ReGameDLL_CS/regamedll/extra/cssdk/game_shared/voice_gamemgr.h
s1lentq 455f0c6118 Regamedll API WIP: Added new api functions
Fix crash-bug with autobuy (CBasePlayer::AddAutoBuyData)
Removed some useless code for CS
Added cssdk
2016-04-05 22:11:41 +06:00

57 lines
2.0 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#define UPDATE_INTERVAL 0.3
#include "voice_common.h"
class CGameRules;
class CBasePlayer;
class IVoiceGameMgrHelper {
public:
virtual ~IVoiceGameMgrHelper() = 0;
// Called each frame to determine which players are allowed to hear each other. This overrides
// whatever squelch settings players have.
virtual bool CanPlayerHearPlayer(CBasePlayer *pListener, CBasePlayer *pTalker) = 0;
};
// CVoiceGameMgr manages which clients can hear which other clients.
class CVoiceGameMgr {
public:
virtual ~CVoiceGameMgr() {};
public:
int m_msgPlayerVoiceMask;
int m_msgRequestState;
IVoiceGameMgrHelper *m_pHelper;
int m_nMaxPlayers;
double m_UpdateInterval; // How long since the last update.
};