ReGameDLL_CS/regamedll/dlls/maprules.cpp
Vaqtincha d80d87366a
game_player_equip fixes/enhancement (#618)
* game_player_equip: Check UseOnly flag
* New flag SF_PLAYEREQUIP_REMOVEWEAPONS
2021-05-22 18:15:28 +07:00

643 lines
14 KiB
C++

#include "precompiled.h"
TYPEDESCRIPTION CRuleEntity::m_SaveData[] =
{
DEFINE_FIELD(CRuleEntity, m_iszMaster, FIELD_STRING),
};
IMPLEMENT_SAVERESTORE(CRuleEntity, CBaseEntity)
void CRuleEntity::Spawn()
{
pev->solid = SOLID_NOT;
pev->movetype = MOVETYPE_NONE;
pev->effects = EF_NODRAW;
}
void CRuleEntity::KeyValue(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "master"))
{
SetMaster(ALLOC_STRING(pkvd->szValue));
pkvd->fHandled = TRUE;
}
else
{
CBaseEntity::KeyValue(pkvd);
}
}
bool CRuleEntity::CanFireForActivator(CBaseEntity *pActivator)
{
if (!FStringNull(m_iszMaster))
{
return UTIL_IsMasterTriggered(m_iszMaster, pActivator);
}
return true;
}
void CRulePointEntity::Spawn()
{
CRuleEntity::Spawn();
pev->frame = 0;
pev->model = 0;
}
void CRuleBrushEntity::Spawn()
{
SET_MODEL(edict(), STRING(pev->model));
CRuleEntity::Spawn();
}
LINK_ENTITY_TO_CLASS(game_score, CGameScore, CCSGameScore)
void CGameScore::Spawn()
{
CRulePointEntity::Spawn();
}
void CGameScore::KeyValue(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "points"))
{
SetPoints(Q_atoi(pkvd->szValue));
pkvd->fHandled = TRUE;
}
else
{
CRulePointEntity::KeyValue(pkvd);
}
}
void CGameScore::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
if (!pActivator || !CanFireForActivator(pActivator))
return;
// Only players can use this
if (pActivator->IsPlayer())
{
if (AwardToTeam())
{
pActivator->AddPointsToTeam(Points(), AllowNegativeScore());
}
else
{
pActivator->AddPoints(Points(), AllowNegativeScore());
}
}
}
LINK_ENTITY_TO_CLASS(game_end, CGameEnd, CCSGameEnd)
void CGameEnd::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
if (!CanFireForActivator(pActivator))
return;
g_pGameRules->EndMultiplayerGame();
}
// Save parms as a block. Will break save/restore if the structure changes, but this entity didn't ship with Half-Life, so
// it can't impact saved Half-Life games.
TYPEDESCRIPTION CGameText::m_SaveData[] =
{
DEFINE_ARRAY(CGameText, m_textParms, FIELD_CHARACTER, sizeof(hudtextparms_t)),
};
LINK_ENTITY_TO_CLASS(game_text, CGameText, CCSGameText)
IMPLEMENT_SAVERESTORE(CGameText, CRulePointEntity)
void CGameText::KeyValue(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "channel"))
{
m_textParms.channel = Q_atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "x"))
{
m_textParms.x = Q_atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "y"))
{
m_textParms.y = Q_atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "effect"))
{
m_textParms.effect = Q_atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "color"))
{
int color[4];
UTIL_StringToIntArray(color, ARRAYSIZE(color), pkvd->szValue);
m_textParms.r1 = color[0];
m_textParms.g1 = color[1];
m_textParms.b1 = color[2];
m_textParms.a1 = color[3];
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "color2"))
{
int color[4];
UTIL_StringToIntArray(color, ARRAYSIZE(color), pkvd->szValue);
m_textParms.r2 = color[0];
m_textParms.g2 = color[1];
m_textParms.b2 = color[2];
m_textParms.a2 = color[3];
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "fadein"))
{
m_textParms.fadeinTime = Q_atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "fadeout"))
{
m_textParms.fadeoutTime = Q_atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "holdtime"))
{
m_textParms.holdTime = Q_atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "fxtime"))
{
m_textParms.fxTime = Q_atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
{
CRulePointEntity::KeyValue(pkvd);
}
}
void CGameText::Spawn()
{
#ifdef REGAMEDLL_FIXES
// Don't allow entity triggering itself
if (FStrEq(pev->target, pev->targetname))
{
ALERT(at_warning, "%s \"%s\" the target applies to itself.\n", STRING(pev->classname), STRING(pev->targetname));
pev->target = iStringNull;
}
#endif
}
void CGameText::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
if (!CanFireForActivator(pActivator))
return;
if (MessageToAll())
{
UTIL_HudMessageAll(m_textParms, MessageGet());
ALERT(at_aiconsole, "HUD-MSG to all: \"%s\"\n", MessageGet());
}
else
{
#ifdef REGAMEDLL_FIXES
if (FNullEnt(pActivator))
{
ALERT(at_console, "Game_text \"%s\" got no activator for activator-only message.\n", STRING(pev->targetname));
}
else
#endif
if (pActivator->IsNetClient())
{
UTIL_HudMessage(pActivator, m_textParms, MessageGet());
ALERT(at_aiconsole, "HUD-MSG to \"%s\": \"%s\"\n", STRING(pActivator->pev->netname), MessageGet());
}
}
#ifdef REGAMEDLL_FIXES
SUB_UseTargets(pActivator, USE_TOGGLE, 0);
#endif
}
LINK_ENTITY_TO_CLASS(game_team_master, CGameTeamMaster, CCSGameTeamMaster)
void CGameTeamMaster::KeyValue(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "teamindex"))
{
m_teamIndex = Q_atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "triggerstate"))
{
int type = Q_atoi(pkvd->szValue);
switch (type)
{
case 0:
m_triggerType = USE_OFF;
break;
case 2:
m_triggerType = USE_TOGGLE;
break;
default:
m_triggerType = USE_ON;
break;
}
pkvd->fHandled = TRUE;
}
else
{
CRulePointEntity::KeyValue(pkvd);
}
}
void CGameTeamMaster::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
if (!pActivator || !CanFireForActivator(pActivator))
return;
if (useType == USE_SET)
{
if (value < 0)
{
m_teamIndex = -1;
}
else
{
#ifdef REGAMEDLL_FIXES
if (pActivator->IsPlayer())
m_teamIndex = ((CBasePlayer *)pActivator)->m_iTeam;
else
m_teamIndex = -1;
#else
m_teamIndex = g_pGameRules->GetTeamIndex(pActivator->TeamID());
#endif
}
return;
}
if (TeamMatch(pActivator))
{
SUB_UseTargets(pActivator, m_triggerType, value);
if (RemoveOnFire())
{
UTIL_Remove(this);
}
}
}
BOOL CGameTeamMaster::IsTriggered(CBaseEntity *pActivator)
{
return TeamMatch(pActivator);
}
const char *CGameTeamMaster::TeamID()
{
// Currently set to "no team"
if (m_teamIndex < 0)
{
return "";
}
// UNDONE: Fill this in with the team from the "teamlist"
#ifdef REGAMEDLL_FIXES
return GetTeamName(m_teamIndex);
#else
return g_pGameRules->GetIndexedTeamName(m_teamIndex);
#endif
}
bool CGameTeamMaster::TeamMatch(CBaseEntity *pActivator)
{
if (m_teamIndex < 0 && AnyTeam())
return true;
if (!pActivator)
return false;
#ifdef REGAMEDLL_FIXES
CBasePlayer *pPlayer = static_cast<CBasePlayer *>(pActivator);
if (!pPlayer->IsPlayer())
return false;
return pPlayer->m_iTeam == m_teamIndex;
#else
return UTIL_TeamsMatch(pActivator->TeamID(), TeamID());
#endif
}
LINK_ENTITY_TO_CLASS(game_team_set, CGameTeamSet, CCSGameTeamSet)
void CGameTeamSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
if (!CanFireForActivator(pActivator))
return;
if (ShouldClearTeam())
{
// clear the team of our target
SUB_UseTargets(pActivator, USE_SET, -1);
}
else
{
// set the team of our target to our activator's team
SUB_UseTargets(pActivator, USE_SET, 0);
}
if (RemoveOnFire())
{
UTIL_Remove(this);
}
}
TYPEDESCRIPTION CGamePlayerZone::m_SaveData[] =
{
DEFINE_FIELD(CGamePlayerZone, m_iszInTarget, FIELD_STRING),
DEFINE_FIELD(CGamePlayerZone, m_iszOutTarget, FIELD_STRING),
DEFINE_FIELD(CGamePlayerZone, m_iszInCount, FIELD_STRING),
DEFINE_FIELD(CGamePlayerZone, m_iszOutCount, FIELD_STRING),
};
LINK_ENTITY_TO_CLASS(game_zone_player, CGamePlayerZone, CCSGamePlayerZone)
IMPLEMENT_SAVERESTORE(CGamePlayerZone, CRuleBrushEntity)
void CGamePlayerZone::KeyValue(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "intarget"))
{
m_iszInTarget = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "outtarget"))
{
m_iszOutTarget = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "incount"))
{
m_iszInCount = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "outcount"))
{
m_iszOutCount = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
{
CRuleBrushEntity::KeyValue(pkvd);
}
}
class CGameZonePlayerVolumeListener: public CPlayerInVolumeAdapter
{
public:
CGameZonePlayerVolumeListener(CGamePlayerZone *pBrushEntity, CBaseEntity *pActivator, USE_TYPE useType, float value);
void PlayerDetected(const bool fInVolume, CBasePlayer *pPlayer) override
{
string_t targetName = fInVolume ? m_iszInTarget : m_iszOutTarget;
if (FStringNull(targetName))
return;
FireTargets(STRING(targetName), pPlayer, m_hActivator, m_useType, m_value);
}
private:
string_t m_iszInTarget;
string_t m_iszOutTarget;
EHANDLE m_hActivator;
USE_TYPE m_useType;
float m_value;
};
CGameZonePlayerVolumeListener::CGameZonePlayerVolumeListener(CGamePlayerZone *pBrushEntity, CBaseEntity *pActivator, USE_TYPE useType, float value)
{
m_iszInTarget = pBrushEntity->m_iszInTarget;
m_iszOutTarget = pBrushEntity->m_iszOutTarget;
m_hActivator = pActivator;
m_useType = useType;
m_value = value;
}
void CGamePlayerZone::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
int playersInCount = 0;
int playersOutCount = 0;
if (!CanFireForActivator(pActivator))
return;
CGameZonePlayerVolumeListener adapter(this, pActivator, useType, value);
UTIL_CountPlayersInBrushVolume(HasOnlyAlive(), this, playersInCount, playersOutCount, &adapter);
if (!FStringNull(m_iszInCount))
{
FireTargets(STRING(m_iszInCount), pActivator, this, USE_SET, playersInCount);
}
if (!FStringNull(m_iszOutCount))
{
FireTargets(STRING(m_iszOutCount), pActivator, this, USE_SET, playersOutCount);
}
}
LINK_ENTITY_TO_CLASS(game_player_hurt, CGamePlayerHurt, CCSGamePlayerHurt)
void CGamePlayerHurt::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
if (!pActivator || !CanFireForActivator(pActivator))
return;
if (pActivator->IsPlayer())
{
if (pev->dmg < 0)
pActivator->TakeHealth(-pev->dmg, DMG_GENERIC);
else
pActivator->TakeDamage(pev, pev, pev->dmg, DMG_GENERIC);
}
SUB_UseTargets(pActivator, useType, value);
if (RemoveOnFire())
{
UTIL_Remove(this);
}
}
LINK_ENTITY_TO_CLASS(game_counter, CGameCounter, CCSGameCounter)
void CGameCounter::Spawn()
{
// Save off the initial count
SetInitialValue(CountValue());
CRulePointEntity::Spawn();
}
void CGameCounter::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
if (!CanFireForActivator(pActivator))
return;
switch (useType)
{
case USE_ON:
case USE_TOGGLE:
CountUp();
break;
case USE_OFF:
CountDown();
break;
case USE_SET:
SetCountValue(int(value));
break;
}
if (HitLimit())
{
SUB_UseTargets(pActivator, USE_TOGGLE, 0);
if (RemoveOnFire())
{
UTIL_Remove(this);
}
if (ResetOnFire())
{
ResetCount();
}
}
}
LINK_ENTITY_TO_CLASS(game_counter_set, CGameCounterSet, CCSGameCounterSet)
void CGameCounterSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
if (!CanFireForActivator(pActivator))
return;
SUB_UseTargets(pActivator, USE_SET, pev->frags);
if (RemoveOnFire())
{
UTIL_Remove(this);
}
}
LINK_ENTITY_TO_CLASS(game_player_equip, CGamePlayerEquip, CCSGamePlayerEquip)
void CGamePlayerEquip::KeyValue(KeyValueData *pkvd)
{
CRulePointEntity::KeyValue(pkvd);
if (!pkvd->fHandled)
{
for (int i = 0; i < MAX_EQUIP; i++)
{
if (FStringNull(m_weaponNames[i]))
{
char tmp[128];
UTIL_StripToken(pkvd->szKeyName, tmp);
m_weaponNames[i] = ALLOC_STRING(tmp);
m_weaponCount[i] = Q_atoi(pkvd->szValue);
m_weaponCount[i] = Q_max(1, m_weaponCount[i]);
pkvd->fHandled = TRUE;
break;
}
}
}
}
void CGamePlayerEquip::Touch(CBaseEntity *pOther)
{
if (CanEquipOverTouch(pOther))
{
EquipPlayer(pOther);
}
}
void CGamePlayerEquip::EquipPlayer(CBaseEntity *pEntity)
{
if (!pEntity || !pEntity->IsPlayer())
return;
CBasePlayer *pPlayer = static_cast<CBasePlayer *>(pEntity);
if (RemoveWeapons())
{
pPlayer->RemoveAllItems(FALSE);
}
for (int i = 0; i < MAX_EQUIP; i++)
{
if (FStringNull(m_weaponNames[i]))
break;
#ifdef REGAMEDLL_ADD
auto itemid = GetItemIdByName(STRING(m_weaponNames[i]));
if (itemid != ITEM_NONE && pPlayer->HasRestrictItem(itemid, ITEM_TYPE_EQUIPPED))
continue;
#endif
for (int j = 0; j < m_weaponCount[i]; j++)
{
pPlayer->GiveNamedItemEx(STRING(m_weaponNames[i]));
}
}
}
void CGamePlayerEquip::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
EquipPlayer(pActivator);
}
LINK_ENTITY_TO_CLASS(game_player_team, CGamePlayerTeam, CCSGamePlayerTeam)
const char *CGamePlayerTeam::TargetTeamName(const char *pszTargetName)
{
CBaseEntity *pTeamEntity = nullptr;
while ((pTeamEntity = UTIL_FindEntityByTargetname(pTeamEntity, pszTargetName)))
{
if (FClassnameIs(pTeamEntity->pev, "game_team_master"))
return pTeamEntity->TeamID();
}
return nullptr;
}
void CGamePlayerTeam::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
if (!CanFireForActivator(pActivator))
return;
if (pActivator->IsPlayer())
{
const char *pszTargetTeam = TargetTeamName(STRING(pev->target));
if (pszTargetTeam)
{
CBasePlayer *pPlayer = static_cast<CBasePlayer *>(pActivator);
g_pGameRules->ChangePlayerTeam(pPlayer, pszTargetTeam, ShouldKillPlayer(), ShouldGibPlayer());
}
}
if (RemoveOnFire())
{
UTIL_Remove(this);
}
}