ReGameDLL_CS/regamedll/dlls/wpn_shared/wpn_smokegrenade.cpp
2015-06-30 15:46:07 +06:00

79 lines
2.2 KiB
C++

#include "precompiled.h"
/* <2ab333> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:38 */
LINK_ENTITY_TO_CLASS(weapon_smokegrenade, CSmokeGrenade);
/* <2aafc7> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:40 */
NOBODY void CSmokeGrenade::Spawn(void)
{
}
/* <2aaf12> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:59 */
NOBODY void CSmokeGrenade::Precache(void)
{
}
/* <2aaf39> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:71 */
NOBODY int CSmokeGrenade::GetItemInfo(ItemInfo *p)
{
}
/* <2ab077> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:89 */
NOBODY BOOL CSmokeGrenade::Deploy(void)
{
// Deploy(CSmokeGrenade *const this); // 89
}
/* <2aaf92> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:104 */
NOBODY void CSmokeGrenade::Holster(int skiplocal)
{
}
/* <2ab03d> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:120 */
NOBODY void CSmokeGrenade::PrimaryAttack(void)
{
// PrimaryAttack(CSmokeGrenade *const this); // 120
}
/* <2ab3fd> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:135 */
NOBODY bool CSmokeGrenade::ShieldSecondaryFire(int iUpAnim, int iDownAnim)
{
}
/* <2ab0b2> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:173 */
NOBODY void CSmokeGrenade::SecondaryAttack(void)
{
// ShieldSecondaryFire(CSmokeGrenade::SecondaryAttack(// int iUpAnim,
// int iDownAnim); // 175
}
/* <2ab42f> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:178 */
NOBODY void CSmokeGrenade::SetPlayerShieldAnim(void)
{
}
/* <2ab451> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:189 */
NOBODY void CSmokeGrenade::ResetPlayerShieldAnim(void)
{
}
/* <2aa17b> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:199 */
NOBODY void CSmokeGrenade::WeaponIdle(void)
{
// {
// Vector angThrow; // 211
// float flVel; // 218
// Vector vecSrc; // 224
// Vector vecThrow; // 227
// }
// {
// int iAnim; // 277
// float flRand; // 278
// }
}
/* <2aaf6c> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:310 */
NOBODY BOOL CSmokeGrenade::CanDeploy(void)
{
}