ReGameDLL_CS/regamedll/dlls/vehicle.cpp
s1lentq 9b955f2672 Regamedll API WIP: Added new interfaces-objects
Removed some useless code in CBasePlayerWeapon::GetNextAttackDelay
Removed the allocation of the entity CSoundEnt, because it is useless for CS 1.6 also removed UpdatePlayerSound
2016-03-17 23:58:24 +06:00

982 lines
24 KiB
C++

#include "precompiled.h"
/*
* Globals initialization
*/
#ifndef HOOK_GAMEDLL
TYPEDESCRIPTION CFuncVehicle::m_SaveData[] =
{
DEFINE_FIELD(CFuncVehicle, m_ppath, FIELD_CLASSPTR),
DEFINE_FIELD(CFuncVehicle, m_length, FIELD_FLOAT),
DEFINE_FIELD(CFuncVehicle, m_height, FIELD_FLOAT),
DEFINE_FIELD(CFuncVehicle, m_speed, FIELD_FLOAT),
DEFINE_FIELD(CFuncVehicle, m_dir, FIELD_FLOAT),
DEFINE_FIELD(CFuncVehicle, m_startSpeed, FIELD_FLOAT),
DEFINE_FIELD(CFuncVehicle, m_controlMins, FIELD_VECTOR),
DEFINE_FIELD(CFuncVehicle, m_controlMaxs, FIELD_VECTOR),
DEFINE_FIELD(CFuncVehicle, m_sounds, FIELD_INTEGER),
DEFINE_FIELD(CFuncVehicle, m_flVolume, FIELD_FLOAT),
DEFINE_FIELD(CFuncVehicle, m_flBank, FIELD_FLOAT),
DEFINE_FIELD(CFuncVehicle, m_oldSpeed, FIELD_FLOAT),
};
#endif
float_precision Fix2(float angle)
{
while (angle < 0)
angle += 360;
while (angle > 360)
angle -= 360;
return angle;
}
void FixupAngles2(Vector &v)
{
v.x = Fix2(v.x);
v.y = Fix2(v.y);
v.z = Fix2(v.z);
}
IMPLEMENT_SAVERESTORE(CFuncVehicle, CBaseEntity);
LINK_ENTITY_TO_CLASS(func_vehicle, CFuncVehicle, CCSFuncVehicle);
void CFuncVehicle::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "length"))
{
m_length = Q_atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "width"))
{
m_width = Q_atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "height"))
{
m_height = Q_atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "startspeed"))
{
m_startSpeed = Q_atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "sounds"))
{
m_sounds = Q_atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "volume"))
{
// rounding values to integer
m_flVolume = Q_atoi(pkvd->szValue);
m_flVolume *= 0.1f;
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "bank"))
{
m_flBank = Q_atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "acceleration"))
{
m_acceleration = Q_atoi(pkvd->szValue);
if (m_acceleration < 1)
m_acceleration = 1;
else if (m_acceleration > 10)
m_acceleration = 10;
pkvd->fHandled = TRUE;
}
else
CBaseEntity::KeyValue(pkvd);
}
void CFuncVehicle::NextThink(float thinkTime, BOOL alwaysThink)
{
if (alwaysThink)
pev->flags |= FL_ALWAYSTHINK;
else
pev->flags &= ~FL_ALWAYSTHINK;
pev->nextthink = thinkTime;
}
void CFuncVehicle::__MAKE_VHOOK(Blocked)(CBaseEntity *pOther)
{
entvars_t *pevOther = pOther->pev;
if ((pevOther->flags & FL_ONGROUND) && VARS(pevOther->groundentity) == pev)
{
pevOther->velocity = pev->velocity;
return;
}
pevOther->velocity = (pevOther->origin - pev->origin).Normalize() * pev->dmg;
pevOther->velocity.z += 300;
pev->velocity = pev->velocity * 0.85;
ALERT(at_aiconsole, "TRAIN(%s): Blocked by %s (dmg:%.2f)\n", STRING(pev->targetname), STRING(pOther->pev->classname), pev->dmg);
UTIL_MakeVectors(pev->angles);
Vector forward, right, vOrigin;
Vector vFrontLeft = (gpGlobals->v_forward * -1) * (m_length * 0.5);
Vector vFrontRight = (gpGlobals->v_right * -1) * (m_width * 0.5);
Vector vBackLeft = pev->origin + vFrontLeft - vFrontRight;
Vector vBackRight = pev->origin - vFrontLeft + vFrontRight;
float minx = Q_min(vBackLeft.x, vBackRight.x);
float miny = Q_min(vBackLeft.y, vBackRight.y);
float maxx = Q_max(vBackLeft.x, vBackRight.x);
float maxy = Q_max(vBackLeft.y, vBackRight.y);
float minz = pev->origin.z;
float maxz = pev->origin.z + (2 * Q_abs(int(pev->mins.z - pev->maxs.z)));
if (pOther->pev->origin.x < minx
|| pOther->pev->origin.x > maxx
|| pOther->pev->origin.y < miny
|| pOther->pev->origin.y > maxy
|| pOther->pev->origin.z < pev->origin.z
|| pOther->pev->origin.z > maxz)
{
pOther->TakeDamage(pev, pev, 150, DMG_CRUSH);
}
}
void CFuncVehicle::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
float delta = value;
if (useType != USE_SET)
{
if (ShouldToggle(useType, pev->speed != 0))
{
if (pev->speed == 0)
{
pev->speed = m_dir * m_speed;
Next();
}
else
{
pev->speed = 0;
pev->velocity = g_vecZero;
pev->avelocity = g_vecZero;
StopSound();
SetThink(NULL);
}
}
return;
}
if (delta < 10)
{
if (delta < 0)
{
if (pev->speed > 145)
{
StopSound();
}
}
float_precision flSpeedRatio = delta;
if (delta > 0)
{
flSpeedRatio = float(pev->speed / m_speed);
if (pev->speed < 0) flSpeedRatio = m_acceleration * 0.0005 + flSpeedRatio + VEHICLE_SPEED0_ACCELERATION;
else if (pev->speed < 10) flSpeedRatio = m_acceleration * 0.0006 + flSpeedRatio + VEHICLE_SPEED1_ACCELERATION;
else if (pev->speed < 20) flSpeedRatio = m_acceleration * 0.0007 + flSpeedRatio + VEHICLE_SPEED2_ACCELERATION;
else if (pev->speed < 30) flSpeedRatio = m_acceleration * 0.0007 + flSpeedRatio + VEHICLE_SPEED3_ACCELERATION;
else if (pev->speed < 45) flSpeedRatio = m_acceleration * 0.0007 + flSpeedRatio + VEHICLE_SPEED4_ACCELERATION;
else if (pev->speed < 60) flSpeedRatio = m_acceleration * 0.0008 + flSpeedRatio + VEHICLE_SPEED5_ACCELERATION;
else if (pev->speed < 80) flSpeedRatio = m_acceleration * 0.0008 + flSpeedRatio + VEHICLE_SPEED6_ACCELERATION;
else if (pev->speed < 100) flSpeedRatio = m_acceleration * 0.0009 + flSpeedRatio + VEHICLE_SPEED7_ACCELERATION;
else if (pev->speed < 150) flSpeedRatio = m_acceleration * 0.0008 + flSpeedRatio + VEHICLE_SPEED8_ACCELERATION;
else if (pev->speed < 225) flSpeedRatio = m_acceleration * 0.0007 + flSpeedRatio + VEHICLE_SPEED9_ACCELERATION;
else if (pev->speed < 300) flSpeedRatio = m_acceleration * 0.0006 + flSpeedRatio + VEHICLE_SPEED10_ACCELERATION;
else if (pev->speed < 400) flSpeedRatio = m_acceleration * 0.0005 + flSpeedRatio + VEHICLE_SPEED11_ACCELERATION;
else if (pev->speed < 550) flSpeedRatio = m_acceleration * 0.0005 + flSpeedRatio + VEHICLE_SPEED12_ACCELERATION;
else if (pev->speed < 800) flSpeedRatio = m_acceleration * 0.0005 + flSpeedRatio + VEHICLE_SPEED13_ACCELERATION;
}
else if (delta < 0)
{
flSpeedRatio = pev->speed / m_speed;
// TODO: fix test demo
if (flSpeedRatio > 0) flSpeedRatio = float(flSpeedRatio) - 0.0125;
else if (flSpeedRatio <= 0 && flSpeedRatio > -0.05) flSpeedRatio = float(flSpeedRatio) - 0.0075;
else if (flSpeedRatio <= 0.05 && flSpeedRatio > -0.1) flSpeedRatio = float(flSpeedRatio) - 0.01;
else if (flSpeedRatio <= 0.15 && flSpeedRatio > -0.15) flSpeedRatio = float(flSpeedRatio) - 0.0125;
else if (flSpeedRatio <= 0.15 && flSpeedRatio > -0.22) flSpeedRatio = float(flSpeedRatio) - 0.01375;
else if (flSpeedRatio <= 0.22 && flSpeedRatio > -0.3) flSpeedRatio = float(flSpeedRatio) - 0.0175;
else if (flSpeedRatio <= 0.3) flSpeedRatio = float(flSpeedRatio) - 0.0125;
}
if (flSpeedRatio > 1)
{
flSpeedRatio = 1;
}
else if (flSpeedRatio < -0.35)
{
flSpeedRatio = -0.35;
}
pev->speed = flSpeedRatio * m_speed;
Next();
m_flAcceleratorDecay = gpGlobals->time + 0.25f;
}
else if (m_flCanTurnNow < gpGlobals->time)
{
if (delta == 20)
{
m_iTurnAngle++;
m_flSteeringWheelDecay = gpGlobals->time + 0.075f;
if (m_iTurnAngle > 8)
{
m_iTurnAngle = 8;
}
}
else if (delta == 30)
{
m_iTurnAngle--;
m_flSteeringWheelDecay = gpGlobals->time + 0.075f;
if (m_iTurnAngle < -8)
{
m_iTurnAngle = -8;
}
}
m_flCanTurnNow = gpGlobals->time + 0.05f;
}
}
void CFuncVehicle::StopSound()
{
if (m_soundPlaying && pev->noise)
{
unsigned short us_sound = ((unsigned short)m_sounds & 0x0007) << 12;
unsigned short us_encode = us_sound;
PLAYBACK_EVENT_FULL(FEV_RELIABLE | FEV_UPDATE, edict(), m_usAdjustPitch, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0, 0, us_encode, 0, 1, 0);
}
m_soundPlaying = 0;
}
void CFuncVehicle::UpdateSound()
{
if (!pev->noise)
return;
float flpitch = VEHICLE_STARTPITCH + (Q_abs(int(pev->speed)) * (VEHICLE_MAXPITCH - VEHICLE_STARTPITCH) / VEHICLE_MAXSPEED);
if (flpitch > 200)
flpitch = 200;
if (!m_soundPlaying)
{
if (m_sounds < 5)
{
EMIT_SOUND_DYN(ENT(pev), CHAN_ITEM, "plats/vehicle_brake1.wav", m_flVolume, ATTN_NORM, 0, 100);
}
EMIT_SOUND_DYN(ENT(pev), CHAN_STATIC, (char *)STRING(pev->noise), m_flVolume, ATTN_NORM, 0, int(flpitch));
m_soundPlaying = 1;
}
else
{
unsigned short us_sound = ((unsigned short)(m_sounds) & 0x0007) << 12;
unsigned short us_pitch = ((unsigned short)(flpitch / 10.0) & 0x003F) << 6;
unsigned short us_volume = ((unsigned short)(m_flVolume * 40) & 0x003F);
unsigned short us_encode = us_sound | us_pitch | us_volume;
PLAYBACK_EVENT_FULL(FEV_UPDATE, edict(), m_usAdjustPitch, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, us_encode, 0, 0, 0);
}
}
void CFuncVehicle::CheckTurning()
{
float_precision maxspeed;
TraceResult tr;
bool bTurnIntoWall = false;
if (m_iTurnAngle < 0)
{
if (pev->speed > 0)
{
UTIL_TraceLine(m_vFrontRight, m_vFrontRight - (gpGlobals->v_right * 16.0), ignore_monsters, dont_ignore_glass, ENT(pev), &tr);
}
else if (pev->speed < 0)
{
UTIL_TraceLine(m_vBackLeft, m_vBackLeft + (gpGlobals->v_right * 16.0), ignore_monsters, dont_ignore_glass, ENT(pev), &tr);
}
if (tr.flFraction != 1.0f)
{
m_iTurnAngle = 1;
}
}
else if (m_iTurnAngle > 0)
{
if (pev->speed > 0)
{
UTIL_TraceLine(m_vFrontLeft, m_vFrontLeft + (gpGlobals->v_right * 16.0), ignore_monsters, dont_ignore_glass, ENT(pev), &tr);
}
else if (pev->speed < 0)
{
UTIL_TraceLine(m_vBackRight, m_vBackRight - (gpGlobals->v_right * 16.0), ignore_monsters, dont_ignore_glass, ENT(pev), &tr);
}
if (tr.flFraction != 1.0f)
{
m_iTurnAngle = -1;
}
}
if (pev->speed > 0)
{
int iCountTurn = Q_abs(m_iTurnAngle);
if (iCountTurn > 4)
{
if (m_flTurnStartTime != -1)
{
float flTurnTime = gpGlobals->time - m_flTurnStartTime;
if (flTurnTime >= 0) maxspeed = m_speed * 0.98;
else if (flTurnTime > 0.3) maxspeed = m_speed * 0.95;
else if (flTurnTime > 0.6) maxspeed = m_speed * 0.9;
else if (flTurnTime > 0.8) maxspeed = m_speed * 0.8;
else if (flTurnTime > 1) maxspeed = m_speed * 0.7;
else if (flTurnTime > 1.2) maxspeed = m_speed * 0.5;
else maxspeed = flTurnTime;
}
else
{
m_flTurnStartTime = gpGlobals->time;
maxspeed = m_speed;
}
}
else
{
m_flTurnStartTime = -1;
if (iCountTurn > 2)
maxspeed = m_speed * 0.9;
else
maxspeed = m_speed;
}
if (maxspeed < pev->speed)
{
pev->speed -= m_speed * 0.1;
}
}
}
void CFuncVehicle::CollisionDetection()
{
TraceResult tr;
bool bHitSomething = false;
if (pev->speed < 0)
{
UTIL_TraceLine(m_vBackLeft, m_vBackLeft + (gpGlobals->v_forward * 16.0), ignore_monsters, dont_ignore_glass, ENT(pev), &tr);
if (tr.flFraction == 1.0f)
{
UTIL_TraceLine(m_vBackRight, m_vBackRight + (gpGlobals->v_forward * 16.0), ignore_monsters, dont_ignore_glass, ENT(pev), &tr);
if (tr.flFraction == 1.0f)
{
UTIL_TraceLine(m_vBack, m_vBack + (gpGlobals->v_forward * 16.0), ignore_monsters, dont_ignore_glass, ENT(pev), &tr);
if (tr.flFraction == 1.0f)
{
return;
}
}
if (DotProduct(gpGlobals->v_forward, tr.vecPlaneNormal * -1.0f) < 0.7f && tr.vecPlaneNormal.z < 0.1f)
{
m_vSurfaceNormal = tr.vecPlaneNormal;
m_vSurfaceNormal.z = 0;
pev->speed *= 0.99;
}
else if (tr.vecPlaneNormal.z < 0.65 || tr.fStartSolid)
{
pev->speed *= -1.0;
}
else
{
m_vSurfaceNormal = tr.vecPlaneNormal;
}
}
else
{
if (DotProduct(gpGlobals->v_forward, tr.vecPlaneNormal * -1.0f) < 0.7f && tr.vecPlaneNormal.z < 0.1f)
{
m_vSurfaceNormal = tr.vecPlaneNormal;
m_vSurfaceNormal.z = 0;
pev->speed *= 0.99;
}
else if (tr.vecPlaneNormal[2] < 0.65f || tr.fStartSolid)
{
pev->speed *= -1.0;
}
else
{
m_vSurfaceNormal = tr.vecPlaneNormal;
}
CBaseEntity *pHit = CBaseEntity::Instance(tr.pHit);
if (pHit && pHit->Classify() == CLASS_VEHICLE)
{
bHitSomething = true;
ALERT(at_console, "I hit another vehicle\n");
}
}
}
else if (pev->speed > 0)
{
UTIL_TraceLine(m_vFrontLeft, m_vFrontLeft - (gpGlobals->v_forward * 16.0), dont_ignore_monsters, dont_ignore_glass, ENT(pev), &tr);
if (tr.flFraction == 1.0f)
{
UTIL_TraceLine(m_vFrontRight, m_vFrontRight - (gpGlobals->v_forward * 16.0), ignore_monsters, dont_ignore_glass, ENT(pev), &tr);
if (tr.flFraction == 1.0f)
{
UTIL_TraceLine(m_vFront, m_vFront - (gpGlobals->v_forward * 16.0), ignore_monsters, dont_ignore_glass, ENT(pev), &tr);
if (tr.flFraction == 1.0f)
{
return;
}
}
}
if (DotProduct(gpGlobals->v_forward, tr.vecPlaneNormal * -1.0f) > -0.7f && tr.vecPlaneNormal.z < 0.1f)
{
m_vSurfaceNormal = tr.vecPlaneNormal;
m_vSurfaceNormal.z = 0;
pev->speed *= 0.99;
}
else if (tr.vecPlaneNormal.z < 0.65 || tr.fStartSolid)
{
pev->speed *= -1.0;
}
else
{
m_vSurfaceNormal = tr.vecPlaneNormal;
}
}
}
void CFuncVehicle::TerrainFollowing()
{
TraceResult tr;
UTIL_TraceLine(pev->origin, pev->origin + Vector(0, 0, (m_height + 48) * -1), ignore_monsters, dont_ignore_glass, ENT(pev), &tr);
if (tr.flFraction != 1.0f)
{
m_vSurfaceNormal = tr.vecPlaneNormal;
}
else if (tr.fInWater)
{
m_vSurfaceNormal = Vector(0, 0, 1);
}
}
void CFuncVehicle::Next()
{
Vector vGravityVector, forward, right, up;
float time = 0.1f;
vGravityVector = g_vecZero;
UTIL_MakeVectors(pev->angles);
forward = (gpGlobals->v_forward * -1) * (m_length * 0.5);
right = (gpGlobals->v_right * -1) * (m_width * 0.5);
up = gpGlobals->v_up * 16;
m_vFrontLeft = pev->origin + forward - right + up;
m_vFrontRight = pev->origin + forward + right + up;
m_vFront = pev->origin + forward + up;
m_vBackLeft = pev->origin - forward - right + up;
m_vBackRight = pev->origin - forward + right + up;
m_vBack = pev->origin - forward + up;
m_vSurfaceNormal = g_vecZero;
CheckTurning();
if (m_flSteeringWheelDecay < gpGlobals->time)
{
m_flSteeringWheelDecay = gpGlobals->time + 0.1f;
if (m_iTurnAngle < 0)
m_iTurnAngle++;
else if (m_iTurnAngle > 0)
m_iTurnAngle--;
}
if (m_flAcceleratorDecay < gpGlobals->time)
{
m_flAcceleratorDecay = gpGlobals->time + 0.1f;
if (pev->speed < 0)
{
pev->speed += 20;
if (pev->speed > 0)
pev->speed = 0;
}
else if (pev->speed > 0)
{
pev->speed -= 20;
if (pev->speed < 0)
pev->speed = 0;
}
}
if (pev->speed == 0)
{
m_iTurnAngle = 0;
pev->avelocity = g_vecZero;
pev->velocity = g_vecZero;
SetThink(&CFuncVehicle::Next);
NextThink(pev->ltime + time, TRUE);
return;
}
TerrainFollowing();
CollisionDetection();
Vector temp;
if (m_vSurfaceNormal != g_vecZero)
{
Vector vTargetAngle, vAngle;
float vx;
float_precision vy;
m_vVehicleDirection = CrossProduct(m_vSurfaceNormal, gpGlobals->v_forward);
m_vVehicleDirection = CrossProduct(m_vSurfaceNormal, m_vVehicleDirection);
vTargetAngle = UTIL_VecToAngles(m_vVehicleDirection);
vAngle = pev->angles;
vTargetAngle.y += 180;
if (m_iTurnAngle != 0)
{
vTargetAngle.y += m_iTurnAngle;
}
FixupAngles2(vTargetAngle);
FixupAngles2(vAngle);
vx = UTIL_AngleDistance(vTargetAngle.x, vAngle.x);
vy = UTIL_AngleDistance(vTargetAngle.y, vAngle.y);
if (vx > 10)
vx = 10;
else if (vx < -10)
vx = -10;
if (vy > 10)
vy = 10;
else if (vy < -10)
vy = -10;
pev->avelocity.y = int(vy * 10);
pev->avelocity.x = int(vx * 10);
m_flLaunchTime = -1;
m_flLastNormalZ = m_vSurfaceNormal.z;
}
else
{
if (m_flLaunchTime != -1)
{
vGravityVector.x = 0;
vGravityVector.y = 0;
vGravityVector.z = (gpGlobals->time - m_flLaunchTime) * -35;
if (vGravityVector.z < -400)
{
vGravityVector.z = -400;
}
}
else
{
m_flLaunchTime = gpGlobals->time;
vGravityVector = Vector(0, 0, 0);
pev->velocity = pev->velocity * 1.5;
}
m_vVehicleDirection = gpGlobals->v_forward * -1;
}
UTIL_VecToAngles(m_vVehicleDirection);
if (m_flUpdateSound < gpGlobals->time)
{
UpdateSound();
m_flUpdateSound = gpGlobals->time + 1.0f;
}
if (m_vSurfaceNormal != g_vecZero)
{
pev->velocity = m_vVehicleDirection.Normalize() * pev->speed;
}
else
{
pev->velocity = pev->velocity + vGravityVector;
}
SetThink(&CFuncVehicle::Next);
NextThink(pev->ltime + time, TRUE);
}
void CFuncVehicle::DeadEnd()
{
CPathTrack *pTrack = m_ppath;
ALERT(at_aiconsole, "TRAIN(%s): Dead end ", STRING(pev->targetname));
if (pTrack != NULL)
{
CPathTrack *pNext;
if (m_oldSpeed < 0)
{
do
{
pNext = pTrack->ValidPath(pTrack->GetPrevious(), TRUE);
if (pNext != NULL)
{
pTrack = pNext;
}
}
while (pNext != NULL);
}
else
{
do
{
pNext = pTrack->ValidPath(pTrack->GetNext(), TRUE);
if (pNext != NULL)
{
pTrack = pNext;
}
}
while (pNext != NULL);
}
}
pev->velocity = g_vecZero;
pev->avelocity = g_vecZero;
if (pTrack != NULL)
{
ALERT(at_aiconsole, "at %s\n", STRING(pTrack->pev->targetname));
if (!FStringNull(pTrack->pev->netname))
{
FireTargets(STRING(pTrack->pev->netname), this, this, USE_TOGGLE, 0);
}
}
else
ALERT(at_aiconsole, "\n");
}
void CFuncVehicle::SetControls(entvars_t *pevControls)
{
Vector offset = pevControls->origin - pev->oldorigin;
m_controlMins = pevControls->mins + offset;
m_controlMaxs = pevControls->maxs + offset;
}
BOOL CFuncVehicle::__MAKE_VHOOK(OnControls)(entvars_t *pevTest)
{
Vector offset = pevTest->origin - pev->origin;
if (pev->spawnflags & SF_TRACKTRAIN_NOCONTROL)
return FALSE;
UTIL_MakeVectors(pev->angles);
Vector local;
local.x = DotProduct(offset, gpGlobals->v_forward);
local.y = -DotProduct(offset, gpGlobals->v_right);
local.z = DotProduct(offset, gpGlobals->v_up);
return (local.x >= m_controlMins.x && local.y >= m_controlMins.y && local.z >= m_controlMins.z
&& local.x <= m_controlMaxs.x && local.y <= m_controlMaxs.y && local.z <= m_controlMaxs.z);
}
void CFuncVehicle::Find()
{
m_ppath = CPathTrack::Instance(FIND_ENTITY_BY_TARGETNAME(NULL, STRING(pev->target)));
if (!m_ppath)
return;
entvars_t *pevTarget = m_ppath->pev;
if (!FClassnameIs(pevTarget, "path_track"))
{
ALERT(at_error, "func_track_train must be on a path of path_track\n");
m_ppath = NULL;
return;
}
Vector nextPos = pevTarget->origin;
nextPos.z += m_height;
Vector look = nextPos;
look.z -= m_height;
m_ppath->LookAhead(&look, m_length, 0);
look.z += m_height;
pev->angles = UTIL_VecToAngles(look - nextPos);
pev->angles.y += 180;
if (pev->spawnflags & SF_TRACKTRAIN_NOPITCH)
{
pev->angles.x = 0;
}
UTIL_SetOrigin(pev, nextPos);
NextThink(pev->ltime + 0.1, FALSE);
SetThink(&CFuncVehicle::Next);
pev->speed = m_startSpeed;
UpdateSound();
}
void CFuncVehicle::NearestPath()
{
CBaseEntity *pTrack = NULL;
CBaseEntity *pNearest = NULL;
float_precision dist;
float closest = 1024;
while ((pTrack = UTIL_FindEntityInSphere(pTrack, pev->origin, 1024)) != NULL)
{
if (!(pTrack->pev->flags & (FL_CLIENT | FL_MONSTER)) && FClassnameIs(pTrack->pev, "path_track"))
{
dist = (pev->origin - pTrack->pev->origin).Length();
if (dist < closest)
{
closest = dist;
pNearest = pTrack;
}
}
}
if (!pNearest)
{
ALERT(at_console, "Can't find a nearby track !!!\n");
SetThink(NULL);
return;
}
ALERT(at_aiconsole, "TRAIN: %s, Nearest track is %s\n", STRING(pev->targetname), STRING(pNearest->pev->targetname));
pTrack = ((CPathTrack *)pNearest)->GetNext();
if (pTrack != NULL)
{
if ((pev->origin - pTrack->pev->origin).Length() < (pev->origin - pNearest->pev->origin).Length())
{
pNearest = pTrack;
}
}
m_ppath = static_cast<CPathTrack *>(pNearest);
if (pev->speed != 0)
{
NextThink(pev->ltime + 0.1, FALSE);
SetThink(&CFuncVehicle::Next);
}
}
void CFuncVehicle::__MAKE_VHOOK(OverrideReset)()
{
NextThink(pev->ltime + 0.1, FALSE);
SetThink(&CFuncVehicle::NearestPath);
}
CFuncVehicle *CFuncVehicle::Instance(edict_t *pent)
{
if (FClassnameIs(pent, "func_vehicle"))
{
return (CFuncVehicle *)GET_PRIVATE(pent);
}
return NULL;
}
int CFuncVehicle::__MAKE_VHOOK(Classify)()
{
return CLASS_VEHICLE;
}
void CFuncVehicle::__MAKE_VHOOK(Spawn)()
{
if (pev->speed == 0)
m_speed = 165;
else
m_speed = pev->speed;
if (!m_sounds)
m_sounds = 3;
ALERT(at_console, "M_speed = %f\n", m_speed);
pev->speed = 0;
pev->velocity = g_vecZero;
pev->avelocity = g_vecZero;
pev->impulse = int(m_speed);
m_acceleration = 5;
m_dir = 1;
m_flTurnStartTime = -1;
if (FStringNull(pev->target))
{
ALERT(at_console, "Vehicle with no target");
}
if (pev->spawnflags & SF_TRACKTRAIN_PASSABLE)
pev->solid = SOLID_NOT;
else
pev->solid = SOLID_BSP;
pev->movetype = MOVETYPE_PUSH;
SET_MODEL(ENT(pev), STRING(pev->model));
UTIL_SetSize(pev, pev->mins, pev->maxs);
UTIL_SetOrigin(pev, pev->origin);
pev->oldorigin = pev->origin;
m_controlMins = pev->mins;
m_controlMaxs = pev->maxs;
m_controlMaxs.z += 72;
NextThink(pev->ltime + 0.1, FALSE);
SetThink(&CFuncVehicle::Find);
Precache();
}
void CFuncVehicle::__MAKE_VHOOK(Restart)()
{
ALERT(at_console, "M_speed = %f\n", m_speed);
pev->speed = 0;
pev->velocity = g_vecZero;
pev->avelocity = g_vecZero;
pev->impulse = int(m_speed);
m_flTurnStartTime = -1;
m_flUpdateSound = -1;
m_dir = 1;
m_pDriver = NULL;
if (FStringNull(pev->target))
{
ALERT(at_console, "Vehicle with no target");
}
UTIL_SetOrigin(pev, pev->oldorigin);
STOP_SOUND(ENT(pev), CHAN_STATIC, (char *)STRING(pev->noise));
NextThink(pev->ltime + 0.1, FALSE);
SetThink(&CFuncVehicle::Find);
}
void CFuncVehicle::__MAKE_VHOOK(Precache)()
{
if (m_flVolume == 0.0f)
m_flVolume = 1.0f;
switch (m_sounds)
{
case 1: PRECACHE_SOUND("plats/vehicle1.wav");pev->noise = MAKE_STRING("plats/vehicle1.wav"); break;
case 2: PRECACHE_SOUND("plats/vehicle2.wav");pev->noise = MAKE_STRING("plats/vehicle2.wav"); break;
case 3: PRECACHE_SOUND("plats/vehicle3.wav");pev->noise = MAKE_STRING("plats/vehicle3.wav"); break;
case 4: PRECACHE_SOUND("plats/vehicle4.wav");pev->noise = MAKE_STRING("plats/vehicle4.wav"); break;
case 5: PRECACHE_SOUND("plats/vehicle6.wav");pev->noise = MAKE_STRING("plats/vehicle6.wav"); break;
case 6: PRECACHE_SOUND("plats/vehicle7.wav");pev->noise = MAKE_STRING("plats/vehicle7.wav"); break;
}
PRECACHE_SOUND("plats/vehicle_brake1.wav");
PRECACHE_SOUND("plats/vehicle_start1.wav");
m_usAdjustPitch = PRECACHE_EVENT(1, "events/vehicle.sc");
}
LINK_ENTITY_TO_CLASS(func_vehiclecontrols, CFuncVehicleControls, CCSFuncVehicleControls);
void CFuncVehicleControls::Find()
{
edict_t *pTarget = NULL;
do
{
pTarget = FIND_ENTITY_BY_TARGETNAME(pTarget, STRING(pev->target));
}
while (!FNullEnt(pTarget) && !FClassnameIs(pTarget, "func_vehicle"));
if (FNullEnt(pTarget))
{
ALERT(at_console, "No vehicle %s\n", STRING(pev->target));
return;
}
CFuncVehicle *pvehicle = CFuncVehicle::Instance(pTarget);
pvehicle->SetControls(pev);
UTIL_Remove(this);
}
void CFuncVehicleControls::__MAKE_VHOOK(Spawn)()
{
pev->solid = SOLID_NOT;
pev->movetype = MOVETYPE_NONE;
SET_MODEL(ENT(pev), STRING(pev->model));
UTIL_SetSize(pev, pev->mins, pev->maxs);
UTIL_SetOrigin(pev, pev->origin);
SetThink(&CFuncVehicleControls::Find);
pev->nextthink = gpGlobals->time;
}