ReGameDLL_CS/regamedll/dlls/wpn_shared/wpn_deagle.cpp
2015-06-30 15:46:07 +06:00

67 lines
1.8 KiB
C++

#include "precompiled.h"
/* <24be52> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:49 */
LINK_ENTITY_TO_CLASS(weapon_deagle, CDEAGLE);
/* <24bbe5> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:51 */
NOBODY void CDEAGLE::Spawn(void)
{
}
/* <24bb64> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:68 */
NOBODY void CDEAGLE::Precache(void)
{
}
/* <24bb8b> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:86 */
NOBODY int CDEAGLE::GetItemInfo(ItemInfo *p)
{
}
/* <24bccf> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:103 */
NOBODY BOOL CDEAGLE::Deploy(void)
{
// Deploy(CDEAGLE *const this); // 103
}
/* <24be08> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:119 */
NOBODY void CDEAGLE::PrimaryAttack(void)
{
// Length2D(const Vector *const this); // 123
// PrimaryAttack(CDEAGLE *const this); // 119
}
/* <24bbbe> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:131 */
NOBODY void CDEAGLE::SecondaryAttack(void)
{
}
/* <24bf1c> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:137 */
NOBODY void CDEAGLE::DEAGLEFire(float flSpread, float flCycleTime, BOOL fUseSemi)
{
// {
// Vector vecAiming; // 193
// Vector vecSrc; // 196
// Vector vecDir; // 198
// int flag; // 202
// operator+(const Vector *const this,
// const Vector &v); // 188
// Vector(Vector *const this,
// const Vector &v); // 199
// Vector(Vector *const this,
// const Vector &v); // 199
// }
}
/* <24bc95> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:231 */
NOBODY void CDEAGLE::Reload(void)
{
// Reload(CDEAGLE *const this); // 231
}
/* <24bc5b> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:243 */
NOBODY void CDEAGLE::WeaponIdle(void)
{
// WeaponIdle(CDEAGLE *const this); // 243
}