ReGameDLL_CS/regamedll/dlls/wpn_shared/wpn_m3.cpp
2015-06-30 15:46:07 +06:00

60 lines
1.5 KiB
C++

#include "precompiled.h"
/* <27bf59> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:52 */
LINK_ENTITY_TO_CLASS(weapon_m3, CM3);
/* <27be6d> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:54 */
NOBODY void CM3::Spawn(void)
{
}
/* <27bc83> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:66 */
NOBODY void CM3::Precache(void)
{
}
/* <27bcaa> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:84 */
NOBODY int CM3::GetItemInfo(ItemInfo *p)
{
}
/* <27be46> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:103 */
NOBODY BOOL CM3::Deploy(void)
{
}
/* <27bcdd> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:109 */
NOBODY void CM3::PrimaryAttack(void)
{
// {
// Vector vecAiming; // 147
// Vector vecSrc; // 148
// int flag; // 152
// operator+(const Vector *const this,
// const Vector &v); // 146
// Vector(Vector *const this,
// const Vector &v); // 147
// Vector(Vector *const this,
// const Vector &v); // 149
// Vector(Vector *const this,
// const Vector &v); // 149
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 149
// edict(CBaseEntity *const this); // 159
// }
}
/* <27bf1e> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:182 */
NOBODY void CM3::Reload(void)
{
// Reload(CM3 *const this); // 182
}
/* <27bee3> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:228 */
NOBODY void CM3::WeaponIdle(void)
{
// WeaponIdle(CM3 *const this); // 228
}