ReGameDLL_CS/regamedll/dlls/wpn_shared/wpn_mp5navy.cpp
2015-06-30 15:46:07 +06:00

61 lines
1.7 KiB
C++

#include "precompiled.h"
/* <28bbf6> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:50 */
LINK_ENTITY_TO_CLASS(weapon_mp5navy, CMP5N);
/* <28b9c0> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:52 */
NOBODY void CMP5N::Spawn(void)
{
}
/* <28b93f> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:66 */
NOBODY void CMP5N::Precache(void)
{
}
/* <28b966> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:83 */
NOBODY int CMP5N::GetItemInfo(ItemInfo *p)
{
}
/* <28b999> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:100 */
NOBODY BOOL CMP5N::Deploy(void)
{
}
/* <28bbbc> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:109 */
NOBODY void CMP5N::PrimaryAttack(void)
{
// PrimaryAttack(CMP5N *const this); // 109
}
/* <28bcc0> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:117 */
NOBODY void CMP5N::MP5NFire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// int flag; // 154
// Vector vecAiming; // 161
// Vector vecSrc; // 163
// Vector vecDir; // 164
// operator+(const Vector *const this,
// const Vector &v); // 152
// Vector(Vector *const this,
// const Vector &v); // 165
// Vector(Vector *const this,
// const Vector &v); // 165
// Length2D(const Vector *const this); // 192
// }
}
/* <28ba71> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:201 */
NOBODY void CMP5N::Reload(void)
{
// Reload(CMP5N *const this); // 201
}
/* <28ba36> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:215 */
NOBODY void CMP5N::WeaponIdle(void)
{
// WeaponIdle(CMP5N *const this); // 215
}