER header; // 2633
// BufferReadHeader(CRestore *const this,
// HEADER *pheader); // 2635
// }
}
/* <1b46b1> ../cstrike/dlls/util.cpp:2595 */
void CRestore::BufferReadHeader(HEADER *pheader)
{
// ReadShort(CRestore *const this); // 2598
// ReadShort(CRestore *const this); // 2599
// BufferPointer(CRestore *const this); // 2600
// BufferSkipBytes(CRestore *const this,
// int bytes); // 2601
}
/* <1b4654> ../cstrike/dlls/util.cpp:2605 */
void CRestore::ReadShort(void)
{
// {
// short int tmp; // 2607
// }
}
/* <1b45f5> ../cstrike/dlls/util.cpp:2614 */
void CRestore::ReadInt(void)
{
// {
// int tmp; // 2616
// }
}
/* <1b455c> ../cstrike/dlls/util.cpp:2652 */
void CRestore::BufferReadBytes(char *pOutput, int size)
{
// Empty(CRestore *const this); // 2656
// BufferReadBytes(CRestore *const this,
// char *pOutput,
// int size); // 2652
}
/* <1b453a> ../cstrike/dlls/util.cpp:2644 */
void CRestore::BufferPointer(void)
{
}
/* <1b427f> ../cstrike/dlls/util.cpp:2386 */
void CRestore::ReadField(void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount, int startField, int size, char *pName, void *pData)
{
// {
// int i; // 2388
// int j; // 2388
// int stringCount; // 2388
// int fieldNumber; // 2388
// int entityIndex; // 2388
// TYPEDESCRIPTION *pTest; // 2389
// float time; // 2390
// float timeData; // 2390
// Vector position; // 2391
// edict_t *pent; // 2392
// char *pString; // 2393
// {
// void *pOutputData; // 2415
// void *pInputData; // 2416
// EntityFromIndex(CSaveRestoreBuffer *const this,
// int entityIndex); // 2478
// EntityFromIndex(CSaveRestoreBuffer *const this,
// int entityIndex); // 2462
// EntityFromIndex(CSaveRestoreBuffer *const this,
// int entityIndex); // 2485
// EntityFromIndex(CSaveRestoreBuffer *const this,
// int entityIndex); // 2470
// EntityFromIndex(CSaveRestoreBuffer *const this,
// int entityIndex); // 2493
// {
// int string; // 2445
// }
// VARS(edict_t *pent); // 2464
// OFFSET(const edict_t *pent); // 2495
// Instance(edict_t *pent); // 2472
// }
// }
}
/* <1b421f> ../cstrike/dlls/util.cpp:2361 */
void CSave::BufferData(const char *pdata, int size)
{
// BufferData(CSave *const this,
// const char *pdata,
// int size); // 2361
}
/* <1b4128> ../cstrike/dlls/util.cpp:2351 */
void CSave::BufferHeader(const char *pname, int size)
{
// {
// short int hashvalue; // 2353
// BufferData(CSave *const this,
// const char *pdata,
// int size); // 2356
// BufferData(CSave *const this,
// const char *pdata,
// int size); // 2357
// }
}
/* <1b3f9f> ../cstrike/dlls/util.cpp:2344 */
void CSave::BufferField(const char *pname, int size, const char *pdata)
{
// BufferHeader(CSave *const this,
// const char *pname,
// int size); // 2346
// BufferData(CSave *const this,
// const char *pdata,
// int size); // 2347
}
/* <1b3f5d> ../cstrike/dlls/util.cpp:2333 */
void CSave::DataEmpty(const char *pdata, int size)
{
// {
// int i; // 2335
// }
}
/* <1b3e49> ../cstrike/dlls/util.cpp:2324 */
void CSave::BufferString(char *pdata, int len)
{
// {
// char c; // 2326
// BufferData(CSave *const this,
// const char *pdata,
// int size); // 2328
// BufferData(CSave *const this,
// const char *pdata,
// int size); // 2329
// }
}
/* <1b2fc9> ../cstrike/dlls/util.cpp:2214 */
void CSave::WriteFields(const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount)
{
// {
// int i; // 2216
// int j; // 2216
// int actualCount; // 2216
// int emptyCount; // 2216
// TYPEDESCRIPTION *pTest; // 2217
// int entityArray; // 2218
// {
// void *pOutputData; // 2224
// DataEmpty(CSave *const this,
// const char *pdata,
// int size); // 2226
// }
// WriteInt(CSave *const this,
// const char *pname,
// const int *data,
// int count); // 2232
// {
// void *pOutputData; // 2236
// DataEmpty(CSave *const this,
// const char *pdata,
// int size); // 2241
// WriteInt(CSave *const this,
// const char *pname,
// const int *data,
// int count); // 2309
// WriteFunction(CSave *const this,
// const char *pname,
// void ** data,
// int count); // 2313
// WriteData(CSave *const this,
// const char *pname,
// int size,
// const char *pdata); // 2304
// WriteVector(CSave *const this,
// const char *pname,
// const float *value,
// int count); // 2291
// EntityIndex(CSaveRestoreBuffer *const this,
// EOFFSET eoLookup); // 2278
// WriteInt(CSave *const this,
// const char *pname,
// const int *data,
// int count); // 2285
// EntityIndex(CSaveRestoreBuffer *const this,
// edict_t *pentLookup); // 2275
// EntityIndex(CSaveRestoreBuffer *const this,
// entvars_t *pevLookup); // 2269
// EntityIndex(CSaveRestoreBuffer *const this,
// class CBaseEntity *pEntity); // 2281
// EntityIndex(CSaveRestoreBuffer *const this,
// class CBaseEntity *pEntity); // 2272
// WriteData(CSave *const this,
// const char *pname,
// int size,
// const char *pdata); // 2300
// WriteTime(CSave *const this,
// const char *pname,
// const float *data,
// int count); // 2250
// }
// }
}
/* <1b2f7f> ../cstrike/dlls/util.cpp:2207 */
void CSave::WriteEntVars(const char *pname, entvars_t *pev)
{
}
/* <1b2e7a> ../cstrike/dlls/util.cpp:2157 */
/* linkage=_Z15EntvarsKeyvalueP9entvars_sP14KeyValueData_s */
void EntvarsKeyvalue(entvars_t *pev, KeyValueData *pkvd)
{
// {
// int i; // 2159
// TYPEDESCRIPTION *pField; // 2160
// UTIL_StringToVector(float *pVector,
// const char *pString); // 2187
// atoi(const char *__nptr); // 2182
// atof(const char *__nptr); // 2178
// }
}
/* <1b2ca4> ../cstrike/dlls/util.cpp:2145 */
void CSave::WriteFunction(const char *pname, void ** data, int count)
{
// {
// const char *functionName; // 2147
// BufferField(CSave *const this,
// const char *pname,
// int size,
// const char *pdata); // 2151
// }
}
/* <1b1bde> ../cstrike/dlls/util.cpp:2126 */
void CSave::WritePositionVector(const char *pname, const float *value, int count)
{
// {
// int i; // 2128
// Vector tmp; // 2129
// Vector input; // 2129
// BufferHeader(CSave *const this,
// const char *pname,
// int size); // 2131
// {
// Vector tmp; // 2134
// BufferData(CSave *const this,
// const char *pdata,
// int size); // 2139
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 2134
// operator-(const Vector *const this,
// const Vector &v); // 2137
// }
// }
}
/* <1b17b9> ../cstrike/dlls/util.cpp:2113 */
void CSave::WritePositionVector(const char *pname, Vector &value)
{
// {
// Vector tmp; // 2118
// WriteVector(CSave *const this,
// const char *pname,
// const Vector &value); // 2119
// operator-(const Vector *const this,
// const Vector &v); // 2118
// }
// WriteVector(CSave *const this,
// const char *pname,
// const Vector &value); // 2122
}
/* <1b1630> ../cstrike/dlls/util.cpp:2105 */
void CSave::WriteVector(const char *pname, const float *value, int count)
{
// BufferHeader(CSave *const this,
// const char *pname,
// int size); // 2107
// BufferData(CSave *const this,
// const char *pdata,
// int size); // 2108
}
/* <1b1480> ../cstrike/dlls/util.cpp:2099 */
void CSave::WriteVector(const char *pname, Vector &value)
{
// WriteVector(CSave *const this,
// const char *pname,
// const float *value,
// int count); // 2101
}
/* <1b121f> ../cstrike/dlls/util.cpp:2076 */
void CSave::WriteString(const char *pname, const int *stringId, int count)
{
// {
// int i; // 2078
// int size; // 2078
// BufferHeader(CSave *const this,
// const char *pname,
// int size); // 2089
// {
// const char *pString; // 2092
// BufferData(CSave *const this,
// const char *pdata,
// int size); // 2093
// }
// }
}
/* <1b1053> ../cstrike/dlls/util.cpp:2065 */
void CSave::WriteString(const char *pname, const char *pdata)
{
// BufferField(CSave *const this,
// const char *pname,
// int size,
// const char *pdata); // 2071
}
/* <1b0ea5> ../cstrike/dlls/util.cpp:2044 */
void CSave::WriteTime(const char *pname, const float *data, int count)
{
// {
// int i; // 2046
// Vector tmp; // 2047
// Vector input; // 2047
// BufferHeader(CSave *const this,
// const char *pname,
// int size); // 2049
// {
// float tmp; // 2052
// BufferData(CSave *const this,
// const char *pdata,
// int size); // 2059
// }
// }
}
/* <1b0c77> ../cstrike/dlls/util.cpp:2038 */
void CSave::WriteFloat(const char *pname, const float *data, int count)
{
// BufferField(CSave *const this,
// const char *pname,
// int size,
// const char *pdata); // 2040
}
/* <1b0a7b> ../cstrike/dlls/util.cpp:2032 */
void CSave::WriteInt(const char *pname, const int *data, int count)
{
// BufferField(CSave *const this,
// const char *pname,
// int size,
// const char *pdata); // 2034
}
/* <1b0860> ../cstrike/dlls/util.cpp:2026 */
void CSave::WriteShort(const char *pname, const short int *data, int count)
{
// BufferField(CSave *const this,
// const char *pname,
// int size,
// const char *pdata); // 2028
}
/* <1b06a5> ../cstrike/dlls/util.cpp:2020 */
void CSave::WriteData(const char *pname, int size, const char *pdata)
{
// BufferField(CSave *const this,
// const char *pname,
// int size,
// const char *pdata); // 2022
}
/* <1b0531> ../cstrike/dlls/util.cpp:1981 */
void CSaveRestoreBuffer::TokenHash(const char *pszToken)
{
// {
// short unsigned int hash; // 1983
// HashString(CSaveRestoreBuffer *const this,
// const char *pszToken); // 1983
// {
// int i; // 1992
// {
// int index; // 2003
// }
// }
// }
}
/* <1b04b5> ../cstrike/dlls/util.cpp:1971 */
void CSaveRestoreBuffer::HashString(const char *pszToken)
{
// {
// unsigned int hash; // 1973
// _rotr(unsigned int val,
// int shift); // 1976
// }
}
/* <1b0445> ../cstrike/dlls/util.cpp:1933 */
void CSaveRestoreBuffer::BufferRewind(int size)
{
}
/* <1b03fb> ../cstrike/dlls/util.cpp:1920 */
void CSaveRestoreBuffer::EntityFlagsSet(int entityIndex, int flags)
{
}
/* <1b03b7> ../cstrike/dlls/util.cpp:1902 */
void CSaveRestoreBuffer::EntityFromIndex(int entityIndex)
{
// {
// int i; // 1907
// ENTITYTABLE *pTable; // 1908
// }
}
/* <1b032f> ../cstrike/dlls/util.cpp:1884 */
void CSaveRestoreBuffer::EntityIndex(edict_t *pentLookup)
{
// {
// int i; // 1889
// ENTITYTABLE *pTable; // 1890
// }
}
/* <1b02a7> ../cstrike/dlls/util.cpp:1878 */
void CSaveRestoreBuffer::EntityIndex(EOFFSET eoLookup)
{
// ENT(EOFFSET eoffset); // 1880
// EntityIndex(CSaveRestoreBuffer *const this,
// edict_t *pentLookup); // 1880
}
/* <1b027f> ../cstrike/dlls/util.cpp:1878 */
void CSaveRestoreBuffer::EntityIndex(EOFFSET eoLookup)
{
}
/* <1b0214> ../cstrike/dlls/util.cpp:1871 */
void CSaveRestoreBuffer::EntityIndex(entvars_t *pevLookup)
{
// EntityIndex(CSaveRestoreBuffer *const this,
// edict_t *pentLookup); // 1875
}
/* <1b0186> ../cstrike/dlls/util.cpp:1863 */
void CSaveRestoreBuffer::EntityIndex(CBaseEntity *pEntity)
{
// EntityIndex(CSaveRestoreBuffer *const this,
// entvars_t *pevLookup); // 1867
}
/* <1b0146> ../cstrike/dlls/util.cpp:1884 */
void CSaveRestoreBuffer::EntityIndex(edict_t *pentLookup)
{
// {
// int i; // 1889
// ENTITYTABLE *pTable; // 1890
// }
}
/* <1b011e> ../cstrike/dlls/util.cpp:1871 */
void CSaveRestoreBuffer::EntityIndex(entvars_t *pevLookup)
{
}
/* <1b00f6> ../cstrike/dlls/util.cpp:1863 */
void CSaveRestoreBuffer::EntityIndex(CBaseEntity *pEntity)
{
}
/* <1b00d4> ../cstrike/dlls/util.cpp:1859 */
void CSaveRestoreBuffer::~CSaveRestoreBuffer(void)
{
}
/* <1b00ae> ../cstrike/dlls/util.cpp:1859 */
void CSaveRestoreBuffer::~CSaveRestoreBuffer(int const __in_chrg)
{
}
/* <1b0084> ../cstrike/dlls/util.cpp:1853 */
void CSaveRestoreBuffer::CSaveRestoreBuffer(SAVERESTOREDATA *pdata)
{
}
/* <1b003a> ../cstrike/dlls/util.cpp:1847 */
void CSaveRestoreBuffer::CSaveRestoreBuffer(void)
{
}
/* <1affcc> ../cstrike/dlls/util.cpp:1805 */
/* linkage=_Z15UTIL_StripTokenPKcPc */
void UTIL_StripToken(const char *pKey, char *pDest)
{
// {
// int i; // 1807
// }
}
/* <1afebd> ../cstrike/dlls/util.cpp:1791 */
/* linkage=_Z14UTIL_DotPointsRK6VectorS1_S1_ */
float UTIL_DotPoints(Vector &vecSrc, Vector &vecCheck, Vector &vecDir)
{
// {
// class Vector2D vec2LOS; // 1793
// operator-(const Vector *const this,
// const Vector &v); // 1795
// Normalize(const class Vector2D *const this); // 1796
// DotProduct(const class Vector2D &a,
// const class Vector2D &b); // 1798
// }
}
/* <1afe5f> ../cstrike/dlls/util.cpp:1774 */
/* linkage=_Z14UTIL_LogPrintfPcz */
void UTIL_LogPrintf(char *fmt, ...)
{
// {
// va_list argptr; // 1776
// char string; // 1777
// }
}
/* <1afd5c> ../cstrike/dlls/util.cpp:1753 */
/* linkage=_Z18UTIL_PrecacheOtherPKc */
void UTIL_PrecacheOther(const char *szClassname)
{
// {
// edict_t *pent; // 1755
// class CBaseEntity *pEntity; // 1764
// FNullEnt(const edict_t *pent); // 1758
// Instance(entvars_t *pev); // 1764
// }
}
/* <1afd2c> ../cstrike/dlls/util.cpp:1745 */
/* linkage=_Z18UTIL_IsValidEntityP7edict_s */
BOOL UTIL_IsValidEntity(edict_t *pent)
{
}
/* <1afcfe> ../cstrike/dlls/util.cpp:1731 */
/* linkage=_Z11UTIL_RemoveP11CBaseEntity */
void UTIL_Remove(CBaseEntity *pEntity)
{
}
/* <1afc62> ../cstrike/dlls/util.cpp:1696 */
/* linkage=_Z16UTIL_BubbleTrail6VectorS_i */
void UTIL_BubbleTrail(Vector from, Vector to, int count)
{
// {
// float flHeight; // 1698
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1715
// }
}
/* <1afb44> ../cstrike/dlls/util.cpp:1674 */
/* linkage=_Z12UTIL_Bubbles6VectorS_i */
void UTIL_Bubbles(Vector mins, Vector maxs, int count)
{
// {
// Vector mid; // 1676
// float flHeight; // 1678
// operator+(const Vector *const this,
// const Vector &v); // 1676
// operator*(const Vector *const this,
// float fl); // 1676
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1681
// }
}
/* <1afa45> ../cstrike/dlls/util.cpp:1641 */
/* linkage=_Z15UTIL_WaterLevelRK6Vectorff */
float UTIL_WaterLevel(Vector &position, float minz, float maxz)
{
// {
// Vector midUp; // 1643
// float diff; // 1653
// UTIL_PointContents(Vector &vec); // 1646
// Vector(Vector *const this,
// const Vector &v); // 1643
// UTIL_PointContents(Vector &vec); // 1650
// UTIL_PointContents(Vector &vec); // 1657
// }
}
/* <1af90d> ../cstrike/dlls/util.cpp:1612 */
/* linkage=_Z21UTIL_ClampVectorToBoxRK6VectorS1_ */
Vector UTIL_ClampVectorToBox(Vector &input, Vector &clampSize)
{
// {
// Vector sourceVector; // 1614
// Vector(Vector *const this,
// const Vector &v); // 1614
// Normalize(const Vector *const this); // 1637
// }
}
/* <1af85f> ../cstrike/dlls/util.cpp:1586 */
/* linkage=_Z21UTIL_StringToIntArrayPiiPKc */
void UTIL_StringToIntArray(int *pVector, int count, const char *pString)
{
// {
// char *pstr; // 1588
// char *pfront; // 1588
// char tempString; // 1588
// int j; // 1589
// atoi(const char *__nptr); // 1596
// }
}
/* <1af78a> ../cstrike/dlls/util.cpp:1555 */
void UTIL_StringToVector(float *pVector, const char *pString)
{
// {
// char *pstr; // 1557
// char *pfront; // 1557
// char tempString; // 1557
// int j; // 1558
// }
}
/* <1af74a> ../cstrike/dlls/util.cpp:1538 */
/* linkage=_Z15UTIL_TeamsMatchPKcS0_ */
BOOL UTIL_TeamsMatch(const char *pTeamName1, const char *pTeamName2)
{
}
/* <1af6dc> ../cstrike/dlls/util.cpp:1526 */
/* linkage=_Z13UTIL_RicochetRK6Vectorf */
void UTIL_Ricochet(Vector &position, float scale)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1528
}
/* <1af67d> ../cstrike/dlls/util.cpp:1515 */
/* linkage=_Z11UTIL_SparksRK6Vector */
void UTIL_Sparks(Vector &position)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1517
}
/* <1af583> ../cstrike/dlls/util.cpp:1477 */
/* linkage=_Z22UTIL_GunshotDecalTraceP11TraceResultibP9entvars_s */
void UTIL_GunshotDecalTrace(TraceResult *pTrace, int decalNumber, bool ClientOnly, entvars_t *pShooter)
{
// {
// int index; // 1482
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 1503
// ENTINDEX(edict_t *pEdict); // 1508
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1492
// }
}
/* <1af4c8> ../cstrike/dlls/util.cpp:1447 */
/* linkage=_Z21UTIL_PlayerDecalTraceP11TraceResultiii */
void UTIL_PlayerDecalTrace(TraceResult *pTrace, int playernum, int decalNumber, BOOL bIsCustom)
{
// {
// int index; // 1449
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1466
// ENTINDEX(edict_t *pEdict); // 1472
// }
}
/* <1af471> ../cstrike/dlls/util.cpp:1368 */
/* linkage=_Z20UTIL_BloodDecalTraceP11TraceResulti */
void UTIL_BloodDecalTrace(TraceResult *pTrace, int bloodColor)
{
// UTIL_ShouldShowBlood(int color); // 1370
}
/* <1af349> ../cstrike/dlls/util.cpp:1380 */
/* linkage=_Z15UTIL_DecalTraceP11TraceResulti */
void UTIL_DecalTrace(TraceResult *pTrace, int decalNumber)
{
// {
// short int entityIndex; // 1382
// int index; // 1383
// int message; // 1384
// {
// class CBaseEntity *pEntity; // 1400
// Instance(edict_t *pent); // 1400
// ENTINDEX(edict_t *pEdict); // 1403
// }
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1427
// }
}
/* <1af310> ../cstrike/dlls/util.cpp:1356 */
/* linkage=_Z22UTIL_RandomBloodVectorv */
Vector UTIL_RandomBloodVector(void)
{
// {
// Vector direction; // 1358
// }
}
/* <1af25d> ../cstrike/dlls/util.cpp:1324 */
/* linkage=_Z15UTIL_BloodDripsRK6VectorS1_ii */
void UTIL_BloodDrips(Vector &origin, Vector &direction, int color, int amount)
{
// UTIL_ShouldShowBlood(int color); // 1326
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1344
}
/* <1af1a3> ../cstrike/dlls/util.cpp:1302 */
/* linkage=_Z16UTIL_BloodStreamRK6VectorS1_ii */
void UTIL_BloodStream(Vector &origin, Vector &direction, int color, int amount)
{
// UTIL_ShouldShowBlood(int color); // 1304
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1311
}
/* <1af149> ../cstrike/dlls/util.cpp:1279 */
BOOL UTIL_ShouldShowBlood(int color)
{
}
/* <1af041> ../cstrike/dlls/util.cpp:1259 */
/* linkage=_Z22UTIL_IsMasterTriggeredjP11CBaseEntity */
int UTIL_IsMasterTriggered(string_t sMaster, CBaseEntity *pActivator)
{
// {
// edict_t *pentTarget; // 1263
// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart,
// const char *pszName); // 1263
// FNullEnt(const edict_t *pent); // 1265
// {
// class CBaseEntity *pMaster; // 1267
// Instance(edict_t *pent); // 1267
// }
// }
}
/* <1aefea> ../cstrike/dlls/util.cpp:1252 */
/* linkage=_Z17UTIL_GetAimVectorP7edict_sf */
Vector UTIL_GetAimVector(edict_t *pent, float flSpeed)
{
// {
// Vector tmp; // 1254
// }
}
/* <1aef78> ../cstrike/dlls/util.cpp:1240 */
/* linkage=_Z12UTIL_VarArgsPcz */
char *UTIL_VarArgs(char *format, ...)
{
// {
// va_list argptr; // 1242
// char string; // 1243
// }
}
/* <1aef1c> ../cstrike/dlls/util.cpp:1230 */
/* linkage=_Z19UTIL_SplineFractionff */
float UTIL_SplineFraction(float value, float scale)
{
// {
// float valueSquared; // 1233
// }
}
/* <1aeec5> ../cstrike/dlls/util.cpp:1217 */
/* linkage=_Z18UTIL_AngleDistanceff */
float UTIL_AngleDistance(float next, float cur)
{
// {
// float delta; // 1219
// }
}
/* <1aedeb> ../cstrike/dlls/util.cpp:1190 */
/* linkage=_Z18UTIL_ApproachAnglefff */
float UTIL_ApproachAngle(float target, float value, float speed)
{
// {
// float delta; // 1195
// UTIL_AngleMod(float a); // 1192
// UTIL_AngleMod(float a); // 1193
// }
}
/* <1aed84> ../cstrike/dlls/util.cpp:1175 */
/* linkage=_Z13UTIL_Approachfff */
float UTIL_Approach(float target, float value, float speed)
{
// {
// float delta; // 1177
// }
}
/* <1aed1f> ../cstrike/dlls/util.cpp:1169 */
/* linkage=_Z19UTIL_ParticleEffectRK6VectorS1_jj */
void UTIL_ParticleEffect(Vector &vecOrigin, Vector &vecDirection, ULONG ulColor, ULONG ulCount)
{
}
/* <1aecc4> ../cstrike/dlls/util.cpp:1162 */
/* linkage=_Z14UTIL_SetOriginP9entvars_sRK6Vector */
void UTIL_SetOrigin(entvars_t *pev, Vector &vecOrigin)
{
// {
// edict_t *ent; // 1164
// }
}
/* <1aec8e> ../cstrike/dlls/util.cpp:1156 */
/* linkage=_Z13UTIL_VecToYawRK6Vector */
float UTIL_VecToYaw(Vector &vec)
{
}
/* <1aec38> ../cstrike/dlls/util.cpp:1150 */
/* linkage=_Z12UTIL_SetSizeP9entvars_sRK6VectorS3_ */
void UTIL_SetSize(entvars_t *pev, Vector &vecMin, Vector &vecMax)
{
}
/* <1aec01> ../cstrike/dlls/util.cpp:1132 */
/* linkage=_Z19UTIL_GetGlobalTracev */
TraceResult UTIL_GetGlobalTrace(void)
{
// {
// TraceResult tr; // 1134
// }
}
/* <1aeb8d> ../cstrike/dlls/util.cpp:1127 */
/* linkage=_Z15UTIL_TraceModelRK6VectorS1_iP7edict_sP11TraceResult */
void UTIL_TraceModel(Vector &vecStart, Vector &vecEnd, int hullNumber, edict_t *pentModel, TraceResult *ptr)
{
}
/* <1aeb0a> ../cstrike/dlls/util.cpp:1122 */
/* linkage=_Z14UTIL_TraceHullRK6VectorS1_15IGNORE_MONSTERSiP7edict_sP11TraceResult */
void UTIL_TraceHull(Vector &vecStart, Vector &vecEnd, IGNORE_MONSTERS igmon, int hullNumber, edict_t *pentIgnore, TraceResult *ptr)
{
}
/* <1ae8ac> ../cstrike/dlls/util.cpp:1095 */
/* linkage=_Z19UTIL_ShowMessageAllPKcb */
void UTIL_ShowMessageAll(const char *pString, bool isHint)
{
// {
// int i; // 1097
// {
// class CBaseEntity *pPlayer; // 1103
// UTIL_ShowMessage(const char *pString,
// class CBaseEntity *pEntity,
// bool isHint); // 1105
// UTIL_PlayerByIndex(int playerIndex); // 1103
// }
// }
}
/* <1ae6c6> ../cstrike/dlls/util.cpp:1061 */
/* linkage=_Z20UTIL_ShowMessageArgsPKcP11CBaseEntityP10CUtlVectorIPcEb */
void UTIL_ShowMessageArgs(const char *pString, CBaseEntity *pPlayer, class CUtlVector<char*> *args, bool isHint)
{
// edict(CBaseEntity *const this); // 1072
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1072
// {
// int i; // 1076
// }
// UTIL_ShowMessage(const char *pString,
// class CBaseEntity *pEntity,
// bool isHint); // 1068
}
/* <1ae679> ../cstrike/dlls/util.cpp:1054 */
/* linkage=_Z10UTIL_dtos4i */
char *UTIL_dtos4(int d)
{
// {
// char buf; // 1056
// }
}
/* <1ae62c> ../cstrike/dlls/util.cpp:1047 */
/* linkage=_Z10UTIL_dtos3i */
char *UTIL_dtos3(int d)
{
// {
// char buf; // 1049
// }
}
/* <1ae5df> ../cstrike/dlls/util.cpp:1040 */
/* linkage=_Z10UTIL_dtos2i */
char *UTIL_dtos2(int d)
{
// {
// char buf; // 1042
// }
}
/* <1ae592> ../cstrike/dlls/util.cpp:1033 */
/* linkage=_Z10UTIL_dtos1i */
char *UTIL_dtos1(int d)
{
// {
// char buf; // 1035
// }
}
/* <1ae4e4> ../cstrike/dlls/util.cpp:1024 */
/* linkage=_Z15UTIL_SayTextAllPKcP11CBaseEntity */
void UTIL_SayTextAll(const char *pText, CBaseEntity *pEntity)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1026
// entindex(CBaseEntity *const this); // 1027
}
/* <1ae423> ../cstrike/dlls/util.cpp:1013 */
/* linkage=_Z12UTIL_SayTextPKcP11CBaseEntity */
void UTIL_SayText(const char *pText, CBaseEntity *pEntity)
{
// edict(CBaseEntity *const this); // 1018
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1018
// entindex(CBaseEntity *const this); // 1019
}
/* <1ae370> ../cstrike/dlls/util.cpp:995 */
/* linkage=_Z11ClientPrintP9entvars_siPKcS2_S2_S2_S2_ */
void ClientPrint(entvars_t *client, int msg_dest, const char *msg_name, const char *param1, const char *param2, const char *param3, const char *param4)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 997
}
/* <1ae2ce> ../cstrike/dlls/util.cpp:977 */
/* linkage=_Z19UTIL_ClientPrintAlliPKcS0_S0_S0_S0_ */
void UTIL_ClientPrintAll(int msg_dest, const char *msg_name, const char *param1, const char *param2, const char *param3, const char *param4)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 979
}
/* <1ae1bf> ../cstrike/dlls/util.cpp:963 */
/* linkage=_Z18UTIL_HudMessageAllRK14hudtextparms_sPKc */
void UTIL_HudMessageAll(const hudtextparms_t &textparms, const char *pMessage)
{
// {
// int i; // 965
// {
// class CBaseEntity *pPlayer; // 969
// UTIL_PlayerByIndex(int playerIndex); // 969
// }
// }
}
/* <1adfa3> ../cstrike/dlls/util.cpp:915 */
/* linkage=_Z15UTIL_HudMessageP11CBaseEntityRK14hudtextparms_sPKc */
void UTIL_HudMessage(CBaseEntity *pEntity, const hudtextparms_t &textparms, const char *pMessage)
{
// edict(CBaseEntity *const this); // 920
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 920
// FixedSigned16(float value,
// float scale); // 924
// FixedSigned16(float value,
// float scale); // 925
// FixedUnsigned16(float value,
// float scale); // 938
// FixedUnsigned16(float value,
// float scale); // 939
// FixedUnsigned16(float value,
// float scale); // 940
// {
// char tmp; // 951
// }
// FixedUnsigned16(float value,
// float scale); // 943
}
/* <1ade39> ../cstrike/dlls/util.cpp:906 */
/* linkage=_Z15UTIL_ScreenFadeP11CBaseEntityRK6Vectorffii */
void UTIL_ScreenFade(CBaseEntity *pEntity, Vector &color, float fadeTime, float fadeHold, int alpha, int flags)
{
// {
// ScreenFade fade; // 908
// UTIL_ScreenFadeBuild(ScreenFade &fade,
// const Vector &color,
// float fadeTime,
// float fadeHold,
// int alpha,
// int flags); // 910
// UTIL_ScreenFadeWrite(const ScreenFade &fade,
// class CBaseEntity *pEntity); // 911
// }
}
/* <1adc11> ../cstrike/dlls/util.cpp:889 */
/* linkage=_Z18UTIL_ScreenFadeAllRK6Vectorffii */
void UTIL_ScreenFadeAll(Vector &color, float fadeTime, float fadeHold, int alpha, int flags)
{
// {
// int i; // 891
// ScreenFade fade; // 892
// UTIL_ScreenFadeBuild(ScreenFade &fade,
// const Vector &color,
// float fadeTime,
// float fadeHold,
// int alpha,
// int flags); // 895
// {
// class CBaseEntity *pPlayer; // 899
// UTIL_PlayerByIndex(int playerIndex); // 899
// UTIL_ScreenFadeWrite(const ScreenFade &fade,
// class CBaseEntity *pEntity); // 901
// }
// }
}
/* <1ad88a> ../cstrike/dlls/util.cpp:852 */
/* linkage=_Z19UTIL_ScreenShakeAllRK6Vectorfff */
void UTIL_ScreenShakeAll(Vector &center, float amplitude, float frequency, float duration)
{
// UTIL_ScreenShake(Vector &center,
// float amplitude,
// float frequency,
// float duration,
// float radius); // 854
}
/* <1ad53b> ../cstrike/dlls/util.cpp:758 */
/* linkage=_Z21UTIL_EmitAmbientSoundP7edict_sRK6VectorPKcffii */
void UTIL_EmitAmbientSound(edict_t *entity, Vector &vecOrigin, const char *samp, float vol, float attenuation, int fFlags, int pitch)
{
// {
// float rgfl; // 760
// CopyToArray(const Vector *const this,
// float *rgfl); // 761
// {
// char name; // 765
// }
// }
}
/* <1ad4b2> ../cstrike/dlls/util.cpp:745 */
/* linkage=_Z19UTIL_MakeInvVectorsRK6VectorP12globalvars_t */
void UTIL_MakeInvVectors(Vector &vec, globalvars_t *pgv)
{
// {
// float tmp; // 749
// operator*(const Vector *const this,
// float fl); // 750
// }
}
/* <1ad442> ../cstrike/dlls/util.cpp:734 */
/* linkage=_Z19UTIL_MakeAimVectorsRK6Vector */
void UTIL_MakeAimVectors(Vector &vecAngles)
{
// {
// float rgflVec; // 736
// CopyToArray(const Vector *const this,
// float *rgfl); // 737
// }
}
/* <1ad347> ../cstrike/dlls/util.cpp:711 */
CBaseEntity *UTIL_PlayerByIndex(int playerIndex)
{
// {
// class CBaseEntity *pPlayer; // 713
// {
// edict_t *pPlayerEdict; // 717
// }
// }
}
/* <1ad209> ../cstrike/dlls/util.cpp:684 */
/* linkage=_Z22UTIL_FindEntityGenericPKcR6Vectorf */
CBaseEntity *UTIL_FindEntityGeneric(const char *szWhatever, Vector &vecSrc, float flRadius)
{
// {
// class CBaseEntity *pEntity; // 686
// class CBaseEntity *pSearch; // 692
// float flMaxDist2; // 693
// UTIL_FindEntityByTargetname(CBaseEntity *pStartEntity,
// const char *szName); // 688
// UTIL_FindEntityByClassname(CBaseEntity *pStartEntity,
// const char *szName); // 694
// {
// float flDist2; // 696
// operator-(const Vector *const this,
// const Vector &v); // 696
// Length(const Vector *const this); // 696
// }
// }
}
/* <1ad192> ../cstrike/dlls/util.cpp:673 */
CBaseEntity *UTIL_FindEntityByClassname(CBaseEntity *pStartEntity, const char *szName)
{
}
/* <1acfbb> ../cstrike/dlls/util.cpp:552 */
/* linkage=_Z23UTIL_FindEntityByStringP11CBaseEntityPKcS2_ */
CBaseEntity *UTIL_FindEntityByString(CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue)
{
// {
// edict_t *pentEntity; // 554
// int startEntityIndex; // 555
// edict(CBaseEntity *const this); // 559
// ENTINDEX(edict_t *pEdict); // 563
// {
// int hash; // 602
// class hash_item_t *item; // 603
// int count; // 604
// operator[](CUtlVector<hash_item_t> *const this,
// int i); // 605
// operator[](CUtlVector<hash_item_t> *const this,
// int i); // 613
// }
// FNullEnt(const edict_t *pent); // 668
// Instance(edict_t *pent); // 669
// }
}
/* <1acec6> ../cstrike/dlls/util.cpp:535 */
/* linkage=_Z27UTIL_FindEntityByString_OldP11CBaseEntityPKcS2_ */
CBaseEntity *UTIL_FindEntityByString_Old(CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue)
{
// {
// edict_t *pentEntity; // 537
// edict(CBaseEntity *const this); // 540
// FNullEnt(const edict_t *pent); // 546
// Instance(edict_t *pent); // 547
// }
}
/* <1acdcc> ../cstrike/dlls/util.cpp:505 */
/* linkage=_Z23UTIL_FindEntityInSphereP11CBaseEntityRK6Vectorf */
CBaseEntity *UTIL_FindEntityInSphere(CBaseEntity *pStartEntity, Vector &vecCenter, float flRadius)
{
// {
// edict_t *pentEntity; // 507
// edict(CBaseEntity *const this); // 510
// FNullEnt(const edict_t *pent); // 516
// Instance(edict_t *pent); // 517
// }
}
/* <1acca2> ../cstrike/dlls/util.cpp:443 */
/* linkage=_Z21UTIL_MonstersInSpherePP11CBaseEntityiRK6Vectorf */
int UTIL_MonstersInSphere(CBaseEntity ** pList, int listMax, Vector &center, float radius)
{
// {
// edict_t *pEdict; // 445
// class CBaseEntity *pEntity; // 446
// int count; // 447
// float distance; // 448
// float delta; // 448
// float radiusSquared; // 451
// {
// int i; // 456
// Instance(edict_t *pent); // 489
// }
// }
}
/* <1acb92> ../cstrike/dlls/util.cpp:401 */
/* linkage=_Z18UTIL_EntitiesInBoxPP11CBaseEntityiRK6VectorS4_i */
int UTIL_EntitiesInBox(CBaseEntity ** pList, int listMax, Vector &mins, Vector &maxs, int flagMask)
{
// {
// edict_t *pEdict; // 403
// class CBaseEntity *pEntity; // 404
// int count; // 405
// {
// int i; // 412
// Instance(edict_t *pent); // 428
// }
// }
}
/* <1acaf6> ../cstrike/dlls/util.cpp:392 */
/* linkage=_Z17UTIL_MoveToOriginP7edict_sRK6Vectorfi */
void UTIL_MoveToOrigin(edict_t *pent, Vector &vecGoal, float flDist, int iMoveType)
{
// {
// float rgfl; // 394
// CopyToArray(const Vector *const this,
// float *rgfl); // 395
// }
}
/* <1aca77> ../cstrike/dlls/util.cpp:384 */
/* linkage=_Z16UTIL_VecToAnglesRK6Vector */
Vector UTIL_VecToAngles(Vector &vec)
{
// {
// float rgflVecOut; // 386
// Vector(Vector *const this,
// float *rgfl); // 388
// }
}
/* <1aca1d> ../cstrike/dlls/util.cpp:366 */
/* linkage=_Z14UTIL_AngleDiffff */
float UTIL_AngleDiff(float destAngle, float srcAngle)
{
// {
// float delta; // 368
// }
}
/* <1ac985> ../cstrike/dlls/util.cpp:345 */
/* linkage=_Z22UTIL_GetNextBestWeaponP11CBasePlayerP15CBasePlayerItem */
BOOL UTIL_GetNextBestWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pCurrentWeapon)
{
}
/* <1ac963> ../cstrike/dlls/util.cpp:188 */
void UTIL_GroupTrace::~UTIL_GroupTrace(void)
{
}
/* <1ac90c> ../cstrike/dlls/util.cpp:177 */
void UTIL_GroupTrace::UTIL_GroupTrace(int groupmask, int op)
{
}
/* <1ac8bf> ../cstrike/dlls/util.cpp:168 */
/* linkage=_Z20UTIL_UnsetGroupTracev */
void UTIL_UnsetGroupTrace(void)
{
}
/* <1ac888> ../cstrike/dlls/util.cpp:160 */
/* linkage=_Z18UTIL_SetGroupTraceii */
void UTIL_SetGroupTrace(int groupmask, int op)
{
}
/* <1ac6a9> ../cstrike/dlls/util.cpp:136 */
/* linkage=_Z21UTIL_ParametricRocketP9entvars_s6VectorS1_P7edict_s */
void UTIL_ParametricRocket(entvars_t *pev, Vector vecOrigin, Vector vecAngles, edict_t *owner)
{
// {
// TraceResult tr; // 140
// Vector vecTravel; // 146
// float travelTime; // 147
// UTIL_MakeVectors(Vector &vecAngles); // 141
// operator*(const Vector *const this,
// float fl); // 142
// operator+(const Vector *const this,
// const Vector &v); // 142
// UTIL_TraceLine(Vector &vecStart,
// const Vector &vecEnd,
// IGNORE_MONSTERS igmon,
// edict_t *pentIgnore,
// TraceResult *ptr); // 142
// operator-(const Vector *const this,
// const Vector &v); // 146
// Length(const Vector *const this); // 148
// Length(const Vector *const this); // 150
// Length(const Vector *const this); // 150
// }
}
/* <1ac690> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <1ac5b5> ../cstrike/dlls/util.cpp:108 */
/* linkage=_Z22UTIL_SharedRandomFloatjff */
float UTIL_SharedRandomFloat(unsigned int seed, float low, float high)
{
// {
// unsigned int range; // 111
// U_Srand(unsigned int seed); // 113
// U_Random(void); // 115
// U_Random(void); // 116
// {
// int tensixrand; // 125
// float offset; // 126
// U_Random(void); // 128
// }
// }
}
/* <1ac4f8> ../cstrike/dlls/util.cpp:78 */
/* linkage=_Z21UTIL_SharedRandomLongjii */
int UTIL_SharedRandomLong(unsigned int seed, int low, int high)
{
// {
// unsigned int range; // 81
// U_Srand(unsigned int seed); // 83
// {
// int offset; // 92
// int rnum; // 93
// U_Random(void); // 95
// }
// }
}
/* <1ac4be> ../cstrike/dlls/util.cpp:59 */
unsigned int U_Random(void)
{
}
/* <1ac408> ../cstrike/dlls/util.cpp:678 */
CBaseEntity *UTIL_FindEntityByTargetname(CBaseEntity *pStartEntity, const char *szName)
{
}
/* <1ac3a1> ../cstrike/dlls/util.cpp:858 */
void UTIL_ScreenFadeBuild(ScreenFade &fade, Vector &color, float fadeTime, float fadeHold, int alpha, int flags)
{
}
/* <1ac13b> ../cstrike/dlls/util.cpp:806 */
void UTIL_ScreenShake(Vector &center, float amplitude, float frequency, float duration, float radius)
{
// {
// int i; // 808
// float localAmplitude; // 809
// ScreenShake shake; // 810
// {
// class CBaseEntity *pPlayer; // 817
// {
// Vector delta; // 828
// float distance; // 829
// }
// }
// }
}
/* <1ac052> ../public/UtlVector.h:180 */
inline void CUtlVector<char*>::operator[]( int i)
{
}
/* <1ac02b> ../public/UtlMemory.h:152 */
inline void CUtlMemory<char*>::operator[]( int i)
{
}
/* <1ac004> ../public/UtlVector.h:180 */
inline void CUtlVector<hash_item_t>::operator[]( int i)
{
}
/* <1abfdd> ../public/UtlMemory.h:152 */
inline void CUtlMemory<hash_item_t>::operator[]( int i)
{
}
/* <1abfbf> ../public/UtlVector.h:235 */
inline void CUtlVector<char*>::Count(void)
{
}
/* <1abfa1> ../public/UtlVector.h:235 */
inline void CUtlVector<hash_item_t>::Count(void)
{
}
/* <1abdfb> ../cstrike/dlls/util.cpp:1950 */
unsigned int _rotr(unsigned int val, int shift)
{
// {
// unsigned int lobit; // 1951
// unsigned int num; // 1952
// }
}
/* <1abd96> ../cstrike/dlls/vector.h:35 */
inline void Normalize(const class Vector2D *const this)
{
// {
// class Vector2D vec2; // 37
// float flLen; // 39
// }
}
/* <1abd7f> ../cstrike/dlls/cbase.h:311 */
inline void Instance(entvars_t *pev)
{
}
/* <1abd3e> ../cstrike/dlls/util.cpp:1297 */
int UTIL_PointContents(Vector &vec)
{
}
/* <1abd18> ../cstrike/dlls/vector.h:123 */
inline void Vector::Normalize(void)
{
// {
// float flLen; // 125
// }
}
/* <1abc99> ../cstrike/dlls/vector.h:121 */
inline void Vector::operator float*(void)
{
}
/* <1abc44> ../cstrike/dlls/util.cpp:1116 */
void UTIL_TraceLine(Vector &vecStart, Vector &vecEnd, IGNORE_MONSTERS igmon, edict_t *pentIgnore, TraceResult *ptr)
{
}
/* <1abc11> ../cstrike/dlls/util.cpp:1083 */
void UTIL_ShowMessage(const char *pString, CBaseEntity *pEntity, bool isHint)
{
}
/* <1abb9f> ../cstrike/dlls/util.cpp:786 */
short int FixedSigned16(float value, float scale)
{
// {
// int output; // 788
// }
}
/* <1abb68> ../cstrike/dlls/util.cpp:870 */
void UTIL_ScreenFadeWrite(const ScreenFade &fade, CBaseEntity *pEntity)
{
}
/* <1abaf7> ../cstrike/dlls/util.cpp:773 */
short unsigned int FixedUnsigned16(float value, float scale)
{
// {
// int output; // 775
// }
}
/* <1abad0> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <1abab0> ../cstrike/dlls/util.cpp:728 */
void UTIL_MakeVectors(Vector &vecAngles)
{
}
/* <1aba8a> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <1aba63> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <1aba05> ../cstrike/dlls/vector.h:117 */
inline void Vector::CopyToArray(float *rgfl)
{
}
/* <1ab9e1> ../cstrike/dlls/vector.h:105 */
inline void Vector::Vector( float *rgfl)
{
}
/* <1ab9c8> ../cstrike/dlls/vector.h:122 */
inline void Vector::operator const float*(void)
{
}
/* <1ab9ab> ../cstrike/dlls/util.cpp:352 */
float UTIL_AngleMod(float a)
{
}
/* <1ab992> ../cstrike/dlls/util.cpp:67 */
void U_Srand(unsigned int seed)
{
}
/* <1ab979> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <1ab95b> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <1ab90c> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <1ab8c2> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <1ab887> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <1ab862> ../cstrike/dlls/cbase.h:302 */
inline void Instance(edict_t *pent)
{
// {
// class CBaseEntity *pEnt; // 306
// }
}
/* <1ab7d3> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <1ab7b5> ../cstrike/dlls/saverestore.h:94 */
inline void CRestore::Empty(void)
{
}
/* <1ab72d> ../cstrike/dlls/vector.h:131 */
inline void Vector::Make2D(void)
{
// {
// class Vector2D Vec2; // 133
// }
}
/* <1ab6f9> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <1ab6cd> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <1ab6ad> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <1ab68f> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <1ab664> ../cstrike/dlls/vector.h:26 */
inline void Vector2D::Vector2D(float X, float Y)
{
}
/* <1ab646> ../cstrike/dlls/vector.h:32 */
inline void Length(const class Vector2D *const this)
{
}
/* <1ab628> ../cstrike/dlls/vector.h:25 */
inline void Vector2D::Vector2D(void)
{
}
/* <1ab600> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <1a5df2> ../cstrike/dlls/triggers.cpp:883 */
void CTriggerHurt::RadiationThink(void)
{
// {
// edict_t *pentPlayer; // 886
// class CBasePlayer *pPlayer; // 887
// float flRange; // 888
// entvars_t *pevTarget; // 889
// Vector vecSpot1; // 890
// Vector vecSpot2; // 891
// Vector vecRange; // 892
// Vector origin; // 893
// Vector view_ofs; // 894
// operator+(const Vector *const this,
// const Vector &v); // 903
// operator*(const Vector *const this,
// float fl); // 903
// operator*(const Vector *const this,
// float fl); // 904
// edict(CBaseEntity *const this); // 906
// FNullEnt(const edict_t *pent); // 913
// VARS(edict_t *pent); // 916
// operator+(const Vector *const this,
// const Vector &v); // 922
// operator*(const Vector *const this,
// float fl); // 922
// operator+(const Vector *const this,
// const Vector &v); // 923
// operator*(const Vector *const this,
// float fl); // 923
// operator-(const Vector *const this,
// const Vector &v); // 925
// Length(const Vector *const this); // 926
// }
}
/* <1a5ba9> ../cstrike/dlls/triggers.cpp:2744 */
void env_fog(entvars_t *pev)
{
// GetClassPtr<CClientFog>(CClientFog *a); // 2744
}
/* <1a5b85> ../cstrike/dlls/triggers.cpp:2710 */
void CClientFog::CClientFog(void)
{
}
/* <1a5aa9> ../cstrike/dlls/triggers.cpp:2702 */
void func_rain(entvars_t *pev)
{
// GetClassPtr<CWeather>(CWeather *a); // 2702
}
/* <1a59cd> ../cstrike/dlls/triggers.cpp:2701 */
void env_rain(entvars_t *pev)
{
// GetClassPtr<CWeather>(CWeather *a); // 2701
}
/* <1a58f1> ../cstrike/dlls/triggers.cpp:2700 */
void func_snow(entvars_t *pev)
{
// GetClassPtr<CWeather>(CWeather *a); // 2700
}
/* <1a5815> ../cstrike/dlls/triggers.cpp:2699 */
void env_snow(entvars_t *pev)
{
// GetClassPtr<CWeather>(CWeather *a); // 2699
}
/* <1a57df> ../cstrike/dlls/cbase.h:800 */
CWeather *GetClassPtr<CWeather>(CWeather *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <1a55e4> ../cstrike/dlls/triggers.cpp:2490 */
void CTriggerCamera::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// Use(CTriggerCamera *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 2490
}
/* <1a5494> ../cstrike/dlls/triggers.cpp:2587 */
void CTriggerCamera::FollowTarget(void)
{
// {
// Vector vecGoal; // 2606
// float dx; // 2615
// float dy; // 2616
// }
// FollowTarget(CTriggerCamera *const this); // 2587
}
/* <1a5311> ../cstrike/dlls/triggers.cpp:2644 */
void CTriggerCamera::Move(void)
{
// {
// float fraction; // 2688
// {
// Vector delta; // 2676
// operator-(const Vector *const this,
// const Vector &v); // 2676
// Length(const Vector *const this); // 2677
// Normalize(const Vector *const this); // 2678
// }
// operator*(const Vector *const this,
// float fl); // 2689
// operator*(const Vector *const this,
// float fl); // 2689
// operator*(const Vector *const this,
// float fl); // 2689
// operator+(const Vector *const this,
// const Vector &v); // 2689
// }
}
/* <1a5235> ../cstrike/dlls/triggers.cpp:2425 */
void trigger_camera(entvars_t *pev)
{
// GetClassPtr<CTriggerCamera>(CTriggerCamera *a); // 2425
}
/* <1a5159> ../cstrike/dlls/triggers.cpp:2351 */
void trigger_changetarget(entvars_t *pev)
{
// GetClassPtr<CTriggerChangeTarget>(CTriggerChangeTarget *a); // 2351
}
/* <1a507d> ../cstrike/dlls/triggers.cpp:2311 */
void trigger_gravity(entvars_t *pev)
{
// GetClassPtr<CTriggerGravity>(CTriggerGravity *a); // 2311
}
/* <1a4fa1> ../cstrike/dlls/triggers.cpp:2242 */
void trigger_endsection(entvars_t *pev)
{
// GetClassPtr<CTriggerEndSection>(CTriggerEndSection *a); // 2242
}
/* <1a4ec5> ../cstrike/dlls/triggers.cpp:2204 */
void trigger_autosave(entvars_t *pev)
{
// GetClassPtr<CTriggerSave>(CTriggerSave *a); // 2204
}
/* <1a4de9> ../cstrike/dlls/triggers.cpp:2163 */
void func_vip_safetyzone(entvars_t *pev)
{
// GetClassPtr<CVIP_SafetyZone>(CVIP_SafetyZone *a); // 2163
}
/* <1a4d0d> ../cstrike/dlls/triggers.cpp:2105 */
void func_escapezone(entvars_t *pev)
{
// GetClassPtr<CEscapeZone>(CEscapeZone *a); // 2105
}
/* <1a4c31> ../cstrike/dlls/triggers.cpp:2064 */
void func_hostage_rescue(entvars_t *pev)
{
// GetClassPtr<CHostageRescue>(CHostageRescue *a); // 2064
}
/* <1a4b55> ../cstrike/dlls/triggers.cpp:2016 */
void func_bomb_target(entvars_t *pev)
{
// GetClassPtr<CBombTarget>(CBombTarget *a); // 2016
}
/* <1a4a79> ../cstrike/dlls/triggers.cpp:1970 */
void func_buyzone(entvars_t *pev)
{
// GetClassPtr<CBuyZone>(CBuyZone *a); // 1970
}
/* <1a499d> ../cstrike/dlls/triggers.cpp:1950 */
void info_teleport_destination(entvars_t *pev)
{
// GetClassPtr<CPointEntity>(CPointEntity *a); // 1950
}
/* <1a48c1> ../cstrike/dlls/triggers.cpp:1940 */
void trigger_teleport(entvars_t *pev)
{
// GetClassPtr<CTriggerTeleport>(CTriggerTeleport *a); // 1940
}
/* <1a47e5> ../cstrike/dlls/triggers.cpp:1804 */
void trigger_push(entvars_t *pev)
{
// GetClassPtr<CTriggerPush>(CTriggerPush *a); // 1804
}
/* <1a4709> ../cstrike/dlls/triggers.cpp:1760 */
void func_ladder(entvars_t *pev)
{
// GetClassPtr<CLadder>(CLadder *a); // 1760
}
/* <1a44fc> ../cstrike/dlls/triggers.cpp:1722 */
/* linkage=_Z9NextLevelv */
void NextLevel(void)
{
// {
// edict_t *pent; // 1724
// class CChangeLevel *pChange; // 1725
// FIND_ENTITY_BY_CLASSNAME(edict_t *entStart,
// const char *pszName); // 1728
// FNullEnt(const edict_t *pent); // 1731
// GetClassPtr<CChangeLevel>(CChangeLevel *a); // 1738
// VARS(edict_t *pent); // 1738
// GetClassPtr<CChangeLevel>(CChangeLevel *a); // 1734
// }
}
/* <1a44ba> ../cstrike/dlls/triggers.cpp:1576 */
/* linkage=_Z15BuildChangeListP9LEVELLISTi */
int BuildChangeList(LEVELLIST *pLevelList, int maxList)
{
}
/* <1a40b1> ../cstrike/dlls/triggers.cpp:1625 */
void ChangeList(LEVELLIST *pLevelList, int maxList)
{
// {
// edict_t *pentChangelevel; // 1627
// edict_t *pentLandmark; // 1627
// int i; // 1628
// int count; // 1628
// FNullEnt(const edict_t *pent); // 1634
// FNullEnt(const edict_t *pent); // 1636
// {
// class CSave saveHelper; // 1661
// CSave(CSave *const this,
// SAVERESTOREDATA *pdata); // 1661
// {
// int j; // 1665
// int entityCount; // 1665
// class CBaseEntity *pEntList; // 1666
// int entityFlags; // 1667
// edict_t *pent; // 1670
// FNullEnt(const edict_t *pent); // 1673
// {
// int index; // 1707
// }
// InTransitionVolume(CBaseEntity *pEntity,
// char *pVolumeName); // 1704
// {
// class CBaseEntity *pEntity; // 1675
// Instance(edict_t *pent); // 1675
// {
// int caps; // 1678
// {
// int flags; // 1681
// }
// }
// }
// }
// ~CSave(CSave *const this,
// int const __in_chrg); // 1661
// }
// {
// class CChangeLevel *pTrigger; // 1638
// VARS(edict_t *pent); // 1640
// GetClassPtr<CChangeLevel>(CChangeLevel *a); // 1640
// }
// }
}
/* <1a4075> ../cstrike/dlls/triggers.cpp:1582 */
void InTransitionVolume(CBaseEntity *pEntity, char *pVolumeName)
{
// {
// edict_t *pentVolume; // 1584
// int inVolume; // 1597
// }
}
/* <1a3ff8> ../cstrike/dlls/triggers.cpp:1556 */
void AddTransitionToList(LEVELLIST *pLevelList, int listCount, const char *pMapName, const char *pLandmarkName, edict_t *pentLandmark)
{
// {
// int i; // 1558
// }
}
/* <1a3fb2> ../cstrike/dlls/triggers.cpp:1484 */
void CChangeLevel::ChangeLevelNow(CBaseEntity *pActivator)
{
// {
// edict_t *pentLandmark; // 1486
// LEVELLIST levels; // 1487
// class CBaseEntity *pPlayer; // 1502
// }
}
/* <1a3ef5> ../cstrike/dlls/triggers.cpp:1545 */
void CChangeLevel::TouchChangeLevel(CBaseEntity *pOther)
{
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 1547
// ChangeLevelNow(CChangeLevel *const this,
// class CBaseEntity *pActivator); // 1550
}
/* <1a3e4f> ../cstrike/dlls/triggers.cpp:1479 */
void CChangeLevel::UseChangeLevel(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// ChangeLevelNow(CChangeLevel *const this,
// class CBaseEntity *pActivator); // 1481
}
/* <1a3c4c> ../cstrike/dlls/triggers.cpp:1484 */
void CChangeLevel::ChangeLevelNow(CBaseEntity *pActivator)
{
// {
// edict_t *pentLandmark; // 1486
// LEVELLIST levels; // 1487
// class CBaseEntity *pPlayer; // 1502
// Instance(edict_t *pent); // 1502
// InTransitionVolume(CBaseEntity *pEntity,
// char *pVolumeName); // 1503
// {
// class CFireAndDie *pFireAndDie; // 1512
// GetClassPtr<CFireAndDie>(CFireAndDie *a); // 1512
// edict(CBaseEntity *const this); // 1520
// }
// FNullEnt(const edict_t *pent); // 1532
// }
}
/* <1a3b43> ../cstrike/dlls/triggers.cpp:1456 */
void FindLandmark(const char *pLandmarkName)
{
// {
// edict_t *pentLandmark; // 1458
// FNullEnt(const edict_t *pent); // 1461
// FClassnameIs(edict_t *pent,
// const char *szClassname); // 1464
// }
// FindLandmark(const char *pLandmarkName); // 1456
}
/* <1a3a67> ../cstrike/dlls/triggers.cpp:1371 */
void trigger_changelevel(entvars_t *pev)
{
// GetClassPtr<CChangeLevel>(CChangeLevel *a); // 1371
}
/* <1a3a31> ../cstrike/dlls/cbase.h:800 */
CChangeLevel *GetClassPtr<CChangeLevel>(CChangeLevel *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <1a3955> ../cstrike/dlls/triggers.cpp:1321 */
void fireanddie(entvars_t *pev)
{
// GetClassPtr<CFireAndDie>(CFireAndDie *a); // 1321
}
/* <1a391f> ../cstrike/dlls/cbase.h:800 */
CFireAndDie *GetClassPtr<CFireAndDie>(CFireAndDie *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <1a3843> ../cstrike/dlls/triggers.cpp:1299 */
void trigger_transition(entvars_t *pev)
{
// GetClassPtr<CTriggerVolume>(CTriggerVolume *a); // 1299
}
/* <1a3767> ../cstrike/dlls/triggers.cpp:1278 */
void trigger_counter(entvars_t *pev)
{
// GetClassPtr<CTriggerCounter>(CTriggerCounter *a); // 1278
}
/* <1a373a> ../cstrike/dlls/triggers.cpp:1167 */
void CBaseTrigger::ActivateMultiTrigger(CBaseEntity *pActivator)
{
}
/* <1a365e> ../cstrike/dlls/triggers.cpp:1135 */
void trigger_once(entvars_t *pev)
{
// GetClassPtr<CTriggerOnce>(CTriggerOnce *a); // 1135
}
/* <1a3582> ../cstrike/dlls/triggers.cpp:1086 */
void trigger_multiple(entvars_t *pev)
{
// GetClassPtr<CTriggerMultiple>(CTriggerMultiple *a); // 1086
}
/* <1a34e8> ../cstrike/dlls/triggers.cpp:840 */
void CTargetCDAudio::Play(void)
{
// PlayCDTrack(int iTrack); // 842
}
/* <1a340c> ../cstrike/dlls/triggers.cpp:794 */
void target_cdaudio(entvars_t *pev)
{
// GetClassPtr<CTargetCDAudio>(CTargetCDAudio *a); // 794
}
/* <1a3372> ../cstrike/dlls/triggers.cpp:773 */
void CTriggerCDAudio::PlayTrack(void)
{
// PlayCDTrack(int iTrack); // 775
}
/* <1a3218> ../cstrike/dlls/triggers.cpp:715 */
void trigger_cdaudio(entvars_t *pev)
{
// GetClassPtr<CTriggerCDAudio>(CTriggerCDAudio *a); // 715
}
/* <1a313c> ../cstrike/dlls/triggers.cpp:649 */
void trigger_monsterjump(entvars_t *pev)
{
// GetClassPtr<CTriggerMonsterJump>(CTriggerMonsterJump *a); // 649
}
/* <1a3060> ../cstrike/dlls/triggers.cpp:636 */
void trigger_hurt(entvars_t *pev)
{
// GetClassPtr<CTriggerHurt>(CTriggerHurt *a); // 636
}
/* <1a301c> ../cstrike/dlls/triggers.cpp:1136 */
void CTriggerOnce::Spawn(void)
{
// Spawn(CTriggerMultiple *const this); // 1140
}
/* <1a2fdc> ../cstrike/dlls/triggers.cpp:652 */
void CTriggerMonsterJump::Spawn(void)
{
// Spawn(CTriggerMonsterJump *const this); // 652
}
/* <1a2fb4> ../cstrike/dlls/triggers.cpp:731 */
void CTriggerCDAudio::Spawn(void)
{
}
/* <1a2f8b> ../cstrike/dlls/triggers.cpp:853 */
void CTriggerHurt::Spawn(void)
{
}
/* <1a2f67> ../cstrike/dlls/triggers.cpp:1089 */
void CTriggerMultiple::Spawn(void)
{
}
/* <1a2f4e> ../cstrike/dlls/triggers.cpp:1089 */
void CTriggerMultiple::Spawn(void)
{
}
/* <1a2f25> ../cstrike/dlls/triggers.cpp:1423 */
void CChangeLevel::Spawn(void)
{
}
/* <1a2eda> ../cstrike/dlls/triggers.cpp:1817 */
void CTriggerPush::Spawn(void)
{
// operator==(const Vector ::Spawn(// const Vector &v); // 1819
}
/* <1a2eb1> ../cstrike/dlls/triggers.cpp:1942 */
void CTriggerTeleport::Spawn(void)
{
}
/* <1a2e71> ../cstrike/dlls/triggers.cpp:1973 */
void CBuyZone::Spawn(void)
{
// Spawn(CBuyZone *const this); // 1973
}
/* <1a2e48> ../cstrike/dlls/triggers.cpp:2019 */
void CBombTarget::Spawn(void)
{
}
/* <1a2e1f> ../cstrike/dlls/triggers.cpp:2067 */
void CHostageRescue::Spawn(void)
{
}
/* <1a2df6> ../cstrike/dlls/triggers.cpp:2108 */
void CEscapeZone::Spawn(void)
{
}
/* <1a2dcd> ../cstrike/dlls/triggers.cpp:2166 */
void CVIP_SafetyZone::Spawn(void)
{
}
/* <1a2d8e> ../cstrike/dlls/triggers.cpp:2206 */
void CTriggerSave::Spawn(void)
{
// Spawn(CTriggerSave *const this); // 2206
}
/* <1a2d4f> ../cstrike/dlls/triggers.cpp:2260 */
void CTriggerEndSection::Spawn(void)
{
// Spawn(CTriggerEndSection *const this); // 2260
}
/* <1a2d26> ../cstrike/dlls/triggers.cpp:2313 */
void CTriggerGravity::Spawn(void)
{
}
/* <1a2cfe> ../cstrike/dlls/triggers.cpp:2704 */
void CWeather::Spawn(void)
{
}
/* <1a2c92> ../cstrike/dlls/triggers.cpp:590 */
void CBaseTrigger::InitTrigger(void)
{
// operator!=(const Vector ::InitTrigger(// const Vector &v); // 594
}
/* <1a2bb6> ../cstrike/dlls/triggers.cpp:583 */
void trigger(entvars_t *pev)
{
// GetClassPtr<CBaseTrigger>(CBaseTrigger *a); // 583
}
/* <1a2ada> ../cstrike/dlls/triggers.cpp:532 */
void env_render(entvars_t *pev)
{
// GetClassPtr<CRenderFxManager>(CRenderFxManager *a); // 532
}
/* <1a2a24> ../cstrike/dlls/triggers.cpp:475 */
void CMultiManager::ManagerUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// ShouldClone(CMultiManager *const this); // 479
// {
// class CMultiManager *pClone; // 481
// }
}
/* <1a291b> ../cstrike/dlls/triggers.cpp:457 */
void CMultiManager::Clone(void)
{
// {
// class CMultiManager *pMulti; // 459
// edict_t *pEdict; // 461
// GetClassPtr<CMultiManager>(CMultiManager *a); // 459
// }
}
/* <1a283f> ../cstrike/dlls/triggers.cpp:304 */
void multi_manager(entvars_t *pev)
{
// GetClassPtr<CMultiManager>(CMultiManager *a); // 304
}
/* <1a2809> ../cstrike/dlls/cbase.h:800 */
CMultiManager *GetClassPtr<CMultiManager>(CMultiManager *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <1a2730> ../cstrike/dlls/triggers.cpp:207 */
void trigger_relay(entvars_t *pev)
{
// GetClassPtr<CTriggerRelay>(CTriggerRelay *a); // 207
}
/* <1a2657> ../cstrike/dlls/triggers.cpp:126 */
void trigger_auto(entvars_t *pev)
{
// GetClassPtr<CAutoTrigger>(CAutoTrigger *a); // 126
}
/* <1a257e> ../cstrike/dlls/triggers.cpp:60 */
void func_friction(entvars_t *pev)
{
// GetClassPtr<CFrictionModifier>(CFrictionModifier *a); // 60
}
/* <1a2465> ../cstrike/dlls/triggers.cpp:822 */
void CTargetCDAudio::Think(void)
{
// {
// edict_t *pClient; // 824
// operator-(const Vector *const this,
// const Vector &v); // 835
// Length(const Vector *const this); // 835
// Play(CTargetCDAudio *const this); // 836
// }
}
/* <1a244c> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <1a2382> ../cstrike/dlls/triggers.cpp:721 */
void CTriggerCDAudio::Touch(CBaseEntity *pOther)
{
// PlayTrack(CTriggerCDAudio *const this); // 728
}
/* <1a2288> ../cstrike/dlls/triggers.cpp:736 */
void CTriggerCDAudio::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// PlayTrack(CTriggerCDAudio *const this); // 738
}
/* <1a226f> ../cstrike/dlls/triggers.cpp:773 */
void CTriggerCDAudio::PlayTrack(void)
{
}
/* <1a2175> ../cstrike/dlls/triggers.cpp:816 */
void CTargetCDAudio::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// Play(CTargetCDAudio *const this); // 818
}
/* <1a215c> ../cstrike/dlls/triggers.cpp:840 */
void CTargetCDAudio::Play(void)
{
}
/* <1a20a4> ../cstrike/dlls/triggers.cpp:1145 */
void CBaseTrigger::MultiTouch(CBaseEntity *pOther)
{
// {
// entvars_t *pevToucher; // 1147
// ActivateMultiTrigger(CBaseTrigger *const this,
// class CBaseEntity *pActivator); // 1157
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 1154
// }
}
/* <1a1f98> ../cstrike/dlls/triggers.cpp:1231 */
void CBaseTrigger::CounterUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// BOOL fTellActivator; // 1239
// }
// CounterUse(CBaseTrigger *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 1231
}
/* <1a1e8f> ../cstrike/dlls/triggers.cpp:1167 */
void CBaseTrigger::ActivateMultiTrigger(CBaseEntity *pActivator)
{
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 1175
// FClassnameIs(edict_t *pent,
// const char *szClassname); // 1177
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 1183
}
/* <1a1d4a> ../cstrike/dlls/triggers.cpp:1388 */
void CChangeLevel::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 1390
// KeyValue(CChangeLevel *const this,
// KeyValueData *pkvd); // 1388
}
/* <1a1cf5> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <1a1c39> ../cstrike/dlls/triggers.cpp:91 */
void CFrictionModifier::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 93
// KeyValue(CBaseEntity *const this,
// KeyValueData *pkvd); // 99
// KeyValue(CFrictionModifier *const this,
// KeyValueData *pkvd); // 91
}
/* <1a1b64> ../cstrike/dlls/triggers.cpp:136 */
void CAutoTrigger::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 138
// FStrEq(const char *sz1,
// const char *sz2); // 143
// {
// int type; // 145
// atoi(const char *__nptr); // 145
// }
// KeyValue(CAutoTrigger *const this,
// KeyValueData *pkvd); // 136
}
/* <1a1abc> ../cstrike/dlls/triggers.cpp:216 */
void CTriggerRelay::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 218
// KeyValue(CTriggerRelay *const this,
// KeyValueData *pkvd); // 216
}
/* <1a19ed> ../cstrike/dlls/triggers.cpp:318 */
void CMultiManager::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 325
// {
// char tmp; // 335
// atof(const char *__nptr); // 339
// }
// KeyValue(CMultiManager *const this,
// KeyValueData *pkvd); // 318
}
/* <1a196f> ../cstrike/dlls/triggers.cpp:2291 */
void CTriggerEndSection::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 2293
// KeyValue(CTriggerEndSection *const this,
// KeyValueData *pkvd); // 2291
}
/* <1a1937> ../cstrike/dlls/triggers.cpp:1763 */
void CLadder::KeyValue(KeyValueData *pkvd)
{
}
/* <1a18ff> ../cstrike/dlls/triggers.cpp:1807 */
void CTriggerPush::KeyValue(KeyValueData *pkvd)
{
}
/* <1a17cf> ../cstrike/dlls/triggers.cpp:608 */
void CBaseTrigger::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 610
// FStrEq(const char *sz1,
// const char *sz2); // 615
// KeyValue(CBaseTrigger *const this,
// KeyValueData *pkvd); // 608
// atof(const char *__nptr); // 612
// atof(const char *__nptr); // 617
}
/* <1a170f> ../cstrike/dlls/triggers.cpp:796 */
void CTargetCDAudio::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 798
// KeyValue(CBaseEntity *const this,
// KeyValueData *pkvd); // 804
// KeyValue(CTargetCDAudio *const this,
// KeyValueData *pkvd); // 796
}
/* <1a1691> ../cstrike/dlls/triggers.cpp:2360 */
void CTriggerChangeTarget::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 2362
// KeyValue(CTriggerChangeTarget *const this,
// KeyValueData *pkvd); // 2360
}
/* <1a1537> ../cstrike/dlls/triggers.cpp:2462 */
void CTriggerCamera::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 2464
// FStrEq(const char *sz1,
// const char *sz2); // 2469
// KeyValue(CTriggerCamera *const this,
// KeyValueData *pkvd); // 2462
// atof(const char *__nptr); // 2466
}
/* <1a1477> ../cstrike/dlls/triggers.cpp:2716 */
void CClientFog::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 2718
// KeyValue(CBaseEntity *const this,
// KeyValueData *pkvd); // 2730
// KeyValue(CClientFog *const this,
// KeyValueData *pkvd); // 2716
}
/* <1a1402> ../cstrike/dlls/triggers.cpp:420 */
void CMultiManager::HasTarget(string_t targetname)
{
// {
// int i; // 422
// FStrEq(const char *sz1,
// const char *sz2); // 423
// }
}
/* <1a122b> ../cstrike/dlls/triggers.cpp:1582 */
void InTransitionVolume(CBaseEntity *pEntity, char *pVolumeName)
{
// {
// edict_t *pentVolume; // 1584
// int inVolume; // 1597
// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart,
// const char *pszName); // 1599
// FNullEnt(const edict_t *pent); // 1600
// {
// class CBaseEntity *pVolume; // 1602
// Instance(edict_t *pent); // 1602
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 1604
// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart,
// const char *pszName); // 1611
// }
// Instance(edict_t *pent); // 1594
// }
}
/* <1a116b> ../cstrike/dlls/triggers.cpp:1986 */
void CBuyZone::BuyTouch(CBaseEntity *pOther)
{
// {
// class CBasePlayer *p; // 1991
// }
// BuyTouch(CBuyZone *const this,
// class CBaseEntity *pOther); // 1986
}
/* <1a10c1> ../cstrike/dlls/triggers.cpp:2027 */
void CBombTarget::BombTargetTouch(CBaseEntity *pOther)
{
// {
// class CBasePlayer *p; // 2031
// }
// BombTargetTouch(CBombTarget *const this,
// class CBaseEntity *pOther); // 2027
}
/* <1a0f88> ../cstrike/dlls/triggers.cpp:2115 */
void CEscapeZone::EscapeTouch(CBaseEntity *pOther)
{
// {
// class CBasePlayer *p; // 2120
// Signal(CUnifiedSignals *const this,
// int flSignal); // 2147
// }
// EscapeTouch(CEscapeZone *const this,
// class CBaseEntity *pOther); // 2115
}
/* <1a0ec7> ../cstrike/dlls/triggers.cpp:2173 */
void CVIP_SafetyZone::VIP_SafetyTouch(CBaseEntity *pOther)
{
// {
// class CBasePlayer *p; // 2178
// Signal(CUnifiedSignals *const this,
// int flSignal); // 2180
// }
// VIP_SafetyTouch(CVIP_SafetyZone *const this,
// class CBaseEntity *pOther); // 2173
}
/* <1a0d93> ../cstrike/dlls/triggers.cpp:959 */
void CBaseTrigger::HurtTouch(CBaseEntity *pOther)
{
// {
// float fldmg; // 961
// }
// HurtTouch(CBaseTrigger *const this,
// class CBaseEntity *pOther); // 959
}
/* <1a0c95> ../cstrike/dlls/triggers.cpp:540 */
void CRenderFxManager::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// Use(CRenderFxManager *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 540
}
/* <1a0c56> ../cstrike/dlls/triggers.cpp:177 */
void CAutoTrigger::Think(void)
{
// Think(CAutoTrigger *const this); // 177
}
/* <1a0c01> ../cstrike/dlls/triggers.cpp:2218 */
void CTriggerSave::SaveTouch(CBaseEntity *pOther)
{
// SaveTouch(CTriggerSave *const this,
// class CBaseEntity *pOther); // 2218
}
/* <1a0b7f> ../cstrike/dlls/triggers.cpp:2245 */
void CTriggerEndSection::EndSectionUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// EndSectionUse(CTriggerEndSection *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 2245
}
/* <1a0b29> ../cstrike/dlls/triggers.cpp:2276 */
void CTriggerEndSection::EndSectionTouch(CBaseEntity *pOther)
{
// EndSectionTouch(CTriggerEndSection *const this,
// class CBaseEntity *pOther); // 2276
}
/* <1a0ad7> ../cstrike/dlls/triggers.cpp:68 */
void CFrictionModifier::Save(CSave &save)
{
// Save(CFrictionModifier *const this,
// class CSave &save); // 68
}
/* <1a0a85> ../cstrike/dlls/triggers.cpp:134 */
void CAutoTrigger::Save(CSave &save)
{
// Save(CAutoTrigger *const this,
// class CSave &save); // 134
}
/* <1a0a33> ../cstrike/dlls/triggers.cpp:214 */
void CTriggerRelay::Save(CSave &save)
{
// Save(CTriggerRelay *const this,
// class CSave &save); // 214
}
/* <1a09e0> ../cstrike/dlls/triggers.cpp:316 */
void CMultiManager::Save(CSave &save)
{
// Save(CMultiManager *const this,
// class CSave &save); // 316
}
/* <1a098d> ../cstrike/dlls/triggers.cpp:1382 */
void CChangeLevel::Save(CSave &save)
{
// Save(CChangeLevel *const this,
// class CSave &save); // 1382
}
/* <1a093a> ../cstrike/dlls/triggers.cpp:2358 */
void CTriggerChangeTarget::Save(CSave &save)
{
// Save(CTriggerChangeTarget *const this,
// class CSave &save); // 2358
}
/* <1a08e7> ../cstrike/dlls/triggers.cpp:2445 */
void CTriggerCamera::Save(CSave &save)
{
// Save(CTriggerCamera *const this,
// class CSave &save); // 2445
}
/* <1a0895> ../cstrike/dlls/triggers.cpp:68 */
void CFrictionModifier::Restore(CRestore &restore)
{
// Restore(CFrictionModifier *const this,
// class CRestore &restore); // 68
}
/* <1a0843> ../cstrike/dlls/triggers.cpp:134 */
void CAutoTrigger::Restore(CRestore &restore)
{
// Restore(CAutoTrigger *const this,
// class CRestore &restore); // 134
}
/* <1a07f1> ../cstrike/dlls/triggers.cpp:214 */
void CTriggerRelay::Restore(CRestore &restore)
{
// Restore(CTriggerRelay *const this,
// class CRestore &restore); // 214
}
/* <1a079e> ../cstrike/dlls/triggers.cpp:316 */
void CMultiManager::Restore(CRestore &restore)
{
// Restore(CMultiManager *const this,
// class CRestore &restore); // 316
}
/* <1a074b> ../cstrike/dlls/triggers.cpp:1382 */
void CChangeLevel::Restore(CRestore &restore)
{
// Restore(CChangeLevel *const this,
// class CRestore &restore); // 1382
}
/* <1a06f8> ../cstrike/dlls/triggers.cpp:2358 */
void CTriggerChangeTarget::Restore(CRestore &restore)
{
// Restore(CTriggerChangeTarget *const this,
// class CRestore &restore); // 2358
}
/* <1a06a5> ../cstrike/dlls/triggers.cpp:2445 */
void CTriggerCamera::Restore(CRestore &restore)
{
// Restore(CTriggerCamera *const this,
// class CRestore &restore); // 2445
}
/* <1a066a> ../cstrike/dlls/triggers.cpp:807 */
void CTargetCDAudio::Spawn(void)
{
// Spawn(CTargetCDAudio *const this); // 807
}
/* <1a0618> ../cstrike/dlls/triggers.cpp:1323 */
void CFireAndDie::Spawn(void)
{
// MAKE_STRING_CLASS(const char *str,
// entvars_t *pev); // 1325
}
/* <1a051f> ../cstrike/dlls/triggers.cpp:1878 */
void CBaseTrigger::TeleportTouch(CBaseEntity *pOther)
{
// {
// entvars_t *pevToucher; // 1880
// edict_t *pentTarget; // 1881
// Vector tmp; // 1910
// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart,
// const char *pszName); // 1906
// FNullEnt(const edict_t *pent); // 1907
// Vector(Vector *const this,
// const Vector &v); // 1910
// }
}
/* <1a03e5> ../cstrike/dlls/triggers.cpp:377 */
void CMultiManager::Restart(void)
{
// {
// int i; // 379
// edict_t *pentTarget; // 380
// const char *name; // 381
// {
// class CBaseEntity *pTarget; // 399
// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart,
// const char *pszName); // 395
// FNullEnt(const edict_t *pent); // 396
// Instance(edict_t *pent); // 399
// }
// IsClone(CMultiManager *const this); // 410
// }
}
/* <1a0393> ../cstrike/dlls/triggers.cpp:432 */
void CMultiManager::ManagerThink(void)
{
// {
// float time; // 434
// IsClone(CMultiManager *const this); // 446
// }
}
/* <1a023c> ../cstrike/dlls/triggers.cpp:1835 */
void CTriggerPush::Touch(CBaseEntity *pOther)
{
// {
// entvars_t *pevToucher; // 1837
// operator*(float fl,
// const Vector &v); // 1854
// operator+(const Vector *const this,
// const Vector &v); // 1854
// {
// Vector vecPush; // 1861
// operator*(float fl,
// const Vector &v); // 1861
// operator+(const Vector *const this,
// const Vector &v); // 1863
// }
// }
}
/* <1a01d7> ../cstrike/dlls/triggers.cpp:247 */
void CTriggerRelay::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <1a01ae> ../cstrike/dlls/triggers.cpp:1337 */
void CFireAndDie::Think(void)
{
}
/* <1a010d> ../cstrike/dlls/triggers.cpp:2376 */
void CTriggerChangeTarget::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// class CBaseEntity *pTarget; // 2378
// {
// class CBaseMonster *pMonster; // 2383
// }
// }
}
/* <1a00e4> ../cstrike/dlls/triggers.cpp:671 */
void CTriggerMonsterJump::Think(void)
{
}
/* <1a007c> ../cstrike/dlls/triggers.cpp:942 */
void CBaseTrigger::ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <1a0014> ../cstrike/dlls/triggers.cpp:2042 */
void CBombTarget::BombTargetUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <19ffbf> ../cstrike/dlls/triggers.cpp:2074 */
void CHostageRescue::HostageRescueTouch(CBaseEntity *pOther)
{
// Signal(CUnifiedSignals *const this,
// int flSignal); // 2078
}
/* <19ff97> ../cstrike/dlls/triggers.cpp:2735 */
void CClientFog::Spawn(void)
{
}
/* <19ff6f> ../cstrike/dlls/triggers.cpp:2447 */
void CTriggerCamera::Spawn(void)
{
}
/* <19ff47> ../cstrike/dlls/triggers.cpp:2402 */
void CTriggerCamera::ObjectCaps(void)
{
}
/* <19ff1f> ../cstrike/dlls/triggers.cpp:2371 */
void CTriggerChangeTarget::Spawn(void)
{
}
/* <19fef7> ../cstrike/dlls/triggers.cpp:2342 */
void CTriggerChangeTarget::ObjectCaps(void)
{
}
/* <19febe> ../cstrike/dlls/triggers.cpp:2319 */
void CTriggerGravity::GravityTouch(CBaseEntity *pOther)
{
}
/* <19fe95> ../cstrike/dlls/triggers.cpp:1786 */
void CLadder::Spawn(void)
{
}
/* <19fe6c> ../cstrike/dlls/triggers.cpp:1772 */
void CLadder::Precache(void)
{
}
/* <19fde3> ../cstrike/dlls/triggers.cpp:1441 */
void CChangeLevel::ExecuteChangeLevel(void)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1443
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1448
}
/* <19fdbb> ../cstrike/dlls/triggers.cpp:1330 */
void CFireAndDie::Precache(void)
{
}
/* <19fd93> ../cstrike/dlls/triggers.cpp:1319 */
void CFireAndDie::ObjectCaps(void)
{
}
/* <19fd6a> ../cstrike/dlls/triggers.cpp:1302 */
void CTriggerVolume::Spawn(void)
{
}
/* <19fd42> ../cstrike/dlls/triggers.cpp:1280 */
void CTriggerCounter::Spawn(void)
{
}
/* <19fd1a> ../cstrike/dlls/triggers.cpp:1214 */
void CBaseTrigger::MultiWaitOver(void)
{
}
/* <19fca2> ../cstrike/dlls/triggers.cpp:678 */
void CTriggerMonsterJump::Touch(CBaseEntity *pOther)
{
// {
// entvars_t *pevOther; // 680
// operator*(const Vector *const this,
// float fl); // 695
// }
}
/* <19fc7a> ../cstrike/dlls/triggers.cpp:580 */
void CBaseTrigger::ObjectCaps(void)
{
}
/* <19fc52> ../cstrike/dlls/triggers.cpp:535 */
void CRenderFxManager::Spawn(void)
{
}
/* <19fbce> ../cstrike/dlls/triggers.cpp:347 */
void CMultiManager::Spawn(void)
{
// {
// int swapped; // 355
// {
// int i; // 360
// {
// int name; // 365
// float delay; // 366
// }
// }
// }
}
/* <19fba6> ../cstrike/dlls/triggers.cpp:280 */
void CMultiManager::ObjectCaps(void)
{
}
/* <19fb7e> ../cstrike/dlls/triggers.cpp:240 */
void CTriggerRelay::Spawn(void)
{
}
/* <19fb56> ../cstrike/dlls/triggers.cpp:198 */
void CTriggerRelay::ObjectCaps(void)
{
}
/* <19fb2d> ../cstrike/dlls/triggers.cpp:171 */
void CAutoTrigger::Precache(void)
{
}
/* <19fb05> ../cstrike/dlls/triggers.cpp:165 */
void CAutoTrigger::Spawn(void)
{
}
/* <19fadd> ../cstrike/dlls/triggers.cpp:116 */
void CAutoTrigger::ObjectCaps(void)
{
}
/* <19faa6> ../cstrike/dlls/triggers.cpp:82 */
void CFrictionModifier::ChangeFriction(CBaseEntity *pOther)
{
}
/* <19fa7d> ../cstrike/dlls/triggers.cpp:72 */
void CFrictionModifier::Spawn(void)
{
}
/* <19fa55> ../cstrike/dlls/triggers.cpp:53 */
void CFrictionModifier::ObjectCaps(void)
{
}
/* <19fa2d> ../cstrike/dlls/cbase.h:602 */
void CBaseToggle::GetDelay(void)
{
}
/* <19fa05> ../cstrike/dlls/cbase.h:601 */
void CBaseToggle::GetToggleState(void)
{
}
/* <19f9cd> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <19f9a4> ../cstrike/dlls/cbase.h:454 */
void CPointEntity::ObjectCaps(void)
{
}
/* <19f97c> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <19f93e> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <19f741> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <19f719> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <19f6f1> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <19f6b9> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <19f654> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <19f61c> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <19f5f4> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <19f5cc> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <19f5a4> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <19f57c> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <19f553> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <19f52b> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <19f503> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <19f4db> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <19f4a4> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <19f47c> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <19f454> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <19f41d> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <19f3f5> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <19f357> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <19f302> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <19f2cb> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <19f294> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <19f22f> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <19f1e9> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <19f1c1> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <19f199> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <19f165> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <19f12e> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <19f106> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <19f0cf> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <19f0a7> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <19f07f> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <19f05c> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <19f030> ../cstrike/dlls/cbase.h:182 */
void CBaseEntity::KeyValue(KeyValueData *pkvd)
{
}
/* <19f008> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <19efe0> ../cstrike/dlls/cbase.h:179 */
void CBaseEntity::Precache(void)
{
}
/* <19efb8> ../cstrike/dlls/cbase.h:178 */
void CBaseEntity::Spawn(void)
{
}
/* <19ef98> ../cstrike/dlls/player.h:250 */
inline void CBasePlayer::CBasePlayer(void)
{
}
/* <19ef7d> ../cstrike/dlls/unisignals.h:36 */
inline void CUnifiedSignals::CUnifiedSignals(void)
{
}
/* <19ef5d> ../cstrike/dlls/hintmessage.h:32 */
inline void CHintMessageQueue::CHintMessageQueue(void)
{
}
/* <19ef3d> ../cstrike/dlls/basemonster.h:18 */
inline void CBaseMonster::CBaseMonster(void)
{
}
/* <19eee8> ../public/UtlVector.h:155 */
inline void CUtlVector<CHintMessage*>::CUtlVector( int growSize, int initSize)
{
}
/* <19eeb2> ../public/UtlMemory.h:125 */
void CUtlMemory<CHintMessage*>::CUtlMemory(int growSize, int initSize)
{
}
/* <19ee94> ../public/UtlVector.h:143 */
inline void CUtlVector<CHintMessage*>::ResetDbgInfo(void)
{
}
/* <19ee5e> ../cstrike/dlls/cbase.h:800 */
CClientFog *GetClassPtr<CClientFog>(CClientFog *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <19ee45> ../cstrike/dlls/triggers.cpp:2710 */
void CClientFog::CClientFog(void)
{
}
/* <19ee23> ../cstrike/dlls/triggers.cpp:2693 */
inline void CWeather::CWeather(void)
{
}
/* <19eded> ../cstrike/dlls/cbase.h:800 */
CTriggerCamera *GetClassPtr<CTriggerCamera>(CTriggerCamera *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <19edd0> ../cstrike/dlls/triggers.cpp:2391 */
inline void CTriggerCamera::CTriggerCamera(void)
{
}
/* <19ed9a> ../cstrike/dlls/cbase.h:800 */
CTriggerChangeTarget *GetClassPtr<CTriggerChangeTarget>(CTriggerChangeTarget *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <19ed7d> ../cstrike/dlls/triggers.cpp:2335 */
inline void CTriggerChangeTarget::CTriggerChangeTarget(void)
{
}
/* <19ed47> ../cstrike/dlls/cbase.h:800 */
CTriggerGravity *GetClassPtr<CTriggerGravity>(CTriggerGravity *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <19ed25> ../cstrike/dlls/triggers.cpp:2305 */
inline void CTriggerGravity::CTriggerGravity(void)
{
}
/* <19ecef> ../cstrike/dlls/cbase.h:800 */
CTriggerEndSection *GetClassPtr<CTriggerEndSection>(CTriggerEndSection *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <19ecd2> ../cstrike/dlls/triggers.cpp:2234 */
inline void CTriggerEndSection::CTriggerEndSection(void)
{
}
/* <19ec9c> ../cstrike/dlls/cbase.h:800 */
CTriggerSave *GetClassPtr<CTriggerSave>(CTriggerSave *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <19ec7f> ../cstrike/dlls/triggers.cpp:2198 */
inline void CTriggerSave::CTriggerSave(void)
{
}
/* <19ec49> ../cstrike/dlls/cbase.h:800 */
CVIP_SafetyZone *GetClassPtr<CVIP_SafetyZone>(CVIP_SafetyZone *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <19ec2c> ../cstrike/dlls/triggers.cpp:2155 */
inline void CVIP_SafetyZone::CVIP_SafetyZone(void)
{
}
/* <19ebf6> ../cstrike/dlls/cbase.h:800 */
CEscapeZone *GetClassPtr<CEscapeZone>(CEscapeZone *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <19ebd9> ../cstrike/dlls/triggers.cpp:2098 */
inline void CEscapeZone::CEscapeZone(void)
{
}
/* <19eba3> ../cstrike/dlls/cbase.h:800 */
CHostageRescue *GetClassPtr<CHostageRescue>(CHostageRescue *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <19eb81> ../cstrike/dlls/triggers.cpp:2056 */
inline void CHostageRescue::CHostageRescue(void)
{
}
/* <19eb4b> ../cstrike/dlls/cbase.h:800 */
CBombTarget *GetClassPtr<CBombTarget>(CBombTarget *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <19eb2e> ../cstrike/dlls/triggers.cpp:2007 */
inline void CBombTarget::CBombTarget(void)
{
}
/* <19eaf8> ../cstrike/dlls/cbase.h:800 */
CBuyZone *GetClassPtr<CBuyZone>(CBuyZone *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <19eadb> ../cstrike/dlls/triggers.cpp:1962 */
inline void CBuyZone::CBuyZone(void)
{
}
/* <19ea6f> ../cstrike/dlls/cbase.h:800 */
CTriggerTeleport *GetClassPtr<CTriggerTeleport>(CTriggerTeleport *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <19ea4d> ../cstrike/dlls/triggers.cpp:1935 */
inline void CTriggerTeleport::CTriggerTeleport(void)
{
}
/* <19ea17> ../cstrike/dlls/cbase.h:800 */
CTriggerPush *GetClassPtr<CTriggerPush>(CTriggerPush *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <19e9f5> ../cstrike/dlls/triggers.cpp:1797 */
inline void CTriggerPush::CTriggerPush(void)
{
}
/* <19e9bf> ../cstrike/dlls/cbase.h:800 */
CLadder *GetClassPtr<CLadder>(CLadder *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <19e99d> ../cstrike/dlls/triggers.cpp:1753 */
inline void CLadder::CLadder(void)
{
}
/* <19e978> ../cstrike/dlls/saverestore.h:47 */
inline void CSave::~CSave( int const __in_chrg)
{
}
/* <19e94e> ../cstrike/dlls/saverestore.h:50 */
inline void CSave::CSave( SAVERESTOREDATA *pdata)
{
}
/* <19e906> ../cstrike/dlls/triggers.cpp:1345 */
inline void CChangeLevel::CChangeLevel(void)
{
}
/* <19e8a7> ../cstrike/dlls/triggers.cpp:1484 */
void CChangeLevel::ChangeLevelNow(CBaseEntity *pActivator)
{
// {
// edict_t *pentLandmark; // 1486
// LEVELLIST levels; // 1487
// class CBaseEntity *pPlayer; // 1502
// {
// class CFireAndDie *pFireAndDie; // 1512
// }
// }
}
/* <19e885> ../cstrike/dlls/triggers.cpp:1313 */
inline void CFireAndDie::CFireAndDie(void)
{
}
/* <19e84f> ../cstrike/dlls/cbase.h:800 */
CTriggerVolume *GetClassPtr<CTriggerVolume>(CTriggerVolume *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <19e82d> ../cstrike/dlls/triggers.cpp:1293 */
inline void CTriggerVolume::CTriggerVolume(void)
{
}
/* <19e7f7> ../cstrike/dlls/cbase.h:800 */
CTriggerCounter *GetClassPtr<CTriggerCounter>(CTriggerCounter *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <19e7d5> ../cstrike/dlls/triggers.cpp:1273 */
inline void CTriggerCounter::CTriggerCounter(void)
{
}
/* <19e79f> ../cstrike/dlls/cbase.h:800 */
CTriggerOnce *GetClassPtr<CTriggerOnce>(CTriggerOnce *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <19e77d> ../cstrike/dlls/triggers.cpp:1129 */
inline void CTriggerOnce::CTriggerOnce(void)
{
}
/* <19e747> ../cstrike/dlls/cbase.h:800 */
CTriggerMultiple *GetClassPtr<CTriggerMultiple>(CTriggerMultiple *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <19e725> ../cstrike/dlls/triggers.cpp:1080 */
inline void CTriggerMultiple::CTriggerMultiple(void)
{
}
/* <19e6ef> ../cstrike/dlls/cbase.h:800 */
CTargetCDAudio *GetClassPtr<CTargetCDAudio>(CTargetCDAudio *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <19e6d2> ../cstrike/dlls/triggers.cpp:783 */
inline void CTargetCDAudio::CTargetCDAudio(void)
{
}
/* <19e6b5> ../cstrike/dlls/cbase.h:450 */
inline void CPointEntity::CPointEntity(void)
{
}
/* <19e67f> ../cstrike/dlls/cbase.h:800 */
CTriggerCDAudio *GetClassPtr<CTriggerCDAudio>(CTriggerCDAudio *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <19e65d> ../cstrike/dlls/triggers.cpp:705 */
inline void CTriggerCDAudio::CTriggerCDAudio(void)
{
}
/* <19e627> ../cstrike/dlls/cbase.h:800 */
CTriggerMonsterJump *GetClassPtr<CTriggerMonsterJump>(CTriggerMonsterJump *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <19e60a> ../cstrike/dlls/triggers.cpp:641 */
inline void CTriggerMonsterJump::CTriggerMonsterJump(void)
{
}
/* <19e5d4> ../cstrike/dlls/cbase.h:800 */
CTriggerHurt *GetClassPtr<CTriggerHurt>(CTriggerHurt *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <19e5b2> ../cstrike/dlls/triggers.cpp:629 */
inline void CTriggerHurt::CTriggerHurt(void)
{
}
/* <19e57c> ../cstrike/dlls/cbase.h:800 */
CBaseTrigger *GetClassPtr<CBaseTrigger>(CBaseTrigger *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <19e55f> ../cstrike/dlls/triggers.cpp:566 */
inline void CBaseTrigger::CBaseTrigger(void)
{
}
/* <19e529> ../cstrike/dlls/cbase.h:800 */
CRenderFxManager *GetClassPtr<CRenderFxManager>(CRenderFxManager *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <19e50c> ../cstrike/dlls/triggers.cpp:525 */
inline void CRenderFxManager::CRenderFxManager(void)
{
}
/* <19e4f3> ../cstrike/dlls/triggers.cpp:294 */
inline void CMultiManager::ShouldClone(void)
{
}
/* <19e4d6> ../cstrike/dlls/triggers.cpp:264 */
inline void CMultiManager::CMultiManager(void)
{
}
/* <19e4b4> ../cstrike/dlls/cbase.h:569 */
inline void CBaseToggle::CBaseToggle(void)
{
}
/* <19e48c> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <19e408> ../cstrike/dlls/cbase.h:800 */
CTriggerRelay *GetClassPtr<CTriggerRelay>(CTriggerRelay *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <19e3ed> ../cstrike/dlls/triggers.cpp:191 */
inline void CTriggerRelay::CTriggerRelay(void)
{
}
/* <19e3b7> ../cstrike/dlls/cbase.h:800 */
CAutoTrigger *GetClassPtr<CAutoTrigger>(CAutoTrigger *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <19e39c> ../cstrike/dlls/triggers.cpp:108 */
inline void CAutoTrigger::CAutoTrigger(void)
{
}
/* <19e37a> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <19e33e> ../cstrike/dlls/cbase.h:800 */
CFrictionModifier *GetClassPtr<CFrictionModifier>(CFrictionModifier *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <19e323> ../cstrike/dlls/triggers.cpp:44 */
inline void CFrictionModifier::CFrictionModifier(void)
{
}
/* <19e2e4> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <19e29b> ../cstrike/dlls/triggers.cpp:2490 */
void CTriggerCamera::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <19e25a> ../cstrike/dlls/triggers.cpp:2587 */
void CTriggerCamera::FollowTarget(void)
{
// {
// Vector vecGoal; // 2606
// float dx; // 2615
// float dy; // 2616
// }
}
/* <19e232> ../cstrike/dlls/vector.h:123 */
inline void Vector::Normalize(void)
{
// {
// float flLen; // 125
// }
}
/* <19e1e1> ../cstrike/dlls/triggers.cpp:1582 */
void InTransitionVolume(CBaseEntity *pEntity, char *pVolumeName)
{
// {
// edict_t *pentVolume; // 1584
// int inVolume; // 1597
// {
// class CBaseEntity *pVolume; // 1602
// }
// }
}
/* <19e1b9> ../cstrike/dlls/triggers.cpp:1456 */
void FindLandmark(const char *pLandmarkName)
{
// {
// edict_t *pentLandmark; // 1458
// }
}
/* <19e160> ../cstrike/dlls/triggers.cpp:1231 */
void CBaseTrigger::CounterUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// BOOL fTellActivator; // 1239
// }
}
/* <19e13b> ../cstrike/dlls/triggers.cpp:1167 */
void CBaseTrigger::ActivateMultiTrigger(CBaseEntity *pActivator)
{
}
/* <19e0c7> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <19e08b> ../cstrike/dlls/triggers.cpp:741 */
void PlayCDTrack(int iTrack)
{
// {
// edict_t *pClient; // 743
// {
// char string; // 764
// }
// }
}
/* <19e06d> ../cstrike/dlls/triggers.cpp:652 */
void CTriggerMonsterJump::Spawn(void)
{
}
/* <19e054> ../cstrike/dlls/triggers.cpp:1973 */
void CBuyZone::Spawn(void)
{
}
/* <19e03b> ../cstrike/dlls/triggers.cpp:2206 */
void CTriggerSave::Spawn(void)
{
}
/* <19e022> ../cstrike/dlls/triggers.cpp:2260 */
void CTriggerEndSection::Spawn(void)
{
}
/* <19dffa> ../cstrike/dlls/cbase.h:302 */
inline void Instance(edict_t *pent)
{
// {
// class CBaseEntity *pEnt; // 306
// }
}
/* <19dfe1> ../cstrike/dlls/triggers.cpp:293 */
inline void CMultiManager::IsClone(void)
{
}
/* <19dfc3> ../game_shared/bot/bot_util.h:141 */
inline void IntervalTimer::Start(void)
{
}
/* <19df9e> ../cstrike/dlls/hostage/hostage_states.h:31 */
inline void HostageStateMachine::OnInjury( float amount)
{
}
/* <19df74> ../cstrike/dlls/hostage/hostage_states.h:29 */
inline void HostageStateMachine::OnMoveToSuccess(Vector &goal)
{
}
/* <19df4c> ../cstrike/dlls/hostage/hostage_improv.h:49 */
inline void CHostageImprov::~CHostageImprov( int const __in_chrg)
{
}
/* <19df22> ../cstrike/dlls/hostage/hostage_states.h:183 */
inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg)
{
}
/* <19def2> ../cstrike/dlls/hostage/hostage_states.h:149 */
inline void HostageFollowState::~HostageFollowState( int const __in_chrg)
{
}
/* <19de99> ../cstrike/dlls/hostage/hostage_states.h:138 */
inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg)
{
}
/* <19de40> ../cstrike/dlls/hostage/hostage_states.h:106 */
inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg)
{
}
/* <19dde7> ../cstrike/dlls/hostage/hostage_states.h:38 */
inline void HostageIdleState::~HostageIdleState( int const __in_chrg)
{
}
/* <19dda6> ../cstrike/dlls/hostage/hostage_states.h:30 */
inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <19dd7c> ../cstrike/dlls/hostage/hostage_states.h:92 */
inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg)
{
}
/* <19dd23> ../cstrike/dlls/hostage/hostage_states.h:71 */
inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg)
{
}
/* <19dcd6> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <19dcb8> ../game_shared/bot/bot_util.h:200 */
inline void CountdownTimer::Invalidate(void)
{
}
/* <19dc80> ../cstrike/dlls/triggers.cpp:1986 */
void CBuyZone::BuyTouch(CBaseEntity *pOther)
{
// {
// class CBasePlayer *p; // 1991
// }
}
/* <19dc48> ../cstrike/dlls/triggers.cpp:2027 */
void CBombTarget::BombTargetTouch(CBaseEntity *pOther)
{
// {
// class CBasePlayer *p; // 2031
// }
}
/* <19dbf2> ../cstrike/dlls/triggers.cpp:2115 */
void CEscapeZone::EscapeTouch(CBaseEntity *pOther)
{
// {
// class CBasePlayer *p; // 2120
// {
// int i; // 2135
// {
// class CBasePlayer *plr; // 2137
// }
// }
// }
}
/* <19db9b> ../cstrike/dlls/triggers.cpp:2173 */
void CVIP_SafetyZone::VIP_SafetyTouch(CBaseEntity *pOther)
{
// {
// class CBasePlayer *p; // 2178
// }
}
/* <19db6f> ../cstrike/dlls/unisignals.h:55 */
inline void CUnifiedSignals::Signal( int flSignal)
{
}
/* <19db51> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <19daf2> ../cstrike/dlls/triggers.cpp:959 */
void CBaseTrigger::HurtTouch(CBaseEntity *pOther)
{
// {
// float fldmg; // 961
// {
// int playerMask; // 986
// }
// {
// int playerMask; // 1008
// }
// }
}
/* <19dad9> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <19daa1> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <19da13> ../cstrike/dlls/triggers.cpp:91 */
void CFrictionModifier::KeyValue(KeyValueData *pkvd)
{
}
/* <19d9df> ../cstrike/dlls/triggers.cpp:136 */
void CAutoTrigger::KeyValue(KeyValueData *pkvd)
{
// {
// int type; // 145
// }
}
/* <19d9ab> ../cstrike/dlls/triggers.cpp:216 */
void CTriggerRelay::KeyValue(KeyValueData *pkvd)
{
// {
// int type; // 220
// }
}
/* <19d966> ../cstrike/dlls/triggers.cpp:318 */
void CMultiManager::KeyValue(KeyValueData *pkvd)
{
// {
// char tmp; // 335
// }
}
/* <19d941> ../cstrike/dlls/triggers.cpp:1388 */
void CChangeLevel::KeyValue(KeyValueData *pkvd)
{
}
/* <19d91c> ../cstrike/dlls/triggers.cpp:2291 */
void CTriggerEndSection::KeyValue(KeyValueData *pkvd)
{
}
/* <19d8f2> ../cstrike/dlls/triggers.cpp:608 */
void CBaseTrigger::KeyValue(KeyValueData *pkvd)
{
}
/* <19d8ad> ../cstrike/dlls/triggers.cpp:796 */
void CTargetCDAudio::KeyValue(KeyValueData *pkvd)
{
}
/* <19d888> ../cstrike/dlls/triggers.cpp:2360 */
void CTriggerChangeTarget::KeyValue(KeyValueData *pkvd)
{
}
/* <19d863> ../cstrike/dlls/triggers.cpp:2462 */
void CTriggerCamera::KeyValue(KeyValueData *pkvd)
{
}
/* <19d839> ../cstrike/dlls/triggers.cpp:2716 */
void CClientFog::KeyValue(KeyValueData *pkvd)
{
}
/* <19d814> ../cstrike/dlls/cbase.h:182 */
inline void CBaseEntity::KeyValue( KeyValueData *pkvd)
{
}
/* <19d786> ../cstrike/dlls/triggers.cpp:540 */
void CRenderFxManager::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// edict_t *pentTarget; // 544
// {
// entvars_t *pevTarget; // 551
// }
// }
}
/* <19d720> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <19d571> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <19d53a> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <19d512> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <19d4e5> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <19d4c3> ../engine/eiface.h:320 */
inline void LEVELLIST::LEVELLIST(void)
{
}
/* <19d4a5> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <19d48c> ../cstrike/dlls/triggers.cpp:177 */
void CAutoTrigger::Think(void)
{
}
/* <19d462> ../cstrike/dlls/triggers.cpp:2218 */
void CTriggerSave::SaveTouch(CBaseEntity *pOther)
{
}
/* <19d419> ../cstrike/dlls/triggers.cpp:2245 */
void CTriggerEndSection::EndSectionUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <19d3ef> ../cstrike/dlls/triggers.cpp:2276 */
void CTriggerEndSection::EndSectionTouch(CBaseEntity *pOther)
{
}
/* <19d3c5> ../cstrike/dlls/triggers.cpp:68 */
void CFrictionModifier::Save(CSave &save)
{
}
/* <19d39b> ../cstrike/dlls/triggers.cpp:134 */
void CAutoTrigger::Save(CSave &save)
{
}
/* <19d371> ../cstrike/dlls/triggers.cpp:214 */
void CTriggerRelay::Save(CSave &save)
{
}
/* <19d347> ../cstrike/dlls/triggers.cpp:316 */
void CMultiManager::Save(CSave &save)
{
}
/* <19d31d> ../cstrike/dlls/triggers.cpp:1382 */
void CChangeLevel::Save(CSave &save)
{
}
/* <19d2f3> ../cstrike/dlls/triggers.cpp:2358 */
void CTriggerChangeTarget::Save(CSave &save)
{
}
/* <19d2c9> ../cstrike/dlls/triggers.cpp:2445 */
void CTriggerCamera::Save(CSave &save)
{
}
/* <19d29a> ../cstrike/dlls/triggers.cpp:68 */
void CFrictionModifier::Restore(CRestore &restore)
{
}
/* <19d26b> ../cstrike/dlls/triggers.cpp:134 */
void CAutoTrigger::Restore(CRestore &restore)
{
}
/* <19d23c> ../cstrike/dlls/triggers.cpp:214 */
void CTriggerRelay::Restore(CRestore &restore)
{
}
/* <19d20d> ../cstrike/dlls/triggers.cpp:316 */
void CMultiManager::Restore(CRestore &restore)
{
}
/* <19d1de> ../cstrike/dlls/triggers.cpp:1382 */
void CChangeLevel::Restore(CRestore &restore)
{
}
/* <19d1af> ../cstrike/dlls/triggers.cpp:2358 */
void CTriggerChangeTarget::Restore(CRestore &restore)
{
}
/* <19d180> ../cstrike/dlls/triggers.cpp:2445 */
void CTriggerCamera::Restore(CRestore &restore)
{
}
/* <19d158> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <19d130> ../game_shared/bot/improv.h:43 */
inline void CImprov::~CImprov( int const __in_chrg)
{
}
/* <19d106> ../cstrike/dlls/hostage/hostage_states.h:16 */
inline void HostageState::~HostageState( int const __in_chrg)
{
}
/* <19d0de> ../game_shared/bot/simple_state_machine.h:21 */
inline void SimpleState<CHostageImprov*>::~SimpleState( int const __in_chrg)
{
}
/* <19d0c0> ../cstrike/dlls/triggers.cpp:807 */
void CTargetCDAudio::Spawn(void)
{
}
/* <19d0a2> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <18be46> ../cstrike/dlls/training_gamerules.cpp:422 */
void func_weaponcheck(entvars_t *pev)
{
// GetClassPtr<CFuncWeaponCheck>(CFuncWeaponCheck *a); // 422
}
/* <18bd74> ../cstrike/dlls/training_gamerules.cpp:282 */
void func_grencatch(entvars_t *pev)
{
// GetClassPtr<CBaseGrenCatch>(CBaseGrenCatch *a); // 282
}
/* <18bd40> ../cstrike/dlls/training_gamerules.cpp:190 */
void CHalfLifeTraining::PlayerCanBuy(CBasePlayer *pPlayer)
{
}
/* <18bcff> ../cstrike/dlls/training_gamerules.cpp:29 */
void CHalfLifeTraining::HostageDied(void)
{
// {
// class CBasePlayer *pPlayer; // 31
// }
}
/* <18bcdd> ../cstrike/dlls/training_gamerules.cpp:23 */
void CHalfLifeTraining::CHalfLifeTraining(void)
{
}
/* <18bcc4> ../cstrike/dlls/training_gamerules.cpp:23 */
void CHalfLifeTraining::CHalfLifeTraining(void)
{
}
/* <18bb28> ../cstrike/dlls/training_gamerules.cpp:462 */
void CFuncWeaponCheck::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 464
// FStrEq(const char *sz1,
// const char *sz2); // 469
// KeyValue(CFuncWeaponCheck *const this,
// KeyValueData *pkvd); // 462
}
/* <18ba09> ../cstrike/dlls/training_gamerules.cpp:358 */
void CBaseGrenCatch::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 360
// FStrEq(const char *sz1,
// const char *sz2); // 365
// FStrEq(const char *sz1,
// const char *sz2); // 370
// FStrEq(const char *sz1,
// const char *sz2); // 372
// KeyValue(CBaseEntity *const this,
// KeyValueData *pkvd); // 376
// FStrEq(const char *sz1,
// const char *sz2); // 373
}
/* <18b9ba> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <18b835> ../cstrike/dlls/training_gamerules.cpp:300 */
void CBaseGrenCatch::Think(void)
{
// {
// class CGrenade *pGrenade; // 302
// BOOL m_fSmokeTouchingLastFrame; // 304
// class CBaseEntity *pTrigger; // 320
// {
// Vector vMax; // 311
// Vector vMin; // 311
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 312
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 312
// Vector(Vector *const this,
// const Vector &v); // 311
// Vector(Vector *const this,
// const Vector &v); // 311
// strstr(const char *__haystack,
// const char *__needle); // 314
// Length(const Vector *const this); // 315
// }
// }
}
/* <18b81c> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <18b79c> ../cstrike/dlls/training_gamerules.cpp:151 */
void CHalfLifeTraining::PlayerSpawn(CBasePlayer *pPlayer)
{
// {
// class CBaseEntity *pWeaponEntity; // 169
// }
// PlayerSpawn(CHalfLifeTraining *const this,
// class CBasePlayer *pPlayer); // 151
}
/* <18b74f> ../cstrike/dlls/training_gamerules.cpp:280 */
void CBaseGrenCatch::Save(CSave &save)
{
// Save(CBaseGrenCatch *const this,
// class CSave &save); // 280
}
/* <18b702> ../cstrike/dlls/training_gamerules.cpp:420 */
void CFuncWeaponCheck::Save(CSave &save)
{
// Save(CFuncWeaponCheck *const this,
// class CSave &save); // 420
}
/* <18b6b5> ../cstrike/dlls/training_gamerules.cpp:280 */
void CBaseGrenCatch::Restore(CRestore &restore)
{
// Restore(CBaseGrenCatch *const this,
// class CRestore &restore); // 280
}
/* <18b668> ../cstrike/dlls/training_gamerules.cpp:420 */
void CFuncWeaponCheck::Restore(CRestore &restore)
{
// Restore(CFuncWeaponCheck *const this,
// class CRestore &restore); // 420
}
/* <18b5f6> ../cstrike/dlls/training_gamerules.cpp:424 */
void CFuncWeaponCheck::Touch(CBaseEntity *pOther)
{
// {
// class CBasePlayer *pPlayer; // 430
// }
// Touch(CFuncWeaponCheck *const this,
// class CBaseEntity *pOther); // 424
}
/* <18b4aa> ../cstrike/dlls/training_gamerules.cpp:52 */
void CHalfLifeTraining::PlayerThink(CBasePlayer *pPlayer)
{
// {
// class CGrenade *pBomb; // 94
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 81
// {
// class CBasePlayerWeapon *pWeapon; // 82
// }
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 124
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 127
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 105
// }
}
/* <18b0fb> ../cstrike/dlls/training_gamerules.cpp:202 */
void CHalfLifeTraining::CheckWinConditions(void)
{
// {
// class CBaseEntity *pHostage; // 229
// {
// class CGrenade *pBomb; // 217
// Instance(edict_t *pent); // 225
// Instance(edict_t *pent); // 225
// }
// {
// class CGrenade *pBomb; // 205
// Instance(edict_t *pent); // 213
// Instance(edict_t *pent); // 213
// }
// FIND_ENTITY_BY_CLASSNAME(edict_t *entStart,
// const char *pszName); // 229
// Instance(edict_t *pent); // 229
// {
// class CBaseEntity *pRescueArea; // 236
// class CBaseEntity *pFirstRescueArea; // 237
// FIND_ENTITY_BY_CLASSNAME(edict_t *entStart,
// const char *pszName); // 236
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 235
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 235
// Instance(edict_t *pent); // 236
// }
// }
}
/* <18b005> ../cstrike/dlls/training_gamerules.cpp:34 */
void CHalfLifeTraining::GetPlayerSpawnSpot(CBasePlayer *pPlayer)
{
// {
// class CBaseEntity *pSpot; // 36
// FNullEnt(CBaseEntity *ent); // 37
// INDEXENT(int iEdictNum); // 40
// operator+(const Vector *const this,
// const Vector &v); // 43
// edict(CBaseEntity *const this); // 50
// }
}
/* <18afa5> ../cstrike/dlls/training_gamerules.cpp:195 */
void CHalfLifeTraining::PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor)
{
// edict(CBaseEntity *const this); // 198
}
/* <18af50> ../cstrike/dlls/training_gamerules.cpp:293 */
void CBaseGrenCatch::Touch(CBaseEntity *pOther)
{
// strstr(const char *__haystack,
// const char *__needle); // 297
}
/* <18af29> ../cstrike/dlls/training_gamerules.cpp:400 */
void CFuncWeaponCheck::Spawn(void)
{
}
/* <18af02> ../cstrike/dlls/training_gamerules.cpp:284 */
void CBaseGrenCatch::Spawn(void)
{
}
/* <18aedc> ../cstrike/dlls/training_gamerules.cpp:258 */
void CBaseGrenCatch::ObjectCaps(void)
{
}
/* <18aea8> ../cstrike/dlls/training_gamerules.cpp:186 */
void CHalfLifeTraining::FPlayerCanRespawn(CBasePlayer *pPlayer)
{
}
/* <18ae74> ../cstrike/dlls/training_gamerules.cpp:182 */
void CHalfLifeTraining::ItemShouldRespawn(CItem *pItem)
{
}
/* <18ae41> ../cstrike/dlls/training_gamerules.cpp:28 */
void CHalfLifeTraining::InitHUD(CBasePlayer *pl)
{
}
/* <18ae1b> ../cstrike/dlls/training_gamerules.cpp:27 */
void CHalfLifeTraining::IsDeathmatch(void)
{
}
/* <18adf5> ../cstrike/dlls/gamerules.h:548 */
void CHalfLifeTraining::CheckMapConditions(void)
{
}
/* <18adcf> ../cstrike/dlls/gamerules.h:538 */
void CHalfLifeTraining::IsMultiplayer(void)
{
}
/* <18ada9> ../cstrike/dlls/gamerules.h:395 */
void CHalfLifeMultiplay::EndMultiplayerGame(void)
{
}
/* <18ad83> ../cstrike/dlls/gamerules.h:389 */
void CHalfLifeMultiplay::PlayTextureSounds(void)
{
}
/* <18ad49> ../cstrike/dlls/gamerules.h:386 */
void CHalfLifeMultiplay::GetTeamID(CBaseEntity *pEntity)
{
}
/* <18ad1d> ../cstrike/dlls/gamerules.h:187 */
void CGameRules::IsFreezePeriod(void)
{
}
/* <18ace9> ../cstrike/dlls/gamerules.h:177 */
void CGameRules::SetDefaultPlayerTeam(CBasePlayer *pPlayer)
{
}
/* <18ac8b> ../cstrike/dlls/gamerules.h:176 */
void CGameRules::ChangePlayerTeam(CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib)
{
}
/* <18ac57> ../cstrike/dlls/gamerules.h:175 */
void CGameRules::IsValidTeam(const char *pTeamName)
{
}
/* <18ac23> ../cstrike/dlls/gamerules.h:174 */
void CGameRules::GetIndexedTeamName(int teamIndex)
{
}
/* <18abef> ../cstrike/dlls/gamerules.h:173 */
void CGameRules::GetTeamIndex(const char *pTeamName)
{
}
/* <18abad> ../cstrike/dlls/gamerules.h:113 */
void CGameRules::ShouldAutoAim(CBasePlayer *pPlayer, edict_t *target)
{
}
/* <18ab5c> ../cstrike/dlls/gamerules.h:100 */
void CGameRules::IsTeamplay(void)
{
}
/* <18ab30> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <18aaf5> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <18a91b> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <18a8f5> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <18a8cf> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <18a89a> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <18a83b> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <18a815> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <18a7ef> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <18a7c9> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <18a7a3> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <18a77c> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <18a756> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <18a730> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <18a70a> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <18a6d6> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <18a6b0> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <18a68a> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <18a656> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <18a630> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <18a59c> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <18a54c> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <18a518> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <18a4e4> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <18a483> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <18a441> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <18a41b> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <18a3f5> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <18a3c3> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <18a383> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <18a35d> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <18a329> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <18a303> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <18a2dd> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <18a2bc> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <18a296> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <18a270> ../cstrike/dlls/cbase.h:179 */
void CBaseEntity::Precache(void)
{
}
/* <18a23e> ../cstrike/dlls/cbase.h:800 */
CFuncWeaponCheck *GetClassPtr<CFuncWeaponCheck>(CFuncWeaponCheck *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <18a222> ../cstrike/dlls/training_gamerules.cpp:385 */
inline void CFuncWeaponCheck::CFuncWeaponCheck(void)
{
}
/* <18a1f0> ../cstrike/dlls/cbase.h:800 */
CBaseGrenCatch *GetClassPtr<CBaseGrenCatch>(CBaseGrenCatch *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <18a1d5> ../cstrike/dlls/training_gamerules.cpp:252 */
inline void CBaseGrenCatch::CBaseGrenCatch(void)
{
}
/* <18a17c> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <18a0ff> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <18a0d8> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <18a0bf> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <18a066> ../cstrike/dlls/unisignals.h:62 */
inline void CUnifiedSignals::GetState(void)
{
}
/* <18a048> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <189fbf> ../cstrike/dlls/training_gamerules.cpp:151 */
void CHalfLifeTraining::PlayerSpawn(CBasePlayer *pPlayer)
{
// {
// class CBaseEntity *pWeaponEntity; // 169
// }
}
/* <189fa6> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <189f59> ../cstrike/dlls/cbase.h:302 */
inline void Instance(edict_t *pent)
{
// {
// class CBaseEntity *pEnt; // 306
// }
}
/* <189efa> ../cstrike/dlls/training_gamerules.cpp:462 */
void CFuncWeaponCheck::KeyValue(KeyValueData *pkvd)
{
}
/* <189ed6> ../cstrike/dlls/cbase.h:182 */
inline void CBaseEntity::KeyValue( KeyValueData *pkvd)
{
}
/* <189dbb> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <189d71> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <189d38> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <189d11> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <189ce5> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <189cbd> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <189c93> ../cstrike/dlls/training_gamerules.cpp:280 */
void CBaseGrenCatch::Save(CSave &save)
{
}
/* <189c69> ../cstrike/dlls/training_gamerules.cpp:420 */
void CFuncWeaponCheck::Save(CSave &save)
{
}
/* <189c3a> ../cstrike/dlls/training_gamerules.cpp:280 */
void CBaseGrenCatch::Restore(CRestore &restore)
{
}
/* <189c10> ../cstrike/dlls/training_gamerules.cpp:420 */
void CFuncWeaponCheck::Restore(CRestore &restore)
{
}
/* <189bcc> ../cstrike/dlls/training_gamerules.cpp:424 */
void CFuncWeaponCheck::Touch(CBaseEntity *pOther)
{
// {
// class CBasePlayer *pPlayer; // 430
// {
// int i; // 432
// }
// }
}
/* <189b82> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <184a30> ../cstrike/dlls/subs.cpp:577 */
/* linkage=_Z13FEntIsVisibleP9entvars_sS0_ */
BOOL FEntIsVisible(entvars_t *pev, entvars_t *pevTarget)
{
// {
// Vector vecSpot1; // 581
// Vector vecSpot2; // 582
// TraceResult tr; // 583
// operator+(const Vector *const this,
// const Vector &v); // 581
// operator+(const Vector *const this,
// const Vector &v); // 582
// }
}
/* <1849e3> ../cstrike/dlls/subs.cpp:557 */
void AxisDelta(int flags, Vector &angle1, Vector &angle2)
{
}
/* <1849bd> ../cstrike/dlls/subs.cpp:546 */
void AxisDir(entvars_t *pev)
{
}
/* <184984> ../cstrike/dlls/subs.cpp:535 */
void AxisValue(int flags, Vector &angles)
{
}
/* <18487c> ../cstrike/dlls/subs.cpp:491 */
void CBaseToggle::AngularMove(Vector vecDestAngle, float flSpeed)
{
// {
// Vector vecDestDelta; // 506
// float flTravelTime; // 509
// operator==(const Vector *const this,
// const Vector &v); // 499
// operator-(const Vector *const this,
// const Vector &v); // 506
// Length(const Vector *const this); // 509
// operator/(const Vector *const this,
// float fl); // 516
// AngularMoveDone(CBaseToggle *const this); // 501
// }
}
/* <184855> ../cstrike/dlls/subs.cpp:474 */
void CBaseToggle::IsLockedByMaster(void)
{
}
/* <18474d> ../cstrike/dlls/subs.cpp:431 */
void CBaseToggle::LinearMove(Vector vecDest, float flSpeed)
{
// {
// Vector vecDestDelta; // 446
// float flTravelTime; // 449
// operator==(const Vector *const this,
// const Vector &v); // 439
// operator-(const Vector *const this,
// const Vector &v); // 446
// Length(const Vector *const this); // 449
// operator/(const Vector *const this,
// float fl); // 456
// LinearMoveDone(CBaseToggle *const this); // 441
// }
}
/* <1846d9> ../cstrike/dlls/subs.cpp:335 */
/* linkage=_Z10SetMovedirP9entvars_s */
void SetMovedir(entvars_t *pev)
{
// operator==(const Vector *const this,
// const Vector &v); // 337
// operator==(const Vector *const this,
// const Vector &v); // 341
}
/* <1844c2> ../cstrike/dlls/subs.cpp:252 */
void CBaseDelay::SUB_UseTargets(CBaseEntity *pActivator, USE_TYPE useType, float value)
{
// {
// class CBaseDelay *pTemp; // 266
// GetClassPtr<CBaseDelay>(CBaseDelay *a); // 266
// MAKE_STRING_CLASS(const char *str,
// entvars_t *pev); // 267
// edict(CBaseEntity *const this); // 285
// }
// {
// edict_t *pentKillTarget; // 301
// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart,
// const char *pszName); // 304
// FNullEnt(const edict_t *pent); // 305
// Instance(edict_t *pent); // 307
// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart,
// const char *pszName); // 310
// }
}
/* <1843f8> ../cstrike/dlls/subs.cpp:249 */
void DelayedUse(entvars_t *pev)
{
// GetClassPtr<CBaseDelay>(CBaseDelay *a); // 249
}
/* <184158> ../cstrike/dlls/subs.cpp:357 */
void CBaseDelay::DelayThink(void)
{
// {
// class CBaseEntity *pActivator; // 359
// Instance(edict_t *pent); // 363
// SUB_UseTargets(CBaseDelay *const this,
// class CBaseEntity *pActivator,
// USE_TYPE useType,
// float value); // 366
// }
}
/* <184126> ../cstrike/dlls/cbase.h:800 */
CBaseDelay *GetClassPtr<CBaseDelay>(CBaseDelay *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <1840d5> ../cstrike/dlls/subs.cpp:183 */
void CBaseEntity::SUB_UseTargets(CBaseEntity *pActivator, USE_TYPE useType, float value)
{
}
/* <183fb0> ../cstrike/dlls/subs.cpp:195 */
/* linkage=_Z11FireTargetsPKcP11CBaseEntityS2_8USE_TYPEf */
void FireTargets(const char *targetName, CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// edict_t *pentTarget; // 197
// {
// class CBaseEntity *pTarget; // 209
// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart,
// const char *pszName); // 205
// FNullEnt(const edict_t *pent); // 206
// Instance(edict_t *pent); // 209
// }
// }
}
/* <183f8a> ../cstrike/dlls/subs.cpp:135 */
void CBaseEntity::SUB_DoNothing(void)
{
}
/* <183f38> ../cstrike/dlls/subs.cpp:120 */
void CBaseEntity::SUB_Remove(void)
{
// UpdateOnRemove(CBaseEntity *const this); // 122
}
/* <183f03> ../cstrike/dlls/subs.cpp:98 */
void CBaseEntity::UpdateOnRemove(void)
{
// {
// int i; // 100
// }
}
/* <183edf> ../cstrike/dlls/subs.cpp:98 */
void CBaseEntity::UpdateOnRemove(void)
{
// {
// int i; // 100
// }
}
/* <183e15> ../cstrike/dlls/subs.cpp:77 */
void info_bomb_target(entvars_t *pev)
{
// GetClassPtr<CPointEntity>(CPointEntity *a); // 77
}
/* <183d4b> ../cstrike/dlls/subs.cpp:75 */
void info_hostage_rescue(entvars_t *pev)
{
// GetClassPtr<CPointEntity>(CPointEntity *a); // 75
}
/* <183c81> ../cstrike/dlls/subs.cpp:72 */
void info_landmark(entvars_t *pev)
{
// GetClassPtr<CPointEntity>(CPointEntity *a); // 72
}
/* <183bb7> ../cstrike/dlls/subs.cpp:71 */
void info_vip_start(entvars_t *pev)
{
// GetClassPtr<CBaseDMStart>(CBaseDMStart *a); // 71
}
/* <183aed> ../cstrike/dlls/subs.cpp:70 */
void info_player_start(entvars_t *pev)
{
// GetClassPtr<CPointEntity>(CPointEntity *a); // 70
}
/* <1839f1> ../cstrike/dlls/subs.cpp:69 */
void info_player_deathmatch(entvars_t *pev)
{
// GetClassPtr<CBaseDMStart>(CBaseDMStart *a); // 69
}
/* <1839bf> ../cstrike/dlls/cbase.h:800 */
CBaseDMStart *GetClassPtr<CBaseDMStart>(CBaseDMStart *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <1838f5> ../cstrike/dlls/subs.cpp:57 */
void info_null(entvars_t *pev)
{
// GetClassPtr<CNullEntity>(CNullEntity *a); // 57
}
/* <1836dc> ../cstrike/dlls/subs.cpp:397 */
void CBaseToggle::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 399
// FStrEq(const char *sz1,
// const char *sz2); // 404
// KeyValue(CBaseToggle *const this,
// KeyValueData *pkvd); // 397
// atof(const char *__nptr); // 401
// atof(const char *__nptr); // 406
}
/* <183647> ../cstrike/dlls/subs.cpp:79 */
void CBaseDMStart::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 81
// KeyValue(CBaseEntity *const this,
// KeyValueData *pkvd); // 87
// KeyValue(CBaseDMStart *const this,
// KeyValueData *pkvd); // 79
}
/* <18356f> ../cstrike/dlls/subs.cpp:149 */
void CBaseDelay::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 151
// FStrEq(const char *sz1,
// const char *sz2); // 156
// KeyValue(CBaseEntity *const this,
// KeyValueData *pkvd); // 163
// atof(const char *__nptr); // 153
// KeyValue(CBaseDelay *const this,
// KeyValueData *pkvd); // 149
}
/* <183523> ../cstrike/dlls/subs.cpp:147 */
void CBaseDelay::Save(CSave &save)
{
// Save(CBaseDelay *const this,
// class CSave &save); // 147
}
/* <1834d6> ../cstrike/dlls/subs.cpp:394 */
void CBaseToggle::Save(CSave &save)
{
// Save(CBaseToggle *const this,
// class CSave &save); // 394
}
/* <18348a> ../cstrike/dlls/subs.cpp:147 */
void CBaseDelay::Restore(CRestore &restore)
{
// Restore(CBaseDelay *const this,
// class CRestore &restore); // 147
}
/* <18343d> ../cstrike/dlls/subs.cpp:394 */
void CBaseToggle::Restore(CRestore &restore)
{
// Restore(CBaseToggle *const this,
// class CRestore &restore); // 394
}
/* <183417> ../cstrike/dlls/subs.cpp:53 */
void CNullEntity::Spawn(void)
{
}
/* <1833c8> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <18337e> ../cstrike/dlls/subs.cpp:465 */
void CBaseToggle::LinearMoveDone(void)
{
}
/* <183365> ../cstrike/dlls/subs.cpp:465 */
void CBaseToggle::LinearMoveDone(void)
{
}
/* <18331c> ../cstrike/dlls/subs.cpp:90 */
void CBaseDMStart::IsTriggered(CBaseEntity *pEntity)
{
// {
// BOOL master; // 92
// }
}
/* <1832fb> ../cstrike/dlls/subs.cpp:525 */
void CBaseToggle::AngularMoveDone(void)
{
}
/* <1832e2> ../cstrike/dlls/subs.cpp:525 */
void CBaseToggle::AngularMoveDone(void)
{
}
/* <1832bc> ../cstrike/dlls/subs.cpp:38 */
void CPointEntity::Spawn(void)
{
}
/* <183296> ../cstrike/dlls/cbase.h:602 */
void CBaseToggle::GetDelay(void)
{
}
/* <183270> ../cstrike/dlls/cbase.h:601 */
void CBaseToggle::GetToggleState(void)
{
}
/* <183236> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <183209> ../cstrike/dlls/cbase.h:454 */
void CPointEntity::ObjectCaps(void)
{
}
/* <1831e3> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <1831a8> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <182fce> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <182fa8> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <182f82> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <182f4d> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <182eee> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <182eb9> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <182e93> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <182e6d> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <182e47> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <182e21> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <182dfa> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <182dd4> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <182dae> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <182d88> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <182d54> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <182d2e> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <182d08> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <182cd4> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <182cae> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <182c1a> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <182bca> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <182b96> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <182b62> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <182b14> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <182ad2> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <182aac> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <182a86> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <182a54> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <182a14> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <1829ee> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <1829ba> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <182994> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <18296e> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <18294d> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <182924> ../cstrike/dlls/cbase.h:182 */
void CBaseEntity::KeyValue(KeyValueData *pkvd)
{
}
/* <1828fe> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <1828d8> ../cstrike/dlls/cbase.h:179 */
void CBaseEntity::Precache(void)
{
}
/* <1828b2> ../cstrike/dlls/cbase.h:178 */
void CBaseEntity::Spawn(void)
{
}
/* <182899> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <182839> ../cstrike/dlls/subs.cpp:252 */
void CBaseDelay::SUB_UseTargets(CBaseEntity *pActivator, USE_TYPE useType, float value)
{
// {
// class CBaseDelay *pTemp; // 266
// }
// {
// edict_t *pentKillTarget; // 301
// }
}
/* <1827f9> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <1827de> ../cstrike/dlls/subs.cpp:59 */
inline void CBaseDMStart::CBaseDMStart(void)
{
}
/* <1827c2> ../cstrike/dlls/cbase.h:450 */
inline void CPointEntity::CPointEntity(void)
{
}
/* <182790> ../cstrike/dlls/cbase.h:800 */
CNullEntity *GetClassPtr<CNullEntity>(CNullEntity *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <182770> ../cstrike/dlls/subs.cpp:45 */
inline void CNullEntity::CNullEntity(void)
{
}
/* <182717> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <1826f4> ../cstrike/dlls/vector.h:114 */
inline void Vector::operator/(float fl)
{
}
/* <1826cd> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <18268b> ../cstrike/dlls/cbase.h:302 */
inline void Instance(edict_t *pent)
{
// {
// class CBaseEntity *pEnt; // 306
// }
}
/* <182628> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <18260f> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <1825ac> ../cstrike/dlls/subs.cpp:79 */
void CBaseDMStart::KeyValue(KeyValueData *pkvd)
{
}
/* <182587> ../cstrike/dlls/subs.cpp:397 */
void CBaseToggle::KeyValue(KeyValueData *pkvd)
{
}
/* <182563> ../cstrike/dlls/subs.cpp:149 */
void CBaseDelay::KeyValue(KeyValueData *pkvd)
{
}
/* <18253f> ../cstrike/dlls/cbase.h:182 */
inline void CBaseEntity::KeyValue( KeyValueData *pkvd)
{
}
/* <182474> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <182440> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <182419> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <1823ed> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <1823cd> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <1823af> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <182386> ../cstrike/dlls/subs.cpp:147 */
void CBaseDelay::Save(CSave &save)
{
}
/* <18235c> ../cstrike/dlls/subs.cpp:394 */
void CBaseToggle::Save(CSave &save)
{
}
/* <18232e> ../cstrike/dlls/subs.cpp:147 */
void CBaseDelay::Restore(CRestore &restore)
{
}
/* <1822ff> ../cstrike/dlls/subs.cpp:394 */
void CBaseToggle::Restore(CRestore &restore)
{
}
/* <1822e1> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <17d35d> ../cstrike/dlls/spectator.cpp:61 */
void CBaseSpectator::SpectatorImpulseCommand(void)
{
// {
// edict_t *pGoal; // 63
// edict_t *pPreviousGoal; // 64
// edict_t *pCurrentGoal; // 65
// BOOL bFound; // 66
// FIND_ENTITY_BY_CLASSNAME(edict_t *entStart,
// const char *pszName); // 82
// FNullEnt(const edict_t *pent); // 90
// }
}
/* <17d2c2> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <17d297> ../cstrike/dlls/spectator.cpp:142 */
void CBaseSpectator::Spawn(void)
{
}
/* <17d271> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <17d236> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <17d05c> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <17d036> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <17d010> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <17cfdb> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <17cf7c> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <17cf47> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <17cf21> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <17cefb> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <17ced5> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <17ceaf> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <17ce88> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <17ce62> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <17ce3c> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <17ce16> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <17cde2> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <17cdbc> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <17cd96> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <17cd62> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <17cd3c> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <17cca8> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <17cc58> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <17cc24> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <17cbf0> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <17cba2> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <17cb60> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <17cb3a> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <17cb14> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <17cae2> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <17caa2> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <17ca76> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <17ca42> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <17ca1c> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <17c9f6> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <17c9d5> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <17c9a1> ../cstrike/dlls/cbase.h:182 */
void CBaseEntity::KeyValue(KeyValueData *pkvd)
{
}
/* <17c97b> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <17c955> ../cstrike/dlls/cbase.h:179 */
void CBaseEntity::Precache(void)
{
}
/* <17c8f2> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <17c89e> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <17c7ca> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <17c791> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <17c76a> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <17c73e> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <1790b8> ../cstrike/dlls/soundent.cpp:367 */
void ClientSoundIndex(edict_t *pClient)
{
// {
// int iReturn; // 369
// ENTINDEX(edict_t *pEdict); // 369
// }
}
/* <179093> ../cstrike/dlls/soundent.cpp:339 */
void SoundPointerForIndex(int iIndex)
{
}
/* <179083> ../cstrike/dlls/soundent.cpp:325 */
void FreeList(void)
{
}
/* <179073> ../cstrike/dlls/soundent.cpp:312 */
void ActiveList(void)
{
}
/* <179031> ../cstrike/dlls/soundent.cpp:274 */
void CSoundEnt::ISoundsInList(int iListType)
{
// {
// int i; // 276
// int iThisSound; // 277
// }
}
/* <17900a> ../cstrike/dlls/soundent.cpp:80 */
void CSoundEnt::Spawn(void)
{
}
/* <178f4e> ../cstrike/dlls/soundent.cpp:228 */
void CSoundEnt::Initialize(void)
{
// {
// int i; // 230
// int iSound; // 231
// Clear(CSound *const this); // 239
// IAllocSound(CSoundEnt *const this); // 249
// }
}
/* <178e94> ../cstrike/dlls/soundent.cpp:200 */
void InsertSound(int iType, Vector &vecOrigin, int iVolume, float flDuration)
{
// {
// int iThisSound; // 202
// IAllocSound(CSoundEnt *const this); // 210
// }
}
/* <178e2d> ../cstrike/dlls/soundent.cpp:171 */
void CSoundEnt::IAllocSound(void)
{
// {
// int iNewSound; // 173
// }
// IAllocSound(CSoundEnt *const this); // 171
}
/* <178e07> ../cstrike/dlls/soundent.cpp:141 */
void FreeSound(int iSound, int iPrevious)
{
}
/* <178ddf> ../cstrike/dlls/soundent.cpp:67 */
void CSound::FIsScent(void)
{
}
/* <178db7> ../cstrike/dlls/soundent.cpp:54 */
void CSound::FIsSound(void)
{
}
/* <178d8f> ../cstrike/dlls/soundent.cpp:43 */
void CSound::Reset(void)
{
}
/* <178d6e> ../cstrike/dlls/soundent.cpp:29 */
void CSound::Clear(void)
{
}
/* <178ca4> ../cstrike/dlls/soundent.cpp:22 */
void soundent(entvars_t *pev)
{
// GetClassPtr<CSoundEnt>(CSoundEnt *a); // 22
}
/* <178b0c> ../cstrike/dlls/soundent.cpp:93 */
void CSoundEnt::Think(void)
{
// {
// int iSound; // 95
// int iPreviousSound; // 96
// {
// int iNext; // 107
// FreeSound(int iSound,
// int iPrevious); // 110
// }
// }
// Think(CSoundEnt *const this); // 93
}
/* <178aeb> ../cstrike/dlls/soundent.cpp:141 */
void FreeSound(int iSound, int iPrevious)
{
}
/* <178a9c> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <178a76> ../cstrike/dlls/soundent.cpp:132 */
void CSoundEnt::Precache(void)
{
}
/* <178a50> ../cstrike/dlls/soundent.h:86 */
void CSoundEnt::ObjectCaps(void)
{
}
/* <178a2a> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <1789ef> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <178815> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <1787ef> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <1787c9> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <178794> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <178735> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <178700> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <1786da> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <1786b4> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <17868e> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <178667> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <178641> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <17861b> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <1785f5> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <1785c1> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <17859b> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <178575> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <178541> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <17851b> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <178487> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <178437> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <178403> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <1783cf> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <178381> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <17833f> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <178319> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <1782f3> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <1782c1> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <178281> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <178255> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <178221> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <1781fb> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <1781d5> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <1781a1> ../cstrike/dlls/cbase.h:182 */
void CBaseEntity::KeyValue(KeyValueData *pkvd)
{
}
/* <17817b> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <178149> ../cstrike/dlls/cbase.h:800 */
CSoundEnt *GetClassPtr<CSoundEnt>(CSoundEnt *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <17812e> ../cstrike/dlls/soundent.h:67 */
inline void CSoundEnt::CSoundEnt(void)
{
}
/* <1780b8> ../cstrike/dlls/soundent.h:44 */
inline void CSound::CSound(void)
{
}
/* <17809d> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <178042> ../cstrike/dlls/soundent.cpp:93 */
void CSoundEnt::Think(void)
{
// {
// int iSound; // 95
// int iPreviousSound; // 96
// {
// int iNext; // 107
// }
// }
}
/* <178005> ../cstrike/dlls/soundent.cpp:274 */
void CSoundEnt::ISoundsInList(int iListType)
{
// {
// int i; // 276
// int iThisSound; // 277
// }
}
/* <177fe5> ../cstrike/dlls/soundent.cpp:29 */
void CSound::Clear(void)
{
}
/* <177fba> ../cstrike/dlls/soundent.cpp:171 */
void CSoundEnt::IAllocSound(void)
{
// {
// int iNewSound; // 173
// }
}
/* <177f9c> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <177f48> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <177eae> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <177e7a> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <177e53> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <177e27> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <177e09> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <17428e> ../cstrike/dlls/sound.cpp:960 */
void CEnvSound::Think(void)
{
//
//env_sound_Think_fast: // 1039
//
//env_sound_Think_slow: // 1043
// {
// edict_t *pentPlayer; // 965
// class CBasePlayer *pPlayer; // 966
// float flRange; // 972
// edict(CBaseEntity *const this); // 965
// FNullEnt(const edict_t *pent); // 968
// VARS(edict_t *pent); // 971
// FNullEnt(const edict_t *pent); // 977
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1024
// }
}
/* <17406b> ../cstrike/dlls/sound.cpp:1885 */
void speaker(entvars_t *pev)
{
// GetClassPtr<CSpeaker>(CSpeaker *a); // 1885
}
/* <173d99> ../cstrike/dlls/sound.cpp:1697 */
/* linkage=_Z21TEXTURETYPE_PlaySoundP11TraceResult6VectorS1_i */
float TEXTURETYPE_PlaySound(TraceResult *ptr, Vector vecSrc, Vector vecEnd, int iBulletType)
{
// {
// char chTextureType; // 1701
// float fvol; // 1702
// float fvolbar; // 1703
// char szbuffer; // 1704
// const char *pTextureName; // 1705
// float rgfl1; // 1706
// float rgfl2; // 1707
// char *rgsz; // 1708
// int cnt; // 1709
// float fattn; // 1710
// class CBaseEntity *pEntity; // 1715
// Instance(edict_t *pent); // 1715
// CopyToArray(const Vector *const this,
// float *rgfl); // 1730
// CopyToArray(const Vector *const this,
// float *rgfl); // 1731
// TEXTURETYPE_Find(char *name); // 1752
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 1833
// {
// float flVolume; // 1847
// ENT(EOFFSET eoffset); // 1851
// ENT(EOFFSET eoffset); // 1850
// }
// ENT(EOFFSET eoffset); // 1857
// ENT(EOFFSET eoffset); // 1737
// }
}
/* <173d41> ../cstrike/dlls/sound.cpp:1680 */
char TEXTURETYPE_Find(char *name)
{
// {
// int i; // 1684
// }
}
/* <173cc2> ../cstrike/dlls/sound.cpp:1610 */
/* linkage=_Z16TEXTURETYPE_Initv */
void TEXTURETYPE_Init(void)
{
// {
// char buffer; // 1612
// int i; // 1613
// int j; // 1613
// byte *pMemFile; // 1614
// int fileSize; // 1615
// int filePos; // 1615
// }
}
/* <173a7b> ../cstrike/dlls/sound.cpp:1530 */
/* linkage=_Z19EMIT_GROUPNAME_SUITP7edict_sPKc */
void EMIT_GROUPNAME_SUIT(edict_t *entity, const char *groupname)
{
// {
// float fvol; // 1532
// int pitch; // 1533
// SENTENCEG_PlayRndSz(edict_t *entity,
// const char *szgroupname,
// float volume,
// float attenuation,
// int flags,
// int pitch); // 1540
// }
}
/* <1738c3> ../cstrike/dlls/sound.cpp:1515 */
/* linkage=_Z17EMIT_GROUPID_SUITP7edict_si */
void EMIT_GROUPID_SUIT(edict_t *entity, int isentenceg)
{
// {
// float fvol; // 1517
// int pitch; // 1518
// SENTENCEG_PlayRndI(edict_t *entity,
// int isentenceg,
// float volume,
// float attenuation,
// int flags,
// int pitch); // 1525
// }
}
/* <173770> ../cstrike/dlls/sound.cpp:1500 */
/* linkage=_Z15EMIT_SOUND_SUITP7edict_sPKc */
void EMIT_SOUND_SUIT(edict_t *entity, const char *sample)
{
// {
// float fvol; // 1502
// int pitch; // 1503
// EMIT_SOUND_DYN(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation,
// int flags,
// int pitch); // 1510
// }
}
/* <1734e4> ../cstrike/dlls/sound.cpp:1334 */
/* linkage=_Z14SENTENCEG_Initv */
void SENTENCEG_Init(void)
{
// {
// char buffer; // 1336
// char szgroup; // 1337
// int i; // 1338
// int j; // 1338
// int isentencegs; // 1339
// int filePos; // 1353
// int fileSize; // 1353
// byte *pMemFile; // 1354
// {
// const char *pString; // 1388
// }
// USENTENCEG_InitLRU(unsigned char *plru,
// int count); // 1449
// }
}
/* <173360> ../cstrike/dlls/sound.cpp:1311 */
/* linkage=_Z14SENTENCEG_StopP7edict_sii */
void SENTENCEG_Stop(edict_t *entity, int isentenceg, int ipick)
{
// {
// char buffer; // 1313
// char sznum; // 1314
// STOP_SOUND(edict_t *entity,
// int channel,
// const char *sample); // 1327
// }
}
/* <173125> ../cstrike/dlls/sound.cpp:1285 */
/* linkage=_Z26SENTENCEG_PlaySequentialSzP7edict_sPKcffiiii */
int SENTENCEG_PlaySequentialSz(edict_t *entity, const char *szgroupname, float volume, float attenuation, int flags, int pitch, int ipick, int freset)
{
// {
// char name; // 1288
// int ipicknext; // 1289
// int isentenceg; // 1290
// SENTENCEG_GetIndex(const char *szgroupname); // 1297
// USENTENCEG_PickSequential(int isentenceg,
// char *szfound,
// int ipick,
// int freset); // 1301
// EMIT_SOUND_DYN(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation,
// int flags,
// int pitch); // 1303
// }
}
/* <172b7a> ../cstrike/dlls/sound.cpp:1930 */
void CSpeaker::SpeakerThink(void)
{
// {
// char *szSoundFile; // 1932
// float flvolume; // 1933
// float flattenuation; // 1934
// int flags; // 1935
// int pitch; // 1936
// SENTENCEG_PlayRndSz(edict_t *entity,
// const char *szgroupname,
// float volume,
// float attenuation,
// int flags,
// int pitch); // 1980
// }
}
/* <172b37> ../cstrike/dlls/sound.cpp:1457 */
int SENTENCEG_Lookup(const char *sample, char *sentencenum)
{
// {
// char sznum; // 1459
// int i; // 1465
// }
}
/* <172b0c> ../cstrike/dlls/sound.cpp:1213 */
int SENTENCEG_GetIndex(const char *szgroupname)
{
// {
// int i; // 1215
// }
}
/* <1729cb> ../cstrike/dlls/sound.cpp:1163 */
/* linkage=_Z15USENTENCEG_PickiPc */
int USENTENCEG_Pick(int isentenceg, char *szfound)
{
// {
// char *szgroupname; // 1165
// unsigned char *plru; // 1166
// unsigned char i; // 1167
// unsigned char count; // 1168
// char sznum; // 1169
// unsigned char ipick; // 1170
// int ffound; // 1171
// USENTENCEG_InitLRU(unsigned char *plru,
// int count); // 1195
// }
}
/* <17290a> ../cstrike/dlls/sound.cpp:1115 */
int USENTENCEG_PickSequential(int isentenceg, char *szfound, int ipick, int freset)
{
// {
// char *szgroupname; // 1117
// unsigned char count; // 1118
// char sznum; // 1119
// }
}
/* <172633> ../cstrike/dlls/sound.cpp:919 */
/* linkage=_Z16FEnvSoundInRangeP9entvars_sS0_Pf */
BOOL FEnvSoundInRange(entvars_t *pev, entvars_t *pevTarget, float *pflRange)
{
// {
// class CEnvSound *pSound; // 921
// Vector vecSpot1; // 922
// Vector vecSpot2; // 923
// Vector vecRange; // 924
// float flRange; // 925
// TraceResult tr; // 926
// GetClassPtr<CEnvSound>(CEnvSound *a); // 921
// operator+(const Vector *const this,
// const Vector &v); // 922
// operator+(const Vector *const this,
// const Vector &v); // 923
// operator-(const Vector *const this,
// const Vector &v); // 937
// Length(const Vector *const this); // 938
// }
}
/* <172566> ../cstrike/dlls/sound.cpp:891 */
void env_sound(entvars_t *pev)
{
// GetClassPtr<CEnvSound>(CEnvSound *a); // 891
}
/* <172534> ../cstrike/dlls/cbase.h:800 */
CEnvSound *GetClassPtr<CEnvSound>(CEnvSound *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <1724f8> ../cstrike/dlls/sound.cpp:223 */
void CAmbientGeneric::Restart(void)
{
// {
// char *szSoundFile; // 247
// }
}
/* <1724bb> ../cstrike/dlls/sound.cpp:296 */
void CAmbientGeneric::Precache(void)
{
// {
// char *szSoundFile; // 298
// }
}
/* <172418> ../cstrike/dlls/sound.cpp:605 */
void CAmbientGeneric::ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// char *szSoundFile; // 607
// float fraction; // 608
// {
// int pitchinc; // 649
// }
// }
}
/* <1723db> ../cstrike/dlls/sound.cpp:521 */
void CAmbientGeneric::InitModulationParms(void)
{
// {
// int pitchinc; // 523
// }
}
/* <172311> ../cstrike/dlls/sound.cpp:140 */
void ambient_generic(entvars_t *pev)
{
// GetClassPtr<CAmbientGeneric>(CAmbientGeneric *a); // 140
}
/* <171f38> ../cstrike/dlls/sound.cpp:717 */
void CAmbientGeneric::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 723
// FStrEq(const char *sz1,
// const char *sz2); // 730
// FStrEq(const char *sz1,
// const char *sz2); // 740
// FStrEq(const char *sz1,
// const char *sz2); // 750
// FStrEq(const char *sz1,
// const char *sz2); // 764
// FStrEq(const char *sz1,
// const char *sz2); // 778
// FStrEq(const char *sz1,
// const char *sz2); // 791
// FStrEq(const char *sz1,
// const char *sz2); // 805
// FStrEq(const char *sz1,
// const char *sz2); // 819
// FStrEq(const char *sz1,
// const char *sz2); // 827
// FStrEq(const char *sz1,
// const char *sz2); // 839
// FStrEq(const char *sz1,
// const char *sz2); // 850
// FStrEq(const char *sz1,
// const char *sz2); // 860
// KeyValue(CBaseEntity *const this,
// KeyValueData *pkvd); // 869
// atoi(const char *__nptr); // 732
// atoi(const char *__nptr); // 725
// atoi(const char *__nptr); // 742
// atoi(const char *__nptr); // 780
// atoi(const char *__nptr); // 752
// atoi(const char *__nptr); // 766
// atoi(const char *__nptr); // 829
// atoi(const char *__nptr); // 793
// atoi(const char *__nptr); // 807
// atoi(const char *__nptr); // 821
// atoi(const char *__nptr); // 841
// atoi(const char *__nptr); // 852
// atoi(const char *__nptr); // 862
}
/* <171e86> ../cstrike/dlls/sound.cpp:2044 */
void CSpeaker::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 2048
// KeyValue(CBaseEntity *const this,
// KeyValueData *pkvd); // 2054
// KeyValue(CSpeaker *const this,
// KeyValueData *pkvd); // 2044
}
/* <171e37> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <171d61> ../cstrike/dlls/sound.cpp:901 */
void CEnvSound::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 904
// FStrEq(const char *sz1,
// const char *sz2); // 909
// KeyValue(CEnvSound *const this,
// KeyValueData *pkvd); // 901
// atof(const char *__nptr); // 906
}
/* <171cc9> ../cstrike/dlls/sound.cpp:1561 */
void memfgets(byte *pMemFile, int fileSize, int &filePos, char *pBuffer, int bufferSize)
{
// {
// int i; // 1570
// int last; // 1571
// int stop; // 1577
// {
// int size; // 1592
// }
// }
}
/* <171c6b> ../cstrike/dlls/sound.cpp:1896 */
void CSpeaker::Spawn(void)
{
// {
// char *szSoundFile; // 1898
// }
// Spawn(CSpeaker *const this); // 1896
}
/* <171c1f> ../cstrike/dlls/sound.cpp:155 */
void CAmbientGeneric::Save(CSave &save)
{
// Save(CAmbientGeneric *const this,
// class CSave &save); // 155
}
/* <171bd2> ../cstrike/dlls/sound.cpp:898 */
void CEnvSound::Save(CSave &save)
{
// Save(CEnvSound *const this,
// class CSave &save); // 898
}
/* <171b85> ../cstrike/dlls/sound.cpp:1891 */
void CSpeaker::Save(CSave &save)
{
// Save(CSpeaker *const this,
// class CSave &save); // 1891
}
/* <171b39> ../cstrike/dlls/sound.cpp:155 */
void CAmbientGeneric::Restore(CRestore &restore)
{
// Restore(CAmbientGeneric *const this,
// class CRestore &restore); // 155
}
/* <171aec> ../cstrike/dlls/sound.cpp:898 */
void CEnvSound::Restore(CRestore &restore)
{
// Restore(CEnvSound *const this,
// class CRestore &restore); // 898
}
/* <171a9f> ../cstrike/dlls/sound.cpp:1891 */
void CSpeaker::Restore(CRestore &restore)
{
// Restore(CSpeaker *const this,
// class CRestore &restore); // 1891
}
/* <171a4e> ../cstrike/dlls/sound.cpp:1997 */
void CSpeaker::ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// int fActive; // 1999
// }
}
/* <171a16> ../cstrike/dlls/sound.cpp:1924 */
void CSpeaker::Precache(void)
{
// Precache(CSpeaker *const this); // 1924
}
/* <171973> ../cstrike/dlls/sound.cpp:328 */
void CAmbientGeneric::RampThink(void)
{
// {
// char *szSoundFile; // 330
// int pitch; // 331
// int vol; // 332
// int flags; // 333
// int fChanged; // 334
// int prev; // 335
// {
// int pos; // 429
// }
// }
}
/* <17194d> ../cstrike/dlls/sound.cpp:1880 */
void CSpeaker::ObjectCaps(void)
{
}
/* <171926> ../cstrike/dlls/sound.cpp:1053 */
void CEnvSound::Spawn(void)
{
}
/* <1718ea> ../cstrike/dlls/sound.cpp:160 */
void CAmbientGeneric::Spawn(void)
{
// {
// char *szSoundFile; // 191
// }
}
/* <1718c4> ../cstrike/dlls/sound.cpp:131 */
void CAmbientGeneric::ObjectCaps(void)
{
}
/* <1718a3> ../cstrike/dlls/cbase.h:454 */
void CPointEntity::ObjectCaps(void)
{
}
/* <17187d> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <171842> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <171668> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <171642> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <17161c> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <1715e7> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <171588> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <171553> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <17152d> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <171507> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <1714e1> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <1714bb> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <171494> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <17146e> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <171448> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <171422> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <1713ee> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <1713c8> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <1713a2> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <17136e> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <171348> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <1712b4> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <171264> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <171230> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <1711fc> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <17119b> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <171159> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <171133> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <17110d> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <1710db> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <1710a7> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <171081> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <17104d> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <171027> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <171001> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <170fdb> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <170fb5> ../cstrike/dlls/cbase.h:179 */
void CBaseEntity::Precache(void)
{
}
/* <170f2a> ../cstrike/dlls/sound.cpp:1561 */
char *memfgets(byte *pMemFile, int fileSize, int &filePos, char *pBuffer, int bufferSize)
{
// {
// int i; // 1570
// int last; // 1571
// int stop; // 1577
// {
// int size; // 1592
// }
// }
}
/* <170eb5> ../cstrike/dlls/sound.cpp:1238 */
int SENTENCEG_PlayRndI(edict_t *entity, int isentenceg, float volume, float attenuation, int flags, int pitch)
{
// {
// char name; // 1241
// int ipick; // 1242
// }
}
/* <170e3f> ../cstrike/dlls/player.h:250 */
inline void CBasePlayer::CBasePlayer(void)
{
}
/* <170e20> ../cstrike/dlls/unisignals.h:36 */
inline void CUnifiedSignals::CUnifiedSignals(void)
{
}
/* <170e00> ../cstrike/dlls/hintmessage.h:32 */
inline void CHintMessageQueue::CHintMessageQueue(void)
{
}
/* <170de0> ../cstrike/dlls/basemonster.h:18 */
inline void CBaseMonster::CBaseMonster(void)
{
}
/* <170d8d> ../public/UtlVector.h:155 */
inline void CUtlVector<CHintMessage*>::CUtlVector( int growSize, int initSize)
{
}
/* <170d59> ../public/UtlMemory.h:125 */
void CUtlMemory<CHintMessage*>::CUtlMemory(int growSize, int initSize)
{
}
/* <170d3b> ../public/UtlVector.h:143 */
inline void CUtlVector<CHintMessage*>::ResetDbgInfo(void)
{
}
/* <170d09> ../cstrike/dlls/cbase.h:800 */
CSpeaker *GetClassPtr<CSpeaker>(CSpeaker *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <170ced> ../cstrike/dlls/sound.cpp:1867 */
inline void CSpeaker::CSpeaker(void)
{
}
/* <170ccc> ../cstrike/dlls/cbase.h:569 */
inline void CBaseToggle::CBaseToggle(void)
{
}
/* <170c87> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <170c42> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <170c05> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <170bde> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <170bc2> ../cstrike/dlls/sound.cpp:875 */
inline void CEnvSound::CEnvSound(void)
{
}
/* <170ba6> ../cstrike/dlls/cbase.h:450 */
inline void CPointEntity::CPointEntity(void)
{
}
/* <170b74> ../cstrike/dlls/cbase.h:800 */
CAmbientGeneric *GetClassPtr<CAmbientGeneric>(CAmbientGeneric *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <170b59> ../cstrike/dlls/sound.cpp:117 */
inline void CAmbientGeneric::CAmbientGeneric(void)
{
}
/* <170b00> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <170adc> ../cstrike/dlls/vector.h:117 */
inline void Vector::CopyToArray(float *rgfl)
{
}
/* <170ab7> ../cstrike/dlls/cbase.h:302 */
inline void Instance(edict_t *pent)
{
// {
// class CBaseEntity *pEnt; // 306
// }
}
/* <170a36> ../cstrike/dlls/sound.cpp:1257 */
int SENTENCEG_PlayRndSz(edict_t *entity, const char *szgroupname, float volume, float attenuation, int flags, int pitch)
{
// {
// char name; // 1260
// int ipick; // 1261
// int isentenceg; // 1262
// }
}
/* <170992> ../cstrike/dlls/sound.cpp:1483 */
void EMIT_SOUND_DYN(edict_t *entity, int channel, const char *sample, float volume, float attenuation, int flags, int pitch)
{
// {
// char name; // 1488
// }
}
/* <17093f> ../cstrike/dlls/sound.cpp:1084 */
void USENTENCEG_InitLRU(unsigned char *plru, int count)
{
// {
// int i; // 1086
// int j; // 1086
// int k; // 1086
// unsigned char temp; // 1087
// }
}
/* <170921> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <170902> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <1708af> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <17088a> ../cstrike/dlls/sound.cpp:2044 */
void CSpeaker::KeyValue(KeyValueData *pkvd)
{
}
/* <170861> ../cstrike/dlls/cbase.h:182 */
inline void CBaseEntity::KeyValue( KeyValueData *pkvd)
{
}
/* <1707f5> ../cstrike/dlls/sound.cpp:901 */
void CEnvSound::KeyValue(KeyValueData *pkvd)
{
}
/* <1707af> ../cstrike/dlls/sound.cpp:1896 */
void CSpeaker::Spawn(void)
{
// {
// char *szSoundFile; // 1898
// }
}
/* <1706e6> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <1706b2> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <17068b> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <17065f> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <17063f> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <170621> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <1705f9> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <1705d0> ../cstrike/dlls/sound.cpp:155 */
void CAmbientGeneric::Save(CSave &save)
{
}
/* <1705a6> ../cstrike/dlls/sound.cpp:898 */
void CEnvSound::Save(CSave &save)
{
}
/* <17057c> ../cstrike/dlls/sound.cpp:1891 */
void CSpeaker::Save(CSave &save)
{
}
/* <17054e> ../cstrike/dlls/sound.cpp:155 */
void CAmbientGeneric::Restore(CRestore &restore)
{
}
/* <17051f> ../cstrike/dlls/sound.cpp:898 */
void CEnvSound::Restore(CRestore &restore)
{
}
/* <1704f5> ../cstrike/dlls/sound.cpp:1891 */
void CSpeaker::Restore(CRestore &restore)
{
}
/* <17049e> ../cstrike/dlls/sound.cpp:1997 */
void CSpeaker::ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// int fActive; // 1999
// }
}
/* <170480> ../cstrike/dlls/sound.cpp:1924 */
void CSpeaker::Precache(void)
{
}
/* <16a558> ../cstrike/dlls/skill.cpp:30 */
/* linkage=_Z12GetSkillCvarPc */
float GetSkillCvar(char *pName)
{
// {
// int iCount; // 32
// float flValue; // 33
// char szBuffer; // 34
// }
}
/* <1676c5> ../cstrike/dlls/singleplay_gamerules.cpp:32 */
void CHalfLifeRules::CHalfLifeRules(void)
{
}
/* <1676ac> ../cstrike/dlls/singleplay_gamerules.cpp:32 */
void CHalfLifeRules::CHalfLifeRules(void)
{
}
/* <167677> ../cstrike/dlls/singleplay_gamerules.cpp:120 */
void CHalfLifeRules::PlayerSpawn(CBasePlayer *pPlayer)
{
}
/* <1675e6> ../cstrike/dlls/singleplay_gamerules.cpp:220 */
void CHalfLifeRules::GetPlayerSpawnSpot(CBasePlayer *pPlayer)
{
// {
// class CBaseEntity *pSpot; // 222
// operator+(const Vector *const this,
// const Vector &v); // 229
// edict(CBaseEntity *const this); // 236
// INDEXENT(int iEdictNum); // 226
// }
}
/* <1675c0> ../cstrike/dlls/singleplay_gamerules.cpp:351 */
void CHalfLifeRules::FAllowMonsters(void)
{
}
/* <16757c> ../cstrike/dlls/singleplay_gamerules.cpp:343 */
void CHalfLifeRules::PlayerRelationship(CBasePlayer *pPlayer, CBaseEntity *pTarget)
{
}
/* <167547> ../cstrike/dlls/singleplay_gamerules.cpp:336 */
void CHalfLifeRules::DeadPlayerAmmo(CBasePlayer *pPlayer)
{
}
/* <167512> ../cstrike/dlls/singleplay_gamerules.cpp:329 */
void CHalfLifeRules::DeadPlayerWeapons(CBasePlayer *pPlayer)
{
}
/* <1674ec> ../cstrike/dlls/singleplay_gamerules.cpp:322 */
void CHalfLifeRules::FlHealthChargerRechargeTime(void)
{
}
/* <16748f> ../cstrike/dlls/singleplay_gamerules.cpp:315 */
void CHalfLifeRules::VecAmmoRespawnSpot(CBasePlayerAmmo *pAmmo)
{
// Vector(Vector *const this,
// const Vector &v); // 317
}
/* <16745a> ../cstrike/dlls/singleplay_gamerules.cpp:308 */
void CHalfLifeRules::FlAmmoRespawnTime(CBasePlayerAmmo *pAmmo)
{
}
/* <167425> ../cstrike/dlls/singleplay_gamerules.cpp:301 */
void CHalfLifeRules::AmmoShouldRespawn(CBasePlayerAmmo *pAmmo)
{
}
/* <1673d2> ../cstrike/dlls/singleplay_gamerules.cpp:295 */
void CHalfLifeRules::PlayerGotAmmo(CBasePlayer *pPlayer, char *szName, int iCount)
{
}
/* <16739d> ../cstrike/dlls/singleplay_gamerules.cpp:288 */
void CHalfLifeRules::IsAllowedToSpawn(CBaseEntity *pEntity)
{
}
/* <167340> ../cstrike/dlls/singleplay_gamerules.cpp:281 */
void CHalfLifeRules::VecItemRespawnSpot(CItem *pItem)
{
// Vector(Vector *const this,
// const Vector &v); // 283
}
/* <16730b> ../cstrike/dlls/singleplay_gamerules.cpp:272 */
void CHalfLifeRules::FlItemRespawnTime(CItem *pItem)
{
}
/* <1672d6> ../cstrike/dlls/singleplay_gamerules.cpp:263 */
void CHalfLifeRules::ItemShouldRespawn(CItem *pItem)
{
}
/* <167292> ../cstrike/dlls/singleplay_gamerules.cpp:257 */
void CHalfLifeRules::PlayerGotItem(CBasePlayer *pPlayer, class CItem *pItem)
{
}
/* <167250> ../cstrike/dlls/singleplay_gamerules.cpp:250 */
void CHalfLifeRules::CanHaveItem(CBasePlayer *pPlayer, class CItem *pItem)
{
}
/* <16721c> ../cstrike/dlls/singleplay_gamerules.cpp:243 */
void CHalfLifeRules::WeaponShouldRespawn(CBasePlayerItem *pWeapon)
{
}
/* <1671c1> ../cstrike/dlls/singleplay_gamerules.cpp:215 */
void CHalfLifeRules::VecWeaponRespawnSpot(CBasePlayerItem *pWeapon)
{
// Vector(Vector *const this,
// const Vector &v); // 217
}
/* <16718d> ../cstrike/dlls/singleplay_gamerules.cpp:206 */
void CHalfLifeRules::FlWeaponTryRespawn(CBasePlayerItem *pWeapon)
{
}
/* <167159> ../cstrike/dlls/singleplay_gamerules.cpp:196 */
void CHalfLifeRules::FlWeaponRespawnTime(CBasePlayerItem *pWeapon)
{
}
/* <167117> ../cstrike/dlls/singleplay_gamerules.cpp:188 */
void CHalfLifeRules::PlayerGotWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon)
{
}
/* <1670c7> ../cstrike/dlls/singleplay_gamerules.cpp:180 */
void CHalfLifeRules::DeathNotice(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor)
{
}
/* <167077> ../cstrike/dlls/singleplay_gamerules.cpp:173 */
void CHalfLifeRules::PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor)
{
}
/* <167035> ../cstrike/dlls/singleplay_gamerules.cpp:165 */
void CHalfLifeRules::IPointsForKill(CBasePlayer *pAttacker, CBasePlayer *pKilled)
{
}
/* <167001> ../cstrike/dlls/singleplay_gamerules.cpp:156 */
void CHalfLifeRules::FlPlayerSpawnTime(CBasePlayer *pPlayer)
{
}
/* <166fcd> ../cstrike/dlls/singleplay_gamerules.cpp:149 */
void CHalfLifeRules::FPlayerCanRespawn(CBasePlayer *pPlayer)
{
}
/* <166f99> ../cstrike/dlls/singleplay_gamerules.cpp:142 */
void CHalfLifeRules::PlayerThink(CBasePlayer *pPlayer)
{
}
/* <166f73> ../cstrike/dlls/singleplay_gamerules.cpp:135 */
void CHalfLifeRules::AllowAutoTargetCrosshair(void)
{
}
/* <166f3f> ../cstrike/dlls/singleplay_gamerules.cpp:110 */
void CHalfLifeRules::FlPlayerFallDamage(CBasePlayer *pPlayer)
{
}
/* <166f0b> ../cstrike/dlls/singleplay_gamerules.cpp:104 */
void CHalfLifeRules::ClientDisconnected(edict_t *pClient)
{
}
/* <166ed8> ../cstrike/dlls/singleplay_gamerules.cpp:98 */
void CHalfLifeRules::InitHUD(CBasePlayer *pl)
{
}
/* <166e7a> ../cstrike/dlls/singleplay_gamerules.cpp:93 */
void CHalfLifeRules::ClientConnected(edict_t *pEntity, const char *pszName, const char *pszAddress, char *szRejectReason)
{
}
/* <166e38> ../cstrike/dlls/singleplay_gamerules.cpp:86 */
void CHalfLifeRules::GetNextBestWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pCurrentWeapon)
{
}
/* <166df5> ../cstrike/dlls/singleplay_gamerules.cpp:68 */
void CHalfLifeRules::FShouldSwitchWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon)
{
}
/* <166dcf> ../cstrike/dlls/singleplay_gamerules.cpp:60 */
void CHalfLifeRules::IsCoOp(void)
{
}
/* <166da9> ../cstrike/dlls/singleplay_gamerules.cpp:53 */
void CHalfLifeRules::IsDeathmatch(void)
{
}
/* <166d83> ../cstrike/dlls/singleplay_gamerules.cpp:46 */
void CHalfLifeRules::IsMultiplayer(void)
{
}
/* <166d5d> ../cstrike/dlls/singleplay_gamerules.cpp:40 */
void CHalfLifeRules::Think(void)
{
}
/* <166d28> ../cstrike/dlls/gamerules.h:284 */
void CHalfLifeRules::GetTeamID(CBaseEntity *pEntity)
{
}
/* <166cfd> ../cstrike/dlls/gamerules.h:212 */
void CHalfLifeRules::FAllowFlashlight(void)
{
}
/* <166cd7> ../cstrike/dlls/gamerules.h:192 */
void CGameRules::CheckMapConditions(void)
{
}
/* <166c8b> ../cstrike/dlls/gamerules.h:187 */
void CGameRules::IsFreezePeriod(void)
{
}
/* <166c65> ../cstrike/dlls/gamerules.h:186 */
void CGameRules::EndMultiplayerGame(void)
{
}
/* <166c3f> ../cstrike/dlls/gamerules.h:180 */
void CGameRules::PlayTextureSounds(void)
{
}
/* <166c0b> ../cstrike/dlls/gamerules.h:177 */
void CGameRules::SetDefaultPlayerTeam(CBasePlayer *pPlayer)
{
}
/* <166bad> ../cstrike/dlls/gamerules.h:176 */
void CGameRules::ChangePlayerTeam(CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib)
{
}
/* <166b79> ../cstrike/dlls/gamerules.h:175 */
void CGameRules::IsValidTeam(const char *pTeamName)
{
}
/* <166b45> ../cstrike/dlls/gamerules.h:174 */
void CGameRules::GetIndexedTeamName(int teamIndex)
{
}
/* <166b11> ../cstrike/dlls/gamerules.h:173 */
void CGameRules::GetTeamIndex(const char *pTeamName)
{
}
/* <166aeb> ../cstrike/dlls/gamerules.h:162 */
void CGameRules::FlHEVChargerRechargeTime(void)
{
}
/* <166a25> ../cstrike/dlls/gamerules.h:123 */
void CGameRules::ClientCommand_DeadOrAlive(CBasePlayer *pPlayer, const char *pcmd)
{
}
/* <1669e3> ../cstrike/dlls/gamerules.h:113 */
void CGameRules::ShouldAutoAim(CBasePlayer *pPlayer, edict_t *target)
{
}
/* <1669a1> ../cstrike/dlls/gamerules.h:112 */
void CGameRules::FPlayerCanTakeDamage(CBasePlayer *pPlayer, CBaseEntity *pAttacker)
{
}
/* <16696d> ../cstrike/dlls/gamerules.h:108 */
void CGameRules::UpdateGameMode(CBasePlayer *pPlayer)
{
}
/* <166921> ../cstrike/dlls/gamerules.h:100 */
void CGameRules::IsTeamplay(void)
{
}
/* <166901> ../cstrike/dlls/gamerules.h:86 */
inline void CGameRules::CGameRules(void)
{
}
/* <1668dd> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <16688e> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <166844> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <166809> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <1667ba> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <16675e> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <166732> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <166706> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <1666de> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <161fc2> (null):27581 */
void _GLOBAL__sub_I_gEvilImpulse101(void)
{
// __static_initialization_and_destruction_0(int __initialize_p,
// int __priority); // 11442
}
/* <1619fd> ../cstrike/dlls/player.cpp:9137 */
void CBasePlayer::SwitchTeam(void)
{
// {
// int oldTeam; // 9139
// char *szOldTeam; // 9269
// char *szNewTeam; // 9270
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 9216
// entindex(CBaseEntity *const this); // 9217
// {
// int i; // 9253
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 9245
// SendItemStatus(CBasePlayer *pPlayer); // 9249
// }
// edict(CBaseEntity *const this); // 9277
// edict(CBaseEntity *const this); // 9277
// {
// class CCSBot *pBot; // 9282
// {
// const class BotProfile *pProfile; // 9285
// {
// bool kick; // 9288
// }
// }
// }
// edict(CBaseEntity *const this); // 9173
// entindex(CBaseEntity *const this); // 9173
// edict(CBaseEntity *const this); // 9210
// entindex(CBaseEntity *const this); // 9210
// edict(CBaseEntity *const this); // 9166
// entindex(CBaseEntity *const this); // 9166
// edict(CBaseEntity *const this); // 9148
// entindex(CBaseEntity *const this); // 9148
// edict(CBaseEntity *const this); // 9156
// entindex(CBaseEntity *const this); // 9156
// edict(CBaseEntity *const this); // 9160
// entindex(CBaseEntity *const this); // 9160
// edict(CBaseEntity *const this); // 9189
// entindex(CBaseEntity *const this); // 9189
// edict(CBaseEntity *const this); // 9203
// entindex(CBaseEntity *const this); // 9203
// edict(CBaseEntity *const this); // 9197
// entindex(CBaseEntity *const this); // 9197
// edict(CBaseEntity *const this); // 9193
// entindex(CBaseEntity *const this); // 9193
// }
}
/* <1615d2> ../cstrike/dlls/player.cpp:3593 */
void CBasePlayer::ThrowPrimary(void)
{
// ThrowWeapon(CBasePlayer::ThrowPrimary(// char *pszItemName); // 3595
// ThrowWeapon(CBasePlayer *const this,
// char *pszItemName); // 3596
// ThrowWeapon(CBasePlayer *const this,
// char *pszItemName); // 3597
// ThrowWeapon(CBasePlayer *const this,
// char *pszItemName); // 3598
// ThrowWeapon(CBasePlayer *const this,
// char *pszItemName); // 3599
// ThrowWeapon(CBasePlayer *const this,
// char *pszItemName); // 3600
// ThrowWeapon(CBasePlayer *const this,
// char *pszItemName); // 3601
// ThrowWeapon(CBasePlayer *const this,
// char *pszItemName); // 3602
// ThrowWeapon(CBasePlayer *const this,
// char *pszItemName); // 3603
// ThrowWeapon(CBasePlayer *const this,
// char *pszItemName); // 3604
// ThrowWeapon(CBasePlayer *const this,
// char *pszItemName); // 3605
// ThrowWeapon(CBasePlayer *const this,
// char *pszItemName); // 3606
// ThrowWeapon(CBasePlayer *const this,
// char *pszItemName); // 3608
// ThrowWeapon(CBasePlayer *const this,
// char *pszItemName); // 3609
// DropShield(CBasePlayer *const this,
// bool bDeploy); // 3611
}
/* <160a1a> ../cstrike/dlls/player.cpp:2300 */
void CBasePlayer::Killed(entvars_t *pevAttacker, int iGib)
{
// {
// class CSound *pSound; // 2302
// Instance(entvars_t *pev); // 2310
// {
// class CBaseEntity *pAttackerEntity; // 2374
// class CBasePlayer *pAttacker; // 2375
// bool killerHasShield; // 2378
// bool wasBlind; // 2380
// Instance(entvars_t *pev); // 2374
// HasShield(CBasePlayer *const this); // 2378
// {
// class CCSBot *pBot; // 2383
// IsBlind(const class CBasePlayer *const this); // 2384
// }
// {
// int i; // 2386
// {
// class CBasePlayer *pPlayer; // 2388
// {
// bool killedByHumanPlayer; // 2391
// }
// }
// }
// }
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 2405
// {
// int i; // 2411
// {
// class CBasePlayer *pObserver; // 2413
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 2416
// }
// }
// edict(CBaseEntity *const this); // 2431
// SetAnimation(CBasePlayer *const this,
// PLAYER_ANIM playerAnim); // 2439
// {
// class CSmokeGrenade *pSmoke; // 2461
// Vector(Vector *const this,
// const Vector &v); // 2462
// operator+(const Vector *const this,
// const Vector &v); // 2462
// }
// Vector(Vector *const this,
// const Vector &v); // 2455
// operator+(const Vector *const this,
// const Vector &v); // 2455
// {
// class CHEGrenade *pHEGrenade; // 2448
// Vector(Vector *const this,
// const Vector &v); // 2449
// operator+(const Vector *const this,
// const Vector &v); // 2449
// }
// {
// int gmsgADStop; // 2489
// ENTINDEX(edict_t *pEdict); // 2486
// ENTINDEX(edict_t *pEdict); // 2487
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 2490
// }
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 2480
// operator-(const Vector *const this); // 2535
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 2545
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 2550
// SendFOV(CBasePlayer *const this,
// int fov); // 2556
// BuyZoneIcon_Clear(CBasePlayer *player); // 2588
// HintMessage(CBasePlayer *const this,
// const char *pMessage,
// BOOL bDisplayIfPlayerDead,
// BOOL bOverride); // 2618
// HintMessage(CBasePlayer *const this,
// const char *pMessage,
// BOOL bDisplayIfPlayerDead,
// BOOL bOverride); // 2599
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 2575
// SendItemStatus(CBasePlayer *pPlayer); // 2579
// operator*(const Vector *const this,
// float fl); // 2508
// operator*(const Vector *const this,
// float fl); // 2515
// operator*(const Vector *const this,
// float fl); // 2532
// Length(const Vector *const this); // 2525
// Length(const Vector *const this); // 2525
// operator/(const Vector *const this,
// float fl); // 2525
// operator*(const Vector *const this,
// float fl); // 2525
// Length(const Vector *const this); // 2526
// Length(const Vector *const this); // 2520
// Length(const Vector *const this); // 2520
// operator/(const Vector *const this,
// float fl); // 2520
// operator*(const Vector *const this,
// float fl); // 2520
// operator/(const Vector *const this,
// float fl); // 2520
// Length(const Vector *const this); // 2521
// }
}
/* <16076f> ../cstrike/dlls/player.cpp:3952 */
void CBasePlayer::Disappear(void)
{
// {
// class CSound *pSound; // 3954
// edict(CBaseEntity *const this); // 3964
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 3987
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 3992
// SendFOV(CBasePlayer *const this,
// int fov); // 3998
// BuyZoneIcon_Clear(CBasePlayer *player); // 4026
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 4017
// SendItemStatus(CBasePlayer *pPlayer); // 4021
// }
}
/* <160720> ../cstrike/dlls/player.cpp:3387 */
void CBasePlayer::ThrowWeapon(char *pszItemName)
{
// {
// class CBasePlayerItem *pWeapon; // 3389
// {
// int i; // 3391
// }
// }
}
/* <1606da> ../cstrike/dlls/player.cpp:3387 */
void CBasePlayer::ThrowWeapon(char *pszItemName)
{
// {
// class CBasePlayerItem *pWeapon; // 3389
// {
// int i; // 3391
// }
// }
}
/* <1603f0> ../cstrike/dlls/player.cpp:8926 */
void CBasePlayer::DropPlayerItem(const char *pszItemName)
{
// {
// class CBasePlayerItem *pWeapon; // 8943
// int i; // 8944
// {
// class CWeaponBox *pWeaponBox; // 9047
// const char *modelName; // 9081
// {
// class CBaseEntity *pEntity; // 9018
// class CBasePlayer *pTempPlayer; // 9019
// edict(CBaseEntity *const this); // 9014
// edict(CBaseEntity *const this); // 9014
// edict(CBaseEntity *const this); // 9023
// FNullEnt(const edict_t *pent); // 9023
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 9033
// }
// operator*(const Vector *const this,
// float fl); // 9047
// {
// class CCSBotManager *csBots; // 9063
// }
// edict(CBaseEntity *const this); // 9047
// operator+(const Vector *const this,
// const Vector &v); // 9047
// operator*(const Vector *const this,
// float fl); // 9053
// iFlags(CBasePlayerItem *const this); // 9070
// {
// int iAmmoIndex; // 9072
// pszAmmo1(CBasePlayerItem *const this); // 9072
// GetAmmoIndex(const char *psz); // 9072
// }
// }
// DropShield(CBasePlayer *const this,
// bool bDeploy); // 8950
// }
}
/* <15fdba> ../cstrike/dlls/player.cpp:6264 */
void CBasePlayer::Spawn(void)
{
// {
// int i; // 6394
// MAKE_STRING_CLASS(const char *str,
// entvars_t *pev); // 6275
// ResetStamina(CBasePlayer *const this); // 6308
// edict(CBaseEntity *const this); // 6314
// edict(CBaseEntity *const this); // 6315
// edict(CBaseEntity *const this); // 6340
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 6461
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 6461
// {
// int i; // 6497
// }
// SendItemStatus(CBasePlayer *pPlayer); // 6502
// {
// int i; // 6507
// }
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 6512
// {
// class CBasePlayer *pObserver; // 6520
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 6523
// }
// HintMessage(CBasePlayer *const this,
// const char *pMessage,
// BOOL bDisplayIfPlayerDead,
// BOOL bOverride); // 6547
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 6553
// entindex(CBaseEntity *const this); // 6554
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 6568
// edict(CBaseEntity *const this); // 6569
// ENTINDEX(edict_t *pEdict); // 6569
// {
// char *infobuffer; // 6580
// edict(CBaseEntity *const this); // 6580
// FStrEq(const char *sz1,
// const char *sz2); // 6582
// entindex(CBaseEntity *const this); // 6584
// }
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 6591
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 6463
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 6463
// RemoveLevelText(CBasePlayer *const this); // 6439
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 6374
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 6365
// }
}
/* <15f9ac> ../cstrike/dlls/player.cpp:4717 */
void CBasePlayer::PreThink(void)
{
// {
// int buttonsChanged; // 4719
// class CBaseEntity *pGroundEntity; // 4831
// }
// PreThink(CBasePlayer *const this); // 4717
}
/* <15f972> ../cstrike/dlls/player.cpp:4039 */
void CBasePlayer::PlayerDeathThink(void)
{
// {
// float flForward; // 4041
// BOOL fAnyButtonDown; // 4088
// }
}
/* <15f83d> ../cstrike/dlls/player.cpp:4039 */
void CBasePlayer::PlayerDeathThink(void)
{
// {
// float flForward; // 4041
// BOOL fAnyButtonDown; // 4088
// HasWeapons(CBasePlayer *const this); // 4056
// StopAnimation(CBaseMonster *const this); // 4084
// Length(const Vector *const this); // 4049
// Normalize(const Vector *const this); // 4053
// operator*(float fl,
// const Vector &v); // 4053
// }
}
/* <15f739> ../cstrike/dlls/player.cpp:1756 */
void CBasePlayer::PackDeadPlayerItems(void)
{
// {
// bool bPackGun; // 1759
// bool bPackAmmo; // 1760
// int n; // 1761
// int nBestWeight; // 1778
// class CBasePlayerItem *pBestItem; // 1779
// bool bShieldDropped; // 1780
// DropShield(CBasePlayer *const this,
// bool bDeploy); // 1784
// {
// class CBasePlayerItem *pPlayerItem; // 1790
// {
// ItemInfo info; // 1798
// }
// }
// }
}
/* <15f710> ../cstrike/dlls/player.cpp:1829 */
void CBasePlayer::GiveDefaultItems(void)
{
}
/* <15f62f> ../cstrike/dlls/player.cpp:9428 */
void CStripWeapons::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// class CBasePlayer *pPlayer; // 9430
// Instance(edict_t *pent); // 9438
// }
}
/* <15f406> ../cstrike/dlls/player.cpp:1871 */
void CBasePlayer::RemoveAllItems(BOOL removeSuit)
{
// {
// BOOL bKillProgBar; // 1875
// int i; // 1925
// class CBasePlayerItem *pPendingItem; // 1926
// ResetAutoaim(CBasePlayer *const this); // 1918
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 1953
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 1896
// RemoveShield(CBasePlayer *const this); // 1906
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 1882
// SendItemStatus(CBasePlayer *pPlayer); // 1886
// }
}
/* <15f2ab> ../cstrike/dlls/player.cpp:1985 */
void CBasePlayer::SetProgressBarTime(int time)
{
// {
// class CBaseEntity *pPlayer; // 2006
// int myIndex; // 2008
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 2000
// entindex(CBaseEntity *const this); // 2008
// edict(CBaseEntity *const this); // 2010
// FNullEnt(const edict_t *pent); // 2010
// {
// class CBasePlayer *player; // 2012
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 2017
// }
// }
}
/* <15f281> ../cstrike/dlls/player.cpp:425 */
void player(entvars_t *pev)
{
}
/* <15f129> ../cstrike/dlls/player.cpp:659 */
void CBasePlayer::GetNextRadioRecipient(CBasePlayer *pStartPlayer)
{
// {
// class CBaseEntity *pEntity; // 661
// edict(CBaseEntity *const this); // 662
// FNullEnt(const edict_t *pent); // 662
// {
// BOOL bSend; // 664
// class CBasePlayer *pPlayer; // 665
// {
// class CBasePlayer *pTarget; // 686
// Instance(entvars_t *pev); // 686
// }
// }
// }
}
/* <15edd2> ../cstrike/dlls/player.cpp:705 */
void CBasePlayer::Radio(const char *msg_id, const char *msg_verbose, short int pitch, bool showIcon)
{
// {
// class CBaseEntity *pEntity; // 718
// edict(CBaseEntity *const this); // 719
// FNullEnt(const edict_t *pent); // 719
// {
// BOOL bSend; // 721
// class CBasePlayer *pPlayer; // 722
// {
// class CBasePlayer *pTarget; // 743
// Instance(entvars_t *pev); // 743
// }
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 758
// edict(CBaseEntity *const this); // 759
// ENTINDEX(edict_t *pEdict); // 759
// {
// const char *placeName; // 766
// Place playerPlace; // 767
// const BotPhraseList *placeList; // 768
// int i; // 769
// {
// const_iterator iter; // 772
// operator++(_List_const_iterator<BotPhrase*> *const this); // 772
// }
// entindex(CBaseEntity *const this); // 784
// entindex(CBaseEntity *const this); // 788
// }
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 795
// edict(CBaseEntity *const this); // 797
// ENTINDEX(edict_t *pEdict); // 797
// }
// }
}
/* <15dff9> ../cstrike/dlls/player.cpp:1241 */
void CBasePlayer::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
// {
// int fTookDamage; // 1243
// float flRatio; // 1244
// float flBonus; // 1245
// float flHealthPrev; // 1246
// int iGunType; // 1247
// float flShieldRatio; // 1248
// int teamAttack; // 1251
// int armorHit; // 1251
// class CBasePlayer *pAttack; // 1252
// class CBaseEntity *pAttacker; // 1452
// class CBaseEntity *attacker; // 1472
// int i; // 1662
// {
// float fTookDamage; // 1386
// {
// class CGrenade *pGrenade; // 1290
// class CBaseEntity *temp; // 1291
// GetClassPtr<CBaseEntity>(CBaseEntity *a); // 1291
// GetClassPtr<CGrenade>(CGrenade *a); // 1295
// edict(CBaseEntity *const this); // 1299
// Instance(entvars_t *pev); // 1312
// }
// FNullEnt(const edict_t *pent); // 1318
// IsArmored(CBasePlayer *const this,
// int nHitGroup); // 1324
// {
// float flNew; // 1326
// float flArmor; // 1327
// {
// int oldValue; // 1343
// }
// }
// LogAttack(CBasePlayer *pAttacker,
// class CBasePlayer *pVictim,
// int teamAttack,
// int healthHit,
// int armorHit,
// int newHealth,
// int newArmor,
// const char *killer_weapon_name); // 1384
// {
// class CHalfLifeMultiplay *mp; // 1395
// {
// int i; // 1398
// {
// class CBasePlayer *pPlayer; // 1400
// {
// bool killedByHumanPlayer; // 1403
// }
// }
// }
// }
// {
// int i; // 1414
// }
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1420
// edict(CBaseEntity *const this); // 1423
// ENTINDEX(edict_t *pEdict); // 1423
// ENTINDEX(edict_t *pEdict); // 1424
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1429
// edict(CBaseEntity *const this); // 1430
// ENTINDEX(edict_t *pEdict); // 1430
// {
// int i; // 1434
// {
// class CBasePlayer *pPlayer; // 1436
// edict(CBaseEntity *const this); // 1440
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1440
// }
// }
// operator-(const Vector *const this,
// const Vector &v); // 1320
// SetAnimation(CBasePlayer *const this,
// PLAYER_ANIM playerAnim); // 1372
// }
// Instance(entvars_t *pev); // 1452
// GetClassPtr<CBaseEntity>(CBaseEntity *a); // 1472
// {
// class CBasePlayer *player; // 1475
// {
// class CBaseEntity *pBasePlayer; // 1496
// class CBasePlayer *basePlayer; // 1497
// edict(CBaseEntity *const this); // 1500
// FNullEnt(const edict_t *pent); // 1500
// }
// HintMessage(CBasePlayer *const this,
// const char *pMessage,
// BOOL bDisplayIfPlayerDead,
// BOOL bOverride); // 1484
// ShouldDoLargeFlinch(CBasePlayer *const this,
// int nHitGroup,
// int nGunType); // 1557
// SetAnimation(CBasePlayer *const this,
// PLAYER_ANIM playerAnim); // 1579
// Length(const Vector *const this); // 1559
// {
// Vector attack_velocity; // 1561
// operator-(const Vector *const this,
// const Vector &v); // 1563
// Normalize(const Vector *const this); // 1564
// operator+(const Vector *const this,
// const Vector &v); // 1568
// }
// SetAnimation(CBasePlayer *const this,
// PLAYER_ANIM playerAnim); // 1570
// }
// IsArmored(CBasePlayer *const this,
// int nHitGroup); // 1587
// {
// float flNew; // 1589
// float flArmor; // 1590
// {
// int oldValue; // 1604
// }
// }
// LogAttack(CBasePlayer *pAttacker,
// class CBasePlayer *pVictim,
// int teamAttack,
// int healthHit,
// int armorHit,
// int newHealth,
// int newArmor,
// const char *killer_weapon_name); // 1630
// {
// class CHalfLifeMultiplay *mp; // 1643
// {
// int i; // 1646
// {
// class CBasePlayer *pPlayer; // 1648
// {
// bool killedByHumanPlayer; // 1651
// }
// }
// }
// }
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1670
// edict(CBaseEntity *const this); // 1673
// ENTINDEX(edict_t *pEdict); // 1673
// ENTINDEX(edict_t *pEdict); // 1674
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1679
// edict(CBaseEntity *const this); // 1680
// ENTINDEX(edict_t *pEdict); // 1680
// {
// class CBasePlayer *pPlayer; // 1686
// edict(CBaseEntity *const this); // 1690
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1690
// }
// }
}
/* <15dfc3> ../cstrike/dlls/cbase.h:800 */
CBaseEntity *GetClassPtr<CBaseEntity>(CBaseEntity *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <15de5b> ../cstrike/dlls/player.cpp:1985 */
void CBasePlayer::SetProgressBarTime(int time)
{
// {
// class CBaseEntity *pPlayer; // 2006
// int myIndex; // 2008
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 2000
// entindex(CBaseEntity *const this); // 2008
// edict(CBaseEntity *const this); // 2010
// FNullEnt(const edict_t *pent); // 2010
// {
// class CBasePlayer *player; // 2012
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 2017
// }
// }
}
/* <15dcb4> ../cstrike/dlls/player.cpp:2027 */
void CBasePlayer::SetProgressBarTime2(int time, float timeElapsed)
{
// {
// short int iTimeElapsed; // 2042
// class CBaseEntity *pPlayer; // 2052
// int myIndex; // 2054
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 2045
// entindex(CBaseEntity *const this); // 2054
// edict(CBaseEntity *const this); // 2056
// FNullEnt(const edict_t *pent); // 2056
// {
// class CBasePlayer *player; // 2058
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 2063
// }
// }
}
/* <15d049> ../cstrike/dlls/player.cpp:11380 */
void CBasePlayer::UpdateLocation(bool forceUpdate)
{
// {
// const char *placeName; // 11390
// {
// Place playerPlace; // 11393
// const BotPhraseList *placeList; // 11394
// int i; // 11395
// {
// const_iterator iter; // 11398
// operator++(_List_const_iterator<BotPhrase*> *const this); // 11398
// }
// }
// {
// int i; // 11416
// {
// class CBasePlayer *player; // 11418
// edict(CBaseEntity *const this); // 11425
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 11425
// entindex(CBaseEntity *const this); // 11426
// edict(CBaseEntity *const this); // 11434
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 11434
// entindex(CBaseEntity *const this); // 11435
// }
// }
// }
}
/* <15cf7c> ../cstrike/dlls/player.cpp:11366 */
void CBasePlayer::IsObservingPlayer(CBasePlayer *pPlayer)
{
// edict(CBaseEntity *const this); // 11368
// FNullEnt(const edict_t *pent); // 11368
// entindex(CBaseEntity *const this); // 11371
}
/* <15cec1> ../cstrike/dlls/player.cpp:11341 */
void CBasePlayer::RebuyArmor(void)
{
// ClientCommand(CBasePlayer::RebuyArmor(// const char *cmd,
// const char *arg1,
// const char *arg2,
// const char *arg3); // 11361
// ClientCommand(CBasePlayer *const this,
// const char *cmd,
// const char *arg1,
// const char *arg2,
// const char *arg3); // 11357
}
/* <15ce59> ../cstrike/dlls/player.cpp:11330 */
void CBasePlayer::RebuyNightVision(void)
{
// ClientCommand(CBasePlayer::RebuyNightVision(// const char *cmd,
// const char *arg1,
// const char *arg2,
// const char *arg3); // 11338
}
/* <15cdf1> ../cstrike/dlls/player.cpp:11319 */
void CBasePlayer::RebuyDefuser(void)
{
// ClientCommand(CBasePlayer::RebuyDefuser(// const char *cmd,
// const char *arg1,
// const char *arg2,
// const char *arg3); // 11327
}
/* <15cd18> ../cstrike/dlls/player.cpp:11299 */
void CBasePlayer::RebuySmokeGrenade(void)
{
// {
// int iAmmoIndex; // 11302
// int numToBuy; // 11309
// GetAmmoIndex(const char *psz); // 11302
// {
// int i; // 11312
// ClientCommand(CBasePlayer *const this,
// const char *cmd,
// const char *arg1,
// const char *arg2,
// const char *arg3); // 11314
// }
// }
}
/* <15cc3f> ../cstrike/dlls/player.cpp:11279 */
void CBasePlayer::RebuyFlashbang(void)
{
// {
// int iAmmoIndex; // 11282
// int numToBuy; // 11289
// GetAmmoIndex(const char *psz); // 11282
// {
// int i; // 11292
// ClientCommand(CBasePlayer *const this,
// const char *cmd,
// const char *arg1,
// const char *arg2,
// const char *arg3); // 11294
// }
// }
}
/* <15cb66> ../cstrike/dlls/player.cpp:11259 */
void CBasePlayer::RebuyHEGrenade(void)
{
// {
// int iAmmoIndex; // 11262
// int numToBuy; // 11269
// GetAmmoIndex(const char *psz); // 11262
// {
// int i; // 11272
// ClientCommand(CBasePlayer *const this,
// const char *cmd,
// const char *arg1,
// const char *arg2,
// const char *arg3); // 11274
// }
// }
}
/* <15cae2> ../cstrike/dlls/player.cpp:11245 */
void CBasePlayer::RebuySecondaryAmmo(void)
{
// {
// class CBasePlayerWeapon *secondary; // 11247
// ClientCommand(CBasePlayer *const this,
// const char *cmd,
// const char *arg1,
// const char *arg2,
// const char *arg3); // 11255
// }
}
/* <15ca68> ../cstrike/dlls/player.cpp:11233 */
void CBasePlayer::RebuySecondaryWeapon(void)
{
// {
// const char *alias; // 11237
// ClientCommand(CBasePlayer *const this,
// const char *cmd,
// const char *arg1,
// const char *arg2,
// const char *arg3); // 11240
// }
}
/* <15c9e4> ../cstrike/dlls/player.cpp:11217 */
void CBasePlayer::RebuyPrimaryAmmo(void)
{
// {
// class CBasePlayerWeapon *primary; // 11219
// ClientCommand(CBasePlayer *const this,
// const char *cmd,
// const char *arg1,
// const char *arg2,
// const char *arg3); // 11229
// }
}
/* <15c96a> ../cstrike/dlls/player.cpp:11200 */
void CBasePlayer::RebuyPrimaryWeapon(void)
{
// {
// const char *alias; // 11209
// ClientCommand(CBasePlayer *const this,
// const char *cmd,
// const char *arg1,
// const char *arg2,
// const char *arg3); // 11212
// }
}
/* <15c37d> ../cstrike/dlls/player.cpp:11134 */
void CBasePlayer::Rebuy(void)
{
// {
// char *fileData; // 11138
// char *token; // 11140
// RebuyArmor(CBasePlayer *const this); // 11182
// RebuyPrimaryWeapon(CBasePlayer *const this); // 11146
// RebuyPrimaryAmmo(CBasePlayer *const this); // 11150
// RebuySecondaryWeapon(CBasePlayer *const this); // 11154
// RebuySecondaryAmmo(CBasePlayer *const this); // 11158
// RebuyHEGrenade(CBasePlayer *const this); // 11162
// RebuyFlashbang(CBasePlayer *const this); // 11166
// RebuySmokeGrenade(CBasePlayer *const this); // 11170
// RebuyDefuser(CBasePlayer *const this); // 11174
// RebuyNightVision(CBasePlayer *const this); // 11178
// }
}
/* <15c362> ../cstrike/dlls/player.cpp:11341 */
void CBasePlayer::RebuyArmor(void)
{
}
/* <15c347> ../cstrike/dlls/player.cpp:11330 */
void CBasePlayer::RebuyNightVision(void)
{
}
/* <15c32c> ../cstrike/dlls/player.cpp:11319 */
void CBasePlayer::RebuyDefuser(void)
{
}
/* <15c2e6> ../cstrike/dlls/player.cpp:11299 */
void CBasePlayer::RebuySmokeGrenade(void)
{
// {
// int iAmmoIndex; // 11302
// int numToBuy; // 11309
// {
// int i; // 11312
// }
// }
}
/* <15c2a0> ../cstrike/dlls/player.cpp:11279 */
void CBasePlayer::RebuyFlashbang(void)
{
// {
// int iAmmoIndex; // 11282
// int numToBuy; // 11289
// {
// int i; // 11292
// }
// }
}
/* <15c25a> ../cstrike/dlls/player.cpp:11259 */
void CBasePlayer::RebuyHEGrenade(void)
{
// {
// int iAmmoIndex; // 11262
// int numToBuy; // 11269
// {
// int i; // 11272
// }
// }
}
/* <15c22f> ../cstrike/dlls/player.cpp:11245 */
void CBasePlayer::RebuySecondaryAmmo(void)
{
// {
// class CBasePlayerWeapon *secondary; // 11247
// }
}
/* <15c204> ../cstrike/dlls/player.cpp:11233 */
void CBasePlayer::RebuySecondaryWeapon(void)
{
// {
// const char *alias; // 11237
// }
}
/* <15c1d9> ../cstrike/dlls/player.cpp:11217 */
void CBasePlayer::RebuyPrimaryAmmo(void)
{
// {
// class CBasePlayerWeapon *primary; // 11219
// }
}
/* <15c1ae> ../cstrike/dlls/player.cpp:11200 */
void CBasePlayer::RebuyPrimaryWeapon(void)
{
// {
// const char *alias; // 11209
// }
}
/* <15c0b4> ../cstrike/dlls/player.cpp:11027 */
void CBasePlayer::BuildRebuyStruct(void)
{
// {
// class CBasePlayerWeapon *primary; // 11035
// class CBasePlayerWeapon *secondary; // 11036
// int iAmmoIndex; // 11072
// GetAmmoIndex(const char *psz); // 11075
// GetAmmoIndex(const char *psz); // 11087
// GetAmmoIndex(const char *psz); // 11099
// }
}
/* <15be4f> ../cstrike/dlls/player.cpp:10500 */
void CBasePlayer::AutoBuy(void)
{
// {
// const char *c; // 10502
// bool boughtPrimary; // 10504
// bool boughtSecondary; // 10505
// char prioritizedString; // 10519
// PickFlashKillWeaponString(CBasePlayer *const this); // 10507
// PickGrenadeKillWeaponString(CBasePlayer *const this); // 10513
// PrioritizeAutoBuyString(CBasePlayer *const this,
// char *autobuyString,
// const char *priorityString); // 10524
// PrioritizeAutoBuyString(CBasePlayer *const this,
// char *autobuyString,
// const char *priorityString); // 10531
// PickFlashKillWeaponString(CBasePlayer *const this); // 10542
// }
}
/* <15bcd5> ../cstrike/dlls/player.cpp:10899 */
void CBasePlayer::ParseAutoBuyString(const char *string, bool &boughtPrimary, bool &boughtSecondary)
{
// {
// char command; // 10901
// const char *c; // 10902
// {
// int i; // 10912
// class AutoBuyInfoStruct *commandInfo; // 10945
// GetAutoBuyCommandInfo(CBasePlayer *const this,
// const char *command); // 10945
// ShouldExecuteAutoBuyCommand(CBasePlayer *const this,
// const class AutoBuyInfoStruct *commandInfo,
// bool boughtPrimary,
// bool boughtSecondary); // 10947
// ClientCommand(CBasePlayer *const this,
// const char *cmd,
// const char *arg1,
// const char *arg2,
// const char *arg3); // 10949
// }
// }
}
/* <15bc49> ../cstrike/dlls/player.cpp:11000 */
void CBasePlayer::PostAutoBuyCommandProcessing(const class AutoBuyInfoStruct *commandInfo, bool &boughtPrimary, bool &boughtSecondary)
{
// {
// class CBasePlayerWeapon *primary; // 11002
// class CBasePlayerWeapon *secondary; // 11003
// }
}
/* <15bbfa> ../cstrike/dlls/player.cpp:10978 */
void CBasePlayer::GetAutoBuyCommandInfo(const char *command)
{
// {
// class AutoBuyInfoStruct *ret; // 10980
// int i; // 10982
// class AutoBuyInfoStruct *temp; // 10983
// }
}
/* <15bbaa> ../cstrike/dlls/player.cpp:10978 */
void CBasePlayer::GetAutoBuyCommandInfo(const char *command)
{
// {
// class AutoBuyInfoStruct *ret; // 10980
// int i; // 10982
// class AutoBuyInfoStruct *temp; // 10983
// }
}
/* <15bb6b> ../cstrike/dlls/player.cpp:10957 */
void CBasePlayer::ShouldExecuteAutoBuyCommand(const class AutoBuyInfoStruct *commandInfo, bool boughtPrimary, bool boughtSecondary)
{
}
/* <15bb0c> ../cstrike/dlls/player.cpp:10816 */
void CBasePlayer::PrioritizeAutoBuyString(char *autobuyString, const char *priorityString)
{
// {
// char newString; // 10818
// int newStringPos; // 10819
// char priorityToken; // 10820
// const char *priorityChar; // 10827
// char *autobuyPosition; // 10872
// }
}
/* <15baa1> ../cstrike/dlls/player.cpp:10787 */
void CBasePlayer::PickGrenadeKillWeaponString(void)
{
// {
// bool foundOne; // 10789
// CareerTaskListIt it; // 10790
// {
// class CCareerTask *pTask; // 10793
// operator++(_List_iterator<CCareerTask*> *const this); // 10804
// }
// }
}
/* <15ba5a> ../cstrike/dlls/player.cpp:10787 */
void CBasePlayer::PickGrenadeKillWeaponString(void)
{
// {
// bool foundOne; // 10789
// CareerTaskListIt it; // 10790
// {
// class CCareerTask *pTask; // 10793
// }
// }
}
/* <15b9ea> ../cstrike/dlls/player.cpp:10759 */
void CBasePlayer::PickFlashKillWeaponString(void)
{
// {
// bool foundOne; // 10761
// CareerTaskListIt it; // 10762
// {
// class CCareerTask *pTask; // 10765
// operator++(_List_iterator<CCareerTask*> *const this); // 10776
// }
// }
}
/* <15b9a3> ../cstrike/dlls/player.cpp:10759 */
void CBasePlayer::PickFlashKillWeaponString(void)
{
// {
// bool foundOne; // 10761
// CareerTaskListIt it; // 10762
// {
// class CCareerTask *pTask; // 10765
// }
// }
}
/* <15b5d7> ../cstrike/dlls/player.cpp:10690 */
void CBasePlayer::PickSecondaryCareerTaskWeapon(void)
{
// {
// int const BufLen; // 10692
// char buf; // 10693
// class CBasePlayerWeapon *secondary; // 10699
// class vector<CCareerTask*, std::allocator<CCareerTask*>> taskVector; // 10701
// CareerTaskListIt it; // 10702
// vector(vector<CCareerTask*, std::allocator<CCareerTask*>> *const this); // 10701
// {
// class CCareerTask *pTask; // 10705
// IsSecondaryWeaponId(int id); // 10711
// CurrentWeaponSatisfies(CBasePlayerWeapon *pWeapon,
// int id,
// int classId); // 10714
// push_back(vector<CCareerTask*, std::allocator<CCareerTask*>> *const this,
// const value_type &__x); // 10723
// IsSecondaryWeaponId(int id); // 10716
// GetBuyStringForWeaponClass(int weaponClass); // 10719
// }
// operator++(_List_iterator<CCareerTask*> *const this); // 10703
// {
// int taskNum; // 10731
// class CCareerTask *temp; // 10733
// operator[](vector<CCareerTask*, std::allocator<CCareerTask*>> *const this,
// size_type __n); // 10734
// }
// {
// int i; // 10740
// {
// class CCareerTask *pTask; // 10742
// IsSecondaryWeaponId(int id); // 10743
// }
// size(const class vector<CCareerTask*, std::allocator<CCareerTask*>> *const this); // 10740
// }
// ~vector(vector<CCareerTask*, std::allocator<CCareerTask*>> *const this,
// int const __in_chrg); // 10701
// }
}
/* <15b1eb> ../cstrike/dlls/player.cpp:10623 */
void CBasePlayer::PickPrimaryCareerTaskWeapon(void)
{
// {
// int const BufLen; // 10625
// char buf; // 10626
// class CBasePlayerWeapon *primary; // 10632
// class vector<CCareerTask*, std::allocator<CCareerTask*>> taskVector; // 10634
// CareerTaskListIt it; // 10635
// vector(vector<CCareerTask*, std::allocator<CCareerTask*>> *const this); // 10634
// {
// class CCareerTask *pTask; // 10638
// push_back(vector<CCareerTask*, std::allocator<CCareerTask*>> *const this,
// const value_type &__x); // 10656
// IsPrimaryWeaponId(int id); // 10644
// CurrentWeaponSatisfies(CBasePlayerWeapon *pWeapon,
// int id,
// int classId); // 10647
// IsPrimaryWeaponId(int id); // 10649
// GetBuyStringForWeaponClass(int weaponClass); // 10652
// }
// operator++(_List_iterator<CCareerTask*> *const this); // 10636
// {
// int taskNum; // 10664
// class CCareerTask *temp; // 10666
// operator[](vector<CCareerTask*, std::allocator<CCareerTask*>> *const this,
// size_type __n); // 10667
// }
// {
// int i; // 10673
// {
// class CCareerTask *pTask; // 10675
// IsPrimaryWeaponId(int id); // 10676
// GetBuyStringForWeaponClass(int weaponClass); // 10682
// }
// size(const class vector<CCareerTask*, std::allocator<CCareerTask*>> *const this); // 10673
// }
// ~vector(vector<CCareerTask*, std::allocator<CCareerTask*>> *const this,
// int const __in_chrg); // 10634
// }
}
/* <15b133> ../cstrike/dlls/player.cpp:10607 */
bool CurrentWeaponSatisfies(CBasePlayerWeapon *pWeapon, int id, int classId)
{
// {
// const char *weaponName; // 10612
// }
}
/* <15b0f1> ../cstrike/dlls/player.cpp:10600 */
const char *GetWeaponAliasFromName(const char *weaponName)
{
}
/* <15b059> ../cstrike/dlls/player.cpp:10588 */
bool IsSecondaryWeaponId(int id)
{
// {
// const char *alias; // 10590
// int classId; // 10596
// }
}
/* <15afbe> ../cstrike/dlls/player.cpp:10571 */
bool IsPrimaryWeaponId(int id)
{
// {
// const char *alias; // 10573
// int classId; // 10579
// }
}
/* <15af66> ../cstrike/dlls/player.cpp:10478 */
void CBasePlayer::InitRebuyData(const char *str)
{
}
/* <15af11> ../cstrike/dlls/player.cpp:10459 */
void CBasePlayer::AddAutoBuyData(const char *str)
{
// {
// int len; // 10461
// }
}
/* <15aee9> ../cstrike/dlls/player.cpp:10454 */
void CBasePlayer::ClearAutoBuyData(void)
{
}
/* <15aea9> ../cstrike/dlls/player.cpp:10401 */
const char *GetBuyStringForWeaponClass(int weaponClass)
{
}
/* <15ad9a> ../cstrike/dlls/player.cpp:10325 */
void CBasePlayer::NeedsGrenade(void)
{
// {
// int iAmmoIndex; // 10327
// GetAmmoIndex(const char *psz); // 10329
// GetAmmoIndex(const char *psz); // 10340
// GetAmmoIndex(const char *psz); // 10351
// }
}
/* <15ad5e> ../cstrike/dlls/player.cpp:10300 */
void CBasePlayer::NeedsDefuseKit(void)
{
// {
// class CHalfLifeMultiplay *mpRules; // 10314
// }
}
/* <15ad36> ../cstrike/dlls/player.cpp:10285 */
void CBasePlayer::NeedsArmor(void)
{
}
/* <15ace1> ../cstrike/dlls/player.cpp:10268 */
void CBasePlayer::NeedsSecondaryAmmo(void)
{
// {
// class CBasePlayerWeapon *secondary; // 10270
// iMaxAmmo1(CBasePlayerItem *const this); // 10277
// }
}
/* <15ac8c> ../cstrike/dlls/player.cpp:10247 */
void CBasePlayer::NeedsPrimaryAmmo(void)
{
// {
// class CBasePlayerWeapon *primary; // 10249
// iMaxAmmo1(CBasePlayerItem *const this); // 10260
// }
}
/* <15ac64> ../cstrike/dlls/player.cpp:10227 */
void CBasePlayer::CanAffordGrenade(void)
{
}
/* <15ac3c> ../cstrike/dlls/player.cpp:10217 */
void CBasePlayer::CanAffordDefuseKit(void)
{
}
/* <15ac14> ../cstrike/dlls/player.cpp:10199 */
void CBasePlayer::CanAffordArmor(void)
{
}
/* <15aba0> ../cstrike/dlls/player.cpp:10169 */
void CBasePlayer::CanAffordSecondaryAmmo(void)
{
// {
// class CBasePlayerWeapon *secondary; // 10171
// {
// int i; // 10177
// {
// class WeaponStruct *temp; // 10179
// }
// }
// }
}
/* <15ab2c> ../cstrike/dlls/player.cpp:10139 */
void CBasePlayer::CanAffordPrimaryAmmo(void)
{
// {
// class CBasePlayerWeapon *primary; // 10141
// {
// int i; // 10147
// {
// class WeaponStruct *temp; // 10149
// }
// }
// }
}
/* <15aa7b> ../cstrike/dlls/player.cpp:10083 */
void CBasePlayer::CanAffordPrimary(void)
{
// {
// int account; // 10085
// {
// class WeaponStruct *temp; // 10113
// {
// int i; // 10114
// }
// }
// {
// class WeaponStruct *temp; // 10088
// {
// int i; // 10089
// }
// }
// }
}
/* <15a92a> ../cstrike/dlls/player.cpp:10013 */
void CBasePlayer::IsLookingAtPosition(Vector *pos, float angleTolerance)
{
// {
// Vector to; // 10015
// Vector idealAngle; // 10017
// float deltaYaw; // 10020
// float deltaPitch; // 10021
// operator+(const Vector *const this,
// const Vector &v); // 10015
// operator-(const Vector *const this,
// const Vector &v); // 10015
// NormalizeAngle(float angle); // 10020
// NormalizeAngle(float angle); // 10021
// }
}
/* <15a87d> ../cstrike/dlls/player.cpp:9971 */
void CBasePlayer::SetPrefsFromUserinfo(char *infobuffer)
{
// {
// const char *pszKeyVal; // 9973
// atoi(const char *__nptr); // 10005
// atoi(const char *__nptr); // 9994
// atoi(const char *__nptr); // 9983
// }
}
/* <15a847> ../cstrike/dlls/player.cpp:9939 */
void CBasePlayer::ShouldDoLargeFlinch(int nHitGroup, int nGunType)
{
}
/* <15a812> ../cstrike/dlls/player.cpp:9939 */
void CBasePlayer::ShouldDoLargeFlinch(int nHitGroup, int nGunType)
{
}
/* <15a7a2> ../cstrike/dlls/player.cpp:9909 */
void CBasePlayer::IsArmored(int nHitGroup)
{
// {
// BOOL fApplyArmor; // 9911
// }
// IsArmored(CBasePlayer *const this,
// int nHitGroup); // 9909
}
/* <15a6c2> ../cstrike/dlls/player.cpp:9880 */
void CBasePlayer::SpawnClientSideCorpse(void)
{
// {
// char *infobuffer; // 9882
// char *pModel; // 9883
// edict(CBaseEntity *const this); // 9882
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 9885
// entindex(CBaseEntity *const this); // 9897
// }
}
/* <15a5f9> ../cstrike/dlls/player.cpp:9863 */
/* linkage=_Z21GetPlayerGaitsequencePK7edict_s */
int GetPlayerGaitsequence(const edict_t *pEdict)
{
// {
// class CBasePlayer *pPlayer; // 9865
// Instance(entvars_t *pev); // 9870
// }
}
/* <15a530> ../cstrike/dlls/player.cpp:9846 */
/* linkage=_Z12GetPlayerYawPK7edict_s */
float GetPlayerYaw(const edict_t *pEdict)
{
// {
// class CBasePlayer *pPlayer; // 9848
// Instance(entvars_t *pev); // 9853
// }
}
/* <15a467> ../cstrike/dlls/player.cpp:9829 */
/* linkage=_Z14GetPlayerPitchPK7edict_s */
float GetPlayerPitch(const edict_t *pEdict)
{
// {
// class CBasePlayer *pPlayer; // 9831
// Instance(entvars_t *pev); // 9836
// }
}
/* <15a444> ../cstrike/dlls/player.cpp:9821 */
void CBasePlayer::ResetStamina(void)
{
}
/* <15a182> ../cstrike/dlls/player.cpp:5667 */
void CBasePlayer::PostThink(void)
{
//
//pt_end: // 5767
// {
// float flFallDamage; // 5712
// VARS(EOFFSET eoffset); // 5723
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 5717
// VARS(EOFFSET eoffset); // 5723
// }
// SetAnimation(CBasePlayer *const this,
// PLAYER_ANIM playerAnim); // 5733
// {
// int i; // 5771
// {
// class CBasePlayerItem *pPlayerItem; // 5775
// {
// class CBasePlayerWeapon *gun; // 5779
// }
// }
// }
// SetAnimation(CBasePlayer *const this,
// PLAYER_ANIM playerAnim); // 5752
// CheckPowerups(CBasePlayer *const this,
// entvars_t *pev); // 5761
// SetAnimation(CBasePlayer *const this,
// PLAYER_ANIM playerAnim); // 5757
}
/* <15a07b> ../cstrike/dlls/player.cpp:9776 */
void CBasePlayer::StudioProcessGait(void)
{
// {
// mstudioseqdesc_t *pseqdesc; // 9778
// float dt; // 9779
// class model_s *model; // 9793
// studiohdr_t *pstudiohdr; // 9797
// CalculatePitchBlend(CBasePlayer *const this); // 9791
// }
}
/* <15a007> ../cstrike/dlls/player.cpp:9720 */
void CBasePlayer::CalculateYawBlend(void)
{
// {
// float dt; // 9722
// float flYaw; // 9723
// float maxyaw; // 9745
// float blend_yaw; // 9763
// }
}
/* <159f81> ../cstrike/dlls/player.cpp:9709 */
void CBasePlayer::CalculatePitchBlend(void)
{
// {
// int iBlend; // 9711
// float temp; // 9712
// StudioPlayerBlend(CBasePlayer *const this,
// int *pBlend,
// float *pPitch); // 9714
// }
}
/* <159f49> ../cstrike/dlls/player.cpp:9709 */
void CBasePlayer::CalculatePitchBlend(void)
{
// {
// int iBlend; // 9711
// float temp; // 9712
// }
}
/* <159f01> ../cstrike/dlls/player.cpp:9685 */
void CBasePlayer::StudioPlayerBlend(int *pBlend, float *pPitch)
{
// {
// float range; // 9688
// }
}
/* <159ebc> ../cstrike/dlls/player.cpp:9685 */
void CBasePlayer::StudioPlayerBlend(int *pBlend, float *pPitch)
{
// {
// float range; // 9688
// }
}
/* <159df8> ../cstrike/dlls/player.cpp:9586 */
void CBasePlayer::StudioEstimateGait(void)
{
// {
// float dt; // 9588
// Vector est_velocity; // 9589
// operator-(const Vector *const this,
// const Vector &v); // 9604
// Length(const Vector *const this); // 9607
// {
// float flYawDiff; // 9618
// float flYaw; // 9619
// }
// }
}
/* <159d1c> ../cstrike/dlls/player.cpp:9574 */
void info_intermission(entvars_t *pev)
{
// GetClassPtr<CInfoIntermission>(CInfoIntermission *a); // 9574
}
/* <159c40> ../cstrike/dlls/player.cpp:9473 */
void player_loadsaved(entvars_t *pev)
{
// GetClassPtr<CRevertSaved>(CRevertSaved *a); // 9473
}
/* <159b64> ../cstrike/dlls/player.cpp:9426 */
void player_weaponstrip(entvars_t *pev)
{
// GetClassPtr<CStripWeapons>(CStripWeapons *a); // 9426
}
/* <159a88> ../cstrike/dlls/player.cpp:9386 */
void monster_hevsuit_dead(entvars_t *pev)
{
// GetClassPtr<CDeadHEV>(CDeadHEV *a); // 9386
}
/* <15997b> ../cstrike/dlls/player.cpp:7731 */
void CBasePlayer::GiveAmmo(int iCount, char *szName, int iMax)
{
// {
// int i; // 7749
// int iAdd; // 7756
// GetAmmoIndex(const char *psz); // 7751
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 7765
// GetAmmoIndex(const char *psz); // 7766
// }
}
/* <1595ed> ../cstrike/dlls/player.cpp:9342 */
void CBasePlayer::TabulateAmmo(void)
{
// GetAmmoIndex(const char *psz); // 9344
// AmmoInventory(CBasePlayer *const this,
// int iAmmoIndex); // 9344
// GetAmmoIndex(const char *psz); // 9345
// AmmoInventory(CBasePlayer *const this,
// int iAmmoIndex); // 9345
// GetAmmoIndex(const char *psz); // 9346
// AmmoInventory(CBasePlayer *const this,
// int iAmmoIndex); // 9346
// GetAmmoIndex(const char *psz); // 9347
// AmmoInventory(CBasePlayer *const this,
// int iAmmoIndex); // 9347
// GetAmmoIndex(const char *psz); // 9348
// AmmoInventory(CBasePlayer *const this,
// int iAmmoIndex); // 9348
// GetAmmoIndex(const char *psz); // 9349
// AmmoInventory(CBasePlayer *const this,
// int iAmmoIndex); // 9349
// GetAmmoIndex(const char *psz); // 9350
// AmmoInventory(CBasePlayer *const this,
// int iAmmoIndex); // 9350
// GetAmmoIndex(const char *psz); // 9351
// AmmoInventory(CBasePlayer *const this,
// int iAmmoIndex); // 9351
// GetAmmoIndex(const char *psz); // 9352
// AmmoInventory(CBasePlayer *const this,
// int iAmmoIndex); // 9352
// GetAmmoIndex(const char *psz); // 9353
// AmmoInventory(CBasePlayer *const this,
// int iAmmoIndex); // 9353
}
/* <1595c0> ../cstrike/dlls/player.cpp:9313 */
void CBasePlayer::SwitchWeapon(CBasePlayerItem *pWeapon)
{
}
/* <159594> ../cstrike/dlls/player.cpp:9302 */
void CBasePlayer::UpdateShieldCrosshair(bool draw)
{
}
/* <159534> ../cstrike/dlls/player.cpp:9113 */
void CBasePlayer::HasNamedPlayerItem(const char *pszItemName)
{
// {
// class CBasePlayerItem *pItem; // 9115
// int i; // 9116
// }
}
/* <1594a2> ../cstrike/dlls/player.cpp:9094 */
void CBasePlayer::HasPlayerItem(CBasePlayerItem *pCheckItem)
{
// {
// class CBasePlayerItem *pItem; // 9096
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 9100
// }
}
/* <159079> ../cstrike/dlls/player.cpp:8749 */
void CBasePlayer::UpdateStatusBar(void)
{
// {
// int newSBarState; // 8751
// char sbuf0; // 8752
// TraceResult tr; // 8758
// Vector vecSrc; // 8762
// Vector vecEnd; // 8763
// BOOL bForceResend; // 8890
// operator+(const Vector *const this,
// const Vector &v); // 8760
// operator*(const Vector *const this,
// float fl); // 8763
// operator+(const Vector *const this,
// const Vector &v); // 8763
// FNullEnt(const edict_t *pent); // 8769
// {
// class CBaseEntity *pEntity; // 8771
// bool isVisiblePlayer; // 8773
// Instance(edict_t *pent); // 8771
// edict(CBaseEntity *const this); // 8787
// ENTINDEX(edict_t *pEdict); // 8787
// IsObserver(CBasePlayer *const this); // 8798
// IsObserver(CBasePlayer *const this); // 8800
// HintMessage(CBasePlayer *const this,
// const char *pMessage,
// BOOL bDisplayIfPlayerDead,
// BOOL bOverride); // 8815
// HintMessage(CBasePlayer *const this,
// const char *pMessage,
// BOOL bDisplayIfPlayerDead,
// BOOL bOverride); // 8833
// IsObserver(CBasePlayer *const this); // 8840
// HintMessage(CBasePlayer *const this,
// const char *pMessage,
// BOOL bDisplayIfPlayerDead,
// BOOL bOverride); // 8865
// HintMessage(CBasePlayer *const this,
// const char *pMessage,
// BOOL bDisplayIfPlayerDead,
// BOOL bOverride); // 8861
// }
// {
// int i; // 8906
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 8910
// }
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 8894
// }
}
/* <159051> ../cstrike/dlls/player.cpp:8741 */
void CBasePlayer::InitStatusBar(void)
{
}
/* <15902e> ../cstrike/dlls/player.cpp:8720 */
void CBasePlayer::GetCustomDecalFrames(void)
{
}
/* <158ff6> ../cstrike/dlls/player.cpp:8704 */
void CBasePlayer::SetCustomDecalFrames(int nFrames)
{
}
/* <158fc1> ../cstrike/dlls/player.cpp:8686 */
void CBasePlayer::ResetAutoaim(void)
{
// edict(CBaseEntity *const this); // 8691
}
/* <158f62> ../cstrike/dlls/player.cpp:8553 */
void CBasePlayer::AutoaimDeflection(Vector &vecSrc, float flDist, float flDelta)
{
// Vector(Vector *const this,
// const Vector &v); // 8559
}
/* <158f23> ../cstrike/dlls/player.cpp:8436 */
void CBasePlayer::HintMessage(const char *pMessage, BOOL bDisplayIfPlayerDead, BOOL bOverride)
{
}
/* <158eeb> ../cstrike/dlls/player.cpp:8371 */
void CBasePlayer::EnableControl(BOOL fControl)
{
}
/* <158ec3> ../cstrike/dlls/player.cpp:8350 */
void CBasePlayer::BarnacleVictimReleased(void)
{
}
/* <158e8a> ../cstrike/dlls/player.cpp:8341 */
void CBasePlayer::BarnacleVictimBitten(entvars_t *pevBarnacle)
{
}
/* <158dc6> ../cstrike/dlls/player.cpp:7949 */
void CBasePlayer::SendWeatherInfo(void)
{
// {
// class CBaseEntity *pPoint; // 7956
// class CBaseEntity *pPoint2; // 7957
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 7964
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 7978
// }
}
/* <158d4b> ../cstrike/dlls/player.cpp:7885 */
void CBasePlayer::SendHostagePos(void)
{
// {
// class CBaseEntity *pHostage; // 7887
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 7894
// }
}
/* <158c66> ../cstrike/dlls/player.cpp:7908 */
void CBasePlayer::SendHostageIcons(void)
{
// {
// class CBaseEntity *pHostage; // 7915
// int numHostages; // 7919
// int const BufLen; // 7929
// char buf; // 7930
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 7935
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 7943
// }
}
/* <158bf7> ../cstrike/dlls/player.cpp:7865 */
void CBasePlayer::SendAmmoUpdate(void)
{
// {
// int i; // 7867
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 7877
// }
}
/* <158bce> ../cstrike/dlls/player.cpp:7865 */
void CBasePlayer::SendAmmoUpdate(void)
{
// {
// int i; // 7867
// }
}
/* <158b9d> ../cstrike/dlls/player.cpp:7844 */
void GetAmmoIndex(const char *psz)
{
// {
// int i; // 7846
// }
}
/* <158b71> ../cstrike/dlls/player.cpp:7834 */
void CBasePlayer::AmmoInventory(int iAmmoIndex)
{
}
/* <158b33> ../cstrike/dlls/player.cpp:7805 */
void CBasePlayer::ItemPostFrame(void)
{
// {
// int fInSelect; // 7807
// }
}
/* <158b10> ../cstrike/dlls/player.cpp:7784 */
void CBasePlayer::ItemPreFrame(void)
{
}
/* <158ae7> ../cstrike/dlls/player.cpp:7179 */
void CBasePlayer::ForceClientDllUpdate(void)
{
}
/* <1582e9> ../cstrike/dlls/player.cpp:7553 */
void CBasePlayer::HandleSignals(void)
{
// {
// int changed; // 7576
// int state; // 7577
// {
// class CHalfLifeMultiplay *mp; // 7563
// OLD_CheckRescueZone(CBasePlayer *player); // 7572
// OLD_CheckBuyZone(CBasePlayer *player); // 7566
// OLD_CheckBombTarget(CBasePlayer *player); // 7569
// }
// Update(CUnifiedSignals *const this); // 7576
// BuyZoneIcon_Set(CBasePlayer *player); // 7582
// BombTargetFlash_Set(CBasePlayer *player); // 7590
// RescueZoneIcon_Set(CBasePlayer *player); // 7598
// EscapeZoneIcon_Set(CBasePlayer *player); // 7606
// VIP_SafetyZoneIcon_Set(CBasePlayer *player); // 7614
// VIP_SafetyZoneIcon_Clear(CBasePlayer *player); // 7616
// BuyZoneIcon_Clear(CBasePlayer *player); // 7584
// EscapeZoneIcon_Clear(CBasePlayer *player); // 7608
// RescueZoneIcon_Clear(CBasePlayer *player); // 7600
// BombTargetFlash_Clear(CBasePlayer *player); // 7592
// }
}
/* <1582cc> ../cstrike/dlls/player.cpp:2231 */
inline void VIP_SafetyZoneIcon_Set(CBasePlayer *player)
{
}
/* <1582af> ../cstrike/dlls/player.cpp:2185 */
inline void EscapeZoneIcon_Set(CBasePlayer *player)
{
}
/* <158292> ../cstrike/dlls/player.cpp:2136 */
inline void RescueZoneIcon_Set(CBasePlayer *player)
{
}
/* <158256> ../cstrike/dlls/player.cpp:7474 */
void OLD_CheckBuyZone(CBasePlayer *player)
{
// {
// const char *pszSpawnClass; // 7476
// {
// class CBaseEntity *pSpot; // 7497
// }
// }
}
/* <157f8d> ../cstrike/dlls/player.cpp:7202 */
void CBasePlayer::ImpulseCommands(void)
{
// {
// TraceResult tr; // 7204
// int iImpulse; // 7209
// {
// int iOn; // 7215
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 7229
// }
// operator+(const Vector *const this,
// const Vector &v); // 7258
// operator*(const Vector *const this,
// float fl); // 7258
// operator+(const Vector *const this,
// const Vector &v); // 7258
// operator+(const Vector *const this,
// const Vector &v); // 7258
// {
// class CSprayCan *pCan; // 7263
// GetClassPtr<CSprayCan>(CSprayCan *a); // 7263
// }
// FlashlightTurnOff(CBasePlayer *const this); // 7241
// }
}
/* <15786e> ../cstrike/dlls/player.cpp:7280 */
void CBasePlayer::CheatImpulseCommands(int iImpulse)
{
// {
// class CBaseEntity *pEntity; // 7288
// TraceResult tr; // 7289
// {
// TraceResult tr; // 7438
// Vector dir; // 7439
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 7436
// {
// int r; // 7440
// {
// float bloodRange; // 7442
// {
// int i; // 7444
// NormalizeInPlace(Vector *const this); // 7456
// operator+(const Vector *const this,
// const Vector &v); // 7459
// operator*(const Vector *const this,
// float fl); // 7459
// operator+(const Vector *const this,
// const Vector &v); // 7459
// operator+(const Vector *const this,
// const Vector &v); // 7459
// }
// }
// }
// AddAccount(CBasePlayer *const this,
// int amount,
// bool bTrackChange); // 7314
// {
// TraceResult tr; // 7381
// edict_t *pWorld; // 7383
// Vector start; // 7385
// Vector end; // 7386
// const char *pTextureName; // 7390
// operator+(const Vector *const this,
// const Vector &v); // 7385
// operator*(const Vector *const this,
// float fl); // 7386
// operator+(const Vector *const this,
// const Vector &v); // 7386
// }
// {
// class CBaseMonster *pMonster; // 7331
// }
// operator+(const Vector *const this,
// const Vector &v); // 7418
// operator*(const Vector *const this,
// float fl); // 7418
// operator+(const Vector *const this,
// const Vector &v); // 7418
// operator+(const Vector *const this,
// const Vector &v); // 7418
// {
// class CBloodSplat *pBlood; // 7422
// GetClassPtr<CBloodSplat>(CBloodSplat *a); // 7422
// Spawn(CBloodSplat *const this,
// entvars_t *pevOwner); // 7423
// }
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 7302
// operator*(const Vector *const this,
// float fl); // 7303
// operator+(const Vector *const this,
// const Vector &v); // 7303
// }
// }
}
/* <157816> ../cstrike/dlls/player.cpp:7157 */
void CBasePlayer::FlashlightTurnOff(void)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 7161
}
/* <1577fb> ../cstrike/dlls/player.cpp:7157 */
void CBasePlayer::FlashlightTurnOff(void)
{
}
/* <15779e> ../cstrike/dlls/player.cpp:7135 */
void CBasePlayer::FlashlightTurnOn(void)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 7146
}
/* <15777b> ../cstrike/dlls/player.cpp:7129 */
void CBasePlayer::FlashlightIsOn(void)
{
}
/* <157568> ../cstrike/dlls/player.cpp:7114 */
/* linkage=_Z17FindEntityForwardP11CBaseEntity */
CBaseEntity *FindEntityForward(CBaseEntity *pMe)
{
// {
// TraceResult tr; // 7116
// edict(CBaseEntity *const this); // 7119
// operator+(const Vector *const this,
// const Vector &v); // 7119
// operator*(const Vector *const this,
// float fl); // 7119
// operator+(const Vector *const this,
// const Vector &v); // 7119
// operator+(const Vector *const this,
// const Vector &v); // 7119
// FNullEnt(const edict_t *pent); // 7120
// {
// class CBaseEntity *pHit; // 7122
// Instance(edict_t *pent); // 7122
// }
// }
}
/* <1574d3> ../cstrike/dlls/player.cpp:7093 */
void CBasePlayer::GiveNamedItem(const char *pszName)
{
// {
// edict_t *pent; // 7095
// int istr; // 7097
// FNullEnt(const edict_t *pent); // 7100
// }
}
/* <157481> ../cstrike/dlls/player.cpp:7064 */
void CBloodSplat::Spawn(entvars_t *pevOwner)
{
// operator+(const Vector *const this,
// const Vector &v); // 7066
}
/* <157459> ../cstrike/dlls/player.cpp:7064 */
void CBloodSplat::Spawn(entvars_t *pevOwner)
{
}
/* <1573aa> ../cstrike/dlls/player.cpp:7010 */
void CSprayCan::Spawn(entvars_t *pevOwner)
{
// operator+(const Vector *const this,
// const Vector &v); // 7012
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 7018
}
/* <157372> ../cstrike/dlls/player.cpp:6982 */
void CBasePlayer::SelectPrevItem(int iItem)
{
}
/* <15733a> ../cstrike/dlls/player.cpp:6967 */
void CBasePlayer::HasWeapons(void)
{
// {
// int i; // 6969
// }
}
/* <157268> ../cstrike/dlls/player.cpp:6909 */
void CBasePlayer::SelectLastItem(void)
{
// {
// class CBasePlayerItem *pTemp; // 6954
// {
// int i; // 6920
// }
// ResetAutoaim(CBasePlayer *const this); // 6936
// {
// class CBasePlayerWeapon *pWeapon; // 6944
// }
// UpdateShieldCrosshair(CBasePlayer *const this,
// bool draw); // 6960
// }
}
/* <15714a> ../cstrike/dlls/player.cpp:6851 */
void CBasePlayer::SelectItem(const char *pstr)
{
// {
// class CBasePlayerItem *pItem; // 6856
// {
// int i; // 6858
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 6866
// }
// ResetAutoaim(CBasePlayer *const this); // 6883
// {
// class CBasePlayerWeapon *pWeapon; // 6896
// UpdateShieldCrosshair(CBasePlayer *const this,
// bool draw); // 6901
// }
// }
}
/* <157066> ../cstrike/dlls/player.cpp:6794 */
void CBasePlayer::SelectNextItem(int iItem)
{
// {
// class CBasePlayerItem *pItem; // 6796
// {
// class CBasePlayerItem *pLast; // 6812
// }
// ResetAutoaim(CBasePlayer *const this); // 6823
// {
// class CBasePlayerWeapon *pWeapon; // 6833
// }
// UpdateShieldCrosshair(CBasePlayer *const this,
// bool draw); // 6844
// }
}
/* <156eab> ../cstrike/dlls/player.cpp:6771 */
void CBasePlayer::Reset(void)
{
// AddAccount(CBasePlayer::Reset(// int amount,
// bool bTrackChange); // 6776
// RemoveShield(CBasePlayer *const this); // 6779
// AddAccount(CBasePlayer *const this,
// int amount,
// bool bTrackChange); // 6782
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 6784
// edict(CBaseEntity *const this); // 6785
// ENTINDEX(edict_t *pEdict); // 6785
}
/* <156e88> ../cstrike/dlls/player.cpp:6712 */
void CBasePlayer::RenewItems(void)
{
}
/* <156d8c> ../cstrike/dlls/player.cpp:6685 */
void CBasePlayer::SetScoreboardAttributes(CBasePlayer *destination)
{
// SetScoreAttrib(CBasePlayer *dest,
// class CBasePlayer *src); // 6691
}
/* <156b9b> ../cstrike/dlls/player.cpp:6718 */
void CBasePlayer::Restore(CRestore &restore)
{
// {
// int status; // 6723
// SAVERESTOREDATA *pSaveData; // 6725
// }
// Restore(CBasePlayer *const this,
// class CRestore &restore); // 6718
}
/* <15645f> ../cstrike/dlls/player.cpp:6060 */
/* linkage=_Z19EntSelectSpawnPointP11CBaseEntity */
edict_t *EntSelectSpawnPoint(CBaseEntity *pPlayer)
{
//
//CTSpawn: // 6095
//
//ReturnSpot: // 6222
// {
// class CBaseEntity *pSpot; // 6062
// edict_t *player; // 6063
// edict(CBaseEntity *const this); // 6065
// FNullEnt(CBaseEntity *ent); // 6071
// FNullEnt(CBaseEntity *ent); // 6085
// {
// class CBaseEntity *pFirstSpot; // 6116
// FNullEnt(CBaseEntity *ent); // 6113
// IsSpawnPointValid(CBaseEntity *pPlayer,
// class CBaseEntity *pSpot); // 6123
// FNullEnt(CBaseEntity *ent); // 6140
// {
// class CBaseEntity *ent; // 6142
// edict(CBaseEntity *const this); // 6146
// VARS(edict_t *pent); // 6147
// INDEXENT(int iEdictNum); // 6147
// INDEXENT(int iEdictNum); // 6147
// VARS(edict_t *pent); // 6147
// }
// operator==(const Vector *const this,
// const Vector &v); // 6125
// }
// {
// class CBaseEntity *pFirstSpot; // 6168
// FNullEnt(CBaseEntity *ent); // 6165
// IsSpawnPointValid(CBaseEntity *pPlayer,
// class CBaseEntity *pSpot); // 6175
// FNullEnt(CBaseEntity *ent); // 6192
// {
// class CBaseEntity *ent; // 6194
// edict(CBaseEntity *const this); // 6198
// VARS(edict_t *pent); // 6199
// INDEXENT(int iEdictNum); // 6199
// INDEXENT(int iEdictNum); // 6199
// VARS(edict_t *pent); // 6199
// }
// operator==(const Vector *const this,
// const Vector &v); // 6177
// }
// FNullEnt(CBaseEntity *ent); // 6074
// FNullEnt(CBaseEntity *ent); // 6218
// FNullEnt(CBaseEntity *ent); // 6223
// INDEXENT(int iEdictNum); // 6226
// edict(CBaseEntity *const this); // 6234
// FNullEnt(CBaseEntity *ent); // 6212
// }
}
/* <1563a8> ../cstrike/dlls/player.cpp:5879 */
/* linkage=_Z16InitZombieSpawnsv */
void InitZombieSpawns(void)
{
// {
// class CBaseEntity *spot; // 5884
// operator!=(const Vector *const this,
// const Vector &v); // 5889
// Invalidate(CountdownTimer *const this); // 5892
// }
}
/* <1562a4> ../cstrike/dlls/player.cpp:5543 */
void CBasePlayer::UpdatePlayerSound(void)
{
// {
// int iBodyVolume; // 5545
// int iVolume; // 5546
// class CSound *pSound; // 5547
// edict(CBaseEntity *const this); // 5549
// Length(const Vector *const this); // 5564
// }
}
/* <15626b> ../cstrike/dlls/player.cpp:5531 */
void CBasePlayer::SetNewPlayerModel(const char *modelName)
{
}
/* <15623f> ../cstrike/dlls/player.cpp:5519 */
void CBasePlayer::CheckPowerups(entvars_t *pev)
{
}
/* <156201> ../cstrike/dlls/player.cpp:5414 */
void CBasePlayer::SetSuitUpdate(char *name, int fgroup, int iNoRepeatTime)
{
}
/* <156189> ../cstrike/dlls/player.cpp:5352 */
void CBasePlayer::CheckSuitUpdate(void)
{
// {
// int i; // 5354
// int isentence; // 5355
// int isearch; // 5356
// {
// char sentence; // 5390
// }
// }
}
/* <156112> ../cstrike/dlls/player.cpp:5312 */
void CBasePlayer::UpdateGeigerCounter(void)
{
// {
// BYTE range; // 5314
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 5330
// }
}
/* <156096> ../cstrike/dlls/player.cpp:5146 */
void CBasePlayer::CheckTimeBasedDamage(void)
{
// {
// int i; // 5148
// BYTE bDuration; // 5149
// float gtbdPrev; // 5151
// {
// int idif; // 5190
// }
// }
}
/* <156047> ../cstrike/dlls/player.cpp:4645 */
void CBasePlayer::CanPlayerBuy(bool display)
{
// {
// bool result; // 4647
// class CHalfLifeMultiplay *mp; // 4666
// int buyTime; // 4668
// }
}
/* <155fe2> ../cstrike/dlls/player.cpp:4565 */
/* linkage=_Z20FixPlayerCrouchStuckP7edict_s */
void FixPlayerCrouchStuck(edict_t *pPlayer)
{
// {
// TraceResult trace; // 4567
// {
// int i; // 4570
// }
// }
}
/* <155f41> ../cstrike/dlls/player.cpp:4486 */
void CBasePlayer::HostageUsed(void)
{
// HintMessage(CBasePlayer::HostageUsed(// const char *pMessage,
// BOOL bDisplayIfPlayerDead,
// BOOL bOverride); // 4493
// HintMessage(CBasePlayer *const this,
// const char *pMessage,
// BOOL bDisplayIfPlayerDead,
// BOOL bOverride); // 4497
}
/* <155815> ../cstrike/dlls/player.cpp:4307 */
void CBasePlayer::PlayerUse(void)
{
// {
// bool useNewHostages; // 4309
// class CBaseEntity *pObject; // 4359
// class CBaseEntity *pClosest; // 4360
// Vector vecLOS; // 4361
// float flMaxDot; // 4362
// float flDot; // 4363
// empty(const class list<CNavArea*, std::allocator<CNavArea*>> *const this); // 4309
// {
// class CBaseEntity *pTrain; // 4339
// Instance(edict_t *pent); // 4339
// TrainSpeed(int iSpeed,
// int iMax); // 4344
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 4348
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 4352
// }
// {
// class CBaseEntity *pTrain; // 4332
// Instance(edict_t *pent); // 4332
// }
// {
// float const useHostageRange; // 4373
// TraceResult result; // 4378
// operator+(const Vector *const this,
// const Vector &v); // 4381
// operator*(float fl,
// const Vector &v); // 4381
// operator+(const Vector *const this,
// const Vector &v); // 4381
// operator+(const Vector *const this,
// const Vector &v); // 4381
// {
// class CBaseEntity *hit; // 4385
// Instance(edict_t *pent); // 4385
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 4387
// }
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 4403
// operator+(const Vector *const this,
// const Vector &v); // 4405
// operator-(const Vector *const this,
// const Vector &v); // 4405
// NormalizeInPlace(Vector *const this); // 4406
// DotProduct(Vector &a,
// const Vector &b); // 4408
// }
// operator+(const Vector *const this,
// const Vector &v); // 4433
// operator-(const Vector *const this,
// const Vector &v); // 4433
// NormalizeInPlace(Vector *const this); // 4434
// DotProduct(Vector &a,
// const Vector &b); // 4436
// {
// int caps; // 4455
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 4458
// }
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 4480
// }
}
/* <155616> ../cstrike/dlls/player.cpp:4190 */
void CBasePlayer::StartObserver(Vector vecPosition, Vector vecViewAngle)
{
// {
// int iFirstTime; // 4194
// class CHalfLifeMultiplay *mp; // 4246
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 4197
// entindex(CBaseEntity *const this); // 4199
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 4216
// SendFOV(CBasePlayer *const this,
// int fov); // 4222
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 4262
// edict(CBaseEntity *const this); // 4263
// ENTINDEX(edict_t *pEdict); // 4263
// edict(CBaseEntity *const this); // 4250
// }
}
/* <155577> ../cstrike/dlls/player.cpp:4172 */
void CBasePlayer::StartDeathCam(void)
{
// operator==(const Vector ::StartDeathCam(// const Vector &v); // 4174
// Vector(Vector *const this,
// const Vector &v); // 4180
// Vector(Vector *const this,
// const Vector &v); // 4180
}
/* <154fe5> ../cstrike/dlls/player.cpp:3785 */
void CBasePlayer::JoiningThink(void)
{
// {
// class CHalfLifeMultiplay *mp; // 3787
// {
// class CHalfLifeMultiplay *MPRules; // 3843
// RemoveLevelText(CBasePlayer *const this); // 3815
// {
// edict_t *pentSpawnSpot; // 3861
// MAKE_STRING_CLASS(const char *str,
// entvars_t *pev); // 3857
// VARS(edict_t *pent); // 3862
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 3866
// Vector(Vector *const this,
// const Vector &v); // 3862
// Vector(Vector *const this,
// const Vector &v); // 3862
// entindex(CBaseEntity *const this); // 3867
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 3878
// entindex(CBaseEntity *const this); // 3879
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 3884
// edict(CBaseEntity *const this); // 3885
// ENTINDEX(edict_t *pEdict); // 3885
// HintMessage(CBasePlayer *const this,
// const char *pMessage,
// BOOL bDisplayIfPlayerDead,
// BOOL bOverride); // 3894
// }
// ResetMenu(CBasePlayer *const this); // 3794
// SendItemStatus(CBasePlayer *pPlayer); // 3806
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 3798
// AddAccount(CBasePlayer *const this,
// int amount,
// bool bTrackChange); // 3850
// }
// {
// class CBaseEntity *Target; // 3919
// Vector CamAngles; // 3920
// operator-(const Vector *const this,
// const Vector &v); // 3935
// Normalize(const Vector *const this); // 3936
// }
// }
}
/* <154f3d> ../cstrike/dlls/player.cpp:3753 */
void CBasePlayer::MakeVIP(void)
{
// edict(CBaseEntity *const this); // 3763
// entindex(CBaseEntity *const this); // 3763
// edict(CBaseEntity *const this); // 3769
// edict(CBaseEntity *const this); // 3769
}
/* <154e29> ../cstrike/dlls/player.cpp:3721 */
void CBasePlayer::MenuPrint(CBasePlayer *pl, const char *msg)
{
// {
// const char *msg_portion; // 3723
// char sbuf; // 3724
// int allowed; // 3725
// int display_time; // 3726
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 3736
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 3745
// }
}
/* <154db6> ../cstrike/dlls/player.cpp:3711 */
void CBasePlayer::RemoveLevelText(void)
{
// ResetMenu(CBasePlayer *const this); // 3713
}
/* <154c50> ../cstrike/dlls/player.cpp:3651 */
void CBasePlayer::SyncRoundTimer(void)
{
// {
// float tmRemaining; // 3653
// TimeRemaining(CHalfLifeMultiplay *const this); // 3656
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 3660
// {
// class CHalfLifeMultiplay *mp; // 3666
// IsObserver(CBasePlayer *const this); // 3667
// {
// int remaining; // 3681
// bool shouldCountDown; // 3690
// int fadeOutDelay; // 3692
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 3700
// }
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 3670
// }
// }
}
/* <154bf8> ../cstrike/dlls/player.cpp:3640 */
void CBasePlayer::ResetMenu(void)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 3642
}
/* <154bdd> ../cstrike/dlls/player.cpp:3640 */
void CBasePlayer::ResetMenu(void)
{
}
/* <154b6d> ../cstrike/dlls/player.cpp:3624 */
void CBasePlayer::AddAccount(int amount, bool bTrackChange)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 3634
}
/* <154b38> ../cstrike/dlls/player.cpp:3624 */
void CBasePlayer::AddAccount(int amount, bool bTrackChange)
{
}
/* <154b15> ../cstrike/dlls/player.cpp:3588 */
void CBasePlayer::HasShield(void)
{
}
/* <154ad5> ../cstrike/dlls/player.cpp:3521 */
void CBasePlayer::DropShield(bool bDeploy)
{
// {
// class CBasePlayerWeapon *pWeapon; // 3562
// class CWShield *pShield; // 3578
// }
}
/* <154a70> ../cstrike/dlls/player.cpp:3504 */
void CBasePlayer::RemoveShield(void)
{
// RemoveShield(CBasePlayer *const this); // 3504
}
/* <154a43> ../cstrike/dlls/player.cpp:3480 */
void CBasePlayer::GiveShield(bool bDeploy)
{
}
/* <154967> ../cstrike/dlls/player.cpp:3424 */
void weapon_shield(entvars_t *pev)
{
// GetClassPtr<CWShield>(CWShield *a); // 3424
}
/* <15493f> ../cstrike/dlls/player.cpp:3380 */
void CBasePlayer::IsOnLadder(void)
{
}
/* <1544f4> ../cstrike/dlls/player.cpp:3264 */
void CBasePlayer::WaterMove(void)
{
// {
// int air; // 3266
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 3285
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 3287
// VARS(EOFFSET eoffset); // 3322
// VARS(EOFFSET eoffset); // 3322
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 3356
// VARS(EOFFSET eoffset); // 3363
// VARS(EOFFSET eoffset); // 3363
// VARS(EOFFSET eoffset); // 3368
// VARS(EOFFSET eoffset); // 3368
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 3355
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 3354
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 3353
// }
}
/* <1544a1> ../cstrike/dlls/player.cpp:2636 */
void CBasePlayer::SetAnimation(PLAYER_ANIM playerAnim)
{
// {
// int animDesired; // 2638
// float speed; // 2639
// char szAnim; // 2640
// int hopSeq; // 2642
// int leapSeq; // 2642
// }
}
/* <154478> ../cstrike/dlls/player.cpp:2625 */
void CBasePlayer::IsBombGuy(void)
{
}
/* <154417> ../cstrike/dlls/player.cpp:2282 */
void CBasePlayer::SendFOV(int fov)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 2287
}
/* <15436c> ../cstrike/dlls/player.cpp:1962 */
void CBasePlayer::SetBombIcon(BOOL bFlash)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 1966
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 1976
}
/* <1541c2> ../cstrike/dlls/player.cpp:1171 */
/* linkage=_Z13GetWeaponNameP9entvars_sS0_ */
const char *GetWeaponName(entvars_t *pevInflictor, entvars_t *pKiller)
{
// {
// int killer_index; // 1173
// const char *killer_weapon_name; // 1174
// ENTINDEX(edict_t *pEdict); // 1178
// {
// class CBasePlayer *pPlayer; // 1185
// Instance(entvars_t *pev); // 1185
// pszName(CBasePlayerItem *const this); // 1189
// }
// }
}
/* <15412b> ../cstrike/dlls/player.cpp:953 */
void CBasePlayer::IsHittingShield(Vector &vecDirection, TraceResult *ptr)
{
// {
// class Vector2D vec2LOS; // 968
// Normalize(const class Vector2D *const this); // 974
// }
}
/* <153f69> ../cstrike/dlls/player.cpp:4507 */
void CBasePlayer::Jump(void)
{
// {
// Vector vecWallCheckDir; // 4509
// Vector vecAdjustedVelocity; // 4510
// Vector vecSpot; // 4511
// TraceResult tr; // 4512
// entvars_t *pevGround; // 4549
// }
// Jump(CBasePlayer *const this); // 4507
}
/* <153ef5> ../cstrike/dlls/player.cpp:4580 */
void CBasePlayer::Duck(void)
{
// SetAnimation(CBasePlayer::Duck(// PLAYER_ANIM playerAnim); // 4584
}
/* <153e07> ../cstrike/dlls/player.cpp:2636 */
void CBasePlayer::SetAnimation(PLAYER_ANIM playerAnim)
{
// {
// int animDesired; // 2638
// float speed; // 2639
// char szAnim; // 2640
// int hopSeq; // 2642
// int leapSeq; // 2642
// Length2D(const Vector *const this); // 2655
// {
// int j; // 3059
// {
// float flDot; // 3155
// DotProduct(Vector &a,
// const Vector &b); // 3159
// }
// {
// float const footstepSpeed; // 2988
// Length(const Vector *const this); // 2989
// }
// }
// }
}
/* <153c8e> ../cstrike/dlls/player.cpp:902 */
void CBasePlayer::DeathSound(void)
{
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 926
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 923
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 920
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 917
}
/* <153b48> ../cstrike/dlls/player.cpp:864 */
/* linkage=_Z20VecVelocityForDamagef */
Vector VecVelocityForDamage(float flDamage)
{
// {
// Vector vec; // 866
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 866
// operator*(const Vector *const this,
// float fl); // 873
// operator*(const Vector *const this,
// float fl); // 871
// operator*(const Vector *const this,
// float fl); // 869
// }
}
/* <15381b> ../cstrike/dlls/player.cpp:816 */
void CBasePlayer::Pain(int m_LastHitGroup, bool HasArmour)
{
// {
// int temp; // 827
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 854
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 856
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 859
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 847
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 834
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 836
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 855
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 835
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 839
// }
}
/* <1537f3> ../cstrike/dlls/player.cpp:812 */
void CBasePlayer::SmartRadio(void)
{
}
/* <153737> ../cstrike/dlls/player.cpp:572 */
void CBasePlayer::SetPlayerModel(BOOL HasC4)
{
// {
// char *infobuffer; // 574
// char *model; // 575
// edict(CBaseEntity *const this); // 574
// entindex(CBaseEntity *const this); // 655
// }
}
/* <1536a9> ../cstrike/dlls/player.cpp:429 */
void SendItemStatus(CBasePlayer *pPlayer)
{
// {
// int itemStatus; // 431
// }
}
/* <1535a5> ../cstrike/dlls/player.cpp:380 */
/* linkage=_Z18WriteSigonMessagesv */
void WriteSigonMessages(void)
{
// {
// int i; // 396
// {
// ItemInfo &II; // 398
// const char *pszName; // 403
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 409
// GetAmmoIndex(const char *psz); // 411
// GetAmmoIndex(const char *psz); // 413
// }
// }
}
/* <15357e> ../cstrike/dlls/player.cpp:7844 */
void GetAmmoIndex(const char *psz)
{
// {
// int i; // 7846
// }
}
/* <153555> ../cstrike/dlls/player.cpp:6620 */
void CBasePlayer::Precache(void)
{
}
/* <15353b> ../cstrike/dlls/player.cpp:282 */
/* linkage=_Z16LinkUserMessagesv */
void LinkUserMessages(void)
{
}
/* <1534bd> ../cstrike/dlls/player.cpp:7692 */
void CBasePlayer::RemovePlayerItem(CBasePlayerItem *pItem)
{
// {
// class CBasePlayerItem *pPrev; // 7706
// ResetAutoaim(CBasePlayer *const this); // 7696
// }
}
/* <153355> ../cstrike/dlls/player.cpp:6685 */
void CBasePlayer::SetScoreboardAttributes(CBasePlayer *destination)
{
// {
// int i; // 6697
// {
// class CBasePlayer *player; // 6699
// edict(CBaseEntity *const this); // 6701
// FNullEnt(const edict_t *pent); // 6701
// SetScoreAttrib(CBasePlayer *dest,
// class CBasePlayer *src); // 6702
// }
// }
}
/* <15331b> ../cstrike/dlls/player.cpp:6237 */
inline void SetScoreAttrib(CBasePlayer *dest, CBasePlayer *src)
{
// {
// int state; // 6239
// }
}
/* <15325f> ../cstrike/dlls/player.cpp:7625 */
void CBasePlayer::AddPlayerItem(CBasePlayerItem *pItem)
{
// {
// class CBasePlayerItem *pInsert; // 7627
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 7633
// SwitchWeapon(CBasePlayer *const this,
// class CBasePlayerItem *pWeapon); // 7679
// }
}
/* <1530e6> ../cstrike/dlls/player.cpp:9560 */
void CInfoIntermission::Think(void)
{
// {
// edict_t *pTarget; // 9562
// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart,
// const char *pszName); // 9565
// FNullEnt(const edict_t *pent); // 9567
// operator-(const Vector *const this,
// const Vector &v); // 9569
// Normalize(const Vector *const this); // 9569
// }
}
/* <1530cb> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <1530a1> ../cstrike/dlls/vector.h:123 */
inline void Vector::Normalize(void)
{
// {
// float flLen; // 125
// }
}
/* <153042> ../cstrike/dlls/player.cpp:4134 */
void CBasePlayer::RoundRespawn(void)
{
// edict(CBaseEntity *const this); // 4142
// SwitchWeapon(CBasePlayer *const this,
// class CBasePlayerItem *pWeapon); // 4159
}
/* <152fbc> ../cstrike/dlls/player.cpp:9313 */
void CBasePlayer::SwitchWeapon(CBasePlayerItem *pWeapon)
{
// ResetAutoaim(CBasePlayer *const this); // 9320
// UpdateShieldCrosshair(CBasePlayer *const this,
// bool draw); // 9336
}
/* <152fa1> ../cstrike/dlls/player.cpp:8686 */
void CBasePlayer::ResetAutoaim(void)
{
}
/* <152e95> ../cstrike/dlls/player.cpp:3436 */
void CWShield::Touch(CBaseEntity *pOther)
{
// {
// class CBasePlayer *pPlayer; // 3457
// }
// Touch(CWShield *const this,
// class CBaseEntity *pOther); // 3436
}
/* <152b58> ../cstrike/dlls/player.cpp:989 */
void CBasePlayer::TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType)
{
// {
// bool bShouldBleed; // 991
// bool bShouldSpark; // 992
// bool bHitShield; // 993
// class CBasePlayer *pAttacker; // 995
// IsHittingShield(CBasePlayer *const this,
// const Vector &vecDirection,
// TraceResult *ptr); // 993
// Instance(entvars_t *pev); // 995
// {
// Vector dir; // 1132
// Vector(Vector *const this,
// const Vector &v); // 1132
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1135
// }
// Vector(Vector *const this,
// const Vector &v); // 1125
// Vector(Vector *const this,
// const Vector &v); // 1126
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 1010
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 1012
// }
}
/* <152a96> ../cstrike/dlls/player.cpp:9517 */
void CRevertSaved::MessageThink(void)
{
// {
// float nextThink; // 9520
// LoadThink(CRevertSaved *const this); // 9527
// }
}
/* <1528f1> ../cstrike/dlls/player.cpp:3521 */
void CBasePlayer::DropShield(bool bDeploy)
{
// {
// class CBasePlayerWeapon *pWeapon; // 3562
// class CWShield *pShield; // 3578
// IsProtectedByShield(CBasePlayer *const this); // 3563
// RemoveShield(CBasePlayer *const this); // 3570
// operator*(const Vector *const this,
// float fl); // 3578
// edict(CBaseEntity *const this); // 3578
// operator+(const Vector *const this,
// const Vector &v); // 3578
// operator*(const Vector *const this,
// float fl); // 3582
// SetCantBePickedUpByUser(CWShield *const this,
// class CBaseEntity *player,
// float time); // 3585
// }
}
/* <1526e0> ../cstrike/dlls/player.cpp:4272 */
void CanSeeUseable(void)
{
// {
// Vector eye; // 4274
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 4276
// {
// TraceResult result; // 4279
// Vector head; // 4280
// Vector chest; // 4281
// Vector knees; // 4282
// operator+(const Vector *const this,
// const Vector &v); // 4280
// operator+(const Vector *const this,
// const Vector &v); // 4281
// operator+(const Vector *const this,
// const Vector &v); // 4282
// }
// operator+(const Vector *const this,
// const Vector &v); // 4274
// }
}
/* <152540> ../cstrike/dlls/player.cpp:9483 */
void CRevertSaved::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 9485
// FStrEq(const char *sz1,
// const char *sz2); // 9490
// KeyValue(CRevertSaved *const this,
// KeyValueData *pkvd); // 9483
// atof(const char *__nptr); // 9487
// atof(const char *__nptr); // 9492
}
/* <1524eb> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <152451> ../cstrike/dlls/player.cpp:9375 */
void CDeadHEV::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 9377
// KeyValue(CDeadHEV *const this,
// KeyValueData *pkvd); // 9375
}
/* <152225> ../cstrike/dlls/player.cpp:4190 */
void CBasePlayer::StartObserver(Vector vecPosition, Vector vecViewAngle)
{
// {
// class CHalfLifeMultiplay *mp; // 4246
// int iFirstTime; // 4194
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 4197
// entindex(CBaseEntity *const this); // 4199
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 4216
// SendFOV(CBasePlayer *const this,
// int fov); // 4222
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 4262
// edict(CBaseEntity *const this); // 4263
// ENTINDEX(edict_t *pEdict); // 4263
// edict(CBaseEntity *const this); // 4250
// }
}
/* <151c28> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */
void vector<CCareerTask*, std::allocator<CCareerTask*>>::_M_insert_aux(iterator __position, const CCareerTask * &__x)
{
// {
// class CCareerTask *__x_copy; // 308
// construct(new_allocator<CCareerTask*> *const this,
// pointer __p,
// const class CCareerTask * &__val); // 303
// copy_backward<CCareerTask**, CCareerTask**>(CCareerTask ** __first,
// class CCareerTask ** __last,
// class CCareerTask ** __result); // 310
// }
// {
// size_typeconst __len; // 321
// size_typeconst __elems_before; // 323
// pointer __new_start; // 324
// pointer __new_finish; // 325
// _M_check_len(const class vector<CCareerTask*, std::allocator<CCareerTask*>> *const this,
// size_type __n,
// const char *__s); // 322
// operator-<CCareerTask**, std::vector<CCareerTask*>>(const class __normal_iterator<CCareerTask**, std::vector<CCareerTask*, std::allocator<CCareerTask*>> > &__lhs,
// const class __normal_iterator<CCareerTask**, std::vector<CCareerTask*, std::allocator<CCareerTask*>> > &__rhs); // 323
// _M_allocate(_Vector_base<CCareerTask*, std::allocator<CCareerTask*>> *const this,
// size_t __n); // 324
// construct(new_allocator<CCareerTask*> *const this,
// pointer __p,
// const class CCareerTask * &__val); // 332
// __uninitialized_move_a<CCareerTask**, CCareerTask**, std::allocator<CCareerTask*>>(CCareerTask ** __first,
// class CCareerTask ** __last,
// class CCareerTask ** __result,
// class allocator<CCareerTask*> &__alloc); // 340
// __uninitialized_move_a<CCareerTask**, CCareerTask**, std::allocator<CCareerTask*>>(CCareerTask ** __first,
// class CCareerTask ** __last,
// class CCareerTask ** __result,
// class allocator<CCareerTask*> &__alloc); // 346
// _M_deallocate(_Vector_base<CCareerTask*, std::allocator<CCareerTask*>> *const this,
// pointer __p,
// size_t __n); // 363
// }
}
/* <151b7e> ../cstrike/dlls/player.cpp:10816 */
void CBasePlayer::PrioritizeAutoBuyString(char *autobuyString, const char *priorityString)
{
// {
// char newString; // 10818
// int newStringPos; // 10819
// char priorityToken; // 10820
// const char *priorityChar; // 10827
// char *autobuyPosition; // 10872
// {
// int i; // 10831
// char *autoBuyPosition; // 10856
// strstr(char *__haystack,
// const char *__needle); // 10856
// }
// }
}
/* <151a77> ../cstrike/dlls/player.cpp:6671 */
void CBasePlayer::Save(CSave &save)
{
// Save(CBasePlayer *const this,
// class CSave &save); // 6671
}
/* <151a24> ../cstrike/dlls/player.cpp:9481 */
void CRevertSaved::Save(CSave &save)
{
// Save(CRevertSaved *const this,
// class CSave &save); // 9481
}
/* <1519d1> ../cstrike/dlls/player.cpp:9481 */
void CRevertSaved::Restore(CRestore &restore)
{
// Restore(CRevertSaved *const this,
// class CRestore &restore); // 9481
}
/* <15198b> ../cstrike/dlls/player.cpp:9531 */
void CRevertSaved::LoadThink(void)
{
// LoadThink(CRevertSaved *const this); // 9531
}
/* <151962> ../cstrike/dlls/player.cpp:3426 */
void CWShield::Spawn(void)
{
}
/* <151815> ../cstrike/dlls/player.cpp:7021 */
void CSprayCan::Think(void)
{
// {
// TraceResult tr; // 7023
// int playernum; // 7024
// int nFrames; // 7025
// class CBasePlayer *pPlayer; // 7026
// GET_PRIVATE(edict_t *pent); // 7028
// GetCustomDecalFrames(CBasePlayer *const this); // 7031
// ENTINDEX(edict_t *pEdict); // 7035
// operator*(const Vector *const this,
// float fl); // 7038
// operator+(const Vector *const this,
// const Vector &v); // 7038
// }
}
/* <151758> ../cstrike/dlls/player.cpp:7074 */
void CBloodSplat::Spray(void)
{
// {
// TraceResult tr; // 7076
// operator*(const Vector *const this,
// float fl); // 7081
// operator+(const Vector *const this,
// const Vector &v); // 7081
// }
}
/* <1516a0> ../cstrike/dlls/player.cpp:1706 */
void packPlayerItem(CBasePlayer *pPlayer, class CBasePlayerItem *pItem, bool packAmmo)
{
// {
// const char *modelName; // 1710
// {
// class CWeaponBox *pWeaponBox; // 1720
// operator*(const Vector *const this,
// float fl); // 1725
// pszAmmo1(CBasePlayerItem *const this); // 1738
// }
// }
}
/* <1513f7> ../cstrike/dlls/player.cpp:8473 */
void CBasePlayer::GetAutoaimVector(float flDelta)
{
// {
// Vector vecSrc; // 8481
// float flDist; // 8482
// BOOL m_fOldTargeting; // 8492
// Vector angles; // 8493
// AutoaimDeflection(CBasePlayer *const this,
// Vector &vecSrc,
// float flDist,
// float flDelta); // 8493
// operator*(const Vector *const this,
// float fl); // 8530
// edict(CBaseEntity *const this); // 8541
// operator+(const Vector *const this,
// const Vector &v); // 8548
// operator+(const Vector *const this,
// const Vector &v); // 8548
// Vector(Vector *const this,
// const Vector &v); // 8549
// operator*(const Vector *const this,
// float fl); // 8526
// operator*(const Vector *const this,
// float fl); // 8526
// operator+(const Vector *const this,
// const Vector &v); // 8526
// operator+(const Vector *const this,
// const Vector &v); // 8477
// }
}
/* <1513ce> ../cstrike/dlls/player.cpp:9391 */
void CDeadHEV::Spawn(void)
{
}
/* <151365> ../cstrike/dlls/player.cpp:9509 */
void CRevertSaved::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <15133c> ../cstrike/dlls/player.cpp:9549 */
void CInfoIntermission::Spawn(void)
{
}
/* <15125b> ../cstrike/dlls/player.cpp:4626 */
void CBasePlayer::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
// {
// int index; // 4628
// entindex(CBaseEntity *const this); // 4628
// {
// int i; // 4630
// {
// class CBaseEntity *pPlayer; // 4632
// }
// }
// }
}
/* <151213> ../cstrike/dlls/player.cpp:937 */
void CBasePlayer::TakeHealth(float flHealth, int bitsDamageType)
{
}
/* <1511eb> ../cstrike/dlls/player.cpp:9365 */
void CDeadHEV::Classify(void)
{
}
/* <151183> ../cstrike/dlls/player.cpp:8731 */
void CBasePlayer::Blind(float duration, float holdTime, float fadeTime, int alpha)
{
}
/* <151142> ../cstrike/dlls/player.cpp:8387 */
void CBasePlayer::ResetMaxSpeed(void)
{
// {
// float speed; // 8397
// }
}
/* <1510e4> ../cstrike/dlls/player.cpp:8360 */
void CBasePlayer::Illumination(void)
{
// {
// int iIllum; // 8362
// Illumination(CBaseEntity *const this); // 8362
// }
}
/* <1510bc> ../cstrike/dlls/player.cpp:8330 */
void CBasePlayer::FBecomeProne(void)
{
}
/* <151094> ../cstrike/dlls/player.cpp:7007 */
void CSprayCan::ObjectCaps(void)
{
}
/* <15106c> ../cstrike/dlls/player.cpp:6987 */
void CBasePlayer::TeamID(void)
{
}
/* <150fb7> ../cstrike/dlls/player.cpp:4597 */
void CBasePlayer::AddPoints(int score, BOOL bAllowNegativeScore)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 4616
// edict(CBaseEntity *const this); // 4617
// ENTINDEX(edict_t *pEdict); // 4617
}
/* <150f8f> ../cstrike/dlls/player.cpp:4591 */
void CBasePlayer::Classify(void)
{
}
/* <150f1c> ../cstrike/dlls/player.cpp:943 */
void CBasePlayer::GetGunPosition(void)
{
// {
// Vector origin; // 947
// operator+(const Vector *const this,
// const Vector &v); // 949
// }
}
/* <150ed5> ../cstrike/dlls/player.cpp:438 */
const char *GetCSModelName(int item_id)
{
// {
// const char *modelName; // 440
// }
}
/* <150e9d> ../cstrike/dlls/player.h:689 */
void CBasePlayer::OnTouchingWeapon(CWeaponBox *box)
{
}
/* <150e75> ../cstrike/dlls/player.h:541 */
void CBasePlayer::ObjectCaps(void)
{
}
/* <150e4d> ../cstrike/dlls/player.h:496 */
void CBasePlayer::IsNetClient(void)
{
}
/* <150e25> ../cstrike/dlls/player.h:491 */
void CBasePlayer::IsBot(void)
{
}
/* <150dfd> ../cstrike/dlls/player.h:490 */
void CBasePlayer::IsPlayer(void)
{
}
/* <150dd5> ../cstrike/dlls/player.h:489 */
void CBasePlayer::ShouldFadeOnDeath(void)
{
}
/* <150dad> ../cstrike/dlls/player.h:488 */
void CBasePlayer::IsAlive(void)
{
}
/* <150d85> ../cstrike/dlls/player.h:487 */
void CBasePlayer::IsSneaking(void)
{
}
/* <150d5d> ../cstrike/dlls/player.h:486 */
void CBasePlayer::StopSneaking(void)
{
}
/* <150d35> ../cstrike/dlls/player.h:485 */
void CBasePlayer::StartSneaking(void)
{
}
/* <150c79> ../cstrike/dlls/player.h:484 */
void CBasePlayer::BodyTarget(Vector &posSrc)
{
// operator*(const Vector *const this,
// float fl); // 484
// operator+(const Vector *const this,
// const Vector &v); // 484
}
/* <150c51> ../cstrike/dlls/basemonster.h:92 */
void CBaseMonster::BloodColor(void)
{
}
/* <150c29> ../cstrike/dlls/basemonster.h:91 */
void CBaseMonster::IsAlive(void)
{
}
/* <150c01> ../cstrike/dlls/basemonster.h:61 */
void CBaseMonster::ResetMaxSpeed(void)
{
}
/* <150bd9> ../cstrike/dlls/basemonster.h:60 */
void CBaseMonster::PainSound(void)
{
}
/* <150bb1> ../cstrike/dlls/cbase.h:602 */
void CBaseToggle::GetDelay(void)
{
}
/* <150b89> ../cstrike/dlls/cbase.h:601 */
void CBaseToggle::GetToggleState(void)
{
}
/* <150b51> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <150b28> ../cstrike/dlls/cbase.h:454 */
void CPointEntity::ObjectCaps(void)
{
}
/* <150b05> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <150ac7> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <1508ca> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <1508a2> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <15087a> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <150842> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <1507dd> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <1507a5> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <15077d> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <150755> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <15072d> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <150705> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <1506dc> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <1506b4> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <15068c> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <150664> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <15062d> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <150605> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <1505dd> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <1505a6> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <15057e> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <1504e0> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <15048b> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <150454> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <15041d> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <1503d7> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <150391> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <150369> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <150341> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <15030d> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <1502d6> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <1502ae> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <150277> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <15024f> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <150227> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <150204> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <1501d8> ../cstrike/dlls/cbase.h:182 */
void CBaseEntity::KeyValue(KeyValueData *pkvd)
{
}
/* <1501b0> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <150188> ../cstrike/dlls/cbase.h:179 */
void CBaseEntity::Precache(void)
{
}
/* <150160> ../cstrike/dlls/cbase.h:178 */
void CBaseEntity::Spawn(void)
{
}
/* <150096> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <15006e> ../cstrike/dlls/player.cpp:2282 */
void CBasePlayer::SendFOV(int fov)
{
}
/* <14fff2> ../cstrike/dlls/player.cpp:1985 */
void CBasePlayer::SetProgressBarTime(int time)
{
// {
// class CBaseEntity *pPlayer; // 2006
// int myIndex; // 2008
// {
// class CBasePlayer *player; // 2012
// }
// }
}
/* <14ff6d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */
void vector<CCareerTask*, std::allocator<CCareerTask*>>::_M_insert_aux(iterator __position, const CCareerTask * &__x)
{
// {
// class CCareerTask *__x_copy; // 308
// }
// {
// size_typeconst __len; // 321
// size_typeconst __elems_before; // 323
// pointer __new_start; // 324
// pointer __new_finish; // 325
// }
}
/* <14ff1c> ../cstrike/dlls/player.cpp:4190 */
void CBasePlayer::StartObserver(Vector vecPosition, Vector vecViewAngle)
{
// {
// int iFirstTime; // 4194
// class CHalfLifeMultiplay *mp; // 4246
// }
}
/* <14fef4> ../cstrike/dlls/player.cpp:3480 */
void CBasePlayer::GiveShield(bool bDeploy)
{
}
/* <14fea3> ../cstrike/dlls/player.cpp:4645 */
void CBasePlayer::CanPlayerBuy(bool display)
{
// {
// bool result; // 4647
// class CHalfLifeMultiplay *mp; // 4666
// int buyTime; // 4668
// }
}
/* <14fe7c> (null):27581 */
void __static_initialization_and_destruction_0(int __initialize_p, int __priority)
{
}
/* <14fe56> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:349 */
inline void vector<CCareerTask*, std::allocator<CCareerTask*>>::~vector( int const __in_chrg)
{
}
/* <14fe3b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */
inline void _List_iterator<CCareerTask*>::_List_iterator(void)
{
}
/* <14fe20> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:217 */
inline void vector<CCareerTask*, std::allocator<CCareerTask*>>::vector(void)
{
}
/* <14fdf3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:826 */
inline void vector<CCareerTask*, std::allocator<CCareerTask*>>::push_back(const value_type &__x)
{
}
/* <14fdd8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:481 */
inline void vector<CCareerTask*, std::allocator<CCareerTask*>>::end(void)
{
}
/* <14fd96> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */
inline void operator-<CCareerTask**, std::vector<CCareerTask*>>(const class __normal_iterator<CCareerTask**, std::vector<CCareerTask*, std::allocator<CCareerTask*>> > &__lhs, const __normal_iterator<CCareerTask**, std::vector<CCareerTask*, std::allocator<CCareerTask*>> > &__rhs)
{
}
/* <14fd75> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:463 */
inline void vector<CCareerTask*, std::allocator<CCareerTask*>>::begin(void)
{
}
/* <14fd2b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1239 */
inline void vector<CCareerTask*, std::allocator<CCareerTask*>>::_M_check_len(size_type __n, const char *__s)
{
// {
// size_typeconst __len; // 1244
// }
}
/* <14fccb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:613 */
inline void copy_backward<CCareerTask**, CCareerTask**>(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result)
{
}
/* <14fc6b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:264 */
inline void __uninitialized_move_a<CCareerTask**, CCareerTask**, std::allocator<CCareerTask*>>(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result, class allocator<CCareerTask*> &__alloc)
{
}
/* <14fc13> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:257 */
inline void __uninitialized_copy_a<CCareerTask**, CCareerTask**, CCareerTask*>(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result, class allocator<CCareerTask*> &const)
{
}
/* <14fbcf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:109 */
inline void uninitialized_copy<CCareerTask**, CCareerTask**>(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result)
{
// {
// }
}
/* <14fb8d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:93 */
inline void __uninit_copy<CCareerTask**, CCareerTask**>(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result)
{
}
/* <14fb48> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:444 */
inline void copy<CCareerTask**, CCareerTask**>(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result)
{
}
/* <14faf9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:418 */
inline void __copy_move_a2<false, CCareerTask**, CCareerTask**>(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result)
{
}
/* <14fa9a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:373 */
inline void __copy_move_a<false, CCareerTask**, CCareerTask**>(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result)
{
// {
// boolconst __simple; // 378
// }
}
/* <14fa4e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:362 */
inline void __copy_m<CCareerTask*>(const class CCareerTask **__first, const CCareerTask **__last, class CCareerTask ** __result)
{
// {
// ptrdiff_tconst _Num; // 364
// }
}
/* <14f9ff> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:586 */
inline void __copy_move_backward_a2<false, CCareerTask**, CCareerTask**>(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result)
{
}
/* <14f9dd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:282 */
inline void __miter_base<CCareerTask**>(CCareerTask ** __it)
{
}
/* <14f97e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:568 */
inline void __copy_move_backward_a<false, CCareerTask**, CCareerTask**>(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result)
{
// {
// boolconst __simple; // 573
// }
}
/* <14f95c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:271 */
inline void __niter_base<CCareerTask**>(CCareerTask ** __it)
{
}
/* <14f90b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:557 */
inline void __copy_move_b<CCareerTask*>(const class CCareerTask **__first, const CCareerTask **__last, class CCareerTask ** __result)
{
// {
// ptrdiff_tconst _Num; // 559
// }
}
/* <14f8e4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:149 */
inline void _Vector_base<CCareerTask*, std::allocator<CCareerTask*>>::_M_allocate( size_t __n)
{
}
/* <14f8b8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */
inline void new_allocator<CCareerTask*>::allocate( size_type __n, const void *)
{
}
/* <14f881> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:210 */
inline void max<unsigned int>(const unsigned int &__a, const unsigned int &__b)
{
}
/* <14f860> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:575 */
inline void vector<CCareerTask*, std::allocator<CCareerTask*>>::max_size(void)
{
}
/* <14f840> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:99 */
inline void _Vector_base<CCareerTask*, std::allocator<CCareerTask*>>::_M_get_Tp_allocator(void)
{
}
/* <14f820> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */
inline void new_allocator<CCareerTask*>::max_size(void)
{
}
/* <14f808> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:213 */
inline void _S_base(CCareerTask ** __it)
{
}
/* <14f7ed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:106 */
inline void _Vector_base<CCareerTask*, std::allocator<CCareerTask*>>::_Vector_base(void)
{
}
/* <14f7d2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:82 */
inline void _Vector_impl::_Vector_impl(void)
{
}
/* <14f7b7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */
inline void allocator<CCareerTask*>::allocator(void)
{
}
/* <14f79c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */
inline void new_allocator<CCareerTask*>::new_allocator(void)
{
}
/* <14f781> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:95 */
inline void _Vector_base<CCareerTask*, std::allocator<CCareerTask*>>::_M_get_Tp_allocator(void)
{
}
/* <14f741> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:150 */
inline void _Destroy<CCareerTask**, CCareerTask*>(CCareerTask ** __first, class CCareerTask ** __last, class allocator<CCareerTask*> &const)
{
}
/* <14f70e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:123 */
inline void _Destroy<CCareerTask**>(CCareerTask ** __first, class CCareerTask ** __last)
{
}
/* <14f6ef> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:113 */
inline void __destroy<CCareerTask**>(CCareerTask **, class CCareerTask **)
{
}
/* <14f6c9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:141 */
inline void _Vector_base<CCareerTask*, std::allocator<CCareerTask*>>::~_Vector_base( int const __in_chrg)
{
}
/* <14f691> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:153 */
inline void _Vector_base<CCareerTask*, std::allocator<CCareerTask*>>::_M_deallocate( pointer __p, size_t __n)
{
}
/* <14f665> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */
inline void new_allocator<CCareerTask*>::deallocate( pointer __p, size_type)
{
}
/* <14f638> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:75 */
inline void _Vector_impl::~_Vector_impl( int const __in_chrg)
{
}
/* <14f60d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */
inline void allocator<CCareerTask*>::~allocator( int const __in_chrg)
{
}
/* <14f5e7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */
inline void new_allocator<CCareerTask*>::~new_allocator( int const __in_chrg)
{
}
/* <14f5b5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */
inline void __normal_iterator<CCareerTask**, std::vector<CCareerTask*, std::allocator<CCareerTask*>> >::__normal_iterator(CCareerTask ** &__i)
{
}
/* <14f595> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */
inline void __normal_iterator<CCareerTask**, std::vector<CCareerTask*, std::allocator<CCareerTask*>> >::base(void)
{
}
/* <14f4fa> ../cstrike/dlls/player.cpp:4717 */
void CBasePlayer::PreThink(void)
{
// {
// int buttonsChanged; // 4719
// class CBaseEntity *pGroundEntity; // 4831
// {
// class CBaseEntity *pTrain; // 4845
// float vel; // 4846
// {
// TraceResult trainTrace; // 4850
// }
// }
// }
}
/* <14f4ca> ../cstrike/dlls/player.cpp:7784 */
void CBasePlayer::ItemPreFrame(void)
{
}
/* <14f492> ../cstrike/dlls/player.cpp:4039 */
void CBasePlayer::PlayerDeathThink(void)
{
// {
// float flForward; // 4041
// BOOL fAnyButtonDown; // 4088
// }
}
/* <14f469> ../cstrike/dlls/player.cpp:6967 */
void CBasePlayer::HasWeapons(void)
{
// {
// int i; // 6969
// }
}
/* <14f44e> ../cstrike/dlls/vector.h:108 */
inline void Vector::operator-(void)
{
}
/* <14f428> ../cstrike/dlls/vector.h:114 */
inline void Vector::operator/(float fl)
{
}
/* <14f40d> ../cstrike/dlls/player.cpp:9821 */
void CBasePlayer::ResetStamina(void)
{
}
/* <14f3f0> ../cstrike/dlls/player.h:250 */
inline void CBasePlayer::CBasePlayer(void)
{
}
/* <14f3d4> ../cstrike/dlls/unisignals.h:36 */
inline void CUnifiedSignals::CUnifiedSignals(void)
{
}
/* <14f3b2> ../cstrike/dlls/hintmessage.h:32 */
inline void CHintMessageQueue::CHintMessageQueue(void)
{
}
/* <14f37f> ../public/UtlVector.h:155 */
inline void CUtlVector<CHintMessage*>::CUtlVector( int growSize, int initSize)
{
}
/* <14f347> ../public/UtlMemory.h:125 */
void CUtlMemory<CHintMessage*>::CUtlMemory(int growSize, int initSize)
{
}
/* <14f327> ../public/UtlVector.h:143 */
inline void CUtlVector<CHintMessage*>::ResetDbgInfo(void)
{
}
/* <14f2ea> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */
inline void new_allocator<CCareerTask*>::construct( pointer __p, const CCareerTask * &__val)
{
}
/* <14f2be> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */
inline void _List_iterator<CCareerTask*>::operator!=(const _Self &__x)
{
}
/* <14f2a3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */
inline void list<CCareerTask*, std::allocator<CCareerTask*>>::end(void)
{
}
/* <14f288> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */
inline void _List_iterator<CCareerTask*>::operator++(void)
{
}
/* <14f24d> ../cstrike/dlls/career_tasks.h:112 */
inline void CCareerTaskManager::GetTasks(void)
{
}
/* <14f22d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */
inline void list<CCareerTask*, std::allocator<CCareerTask*>>::begin(void)
{
}
/* <14f201> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */
inline void _List_iterator<CCareerTask*>::_List_iterator(_List_node_base *__x)
{
}
/* <14f1d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<BotPhrase*>::operator!=(const _Self &__x)
{
}
/* <14f1b9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<BotPhrase*, std::allocator<BotPhrase*>>::end(void)
{
}
/* <14f19e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<BotPhrase*>::operator++(void)
{
}
/* <14f15e> ../cstrike/dlls/bot/cs_bot_chatter.h:279 */
inline void BotPhraseManager::GetPlaceList(void)
{
}
/* <14f13e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<BotPhrase*, std::allocator<BotPhrase*>>::begin(void)
{
}
/* <14f112> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<BotPhrase*>::_List_const_iterator(_List_node_base *__x)
{
}
/* <14f0e5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:695 */
inline void vector<CCareerTask*, std::allocator<CCareerTask*>>::operator[]( size_type __n)
{
}
/* <14f0c5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */
inline void vector<CCareerTask*, std::allocator<CCareerTask*>>::size(void)
{
}
/* <14f08f> ../cstrike/dlls/cbase.h:800 */
CInfoIntermission *GetClassPtr<CInfoIntermission>(CInfoIntermission *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <14f06c> ../cstrike/dlls/player.cpp:9543 */
inline void CInfoIntermission::CInfoIntermission(void)
{
}
/* <14f036> ../cstrike/dlls/cbase.h:800 */
CRevertSaved *GetClassPtr<CRevertSaved>(CRevertSaved *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <14f018> ../cstrike/dlls/player.cpp:9446 */
inline void CRevertSaved::CRevertSaved(void)
{
}
/* <14efe2> ../cstrike/dlls/cbase.h:800 */
CStripWeapons *GetClassPtr<CStripWeapons>(CStripWeapons *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <14efbf> ../cstrike/dlls/player.cpp:9418 */
inline void CStripWeapons::CStripWeapons(void)
{
}
/* <14efa1> ../cstrike/dlls/cbase.h:450 */
inline void CPointEntity::CPointEntity(void)
{
}
/* <14ef6b> ../cstrike/dlls/cbase.h:800 */
CDeadHEV *GetClassPtr<CDeadHEV>(CDeadHEV *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <14ef4d> ../cstrike/dlls/player.cpp:9361 */
inline void CDeadHEV::CDeadHEV(void)
{
}
/* <14ef17> ../cstrike/dlls/cbase.h:800 */
CSprayCan *GetClassPtr<CSprayCan>(CSprayCan *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <14eefc> ../cstrike/dlls/player.cpp:7129 */
void CBasePlayer::FlashlightIsOn(void)
{
}
/* <14eec6> ../cstrike/dlls/cbase.h:800 */
CBloodSplat *GetClassPtr<CBloodSplat>(CBloodSplat *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <14eea3> ../cstrike/dlls/player.cpp:7057 */
inline void CBloodSplat::CBloodSplat(void)
{
}
/* <14ee80> ../cstrike/dlls/player.cpp:7001 */
inline void CSprayCan::CSprayCan(void)
{
}
/* <14edfb> ../cstrike/dlls/player.cpp:878 */
int TrainSpeed(int iSpeed, int iMax)
{
// {
// float fSpeed; // 880
// float fMax; // 880
// int iRet; // 881
// }
}
/* <14eddb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:840 */
inline void list<CNavArea*, std::allocator<CNavArea*>>::empty(void)
{
}
/* <14eda5> ../cstrike/dlls/cbase.h:800 */
CWShield *GetClassPtr<CWShield>(CWShield *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <14ed87> ../cstrike/dlls/player.cpp:3407 */
inline void CWShield::CWShield(void)
{
}
/* <14ed68> ../game_shared/bot/bot_util.h:224 */
inline bool IsEntityValid(CBaseEntity *entity)
{
}
/* <14ed46> ../cstrike/dlls/weapons.h:56 */
inline void CGrenade::CGrenade(void)
{
}
/* <14ed29> ../cstrike/dlls/basemonster.h:18 */
inline void CBaseMonster::CBaseMonster(void)
{
}
/* <14ece2> ../cstrike/dlls/cbase.h:569 */
inline void CBaseToggle::CBaseToggle(void)
{
}
/* <14ec48> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <14ebd6> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <14eb95> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <14eb53> ../cstrike/dlls/player.cpp:10957 */
void CBasePlayer::ShouldExecuteAutoBuyCommand(const class AutoBuyInfoStruct *commandInfo, bool boughtPrimary, bool boughtSecondary)
{
}
/* <14eabf> ../cstrike/dlls/player.cpp:10816 */
void CBasePlayer::PrioritizeAutoBuyString(char *autobuyString, const char *priorityString)
{
// {
// char newString; // 10818
// int newStringPos; // 10819
// char priorityToken; // 10820
// const char *priorityChar; // 10827
// char *autobuyPosition; // 10872
// {
// int i; // 10831
// char *autoBuyPosition; // 10856
// }
// }
}
/* <14ea6f> ../cstrike/dlls/player.cpp:10583 */
bool IsSecondaryWeaponClass(int classId)
{
}
/* <14ea4e> ../cstrike/dlls/player.cpp:10556 */
bool IsPrimaryWeaponClass(int classId)
{
}
/* <14ea2f> ../game_shared/bot/nav.h:251 */
inline float NormalizeAngle(float angle)
{
}
/* <14e9f7> ../cstrike/dlls/player.cpp:9909 */
void CBasePlayer::IsArmored(int nHitGroup)
{
// {
// BOOL fApplyArmor; // 9911
// }
}
/* <14e9cf> ../cstrike/dlls/player.cpp:5519 */
void CBasePlayer::CheckPowerups(entvars_t *pev)
{
}
/* <14e9a7> ../cstrike/dlls/player.cpp:9483 */
void CRevertSaved::KeyValue(KeyValueData *pkvd)
{
}
/* <14e980> ../cstrike/dlls/cbase.h:182 */
inline void CBaseEntity::KeyValue( KeyValueData *pkvd)
{
}
/* <14e937> ../cstrike/dlls/player.cpp:9466 */
inline void CRevertSaved::SetLoadTime( float time)
{
}
/* <14e90f> ../cstrike/dlls/player.cpp:9465 */
inline void CRevertSaved::SetMessageTime( float time)
{
}
/* <14e8e7> ../cstrike/dlls/player.cpp:9464 */
inline void CRevertSaved::SetHoldTime( float hold)
{
}
/* <14e8bf> ../cstrike/dlls/player.cpp:9463 */
inline void CRevertSaved::SetDuration( float duration)
{
}
/* <14e8a4> ../cstrike/dlls/player.cpp:9461 */
inline void CRevertSaved::LoadTime(void)
{
}
/* <14e889> ../cstrike/dlls/player.cpp:9460 */
inline void CRevertSaved::MessageTime(void)
{
}
/* <14e86e> ../cstrike/dlls/player.cpp:9459 */
inline void CRevertSaved::HoldTime(void)
{
}
/* <14e853> ../cstrike/dlls/player.cpp:9458 */
inline void CRevertSaved::Duration(void)
{
}
/* <14e82b> ../cstrike/dlls/player.cpp:7834 */
void CBasePlayer::AmmoInventory(int iAmmoIndex)
{
}
/* <14e803> ../cstrike/dlls/player.cpp:9313 */
void CBasePlayer::SwitchWeapon(CBasePlayerItem *pWeapon)
{
}
/* <14e7b2> ../cstrike/dlls/player.cpp:3521 */
void CBasePlayer::DropShield(bool bDeploy)
{
// {
// class CBasePlayerWeapon *pWeapon; // 3562
// class CWShield *pShield; // 3578
// }
}
/* <14e77d> ../cstrike/dlls/player.cpp:3410 */
inline void CWShield::SetCantBePickedUpByUser( CBaseEntity *player, float time)
{
}
/* <14e762> ../cstrike/dlls/player.cpp:3504 */
void CBasePlayer::RemoveShield(void)
{
}
/* <14e73a> ../cstrike/dlls/player.cpp:9302 */
void CBasePlayer::UpdateShieldCrosshair(bool draw)
{
}
/* <14e71f> ../cstrike/dlls/player.cpp:8720 */
void CBasePlayer::GetCustomDecalFrames(void)
{
}
/* <14e6d8> ../cstrike/dlls/player.cpp:8553 */
void CBasePlayer::AutoaimDeflection(Vector &vecSrc, float flDist, float flDelta)
{
}
/* <14e6bd> ../cstrike/dlls/player.cpp:3711 */
void CBasePlayer::RemoveLevelText(void)
{
}
/* <14e6a0> ../cstrike/dlls/player.cpp:2255 */
inline void VIP_SafetyZoneIcon_Clear(CBasePlayer *player)
{
}
/* <14e683> ../cstrike/dlls/player.cpp:2203 */
inline void EscapeZoneIcon_Clear(CBasePlayer *player)
{
}
/* <14e666> ../cstrike/dlls/player.cpp:2156 */
inline void RescueZoneIcon_Clear(CBasePlayer *player)
{
}
/* <14e649> ../cstrike/dlls/player.cpp:2129 */
inline void BombTargetFlash_Clear(CBasePlayer *player)
{
}
/* <14e62c> ../cstrike/dlls/player.cpp:2115 */
inline void BombTargetFlash_Set(CBasePlayer *player)
{
}
/* <14e601> ../cstrike/dlls/unisignals.h:44 */
inline void CUnifiedSignals::Update(void)
{
// {
// int old; // 46
// }
}
/* <14e5d5> ../cstrike/dlls/player.cpp:7532 */
void OLD_CheckRescueZone(CBasePlayer *player)
{
// {
// class CBaseEntity *pSpot; // 7534
// }
}
/* <14e5a9> ../cstrike/dlls/player.cpp:7514 */
void OLD_CheckBombTarget(CBasePlayer *player)
{
// {
// class CBaseEntity *pSpot; // 7516
// }
}
/* <14e567> ../cstrike/dlls/player.cpp:8436 */
void CBasePlayer::HintMessage(const char *pMessage, BOOL bDisplayIfPlayerDead, BOOL bOverride)
{
}
/* <14e50d> ../cstrike/dlls/player.cpp:6718 */
void CBasePlayer::Restore(CRestore &restore)
{
// {
// int status; // 6723
// SAVERESTOREDATA *pSaveData; // 6725
// {
// edict_t *pentSpawnSpot; // 6732
// }
// }
}
/* <14e4f2> ../cstrike/dlls/player.cpp:6712 */
void CBasePlayer::RenewItems(void)
{
}
/* <14e4ac> ../cstrike/dlls/player.cpp:6685 */
void CBasePlayer::SetScoreboardAttributes(CBasePlayer *destination)
{
// {
// int i; // 6697
// {
// class CBasePlayer *player; // 6699
// }
// }
}
/* <14e46e> ../cstrike/dlls/util.h:190 */
inline edict_t *INDEXENT(int iEdictNum)
{
}
/* <14e440> ../cstrike/dlls/player.cpp:5906 */
CBaseEntity *FindZombieSpawn(CBaseEntity *player, bool forceSpawn)
{
}
/* <14e3fc> ../cstrike/dlls/player.cpp:5868 */
inline void ZombieSpawn::ZombieSpawn(void)
{
}
/* <14e3db> ../game_shared/bot/bot_util.h:183 */
inline void CountdownTimer::CountdownTimer(void)
{
}
/* <14e39d> ../cstrike/dlls/player.cpp:5837 */
BOOL IsSpawnPointValid(CBaseEntity *pPlayer, CBaseEntity *pSpot)
{
// {
// class CBaseEntity *ent; // 5839
// }
}
/* <14e333> ../cstrike/dlls/player.cpp:5414 */
void CBasePlayer::SetSuitUpdate(char *name, int fgroup, int iNoRepeatTime)
{
// {
// int i; // 5416
// int isentence; // 5417
// int iempty; // 5418
// }
}
/* <14e318> ../cstrike/dlls/vector.h:121 */
inline void Vector::operator float*(void)
{
}
/* <14e2e2> ../cstrike/dlls/vector.h:35 */
inline void Normalize(const class Vector2D *const this)
{
// {
// class Vector2D vec2; // 37
// float flLen; // 39
// }
}
/* <14e284> ../cstrike/dlls/player.cpp:4507 */
void CBasePlayer::Jump(void)
{
// {
// Vector vecWallCheckDir; // 4509
// Vector vecAdjustedVelocity; // 4510
// Vector vecSpot; // 4511
// TraceResult tr; // 4512
// entvars_t *pevGround; // 4549
// }
}
/* <14e1e6> ../cstrike/dlls/player.cpp:2636 */
void CBasePlayer::SetAnimation(PLAYER_ANIM playerAnim)
{
// {
// int animDesired; // 2638
// float speed; // 2639
// char szAnim; // 2640
// int hopSeq; // 2642
// int leapSeq; // 2642
// {
// int j; // 3059
// {
// float const footstepSpeed; // 2988
// }
// {
// float flDot; // 3155
// }
// }
// }
}
/* <14e19a> ../cstrike/dlls/player.h:660 */
inline void CBasePlayer::IsProtectedByShield(void)
{
}
/* <14e17f> ../cstrike/dlls/player.cpp:3588 */
void CBasePlayer::HasShield(void)
{
}
/* <14e142> ../cstrike/dlls/player.cpp:3436 */
void CWShield::Touch(CBaseEntity *pOther)
{
// {
// class CBasePlayer *pPlayer; // 3457
// }
}
/* <14e106> ../cstrike/dlls/player.cpp:2086 */
inline void BuyZoneIcon_Clear(CBasePlayer *player)
{
}
/* <14e0e9> ../cstrike/dlls/player.cpp:2073 */
inline void BuyZoneIcon_Set(CBasePlayer *player)
{
}
/* <14e061> ../cstrike/dlls/player.cpp:1214 */
void LogAttack(CBasePlayer *pAttacker, CBasePlayer *pVictim, int teamAttack, int healthHit, int armorHit, int newHealth, int newArmor, const char *killer_weapon_name)
{
// {
// int detail; // 1217
// }
}
/* <14e048> ../cstrike/dlls/cbase.h:311 */
inline void Instance(entvars_t *pev)
{
}
/* <14dfee> ../cstrike/dlls/career_tasks.h:110 */
inline void CCareerTaskManager::GetFinishedTaskRound(void)
{
}
/* <14dfd3> ../cstrike/dlls/career_tasks.h:109 */
inline void CCareerTaskManager::GetFinishedTaskTime(void)
{
}
/* <14dfb3> ../cstrike/dlls/career_tasks.h:107 */
inline void CCareerTaskManager::GetTaskTime(void)
{
}
/* <14df87> ../cstrike/dlls/career_tasks.h:42 */
inline void CCareerTask::IsValidFor(CBasePlayer *pPlayer)
{
}
/* <14df61> ../cstrike/dlls/career_tasks.h:36 */
inline void CCareerTask::GetWeaponClassId(void)
{
}
/* <14df46> ../cstrike/dlls/career_tasks.h:35 */
inline void CCareerTask::GetWeaponId(void)
{
}
/* <14df2b> ../cstrike/dlls/career_tasks.h:33 */
inline void CCareerTask::GetTaskName(void)
{
}
/* <14df10> ../cstrike/dlls/career_tasks.h:32 */
inline void CCareerTask::IsComplete(void)
{
}
/* <14def0> ../game_shared/bot/bot_util.h:141 */
inline void IntervalTimer::Start(void)
{
}
/* <14dec9> ../cstrike/dlls/hostage/hostage_states.h:31 */
inline void HostageStateMachine::OnInjury( float amount)
{
}
/* <14de9d> ../cstrike/dlls/hostage/hostage_states.h:29 */
inline void HostageStateMachine::OnMoveToSuccess(Vector &goal)
{
}
/* <14de72> ../cstrike/dlls/hostage/hostage_improv.h:49 */
inline void CHostageImprov::~CHostageImprov( int const __in_chrg)
{
}
/* <14de45> ../cstrike/dlls/hostage/hostage_states.h:183 */
inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg)
{
}
/* <14de12> ../cstrike/dlls/hostage/hostage_states.h:149 */
inline void HostageFollowState::~HostageFollowState( int const __in_chrg)
{
}
/* <14ddb5> ../cstrike/dlls/hostage/hostage_states.h:138 */
inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg)
{
}
/* <14dd58> ../cstrike/dlls/hostage/hostage_states.h:106 */
inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg)
{
}
/* <14dcfb> ../cstrike/dlls/hostage/hostage_states.h:38 */
inline void HostageIdleState::~HostageIdleState( int const __in_chrg)
{
}
/* <14dcb8> ../cstrike/dlls/hostage/hostage_states.h:30 */
inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <14dc8b> ../cstrike/dlls/hostage/hostage_states.h:92 */
inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg)
{
}
/* <14dc2e> ../cstrike/dlls/hostage/hostage_states.h:71 */
inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg)
{
}
/* <14dbde> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <14dbb8> ../cstrike/dlls/bot/cs_bot_chatter.h:207 */
inline void BotPhrase::GetID(void)
{
}
/* <14db98> ../cstrike/dlls/bot/cs_bot_chatter.h:206 */
inline void BotPhrase::GetName(void)
{
}
/* <14db78> ../cstrike/dlls/bot/cs_bot_manager.h:159 */
inline void CCSBotManager::IsBombPlanted(void)
{
}
/* <14db43> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <14db23> ../game_shared/bot/bot.h:202 */
inline void CBot::GetProfile(void)
{
}
/* <14daca> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <14daaa> ../game_shared/bot/bot_util.h:200 */
inline void CountdownTimer::Invalidate(void)
{
}
/* <14da8a> ../cstrike/dlls/gamerules.h:411 */
inline void CHalfLifeMultiplay::TimeRemaining(void)
{
}
/* <14da2f> ../cstrike/dlls/player.h:794 */
inline void IntenseFunctor::operator()(CBasePlayer *player)
{
}
/* <14da14> ../cstrike/dlls/player.h:774 */
inline void CBasePlayer::Intense(void)
{
}
/* <14d9f4> ../cstrike/dlls/player.h:681 */
inline void CBasePlayer::IsBlind(void)
{
}
/* <14d9d9> ../cstrike/dlls/player.h:272 */
inline void CBasePlayer::IsObserver(void)
{
}
/* <14d9be> ../cstrike/dlls/weapons.h:299 */
inline void CBasePlayerItem::iFlags(void)
{
}
/* <14d9a3> ../cstrike/dlls/weapons.h:296 */
inline void CBasePlayerItem::pszName(void)
{
}
/* <14d988> ../cstrike/dlls/weapons.h:293 */
inline void CBasePlayerItem::iMaxAmmo1(void)
{
}
/* <14d968> ../cstrike/dlls/weapons.h:292 */
inline void CBasePlayerItem::pszAmmo1(void)
{
}
/* <14d94c> ../cstrike/dlls/unisignals.h:62 */
inline void CUnifiedSignals::GetState(void)
{
}
/* <14d91f> ../cstrike/dlls/unisignals.h:55 */
inline void CUnifiedSignals::Signal( int flSignal)
{
}
/* <14d8ff> ../cstrike/dlls/basemonster.h:78 */
inline void CBaseMonster::StopAnimation(void)
{
}
/* <14d8d9> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <14d8b8> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <14d840> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <14d817> ../cstrike/dlls/cbase.h:302 */
inline void Instance(edict_t *pent)
{
// {
// class CBaseEntity *pEnt; // 306
// }
}
/* <14d785> ../cstrike/dlls/player.cpp:4272 */
bool CanSeeUseable(CBasePlayer *me, CBaseEntity *entity)
{
// {
// Vector eye; // 4274
// {
// TraceResult result; // 4279
// Vector head; // 4280
// Vector chest; // 4281
// Vector knees; // 4282
// }
// }
}
/* <14d72d> ../cstrike/dlls/player.cpp:9375 */
void CDeadHEV::KeyValue(KeyValueData *pkvd)
{
}
/* <14d6c3> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <14d5e2> ../cstrike/dlls/cbase.h:387 */
inline void CBaseEntity::Illumination(void)
{
}
/* <14d579> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <14d54f> ../cstrike/dlls/vector.h:131 */
inline void Vector::Make2D(void)
{
// {
// class Vector2D Vec2; // 133
// }
}
/* <14d4ff> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <14d4d5> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <14d4a6> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <14d46d> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <14d44b> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <14d42b> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <14d3fc> ../cstrike/dlls/vector.h:26 */
inline void Vector2D::Vector2D(float X, float Y)
{
}
/* <14d3dc> ../cstrike/dlls/vector.h:32 */
inline void Length(const class Vector2D *const this)
{
}
/* <14d3bc> ../cstrike/dlls/vector.h:25 */
inline void Vector2D::Vector2D(void)
{
}
/* <14d38a> ../cstrike/dlls/player.cpp:6671 */
void CBasePlayer::Save(CSave &save)
{
}
/* <14d35d> ../cstrike/dlls/player.cpp:9481 */
void CRevertSaved::Save(CSave &save)
{
}
/* <14d330> ../cstrike/dlls/player.cpp:9481 */
void CRevertSaved::Restore(CRestore &restore)
{
}
/* <14d305> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <14d2da> ../game_shared/bot/improv.h:43 */
inline void CImprov::~CImprov( int const __in_chrg)
{
}
/* <14d2ad> ../cstrike/dlls/hostage/hostage_states.h:16 */
inline void HostageState::~HostageState( int const __in_chrg)
{
}
/* <14d282> ../game_shared/bot/simple_state_machine.h:21 */
inline void SimpleState<CHostageImprov*>::~SimpleState( int const __in_chrg)
{
}
/* <14d262> ../cstrike/dlls/player.cpp:9531 */
void CRevertSaved::LoadThink(void)
{
}
/* <14d242> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <131d5d> ../cstrike/dlls/plats.cpp:2269 */
void CGunTarget::Stop(void)
{
}
/* <131c90> ../cstrike/dlls/plats.cpp:2163 */
void func_guntarget(entvars_t *pev)
{
// GetClassPtr<CGunTarget>(CGunTarget *a); // 2163
}
/* <131bc3> ../cstrike/dlls/plats.cpp:2050 */
void func_trackautochange(entvars_t *pev)
{
// GetClassPtr<CFuncTrackAuto>(CFuncTrackAuto *a); // 2050
}
/* <131ade> ../cstrike/dlls/plats.cpp:1883 */
void CFuncTrackChange::GoDown(void)
{
// GoDown(CFuncTrackChange *const this); // 1883
}
/* <1319f9> ../cstrike/dlls/plats.cpp:1919 */
void CFuncTrackChange::GoUp(void)
{
// GoUp(CFuncTrackChange *const this); // 1919
}
/* <1317f9> ../cstrike/dlls/plats.cpp:1858 */
void CFuncTrackChange::UpdateTrain(Vector &dest)
{
// {
// float time; // 1860
// Vector offset; // 1870
// Vector delta; // 1871
// Vector local; // 1874
// NextThink(CFuncTrackTrain *const this,
// float thinkTime,
// BOOL alwaysThink); // 1864
// operator-(const Vector *const this,
// const Vector &v); // 1870
// operator-(const Vector *const this,
// const Vector &v); // 1871
// DotProduct(Vector &a,
// const Vector &b); // 1877
// operator-(const Vector *const this,
// const Vector &v); // 1879
// operator*(const Vector *const this,
// float fl); // 1880
// operator+(const Vector *const this,
// const Vector &v); // 1880
// DotProduct(Vector &a,
// const Vector &b); // 1876
// DotProduct(Vector &a,
// const Vector &b); // 1875
// }
}
/* <131725> ../cstrike/dlls/plats.cpp:1971 */
void CFuncTrackChange::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// Use(CFuncTrackChange *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 1971
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 1986
}
/* <131673> ../cstrike/dlls/plats.cpp:1832 */
void CFuncTrackChange::EvaluateTrain(CPathTrack *pcurrent)
{
// {
// Vector dist; // 1844
// float length; // 1845
// }
// EvaluateTrain(CFuncTrackChange *const this,
// class CPathTrack *pcurrent); // 1832
}
/* <1315a6> ../cstrike/dlls/plats.cpp:1698 */
void func_trackchange(entvars_t *pev)
{
// GetClassPtr<CFuncTrackChange>(CFuncTrackChange *a); // 1698
}
/* <1314d9> ../cstrike/dlls/plats.cpp:1595 */
void func_traincontrols(entvars_t *pev)
{
// GetClassPtr<CFuncTrainControls>(CFuncTrainControls *a); // 1595
}
/* <131434> ../cstrike/dlls/plats.cpp:1477 */
void Instance(edict_t *pent)
{
// FClassnameIs(edict_t *pent,
// const char *szClassname); // 1479
// GET_PRIVATE(edict_t *pent); // 1480
}
/* <131370> ../cstrike/dlls/plats.cpp:1354 */
void CFuncTrackTrain::SetControls(entvars_t *pevControls)
{
// {
// Vector offset; // 1356
// operator-(const Vector *const this,
// const Vector &v); // 1356
// operator+(const Vector *const this,
// const Vector &v); // 1358
// operator+(const Vector *const this,
// const Vector &v); // 1359
// }
}
/* <131340> ../cstrike/dlls/plats.cpp:1130 */
void CFuncTrackTrain::UpdateSound(void)
{
// {
// float flpitch; // 1132
// }
}
/* <1312c7> ../cstrike/dlls/plats.cpp:1038 */
void CFuncTrackTrain::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// float delta; // 1062
// }
}
/* <130f1c> ../cstrike/dlls/plats.cpp:1171 */
void CFuncTrackTrain::Next(void)
{
// {
// float time; // 1173
// Vector nextPos; // 1195
// class CPathTrack *pnext; // 1198
// Vector nextFront; // 1202
// Vector delta; // 1211
// Vector angles; // 1212
// float vy; // 1223
// float vx; // 1223
// UpdateSound(CFuncTrackTrain *const this); // 1193
// Vector(Vector *const this,
// const Vector &v); // 1195
// operator-(const Vector *const this,
// const Vector &v); // 1201
// operator*(const Vector *const this,
// float fl); // 1201
// Vector(Vector *const this,
// const Vector &v); // 1202
// operator-(const Vector *const this,
// const Vector &v); // 1211
// FixupAngles(Vector &v); // 1217
// FixupAngles(Vector &v); // 1218
// {
// class CPathTrack *pFire; // 1247
// }
// NextThink(CFuncTrackTrain *const this,
// float thinkTime,
// BOOL alwaysThink); // 1276
// {
// float distance; // 1283
// operator-(const Vector *const this,
// const Vector &v); // 1281
// Length(const Vector *const this); // 1283
// operator*(const Vector *const this,
// float fl); // 1296
// NextThink(CFuncTrackTrain *const this,
// float thinkTime,
// BOOL alwaysThink); // 1298
// }
// }
}
/* <130f04> ../cstrike/dlls/plats.cpp:1093 */
void FixupAngles(Vector &v)
{
}
/* <130eb3> ../cstrike/dlls/plats.cpp:1104 */
void CFuncTrackTrain::StopSound(void)
{
// {
// short unsigned int us_encode; // 1109
// short unsigned int us_sound; // 1110
// }
}
/* <130e82> ../cstrike/dlls/plats.cpp:1002 */
void CFuncTrackTrain::NextThink(float thinkTime, BOOL alwaysThink)
{
}
/* <130db5> ../cstrike/dlls/plats.cpp:962 */
void func_tracktrain(entvars_t *pev)
{
// GetClassPtr<CFuncTrackTrain>(CFuncTrackTrain *a); // 962
}
/* <130ce8> ../cstrike/dlls/plats.cpp:657 */
void func_train(entvars_t *pev)
{
// GetClassPtr<CFuncTrain>(CFuncTrain *a); // 657
}
/* <130c54> ../cstrike/dlls/plats.cpp:608 */
void CFuncPlatRot::RotMove(Vector &destAngle, float time)
{
// {
// Vector vecDestDelta; // 611
// operator-(const Vector *const this,
// const Vector &v); // 611
// operator/(const Vector *const this,
// float fl); // 615
// }
}
/* <130c1d> ../cstrike/dlls/plats.cpp:1715 */
void CFuncTrackChange::Spawn(void)
{
// EnableUse(CFuncTrackChange *const this); // 1738
}
/* <130bc4> ../cstrike/dlls/plats.cpp:563 */
void CFuncPlatRot::Spawn(void)
{
// Spawn(CFuncPlat *const this); // 565
}
/* <130b48> ../cstrike/dlls/plats.cpp:543 */
void CFuncPlatRot::SetupRotation(void)
{
// operator*(const Vector ::SetupRotation(// float fl); // 549
// operator+(const Vector *const this,
// const Vector &v); // 549
}
/* <130a7b> ../cstrike/dlls/plats.cpp:533 */
void func_platrot(entvars_t *pev)
{
// GetClassPtr<CFuncPlatRot>(CFuncPlatRot *a); // 533
}
/* <130a3b> ../cstrike/dlls/plats.cpp:1744 */
void CFuncTrackChange::Precache(void)
{
// Precache(CFuncPlat *const this); // 1749
}
/* <130a19> ../cstrike/dlls/plats.cpp:309 */
void CFuncPlat::Precache(void)
{
}
/* <13088e> ../cstrike/dlls/plats.cpp:309 */
void CFuncPlat::Precache(void)
{
// PlatSpawnInsideTrigger(entvars_t *pevPlatform); // 315
}
/* <130792> ../cstrike/dlls/plats.cpp:351 */
void CPlatTrigger::SpawnInsideTrigger(CFuncPlat *pPlatform)
{
// {
// Vector vecTMin; // 360
// Vector vecTMax; // 361
// operator+(const Vector *const this,
// const Vector &v); // 360
// operator+(const Vector *const this,
// const Vector &v); // 361
// }
}
/* <130757> ../cstrike/dlls/plats.cpp:319 */
void CFuncPlat::Spawn(void)
{
// Spawn(CFuncPlat *const this); // 319
}
/* <130730> ../cstrike/dlls/plats.cpp:275 */
void CFuncPlat::Setup(void)
{
}
/* <130666> ../cstrike/dlls/plats.cpp:244 */
void func_plat(entvars_t *pev)
{
// GetClassPtr<CFuncPlat>(CFuncPlat *a); // 244
}
/* <130634> ../cstrike/dlls/cbase.h:800 */
CFuncPlat *GetClassPtr<CFuncPlat>(CFuncPlat *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <1304ca> ../cstrike/dlls/plats.cpp:1758 */
void CFuncTrackChange::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 1760
// FStrEq(const char *sz1,
// const char *sz2); // 1765
// KeyValue(CFuncTrackChange *const this,
// KeyValueData *pkvd); // 1758
}
/* <130390> ../cstrike/dlls/plats.cpp:668 */
void CFuncTrain::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 670
// KeyValue(CBasePlatTrain *const this,
// KeyValueData *pkvd); // 676
// KeyValue(CFuncTrain *const this,
// KeyValueData *pkvd); // 668
}
/* <1301f9> ../cstrike/dlls/plats.cpp:2083 */
void CFuncTrackAuto::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// class CPathTrack *pTarget; // 2085
// }
// Use(CFuncTrackAuto *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 2083
}
/* <12ff19> ../cstrike/dlls/plats.cpp:1788 */
void CFuncTrackChange::Find(void)
{
// {
// edict_t *target; // 1791
// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart,
// const char *pszName); // 1793
// FNullEnt(const edict_t *pent); // 1794
// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart,
// const char *pszName); // 1797
// FNullEnt(const edict_t *pent); // 1798
// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart,
// const char *pszName); // 1801
// FNullEnt(const edict_t *pent); // 1802
// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart,
// const char *pszName); // 1820
// {
// Vector center; // 1810
// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart,
// const char *pszName); // 1804
// Instance(edict_t *pent); // 1804
// operator+(const Vector *const this,
// const Vector &v); // 1810
// operator*(const Vector *const this,
// float fl); // 1810
// Vector(Vector *const this,
// const Vector &v); // 1811
// Vector(Vector *const this,
// const Vector &v); // 1812
// }
// }
}
/* <12fe63> ../cstrike/dlls/plats.cpp:569 */
void CFuncPlatRot::GoDown(void)
{
// RotMove(CFuncPlatRot::GoDown(// Vector &destAngle,
// float time); // 572
}
/* <12fdad> ../cstrike/dlls/plats.cpp:590 */
void CFuncPlatRot::GoUp(void)
{
// RotMove(CFuncPlatRot::GoUp(// Vector &destAngle,
// float time); // 593
}
/* <12fd69> ../cstrike/dlls/plats.cpp:608 */
void CFuncPlatRot::RotMove(Vector &destAngle, float time)
{
// {
// Vector vecDestDelta; // 611
// }
}
/* <12fb10> ../cstrike/dlls/plats.cpp:1598 */
void CFuncTrainControls::Find(void)
{
// {
// edict_t *pTarget; // 1600
// class CFuncTrackTrain *ptrain; // 1613
// Instance(edict_t *pent); // 1613
// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart,
// const char *pszName); // 1604
// FNullEnt(const edict_t *pent); // 1605
// FNullEnt(const edict_t *pent); // 1607
// SetControls(CFuncTrackTrain *const this,
// entvars_t *pevControls); // 1614
// FClassnameIs(edict_t *pent,
// const char *szClassname); // 1605
// }
}
/* <12fadd> ../cstrike/dlls/plats.cpp:1354 */
void CFuncTrackTrain::SetControls(entvars_t *pevControls)
{
// {
// Vector offset; // 1356
// }
}
/* <12fac6> ../cstrike/dlls/plats.cpp:1477 */
void Instance(edict_t *pent)
{
}
/* <12fa23> ../cstrike/dlls/plats.cpp:691 */
void CFuncTrain::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 708
}
/* <12f914> ../cstrike/dlls/plats.cpp:713 */
void CFuncTrain::Wait(void)
{
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 734
// STOP_SOUND(edict_t *entity,
// int channel,
// const char *sample); // 732
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 747
// STOP_SOUND(edict_t *entity,
// int channel,
// const char *sample); // 745
}
/* <12f6a8> ../cstrike/dlls/plats.cpp:760 */
void CFuncTrain::Next(void)
{
// {
// class CBaseEntity *pTarg; // 762
// edict(CBaseEntity *const this); // 791
// operator+(const Vector *const this,
// const Vector &v); // 813
// operator*(const Vector *const this,
// float fl); // 813
// operator-(const Vector *const this,
// const Vector &v); // 813
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 774
// STOP_SOUND(edict_t *entity,
// int channel,
// const char *sample); // 808
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 810
// operator+(const Vector *const this,
// const Vector &v); // 797
// operator*(const Vector *const this,
// float fl); // 797
// operator-(const Vector *const this,
// const Vector &v); // 797
// STOP_SOUND(edict_t *entity,
// int channel,
// const char *sample); // 771
// }
}
/* <12f618> ../cstrike/dlls/plats.cpp:2005 */
void CFuncTrackChange::HitBottom(void)
{
// HitBottom(CFuncPlatRot *const this); // 2007
// EnableUse(CFuncTrackChange *const this); // 2018
// SetTrack(CFuncTrackTrain *const this,
// class CPathTrack *track); // 2011
}
/* <12f588> ../cstrike/dlls/plats.cpp:2025 */
void CFuncTrackChange::HitTop(void)
{
// HitTop(CFuncPlatRot *const this); // 2027
// EnableUse(CFuncTrackChange *const this); // 2038
// SetTrack(CFuncTrackTrain *const this,
// class CPathTrack *track); // 2031
}
/* <12f524> ../cstrike/dlls/plats.cpp:497 */
void CFuncPlat::Blocked(CBaseEntity *pOther)
{
// STOP_SOUND(edict_t *entity,
// int channel,
// const char *sample); // 504
}
/* <12f502> ../cstrike/dlls/plats.cpp:600 */
void CFuncPlatRot::HitTop(void)
{
}
/* <12f4e9> ../cstrike/dlls/plats.cpp:600 */
void CFuncPlatRot::HitTop(void)
{
}
/* <12f452> ../cstrike/dlls/plats.cpp:477 */
void CFuncPlat::HitTop(void)
{
// STOP_SOUND(edict_t *entity,
// int channel,
// const char *sample); // 480
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 483
}
/* <12f430> ../cstrike/dlls/plats.cpp:579 */
void CFuncPlatRot::HitBottom(void)
{
}
/* <12f417> ../cstrike/dlls/plats.cpp:579 */
void CFuncPlatRot::HitBottom(void)
{
}
/* <12f381> ../cstrike/dlls/plats.cpp:446 */
void CFuncPlat::HitBottom(void)
{
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 452
// STOP_SOUND(edict_t *entity,
// int channel,
// const char *sample); // 449
}
/* <12f2f0> ../cstrike/dlls/plats.cpp:540 */
void CFuncPlatRot::Restore(CRestore &restore)
{
// Restore(CBasePlatTrain *const this,
// class CRestore &restore); // 540
// Restore(CFuncPlatRot *const this,
// class CRestore &restore); // 540
}
/* <12f25f> ../cstrike/dlls/plats.cpp:665 */
void CFuncTrain::Restore(CRestore &restore)
{
// Restore(CBasePlatTrain *const this,
// class CRestore &restore); // 665
// Restore(CFuncTrain *const this,
// class CRestore &restore); // 665
}
/* <12f1ce> ../cstrike/dlls/plats.cpp:540 */
void CFuncPlatRot::Save(CSave &save)
{
// Save(CBasePlatTrain *const this,
// class CSave &save); // 540
// Save(CFuncPlatRot *const this,
// class CSave &save); // 540
}
/* <12f13d> ../cstrike/dlls/plats.cpp:665 */
void CFuncTrain::Save(CSave &save)
{
// Save(CBasePlatTrain *const this,
// class CSave &save); // 665
// Save(CFuncTrain *const this,
// class CSave &save); // 665
}
/* <12f066> ../cstrike/dlls/plats.cpp:1713 */
void CFuncTrackChange::Restore(CRestore &restore)
{
// Restore(CFuncPlatRot *const this,
// class CRestore &restore); // 1713
// Restore(CFuncTrackChange *const this,
// class CRestore &restore); // 1713
}
/* <12ef8f> ../cstrike/dlls/plats.cpp:1713 */
void CFuncTrackChange::Save(CSave &save)
{
// Save(CFuncPlatRot *const this,
// class CSave &save); // 1713
// Save(CFuncTrackChange *const this,
// class CSave &save); // 1713
}
/* <12ee6d> ../cstrike/dlls/plats.cpp:1013 */
void CFuncTrackTrain::Blocked(CBaseEntity *pOther)
{
// {
// entvars_t *pevOther; // 1015
// VARS(edict_t *pent); // 1018
// operator-(const Vector *const this,
// const Vector &v); // 1028
// Normalize(const Vector *const this); // 1028
// operator*(const Vector *const this,
// float fl); // 1028
// {
// float deltaSpeed; // 1020
// fabs(double __x); // 1020
// }
// }
}
/* <12ecdd> ../cstrike/dlls/plats.cpp:1422 */
void CFuncTrackTrain::NearestPath(void)
{
// {
// class CBaseEntity *pTrack; // 1424
// class CBaseEntity *pNearest; // 1425
// float dist; // 1426
// float closest; // 1426
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 1433
// operator-(const Vector *const this,
// const Vector &v); // 1435
// Length(const Vector *const this); // 1435
// operator-(const Vector *const this,
// const Vector &v); // 1456
// Length(const Vector *const this); // 1456
// operator-(const Vector *const this,
// const Vector &v); // 1456
// Length(const Vector *const this); // 1456
// NextThink(CFuncTrackTrain *const this,
// float thinkTime,
// BOOL alwaysThink); // 1464
// }
}
/* <12ecc4> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <12ec15> ../cstrike/dlls/plats.cpp:61 */
void CBasePlatTrain::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 63
// FStrEq(const char *sz1,
// const char *sz2); // 68
// atof(const char *__nptr); // 65
// atof(const char *__nptr); // 70
}
/* <12ea9b> ../cstrike/dlls/plats.cpp:61 */
void CBasePlatTrain::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 73
// FStrEq(const char *sz1,
// const char *sz2); // 78
// FStrEq(const char *sz1,
// const char *sz2); // 83
// FStrEq(const char *sz1,
// const char *sz2); // 88
// FStrEq(const char *sz1,
// const char *sz2); // 93
// atof(const char *__nptr); // 75
// atof(const char *__nptr); // 85
// atof(const char *__nptr); // 80
// atof(const char *__nptr); // 95
// atof(const char *__nptr); // 90
}
/* <12e88e> ../cstrike/dlls/plats.cpp:964 */
void CFuncTrackTrain::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 966
// FStrEq(const char *sz1,
// const char *sz2); // 971
// KeyValue(CFuncTrackTrain *const this,
// KeyValueData *pkvd); // 964
// atof(const char *__nptr); // 968
// atof(const char *__nptr); // 973
}
/* <12e7e7> ../cstrike/dlls/plats.cpp:380 */
void CPlatTrigger::Touch(CBaseEntity *pOther)
{
// {
// entvars_t *pevToucher; // 383
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 384
// }
// Touch(CPlatTrigger *const this,
// class CBaseEntity *pOther); // 380
}
/* <12e636> ../cstrike/dlls/plats.cpp:1385 */
void CFuncTrackTrain::Find(void)
{
// {
// entvars_t *pevTarget; // 1391
// Vector nextPos; // 1399
// Vector look; // 1402
// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart,
// const char *pszName); // 1387
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 1392
// Vector(Vector *const this,
// const Vector &v); // 1399
// Vector(Vector *const this,
// const Vector &v); // 1402
// operator-(const Vector *const this,
// const Vector &v); // 1407
// NextThink(CFuncTrackTrain *const this,
// float thinkTime,
// BOOL alwaysThink); // 1414
// UpdateSound(CFuncTrackTrain *const this); // 1418
// }
}
/* <12e5e7> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <12e52d> ../cstrike/dlls/plats.cpp:462 */
void CFuncPlat::GoUp(void)
{
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 465
// Vector(Vector *const this,
// const Vector &v); // 470
}
/* <12e49b> ../cstrike/dlls/plats.cpp:431 */
void CFuncPlat::GoDown(void)
{
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 434
// Vector(Vector *const this,
// const Vector &v); // 439
}
/* <12e408> ../cstrike/dlls/plats.cpp:2294 */
void CGunTarget::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// Stop(CGunTarget *const this); // 2301
// Use(CGunTarget *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 2294
}
/* <12e371> ../cstrike/dlls/plats.cpp:2277 */
void CGunTarget::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
// Stop(CGunTarget *const this); // 2285
// TakeDamage(CGunTarget *const this,
// entvars_t *pevInflictor,
// entvars_t *pevAttacker,
// float flDamage,
// int bitsDamageType); // 2277
}
/* <12e31d> ../cstrike/dlls/plats.cpp:1130 */
void CFuncTrackTrain::UpdateSound(void)
{
// {
// float flpitch; // 1132
// {
// short unsigned int us_encode; // 1157
// short unsigned int us_sound; // 1158
// short unsigned int us_pitch; // 1159
// short unsigned int us_volume; // 1160
// }
// }
}
/* <12e1fd> ../cstrike/dlls/plats.cpp:818 */
void CFuncTrain::Activate(void)
{
// Activate(CFuncTrain *const this); // 818
}
/* <12e166> ../cstrike/dlls/plats.cpp:913 */
void CFuncTrain::OverrideReset(void)
{
// {
// class CBaseEntity *pTarg; // 915
// operator!=(const Vector *const this,
// const Vector &v); // 918
// }
// OverrideReset(CFuncTrain *const this); // 913
}
/* <12e11a> ../cstrike/dlls/plats.cpp:59 */
void CBasePlatTrain::Save(CSave &save)
{
// Save(CBasePlatTrain *const this,
// class CSave &save); // 59
}
/* <12e0cd> ../cstrike/dlls/plats.cpp:961 */
void CFuncTrackTrain::Save(CSave &save)
{
// Save(CFuncTrackTrain *const this,
// class CSave &save); // 961
}
/* <12e080> ../cstrike/dlls/plats.cpp:2170 */
void CGunTarget::Save(CSave &save)
{
// Save(CGunTarget *const this,
// class CSave &save); // 2170
}
/* <12e034> ../cstrike/dlls/plats.cpp:59 */
void CBasePlatTrain::Restore(CRestore &restore)
{
// Restore(CBasePlatTrain *const this,
// class CRestore &restore); // 59
}
/* <12dfe7> ../cstrike/dlls/plats.cpp:961 */
void CFuncTrackTrain::Restore(CRestore &restore)
{
// Restore(CFuncTrackTrain *const this,
// class CRestore &restore); // 961
}
/* <12df9a> ../cstrike/dlls/plats.cpp:2170 */
void CGunTarget::Restore(CRestore &restore)
{
// Restore(CGunTarget *const this,
// class CRestore &restore); // 2170
}
/* <12df02> ../cstrike/dlls/plats.cpp:403 */
void CFuncPlat::PlatUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// BOOL on; // 408
// }
// PlatUse(CFuncPlat *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 403
}
/* <12deb0> ../cstrike/dlls/plats.cpp:1954 */
void CFuncTrackChange::UpdateAutoTargets(int toggleState)
{
// UpdateAutoTargets(CFuncTrackChange *const this,
// int toggleState); // 1954
}
/* <12de63> ../cstrike/dlls/plats.cpp:679 */
void CFuncTrain::Blocked(CBaseEntity *pOther)
{
// Blocked(CFuncTrain *const this,
// class CBaseEntity *pOther); // 679
}
/* <12de16> ../cstrike/dlls/plats.cpp:1308 */
void CFuncTrackTrain::DeadEnd(void)
{
// {
// class CPathTrack *pTrack; // 1311
// class CPathTrack *pNext; // 1311
// }
}
/* <12dd23> ../cstrike/dlls/plats.cpp:1363 */
void CFuncTrackTrain::OnControls(entvars_t *pevTest)
{
// {
// Vector offset; // 1365
// Vector local; // 1372
// operator-(const Vector *const this,
// const Vector &v); // 1365
// DotProduct(Vector &a,
// const Vector &b); // 1373
// DotProduct(Vector &a,
// const Vector &b); // 1374
// DotProduct(Vector &a,
// const Vector &b); // 1375
// }
}
/* <12dcd4> ../cstrike/dlls/plats.cpp:1495 */
void CFuncTrackTrain::Spawn(void)
{
// NextThink(CFuncTrackTrain::Spawn(// float thinkTime,
// BOOL alwaysThink); // 1533
}
/* <12dcad> ../cstrike/dlls/plats.cpp:852 */
void CFuncTrain::Spawn(void)
{
}
/* <12dc86> ../cstrike/dlls/plats.cpp:1619 */
void CFuncTrainControls::Spawn(void)
{
}
/* <12dc2a> ../cstrike/dlls/plats.cpp:2053 */
void CFuncTrackAuto::UpdateAutoTargets(int toggleState)
{
// {
// class CPathTrack *pTarget; // 2055
// class CPathTrack *pNextTarget; // 2055
// }
}
/* <12dbdf> ../cstrike/dlls/plats.cpp:1539 */
void CFuncTrackTrain::Restart(void)
{
// NextThink(CFuncTrackTrain::Restart(// float thinkTime,
// BOOL alwaysThink); // 1557
}
/* <12dbb8> ../cstrike/dlls/plats.cpp:2173 */
void CGunTarget::Spawn(void)
{
}
/* <12dade> ../cstrike/dlls/plats.cpp:2199 */
void CGunTarget::Activate(void)
{
// {
// class CBaseEntity *pTarg; // 2201
// operator+(const Vector *const this,
// const Vector &v); // 2208
// operator*(const Vector *const this,
// float fl); // 2208
// operator-(const Vector *const this,
// const Vector &v); // 2208
// }
}
/* <12dab7> ../cstrike/dlls/plats.cpp:886 */
void CFuncTrain::Restart(void)
{
}
/* <12da61> ../cstrike/dlls/plats.cpp:2236 */
void CGunTarget::Wait(void)
{
// {
// class CBaseEntity *pTarget; // 2238
// Stop(CGunTarget *const this); // 2242
// }
}
/* <12d96e> ../cstrike/dlls/plats.cpp:2219 */
void CGunTarget::Next(void)
{
// {
// class CBaseEntity *pTarget; // 2224
// operator+(const Vector *const this,
// const Vector &v); // 2232
// operator*(const Vector *const this,
// float fl); // 2232
// operator-(const Vector *const this,
// const Vector &v); // 2232
// Stop(CGunTarget *const this); // 2228
// }
}
/* <12d947> ../cstrike/dlls/plats.cpp:2213 */
void CGunTarget::Start(void)
{
}
/* <12d921> ../cstrike/dlls/plats.cpp:2152 */
void CGunTarget::ObjectCaps(void)
{
}
/* <12d8bf> ../cstrike/dlls/plats.cpp:2150 */
void CGunTarget::BodyTarget(Vector &posSrc)
{
// Vector(Vector *const this,
// const Vector &v); // 2150
}
/* <12d899> ../cstrike/dlls/plats.cpp:2147 */
void CGunTarget::Classify(void)
{
}
/* <12d873> ../cstrike/dlls/plats.cpp:2146 */
void CGunTarget::BloodColor(void)
{
}
/* <12d84d> ../cstrike/dlls/plats.cpp:1782 */
void CFuncTrackChange::OverrideReset(void)
{
}
/* <12d818> ../cstrike/dlls/plats.cpp:1753 */
void CFuncTrackChange::Touch(CBaseEntity *pOther)
{
}
/* <12d7f2> ../cstrike/dlls/plats.cpp:1673 */
void CFuncTrackChange::IsTogglePlat(void)
{
}
/* <12d7cc> ../cstrike/dlls/plats.cpp:1591 */
void CFuncTrainControls::ObjectCaps(void)
{
}
/* <12d7a5> ../cstrike/dlls/plats.cpp:1562 */
void CFuncTrackTrain::Precache(void)
{
}
/* <12d75a> ../cstrike/dlls/plats.cpp:1470 */
void CFuncTrackTrain::OverrideReset(void)
{
// NextThink(CFuncTrackTrain::OverrideReset(// float thinkTime,
// BOOL alwaysThink); // 1472
}
/* <12d734> ../cstrike/dlls/plats.cpp:907 */
void CFuncTrain::Precache(void)
{
}
/* <12d70e> ../cstrike/dlls/plats.cpp:251 */
void CPlatTrigger::ObjectCaps(void)
{
}
/* <12d6e8> ../cstrike/dlls/plats.cpp:237 */
void CFuncPlat::CallHitBottom(void)
{
}
/* <12d6c2> ../cstrike/dlls/plats.cpp:236 */
void CFuncPlat::CallHitTop(void)
{
}
/* <12d69c> ../cstrike/dlls/plats.cpp:235 */
void CFuncPlat::CallGoDown(void)
{
}
/* <12d675> ../cstrike/dlls/plats.cpp:105 */
void CBasePlatTrain::Precache(void)
{
}
/* <12d64f> ../cstrike/dlls/plats.cpp:41 */
void CBasePlatTrain::IsTogglePlat(void)
{
}
/* <12d629> ../cstrike/dlls/plats.cpp:36 */
void CBasePlatTrain::ObjectCaps(void)
{
}
/* <12d603> ../cstrike/dlls/trains.h:105 */
void CFuncTrackTrain::ObjectCaps(void)
{
}
/* <12d5dd> ../cstrike/dlls/basemonster.h:91 */
void CBaseMonster::IsAlive(void)
{
}
/* <12d5b7> ../cstrike/dlls/basemonster.h:61 */
void CBaseMonster::ResetMaxSpeed(void)
{
}
/* <12d591> ../cstrike/dlls/basemonster.h:60 */
void CBaseMonster::PainSound(void)
{
}
/* <12d56b> ../cstrike/dlls/cbase.h:602 */
void CBaseToggle::GetDelay(void)
{
}
/* <12d545> ../cstrike/dlls/cbase.h:601 */
void CBaseToggle::GetToggleState(void)
{
}
/* <12d510> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <12d4e4> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <12d4a9> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <12d2cf> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <12d2a9> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <12d283> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <12d24e> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <12d1ef> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <12d1ba> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <12d194> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <12d16e> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <12d148> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <12d122> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <12d0fb> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <12d0d5> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <12d0af> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <12d089> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <12d055> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <12d02f> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <12d009> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <12cfd5> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <12cfaf> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <12cf1b> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <12cecb> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <12ce97> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <12ce63> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <12ce15> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <12cdd3> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <12cdad> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <12cd87> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <12cd55> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <12cd21> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <12ccfb> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <12ccc7> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <12cca1> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <12cc7b> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <12cc52> ../cstrike/dlls/cbase.h:182 */
void CBaseEntity::KeyValue(KeyValueData *pkvd)
{
}
/* <12cc2c> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <12cc06> ../cstrike/dlls/cbase.h:179 */
void CBaseEntity::Precache(void)
{
}
/* <12cbe0> ../cstrike/dlls/cbase.h:178 */
void CBaseEntity::Spawn(void)
{
}
/* <12cb08> ../cstrike/dlls/cbase.h:800 */
CGunTarget *GetClassPtr<CGunTarget>(CGunTarget *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <12caec> ../cstrike/dlls/plats.cpp:2136 */
inline void CGunTarget::CGunTarget(void)
{
}
/* <12cacc> ../cstrike/dlls/basemonster.h:18 */
inline void CBaseMonster::CBaseMonster(void)
{
}
/* <12ca94> ../cstrike/dlls/cbase.h:800 */
CFuncTrackAuto *GetClassPtr<CFuncTrackAuto>(CFuncTrackAuto *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <12ca78> ../cstrike/dlls/plats.cpp:2043 */
inline void CFuncTrackAuto::CFuncTrackAuto(void)
{
}
/* <12ca46> ../cstrike/dlls/cbase.h:800 */
CFuncTrackChange *GetClassPtr<CFuncTrackChange>(CFuncTrackChange *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <12ca2a> ../cstrike/dlls/plats.cpp:1654 */
inline void CFuncTrackChange::CFuncTrackChange(void)
{
}
/* <12c9f8> ../cstrike/dlls/cbase.h:800 */
CFuncTrainControls *GetClassPtr<CFuncTrainControls>(CFuncTrainControls *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <12c9d7> ../cstrike/dlls/plats.cpp:1588 */
inline void CFuncTrainControls::CFuncTrainControls(void)
{
}
/* <12c9a5> ../cstrike/dlls/cbase.h:800 */
CFuncTrackTrain *GetClassPtr<CFuncTrackTrain>(CFuncTrackTrain *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <12c98a> ../cstrike/dlls/trains.h:75 */
inline void CFuncTrackTrain::CFuncTrackTrain(void)
{
}
/* <12c958> ../cstrike/dlls/cbase.h:800 */
CFuncTrain *GetClassPtr<CFuncTrain>(CFuncTrain *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <12c93c> ../cstrike/dlls/plats.cpp:628 */
inline void CFuncTrain::CFuncTrain(void)
{
}
/* <12c90a> ../cstrike/dlls/cbase.h:800 */
CFuncPlatRot *GetClassPtr<CFuncPlatRot>(CFuncPlatRot *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <12c8ee> ../cstrike/dlls/plats.cpp:515 */
inline void CFuncPlatRot::CFuncPlatRot(void)
{
}
/* <12c8d5> ../cstrike/dlls/plats.cpp:309 */
void CFuncPlat::Precache(void)
{
}
/* <12c8bb> ../cstrike/dlls/plats.cpp:342 */
void PlatSpawnInsideTrigger(entvars_t *pevPlatform)
{
}
/* <12c889> ../cstrike/dlls/cbase.h:800 */
CPlatTrigger *GetClassPtr<CPlatTrigger>(CPlatTrigger *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <12c86e> ../cstrike/dlls/plats.cpp:248 */
inline void CPlatTrigger::CPlatTrigger(void)
{
}
/* <12c853> ../cstrike/dlls/plats.cpp:223 */
inline void CFuncPlat::CFuncPlat(void)
{
}
/* <12c817> ../cstrike/dlls/plats.cpp:33 */
inline void CBasePlatTrain::CBasePlatTrain(void)
{
}
/* <12c7f6> ../cstrike/dlls/cbase.h:569 */
inline void CBaseToggle::CBaseToggle(void)
{
}
/* <12c7cf> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <12c760> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <12c721> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <12c6d8> ../cstrike/dlls/plats.cpp:2294 */
void CGunTarget::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <12c68f> ../cstrike/dlls/plats.cpp:2277 */
void CGunTarget::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
}
/* <12c676> ../cstrike/dlls/plats.cpp:2269 */
void CGunTarget::Stop(void)
{
}
/* <12c65d> ../cstrike/dlls/plats.cpp:1883 */
void CFuncTrackChange::GoDown(void)
{
}
/* <12c644> ../cstrike/dlls/plats.cpp:1919 */
void CFuncTrackChange::GoUp(void)
{
}
/* <12c5fb> ../cstrike/dlls/plats.cpp:1971 */
void CFuncTrackChange::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <12c59f> ../cstrike/dlls/plats.cpp:2083 */
void CFuncTrackAuto::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// class CPathTrack *pTarget; // 2085
// }
}
/* <12c560> ../cstrike/dlls/plats.cpp:1832 */
void CFuncTrackChange::EvaluateTrain(CPathTrack *pcurrent)
{
// {
// Vector dist; // 1844
// float length; // 1845
// }
}
/* <12c547> ../cstrike/dlls/plats.cpp:1677 */
inline void CFuncTrackChange::UseEnabled(void)
{
}
/* <12c52e> ../cstrike/dlls/plats.cpp:1676 */
inline void CFuncTrackChange::EnableUse(void)
{
}
/* <12c515> ../cstrike/dlls/plats.cpp:1675 */
inline void CFuncTrackChange::DisableUse(void)
{
}
/* <12c482> ../cstrike/dlls/plats.cpp:1130 */
void CFuncTrackTrain::UpdateSound(void)
{
// {
// float flpitch; // 1132
// {
// short unsigned int us_encode; // 1157
// short unsigned int us_sound; // 1158
// short unsigned int us_pitch; // 1159
// short unsigned int us_volume; // 1160
// }
// }
}
/* <12c451> ../cstrike/dlls/plats.cpp:1002 */
void CFuncTrackTrain::NextThink(float thinkTime, BOOL alwaysThink)
{
}
/* <12c42e> ../cstrike/dlls/vector.h:114 */
inline void Vector::operator/(float fl)
{
}
/* <12c415> ../cstrike/dlls/plats.cpp:319 */
void CFuncPlat::Spawn(void)
{
}
/* <12c3f1> ../cstrike/dlls/trains.h:92 */
inline void CFuncTrackTrain::SetTrack(CPathTrack *track)
{
}
/* <12c3d3> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <12c384> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <12c36b> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <12c333> ../cstrike/dlls/plats.cpp:380 */
void CPlatTrigger::Touch(CBaseEntity *pOther)
{
// {
// entvars_t *pevToucher; // 383
// }
}
/* <12c2e6> ../cstrike/dlls/plats.cpp:668 */
void CFuncTrain::KeyValue(KeyValueData *pkvd)
{
}
/* <12c2c1> ../cstrike/dlls/plats.cpp:1758 */
void CFuncTrackChange::KeyValue(KeyValueData *pkvd)
{
}
/* <12c29d> ../cstrike/dlls/plats.cpp:61 */
void CBasePlatTrain::KeyValue(KeyValueData *pkvd)
{
}
/* <12c278> ../cstrike/dlls/plats.cpp:964 */
void CFuncTrackTrain::KeyValue(KeyValueData *pkvd)
{
}
/* <12c24f> ../cstrike/dlls/cbase.h:182 */
inline void CBaseEntity::KeyValue( KeyValueData *pkvd)
{
}
/* <12c1ea> ../cstrike/dlls/plats.cpp:818 */
void CFuncTrain::Activate(void)
{
// {
// entvars_t *pevTarg; // 824
// }
}
/* <12c145> ../cstrike/dlls/vector.h:123 */
inline void Vector::Normalize(void)
{
// {
// float flLen; // 125
// }
}
/* <12c09a> ../cstrike/dlls/vector.h:140 */
inline void Vector::Length2D(void)
{
}
/* <12c073> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <12c029> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <12bff5> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <12bfce> ../cstrike/dlls/plats.cpp:913 */
void CFuncTrain::OverrideReset(void)
{
// {
// class CBaseEntity *pTarg; // 915
// }
}
/* <12bfa7> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <12bf7b> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <12bf54> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <12bf36> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <12bf0c> ../cstrike/dlls/plats.cpp:1713 */
void CFuncTrackChange::Save(CSave &save)
{
}
/* <12bee2> ../cstrike/dlls/plats.cpp:540 */
void CFuncPlatRot::Save(CSave &save)
{
}
/* <12beb8> ../cstrike/dlls/plats.cpp:665 */
void CFuncTrain::Save(CSave &save)
{
}
/* <12be8f> ../cstrike/dlls/plats.cpp:59 */
void CBasePlatTrain::Save(CSave &save)
{
}
/* <12be65> ../cstrike/dlls/plats.cpp:961 */
void CFuncTrackTrain::Save(CSave &save)
{
}
/* <12be3b> ../cstrike/dlls/plats.cpp:2170 */
void CGunTarget::Save(CSave &save)
{
}
/* <12be11> ../cstrike/dlls/plats.cpp:1713 */
void CFuncTrackChange::Restore(CRestore &restore)
{
}
/* <12bde2> ../cstrike/dlls/plats.cpp:540 */
void CFuncPlatRot::Restore(CRestore &restore)
{
}
/* <12bdb8> ../cstrike/dlls/plats.cpp:665 */
void CFuncTrain::Restore(CRestore &restore)
{
}
/* <12bd8a> ../cstrike/dlls/plats.cpp:59 */
void CBasePlatTrain::Restore(CRestore &restore)
{
}
/* <12bd5b> ../cstrike/dlls/plats.cpp:961 */
void CFuncTrackTrain::Restore(CRestore &restore)
{
}
/* <12bd2c> ../cstrike/dlls/plats.cpp:2170 */
void CGunTarget::Restore(CRestore &restore)
{
}
/* <12bcd1> ../cstrike/dlls/plats.cpp:403 */
void CFuncPlat::PlatUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// BOOL on; // 408
// }
}
/* <12bca7> ../cstrike/dlls/plats.cpp:1954 */
void CFuncTrackChange::UpdateAutoTargets(int toggleState)
{
}
/* <12bc89> ../cstrike/dlls/plats.cpp:1082 */
float Fix(float angle)
{
}
/* <12bc5f> ../cstrike/dlls/plats.cpp:679 */
void CFuncTrain::Blocked(CBaseEntity *pOther)
{
}
/* <126343> ../cstrike/dlls/plane.cpp:45 */
void CPlane::PointInFront(Vector &vecPoint)
{
// {
// float flFace; // 47
// DotProduct(Vector &a,
// const Vector &b); // 54
// }
}
/* <1262d4> ../cstrike/dlls/plane.cpp:33 */
void CPlane::InitializePlane(Vector &vecNormal, Vector &vecPoint)
{
// DotProduct(Vector &a,
// const Vector &b); // 36
}
/* <1262b3> ../cstrike/dlls/plane.cpp:24 */
void CPlane::CPlane(void)
{
}
/* <126294> ../cstrike/dlls/plane.cpp:24 */
void CPlane::CPlane(void)
{
}
/* <126248> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <123375> ../cstrike/dlls/pathcorner.cpp:358 */
void Instance(edict_t *pent)
{
// FClassnameIs(edict_t *pent,
// const char *szClassname); // 360
// GET_PRIVATE(edict_t *pent); // 361
}
/* <123220> ../cstrike/dlls/pathcorner.cpp:320 */
void CPathTrack::Nearest(Vector origin)
{
// {
// int deadCount; // 322
// float minDist; // 323
// float dist; // 323
// Vector delta; // 324
// class CPathTrack *ppath; // 325
// class CPathTrack *pnearest; // 325
// operator-(const Vector *const this,
// const Vector &v); // 328
// Length(const Vector *const this); // 330
// GetNext(CPathTrack *const this); // 332
// GetNext(CPathTrack *const this); // 352
// operator-(const Vector *const this,
// const Vector &v); // 344
// Length(const Vector *const this); // 346
// }
}
/* <122d95> ../cstrike/dlls/pathcorner.cpp:237 */
void CPathTrack::LookAhead(Vector *origin, float dist, int move)
{
// {
// class CPathTrack *pcurrent; // 239
// float originalDist; // 240
// Vector currentPos; // 243
// Vector(Vector *const this,
// const Vector &v); // 243
// {
// Vector dir; // 291
// float length; // 292
// GetNext(CPathTrack *const this); // 285
// ValidPath(CPathTrack *const this,
// class CPathTrack *ppath,
// int testFlag); // 285
// GetNext(CPathTrack *const this); // 291
// operator-(const Vector *const this,
// const Vector &v); // 291
// Length(const Vector *const this); // 292
// GetNext(CPathTrack *const this); // 293
// GetNext(CPathTrack *const this); // 293
// ValidPath(CPathTrack *const this,
// class CPathTrack *ppath,
// int testFlag); // 293
// Project(CPathTrack *const this,
// class CPathTrack *pstart,
// class CPathTrack *pend,
// Vector *origin,
// float dist); // 288
// GetNext(CPathTrack *const this); // 307
// GetNext(CPathTrack *const this); // 308
// operator*(const Vector *const this,
// float fl); // 301
// operator+(const Vector *const this,
// const Vector &v); // 301
// GetPrevious(CPathTrack *const this); // 288
// }
// {
// Vector dir; // 250
// float length; // 251
// operator-(const Vector *const this,
// const Vector &v); // 250
// Length(const Vector *const this); // 251
// GetPrevious(CPathTrack *const this); // 254
// ValidPath(CPathTrack *const this,
// class CPathTrack *ppath,
// int testFlag); // 254
// GetPrevious(CPathTrack *const this); // 260
// GetPrevious(CPathTrack *const this); // 275
// GetPrevious(CPathTrack *const this); // 272
// ValidPath(CPathTrack *const this,
// class CPathTrack *ppath,
// int testFlag); // 272
// operator*(const Vector *const this,
// float fl); // 264
// operator+(const Vector *const this,
// const Vector &v); // 264
// GetNext(CPathTrack *const this); // 257
// Project(CPathTrack *const this,
// class CPathTrack *pstart,
// class CPathTrack *pend,
// Vector *origin,
// float dist); // 257
// }
// }
}
/* <122d51> ../cstrike/dlls/pathcorner.cpp:228 */
void CPathTrack::SetPrevious(CPathTrack *pprev)
{
// FStrEq(const char *sz1,
// const char *sz2); // 231
}
/* <122d30> ../cstrike/dlls/pathcorner.cpp:218 */
void CPathTrack::GetPrevious(void)
{
}
/* <122d0f> ../cstrike/dlls/pathcorner.cpp:208 */
void CPathTrack::GetNext(void)
{
}
/* <122ccd> ../cstrike/dlls/pathcorner.cpp:198 */
void CPathTrack::Project(CPathTrack *pstart, class CPathTrack *pend, Vector *origin, float dist)
{
}
/* <122c9c> ../cstrike/dlls/pathcorner.cpp:186 */
void CPathTrack::ValidPath(CPathTrack *ppath, int testFlag)
{
}
/* <122c76> ../cstrike/dlls/pathcorner.cpp:180 */
void CPathTrack::Activate(void)
{
}
/* <122a12> ../cstrike/dlls/pathcorner.cpp:128 */
void CPathTrack::Link(void)
{
// {
// edict_t *pentTarget; // 130
// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart,
// const char *pszName); // 151
// FNullEnt(const edict_t *pent); // 152
// Instance(edict_t *pent); // 154
// SetPrevious(CPathTrack *const this,
// class CPathTrack *pprev); // 158
// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart,
// const char *pszName); // 134
// FNullEnt(const edict_t *pent); // 135
// Instance(edict_t *pent); // 137
// SetPrevious(CPathTrack *const this,
// class CPathTrack *pprev); // 141
// }
}
/* <1229ee> ../cstrike/dlls/pathcorner.cpp:228 */
void CPathTrack::SetPrevious(CPathTrack *pprev)
{
}
/* <1229d7> ../cstrike/dlls/pathcorner.cpp:358 */
void Instance(edict_t *pent)
{
}
/* <12290d> ../cstrike/dlls/pathcorner.cpp:81 */
void path_track(entvars_t *pev)
{
// GetClassPtr<CPathTrack>(CPathTrack *a); // 81
}
/* <122843> ../cstrike/dlls/pathcorner.cpp:41 */
void path_corner(entvars_t *pev)
{
// GetClassPtr<CPathCorner>(CPathCorner *a); // 41
}
/* <122745> ../cstrike/dlls/pathcorner.cpp:198 */
void CPathTrack::Project(CPathTrack *pstart, class CPathTrack *pend, Vector *origin, float dist)
{
// {
// Vector dir; // 202
// operator-(const Vector *const this,
// const Vector &v); // 202
// Normalize(const Vector *const this); // 203
// operator*(const Vector *const this,
// float fl); // 204
// operator+(const Vector *const this,
// const Vector &v); // 204
// }
}
/* <122697> ../cstrike/dlls/pathcorner.cpp:54 */
void CPathCorner::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 56
// KeyValue(CBaseEntity *const this,
// KeyValueData *pkvd); // 62
// KeyValue(CPathCorner *const this,
// KeyValueData *pkvd); // 54
}
/* <122602> ../cstrike/dlls/pathcorner.cpp:86 */
void CPathTrack::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 88
// KeyValue(CBaseEntity *const this,
// KeyValueData *pkvd); // 94
// KeyValue(CPathTrack *const this,
// KeyValueData *pkvd); // 86
}
/* <1225b6> ../cstrike/dlls/pathcorner.cpp:49 */
void CPathCorner::Save(CSave &save)
{
// Save(CPathCorner *const this,
// class CSave &save); // 49
}
/* <12256a> ../cstrike/dlls/pathcorner.cpp:80 */
void CPathTrack::Save(CSave &save)
{
// Save(CPathTrack *const this,
// class CSave &save); // 80
}
/* <12251e> ../cstrike/dlls/pathcorner.cpp:49 */
void CPathCorner::Restore(CRestore &restore)
{
// Restore(CPathCorner *const this,
// class CRestore &restore); // 49
}
/* <1224d2> ../cstrike/dlls/pathcorner.cpp:80 */
void CPathTrack::Restore(CRestore &restore)
{
// Restore(CPathTrack *const this,
// class CRestore &restore); // 80
}
/* <122433> ../cstrike/dlls/pathcorner.cpp:97 */
void CPathTrack::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// int on; // 99
// }
// Use(CPathTrack *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 97
}
/* <12239a> ../cstrike/dlls/pathcorner.cpp:165 */
void CPathTrack::Spawn(void)
{
// Vector(Vector::Spawn(// float X,
// float Y,
// float Z); // 168
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 168
}
/* <12234b> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <122325> ../cstrike/dlls/pathcorner.cpp:66 */
void CPathCorner::Spawn(void)
{
}
/* <1222ff> ../cstrike/dlls/pathcorner.cpp:30 */
void CPathCorner::GetDelay(void)
{
}
/* <1222de> ../cstrike/dlls/cbase.h:454 */
void CPointEntity::ObjectCaps(void)
{
}
/* <1222b8> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <12227d> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <1220a3> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <12207d> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <122057> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <122022> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <121fc3> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <121f8e> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <121f68> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <121f42> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <121f1c> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <121ef6> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <121ecf> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <121ea9> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <121e83> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <121e5d> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <121e29> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <121e03> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <121ddd> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <121da9> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <121d83> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <121cef> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <121c9f> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <121c6b> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <121c37> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <121be9> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <121ba7> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <121b81> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <121b5b> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <121b29> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <121ae9> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <121ac3> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <121a8f> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <121a69> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <121a43> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <121a1d> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <1219f7> ../cstrike/dlls/cbase.h:179 */
void CBaseEntity::Precache(void)
{
}
/* <1219de> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <1219ac> ../cstrike/dlls/cbase.h:800 */
CPathTrack *GetClassPtr<CPathTrack>(CPathTrack *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <121991> ../cstrike/dlls/trains.h:37 */
inline void CPathTrack::CPathTrack(void)
{
}
/* <12195f> ../cstrike/dlls/cbase.h:800 */
CPathCorner *GetClassPtr<CPathCorner>(CPathCorner *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <121944> ../cstrike/dlls/pathcorner.cpp:25 */
inline void CPathCorner::CPathCorner(void)
{
}
/* <121907> ../cstrike/dlls/cbase.h:450 */
inline void CPointEntity::CPointEntity(void)
{
}
/* <1218ec> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <12182c> ../cstrike/dlls/pathcorner.cpp:208 */
void CPathTrack::GetNext(void)
{
}
/* <1217fd> ../cstrike/dlls/pathcorner.cpp:186 */
void CPathTrack::ValidPath(CPathTrack *ppath, int testFlag)
{
}
/* <1217e4> ../cstrike/dlls/pathcorner.cpp:218 */
void CPathTrack::GetPrevious(void)
{
}
/* <1217bd> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <12176b> ../cstrike/dlls/pathcorner.cpp:198 */
void CPathTrack::Project(CPathTrack *pstart, class CPathTrack *pend, Vector *origin, float dist)
{
// {
// Vector dir; // 202
// }
}
/* <121745> ../cstrike/dlls/vector.h:123 */
inline void Vector::Normalize(void)
{
// {
// float flLen; // 125
// }
}
/* <12171e> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <121700> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <1216e1> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <1216bd> ../cstrike/dlls/pathcorner.cpp:54 */
void CPathCorner::KeyValue(KeyValueData *pkvd)
{
}
/* <12167a> ../cstrike/dlls/pathcorner.cpp:86 */
void CPathTrack::KeyValue(KeyValueData *pkvd)
{
}
/* <121651> ../cstrike/dlls/cbase.h:182 */
inline void CBaseEntity::KeyValue( KeyValueData *pkvd)
{
}
/* <121560> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <121539> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <12150d> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <1214d9> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <1214bb> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <121492> ../cstrike/dlls/pathcorner.cpp:49 */
void CPathCorner::Save(CSave &save)
{
}
/* <121469> ../cstrike/dlls/pathcorner.cpp:80 */
void CPathTrack::Save(CSave &save)
{
}
/* <12143b> ../cstrike/dlls/pathcorner.cpp:49 */
void CPathCorner::Restore(CRestore &restore)
{
}
/* <121412> ../cstrike/dlls/pathcorner.cpp:80 */
void CPathTrack::Restore(CRestore &restore)
{
}
/* <1213bc> ../cstrike/dlls/pathcorner.cpp:97 */
void CPathTrack::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// int on; // 99
// }
}
/* <11cd4b> ../cstrike/dlls/observer.cpp:506 */
void CBasePlayer::Observer_SetMode(int iMode)
{
// {
// int forcecamera; // 512
// int oldMode; // 518
// char modemsg; // 592
// }
}
/* <11cb26> ../cstrike/dlls/observer.cpp:380 */
void CBasePlayer::Observer_CheckProperties(void)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 496
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 486
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 475
// {
// class CBasePlayer *target; // 385
// int weapon; // 390
// int targetBombState; // 411
// edict(CBaseEntity *const this); // 385
// ENTINDEX(edict_t *pEdict); // 385
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 397
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 404
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 427
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 450
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 437
// }
}
/* <11c9d3> ../cstrike/dlls/observer.cpp:304 */
void CBasePlayer::Observer_CheckTarget(void)
{
// {
// class CBasePlayer *target; // 342
// {
// int lastMode; // 331
// Observer_SetMode(CBasePlayer *const this,
// int iMode); // 333
// }
// edict(CBaseEntity *const this); // 342
// ENTINDEX(edict_t *pEdict); // 342
// {
// int lastMode; // 369
// Observer_SetMode(CBasePlayer *const this,
// int iMode); // 371
// }
// Observer_SetMode(CBasePlayer *const this,
// int iMode); // 316
// }
}
/* <11c9ac> ../cstrike/dlls/observer.cpp:254 */
void CBasePlayer::Observer_HandleButtons(void)
{
}
/* <11c7e4> ../cstrike/dlls/observer.cpp:175 */
void CBasePlayer::Observer_FindNextPlayer(bool bReverse, const char *name)
{
// {
// int iStart; // 187
// int iCurrent; // 192
// int iDir; // 194
// bool bForceSameTeam; // 196
// edict(CBaseEntity *const this); // 191
// ENTINDEX(edict_t *pEdict); // 191
// GetForceCamera(void); // 196
// {
// class CBasePlayer *pPlayer; // 219
// edict(CBaseEntity *const this); // 219
// ENTINDEX(edict_t *pEdict); // 219
// }
// edict(CBaseEntity *const this); // 189
// ENTINDEX(edict_t *pEdict); // 189
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 237
// edict(CBaseEntity *const this); // 237
// edict(CBaseEntity *const this); // 239
// ENTINDEX(edict_t *pEdict); // 239
// edict(CBaseEntity *const this); // 247
// ENTINDEX(edict_t *pEdict); // 247
// }
}
/* <11c6db> ../cstrike/dlls/observer.cpp:506 */
void CBasePlayer::Observer_SetMode(int iMode)
{
// {
// int forcecamera; // 512
// int oldMode; // 518
// char modemsg; // 592
// GetForceCamera(void); // 512
// {
// class CBaseEntity *pEnt; // 533
// }
// edict(CBaseEntity *const this); // 567
// ENTINDEX(edict_t *pEdict); // 567
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 579
// }
}
/* <11c552> ../cstrike/dlls/observer.cpp:175 */
void CBasePlayer::Observer_FindNextPlayer(bool bReverse, const char *name)
{
// {
// int iStart; // 187
// int iCurrent; // 192
// int iDir; // 194
// bool bForceSameTeam; // 196
// edict(CBaseEntity *const this); // 191
// ENTINDEX(edict_t *pEdict); // 191
// GetForceCamera(void); // 196
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 237
// edict(CBaseEntity *const this); // 237
// edict(CBaseEntity *const this); // 239
// ENTINDEX(edict_t *pEdict); // 239
// edict(CBaseEntity *const this); // 247
// ENTINDEX(edict_t *pEdict); // 247
// edict(CBaseEntity *const this); // 189
// ENTINDEX(edict_t *pEdict); // 189
// }
}
/* <11c4fa> ../cstrike/dlls/observer.cpp:49 */
void CBasePlayer::Observer_IsValidTarget(int iPlayerIndex, bool bSameTeam)
{
// {
// class CBaseEntity *pEnt; // 59
// }
}
/* <11c2c7> ../cstrike/dlls/observer.cpp:82 */
void UpdateClientEffects(CBasePlayer *pObserver, int oldMode)
{
// {
// bool clearProgress; // 84
// bool clearBlindness; // 85
// bool blindnessOk; // 86
// bool clearNightvision; // 87
// {
// class CBasePlayer *pPlayer; // 104
// edict(CBaseEntity *const this); // 104
// ENTINDEX(edict_t *pEdict); // 104
// {
// float fadeTime; // 127
// float holdTime; // 128
// int alpha; // 129
// {
// float percentRemaining; // 138
// }
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 142
// }
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 149
// }
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 166
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 162
// }
}
/* <11c257> ../cstrike/dlls/observer.cpp:175 */
void CBasePlayer::Observer_FindNextPlayer(bool bReverse, const char *name)
{
// {
// int iStart; // 187
// int iCurrent; // 192
// int iDir; // 194
// bool bForceSameTeam; // 196
// {
// class CBasePlayer *pPlayer; // 219
// }
// }
}
/* <11c1e8> ../cstrike/dlls/observer.cpp:506 */
void CBasePlayer::Observer_SetMode(int iMode)
{
// {
// int forcecamera; // 512
// int oldMode; // 518
// char modemsg; // 592
// {
// class CBaseEntity *pEnt; // 533
// }
// }
}
/* <11c190> ../cstrike/dlls/observer.cpp:36 */
int GetForceCamera(void)
{
// {
// int retVal; // 41
// }
}
/* <11c172> ../cstrike/dlls/player.h:272 */
inline void CBasePlayer::IsObserver(void)
{
}
/* <11c153> ../cstrike/dlls/unisignals.h:62 */
inline void CUnifiedSignals::GetState(void)
{
}
/* <11c135> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <11c0e6> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <11c09c> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <11c027> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <11bfd8> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <11bf77> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <11bf4b> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <118a59> (null):27581 */
void _GLOBAL__sub_I_g_pMPGameRules(void)
{
// __static_initialization_and_destruction_0(int __initialize_p,
// int __priority); // 4955
}
/* <11895b> ../cstrike/dlls/multiplay_gamerules.cpp:4702 */
void CHalfLifeMultiplay::ProcessMapVote(CBasePlayer *player, int iVote)
{
// {
// class CBaseEntity *pTempEntity; // 4704
// class CBasePlayer *pTempPlayer; // 4705
// int iValidVotes; // 4706
// int iRequiredVotes; // 4707
// int iNumPlayers; // 4708
// float ratio; // 4730
// edict(CBaseEntity *const this); // 4712
// FNullEnt(const edict_t *pent); // 4712
// }
}
/* <1187d2> ../cstrike/dlls/multiplay_gamerules.cpp:4629 */
void CHalfLifeMultiplay::DisplayMaps(CBasePlayer *player, int iVote)
{
// {
// mapcycle_t mapcycle2; // 4631
// char *mapcfile; // 4632
// class mapcycle_item_s *item; // 4633
// int iCount; // 4634
// char *pszNewMap; // 4635
// int done; // 4640
// DestroyMapCycle(mapcycle_t *cycle); // 4637
// ResetAllMapVotes(CHalfLifeMultiplay *const this); // 4691
// }
}
/* <118585> ../cstrike/dlls/multiplay_gamerules.cpp:862 */
void GiveC4(CHalfLifeMultiplay *const this)
{
// {
// int iTeamCount; // 864
// int iTemp; // 865
// class CBaseEntity *pPlayer; // 866
// class CBasePlayer *player; // 867
// int humansPresent; // 873
// bool giveToHumans; // 874
// {
// int i; // 878
// edict(CBaseEntity *const this); // 882
// FNullEnt(const edict_t *pent); // 882
// }
// edict(CBaseEntity *const this); // 906
// FNullEnt(const edict_t *pent); // 906
// IsThereABomber(CHalfLifeMultiplay *const this); // 941
// edict(CBaseEntity *const this); // 949
// FNullEnt(const edict_t *pent); // 949
// edict(CBaseEntity *const this); // 930
// edict(CBaseEntity *const this); // 930
// edict(CBaseEntity *const this); // 968
// edict(CBaseEntity *const this); // 968
// }
}
/* <117750> ../cstrike/dlls/multiplay_gamerules.cpp:1084 */
void CHalfLifeMultiplay::CheckWinConditions(void)
{
// {
// class CBaseEntity *pPlayer; // 1086
// class CBasePlayer *player; // 1087
// int NumDeadCT; // 1088
// int NumDeadTerrorist; // 1088
// int NumAliveTerrorist; // 1088
// int NumAliveCT; // 1088
// int NumSpawnableHumans; // 1089
// int NumHumans; // 1090
// BOOL bNeededPlayers; // 1091
// class CBaseEntity *hostage; // 1454
// int iHostages; // 1455
// bool bHostageAlive; // 1456
// edict(CBaseEntity *const this); // 1106
// FNullEnt(const edict_t *pent); // 1106
// IsCareer(CHalfLifeMultiplay *const this); // 1175
// {
// class CBasePlayer *player; // 1177
// }
// IsCareer(CHalfLifeMultiplay *const this); // 1192
// TerminateRound(float tmDelay,
// int iWinStatus); // 1194
// TerminateRound(float tmDelay,
// int iWinStatus); // 1199
// {
// float flEscapeRatio; // 1266
// Broadcast(const char *sentence); // 1303
// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1310
// Broadcast(const char *sentence); // 1272
// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1279
// Broadcast(const char *sentence); // 1287
// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1294
// }
// Broadcast(const char *sentence); // 1343
// {
// class CGrenade *C4; // 1368
// class CBaseEntity *temp; // 1369
// BOOL nowin; // 1370
// TerminateRound(float tmDelay,
// int iWinStatus); // 1410
// Broadcast(const char *sentence); // 1395
// }
// Broadcast(const char *sentence); // 1425
// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1436
// TerminateRound(float tmDelay,
// int iWinStatus); // 1440
// Broadcast(const char *sentence); // 1447
// TerminateRound(float tmDelay,
// int iWinStatus); // 1448
// Broadcast(const char *sentence); // 1473
// IsCareer(CHalfLifeMultiplay *const this); // 1488
// TerminateRound(float tmDelay,
// int iWinStatus); // 1493
// Broadcast(const char *sentence); // 1325
// TerminateRound(float tmDelay,
// int iWinStatus); // 1337
// Broadcast(const char *sentence); // 1242
// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1249
// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1333
// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1354
// Broadcast(const char *sentence); // 1214
// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1221
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1224
// edict(CBaseEntity *const this); // 1227
// ENTINDEX(edict_t *pEdict); // 1227
// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1481
// }
}
/* <11745e> ../cstrike/dlls/multiplay_gamerules.cpp:1676 */
void CHalfLifeMultiplay::RestartRound(void)
{
// {
// float flAutoKickIdle; // 1804
// class CMapInfo *mi; // 1815
// class CBaseEntity *hostage; // 1896
// class CHostage *temp; // 1897
// int acct_tmp; // 1903
// class CBaseEntity *pPlayer; // 1965
// class CBasePlayer *player; // 1966
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1711
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1717
// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1782
// {
// int i; // 1786
// {
// class CBasePlayer *plr; // 1788
// FNullEnt(entvars_t *pev); // 1790
// }
// }
// edict(CBaseEntity *const this); // 1985
// FNullEnt(const edict_t *pent); // 1985
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1701
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1704
// }
}
/* <117336> ../cstrike/dlls/multiplay_gamerules.cpp:1499 */
void CHalfLifeMultiplay::SwapAllPlayers(void)
{
// {
// class CBasePlayer *player; // 1501
// class CBaseEntity *pPlayer; // 1502
// int iTemp; // 1516
// edict(CBaseEntity *const this); // 1505
// FNullEnt(const edict_t *pent); // 1505
// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1522
// }
}
/* <1171eb> ../cstrike/dlls/multiplay_gamerules.cpp:1525 */
void CHalfLifeMultiplay::BalanceTeams(void)
{
// {
// int iTeamToSwap; // 1527
// int iNumToSwap; // 1528
// class CBasePlayer *player; // 1573
// class CBasePlayer *toSwap; // 1574
// class CBaseEntity *pPlayer; // 1575
// int iHighestUserID; // 1578
// {
// int iDesiredNumCT; // 1532
// int iDesiredNumTerrorist; // 1532
// }
// {
// int i; // 1580
// edict(CBaseEntity *const this); // 1586
// FNullEnt(const edict_t *pent); // 1586
// edict(CBaseEntity *const this); // 1591
// edict(CBaseEntity *const this); // 1593
// }
// }
}
/* <11706f> ../cstrike/dlls/multiplay_gamerules.cpp:2335 */
void CHalfLifeMultiplay::PickNextVIP(void)
{
// {
// int i; // 2343
// StackVIPQueue(CHalfLifeMultiplay *const this); // 2351
// }
// {
// int iCount; // 2365
// class CBaseEntity *pPlayer; // 2367
// class CBasePlayer *player; // 2368
// class CBasePlayer *pLastPlayer; // 2369
// edict(CBaseEntity *const this); // 2372
// FNullEnt(const edict_t *pent); // 2372
// }
// {
// class CBaseEntity *pPlayer; // 2404
// class CBasePlayer *player; // 2405
// edict(CBaseEntity *const this); // 2408
// FNullEnt(const edict_t *pent); // 2408
// }
}
/* <116cbd> ../cstrike/dlls/multiplay_gamerules.cpp:3627 */
void CHalfLifeMultiplay::PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor)
{
// {
// class CBasePlayer *peKiller; // 3644
// class CBaseEntity *ktmp; // 3645
// class CBaseEntity *ep; // 3751
// edict(CBaseEntity *const this); // 3642
// Instance(entvars_t *pev); // 3645
// {
// class CBasePlayer *pDriver; // 3650
// }
// {
// class CBasePlayer *killer; // 3667
// {
// int iUserID; // 3685
// edict(CBaseEntity *const this); // 3685
// }
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 3708
// edict(CBaseEntity *const this); // 3711
// ENTINDEX(edict_t *pEdict); // 3711
// ENTINDEX(edict_t *pEdict); // 3712
// edict(CBaseEntity *const this); // 3720
// edict(CBaseEntity *const this); // 3720
// }
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 3742
// edict(CBaseEntity *const this); // 3743
// ENTINDEX(edict_t *pEdict); // 3743
// Instance(entvars_t *pev); // 3751
// {
// class CBasePlayer *PK; // 3754
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 3756
// edict(CBaseEntity *const this); // 3757
// ENTINDEX(edict_t *pEdict); // 3757
// }
// }
}
/* <116c24> ../cstrike/dlls/multiplay_gamerules.cpp:4110 */
void CHalfLifeMultiplay::PlayerRelationship(CBasePlayer *pPlayer, CBaseEntity *pTarget)
{
// {
// class CBasePlayer *player; // 4118
// class CBasePlayer *target; // 4119
// }
// PlayerRelationship(CHalfLifeMultiplay *const this,
// class CBasePlayer *pPlayer,
// class CBaseEntity *pTarget); // 4110
}
/* <116b93> ../cstrike/dlls/multiplay_gamerules.cpp:4582 */
void CHalfLifeMultiplay::ResetAllMapVotes(void)
{
// {
// int j; // 4584
// class CBaseEntity *pTempEntity; // 4585
// class CBasePlayer *pTempPlayer; // 4586
// edict(CBaseEntity *const this); // 4590
// FNullEnt(const edict_t *pent); // 4590
// }
}
/* <116b52> ../cstrike/dlls/multiplay_gamerules.cpp:4582 */
void CHalfLifeMultiplay::ResetAllMapVotes(void)
{
// {
// int j; // 4584
// class CBaseEntity *pTempEntity; // 4585
// class CBasePlayer *pTempPlayer; // 4586
// }
}
/* <11642b> ../cstrike/dlls/multiplay_gamerules.cpp:3163 */
void CHalfLifeMultiplay::InitHUD(CBasePlayer *pl)
{
// {
// int i; // 3207
// edict(CBaseEntity *const this); // 3168
// edict(CBaseEntity *const this); // 3168
// edict(CBaseEntity *const this); // 3181
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 3181
// edict(CBaseEntity *const this); // 3182
// ENTINDEX(edict_t *pEdict); // 3182
// edict(CBaseEntity *const this); // 3189
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 3189
// IsCareer(CHalfLifeMultiplay *const this); // 3193
// edict(CBaseEntity *const this); // 3196
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 3196
// {
// class CBasePlayer *plr; // 3211
// edict(CBaseEntity *const this); // 3215
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 3215
// }
// edict(CBaseEntity *const this); // 3226
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 3226
// edict(CBaseEntity *const this); // 3231
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 3231
// edict(CBaseEntity *const this); // 3236
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 3236
// edict(CBaseEntity *const this); // 3240
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 3240
// {
// class CBasePlayer *plr; // 3255
// entindex(CBaseEntity *const this); // 3283
// edict(CBaseEntity *const this); // 3259
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 3259
// entindex(CBaseEntity *const this); // 3260
// edict(CBaseEntity *const this); // 3287
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 3287
// entindex(CBaseEntity *const this); // 3288
// }
// {
// class CBaseEntity *pWeaponC4; // 3301
// edict(CBaseEntity *const this); // 3306
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 3306
// }
// edict(CBaseEntity *const this); // 3175
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 3175
// edict(CBaseEntity *const this); // 3248
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 3248
// }
}
/* <116317> ../cstrike/dlls/multiplay_gamerules.cpp:4903 */
void CHalfLifeMultiplay::SendMOTDToClient(edict_t *client)
{
// {
// int length; // 4906
// int char_count; // 4906
// char *pFileList; // 4907
// char *aFileList; // 4908
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 4911
// {
// char chunk; // 4920
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 4938
// }
// }
}
/* <11624e> ../cstrike/dlls/multiplay_gamerules.cpp:4608 */
/* linkage=_Z11GetMapCountv */
int GetMapCount(void)
{
// {
// mapcycle_t mapcycle2; // 4610
// char *mapcfile; // 4611
// class mapcycle_item_s *item; // 4612
// int iCount; // 4613
// int iDone; // 4613
// DestroyMapCycle(mapcycle_t *cycle); // 4615
// }
}
/* <116089> ../cstrike/dlls/multiplay_gamerules.cpp:4773 */
void CHalfLifeMultiplay::ChangeLevel(void)
{
// {
// char szPreviousMapCycleFile; // 4775
// mapcycle_t mapcycle; // 4776
// char szNextMap; // 4778
// char szFirstMapInList; // 4779
// char szCommands; // 4780
// char szRules; // 4781
// int minplayers; // 4782
// int maxplayers; // 4782
// int curplayers; // 4785
// BOOL do_cycle; // 4786
// char *mapcfile; // 4789
// CountPlayers(void); // 4795
// {
// BOOL keeplooking; // 4813
// BOOL found; // 4814
// class mapcycle_item_s *item; // 4815
// }
// DestroyMapCycle(mapcycle_t *cycle); // 4802
// }
}
/* <116002> ../cstrike/dlls/multiplay_gamerules.cpp:4535 */
/* linkage=_Z20ExtractCommandStringPcS_ */
void ExtractCommandString(char *s, char *szCommand)
{
// {
// char pkey; // 4538
// char value; // 4539
// char *o; // 4541
// }
}
/* <115f76> ../cstrike/dlls/multiplay_gamerules.cpp:4510 */
int CountPlayers(void)
{
// {
// int num; // 4512
// {
// int i; // 4514
// {
// class CBaseEntity *pEnt; // 4516
// }
// }
// }
}
/* <115e11> ../cstrike/dlls/multiplay_gamerules.cpp:4384 */
/* linkage=_Z18ReloadMapCycleFilePcP10mapcycle_s */
int ReloadMapCycleFile(char *filename, mapcycle_t *cycle)
{
// {
// char szBuffer; // 4386
// char szMap; // 4387
// int length; // 4388
// char *pFileList; // 4389
// char *aFileList; // 4390
// int hasbuffer; // 4391
// class mapcycle_item_s *item; // 4392
// class mapcycle_item_s *newlist; // 4392
// class mapcycle_item_s *next; // 4392
// MP_COM_TokenWaiting(char *buffer); // 4410
// {
// char *s; // 4424
// atoi(const char *__nptr); // 4440
// atoi(const char *__nptr); // 4447
// }
// }
}
/* <115db1> ../cstrike/dlls/multiplay_gamerules.cpp:4360 */
int MP_COM_TokenWaiting(char *buffer)
{
// {
// char *p; // 4362
// }
}
/* <115d4d> ../cstrike/dlls/multiplay_gamerules.cpp:4283 */
/* linkage=_Z12MP_COM_ParsePc */
char *MP_COM_Parse(char *data)
{
//
//skipwhite: // 4295
// {
// int c; // 4285
// int len; // 4286
// }
}
/* <115d30> ../cstrike/dlls/multiplay_gamerules.cpp:4271 */
/* linkage=_Z15MP_COM_GetTokenv */
char *MP_COM_GetToken(void)
{
}
/* <115c98> ../cstrike/dlls/multiplay_gamerules.cpp:4241 */
void DestroyMapCycle(mapcycle_t *cycle)
{
// {
// mapcycle_item_t *p; // 4243
// mapcycle_item_t *n; // 4243
// mapcycle_item_t *start; // 4243
// }
}
/* <115458> ../cstrike/dlls/multiplay_gamerules.cpp:2435 */
void CHalfLifeMultiplay::Think(void)
{
// {
// int time_remaining; // 2437
// float fTimeLimit; // 2495
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 2456
// {
// int time; // 2472
// IsCareer(CHalfLifeMultiplay *const this); // 2481
// }
// IsCareer(CHalfLifeMultiplay *const this); // 2504
// IsBotSpeaking(void); // 2511
// TimeRemaining(CHalfLifeMultiplay *const this); // 2594
// {
// char CT_sentence; // 2602
// char T_sentence; // 2603
// bool bCTPlayed; // 2649
// bool bTPlayed; // 2650
// {
// int i; // 2652
// {
// class CBasePlayer *plr; // 2654
// }
// }
// }
// {
// class CGrenade *C4; // 2691
// float flEndRoundTime; // 2692
// Broadcast(const char *sentence); // 2710
// TerminateRound(float tmDelay,
// int iWinStatus); // 2715
// UpdateTeamScores(CHalfLifeMultiplay *const this); // 2716
// Broadcast(const char *sentence); // 2721
// TerminateRound(float tmDelay,
// int iWinStatus); // 2726
// UpdateTeamScores(CHalfLifeMultiplay *const this); // 2727
// TerminateRound(float tmDelay,
// int iWinStatus); // 2747
// Broadcast(const char *sentence); // 2732
// TerminateRound(float tmDelay,
// int iWinStatus); // 2736
// UpdateTeamScores(CHalfLifeMultiplay *const this); // 2737
// }
// IsCareer(CHalfLifeMultiplay *const this); // 2758
// {
// bool isBotSpeaking; // 2760
// {
// bool canCTsWin; // 2771
// bool canTsWin; // 2773
// }
// {
// int i; // 2801
// {
// class CBasePlayer *pPlayer; // 2803
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 2807
// }
// }
// IsBotSpeaking(void); // 2763
// }
// {
// class CBaseEntity *ent; // 2840
// }
// {
// int iRestartDelay; // 2860
// {
// class CHalfLifeMultiplay *mp; // 2872
// }
// }
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 2587
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 2520
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 2527
// }
}
/* <11541f> ../cstrike/dlls/multiplay_gamerules.cpp:981 */
inline void TerminateRound(float tmDelay, int iWinStatus)
{
// {
// class CHalfLifeMultiplay *mp; // 983
// }
}
/* <1153e2> ../cstrike/dlls/multiplay_gamerules.cpp:92 */
bool IsBotSpeaking(void)
{
// {
// int i; // 94
// {
// class CBasePlayer *pPlayer; // 96
// {
// class CCSBot *pBot; // 99
// }
// }
// }
}
/* <11538f> ../cstrike/dlls/multiplay_gamerules.cpp:139 */
/* linkage=_Z19SV_Career_Restart_fv */
void SV_Career_Restart_f(void)
{
// {
// class CHalfLifeMultiplay *mp; // 141
// IsCareer(CHalfLifeMultiplay *const this); // 142
// }
}
/* <1152e2> ../cstrike/dlls/multiplay_gamerules.cpp:2987 */
void CHalfLifeMultiplay::CareerRestart(void)
{
// {
// int i; // 3004
// {
// class CBasePlayer *player; // 3006
// FNullEnt(entvars_t *pev); // 3008
// }
// }
}
/* <115229> ../cstrike/dlls/multiplay_gamerules.cpp:2971 */
void CHalfLifeMultiplay::MarkLivingPlayersOnTeamAsNotReceivingMoneyNextRound(int iTeam)
{
// {
// int i; // 2973
// {
// class CBasePlayer *player; // 2975
// FNullEnt(entvars_t *pev); // 2977
// }
// }
}
/* <1151f4> ../cstrike/dlls/multiplay_gamerules.cpp:2945 */
void CHalfLifeMultiplay::IsBombPlanted(void)
{
// {
// class CGrenade *bomb; // 2950
// }
}
/* <115189> ../cstrike/dlls/multiplay_gamerules.cpp:2922 */
void CHalfLifeMultiplay::HasRoundTimeExpired(void)
{
// TimeRemaining(CHalfLifeMultiplay *const this); // 2925
// IsBombPlanted(CHalfLifeMultiplay *const this); // 2929
}
/* <115160> ../cstrike/dlls/multiplay_gamerules.cpp:2945 */
void CHalfLifeMultiplay::IsBombPlanted(void)
{
// {
// class CGrenade *bomb; // 2950
// }
}
/* <114f80> ../cstrike/dlls/multiplay_gamerules.cpp:2290 */
void CHalfLifeMultiplay::ResetCurrentVIP(void)
{
// {
// char *infobuffer; // 2292
// int numSkins; // 2294
// edict(CBaseEntity *const this); // 2292
// entindex(CBaseEntity *const this); // 2327
// entindex(CBaseEntity *const this); // 2316
// entindex(CBaseEntity *const this); // 2308
// entindex(CBaseEntity *const this); // 2312
// entindex(CBaseEntity *const this); // 2322
// }
}
/* <114eea> ../cstrike/dlls/multiplay_gamerules.cpp:2257 */
void CHalfLifeMultiplay::AddToVIPQueue(CBasePlayer *toAdd)
{
// {
// int i; // 2265
// }
// {
// int j; // 2274
// StackVIPQueue(CHalfLifeMultiplay *const this); // 2279
// }
}
/* <114e63> ../cstrike/dlls/multiplay_gamerules.cpp:2232 */
void CHalfLifeMultiplay::IsVIPQueueEmpty(void)
{
// {
// class CBasePlayer *toCheck; // 2234
// {
// int i; // 2238
// }
// StackVIPQueue(CHalfLifeMultiplay *const this); // 2249
// }
}
/* <114e2b> ../cstrike/dlls/multiplay_gamerules.cpp:2214 */
void CHalfLifeMultiplay::StackVIPQueue(void)
{
// {
// int i; // 2216
// }
}
/* <114e04> ../cstrike/dlls/multiplay_gamerules.cpp:2214 */
void CHalfLifeMultiplay::StackVIPQueue(void)
{
// {
// int i; // 2216
// }
}
/* <114dbb> ../cstrike/dlls/multiplay_gamerules.cpp:2144 */
void CHalfLifeMultiplay::TeamStacked(int newTeam_id, int curTeam_id)
{
}
/* <114d83> ../cstrike/dlls/multiplay_gamerules.cpp:2129 */
void CHalfLifeMultiplay::TeamFull(int team_id)
{
}
/* <114d20> ../cstrike/dlls/multiplay_gamerules.cpp:2097 */
void CHalfLifeMultiplay::IsThereABomb(void)
{
// {
// class CGrenade *pC4; // 2099
// class CBaseEntity *pWeaponC4; // 2100
// BOOL bFoundBomb; // 2101
// }
}
/* <114ca3> ../cstrike/dlls/multiplay_gamerules.cpp:2073 */
void CHalfLifeMultiplay::IsThereABomber(void)
{
// {
// class CBasePlayer *pPlayer; // 2075
// edict(CBaseEntity *const this); // 2079
// FNullEnt(const edict_t *pent); // 2079
// }
}
/* <114c7a> ../cstrike/dlls/multiplay_gamerules.cpp:2073 */
void CHalfLifeMultiplay::IsThereABomber(void)
{
// {
// class CBasePlayer *pPlayer; // 2075
// }
}
/* <114a6a> ../cstrike/dlls/multiplay_gamerules.cpp:995 */
void CHalfLifeMultiplay::QueueCareerRoundEndMenu(float tmDelay, int iWinStatus)
{
// {
// bool humansAreCTs; // 1000
// {
// class CBaseEntity *hostage; // 1005
// int numHostagesInMap; // 1006
// int numHostagesFollowingHumans; // 1007
// int numHostagesAlive; // 1008
// {
// class CHostage *pHostage; // 1014
// {
// class CBasePlayer *pLeader; // 1017
// GetLeader(CHostage *const this); // 1017
// IsFollowingSomeone(CHostage *const this); // 1018
// }
// }
// }
// {
// bool canCTsWin; // 1060
// bool canTsWin; // 1062
// }
// }
}
/* <1149e8> ../cstrike/dlls/multiplay_gamerules.cpp:733 */
void CHalfLifeMultiplay::UpdateTeamScores(void)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 735
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 740
}
/* <1149cf> ../cstrike/dlls/multiplay_gamerules.cpp:733 */
void CHalfLifeMultiplay::UpdateTeamScores(void)
{
}
/* <11492c> ../cstrike/dlls/multiplay_gamerules.cpp:479 */
void CHalfLifeMultiplay::CHalfLifeMultiplay(void)
{
// {
// float flAutoKickIdle; // 570
// bool installedCommands; // 633
// RefreshSkillData(CHalfLifeMultiplay *const this); // 483
// {
// int j; // 541
// }
// {
// char *lservercfgfile; // 612
// {
// char szCommand; // 616
// }
// }
// {
// }
// }
}
/* <114891> ../cstrike/dlls/multiplay_gamerules.cpp:479 */
void CHalfLifeMultiplay::CHalfLifeMultiplay(void)
{
// {
// float flAutoKickIdle; // 570
// bool installedCommands; // 633
// {
// int j; // 541
// }
// {
// char *lservercfgfile; // 612
// {
// char szCommand; // 616
// }
// }
// {
// }
// }
}
/* <114805> ../cstrike/dlls/multiplay_gamerules.cpp:364 */
/* linkage=_Z15EndRoundMessagePKci */
void EndRoundMessage(const char *sentence, int event)
{
// {
// class CHalfLifeMultiplay *mp; // 366
// char *team; // 368
// const char *message; // 369
// int teamTriggered; // 370
// }
}
/* <11474f> ../cstrike/dlls/multiplay_gamerules.cpp:331 */
void Broadcast(const char *sentence)
{
// {
// char text; // 333
// }
}
/* <114673> ../cstrike/dlls/multiplay_gamerules.cpp:288 */
void info_map_parameters(entvars_t *pev)
{
// GetClassPtr<CMapInfo>(CMapInfo *a); // 288
}
/* <114650> ../cstrike/dlls/multiplay_gamerules.cpp:238 */
void CHalfLifeMultiplay::IsCareer(void)
{
}
/* <114600> ../cstrike/dlls/multiplay_gamerules.cpp:227 */
void CHalfLifeMultiplay::SetCareerMatchLimit(int minWins, int winDifference)
{
// IsCareer(CHalfLifeMultiplay *const this); // 229
}
/* <1145dd> ../cstrike/dlls/multiplay_gamerules.cpp:173 */
void CHalfLifeMultiplay::IsInCareerRound(void)
{
}
/* <114155> ../cstrike/dlls/multiplay_gamerules.cpp:4156 */
void CHalfLifeMultiplay::GoToIntermission(void)
{
// {
// class CHalfLifeMultiplay *mp; // 4161
// int time; // 4200
// }
// GoToIntermission(CHalfLifeMultiplay *const this); // 4156
}
/* <1140bc> ../cstrike/dlls/multiplay_gamerules.cpp:295 */
void CCStrikeGameMgrHelper::CanPlayerHearPlayer(CBasePlayer *pListener, CBasePlayer *pSender)
{
// CanPlayerHearPlayer(CCStrikeGameMgrHelper *const this,
// class CBasePlayer *pListener,
// class CBasePlayer *pSender); // 295
}
/* <114058> ../cstrike/dlls/multiplay_gamerules.cpp:3938 */
void CHalfLifeMultiplay::FlWeaponTryRespawn(CBasePlayerItem *pWeapon)
{
// iFlags(CBasePlayerItem *const this); // 3940
// FlWeaponTryRespawn(CHalfLifeMultiplay *const this,
// class CBasePlayerItem *pWeapon); // 3938
}
/* <113fcf> ../cstrike/dlls/multiplay_gamerules.cpp:3038 */
void CHalfLifeMultiplay::FShouldSwitchWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon)
{
// FShouldSwitchWeapon(CHalfLifeMultiplay *const this,
// class CBasePlayer *pPlayer,
// class CBasePlayerItem *pWeapon); // 3038
}
/* <113eec> ../cstrike/dlls/multiplay_gamerules.cpp:3071 */
void CHalfLifeMultiplay::GetNextBestWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pCurrentWeapon)
{
// {
// class CBasePlayerItem *pCheck; // 3074
// class CBasePlayerItem *pBest; // 3075
// int iBestWeight; // 3076
// int i; // 3077
// }
// GetNextBestWeapon(CHalfLifeMultiplay *const this,
// class CBasePlayer *pPlayer,
// class CBasePlayerItem *pCurrentWeapon); // 3071
}
/* <113e08> ../cstrike/dlls/multiplay_gamerules.cpp:263 */
void CMapInfo::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 265
// FStrEq(const char *sz1,
// const char *sz2); // 270
// atoi(const char *__nptr); // 272
// KeyValue(CMapInfo *const this,
// KeyValueData *pkvd); // 263
}
/* <113d74> ../cstrike/dlls/multiplay_gamerules.cpp:3553 */
void CHalfLifeMultiplay::FPlayerCanRespawn(CBasePlayer *pPlayer)
{
// FPlayerCanRespawn(CHalfLifeMultiplay *const this,
// class CBasePlayer *pPlayer); // 3553
}
/* <113bcf> ../cstrike/dlls/multiplay_gamerules.cpp:3523 */
void CHalfLifeMultiplay::PlayerSpawn(CBasePlayer *pPlayer)
{
// {
// BOOL addDefault; // 3525
// class CBaseEntity *pWeaponEntity; // 3526
// }
// PlayerSpawn(CHalfLifeMultiplay *const this,
// class CBasePlayer *pPlayer); // 3523
}
/* <113bab> ../cstrike/dlls/multiplay_gamerules.cpp:678 */
void CHalfLifeMultiplay::RefreshSkillData(void)
{
}
/* <113b92> ../cstrike/dlls/multiplay_gamerules.cpp:678 */
void CHalfLifeMultiplay::RefreshSkillData(void)
{
}
/* <113b51> ../cstrike/dlls/multiplay_gamerules.cpp:713 */
void CHalfLifeMultiplay::RemoveGuns(void)
{
// {
// class CBaseEntity *toremove; // 715
// }
}
/* <113aee> ../cstrike/dlls/multiplay_gamerules.cpp:747 */
void CHalfLifeMultiplay::CleanUpMap(void)
{
// {
// class CBaseEntity *torestart; // 749
// class CBaseEntity *toremove; // 750
// int icount; // 837
// }
}
/* <113aa5> ../cstrike/dlls/multiplay_gamerules.cpp:3132 */
void CHalfLifeMultiplay::ClientCommand_DeadOrAlive(CBasePlayer *pPlayer, const char *pcmd)
{
}
/* <113a3c> ../cstrike/dlls/multiplay_gamerules.cpp:3145 */
void CHalfLifeMultiplay::ClientConnected(edict_t *pEntity, const char *pszName, const char *pszAddress, char *szRejectReason)
{
}
/* <1137c1> ../cstrike/dlls/multiplay_gamerules.cpp:3318 */
void CHalfLifeMultiplay::ClientDisconnected(edict_t *pClient)
{
// {
// class CBasePlayer *pPlayer; // 3322
// Instance(edict_t *pent); // 3322
// {
// char *team; // 3389
// class CBasePlayer *client; // 3403
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 3365
// ENTINDEX(edict_t *pEdict); // 3366
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 3373
// ENTINDEX(edict_t *pEdict); // 3374
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 3378
// ENTINDEX(edict_t *pEdict); // 3379
// GetTeam(int teamNo); // 3389
// edict(CBaseEntity *const this); // 3395
// edict(CBaseEntity *const this); // 3395
// edict(CBaseEntity *const this); // 3404
// FNullEnt(const edict_t *pent); // 3404
// {
// int iMode; // 3415
// }
// }
// }
}
/* <11370c> ../cstrike/dlls/multiplay_gamerules.cpp:3454 */
void CHalfLifeMultiplay::PlayerThink(CBasePlayer *pPlayer)
{
// {
// class CBasePlayerWeapon *pWeapon; // 3476
// }
// {
// int team; // 3484
// IsCareer(CHalfLifeMultiplay *const this); // 3513
// }
// IsCareer(CHalfLifeMultiplay *const this); // 3459
}
/* <113273> ../cstrike/dlls/multiplay_gamerules.cpp:3772 */
void CHalfLifeMultiplay::DeathNotice(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pevInflictor)
{
// {
// class CBaseEntity *Killer; // 3775
// const char *killer_weapon_name; // 3777
// int killer_index; // 3778
// char *tau; // 3781
// char *gluon; // 3782
// int iGotHeadshot; // 3819
// Instance(entvars_t *pev); // 3775
// ENTINDEX(edict_t *pEdict); // 3786
// {
// class CBasePlayer *pPlayer; // 3793
// Instance(entvars_t *pev); // 3793
// pszName(CBasePlayerItem *const this); // 3797
// }
// {
// class CBasePlayer *pPlayer; // 3856
// char *VictimTeam; // 3858
// char *KillerTeam; // 3859
// Instance(entvars_t *pev); // 3856
// GetTeam(int teamNo); // 3858
// edict(CBaseEntity *const this); // 3872
// }
// {
// char *team; // 3877
// GetTeam(int teamNo); // 3877
// edict(CBaseEntity *const this); // 3884
// }
// {
// char *team; // 3845
// GetTeam(int teamNo); // 3845
// edict(CBaseEntity *const this); // 3852
// }
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 3890
// edict(CBaseEntity *const this); // 3893
// ENTINDEX(edict_t *pEdict); // 3893
// ENTINDEX(edict_t *pEdict); // 3895
// ENTINDEX(edict_t *pEdict); // 3897
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 3829
// edict(CBaseEntity *const this); // 3831
// ENTINDEX(edict_t *pEdict); // 3831
// }
}
/* <11322b> ../cstrike/dlls/multiplay_gamerules.cpp:3979 */
void CHalfLifeMultiplay::CanHavePlayerItem(CBasePlayer *pPlayer, class CBasePlayerItem *pItem)
{
}
/* <1131d6> ../cstrike/dlls/multiplay_gamerules.cpp:4096 */
void CHalfLifeMultiplay::GetPlayerSpawnSpot(CBasePlayer *pPlayer)
{
// {
// edict_t *pentSpawnSpot; // 4098
// }
}
/* <113181> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <113158> ../cstrike/dlls/multiplay_gamerules.cpp:1608 */
void CHalfLifeMultiplay::CheckMapConditions(void)
{
}
/* <1130d2> ../game_shared/voice_gamemgr.h:26 */
void IVoiceGameMgrHelper::~IVoiceGameMgrHelper(void)
{
// ~IVoiceGameMgrHelper(IVoiceGameMgrHelper::~IVoiceGameMgrHelper(// int const __in_chrg); // 26
}
/* <113079> ../cstrike/dlls/multiplay_gamerules.cpp:292 */
void CCStrikeGameMgrHelper::~CCStrikeGameMgrHelper(void)
{
// ~CCStrikeGameMgrHelper(CCStrikeGameMgrHelper::~CCStrikeGameMgrHelper(// int const __in_chrg); // 292
}
/* <113012> ../cstrike/dlls/multiplay_gamerules.cpp:4145 */
void CHalfLifeMultiplay::FAllowMonsters(void)
{
}
/* <112fcf> ../cstrike/dlls/multiplay_gamerules.cpp:4128 */
void CHalfLifeMultiplay::FAllowFlashlight(void)
{
// {
// cvar_t *mp_flashlight; // 4130
// }
}
/* <112f97> ../cstrike/dlls/multiplay_gamerules.cpp:4091 */
void CHalfLifeMultiplay::DeadPlayerAmmo(CBasePlayer *pPlayer)
{
}
/* <112f5f> ../cstrike/dlls/multiplay_gamerules.cpp:4084 */
void CHalfLifeMultiplay::DeadPlayerWeapons(CBasePlayer *pPlayer)
{
}
/* <112f37> ../cstrike/dlls/multiplay_gamerules.cpp:4077 */
void CHalfLifeMultiplay::FlHEVChargerRechargeTime(void)
{
}
/* <112f0f> ../cstrike/dlls/multiplay_gamerules.cpp:4071 */
void CHalfLifeMultiplay::FlHealthChargerRechargeTime(void)
{
}
/* <112eac> ../cstrike/dlls/multiplay_gamerules.cpp:4064 */
void CHalfLifeMultiplay::VecAmmoRespawnSpot(CBasePlayerAmmo *pAmmo)
{
// Vector(Vector *const this,
// const Vector &v); // 4066
}
/* <112e74> ../cstrike/dlls/multiplay_gamerules.cpp:4057 */
void CHalfLifeMultiplay::FlAmmoRespawnTime(CBasePlayerAmmo *pAmmo)
{
}
/* <112e3c> ../cstrike/dlls/multiplay_gamerules.cpp:4045 */
void CHalfLifeMultiplay::AmmoShouldRespawn(CBasePlayerAmmo *pAmmo)
{
}
/* <112e04> ../cstrike/dlls/multiplay_gamerules.cpp:4035 */
void CHalfLifeMultiplay::IsAllowedToSpawn(CBaseEntity *pEntity)
{
}
/* <112dac> ../cstrike/dlls/multiplay_gamerules.cpp:4029 */
void CHalfLifeMultiplay::PlayerGotAmmo(CBasePlayer *pPlayer, char *szName, int iCount)
{
}
/* <112d49> ../cstrike/dlls/multiplay_gamerules.cpp:4022 */
void CHalfLifeMultiplay::VecItemRespawnSpot(CItem *pItem)
{
// Vector(Vector *const this,
// const Vector &v); // 4024
}
/* <112d11> ../cstrike/dlls/multiplay_gamerules.cpp:4013 */
void CHalfLifeMultiplay::FlItemRespawnTime(CItem *pItem)
{
}
/* <112cd9> ../cstrike/dlls/multiplay_gamerules.cpp:3999 */
void CHalfLifeMultiplay::ItemShouldRespawn(CItem *pItem)
{
}
/* <112c91> ../cstrike/dlls/multiplay_gamerules.cpp:3993 */
void CHalfLifeMultiplay::PlayerGotItem(CBasePlayer *pPlayer, class CItem *pItem)
{
}
/* <112c49> ../cstrike/dlls/multiplay_gamerules.cpp:3986 */
void CHalfLifeMultiplay::CanHaveItem(CBasePlayer *pPlayer, class CItem *pItem)
{
}
/* <112c11> ../cstrike/dlls/multiplay_gamerules.cpp:3965 */
void CHalfLifeMultiplay::WeaponShouldRespawn(CBasePlayerItem *pWeapon)
{
}
/* <112bae> ../cstrike/dlls/multiplay_gamerules.cpp:3956 */
void CHalfLifeMultiplay::VecWeaponRespawnSpot(CBasePlayerItem *pWeapon)
{
// Vector(Vector *const this,
// const Vector &v); // 3958
}
/* <112b76> ../cstrike/dlls/multiplay_gamerules.cpp:3924 */
void CHalfLifeMultiplay::FlWeaponRespawnTime(CBasePlayerItem *pWeapon)
{
}
/* <112b2e> ../cstrike/dlls/multiplay_gamerules.cpp:3916 */
void CHalfLifeMultiplay::PlayerGotWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon)
{
}
/* <112ae6> ../cstrike/dlls/multiplay_gamerules.cpp:3619 */
void CHalfLifeMultiplay::IPointsForKill(CBasePlayer *pAttacker, CBasePlayer *pKilled)
{
}
/* <112abe> ../cstrike/dlls/multiplay_gamerules.cpp:3596 */
void CHalfLifeMultiplay::AllowAutoTargetCrosshair(void)
{
}
/* <112a86> ../cstrike/dlls/multiplay_gamerules.cpp:3591 */
void CHalfLifeMultiplay::FlPlayerSpawnTime(CBasePlayer *pPlayer)
{
}
/* <112a3d> ../cstrike/dlls/multiplay_gamerules.cpp:3436 */
void CHalfLifeMultiplay::FPlayerCanTakeDamage(CBasePlayer *pPlayer, CBaseEntity *pAttacker)
{
}
/* <112a05> ../cstrike/dlls/multiplay_gamerules.cpp:3428 */
void CHalfLifeMultiplay::FlPlayerFallDamage(CBasePlayer *pPlayer)
{
}
/* <11298b> ../cstrike/dlls/multiplay_gamerules.cpp:3156 */
void CHalfLifeMultiplay::UpdateGameMode(CBasePlayer *pPlayer)
{
// edict(CBaseEntity *const this); // 3158
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 3158
}
/* <11291b> ../cstrike/dlls/multiplay_gamerules.cpp:3031 */
void CHalfLifeMultiplay::IsCoOp(void)
{
}
/* <1128f3> ../cstrike/dlls/multiplay_gamerules.cpp:3024 */
void CHalfLifeMultiplay::IsDeathmatch(void)
{
}
/* <1128cb> ../cstrike/dlls/multiplay_gamerules.cpp:3017 */
void CHalfLifeMultiplay::IsMultiplayer(void)
{
}
/* <1128a1> ../cstrike/dlls/multiplay_gamerules.cpp:419 */
void ReadMultiplayCvars(CHalfLifeMultiplay *mp)
{
}
/* <112879> ../cstrike/dlls/multiplay_gamerules.cpp:280 */
void CMapInfo::Spawn(void)
{
}
/* <112860> ../cstrike/dlls/multiplay_gamerules.cpp:133 */
/* linkage=_Z17SV_Tutor_Toggle_fv */
void SV_Tutor_Toggle_f(void)
{
}
/* <112838> ../cstrike/dlls/gamerules.h:395 */
void CHalfLifeMultiplay::EndMultiplayerGame(void)
{
}
/* <112810> ../cstrike/dlls/gamerules.h:389 */
void CHalfLifeMultiplay::PlayTextureSounds(void)
{
}
/* <1127d8> ../cstrike/dlls/gamerules.h:386 */
void CHalfLifeMultiplay::GetTeamID(CBaseEntity *pEntity)
{
}
/* <1127b0> ../cstrike/dlls/gamerules.h:187 */
void CGameRules::IsFreezePeriod(void)
{
}
/* <112779> ../cstrike/dlls/gamerules.h:177 */
void CGameRules::SetDefaultPlayerTeam(CBasePlayer *pPlayer)
{
}
/* <112715> ../cstrike/dlls/gamerules.h:176 */
void CGameRules::ChangePlayerTeam(CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib)
{
}
/* <1126de> ../cstrike/dlls/gamerules.h:175 */
void CGameRules::IsValidTeam(const char *pTeamName)
{
}
/* <1126a7> ../cstrike/dlls/gamerules.h:174 */
void CGameRules::GetIndexedTeamName(int teamIndex)
{
}
/* <112670> ../cstrike/dlls/gamerules.h:173 */
void CGameRules::GetTeamIndex(const char *pTeamName)
{
}
/* <11262a> ../cstrike/dlls/gamerules.h:113 */
void CGameRules::ShouldAutoAim(CBasePlayer *pPlayer, edict_t *target)
{
}
/* <1125da> ../cstrike/dlls/gamerules.h:100 */
void CGameRules::IsTeamplay(void)
{
}
/* <1125b7> ../game_shared/voice_gamemgr.h:26 */
void IVoiceGameMgrHelper::~IVoiceGameMgrHelper(void)
{
}
/* <112594> ../cstrike/dlls/cbase.h:454 */
void CPointEntity::ObjectCaps(void)
{
}
/* <11256c> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <11252e> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <112331> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <112309> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <1122e1> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <1122a9> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <112244> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <11220c> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <1121e4> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <1121bc> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <112194> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <11216c> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <112143> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <11211b> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <1120f3> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <1120cb> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <112094> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <11206c> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <112044> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <11200d> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <111fe5> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <111f47> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <111ef2> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <111ebb> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <111e84> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <111e3e> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <111df8> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <111dd0> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <111da8> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <111d74> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <111d3d> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <111d15> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <111cde> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <111cb6> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <111c8e> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <111c66> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <111c3e> ../cstrike/dlls/cbase.h:179 */
void CBaseEntity::Precache(void)
{
}
/* <111c19> ../cstrike/dlls/hostage/hostage_improv.h:163 */
inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader)
{
}
/* <111be7> (null):27581 */
void __static_initialization_and_destruction_0(int __initialize_p, int __priority)
{
}
/* <111bd2> ../cstrike/dlls/bot/cs_bot_manager.h:266 */
inline class CCSBotManager *TheCSBots(void)
{
}
/* <111b73> ../cstrike/dlls/multiplay_gamerules.cpp:4110 */
void CHalfLifeMultiplay::PlayerRelationship(CBasePlayer *pPlayer, CBaseEntity *pTarget)
{
// {
// class CBasePlayer *player; // 4118
// class CBasePlayer *target; // 4119
// }
}
/* <111b57> ../cstrike/dlls/player.h:250 */
inline void CBasePlayer::CBasePlayer(void)
{
}
/* <111b37> ../cstrike/dlls/unisignals.h:36 */
inline void CUnifiedSignals::CUnifiedSignals(void)
{
}
/* <111b16> ../cstrike/dlls/hintmessage.h:32 */
inline void CHintMessageQueue::CHintMessageQueue(void)
{
}
/* <111af5> ../cstrike/dlls/basemonster.h:18 */
inline void CBaseMonster::CBaseMonster(void)
{
}
/* <111aa0> ../public/UtlVector.h:155 */
inline void CUtlVector<CHintMessage*>::CUtlVector( int growSize, int initSize)
{
}
/* <111a6a> ../public/UtlMemory.h:125 */
void CUtlMemory<CHintMessage*>::CUtlMemory(int growSize, int initSize)
{
}
/* <111a4c> ../public/UtlVector.h:143 */
inline void CUtlVector<CHintMessage*>::ResetDbgInfo(void)
{
}
/* <111a2b> ../cstrike/dlls/cbase.h:569 */
inline void CBaseToggle::CBaseToggle(void)
{
}
/* <1119e6> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <1119a1> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <111947> ../cstrike/dlls/cbase.h:800 */
CMapInfo *GetClassPtr<CMapInfo>(CMapInfo *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <11192b> ../cstrike/dlls/multiplay_gamerules.cpp:257 */
inline void CMapInfo::CMapInfo(void)
{
}
/* <1118cc> ../cstrike/dlls/cbase.h:450 */
inline void CPointEntity::CPointEntity(void)
{
}
/* <1118b0> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <111858> ../cstrike/dlls/hostage/hostage.h:86 */
inline void CHostage::GetLeader(void)
{
}
/* <11183a> ../cstrike/dlls/hostage/hostage_improv.h:202 */
inline void CHostageImprov::GetFollowLeader(void)
{
}
/* <111816> ../cstrike/dlls/hostage/hostage.h:72 */
inline void CHostage::IsFollowingSomeone(void)
{
}
/* <1117f8> ../cstrike/dlls/hostage/hostage_states.h:162 */
inline void HostageFollowState::GetLeader(void)
{
}
/* <1117c3> ../game_shared/bot/simple_state_machine.h:68 */
inline void SimpleStateMachine<CHostageImprov*, HostageState>::IsState(const class HostageState *state)
{
}
/* <1117a7> ../cstrike/dlls/gamerules.h:86 */
inline void CGameRules::CGameRules(void)
{
}
/* <111767> ../cstrike/dlls/multiplay_gamerules.cpp:348 */
char *GetTeam(int teamNo)
{
}
/* <11174e> ../cstrike/dlls/cbase.h:311 */
inline void Instance(entvars_t *pev)
{
}
/* <111732> ../cstrike/dlls/multiplay_gamerules.cpp:292 */
inline void CCStrikeGameMgrHelper::CCStrikeGameMgrHelper(void)
{
}
/* <111716> ../game_shared/voice_gamemgr.h:23 */
inline void IVoiceGameMgrHelper::IVoiceGameMgrHelper(void)
{
}
/* <1116dd> ../cstrike/dlls/multiplay_gamerules.cpp:111 */
void SV_Continue_f(void)
{
// {
// class CHalfLifeMultiplay *mp; // 113
// {
// int i; // 121
// {
// class CBasePlayer *pPlayer; // 123
// }
// }
// }
}
/* <111695> ../cstrike/dlls/multiplay_gamerules.cpp:149 */
void SV_Career_EndRound_f(void)
{
// {
// class CHalfLifeMultiplay *mp; // 151
// {
// class CBasePlayer *localPlayer; // 154
// {
// int i; // 160
// {
// class CBasePlayer *player; // 162
// }
// }
// }
// }
}
/* <11165d> ../cstrike/dlls/multiplay_gamerules.cpp:173 */
void CHalfLifeMultiplay::IsInCareerRound(void)
{
}
/* <111640> ../cstrike/dlls/multiplay_gamerules.cpp:213 */
void SV_CareerMatchLimit_f(void)
{
// {
// class CHalfLifeMultiplay *mp; // 219
// }
}
/* <11160f> ../cstrike/dlls/multiplay_gamerules.cpp:227 */
void CHalfLifeMultiplay::SetCareerMatchLimit(int minWins, int winDifference)
{
}
/* <1115bb> ../cstrike/dlls/multiplay_gamerules.cpp:4156 */
void CHalfLifeMultiplay::GoToIntermission(void)
{
// {
// class CHalfLifeMultiplay *mp; // 4161
// int time; // 4200
// }
}
/* <1115a2> ../cstrike/dlls/multiplay_gamerules.cpp:238 */
void CHalfLifeMultiplay::IsCareer(void)
{
}
/* <111584> ../cstrike/dlls/hostage/hostage.h:118 */
inline void CHostage::IsValid(void)
{
}
/* <111566> ../game_shared/bot/bot_util.h:141 */
inline void IntervalTimer::Start(void)
{
}
/* <111541> ../cstrike/dlls/hostage/hostage_states.h:31 */
inline void HostageStateMachine::OnInjury( float amount)
{
}
/* <111517> ../cstrike/dlls/hostage/hostage_states.h:29 */
inline void HostageStateMachine::OnMoveToSuccess(Vector &goal)
{
}
/* <1114ef> ../cstrike/dlls/hostage/hostage_improv.h:49 */
inline void CHostageImprov::~CHostageImprov( int const __in_chrg)
{
}
/* <1114c4> ../cstrike/dlls/hostage/hostage_states.h:183 */
inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg)
{
}
/* <111493> ../cstrike/dlls/hostage/hostage_states.h:149 */
inline void HostageFollowState::~HostageFollowState( int const __in_chrg)
{
}
/* <111418> ../cstrike/dlls/hostage/hostage_states.h:138 */
inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg)
{
}
/* <1113be> ../cstrike/dlls/hostage/hostage_states.h:106 */
inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg)
{
}
/* <111364> ../cstrike/dlls/hostage/hostage_states.h:38 */
inline void HostageIdleState::~HostageIdleState( int const __in_chrg)
{
}
/* <111323> ../cstrike/dlls/hostage/hostage_states.h:30 */
inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <1112f8> ../cstrike/dlls/hostage/hostage_states.h:92 */
inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg)
{
}
/* <11129e> ../cstrike/dlls/hostage/hostage_states.h:71 */
inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg)
{
}
/* <111256> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <111238> ../cstrike/dlls/bot/cs_bot.h:508 */
inline void CCSBot::IsUsingVoice(void)
{
}
/* <11120f> ../cstrike/dlls/bot/cs_bot_manager.h:159 */
inline void CCSBotManager::IsBombPlanted(void)
{
}
/* <1111dc> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <1111b4> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <11119b> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <11117d> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <11115f> ../game_shared/bot/bot_util.h:200 */
inline void CountdownTimer::Invalidate(void)
{
}
/* <111146> ../cstrike/dlls/gamerules.h:411 */
inline void CHalfLifeMultiplay::TimeRemaining(void)
{
}
/* <1110df> ../cstrike/dlls/gamerules.h:123 */
inline void CGameRules::ClientCommand_DeadOrAlive(CBasePlayer *pPlayer, const char *pcmd)
{
}
/* <111089> ../cstrike/dlls/multiplay_gamerules.cpp:295 */
inline void CCStrikeGameMgrHelper::CanPlayerHearPlayer(CBasePlayer *pListener, CBasePlayer *pSender)
{
// {
// BOOL bListenerAlive; // 304
// BOOL bSenderAlive; // 305
// }
}
/* <11106b> ../cstrike/dlls/player.h:272 */
inline void CBasePlayer::IsObserver(void)
{
}
/* <111045> ../cstrike/dlls/multiplay_gamerules.cpp:3938 */
void CHalfLifeMultiplay::FlWeaponTryRespawn(CBasePlayerItem *pWeapon)
{
}
/* <11102c> ../cstrike/dlls/weapons.h:299 */
inline void CBasePlayerItem::iFlags(void)
{
}
/* <110ff9> ../cstrike/dlls/multiplay_gamerules.cpp:3038 */
void CHalfLifeMultiplay::FShouldSwitchWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon)
{
}
/* <110f91> ../cstrike/dlls/multiplay_gamerules.cpp:3071 */
void CHalfLifeMultiplay::GetNextBestWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pCurrentWeapon)
{
// {
// class CBasePlayerItem *pCheck; // 3074
// class CBasePlayerItem *pBest; // 3075
// int iBestWeight; // 3076
// int i; // 3077
// }
}
/* <110f78> ../cstrike/dlls/weapons.h:298 */
inline void CBasePlayerItem::iWeight(void)
{
}
/* <110f5a> ../cstrike/dlls/weapons.h:296 */
inline void CBasePlayerItem::pszName(void)
{
}
/* <110f3c> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <110ec0> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <110e97> ../cstrike/dlls/cbase.h:302 */
inline void Instance(edict_t *pent)
{
// {
// class CBaseEntity *pEnt; // 306
// }
}
/* <110e35> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <110e0a> ../cstrike/dlls/multiplay_gamerules.cpp:263 */
inline void CMapInfo::KeyValue( KeyValueData *pkvd)
{
}
/* <110d3f> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <110cf3> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <110ccb> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <110c9e> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <110c76> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <110c50> ../cstrike/dlls/multiplay_gamerules.cpp:3553 */
void CHalfLifeMultiplay::FPlayerCanRespawn(CBasePlayer *pPlayer)
{
}
/* <110c19> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <110bfb> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <110ba1> ../cstrike/dlls/multiplay_gamerules.cpp:180 */
void SV_CareerAddTask_f(void)
{
// {
// const char *taskName; // 187
// const char *weaponName; // 188
// int reps; // 189
// bool mustLive; // 190
// bool crossRounds; // 191
// bool isComplete; // 192
// }
}
/* <110b38> ../cstrike/dlls/multiplay_gamerules.cpp:3523 */
void CHalfLifeMultiplay::PlayerSpawn(CBasePlayer *pPlayer)
{
// {
// BOOL addDefault; // 3525
// class CBaseEntity *pWeaponEntity; // 3526
// }
}
/* <110b10> ../game_shared/bot/improv.h:43 */
inline void CImprov::~CImprov( int const __in_chrg)
{
}
/* <110ae5> ../cstrike/dlls/hostage/hostage_states.h:16 */
inline void HostageState::~HostageState( int const __in_chrg)
{
}
/* <110abd> ../game_shared/bot/simple_state_machine.h:21 */
inline void SimpleState<CHostageImprov*>::~SimpleState( int const __in_chrg)
{
}
/* <110a92> ../cstrike/dlls/multiplay_gamerules.cpp:292 */
inline void CCStrikeGameMgrHelper::~CCStrikeGameMgrHelper( int const __in_chrg)
{
}
/* <110a6a> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <fc5cd> ../cstrike/dlls/mpstubb.cpp:94 */
void CBaseMonster::FCheckAITrigger(void)
{
}
/* <fc5a6> ../cstrike/dlls/mpstubb.cpp:49 */
void CBaseMonster::CorpseFallThink(void)
{
}
/* <fc571> ../cstrike/dlls/mpstubb.cpp:46 */
void CBaseMonster::MakeIdealYaw(Vector vecTarget)
{
}
/* <fc528> ../cstrike/dlls/mpstubb.cpp:38 */
void CGraph::FindNearestNode(Vector &vecOrigin, int afNodeTypes)
{
}
/* <fc4f2> ../cstrike/dlls/mpstubb.cpp:37 */
void CGraph::ShowNodeConnections(int iNode)
{
}
/* <fc4ca> ../cstrike/dlls/mpstubb.cpp:36 */
void CGraph::FSetGraphPointers(void)
{
}
/* <fc494> ../cstrike/dlls/mpstubb.cpp:35 */
void CGraph::CheckNODFile(char *szMapName)
{
}
/* <fc46c> ../cstrike/dlls/mpstubb.cpp:34 */
void CGraph::AllocNodes(void)
{
}
/* <fc436> ../cstrike/dlls/mpstubb.cpp:33 */
void CGraph::FLoadGraph(char *szMapName)
{
}
/* <fc409> ../cstrike/dlls/mpstubb.cpp:32 */
void CGraph::InitGraph(void)
{
}
/* <fc317> ../cstrike/dlls/mpstubb.cpp:220 */
void CBaseMonster::BestVisibleEnemy(void)
{
// {
// class CBaseEntity *pReturn; // 222
// class CBaseEntity *pNextEnt; // 223
// int iNearest; // 224
// int iDist; // 225
// int iBestRelationship; // 226
// operator-(const Vector *const this,
// const Vector &v); // 243
// Length(const Vector *const this); // 243
// operator-(const Vector *const this,
// const Vector &v); // 251
// Length(const Vector *const this); // 251
// }
}
/* <fc2c8> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <fc2a1> ../cstrike/dlls/mpstubb.cpp:62 */
void CBaseMonster::MonsterInitDead(void)
{
}
/* <fc26d> ../cstrike/dlls/mpstubb.cpp:99 */
void CBaseMonster::KeyValue(KeyValueData *pkvd)
{
}
/* <fc0e4> ../cstrike/dlls/mpstubb.cpp:140 */
void CBaseMonster::Look(int iDistance)
{
// {
// int iSighted; // 142
// class CBaseEntity *pSightEnt; // 149
// class CBaseEntity *pList; // 151
// Vector delta; // 153
// int count; // 156
// ClearConditions(CBaseMonster *const this,
// int iConditions); // 145
// operator+(const Vector *const this,
// const Vector &v); // 156
// operator-(const Vector *const this,
// const Vector &v); // 156
// {
// int i; // 157
// }
// SetConditions(CBaseMonster *const this,
// int iConditions); // 207
// }
}
/* <fc07d> ../cstrike/dlls/mpstubb.cpp:104 */
void CBaseMonster::IRelationship(CBaseEntity *pTarget)
{
// {
// int const iEnemy; // 106
// }
}
/* <fc057> ../cstrike/dlls/mpstubb.cpp:89 */
void CBaseMonster::ShouldFadeOnDeath(void)
{
}
/* <fc023> ../cstrike/dlls/mpstubb.cpp:45 */
void CBaseMonster::ChangeYaw(int speed)
{
}
/* <fbffd> ../cstrike/dlls/mpstubb.cpp:44 */
void CBaseMonster::ReportAIState(void)
{
}
/* <fbfd7> ../cstrike/dlls/basemonster.h:92 */
void CBaseMonster::BloodColor(void)
{
}
/* <fbfb1> ../cstrike/dlls/basemonster.h:91 */
void CBaseMonster::IsAlive(void)
{
}
/* <fbf8b> ../cstrike/dlls/basemonster.h:61 */
void CBaseMonster::ResetMaxSpeed(void)
{
}
/* <fbf65> ../cstrike/dlls/basemonster.h:60 */
void CBaseMonster::PainSound(void)
{
}
/* <fbf3f> ../cstrike/dlls/cbase.h:602 */
void CBaseToggle::GetDelay(void)
{
}
/* <fbf14> ../cstrike/dlls/cbase.h:601 */
void CBaseToggle::GetToggleState(void)
{
}
/* <fbed4> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <fbe71> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <fbe36> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <fbc5c> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <fbc36> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <fbc10> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <fbbdb> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <fbb7c> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <fbb47> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <fbb21> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <fbafb> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <fbad5> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <fbaaf> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <fba88> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <fba62> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <fba3c> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <fba08> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <fb9e2> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <fb9bc> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <fb988> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <fb962> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <fb8a4> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <fb870> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <fb83c> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <fb7ee> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <fb7ac> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <fb786> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <fb754> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <fb720> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <fb6ec> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <fb6c6> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <fb6a0> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <fb67f> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <fb659> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <fb633> ../cstrike/dlls/cbase.h:179 */
void CBaseEntity::Precache(void)
{
}
/* <fb60d> ../cstrike/dlls/cbase.h:178 */
void CBaseEntity::Spawn(void)
{
}
/* <fb5f4> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <fb5d0> ../cstrike/dlls/basemonster.h:68 */
inline void CBaseMonster::ClearConditions( int iConditions)
{
}
/* <fb5a7> ../cstrike/dlls/basemonster.h:67 */
inline void CBaseMonster::SetConditions( int iConditions)
{
}
/* <fb589> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <fb535> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <fb4be> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <fb474> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <fb43b> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <fb414> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <fb3e8> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <f6fb1> ../cstrike/dlls/mortar.cpp:203 */
void monster_mortar(entvars_t *pev)
{
// GetClassPtr<CMortar>(CMortar *a); // 203
}
/* <f6ee7> ../cstrike/dlls/mortar.cpp:56 */
void func_mortar_field(entvars_t *pev)
{
// GetClassPtr<CFuncMortarField>(CFuncMortarField *a); // 56
}
/* <f6d87> ../cstrike/dlls/mortar.cpp:71 */
void CFuncMortarField::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 73
// FStrEq(const char *sz1,
// const char *sz2); // 78
// KeyValue(CFuncMortarField *const this,
// KeyValueData *pkvd); // 71
}
/* <f6d3b> ../cstrike/dlls/mortar.cpp:68 */
void CFuncMortarField::Save(CSave &save)
{
// Save(CFuncMortarField *const this,
// class CSave &save); // 68
}
/* <f6cef> ../cstrike/dlls/mortar.cpp:68 */
void CFuncMortarField::Restore(CRestore &restore)
{
// Restore(CFuncMortarField *const this,
// class CRestore &restore); // 68
}
/* <f6ca0> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <f6ae4> ../cstrike/dlls/mortar.cpp:122 */
void CFuncMortarField::FieldUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// Vector vecStart; // 124
// int pitch; // 165
// float t; // 169
// {
// class CBaseEntity *pController; // 143
// }
// {
// int i; // 170
// {
// Vector vecSpot; // 172
// TraceResult tr; // 176
// edict_t *pentOwner; // 179
// class CBaseEntity *pMortar; // 182
// Vector(Vector *const this,
// const Vector &v); // 172
// operator+(const Vector *const this,
// const Vector &v); // 177
// edict(CBaseEntity *const this); // 180
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 182
// }
// }
// }
}
/* <f69e5> ../cstrike/dlls/mortar.cpp:226 */
void CMortar::MortarExplode(void)
{
// {
// TraceResult tr; // 250
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 229
// operator-(const Vector *const this,
// const Vector &v); // 251
// operator+(const Vector *const this,
// const Vector &v); // 251
// }
}
/* <f69be> ../cstrike/dlls/mortar.cpp:221 */
void CMortar::Precache(void)
{
}
/* <f6998> ../cstrike/dlls/mortar.cpp:205 */
void CMortar::Spawn(void)
{
}
/* <f6971> ../cstrike/dlls/mortar.cpp:113 */
void CFuncMortarField::Precache(void)
{
}
/* <f694a> ../cstrike/dlls/mortar.cpp:102 */
void CFuncMortarField::Spawn(void)
{
}
/* <f6924> ../cstrike/dlls/mortar.cpp:39 */
void CFuncMortarField::ObjectCaps(void)
{
}
/* <f68fe> ../cstrike/dlls/weapons.h:101 */
void CGrenade::ObjectCaps(void)
{
}
/* <f68d8> ../cstrike/dlls/weapons.h:99 */
void CGrenade::BloodColor(void)
{
}
/* <f68b2> ../cstrike/dlls/basemonster.h:91 */
void CBaseMonster::IsAlive(void)
{
}
/* <f688c> ../cstrike/dlls/basemonster.h:61 */
void CBaseMonster::ResetMaxSpeed(void)
{
}
/* <f6866> ../cstrike/dlls/basemonster.h:60 */
void CBaseMonster::PainSound(void)
{
}
/* <f6840> ../cstrike/dlls/cbase.h:602 */
void CBaseToggle::GetDelay(void)
{
}
/* <f681a> ../cstrike/dlls/cbase.h:601 */
void CBaseToggle::GetToggleState(void)
{
}
/* <f67e5> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <f67b9> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <f677e> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <f65a4> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <f657e> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <f6558> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <f6523> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <f64c4> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <f648f> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <f6469> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <f6443> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <f641d> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <f63f7> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <f63d0> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <f63aa> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <f6384> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <f635e> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <f632a> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <f6304> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <f62de> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <f62aa> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <f6284> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <f61c6> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <f6192> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <f615e> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <f60fd> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <f60bb> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <f6095> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <f6063> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <f602f> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <f6009> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <f5fd5> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <f5faf> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <f5f89> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <f5f63> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <f5f31> ../cstrike/dlls/cbase.h:800 */
CMortar *GetClassPtr<CMortar>(CMortar *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <f5f11> ../cstrike/dlls/mortar.cpp:192 */
inline void CMortar::CMortar(void)
{
}
/* <f5ef1> ../cstrike/dlls/weapons.h:56 */
inline void CGrenade::CGrenade(void)
{
}
/* <f5ecb> ../cstrike/dlls/basemonster.h:18 */
inline void CBaseMonster::CBaseMonster(void)
{
}
/* <f5e05> ../cstrike/dlls/cbase.h:800 */
CFuncMortarField *GetClassPtr<CFuncMortarField>(CFuncMortarField *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <f5dea> ../cstrike/dlls/mortar.cpp:31 */
inline void CFuncMortarField::CFuncMortarField(void)
{
}
/* <f5d6e> ../cstrike/dlls/cbase.h:569 */
inline void CBaseToggle::CBaseToggle(void)
{
}
/* <f5d47> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <f5cd8> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <f5c99> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <f5c7b> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <f5c1e> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <f5be8> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <f5bca> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <f5ba6> ../cstrike/dlls/mortar.cpp:71 */
void CFuncMortarField::KeyValue(KeyValueData *pkvd)
{
}
/* <f5b19> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <f5a6e> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <f5a3a> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <f5a13> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <f59e7> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <f59c7> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <f59a9> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <f5980> ../cstrike/dlls/mortar.cpp:68 */
void CFuncMortarField::Save(CSave &save)
{
}
/* <f5952> ../cstrike/dlls/mortar.cpp:68 */
void CFuncMortarField::Restore(CRestore &restore)
{
}
/* <f1337> ../cstrike/dlls/maprules.cpp:884 */
void CGamePlayerTeam::TargetTeamName(const char *pszTargetName)
{
// {
// class CBaseEntity *pTeamEntity; // 886
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 890
// }
}
/* <f1268> ../cstrike/dlls/maprules.cpp:881 */
void game_player_team(entvars_t *pev)
{
// GetClassPtr<CGamePlayerTeam>(CGamePlayerTeam *a); // 881
}
/* <f1208> ../cstrike/dlls/maprules.cpp:827 */
void CGamePlayerEquip::EquipPlayer(CBaseEntity *pEntity)
{
// {
// class CBasePlayer *pPlayer; // 829
// {
// int i; // 839
// {
// int j; // 843
// }
// }
// }
}
/* <f1139> ../cstrike/dlls/maprules.cpp:788 */
void game_player_equip(entvars_t *pev)
{
// GetClassPtr<CGamePlayerEquip>(CGamePlayerEquip *a); // 788
}
/* <f106a> ../cstrike/dlls/maprules.cpp:747 */
void game_counter_set(entvars_t *pev)
{
// GetClassPtr<CGameCounterSet>(CGameCounterSet *a); // 747
}
/* <f0f9b> ../cstrike/dlls/maprules.cpp:684 */
void game_counter(entvars_t *pev)
{
// GetClassPtr<CGameCounter>(CGameCounter *a); // 684
}
/* <f0ecc> ../cstrike/dlls/maprules.cpp:628 */
void game_player_hurt(entvars_t *pev)
{
// GetClassPtr<CGamePlayerHurt>(CGamePlayerHurt *a); // 628
}
/* <f0dfd> ../cstrike/dlls/maprules.cpp:519 */
void game_zone_player(entvars_t *pev)
{
// GetClassPtr<CGamePlayerZone>(CGamePlayerZone *a); // 519
}
/* <f0d2e> ../cstrike/dlls/maprules.cpp:474 */
void game_team_set(entvars_t *pev)
{
// GetClassPtr<CGameTeamSet>(CGameTeamSet *a); // 474
}
/* <f0ccd> ../cstrike/dlls/maprules.cpp:444 */
void CGameTeamMaster::TeamMatch(CBaseEntity *pActivator)
{
// TeamMatch(CGameTeamMaster *const this,
// class CBaseEntity *pActivator); // 444
// AnyTeam(CGameTeamMaster *const this); // 446
}
/* <f0bfe> ../cstrike/dlls/maprules.cpp:371 */
void game_team_master(entvars_t *pev)
{
// GetClassPtr<CGameTeamMaster>(CGameTeamMaster *a); // 371
}
/* <f0b33> ../cstrike/dlls/maprules.cpp:242 */
void game_text(entvars_t *pev)
{
// GetClassPtr<CGameText>(CGameText *a); // 242
}
/* <f0a68> ../cstrike/dlls/maprules.cpp:202 */
void game_end(entvars_t *pev)
{
// GetClassPtr<CGameEnd>(CGameEnd *a); // 202
}
/* <f099d> ../cstrike/dlls/maprules.cpp:151 */
void game_score(entvars_t *pev)
{
// GetClassPtr<CGameScore>(CGameScore *a); // 151
}
/* <f0955> ../cstrike/dlls/maprules.cpp:79 */
void CRuleEntity::CanFireForActivator(CBaseEntity *pActivator)
{
// CanFireForActivator(CRuleEntity *const this,
// class CBaseEntity *pActivator); // 79
}
/* <f07df> ../cstrike/dlls/maprules.cpp:898 */
void CGamePlayerTeam::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// CanFireForActivator(CRuleEntity *const this,
// class CBaseEntity *pActivator); // 900
// Use(CGamePlayerTeam *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 898
}
/* <f07ac> ../cstrike/dlls/maprules.cpp:884 */
void CGamePlayerTeam::TargetTeamName(const char *pszTargetName)
{
// {
// class CBaseEntity *pTeamEntity; // 886
// }
}
/* <f06ad> ../cstrike/dlls/maprules.cpp:816 */
void CGamePlayerEquip::Touch(CBaseEntity *pOther)
{
// CanFireForActivator(CRuleEntity *const this,
// class CBaseEntity *pActivator); // 818
// Touch(CGamePlayerEquip *const this,
// class CBaseEntity *pOther); // 816
}
/* <f05f3> ../cstrike/dlls/maprules.cpp:851 */
void CGamePlayerEquip::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// EquipPlayer(CGamePlayerEquip *const this,
// class CBaseEntity *pEntity); // 853
}
/* <f05a8> ../cstrike/dlls/maprules.cpp:827 */
void CGamePlayerEquip::EquipPlayer(CBaseEntity *pEntity)
{
// {
// class CBasePlayer *pPlayer; // 829
// {
// int i; // 839
// {
// int j; // 843
// }
// }
// }
}
/* <f0474> ../cstrike/dlls/maprules.cpp:402 */
void CGameTeamMaster::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// CanFireForActivator(CRuleEntity *const this,
// class CBaseEntity *pActivator); // 404
// TeamMatch(CGameTeamMaster *const this,
// class CBaseEntity *pActivator); // 420
// Use(CGameTeamMaster *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 402
}
/* <f00dd> ../cstrike/dlls/maprules.cpp:254 */
void CGameText::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 256
// FStrEq(const char *sz1,
// const char *sz2); // 261
// atof(const char *__nptr); // 263
// atoi(const char *__nptr); // 258
// KeyValue(CGameText *const this,
// KeyValueData *pkvd); // 254
}
/* <eff4f> ../cstrike/dlls/maprules.cpp:373 */
void CGameTeamMaster::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 375
// FStrEq(const char *sz1,
// const char *sz2); // 380
// KeyValue(CRuleEntity *const this,
// KeyValueData *pkvd); // 398
// {
// int type; // 382
// atoi(const char *__nptr); // 382
// }
// KeyValue(CGameTeamMaster *const this,
// KeyValueData *pkvd); // 373
}
/* <efdbc> ../cstrike/dlls/maprules.cpp:530 */
void CGamePlayerZone::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 532
// FStrEq(const char *sz1,
// const char *sz2); // 537
// KeyValue(CGamePlayerZone *const this,
// KeyValueData *pkvd); // 530
}
/* <efc68> ../cstrike/dlls/maprules.cpp:160 */
void CGameScore::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 162
// KeyValue(CRuleEntity *const this,
// KeyValueData *pkvd); // 168
// KeyValue(CGameScore *const this,
// KeyValueData *pkvd); // 160
}
/* <efb37> ../cstrike/dlls/maprules.cpp:791 */
void CGamePlayerEquip::KeyValue(KeyValueData *pkvd)
{
// KeyValue(CRuleEntity *const this,
// KeyValueData *pkvd); // 793
// KeyValue(CGamePlayerEquip *const this,
// KeyValueData *pkvd); // 791
}
/* <efa65> ../cstrike/dlls/maprules.cpp:750 */
void CGameCounterSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// CanFireForActivator(CRuleEntity *const this,
// class CBaseEntity *pActivator); // 752
// Use(CGameCounterSet *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 750
}
/* <ef8ef> ../cstrike/dlls/maprules.cpp:694 */
void CGameCounter::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// CanFireForActivator(CRuleEntity *const this,
// class CBaseEntity *pActivator); // 696
// Use(CGameCounter *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 694
}
/* <ef815> ../cstrike/dlls/maprules.cpp:631 */
void CGamePlayerHurt::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// CanFireForActivator(CRuleEntity *const this,
// class CBaseEntity *pActivator); // 633
// Use(CGamePlayerHurt *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 631
}
/* <ef735> ../cstrike/dlls/maprules.cpp:477 */
void CGameTeamSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// CanFireForActivator(CRuleEntity *const this,
// class CBaseEntity *pActivator); // 479
// Use(CGameTeamSet *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 477
}
/* <ef655> ../cstrike/dlls/maprules.cpp:321 */
void CGameText::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// CanFireForActivator(CRuleEntity *const this,
// class CBaseEntity *pActivator); // 323
// MessageGet(CGameText *const this); // 328
// Use(CGameText *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 321
}
/* <ef54c> ../cstrike/dlls/maprules.cpp:173 */
void CGameScore::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// CanFireForActivator(CRuleEntity *const this,
// class CBaseEntity *pActivator); // 175
// Use(CGameScore *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 173
// AwardToTeam(CGameScore *const this); // 181
// AllowNegativeScore(CGameScore *const this); // 187
// Points(CGameScore *const this); // 187
}
/* <ef497> ../cstrike/dlls/maprules.cpp:205 */
void CGameEnd::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// CanFireForActivator(CRuleEntity *const this,
// class CBaseEntity *pActivator); // 207
// Use(CGameEnd *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 205
}
/* <ef36e> ../cstrike/dlls/maprules.cpp:556 */
void CGamePlayerZone::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// int playersInCount; // 558
// int playersOutCount; // 559
// class CBaseEntity *pPlayer; // 564
// CanFireForActivator(CRuleEntity *const this,
// class CBaseEntity *pActivator); // 561
// }
// Use(CGamePlayerZone *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 556
}
/* <ef2e0> ../cstrike/dlls/maprules.cpp:429 */
void CGameTeamMaster::IsTriggered(CBaseEntity *pActivator)
{
// TeamMatch(CGameTeamMaster *const this,
// class CBaseEntity *pActivator); // 431
}
/* <ef252> ../cstrike/dlls/maprules.cpp:251 */
void CGameText::Restore(CRestore &restore)
{
// Restore(CRuleEntity *const this,
// class CRestore &restore); // 251
// Restore(CGameText *const this,
// class CRestore &restore); // 251
}
/* <ef1c1> ../cstrike/dlls/maprules.cpp:528 */
void CGamePlayerZone::Restore(CRestore &restore)
{
// Restore(CRuleEntity *const this,
// class CRestore &restore); // 528
// Restore(CGamePlayerZone *const this,
// class CRestore &restore); // 528
}
/* <ef133> ../cstrike/dlls/maprules.cpp:251 */
void CGameText::Save(CSave &save)
{
// Save(CRuleEntity *const this,
// class CSave &save); // 251
// Save(CGameText *const this,
// class CSave &save); // 251
}
/* <ef0a2> ../cstrike/dlls/maprules.cpp:528 */
void CGamePlayerZone::Save(CSave &save)
{
// Save(CRuleEntity *const this,
// class CSave &save); // 528
// Save(CGamePlayerZone *const this,
// class CSave &save); // 528
}
/* <eeff6> ../cstrike/dlls/maprules.cpp:68 */
void CRuleEntity::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 70
// KeyValue(CBaseEntity *const this,
// KeyValueData *pkvd); // 76
// KeyValue(CRuleEntity *const this,
// KeyValueData *pkvd); // 68
}
/* <eefa7> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <eef33> ../cstrike/dlls/maprules.cpp:57 */
void CRuleEntity::Save(CSave &save)
{
// Save(CRuleEntity *const this,
// class CSave &save); // 57
}
/* <eeee7> ../cstrike/dlls/maprules.cpp:57 */
void CRuleEntity::Restore(CRestore &restore)
{
// Restore(CRuleEntity *const this,
// class CRestore &restore); // 57
}
/* <eeeaf> ../cstrike/dlls/maprules.cpp:435 */
void CGameTeamMaster::TeamID(void)
{
// TeamID(CGameTeamMaster *const this); // 435
}
/* <eee2d> ../cstrike/dlls/maprules.cpp:686 */
void CGameCounter::Spawn(void)
{
// CountValue(CGameCounter *const this); // 689
// SetInitialValue(CGameCounter *const this,
// int value); // 689
// Spawn(CRulePointEntity *const this); // 690
}
/* <eee07> ../cstrike/dlls/maprules.cpp:357 */
void CGameTeamMaster::ObjectCaps(void)
{
}
/* <eedb1> ../cstrike/dlls/maprules.cpp:154 */
void CGameScore::Spawn(void)
{
// Spawn(CRulePointEntity *const this); // 156
}
/* <eed72> ../cstrike/dlls/maprules.cpp:120 */
void CRuleBrushEntity::Spawn(void)
{
// Spawn(CRuleEntity *const this); // 123
}
/* <eed39> ../cstrike/dlls/maprules.cpp:101 */
void CRulePointEntity::Spawn(void)
{
// Spawn(CRuleEntity *const this); // 103
}
/* <eed18> ../cstrike/dlls/maprules.cpp:60 */
void CRuleEntity::Spawn(void)
{
}
/* <eecf2> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <eecb7> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <eeadd> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <eeab7> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <eea91> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <eea5c> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <ee9fd> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <ee9c8> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <ee9a2> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <ee97c> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <ee956> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <ee930> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <ee909> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <ee8e3> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <ee8bd> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <ee897> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <ee863> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <ee83d> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <ee817> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <ee7e3> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <ee7bd> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <ee729> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <ee6d9> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <ee6a5> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <ee671> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <ee610> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <ee5ce> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <ee5a8> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <ee582> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <ee550> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <ee510> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <ee4ea> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <ee4b6> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <ee490> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <ee46a> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <ee449> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <ee423> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <ee3fd> ../cstrike/dlls/cbase.h:179 */
void CBaseEntity::Precache(void)
{
}
/* <ee3cb> ../cstrike/dlls/cbase.h:800 */
CGamePlayerTeam *GetClassPtr<CGamePlayerTeam>(CGamePlayerTeam *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <ee3af> ../cstrike/dlls/maprules.cpp:867 */
inline void CGamePlayerTeam::CGamePlayerTeam(void)
{
}
/* <ee37d> ../cstrike/dlls/cbase.h:800 */
CGamePlayerEquip *GetClassPtr<CGamePlayerEquip>(CGamePlayerEquip *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <ee361> ../cstrike/dlls/maprules.cpp:771 */
inline void CGamePlayerEquip::CGamePlayerEquip(void)
{
}
/* <ee32f> ../cstrike/dlls/cbase.h:800 */
CGameCounterSet *GetClassPtr<CGameCounterSet>(CGameCounterSet *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <ee313> ../cstrike/dlls/maprules.cpp:738 */
inline void CGameCounterSet::CGameCounterSet(void)
{
}
/* <ee2e1> ../cstrike/dlls/cbase.h:800 */
CGameCounter *GetClassPtr<CGameCounter>(CGameCounter *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <ee2c5> ../cstrike/dlls/maprules.cpp:662 */
inline void CGameCounter::CGameCounter(void)
{
}
/* <ee293> ../cstrike/dlls/cbase.h:800 */
CGamePlayerHurt *GetClassPtr<CGamePlayerHurt>(CGamePlayerHurt *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <ee277> ../cstrike/dlls/maprules.cpp:619 */
inline void CGamePlayerHurt::CGamePlayerHurt(void)
{
}
/* <ee245> ../cstrike/dlls/cbase.h:800 */
CGamePlayerZone *GetClassPtr<CGamePlayerZone>(CGamePlayerZone *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <ee229> ../cstrike/dlls/maprules.cpp:502 */
inline void CGamePlayerZone::CGamePlayerZone(void)
{
}
/* <ee209> ../cstrike/dlls/maprules.cpp:112 */
inline void CRuleBrushEntity::CRuleBrushEntity(void)
{
}
/* <ee1d7> ../cstrike/dlls/cbase.h:800 */
CGameTeamSet *GetClassPtr<CGameTeamSet>(CGameTeamSet *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <ee1bb> ../cstrike/dlls/maprules.cpp:464 */
inline void CGameTeamSet::CGameTeamSet(void)
{
}
/* <ee189> ../cstrike/dlls/cbase.h:800 */
CGameTeamMaster *GetClassPtr<CGameTeamMaster>(CGameTeamMaster *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <ee16d> ../cstrike/dlls/maprules.cpp:352 */
inline void CGameTeamMaster::CGameTeamMaster(void)
{
}
/* <ee13b> ../cstrike/dlls/cbase.h:800 */
CGameText *GetClassPtr<CGameText>(CGameText *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <ee120> ../cstrike/dlls/maprules.cpp:223 */
inline void CGameText::CGameText(void)
{
}
/* <ee0ee> ../cstrike/dlls/cbase.h:800 */
CGameEnd *GetClassPtr<CGameEnd>(CGameEnd *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <ee0d3> ../cstrike/dlls/maprules.cpp:195 */
inline void CGameEnd::CGameEnd(void)
{
}
/* <ee0a1> ../cstrike/dlls/cbase.h:800 */
CGameScore *GetClassPtr<CGameScore>(CGameScore *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <ee086> ../cstrike/dlls/maprules.cpp:135 */
inline void CGameScore::CGameScore(void)
{
}
/* <ee010> ../cstrike/dlls/maprules.cpp:95 */
inline void CRulePointEntity::CRulePointEntity(void)
{
}
/* <edff5> ../cstrike/dlls/maprules.cpp:34 */
inline void CRuleEntity::CRuleEntity(void)
{
}
/* <edfda> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <edf75> ../cstrike/dlls/maprules.cpp:898 */
void CGamePlayerTeam::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// const char *pszTargetTeam; // 905
// {
// class CBasePlayer *pPlayer; // 908
// }
// }
}
/* <edf5c> ../cstrike/dlls/maprules.cpp:876 */
inline void CGamePlayerTeam::ShouldGibPlayer(void)
{
}
/* <edf43> ../cstrike/dlls/maprules.cpp:875 */
inline void CGamePlayerTeam::ShouldKillPlayer(void)
{
}
/* <edf25> ../cstrike/dlls/maprules.cpp:874 */
inline void CGamePlayerTeam::RemoveOnFire(void)
{
}
/* <edf00> ../cstrike/dlls/maprules.cpp:816 */
void CGamePlayerEquip::Touch(CBaseEntity *pOther)
{
}
/* <edee7> ../cstrike/dlls/maprules.cpp:778 */
inline void CGamePlayerEquip::UseOnly(void)
{
}
/* <ede9e> ../cstrike/dlls/maprules.cpp:750 */
void CGameCounterSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <ede80> ../cstrike/dlls/maprules.cpp:742 */
inline void CGameCounterSet::RemoveOnFire(void)
{
}
/* <ede5b> ../cstrike/dlls/maprules.cpp:681 */
inline void CGameCounter::SetInitialValue( int value)
{
}
/* <ede12> ../cstrike/dlls/maprules.cpp:694 */
void CGameCounter::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <eddf9> ../cstrike/dlls/maprules.cpp:676 */
inline void CGameCounter::HitLimit(void)
{
}
/* <eddd4> ../cstrike/dlls/maprules.cpp:680 */
inline void CGameCounter::SetCountValue( int value)
{
}
/* <eddbb> ../cstrike/dlls/maprules.cpp:674 */
inline void CGameCounter::LimitValue(void)
{
}
/* <edda2> ../cstrike/dlls/maprules.cpp:673 */
inline void CGameCounter::CountValue(void)
{
}
/* <edd89> ../cstrike/dlls/maprules.cpp:672 */
inline void CGameCounter::ResetCount(void)
{
}
/* <edd70> ../cstrike/dlls/maprules.cpp:671 */
inline void CGameCounter::CountDown(void)
{
}
/* <edd57> ../cstrike/dlls/maprules.cpp:670 */
inline void CGameCounter::CountUp(void)
{
}
/* <edd3e> ../cstrike/dlls/maprules.cpp:668 */
inline void CGameCounter::ResetOnFire(void)
{
}
/* <edd20> ../cstrike/dlls/maprules.cpp:667 */
inline void CGameCounter::RemoveOnFire(void)
{
}
/* <edcd7> ../cstrike/dlls/maprules.cpp:631 */
void CGamePlayerHurt::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <edcb9> ../cstrike/dlls/maprules.cpp:623 */
inline void CGamePlayerHurt::RemoveOnFire(void)
{
}
/* <edc70> ../cstrike/dlls/maprules.cpp:477 */
void CGameTeamSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <edc57> ../cstrike/dlls/maprules.cpp:469 */
inline void CGameTeamSet::ShouldClearTeam(void)
{
}
/* <edc39> ../cstrike/dlls/maprules.cpp:468 */
inline void CGameTeamSet::RemoveOnFire(void)
{
}
/* <edbf0> ../cstrike/dlls/maprules.cpp:402 */
void CGameTeamMaster::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <edbcb> ../cstrike/dlls/maprules.cpp:444 */
void CGameTeamMaster::TeamMatch(CBaseEntity *pActivator)
{
}
/* <edbb2> ../cstrike/dlls/maprules.cpp:362 */
inline void CGameTeamMaster::AnyTeam(void)
{
}
/* <edb99> ../cstrike/dlls/maprules.cpp:361 */
inline void CGameTeamMaster::RemoveOnFire(void)
{
}
/* <edb50> ../cstrike/dlls/maprules.cpp:321 */
void CGameText::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <edb37> ../cstrike/dlls/maprules.cpp:235 */
inline void CGameText::MessageGet(void)
{
}
/* <edb1e> ../cstrike/dlls/maprules.cpp:233 */
inline void CGameText::MessageToAll(void)
{
}
/* <edafa> ../cstrike/dlls/maprules.cpp:160 */
void CGameScore::KeyValue(KeyValueData *pkvd)
{
}
/* <edad6> ../cstrike/dlls/maprules.cpp:146 */
inline void CGameScore::SetPoints( int points)
{
}
/* <eda91> ../cstrike/dlls/maprules.cpp:173 */
void CGameScore::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <eda78> ../cstrike/dlls/maprules.cpp:144 */
inline void CGameScore::AwardToTeam(void)
{
}
/* <eda5f> ../cstrike/dlls/maprules.cpp:143 */
inline void CGameScore::AllowNegativeScore(void)
{
}
/* <eda41> ../cstrike/dlls/maprules.cpp:142 */
inline void CGameScore::Points(void)
{
}
/* <ed9f7> ../cstrike/dlls/maprules.cpp:205 */
void CGameEnd::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <ed962> ../cstrike/dlls/maprules.cpp:556 */
void CGamePlayerZone::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// int playersInCount; // 558
// int playersOutCount; // 559
// class CBaseEntity *pPlayer; // 564
// {
// int i; // 566
// {
// TraceResult trace; // 571
// int hullNumber; // 572
// }
// }
// }
}
/* <ed93e> ../cstrike/dlls/maprules.cpp:79 */
void CRuleEntity::CanFireForActivator(CBaseEntity *pActivator)
{
}
/* <ed8ea> ../cstrike/dlls/maprules.cpp:254 */
void CGameText::KeyValue(KeyValueData *pkvd)
{
// {
// int color; // 278
// }
// {
// int color; // 288
// }
}
/* <ed898> ../cstrike/dlls/maprules.cpp:373 */
void CGameTeamMaster::KeyValue(KeyValueData *pkvd)
{
// {
// int type; // 382
// }
}
/* <ed873> ../cstrike/dlls/maprules.cpp:530 */
void CGamePlayerZone::KeyValue(KeyValueData *pkvd)
{
}
/* <ed81f> ../cstrike/dlls/maprules.cpp:791 */
void CGamePlayerEquip::KeyValue(KeyValueData *pkvd)
{
// {
// int i; // 797
// {
// char tmp; // 801
// }
// }
}
/* <ed7dc> ../cstrike/dlls/maprules.cpp:68 */
void CRuleEntity::KeyValue(KeyValueData *pkvd)
{
}
/* <ed7b8> ../cstrike/dlls/cbase.h:182 */
inline void CBaseEntity::KeyValue( KeyValueData *pkvd)
{
}
/* <ed794> ../cstrike/dlls/maprules.cpp:43 */
inline void CRuleEntity::SetMaster( int iszMaster)
{
}
/* <ed776> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <ed727> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <ed68d> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <ed659> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <ed632> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <ed606> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <ed5e6> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <ed5c8> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <ed5a0> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <ed577> ../cstrike/dlls/maprules.cpp:251 */
void CGameText::Save(CSave &save)
{
}
/* <ed54d> ../cstrike/dlls/maprules.cpp:528 */
void CGamePlayerZone::Save(CSave &save)
{
}
/* <ed524> ../cstrike/dlls/maprules.cpp:57 */
void CRuleEntity::Save(CSave &save)
{
}
/* <ed4f6> ../cstrike/dlls/maprules.cpp:251 */
void CGameText::Restore(CRestore &restore)
{
}
/* <ed4c7> ../cstrike/dlls/maprules.cpp:528 */
void CGamePlayerZone::Restore(CRestore &restore)
{
}
/* <ed49e> ../cstrike/dlls/maprules.cpp:57 */
void CRuleEntity::Restore(CRestore &restore)
{
}
/* <ed480> ../cstrike/dlls/maprules.cpp:435 */
void CGameTeamMaster::TeamID(void)
{
}
/* <ed462> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <ed444> ../cstrike/dlls/maprules.cpp:101 */
void CRulePointEntity::Spawn(void)
{
}
/* <ed426> ../cstrike/dlls/maprules.cpp:60 */
void CRuleEntity::Spawn(void)
{
}
/* <e7f81> ../cstrike/dlls/lights.cpp:175 */
void light_environment(entvars_t *pev)
{
// GetClassPtr<CEnvLight>(CEnvLight *a); // 175
}
/* <e7eb7> ../cstrike/dlls/lights.cpp:165 */
void light_spot(entvars_t *pev)
{
// GetClassPtr<CLight>(CLight *a); // 165
}
/* <e7ded> ../cstrike/dlls/lights.cpp:48 */
void light(entvars_t *pev)
{
// GetClassPtr<CLight>(CLight *a); // 48
}
/* <e7dbb> ../cstrike/dlls/cbase.h:800 */
CLight *GetClassPtr<CLight>(CLight *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <e7d08> ../cstrike/dlls/lights.cpp:177 */
void CEnvLight::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 179
// KeyValue(CEnvLight *const this,
// KeyValueData *pkvd); // 177
}
/* <e7bef> ../cstrike/dlls/lights.cpp:62 */
void CLight::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 64
// FStrEq(const char *sz1,
// const char *sz2); // 69
// KeyValue(CLight *const this,
// KeyValueData *pkvd); // 62
// atoi(const char *__nptr); // 66
// atof(const char *__nptr); // 71
}
/* <e7bb3> ../cstrike/dlls/lights.cpp:215 */
void CEnvLight::Spawn(void)
{
// {
// char szVector; // 217
// }
}
/* <e7b78> ../cstrike/dlls/lights.cpp:92 */
void CLight::Spawn(void)
{
// Spawn(CLight *const this); // 92
}
/* <e7b2c> ../cstrike/dlls/lights.cpp:56 */
void CLight::Save(CSave &save)
{
// Save(CLight *const this,
// class CSave &save); // 56
}
/* <e7ae0> ../cstrike/dlls/lights.cpp:56 */
void CLight::Restore(CRestore &restore)
{
// Restore(CLight *const this,
// class CRestore &restore); // 56
}
/* <e7a6b> ../cstrike/dlls/lights.cpp:139 */
void CLight::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// Use(CLight *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 139
}
/* <e7a30> ../cstrike/dlls/lights.cpp:117 */
void CLight::Restart(void)
{
// Restart(CLight *const this); // 117
}
/* <e79e1> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <e79c0> ../cstrike/dlls/cbase.h:454 */
void CPointEntity::ObjectCaps(void)
{
}
/* <e799a> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <e795f> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <e7785> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <e775f> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <e7739> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <e7704> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <e76cf> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <e76a9> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <e7683> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <e765d> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <e7637> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <e7610> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <e75ea> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <e75c4> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <e759e> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <e756a> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <e7544> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <e751e> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <e74ea> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <e74c4> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <e7430> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <e73e0> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <e73ac> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <e7378> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <e732a> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <e72e8> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <e72c2> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <e729c> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <e726a> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <e722a> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <e7204> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <e71d0> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <e71aa> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <e7184> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <e715e> ../cstrike/dlls/cbase.h:179 */
void CBaseEntity::Precache(void)
{
}
/* <e712c> ../cstrike/dlls/cbase.h:800 */
CEnvLight *GetClassPtr<CEnvLight>(CEnvLight *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <e7111> ../cstrike/dlls/lights.cpp:168 */
inline void CEnvLight::CEnvLight(void)
{
}
/* <e70f6> ../cstrike/dlls/lights.cpp:29 */
inline void CLight::CLight(void)
{
}
/* <e707f> ../cstrike/dlls/cbase.h:450 */
inline void CPointEntity::CPointEntity(void)
{
}
/* <e7064> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <e7046> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <e7027> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <e6fc4> ../cstrike/dlls/lights.cpp:177 */
void CEnvLight::KeyValue(KeyValueData *pkvd)
{
// {
// int r; // 181
// int g; // 181
// int b; // 181
// int v; // 181
// int j; // 181
// char szColor; // 182
// }
}
/* <e6fa0> ../cstrike/dlls/lights.cpp:62 */
void CLight::KeyValue(KeyValueData *pkvd)
{
}
/* <e6f77> ../cstrike/dlls/cbase.h:182 */
inline void CBaseEntity::KeyValue( KeyValueData *pkvd)
{
}
/* <e6ef8> ../cstrike/dlls/lights.cpp:92 */
void CLight::Spawn(void)
{
}
/* <e6e69> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <e6e30> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <e6e09> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <e6ddd> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <e6db4> ../cstrike/dlls/lights.cpp:56 */
void CLight::Save(CSave &save)
{
}
/* <e6d8b> ../cstrike/dlls/lights.cpp:56 */
void CLight::Restore(CRestore &restore)
{
}
/* <e6d46> ../cstrike/dlls/lights.cpp:139 */
void CLight::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <e6d28> ../cstrike/dlls/lights.cpp:117 */
void CLight::Restart(void)
{
}
/* <e286b> ../cstrike/dlls/items.cpp:474 */
void item_thighpack(entvars_t *pev)
{
// GetClassPtr<CItemThighPack>(CItemThighPack *a); // 474
}
/* <e279e> ../cstrike/dlls/items.cpp:429 */
void item_assaultsuit(entvars_t *pev)
{
// GetClassPtr<CItemAssaultSuit>(CItemAssaultSuit *a); // 429
}
/* <e26d1> ../cstrike/dlls/items.cpp:390 */
void item_kevlar(entvars_t *pev)
{
// GetClassPtr<CItemKevlar>(CItemKevlar *a); // 390
}
/* <e2604> ../cstrike/dlls/items.cpp:350 */
void item_longjump(entvars_t *pev)
{
// GetClassPtr<CItemLongJump>(CItemLongJump *a); // 350
}
/* <e2537> ../cstrike/dlls/items.cpp:312 */
void item_security(entvars_t *pev)
{
// GetClassPtr<CItemSecurity>(CItemSecurity *a); // 312
}
/* <e246a> ../cstrike/dlls/items.cpp:290 */
void item_antidote(entvars_t *pev)
{
// GetClassPtr<CItemAntidote>(CItemAntidote *a); // 290
}
/* <e239d> ../cstrike/dlls/items.cpp:266 */
void item_battery(entvars_t *pev)
{
// GetClassPtr<CItemBattery>(CItemBattery *a); // 266
}
/* <e22d3> ../cstrike/dlls/items.cpp:216 */
void item_suit(entvars_t *pev)
{
// GetClassPtr<CItemSuit>(CItemSuit *a); // 216
}
/* <e2209> ../cstrike/dlls/items.cpp:46 */
void world_items(entvars_t *pev)
{
// GetClassPtr<CWorldItem>(CWorldItem *a); // 46
}
/* <e2158> ../cstrike/dlls/items.cpp:190 */
void CItemSuit::Spawn(void)
{
// Spawn(CItem *const this); // 194
}
/* <e20a7> ../cstrike/dlls/items.cpp:221 */
void CItemBattery::Spawn(void)
{
// Spawn(CItem *const this); // 225
}
/* <e1ff5> ../cstrike/dlls/items.cpp:271 */
void CItemAntidote::Spawn(void)
{
// Spawn(CItem *const this); // 275
}
/* <e1f43> ../cstrike/dlls/items.cpp:295 */
void CItemSecurity::Spawn(void)
{
// Spawn(CItem *const this); // 299
}
/* <e1e91> ../cstrike/dlls/items.cpp:316 */
void CItemLongJump::Spawn(void)
{
// Spawn(CItem *const this); // 320
}
/* <e1ddf> ../cstrike/dlls/items.cpp:354 */
void CItemKevlar::Spawn(void)
{
// Spawn(CItem *const this); // 358
}
/* <e1d2d> ../cstrike/dlls/items.cpp:395 */
void CItemAssaultSuit::Spawn(void)
{
// Spawn(CItem *const this); // 399
}
/* <e1c7b> ../cstrike/dlls/items.cpp:434 */
void CItemThighPack::Spawn(void)
{
// Spawn(CItem *const this); // 438
}
/* <e1b9d> ../cstrike/dlls/items.cpp:364 */
void CItemKevlar::MyTouch(CBasePlayer *pPlayer)
{
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 371
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 373
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 378
}
/* <e1b04> ../cstrike/dlls/items.cpp:201 */
void CItemSuit::MyTouch(CBasePlayer *pPlayer)
{
// MyTouch(CItemSuit *const this,
// class CBasePlayer *pPlayer); // 201
}
/* <e1a20> ../cstrike/dlls/items.cpp:232 */
void CItemBattery::MyTouch(CBasePlayer *pPlayer)
{
// MyTouch(CItemBattery *const this,
// class CBasePlayer *pPlayer); // 232
}
/* <e1942> ../cstrike/dlls/items.cpp:405 */
void CItemAssaultSuit::MyTouch(CBasePlayer *pPlayer)
{
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 410
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 412
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 417
}
/* <e1873> ../cstrike/dlls/items.cpp:444 */
void CItemThighPack::MyTouch(CBasePlayer *pPlayer)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 453
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 462
// MyTouch(CItemThighPack *const this,
// class CBasePlayer *pPlayer); // 444
}
/* <e17e9> ../cstrike/dlls/items.cpp:326 */
void CItemLongJump::MyTouch(CBasePlayer *pPlayer)
{
// MyTouch(CItemLongJump *const this,
// class CBasePlayer *pPlayer); // 326
}
/* <e173b> ../cstrike/dlls/items.cpp:48 */
void CWorldItem::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 50
// KeyValue(CBaseEntity *const this,
// KeyValueData *pkvd); // 56
// KeyValue(CWorldItem *const this,
// KeyValueData *pkvd); // 48
}
/* <e16d4> ../cstrike/dlls/items.cpp:112 */
void CItem::ItemTouch(CBaseEntity *pOther)
{
// {
// class CBasePlayer *pPlayer; // 123
// }
// ItemTouch(CItem *const this,
// class CBaseEntity *pOther); // 112
}
/* <e1685> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <e163a> ../cstrike/dlls/items.cpp:59 */
void CWorldItem::Spawn(void)
{
// {
// class CBaseEntity *pEntity; // 61
// edict(CBaseEntity *const this); // 90
// }
}
/* <e15a6> ../cstrike/dlls/items.cpp:94 */
void CItem::Spawn(void)
{
// Vector(Vector::Spawn(// float X,
// float Y,
// float Z); // 99
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 99
}
/* <e158d> ../cstrike/dlls/items.cpp:94 */
void CItem::Spawn(void)
{
}
/* <e1566> ../cstrike/dlls/items.cpp:154 */
void CItem::Respawn(void)
{
}
/* <e1530> ../cstrike/dlls/items.cpp:281 */
void CItemAntidote::MyTouch(CBasePlayer *pPlayer)
{
}
/* <e1509> ../cstrike/dlls/items.cpp:166 */
void CItem::Materialize(void)
{
}
/* <e14e3> ../cstrike/dlls/items.cpp:440 */
void CItemThighPack::Precache(void)
{
}
/* <e14bd> ../cstrike/dlls/items.cpp:401 */
void CItemAssaultSuit::Precache(void)
{
}
/* <e1497> ../cstrike/dlls/items.cpp:360 */
void CItemKevlar::Precache(void)
{
}
/* <e1471> ../cstrike/dlls/items.cpp:322 */
void CItemLongJump::Precache(void)
{
}
/* <e143c> ../cstrike/dlls/items.cpp:305 */
void CItemSecurity::MyTouch(CBasePlayer *pPlayer)
{
}
/* <e1416> ../cstrike/dlls/items.cpp:301 */
void CItemSecurity::Precache(void)
{
}
/* <e13f0> ../cstrike/dlls/items.cpp:277 */
void CItemAntidote::Precache(void)
{
}
/* <e13c9> ../cstrike/dlls/items.cpp:227 */
void CItemBattery::Precache(void)
{
}
/* <e13a2> ../cstrike/dlls/items.cpp:196 */
void CItemSuit::Precache(void)
{
}
/* <e136e> ../cstrike/dlls/items.h:26 */
void CItem::MyTouch(CBasePlayer *pPlayer)
{
}
/* <e1348> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <e130d> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <e1133> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <e110d> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <e10e7> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <e10b2> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <e1053> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <e101e> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <e0ff8> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <e0fd2> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <e0fac> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <e0f86> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <e0f5f> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <e0f39> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <e0f13> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <e0eed> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <e0eb9> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <e0e93> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <e0e6d> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <e0e39> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <e0e13> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <e0d7f> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <e0d2f> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <e0cfb> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <e0cc7> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <e0c66> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <e0c24> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <e0bfe> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <e0bd8> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <e0ba6> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <e0b66> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <e0b40> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <e0b0c> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <e0ae6> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <e0ac0> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <e0a9f> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <e0a76> ../cstrike/dlls/cbase.h:182 */
void CBaseEntity::KeyValue(KeyValueData *pkvd)
{
}
/* <e0a50> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <e0a2a> ../cstrike/dlls/cbase.h:179 */
void CBaseEntity::Precache(void)
{
}
/* <e09ad> ../cstrike/dlls/cbase.h:800 */
CItemThighPack *GetClassPtr<CItemThighPack>(CItemThighPack *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <e0991> ../cstrike/dlls/items.cpp:432 */
inline void CItemThighPack::CItemThighPack(void)
{
}
/* <e095f> ../cstrike/dlls/cbase.h:800 */
CItemAssaultSuit *GetClassPtr<CItemAssaultSuit>(CItemAssaultSuit *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <e093e> ../cstrike/dlls/items.cpp:393 */
inline void CItemAssaultSuit::CItemAssaultSuit(void)
{
}
/* <e090c> ../cstrike/dlls/cbase.h:800 */
CItemKevlar *GetClassPtr<CItemKevlar>(CItemKevlar *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <e08eb> ../cstrike/dlls/items.cpp:352 */
inline void CItemKevlar::CItemKevlar(void)
{
}
/* <e08b9> ../cstrike/dlls/cbase.h:800 */
CItemLongJump *GetClassPtr<CItemLongJump>(CItemLongJump *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <e089d> ../cstrike/dlls/items.cpp:314 */
inline void CItemLongJump::CItemLongJump(void)
{
}
/* <e086b> ../cstrike/dlls/cbase.h:800 */
CItemSecurity *GetClassPtr<CItemSecurity>(CItemSecurity *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <e084a> ../cstrike/dlls/items.cpp:293 */
inline void CItemSecurity::CItemSecurity(void)
{
}
/* <e0818> ../cstrike/dlls/cbase.h:800 */
CItemAntidote *GetClassPtr<CItemAntidote>(CItemAntidote *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <e07f7> ../cstrike/dlls/items.cpp:269 */
inline void CItemAntidote::CItemAntidote(void)
{
}
/* <e07c5> ../cstrike/dlls/cbase.h:800 */
CItemBattery *GetClassPtr<CItemBattery>(CItemBattery *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <e07aa> ../cstrike/dlls/items.cpp:219 */
inline void CItemBattery::CItemBattery(void)
{
}
/* <e0778> ../cstrike/dlls/cbase.h:800 */
CItemSuit *GetClassPtr<CItemSuit>(CItemSuit *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <e075d> ../cstrike/dlls/items.cpp:188 */
inline void CItemSuit::CItemSuit(void)
{
}
/* <e0742> ../cstrike/dlls/items.h:19 */
inline void CItem::CItem(void)
{
}
/* <e0710> ../cstrike/dlls/cbase.h:800 */
CWorldItem *GetClassPtr<CWorldItem>(CWorldItem *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <e06f5> ../cstrike/dlls/items.cpp:38 */
inline void CWorldItem::CWorldItem(void)
{
}
/* <e067f> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <e0661> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <e0612> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <e05d1> ../cstrike/dlls/items.cpp:232 */
inline void CItemBattery::MyTouch(CBasePlayer *pPlayer)
{
// {
// int pct; // 237
// char szcharge; // 238
// }
}
/* <e05a7> ../cstrike/dlls/items.cpp:326 */
inline void CItemLongJump::MyTouch(CBasePlayer *pPlayer)
{
}
/* <e058e> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <e0565> ../cstrike/dlls/items.cpp:201 */
inline void CItemSuit::MyTouch(CBasePlayer *pPlayer)
{
}
/* <e053b> ../cstrike/dlls/items.cpp:444 */
inline void CItemThighPack::MyTouch(CBasePlayer *pPlayer)
{
}
/* <e04d8> ../cstrike/dlls/items.cpp:48 */
void CWorldItem::KeyValue(KeyValueData *pkvd)
{
}
/* <e04af> ../cstrike/dlls/cbase.h:182 */
inline void CBaseEntity::KeyValue( KeyValueData *pkvd)
{
}
/* <e03f6> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <e03bd> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <e0396> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <e036a> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <e0342> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <e030c> ../cstrike/dlls/items.cpp:112 */
void CItem::ItemTouch(CBaseEntity *pOther)
{
// {
// class CBasePlayer *pPlayer; // 123
// }
}
/* <dbec2> ../cstrike/dlls/hintmessage.cpp:70 */
void CHintMessageQueue::AddMessage(const char *message, float duration, bool isHint, class CUtlVector<const char*> *args)
{
// {
// class CHintMessage *msg; // 73
// AddToTail(CUtlVector<CHintMessage*> *const this,
// const class CHintMessage * &src); // 74
// }
}
/* <dbd77> ../public/UtlVector.h:365 */
void CUtlVector<CHintMessage*>::InsertBefore(int elem, const CHintMessage * &src)
{
// GrowVector(CUtlVector<CHintMessage*> *const this,
// int num); // 370
// ShiftElementsRight(CUtlVector<CHintMessage*> *const this,
// int elem,
// int num); // 371
// CopyConstruct<CHintMessage*>(CHintMessage ** pMemory,
// const class CHintMessage * &src); // 372
}
/* <dbd2d> ../public/UtlMemory.h:227 */
void CUtlMemory<CHintMessage*>::Grow(int num)
{
// {
// int growSize; // 237
// }
}
/* <dbc23> ../cstrike/dlls/hintmessage.cpp:11 */
void CHintMessage::CHintMessage(const char *hintString, bool isHint, class CUtlVector<const char*> *args, float duration)
{
// CUtlVector(CUtlVector<char*> *const this,
// int growSize,
// int initSize); // 11
// {
// int i; // 19
// CloneString(const char *str); // 21
// AddToTail(CUtlVector<char*> *const this,
// const char * &src); // 21
// }
}
/* <dbbd1> ../cstrike/dlls/hintmessage.cpp:11 */
void CHintMessage::CHintMessage(const char *hintString, bool isHint, class CUtlVector<const char*> *args, float duration)
{
// {
// int i; // 19
// }
}
/* <dba86> ../public/UtlVector.h:365 */
void CUtlVector<char*>::InsertBefore(int elem, const char * &src)
{
// GrowVector(CUtlVector<char*> *const this,
// int num); // 370
// ShiftElementsRight(CUtlVector<char*> *const this,
// int elem,
// int num); // 371
// CopyConstruct<char*>(char ** pMemory,
// const char * &src); // 372
}
/* <dba3c> ../public/UtlMemory.h:227 */
void CUtlMemory<char*>::Grow(int num)
{
// {
// int growSize; // 237
// }
}
/* <db866> ../cstrike/dlls/hintmessage.cpp:54 */
void CHintMessageQueue::Update(CBaseEntity &client)
{
// {
// class CHintMessage *msg; // 60
// Send(CHintMessage *const this,
// class CBaseEntity &client); // 62
// ~CHintMessage(CHintMessage *const this,
// int const __in_chrg); // 63
// Remove(CUtlVector<CHintMessage*> *const this,
// int elem); // 64
// }
}
/* <db74d> ../cstrike/dlls/hintmessage.cpp:43 */
void CHintMessageQueue::Reset(void)
{
// {
// int i; // 46
// ~CHintMessage(CHintMessage *const this,
// int const __in_chrg); // 48
// }
// RemoveAll(CUtlVector<CHintMessage*> *const this); // 50
}
/* <db723> ../cstrike/dlls/hintmessage.cpp:37 */
void CHintMessage::Send(CBaseEntity &client)
{
}
/* <db6f8> ../cstrike/dlls/hintmessage.cpp:37 */
void CHintMessage::Send(CBaseEntity &client)
{
}
/* <db621> ../cstrike/dlls/hintmessage.cpp:27 */
void CHintMessage::~CHintMessage(void)
{
// {
// int i; // 29
// }
// ~CUtlVector(CUtlVector<char*> *const this,
// int const __in_chrg); // 27
// RemoveAll(CUtlVector<char*> *const this); // 33
}
/* <db608> ../public/UtlMemory.h:270 */
void CUtlMemory<char*>::Purge(void)
{
}
/* <db5d8> ../cstrike/dlls/hintmessage.cpp:27 */
void CHintMessage::~CHintMessage(int const __in_chrg)
{
// {
// int i; // 29
// }
}
/* <db5ae> ../public/UtlVector.h:353 */
inline void CUtlVector<CHintMessage*>::AddToTail(CHintMessage * &src)
{
}
/* <db57e> ../public/UtlMemory.h:52 */
inline void CopyConstruct<CHintMessage*>(CHintMessage ** pMemory, const CHintMessage * &src)
{
}
/* <db53f> ../public/UtlVector.h:284 */
void CUtlVector<CHintMessage*>::ShiftElementsRight(int elem, int num)
{
// {
// int numToMove; // 287
// }
}
/* <db51a> ../public/UtlVector.h:256 */
void CUtlVector<CHintMessage*>::GrowVector(int num)
{
}
/* <db501> ../public/UtlMemory.h:171 */
void CUtlMemory<CHintMessage*>::IsExternallyAllocated(void)
{
}
/* <db4e8> ../public/UtlVector.h:143 */
inline void CUtlVector<CHintMessage*>::ResetDbgInfo(void)
{
}
/* <db4ca> ../public/UtlMemory.h:206 */
inline void CUtlMemory<CHintMessage*>::NumAllocated(void)
{
}
/* <db4a0> ../public/UtlVector.h:353 */
inline void CUtlVector<char*>::AddToTail(const char * &src)
{
}
/* <db469> ../game_shared/shared_util.h:46 */
inline char *CloneString(const char *str)
{
// {
// char *cloneStr; // 54
// {
// char *cloneStr; // 50
// }
// }
}
/* <db442> ../public/UtlVector.h:180 */
inline void CUtlVector<const char*>::operator[]( int i)
{
}
/* <db413> ../public/UtlVector.h:155 */
inline void CUtlVector<char*>::CUtlVector( int growSize, int initSize)
{
}
/* <db3e3> ../public/UtlMemory.h:52 */
inline void CopyConstruct<char*>(char ** pMemory, const char * &src)
{
}
/* <db3a4> ../public/UtlVector.h:284 */
void CUtlVector<char*>::ShiftElementsRight(int elem, int num)
{
// {
// int numToMove; // 287
// }
}
/* <db37f> ../public/UtlVector.h:256 */
void CUtlVector<char*>::GrowVector(int num)
{
}
/* <db366> ../public/UtlMemory.h:206 */
inline void CUtlMemory<char*>::NumAllocated(void)
{
}
/* <db341> ../public/UtlVector.h:487 */
void CUtlVector<CHintMessage*>::Remove(int elem)
{
}
/* <db31f> ../public/UtlVector.h:180 */
inline void CUtlVector<CHintMessage*>::operator[]( int i)
{
}
/* <db2fc> ../public/UtlVector.h:169 */
inline void CUtlVector<char*>::~CUtlVector( int const __in_chrg)
{
}
/* <db2da> ../public/UtlVector.h:180 */
inline void CUtlVector<char*>::operator[]( int i)
{
}
/* <db2b7> ../public/UtlMemory.h:141 */
void CUtlMemory<char*>::~CUtlMemory(int const __in_chrg)
{
}
/* <db29e> ../public/UtlVector.h:532 */
void CUtlVector<char*>::Purge(void)
{
}
/* <db280> ../public/UtlMemory.h:171 */
void CUtlMemory<char*>::IsExternallyAllocated(void)
{
}
/* <db241> ../public/UtlVector.h:293 */
void CUtlVector<CHintMessage*>::ShiftElementsLeft(int elem, int num)
{
// {
// int numToMove; // 296
// }
}
/* <db228> ../public/UtlVector.h:518 */
void CUtlVector<CHintMessage*>::RemoveAll(void)
{
}
/* <db201> ../public/UtlVector.h:194 */
inline void CUtlVector<CHintMessage*>::Element( int i)
{
}
/* <db1e1> ../public/UtlMemory.h:58 */
inline void Destruct<CHintMessage*>(CHintMessage ** pMemory)
{
}
/* <db1ba> ../public/UtlMemory.h:152 */
inline void CUtlMemory<CHintMessage*>::operator[]( int i)
{
}
/* <db1a1> ../public/UtlVector.h:518 */
void CUtlVector<char*>::RemoveAll(void)
{
}
/* <db17f> ../public/UtlVector.h:194 */
inline void CUtlVector<char*>::Element( int i)
{
}
/* <db15f> ../public/UtlMemory.h:58 */
inline void Destruct<char*>(char ** pMemory)
{
}
/* <db13d> ../public/UtlMemory.h:152 */
inline void CUtlMemory<char*>::operator[]( int i)
{
}
/* <db116> ../public/UtlMemory.h:152 */
inline void CUtlMemory<const char*>::operator[]( int i)
{
}
/* <db0e2> ../public/UtlMemory.h:125 */
void CUtlMemory<char*>::CUtlMemory(int growSize, int initSize)
{
}
/* <db0c4> ../public/UtlVector.h:143 */
inline void CUtlVector<char*>::ResetDbgInfo(void)
{
}
/* <db0a6> ../public/UtlVector.h:235 */
inline void CUtlVector<char*>::Count(void)
{
}
/* <db088> ../public/UtlVector.h:235 */
inline void CUtlVector<const char*>::Count(void)
{
}
/* <db06a> ../public/UtlVector.h:235 */
inline void CUtlVector<CHintMessage*>::Count(void)
{
}
/* <db04c> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <daff8> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <dafae> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <daf5f> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <daf41> ../cstrike/dlls/hintmessage.h:20 */
inline void CHintMessage::GetDuration(void)
{
}
/* <daebe> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <dae92> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <d6444> ../cstrike/dlls/healthkit.cpp:132 */
void func_healthcharger(entvars_t *pev)
{
// GetClassPtr<CWallHealth>(CWallHealth *a); // 132
}
/* <d637a> ../cstrike/dlls/healthkit.cpp:43 */
void item_healthkit(entvars_t *pev)
{
// GetClassPtr<CHealthKit>(CHealthKit *a); // 43
}
/* <d622e> ../cstrike/dlls/healthkit.cpp:177 */
void CWallHealth::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// Use(CWallHealth *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 177
}
/* <d60ed> ../cstrike/dlls/healthkit.cpp:135 */
void CWallHealth::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 137
// FStrEq(const char *sz1,
// const char *sz2); // 138
// FStrEq(const char *sz1,
// const char *sz2); // 139
// FStrEq(const char *sz1,
// const char *sz2); // 140
// FStrEq(const char *sz1,
// const char *sz2); // 141
// FStrEq(const char *sz1,
// const char *sz2); // 145
// atoi(const char *__nptr); // 147
}
/* <d609e> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <d5fb9> ../cstrike/dlls/healthkit.cpp:69 */
void CHealthKit::MyTouch(CBasePlayer *pPlayer)
{
// MyTouch(CHealthKit *const this,
// class CBasePlayer *pPlayer); // 69
}
/* <d5f4d> ../cstrike/dlls/healthkit.cpp:236 */
void CWallHealth::Recharge(void)
{
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 238
}
/* <d5ee4> ../cstrike/dlls/healthkit.cpp:244 */
void CWallHealth::Off(void)
{
// STOP_SOUND(edict_t *entity,
// int channel,
// const char *sample); // 248
// Off(CWallHealth *const this); // 244
}
/* <d5e98> ../cstrike/dlls/healthkit.cpp:130 */
void CWallHealth::Save(CSave &save)
{
// Save(CWallHealth *const this,
// class CSave &save); // 130
}
/* <d5e4c> ../cstrike/dlls/healthkit.cpp:130 */
void CWallHealth::Restore(CRestore &restore)
{
// Restore(CWallHealth *const this,
// class CRestore &restore); // 130
}
/* <d5e25> ../cstrike/dlls/healthkit.cpp:55 */
void CHealthKit::Spawn(void)
{
}
/* <d5dfe> ../cstrike/dlls/healthkit.cpp:154 */
void CWallHealth::Spawn(void)
{
}
/* <d5dd7> ../cstrike/dlls/healthkit.cpp:169 */
void CWallHealth::Precache(void)
{
}
/* <d5db1> ../cstrike/dlls/healthkit.cpp:108 */
void CWallHealth::ObjectCaps(void)
{
}
/* <d5d8a> ../cstrike/dlls/healthkit.cpp:63 */
void CHealthKit::Precache(void)
{
}
/* <d5d64> ../cstrike/dlls/cbase.h:602 */
void CBaseToggle::GetDelay(void)
{
}
/* <d5d3e> ../cstrike/dlls/cbase.h:601 */
void CBaseToggle::GetToggleState(void)
{
}
/* <d5d09> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <d5cdd> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <d5ca2> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <d5ac8> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <d5aa2> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <d5a7c> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <d5a47> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <d59e8> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <d59b3> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <d598d> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <d5967> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <d5941> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <d591b> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <d58f4> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <d58ce> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <d58a8> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <d5882> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <d584e> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <d5828> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <d5802> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <d57ce> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <d57a8> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <d5714> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <d56c4> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <d5690> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <d565c> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <d55fb> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <d55b9> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <d5593> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <d556d> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <d553b> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <d54fb> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <d54d5> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <d54a1> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <d547b> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <d5455> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <d5434> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <d5400> ../cstrike/dlls/cbase.h:182 */
void CBaseEntity::KeyValue(KeyValueData *pkvd)
{
}
/* <d53da> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <d535d> ../cstrike/dlls/cbase.h:800 */
CWallHealth *GetClassPtr<CWallHealth>(CWallHealth *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <d5342> ../cstrike/dlls/healthkit.cpp:99 */
inline void CWallHealth::CWallHealth(void)
{
}
/* <d5321> ../cstrike/dlls/cbase.h:569 */
inline void CBaseToggle::CBaseToggle(void)
{
}
/* <d52fa> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <d528b> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <d5235> ../cstrike/dlls/cbase.h:800 */
CHealthKit *GetClassPtr<CHealthKit>(CHealthKit *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <d521a> ../cstrike/dlls/healthkit.cpp:27 */
inline void CHealthKit::CHealthKit(void)
{
}
/* <d519f> ../cstrike/dlls/items.h:19 */
inline void CItem::CItem(void)
{
}
/* <d517e> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <d5160> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <d50e5> ../cstrike/dlls/healthkit.cpp:177 */
void CWallHealth::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <d50cc> ../cstrike/dlls/healthkit.cpp:244 */
void CWallHealth::Off(void)
{
}
/* <d5070> ../cstrike/dlls/healthkit.cpp:69 */
void CHealthKit::MyTouch(CBasePlayer *pPlayer)
{
}
/* <d4fa5> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <d4f71> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <d4f4a> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <d4f1e> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <d4f00> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <d4ed8> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <d4eaf> ../cstrike/dlls/healthkit.cpp:130 */
void CWallHealth::Save(CSave &save)
{
}
/* <d4e81> ../cstrike/dlls/healthkit.cpp:130 */
void CWallHealth::Restore(CRestore &restore)
{
}
/* <d4e63> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <d0737> ../cstrike/dlls/h_export.cpp:58 */
void GiveFnptrsToDll(enginefuncs_t *pengfuncsFromEngine, globalvars_t *pGlobals)
{
}
/* <d0719> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <d06c5> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <d067b> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <d062c> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <d05cb> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <d059f> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <cd6dd> ../cstrike/dlls/h_cycler.cpp:446 */
void cycler_wreckage(entvars_t *pev)
{
// GetClassPtr<CWreckage>(CWreckage *a); // 446
}
/* <cd610> ../cstrike/dlls/h_cycler.cpp:358 */
void cycler_weapon(entvars_t *pev)
{
// GetClassPtr<CWeaponCycler>(CWeaponCycler *a); // 358
}
/* <cd5c2> ../cstrike/dlls/h_cycler.cpp:331 */
void CCyclerSprite::Animate(float frames)
{
// Animate(CCyclerSprite *const this,
// float frames); // 331
}
/* <cd4f8> ../cstrike/dlls/h_cycler.cpp:246 */
void cycler_sprite(entvars_t *pev)
{
// GetClassPtr<CCyclerSprite>(CCyclerSprite *a); // 246
}
/* <cd466> ../cstrike/dlls/h_cycler.cpp:96 */
void CCycler::GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax)
{
// GenericCyclerSpawn(CCycler *const this,
// char *szModel,
// Vector vecMin,
// Vector vecMax); // 96
}
/* <cd39c> ../cstrike/dlls/h_cycler.cpp:85 */
void cycler_prdroid(entvars_t *pev)
{
// GetClassPtr<CCyclerProbe>(CCyclerProbe *a); // 85
}
/* <cd2d2> ../cstrike/dlls/h_cycler.cpp:72 */
void cycler(entvars_t *pev)
{
// GetClassPtr<CGenericCycler>(CGenericCycler *a); // 72
}
/* <cd228> ../cstrike/dlls/h_cycler.cpp:322 */
void CCyclerSprite::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
// Animate(CCyclerSprite *const this,
// float frames); // 326
}
/* <cd16d> ../cstrike/dlls/h_cycler.cpp:86 */
void CCyclerProbe::Spawn(void)
{
// Vector(Vector::Spawn(// float X,
// float Y,
// float Z); // 89
// operator+(const Vector *const this,
// const Vector &v); // 88
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 89
}
/* <cd0ef> ../cstrike/dlls/h_cycler.cpp:305 */
void CCyclerSprite::Think(void)
{
// ShouldAnimate(CCyclerSprite *const this); // 307
// Animate(CCyclerSprite *const this,
// float frames); // 308
}
/* <cd01f> ../cstrike/dlls/h_cycler.cpp:70 */
void CGenericCycler::Spawn(void)
{
// Vector(Vector::Spawn(// float X,
// float Y,
// float Z); // 70
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 70
// GenericCyclerSpawn(CCycler *const this,
// char *szModel,
// Vector vecMin,
// Vector vecMax); // 70
}
/* <ccfbc> ../cstrike/dlls/h_cycler.cpp:96 */
void CCycler::GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax)
{
// MAKE_STRING_CLASS(const char *str,
// entvars_t *pev); // 105
}
/* <ccf43> ../cstrike/dlls/h_cycler.cpp:189 */
void CCycler::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
// TakeDamage(CCycler *const this,
// entvars_t *pevInflictor,
// entvars_t *pevAttacker,
// float flDamage,
// int bitsDamageType); // 189
}
/* <ccef7> ../cstrike/dlls/h_cycler.cpp:255 */
void CCyclerSprite::Save(CSave &save)
{
// Save(CCyclerSprite *const this,
// class CSave &save); // 255
}
/* <cceab> ../cstrike/dlls/h_cycler.cpp:255 */
void CCyclerSprite::Restore(CRestore &restore)
{
// Restore(CCyclerSprite *const this,
// class CRestore &restore); // 255
}
/* <cce5f> ../cstrike/dlls/h_cycler.cpp:61 */
void CCycler::Save(CSave &save)
{
// Save(CCycler *const this,
// class CSave &save); // 61
}
/* <cce12> ../cstrike/dlls/h_cycler.cpp:443 */
void CWreckage::Save(CSave &save)
{
// Save(CWreckage *const this,
// class CSave &save); // 443
}
/* <ccdc6> ../cstrike/dlls/h_cycler.cpp:61 */
void CCycler::Restore(CRestore &restore)
{
// Restore(CCycler *const this,
// class CRestore &restore); // 61
}
/* <ccd79> ../cstrike/dlls/h_cycler.cpp:443 */
void CWreckage::Restore(CRestore &restore)
{
// Restore(CWreckage *const this,
// class CRestore &restore); // 443
}
/* <ccd3e> ../cstrike/dlls/h_cycler.cpp:151 */
void CCycler::Think(void)
{
// Think(CCycler *const this); // 151
}
/* <ccd07> ../cstrike/dlls/h_cycler.cpp:468 */
void CWreckage::Precache(void)
{
// Precache(CWreckage *const this); // 468
}
/* <cccb8> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <ccc91> ../cstrike/dlls/h_cycler.cpp:115 */
void CCycler::Spawn(void)
{
}
/* <ccbf6> ../cstrike/dlls/h_cycler.cpp:361 */
void CWeaponCycler::Spawn(void)
{
// Vector(Vector::Spawn(// float X,
// float Y,
// float Z); // 372
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 372
}
/* <ccb97> ../cstrike/dlls/h_cycler.cpp:403 */
void CWeaponCycler::SecondaryAttack(void)
{
// {
// float flFrameRate; // 405
// float flGroundSpeed; // 405
// void *pmodel; // 410
// }
}
/* <ccb26> ../cstrike/dlls/h_cycler.cpp:474 */
void CWreckage::Think(void)
{
// {
// Vector VecSrc; // 492
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 498
// }
}
/* <ccaff> ../cstrike/dlls/h_cycler.cpp:448 */
void CWreckage::Spawn(void)
{
}
/* <ccad8> ../cstrike/dlls/h_cycler.cpp:394 */
void CWeaponCycler::PrimaryAttack(void)
{
}
/* <ccaa3> ../cstrike/dlls/h_cycler.cpp:388 */
void CWeaponCycler::Holster(int skiplocal)
{
}
/* <cca7c> ../cstrike/dlls/h_cycler.cpp:378 */
void CWeaponCycler::Deploy(void)
{
}
/* <cca49> ../cstrike/dlls/h_cycler.cpp:349 */
void CWeaponCycler::GetItemInfo(ItemInfo *p)
{
}
/* <cca23> ../cstrike/dlls/h_cycler.cpp:348 */
void CWeaponCycler::iItemSlot(void)
{
}
/* <cc9c1> ../cstrike/dlls/h_cycler.cpp:315 */
void CCyclerSprite::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <cc982> ../cstrike/dlls/h_cycler.cpp:284 */
void CCyclerSprite::Restart(void)
{
// {
// int i; // 300
// }
}
/* <cc943> ../cstrike/dlls/h_cycler.cpp:258 */
void CCyclerSprite::Spawn(void)
{
// {
// int i; // 279
// }
}
/* <cc91d> ../cstrike/dlls/h_cycler.cpp:224 */
void CCyclerSprite::ObjectCaps(void)
{
}
/* <cc8bf> ../cstrike/dlls/h_cycler.cpp:176 */
void CCycler::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <cc899> ../cstrike/dlls/h_cycler.cpp:47 */
void CCycler::IsAlive(void)
{
}
/* <cc873> ../cstrike/dlls/h_cycler.cpp:39 */
void CCycler::ObjectCaps(void)
{
}
/* <cc84d> ../cstrike/dlls/weapons.h:361 */
void CBasePlayerWeapon::GetWeaponPtr(void)
{
}
/* <cc821> ../cstrike/dlls/weapons.h:354 */
void CBasePlayerWeapon::IsWeapon(void)
{
}
/* <cc7fb> ../cstrike/dlls/weapons.h:353 */
void CBasePlayerWeapon::UseDecrement(void)
{
}
/* <cc7d5> ../cstrike/dlls/weapons.h:351 */
void CBasePlayerWeapon::ShouldWeaponIdle(void)
{
}
/* <cc7af> ../cstrike/dlls/weapons.h:348 */
void CBasePlayerWeapon::WeaponIdle(void)
{
}
/* <cc789> ../cstrike/dlls/weapons.h:347 */
void CBasePlayerWeapon::Reload(void)
{
}
/* <cc763> ../cstrike/dlls/weapons.h:328 */
void CBasePlayerWeapon::UpdateItemInfo(void)
{
}
/* <cc73c> ../cstrike/dlls/weapons.h:322 */
void CBasePlayerWeapon::AddWeapon(void)
{
}
/* <cc716> ../cstrike/dlls/weapons.h:280 */
void CBasePlayerItem::GetMaxSpeed(void)
{
}
/* <cc6f0> ../cstrike/dlls/weapons.h:268 */
void CBasePlayerItem::ItemPreFrame(void)
{
}
/* <cc6ca> ../cstrike/dlls/weapons.h:264 */
void CBasePlayerItem::CanHolster(void)
{
}
/* <cc6a4> ../cstrike/dlls/weapons.h:260 */
void CBasePlayerItem::CanDrop(void)
{
}
/* <cc67e> ../cstrike/dlls/basemonster.h:92 */
void CBaseMonster::BloodColor(void)
{
}
/* <cc658> ../cstrike/dlls/basemonster.h:91 */
void CBaseMonster::IsAlive(void)
{
}
/* <cc632> ../cstrike/dlls/basemonster.h:61 */
void CBaseMonster::ResetMaxSpeed(void)
{
}
/* <cc60c> ../cstrike/dlls/basemonster.h:60 */
void CBaseMonster::PainSound(void)
{
}
/* <cc5e6> ../cstrike/dlls/cbase.h:602 */
void CBaseToggle::GetDelay(void)
{
}
/* <cc5c0> ../cstrike/dlls/cbase.h:601 */
void CBaseToggle::GetToggleState(void)
{
}
/* <cc58b> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <cc55f> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <cc524> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <cc34a> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <cc324> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <cc2fe> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <cc2c9> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <cc26a> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <cc235> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <cc20f> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <cc1e9> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <cc1c3> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <cc19d> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <cc176> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <cc150> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <cc12a> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <cc104> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <cc0d0> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <cc0aa> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <cc084> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <cc050> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <cc02a> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <cbf96> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <cbf46> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <cbf12> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <cbede> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <cbe9c> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <cbe5a> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <cbe34> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <cbe0e> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <cbddc> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <cbda8> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <cbd82> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <cbd4e> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <cbd28> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <cbd02> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <cbce1> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <cbcad> ../cstrike/dlls/cbase.h:182 */
void CBaseEntity::KeyValue(KeyValueData *pkvd)
{
}
/* <cbc87> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <cbc61> ../cstrike/dlls/cbase.h:179 */
void CBaseEntity::Precache(void)
{
}
/* <cbc2f> ../cstrike/dlls/cbase.h:800 */
CWreckage *GetClassPtr<CWreckage>(CWreckage *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <cbc13> ../cstrike/dlls/h_cycler.cpp:427 */
inline void CWreckage::CWreckage(void)
{
}
/* <cbbe1> ../cstrike/dlls/cbase.h:800 */
CWeaponCycler *GetClassPtr<CWeaponCycler>(CWeaponCycler *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <cbbc0> ../cstrike/dlls/h_cycler.cpp:344 */
inline void CWeaponCycler::CWeaponCycler(void)
{
}
/* <cbb9f> ../cstrike/dlls/weapons.h:307 */
inline void CBasePlayerWeapon::CBasePlayerWeapon(void)
{
}
/* <cbb79> ../cstrike/dlls/weapons.h:238 */
inline void CBasePlayerItem::CBasePlayerItem(void)
{
}
/* <cba71> ../cstrike/dlls/cbase.h:800 */
CCyclerSprite *GetClassPtr<CCyclerSprite>(CCyclerSprite *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <cba56> ../cstrike/dlls/h_cycler.cpp:218 */
inline void CCyclerSprite::CCyclerSprite(void)
{
}
/* <cba24> ../cstrike/dlls/cbase.h:800 */
CCyclerProbe *GetClassPtr<CCyclerProbe>(CCyclerProbe *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <cba04> ../cstrike/dlls/h_cycler.cpp:80 */
inline void CCyclerProbe::CCyclerProbe(void)
{
}
/* <cb9d2> ../cstrike/dlls/cbase.h:800 */
CGenericCycler *GetClassPtr<CGenericCycler>(CGenericCycler *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <cb9b2> ../cstrike/dlls/h_cycler.cpp:67 */
inline void CGenericCycler::CGenericCycler(void)
{
}
/* <cb93c> ../cstrike/dlls/h_cycler.cpp:35 */
inline void CCycler::CCycler(void)
{
}
/* <cb91c> ../cstrike/dlls/basemonster.h:18 */
inline void CBaseMonster::CBaseMonster(void)
{
}
/* <cb8f5> ../cstrike/dlls/cbase.h:569 */
inline void CBaseToggle::CBaseToggle(void)
{
}
/* <cb85e> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <cb7ef> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <cb7b0> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <cb78b> ../cstrike/dlls/h_cycler.cpp:331 */
void CCyclerSprite::Animate(float frames)
{
}
/* <cb772> ../cstrike/dlls/h_cycler.cpp:233 */
inline void CCyclerSprite::ShouldAnimate(void)
{
}
/* <cb738> ../cstrike/dlls/h_cycler.cpp:96 */
void CCycler::GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax)
{
}
/* <cb6f6> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <cb61e> ../cstrike/dlls/vector.h:121 */
inline void Vector::operator float*(void)
{
}
/* <cb5d4> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <cb5a0> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <cb579> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <cb54d> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <cb52f> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <cb4ea> ../cstrike/dlls/h_cycler.cpp:189 */
void CCycler::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
}
/* <cb4c1> ../cstrike/dlls/h_cycler.cpp:255 */
void CCyclerSprite::Save(CSave &save)
{
}
/* <cb493> ../cstrike/dlls/h_cycler.cpp:255 */
void CCyclerSprite::Restore(CRestore &restore)
{
}
/* <cb46a> ../cstrike/dlls/h_cycler.cpp:61 */
void CCycler::Save(CSave &save)
{
}
/* <cb440> ../cstrike/dlls/h_cycler.cpp:443 */
void CWreckage::Save(CSave &save)
{
}
/* <cb417> ../cstrike/dlls/h_cycler.cpp:61 */
void CCycler::Restore(CRestore &restore)
{
}
/* <cb3ed> ../cstrike/dlls/h_cycler.cpp:443 */
void CWreckage::Restore(CRestore &restore)
{
}
/* <cb3cf> ../cstrike/dlls/h_cycler.cpp:151 */
void CCycler::Think(void)
{
}
/* <cb3b1> ../cstrike/dlls/h_cycler.cpp:468 */
void CWreckage::Precache(void)
{
}
/* <cb393> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <c65cc> ../cstrike/dlls/h_battery.cpp:63 */
void func_recharge(entvars_t *pev)
{
// GetClassPtr<CRecharge>(CRecharge *a); // 63
}
/* <c648b> ../cstrike/dlls/h_battery.cpp:66 */
void CRecharge::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 68
// FStrEq(const char *sz1,
// const char *sz2); // 69
// FStrEq(const char *sz1,
// const char *sz2); // 70
// FStrEq(const char *sz1,
// const char *sz2); // 71
// FStrEq(const char *sz1,
// const char *sz2); // 72
// FStrEq(const char *sz1,
// const char *sz2); // 76
// atoi(const char *__nptr); // 78
}
/* <c630e> ../cstrike/dlls/h_battery.cpp:107 */
void CRecharge::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 110
// Use(CRecharge *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 107
}
/* <c62bf> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <c622e> ../cstrike/dlls/h_battery.cpp:185 */
void CRecharge::Off(void)
{
// STOP_SOUND(edict_t *entity,
// int channel,
// const char *sample); // 189
// Off(CRecharge *const this); // 185
}
/* <c61e2> ../cstrike/dlls/h_battery.cpp:61 */
void CRecharge::Save(CSave &save)
{
// Save(CRecharge *const this,
// class CSave &save); // 61
}
/* <c6196> ../cstrike/dlls/h_battery.cpp:61 */
void CRecharge::Restore(CRestore &restore)
{
// Restore(CRecharge *const this,
// class CRestore &restore); // 61
}
/* <c616f> ../cstrike/dlls/h_battery.cpp:85 */
void CRecharge::Spawn(void)
{
}
/* <c6149> ../cstrike/dlls/h_battery.cpp:178 */
void CRecharge::Recharge(void)
{
}
/* <c6122> ../cstrike/dlls/h_battery.cpp:99 */
void CRecharge::Precache(void)
{
}
/* <c60fc> ../cstrike/dlls/h_battery.cpp:39 */
void CRecharge::ObjectCaps(void)
{
}
/* <c60d6> ../cstrike/dlls/cbase.h:602 */
void CBaseToggle::GetDelay(void)
{
}
/* <c60b0> ../cstrike/dlls/cbase.h:601 */
void CBaseToggle::GetToggleState(void)
{
}
/* <c607b> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <c604f> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <c6014> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <c5e3a> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <c5e14> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <c5dee> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <c5db9> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <c5d84> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <c5d5e> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <c5d38> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <c5d12> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <c5cec> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <c5cc5> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <c5c9f> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <c5c79> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <c5c53> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <c5c1f> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <c5bf9> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <c5bd3> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <c5b9f> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <c5b79> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <c5abb> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <c5a87> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <c5a53> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <c5a05> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <c59c3> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <c599d> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <c596b> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <c592b> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <c5905> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <c58d1> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <c58ab> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <c5885> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <c585f> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <c582d> ../cstrike/dlls/cbase.h:800 */
CRecharge *GetClassPtr<CRecharge>(CRecharge *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <c5812> ../cstrike/dlls/h_battery.cpp:30 */
inline void CRecharge::CRecharge(void)
{
}
/* <c5796> ../cstrike/dlls/cbase.h:569 */
inline void CBaseToggle::CBaseToggle(void)
{
}
/* <c576f> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <c5700> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <c56c1> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <c56a3> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <c564f> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <c560a> ../cstrike/dlls/h_battery.cpp:107 */
void CRecharge::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <c55a6> ../cstrike/dlls/h_battery.cpp:185 */
void CRecharge::Off(void)
{
}
/* <c54ba> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <c5486> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <c545f> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <c5433> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <c5415> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <c53ed> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <c53c4> ../cstrike/dlls/h_battery.cpp:61 */
void CRecharge::Save(CSave &save)
{
}
/* <c5396> ../cstrike/dlls/h_battery.cpp:61 */
void CRecharge::Restore(CRestore &restore)
{
}
/* <c0d21> ../cstrike/dlls/h_ai.cpp:164 */
/* linkage=_Z13VecCheckThrowP9entvars_sRK6VectorS1_ff */
Vector VecCheckThrow(entvars_t *pev, Vector &vecSpot1, Vector vecSpot2, float flSpeed, float flGravityAdj)
{
// {
// float flGravity; // 166
// Vector vecGrenadeVel; // 168
// float time; // 171
// Vector vecApex; // 177
// TraceResult tr; // 180
// operator-(const Vector *const this,
// const Vector &v); // 168
// Length(const Vector *const this); // 171
// operator-(const Vector *const this,
// const Vector &v); // 177
// operator*(const Vector *const this,
// float fl); // 177
// operator+(const Vector *const this,
// const Vector &v); // 177
// Vector(Vector *const this,
// const Vector &v); // 192
// operator*(const Vector *const this,
// float fl); // 172
// Vector(Vector *const this,
// const Vector &v); // 195
// }
}
/* <c0a19> ../cstrike/dlls/h_ai.cpp:78 */
/* linkage=_Z12VecCheckTossP9entvars_sRK6VectorS1_f */
Vector VecCheckToss(entvars_t *pev, Vector &vecSpot1, Vector vecSpot2, float flGravityAdj)
{
// {
// TraceResult tr; // 80
// Vector vecMidPoint; // 81
// Vector vecApex; // 82
// Vector vecScale; // 83
// Vector vecGrenadeVel; // 84
// Vector vecTemp; // 85
// float flGravity; // 86
// float distance1; // 119
// float distance2; // 120
// float time1; // 123
// float time2; // 124
// Vector(Vector *const this,
// const Vector &v); // 153
// operator*(const Vector *const this,
// float fl); // 97
// operator+(const Vector *const this,
// const Vector &v); // 97
// operator*(const Vector *const this,
// float fl); // 98
// operator+(const Vector *const this,
// const Vector &v); // 98
// operator-(const Vector *const this,
// const Vector &v); // 106
// operator+(const Vector *const this,
// const Vector &v); // 106
// operator*(const Vector *const this,
// float fl); // 106
// operator+(const Vector *const this,
// const Vector &v); // 107
// operator-(const Vector *const this,
// const Vector &v); // 133
// operator/(const Vector *const this,
// float fl); // 133
// operator*(const Vector *const this,
// float fl); // 138
// operator+(const Vector *const this,
// const Vector &v); // 138
// Vector(Vector *const this,
// const Vector &v); // 156
// }
}
/* <c08f4> ../cstrike/dlls/h_ai.cpp:47 */
/* linkage=_Z11FBoxVisibleP9entvars_sS0_R6Vectorf */
BOOL FBoxVisible(entvars_t *pevLooker, entvars_t *pevTarget, Vector &vecTargetOrigin, float flSize)
{
// {
// TraceResult tr; // 54
// Vector vecLookerOrigin; // 55
// operator+(const Vector *const this,
// const Vector &v); // 55
// {
// int i; // 56
// {
// Vector vecTarget; // 58
// Vector(Vector *const this,
// const Vector &v); // 58
// }
// }
// }
}
/* <c08db> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <c08b8> ../cstrike/dlls/vector.h:114 */
inline void Vector::operator/(float fl)
{
}
/* <c0891> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <c086a> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <c084c> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <c07f8> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <c07ae> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <c075f> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <c0703> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <c06d7> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <c06b7> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <c0699> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <bd790> (null):27581 */
void _GLOBAL__sub_I_g_ulFrameCount(void)
{
// __static_initialization_and_destruction_0(int __initialize_p,
// int __priority); // 38
}
/* <bd76e> (null):27581 */
void __static_initialization_and_destruction_0(int __initialize_p, int __priority)
{
}
/* <bd750> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <bd6fc> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <bd6b2> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <bd663> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <bd60f> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <bd5db> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <bd5bd> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <ba5be> ../cstrike/dlls/ggrenade.cpp:1113 */
void CGrenade::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// class CBasePlayer *player; // 1118
// }
// Use(CGrenade *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 1113
}
/* <ba24f> ../cstrike/dlls/ggrenade.cpp:1528 */
void UseSatchelCharges(entvars_t *pevOwner, SATCHELCODE code)
{
// {
// edict_t *pentFind; // 1530
// edict_t *pentOwner; // 1531
// class CBaseEntity *pOwner; // 1536
// Instance(entvars_t *pev); // 1536
// edict(CBaseEntity *const this); // 1538
// FIND_ENTITY_BY_CLASSNAME(edict_t *entStart,
// const char *pszName); // 1540
// FNullEnt(const edict_t *pent); // 1541
// {
// class CBaseEntity *pEnt; // 1543
// FIND_ENTITY_BY_CLASSNAME(edict_t *entStart,
// const char *pszName); // 1554
// Instance(edict_t *pent); // 1543
// }
// }
}
/* <ba122> ../cstrike/dlls/ggrenade.cpp:1238 */
void ShootSmokeGrenade(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time, short unsigned int usEvent)
{
// {
// class CGrenade *pGrenade; // 1240
// GetClassPtr<CGrenade>(CGrenade *a); // 1240
// }
}
/* <b9eed> ../cstrike/dlls/ggrenade.cpp:1178 */
void ShootSatchelCharge(entvars_t *pevOwner, Vector vecStart, Vector vecAngles)
{
// {
// class CGrenade *pGrenade; // 1180
// class CBasePlayer *owner; // 1227
// GetClassPtr<CGrenade>(CGrenade *a); // 1180
// MAKE_STRING_CLASS(const char *str,
// entvars_t *pev); // 1182
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 1190
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 1190
// Instance(edict_t *pent); // 1227
// }
}
/* <b9dd0> ../cstrike/dlls/ggrenade.cpp:1069 */
void ShootTimed(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time)
{
// {
// class CGrenade *pGrenade; // 1071
// GetClassPtr<CGrenade>(CGrenade *a); // 1071
// }
}
/* <b9c69> ../cstrike/dlls/ggrenade.cpp:1028 */
void ShootTimed2(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time, int iTeam, short unsigned int usEvent)
{
// {
// class CGrenade *pGrenade; // 1030
// GetClassPtr<CGrenade>(CGrenade *a); // 1030
// operator*(const Vector *const this,
// float fl); // 1033
// }
}
/* <b9b56> ../cstrike/dlls/ggrenade.cpp:1000 */
void ShootContact(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity)
{
// {
// class CGrenade *pGrenade; // 1002
// GetClassPtr<CGrenade>(CGrenade *a); // 1002
// }
}
/* <b9ae7> ../cstrike/dlls/ggrenade.cpp:880 */
void CGrenade::SlideTouch(CBaseEntity *pOther)
{
// edict(CBaseEntity *const this); // 883
// operator*(const Vector *const this,
// float fl); // 891
}
/* <b9abf> ../cstrike/dlls/ggrenade.cpp:677 */
void CGrenade::PreDetonate(void)
{
}
/* <b9a59> ../cstrike/dlls/ggrenade.cpp:671 */
void CGrenade::DetonateUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <b995d> ../cstrike/dlls/ggrenade.cpp:497 */
void Smoke3_B(CGrenade *const this)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 506
// operator+(const Vector *const this,
// const Vector &v); // 502
// operator-(const Vector *const this,
// const Vector &v); // 502
}
/* <b97af> ../cstrike/dlls/ggrenade.cpp:420 */
void CGrenade::SG_Explode(TraceResult *pTrace, int bitsDamageType)
{
// {
// float flRndSound; // 422
// int iContents; // 435
// entvars_t *pevOwner; // 438
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 458
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 460
// {
// int sparkCount; // 467
// {
// int i; // 468
// }
// }
// operator*(const Vector *const this,
// float fl); // 432
// operator*(const Vector *const this,
// float fl); // 432
// operator+(const Vector *const this,
// const Vector &v); // 432
// }
}
/* <b94f3> ../cstrike/dlls/ggrenade.cpp:330 */
void CGrenade::Explode3(TraceResult *pTrace, int bitsDamageType)
{
// {
// float flRndSound; // 332
// entvars_t *pevOwner; // 371
// float damage; // 382
// int sparkCount; // 415
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 345
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 358
// VARS(edict_t *pent); // 373
// Instance(edict_t *pent); // 378
// {
// int i; // 416
// }
// operator*(const Vector *const this,
// float fl); // 342
// operator*(const Vector *const this,
// float fl); // 342
// operator+(const Vector *const this,
// const Vector &v); // 342
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 405
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 407
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 406
// }
}
/* <b9159> ../cstrike/dlls/ggrenade.cpp:186 */
void CGrenade::Explode2(TraceResult *pTrace, int bitsDamageType)
{
// {
// float flRndSound; // 188
// class CHalfLifeMultiplay *mp; // 189
// int iContents; // 218
// entvars_t *pevOwner; // 273
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 233
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 221
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 245
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 257
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 269
// VARS(edict_t *pent); // 275
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 289
// edict(CBaseEntity *const this); // 292
// ENTINDEX(edict_t *pEdict); // 292
// {
// int sparkCount; // 322
// {
// int i; // 323
// }
// }
// operator*(const Vector *const this,
// float fl); // 215
// operator*(const Vector *const this,
// float fl); // 215
// operator+(const Vector *const this,
// const Vector &v); // 215
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 310
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 312
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 311
// }
}
/* <b8f35> ../cstrike/dlls/ggrenade.cpp:69 */
void CGrenade::Explode(TraceResult *pTrace, int bitsDamageType)
{
// {
// float flRndSound; // 71
// int iContents; // 84
// entvars_t *pevOwner; // 133
// VARS(edict_t *pent); // 135
// Instance(edict_t *pent); // 140
// Vector(Vector *const this,
// const Vector &v); // 145
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 161
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 163
// {
// int sparkCount; // 179
// {
// int i; // 180
// }
// }
// operator*(const Vector *const this,
// float fl); // 81
// operator*(const Vector *const this,
// float fl); // 81
// operator+(const Vector *const this,
// const Vector &v); // 81
// }
}
/* <b8e83> ../cstrike/dlls/ggrenade.cpp:60 */
void CGrenade::Explode(Vector vecSrc, Vector vecAim)
{
// {
// TraceResult tr; // 62
// operator+(const Vector *const this,
// const Vector &v); // 63
// }
}
/* <b8dad> ../cstrike/dlls/ggrenade.cpp:52 */
void grenade(entvars_t *pev)
{
// GetClassPtr<CGrenade>(CGrenade *a); // 52
}
/* <b8d7a> ../cstrike/dlls/cbase.h:800 */
CGrenade *GetClassPtr<CGrenade>(CGrenade *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <b855a> ../cstrike/dlls/ggrenade.cpp:1300 */
void C4Think(CGrenade *const this)
{
// {
// class CBasePlayer *pBombOwner; // 1394
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1379
// {
// class CBaseEntity *pBombTarget; // 1387
// Instance(edict_t *pent); // 1387
// Instance(edict_t *pent); // 1390
// }
// Instance(edict_t *pent); // 1394
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1401
// }
// GET_PRIVATE(edict_t *pent); // 1417
// {
// int iOnGround; // 1419
// GET_PRIVATE(edict_t *pent); // 1428
// GET_PRIVATE(edict_t *pent); // 1429
// GET_PRIVATE(edict_t *pent); // 1432
// }
// GET_PRIVATE(edict_t *pent); // 1444
// GET_PRIVATE(edict_t *pent); // 1447
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1453
// edict(CBaseEntity *const this); // 1456
// ENTINDEX(edict_t *pEdict); // 1456
// edict(CBaseEntity *const this); // 1465
// edict(CBaseEntity *const this); // 1465
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 1470
// GET_PRIVATE(edict_t *pent); // 1476
// GET_PRIVATE(edict_t *pent); // 1477
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1479
// {
// class CBasePlayer *pPlayer; // 1485
// GET_PRIVATE(edict_t *pent); // 1485
// }
// GET_PRIVATE(edict_t *pent); // 1494
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1497
// GET_PRIVATE(edict_t *pent); // 1510
// GET_PRIVATE(edict_t *pent); // 1512
// GET_PRIVATE(edict_t *pent); // 1513
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 1348
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1358
// AnnounceFlashInterval(float interval,
// float offset); // 1334
// AnnounceFlashInterval(float interval,
// float offset); // 1339
// AnnounceFlashInterval(float interval,
// float offset); // 1329
// AnnounceFlashInterval(float interval,
// float offset); // 1324
// AnnounceFlashInterval(float interval,
// float offset); // 1319
}
/* <b8467> ../cstrike/dlls/ggrenade.cpp:664 */
void CGrenade::Killed(entvars_t *pevAttacker, int iGib)
{
// Detonate(CGrenade *const this); // 666
}
/* <b8009> ../cstrike/dlls/ggrenade.cpp:752 */
void Detonate2(CGrenade *const this)
{
// {
// TraceResult tr; // 754
// Vector vecSpot; // 755
// Explode2(CGrenade *const this,
// TraceResult *pTrace,
// int bitsDamageType); // 760
// operator+(const Vector *const this,
// const Vector &v); // 757
// operator+(const Vector *const this,
// const Vector &v); // 758
// }
}
/* <b7c81> ../cstrike/dlls/ggrenade.cpp:764 */
void Detonate3(CGrenade *const this)
{
// {
// TraceResult tr; // 766
// Vector vecSpot; // 767
// operator+(const Vector *const this,
// const Vector &v); // 769
// operator+(const Vector *const this,
// const Vector &v); // 770
// Explode3(CGrenade *const this,
// TraceResult *pTrace,
// int bitsDamageType); // 772
// }
}
/* <b7b20> ../cstrike/dlls/ggrenade.cpp:904 */
void CGrenade::BounceSound(void)
{
// BounceSound(CGrenade *const this); // 904
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 907
}
/* <b7956> ../cstrike/dlls/ggrenade.cpp:780 */
void CGrenade::ExplodeTouch(CBaseEntity *pOther)
{
// {
// TraceResult tr; // 782
// Vector vecSpot; // 783
// edict(CBaseEntity *const this); // 785
// Normalize(const Vector *const this); // 787
// operator*(const Vector *const this,
// float fl); // 787
// operator-(const Vector *const this,
// const Vector &v); // 787
// Normalize(const Vector *const this); // 788
// operator*(const Vector *const this,
// float fl); // 788
// operator+(const Vector *const this,
// const Vector &v); // 788
// }
}
/* <b789e> ../cstrike/dlls/ggrenade.cpp:686 */
void CGrenade::Detonate(void)
{
// {
// TraceResult tr; // 688
// Vector vecSpot; // 689
// operator+(const Vector *const this,
// const Vector &v); // 691
// operator+(const Vector *const this,
// const Vector &v); // 692
// }
}
/* <b786c> ../cstrike/dlls/ggrenade.cpp:686 */
void CGrenade::Detonate(void)
{
// {
// TraceResult tr; // 688
// Vector vecSpot; // 689
// }
}
/* <b7645> ../cstrike/dlls/ggrenade.cpp:69 */
void CGrenade::Explode(TraceResult *pTrace, int bitsDamageType)
{
// {
// float flRndSound; // 71
// int iContents; // 84
// entvars_t *pevOwner; // 133
// VARS(edict_t *pent); // 135
// Instance(edict_t *pent); // 140
// Vector(Vector *const this,
// const Vector &v); // 145
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 161
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 163
// {
// int sparkCount; // 179
// {
// int i; // 180
// }
// }
// operator*(const Vector *const this,
// float fl); // 81
// operator*(const Vector *const this,
// float fl); // 81
// operator+(const Vector *const this,
// const Vector &v); // 81
// }
}
/* <b7355> ../cstrike/dlls/ggrenade.cpp:698 */
void CGrenade::SG_Detonate(void)
{
// {
// TraceResult tr; // 700
// Vector vecSpot; // 701
// edict_t *pentFind; // 713
// operator+(const Vector *const this,
// const Vector &v); // 703
// operator+(const Vector *const this,
// const Vector &v); // 704
// Instance(edict_t *pent); // 707
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 710
// FIND_ENTITY_BY_CLASSNAME(edict_t *entStart,
// const char *pszName); // 714
// FNullEnt(const edict_t *pent); // 715
// {
// class CBaseEntity *pEnt; // 717
// Instance(edict_t *pent); // 717
// {
// float fDistance; // 720
// operator-(const Vector *const this,
// const Vector &v); // 722
// Length(const Vector *const this); // 722
// }
// FIND_ENTITY_BY_CLASSNAME(edict_t *entStart,
// const char *pszName); // 727
// }
// }
}
/* <b7209> ../cstrike/dlls/ggrenade.cpp:812 */
void CGrenade::BounceTouch(CBaseEntity *pOther)
{
// {
// Vector vecTestVelocity; // 824
// Length(const Vector *const this); // 871
// operator*(const Vector *const this,
// float fl); // 820
// operator*(const Vector *const this,
// float fl); // 848
// Length(const Vector *const this); // 833
// ENT(EOFFSET eoffset); // 865
// }
}
/* <b7101> ../cstrike/dlls/ggrenade.cpp:794 */
void CGrenade::DangerSoundThink(void)
{
// DangerSoundThink(CGrenade *const this); // 794
}
/* <b70e8> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <b7010> ../cstrike/dlls/ggrenade.cpp:985 */
void CGrenade::Spawn(void)
{
// MAKE_STRING_CLASS(const char *str,
// entvars_t *pev); // 989
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 994
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 994
}
/* <b6f28> ../cstrike/dlls/ggrenade.cpp:919 */
void CGrenade::TumbleThink(void)
{
// TumbleThink(CGrenade *const this); // 919
}
/* <b6ed7> ../cstrike/dlls/ggrenade.cpp:1579 */
void CGrenade::Save(CSave &save)
{
// Save(CGrenade *const this,
// class CSave &save); // 1579
}
/* <b6e86> ../cstrike/dlls/ggrenade.cpp:1579 */
void CGrenade::Restore(CRestore &restore)
{
// Restore(CGrenade *const this,
// class CRestore &restore); // 1579
}
/* <b6d22> ../cstrike/dlls/ggrenade.cpp:591 */
void CGrenade::SG_Smoke(void)
{
// {
// int iMaxSmokePuffs; // 632
// float flSmokeInterval; // 633
// {
// Vector origin; // 599
// Vector angle; // 599
// float x_old; // 605
// float y_old; // 605
// float R_angle; // 605
// operator*(const Vector *const this,
// float fl); // 603
// }
// operator+(const Vector *const this,
// const Vector &v); // 595
// operator-(const Vector *const this,
// const Vector &v); // 595
// }
}
/* <b6c26> ../cstrike/dlls/ggrenade.cpp:475 */
void Smoke3_C(CGrenade *const this)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 484
// operator+(const Vector *const this,
// const Vector &v); // 480
// operator-(const Vector *const this,
// const Vector &v); // 480
}
/* <b6b2a> ../cstrike/dlls/ggrenade.cpp:520 */
void Smoke3_A(CGrenade *const this)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 529
// operator+(const Vector *const this,
// const Vector &v); // 525
// operator-(const Vector *const this,
// const Vector &v); // 525
}
/* <b6a2e> ../cstrike/dlls/ggrenade.cpp:544 */
void Smoke2(CGrenade *const this)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 553
// operator+(const Vector *const this,
// const Vector &v); // 549
// operator-(const Vector *const this,
// const Vector &v); // 549
}
/* <b6932> ../cstrike/dlls/ggrenade.cpp:567 */
void CGrenade::Smoke(void)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 575
// operator+(const Vector *const this,
// const Vector &v); // 571
// operator-(const Vector *const this,
// const Vector &v); // 571
}
/* <b68e2> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <b67e7> ../cstrike/dlls/ggrenade.cpp:949 */
void CGrenade::SG_TumbleThink(void)
{
// operator*(const Vector ::SG_TumbleThink(// float fl); // 978
// operator*(const Vector *const this,
// float fl); // 960
// operator*(const Vector *const this,
// float fl); // 968
// operator+(const Vector *const this,
// const Vector &v); // 968
}
/* <b67b1> ../cstrike/dlls/ggrenade.cpp:1523 */
void CGrenade::C4Touch(CBaseEntity *pOther)
{
}
/* <b678b> ../cstrike/dlls/weapons.h:101 */
void CGrenade::ObjectCaps(void)
{
}
/* <b6765> ../cstrike/dlls/weapons.h:99 */
void CGrenade::BloodColor(void)
{
}
/* <b673f> ../cstrike/dlls/basemonster.h:91 */
void CBaseMonster::IsAlive(void)
{
}
/* <b6719> ../cstrike/dlls/basemonster.h:61 */
void CBaseMonster::ResetMaxSpeed(void)
{
}
/* <b66f3> ../cstrike/dlls/basemonster.h:60 */
void CBaseMonster::PainSound(void)
{
}
/* <b66cd> ../cstrike/dlls/cbase.h:602 */
void CBaseToggle::GetDelay(void)
{
}
/* <b66a7> ../cstrike/dlls/cbase.h:601 */
void CBaseToggle::GetToggleState(void)
{
}
/* <b6671> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <b6645> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <b6608> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <b6422> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <b63fc> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <b63d6> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <b63a0> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <b636a> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <b6344> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <b631e> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <b62f8> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <b62d2> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <b62aa> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <b6284> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <b625e> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <b622a> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <b6204> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <b61de> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <b61aa> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <b6184> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <b60c6> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <b6092> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <b605e> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <b5ffd> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <b5fbb> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <b5f95> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <b5f63> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <b5f2f> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <b5efb> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <b5ed5> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <b5eaf> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <b5e89> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <b5e63> ../cstrike/dlls/cbase.h:179 */
void CBaseEntity::Precache(void)
{
}
/* <b5dd5> ../cstrike/dlls/ggrenade.cpp:69 */
void CGrenade::Explode(TraceResult *pTrace, int bitsDamageType)
{
// {
// float flRndSound; // 71
// int iContents; // 84
// entvars_t *pevOwner; // 133
// {
// int sparkCount; // 179
// {
// int i; // 180
// }
// }
// }
}
/* <b5d66> ../cstrike/dlls/ggrenade.cpp:330 */
void CGrenade::Explode3(TraceResult *pTrace, int bitsDamageType)
{
// {
// float flRndSound; // 332
// entvars_t *pevOwner; // 371
// float damage; // 382
// int sparkCount; // 415
// {
// int i; // 416
// }
// }
}
/* <b5ce3> ../cstrike/dlls/ggrenade.cpp:186 */
void CGrenade::Explode2(TraceResult *pTrace, int bitsDamageType)
{
// {
// float flRndSound; // 188
// class CHalfLifeMultiplay *mp; // 189
// int iContents; // 218
// entvars_t *pevOwner; // 273
// {
// int sparkCount; // 322
// {
// int i; // 323
// }
// }
// }
}
/* <b5c8c> ../cstrike/dlls/ggrenade.cpp:1113 */
void CGrenade::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// class CBasePlayer *player; // 1118
// }
}
/* <b5c6c> ../cstrike/dlls/player.h:250 */
inline void CBasePlayer::CBasePlayer(void)
{
}
/* <b5c4d> ../cstrike/dlls/unisignals.h:36 */
inline void CUnifiedSignals::CUnifiedSignals(void)
{
}
/* <b5c2d> ../cstrike/dlls/hintmessage.h:32 */
inline void CHintMessageQueue::CHintMessageQueue(void)
{
}
/* <b5bfe> ../public/UtlVector.h:155 */
inline void CUtlVector<CHintMessage*>::CUtlVector( int growSize, int initSize)
{
}
/* <b5bca> ../public/UtlMemory.h:125 */
void CUtlMemory<CHintMessage*>::CUtlMemory(int growSize, int initSize)
{
}
/* <b5bac> ../public/UtlVector.h:143 */
inline void CUtlVector<CHintMessage*>::ResetDbgInfo(void)
{
}
/* <b5b91> ../cstrike/dlls/weapons.h:56 */
inline void CGrenade::CGrenade(void)
{
}
/* <b5b50> ../cstrike/dlls/basemonster.h:18 */
inline void CBaseMonster::CBaseMonster(void)
{
}
/* <b5b29> ../cstrike/dlls/cbase.h:569 */
inline void CBaseToggle::CBaseToggle(void)
{
}
/* <b5a92> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <b5a23> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <b59e4> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <b59cd> ../cstrike/dlls/cbase.h:311 */
inline void Instance(entvars_t *pev)
{
}
/* <b59bf> ../game_shared/bot/bot_util.h:317 */
inline bool IsZombieGame(void)
{
}
/* <b5999> ../cstrike/dlls/vector.h:123 */
inline void Vector::Normalize(void)
{
// {
// float flLen; // 125
// }
}
/* <b5956> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <b592f> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <b5916> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <b58f8> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <b58a9> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <b586e> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <b5829> ../cstrike/dlls/util.h:80 */
inline edict_t *FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, const char *pszName)
{
}
/* <b5804> ../cstrike/dlls/cbase.h:302 */
inline void Instance(edict_t *pent)
{
// {
// class CBaseEntity *pEnt; // 306
// }
}
/* <b57b1> ../cstrike/dlls/ggrenade.cpp:904 */
void CGrenade::BounceSound(void)
{
}
/* <b5701> ../cstrike/dlls/ggrenade.cpp:1284 */
void AnnounceFlashInterval(float interval, float offset)
{
}
/* <b56af> ../cstrike/dlls/vector.h:121 */
inline void Vector::operator float*(void)
{
}
/* <b5688> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <b566f> ../cstrike/dlls/ggrenade.cpp:794 */
void CGrenade::DangerSoundThink(void)
{
}
/* <b5656> ../cstrike/dlls/ggrenade.cpp:919 */
void CGrenade::TumbleThink(void)
{
}
/* <b560c> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <b55d8> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <b55b1> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <b5585> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <b5565> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <b5547> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <b551f> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <b54f5> ../cstrike/dlls/ggrenade.cpp:1579 */
void CGrenade::Save(CSave &save)
{
}
/* <b54c6> ../cstrike/dlls/ggrenade.cpp:1579 */
void CGrenade::Restore(CRestore &restore)
{
}
/* <ada23> ../cstrike/dlls/gamerules.cpp:157 */
/* linkage=_Z16InstallGameRulesv */
CGameRules *InstallGameRules(void)
{
}
/* <ad9a3> ../cstrike/dlls/gamerules.cpp:75 */
void CGameRules::CanHavePlayerItem(CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon)
{
// {
// class CCSBotManager *ctrl; // 85
// }
// CanHavePlayerItem(CGameRules *const this,
// class CBasePlayer *pPlayer,
// class CBasePlayerItem *pWeapon); // 75
}
/* <ad93d> ../cstrike/dlls/gamerules.cpp:36 */
void CGameRules::CanHaveAmmo(CBasePlayer *pPlayer, const char *pszAmmoName, int iMaxCarry)
{
// {
// int iAmmoIndex; // 38
// }
}
/* <ad89d> ../cstrike/dlls/gamerules.cpp:59 */
void CGameRules::GetPlayerSpawnSpot(CBasePlayer *pPlayer)
{
// {
// edict_t *pentSpawnSpot; // 61
// VARS(edict_t *pent); // 66
// VARS(edict_t *pent); // 63
// operator+(const Vector *const this,
// const Vector &v); // 63
// }
}
/* <ad85d> ../cstrike/dlls/gamerules.cpp:119 */
void CGameRules::RefreshSkillData(void)
{
// {
// int iSkill; // 121
// }
}
/* <ad837> ../cstrike/dlls/gamerules.h:192 */
void CGameRules::CheckMapConditions(void)
{
}
/* <ad7eb> ../cstrike/dlls/gamerules.h:187 */
void CGameRules::IsFreezePeriod(void)
{
}
/* <ad7c5> ../cstrike/dlls/gamerules.h:186 */
void CGameRules::EndMultiplayerGame(void)
{
}
/* <ad79f> ../cstrike/dlls/gamerules.h:180 */
void CGameRules::PlayTextureSounds(void)
{
}
/* <ad76b> ../cstrike/dlls/gamerules.h:177 */
void CGameRules::SetDefaultPlayerTeam(CBasePlayer *pPlayer)
{
}
/* <ad70d> ../cstrike/dlls/gamerules.h:176 */
void CGameRules::ChangePlayerTeam(CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib)
{
}
/* <ad6d9> ../cstrike/dlls/gamerules.h:175 */
void CGameRules::IsValidTeam(const char *pTeamName)
{
}
/* <ad6a5> ../cstrike/dlls/gamerules.h:174 */
void CGameRules::GetIndexedTeamName(int teamIndex)
{
}
/* <ad671> ../cstrike/dlls/gamerules.h:173 */
void CGameRules::GetTeamIndex(const char *pTeamName)
{
}
/* <ad64b> ../cstrike/dlls/gamerules.h:162 */
void CGameRules::FlHEVChargerRechargeTime(void)
{
}
/* <ad585> ../cstrike/dlls/gamerules.h:123 */
void CGameRules::ClientCommand_DeadOrAlive(CBasePlayer *pPlayer, const char *pcmd)
{
}
/* <ad55f> ../cstrike/dlls/gamerules.h:122 */
void CGameRules::AllowAutoTargetCrosshair(void)
{
}
/* <ad51d> ../cstrike/dlls/gamerules.h:113 */
void CGameRules::ShouldAutoAim(CBasePlayer *pPlayer, edict_t *target)
{
}
/* <ad4db> ../cstrike/dlls/gamerules.h:112 */
void CGameRules::FPlayerCanTakeDamage(CBasePlayer *pPlayer, CBaseEntity *pAttacker)
{
}
/* <ad4a7> ../cstrike/dlls/gamerules.h:108 */
void CGameRules::UpdateGameMode(CBasePlayer *pPlayer)
{
}
/* <ad45b> ../cstrike/dlls/gamerules.h:100 */
void CGameRules::IsTeamplay(void)
{
}
/* <ad43d> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <ad40c> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <ad3e5> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <ad3be> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <ad3a5> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <ad35e> ../cstrike/dlls/gamerules.cpp:75 */
void CGameRules::CanHavePlayerItem(CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon)
{
// {
// class CCSBotManager *ctrl; // 85
// }
}
/* <ad345> ../cstrike/dlls/weapons.h:293 */
inline void CBasePlayerItem::iMaxAmmo1(void)
{
}
/* <ad327> ../cstrike/dlls/weapons.h:292 */
inline void CBasePlayerItem::pszAmmo1(void)
{
}
/* <ad309> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <ad2ba> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <ad25c> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <ad20d> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <ad1e6> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <ad188> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <ad14f> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <ad123> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <ad0fb> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <9c900> ../cstrike/dlls/game.cpp:500 */
/* linkage=_Z11GameDLLInitv */
void GameDLLInit(void)
{
}
/* <9c8e2> ../game_shared/bot/bot_util.h:141 */
inline void IntervalTimer::Start(void)
{
}
/* <9c8be> ../cstrike/dlls/hostage/hostage_states.h:31 */
inline void HostageStateMachine::OnInjury( float amount)
{
}
/* <9c895> ../cstrike/dlls/hostage/hostage_states.h:29 */
inline void HostageStateMachine::OnMoveToSuccess(Vector &goal)
{
}
/* <9c86d> ../cstrike/dlls/hostage/hostage_improv.h:49 */
inline void CHostageImprov::~CHostageImprov( int const __in_chrg)
{
}
/* <9c843> ../cstrike/dlls/hostage/hostage_states.h:183 */
inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg)
{
}
/* <9c813> ../cstrike/dlls/hostage/hostage_states.h:149 */
inline void HostageFollowState::~HostageFollowState( int const __in_chrg)
{
}
/* <9c7ba> ../cstrike/dlls/hostage/hostage_states.h:138 */
inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg)
{
}
/* <9c761> ../cstrike/dlls/hostage/hostage_states.h:106 */
inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg)
{
}
/* <9c708> ../cstrike/dlls/hostage/hostage_states.h:38 */
inline void HostageIdleState::~HostageIdleState( int const __in_chrg)
{
}
/* <9c6c9> ../cstrike/dlls/hostage/hostage_states.h:30 */
inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <9c69f> ../cstrike/dlls/hostage/hostage_states.h:92 */
inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg)
{
}
/* <9c646> ../cstrike/dlls/hostage/hostage_states.h:71 */
inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg)
{
}
/* <9c5f1> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <9c5ca> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <9c5a3> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <9c58a> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <9c56c> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <9c54e> ../game_shared/bot/bot_util.h:200 */
inline void CountdownTimer::Invalidate(void)
{
}
/* <9c530> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <9c4e1> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <9c497> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <9c45c> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <9c40d> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <9c3cc> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <9c393> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <9c367> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <9c33f> ../game_shared/bot/improv.h:43 */
inline void CImprov::~CImprov( int const __in_chrg)
{
}
/* <9c315> ../cstrike/dlls/hostage/hostage_states.h:16 */
inline void HostageState::~HostageState( int const __in_chrg)
{
}
/* <9c2ed> ../game_shared/bot/simple_state_machine.h:21 */
inline void SimpleState<CHostageImprov*>::~SimpleState( int const __in_chrg)
{
}
/* <8fe9c> (null):27581 */
void _GLOBAL__sub_I__ZN9CFuncTank10m_SaveDataE(void)
{
// __static_initialization_and_destruction_0(int __initialize_p,
// int __priority); // 1043
}
/* <8fdcd> ../cstrike/dlls/func_tank.cpp:988 */
void func_tankcontrols(entvars_t *pev)
{
// GetClassPtr<CFuncTankControls>(CFuncTankControls *a); // 988
}
/* <8fcfe> ../cstrike/dlls/func_tank.cpp:930 */
void func_tankmortar(entvars_t *pev)
{
// GetClassPtr<CFuncTankMortar>(CFuncTankMortar *a); // 930
}
/* <8fc2f> ../cstrike/dlls/func_tank.cpp:893 */
void func_tankrocket(entvars_t *pev)
{
// GetClassPtr<CFuncTankRocket>(CFuncTankRocket *a); // 893
}
/* <8fc03> ../cstrike/dlls/func_tank.cpp:821 */
void CFuncTankLaser::GetLaser(void)
{
// {
// edict_t *pentLaser; // 826
// }
}
/* <8fb34> ../cstrike/dlls/func_tank.cpp:785 */
void func_tanklaser(entvars_t *pev)
{
// GetClassPtr<CFuncTankLaser>(CFuncTankLaser *a); // 785
}
/* <8fa65> ../cstrike/dlls/func_tank.cpp:724 */
void func_tank(entvars_t *pev)
{
// GetClassPtr<CFuncTankGun>(CFuncTankGun *a); // 724
}
/* <8fa1b> ../cstrike/dlls/func_tank.cpp:712 */
void CFuncTank::StopRotSound(void)
{
// STOP_SOUND(edict_t *entity,
// int channel,
// const char *sample); // 715
}
/* <8f9c0> ../cstrike/dlls/func_tank.cpp:703 */
void CFuncTank::StartRotSound(void)
{
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 708
}
/* <8f830> ../cstrike/dlls/func_tank.cpp:684 */
void CFuncTank::TankTrace(Vector &vecStart, Vector &vecForward, Vector &vecSpread, TraceResult &tr)
{
// {
// float x; // 687
// float y; // 687
// float z; // 687
// Vector vecDir; // 693
// Vector vecEnd; // 696
// operator*(float fl,
// const Vector &v); // 695
// operator*(float fl,
// const Vector &v); // 695
// operator+(const Vector *const this,
// const Vector &v); // 695
// operator+(const Vector *const this,
// const Vector &v); // 695
// operator*(const Vector *const this,
// float fl); // 698
// operator+(const Vector *const this,
// const Vector &v); // 698
// edict(CBaseEntity *const this); // 699
// }
}
/* <8f809> ../cstrike/dlls/func_tank.cpp:845 */
void CFuncTankLaser::Think(void)
{
}
/* <8f717> ../cstrike/dlls/func_tank.cpp:477 */
void CFuncTank::Think(void)
{
// fabs(double __x); // 482
// fabs(double __x); // 482
// StartRotSound(CFuncTank *const this); // 483
// StopRotSound(CFuncTank *const this); // 485
}
/* <8f6fe> ../cstrike/dlls/func_tank.cpp:703 */
void CFuncTank::StartRotSound(void)
{
}
/* <8efe4> ../cstrike/dlls/func_tank.cpp:488 */
void CFuncTank::TrackTarget(void)
{
// {
// TraceResult tr; // 490
// edict_t *pPlayer; // 491
// BOOL updateTime; // 492
// BOOL lineOfSight; // 492
// Vector angles; // 493
// Vector direction; // 493
// Vector targetPosition; // 493
// Vector barrelEnd; // 493
// edict_t *pTarget; // 494
// float distY; // 578
// float distX; // 592
// edict(CBaseEntity *const this); // 491
// {
// float range; // 524
// IsActive(CFuncTank *const this); // 506
// FNullEnt(const edict_t *pent); // 511
// BarrelPosition(CFuncTank *const this); // 522
// operator+(const Vector *const this,
// const Vector &v); // 523
// operator-(const Vector *const this,
// const Vector &v); // 524
// Length(const Vector *const this); // 524
// InRange(CFuncTank *const this,
// float range); // 526
// edict(CBaseEntity *const this); // 529
// {
// class CBaseEntity *pInstance; // 537
// InRange(CFuncTank *const this,
// float range); // 538
// Instance(edict_t *pent); // 537
// }
// operator-(const Vector *const this,
// const Vector &v); // 548
// Length(const Vector *const this); // 553
// IsActive(CFuncTank *const this); // 513
// }
// CanFire(CFuncTank *const this); // 603
// fabs(double __x); // 603
// fabs(double __x); // 603
// {
// BOOL fire; // 605
// Vector forward; // 606
// UTIL_MakeVectorsPrivate(Vector &vecAngles,
// float *p_vForward,
// float *p_vRight,
// float *p_vUp); // 607
// {
// float length; // 611
// Length(const Vector *const this); // 611
// operator*(const Vector *const this,
// float fl); // 612
// edict(CBaseEntity *const this); // 612
// operator+(const Vector *const this,
// const Vector &v); // 612
// }
// BarrelPosition(CFuncTank *const this); // 621
// }
// }
}
/* <8ef79> ../cstrike/dlls/func_tank.cpp:632 */
void CFuncTank::AdjustAnglesForBarrel(Vector &angles, float distance)
{
// {
// float r2; // 634
// float d2; // 634
// }
}
/* <8ef2d> ../cstrike/dlls/func_tank.cpp:466 */
void CFuncTank::InRange(float range)
{
// InRange(CFuncTank *const this,
// float range); // 466
}
/* <8ef04> ../cstrike/dlls/func_tank.cpp:459 */
void CFuncTank::FindTarget(edict_t *pPlayer)
{
}
/* <8ee12> ../cstrike/dlls/func_tank.cpp:424 */
void CFuncTank::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// IsActive(CFuncTank *const this); // 448
// IsActive(CFuncTank *const this); // 451
// TankDeactivate(CFuncTank *const this); // 452
// TankActivate(CFuncTank *const this); // 454
}
/* <8edf9> ../cstrike/dlls/func_tank.cpp:712 */
void CFuncTank::StopRotSound(void)
{
}
/* <8ec15> ../cstrike/dlls/func_tank.cpp:398 */
void CFuncTank::ControllerPostFrame(void)
{
// {
// Vector vecForward; // 407
// UTIL_MakeVectorsPrivate(Vector &vecAngles,
// float *p_vForward,
// float *p_vRight,
// float *p_vUp); // 408
// BarrelPosition(CFuncTank *const this); // 412
// }
}
/* <8ebde> ../cstrike/dlls/func_tank.cpp:372 */
void CFuncTank::StopControl(void)
{
// IsActive(CFuncTank *const this); // 393
}
/* <8eba8> ../cstrike/dlls/func_tank.cpp:342 */
void CFuncTank::StartControl(CBasePlayer *pController)
{
}
/* <8ea25> ../cstrike/dlls/func_tank.cpp:177 */
void CFuncTank::Spawn(void)
{
// IsActive(CFuncTank *const this); // 188
// BarrelPosition(CFuncTank *const this); // 191
}
/* <8e9ea> ../cstrike/dlls/func_tank.cpp:79 */
inline void CFuncTank::BarrelPosition(void)
{
// {
// Vector forward; // 81
// Vector right; // 81
// Vector up; // 81
// }
}
/* <8e8ca> ../cstrike/dlls/func_tank.cpp:809 */
void CFuncTankLaser::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 811
// KeyValue(CFuncTank *const this,
// KeyValueData *pkvd); // 817
// KeyValue(CFuncTankLaser *const this,
// KeyValueData *pkvd); // 809
}
/* <8e790> ../cstrike/dlls/func_tank.cpp:933 */
void CFuncTankMortar::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 935
// KeyValue(CFuncTank *const this,
// KeyValueData *pkvd); // 941
// KeyValue(CFuncTankMortar *const this,
// KeyValueData *pkvd); // 933
}
/* <8e736> ../cstrike/dlls/func_tank.cpp:895 */
void CFuncTankRocket::Precache(void)
{
// Precache(CFuncTank *const this); // 898
}
/* <8e687> ../cstrike/dlls/func_tank.cpp:214 */
void CFuncTank::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 216
// FStrEq(const char *sz1,
// const char *sz2); // 221
// atof(const char *__nptr); // 218
// atof(const char *__nptr); // 223
}
/* <8e19e> ../cstrike/dlls/func_tank.cpp:214 */
void CFuncTank::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 226
// FStrEq(const char *sz1,
// const char *sz2); // 231
// FStrEq(const char *sz1,
// const char *sz2); // 236
// FStrEq(const char *sz1,
// const char *sz2); // 241
// FStrEq(const char *sz1,
// const char *sz2); // 246
// FStrEq(const char *sz1,
// const char *sz2); // 251
// FStrEq(const char *sz1,
// const char *sz2); // 256
// FStrEq(const char *sz1,
// const char *sz2); // 261
// FStrEq(const char *sz1,
// const char *sz2); // 266
// FStrEq(const char *sz1,
// const char *sz2); // 271
// FStrEq(const char *sz1,
// const char *sz2); // 276
// FStrEq(const char *sz1,
// const char *sz2); // 281
// FStrEq(const char *sz1,
// const char *sz2); // 286
// FStrEq(const char *sz1,
// const char *sz2); // 291
// FStrEq(const char *sz1,
// const char *sz2); // 296
// FStrEq(const char *sz1,
// const char *sz2); // 301
// FStrEq(const char *sz1,
// const char *sz2); // 306
// FStrEq(const char *sz1,
// const char *sz2); // 311
// FStrEq(const char *sz1,
// const char *sz2); // 316
// KeyValue(CBaseEntity *const this,
// KeyValueData *pkvd); // 322
// atof(const char *__nptr); // 228
// atof(const char *__nptr); // 238
// atof(const char *__nptr); // 258
// atof(const char *__nptr); // 233
// atof(const char *__nptr); // 243
// atof(const char *__nptr); // 248
// atof(const char *__nptr); // 253
// atof(const char *__nptr); // 288
// atof(const char *__nptr); // 263
// atof(const char *__nptr); // 268
// atoi(const char *__nptr); // 293
// atoi(const char *__nptr); // 298
// atoi(const char *__nptr); // 303
// atof(const char *__nptr); // 308
// atof(const char *__nptr); // 313
}
/* <8e10d> ../cstrike/dlls/func_tank.cpp:793 */
void CFuncTankLaser::Restore(CRestore &restore)
{
// Restore(CFuncTank *const this,
// class CRestore &restore); // 793
// Restore(CFuncTankLaser *const this,
// class CRestore &restore); // 793
}
/* <8e07c> ../cstrike/dlls/func_tank.cpp:793 */
void CFuncTankLaser::Save(CSave &save)
{
// Save(CFuncTank *const this,
// class CSave &save); // 793
// Save(CFuncTankLaser *const this,
// class CSave &save); // 793
}
/* <8e02d> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <8df51> ../cstrike/dlls/func_tank.cpp:854 */
void CFuncTankLaser::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker)
{
// {
// int i; // 856
// TraceResult tr; // 857
// GetLaser(CFuncTankLaser *const this); // 859
// }
// Fire(CFuncTankLaser *const this,
// const Vector &barrelEnd,
// const Vector &forward,
// entvars_t *pevAttacker); // 854
}
/* <8deed> ../cstrike/dlls/func_tank.cpp:795 */
void CFuncTankLaser::Activate(void)
{
// GetLaser(CFuncTankLaser *const this); // 797
// Activate(CFuncTankLaser *const this); // 795
}
/* <8dd79> ../cstrike/dlls/func_tank.cpp:821 */
void CFuncTankLaser::GetLaser(void)
{
// {
// edict_t *pentLaser; // 826
// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart,
// const char *pszName); // 828
// FNullEnt(const edict_t *pent); // 829
// FClassnameIs(edict_t *pent,
// const char *szClassname); // 832
// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart,
// const char *pszName); // 838
// Instance(edict_t *pent); // 834
// }
}
/* <8dca8> ../cstrike/dlls/func_tank.cpp:329 */
void CFuncTank::OnControls(entvars_t *pevTest)
{
// {
// Vector offset; // 334
// }
// OnControls(CFuncTank *const this,
// entvars_t *pevTest); // 329
}
/* <8dbfa> ../cstrike/dlls/func_tank.cpp:945 */
void CFuncTankMortar::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker)
{
// {
// int bulletCount; // 949
// }
// Fire(CFuncTankMortar *const this,
// const Vector &barrelEnd,
// const Vector &forward,
// entvars_t *pevAttacker); // 945
}
/* <8da65> ../cstrike/dlls/func_tank.cpp:684 */
void CFuncTank::TankTrace(Vector &vecStart, Vector &vecForward, Vector &vecSpread, TraceResult &tr)
{
// {
// float x; // 687
// float y; // 687
// float z; // 687
// Vector vecDir; // 693
// Vector vecEnd; // 696
// operator*(float fl,
// const Vector &v); // 695
// operator*(float fl,
// const Vector &v); // 695
// operator+(const Vector *const this,
// const Vector &v); // 695
// operator+(const Vector *const this,
// const Vector &v); // 695
// operator*(const Vector *const this,
// float fl); // 698
// operator+(const Vector *const this,
// const Vector &v); // 698
// edict(CBaseEntity *const this); // 699
// }
}
/* <8d867> ../cstrike/dlls/func_tank.cpp:726 */
void CFuncTankGun::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker)
{
// {
// int i; // 728
// }
// Fire(CFuncTankGun *const this,
// const Vector &barrelEnd,
// const Vector &forward,
// entvars_t *pevAttacker); // 726
}
/* <8d7b6> ../cstrike/dlls/func_tank.cpp:903 */
void CFuncTankRocket::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker)
{
// {
// int i; // 905
// {
// int bulletCount; // 909
// {
// class CBaseEntity *pRocket; // 914
// }
// }
// }
// Fire(CFuncTankRocket *const this,
// const Vector &barrelEnd,
// const Vector &forward,
// entvars_t *pevAttacker); // 903
}
/* <8d76a> ../cstrike/dlls/func_tank.cpp:164 */
void CFuncTank::Save(CSave &save)
{
// Save(CFuncTank *const this,
// class CSave &save); // 164
}
/* <8d71d> ../cstrike/dlls/func_tank.cpp:995 */
void CFuncTankControls::Save(CSave &save)
{
// Save(CFuncTankControls *const this,
// class CSave &save); // 995
}
/* <8d6d1> ../cstrike/dlls/func_tank.cpp:164 */
void CFuncTank::Restore(CRestore &restore)
{
// Restore(CFuncTank *const this,
// class CRestore &restore); // 164
}
/* <8d684> ../cstrike/dlls/func_tank.cpp:995 */
void CFuncTankControls::Restore(CRestore &restore)
{
// Restore(CFuncTankControls *const this,
// class CRestore &restore); // 995
}
/* <8d64d> ../cstrike/dlls/func_tank.cpp:202 */
void CFuncTank::Precache(void)
{
// Precache(CFuncTank *const this); // 202
}
/* <8d4ad> ../cstrike/dlls/func_tank.cpp:656 */
void CFuncTank::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker)
{
// {
// class CSprite *pSprite; // 662
// AnimateAndDie(CSprite *const this,
// float framerate); // 663
// SetTransparency(CSprite *const this,
// int rendermode,
// int r,
// int g,
// int b,
// int a,
// int fx); // 664
// SetScale(CSprite *const this,
// float scale); // 666
// }
// {
// class CSprite *pSprite; // 670
// SetTransparency(CSprite *const this,
// int rendermode,
// int r,
// int g,
// int b,
// int a,
// int fx); // 672
// AnimateAndDie(CSprite *const this,
// float framerate); // 671
// SetScale(CSprite *const this,
// float scale); // 673
// }
}
/* <8d39a> ../cstrike/dlls/func_tank.cpp:1012 */
void CFuncTankControls::Think(void)
{
// {
// edict_t *pTarget; // 1014
// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart,
// const char *pszName); // 1018
// FNullEnt(const edict_t *pent); // 1019
// FNullEnt(const edict_t *pent); // 1021
// Instance(edict_t *pent); // 1027
// }
}
/* <8d373> ../cstrike/dlls/func_tank.cpp:1030 */
void CFuncTankControls::Spawn(void)
{
}
/* <8d310> ../cstrike/dlls/func_tank.cpp:1003 */
void CFuncTankControls::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <8d2ea> ../cstrike/dlls/func_tank.cpp:997 */
void CFuncTankControls::ObjectCaps(void)
{
}
/* <8d2c4> ../cstrike/dlls/func_tank.cpp:66 */
void CFuncTank::ObjectCaps(void)
{
}
/* <8d28f> ../cstrike/dlls/func_tank.cpp:57 */
void CFuncTank::UpdateTargetPosition(CBaseEntity *pTarget)
{
}
/* <8d269> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <8d22e> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <8d054> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <8d02e> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <8d008> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <8cfd3> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <8cf9e> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <8cf78> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <8cf52> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <8cf2c> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <8cf05> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <8cedf> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <8ceb9> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <8ce93> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <8ce5f> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <8ce39> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <8ce13> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <8cddf> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <8cdb9> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <8cd25> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <8ccd5> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <8cca1> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <8cc6d> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <8cc0c> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <8cbca> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <8cba4> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <8cb7e> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <8cb4c> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <8cb0c> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <8cae6> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <8cab2> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <8ca8c> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <8ca66> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <8ca3d> ../cstrike/dlls/cbase.h:182 */
void CBaseEntity::KeyValue(KeyValueData *pkvd)
{
}
/* <8ca17> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <8c9f1> ../cstrike/dlls/cbase.h:179 */
void CBaseEntity::Precache(void)
{
}
/* <8c95d> ../cstrike/dlls/func_tank.cpp:684 */
void CFuncTank::TankTrace(Vector &vecStart, Vector &vecForward, Vector &vecSpread, TraceResult &tr)
{
// {
// float x; // 687
// float y; // 687
// float z; // 687
// Vector vecDir; // 693
// Vector vecEnd; // 696
// }
}
/* <8c944> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <8c920> (null):27581 */
void __static_initialization_and_destruction_0(int __initialize_p, int __priority)
{
}
/* <8c8ee> ../cstrike/dlls/cbase.h:800 */
CFuncTankControls *GetClassPtr<CFuncTankControls>(CFuncTankControls *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <8c8d2> ../cstrike/dlls/func_tank.cpp:974 */
inline void CFuncTankControls::CFuncTankControls(void)
{
}
/* <8c8a0> ../cstrike/dlls/cbase.h:800 */
CFuncTankMortar *GetClassPtr<CFuncTankMortar>(CFuncTankMortar *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <8c884> ../cstrike/dlls/func_tank.cpp:924 */
inline void CFuncTankMortar::CFuncTankMortar(void)
{
}
/* <8c852> ../cstrike/dlls/cbase.h:800 */
CFuncTankRocket *GetClassPtr<CFuncTankRocket>(CFuncTankRocket *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <8c836> ../cstrike/dlls/func_tank.cpp:887 */
inline void CFuncTankRocket::CFuncTankRocket(void)
{
}
/* <8c804> ../cstrike/dlls/cbase.h:800 */
CFuncTankLaser *GetClassPtr<CFuncTankLaser>(CFuncTankLaser *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <8c7e8> ../cstrike/dlls/func_tank.cpp:768 */
inline void CFuncTankLaser::CFuncTankLaser(void)
{
}
/* <8c7b6> ../cstrike/dlls/cbase.h:800 */
CFuncTankGun *GetClassPtr<CFuncTankGun>(CFuncTankGun *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <8c79a> ../cstrike/dlls/func_tank.cpp:719 */
inline void CFuncTankGun::CFuncTankGun(void)
{
}
/* <8c75e> ../cstrike/dlls/func_tank.cpp:46 */
inline void CFuncTank::CFuncTank(void)
{
}
/* <8c743> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <8c72a> ../cstrike/dlls/func_tank.cpp:795 */
void CFuncTankLaser::Activate(void)
{
}
/* <8c6be> ../cstrike/dlls/func_tank.cpp:854 */
void CFuncTankLaser::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker)
{
// {
// int i; // 856
// TraceResult tr; // 857
// {
// int bulletCount; // 864
// }
// }
}
/* <8c697> ../cstrike/dlls/func_tank.cpp:821 */
void CFuncTankLaser::GetLaser(void)
{
// {
// edict_t *pentLaser; // 826
// }
}
/* <8c656> ../cstrike/dlls/func_tank.cpp:70 */
inline void CFuncTank::TankDeactivate(void)
{
}
/* <8c576> ../cstrike/dlls/func_tank.cpp:945 */
void CFuncTankMortar::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker)
{
// {
// int bulletCount; // 949
// {
// TraceResult tr; // 953
// }
// }
}
/* <8c508> ../cstrike/dlls/func_tank.cpp:459 */
void CFuncTank::FindTarget(edict_t *pPlayer)
{
}
/* <8c4e3> ../cstrike/dlls/func_tank.cpp:466 */
void CFuncTank::InRange(float range)
{
}
/* <8c49f> ../cstrike/dlls/util.h:282 */
inline void UTIL_MakeVectorsPrivate(Vector &vecAngles, float *p_vForward, float *p_vRight, float *p_vUp)
{
}
/* <8c486> ../cstrike/dlls/vector.h:121 */
inline void Vector::operator float*(void)
{
}
/* <8c46d> ../cstrike/dlls/func_tank.cpp:71 */
inline void CFuncTank::CanFire(void)
{
}
/* <8c454> ../cstrike/dlls/func_tank.cpp:69 */
inline void CFuncTank::TankActivate(void)
{
}
/* <8c43b> ../cstrike/dlls/func_tank.cpp:68 */
inline void CFuncTank::IsActive(void)
{
}
/* <8c3d5> ../cstrike/dlls/func_tank.cpp:726 */
void CFuncTankGun::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker)
{
// {
// int i; // 728
// {
// int bulletCount; // 735
// }
// }
}
/* <8c3ae> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <8c33a> ../cstrike/dlls/func_tank.cpp:903 */
void CFuncTankRocket::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker)
{
// {
// int i; // 905
// {
// int bulletCount; // 909
// {
// class CBaseEntity *pRocket; // 914
// }
// }
// }
}
/* <8c316> ../cstrike/dlls/effects.h:83 */
inline void CSprite::AnimateAndDie( float framerate)
{
}
/* <8c2f2> ../cstrike/dlls/effects.h:79 */
inline void CSprite::SetScale( float scale)
{
}
/* <8c29b> ../cstrike/dlls/effects.h:69 */
inline void CSprite::SetTransparency( int rendermode, int r, int g, int b, int a, int fx)
{
}
/* <8c1f4> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <8c1a5> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <8c180> ../cstrike/dlls/cbase.h:302 */
inline void Instance(edict_t *pent)
{
// {
// class CBaseEntity *pEnt; // 306
// }
}
/* <8c0e8> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <8c0cf> ../cstrike/dlls/cbase.h:178 */
inline void CBaseEntity::Spawn(void)
{
}
/* <8c0b6> ../cstrike/dlls/vector.h:122 */
inline void Vector::operator const float*(void)
{
}
/* <8c074> ../cstrike/dlls/func_tank.cpp:809 */
void CFuncTankLaser::KeyValue(KeyValueData *pkvd)
{
}
/* <8c04a> ../cstrike/dlls/func_tank.cpp:933 */
void CFuncTankMortar::KeyValue(KeyValueData *pkvd)
{
}
/* <8c026> ../cstrike/dlls/func_tank.cpp:214 */
void CFuncTank::KeyValue(KeyValueData *pkvd)
{
}
/* <8bffd> ../cstrike/dlls/cbase.h:182 */
inline void CBaseEntity::KeyValue( KeyValueData *pkvd)
{
}
/* <8bf2a> ../cstrike/dlls/func_tank.cpp:329 */
void CFuncTank::OnControls(entvars_t *pevTest)
{
// {
// Vector offset; // 334
// }
}
/* <8bf03> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <8beb9> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <8be92> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <8be66> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <8be32> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <8be12> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <8bdf4> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <8bdca> ../cstrike/dlls/func_tank.cpp:793 */
void CFuncTankLaser::Save(CSave &save)
{
}
/* <8bda1> ../cstrike/dlls/func_tank.cpp:164 */
void CFuncTank::Save(CSave &save)
{
}
/* <8bd77> ../cstrike/dlls/func_tank.cpp:995 */
void CFuncTankControls::Save(CSave &save)
{
}
/* <8bd48> ../cstrike/dlls/func_tank.cpp:793 */
void CFuncTankLaser::Restore(CRestore &restore)
{
}
/* <8bd1f> ../cstrike/dlls/func_tank.cpp:164 */
void CFuncTank::Restore(CRestore &restore)
{
}
/* <8bcf0> ../cstrike/dlls/func_tank.cpp:995 */
void CFuncTankControls::Restore(CRestore &restore)
{
}
/* <8bcd2> ../cstrike/dlls/func_tank.cpp:202 */
void CFuncTank::Precache(void)
{
}
/* <86c0d> ../cstrike/dlls/func_break.cpp:969 */
void CPushable::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// Use(CPushable *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 969
// operator!=(const Vector *const this,
// const Vector &v); // 978
}
/* <86b99> ../cstrike/dlls/func_break.cpp:983 */
void CPushable::Touch(CBaseEntity *pOther)
{
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 985
}
/* <86a82> ../cstrike/dlls/func_break.cpp:992 */
void CPushable::Move(CBaseEntity *pOther, int push)
{
// {
// entvars_t *pevToucher; // 994
// int playerTouch; // 995
// float factor; // 1015
// float length; // 1035
// VARS(edict_t *pent); // 998
// STOP_SOUND(edict_t *entity,
// int channel,
// const char *sample); // 1056
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 1051
// }
}
/* <869b4> ../cstrike/dlls/func_break.cpp:888 */
void func_pushable(entvars_t *pev)
{
// GetClassPtr<CPushable>(CPushable *a); // 888
}
/* <86992> ../cstrike/dlls/func_break.cpp:833 */
void CBreakable::IsBreakable(void)
{
}
/* <8691c> ../cstrike/dlls/func_break.cpp:475 */
void CBreakable::BreakTouch(CBaseEntity *pOther)
{
// {
// float flDamage; // 477
// entvars_t *pevToucher; // 478
// Length(const Vector *const this); // 500
// }
}
/* <868b0> ../cstrike/dlls/func_break.cpp:1061 */
void CPushable::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
// TakeDamage(CPushable *const this,
// entvars_t *pevInflictor,
// entvars_t *pevAttacker,
// float flDamage,
// int bitsDamageType); // 1061
}
/* <86719> ../cstrike/dlls/func_break.cpp:588 */
void CBreakable::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
// {
// Vector vecTemp; // 590
// operator*(const Vector *const this,
// float fl); // 606
// operator+(const Vector *const this,
// const Vector &v); // 606
// operator-(const Vector *const this,
// const Vector &v); // 606
// Normalize(const Vector *const this); // 621
// operator*(const Vector *const this,
// float fl); // 596
// operator+(const Vector *const this,
// const Vector &v); // 596
// operator-(const Vector *const this,
// const Vector &v); // 596
// }
}
/* <86700> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <86676> ../cstrike/dlls/func_break.cpp:401 */
void CBreakable::DamageSound(void)
{
// {
// int pitch; // 403
// float fvol; // 404
// char *rgpsz; // 405
// int i; // 406
// int material; // 407
// }
}
/* <86598> ../cstrike/dlls/func_break.cpp:316 */
void MaterialSoundRandom(edict_t *pEdict, Materials soundMaterial, float volume)
{
// {
// const char ** pSoundList; // 318
// int soundCount; // 319
// MaterialSoundList(Materials precacheMaterial,
// int &soundCount); // 321
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 324
// }
}
/* <86526> ../cstrike/dlls/func_break.cpp:303 */
void MaterialSoundPrecache(Materials precacheMaterial)
{
// {
// const char ** pSoundList; // 305
// int i; // 306
// int soundCount; // 306
// MaterialSoundList(Materials precacheMaterial,
// int &soundCount); // 308
// }
}
/* <864f1> ../cstrike/dlls/func_break.cpp:260 */
void MaterialSoundList(Materials precacheMaterial, int &soundCount)
{
// {
// const char ** pSoundList; // 262
// }
}
/* <86426> ../cstrike/dlls/func_break.cpp:139 */
void func_breakable(entvars_t *pev)
{
// GetClassPtr<CBreakable>(CBreakable *a); // 139
}
/* <863eb> ../cstrike/dlls/func_break.cpp:920 */
void CPushable::Precache(void)
{
// {
// int i; // 922
// }
}
/* <8634b> ../cstrike/dlls/func_break.cpp:328 */
void CBreakable::Precache(void)
{
// {
// const char *pGibName; // 330
// MaterialSoundPrecache(Materials precacheMaterial); // 386
// }
}
/* <86315> ../cstrike/dlls/func_break.cpp:260 */
void MaterialSoundList(Materials precacheMaterial, int &soundCount)
{
// {
// const char ** pSoundList; // 262
// }
}
/* <862da> ../cstrike/dlls/func_break.cpp:303 */
void MaterialSoundPrecache(Materials precacheMaterial)
{
// {
// const char ** pSoundList; // 305
// int i; // 306
// int soundCount; // 306
// }
}
/* <85fa3> ../cstrike/dlls/func_break.cpp:930 */
void CPushable::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 932
// FStrEq(const char *sz1,
// const char *sz2); // 958
// KeyValue(CBreakable *const this,
// KeyValueData *pkvd); // 964
// atof(const char *__nptr); // 960
// KeyValue(CPushable *const this,
// KeyValueData *pkvd); // 930
}
/* <85f2d> ../cstrike/dlls/func_break.cpp:538 */
void CBreakable::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// Use(CBreakable *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 538
}
/* <85e9c> ../cstrike/dlls/func_break.cpp:886 */
void CPushable::Restore(CRestore &restore)
{
// Restore(CBreakable *const this,
// class CRestore &restore); // 886
// Restore(CPushable *const this,
// class CRestore &restore); // 886
}
/* <85e0b> ../cstrike/dlls/func_break.cpp:886 */
void CPushable::Save(CSave &save)
{
// Save(CBreakable *const this,
// class CSave &save); // 886
// Save(CPushable *const this,
// class CSave &save); // 886
}
/* <85dbc> ../cstrike/dlls/func_break.cpp:76 */
void CBreakable::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 79
}
/* <85bf3> ../cstrike/dlls/func_break.cpp:76 */
void CBreakable::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 90
// FStrEq(const char *sz1,
// const char *sz2); // 103
// FStrEq(const char *sz1,
// const char *sz2); // 107
// FStrEq(const char *sz1,
// const char *sz2); // 112
// FStrEq(const char *sz1,
// const char *sz2); // 117
// FStrEq(const char *sz1,
// const char *sz2); // 124
// FStrEq(const char *sz1,
// const char *sz2); // 129
// {
// int object; // 119
// atoi(const char *__nptr); // 119
// }
// atoi(const char *__nptr); // 126
// ExplosionSetMagnitude(CBreakable *const this,
// int magnitude); // 126
// {
// int i; // 92
// atoi(const char *__nptr); // 92
// }
}
/* <85ba4> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <85b30> ../cstrike/dlls/func_break.cpp:155 */
void CBreakable::Save(CSave &save)
{
// Save(CBreakable *const this,
// class CSave &save); // 155
}
/* <85ae4> ../cstrike/dlls/func_break.cpp:155 */
void CBreakable::Restore(CRestore &restore)
{
// Restore(CBreakable *const this,
// class CRestore &restore); // 155
}
/* <85a99> ../cstrike/dlls/func_break.cpp:839 */
void CBreakable::DamageDecal(int bitsDamageType)
{
// DamageDecal(CBreakable *const this,
// int bitsDamageType); // 839
}
/* <85964> ../cstrike/dlls/func_break.cpp:554 */
void CBreakable::TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType)
{
// {
// float flVolume; // 565
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 568
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 569
// }
// Vector(Vector *const this,
// const Vector &v); // 580
}
/* <856fe> ../cstrike/dlls/func_break.cpp:653 */
void CBreakable::Die(void)
{
// {
// Vector vecSpot; // 655
// Vector vecVelocity; // 656
// class CBaseEntity *pEntity; // 657
// char cFlag; // 658
// int pitch; // 659
// float fvol; // 660
// float size; // 790
// Vector mins; // 798
// Vector maxs; // 799
// class CBaseEntity *pList; // 804
// int count; // 805
// operator+(const Vector *const this,
// const Vector &v); // 755
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 756
// operator*(const Vector *const this,
// float fl); // 755
// operator+(const Vector *const this,
// const Vector &v); // 755
// Vector(Vector *const this,
// const Vector &v); // 798
// Vector(Vector *const this,
// const Vector &v); // 799
// {
// int i; // 808
// }
// Explodable(CBreakable *const this); // 825
// edict(CBaseEntity *const this); // 827
// operator*(const Vector *const this,
// float fl); // 747
// edict(CBaseEntity *const this); // 822
// }
}
/* <856d7> ../cstrike/dlls/func_break.cpp:893 */
void CPushable::Spawn(void)
{
}
/* <856b1> ../cstrike/dlls/func_break.cpp:863 */
void CPushable::ObjectCaps(void)
{
}
/* <8568a> ../cstrike/dlls/func_break.cpp:191 */
void CBreakable::Restart(void)
{
}
/* <85663> ../cstrike/dlls/func_break.cpp:157 */
void CBreakable::Spawn(void)
{
}
/* <8563d> ../cstrike/dlls/func_break.h:47 */
void CBreakable::ObjectCaps(void)
{
}
/* <85617> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <855dc> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <85402> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <853dc> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <853b6> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <85381> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <8534c> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <85326> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <85300> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <852da> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <852b4> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <8528d> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <85267> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <85241> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <8521b> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <851e7> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <851c1> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <8519b> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <85167> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <85141> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <850ad> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <8505d> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <85029> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <84ff5> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <84f94> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <84f52> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <84f2c> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <84f06> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <84ed4> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <84e94> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <84e6e> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <84e3a> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <84e14> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <84dee> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <84dbc> ../cstrike/dlls/cbase.h:800 */
CPushable *GetClassPtr<CPushable>(CPushable *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <84da0> ../cstrike/dlls/func_break.cpp:851 */
inline void CPushable::CPushable(void)
{
}
/* <84d6e> ../cstrike/dlls/cbase.h:800 */
CBreakable *GetClassPtr<CBreakable>(CBreakable *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <84d53> ../cstrike/dlls/func_break.h:23 */
inline void CBreakable::CBreakable(void)
{
}
/* <84cf4> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <84cd3> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <84c8a> ../cstrike/dlls/func_break.cpp:969 */
void CPushable::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <84c21> ../cstrike/dlls/func_break.cpp:867 */
inline void CPushable::MaxSpeed(void)
{
}
/* <84bd8> ../cstrike/dlls/func_break.cpp:538 */
void CBreakable::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <84b8f> ../cstrike/dlls/func_break.cpp:1061 */
void CPushable::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
}
/* <84b69> ../cstrike/dlls/vector.h:123 */
inline void Vector::Normalize(void)
{
// {
// float flLen; // 125
// }
}
/* <84b50> ../cstrike/dlls/func_break.cpp:833 */
void CBreakable::IsBreakable(void)
{
}
/* <84b2a> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <84b03> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <84aea> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <84ab7> ../cstrike/dlls/func_break.cpp:930 */
void CPushable::KeyValue(KeyValueData *pkvd)
{
// {
// int bbox; // 934
// }
}
/* <84a58> ../cstrike/dlls/func_break.cpp:76 */
void CBreakable::KeyValue(KeyValueData *pkvd)
{
// {
// int i; // 92
// }
// {
// int object; // 119
// }
}
/* <84a15> ../cstrike/dlls/func_break.h:53 */
inline void CBreakable::ExplosionSetMagnitude( int magnitude)
{
}
/* <849fc> ../cstrike/dlls/func_break.h:51 */
inline void CBreakable::Explodable(void)
{
}
/* <849aa> ../cstrike/dlls/vector.h:121 */
inline void Vector::operator float*(void)
{
}
/* <84991> ../cstrike/dlls/func_break.h:52 */
inline void CBreakable::ExplosionMagnitude(void)
{
}
/* <84973> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <84907> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <848e9> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <848c2> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <847dd> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <847a9> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <84782> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <84756> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <84738> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <8470e> ../cstrike/dlls/func_break.cpp:886 */
void CPushable::Save(CSave &save)
{
}
/* <846e5> ../cstrike/dlls/func_break.cpp:155 */
void CBreakable::Save(CSave &save)
{
}
/* <846b6> ../cstrike/dlls/func_break.cpp:886 */
void CPushable::Restore(CRestore &restore)
{
}
/* <8468d> ../cstrike/dlls/func_break.cpp:155 */
void CBreakable::Restore(CRestore &restore)
{
}
/* <84663> ../cstrike/dlls/func_break.cpp:839 */
void CBreakable::DamageDecal(int bitsDamageType)
{
}
/* <7f7f4> ../cstrike/dlls/explode.cpp:258 */
/* linkage=_Z15ExplosionCreateRK6VectorS1_P7edict_sii */
void ExplosionCreate(Vector &center, Vector &angles, edict_t *pOwner, int magnitude, BOOL doDamage)
{
// {
// KeyValueData kvd; // 260
// char buf; // 261
// class CBaseEntity *pExplosion; // 263
// }
}
/* <7f72a> ../cstrike/dlls/explode.cpp:107 */
void env_explosion(entvars_t *pev)
{
// GetClassPtr<CEnvExplosion>(CEnvExplosion *a); // 107
}
/* <7f660> ../cstrike/dlls/explode.cpp:37 */
void spark_shower(entvars_t *pev)
{
// GetClassPtr<CShower>(CShower *a); // 37
}
/* <7f5b2> ../cstrike/dlls/explode.cpp:109 */
void CEnvExplosion::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 111
// KeyValue(CBaseEntity *const this,
// KeyValueData *pkvd); // 117
// KeyValue(CEnvExplosion *const this,
// KeyValueData *pkvd); // 109
}
/* <7f566> ../cstrike/dlls/explode.cpp:106 */
void CEnvExplosion::Save(CSave &save)
{
// Save(CEnvExplosion *const this,
// class CSave &save); // 106
}
/* <7f51a> ../cstrike/dlls/explode.cpp:106 */
void CEnvExplosion::Restore(CRestore &restore)
{
// Restore(CEnvExplosion *const this,
// class CRestore &restore); // 106
}
/* <7f49c> ../cstrike/dlls/explode.cpp:39 */
void CShower::Spawn(void)
{
// operator*(float fl,
// const Vector &v); // 41
// edict(CBaseEntity *const this); // 52
}
/* <7f475> ../cstrike/dlls/explode.cpp:61 */
void CShower::Think(void)
{
}
/* <7f426> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <7f233> ../cstrike/dlls/explode.cpp:150 */
void CEnvExplosion::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// TraceResult tr; // 152
// Vector vecSpot; // 157
// operator+(const Vector *const this,
// const Vector &v); // 159
// operator+(const Vector *const this,
// const Vector &v); // 161
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 189
// {
// int sparkCount; // 226
// {
// int i; // 228
// }
// }
// operator*(const Vector *const this,
// float fl); // 166
// operator*(const Vector *const this,
// float fl); // 166
// operator+(const Vector *const this,
// const Vector &v); // 166
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 202
// }
}
/* <7f1e1> ../cstrike/dlls/explode.cpp:235 */
void CEnvExplosion::Smoke(void)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 239
}
/* <7f1a5> ../cstrike/dlls/explode.cpp:120 */
void CEnvExplosion::Spawn(void)
{
// {
// float flSpriteScale; // 133
// }
}
/* <7f122> ../cstrike/dlls/explode.cpp:73 */
void CShower::Touch(CBaseEntity *pOther)
{
// operator*(const Vector *const this,
// float fl); // 76
// operator*(const Vector *const this,
// float fl); // 78
}
/* <7f0fc> ../cstrike/dlls/explode.cpp:34 */
void CShower::ObjectCaps(void)
{
}
/* <7f0d6> ../cstrike/dlls/basemonster.h:92 */
void CBaseMonster::BloodColor(void)
{
}
/* <7f0b0> ../cstrike/dlls/basemonster.h:91 */
void CBaseMonster::IsAlive(void)
{
}
/* <7f08a> ../cstrike/dlls/basemonster.h:61 */
void CBaseMonster::ResetMaxSpeed(void)
{
}
/* <7f064> ../cstrike/dlls/basemonster.h:60 */
void CBaseMonster::PainSound(void)
{
}
/* <7f03e> ../cstrike/dlls/cbase.h:602 */
void CBaseToggle::GetDelay(void)
{
}
/* <7f018> ../cstrike/dlls/cbase.h:601 */
void CBaseToggle::GetToggleState(void)
{
}
/* <7efe3> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <7efb7> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <7ef7c> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <7eda2> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <7ed7c> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <7ed56> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <7ed21> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <7ecc2> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <7ec8d> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <7ec67> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <7ec41> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <7ec1b> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <7ebf5> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <7ebce> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <7eba8> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <7eb82> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <7eb5c> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <7eb28> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <7eb02> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <7eadc> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <7eaa8> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <7ea82> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <7e9ee> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <7e99e> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <7e96a> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <7e936> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <7e8e8> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <7e8a6> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <7e880> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <7e85a> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <7e828> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <7e7f4> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <7e7ce> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <7e79a> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <7e774> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <7e74e> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <7e72d> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <7e704> ../cstrike/dlls/cbase.h:182 */
void CBaseEntity::KeyValue(KeyValueData *pkvd)
{
}
/* <7e6de> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <7e6b8> ../cstrike/dlls/cbase.h:179 */
void CBaseEntity::Precache(void)
{
}
/* <7e686> ../cstrike/dlls/cbase.h:800 */
CEnvExplosion *GetClassPtr<CEnvExplosion>(CEnvExplosion *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <7e66b> ../cstrike/dlls/explode.cpp:84 */
inline void CEnvExplosion::CEnvExplosion(void)
{
}
/* <7e64b> ../cstrike/dlls/basemonster.h:18 */
inline void CBaseMonster::CBaseMonster(void)
{
}
/* <7e624> ../cstrike/dlls/cbase.h:569 */
inline void CBaseToggle::CBaseToggle(void)
{
}
/* <7e58d> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <7e51e> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <7e4c8> ../cstrike/dlls/cbase.h:800 */
CShower *GetClassPtr<CShower>(CShower *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <7e4a8> ../cstrike/dlls/explode.cpp:29 */
inline void CShower::CShower(void)
{
}
/* <7e432> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <7e414> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <7e3c5> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <7e382> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <7e35e> ../cstrike/dlls/explode.cpp:109 */
void CEnvExplosion::KeyValue(KeyValueData *pkvd)
{
}
/* <7e335> ../cstrike/dlls/cbase.h:182 */
inline void CBaseEntity::KeyValue( KeyValueData *pkvd)
{
}
/* <7e274> ../cstrike/dlls/vector.h:121 */
inline void Vector::operator float*(void)
{
}
/* <7e22a> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <7e1f6> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <7e1cf> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <7e1a3> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <7e183> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <7e165> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <7e13c> ../cstrike/dlls/explode.cpp:106 */
void CEnvExplosion::Save(CSave &save)
{
}
/* <7e10e> ../cstrike/dlls/explode.cpp:106 */
void CEnvExplosion::Restore(CRestore &restore)
{
}
/* <799a4> ../cstrike/dlls/effects.cpp:2271 */
void item_sodacan(entvars_t *pev)
{
// GetClassPtr<CItemSoda>(CItemSoda *a); // 2271
}
/* <798d4> ../cstrike/dlls/effects.cpp:2213 */
void env_beverage(entvars_t *pev)
{
// GetClassPtr<CEnvBeverage>(CEnvBeverage *a); // 2213
}
/* <79804> ../cstrike/dlls/effects.cpp:2160 */
void env_funnel(entvars_t *pev)
{
// GetClassPtr<CEnvFunnel>(CEnvFunnel *a); // 2160
}
/* <79734> ../cstrike/dlls/effects.cpp:2048 */
void env_message(entvars_t *pev)
{
// GetClassPtr<CMessage>(CMessage *a); // 2048
}
/* <79664> ../cstrike/dlls/effects.cpp:1979 */
void env_fade(entvars_t *pev)
{
// GetClassPtr<CFade>(CFade *a); // 1979
}
/* <79594> ../cstrike/dlls/effects.cpp:1905 */
void env_shake(entvars_t *pev)
{
// GetClassPtr<CShake>(CShake *a); // 1905
}
/* <79351> ../cstrike/dlls/effects.cpp:1863 */
void CBlood::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// Color(CBlood *const this); // 1866
// Direction(CBlood *const this); // 1866
// {
// Vector forward; // 1872
// Vector start; // 1873
// TraceResult tr; // 1874
// Direction(CBlood *const this); // 1872
// BloodAmount(CBlood *const this); // 1876
// operator*(const Vector *const this,
// float fl); // 1876
// operator*(const Vector *const this,
// float fl); // 1876
// operator+(const Vector *const this,
// const Vector &v); // 1876
// Color(CBlood *const this); // 1878
// }
// Direction(CBlood *const this); // 1868
// Color(CBlood *const this); // 1868
}
/* <79256> ../cstrike/dlls/effects.cpp:1843 */
void CBlood::BloodPosition(CBaseEntity *pActivator)
{
// {
// edict_t *pPlayer; // 1847
// operator+(const Vector *const this,
// const Vector &v); // 1856
// operator+(const Vector *const this,
// const Vector &v); // 1856
// edict(CBaseEntity *const this); // 1851
// }
// Vector(Vector *const this,
// const Vector &v); // 1859
}
/* <791f7> ../cstrike/dlls/effects.cpp:1834 */
void CBlood::Direction(void)
{
}
/* <79127> ../cstrike/dlls/effects.cpp:1788 */
void env_blood(entvars_t *pev)
{
// GetClassPtr<CBlood>(CBlood *a); // 1788
}
/* <79057> ../cstrike/dlls/effects.cpp:1696 */
void test_effect(entvars_t *pev)
{
// GetClassPtr<CTestEffect>(CTestEffect *a); // 1696
}
/* <78f87> ../cstrike/dlls/effects.cpp:1600 */
void env_shooter(entvars_t *pev)
{
// GetClassPtr<CEnvShooter>(CEnvShooter *a); // 1600
}
/* <78eb7> ../cstrike/dlls/effects.cpp:1449 */
void gibshooter(entvars_t *pev)
{
// GetClassPtr<CGibShooter>(CGibShooter *a); // 1449
}
/* <78e94> ../cstrike/dlls/effects.cpp:1383 */
void CSprite::TurnOn(void)
{
}
/* <78e73> ../cstrike/dlls/effects.cpp:1376 */
void CSprite::TurnOff(void)
{
}
/* <78e2e> ../cstrike/dlls/effects.cpp:1358 */
void CSprite::Animate(float frames)
{
// TurnOff(CSprite *const this); // 1365
}
/* <78de9> ../cstrike/dlls/effects.cpp:1329 */
void CSprite::Expand(float scaleSpeed, float fadeSpeed)
{
}
/* <78d6b> ../cstrike/dlls/effects.cpp:1318 */
void CSprite::AnimateUntilDead(void)
{
// AnimateThink(CSprite *const this); // 1324
}
/* <78c1d> ../cstrike/dlls/effects.cpp:1296 */
void SpriteCreate(const char *pSpriteName, Vector &origin, BOOL animate)
{
// {
// class CSprite *pSprite; // 1298
// GetClassPtr<CSprite>(CSprite *a); // 1298
// SpriteInit(CSprite *const this,
// const char *pSpriteName,
// const Vector &origin); // 1299
// MAKE_STRING_CLASS(const char *str,
// entvars_t *pev); // 1300
// TurnOn(CSprite *const this); // 1304
// }
}
/* <78bea> ../cstrike/dlls/effects.cpp:1289 */
void CSprite::SpriteInit(const char *pSpriteName, Vector &origin)
{
}
/* <78b1a> ../cstrike/dlls/effects.cpp:1226 */
void env_sprite(entvars_t *pev)
{
// GetClassPtr<CSprite>(CSprite *a); // 1226
}
/* <78a4a> ../cstrike/dlls/effects.cpp:1157 */
void env_bombglow(entvars_t *pev)
{
// GetClassPtr<CBombGlow>(CBombGlow *a); // 1157
}
/* <78a1f> ../cstrike/dlls/effects.cpp:1136 */
void CGlow::Animate(float frames)
{
}
/* <7894f> ../cstrike/dlls/effects.cpp:1099 */
void env_glow(entvars_t *pev)
{
// GetClassPtr<CGlow>(CGlow *a); // 1099
}
/* <78841> ../cstrike/dlls/effects.cpp:1059 */
void CLaser::FireAtPoint(TraceResult &tr)
{
// SetEndPos(CBeam *const this,
// const Vector &pos); // 1061
// GetStartPos(CBeam *const this); // 1066
// DoSparks(CBeam *const this,
// const Vector &start,
// const Vector &end); // 1066
}
/* <78804> ../cstrike/dlls/effects.cpp:1032 */
void CLaser::TurnOn(void)
{
// TurnOn(CSprite *const this); // 1036
}
/* <787c9> ../cstrike/dlls/effects.cpp:1023 */
void CLaser::TurnOff(void)
{
// TurnOff(CSprite *const this); // 1028
}
/* <787a8> ../cstrike/dlls/effects.cpp:1015 */
void CLaser::IsOn(void)
{
}
/* <786d8> ../cstrike/dlls/effects.cpp:920 */
void env_laser(entvars_t *pev)
{
// GetClassPtr<CLaser>(CLaser *a); // 920
}
/* <786a1> ../cstrike/dlls/effects.cpp:500 */
void CLightning::Activate(void)
{
// ServerSide(CLightning *const this); // 502
}
/* <78313> ../cstrike/dlls/effects.cpp:855 */
void CLightning::BeamUpdateVars(void)
{
// {
// int beamType; // 857
// int pointStart; // 858
// int pointEnd; // 858
// edict_t *pStart; // 860
// edict_t *pEnd; // 861
// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart,
// const char *pszName); // 860
// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart,
// const char *pszName); // 861
// Instance(edict_t *pent); // 862
// IsPointEntity(CBaseEntity *pEnt); // 862
// Instance(edict_t *pent); // 863
// IsPointEntity(CBaseEntity *pEnt); // 863
// SetTexture(CBeam *const this,
// int spriteIndex); // 870
// SetType(CBeam *const this,
// int type); // 892
// SetStartPos(CBeam *const this,
// const Vector &pos); // 895
// ENTINDEX(edict_t *pEdict); // 903
// SetStartEntity(CBeam *const this,
// int entityIndex); // 903
// ENTINDEX(edict_t *pEdict); // 904
// SetEndEntity(CBeam *const this,
// int entityIndex); // 904
// SetWidth(CBeam *const this,
// int width); // 909
// SetNoise(CBeam *const this,
// int amplitude); // 910
// SetScrollRate(CBeam *const this,
// int speed); // 912
// SetFrame(CBeam *const this,
// float frame); // 911
// SetFlags(CBeam *const this,
// int flags); // 916
// SetEndEntity(CBeam *const this,
// int entityIndex); // 899
// SetEndPos(CBeam *const this,
// const Vector &pos); // 897
// SetFlags(CBeam *const this,
// int flags); // 914
// }
}
/* <77f64> ../cstrike/dlls/effects.cpp:625 */
void CLightning::StrikeThink(void)
{
// {
// class CBaseEntity *pStart; // 653
// class CBaseEntity *pEnd; // 654
// {
// class CBaseEntity *pStart; // 644
// RandomTargetname(CBeam *const this,
// const char *szName); // 644
// }
// RandomTargetname(CBeam *const this,
// const char *szName); // 653
// RandomTargetname(CBeam *const this,
// const char *szName); // 654
// IsPointEntity(CBaseEntity *pEnt); // 658
// IsPointEntity(CBaseEntity *pEnt); // 658
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 667
// IsPointEntity(CBaseEntity *pEnt); // 668
// IsPointEntity(CBaseEntity *pEnt); // 668
// entindex(CBaseEntity *const this); // 704
// entindex(CBaseEntity *const this); // 705
// IsPointEntity(CBaseEntity *pEnt); // 670
// IsPointEntity(CBaseEntity *pEnt); // 677
// entindex(CBaseEntity *const this); // 680
// DoSparks(CBeam *const this,
// const Vector &start,
// const Vector &end); // 720
// {
// TraceResult tr; // 723
// BeamDamageInstant(CBeam *const this,
// TraceResult *ptr,
// float damage); // 725
// }
// }
}
/* <77de8> ../cstrike/dlls/effects.cpp:831 */
void CLightning::RandomPoint(Vector &vecSrc)
{
// {
// int iLoops; // 833
// {
// Vector vecDir1; // 837
// TraceResult tr1; // 839
// Normalize(const Vector *const this); // 838
// operator*(const Vector *const this,
// float fl); // 840
// operator+(const Vector *const this,
// const Vector &v); // 840
// operator-(const Vector *const this,
// const Vector &v); // 842
// Length(const Vector *const this); // 842
// }
// }
}
/* <77b45> ../cstrike/dlls/effects.cpp:789 */
void CLightning::RandomArea(void)
{
// {
// int iLoops; // 791
// {
// Vector vecSrc; // 795
// Vector vecDir1; // 797
// TraceResult tr1; // 799
// Vector vecDir2; // 805
// TraceResult tr2; // 810
// Vector(Vector *const this,
// const Vector &v); // 795
// Normalize(const Vector *const this); // 798
// operator*(const Vector *const this,
// float fl); // 800
// operator+(const Vector *const this,
// const Vector &v); // 800
// DotProduct(Vector &a,
// const Vector &b); // 808
// Normalize(const Vector *const this); // 809
// operator*(const Vector *const this,
// float fl); // 811
// operator+(const Vector *const this,
// const Vector &v); // 811
// operator-(const Vector *const this,
// const Vector &v); // 816
// Length(const Vector *const this); // 816
// }
// }
}
/* <77a90> ../cstrike/dlls/effects.cpp:763 */
void CLightning::Zap(Vector &vecSrc, Vector &vecDest)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 765
// DoSparks(CBeam *const this,
// const Vector &start,
// const Vector &end); // 786
}
/* <778f6> ../cstrike/dlls/effects.cpp:1069 */
void CLaser::StrikeThink(void)
{
// {
// class CBaseEntity *pEnd; // 1071
// TraceResult tr; // 1076
// RandomTargetname(CBeam *const this,
// const char *szName); // 1071
// FireAtPoint(CLaser *const this,
// TraceResult &tr); // 1079
// }
}
/* <777dd> ../cstrike/dlls/effects.cpp:753 */
void CLightning::DamageThink(void)
{
// {
// TraceResult tr; // 756
// GetEndPos(CBeam *const this); // 757
// GetStartPos(CBeam *const this); // 757
// }
}
/* <77680> ../cstrike/dlls/effects.cpp:731 */
void CBeam::BeamDamage(TraceResult *ptr)
{
// {
// class CBaseEntity *pHit; // 736
// Instance(edict_t *pent); // 736
// operator-(const Vector *const this,
// const Vector &v); // 740
// Normalize(const Vector *const this); // 740
// }
}
/* <77592> ../cstrike/dlls/effects.cpp:403 */
void env_beam(entvars_t *pev)
{
// GetClassPtr<CLightning>(CLightning *a); // 403
}
/* <774c2> ../cstrike/dlls/effects.cpp:402 */
void env_lightning(entvars_t *pev)
{
// GetClassPtr<CLightning>(CLightning *a); // 402
}
/* <77490> ../cstrike/dlls/cbase.h:800 */
CLightning *GetClassPtr<CLightning>(CLightning *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <77431> ../cstrike/dlls/effects.cpp:341 */
void CBeam::DoSparks(Vector &start, Vector &end)
{
// DoSparks(CBeam *const this,
// const Vector &start,
// const Vector &end); // 341
}
/* <773e2> ../cstrike/dlls/effects.cpp:325 */
void CBeam::RandomTargetname(const char *szName)
{
// {
// int total; // 327
// class CBaseEntity *pEntity; // 329
// class CBaseEntity *pNewEntity; // 330
// }
}
/* <77397> ../cstrike/dlls/effects.cpp:325 */
void CBeam::RandomTargetname(const char *szName)
{
// {
// int total; // 327
// class CBaseEntity *pEntity; // 329
// class CBaseEntity *pNewEntity; // 330
// }
}
/* <77305> ../cstrike/dlls/effects.cpp:311 */
void CBeam::TriggerTouch(CBaseEntity *pOther)
{
// {
// class CBaseEntity *pOwner; // 317
// Instance(edict_t *pent); // 317
// }
}
/* <76e39> ../cstrike/dlls/effects.cpp:1708 */
void CTestEffect::TestThink(void)
{
// {
// int i; // 1710
// float t; // 1711
// {
// class CBeam *pbeam; // 1715
// TraceResult tr; // 1717
// Vector vecSrc; // 1719
// Vector vecDir; // 1720
// Normalize(const Vector *const this); // 1721
// BeamCreate(const char *pSpriteName,
// int width); // 1715
// Vector(Vector *const this,
// const Vector &v); // 1719
// operator*(const Vector *const this,
// float fl); // 1722
// operator+(const Vector *const this,
// const Vector &v); // 1722
// PointsInit(CBeam *const this,
// const Vector &start,
// const Vector &end); // 1724
// SetColor(CBeam *const this,
// int r,
// int g,
// int b); // 1726
// SetWidth(CBeam *const this,
// int width); // 1727
// SetScrollRate(CBeam *const this,
// int speed); // 1728
// }
// SetBrightness(CBeam *const this,
// int brightness); // 1740
// }
}
/* <76b3f> ../cstrike/dlls/effects.cpp:931 */
void CLaser::Spawn(void)
{
// Spawn(CLaser *const this); // 931
}
/* <76b0d> ../cstrike/dlls/cbase.h:800 */
CSprite *GetClassPtr<CSprite>(CSprite *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <76a56> ../cstrike/dlls/effects.cpp:251 */
void CBeam::PointsInit(Vector &start, Vector &end)
{
// SetType(CBeam *const this,
// int type); // 253
// SetStartPos(CBeam *const this,
// const Vector &pos); // 254
// SetEndPos(CBeam *const this,
// const Vector &pos); // 255
// SetStartAttachment(CBeam *const this,
// int attachment); // 256
// SetEndAttachment(CBeam *const this,
// int attachment); // 257
}
/* <76a27> ../cstrike/dlls/effects.cpp:251 */
void CBeam::PointsInit(Vector &start, Vector &end)
{
}
/* <7695b> ../cstrike/dlls/effects.cpp:262 */
void CBeam::HoseInit(Vector &start, Vector &direction)
{
// SetType(CBeam *const this,
// int type); // 264
// SetStartPos(CBeam *const this,
// const Vector &pos); // 265
// SetEndPos(CBeam *const this,
// const Vector &pos); // 266
// SetStartAttachment(CBeam *const this,
// int attachment); // 267
// SetEndAttachment(CBeam *const this,
// int attachment); // 268
}
/* <76887> ../cstrike/dlls/effects.cpp:273 */
void CBeam::PointEntInit(Vector &start, int endIndex)
{
// SetType(CBeam *const this,
// int type); // 275
// SetStartPos(CBeam *const this,
// const Vector &pos); // 276
// SetEndEntity(CBeam *const this,
// int entityIndex); // 277
// SetStartAttachment(CBeam *const this,
// int attachment); // 278
// SetEndAttachment(CBeam *const this,
// int attachment); // 279
}
/* <767ab> ../cstrike/dlls/effects.cpp:283 */
void CBeam::EntsInit(int startIndex, int endIndex)
{
// SetType(CBeam *const this,
// int type); // 285
// SetStartEntity(CBeam *const this,
// int entityIndex); // 286
// SetEndEntity(CBeam *const this,
// int entityIndex); // 287
// SetStartAttachment(CBeam *const this,
// int attachment); // 288
// SetEndAttachment(CBeam *const this,
// int attachment); // 289
}
/* <7663a> ../cstrike/dlls/effects.cpp:294 */
void CBeam::RelinkBeam(void)
{
// {
// const Vector &startPos; // 296
// const Vector &endPos; // 296
// GetStartPos(CBeam *const this); // 296
// GetEndPos(CBeam *const this); // 296
// operator-(const Vector *const this,
// const Vector &v); // 304
// operator-(const Vector *const this,
// const Vector &v); // 305
// }
}
/* <76540> ../cstrike/dlls/effects.cpp:222 */
void BeamCreate(const char *pSpriteName, int width)
{
// {
// class CBeam *pBeam; // 225
// GetClassPtr<CBeam>(CBeam *a); // 225
// MAKE_STRING_CLASS(const char *str,
// entvars_t *pev); // 226
// }
}
/* <76422> ../cstrike/dlls/effects.cpp:234 */
void CBeam::BeamInit(const char *pSpriteName, int width)
{
// SetNoise(CBeam *const this,
// int amplitude); // 239
// SetColor(CBeam *const this,
// int r,
// int g,
// int b); // 237
// SetBrightness(CBeam *const this,
// int brightness); // 238
// SetFrame(CBeam *const this,
// float frame); // 240
// SetScrollRate(CBeam *const this,
// int speed); // 241
// SetWidth(CBeam *const this,
// int width); // 244
// SetTexture(CBeam *const this,
// int spriteIndex); // 243
}
/* <7639a> ../cstrike/dlls/effects.cpp:207 */
void CBeam::GetEndPos(void)
{
// {
// int type; // 209
// edict_t *pent; // 215
// GetType(CBeam *const this); // 209
// }
// GetEndPos(CBeam *const this); // 207
}
/* <7632e> ../cstrike/dlls/effects.cpp:196 */
void CBeam::GetStartPos(void)
{
// GetType(CBeam *const this); // 198
// GetStartPos(CBeam *const this); // 196
}
/* <76303> ../cstrike/dlls/effects.cpp:188 */
void CBeam::SetEndEntity(int entityIndex)
{
}
/* <762d8> ../cstrike/dlls/effects.cpp:182 */
void CBeam::SetStartEntity(int entityIndex)
{
}
/* <7620c> ../cstrike/dlls/effects.cpp:166 */
void beam(entvars_t *pev)
{
// GetClassPtr<CBeam>(CBeam *a); // 166
}
/* <761da> ../cstrike/dlls/cbase.h:800 */
CBeam *GetClassPtr<CBeam>(CBeam *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <7610e> ../cstrike/dlls/effects.cpp:57 */
void env_bubbles(entvars_t *pev)
{
// GetClassPtr<CBubbling>(CBubbling *a); // 57
}
/* <76042> ../cstrike/dlls/effects.cpp:33 */
void info_target(entvars_t *pev)
{
// GetClassPtr<CPointEntity>(CPointEntity *a); // 33
}
/* <75f0a> ../cstrike/dlls/effects.cpp:1042 */
void CLaser::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// int active; // 1044
// IsOn(CLaser *const this); // 1044
// TurnOff(CLaser *const this); // 1050
// TurnOn(CLaser *const this); // 1054
// }
// Use(CLaser *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 1042
}
/* <75ef1> ../cstrike/dlls/effects.cpp:1032 */
void CLaser::TurnOn(void)
{
}
/* <75e27> ../cstrike/dlls/effects.cpp:1396 */
void CSprite::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// int on; // 1398
// TurnOn(CSprite *const this); // 1407
// }
// Use(CSprite *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 1396
}
/* <75dc8> ../cstrike/dlls/effects.cpp:1236 */
void CSprite::Spawn(void)
{
// TurnOff(CSprite *const this); // 1248
// TurnOn(CSprite *const this); // 1250
}
/* <75d55> ../cstrike/dlls/effects.cpp:1260 */
void CSprite::Restart(void)
{
// TurnOn(CSprite *const this); // 1270
// Restart(CSprite *const this); // 1260
}
/* <75d3c> ../cstrike/dlls/effects.cpp:1383 */
void CSprite::TurnOn(void)
{
}
/* <75c81> ../cstrike/dlls/effects.cpp:763 */
void CLightning::Zap(Vector &vecSrc, Vector &vecDest)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 765
// DoSparks(CBeam *const this,
// const Vector &start,
// const Vector &end); // 786
}
/* <75ad3> ../cstrike/dlls/effects.cpp:569 */
void CLightning::ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// ToggleUse(CLightning *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 569
}
/* <7596c> ../cstrike/dlls/effects.h:148 */
void CBeam::Center(void)
{
// GetEndPos(CBeam *const this); // 148
// GetStartPos(CBeam *const this); // 148
// operator+(const Vector *const this,
// const Vector &v); // 148
// operator*(const Vector *const this,
// float fl); // 148
}
/* <75751> ../cstrike/dlls/effects.cpp:1541 */
void CGibShooter::ShootThink(void)
{
// {
// Vector vecShootDir; // 1545
// class CGib *pGib; // 1554
// operator*(const Vector *const this,
// float fl); // 1549
// operator*(const Vector *const this,
// float fl); // 1549
// operator+(const Vector *const this,
// const Vector &v); // 1549
// operator*(const Vector *const this,
// float fl); // 1550
// operator*(const Vector *const this,
// float fl); // 1550
// operator+(const Vector *const this,
// const Vector &v); // 1550
// operator*(const Vector *const this,
// float fl); // 1551
// operator*(const Vector *const this,
// float fl); // 1551
// operator+(const Vector *const this,
// const Vector &v); // 1551
// Normalize(const Vector *const this); // 1553
// {
// float thinkTime; // 1564
// operator*(const Vector *const this,
// float fl); // 1559
// }
// }
}
/* <75738> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <75712> ../cstrike/dlls/vector.h:123 */
inline void Vector::Normalize(void)
{
// {
// float flLen; // 125
// }
}
/* <75692> ../cstrike/dlls/effects.cpp:1358 */
void CSprite::Animate(float frames)
{
}
/* <75679> ../cstrike/dlls/effects.cpp:1310 */
void CSprite::AnimateThink(void)
{
}
/* <7536c> ../cstrike/dlls/effects.cpp:507 */
void CLightning::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 509
// FStrEq(const char *sz1,
// const char *sz2); // 514
// KeyValue(CLightning *const this,
// KeyValueData *pkvd); // 507
}
/* <74ff2> ../cstrike/dlls/effects.cpp:968 */
void CLaser::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 970
// FStrEq(const char *sz1,
// const char *sz2); // 975
// KeyValue(CLaser *const this,
// KeyValueData *pkvd); // 968
// atof(const char *__nptr); // 977
// SetWidth(CBeam *const this,
// int width); // 977
}
/* <74efa> ../cstrike/dlls/effects.cpp:1996 */
void CFade::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 1998
// FStrEq(const char *sz1,
// const char *sz2); // 2003
// KeyValue(CBaseEntity *const this,
// KeyValueData *pkvd); // 2009
// atof(const char *__nptr); // 2000
// KeyValue(CFade *const this,
// KeyValueData *pkvd); // 1996
}
/* <74d76> ../cstrike/dlls/effects.cpp:1931 */
void CShake::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 1933
// FStrEq(const char *sz1,
// const char *sz2); // 1938
// KeyValue(CShake *const this,
// KeyValueData *pkvd); // 1931
// atof(const char *__nptr); // 1935
// atof(const char *__nptr); // 1940
}
/* <74c34> ../cstrike/dlls/effects.cpp:1807 */
void CBlood::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 1809
// FStrEq(const char *sz1,
// const char *sz2); // 1824
// KeyValue(CBaseEntity *const this,
// KeyValueData *pkvd); // 1830
// {
// int color; // 1811
// atoi(const char *__nptr); // 1811
// SetColor(CBlood *const this,
// int color); // 1818
// SetColor(CBlood *const this,
// int color); // 1815
// }
// KeyValue(CBlood *const this,
// KeyValueData *pkvd); // 1807
}
/* <74be5> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <74aae> ../cstrike/dlls/effects.cpp:123 */
void CBubbling::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 125
// FStrEq(const char *sz1,
// const char *sz2); // 130
// KeyValue(CBubbling *const this,
// KeyValueData *pkvd); // 123
// atoi(const char *__nptr); // 127
// atoi(const char *__nptr); // 132
}
/* <749e7> ../cstrike/dlls/effects.cpp:1602 */
void CEnvShooter::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 1604
// FStrEq(const char *sz1,
// const char *sz2); // 1609
// KeyValue(CEnvShooter *const this,
// KeyValueData *pkvd); // 1602
}
/* <74886> ../cstrike/dlls/effects.cpp:1465 */
void CGibShooter::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 1467
// FStrEq(const char *sz1,
// const char *sz2); // 1472
// KeyValue(CGibShooter *const this,
// KeyValueData *pkvd); // 1465
// atoi(const char *__nptr); // 1469
// atof(const char *__nptr); // 1474
}
/* <74765> ../cstrike/dlls/effects.cpp:2091 */
void CMessage::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 2093
// FStrEq(const char *sz1,
// const char *sz2); // 2098
// KeyValue(CMessage *const this,
// KeyValueData *pkvd); // 2091
// atof(const char *__nptr); // 2100
}
/* <7464b> ../cstrike/dlls/effects.cpp:1651 */
void CEnvShooter::CreateGib(void)
{
// {
// class CGib *pGib; // 1653
// int bodyPart; // 1657
// GetClassPtr<CGib>(CGib *a); // 1653
// }
}
/* <74606> ../cstrike/dlls/effects.cpp:1127 */
void CGlow::Think(void)
{
// Animate(CGlow::Think(// float frames); // 1129
}
/* <745e1> ../cstrike/dlls/effects.cpp:1136 */
void CGlow::Animate(float frames)
{
}
/* <744ff> ../cstrike/dlls/effects.cpp:1521 */
void CGibShooter::CreateGib(void)
{
// {
// class CGib *pGib; // 1526
// GetClassPtr<CGib>(CGib *a); // 1526
// }
}
/* <744b2> ../cstrike/dlls/effects.cpp:444 */
void CLightning::Spawn(void)
{
// Spawn(CLightning *const this); // 444
}
/* <74436> ../cstrike/dlls/effects.cpp:1273 */
void CSprite::Precache(void)
{
// SetAttachment(CSprite::Precache(// edict_t *pEntity,
// int attachment); // 1279
// Precache(CSprite *const this); // 1273
}
/* <7439c> ../cstrike/dlls/effects.cpp:2215 */
void CEnvBeverage::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// class CBaseEntity *pCan; // 2223
// }
// Use(CEnvBeverage *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 2215
}
/* <7431d> ../cstrike/dlls/effects.cpp:2296 */
void CItemSoda::CanTouch(CBaseEntity *pOther)
{
// CanTouch(CItemSoda *const this,
// class CBaseEntity *pOther); // 2296
}
/* <742a4> ../cstrike/dlls/effects.cpp:105 */
void CBubbling::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// Use(CBubbling *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 105
}
/* <7422d> ../cstrike/dlls/effects.cpp:593 */
void CLightning::StrikeUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// StrikeUse(CLightning *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 593
}
/* <741e0> ../cstrike/dlls/effects.cpp:68 */
void CBubbling::Save(CSave &save)
{
// Save(CBubbling *const this,
// class CSave &save); // 68
}
/* <74192> ../cstrike/dlls/effects.cpp:441 */
void CLightning::Save(CSave &save)
{
// Save(CLightning *const this,
// class CSave &save); // 441
}
/* <74144> ../cstrike/dlls/effects.cpp:929 */
void CLaser::Save(CSave &save)
{
// Save(CLaser *const this,
// class CSave &save); // 929
}
/* <740f6> ../cstrike/dlls/effects.cpp:1107 */
void CGlow::Save(CSave &save)
{
// Save(CGlow *const this,
// class CSave &save); // 1107
}
/* <740a8> ../cstrike/dlls/effects.cpp:1234 */
void CSprite::Save(CSave &save)
{
// Save(CSprite *const this,
// class CSave &save); // 1234
}
/* <7405a> ../cstrike/dlls/effects.cpp:1448 */
void CGibShooter::Save(CSave &save)
{
// Save(CGibShooter *const this,
// class CSave &save); // 1448
}
/* <7400d> ../cstrike/dlls/effects.cpp:68 */
void CBubbling::Restore(CRestore &restore)
{
// Restore(CBubbling *const this,
// class CRestore &restore); // 68
}
/* <73fbf> ../cstrike/dlls/effects.cpp:441 */
void CLightning::Restore(CRestore &restore)
{
// Restore(CLightning *const this,
// class CRestore &restore); // 441
}
/* <73f71> ../cstrike/dlls/effects.cpp:929 */
void CLaser::Restore(CRestore &restore)
{
// Restore(CLaser *const this,
// class CRestore &restore); // 929
}
/* <73f23> ../cstrike/dlls/effects.cpp:1107 */
void CGlow::Restore(CRestore &restore)
{
// Restore(CGlow *const this,
// class CRestore &restore); // 1107
}
/* <73ed5> ../cstrike/dlls/effects.cpp:1234 */
void CSprite::Restore(CRestore &restore)
{
// Restore(CSprite *const this,
// class CRestore &restore); // 1234
}
/* <73e87> ../cstrike/dlls/effects.cpp:1448 */
void CGibShooter::Restore(CRestore &restore)
{
// Restore(CGibShooter *const this,
// class CRestore &restore); // 1448
}
/* <73e2e> ../cstrike/dlls/effects.cpp:1340 */
void CSprite::ExpandThink(void)
{
// {
// float frametime; // 1342
// }
// ExpandThink(CSprite *const this); // 1340
}
/* <73df7> ../cstrike/dlls/effects.cpp:2085 */
void CMessage::Precache(void)
{
// Precache(CMessage *const this); // 2085
}
/* <73dbb> ../cstrike/dlls/effects.cpp:1452 */
void CGibShooter::Precache(void)
{
// Precache(CGibShooter *const this); // 1452
}
/* <73d82> ../cstrike/dlls/effects.cpp:960 */
void CLaser::Precache(void)
{
// Precache(CLaser *const this); // 960
}
/* <73d03> ../cstrike/dlls/effects.cpp:145 */
void CBubbling::FizzThink(void)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 147
// edict(CBaseEntity *const this); // 149
// ENTINDEX(edict_t *pEdict); // 149
}
/* <73cdc> ../cstrike/dlls/effects.cpp:1644 */
void CEnvShooter::Precache(void)
{
}
/* <73cb5> ../cstrike/dlls/effects.cpp:1499 */
void CGibShooter::Spawn(void)
{
}
/* <73c8f> ../cstrike/dlls/effects.cpp:1797 */
void CBlood::Spawn(void)
{
}
/* <73c2d> ../cstrike/dlls/effects.cpp:1958 */
void CShake::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <73bb4> ../cstrike/dlls/effects.cpp:2013 */
void CFade::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// int fadeFlags; // 2015
// }
}
/* <73aa5> ../cstrike/dlls/effects.cpp:2113 */
void CMessage::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// class CBaseEntity *pPlayer; // 2115
// Instance(edict_t *pent); // 2125
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 2132
// }
}
/* <73a40> ../cstrike/dlls/effects.cpp:1184 */
void CBombGlow::Think(void)
{
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 1215
}
/* <73961> ../cstrike/dlls/effects.cpp:2286 */
void CItemSoda::CanThink(void)
{
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 2288
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 2291
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 2291
}
/* <738c6> ../cstrike/dlls/effects.cpp:2273 */
void CItemSoda::Spawn(void)
{
// Vector(Vector::Spawn(// float X,
// float Y,
// float Z); // 2280
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 2280
}
/* <738a0> ../cstrike/dlls/effects.cpp:2267 */
void CItemSoda::Precache(void)
{
}
/* <73879> ../cstrike/dlls/effects.cpp:2242 */
void CEnvBeverage::Spawn(void)
{
}
/* <73852> ../cstrike/dlls/effects.cpp:2207 */
void CEnvBeverage::Precache(void)
{
}
/* <7382b> ../cstrike/dlls/effects.cpp:2187 */
void CEnvFunnel::Spawn(void)
{
}
/* <7379f> ../cstrike/dlls/effects.cpp:2162 */
void CEnvFunnel::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 2164
}
/* <73778> ../cstrike/dlls/effects.cpp:2155 */
void CEnvFunnel::Precache(void)
{
}
/* <73751> ../cstrike/dlls/effects.cpp:2051 */
void CMessage::Spawn(void)
{
}
/* <7372b> ../cstrike/dlls/effects.cpp:1987 */
void CFade::Spawn(void)
{
}
/* <73705> ../cstrike/dlls/effects.cpp:1919 */
void CShake::Spawn(void)
{
}
/* <736a2> ../cstrike/dlls/effects.cpp:1759 */
void CTestEffect::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <7367c> ../cstrike/dlls/effects.cpp:1703 */
void CTestEffect::Precache(void)
{
}
/* <73656> ../cstrike/dlls/effects.cpp:1698 */
void CTestEffect::Spawn(void)
{
}
/* <735f4> ../cstrike/dlls/effects.cpp:1493 */
void CGibShooter::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <735cd> ../cstrike/dlls/effects.cpp:1161 */
void CBombGlow::Spawn(void)
{
}
/* <735a6> ../cstrike/dlls/effects.cpp:1109 */
void CGlow::Spawn(void)
{
}
/* <7357f> ../cstrike/dlls/effects.cpp:493 */
void CLightning::Precache(void)
{
}
/* <734d6> ../cstrike/dlls/effects.cpp:174 */
void CBeam::Precache(void)
{
// ENTINDEX(edict_t *pEdict); // 177
// SetStartEntity(CBeam *const this,
// int entityIndex); // 177
// ENTINDEX(edict_t *pEdict); // 179
// SetEndEntity(CBeam *const this,
// int entityIndex); // 179
}
/* <734b0> ../cstrike/dlls/effects.cpp:168 */
void CBeam::Spawn(void)
{
}
/* <73489> ../cstrike/dlls/effects.cpp:99 */
void CBubbling::Precache(void)
{
}
/* <7344d> ../cstrike/dlls/effects.cpp:73 */
void CBubbling::Spawn(void)
{
// {
// int speed; // 81
// }
}
/* <73427> ../cstrike/dlls/effects.cpp:48 */
void CBubbling::ObjectCaps(void)
{
}
/* <733e8> ../cstrike/dlls/effects.h:110 */
void CBeam::ObjectCaps(void)
{
// {
// int flags; // 112
// }
}
/* <733a9> ../cstrike/dlls/effects.h:39 */
void CSprite::ObjectCaps(void)
{
// {
// int flags; // 41
// }
}
/* <73383> ../cstrike/dlls/monsters.h:70 */
void CGib::ObjectCaps(void)
{
}
/* <73362> ../cstrike/dlls/cbase.h:454 */
void CPointEntity::ObjectCaps(void)
{
}
/* <7333c> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <73301> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <73127> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <73101> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <730db> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <730a6> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <73047> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <73012> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <72fec> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <72fc6> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <72fa0> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <72f7a> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <72f53> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <72f2d> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <72f07> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <72ee1> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <72ead> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <72e87> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <72e61> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <72e2d> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <72e07> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <72d73> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <72d23> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <72cef> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <72cbb> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <72c5a> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <72c18> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <72bf2> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <72bcc> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <72b9a> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <72b5a> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <72b34> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <72b00> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <72ada> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <72ab4> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <72a93> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <72a6a> ../cstrike/dlls/cbase.h:182 */
void CBaseEntity::KeyValue(KeyValueData *pkvd)
{
}
/* <72a44> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <72a1e> ../cstrike/dlls/cbase.h:179 */
void CBaseEntity::Precache(void)
{
}
/* <729f8> ../cstrike/dlls/cbase.h:178 */
void CBaseEntity::Spawn(void)
{
}
/* <7299d> ../cstrike/dlls/effects.cpp:1059 */
void CLaser::FireAtPoint(TraceResult &tr)
{
}
/* <72969> ../cstrike/dlls/effects.cpp:222 */
void BeamCreate(const char *pSpriteName, int width)
{
// {
// class CBeam *pBeam; // 225
// }
}
/* <7293a> ../cstrike/dlls/effects.cpp:234 */
void CBeam::BeamInit(const char *pSpriteName, int width)
{
}
/* <728ff> ../cstrike/dlls/effects.cpp:763 */
void CLightning::Zap(Vector &vecSrc, Vector &vecDest)
{
}
/* <728b7> ../cstrike/dlls/effects.cpp:1296 */
void SpriteCreate(const char *pSpriteName, Vector &origin, BOOL animate)
{
// {
// class CSprite *pSprite; // 1298
// }
}
/* <72885> ../cstrike/dlls/cbase.h:800 */
CItemSoda *GetClassPtr<CItemSoda>(CItemSoda *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <72869> ../cstrike/dlls/effects.cpp:2258 */
inline void CItemSoda::CItemSoda(void)
{
}
/* <72837> ../cstrike/dlls/cbase.h:800 */
CEnvBeverage *GetClassPtr<CEnvBeverage>(CEnvBeverage *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <7281b> ../cstrike/dlls/effects.cpp:2199 */
inline void CEnvBeverage::CEnvBeverage(void)
{
}
/* <727e9> ../cstrike/dlls/cbase.h:800 */
CEnvFunnel *GetClassPtr<CEnvFunnel>(CEnvFunnel *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <727c8> ../cstrike/dlls/effects.cpp:2145 */
inline void CEnvFunnel::CEnvFunnel(void)
{
}
/* <72796> ../cstrike/dlls/cbase.h:800 */
CMessage *GetClassPtr<CMessage>(CMessage *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <7277a> ../cstrike/dlls/effects.cpp:2038 */
inline void CMessage::CMessage(void)
{
}
/* <72748> ../cstrike/dlls/cbase.h:800 */
CFade *GetClassPtr<CFade>(CFade *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <7272c> ../cstrike/dlls/effects.cpp:1964 */
inline void CFade::CFade(void)
{
}
/* <726fa> ../cstrike/dlls/cbase.h:800 */
CShake *GetClassPtr<CShake>(CShake *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <726de> ../cstrike/dlls/effects.cpp:1886 */
inline void CShake::CShake(void)
{
}
/* <726ac> ../cstrike/dlls/cbase.h:800 */
CBlood *GetClassPtr<CBlood>(CBlood *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <72690> ../cstrike/dlls/effects.cpp:1769 */
inline void CBlood::CBlood(void)
{
}
/* <7265e> ../cstrike/dlls/cbase.h:800 */
CTestEffect *GetClassPtr<CTestEffect>(CTestEffect *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <7263d> ../cstrike/dlls/effects.cpp:1679 */
inline void CTestEffect::CTestEffect(void)
{
}
/* <7260b> ../cstrike/dlls/cbase.h:800 */
CEnvShooter *GetClassPtr<CEnvShooter>(CEnvShooter *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <725ef> ../cstrike/dlls/effects.cpp:1592 */
inline void CEnvShooter::CEnvShooter(void)
{
}
/* <725cf> ../cstrike/dlls/monsters.h:61 */
inline void CGib::CGib(void)
{
}
/* <7259d> ../cstrike/dlls/cbase.h:800 */
CGibShooter *GetClassPtr<CGibShooter>(CGibShooter *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <72581> ../cstrike/dlls/effects.cpp:1413 */
inline void CGibShooter::CGibShooter(void)
{
}
/* <72560> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <72541> ../cstrike/dlls/effects.cpp:931 */
void CLaser::Spawn(void)
{
}
/* <7250b> ../cstrike/dlls/effects.cpp:1289 */
void CSprite::SpriteInit(const char *pSpriteName, Vector &origin)
{
}
/* <724d9> ../cstrike/dlls/cbase.h:800 */
CBombGlow *GetClassPtr<CBombGlow>(CBombGlow *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <724b8> ../cstrike/dlls/effects.cpp:1146 */
inline void CBombGlow::CBombGlow(void)
{
}
/* <7249d> ../cstrike/dlls/effects.h:33 */
inline void CSprite::CSprite(void)
{
}
/* <7246b> ../cstrike/dlls/cbase.h:800 */
CGlow *GetClassPtr<CGlow>(CGlow *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <7244f> ../cstrike/dlls/effects.cpp:1085 */
inline void CGlow::CGlow(void)
{
}
/* <7241d> ../cstrike/dlls/cbase.h:800 */
CLaser *GetClassPtr<CLaser>(CLaser *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <72402> ../cstrike/dlls/effects.h:188 */
inline void CLaser::CLaser(void)
{
}
/* <723e6> ../cstrike/dlls/effects.cpp:357 */
inline void CLightning::CLightning(void)
{
}
/* <723cb> ../cstrike/dlls/effects.h:105 */
inline void CBeam::CBeam(void)
{
}
/* <72399> ../cstrike/dlls/cbase.h:800 */
CBubbling *GetClassPtr<CBubbling>(CBubbling *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <7237e> ../cstrike/dlls/effects.cpp:36 */
inline void CBubbling::CBubbling(void)
{
}
/* <7234c> ../cstrike/dlls/cbase.h:800 */
CPointEntity *GetClassPtr<CPointEntity>(CPointEntity *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <72330> ../cstrike/dlls/cbase.h:450 */
inline void CPointEntity::CPointEntity(void)
{
}
/* <722d7> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <722b2> ../cstrike/dlls/effects.cpp:1996 */
void CFade::KeyValue(KeyValueData *pkvd)
{
}
/* <7228d> ../cstrike/dlls/effects.cpp:1975 */
inline void CFade::SetHoldTime( float hold)
{
}
/* <72268> ../cstrike/dlls/effects.cpp:1974 */
inline void CFade::SetDuration( float duration)
{
}
/* <7224f> ../cstrike/dlls/effects.cpp:1972 */
inline void CFade::HoldTime(void)
{
}
/* <72231> ../cstrike/dlls/effects.cpp:1971 */
inline void CFade::Duration(void)
{
}
/* <7220c> ../cstrike/dlls/effects.cpp:1931 */
void CShake::KeyValue(KeyValueData *pkvd)
{
}
/* <721e7> ../cstrike/dlls/effects.cpp:1901 */
inline void CShake::SetRadius( float radius)
{
}
/* <721c2> ../cstrike/dlls/effects.cpp:1900 */
inline void CShake::SetDuration( float duration)
{
}
/* <7219d> ../cstrike/dlls/effects.cpp:1899 */
inline void CShake::SetFrequency( float frequency)
{
}
/* <72178> ../cstrike/dlls/effects.cpp:1898 */
inline void CShake::SetAmplitude( float amplitude)
{
}
/* <7215f> ../cstrike/dlls/effects.cpp:1896 */
inline void CShake::Radius(void)
{
}
/* <72146> ../cstrike/dlls/effects.cpp:1895 */
inline void CShake::Duration(void)
{
}
/* <7212d> ../cstrike/dlls/effects.cpp:1894 */
inline void CShake::Frequency(void)
{
}
/* <7210f> ../cstrike/dlls/effects.cpp:1893 */
inline void CShake::Amplitude(void)
{
}
/* <720dc> ../cstrike/dlls/effects.cpp:1807 */
void CBlood::KeyValue(KeyValueData *pkvd)
{
// {
// int color; // 1811
// }
}
/* <720b7> ../cstrike/dlls/effects.cpp:1780 */
inline void CBlood::SetBloodAmount( float amount)
{
}
/* <72092> ../cstrike/dlls/effects.cpp:1779 */
inline void CBlood::SetColor( int color)
{
}
/* <72079> ../cstrike/dlls/effects.cpp:1777 */
inline void CBlood::BloodAmount(void)
{
}
/* <7205b> ../cstrike/dlls/effects.cpp:1776 */
inline void CBlood::Color(void)
{
}
/* <72004> ../cstrike/dlls/effects.cpp:1042 */
void CLaser::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// int active; // 1044
// }
}
/* <71feb> ../cstrike/dlls/effects.cpp:1023 */
void CLaser::TurnOff(void)
{
}
/* <71fd2> ../cstrike/dlls/effects.cpp:1015 */
void CLaser::IsOn(void)
{
}
/* <71fb9> ../cstrike/dlls/effects.cpp:1260 */
void CSprite::Restart(void)
{
}
/* <71f63> ../cstrike/dlls/effects.cpp:1396 */
void CSprite::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// int on; // 1398
// }
}
/* <71f4a> ../cstrike/dlls/effects.cpp:1376 */
void CSprite::TurnOff(void)
{
}
/* <71ef3> ../cstrike/dlls/effects.h:175 */
inline void CBeam::BeamDamageInstant( TraceResult *ptr, float damage)
{
}
/* <71eda> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <71e85> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <71e66> ../cstrike/dlls/effects.cpp:614 */
int IsPointEntity(CBaseEntity *pEnt)
{
}
/* <71e4d> ../cstrike/dlls/effects.cpp:444 */
void CLightning::Spawn(void)
{
}
/* <71e17> ../cstrike/dlls/effects.cpp:373 */
inline void CLightning::ServerSide(void)
{
}
/* <71dce> ../cstrike/dlls/effects.cpp:569 */
void CLightning::ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <71d93> ../cstrike/dlls/effects.cpp:341 */
void CBeam::DoSparks(Vector &start, Vector &end)
{
}
/* <71d6c> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <71d3b> ../cstrike/dlls/effects.cpp:207 */
void CBeam::GetEndPos(void)
{
// {
// int type; // 209
// edict_t *pent; // 215
// }
}
/* <71d15> ../cstrike/dlls/effects.cpp:196 */
void CBeam::GetStartPos(void)
{
// {
// edict_t *pent; // 200
// }
}
/* <71cf1> ../cstrike/dlls/effects.cpp:188 */
void CBeam::SetEndEntity(int entityIndex)
{
}
/* <71ccd> ../cstrike/dlls/effects.cpp:182 */
void CBeam::SetStartEntity(int entityIndex)
{
}
/* <71cb4> ../cstrike/dlls/effects.h:143 */
inline void CBeam::GetEndEntity(void)
{
}
/* <71c9b> ../cstrike/dlls/effects.h:142 */
inline void CBeam::GetStartEntity(void)
{
}
/* <71c82> ../cstrike/dlls/effects.h:140 */
inline void CBeam::GetType(void)
{
}
/* <71c5d> ../cstrike/dlls/effects.cpp:968 */
void CLaser::KeyValue(KeyValueData *pkvd)
{
}
/* <71c39> ../cstrike/dlls/effects.h:138 */
inline void CBeam::SetScrollRate( int speed)
{
}
/* <71c15> ../cstrike/dlls/effects.h:137 */
inline void CBeam::SetFrame( float frame)
{
}
/* <71bf1> ../cstrike/dlls/effects.h:136 */
inline void CBeam::SetBrightness( int brightness)
{
}
/* <71bbd> ../cstrike/dlls/effects.h:135 */
inline void CBeam::SetColor( int r, int g, int b)
{
}
/* <71b99> ../cstrike/dlls/effects.h:134 */
inline void CBeam::SetNoise( int amplitude)
{
}
/* <71b75> ../cstrike/dlls/effects.h:133 */
inline void CBeam::SetWidth( int width)
{
}
/* <71b51> ../cstrike/dlls/effects.h:132 */
inline void CBeam::SetTexture( int spriteIndex)
{
}
/* <71b2d> ../cstrike/dlls/effects.h:130 */
inline void CBeam::SetEndAttachment( int attachment)
{
}
/* <71b09> ../cstrike/dlls/effects.h:129 */
inline void CBeam::SetStartAttachment( int attachment)
{
}
/* <71ae0> ../cstrike/dlls/effects.h:125 */
inline void CBeam::SetEndPos(Vector &pos)
{
}
/* <71ab7> ../cstrike/dlls/effects.h:124 */
inline void CBeam::SetStartPos(Vector &pos)
{
}
/* <71a93> ../cstrike/dlls/effects.h:123 */
inline void CBeam::SetFlags( int flags)
{
}
/* <71a6a> ../cstrike/dlls/effects.h:122 */
inline void CBeam::SetType( int type)
{
}
/* <71a18> ../cstrike/dlls/effects.h:69 */
inline void CSprite::SetTransparency( int rendermode, int r, int g, int b, int a, int fx)
{
}
/* <719ff> ../cstrike/dlls/effects.cpp:1273 */
void CSprite::Precache(void)
{
}
/* <719d0> ../cstrike/dlls/effects.h:53 */
inline void CSprite::SetAttachment( edict_t *pEntity, int attachment)
{
}
/* <719b2> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <71976> ../cstrike/dlls/vector.h:121 */
inline void Vector::operator float*(void)
{
}
/* <71951> ../cstrike/dlls/cbase.h:302 */
inline void Instance(edict_t *pent)
{
// {
// class CBaseEntity *pEnt; // 306
// }
}
/* <718f5> ../cstrike/dlls/effects.cpp:2215 */
void CEnvBeverage::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// class CBaseEntity *pCan; // 2223
// }
}
/* <718dc> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <7180b> ../cstrike/dlls/effects.cpp:123 */
void CBubbling::KeyValue(KeyValueData *pkvd)
{
}
/* <717e6> ../cstrike/dlls/effects.cpp:507 */
void CLightning::KeyValue(KeyValueData *pkvd)
{
}
/* <717ae> ../cstrike/dlls/effects.cpp:1602 */
void CEnvShooter::KeyValue(KeyValueData *pkvd)
{
// {
// int iNoise; // 1611
// }
}
/* <71789> ../cstrike/dlls/effects.cpp:1465 */
void CGibShooter::KeyValue(KeyValueData *pkvd)
{
}
/* <71764> ../cstrike/dlls/effects.cpp:2091 */
void CMessage::KeyValue(KeyValueData *pkvd)
{
}
/* <71740> ../cstrike/dlls/cbase.h:182 */
inline void CBaseEntity::KeyValue( KeyValueData *pkvd)
{
}
/* <716d8> ../cstrike/dlls/effects.cpp:2296 */
void CItemSoda::CanTouch(CBaseEntity *pOther)
{
}
/* <715d6> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <715a2> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <7157b> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <7154f> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <7152f> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <71511> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <714cc> ../cstrike/dlls/effects.cpp:105 */
void CBubbling::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <71483> ../cstrike/dlls/effects.cpp:593 */
void CLightning::StrikeUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <7145a> ../cstrike/dlls/effects.cpp:68 */
void CBubbling::Save(CSave &save)
{
}
/* <71430> ../cstrike/dlls/effects.cpp:441 */
void CLightning::Save(CSave &save)
{
}
/* <71406> ../cstrike/dlls/effects.cpp:929 */
void CLaser::Save(CSave &save)
{
}
/* <713dc> ../cstrike/dlls/effects.cpp:1107 */
void CGlow::Save(CSave &save)
{
}
/* <713b2> ../cstrike/dlls/effects.cpp:1234 */
void CSprite::Save(CSave &save)
{
}
/* <71388> ../cstrike/dlls/effects.cpp:1448 */
void CGibShooter::Save(CSave &save)
{
}
/* <7135a> ../cstrike/dlls/effects.cpp:68 */
void CBubbling::Restore(CRestore &restore)
{
}
/* <7132b> ../cstrike/dlls/effects.cpp:441 */
void CLightning::Restore(CRestore &restore)
{
}
/* <71301> ../cstrike/dlls/effects.cpp:929 */
void CLaser::Restore(CRestore &restore)
{
}
/* <712d2> ../cstrike/dlls/effects.cpp:1107 */
void CGlow::Restore(CRestore &restore)
{
}
/* <712a8> ../cstrike/dlls/effects.cpp:1234 */
void CSprite::Restore(CRestore &restore)
{
}
/* <7127e> ../cstrike/dlls/effects.cpp:1448 */
void CGibShooter::Restore(CRestore &restore)
{
}
/* <71252> ../cstrike/dlls/effects.cpp:1340 */
void CSprite::ExpandThink(void)
{
// {
// float frametime; // 1342
// }
}
/* <71234> ../cstrike/dlls/effects.cpp:2085 */
void CMessage::Precache(void)
{
}
/* <71216> ../cstrike/dlls/effects.cpp:1452 */
void CGibShooter::Precache(void)
{
}
/* <711f8> ../cstrike/dlls/effects.cpp:960 */
void CLaser::Precache(void)
{
}
/* <711da> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <6a834> ../cstrike/dlls/doors.cpp:1056 */
void momentary_door(entvars_t *pev)
{
// GetClassPtr<CMomentaryDoor>(CMomentaryDoor *a); // 1056
}
/* <6a767> ../cstrike/dlls/doors.cpp:943 */
void func_door_rotating(entvars_t *pev)
{
// GetClassPtr<CRotDoor>(CRotDoor *a); // 943
}
/* <6a465> ../cstrike/dlls/doors.cpp:817 */
void CBaseDoor::Blocked(CBaseEntity *pOther)
{
// {
// edict_t *pentTarget; // 819
// class CBaseDoor *pDoor; // 820
// float const checkBlockedInterval; // 827
// }
// Blocked(CBaseDoor *const this,
// class CBaseEntity *pOther); // 817
}
/* <6a3b8> ../cstrike/dlls/doors.cpp:508 */
void CBaseDoor::DoorTouch(CBaseEntity *pOther)
{
// {
// entvars_t *pevToucher; // 510
// }
// DoorTouch(CBaseDoor *const this,
// class CBaseEntity *pOther); // 508
}
/* <6a33b> ../cstrike/dlls/doors.cpp:543 */
void CBaseDoor::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// DoorActivate(CBaseDoor *const this); // 548
}
/* <6a319> ../cstrike/dlls/doors.cpp:554 */
void CBaseDoor::DoorActivate(void)
{
}
/* <6a2f6> ../cstrike/dlls/doors.cpp:554 */
void CBaseDoor::DoorActivate(void)
{
}
/* <6a125> ../cstrike/dlls/doors.cpp:588 */
void CBaseDoor::DoorGoUp(void)
{
// {
// entvars_t *pevActivator; // 590
// bool isReversing; // 596
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 604
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 613
// {
// float sign; // 615
// {
// class Vector2D toActivator; // 626
// float loX; // 628
// float loY; // 629
// float hiX; // 630
// float hiY; // 631
// float momentArmX; // 633
// float momentArmY; // 634
// }
// operator*(const Vector *const this,
// float fl); // 712
// }
// Vector(Vector *const this,
// const Vector &v); // 715
// }
}
/* <6a058> ../cstrike/dlls/doors.cpp:282 */
void func_water(entvars_t *pev)
{
// GetClassPtr<CBaseDoor>(CBaseDoor *a); // 282
}
/* <69f8b> ../cstrike/dlls/doors.cpp:278 */
void func_door(entvars_t *pev)
{
// GetClassPtr<CBaseDoor>(CBaseDoor *a); // 278
}
/* <69f59> ../cstrike/dlls/cbase.h:800 */
CBaseDoor *GetClassPtr<CBaseDoor>(CBaseDoor *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <69a4f> ../cstrike/dlls/doors.cpp:201 */
void CBaseDoor::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 204
// FStrEq(const char *sz1,
// const char *sz2); // 209
// KeyValue(CBaseDoor *const this,
// KeyValueData *pkvd); // 201
// atof(const char *__nptr); // 206
// atof(const char *__nptr); // 211
}
/* <69970> ../cstrike/dlls/doors.cpp:1143 */
void CMomentaryDoor::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 1146
// FStrEq(const char *sz1,
// const char *sz2); // 1151
// FStrEq(const char *sz1,
// const char *sz2); // 1156
// KeyValue(CMomentaryDoor *const this,
// KeyValueData *pkvd); // 1143
}
/* <69949> ../cstrike/dlls/doors.cpp:334 */
void CBaseDoor::Restart(void)
{
}
/* <698be> ../cstrike/dlls/doors.cpp:946 */
void CRotDoor::Restart(void)
{
// operator*(const Vector ::Restart(// float fl); // 953
// {
// Vector vecSav; // 967
// operator*(const Vector *const this,
// float fl); // 970
// }
}
/* <697ad> ../cstrike/dlls/doors.cpp:762 */
void CBaseDoor::DoorGoDown(void)
{
// {
// bool isReversing; // 765
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 770
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 782
// Vector(Vector *const this,
// const Vector &v); // 785
// Vector(Vector *const this,
// const Vector &v); // 783
// }
}
/* <6975e> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <6953e> ../cstrike/dlls/doors.cpp:1165 */
void CMomentaryDoor::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// Vector move; // 1172
// Vector delta; // 1174
// float speed; // 1175
// }
// Use(CMomentaryDoor *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 1165
}
/* <694a5> ../cstrike/dlls/doors.cpp:791 */
void CBaseDoor::DoorHitBottom(void)
{
// STOP_SOUND(edict_t *entity,
// int channel,
// const char *sample); // 795
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 796
}
/* <6940c> ../cstrike/dlls/doors.cpp:721 */
void CBaseDoor::DoorHitTop(void)
{
// STOP_SOUND(edict_t *entity,
// int channel,
// const char *sample); // 725
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 726
}
/* <693c0> ../cstrike/dlls/doors.cpp:98 */
void CBaseDoor::Save(CSave &save)
{
// Save(CBaseDoor *const this,
// class CSave &save); // 98
}
/* <69373> ../cstrike/dlls/doors.cpp:1063 */
void CMomentaryDoor::Save(CSave &save)
{
// Save(CMomentaryDoor *const this,
// class CSave &save); // 1063
}
/* <69327> ../cstrike/dlls/doors.cpp:98 */
void CBaseDoor::Restore(CRestore &restore)
{
// Restore(CBaseDoor *const this,
// class CRestore &restore); // 98
}
/* <692da> ../cstrike/dlls/doors.cpp:1063 */
void CMomentaryDoor::Restore(CRestore &restore)
{
// Restore(CMomentaryDoor *const this,
// class CRestore &restore); // 1063
}
/* <69289> ../cstrike/dlls/doors.cpp:350 */
void CBaseDoor::SetToggleState(int state)
{
// SetToggleState(CBaseDoor *const this,
// int state); // 350
}
/* <6924c> ../cstrike/dlls/doors.cpp:359 */
void CBaseDoor::Precache(void)
{
// {
// char *pszSound; // 361
// }
}
/* <69177> ../cstrike/dlls/doors.cpp:978 */
void CRotDoor::Spawn(void)
{
// operator*(const Vector ::Spawn(// float fl); // 986
// operator*(const Vector *const this,
// float fl); // 990
// operator+(const Vector *const this,
// const Vector &v); // 990
// {
// Vector vecSav; // 1011
// operator*(const Vector *const this,
// float fl); // 1014
// }
}
/* <690bc> ../cstrike/dlls/doors.cpp:285 */
void CBaseDoor::Spawn(void)
{
// fabs(double __x); // 312
// fabs(double __x); // 312
// fabs(double __x); // 312
// operator*(const Vector *const this,
// float fl); // 312
// operator+(const Vector *const this,
// const Vector &v); // 312
}
/* <69001> ../cstrike/dlls/doors.cpp:1065 */
void CMomentaryDoor::Spawn(void)
{
// fabs(double __x); // 1082
// fabs(double __x); // 1082
// fabs(double __x); // 1082
// operator*(const Vector *const this,
// float fl); // 1082
// operator+(const Vector *const this,
// const Vector &v); // 1082
}
/* <68fcc> ../cstrike/dlls/doors.cpp:1028 */
void CRotDoor::SetToggleState(int state)
{
}
/* <68fa5> ../cstrike/dlls/doors.cpp:1096 */
void CMomentaryDoor::Precache(void)
{
}
/* <68f7f> ../cstrike/dlls/doors.cpp:1047 */
void CMomentaryDoor::ObjectCaps(void)
{
}
/* <68f59> ../cstrike/dlls/doors.cpp:45 */
void CBaseDoor::ObjectCaps(void)
{
}
/* <68f33> ../cstrike/dlls/cbase.h:602 */
void CBaseToggle::GetDelay(void)
{
}
/* <68f0d> ../cstrike/dlls/cbase.h:601 */
void CBaseToggle::GetToggleState(void)
{
}
/* <68ed8> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <68eac> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <68e71> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <68c97> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <68c71> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <68c4b> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <68c16> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <68be1> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <68bbb> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <68b95> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <68b6f> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <68b49> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <68b22> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <68afc> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <68ad6> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <68ab0> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <68a7c> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <68a56> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <68a30> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <689fc> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <689d6> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <68918> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <688e4> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <688b0> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <6884f> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <6880d> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <687e7> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <687b5> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <68775> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <6874f> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <6871b> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <686f5> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <686cf> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <686a9> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <6862b> ../cstrike/dlls/util.h:575 */
inline void STOP_SOUND(edict_t *entity, int channel, const char *sample)
{
}
/* <68612> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <68561> ../cstrike/dlls/doors.cpp:112 */
void PlayLockSounds(entvars_t *pev, locksound_t *pls, int flocked, int fbutton)
{
// {
// float flsoundwait; // 118
// {
// int fplaysound; // 127
// int fplaysentence; // 128
// float fvol; // 129
// {
// int iprev; // 148
// }
// }
// {
// int fplaysound; // 164
// int fplaysentence; // 165
// float fvol; // 166
// {
// int iprev; // 184
// }
// }
// }
}
/* <6852f> ../cstrike/dlls/cbase.h:800 */
CMomentaryDoor *GetClassPtr<CMomentaryDoor>(CMomentaryDoor *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <68513> ../cstrike/dlls/doors.cpp:1039 */
inline void CMomentaryDoor::CMomentaryDoor(void)
{
}
/* <684e1> ../cstrike/dlls/cbase.h:800 */
CRotDoor *GetClassPtr<CRotDoor>(CRotDoor *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <684c0> ../cstrike/dlls/doors.cpp:935 */
inline void CRotDoor::CRotDoor(void)
{
}
/* <6846f> ../cstrike/dlls/doors.cpp:817 */
void CBaseDoor::Blocked(CBaseEntity *pOther)
{
// {
// edict_t *pentTarget; // 819
// class CBaseDoor *pDoor; // 820
// float const checkBlockedInterval; // 827
// }
}
/* <6840f> ../cstrike/dlls/doors.cpp:34 */
inline void CBaseDoor::CBaseDoor(void)
{
}
/* <683b0> ../cstrike/dlls/cbase.h:569 */
inline void CBaseToggle::CBaseToggle(void)
{
}
/* <68389> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <6831a> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <682db> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <682a8> ../cstrike/dlls/doors.cpp:508 */
void CBaseDoor::DoorTouch(CBaseEntity *pOther)
{
// {
// entvars_t *pevToucher; // 510
// }
}
/* <68272> ../cstrike/dlls/doors.cpp:554 */
void CBaseDoor::DoorActivate(void)
{
}
/* <6824c> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <68233> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <68215> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <681a9> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <6818b> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <6811c> ../cstrike/dlls/doors.cpp:1165 */
void CMomentaryDoor::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// Vector move; // 1172
// Vector delta; // 1174
// float speed; // 1175
// }
}
/* <680cb> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <68062> ../cstrike/dlls/doors.cpp:201 */
void CBaseDoor::KeyValue(KeyValueData *pkvd)
{
}
/* <6803d> ../cstrike/dlls/doors.cpp:1143 */
void CMomentaryDoor::KeyValue(KeyValueData *pkvd)
{
}
/* <67fbd> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <67f50> ../cstrike/dlls/vector.h:131 */
inline void Vector::Make2D(void)
{
// {
// class Vector2D Vec2; // 133
// }
}
/* <67f06> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <67ed2> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <67eab> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <67e7f> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <67e61> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <67e43> ../cstrike/dlls/vector.h:25 */
inline void Vector2D::Vector2D(void)
{
}
/* <67e1a> ../cstrike/dlls/doors.cpp:98 */
void CBaseDoor::Save(CSave &save)
{
}
/* <67df0> ../cstrike/dlls/doors.cpp:1063 */
void CMomentaryDoor::Save(CSave &save)
{
}
/* <67dc7> ../cstrike/dlls/doors.cpp:98 */
void CBaseDoor::Restore(CRestore &restore)
{
}
/* <67d98> ../cstrike/dlls/doors.cpp:1063 */
void CMomentaryDoor::Restore(CRestore &restore)
{
}
/* <67d6e> ../cstrike/dlls/doors.cpp:350 */
void CBaseDoor::SetToggleState(int state)
{
}
/* <62f3e> ../cstrike/dlls/combat.cpp:2197 */
void CBaseMonster::BloodSplat(Vector &vecSrc, Vector &vecDir, int HitLocation, int iVelocity)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 2201
}
/* <62e0e> ../cstrike/dlls/combat.cpp:2145 */
void CBaseMonster::MakeDamageBloodDecal(int cCount, float flNoise, TraceResult *ptr, Vector &vecDir)
{
// {
// TraceResult Bloodtr; // 2148
// Vector vecTraceDir; // 2149
// int i; // 2150
// operator*(const Vector *const this,
// float fl); // 2174
// operator+(const Vector *const this,
// const Vector &v); // 2174
// }
}
/* <62709> ../cstrike/dlls/combat.cpp:1869 */
void CBaseEntity::FireBullets3(Vector vecSrc, Vector vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand)
{
// {
// int iOriginalPenetration; // 1871
// int iPenetrationPower; // 1872
// float flPenetrationDistance; // 1873
// int iCurrentDamage; // 1874
// float flCurrentDistance; // 1875
// TraceResult tr; // 1876
// TraceResult tr2; // 1876
// Vector vecRight; // 1877
// Vector vecUp; // 1878
// class CBaseEntity *pEntity; // 1879
// bool bHitMetal; // 1880
// int iSparksAmount; // 1881
// float x; // 1901
// float y; // 1901
// float z; // 1901
// Vector vecDir; // 1920
// Vector vecEnd; // 1925
// Vector vecOldSrc; // 1926
// Vector vecNewSrc; // 1927
// float flDamageModifier; // 1931
// Vector(Vector *const this,
// const Vector &v); // 1877
// Vector(Vector *const this,
// const Vector &v); // 1878
// operator*(float fl,
// const Vector &v); // 1922
// operator*(float fl,
// const Vector &v); // 1922
// operator+(const Vector *const this,
// const Vector &v); // 1922
// operator+(const Vector *const this,
// const Vector &v); // 1922
// operator*(const Vector *const this,
// float fl); // 1929
// operator+(const Vector *const this,
// const Vector &v); // 1929
// {
// char cTextureType; // 1946
// bool bSparks; // 1947
// Vector(Vector *const this,
// const Vector &v); // 1946
// Vector(Vector *const this,
// const Vector &v); // 1946
// Instance(edict_t *pent); // 1984
// VARS(edict_t *pent); // 2023
// operator*(const Vector *const this,
// float fl); // 2057
// operator+(const Vector *const this,
// const Vector &v); // 2057
// operator*(const Vector *const this,
// float fl); // 2059
// operator+(const Vector *const this,
// const Vector &v); // 2059
// Vector(Vector *const this,
// const Vector &v); // 2060
// operator*(const Vector *const this,
// float fl); // 2037
// operator+(const Vector *const this,
// const Vector &v); // 2037
// operator*(const Vector *const this,
// float fl); // 2039
// operator+(const Vector *const this,
// const Vector &v); // 2039
// Vector(Vector *const this,
// const Vector &v); // 2040
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 2002
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 2004
// }
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 2070
// }
}
/* <62693> ../cstrike/dlls/combat.cpp:1856 */
/* linkage=_Z4vstrPf */
char *vstr(float *v)
{
// {
// int idx; // 1858
// char string; // 1859
// }
}
/* <61df9> ../cstrike/dlls/combat.cpp:1704 */
void CBaseEntity::FireBullets(ULONG cShots, Vector vecSrc, Vector vecDirShooting, Vector vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker)
{
// {
// int tracerCount; // 1706
// int tracer; // 1707
// TraceResult tr; // 1708
// Vector vecRight; // 1709
// Vector vecUp; // 1710
// bool m_bCreatedShotgunSpark; // 1711
// Vector(Vector *const this,
// const Vector &v); // 1709
// Vector(Vector *const this,
// const Vector &v); // 1710
// {
// ULONG iShot; // 1722
// {
// int spark; // 1724
// float x; // 1727
// float y; // 1727
// float z; // 1727
// Vector vecDir; // 1734
// Vector vecEnd; // 1737
// operator*(float fl,
// const Vector &v); // 1736
// operator*(float fl,
// const Vector &v); // 1736
// operator+(const Vector *const this,
// const Vector &v); // 1736
// operator+(const Vector *const this,
// const Vector &v); // 1736
// operator*(const Vector *const this,
// float fl); // 1739
// operator+(const Vector *const this,
// const Vector &v); // 1739
// {
// Vector vecTracerSrc; // 1745
// operator*(const Vector *const this,
// float fl); // 1749
// operator*(const Vector *const this,
// float fl); // 1749
// operator+(const Vector *const this,
// const Vector &v); // 1749
// operator+(const Vector *const this,
// const Vector &v); // 1749
// operator+(const Vector *const this,
// const Vector &v); // 1749
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1765
// }
// {
// class CBaseEntity *pEntity; // 1780
// Instance(edict_t *pent); // 1780
// Vector(Vector *const this,
// const Vector &v); // 1784
// Vector(Vector *const this,
// const Vector &v); // 1786
// Vector(Vector *const this,
// const Vector &v); // 1786
// {
// float flDamage; // 1802
// Vector(Vector *const this,
// const Vector &v); // 1793
// Vector(Vector *const this,
// const Vector &v); // 1830
// Vector(Vector *const this,
// const Vector &v); // 1822
// Vector(Vector *const this,
// const Vector &v); // 1824
// Vector(Vector *const this,
// const Vector &v); // 1824
// Vector(Vector *const this,
// const Vector &v); // 1814
// Vector(Vector *const this,
// const Vector &v); // 1816
// Vector(Vector *const this,
// const Vector &v); // 1816
// Vector(Vector *const this,
// const Vector &v); // 1806
// Vector(Vector *const this,
// const Vector &v); // 1810
// Vector(Vector *const this,
// const Vector &v); // 1797
// Vector(Vector *const this,
// const Vector &v); // 1839
// Vector(Vector *const this,
// const Vector &v); // 1840
// Vector(Vector *const this,
// const Vector &v); // 1840
// FNullEnt(const edict_t *pent); // 1842
// VARS(edict_t *pent); // 1842
// Vector(Vector *const this,
// const Vector &v); // 1833
// Vector(Vector *const this,
// const Vector &v); // 1833
// }
// }
// Vector(Vector *const this,
// const Vector &v); // 1851
// Vector(Vector *const this,
// const Vector &v); // 1851
// }
// }
// }
}
/* <61ce5> ../cstrike/dlls/combat.cpp:1647 */
void CBaseMonster::TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType)
{
// {
// Vector vecOrigin; // 1684
// int blood; // 1687
// operator*(const Vector *const this,
// float fl); // 1684
// operator-(const Vector *const this,
// const Vector &v); // 1684
// Vector(Vector *const this,
// const Vector &v); // 1691
// }
}
/* <61be6> ../cstrike/dlls/combat.cpp:1517 */
void CBaseMonster::FInViewCone(Vector *pOrigin)
{
// {
// class Vector2D vec2LOS; // 1519
// float flDot; // 1520
// operator-(const Vector *const this,
// const Vector &v); // 1524
// Normalize(const class Vector2D *const this); // 1525
// DotProduct(const class Vector2D &a,
// const class Vector2D &b); // 1527
// }
}
/* <61ae6> ../cstrike/dlls/combat.cpp:1490 */
void CBaseMonster::FInViewCone(CBaseEntity *pEntity)
{
// {
// class Vector2D vec2LOS; // 1492
// float flDot; // 1493
// operator-(const Vector *const this,
// const Vector &v); // 1497
// Normalize(const class Vector2D *const this); // 1498
// DotProduct(const class Vector2D &a,
// const class Vector2D &b); // 1500
// }
}
/* <61949> ../cstrike/dlls/combat.cpp:1454 */
void CBaseMonster::CheckTraceHullAttack(float flDist, int iDamage, int iDmgType)
{
// {
// TraceResult tr; // 1456
// Vector vecStart; // 1463
// Vector vecEnd; // 1465
// Vector(Vector *const this,
// const Vector &v); // 1463
// operator*(const Vector *const this,
// float fl); // 1465
// operator+(const Vector *const this,
// const Vector &v); // 1465
// {
// class CBaseEntity *pEntity; // 1471
// Instance(edict_t *pent); // 1471
// }
// }
}
/* <61174> ../cstrike/dlls/combat.cpp:1044 */
/* linkage=_Z11RadiusFlash6VectorP9entvars_sS1_fii */
void RadiusFlash(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType)
{
// {
// class CBaseEntity *pEntity; // 1046
// TraceResult tr; // 1047
// float flAdjustedDamage; // 1048
// float falloff; // 1048
// Vector vecSpot; // 1049
// float flRadius; // 1050
// int bInWater; // 1058
// edict(CBaseEntity *const this); // 1085
// {
// TraceResult tr2; // 1088
// Vector vecLOS; // 1110
// float flDot; // 1111
// float fadeTime; // 1120
// float fadeHold; // 1120
// int alpha; // 1121
// class CBasePlayer *pPlayer; // 1137
// float currentHoldTime; // 1140
// operator-(const Vector *const this,
// const Vector &v); // 1102
// Length(const Vector *const this); // 1102
// operator+(const Vector *const this,
// const Vector &v); // 1115
// operator-(const Vector *const this,
// const Vector &v); // 1115
// DotProduct(Vector &a,
// const Vector &b); // 1117
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 1157
// {
// int i; // 1160
// {
// class CBasePlayer *pObserver;// 1162
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 1166
// }
// }
// }
// }
}
/* <61120> ../cstrike/dlls/combat.cpp:1027 */
void CBaseMonster::DamageForce(float damage)
{
// {
// float force; // 1029
// }
}
/* <60d7a> ../cstrike/dlls/combat.cpp:845 */
void CBaseMonster::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
// {
// float flTake; // 847
// Vector vecDir; // 848
// FNullEnt(entvars_t *pev); // 872
// {
// class CBaseEntity *pInflictor; // 874
// Instance(entvars_t *pev); // 874
// operator-(const Vector *const this,
// const Vector &v); // 877
// operator-(const Vector *const this,
// const Vector &v); // 877
// Normalize(const Vector *const this); // 877
// Normalize(const Vector *const this); // 878
// }
// FNullEnt(entvars_t *pev); // 939
// Vector(Vector *const this,
// const Vector &v); // 957
// SetConditions(CBaseMonster *const this,
// int iConditions); // 964
// SetConditions(CBaseMonster *const this,
// int iConditions); // 969
// SetConditions(CBaseMonster *const this,
// int iConditions); // 912
// operator*(const Vector *const this,
// float fl); // 954
// operator+(const Vector *const this,
// const Vector &v); // 954
// HasConditions(CBaseMonster *const this,
// int iConditions); // 947
// }
}
/* <60b32> ../cstrike/dlls/combat.cpp:981 */
void CBaseMonster::DeadTakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
// {
// Vector vecDir; // 983
// FNullEnt(entvars_t *pev); // 987
// {
// class CBaseEntity *pInflictor; // 989
// Instance(entvars_t *pev); // 989
// operator-(const Vector *const this,
// const Vector &v); // 992
// operator-(const Vector *const this,
// const Vector &v); // 992
// Normalize(const Vector *const this); // 992
// Normalize(const Vector *const this); // 993
// }
// }
}
/* <60aea> ../cstrike/dlls/combat.cpp:815 */
void CBaseMonster::TakeHealth(float flHealth, int bitsDamageType)
{
}
/* <60a59> ../cstrike/dlls/combat.cpp:310 */
void CBaseMonster::GibMonster(void)
{
// {
// TraceResult tr; // 312
// BOOL gibbed; // 313
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 315
// }
}
/* <606c8> ../cstrike/dlls/combat.cpp:190 */
void SpawnRandomGibs(entvars_t *pevVictim, int human, int cGibs)
{
// {
// int cSplat; // 192
// {
// class CGib *pGib; // 196
// operator*(const Vector *const this,
// float fl); // 227
// operator*(const Vector *const this,
// float fl); // 234
// Instance(entvars_t *pev); // 240
// operator*(const Vector *const this,
// float fl); // 244
// operator*(const Vector *const this,
// float fl); // 252
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 256
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 256
// LimitVelocity(CGib *const this); // 258
// GetClassPtr<CGib>(CGib *a); // 196
// operator*(const Vector *const this,
// float fl); // 248
// }
// }
}
/* <60320> ../cstrike/dlls/combat.cpp:63 */
void SpawnStickyGibs(entvars_t *pevVictim, Vector vecOrigin, int cGibs)
{
// {
// int i; // 65
// {
// class CGib *pGib; // 75
// GetClassPtr<CGib>(CGib *a); // 75
// operator*(const Vector *const this,
// float fl); // 93
// operator*(const Vector *const this,
// float fl); // 100
// Instance(entvars_t *pev); // 106
// operator*(const Vector *const this,
// float fl); // 110
// operator*(const Vector *const this,
// float fl); // 118
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 124
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 124
// LimitVelocity(CGib *const this); // 128
// operator*(const Vector *const this,
// float fl); // 114
// }
// }
}
/* <5ff7f> ../cstrike/dlls/combat.cpp:132 */
void SpawnHeadGib(entvars_t *pevVictim)
{
// {
// class CGib *pGib; // 134
// GetClassPtr<CGib>(CGib *a); // 134
// {
// edict_t *pentPlayer; // 151
// operator+(const Vector *const this,
// const Vector &v); // 149
// {
// entvars_t *pevPlayer; // 156
// operator+(const Vector *const this,
// const Vector &v); // 159
// operator-(const Vector *const this,
// const Vector &v); // 159
// Normalize(const Vector *const this); // 159
// }
// edict(CBaseEntity *const this); // 151
// Instance(entvars_t *pev); // 172
// operator*(const Vector *const this,
// float fl); // 184
// operator*(const Vector *const this,
// float fl); // 176
// operator*(const Vector *const this,
// float fl); // 180
// }
// LimitVelocity(CGib *const this); // 187
// }
}
/* <5fbee> ../cstrike/dlls/combat.cpp:190 */
void SpawnRandomGibs(entvars_t *pevVictim, int cGibs, int human)
{
// {
// int cSplat; // 192
// {
// class CGib *pGib; // 196
// operator*(const Vector *const this,
// float fl); // 227
// operator*(const Vector *const this,
// float fl); // 234
// Instance(entvars_t *pev); // 240
// operator*(const Vector *const this,
// float fl); // 244
// operator*(const Vector *const this,
// float fl); // 252
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 256
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 256
// LimitVelocity(CGib *const this); // 258
// GetClassPtr<CGib>(CGib *a); // 196
// operator*(const Vector *const this,
// float fl); // 248
// }
// }
}
/* <5fb0b> ../cstrike/dlls/combat.cpp:789 */
void CGib::Spawn(const char *szGibModel)
{
// MAKE_STRING_CLASS(const char *str,
// entvars_t *pev); // 800
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 803
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 803
}
/* <5f938> ../cstrike/dlls/combat.cpp:598 */
void CBaseMonster::Killed(entvars_t *pevAttacker, int iGib)
{
// {
// unsigned int cCount; // 600
// BOOL fDone; // 601
// class CBaseEntity *pOwner; // 619
// HasMemory(CBaseMonster *const this,
// int iMemory); // 603
// ShouldGibMonster(CBaseMonster *const this,
// int iGib); // 605
// Remember(CBaseMonster *const this,
// int iMemory); // 610
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 613
// SetConditions(CBaseMonster *const this,
// int iConditions); // 616
// Instance(edict_t *pent); // 619
// ShouldGibMonster(CBaseMonster *const this,
// int iGib); // 625
// }
}
/* <5f8f8> ../cstrike/dlls/combat.cpp:551 */
void CBaseMonster::CallGibMonster(void)
{
// {
// BOOL fade; // 553
// }
}
/* <5f8cc> ../cstrike/dlls/combat.cpp:542 */
void CBaseMonster::ShouldGibMonster(int iGib)
{
}
/* <5f8a6> ../cstrike/dlls/combat.cpp:525 */
void CBaseMonster::BecomeDead(void)
{
}
/* <5f848> ../cstrike/dlls/combat.cpp:476 */
void CBaseMonster::GetSmallFlinchActivity(void)
{
// {
// Activity flinchActivity; // 478
// BOOL fTriedDirection; // 479
// float flDot; // 480
// }
}
/* <5f65e> ../cstrike/dlls/combat.cpp:355 */
void CBaseMonster::GetDeathActivity(void)
{
// {
// Activity deathActivity; // 357
// BOOL fTriedDirection; // 358
// float flDot; // 359
// TraceResult tr; // 360
// Vector vecSrc; // 361
// operator*(const Vector *const this,
// float fl); // 375
// DotProduct(Vector &a,
// const Vector &b); // 375
// edict(CBaseEntity *const this); // 461
// operator*(const Vector *const this,
// float fl); // 461
// operator-(const Vector *const this,
// const Vector &v); // 461
// edict(CBaseEntity *const this); // 450
// operator*(const Vector *const this,
// float fl); // 450
// operator+(const Vector *const this,
// const Vector &v); // 450
// }
}
/* <5f60a> ../cstrike/dlls/combat.cpp:295 */
void CBaseMonster::FadeMonster(void)
{
// StopAnimation(CBaseMonster *const this); // 297
// SUB_StartFadeOut(CBaseEntity *const this); // 303
}
/* <5f5ca> ../cstrike/dlls/combat.cpp:278 */
void CBaseMonster::HasAlienGibs(void)
{
// {
// int myClass; // 280
// }
}
/* <5f58a> ../cstrike/dlls/combat.cpp:263 */
void CBaseMonster::HasHumanGibs(void)
{
// {
// int myClass; // 265
// }
}
/* <5f4cb> ../cstrike/dlls/combat.cpp:52 */
void CGib::LimitVelocity(void)
{
// {
// float length; // 54
// Length(const Vector *const this); // 54
// }
// LimitVelocity(CGib *const this); // 52
}
/* <5f2d3> ../cstrike/dlls/vector.h:123 */
inline void Vector::Normalize(void)
{
// {
// float flLen; // 125
// }
}
/* <5f152> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <5f042> ../cstrike/dlls/combat.cpp:1185 */
void GetAmountOfPlayerVisible(Vector vecSrc, CBaseEntity *entity)
{
// {
// float retval; // 1187
// TraceResult tr; // 1189
// float const topOfHead; // 1204
// Vector spot; // 1216
// class Vector2D dir; // 1232
// float const standFeet; // 1205
// float const crouchFeet; // 1206
// class Vector2D perp; // 1234
// float const edgeOffset; // 1235
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 1216
// NormalizeInPlace(Vector2D *const this); // 1233
// }
}
/* <5eee0> ../cstrike/dlls/combat.cpp:718 */
void CGib::BounceGibTouch(CBaseEntity *pOther)
{
// {
// Vector vecSpot; // 720
// TraceResult tr; // 721
// operator*(const Vector *const this,
// float fl); // 728
// }
// BounceGibTouch(CGib *const this,
// class CBaseEntity *pOther); // 718
}
/* <5ed6d> ../cstrike/dlls/combat.cpp:761 */
void CGib::StickyGibTouch(CBaseEntity *pOther)
{
// {
// Vector vecSpot; // 763
// TraceResult tr; // 764
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 769
// }
// StickyGibTouch(CGib *const this,
// class CBaseEntity *pOther); // 761
}
/* <5ecb4> ../cstrike/dlls/combat.cpp:1543 */
void CBaseEntity::FVisible(CBaseEntity *pEntity)
{
// {
// TraceResult tr; // 1545
// Vector vecLookerOrigin; // 1546
// Vector vecTargetOrigin; // 1547
// }
// FVisible(CBaseEntity *const this,
// class CBaseEntity *pEntity); // 1543
}
/* <5eb17> ../cstrike/dlls/combat.cpp:2075 */
void CBaseEntity::TraceBleed(float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType)
{
// {
// TraceResult Bloodtr; // 2087
// Vector vecTraceDir; // 2088
// float flNoise; // 2089
// int cCount; // 2090
// int i; // 2091
// }
// TraceBleed(CBaseEntity *const this,
// float flDamage,
// Vector vecDir,
// TraceResult *ptr,
// int bitsDamageType); // 2075
}
/* <5eab1> ../cstrike/dlls/combat.cpp:688 */
void CGib::WaitTillLand(void)
{
// operator==(const Vector ::WaitTillLand(// const Vector &v); // 696
// WaitTillLand(CGib *const this); // 688
}
/* <5ea72> ../cstrike/dlls/combat.cpp:667 */
void CBaseEntity::SUB_FadeOut(void)
{
// SUB_FadeOut(CBaseEntity *const this); // 667
}
/* <5ea1f> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <5e9bb> ../cstrike/dlls/combat.cpp:1576 */
void CBaseEntity::FVisible(Vector &vecOrigin)
{
// {
// TraceResult tr; // 1578
// Vector vecLookerOrigin; // 1579
// }
}
/* <5e872> ../cstrike/dlls/combat.cpp:1600 */
void CBaseEntity::TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType)
{
// {
// Vector vecOrigin; // 1602
// operator*(const Vector *const this,
// float fl); // 1602
// {
// int blood; // 1608
// Vector(Vector *const this,
// const Vector &v); // 1612
// Vector(Vector *const this,
// const Vector &v); // 1613
// }
// operator-(const Vector *const this,
// const Vector &v); // 1602
// }
}
/* <5e84e> ../cstrike/dlls/combat.cpp:652 */
void CBaseEntity::SUB_StartFadeOut(void)
{
}
/* <5e80f> ../cstrike/dlls/monsters.h:70 */
void CGib::ObjectCaps(void)
{
}
/* <5e7e9> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <5e7ac> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <5e5b7> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <5e591> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <5e56b> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <5e535> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <5e4d5> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <5e49f> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <5e479> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <5e453> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <5e42d> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <5e407> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <5e3df> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <5e3b9> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <5e393> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <5e36d> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <5e338> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <5e312> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <5e2ec> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <5e2b8> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <5e292> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <5e1f8> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <5e1a8> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <5e174> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <5e140> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <5e0df> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <5e09d> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <5e077> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <5e051> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <5e01f> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <5dfeb> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <5dfc5> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <5df91> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <5df6b> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <5df45> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <5df11> ../cstrike/dlls/cbase.h:182 */
void CBaseEntity::KeyValue(KeyValueData *pkvd)
{
}
/* <5deeb> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <5dec5> ../cstrike/dlls/cbase.h:179 */
void CBaseEntity::Precache(void)
{
}
/* <5de9f> ../cstrike/dlls/cbase.h:178 */
void CBaseEntity::Spawn(void)
{
}
/* <5de08> ../cstrike/dlls/combat.cpp:1185 */
float GetAmountOfPlayerVisible(Vector vecSrc, CBaseEntity *entity)
{
// {
// float retval; // 1187
// TraceResult tr; // 1189
// float const topOfHead; // 1204
// float const standFeet; // 1205
// float const crouchFeet; // 1206
// Vector spot; // 1216
// class Vector2D dir; // 1232
// class Vector2D perp; // 1234
// float const edgeOffset; // 1235
// }
}
/* <5ddd6> ../cstrike/dlls/cbase.h:800 */
CGib *GetClassPtr<CGib>(CGib *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <5dda5> ../cstrike/dlls/vector.h:35 */
inline void Normalize(const class Vector2D *const this)
{
// {
// class Vector2D vec2; // 37
// float flLen; // 39
// }
}
/* <5dcf9> ../cstrike/dlls/combat.cpp:1349 */
void RadiusDamage2(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType)
{
// {
// class CBaseEntity *pEntity; // 1351
// TraceResult tr; // 1352
// float flAdjustedDamage; // 1353
// float falloff; // 1353
// Vector vecSpot; // 1354
// int bInWater; // 1362
// }
}
/* <5dc27> ../cstrike/dlls/combat.cpp:1262 */
void RadiusDamage(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType)
{
// {
// class CBaseEntity *pEntity; // 1264
// TraceResult tr; // 1265
// float flAdjustedDamage; // 1266
// float falloff; // 1266
// Vector vecSpot; // 1267
// int bInWater; // 1275
// {
// bool useLOS; // 1300
// float damageRatio; // 1305
// float length; // 1308
// }
// }
}
/* <5dbdb> ../cstrike/dlls/combat.cpp:190 */
void SpawnRandomGibs(entvars_t *pevVictim, int cGibs, int human)
{
// {
// int cSplat; // 192
// {
// class CGib *pGib; // 196
// }
// }
}
/* <5dbc0> ../cstrike/dlls/monsters.h:61 */
inline void CGib::CGib(void)
{
}
/* <5db84> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <5daf8> ../cstrike/dlls/vector.h:121 */
inline void Vector::operator float*(void)
{
}
/* <5da83> ../cstrike/dlls/cbase.h:311 */
inline void Instance(entvars_t *pev)
{
}
/* <5da42> ../cstrike/dlls/util.h:67 */
inline void MAKE_STRING_CLASS(const char *str, entvars_t *pev)
{
}
/* <5d9d2> ../cstrike/dlls/combat.cpp:542 */
void CBaseMonster::ShouldGibMonster(int iGib)
{
}
/* <5d9a4> ../cstrike/dlls/vector.h:185 */
inline float DotProduct(Vector &a, Vector &b)
{
}
/* <5d97e> ../cstrike/dlls/combat.cpp:52 */
void CGib::LimitVelocity(void)
{
// {
// float length; // 54
// }
}
/* <5d960> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <5d92f> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <5d916> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <5d8fd> ../cstrike/dlls/basemonster.h:78 */
inline void CBaseMonster::StopAnimation(void)
{
}
/* <5d8d9> ../cstrike/dlls/basemonster.h:74 */
inline void CBaseMonster::HasMemory( int iMemory)
{
}
/* <5d8b5> ../cstrike/dlls/basemonster.h:72 */
inline void CBaseMonster::Remember( int iMemory)
{
}
/* <5d891> ../cstrike/dlls/basemonster.h:69 */
inline void CBaseMonster::HasConditions( int iConditions)
{
}
/* <5d868> ../cstrike/dlls/basemonster.h:67 */
inline void CBaseMonster::SetConditions( int iConditions)
{
}
/* <5d3b0> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <5d305> ../cstrike/dlls/combat.cpp:718 */
void CGib::BounceGibTouch(CBaseEntity *pOther)
{
// {
// Vector vecSpot; // 720
// TraceResult tr; // 721
// {
// float volume; // 748
// float zvel; // 749
// }
// }
}
/* <5d2cd> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <5d2a8> ../cstrike/dlls/cbase.h:302 */
inline void Instance(edict_t *pent)
{
// {
// class CBaseEntity *pEnt; // 306
// }
}
/* <5d255> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <5d217> ../cstrike/dlls/combat.cpp:761 */
void CGib::StickyGibTouch(CBaseEntity *pOther)
{
// {
// Vector vecSpot; // 763
// TraceResult tr; // 764
// }
}
/* <5d0a1> ../cstrike/dlls/combat.cpp:2075 */
void CBaseEntity::TraceBleed(float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType)
{
// {
// TraceResult Bloodtr; // 2087
// Vector vecTraceDir; // 2088
// float flNoise; // 2089
// int cCount; // 2090
// int i; // 2091
// }
}
/* <5d053> ../cstrike/dlls/vector.h:131 */
inline void Vector::Make2D(void)
{
// {
// class Vector2D Vec2; // 133
// }
}
/* <5d02c> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <5d005> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <5cfbb> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <5cf94> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <5cf4a> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <5cf24> ../cstrike/dlls/vector.h:64 */
inline void Vector2D::NormalizeInPlace(void)
{
// {
// float flLen; // 66
// }
}
/* <5cef0> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <5ced0> ../engine/eiface.h:87 */
inline void TraceResult::TraceResult(void)
{
}
/* <5ceb2> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <5ce87> ../cstrike/dlls/vector.h:26 */
inline void Vector2D::Vector2D(float X, float Y)
{
}
/* <5ce69> ../cstrike/dlls/vector.h:32 */
inline void Vector2D::Length(void)
{
}
/* <5ce4b> ../cstrike/dlls/vector.h:25 */
inline void Vector2D::Vector2D(void)
{
}
/* <5ce2d> ../cstrike/dlls/combat.cpp:667 */
void CBaseEntity::SUB_FadeOut(void)
{
}
/* <4c6c1> ../cstrike/dlls/client.cpp:3234 */
/* linkage=_Z13ClientCommandP7edict_s */
void ClientCommand(edict_t *pEntity)
{
// {
// const char *pcmd; // 3236
// const char *pstr; // 3237
// class CHalfLifeMultiplay *mp; // 3239
// entvars_t *pev; // 3245
// class CBasePlayer *player; // 3246
// CMD_ARGV(int i); // 3236
// FStrEq(const char *sz1,
// const char *sz2); // 3248
// FStrEq(const char *sz1,
// const char *sz2); // 3256
// FStrEq(const char *sz1,
// const char *sz2); // 3264
// FStrEq(const char *sz1,
// const char *sz2); // 3273
// {
// int iVoteID; // 3294
// int iVoteFail; // 3295
// int iNumArgs; // 3296
// const char *pszArg1; // 3297
// int iVoteLength; // 3298
// class CBaseEntity *pKickEntity; // 3332
// class CBasePlayer *pKickPlayer; // 3342
// CMD_ARGC(void); // 3296
// CMD_ARGV(int i); // 3297
// atoi(const char *__nptr); // 3309
// CountTeamPlayers(int iTeam); // 3326
// }
// FStrEq(const char *sz1,
// const char *sz2); // 3363
// FStrEq(const char *sz1,
// const char *sz2); // 3371
// {
// int iFailed; // 3377
// int iVote; // 3406
// CMD_ARGC(void); // 3400
// CMD_ARGV(int i); // 3406
// atoi(const char *__nptr); // 3406
// }
// FStrEq(const char *sz1,
// const char *sz2); // 3448
// {
// int iTimeRemaining; // 3454
// int iMinutes; // 3458
// int iSeconds; // 3458
// char secs; // 3462
// char *temp; // 3463
// }
// FStrEq(const char *sz1,
// const char *sz2); // 3488
// FStrEq(const char *sz1,
// const char *sz2); // 3496
// IsObserver(CBasePlayer *const this); // 3930
// atoi(const char *__nptr); // 3932
// IsObserver(CBasePlayer *const this); // 3937
// {
// int slot; // 3966
// atoi(const char *__nptr); // 3966
// }
// {
// int i; // 4037
// {
// class CBasePlayer *pObserver; // 4039
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 4042
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 4043
// }
// }
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 4030
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 4031
// {
// int i; // 4059
// {
// class CBasePlayer *pObserver; // 4061
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 4064
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 4065
// }
// }
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 4052
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 4053
// strstr(const char *__haystack,
// const char *__needle); // 4114
// {
// bool oldval; // 4234
// }
// {
// bool oldval; // 4246
// }
// {
// char command; // 4270
// }
// {
// bool oldval; // 4221
// }
// {
// bool oldval; // 4210
// {
// int arg; // 4205
// }
// }
// {
// int slot; // 3996
// atoi(const char *__nptr); // 3996
// }
// {
// float val; // 3925
// atof(const char *__nptr); // 3925
// SetObserverAutoDirector(CBasePlayer *const this,
// bool val); // 3926
// }
// {
// int mode; // 3901
// atoi(const char *__nptr); // 3901
// IsObserver(CBasePlayer *const this); // 3903
// {
// int gmsgADStop; // 3918
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 3919
// }
// }
// {
// int slot; // 3523
// atoi(const char *__nptr); // 3523
// }
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 3504
// }
}
/* <4c4ef> ../cstrike/dlls/client.cpp:494 */
/* linkage=_Z15ProcessKickVoteP11CBasePlayerS0_ */
void ProcessKickVote(CBasePlayer *pVotingPlayer, CBasePlayer *pKickPlayer)
{
// {
// class CBaseEntity *pTempEntity; // 500
// class CBasePlayer *pTempPlayer; // 501
// int iValidVotes; // 502
// int iVoteID; // 503
// int iVotesNeeded; // 504
// float fKickPercent; // 505
// int iTeamCount; // 507
// CountTeamPlayers(int iTeam); // 507
// edict(CBaseEntity *const this); // 560
// FNullEnt(const edict_t *pent); // 560
// edict(CBaseEntity *const this); // 517
// FNullEnt(const edict_t *pent); // 517
// }
}
/* <4c477> ../cstrike/dlls/client.cpp:306 */
/* linkage=_Z7respawnP9entvars_si */
void respawn(entvars_t *pev, BOOL fCopyCorpse)
{
// {
// class CHalfLifeMultiplay *mp; // 319
// class CBasePlayer *pPlayer; // 322
// MarkSpawnSkipped(CHalfLifeMultiplay *const this); // 321
// }
}
/* <4c3c5> ../cstrike/dlls/client.cpp:414 */
int CountTeams(void)
{
// {
// int iNumCT; // 416
// int iNumTerrorist; // 416
// class CBaseEntity *pPlayer; // 421
// class CBasePlayer *player; // 422
// edict(CBaseEntity *const this); // 425
// FNullEnt(const edict_t *pent); // 425
// }
}
/* <4c2be> ../cstrike/dlls/client.cpp:443 */
/* linkage=_Z11ListPlayersP11CBasePlayer */
void ListPlayers(CBasePlayer *current)
{
// {
// class CBaseEntity *pPlayer; // 445
// class CBasePlayer *player; // 446
// char message; // 447
// char cNumber; // 448
// int iUserID; // 449
// edict(CBaseEntity *const this); // 454
// FNullEnt(const edict_t *pent); // 454
// edict(CBaseEntity *const this); // 460
// }
}
/* <4c200> ../cstrike/dlls/client.cpp:475 */
int CountTeamPlayers(int iTeam)
{
// {
// class CBaseEntity *pPlayer; // 477
// int i; // 478
// }
}
/* <4c084> ../cstrike/dlls/client.cpp:661 */
/* linkage=_Z17ClientPutInServerP7edict_s */
void ClientPutInServer(edict_t *pEntity)
{
// {
// class CBasePlayer *pPlayer; // 663
// class CBaseEntity *Target; // 664
// Vector CamAngles; // 665
// class CHalfLifeMultiplay *mp; // 666
// entvars_t *pev; // 668
// char sName; // 777
// CheckStartMoney(void); // 696
// {
// char *pApersand; // 781
// }
// operator-(const Vector *const this,
// const Vector &v); // 761
// Normalize(const Vector *const this); // 762
// }
}
/* <4bbff> ../cstrike/dlls/client.cpp:814 */
/* linkage=_Z8Host_SayP7edict_si */
void Host_Say(edict_t *pEntity, int teamonly)
{
// {
// class CBasePlayer *client; // 816
// int j; // 817
// char *p; // 818
// char text; // 819
// char szTemp; // 820
// const char *cpSay; // 821
// const char *cpSayTeam; // 822
// const char *pcmd; // 823
// bool bSenderDead; // 824
// entvars_t *pev; // 827
// class CBasePlayer *player; // 828
// const char *placeName; // 913
// char *pszFormat; // 933
// char *pszConsoleFormat; // 934
// bool consoleUsesPlaceName; // 935
// CMD_ARGV(int i); // 823
// CMD_ARGC(void); // 846
// CMD_ARGC(void); // 853
// Q_strlen(const char *str); // 910
// {
// Place playerPlace; // 916
// const BotPhraseList *placeList; // 917
// int i; // 918
// {
// const_iterator iter; // 921
// operator++(_List_const_iterator<BotPhrase*> *const this); // 921
// }
// }
// {
// char *pAmpersand; // 1026
// }
// edict(CBaseEntity *const this); // 1044
// FNullEnt(const edict_t *pent); // 1044
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 1085
// ENTINDEX(edict_t *pEdict); // 1086
// CMD_ARGC(void); // 865
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 1101
// ENTINDEX(edict_t *pEdict); // 1102
// {
// char *fullText; // 1115
// }
// {
// char *temp; // 1129
// char *szTeam; // 1130
// char *deadText; // 1131
// edict(CBaseEntity *const this); // 1156
// edict(CBaseEntity *const this); // 1156
// }
// }
}
/* <4bb4a> ../cstrike/dlls/client.cpp:2933 */
/* linkage=_Z16EntityFromUserIDi */
CBaseEntity *EntityFromUserID(int userID)
{
// {
// class CBaseEntity *pTempEntity; // 2935
// class CBasePlayer *pTempPlayer; // 2936
// edict(CBaseEntity *const this); // 2945
// edict(CBaseEntity *const this); // 2939
// FNullEnt(const edict_t *pent); // 2939
// }
}
/* <4baa5> ../cstrike/dlls/client.cpp:2958 */
/* linkage=_Z20CountPlayersInServerv */
int CountPlayersInServer(void)
{
// {
// int count; // 2960
// class CBaseEntity *pTempEntity; // 2961
// class CBasePlayer *pTempPlayer; // 2962
// edict(CBaseEntity *const this); // 2965
// FNullEnt(const edict_t *pent); // 2965
// }
}
/* <4b959> ../cstrike/dlls/client.cpp:4282 */
/* linkage=_Z21ClientUserInfoChangedP7edict_sPc */
void ClientUserInfoChanged(edict_t *pEntity, char *infobuffer)
{
// {
// class CBasePlayer *pPlayer; // 4288
// const char *szBufferName; // 4289
// int iClientIndex; // 4290
// entindex(CBaseEntity *const this); // 4290
// FStrEq(const char *sz1,
// const char *sz2); // 4293
// {
// char szName; // 4295
// {
// char *pPct; // 4300
// }
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 4331
// }
// }
}
/* <4b7ec> ../cstrike/dlls/cbase.h:800 */
/* linkage=_Z11GetClassPtrI11CBasePlayerEPT_S2_ */
CBasePlayer *GetClassPtr<CBasePlayer>(CBasePlayer *a)
{
// {
// entvars_t *pev; // 802
// VARS(edict_t *pent); // 806
// GET_PRIVATE(edict_t *pent); // 809
// operator new(size_t stAllocateBlock,
// entvars_t *pev); // 814
// CBasePlayer(CBasePlayer *const this); // 814
// }
}
/* <4b7cf> ../cstrike/dlls/client.cpp:6204 */
/* linkage=_Z20AllowLagCompensationv */
int AllowLagCompensation(void)
{
}
/* <4b77c> ../cstrike/dlls/client.cpp:6179 */
/* linkage=_Z16InconsistentFilePK7edict_sPKcPc */
int InconsistentFile(const edict_t *player, const char *filename, char *disconnect_message)
{
}
/* <4b733> ../cstrike/dlls/client.cpp:6156 */
/* linkage=_Z24CreateInstancedBaselinesv */
void CreateInstancedBaselines(void)
{
// {
// int iret; // 6158
// entity_state_t state; // 6159
// }
}
/* <4b6c2> ../cstrike/dlls/client.cpp:6122 */
/* linkage=_Z13GetHullBoundsiPfS_ */
int GetHullBounds(int hullnumber, float *mins, float *maxs)
{
// {
// int iret; // 6124
// }
}
/* <4b644> ../cstrike/dlls/client.cpp:6101 */
/* linkage=_Z20ConnectionlessPacketPK8netadr_sPKcPcPi */
int ConnectionlessPacket(const class netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size)
{
// {
// int max_buffer_size; // 6104
// }
}
/* <4b4eb> ../cstrike/dlls/client.cpp:6074 */
/* linkage=_Z6CmdEndPK7edict_s */
void CmdEnd(const edict_t *player)
{
// {
// entvars_t *pev; // 6076
// class CBasePlayer *pl; // 6077
// Instance(entvars_t *pev); // 6077
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 6089
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 6089
// }
}
/* <4b3ee> ../cstrike/dlls/client.cpp:6050 */
/* linkage=_Z8CmdStartPK7edict_sPK9usercmd_sj */
void CmdStart(const edict_t *player, const usercmd_s *cmd, unsigned int random_seed)
{
// {
// entvars_t *pev; // 6052
// class CBasePlayer *pl; // 6053
// Instance(entvars_t *pev); // 6053
// }
}
/* <4b1fd> ../cstrike/dlls/client.cpp:5889 */
/* linkage=_Z16UpdateClientDataPK7edict_siP12clientdata_s */
void UpdateClientData(const class edict_s *ent, int sendweapons, class clientdata_s *cd)
{
// {
// entvars_t *pev; // 5894
// class CBasePlayer *pl; // 5895
// entvars_t *pevOrg; // 5896
// Instance(entvars_t *pev); // 5895
// {
// int iUser3; // 5976
// IsObserver(CBasePlayer *const this); // 5998
// {
// class CBasePlayerWeapon *gun; // 6003
// {
// ItemInfo II; // 6007
// }
// }
// }
// Instance(entvars_t *pev); // 5905
// }
}
/* <4b0a4> ../cstrike/dlls/client.cpp:5818 */
/* linkage=_Z13GetWeaponDataP7edict_sP13weapon_data_s */
int GetWeaponData(edict_s *player, class weapon_data_s *info)
{
// {
// int i; // 5820
// weapon_data_t *item; // 5821
// entvars_t *pev; // 5822
// class CBasePlayer *pl; // 5823
// class CBasePlayerWeapon *gun; // 5824
// ItemInfo II; // 5826
// Instance(entvars_t *pev); // 5823
// {
// class CBasePlayerItem *pPlayerItem; // 5839
// }
// }
}
/* <4b08a> ../cstrike/dlls/client.cpp:5811 */
/* linkage=_Z16RegisterEncodersv */
void RegisterEncoders(void)
{
}
/* <4aff3> ../cstrike/dlls/client.cpp:5759 */
/* linkage=_Z13Custom_EncodeP7delta_sPKhS2_ */
void Custom_Encode(delta_s *pFields, const unsigned char *from, const unsigned char *to)
{
// {
// entity_state_t *f; // 5761
// entity_state_t *t; // 5761
// int beamType; // 5762
// int initialized; // 5763
// }
}
/* <4afc4> ../cstrike/dlls/client.cpp:5738 */
/* linkage=_Z23Custom_Entity_FieldInitP7delta_s */
void Custom_Entity_FieldInit(delta_s *pFields)
{
}
/* <4aef3> ../cstrike/dlls/client.cpp:5516 */
/* linkage=_Z14CreateBaselineiiP14entity_state_sP7edict_si6VectorS3_ */
void CreateBaseline(int player, int eindex, class entity_state_s *baseline, class edict_s *entity, int playermodelindex, Vector player_mins, Vector player_maxs)
{
}
/* <4ac57> ../cstrike/dlls/client.cpp:5312 */
/* linkage=_Z13AddToFullPackP14entity_state_siP7edict_sS2_iiPh */
int AddToFullPack(entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet)
{
// {
// int i; // 5314
// int hostnum; // 5331
// ENTINDEX(edict_t *pEdict); // 5331
// CheckPlayerPVSLeafChanged(edict_t *client,
// int clientnum); // 5332
// ResetPlayerPVS(edict_t *client,
// int clientnum); // 5334
// CheckEntityRecentlyInPVS(int clientnum,
// int entitynum,
// float currenttime); // 5342
// MarkEntityInPVS(int clientnum,
// int entitynum,
// float time,
// bool inpvs); // 5351
// ENTINDEX(edict_t *pEdict); // 5462
// {
// int owner; // 5468
// ENTINDEX(edict_t *pEdict); // 5468
// }
// MarkEntityInPVS(int clientnum,
// int entitynum,
// float time,
// bool inpvs); // 5347
// }
}
/* <4aae8> ../cstrike/dlls/client.cpp:5240 */
bool CheckPlayerPVSLeafChanged(edict_t *client, int clientnum)
{
// {
// PLAYERPVSSTATUS *pvs; // 5244
// {
// int i; // 5252
// }
// }
}
/* <4aa75> ../cstrike/dlls/client.cpp:5226 */
void ResetPlayerPVS(edict_t *client, int clientnum)
{
// {
// PLAYERPVSSTATUS *pvs; // 5230
// }
}
/* <4a92d> ../cstrike/dlls/client.cpp:5160 */
/* linkage=_Z15SetupVisibilityP7edict_sS0_PPhS2_ */
void SetupVisibility(edict_t *pViewEntity, edict_t *pClient, unsigned char ** pvs, unsigned char ** pas)
{
// {
// Vector org; // 5162
// edict_t *pView; // 5163
// class CBasePlayer *pPlayer; // 5179
// Instance(edict_t *pent); // 5179
// operator+(const Vector *const this,
// const Vector &v); // 5187
// operator+(const Vector *const this,
// const Vector &v); // 5190
// edict(CBaseEntity *const this); // 5183
// }
}
/* <4a8b5> ../cstrike/dlls/client.cpp:5111 */
/* linkage=_Z14SpectatorThinkP7edict_s */
void SpectatorThink(edict_t *pEntity)
{
// {
// entvars_t *pev; // 5113
// class CBaseSpectator *pPlayer; // 5114
// GET_PRIVATE(edict_t *pent); // 5114
// }
}
/* <4a83d> ../cstrike/dlls/client.cpp:5095 */
/* linkage=_Z19SpectatorDisconnectP7edict_s */
void SpectatorDisconnect(edict_t *pEntity)
{
// {
// entvars_t *pev; // 5097
// class CBaseSpectator *pPlayer; // 5098
// GET_PRIVATE(edict_t *pent); // 5098
// }
}
/* <4a7b9> ../cstrike/dlls/client.cpp:5079 */
/* linkage=_Z16SpectatorConnectP7edict_s */
void SpectatorConnect(edict_t *pEntity)
{
// {
// entvars_t *pev; // 5081
// class CBaseSpectator *pPlayer; // 5082
// GET_PRIVATE(edict_t *pent); // 5082
// }
}
/* <4a731> ../cstrike/dlls/client.cpp:5039 */
/* linkage=_Z19PlayerCustomizationP7edict_sP15customization_s */
void PlayerCustomization(edict_t *pEntity, customization_t *pCust)
{
// {
// entvars_t *pev; // 5041
// class CBasePlayer *pPlayer; // 5042
// GET_PRIVATE(edict_t *pent); // 5042
// }
}
/* <4a703> ../cstrike/dlls/client.cpp:5022 */
/* linkage=_Z9Sys_ErrorPKc */
void Sys_Error(const char *error_string)
{
}
/* <4a6e5> ../cstrike/dlls/client.cpp:4996 */
/* linkage=_Z18GetGameDescriptionv */
const char *GetGameDescription(void)
{
}
/* <4a581> ../cstrike/dlls/client.cpp:4534 */
/* linkage=_Z14ClientPrecachev */
void ClientPrecache(void)
{
// {
// int i; // 4536
// int numPlayerModels; // 4678
// Vector temp; // 4760
// Vector vMin; // 4766
// Vector vMax; // 4767
// bool isCZero; // 4813
// {
// const char *fname; // 4690
// }
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 4767
// Vector(Vector *const this,
// const Vector &v); // 4760
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 4766
// {
// const char *fname; // 4785
// }
// }
}
/* <4a548> ../cstrike/dlls/client.cpp:4504 */
/* linkage=_Z10StartFramev */
void StartFrame(void)
{
// {
// cvar_t *skill; // 4515
// }
}
/* <4a50d> ../cstrike/dlls/client.cpp:4491 */
/* linkage=_Z16ParmsChangeLevelv */
void ParmsChangeLevel(void)
{
// {
// SAVERESTOREDATA *pSaveData; // 4494
// }
}
/* <4a4f4> ../cstrike/dlls/client.cpp:4486 */
/* linkage=_Z13ParmsNewLevelv */
void ParmsNewLevel(void)
{
}
/* <4a47c> ../cstrike/dlls/client.cpp:4475 */
/* linkage=_Z15PlayerPostThinkP7edict_s */
void PlayerPostThink(edict_t *pEntity)
{
// {
// entvars_t *pev; // 4477
// class CBasePlayer *pPlayer; // 4478
// GET_PRIVATE(edict_t *pent); // 4478
// }
}
/* <4a404> ../cstrike/dlls/client.cpp:4459 */
/* linkage=_Z14PlayerPreThinkP7edict_s */
void PlayerPreThink(edict_t *pEntity)
{
// {
// entvars_t *pev; // 4461
// class CBasePlayer *pPlayer; // 4462
// GET_PRIVATE(edict_t *pent); // 4462
// }
}
/* <4a392> ../cstrike/dlls/client.cpp:4400 */
/* linkage=_Z14ServerActivateP7edict_sii */
void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
{
// {
// int i; // 4402
// class CBaseEntity *pClass; // 4403
// }
}
/* <4a378> ../cstrike/dlls/client.cpp:4362 */
/* linkage=_Z16ServerDeactivatev */
void ServerDeactivate(void)
{
}
/* <49c3e> ../cstrike/dlls/client.cpp:3113 */
/* linkage=_Z24HandleRadioAliasCommandsP11CBasePlayerPKc */
BOOL HandleRadioAliasCommands(CBasePlayer *pPlayer, const char *pszCommand)
{
// {
// BOOL bRetVal; // 3115
// FStrEq(const char *sz1,
// const char *sz2); // 3118
// FStrEq(const char *sz1,
// const char *sz2); // 3123
// FStrEq(const char *sz1,
// const char *sz2); // 3128
// FStrEq(const char *sz1,
// const char *sz2); // 3133
// FStrEq(const char *sz1,
// const char *sz2); // 3138
// FStrEq(const char *sz1,
// const char *sz2); // 3143
// FStrEq(const char *sz1,
// const char *sz2); // 3149
// FStrEq(const char *sz1,
// const char *sz2); // 3154
// FStrEq(const char *sz1,
// const char *sz2); // 3159
// FStrEq(const char *sz1,
// const char *sz2); // 3164
// FStrEq(const char *sz1,
// const char *sz2); // 3169
// FStrEq(const char *sz1,
// const char *sz2); // 3174
// FStrEq(const char *sz1,
// const char *sz2); // 3180
// FStrEq(const char *sz1,
// const char *sz2); // 3185
// FStrEq(const char *sz1,
// const char *sz2); // 3190
// FStrEq(const char *sz1,
// const char *sz2); // 3195
// FStrEq(const char *sz1,
// const char *sz2); // 3200
// FStrEq(const char *sz1,
// const char *sz2); // 3205
// FStrEq(const char *sz1,
// const char *sz2); // 3210
// FStrEq(const char *sz1,
// const char *sz2); // 3215
// FStrEq(const char *sz1,
// const char *sz2); // 3220
// Radio3(CBasePlayer *player,
// int slot); // 3223
// Radio1(CBasePlayer *player,
// int slot); // 3121
// Radio1(CBasePlayer *player,
// int slot); // 3131
// Radio2(CBasePlayer *player,
// int slot); // 3152
// Radio1(CBasePlayer *player,
// int slot); // 3126
// Radio1(CBasePlayer *player,
// int slot); // 3136
// Radio1(CBasePlayer *player,
// int slot); // 3141
// Radio1(CBasePlayer *player,
// int slot); // 3146
// Radio3(CBasePlayer *player,
// int slot); // 3183
// Radio2(CBasePlayer *player,
// int slot); // 3157
// Radio2(CBasePlayer *player,
// int slot); // 3162
// Radio2(CBasePlayer *player,
// int slot); // 3167
// Radio2(CBasePlayer *player,
// int slot); // 3172
// Radio2(CBasePlayer *player,
// int slot); // 3177
// Radio3(CBasePlayer *player,
// int slot); // 3188
// Radio3(CBasePlayer *player,
// int slot); // 3193
// Radio3(CBasePlayer *player,
// int slot); // 3198
// Radio3(CBasePlayer *player,
// int slot); // 3203
// Radio3(CBasePlayer *player,
// int slot); // 3208
// Radio3(CBasePlayer *player,
// int slot); // 3213
// Radio3(CBasePlayer *player,
// int slot); // 3218
// }
}
/* <4958c> ../cstrike/dlls/client.cpp:2983 */
/* linkage=_Z22HandleBuyAliasCommandsP11CBasePlayerPKc */
BOOL HandleBuyAliasCommands(CBasePlayer *pPlayer, const char *pszCommand)
{
// {
// BOOL bRetVal; // 2985
// char *pszFailItem; // 2986
// enum WeaponIdType weaponID; // 2988
// const char *weaponFailName; // 2989
// FStrEq(const char *sz1,
// const char *sz2); // 3014
// FStrEq(const char *sz1,
// const char *sz2); // 3030
// FStrEq(const char *sz1,
// const char *sz2); // 3046
// FStrEq(const char *sz1,
// const char *sz2); // 3051
// FStrEq(const char *sz1,
// const char *sz2); // 3056
// FStrEq(const char *sz1,
// const char *sz2); // 3061
// FStrEq(const char *sz1,
// const char *sz2); // 3066
// FStrEq(const char *sz1,
// const char *sz2); // 3071
// FStrEq(const char *sz1,
// const char *sz2); // 3076
// BuyItem(CBasePlayer *pPlayer,
// int iSlot); // 3081
// {
// class CHalfLifeMultiplay *mp; // 2993
// }
// BuyAmmo(CBasePlayer *player,
// int nSlot,
// bool bBlinkMoney); // 3020
// BuyAmmo(CBasePlayer *player,
// int nSlot,
// bool bBlinkMoney); // 3036
// BuyItem(CBasePlayer *pPlayer,
// int iSlot); // 3054
// BuyItem(CBasePlayer *pPlayer,
// int iSlot); // 3049
// BuyItem(CBasePlayer *pPlayer,
// int iSlot); // 3059
// BuyAmmo(CBasePlayer *player,
// int nSlot,
// bool bBlinkMoney); // 3022
// BuyItem(CBasePlayer *pPlayer,
// int iSlot); // 3074
// BuyAmmo(CBasePlayer *player,
// int nSlot,
// bool bBlinkMoney); // 3038
// BuyItem(CBasePlayer *pPlayer,
// int iSlot); // 3064
// BuyItem(CBasePlayer *pPlayer,
// int iSlot); // 3069
// FStrEq(const char *sz1,
// const char *sz2); // 3088
// }
}
/* <49402> ../cstrike/dlls/client.cpp:2698 */
/* linkage=_Z10BuyGunAmmoR11CBasePlayerR15CBasePlayerItemb */
bool BuyGunAmmo(CBasePlayer &player, class CBasePlayerItem &weapon, bool bBlinkMoney)
{
// {
// int nAmmo; // 2706
// int cost; // 2719
// const char *classname; // 2720
// iMaxAmmo1(CBasePlayerItem *const this); // 2713
// BlinkAccount(CBasePlayer *player,
// int numBlinks); // 2873
// }
}
/* <48e4b> ../cstrike/dlls/client.cpp:2214 */
/* linkage=_Z21HandleMenu_ChooseTeamP11CBasePlayeri */
BOOL HandleMenu_ChooseTeam(CBasePlayer *player, int slot)
{
// {
// class CHalfLifeMultiplay *mp; // 2216
// enum TeamName team; // 2217
// edict_t *pentSpawnSpot; // 2218
// int oldTeam; // 2525
// char *szOldTeam; // 2540
// char *szNewTeam; // 2541
// edict(CBaseEntity *const this); // 2235
// edict(CBaseEntity *const this); // 2323
// edict(CBaseEntity *const this); // 2323
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 2331
// TeamChangeUpdate(CBasePlayer *player,
// int team_id); // 2349
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 2336
// edict(CBaseEntity *const this); // 2337
// ENTINDEX(edict_t *pEdict); // 2337
// VARS(edict_t *pent); // 2352
// Vector(Vector *const this,
// const Vector &v); // 2352
// VARS(edict_t *pent); // 2352
// Vector(Vector *const this,
// const Vector &v); // 2352
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 2355
// edict(CBaseEntity *const this); // 2356
// ENTINDEX(edict_t *pEdict); // 2356
// {
// bool madeRoom; // 2402
// }
// edict(CBaseEntity *const this); // 2378
// {
// cvar_t humans_join_team; // 2435
// int humanTeam; // 2436
// }
// {
// bool isCZero; // 2494
// }
// TeamChangeUpdate(CBasePlayer *player,
// int team_id); // 2531
// edict(CBaseEntity *const this); // 2548
// edict(CBaseEntity *const this); // 2548
// edict(CBaseEntity *const this); // 2371
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 2363
// CheckStartMoney(void); // 2466
// }
}
/* <48d40> ../cstrike/dlls/client.cpp:1998 */
/* linkage=_Z27HandleMenu_ChooseAppearanceP11CBasePlayeri */
void HandleMenu_ChooseAppearance(CBasePlayer *player, int slot)
{
// {
// class CHalfLifeMultiplay *mp; // 2000
// class appearance; // 2007
// int numSkins; // 2009
// edict(CBaseEntity *const this); // 2183
// entindex(CBaseEntity *const this); // 2183
// }
}
/* <48bf5> ../cstrike/dlls/client.cpp:1629 */
/* linkage=_Z13BuyMachineGunP11CBasePlayeri */
void BuyMachineGun(CBasePlayer *pPlayer, int iSlot)
{
// {
// int iWeapon; // 1631
// int iWeaponPrice; // 1632
// const char *pszWeapon; // 1633
// BlinkAccount(CBasePlayer *player,
// int numBlinks); // 1672
// DropPrimary(CBasePlayer *pPlayer); // 1658
// }
}
/* <48adf> ../cstrike/dlls/client.cpp:1498 */
/* linkage=_Z8BuyRifleP11CBasePlayeri */
void BuyRifle(CBasePlayer *pPlayer, int iSlot)
{
// {
// int iWeapon; // 1500
// int iWeaponPrice; // 1501
// bool bIsCT; // 1502
// const char *pszWeapon; // 1503
// BlinkAccount(CBasePlayer *player,
// int numBlinks); // 1624
// DropPrimary(CBasePlayer *pPlayer); // 1610
// }
}
/* <489bb> ../cstrike/dlls/client.cpp:1450 */
/* linkage=_Z19BuyWeaponByWeaponIDP11CBasePlayer12WeaponIdType */
void BuyWeaponByWeaponID(CBasePlayer *pPlayer, WeaponIdType weaponID)
{
// {
// const class WeaponInfoStruct *info; // 1463
// BlinkAccount(CBasePlayer *player,
// int numBlinks); // 1493
// DropPrimary(CBasePlayer *pPlayer); // 1474
// DropSecondary(CBasePlayer *pPlayer); // 1478
// }
}
/* <488b5> ../cstrike/dlls/client.cpp:1378 */
/* linkage=_Z16BuySubMachineGunP11CBasePlayeri */
void BuySubMachineGun(CBasePlayer *pPlayer, int iSlot)
{
// {
// int iWeapon; // 1380
// int iWeaponPrice; // 1381
// const char *pszWeapon; // 1382
// BlinkAccount(CBasePlayer *player,
// int numBlinks); // 1445
// DropPrimary(CBasePlayer *pPlayer); // 1431
// }
}
/* <487b0> ../cstrike/dlls/client.cpp:1325 */
/* linkage=_Z10BuyShotgunP11CBasePlayeri */
void BuyShotgun(CBasePlayer *pPlayer, int iSlot)
{
// {
// int iWeapon; // 1327
// int iWeaponPrice; // 1328
// const char *pszWeapon; // 1329
// BlinkAccount(CBasePlayer *player,
// int numBlinks); // 1373
// DropPrimary(CBasePlayer *pPlayer); // 1359
// }
}
/* <48696> ../cstrike/dlls/client.cpp:1247 */
/* linkage=_Z9BuyPistolP11CBasePlayeri */
void BuyPistol(CBasePlayer *pPlayer, int iSlot)
{
// {
// int iWeapon; // 1249
// int iWeaponPrice; // 1250
// const char *pszWeapon; // 1251
// BlinkAccount(CBasePlayer *player,
// int numBlinks); // 1320
// DropSecondary(CBasePlayer *pPlayer); // 1305
// }
}
/* <4865e> ../cstrike/dlls/client.cpp:1160 */
inline void DropSecondary(CBasePlayer *pPlayer)
{
// {
// class CBasePlayerWeapon *pWeapon; // 1166
// }
}
/* <483a2> ../cstrike/dlls/client.cpp:1197 */
/* linkage=_Z10CanBuyThisP11CBasePlayeri */
bool CanBuyThis(CBasePlayer *pPlayer, int iWeapon)
{
// {
// class CHalfLifeMultiplay *mp; // 1199
// }
}
/* <48298> ../cstrike/dlls/client.cpp:580 */
/* linkage=_Z17SelectDefaultTeamv */
enum TeamName SelectDefaultTeam(void)
{
// {
// enum TeamName team; // 582
// class CHalfLifeMultiplay *mp; // 583
// }
}
/* <48013> ../cstrike/dlls/client.cpp:347 */
/* linkage=_Z10ClientKillP7edict_s */
void ClientKill(edict_t *pEntity)
{
// {
// entvars_t *pev; // 349
// class CHalfLifeMultiplay *mp; // 350
// class CBasePlayer *pl; // 352
// Instance(entvars_t *pev); // 352
// IsObserver(CBasePlayer *const this); // 354
// }
}
/* <47f5b> ../cstrike/dlls/client.cpp:255 */
/* linkage=_Z16ClientDisconnectP7edict_s */
void ClientDisconnect(edict_t *pEntity)
{
// {
// class CBasePlayer *pPlayer; // 257
// class CSound *pSound; // 276
// Instance(edict_t *pent); // 257
// }
}
/* <47efd> ../cstrike/dlls/client.cpp:236 */
/* linkage=_Z13ClientConnectP7edict_sPKcS2_Pc */
BOOL ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *szRejectReason)
{
}
/* <47eac> ../cstrike/dlls/client.cpp:180 */
/* linkage=_Z17set_suicide_frameP9entvars_s */
void set_suicide_frame(entvars_t *pev)
{
// FStrEq(const char *sz1,
// const char *sz2); // 182
}
/* <47da7> ../cstrike/dlls/client.cpp:5604 */
/* linkage=_Z13Entity_EncodeP7delta_sPKhS2_ */
void Entity_Encode(delta_s *pFields, const unsigned char *from, const unsigned char *to)
{
// {
// entity_state_t *f; // 5606
// entity_state_t *t; // 5606
// int localplayer; // 5608
// int initialized; // 5609
// Entity_FieldInit(delta_s *pFields); // 5613
// }
}
/* <47d8a> ../cstrike/dlls/client.cpp:5586 */
void Entity_FieldInit(delta_s *pFields)
{
}
/* <47cd1> ../cstrike/dlls/client.cpp:5676 */
/* linkage=_Z13Player_EncodeP7delta_sPKhS2_ */
void Player_Encode(delta_s *pFields, const unsigned char *from, const unsigned char *to)
{
// {
// entity_state_t *f; // 5678
// entity_state_t *t; // 5678
// int localplayer; // 5679
// int initialized; // 5680
// Player_FieldInit(delta_s *pFields); // 5684
// }
}
/* <47cb4> ../cstrike/dlls/client.cpp:5662 */
void Player_FieldInit(delta_s *pFields)
{
}
/* <47b84> ../cstrike/dlls/client.cpp:90 */
void CMD_ARGV(int i)
{
// CMD_ARGV(int i); // 90
}
/* <47b45> ../cstrike/dlls/client.cpp:76 */
void CMD_ARGC(void)
{
// {
// int i; // 80
// }
// CMD_ARGC(void); // 76
}
/* <47adb> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <47a8a> ../cstrike/dlls/client.cpp:379 */
void ShowMenu(CBasePlayer *pPlayer, int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, char *pszText)
{
}
/* <47a58> ../cstrike/dlls/client.cpp:192 */
inline void TeamChangeUpdate(CBasePlayer *player, int team_id)
{
// {
// int t; // 194
// }
}
/* <47a29> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/string.h:333 */
inline const char *strstr(const char *__haystack, const char *__needle)
{
}
/* <479c0> ../cstrike/dlls/vector.h:123 */
inline void Vector::Normalize(void)
{
// {
// float flLen; // 125
// }
}
/* <47995> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */
inline void _List_const_iterator<BotPhrase*>::operator!=(const _Self &__x)
{
}
/* <4797c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */
inline void list<BotPhrase*, std::allocator<BotPhrase*>>::end(void)
{
}
/* <47963> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */
inline void _List_const_iterator<BotPhrase*>::operator++(void)
{
}
/* <47927> ../cstrike/dlls/bot/cs_bot_chatter.h:279 */
inline void BotPhraseManager::GetPlaceList(void)
{
}
/* <478f7> ../cstrike/dlls/client.cpp:792 */
int Q_strlen(const char *str)
{
// {
// int count; // 794
// }
}
/* <478bd> ../cstrike/dlls/player.h:250 */
inline void CBasePlayer::CBasePlayer(void)
{
}
/* <4787f> ../cstrike/dlls/unisignals.h:36 */
inline void CUnifiedSignals::CUnifiedSignals(void)
{
}
/* <4785f> ../cstrike/dlls/hintmessage.h:32 */
inline void CHintMessageQueue::CHintMessageQueue(void)
{
}
/* <4783f> ../cstrike/dlls/basemonster.h:18 */
inline void CBaseMonster::CBaseMonster(void)
{
}
/* <477ea> ../public/UtlVector.h:155 */
inline void CUtlVector<CHintMessage*>::CUtlVector( int growSize, int initSize)
{
}
/* <477b4> ../public/UtlMemory.h:125 */
void CUtlMemory<CHintMessage*>::CUtlMemory(int growSize, int initSize)
{
}
/* <47796> ../public/UtlVector.h:143 */
inline void CUtlVector<CHintMessage*>::ResetDbgInfo(void)
{
}
/* <47778> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */
inline void list<BotPhrase*, std::allocator<BotPhrase*>>::begin(void)
{
}
/* <4774f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */
inline void _List_const_iterator<BotPhrase*>::_List_const_iterator(_List_node_base *__x)
{
}
/* <4772d> ../cstrike/dlls/cbase.h:569 */
inline void CBaseToggle::CBaseToggle(void)
{
}
/* <476e7> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <476a1> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <47662> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <47642> ../common/entity_state.h:15 */
inline void entity_state_s::entity_state_s(void)
{
}
/* <475e3> ../cstrike/dlls/client.cpp:5263 */
void MarkEntityInPVS(int clientnum, int entitynum, float time, bool inpvs)
{
// {
// PLAYERPVSSTATUS *pvs; // 5268
// ENTITYPVSSTATUS *es; // 5269
// }
}
/* <47581> ../cstrike/dlls/client.cpp:5275 */
bool CheckEntityRecentlyInPVS(int clientnum, int entitynum, float currenttime)
{
// {
// PLAYERPVSSTATUS *pvs; // 5280
// ENTITYPVSSTATUS *es; // 5281
// }
}
/* <47568> ../cstrike/dlls/vector.h:121 */
inline void Vector::operator float*(void)
{
}
/* <4751e> ../cstrike/dlls/client.cpp:2884 */
bool BuyAmmo(CBasePlayer *player, int nSlot, bool bBlinkMoney)
{
// {
// class CBasePlayerItem *pItem; // 2901
// }
}
/* <474f4> ../cstrike/dlls/client.cpp:2639 */
void Radio3(CBasePlayer *player, int slot)
{
}
/* <474ca> ../cstrike/dlls/client.cpp:2596 */
void Radio2(CBasePlayer *player, int slot)
{
}
/* <474a0> ../cstrike/dlls/client.cpp:2553 */
void Radio1(CBasePlayer *player, int slot)
{
}
/* <473f8> ../cstrike/dlls/client.cpp:1677 */
void BuyItem(CBasePlayer *pPlayer, int iSlot)
{
// {
// int iItem; // 1679
// int iItemPrice; // 1680
// const char *pszItem; // 1681
// {
// int fullArmor; // 1743
// int helmet; // 1744
// int price; // 1746
// int enoughMoney; // 1746
// }
// }
}
/* <473db> ../cstrike/dlls/client.cpp:1182 */
void DropPrimary(CBasePlayer *pPlayer)
{
}
/* <473c2> ../cstrike/dlls/player.h:660 */
inline void CBasePlayer::IsProtectedByShield(void)
{
}
/* <473a3> ../cstrike/dlls/client.cpp:638 */
void CheckStartMoney(void)
{
// {
// int money; // 640
// }
}
/* <4735f> ../cstrike/dlls/client.cpp:390 */
void ShowVGUIMenu(CBasePlayer *pPlayer, int MenuType, int BitMask, char *szOldMenu)
{
}
/* <47346> ../cstrike/dlls/cbase.h:311 */
inline void Instance(entvars_t *pev)
{
}
/* <4731f> ../cstrike/dlls/client.cpp:222 */
inline void BlinkAccount(CBasePlayer *player, int numBlinks)
{
}
/* <472a4> ../cstrike/dlls/enginecallback.h:77 */
inline void MESSAGE_BEGIN(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed)
{
}
/* <47286> ../cstrike/dlls/bot/cs_bot.h:543 */
inline void CCSBot::IsEnemyVisible(void)
{
}
/* <47262> ../cstrike/dlls/bot/cs_bot_chatter.h:207 */
inline void BotPhrase::GetID(void)
{
}
/* <47244> ../cstrike/dlls/bot/cs_bot_chatter.h:206 */
inline void BotPhrase::GetName(void)
{
}
/* <4721d> ../cstrike/dlls/vector.h:155 */
inline void Vector::NormalizeInPlace(void)
{
// {
// float flLen; // 157
// }
}
/* <471f6> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <471cf> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <471b6> ../cstrike/dlls/cbase.h:380 */
inline void CBaseEntity::entindex(void)
{
}
/* <47198> ../game_shared/bot/bot_util.h:141 */
inline void IntervalTimer::Start(void)
{
}
/* <47173> ../cstrike/dlls/hostage/hostage_states.h:31 */
inline void HostageStateMachine::OnInjury( float amount)
{
}
/* <47149> ../cstrike/dlls/hostage/hostage_states.h:29 */
inline void HostageStateMachine::OnMoveToSuccess(Vector &goal)
{
}
/* <47121> ../cstrike/dlls/hostage/hostage_improv.h:49 */
inline void CHostageImprov::~CHostageImprov( int const __in_chrg)
{
}
/* <470f7> ../cstrike/dlls/hostage/hostage_states.h:183 */
inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg)
{
}
/* <470c7> ../cstrike/dlls/hostage/hostage_states.h:149 */
inline void HostageFollowState::~HostageFollowState( int const __in_chrg)
{
}
/* <4706e> ../cstrike/dlls/hostage/hostage_states.h:138 */
inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg)
{
}
/* <47015> ../cstrike/dlls/hostage/hostage_states.h:106 */
inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg)
{
}
/* <46fbc> ../cstrike/dlls/hostage/hostage_states.h:38 */
inline void HostageIdleState::~HostageIdleState( int const __in_chrg)
{
}
/* <46f7b> ../cstrike/dlls/hostage/hostage_states.h:30 */
inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason)
{
}
/* <46f51> ../cstrike/dlls/hostage/hostage_states.h:92 */
inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg)
{
}
/* <46ef8> ../cstrike/dlls/hostage/hostage_states.h:71 */
inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg)
{
}
/* <46eab> ../game_shared/bot/bot_util.h:210 */
inline void CountdownTimer::IsElapsed(void)
{
}
/* <46e8d> ../game_shared/bot/bot_util.h:200 */
inline void CountdownTimer::Invalidate(void)
{
}
/* <46e6f> ../cstrike/dlls/gamerules.h:318 */
inline void CHalfLifeMultiplay::MarkSpawnSkipped(void)
{
}
/* <46e4b> ../cstrike/dlls/gamerules.h:317 */
inline void CHalfLifeMultiplay::ShouldSkipSpawn(void)
{
}
/* <46ddc> ../cstrike/dlls/player.h:769 */
inline void CBasePlayer::CanSwitchObserverModes(void)
{
}
/* <46dab> ../cstrike/dlls/player.h:764 */
inline void CBasePlayer::SetObserverAutoDirector( bool val)
{
}
/* <46d8d> ../cstrike/dlls/player.h:272 */
inline void CBasePlayer::IsObserver(void)
{
}
/* <46d6f> ../cstrike/dlls/weapons.h:293 */
inline void CBasePlayerItem::iMaxAmmo1(void)
{
}
/* <46d0e> ../cstrike/dlls/unisignals.h:62 */
inline void CUnifiedSignals::GetState(void)
{
}
/* <46cf0> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <46ca0> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <46c56> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <46c19> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <46bf1> ../cstrike/dlls/cbase.h:302 */
inline void Instance(edict_t *pent)
{
// {
// class CBaseEntity *pEnt; // 306
// }
}
/* <46b86> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <46aeb> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <46abf> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <46aa1> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <46a79> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <46a51> ../game_shared/bot/improv.h:43 */
inline void CImprov::~CImprov( int const __in_chrg)
{
}
/* <46a27> ../cstrike/dlls/hostage/hostage_states.h:16 */
inline void HostageState::~HostageState( int const __in_chrg)
{
}
/* <469ff> ../game_shared/bot/simple_state_machine.h:21 */
inline void SimpleState<CHostageImprov*>::~SimpleState( int const __in_chrg)
{
}
/* <469e5> ../cstrike/dlls/client.cpp:90 */
const char *CMD_ARGV(int i)
{
}
/* <469c9> ../cstrike/dlls/client.cpp:76 */
int CMD_ARGC(void)
{
// {
// int i; // 80
// }
}
/* <31e0a> (null):27581 */
void _GLOBAL__sub_I_gNewDLLFunctions(void)
{
// __static_initialization_and_destruction_0(int __initialize_p,
// int __priority); // 1145
}
/* <31cd1> ../cstrike/dlls/cbase.cpp:1115 */
void Create(char *szName, Vector &vecOrigin, Vector &vecAngles, edict_t *pentOwner)
{
// {
// edict_t *pent; // 1117
// class CBaseEntity *pEntity; // 1118
// CREATE_NAMED_ENTITY(string_t iClass); // 1120
// FNullEnt(const edict_t *pent); // 1121
// Instance(edict_t *pent); // 1126
// edict(CBaseEntity *const this); // 1130
// }
}
/* <31c8c> ../cstrike/dlls/cbase.cpp:1089 */
void CBaseEntity::ShouldToggle(USE_TYPE useType, BOOL currentState)
{
}
/* <31c66> ../cstrike/dlls/cbase.cpp:1064 */
void CBaseEntity::IsDormant(void)
{
}
/* <31c43> ../cstrike/dlls/cbase.cpp:1048 */
void CBaseEntity::MakeDormant(void)
{
}
/* <31c0e> ../cstrike/dlls/cbase.cpp:1036 */
void CBaseEntity::Intersects(CBaseEntity *pOther)
{
}
/* <31bac> ../cstrike/dlls/cbase.cpp:850 */
void EHANDLE::operator->(void)
{
// Get(EHANDLE *const this); // 852
// GET_PRIVATE(edict_t *pent); // 852
}
/* <31b69> ../cstrike/dlls/cbase.cpp:845 */
void EHANDLE::operator int(void)
{
// Get(EHANDLE *const this); // 847
}
/* <31b30> ../cstrike/dlls/cbase.cpp:829 */
void EHANDLE::operator=(CBaseEntity *pEntity)
{
}
/* <31ace> ../cstrike/dlls/cbase.cpp:823 */
void EHANDLE::operator CBaseEntity*(void)
{
// Get(EHANDLE *const this); // 825
// GET_PRIVATE(edict_t *pent); // 825
}
/* <31a95> ../cstrike/dlls/cbase.cpp:814 */
void EHANDLE::Set(edict_t *pent)
{
}
/* <31a74> ../cstrike/dlls/cbase.cpp:802 */
void EHANDLE::Get(void)
{
}
/* <3179c> ../cstrike/dlls/cbase.cpp:673 */
/* linkage=_Z15DispatchRestoreP7edict_sP13saverestore_si */
int DispatchRestore(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity)
{
// {
// class CBaseEntity *pEntity; // 675
// GET_PRIVATE(edict_t *pent); // 675
// {
// entvars_t tmpVars; // 679
// Vector oldOffset; // 680
// class CRestore restoreHelper; // 682
// CRestore(CRestore *const this,
// SAVERESTOREDATA *pdata); // 682
// {
// class CRestore tmpRestore; // 685
// const globalentity_t *pGlobal; // 695
// class CBaseEntity *pNewEntity; // 706
// CRestore(CRestore *const this,
// SAVERESTOREDATA *pdata); // 685
// PrecacheMode(CRestore *const this,
// BOOL mode); // 686
// FStrEq(const char *sz1,
// const char *sz2); // 701
// SetGlobalMode(CRestore *const this,
// int global); // 710
// operator-(const Vector *const this,
// const Vector &v); // 711
// operator+(const Vector *const this,
// const Vector &v); // 711
// ~CRestore(CRestore *const this,
// int const __in_chrg); // 685
// ~CRestore(CRestore *const this,
// int const __in_chrg); // 685
// }
// GET_PRIVATE(edict_t *pent); // 738
// {
// const globalentity_t *pGlobal; // 752
// FStrEq(const char *sz1,
// const char *sz2); // 758
// MakeDormant(CBaseEntity *const this); // 760
// }
// ~CRestore(CRestore *const this,
// int const __in_chrg); // 682
// ~CRestore(CRestore *const this,
// int const __in_chrg); // 682
// }
// }
}
/* <31697> ../cstrike/dlls/cbase.cpp:656 */
/* linkage=_Z16FindGlobalEntityjj */
CBaseEntity *FindGlobalEntity(string_t classname, string_t globalname)
{
// {
// edict_t *pent; // 658
// class CBaseEntity *pReturn; // 659
// Instance(edict_t *pent); // 659
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 662
// }
}
/* <3165b> ../cstrike/dlls/cbase.cpp:485 */
int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion)
{
}
/* <3161a> ../cstrike/dlls/cbase.cpp:471 */
/* linkage=_Z13GetEntityAPI2P13DLL_FUNCTIONSPi */
int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion)
{
}
/* <313df> ../cstrike/dlls/cbase.cpp:451 */
int GetEntityAPI(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion)
{
// AddMultipleToTail(CUtlVector<hash_item_t> *const this,
// int num); // 461
// {
// int i; // 462
// }
// EmptyEntityHashTable(void); // 466
}
/* <31273> ../cstrike/dlls/cbase.cpp:386 */
/* linkage=_Z15loopPerformancev */
void loopPerformance(void)
{
// {
// class CPerformanceCounter loopCounter; // 390
// double start; // 393
// int i; // 395
// double end; // 419
// GetCurTime(CPerformanceCounter *const this); // 393
// {
// class CBaseEntity *pSpot; // 398
// }
// GetCurTime(CPerformanceCounter *const this); // 419
// GetCurTime(CPerformanceCounter *const this); // 422
// {
// class CBaseEntity *pSpot; // 426
// }
// GetCurTime(CPerformanceCounter *const this); // 447
// }
}
/* <31249> ../cstrike/dlls/cbase.cpp:366 */
/* linkage=_Z13REMOVE_ENTITYP7edict_s */
void REMOVE_ENTITY(edict_t *e)
{
}
/* <311e9> ../cstrike/dlls/cbase.cpp:354 */
edict_t *CREATE_NAMED_ENTITY(string_t iClass)
{
// {
// edict_t *named; // 356
// }
}
/* <31125> ../cstrike/dlls/cbase.cpp:337 */
/* linkage=_Z13printEntitiesv */
void printEntities(void)
{
// {
// int i; // 339
// {
// class hash_item_t *item; // 345
// operator[](CUtlVector<hash_item_t> *const this,
// int i); // 341
// ENTINDEX(edict_t *pEdict); // 343
// ENTINDEX(edict_t *pEdict); // 348
// }
// }
}
/* <30d81> ../cstrike/dlls/cbase.cpp:136 */
void EmptyEntityHashTable(void)
{
// {
// int i; // 138
// {
// class hash_item_t *item; // 144
// class hash_item_t *temp; // 146
// }
// }
}
/* <30ab0> ../cstrike/dlls/cbase.cpp:498 */
/* linkage=_Z13DispatchSpawnP7edict_s */
int DispatchSpawn(edict_t *pent)
{
// {
// class CBaseEntity *pEntity; // 500
// GET_PRIVATE(edict_t *pent); // 500
// operator-(const Vector *const this,
// const Vector &v); // 505
// operator+(const Vector *const this,
// const Vector &v); // 506
// GET_PRIVATE(edict_t *pent); // 513
// {
// const globalentity_t *pGlobal; // 527
// FStrEq(const char *sz1,
// const char *sz2); // 533
// MakeDormant(CBaseEntity *const this); // 534
// }
// }
}
/* <30a97> ../cstrike/dlls/cbase.cpp:1048 */
void CBaseEntity::MakeDormant(void)
{
}
/* <30885> ../cstrike/dlls/cbase.cpp:1134 */
/* linkage=_Z20OnFreeEntPrivateDataP7edict_s */
void OnFreeEntPrivateData(edict_t *pEnt)
{
// {
// class CBaseEntity *pEntity; // 1136
// Instance(edict_t *pent); // 1136
// RemoveEntityHashValue(entvars_t *pev,
// const char *value,
// enum hash_types_e fieldType); // 1141
// }
}
/* <30850> ../cstrike/dlls/cbase.cpp:117 */
int CaseInsensitiveHash(const char *string, int iBounds)
{
// {
// unsigned int hash; // 119
// }
}
/* <305af> ../cstrike/dlls/cbase.cpp:876 */
void CBaseEntity::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
// {
// Vector vecTemp; // 878
// }
// TakeDamage(CBaseEntity *const this,
// entvars_t *pevInflictor,
// entvars_t *pevAttacker,
// float flDamage,
// int bitsDamageType); // 876
}
/* <3050f> ../public/UtlVector.h:169 */
void CUtlVector<hash_item_t>::~CUtlVector(void)
{
// Purge(CUtlVector<hash_item_t> *const this); // 171
// ~CUtlMemory(CUtlMemory<hash_item_t> *const this,
// int const __in_chrg); // 172
}
/* <304ec> ../public/UtlVector.h:169 */
inline void CUtlVector<hash_item_t>::~CUtlVector( int const __in_chrg)
{
}
/* <304d3> ../public/UtlMemory.h:270 */
void CUtlMemory<hash_item_t>::Purge(void)
{
}
/* <30440> ../cstrike/dlls/cbase.cpp:966 */
void CBaseEntity::Restore(CRestore &restore)
{
// {
// int status; // 968
// }
// Restore(CBaseEntity *const this,
// class CRestore &restore); // 966
}
/* <302a6> ../cstrike/dlls/cbase.cpp:958 */
void CBaseEntity::Save(CSave &save)
{
// Save(CBaseEntity *const this,
// class CSave &save); // 958
}
/* <30258> ../cstrike/dlls/cbase.cpp:1100 */
void CBaseEntity::DamageDecal(int bitsDamageType)
{
// DamageDecal(CBaseEntity *const this,
// int bitsDamageType); // 1100
}
/* <30221> ../cstrike/dlls/cbase.cpp:1069 */
void CBaseEntity::IsInWorld(void)
{
// IsInWorld(CBaseEntity *const this); // 1069
}
/* <301be> ../cstrike/dlls/cbase.cpp:857 */
void CBaseEntity::TakeHealth(float flHealth, int bitsDamageType)
{
// TakeHealth(CBaseEntity *const this,
// float flHealth,
// int bitsDamageType); // 857
}
/* <30158> ../cstrike/dlls/cbase.cpp:375 */
void CONSOLE_ECHO(char *pszMsg, ...)
{
// {
// va_list argptr; // 377
// char szStr; // 378
// }
}
/* <30109> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <30047> ../cstrike/dlls/cbase.cpp:795 */
/* linkage=_Z14SaveReadFieldsP13saverestore_sPKcPvP15TYPEDESCRIPTIONi */
void SaveReadFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount)
{
// {
// class CRestore restoreHelper; // 797
// CRestore(CRestore *const this,
// SAVERESTOREDATA *pdata); // 797
// ~CRestore(CRestore *const this,
// int const __in_chrg); // 797
// }
}
/* <2ff56> ../cstrike/dlls/cbase.cpp:621 */
/* linkage=_Z12DispatchSaveP7edict_sP13saverestore_s */
void DispatchSave(edict_t *pent, SAVERESTOREDATA *pSaveData)
{
// {
// class CBaseEntity *pEntity; // 623
// GET_PRIVATE(edict_t *pent); // 623
// {
// ENTITYTABLE *pTable; // 627
// class CSave saveHelper; // 646
// {
// float delta; // 638
// }
// CSave(CSave *const this,
// SAVERESTOREDATA *pdata); // 646
// ~CSave(CSave *const this,
// int const __in_chrg); // 646
// }
// }
}
/* <2fe94> ../cstrike/dlls/cbase.cpp:788 */
/* linkage=_Z15SaveWriteFieldsP13saverestore_sPKcPvP15TYPEDESCRIPTIONi */
void SaveWriteFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount)
{
// {
// class CSave saveHelper; // 790
// CSave(CSave *const this,
// SAVERESTOREDATA *pdata); // 790
// ~CSave(CSave *const this,
// int const __in_chrg); // 790
// }
}
/* <2fe50> ../cstrike/dlls/cbase.cpp:927 */
void CBaseEntity::Killed(entvars_t *pevAttacker, int iGib)
{
}
/* <2fe2a> ../cstrike/dlls/cbase.cpp:1030 */
void CBaseEntity::SetObjectCollisionBox(void)
{
}
/* <2fdcd> ../cstrike/dlls/cbase.cpp:776 */
/* linkage=_Z25DispatchObjectCollsionBoxP7edict_s */
void DispatchObjectCollsionBox(edict_t *pent)
{
// {
// class CBaseEntity *pEntity; // 778
// GET_PRIVATE(edict_t *pent); // 778
// }
}
/* <2fcf6> ../cstrike/dlls/cbase.cpp:991 */
void SetObjectCollisionBox(entvars_t *pev)
{
// operator+(const Vector *const this,
// const Vector &v); // 1017
// operator+(const Vector *const this,
// const Vector &v); // 1018
// {
// float max; // 996
// float v; // 996
// int i; // 997
// fabs(double __x); // 1002
// fabs(double __x); // 1005
// }
}
/* <2fc1c> ../cstrike/dlls/cbase.cpp:935 */
void CBaseEntity::GetNextTarget(void)
{
// {
// edict_t *pTarget; // 939
// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart,
// const char *pszName); // 939
// FNullEnt(const edict_t *pent); // 940
// Instance(edict_t *pent); // 943
// }
}
/* <2fb89> ../cstrike/dlls/cbase.cpp:612 */
/* linkage=_Z15DispatchBlockedP7edict_sS0_ */
void DispatchBlocked(edict_t *pentBlocked, edict_t *pentOther)
{
// {
// class CBaseEntity *pEntity; // 614
// class CBaseEntity *pOther; // 615
// GET_PRIVATE(edict_t *pent); // 614
// GET_PRIVATE(edict_t *pent); // 615
// }
}
/* <2fb2f> ../cstrike/dlls/cbase.cpp:596 */
/* linkage=_Z13DispatchThinkP7edict_s */
void DispatchThink(edict_t *pent)
{
// {
// class CBaseEntity *pEntity; // 598
// GET_PRIVATE(edict_t *pent); // 598
// }
}
/* <2fa9b> ../cstrike/dlls/cbase.cpp:587 */
/* linkage=_Z11DispatchUseP7edict_sS0_ */
void DispatchUse(edict_t *pentUsed, edict_t *pentOther)
{
// {
// class CBaseEntity *pEntity; // 589
// class CBaseEntity *pOther; // 590
// GET_PRIVATE(edict_t *pent); // 589
// GET_PRIVATE(edict_t *pent); // 590
// }
}
/* <2fa75> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <2fa3a> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <2f860> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <2f83a> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <2f814> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <2f7df> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <2f780> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <2f74b> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <2f725> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <2f6ff> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <2f6d9> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <2f6b3> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <2f68c> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <2f666> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <2f640> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <2f61a> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <2f5e6> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <2f5c0> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <2f59a> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <2f566> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <2f540> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <2f4ac> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <2f45c> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <2f428> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <2f3f4> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <2f3b2> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <2f370> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <2f34a> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <2f324> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <2f2fe> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <2f2ca> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <2f2a4> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <2f270> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <2f24a> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <2f224> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <2f203> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <2f1cf> ../cstrike/dlls/cbase.h:182 */
void CBaseEntity::KeyValue(KeyValueData *pkvd)
{
}
/* <2f1a9> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <2f183> ../cstrike/dlls/cbase.h:179 */
void CBaseEntity::Precache(void)
{
}
/* <2f15d> ../cstrike/dlls/cbase.h:178 */
void CBaseEntity::Spawn(void)
{
}
/* <2f137> ../cstrike/dlls/vector.h:123 */
inline void Vector::Normalize(void)
{
// {
// float flLen; // 125
// }
}
/* <2f0c8> ../cstrike/dlls/cbase.cpp:255 */
void RemoveEntityHashValue(entvars_t *pev, const char *value, hash_types_e fieldType)
{
// {
// int hash; // 257
// class hash_item_t *item; // 258
// class hash_item_t *last; // 258
// int pevIndex; // 259
// {
// int count; // 268
// }
// }
}
/* <2f053> ../cstrike/dlls/cbase.cpp:156 */
void AddEntityHashValue(entvars_t *pev, const char *value, hash_types_e fieldType)
{
// {
// int count; // 164
// class hash_item_t *item; // 165
// class hash_item_t *last; // 165
// int hash; // 166
// int pevIndex; // 167
// {
// entvars_t *pevtemp; // 221
// }
// }
}
/* <2f022> ../public/UtlMemory.h:227 */
void CUtlMemory<hash_item_t>::Grow(int num)
{
// {
// int growSize; // 237
// }
}
/* <2effe> (null):27581 */
void __static_initialization_and_destruction_0(int __initialize_p, int __priority)
{
}
/* <2efdb> ../public/UtlMemory.h:141 */
void CUtlMemory<hash_item_t>::~CUtlMemory(int const __in_chrg)
{
}
/* <2efc2> ../public/UtlVector.h:532 */
void CUtlVector<hash_item_t>::Purge(void)
{
}
/* <2ef9d> ../public/UtlVector.h:518 */
void CUtlVector<hash_item_t>::RemoveAll(void)
{
// {
// int i; // 520
// }
}
/* <2ef7d> ../public/UtlMemory.h:58 */
inline void Destruct<hash_item_t>(hash_item_t *pMemory)
{
}
/* <2ef53> ../cstrike/dlls/cbase.h:146 */
inline void hash_item_t::~hash_item_t( int const __in_chrg)
{
}
/* <2ef2e> ../public/UtlVector.h:388 */
inline void CUtlVector<hash_item_t>::AddMultipleToTail( int num)
{
}
/* <2eefd> ../public/UtlVector.h:430 */
inline void CUtlVector<hash_item_t>::InsertMultipleBefore( int elem, int num)
{
}
/* <2eebe> ../public/UtlVector.h:284 */
void CUtlVector<hash_item_t>::ShiftElementsRight(int elem, int num)
{
// {
// int numToMove; // 287
// }
}
/* <2ee99> ../public/UtlVector.h:256 */
void CUtlVector<hash_item_t>::GrowVector(int num)
{
}
/* <2ee80> ../public/UtlMemory.h:206 */
inline void CUtlMemory<hash_item_t>::NumAllocated(void)
{
}
/* <2ee62> ../public/UtlMemory.h:171 */
void CUtlMemory<hash_item_t>::IsExternallyAllocated(void)
{
}
/* <2ee42> ../public/UtlMemory.h:46 */
inline void Construct<hash_item_t>(hash_item_t *pMemory)
{
}
/* <2ee20> ../public/UtlVector.h:194 */
inline void CUtlVector<hash_item_t>::Element( int i)
{
}
/* <2ee03> ../cstrike/dlls/util.h:189 */
inline int ENTINDEX(edict_t *pEdict)
{
}
/* <2ede1> ../public/UtlVector.h:180 */
inline void CUtlVector<hash_item_t>::operator[]( int i)
{
}
/* <2edbf> ../public/UtlMemory.h:152 */
inline void CUtlMemory<hash_item_t>::operator[]( int i)
{
}
/* <2ed90> ../public/UtlVector.h:155 */
inline void CUtlVector<hash_item_t>::CUtlVector( int growSize, int initSize)
{
}
/* <2ed5c> ../public/UtlMemory.h:125 */
void CUtlMemory<hash_item_t>::CUtlMemory(int growSize, int initSize)
{
}
/* <2ed3e> ../public/UtlVector.h:143 */
inline void CUtlVector<hash_item_t>::ResetDbgInfo(void)
{
}
/* <2ed20> ../public/UtlVector.h:235 */
inline void CUtlVector<hash_item_t>::Count(void)
{
}
/* <2ecff> ../cstrike/dlls/cbase.cpp:802 */
void EHANDLE::Get(void)
{
}
/* <2ecda> ../cstrike/dlls/saverestore.h:82 */
inline void CRestore::~CRestore( int const __in_chrg)
{
}
/* <2ecb6> ../cstrike/dlls/saverestore.h:85 */
inline void CRestore::CRestore( SAVERESTOREDATA *pdata)
{
}
/* <2ec96> ../engine/progdefs.h:58 */
inline void entvars_s::entvars_s(void)
{
}
/* <2ec71> ../cstrike/dlls/saverestore.h:47 */
inline void CSave::~CSave( int const __in_chrg)
{
}
/* <2ec48> ../cstrike/dlls/saverestore.h:50 */
inline void CSave::CSave( SAVERESTOREDATA *pdata)
{
}
/* <2ec16> ../game_shared/perf_counter.h:97 */
inline void CPerformanceCounter::GetCurTime(void)
{
// {
// class timeval tp; // 161
// int secbase; // 162
// }
}
/* <2ebfc> ../game_shared/perf_counter.h:61 */
inline void CPerformanceCounter::CPerformanceCounter(void)
{
}
/* <2ebdd> ../game_shared/perf_counter.h:69 */
inline void CPerformanceCounter::InitializePerformanceCounter(void)
{
}
/* <2ebbf> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <2eb70> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <2eb57> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <2eb32> ../cstrike/dlls/cbase.h:302 */
inline void Instance(edict_t *pent)
{
// {
// class CBaseEntity *pEnt; // 306
// }
}
/* <2eaac> ../cstrike/dlls/saverestore.h:96 */
inline void CRestore::PrecacheMode( BOOL mode)
{
}
/* <2ea83> ../cstrike/dlls/saverestore.h:95 */
inline void CRestore::SetGlobalMode( int global)
{
}
/* <2e9e1> ../cstrike/dlls/cbase.cpp:966 */
void CBaseEntity::Restore(CRestore &restore)
{
// {
// int status; // 968
// {
// Vector mins; // 976
// Vector maxs; // 976
// }
// }
}
/* <2e953> ../cstrike/dlls/cbase.cpp:876 */
void CBaseEntity::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
// {
// Vector vecTemp; // 878
// {
// Vector vecDir; // 905
// float flForce; // 908
// }
// }
}
/* <2e90f> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <2e8a0> ../cstrike/dlls/cbase.cpp:549 */
void DispatchKeyValue(edict_t *pentKeyvalue, KeyValueData *pkvd)
{
// {
// class CBaseEntity *pEntity; // 562
// }
}
/* <2e81c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/new:103 */
inline void *operator new(size_t, void *__p)
{
}
/* <2e7db> ../cstrike/dlls/cbase.cpp:574 */
void DispatchTouch(edict_t *pentTouched, edict_t *pentOther)
{
// {
// class CBaseEntity *pEntity; // 579
// class CBaseEntity *pOther; // 580
// }
}
/* <2e7a5> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <2e76d> ../cstrike/dlls/vector.h:121 */
inline void Vector::operator float*(void)
{
}
/* <2e723> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <2e6ef> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <2e6c8> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <2e69c> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <2e67e> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <2e656> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <2e62c> ../cstrike/dlls/cbase.cpp:958 */
void CBaseEntity::Save(CSave &save)
{
}
/* <2e607> ../cstrike/dlls/cbase.cpp:1100 */
void CBaseEntity::DamageDecal(int bitsDamageType)
{
}
/* <2e5ee> ../cstrike/dlls/cbase.cpp:1069 */
void CBaseEntity::IsInWorld(void)
{
}
/* <2e5b8> ../cstrike/dlls/cbase.cpp:857 */
void CBaseEntity::TakeHealth(float flHealth, int bitsDamageType)
{
}
/* <28011> ../cstrike/dlls/buttons.cpp:1233 */
void button_target(entvars_t *pev)
{
// GetClassPtr<CButtonTarget>(CButtonTarget *a); // 1233
}
/* <27f44> ../cstrike/dlls/buttons.cpp:1144 */
void env_debris(entvars_t *pev)
{
// GetClassPtr<CEnvSpark>(CEnvSpark *a); // 1144
}
/* <27e77> ../cstrike/dlls/buttons.cpp:1143 */
void env_spark(entvars_t *pev)
{
// GetClassPtr<CEnvSpark>(CEnvSpark *a); // 1143
}
/* <27e45> ../cstrike/dlls/cbase.h:800 */
CEnvSpark *GetClassPtr<CEnvSpark>(CEnvSpark *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <27dc0> ../cstrike/dlls/buttons.cpp:982 */
void CMomentaryRotButton::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// UpdateTarget(CMomentaryRotButton *const this,
// float value); // 987
}
/* <27d60> ../cstrike/dlls/buttons.cpp:1086 */
void CMomentaryRotButton::Return(void)
{
// {
// float value; // 1088
// UpdateTarget(CMomentaryRotButton *const this,
// float value); // 1092
// }
}
/* <27c49> ../cstrike/dlls/buttons.cpp:990 */
void CMomentaryRotButton::UpdateAllButtons(float value, int start)
{
// {
// edict_t *pentTarget; // 993
// FNullEnt(const edict_t *pent); // 998
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 1001
// {
// class CMomentaryRotButton *pEntity; // 1003
// Instance(edict_t *pent); // 1003
// }
// }
}
/* <27bce> ../cstrike/dlls/buttons.cpp:1096 */
void CMomentaryRotButton::UpdateSelfReturn(float value)
{
// operator*(float fl,
// const Vector &v); // 1107
}
/* <27ba5> ../cstrike/dlls/buttons.cpp:1053 */
void CMomentaryRotButton::UpdateTarget(float value)
{
}
/* <27ab8> ../cstrike/dlls/buttons.cpp:1015 */
void CMomentaryRotButton::UpdateSelf(float value)
{
// {
// BOOL fplaysound; // 1017
// operator*(float fl,
// const Vector &v); // 1049
// PlaySound(CMomentaryRotButton *const this); // 1041
// }
}
/* <27a57> ../cstrike/dlls/buttons.cpp:974 */
void CMomentaryRotButton::PlaySound(void)
{
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 976
}
/* <27a3e> ../cstrike/dlls/buttons.cpp:974 */
void CMomentaryRotButton::PlaySound(void)
{
}
/* <27971> ../cstrike/dlls/buttons.cpp:920 */
void momentary_rot_button(entvars_t *pev)
{
// GetClassPtr<CMomentaryRotButton>(CMomentaryRotButton *a); // 920
}
/* <278a4> ../cstrike/dlls/buttons.cpp:806 */
void func_rot_button(entvars_t *pev)
{
// GetClassPtr<CRotButton>(CRotButton *a); // 806
}
/* <27843> ../cstrike/dlls/buttons.cpp:664 */
void CBaseButton::ButtonActivate(void)
{
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 666
}
/* <27821> ../cstrike/dlls/buttons.cpp:603 */
void CBaseButton::ButtonResponseToTouch(void)
{
}
/* <277fa> ../cstrike/dlls/buttons.cpp:568 */
void CBaseButton::ButtonSpark(void)
{
}
/* <277d3> ../cstrike/dlls/buttons.cpp:1201 */
void CEnvSpark::SparkThink(void)
{
}
/* <2752e> ../cstrike/dlls/buttons.cpp:551 */
/* linkage=_Z7DoSparkP9entvars_sRK6Vector */
void DoSpark(entvars_t *pev, Vector &location)
{
// {
// Vector tmp; // 553
// float flVolume; // 556
// operator*(const Vector *const this,
// float fl); // 553
// operator+(const Vector *const this,
// const Vector &v); // 553
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 564
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 563
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 559
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 560
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 561
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 562
// }
}
/* <27443> ../cstrike/dlls/buttons.cpp:439 */
void func_button(entvars_t *pev)
{
// GetClassPtr<CBaseButton>(CBaseButton *a); // 439
}
/* <27379> ../cstrike/dlls/buttons.cpp:143 */
void multisource(entvars_t *pev)
{
// GetClassPtr<CMultiSource>(CMultiSource *a); // 143
}
/* <272af> ../cstrike/dlls/buttons.cpp:64 */
void env_global(entvars_t *pev)
{
// GetClassPtr<CEnvGlobal>(CEnvGlobal *a); // 64
}
/* <2719b> ../cstrike/dlls/buttons.cpp:580 */
void CBaseButton::ButtonUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// ButtonActivate(CBaseButton *const this); // 599
// ButtonUse(CBaseButton *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 580
}
/* <27047> ../cstrike/dlls/buttons.cpp:628 */
void CBaseButton::ButtonTouch(CBaseEntity *pOther)
{
// {
// enum BUTTON_CODE code; // 636
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 631
// }
// ButtonTouch(CBaseButton *const this,
// class CBaseEntity *pOther); // 628
}
/* <26e90> ../cstrike/dlls/buttons.cpp:394 */
void CBaseButton::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
// {
// enum BUTTON_CODE code; // 396
// ButtonResponseToTouch(CBaseButton *const this); // 396
// Instance(entvars_t *pev); // 403
// ButtonActivate(CBaseButton *const this); // 417
// }
// TakeDamage(CBaseButton *const this,
// entvars_t *pevInflictor,
// entvars_t *pevAttacker,
// float flDamage,
// int bitsDamageType); // 394
}
/* <26d1e> ../cstrike/dlls/buttons.cpp:148 */
void CMultiSource::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 150
// FStrEq(const char *sz1,
// const char *sz2); // 151
// FStrEq(const char *sz1,
// const char *sz2); // 152
// FStrEq(const char *sz1,
// const char *sz2); // 153
// FStrEq(const char *sz1,
// const char *sz2); // 154
// FStrEq(const char *sz1,
// const char *sz2); // 155
// FStrEq(const char *sz1,
// const char *sz2); // 157
// KeyValue(CBaseEntity *const this,
// KeyValueData *pkvd); // 163
}
/* <26b97> ../cstrike/dlls/buttons.cpp:1183 */
void CEnvSpark::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 1185
// FStrEq(const char *sz1,
// const char *sz2); // 1190
// FStrEq(const char *sz1,
// const char *sz2); // 1191
// FStrEq(const char *sz1,
// const char *sz2); // 1192
// FStrEq(const char *sz1,
// const char *sz2); // 1193
// FStrEq(const char *sz1,
// const char *sz2); // 1194
// FStrEq(const char *sz1,
// const char *sz2); // 1195
// KeyValue(CBaseEntity *const this,
// KeyValueData *pkvd); // 1198
// atof(const char *__nptr); // 1187
}
/* <269cb> ../cstrike/dlls/buttons.cpp:355 */
void CBaseButton::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 357
// FStrEq(const char *sz1,
// const char *sz2); // 362
// KeyValue(CBaseButton *const this,
// KeyValueData *pkvd); // 355
// atof(const char *__nptr); // 364
}
/* <2697c> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <26863> ../cstrike/dlls/buttons.cpp:66 */
void CEnvGlobal::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 70
// FStrEq(const char *sz1,
// const char *sz2); // 72
// KeyValue(CEnvGlobal *const this,
// KeyValueData *pkvd); // 66
// atoi(const char *__nptr); // 73
}
/* <2678f> ../cstrike/dlls/buttons.cpp:958 */
void CMomentaryRotButton::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 960
// FStrEq(const char *sz1,
// const char *sz2); // 965
// atoi(const char *__nptr); // 967
// KeyValue(CMomentaryRotButton *const this,
// KeyValueData *pkvd); // 958
}
/* <26658> ../cstrike/dlls/buttons.cpp:748 */
void CBaseButton::ButtonBackHome(void)
{
// {
// edict_t *pentTarget; // 761
// {
// class CBaseEntity *pTarget; // 771
// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart,
// const char *pszName); // 764
// FNullEnt(const edict_t *pent); // 766
// FClassnameIs(edict_t *pent,
// const char *szClassname); // 769
// Instance(edict_t *pent); // 771
// }
// }
}
/* <26550> ../cstrike/dlls/buttons.cpp:1053 */
void CMomentaryRotButton::UpdateTarget(float value)
{
// {
// edict_t *pentTarget; // 1057
// {
// class CBaseEntity *pEntity; // 1063
// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart,
// const char *pszName); // 1060
// FNullEnt(const edict_t *pent); // 1061
// Instance(edict_t *pent); // 1063
// }
// }
}
/* <264e3> ../cstrike/dlls/buttons.cpp:664 */
void CBaseButton::ButtonActivate(void)
{
// Vector(Vector::ButtonActivate(// const Vector &v); // 687
// Vector(Vector *const this,
// const Vector &v); // 685
}
/* <26486> ../cstrike/dlls/buttons.cpp:80 */
void CEnvGlobal::Spawn(void)
{
// EntityInTable(CGlobalState::Spawn(// string_t globalname); // 89
// Spawn(CEnvGlobal *const this); // 80
}
/* <26419> ../cstrike/dlls/buttons.cpp:211 */
void CMultiSource::IsTriggered(CBaseEntity *)
{
// {
// int i; // 214
// }
// IsTriggered(CMultiSource *const this,
// class CBaseEntity *); // 211
}
/* <263dd> ../cstrike/dlls/buttons.cpp:693 */
void CBaseButton::TriggerAndWait(void)
{
// TriggerAndWait(CBaseButton *const this); // 693
}
/* <2633b> ../cstrike/dlls/buttons.cpp:179 */
void CMultiSource::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// int i; // 181
// }
// Use(CMultiSource *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 179
}
/* <262ee> ../cstrike/dlls/buttons.cpp:287 */
void CBaseButton::Save(CSave &save)
{
// Save(CBaseButton *const this,
// class CSave &save); // 287
}
/* <262a1> ../cstrike/dlls/buttons.cpp:918 */
void CMomentaryRotButton::Save(CSave &save)
{
// Save(CMomentaryRotButton *const this,
// class CSave &save); // 918
}
/* <26254> ../cstrike/dlls/buttons.cpp:287 */
void CBaseButton::Restore(CRestore &restore)
{
// Restore(CBaseButton *const this,
// class CRestore &restore); // 287
}
/* <26207> ../cstrike/dlls/buttons.cpp:918 */
void CMomentaryRotButton::Restore(CRestore &restore)
{
// Restore(CMomentaryRotButton *const this,
// class CRestore &restore); // 918
}
/* <261bb> ../cstrike/dlls/buttons.cpp:62 */
void CEnvGlobal::Save(CSave &save)
{
// Save(CEnvGlobal *const this,
// class CSave &save); // 62
}
/* <2616f> ../cstrike/dlls/buttons.cpp:141 */
void CMultiSource::Save(CSave &save)
{
// Save(CMultiSource *const this,
// class CSave &save); // 141
}
/* <26122> ../cstrike/dlls/buttons.cpp:1141 */
void CEnvSpark::Save(CSave &save)
{
// Save(CEnvSpark *const this,
// class CSave &save); // 1141
}
/* <260d6> ../cstrike/dlls/buttons.cpp:62 */
void CEnvGlobal::Restore(CRestore &restore)
{
// Restore(CEnvGlobal *const this,
// class CRestore &restore); // 62
}
/* <2608a> ../cstrike/dlls/buttons.cpp:141 */
void CMultiSource::Restore(CRestore &restore)
{
// Restore(CMultiSource *const this,
// class CRestore &restore); // 141
}
/* <2603d> ../cstrike/dlls/buttons.cpp:1141 */
void CEnvSpark::Restore(CRestore &restore)
{
// Restore(CEnvSpark *const this,
// class CRestore &restore); // 1141
}
/* <25fc3> ../cstrike/dlls/buttons.cpp:1246 */
void CButtonTarget::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// Use(CButtonTarget *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 1246
}
/* <25f88> ../cstrike/dlls/buttons.cpp:1072 */
void CMomentaryRotButton::Off(void)
{
// Off(CMomentaryRotButton *const this); // 1072
}
/* <25ee7> ../cstrike/dlls/buttons.cpp:95 */
void CEnvGlobal::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// GLOBALESTATE oldState; // 97
// GLOBALESTATE newState; // 98
// EntityInTable(CGlobalState *const this,
// string_t globalname); // 124
// }
}
/* <25d5a> ../cstrike/dlls/buttons.cpp:236 */
void CMultiSource::Register(void)
{
// {
// edict_t *pentTarget; // 238
// FNullEnt(const edict_t *pent); // 249
// FNullEnt(const edict_t *pent); // 259
// {
// class CBaseEntity *pTarget; // 261
// Instance(edict_t *pent); // 261
// }
// {
// class CBaseEntity *pTarget; // 251
// Instance(edict_t *pent); // 251
// }
// }
}
/* <25c2c> ../cstrike/dlls/buttons.cpp:442 */
void CBaseButton::Spawn(void)
{
// {
// char *pszSound; // 444
// ButtonSound(int sound); // 450
// fabs(double __x); // 484
// fabs(double __x); // 484
// fabs(double __x); // 484
// operator+(const Vector *const this,
// const Vector &v); // 484
// operator*(const Vector *const this,
// float fl); // 484
// operator-(const Vector *const this,
// const Vector &v); // 488
// Length(const Vector *const this); // 488
// }
}
/* <25bb7> ../cstrike/dlls/buttons.cpp:730 */
void CBaseButton::ButtonReturn(void)
{
// Vector(Vector::ButtonReturn(// const Vector &v); // 739
// Vector(Vector *const this,
// const Vector &v); // 737
}
/* <25acc> ../cstrike/dlls/buttons.cpp:922 */
void CMomentaryRotButton::Spawn(void)
{
// {
// char *pszSound; // 952
// operator*(const Vector *const this,
// float fl); // 931
// operator+(const Vector *const this,
// const Vector &v); // 931
// ButtonSound(int sound); // 952
// operator*(const Vector *const this,
// float fl); // 939
// operator+(const Vector *const this,
// const Vector &v); // 939
// }
}
/* <25a06> ../cstrike/dlls/buttons.cpp:808 */
void CRotButton::Spawn(void)
{
// {
// char *pszSound; // 810
// ButtonSound(int sound); // 815
// operator*(const Vector *const this,
// float fl); // 824
// operator*(const Vector *const this,
// float fl); // 848
// operator+(const Vector *const this,
// const Vector &v); // 848
// }
}
/* <2592e> ../cstrike/dlls/buttons.cpp:1269 */
void CButtonTarget::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
// Instance(entvars_t *pev); // 1271
}
/* <258f1> ../cstrike/dlls/buttons.cpp:1258 */
void CButtonTarget::ObjectCaps(void)
{
// {
// int caps; // 1260
// }
}
/* <258ca> ../cstrike/dlls/buttons.cpp:1235 */
void CButtonTarget::Spawn(void)
{
}
/* <25868> ../cstrike/dlls/buttons.cpp:1214 */
void CEnvSpark::SparkStop(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <25805> ../cstrike/dlls/buttons.cpp:1207 */
void CEnvSpark::SparkStart(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <257de> ../cstrike/dlls/buttons.cpp:1173 */
void CEnvSpark::Precache(void)
{
}
/* <257b7> ../cstrike/dlls/buttons.cpp:1146 */
void CEnvSpark::Spawn(void)
{
}
/* <2577a> ../cstrike/dlls/buttons.cpp:878 */
void CMomentaryRotButton::ObjectCaps(void)
{
// {
// int flags; // 880
// }
}
/* <25709> ../cstrike/dlls/buttons.cpp:289 */
void CBaseButton::Precache(void)
{
// {
// char *pszSound; // 291
// ButtonSound(int sound); // 307
// ButtonSound(int sound); // 314
// }
}
/* <256e2> ../cstrike/dlls/buttons.cpp:168 */
void CMultiSource::Spawn(void)
{
}
/* <256bc> ../cstrike/dlls/cbase.h:772 */
void CBaseButton::ObjectCaps(void)
{
}
/* <25696> ../cstrike/dlls/cbase.h:602 */
void CBaseToggle::GetDelay(void)
{
}
/* <25670> ../cstrike/dlls/cbase.h:601 */
void CBaseToggle::GetToggleState(void)
{
}
/* <2563b> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <2560f> ../cstrike/dlls/cbase.h:490 */
void CMultiSource::ObjectCaps(void)
{
}
/* <255ee> ../cstrike/dlls/cbase.h:454 */
void CPointEntity::ObjectCaps(void)
{
}
/* <255c8> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <2558d> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <253b3> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <2538d> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <25367> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <25332> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <252d3> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <2529e> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <25278> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <25252> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <2522c> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <25206> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <251df> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <251b9> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <25193> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <2516d> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <25139> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <25113> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <250ed> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <250b9> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <25093> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <24fff> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <24faf> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <24f7b> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <24f47> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <24ef9> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <24eb7> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <24e91> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <24e6b> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <24e39> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <24df9> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <24dd3> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <24d9f> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <24d79> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <24d53> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <24d32> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <24d09> ../cstrike/dlls/cbase.h:182 */
void CBaseEntity::KeyValue(KeyValueData *pkvd)
{
}
/* <24ce3> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <24cbd> ../cstrike/dlls/cbase.h:179 */
void CBaseEntity::Precache(void)
{
}
/* <24c40> ../cstrike/dlls/cbase.h:800 */
CButtonTarget *GetClassPtr<CButtonTarget>(CButtonTarget *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <24c24> ../cstrike/dlls/buttons.cpp:1223 */
inline void CButtonTarget::CButtonTarget(void)
{
}
/* <24c08> ../cstrike/dlls/buttons.cpp:1117 */
inline void CEnvSpark::CEnvSpark(void)
{
}
/* <24bd6> ../cstrike/dlls/cbase.h:800 */
CMomentaryRotButton *GetClassPtr<CMomentaryRotButton>(CMomentaryRotButton *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <24bba> ../cstrike/dlls/buttons.cpp:873 */
inline void CMomentaryRotButton::CMomentaryRotButton(void)
{
}
/* <24b88> ../cstrike/dlls/cbase.h:800 */
CRotButton *GetClassPtr<CRotButton>(CRotButton *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <24b67> ../cstrike/dlls/buttons.cpp:800 */
inline void CRotButton::CRotButton(void)
{
}
/* <24b35> ../cstrike/dlls/cbase.h:800 */
CBaseButton *GetClassPtr<CBaseButton>(CBaseButton *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <24b19> ../cstrike/dlls/cbase.h:745 */
inline void CBaseButton::CBaseButton(void)
{
}
/* <24af8> ../cstrike/dlls/cbase.h:569 */
inline void CBaseToggle::CBaseToggle(void)
{
}
/* <24ad1> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <24a62> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <24a0c> ../cstrike/dlls/cbase.h:800 */
CMultiSource *GetClassPtr<CMultiSource>(CMultiSource *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <249f0> ../cstrike/dlls/cbase.h:484 */
inline void CMultiSource::CMultiSource(void)
{
}
/* <249be> ../cstrike/dlls/cbase.h:800 */
CEnvGlobal *GetClassPtr<CEnvGlobal>(CEnvGlobal *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <249a3> ../cstrike/dlls/buttons.cpp:38 */
inline void CEnvGlobal::CEnvGlobal(void)
{
}
/* <24982> ../cstrike/dlls/cbase.h:253 */
inline void operator new(size_t stAllocateBlock, entvars_t *pev)
{
}
/* <24966> ../cstrike/dlls/cbase.h:450 */
inline void CPointEntity::CPointEntity(void)
{
}
/* <2494b> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <24934> ../cstrike/dlls/buttons.cpp:895 */
inline void Instance(edict_t *pent)
{
}
/* <248f3> ../cstrike/dlls/buttons.cpp:1053 */
void CMomentaryRotButton::UpdateTarget(float value)
{
// {
// edict_t *pentTarget; // 1057
// {
// class CBaseEntity *pEntity; // 1063
// }
// }
}
/* <24872> ../cstrike/dlls/buttons.cpp:394 */
void CBaseButton::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
// {
// enum BUTTON_CODE code; // 396
// }
}
/* <24829> ../cstrike/dlls/buttons.cpp:580 */
void CBaseButton::ButtonUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <247f6> ../cstrike/dlls/buttons.cpp:628 */
void CBaseButton::ButtonTouch(CBaseEntity *pOther)
{
// {
// enum BUTTON_CODE code; // 636
// }
}
/* <247dd> ../cstrike/dlls/buttons.cpp:664 */
void CBaseButton::ButtonActivate(void)
{
}
/* <247c4> ../cstrike/dlls/buttons.cpp:603 */
void CBaseButton::ButtonResponseToTouch(void)
{
}
/* <247ab> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <24784> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <24738> ../cstrike/dlls/buttons.cpp:511 */
char *ButtonSound(int sound)
{
// {
// char *pszSound; // 513
// }
}
/* <24721> ../cstrike/dlls/cbase.h:311 */
inline void Instance(entvars_t *pev)
{
}
/* <246fc> ../cstrike/dlls/cbase.h:302 */
inline void Instance(edict_t *pent)
{
// {
// class CBaseEntity *pEnt; // 306
// }
}
/* <2468f> ../cstrike/dlls/util.h:85 */
inline edict_t *FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, const char *pszName)
{
}
/* <2461f> ../cstrike/dlls/buttons.cpp:80 */
void CEnvGlobal::Spawn(void)
{
}
/* <245f6> ../cstrike/dlls/saverestore.h:153 */
inline void CGlobalState::EntityInTable( string_t globalname)
{
}
/* <245ce> ../cstrike/dlls/util.h:250 */
inline BOOL FClassnameIs(entvars_t *pev, const char *szClassname)
{
}
/* <2458d> ../cstrike/dlls/buttons.cpp:66 */
void CEnvGlobal::KeyValue(KeyValueData *pkvd)
{
}
/* <24568> ../cstrike/dlls/buttons.cpp:355 */
void CBaseButton::KeyValue(KeyValueData *pkvd)
{
}
/* <24543> ../cstrike/dlls/buttons.cpp:958 */
void CMomentaryRotButton::KeyValue(KeyValueData *pkvd)
{
}
/* <24500> ../cstrike/dlls/cbase.h:182 */
inline void CBaseEntity::KeyValue( KeyValueData *pkvd)
{
}
/* <244c4> ../cstrike/dlls/util.h:197 */
inline BOOL FNullEnt(EOFFSET eoffset)
{
}
/* <244a7> ../cstrike/dlls/util.h:162 */
inline EOFFSET OFFSET(const edict_t *pent)
{
}
/* <24435> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <24401> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <243da> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <243ae> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <24387> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <24369> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <24340> ../cstrike/dlls/buttons.cpp:211 */
void CMultiSource::IsTriggered(CBaseEntity *)
{
// {
// int i; // 214
// }
}
/* <24327> ../cstrike/dlls/buttons.cpp:693 */
void CBaseButton::TriggerAndWait(void)
{
}
/* <242ca> ../cstrike/dlls/buttons.cpp:179 */
void CMultiSource::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// int i; // 181
// {
// USE_TYPE useType; // 203
// }
// }
}
/* <242a0> ../cstrike/dlls/buttons.cpp:287 */
void CBaseButton::Save(CSave &save)
{
}
/* <24276> ../cstrike/dlls/buttons.cpp:918 */
void CMomentaryRotButton::Save(CSave &save)
{
}
/* <24247> ../cstrike/dlls/buttons.cpp:287 */
void CBaseButton::Restore(CRestore &restore)
{
}
/* <2421d> ../cstrike/dlls/buttons.cpp:918 */
void CMomentaryRotButton::Restore(CRestore &restore)
{
}
/* <241f4> ../cstrike/dlls/buttons.cpp:62 */
void CEnvGlobal::Save(CSave &save)
{
}
/* <241cb> ../cstrike/dlls/buttons.cpp:141 */
void CMultiSource::Save(CSave &save)
{
}
/* <241a1> ../cstrike/dlls/buttons.cpp:1141 */
void CEnvSpark::Save(CSave &save)
{
}
/* <24173> ../cstrike/dlls/buttons.cpp:62 */
void CEnvGlobal::Restore(CRestore &restore)
{
}
/* <24145> ../cstrike/dlls/buttons.cpp:141 */
void CMultiSource::Restore(CRestore &restore)
{
}
/* <24116> ../cstrike/dlls/buttons.cpp:1141 */
void CEnvSpark::Restore(CRestore &restore)
{
}
/* <240c8> ../cstrike/dlls/buttons.cpp:1246 */
void CButtonTarget::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <240aa> ../cstrike/dlls/buttons.cpp:1072 */
void CMomentaryRotButton::Off(void)
{
}
/* <2408c> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <24068> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <1eb14> ../cstrike/dlls/bmodels.cpp:747 */
void func_pendulum(entvars_t *pev)
{
// GetClassPtr<CPendulum>(CPendulum *a); // 747
}
/* <1ea74> ../cstrike/dlls/bmodels.cpp:585 */
void CFuncRotating::SpinUp(void)
{
// {
// Vector vecAVel; // 587
// operator*(const Vector *const this,
// float fl); // 590
// operator+(const Vector *const this,
// const Vector &v); // 590
// Rotate(CFuncRotating *const this); // 604
// }
}
/* <1e9c3> ../cstrike/dlls/bmodels.cpp:615 */
void CFuncRotating::SpinDown(void)
{
// {
// Vector vecAVel; // 617
// vec_t vecdir; // 618
// operator*(const Vector *const this,
// float fl); // 622
// operator-(const Vector *const this,
// const Vector &v); // 622
// Rotate(CFuncRotating *const this); // 645
// }
}
/* <1e8f9> ../cstrike/dlls/bmodels.cpp:540 */
void CFuncRotating::RampPitchVol(int fUp)
{
// {
// Vector vecAVel; // 543
// vec_t vecCur; // 544
// vec_t vecFinal; // 545
// float fpct; // 546
// float fvol; // 547
// float fpitch; // 548
// int pitch; // 549
// Vector(Vector *const this,
// const Vector &v); // 543
// }
}
/* <1e82c> ../cstrike/dlls/bmodels.cpp:313 */
void func_rotating(entvars_t *pev)
{
// GetClassPtr<CFuncRotating>(CFuncRotating *a); // 313
}
/* <1e75f> ../cstrike/dlls/bmodels.cpp:262 */
void func_monsterclip(entvars_t *pev)
{
// GetClassPtr<CFuncMonsterClip>(CFuncMonsterClip *a); // 262
}
/* <1e695> ../cstrike/dlls/bmodels.cpp:217 */
void func_illusionary(entvars_t *pev)
{
// GetClassPtr<CFuncIllusionary>(CFuncIllusionary *a); // 217
}
/* <1e647> ../cstrike/dlls/bmodels.cpp:179 */
void CFuncConveyor::UpdateSpeed(float speed)
{
// {
// int speedCode; // 182
// fabs(double __x); // 182
// }
}
/* <1e57d> ../cstrike/dlls/bmodels.cpp:155 */
void func_conveyor(entvars_t *pev)
{
// GetClassPtr<CFuncConveyor>(CFuncConveyor *a); // 155
}
/* <1e55c> ../cstrike/dlls/bmodels.cpp:122 */
void CFuncWallToggle::IsOn(void)
{
}
/* <1e53a> ../cstrike/dlls/bmodels.cpp:114 */
void CFuncWallToggle::TurnOn(void)
{
}
/* <1e518> ../cstrike/dlls/bmodels.cpp:106 */
void CFuncWallToggle::TurnOff(void)
{
}
/* <1e44e> ../cstrike/dlls/bmodels.cpp:96 */
void func_wall_toggle(entvars_t *pev)
{
// GetClassPtr<CFuncWallToggle>(CFuncWallToggle *a); // 96
}
/* <1e384> ../cstrike/dlls/bmodels.cpp:63 */
void func_wall(entvars_t *pev)
{
// GetClassPtr<CFuncWall>(CFuncWall *a); // 63
}
/* <1e28f> ../cstrike/dlls/bmodels.cpp:98 */
void CFuncWallToggle::Spawn(void)
{
// Spawn(CFuncWall *const this); // 100
// TurnOff(CFuncWallToggle *const this); // 102
}
/* <1e24f> ../cstrike/dlls/bmodels.cpp:264 */
void CFuncMonsterClip::Spawn(void)
{
// Spawn(CFuncWall *const this); // 266
}
/* <1e1c3> ../cstrike/dlls/bmodels.cpp:156 */
void CFuncConveyor::Spawn(void)
{
// Spawn(CFuncWall *const this); // 159
// UpdateSpeed(CFuncConveyor *const this,
// float speed); // 174
}
/* <1e101> ../cstrike/dlls/bmodels.cpp:130 */
void CFuncWallToggle::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// int status; // 132
// IsOn(CFuncWallToggle *const this); // 132
// TurnOff(CFuncWallToggle *const this); // 137
// TurnOn(CFuncWallToggle *const this); // 139
// }
}
/* <1e0e8> ../cstrike/dlls/bmodels.cpp:114 */
void CFuncWallToggle::TurnOn(void)
{
}
/* <1e0cf> ../cstrike/dlls/bmodels.cpp:106 */
void CFuncWallToggle::TurnOff(void)
{
}
/* <1e021> ../cstrike/dlls/bmodels.cpp:194 */
void CFuncConveyor::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// UpdateSpeed(CFuncConveyor *const this,
// float speed); // 197
}
/* <1dff0> ../cstrike/dlls/bmodels.cpp:179 */
void CFuncConveyor::UpdateSpeed(float speed)
{
// {
// int speedCode; // 182
// }
}
/* <1dea4> ../cstrike/dlls/bmodels.cpp:517 */
void CFuncRotating::HurtTouch(CBaseEntity *pOther)
{
// {
// entvars_t *pevOther; // 519
// Length(const Vector *const this); // 526
// VecBModelOrigin(entvars_t *pevBModel); // 530
// operator-(const Vector *const this,
// const Vector &v); // 530
// Normalize(const Vector *const this); // 530
// operator*(const Vector *const this,
// float fl); // 530
// }
}
/* <1de55> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <1ddc9> ../cstrike/dlls/bmodels.cpp:219 */
void CFuncIllusionary::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 221
// KeyValue(CFuncIllusionary *const this,
// KeyValueData *pkvd); // 219
}
/* <1dc21> ../cstrike/dlls/bmodels.cpp:315 */
void CFuncRotating::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 317
// FStrEq(const char *sz1,
// const char *sz2); // 322
// FStrEq(const char *sz1,
// const char *sz2); // 332
// FStrEq(const char *sz1,
// const char *sz2); // 339
// KeyValue(CBaseEntity *const this,
// KeyValueData *pkvd); // 345
// {
// Vector tmp; // 334
// operator!=(const Vector *const this,
// const Vector &v); // 336
// }
// atoi(const char *__nptr); // 341
// atof(const char *__nptr); // 324
// atof(const char *__nptr); // 319
}
/* <1db2a> ../cstrike/dlls/bmodels.cpp:765 */
void CPendulum::KeyValue(KeyValueData *pkvd)
{
// FStrEq(const char *sz1,
// const char *sz2); // 767
// FStrEq(const char *sz1,
// const char *sz2); // 772
// KeyValue(CBaseEntity *const this,
// KeyValueData *pkvd); // 778
// atof(const char *__nptr); // 769
// KeyValue(CPendulum *const this,
// KeyValueData *pkvd); // 765
}
/* <1da85> ../cstrike/dlls/bmodels.cpp:931 */
void CPendulum::RopeTouch(CBaseEntity *pOther)
{
// {
// entvars_t *pevOther; // 933
// edict(CBaseEntity *const this); // 946
// }
// RopeTouch(CPendulum *const this,
// class CBaseEntity *pOther); // 931
}
/* <1d9c7> ../cstrike/dlls/bmodels.cpp:782 */
void CPendulum::Spawn(void)
{
// Spawn(CPendulum *const this); // 782
}
/* <1d8ec> ../cstrike/dlls/bmodels.cpp:821 */
void CPendulum::PendulumUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// PendulumUse(CPendulum *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 821
}
/* <1d873> ../cstrike/dlls/bmodels.cpp:77 */
void CFuncWall::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// Use(CFuncWall *const this,
// class CBaseEntity *pActivator,
// class CBaseEntity *pCaller,
// USE_TYPE useType,
// float value); // 77
}
/* <1d826> ../cstrike/dlls/bmodels.cpp:310 */
void CFuncRotating::Save(CSave &save)
{
// Save(CFuncRotating *const this,
// class CSave &save); // 310
}
/* <1d7d9> ../cstrike/dlls/bmodels.cpp:761 */
void CPendulum::Save(CSave &save)
{
// Save(CPendulum *const this,
// class CSave &save); // 761
}
/* <1d78c> ../cstrike/dlls/bmodels.cpp:310 */
void CFuncRotating::Restore(CRestore &restore)
{
// Restore(CFuncRotating *const this,
// class CRestore &restore); // 310
}
/* <1d73f> ../cstrike/dlls/bmodels.cpp:761 */
void CPendulum::Restore(CRestore &restore)
{
// Restore(CPendulum *const this,
// class CRestore &restore); // 761
}
/* <1d60e> ../cstrike/dlls/bmodels.cpp:661 */
void CFuncRotating::RotatingUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// operator!=(const Vector *const this,
// const Vector &v); // 667
// operator!=(const Vector *const this,
// const Vector &v); // 683
// operator*(const Vector *const this,
// float fl); // 694
// Rotate(CFuncRotating *const this); // 697
}
/* <1d5c4> ../cstrike/dlls/bmodels.cpp:362 */
void CFuncRotating::Spawn(void)
{
// operator*(const Vector ::Spawn(// float fl); // 404
}
/* <1d533> ../cstrike/dlls/bmodels.cpp:867 */
void CPendulum::Swing(void)
{
// {
// float delta; // 869
// float dt; // 869
// operator*(float fl,
// const Vector &v); // 885
// }
}
/* <1d3f5> ../cstrike/dlls/bmodels.cpp:909 */
void CPendulum::Touch(CBaseEntity *pOther)
{
// {
// entvars_t *pevOther; // 911
// float damage; // 921
// VecBModelOrigin(entvars_t *pevBModel); // 928
// operator-(const Vector *const this,
// const Vector &v); // 928
// Normalize(const Vector *const this); // 928
// operator*(const Vector *const this,
// float fl); // 928
// }
}
/* <1d3dc> ../cstrike/dlls/vector.h:118 */
inline void Vector::Length(void)
{
}
/* <1d3a7> ../cstrike/dlls/bmodels.cpp:861 */
void CPendulum::Blocked(CBaseEntity *pOther)
{
}
/* <1d381> ../cstrike/dlls/bmodels.cpp:852 */
void CPendulum::Stop(void)
{
}
/* <1d35b> ../cstrike/dlls/bmodels.cpp:730 */
void CPendulum::ObjectCaps(void)
{
}
/* <1d325> ../cstrike/dlls/bmodels.cpp:706 */
void CFuncRotating::Blocked(CBaseEntity *pOther)
{
}
/* <1d304> ../cstrike/dlls/bmodels.cpp:653 */
void CFuncRotating::Rotate(void)
{
}
/* <1d28a> ../cstrike/dlls/bmodels.cpp:447 */
void CFuncRotating::Precache(void)
{
// {
// char *szSoundFile; // 449
// operator!=(const Vector *const this,
// const Vector &v); // 502
// }
}
/* <1d264> ../cstrike/dlls/bmodels.cpp:288 */
void CFuncRotating::ObjectCaps(void)
{
}
/* <1d202> ../cstrike/dlls/bmodels.cpp:259 */
void CFuncMonsterClip::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <1d1db> ../cstrike/dlls/bmodels.cpp:230 */
void CFuncIllusionary::Spawn(void)
{
}
/* <1d1b5> ../cstrike/dlls/bmodels.cpp:214 */
void CFuncIllusionary::ObjectCaps(void)
{
}
/* <1d193> ../cstrike/dlls/bmodels.cpp:65 */
void CFuncWall::Spawn(void)
{
}
/* <1d17a> ../cstrike/dlls/bmodels.cpp:65 */
void CFuncWall::Spawn(void)
{
}
/* <1d154> ../cstrike/dlls/bmodels.cpp:60 */
void CFuncWall::ObjectCaps(void)
{
}
/* <1d12e> ../cstrike/dlls/cbase.h:602 */
void CBaseToggle::GetDelay(void)
{
}
/* <1d108> ../cstrike/dlls/cbase.h:601 */
void CBaseToggle::GetToggleState(void)
{
}
/* <1d0d3> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <1d0a7> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <1d06c> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <1ce92> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <1ce6c> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <1ce46> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <1ce1f> ../cstrike/dlls/cbase.h:273 */
void CBaseEntity::SUB_CallUseToggle(void)
{
}
/* <1cdea> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <1cd8b> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <1cd56> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <1cd30> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <1cd0a> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <1cce4> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <1ccbe> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <1cc97> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <1cc71> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <1cc4b> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <1cc25> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <1cbf1> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <1cbcb> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <1cba5> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <1cb71> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <1cb4b> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <1cab7> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <1ca67> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <1ca33> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <1c9ff> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <1c9b1> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <1c96f> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <1c949> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <1c923> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <1c8f1> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <1c8b1> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <1c88b> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <1c857> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <1c831> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <1c80b> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <1c7e2> ../cstrike/dlls/cbase.h:182 */
void CBaseEntity::KeyValue(KeyValueData *pkvd)
{
}
/* <1c7bc> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <1c796> ../cstrike/dlls/cbase.h:179 */
void CBaseEntity::Precache(void)
{
}
/* <1c764> ../cstrike/dlls/cbase.h:800 */
CPendulum *GetClassPtr<CPendulum>(CPendulum *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <1c748> ../cstrike/dlls/bmodels.cpp:720 */
inline void CPendulum::CPendulum(void)
{
}
/* <1c716> ../cstrike/dlls/cbase.h:800 */
CFuncRotating *GetClassPtr<CFuncRotating>(CFuncRotating *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <1c6fa> ../cstrike/dlls/bmodels.cpp:274 */
inline void CFuncRotating::CFuncRotating(void)
{
}
/* <1c6c8> ../cstrike/dlls/cbase.h:800 */
CFuncMonsterClip *GetClassPtr<CFuncMonsterClip>(CFuncMonsterClip *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <1c6a8> ../cstrike/dlls/bmodels.cpp:255 */
inline void CFuncMonsterClip::CFuncMonsterClip(void)
{
}
/* <1c676> ../cstrike/dlls/cbase.h:800 */
CFuncIllusionary *GetClassPtr<CFuncIllusionary>(CFuncIllusionary *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <1c65b> ../cstrike/dlls/bmodels.cpp:208 */
inline void CFuncIllusionary::CFuncIllusionary(void)
{
}
/* <1c63a> ../cstrike/dlls/cbase.h:569 */
inline void CBaseToggle::CBaseToggle(void)
{
}
/* <1c613> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <1c5a4> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <1c54e> ../cstrike/dlls/cbase.h:800 */
CFuncConveyor *GetClassPtr<CFuncConveyor>(CFuncConveyor *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <1c52e> ../cstrike/dlls/bmodels.cpp:147 */
inline void CFuncConveyor::CFuncConveyor(void)
{
}
/* <1c4fc> ../cstrike/dlls/cbase.h:800 */
CFuncWallToggle *GetClassPtr<CFuncWallToggle>(CFuncWallToggle *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <1c4e1> ../cstrike/dlls/bmodels.cpp:86 */
inline void CFuncWallToggle::CFuncWallToggle(void)
{
}
/* <1c4af> ../cstrike/dlls/cbase.h:800 */
CFuncWall *GetClassPtr<CFuncWall>(CFuncWall *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <1c494> ../cstrike/dlls/bmodels.cpp:53 */
inline void CFuncWall::CFuncWall(void)
{
}
/* <1c473> ../cstrike/dlls/cbase.h:253 */
inline void operator new(size_t stAllocateBlock, entvars_t *pev)
{
}
/* <1c41e> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <1c3f7> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <1c3d9> ../cstrike/dlls/bmodels.cpp:122 */
void CFuncWallToggle::IsOn(void)
{
}
/* <1c3b3> ../cstrike/dlls/vector.h:123 */
inline void Vector::Normalize(void)
{
// {
// float flLen; // 125
// }
}
/* <1c38c> ../cstrike/dlls/vector.h:112 */
inline void Vector::operator-(Vector &v)
{
}
/* <1c36f> ../cstrike/dlls/bmodels.cpp:43 */
Vector VecBModelOrigin(entvars_t *pevBModel)
{
}
/* <1c351> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <1c2e8> ../cstrike/dlls/bmodels.cpp:931 */
void CPendulum::RopeTouch(CBaseEntity *pOther)
{
// {
// entvars_t *pevOther; // 933
// }
}
/* <1c2cf> ../cstrike/dlls/cbase.h:378 */
inline void CBaseEntity::edict(void)
{
}
/* <1c2b6> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <1c28d> ../cstrike/dlls/bmodels.cpp:219 */
void CFuncIllusionary::KeyValue(KeyValueData *pkvd)
{
}
/* <1c26e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:284 */
inline int atoi(const char *__nptr)
{
}
/* <1c255> ../cstrike/dlls/vector.h:121 */
inline void Vector::operator float*(void)
{
}
/* <1c230> ../cstrike/dlls/bmodels.cpp:765 */
void CPendulum::KeyValue(KeyValueData *pkvd)
{
}
/* <1c207> ../cstrike/dlls/cbase.h:182 */
inline void CBaseEntity::KeyValue( KeyValueData *pkvd)
{
}
/* <1c1e8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:279 */
inline double atof(const char *__nptr)
{
}
/* <1c1cb> ../cstrike/dlls/util.h:203 */
inline BOOL FStringNull(int iString)
{
}
/* <1c1b2> ../cstrike/dlls/bmodels.cpp:653 */
void CFuncRotating::Rotate(void)
{
}
/* <1c199> ../cstrike/dlls/bmodels.cpp:782 */
void CPendulum::Spawn(void)
{
}
/* <1c17a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/bits/mathinline.h:477 */
inline double fabs(double __x)
{
}
/* <1c0fb> ../cstrike/dlls/bmodels.cpp:821 */
void CPendulum::PendulumUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
// {
// float delta; // 827
// }
}
/* <1c0d1> ../cstrike/dlls/vector.h:184 */
inline Vector operator*(float fl, Vector &v)
{
}
/* <1c0ae> ../cstrike/dlls/vector.h:113 */
inline void Vector::operator*(float fl)
{
}
/* <1c087> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <1c053> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <1c02c> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <1c000> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <1bfe2> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <1bf98> ../cstrike/dlls/bmodels.cpp:77 */
void CFuncWall::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <1bf6e> ../cstrike/dlls/bmodels.cpp:310 */
void CFuncRotating::Save(CSave &save)
{
}
/* <1bf44> ../cstrike/dlls/bmodels.cpp:761 */
void CPendulum::Save(CSave &save)
{
}
/* <1bf15> ../cstrike/dlls/bmodels.cpp:310 */
void CFuncRotating::Restore(CRestore &restore)
{
}
/* <1bee6> ../cstrike/dlls/bmodels.cpp:761 */
void CPendulum::Restore(CRestore &restore)
{
}
/* <16247> ../cstrike/dlls/animation.cpp:1115 */
/* linkage=_Z19SV_StudioSetupBonesP7model_sfiPKfS2_PKhS4_iPK7edict_s */
void SV_StudioSetupBones(model_s *pModel, float frame, int sequence, const vec_t *angles, const vec_t *origin, const byte *pcontroller, const byte *pblending, int iBone, const edict_t *pEdict)
{
// {
// int i; // 1117
// int j; // 1117
// float f; // 1118
// float subframe; // 1118
// float adj; // 1119
// mstudiobone_t *pbones; // 1120
// mstudioseqdesc_t *pseqdesc; // 1121
// mstudioanim_t *panim; // 1122
// float pos; // 1124
// float bonematrix; // 1125
// float q; // 1126
// float pos2; // 1127
// float q2; // 1128
// int chain; // 1130
// int chainlength; // 1131
// vec3_t temp_angles; // 1354
// StudioCalcBoneAdj(float dadt,
// float *adj,
// const byte *pcontroller1,
// const byte *pcontroller2,
// byte mouthopen); // 1175
// {
// float b; // 1295
// }
// {
// float pos3; // 1186
// float q3; // 1187
// float pos4; // 1188
// float q4; // 1189
// float s; // 1191
// float t; // 1192
// LookupAnimation(studiohdr_t *pstudiohdr,
// class model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1236
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1237
// LookupAnimation(studiohdr_t *pstudiohdr,
// class model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1238
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1239
// LookupAnimation(studiohdr_t *pstudiohdr,
// class model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1240
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1241
// LookupAnimation(studiohdr_t *pstudiohdr,
// class model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1242
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1243
// LookupAnimation(studiohdr_t *pstudiohdr,
// class model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1257
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1258
// LookupAnimation(studiohdr_t *pstudiohdr,
// class model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1259
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1260
// LookupAnimation(studiohdr_t *pstudiohdr,
// class model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1261
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1262
// LookupAnimation(studiohdr_t *pstudiohdr,
// class model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1263
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1264
// LookupAnimation(studiohdr_t *pstudiohdr,
// class model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1272
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1273
// LookupAnimation(studiohdr_t *pstudiohdr,
// class model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1274
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1275
// LookupAnimation(studiohdr_t *pstudiohdr,
// class model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1276
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1277
// LookupAnimation(studiohdr_t *pstudiohdr,
// class model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1278
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1279
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1222
// LookupAnimation(studiohdr_t *pstudiohdr,
// class model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1223
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1224
// LookupAnimation(studiohdr_t *pstudiohdr,
// class model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1225
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1226
// LookupAnimation(studiohdr_t *pstudiohdr,
// class model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1227
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1228
// }
// {
// int copy; // 1323
// int gaitsequence; // 1324
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1333
// }
// }
}
/* <161fd> ../cstrike/dlls/animation.cpp:1006 */
/* linkage=_Z16ConcatTransformsPA4_fS0_S0_ */
void ConcatTransforms(float *in1, float *in2, float *out)
{
}
/* <160de> ../cstrike/dlls/animation.cpp:994 */
void StudioCalcRotations(mstudiobone_t *pbones, int *chain, int chainlength, float *adj, float *pos, vec4_t *q, mstudioseqdesc_t *pseqdesc, mstudioanim_t *panim, float f, float s)
{
// {
// int i; // 996
// int j; // 996
// }
}
/* <1603c> ../cstrike/dlls/animation.cpp:970 */
/* linkage=_Z16StudioSlerpBonesPA4_fPA3_fS0_S2_f */
void StudioSlerpBones(vec4_t *q1, vec3_t *pos1, vec4_t *q2, vec3_t *pos2, float s)
{
// {
// int i; // 972
// vec4_t q3; // 973
// float s1; // 974
// }
}
/* <15f94> ../cstrike/dlls/animation.cpp:908 */
/* linkage=_Z22StudioCalcBonePositionifP13mstudiobone_tP13mstudioanim_tPfS3_ */
void StudioCalcBonePosition(int frame, float s, mstudiobone_t *pbone, mstudioanim_t *panim, float *adj, float *pos)
{
// {
// int j; // 910
// int k; // 910
// mstudioanimvalue_t *panimvalue; // 911
// }
}
/* <15ea6> ../cstrike/dlls/animation.cpp:828 */
/* linkage=_Z23StudioCalcBoneQuaterionifP13mstudiobone_tP13mstudioanim_tPfS3_ */
void StudioCalcBoneQuaterion(int frame, float s, mstudiobone_t *pbone, mstudioanim_t *panim, float *adj, float *q)
{
// {
// int j; // 830
// int k; // 830
// vec4_t q1; // 831
// vec4_t q2; // 831
// vec3_t angle1; // 832
// vec3_t angle2; // 832
// mstudioanimvalue_t *panimvalue; // 833
// }
}
/* <15d90> ../cstrike/dlls/animation.cpp:749 */
mstudioanim_t *LookupAnimation(studiohdr_t *pstudiohdr, class model_s *model, mstudioseqdesc_t *pseqdesc, int index)
{
// {
// mstudioanim_t *panim; // 751
// }
}
/* <15d12> ../cstrike/dlls/animation.cpp:715 */
/* linkage=_Z13StudioGetAnimP7model_sP16mstudioseqdesc_t */
mstudioanim_t *StudioGetAnim(model_t *m_pSubModel, mstudioseqdesc_t *pseqdesc)
{
// {
// mstudioseqgroup_t *pseqgroup; // 717
// cache_user_t *paSequences; // 718
// }
}
/* <15cd0> ../cstrike/dlls/animation.cpp:700 */
/* linkage=_Z16QuaternionMatrixPfPA4_f */
void QuaternionMatrix(vec_t *quaternion, float *matrix)
{
}
/* <15c4d> ../cstrike/dlls/animation.cpp:653 */
/* linkage=_Z15QuaternionSlerpPfS_fS_ */
void QuaternionSlerp(vec_t *p, vec_t *q, float t, vec_t *qt)
{
// {
// int i; // 655
// float a; // 658
// float b; // 659
// }
}
/* <15ba5> ../cstrike/dlls/animation.cpp:630 */
/* linkage=_Z15AngleQuaternionPfS_ */
void AngleQuaternion(vec_t *angles, vec_t *quaternion)
{
// {
// float angle; // 632
// float sr; // 633
// float sp; // 633
// float sy; // 633
// float cr; // 633
// float cp; // 633
// float cy; // 633
// }
}
/* <15aed> ../cstrike/dlls/animation.cpp:605 */
int Server_GetBlendingInterface(int version, class sv_blending_interface_s ** ppinterface, class engine_studio_api_s *pstudio, float *rotationmatrix, float *bonetransform)
{
}
/* <15a6d> ../cstrike/dlls/animation.cpp:545 */
/* linkage=_Z12GetBodygroupPvP9entvars_si */
int GetBodygroup(void *pmodel, entvars_t *pev, int iGroup)
{
// {
// studiohdr_t *pstudiohdr; // 547
// mstudiobodyparts_t *pbodypart; // 556
// int iCurrent; // 561
// }
}
/* <159d8> ../cstrike/dlls/animation.cpp:523 */
/* linkage=_Z12SetBodygroupPvP9entvars_sii */
void SetBodygroup(void *pmodel, entvars_t *pev, int iGroup, int iValue)
{
// {
// studiohdr_t *pstudiohdr; // 525
// mstudiobodyparts_t *pbodypart; // 534
// int iCurrent; // 539
// }
}
/* <15917> ../cstrike/dlls/animation.cpp:458 */
/* linkage=_Z14FindTransitionPviiPi */
int FindTransition(void *pmodel, int iEndingAnim, int iGoalAnim, int *piDir)
{
// {
// studiohdr_t *pstudiohdr; // 460
// mstudioseqdesc_t *pseqdesc; // 466
// int iEndNode; // 475
// byte *pTransition; // 492
// int iInternNode; // 494
// int i; // 499
// }
}
/* <15883> ../cstrike/dlls/animation.cpp:414 */
/* linkage=_Z11SetBlendingPvP9entvars_sif */
float SetBlending(void *pmodel, entvars_t *pev, int iBlender, float flValue)
{
// {
// studiohdr_t *pstudiohdr; // 416
// mstudioseqdesc_t *pseqdesc; // 422
// int setting; // 445
// }
}
/* <157e1> ../cstrike/dlls/animation.cpp:359 */
/* linkage=_Z13SetControllerPvP9entvars_sif */
float SetController(void *pmodel, entvars_t *pev, int iController, float flValue)
{
// {
// studiohdr_t *pstudiohdr; // 361
// mstudiobonecontroller_t *pbonecontroller; // 367
// int i; // 370
// int setting; // 404
// }
}
/* <15717> ../cstrike/dlls/animation.cpp:312 */
/* linkage=_Z17GetAnimationEventPvP9entvars_sP14MonsterEvent_tffi */
int GetAnimationEvent(void *pmodel, entvars_t *pev, MonsterEvent_t *pMonsterEvent, float flStart, float flEnd, int index)
{
// {
// studiohdr_t *pstudiohdr; // 314
// int events; // 320
// mstudioseqdesc_t *pseqdesc; // 322
// mstudioevent_t *pevent; // 323
// }
}
/* <156b3> ../cstrike/dlls/animation.cpp:297 */
/* linkage=_Z16GetSequenceFlagsPvP9entvars_s */
int GetSequenceFlags(void *pmodel, entvars_t *pev)
{
// {
// studiohdr_t *pstudiohdr; // 299
// mstudioseqdesc_t *pseqdesc; // 305
// }
}
/* <15634> ../cstrike/dlls/animation.cpp:263 */
/* linkage=_Z15GetSequenceInfoPvP9entvars_sPfS2_ */
void GetSequenceInfo(void *pmodel, entvars_t *pev, float *pflFrameRate, float *pflGroundSpeed)
{
// {
// studiohdr_t *pstudiohdr; // 265
// mstudioseqdesc_t *pseqdesc; // 271
// }
}
/* <15539> ../cstrike/dlls/animation.cpp:223 */
/* linkage=_Z16SequencePrecachePvPKc */
void SequencePrecache(void *pmodel, const char *pSequenceName)
{
// {
// int index; // 225
// LookupSequence(void *pmodel,
// const char *label); // 225
// {
// studiohdr_t *pstudiohdr; // 228
// mstudioseqdesc_t *pseqdesc; // 234
// mstudioevent_t *pevent; // 235
// {
// int i; // 240
// IsSoundEvent(int eventNumber); // 248
// }
// }
// }
}
/* <15485> ../cstrike/dlls/animation.cpp:193 */
int LookupSequence(void *pmodel, const char *label)
{
// {
// studiohdr_t *pstudiohdr; // 195
// mstudioseqdesc_t *pseqdesc; // 201
// {
// int i; // 205
// }
// }
}
/* <15439> ../cstrike/dlls/animation.cpp:178 */
/* linkage=_Z14GetEyePositionPvPf */
void GetEyePosition(void *pmodel, float *vecEyePosition)
{
// {
// studiohdr_t *pstudiohdr; // 180
// }
}
/* <1539a> ../cstrike/dlls/animation.cpp:149 */
/* linkage=_Z22LookupActivityHeaviestPvP9entvars_si */
int LookupActivityHeaviest(void *pmodel, entvars_t *pev, int activity)
{
// {
// studiohdr_t *pstudiohdr; // 151
// mstudioseqdesc_t *pseqdesc; // 157
// int weight; // 161
// int seq; // 162
// {
// int i; // 163
// }
// }
}
/* <152c6> ../cstrike/dlls/animation.cpp:81 */
/* linkage=_Z14LookupActivityPvP9entvars_si */
int LookupActivity(void *pmodel, entvars_t *pev, int activity)
{
// {
// studiohdr_t *pstudiohdr; // 83
// mstudioseqdesc_t *pseqdesc; // 89
// int i; // 98
// int weightTotal; // 99
// int activitySequenceCount; // 100
// int weight; // 132
// int select; // 133
// {
// int which; // 116
// }
// }
}
/* <1523e> ../cstrike/dlls/animation.cpp:57 */
/* linkage=_Z11ExtractBboxPviPfS0_ */
int ExtractBbox(void *pmodel, int sequence, float *mins, float *maxs)
{
// {
// studiohdr_t *pstudiohdr; // 59
// mstudioseqdesc_t *pseqdesc; // 65
// }
}
/* <151a9> ../cstrike/dlls/animation.cpp:770 */
void StudioCalcBoneAdj(float dadt, float *adj, const byte *pcontroller1, const byte *pcontroller2, byte mouthopen)
{
// {
// int i; // 772
// int j; // 772
// float value; // 773
// mstudiobonecontroller_t *pbonecontroller; // 774
// {
// int a; // 788
// int b; // 788
// }
// }
}
/* <1518c> ../cstrike/dlls/animation.cpp:215 */
int IsSoundEvent(int eventNumber)
{
}
/* <10b99> ../cstrike/dlls/animating.cpp:258 */
void CBaseAnimating::SetSequenceBox(void)
{
// {
// Vector mins; // 260
// Vector maxs; // 260
// ExtractBbox(CBaseAnimating *const this,
// int sequence,
// float *mins,
// float *maxs); // 263
// {
// float yaw; // 267
// Vector xvector; // 269
// Vector yvector; // 269
// Vector bounds; // 274
// Vector rmin; // 279
// Vector rmax; // 280
// Vector base; // 281
// Vector transformed; // 281
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 280
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 279
// {
// int i; // 283
// {
// int j; // 286
// {
// int k; // 289
// {
// int l; // 298
// }
// }
// }
// }
// }
// }
}
/* <10b5f> ../cstrike/dlls/animating.cpp:250 */
void CBaseAnimating::ExtractBbox(int sequence, float *mins, float *maxs)
{
}
/* <10af0> ../cstrike/dlls/animating.cpp:244 */
void CBaseAnimating::GetBodygroup(int iGroup)
{
}
/* <10aad> ../cstrike/dlls/animating.cpp:239 */
void CBaseAnimating::SetBodygroup(int iGroup, int iValue)
{
}
/* <10a5d> ../cstrike/dlls/animating.cpp:234 */
void CBaseAnimating::GetAutomovement(Vector &origin, Vector &angles, float flInterval)
{
}
/* <109d4> ../cstrike/dlls/animating.cpp:215 */
void CBaseAnimating::FindTransition(int iEndingSequence, int iGoalSequence, int *piDir)
{
// {
// void *pmodel; // 217
// {
// int iDir; // 221
// int sequence; // 222
// }
// }
}
/* <10984> ../cstrike/dlls/animating.cpp:208 */
void CBaseAnimating::GetAttachment(int iAttachment, Vector &origin, Vector &angles)
{
}
/* <1092f> ../cstrike/dlls/animating.cpp:201 */
void CBaseAnimating::GetBonePosition(int iBone, Vector &origin, Vector &angles)
{
}
/* <108d3> ../cstrike/dlls/animating.cpp:192 */
void CBaseAnimating::SetBlending(int iBlender, float flValue)
{
// {
// void *pmodel; // 194
// }
}
/* <10893> ../cstrike/dlls/animating.cpp:180 */
void CBaseAnimating::InitBoneControllers(void)
{
// {
// void *pmodel; // 182
// }
}
/* <10837> ../cstrike/dlls/animating.cpp:171 */
void CBaseAnimating::SetBoneController(int iController, float flValue)
{
// {
// void *pmodel; // 173
// }
}
/* <107b1> ../cstrike/dlls/animating.cpp:136 */
void CBaseAnimating::DispatchAnimEvents(float flInterval)
{
// {
// MonsterEvent_t event; // 138
// void *pmodel; // 140
// float flStart; // 152
// float flEnd; // 153
// int index; // 160
// }
}
/* <1077c> ../cstrike/dlls/animating.cpp:126 */
void CBaseAnimating::GetSequenceFlags(void)
{
// {
// void *pmodel; // 128
// }
}
/* <10711> ../cstrike/dlls/animating.cpp:110 */
void CBaseAnimating::ResetSequenceInfo(void)
{
// {
// void *pmodel; // 112
// GetSequenceFlags(CBaseAnimating *const this); // 115
// }
}
/* <106eb> ../cstrike/dlls/animating.cpp:126 */
void CBaseAnimating::GetSequenceFlags(void)
{
// {
// void *pmodel; // 128
// }
}
/* <106a1> ../cstrike/dlls/animating.cpp:100 */
void CBaseAnimating::LookupSequence(const char *label)
{
// {
// void *pmodel; // 102
// }
}
/* <10653> ../cstrike/dlls/animating.cpp:91 */
void CBaseAnimating::LookupActivityHeaviest(int activity)
{
// {
// void *pmodel; // 93
// }
}
/* <10605> ../cstrike/dlls/animating.cpp:77 */
void CBaseAnimating::LookupActivity(int activity)
{
// {
// void *pmodel; // 80
// }
}
/* <105cf> ../cstrike/dlls/animating.cpp:45 */
void CBaseAnimating::StudioFrameAdvance(float flInterval)
{
}
/* <10583> ../cstrike/dlls/animating.cpp:38 */
void CBaseAnimating::Save(CSave &save)
{
// Save(CBaseAnimating *const this,
// class CSave &save); // 38
}
/* <10537> ../cstrike/dlls/animating.cpp:38 */
void CBaseAnimating::Restore(CRestore &restore)
{
// Restore(CBaseAnimating *const this,
// class CRestore &restore); // 38
}
/* <104e8> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <104b3> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <1048d> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <10452> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <10278> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <10252> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <1022c> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <101f7> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <10198> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <10163> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <1013d> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <10117> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <100f1> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <100cb> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <100a4> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <1007e> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <10058> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <10032> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <fffe> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <ffd8> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <ffb2> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <ff7e> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <ff58> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <fec4> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <fe74> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <fe40> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <fe0c> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <fdbe> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <fd7c> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <fd56> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <fd30> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <fcfe> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <fcbe> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <fc92> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <fc5e> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <fc38> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <fc12> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <fbf1> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <fbcb> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <fba5> ../cstrike/dlls/cbase.h:179 */
void CBaseEntity::Precache(void)
{
}
/* <fb7f> ../cstrike/dlls/cbase.h:178 */
void CBaseEntity::Spawn(void)
{
}
/* <fb66> ../cstrike/dlls/vector.h:121 */
inline void Vector::operator float*(void)
{
}
/* <fb48> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <faf4> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <fa81> ../cstrike/dlls/vector.h:113 */
inline void Vector::operator*(float fl)
{
}
/* <fa5a> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <fa26> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <f9ff> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <f9d3> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <f9b5> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <f98c> ../cstrike/dlls/animating.cpp:38 */
void CBaseAnimating::Save(CSave &save)
{
}
/* <f95e> ../cstrike/dlls/animating.cpp:38 */
void CBaseAnimating::Restore(CRestore &restore)
{
}
/* <b403> ../cstrike/dlls/ammo.cpp:272 */
void ammo_357sig(entvars_t *pev)
{
// GetClassPtr<C357SIGAmmo>(C357SIGAmmo *a); // 272
}
/* <b339> ../cstrike/dlls/ammo.cpp:247 */
void ammo_57mm(entvars_t *pev)
{
// GetClassPtr<C57MMAmmo>(C57MMAmmo *a); // 247
}
/* <b26f> ../cstrike/dlls/ammo.cpp:220 */
void ammo_338magnum(entvars_t *pev)
{
// GetClassPtr<C338MagnumAmmo>(C338MagnumAmmo *a); // 220
}
/* <b1a5> ../cstrike/dlls/ammo.cpp:194 */
void ammo_50ae(entvars_t *pev)
{
// GetClassPtr<C50AEAmmo>(C50AEAmmo *a); // 194
}
/* <b0db> ../cstrike/dlls/ammo.cpp:168 */
void ammo_45acp(entvars_t *pev)
{
// GetClassPtr<C45ACPAmmo>(C45ACPAmmo *a); // 168
}
/* <b011> ../cstrike/dlls/ammo.cpp:142 */
void ammo_762nato(entvars_t *pev)
{
// GetClassPtr<C762NatoAmmo>(C762NatoAmmo *a); // 142
}
/* <af47> ../cstrike/dlls/ammo.cpp:116 */
void ammo_556natobox(entvars_t *pev)
{
// GetClassPtr<C556NatoBoxAmmo>(C556NatoBoxAmmo *a); // 116
}
/* <ae7d> ../cstrike/dlls/ammo.cpp:90 */
void ammo_556nato(entvars_t *pev)
{
// GetClassPtr<C556NatoAmmo>(C556NatoAmmo *a); // 90
}
/* <adb3> ../cstrike/dlls/ammo.cpp:63 */
void ammo_buckshot(entvars_t *pev)
{
// GetClassPtr<CBuckShotAmmo>(CBuckShotAmmo *a); // 63
}
/* <ace9> ../cstrike/dlls/ammo.cpp:37 */
void ammo_9mm(entvars_t *pev)
{
// GetClassPtr<C9MMAmmo>(C9MMAmmo *a); // 37
}
/* <ac58> ../cstrike/dlls/ammo.cpp:237 */
void C57MMAmmo::AddAmmo(CBaseEntity *pOther)
{
// AddAmmo(C57MMAmmo *const this,
// class CBaseEntity *pOther); // 237
}
/* <abc7> ../cstrike/dlls/ammo.cpp:210 */
void C338MagnumAmmo::AddAmmo(CBaseEntity *pOther)
{
// AddAmmo(C338MagnumAmmo *const this,
// class CBaseEntity *pOther); // 210
}
/* <ab36> ../cstrike/dlls/ammo.cpp:184 */
void C50AEAmmo::AddAmmo(CBaseEntity *pOther)
{
// AddAmmo(C50AEAmmo *const this,
// class CBaseEntity *pOther); // 184
}
/* <aaa5> ../cstrike/dlls/ammo.cpp:158 */
void C45ACPAmmo::AddAmmo(CBaseEntity *pOther)
{
// AddAmmo(C45ACPAmmo *const this,
// class CBaseEntity *pOther); // 158
}
/* <aa14> ../cstrike/dlls/ammo.cpp:132 */
void C762NatoAmmo::AddAmmo(CBaseEntity *pOther)
{
// AddAmmo(C762NatoAmmo *const this,
// class CBaseEntity *pOther); // 132
}
/* <a983> ../cstrike/dlls/ammo.cpp:106 */
void C556NatoBoxAmmo::AddAmmo(CBaseEntity *pOther)
{
// AddAmmo(C556NatoBoxAmmo *const this,
// class CBaseEntity *pOther); // 106
}
/* <a8f2> ../cstrike/dlls/ammo.cpp:80 */
void C556NatoAmmo::AddAmmo(CBaseEntity *pOther)
{
// AddAmmo(C556NatoAmmo *const this,
// class CBaseEntity *pOther); // 80
}
/* <a861> ../cstrike/dlls/ammo.cpp:27 */
void C9MMAmmo::AddAmmo(CBaseEntity *pOther)
{
// AddAmmo(C9MMAmmo *const this,
// class CBaseEntity *pOther); // 27
}
/* <a7d0> ../cstrike/dlls/ammo.cpp:53 */
void CBuckShotAmmo::AddAmmo(CBaseEntity *pOther)
{
// AddAmmo(CBuckShotAmmo *const this,
// class CBaseEntity *pOther); // 53
}
/* <a73d> ../cstrike/dlls/ammo.cpp:262 */
void C357SIGAmmo::AddAmmo(CBaseEntity *pOther)
{
// AddAmmo(C357SIGAmmo *const this,
// class CBaseEntity *pOther); // 262
}
/* <a6ee> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <a6c7> ../cstrike/dlls/ammo.cpp:16 */
void C9MMAmmo::Spawn(void)
{
}
/* <a6a0> ../cstrike/dlls/ammo.cpp:42 */
void CBuckShotAmmo::Spawn(void)
{
}
/* <a679> ../cstrike/dlls/ammo.cpp:69 */
void C556NatoAmmo::Spawn(void)
{
}
/* <a652> ../cstrike/dlls/ammo.cpp:95 */
void C556NatoBoxAmmo::Spawn(void)
{
}
/* <a62b> ../cstrike/dlls/ammo.cpp:121 */
void C762NatoAmmo::Spawn(void)
{
}
/* <a604> ../cstrike/dlls/ammo.cpp:147 */
void C45ACPAmmo::Spawn(void)
{
}
/* <a5dd> ../cstrike/dlls/ammo.cpp:173 */
void C50AEAmmo::Spawn(void)
{
}
/* <a5b6> ../cstrike/dlls/ammo.cpp:199 */
void C338MagnumAmmo::Spawn(void)
{
}
/* <a58f> ../cstrike/dlls/ammo.cpp:226 */
void C57MMAmmo::Spawn(void)
{
}
/* <a568> ../cstrike/dlls/ammo.cpp:251 */
void C357SIGAmmo::Spawn(void)
{
}
/* <a541> ../cstrike/dlls/ammo.cpp:257 */
void C357SIGAmmo::Precache(void)
{
}
/* <a51a> ../cstrike/dlls/ammo.cpp:232 */
void C57MMAmmo::Precache(void)
{
}
/* <a4f3> ../cstrike/dlls/ammo.cpp:205 */
void C338MagnumAmmo::Precache(void)
{
}
/* <a4cc> ../cstrike/dlls/ammo.cpp:179 */
void C50AEAmmo::Precache(void)
{
}
/* <a4a5> ../cstrike/dlls/ammo.cpp:153 */
void C45ACPAmmo::Precache(void)
{
}
/* <a47e> ../cstrike/dlls/ammo.cpp:127 */
void C762NatoAmmo::Precache(void)
{
}
/* <a457> ../cstrike/dlls/ammo.cpp:101 */
void C556NatoBoxAmmo::Precache(void)
{
}
/* <a430> ../cstrike/dlls/ammo.cpp:75 */
void C556NatoAmmo::Precache(void)
{
}
/* <a409> ../cstrike/dlls/ammo.cpp:48 */
void CBuckShotAmmo::Precache(void)
{
}
/* <a3e2> ../cstrike/dlls/ammo.cpp:22 */
void C9MMAmmo::Precache(void)
{
}
/* <a3bc> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <a381> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <a1a7> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <a181> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <a14c> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <a0ed> ../cstrike/dlls/cbase.h:245 */
void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
}
/* <a0b8> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <a092> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <a06c> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <a046> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <a020> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <9ff9> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <9fd3> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <9fad> ../cstrike/dlls/cbase.h:224 */
void CBaseEntity::IsAlive(void)
{
}
/* <9f87> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <9f53> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <9f2d> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <9f07> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <9ed3> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <9ead> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <9e19> ../cstrike/dlls/cbase.h:214 */
void CBaseEntity::GetDelay(void)
{
}
/* <9dc9> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <9d95> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <9d61> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <9d00> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <9cbe> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <9c98> ../cstrike/dlls/cbase.h:208 */
void CBaseEntity::GetToggleState(void)
{
}
/* <9c72> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <9c40> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <9c00> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <9bda> ../cstrike/dlls/cbase.h:203 */
void CBaseEntity::BloodColor(void)
{
}
/* <9ba6> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <9b80> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <9b5a> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <9b39> ../cstrike/dlls/cbase.h:185 */
void CBaseEntity::ObjectCaps(void)
{
}
/* <9b05> ../cstrike/dlls/cbase.h:182 */
void CBaseEntity::KeyValue(KeyValueData *pkvd)
{
}
/* <9adf> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <9a62> ../cstrike/dlls/cbase.h:800 */
C357SIGAmmo *GetClassPtr<C357SIGAmmo>(C357SIGAmmo *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <9a47> ../cstrike/dlls/ammo.cpp:249 */
inline void C357SIGAmmo::C357SIGAmmo(void)
{
}
/* <9a15> ../cstrike/dlls/cbase.h:800 */
C57MMAmmo *GetClassPtr<C57MMAmmo>(C57MMAmmo *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <99fa> ../cstrike/dlls/ammo.cpp:224 */
inline void C57MMAmmo::C57MMAmmo(void)
{
}
/* <99c8> ../cstrike/dlls/cbase.h:800 */
C338MagnumAmmo *GetClassPtr<C338MagnumAmmo>(C338MagnumAmmo *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <99ad> ../cstrike/dlls/ammo.cpp:197 */
inline void C338MagnumAmmo::C338MagnumAmmo(void)
{
}
/* <997b> ../cstrike/dlls/cbase.h:800 */
C50AEAmmo *GetClassPtr<C50AEAmmo>(C50AEAmmo *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <9960> ../cstrike/dlls/ammo.cpp:171 */
inline void C50AEAmmo::C50AEAmmo(void)
{
}
/* <992e> ../cstrike/dlls/cbase.h:800 */
C45ACPAmmo *GetClassPtr<C45ACPAmmo>(C45ACPAmmo *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <9913> ../cstrike/dlls/ammo.cpp:145 */
inline void C45ACPAmmo::C45ACPAmmo(void)
{
}
/* <98e1> ../cstrike/dlls/cbase.h:800 */
C762NatoAmmo *GetClassPtr<C762NatoAmmo>(C762NatoAmmo *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <98c6> ../cstrike/dlls/ammo.cpp:119 */
inline void C762NatoAmmo::C762NatoAmmo(void)
{
}
/* <9894> ../cstrike/dlls/cbase.h:800 */
C556NatoBoxAmmo *GetClassPtr<C556NatoBoxAmmo>(C556NatoBoxAmmo *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <9879> ../cstrike/dlls/ammo.cpp:93 */
inline void C556NatoBoxAmmo::C556NatoBoxAmmo(void)
{
}
/* <9847> ../cstrike/dlls/cbase.h:800 */
C556NatoAmmo *GetClassPtr<C556NatoAmmo>(C556NatoAmmo *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <982c> ../cstrike/dlls/ammo.cpp:67 */
inline void C556NatoAmmo::C556NatoAmmo(void)
{
}
/* <97fa> ../cstrike/dlls/cbase.h:800 */
CBuckShotAmmo *GetClassPtr<CBuckShotAmmo>(CBuckShotAmmo *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <97df> ../cstrike/dlls/ammo.cpp:40 */
inline void CBuckShotAmmo::CBuckShotAmmo(void)
{
}
/* <97ad> ../cstrike/dlls/cbase.h:800 */
C9MMAmmo *GetClassPtr<C9MMAmmo>(C9MMAmmo *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <9792> ../cstrike/dlls/ammo.cpp:14 */
inline void C9MMAmmo::C9MMAmmo(void)
{
}
/* <9771> ../cstrike/dlls/cbase.h:253 */
inline void operator new(size_t stAllocateBlock, entvars_t *pev)
{
}
/* <9716> ../cstrike/dlls/weapons.h:429 */
inline void CBasePlayerAmmo::CBasePlayerAmmo(void)
{
}
/* <96f5> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <96d7> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <9683> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <965a> ../cstrike/dlls/ammo.cpp:27 */
inline void C9MMAmmo::AddAmmo(CBaseEntity *pOther)
{
}
/* <9631> ../cstrike/dlls/ammo.cpp:53 */
inline void CBuckShotAmmo::AddAmmo( CBaseEntity *pOther)
{
}
/* <9608> ../cstrike/dlls/ammo.cpp:80 */
inline void C556NatoAmmo::AddAmmo(CBaseEntity *pOther)
{
}
/* <95df> ../cstrike/dlls/ammo.cpp:106 */
inline void C556NatoBoxAmmo::AddAmmo(CBaseEntity *pOther)
{
}
/* <95b6> ../cstrike/dlls/ammo.cpp:132 */
inline void C762NatoAmmo::AddAmmo(CBaseEntity *pOther)
{
}
/* <958d> ../cstrike/dlls/ammo.cpp:158 */
inline void C45ACPAmmo::AddAmmo(CBaseEntity *pOther)
{
}
/* <9564> ../cstrike/dlls/ammo.cpp:184 */
inline void C50AEAmmo::AddAmmo(CBaseEntity *pOther)
{
}
/* <953b> ../cstrike/dlls/ammo.cpp:210 */
inline void C338MagnumAmmo::AddAmmo(CBaseEntity *pOther)
{
}
/* <9512> ../cstrike/dlls/ammo.cpp:237 */
inline void C57MMAmmo::AddAmmo(CBaseEntity *pOther)
{
}
/* <94e8> ../cstrike/dlls/ammo.cpp:262 */
inline void C357SIGAmmo::AddAmmo(CBaseEntity *pOther)
{
}
/* <9475> ../cstrike/dlls/vector.h:113 */
inline void Vector::operator*(float fl)
{
}
/* <944e> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <9415> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <93ee> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <93c2> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <939a> ../game_shared/voice_gamemgr.h:26 */
inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg)
{
}
/* <5329> ../cstrike/dlls/airtank.cpp:41 */
void item_airtank(entvars_t *pev)
{
// GetClassPtr<CAirtank>(CAirtank *a); // 41
}
/* <525d> ../cstrike/dlls/airtank.cpp:96 */
void CAirtank::TankTouch(CBaseEntity *pOther)
{
// TankTouch(CAirtank *const this,
// class CBaseEntity *pOther); // 96
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 104
}
/* <5211> ../cstrike/dlls/airtank.cpp:47 */
void CAirtank::Save(CSave &save)
{
// Save(CAirtank *const this,
// class CSave &save); // 47
}
/* <51c5> ../cstrike/dlls/airtank.cpp:47 */
void CAirtank::Restore(CRestore &restore)
{
// Restore(CAirtank *const this,
// class CRestore &restore); // 47
}
/* <5176> ../cstrike/dlls/cbase.h:227 */
void CBaseEntity::HasTarget(string_t targetname)
{
// FStrEq(const char *sz1,
// const char *sz2); // 227
}
/* <50dd> ../cstrike/dlls/airtank.cpp:50 */
void CAirtank::Spawn(void)
{
// Vector(Vector::Spawn(// float X,
// float Y,
// float Z); // 58
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 58
}
/* <503d> ../cstrike/dlls/airtank.cpp:78 */
void CAirtank::Killed(entvars_t *pevAttacker, int iGib)
{
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 84
// Vector(Vector *const this,
// const Vector &v); // 84
}
/* <5016> ../cstrike/dlls/airtank.cpp:88 */
void CAirtank::TankThink(void)
{
}
/* <4fef> ../cstrike/dlls/airtank.cpp:71 */
void CAirtank::Precache(void)
{
}
/* <4fc9> ../cstrike/dlls/airtank.cpp:29 */
void CAirtank::BloodColor(void)
{
}
/* <4fa3> ../cstrike/dlls/weapons.h:101 */
void CGrenade::ObjectCaps(void)
{
}
/* <4f7d> ../cstrike/dlls/basemonster.h:91 */
void CBaseMonster::IsAlive(void)
{
}
/* <4f57> ../cstrike/dlls/basemonster.h:61 */
void CBaseMonster::ResetMaxSpeed(void)
{
}
/* <4f31> ../cstrike/dlls/basemonster.h:60 */
void CBaseMonster::PainSound(void)
{
}
/* <4f0b> ../cstrike/dlls/cbase.h:602 */
void CBaseToggle::GetDelay(void)
{
}
/* <4ee5> ../cstrike/dlls/cbase.h:601 */
void CBaseToggle::GetToggleState(void)
{
}
/* <4eb0> ../cstrike/dlls/cbase.h:542 */
void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent)
{
}
/* <4e84> ../cstrike/dlls/cbase.h:387 */
void CBaseEntity::Illumination(void)
{
}
/* <4e49> ../cstrike/dlls/cbase.h:385 */
void CBaseEntity::BodyTarget(Vector &posSrc)
{
}
/* <4c6f> ../cstrike/dlls/cbase.h:377 */
void CBaseEntity::FBecomeProne(void)
{
}
/* <4c49> ../cstrike/dlls/cbase.h:371 */
void CBaseEntity::UpdateOwner(void)
{
}
/* <4c23> ../cstrike/dlls/cbase.h:277 */
void CBaseEntity::Respawn(void)
{
}
/* <4bee> ../cstrike/dlls/cbase.h:250 */
void CBaseEntity::Blocked(CBaseEntity *pOther)
{
}
/* <4bb9> ../cstrike/dlls/cbase.h:244 */
void CBaseEntity::Touch(CBaseEntity *pOther)
{
}
/* <4b93> ../cstrike/dlls/cbase.h:243 */
void CBaseEntity::Think(void)
{
}
/* <4b6d> ../cstrike/dlls/cbase.h:231 */
void CBaseEntity::TeamID(void)
{
}
/* <4b47> ../cstrike/dlls/cbase.h:230 */
void CBaseEntity::IsNetClient(void)
{
}
/* <4b21> ../cstrike/dlls/cbase.h:229 */
void CBaseEntity::IsPlayer(void)
{
}
/* <4afa> ../cstrike/dlls/cbase.h:226 */
void CBaseEntity::ReflectGauss(void)
{
}
/* <4ad4> ../cstrike/dlls/cbase.h:225 */
void CBaseEntity::IsBSPModel(void)
{
}
/* <4aae> ../cstrike/dlls/cbase.h:223 */
void CBaseEntity::IsSneaking(void)
{
}
/* <4a7a> ../cstrike/dlls/cbase.h:222 */
void CBaseEntity::OnControls(entvars_t *pev)
{
}
/* <4a54> ../cstrike/dlls/cbase.h:221 */
void CBaseEntity::StopSneaking(void)
{
}
/* <4a2e> ../cstrike/dlls/cbase.h:220 */
void CBaseEntity::StartSneaking(void)
{
}
/* <49fa> ../cstrike/dlls/cbase.h:219 */
void CBaseEntity::SetToggleState(int state)
{
}
/* <49d4> ../cstrike/dlls/cbase.h:216 */
void CBaseEntity::OverrideReset(void)
{
}
/* <4916> ../cstrike/dlls/cbase.h:213 */
void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax)
{
}
/* <48e2> ../cstrike/dlls/cbase.h:212 */
void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem)
{
}
/* <48ae> ../cstrike/dlls/cbase.h:211 */
void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem)
{
}
/* <484d> ../cstrike/dlls/cbase.h:210 */
void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
}
/* <480b> ../cstrike/dlls/cbase.h:209 */
void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore)
{
}
/* <47e5> ../cstrike/dlls/cbase.h:207 */
void CBaseEntity::MySquadMonsterPointer(void)
{
}
/* <47b3> ../cstrike/dlls/cbase.h:206 */
void CBaseEntity::MyMonsterPointer(void)
{
}
/* <477f> ../cstrike/dlls/cbase.h:205 */
void CBaseEntity::IsTriggered(CBaseEntity *pActivator)
{
}
/* <474b> ../cstrike/dlls/cbase.h:194 */
void CBaseEntity::DeathNotice(entvars_t *pevChild)
{
}
/* <4725> ../cstrike/dlls/cbase.h:193 */
void CBaseEntity::Classify(void)
{
}
/* <46ff> ../cstrike/dlls/cbase.h:186 */
void CBaseEntity::Activate(void)
{
}
/* <46d9> ../cstrike/dlls/cbase.h:181 */
void CBaseEntity::Restart(void)
{
}
/* <46a7> ../cstrike/dlls/cbase.h:800 */
CAirtank *GetClassPtr<CAirtank>(CAirtank *a)
{
// {
// entvars_t *pev; // 802
// }
}
/* <468c> ../cstrike/dlls/airtank.cpp:23 */
inline void CAirtank::CAirtank(void)
{
}
/* <466b> ../cstrike/dlls/cbase.h:253 */
inline void operator new(size_t stAllocateBlock, entvars_t *pev)
{
}
/* <464e> ../cstrike/dlls/enginecallback.h:97 */
inline void *GET_PRIVATE(edict_t *pent)
{
}
/* <4631> ../cstrike/dlls/util.h:180 */
inline entvars_t *VARS(edict_t *pent)
{
}
/* <4611> ../cstrike/dlls/weapons.h:56 */
inline void CGrenade::CGrenade(void)
{
}
/* <45eb> ../cstrike/dlls/basemonster.h:18 */
inline void CBaseMonster::CBaseMonster(void)
{
}
/* <4536> ../cstrike/dlls/cbase.h:569 */
inline void CBaseToggle::CBaseToggle(void)
{
}
/* <449f> ../cstrike/dlls/cbase.h:526 */
inline void CBaseAnimating::CBaseAnimating(void)
{
}
/* <4430> ../cstrike/dlls/cbase.h:509 */
inline void CBaseDelay::CBaseDelay(void)
{
}
/* <43f1> ../cstrike/dlls/cbase.h:166 */
inline void CBaseEntity::CBaseEntity(void)
{
}
/* <43d3> ../cstrike/dlls/cbase.h:454 */
inline void CPointEntity::ObjectCaps(void)
{
}
/* <437f> ../cstrike/dlls/cbase.h:185 */
inline void CBaseEntity::ObjectCaps(void)
{
}
/* <435b> ../cstrike/dlls/airtank.cpp:96 */
void CAirtank::TankTouch(CBaseEntity *pOther)
{
}
/* <4310> ../cstrike/dlls/util.h:570 */
inline void EMIT_SOUND(edict_t *entity, int channel, const char *sample, float volume, float attenuation)
{
}
/* <42e8> ../cstrike/dlls/util.h:246 */
inline BOOL FStrEq(const char *sz1, const char *sz2)
{
}
/* <42c1> ../cstrike/dlls/vector.h:104 */
inline void Vector::Vector(Vector &v)
{
}
/* <4299> ../cstrike/dlls/util.h:157 */
inline edict_t *ENT(const entvars_t *pev)
{
}
/* <4276> ../cstrike/dlls/vector.h:113 */
inline void Vector::operator*(float fl)
{
}
/* <424f> ../cstrike/dlls/vector.h:111 */
inline void Vector::operator+(Vector &v)
{
}
/* <421b> ../cstrike/dlls/vector.h:101 */
inline void Vector::Vector( float X, float Y, float Z)
{
}
/* <41f4> ../cstrike/dlls/vector.h:110 */
inline void Vector::operator!=(Vector &v)
{
}
/* <41c8> ../cstrike/dlls/vector.h:109 */
inline void Vector::operator==(Vector &v)
{
}
/* <41aa> ../cstrike/dlls/vector.h:100 */
inline void Vector::Vector(void)
{
}
/* <4181> ../cstrike/dlls/airtank.cpp:47 */
void CAirtank::Save(CSave &save)
{
}
/* <4153> ../cstrike/dlls/airtank.cpp:47 */
void CAirtank::Restore(CRestore &restore)
{
}