ReGameDLL_CS/dist/game.cfg
s1lentq 982d12176e Reworked mp_nadedrops 2
Added #31: cvar mp_roundrespawn_time
Added hook CanBuyThis
Added api functions: UTIL_FindEntityByString, GetWeaponInfo
2016-05-01 20:37:25 +06:00

52 lines
1.3 KiB
INI

// ReGameDLL Configuration File
echo Executing ReGameDLL Configuration File
// Allow inflict damage to teammates
// 0 - disabled
// 1 - enabled
// 2 - FFA mode
//
// Default value: "0"
mp_friendlyfire 0
// The maximum allowable amount of money in the game
//
// Default value: "16000"
mp_maxmoney 16000
// Disable round end by game scenario
// 0 - disabled (default behaviour)
// 1 - enabled (never end round)
//
// Flags for fine grained control (choose as many as needed)
// a - block round time round end check
// b - block needed players round end check
// c - block VIP assassination/success round end check
// d - block prison escape round end check
// e - block bomb round end check
// f - block team extermination round end check
// g - block hostage rescue round end check
//
// Example setting: "ae" - blocks round time and bomb round end checks
// Default value: "0"
mp_round_infinite 0
// Disable grenade damage through walls
// 0 - disabled
// 1 - enabled
// Default value: "0"
mp_hegrenade_penetration 0
// Drop a grenade after player death
// 0 - disabled
// 1 - enabled (only the first slot grenades)
// 2 - drop a everyone
// Default value: "0"
mp_nadedrops 0
// Player cannot respawn until next round
// if more than N seconds has elapsed since the beginning round
//
// Default value: "20"
mp_roundrespawn_time 20