ReGameDLL_CS/regamedll/hookers/hooker.cpp
2015-06-30 15:46:07 +06:00

195 lines
5.2 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
HIDDEN Module g_GameDLLModule = { NULL, NULL, NULL, NULL };
HIDDEN Module g_EngineModule = { NULL, NULL, NULL, NULL };
extern const size_t g_BaseOffset;
extern FunctionHook g_FunctionHooks[];
extern AddressRef g_FunctionRefs[];
extern AddressRef g_DataRefs[];
void printAddrRebase(size_t addr,const char *funcName)
{
static int inum = 0;
addr += g_BaseOffset - g_GameDLLModule.base;
printf("#%d. %s - 0x%p\n", ++inum, funcName, (void *)addr);
}
void *GetOriginalFuncAddrOrDie(const char *funcName)
{
for (FunctionHook *cfh = &g_FunctionHooks[0]; cfh->symbolName; cfh++)
{
if (!strcmp(cfh->symbolName, funcName))
return (void*) cfh->originalAddress;
}
regamedll_syserror(__FUNCTION__": Could not find function '%s'", funcName);
return NULL;
}
void *GetOriginalFuncAddrOrDefault(const char *funcName, void *def)
{
for (FunctionHook *cfh = &g_FunctionHooks[0]; cfh->symbolName; cfh++)
{
if (!strcmp(cfh->symbolName, funcName))
return (void*)cfh->originalAddress;
}
return def;
}
void *GetFuncRefAddrOrDie(const char *funcName)
{
for (AddressRef *cfh = &g_FunctionRefs[0]; cfh->symbolName; cfh++)
{
if (!strcmp(cfh->symbolName, funcName))
return (void*)cfh->originalAddress;
}
regamedll_syserror(__FUNCTION__": Could not find function '%s'", funcName);
return NULL;
}
void *GetFuncRefAddrOrDefault(const char *funcName, void *def)
{
for (AddressRef *cfh = &g_FunctionRefs[0]; cfh->symbolName; cfh++)
{
if (!strcmp(cfh->symbolName, funcName))
return (void*)cfh->originalAddress;
}
return def;
}
int HookGameDLL(size_t gameAddr, size_t engAddr)
{
if (gameAddr == NULL
|| !FindModuleByAddress(gameAddr, &g_GameDLLModule)
|| !FindModuleByAddress(engAddr, &g_EngineModule))
{
return (FALSE);
}
// Find all addresses
bool success = true;
AddressRef *refData = g_DataRefs;
while (refData->symbolName != NULL)
{
if (!GetAddress(&g_GameDLLModule, (Address *)refData, g_BaseOffset))
{
#if _DEBUG
printf(__FUNCTION__ ": symbol not found \"%s\", symbol index: %i\n", refData->symbolName, refData->symbolIndex);
success = false;
#endif // _DEBUG
}
refData++;
}
AddressRef *refFunc = g_FunctionRefs;
while (refFunc->symbolName != NULL)
{
if (!GetAddress(&g_GameDLLModule, (Address *)refFunc, g_BaseOffset))
{
#if _DEBUG
printf(__FUNCTION__ ": symbol not found \"%s\", symbol index: %i\n", refData->symbolName, refData->symbolIndex);
success = false;
#endif // _DEBUG
}
refFunc++;
}
FunctionHook *hookFunc = g_FunctionHooks;
while (hookFunc->handlerFunc != NULL)
{
if (!GetAddress(&g_GameDLLModule, (Address*)hookFunc, g_BaseOffset))
{
#if _DEBUG
printf(__FUNCTION__ ": symbol not found \"%s\", symbol index: %i\n", refData->symbolName, refData->symbolIndex);
success = false;
#endif // _DEBUG
}
hookFunc++;
}
if (!success)
{
#if _DEBUG
printf(__FUNCTION__ ": failed to hook gamedll!\n");
#endif // _DEBUG
return (FALSE);
}
#ifdef _WIN32
Module hlds_exe;
if (!FindModuleByName("hlds.exe", &hlds_exe) && !FindModuleByName("hl.exe", &hlds_exe))
return (FALSE);
TestSuite_Init(&g_EngineModule, &hlds_exe, g_FunctionRefs);
#endif // _WIN32
refData = g_DataRefs;
while (refData->addressRef != NULL)
{
if (!FindDataRef(&g_GameDLLModule, refData))
return (FALSE);
refData++;
}
refFunc = g_FunctionRefs;
while (refFunc->addressRef != NULL)
{
if (!FindDataRef(&g_GameDLLModule, refFunc))
return (FALSE);
refFunc++;
}
// Actually hook all things
if (!g_ReGameDLLRuntimeConfig.disableAllHooks)
{
hookFunc = g_FunctionHooks;
while (hookFunc->handlerFunc != NULL)
{
if (!HookFunction(&g_GameDLLModule, hookFunc))
return (FALSE);
hookFunc++;
}
}
#ifdef _WIN32
Regamedll_Debug_Init();
#endif // _WIN32
return (TRUE);
}