ReGameDLL_CS/regamedll
Vaqtincha 67cc153f5d
Fix "use accuracy from last bullet fired earlier" glitch. (#662)
* Fixes "use accuracy from last bullet fired earlier" glitch.

* fix newline at wapons.h

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-08-31 14:05:25 +03:00
..
common Add workflows/build.yml (Migrate to Github CI) 2021-04-13 04:16:21 +07:00
dlls Fix "use accuracy from last bullet fired earlier" glitch. (#662) 2021-08-31 14:05:25 +03:00
engine Add workflows/build.yml (Migrate to Github CI) 2021-04-13 04:16:21 +07:00
extra regamedll-cs.fgd (#637) 2021-06-08 19:12:42 +07:00
game_shared Bots can switch weapons underwater (#631) 2021-06-06 19:13:55 +07:00
lib Add workflows/build.yml (Migrate to Github CI) 2021-04-13 04:16:21 +07:00
msvc fix weapon_sg550 (#624) 2021-05-16 16:19:02 +07:00
pm_shared Add workflows/build.yml (Migrate to Github CI) 2021-04-13 04:16:21 +07:00
public Implement player Pain, DeathSound and JoiningThink hooks (#607) 2021-08-29 07:12:25 +03:00
regamedll API: Add "CBaseEntity::Fire<Bullets[3]|Buckshots>" hooks. (#587) 2020-11-28 05:55:14 +07:00
unittests Remove gradle build system & Cleanup 2021-04-12 21:51:51 +07:00
version Implement player Pain, DeathSound and JoiningThink hooks (#607) 2021-08-29 07:12:25 +03:00
CMakeLists.txt CMakeLists.txt add missing linker option -qno-opt-class-analysis 2021-04-15 02:01:51 +07:00