ReGameDLL_CS/regamedll/dlls/wpn_shared/wpn_sg552.cpp
2015-06-30 15:46:07 +06:00

75 lines
2.0 KiB
C++

#include "precompiled.h"
/* <2a61d9> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:50 */
LINK_ENTITY_TO_CLASS(weapon_sg552, CSG552);
/* <2a60cb> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:52 */
NOBODY void CSG552::Spawn(void)
{
}
/* <2a5ffe> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:66 */
NOBODY void CSG552::Precache(void)
{
}
/* <2a6025> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:83 */
NOBODY int CSG552::GetItemInfo(ItemInfo *p)
{
}
/* <2a60a4> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:100 */
NOBODY BOOL CSG552::Deploy(void)
{
}
/* <2a6058> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:109 */
NOBODY void CSG552::SecondaryAttack(void)
{
}
/* <2a63eb> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:130 */
NOBODY void CSG552::PrimaryAttack(void)
{
// Length2D(const Vector *const this); // 134
// PrimaryAttack(CSG552 *const this); // 130
}
/* <2a62a3> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:143 */
NOBODY void CSG552::SG552Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// int flag; // 181
// Vector vecAiming; // 190
// Vector vecSrc; // 192
// Vector vecDir; // 194
// operator+(const Vector *const this,
// const Vector &v); // 189
// Vector(Vector *const this,
// const Vector &v); // 195
// Vector(Vector *const this,
// const Vector &v); // 195
// Length2D(const Vector *const this); // 214
// }
}
/* <2a617c> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:225 */
NOBODY void CSG552::Reload(void)
{
// {
// int iResult; // 230
// }
// Reload(CSG552 *const this); // 225
}
/* <2a6141> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:244 */
NOBODY void CSG552::WeaponIdle(void)
{
// WeaponIdle(CSG552 *const this); // 244
}
/* <2a607e> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:259 */
NOBODY float CSG552::GetMaxSpeed(void)
{
}