ReGameDLL_CS/regamedll/dlls/tutor_base_states.h
2015-06-30 15:46:07 +06:00

66 lines
2.2 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef TUTOR_BASE_STATES_H
#define TUTOR_BASE_STATES_H
#ifdef _WIN32
#pragma once
#endif
class CBaseTutorState
{
public:
CBaseTutorState(void);
virtual ~CBaseTutorState(void);
virtual int CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other) = 0;
virtual char *GetStateString(void) = 0;
public:
int GetType(void);
private:
int m_type;
};/* size: 8, cachelines: 1, members: 2 */
class CBaseTutorStateSystem
{
public:
CBaseTutorStateSystem(void);
virtual ~CBaseTutorStateSystem(void);
virtual bool UpdateState(GameEventType event, CBaseEntity *entity, CBaseEntity *other) = 0;
virtual char *GetCurrentStateString(void) = 0;
virtual CBaseTutorState *ConstructNewState(int stateType) = 0;
int GetCurrentStateType(void);
private:
CBaseTutorState *m_currentState;
};/* size: 8, cachelines: 1, members: 2 */
#endif // TUTOR_BASE_STATES_H