ReGameDLL_CS/regamedll/dlls/bot/states/cs_bot_defuse_bomb.cpp
s1lent 32df585edc Remove hookers stuff
Refactoring & cleanup code
2017-11-01 18:30:47 +03:00

99 lines
2.8 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
// Begin defusing the bomb
void DefuseBombState::OnEnter(CCSBot *me)
{
me->Crouch();
me->SetDisposition(CCSBot::SELF_DEFENSE);
me->GetChatter()->Say("DefusingBomb");
}
// Defuse the bomb
void DefuseBombState::OnUpdate(CCSBot *me)
{
const Vector *bombPos = me->GetGameState()->GetBombPosition();
if (!bombPos)
{
me->PrintIfWatched("In Defuse state, but don't know where the bomb is!\n");
me->Idle();
return;
}
// look at the bomb
me->SetLookAt("Defuse bomb", bombPos, PRIORITY_HIGH);
// defuse...
me->UseEnvironment();
if (gpGlobals->time - me->GetStateTimestamp() > 1.0f)
{
// if we missed starting the defuse, give up
if (!TheCSBots()->GetBombDefuser())
{
me->PrintIfWatched("Failed to start defuse, giving up\n");
me->Idle();
return;
}
else if (TheCSBots()->GetBombDefuser() != me)
{
// if someone else got the defuse, give up
me->PrintIfWatched("Someone else started defusing, giving up\n");
me->Idle();
return;
}
}
// if bomb has been defused, give up
if (!TheCSBots()->IsBombPlanted())
{
#ifdef REGAMEDLL_ADD
if (HasRoundInfinite(SCENARIO_BLOCK_BOMB)) {
me->GetGameState()->Reset();
me->Hunt();
return;
}
#endif
me->Idle();
return;
}
}
void DefuseBombState::OnExit(CCSBot *me)
{
me->StandUp();
me->ResetStuckMonitor();
me->SetTask(CCSBot::SEEK_AND_DESTROY);
me->SetDisposition(CCSBot::ENGAGE_AND_INVESTIGATE);
me->ClearLookAt();
}