ReGameDLL_CS/shared_icc.gradle
s1lentq d6b59dc0c3 Added cvar bot_deathmatch #39
Added checks for null pointers into GetPlayerGaitsequence
Fixed mp_nadedrops: If pressed a the button attack before player death, then not drop nades to ground.
Compiler: remove rrti, added -ipo
Refactoring
2016-06-14 20:14:31 +07:00

59 lines
1.6 KiB
Groovy

import org.doomedsociety.gradlecpp.cfg.BinaryKind
import org.doomedsociety.gradlecpp.gcc.GccToolchainConfig
import org.doomedsociety.gradlecpp.gcc.OptimizationLevel
rootProject.ext.createIccConfig = { boolean release, BinaryKind binKind ->
GccToolchainConfig cfg
if (release) {
cfg = new GccToolchainConfig(
compilerOptions: new GccToolchainConfig.CompilerOptions(
optimizationLevel: OptimizationLevel.LEVEL_3,
stackProtector: false,
interProceduralOptimizations: true, // -ipo
noBuiltIn: true,
intelExtensions: false,
asmBlocks: true,
positionIndependentCode: false
),
linkerOptions: new GccToolchainConfig.LinkerOptions(
interProceduralOptimizations: true, // -ipo
stripSymbolTable: true,
staticLibGcc: true,
staticIntel: true,
),
librarianOptions: new GccToolchainConfig.LibrarianOptions(
)
)
} else {
//debug
cfg = new GccToolchainConfig(
compilerOptions: new GccToolchainConfig.CompilerOptions(
optimizationLevel: OptimizationLevel.DISABLE,
stackProtector: true,
interProceduralOptimizations: false,
noBuiltIn: true,
intelExtensions: false,
asmBlocks: true,
extraDefines: [
'_ITERATOR_DEBUG_LEVEL': 0, // for std::list, disable debug iterator in debug mode
]
),
linkerOptions: new GccToolchainConfig.LinkerOptions(
interProceduralOptimizations: false,
stripSymbolTable: false,
staticLibGcc: true,
staticIntel: true,
),
librarianOptions: new GccToolchainConfig.LibrarianOptions(
)
)
}
return cfg
}