ReGameDLL_CS/regamedll/dlls/cbase.cpp
s1lentq 455f0c6118 Regamedll API WIP: Added new api functions
Fix crash-bug with autobuy (CBasePlayer::AddAutoBuyData)
Removed some useless code for CS
Added cssdk
2016-04-05 22:11:41 +06:00

1087 lines
26 KiB
C++

#include "precompiled.h"
/*
* Globals initialization
*/
#ifndef HOOK_GAMEDLL
static DLL_FUNCTIONS gFunctionTable =
{
&GameDLLInit,
&DispatchSpawn,
&DispatchThink,
&DispatchUse,
&DispatchTouch,
&DispatchBlocked,
&DispatchKeyValue,
&DispatchSave,
&DispatchRestore,
&DispatchObjectCollsionBox,
&SaveWriteFields,
&SaveReadFields,
&SaveGlobalState,
&RestoreGlobalState,
&ResetGlobalState,
&ClientConnect,
&ClientDisconnect,
&ClientKill,
&ClientPutInServer,
&ClientCommand,
&ClientUserInfoChanged,
&ServerActivate,
&ServerDeactivate,
&PlayerPreThink,
&PlayerPostThink,
&StartFrame,
&ParmsNewLevel,
&ParmsChangeLevel,
&GetGameDescription,
&PlayerCustomization,
&SpectatorConnect,
&SpectatorDisconnect,
&SpectatorThink,
&Sys_Error,
&PM_Move,
&PM_Init,
&PM_FindTextureType,
&SetupVisibility,
&UpdateClientData,
&AddToFullPack,
&CreateBaseline,
&RegisterEncoders,
&GetWeaponData,
&CmdStart,
&CmdEnd,
&ConnectionlessPacket,
&GetHullBounds,
&CreateInstancedBaselines,
&InconsistentFile,
&AllowLagCompensation
};
static NEW_DLL_FUNCTIONS gNewDLLFunctions
{
&OnFreeEntPrivateData,
&GameDLLShutdown,
NULL,
NULL,
NULL
};
// Global Savedata for Delay
TYPEDESCRIPTION CBaseEntity::m_SaveData[] =
{
DEFINE_FIELD(CBaseEntity, m_pGoalEnt, FIELD_CLASSPTR),
DEFINE_FIELD(CBaseEntity, m_pfnThink, FIELD_FUNCTION), // UNDONE: Build table of these!
DEFINE_FIELD(CBaseEntity, m_pfnTouch, FIELD_FUNCTION),
DEFINE_FIELD(CBaseEntity, m_pfnUse, FIELD_FUNCTION),
DEFINE_FIELD(CBaseEntity, m_pfnBlocked, FIELD_FUNCTION),
};
CMemoryPool hashItemMemPool(sizeof(hash_item_t), 64);
BOOL gTouchDisabled = FALSE;
#endif // HOOK_GAMEDLL
int CaseInsensitiveHash(const char *string, int iBounds)
{
unsigned int hash = 0;
if (!*string)
return 0;
while (*string)
{
if (*string < 'A' || *string > 'Z')
hash = *string + 2 * hash;
else
hash = *string + 2 * hash + ' ';
string++;
}
return (hash % iBounds);
}
void EmptyEntityHashTable()
{
int i;
hash_item_t *item, *temp, *free;
for (i = 0; i < stringsHashTable.Count(); ++i)
{
item = &stringsHashTable[i];
temp = item->next;
item->pev = NULL;
item->pevIndex = 0;
item->lastHash = 0;
item->next = NULL;
while (temp)
{
free = temp;
temp = temp->next;
hashItemMemPool.Free(free);
}
}
}
void AddEntityHashValue(entvars_t *pev, const char *value, hash_types_e fieldType)
{
int count;
hash_item_t *item, *next, *temp, *newp;
int hash, pevIndex;
entvars_t *pevtemp;
if (fieldType != CLASSNAME)
return;
if (FStringNull(pev->classname))
return;
count = stringsHashTable.Count();
hash = CaseInsensitiveHash(value, count);
pevIndex = ENTINDEX(ENT(pev));
item = &stringsHashTable[hash];
while (item->pev)
{
if (!Q_strcmp(STRING(item->pev->classname), STRING(pev->classname)))
break;
hash = (hash + 1) % count;
item = &stringsHashTable[hash];
}
if (item->pev)
{
next = item->next;
while (next)
{
if (item->pev == pev || item->pevIndex >= pevIndex)
break;
item = next;
next = next->next;
}
if (pevIndex < item->pevIndex)
{
pevtemp = item->pev;
item->pev = pev;
item->lastHash = NULL;
item->pevIndex = pevIndex;
pevIndex = ENTINDEX(ENT(pevtemp));
}
else
pevtemp = pev;
if (item->pev != pevtemp)
{
temp = item->next;
newp = (hash_item_t *)hashItemMemPool.Alloc(sizeof(hash_item_t));
item->next = newp;
newp->pev = pevtemp;
newp->lastHash = NULL;
newp->pevIndex = pevIndex;
if (next)
newp->next = temp;
else
newp->next = NULL;
}
}
else
{
item->pev = pev;
item->lastHash = NULL;
item->pevIndex = ENTINDEX(ENT(pev));
}
}
void RemoveEntityHashValue(entvars_t *pev, const char *value, hash_types_e fieldType)
{
int hash;
hash_item_t *item;
hash_item_t *last;
int pevIndex;
int count;
count = stringsHashTable.Count();
hash = CaseInsensitiveHash(value, count);
pevIndex = ENTINDEX(ENT(pev));
if (fieldType != CLASSNAME)
return;
hash = hash % count;
item = &stringsHashTable[hash];
while (item->pev)
{
if (!Q_strcmp(STRING(item->pev->classname), STRING(pev->classname)))
break;
hash = (hash + 1) % count;
item = &stringsHashTable[hash];
}
if (item->pev)
{
last = item;
while (item->next)
{
if (item->pev == pev)
break;
last = item;
item = item->next;
}
if (item->pev == pev)
{
if (last == item)
{
if (item->next)
{
item->pev = item->next->pev;
item->pevIndex = item->next->pevIndex;
item->lastHash = NULL;
item->next = item->next->next;
}
else
{
item->pev = NULL;
item->lastHash = NULL;
item->pevIndex = 0;
}
}
else
{
if (stringsHashTable[hash].lastHash == item)
stringsHashTable[hash].lastHash = NULL;
last->next = item->next;
hashItemMemPool.Free(item);
}
}
}
}
void printEntities()
{
for (int i = 0; i < stringsHashTable.Count(); ++i)
{
hash_item_t *item = &stringsHashTable[i];
if (item->pev)
{
UTIL_LogPrintf("Print: %s %i %p\n", STRING(stringsHashTable[i].pev->classname), ENTINDEX(ENT(item->pev)), item->pev);
}
for (item = stringsHashTable[i].next; item; item = item->next)
{
UTIL_LogPrintf("Print: %s %i %p\n", STRING(item->pev->classname), ENTINDEX(ENT(item->pev)), item->pev);
}
}
}
NOINLINE edict_t *EXT_FUNC CREATE_NAMED_ENTITY(string_t iClass)
{
edict_t *named = g_engfuncs.pfnCreateNamedEntity(iClass);
if (named != NULL)
{
AddEntityHashValue(&named->v, STRING(iClass), CLASSNAME);
}
return named;
}
void REMOVE_ENTITY(edict_t *e)
{
if (e != NULL)
{
(*g_engfuncs.pfnRemoveEntity)(e);
}
}
void CONSOLE_ECHO_(char *pszMsg, ...)
{
va_list argptr;
static char szStr[1024];
va_start(argptr, pszMsg);
vsprintf(szStr, pszMsg, argptr);
va_end(argptr);
SERVER_PRINT(szStr);
}
void loopPerformance()
{
CPerformanceCounter loopCounter;
loopCounter.InitializePerformanceCounter();
double start, end;
int i;
start = loopCounter.GetCurTime();
for (i = 0; i < 100; ++i)
{
CBaseEntity *pSpot;
for (pSpot = UTIL_FindEntityByString_Old(NULL, "classname", "info_player_start"); pSpot != NULL; pSpot = UTIL_FindEntityByString_Old(pSpot, "classname", "info_player_start"))
;
for (pSpot = UTIL_FindEntityByString_Old(NULL, "classname", "info_player_deathmatch"); pSpot != NULL; pSpot = UTIL_FindEntityByString_Old(pSpot, "classname", "info_player_deathmatch"))
;
for (pSpot = UTIL_FindEntityByString_Old(NULL, "classname", "player"); pSpot != NULL; pSpot = UTIL_FindEntityByString_Old(pSpot, "classname", "player"))
;
for (pSpot = UTIL_FindEntityByString_Old(NULL, "classname", "bodyque"); pSpot != NULL; pSpot = UTIL_FindEntityByString_Old(pSpot, "classname", "bodyque"))
;
}
end = loopCounter.GetCurTime();
CONSOLE_ECHO(" Time in old search loop %.4f\n", (end - start) * 1000.0);
// check time new search loop
start = loopCounter.GetCurTime();
for (i = 0; i < 100; ++i)
{
CBaseEntity *pSpot;
for (pSpot = UTIL_FindEntityByString(NULL, "classname", "info_player_start"); pSpot != NULL; pSpot = UTIL_FindEntityByString(pSpot, "classname", "info_player_start"))
;
for (pSpot = UTIL_FindEntityByString(NULL, "classname", "info_player_deathmatch"); pSpot != NULL; pSpot = UTIL_FindEntityByString(pSpot, "classname", "info_player_deathmatch"))
;
for (pSpot = UTIL_FindEntityByString(NULL, "classname", "player"); pSpot != NULL; pSpot = UTIL_FindEntityByString(pSpot, "classname", "player"))
;
for (pSpot = UTIL_FindEntityByString(NULL, "classname", "bodyque"); pSpot != NULL; pSpot = UTIL_FindEntityByString(pSpot, "classname", "bodyque"))
;
}
end = loopCounter.GetCurTime();
CONSOLE_ECHO(" Time in new search loop %.4f\n", (end - start) * 1000.0);
}
C_DLLEXPORT int GetEntityAPI(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion)
{
if (!pFunctionTable || interfaceVersion != INTERFACE_VERSION)
return 0;
Q_memcpy(pFunctionTable, &gFunctionTable, sizeof(DLL_FUNCTIONS));
stringsHashTable.AddMultipleToTail(2048);
for (int i = 0; i < stringsHashTable.Count(); ++i)
{
stringsHashTable[i].next = NULL;
}
EmptyEntityHashTable();
return 1;
}
NOXREF int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion)
{
if (!pFunctionTable || *interfaceVersion != INTERFACE_VERSION)
{
*interfaceVersion = INTERFACE_VERSION;
return 0;
}
Q_memcpy(pFunctionTable, &gFunctionTable, sizeof(DLL_FUNCTIONS));
return 1;
}
C_DLLEXPORT int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion)
{
if (!pFunctionTable || *interfaceVersion != NEW_DLL_FUNCTIONS_VERSION)
{
*interfaceVersion = NEW_DLL_FUNCTIONS_VERSION;
return 0;
}
Q_memcpy(pFunctionTable, &gNewDLLFunctions, sizeof(NEW_DLL_FUNCTIONS));
return 1;
}
int EXT_FUNC DispatchSpawn(edict_t *pent)
{
CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE(pent);
if (pEntity != NULL)
{
// Initialize these or entities who don't link to the world won't have anything in here
pEntity->pev->absmin = pEntity->pev->origin - Vector(1, 1, 1);
pEntity->pev->absmax = pEntity->pev->origin + Vector(1, 1, 1);
pEntity->Spawn();
// Try to get the pointer again, in case the spawn function deleted the entity.
// UNDONE: Spawn() should really return a code to ask that the entity be deleted, but
// that would touch too much code for me to do that right now.
pEntity = (CBaseEntity *)GET_PRIVATE(pent);
if (pEntity != NULL)
{
if (g_pGameRules != NULL && !g_pGameRules->IsAllowedToSpawn(pEntity))
{
// return that this entity should be deleted
return -1;
}
if (pEntity->pev->flags & FL_KILLME)
{
return -1;
}
}
// Handle global stuff here
if (pEntity != NULL && pEntity->pev->globalname)
{
const globalentity_t *pGlobal = gGlobalState.EntityFromTable(pEntity->pev->globalname);
if (pGlobal)
{
// Already dead? delete
if (pGlobal->state == GLOBAL_DEAD)
return -1;
else if (!FStrEq(STRING(gpGlobals->mapname), pGlobal->levelName))
{
// Hasn't been moved to this level yet, wait but stay alive
// In this level & not dead, continue on as normal
pEntity->MakeDormant();
}
}
else
{
// Spawned entities default to 'On'
gGlobalState.EntityAdd(pEntity->pev->globalname, gpGlobals->mapname, GLOBAL_ON);
}
}
}
return 0;
}
void EXT_FUNC DispatchKeyValue(edict_t *pentKeyvalue, KeyValueData *pkvd)
{
if (!pkvd || !pentKeyvalue)
return;
EntvarsKeyvalue(VARS(pentKeyvalue), pkvd);
// If the key was an entity variable, or there's no class set yet, don't look for the object, it may
// not exist yet.
if (pkvd->fHandled || !pkvd->szClassName)
return;
// Get the actualy entity object
CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE(pentKeyvalue);
if (!pEntity)
return;
pEntity->KeyValue(pkvd);
}
// HACKHACK -- this is a hack to keep the node graph entity from "touching" things (like triggers)
// while it builds the graph
void EXT_FUNC DispatchTouch(edict_t *pentTouched, edict_t *pentOther)
{
if (gTouchDisabled)
return;
CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE(pentTouched);
CBaseEntity *pOther = (CBaseEntity *)GET_PRIVATE(pentOther);
if (pEntity && pOther && !((pEntity->pev->flags | pOther->pev->flags) & FL_KILLME))
pEntity->Touch(pOther);
}
void EXT_FUNC DispatchUse(edict_t *pentUsed, edict_t *pentOther)
{
CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE(pentUsed);
CBaseEntity *pOther = (CBaseEntity *)GET_PRIVATE(pentOther);
if (pEntity != NULL && !(pEntity->pev->flags & FL_KILLME))
{
pEntity->Use(pOther, pOther, USE_TOGGLE, 0);
}
}
void EXT_FUNC DispatchThink(edict_t *pent)
{
CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE(pent);
if (pEntity != NULL)
{
if (pEntity->pev->flags & FL_DORMANT)
{
ALERT(at_error, "Dormant entity %s is thinking!!\n", STRING(pEntity->pev->classname));
}
pEntity->Think();
}
}
void EXT_FUNC DispatchBlocked(edict_t *pentBlocked, edict_t *pentOther)
{
CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE(pentBlocked);
CBaseEntity *pOther = (CBaseEntity *)GET_PRIVATE(pentOther);
if (pEntity != NULL)
{
pEntity->Blocked(pOther);
}
}
void EXT_FUNC DispatchSave(edict_t *pent, SAVERESTOREDATA *pSaveData)
{
CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE(pent);
if (pEntity != NULL && pSaveData != NULL)
{
ENTITYTABLE *pTable = &pSaveData->pTable[ pSaveData->currentIndex ];
if (pTable->pent != pent)
{
ALERT(at_error, "ENTITY TABLE OR INDEX IS WRONG!!!!\n");
}
if (pEntity->ObjectCaps() & FCAP_DONT_SAVE)
return;
// These don't use ltime & nextthink as times really, but we'll fudge around it.
if (pEntity->pev->movetype == MOVETYPE_PUSH)
{
float_precision delta = pEntity->pev->nextthink - pEntity->pev->ltime;
pEntity->pev->ltime = gpGlobals->time;
pEntity->pev->nextthink = pEntity->pev->ltime + delta;
}
// Remember entity position for file I/O
pTable->location = pSaveData->size;
// Remember entity class for respawn
pTable->classname = pEntity->pev->classname;
CSave saveHelper(pSaveData);
pEntity->Save(saveHelper);
// Size of entity block is data size written to block
pTable->size = pSaveData->size - pTable->location;
}
}
// Find the matching global entity. Spit out an error if the designer made entities of
// different classes with the same global name
CBaseEntity *FindGlobalEntity(string_t classname, string_t globalname)
{
edict_t *pent = FIND_ENTITY_BY_STRING(NULL, "globalname", STRING(globalname));
CBaseEntity *pReturn = CBaseEntity::Instance(pent);
if (pReturn != NULL)
{
if (!FClassnameIs(pReturn->pev, STRING(classname)))
{
ALERT(at_console, "Global entity found %s, wrong class %s\n", STRING(globalname), STRING(pReturn->pev->classname));
pReturn = NULL;
}
}
return pReturn;
}
int EXT_FUNC DispatchRestore(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity)
{
CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE(pent);
if (pEntity && pSaveData)
{
entvars_t tmpVars;
Vector oldOffset;
CRestore restoreHelper(pSaveData);
if (globalEntity)
{
CRestore tmpRestore(pSaveData);
tmpRestore.PrecacheMode(0);
tmpRestore.ReadEntVars("ENTVARS", &tmpVars);
// HACKHACK - reset the save pointers, we're going to restore for real this time
pSaveData->size = pSaveData->pTable[pSaveData->currentIndex].location;
pSaveData->pCurrentData = pSaveData->pBaseData + pSaveData->size;
const globalentity_t *pGlobal = gGlobalState.EntityFromTable(tmpVars.globalname);
// Don't overlay any instance of the global that isn't the latest
// pSaveData->szCurrentMapName is the level this entity is coming from
// pGlobla->levelName is the last level the global entity was active in.
// If they aren't the same, then this global update is out of date.
if (!FStrEq(pSaveData->szCurrentMapName, pGlobal->levelName))
{
return 0;
}
// Compute the new global offset
oldOffset = pSaveData->vecLandmarkOffset;
CBaseEntity *pNewEntity = FindGlobalEntity(tmpVars.classname, tmpVars.globalname);
if (pNewEntity != NULL)
{
// Tell the restore code we're overlaying a global entity from another level
// Don't overwrite global fields
restoreHelper.SetGlobalMode(1);
pSaveData->vecLandmarkOffset = (pSaveData->vecLandmarkOffset - pNewEntity->pev->mins) + tmpVars.mins;
// we're going to restore this data OVER the old entity
pEntity = pNewEntity;
pent = ENT(pEntity->pev);
// Update the global table to say that the global definition of this entity should come from this level
gGlobalState.EntityUpdate(pEntity->pev->globalname, gpGlobals->mapname);
}
else
{
// This entity will be freed automatically by the engine. If we don't do a restore on a matching entity (below)
// or call EntityUpdate() to move it to this level, we haven't changed global state at all.
return 0;
}
}
if (pEntity->ObjectCaps() & FCAP_MUST_SPAWN)
{
pEntity->Restore(restoreHelper);
pEntity->Spawn();
}
else
{
pEntity->Restore(restoreHelper);
pEntity->Precache();
}
// Again, could be deleted, get the pointer again.
pEntity = (CBaseEntity *)GET_PRIVATE(pent);
// Is this an overriding global entity (coming over the transition), or one restoring in a level
if (globalEntity)
{
pSaveData->vecLandmarkOffset = oldOffset;
if (pEntity != NULL)
{
UTIL_SetOrigin(pEntity->pev, pEntity->pev->origin);
pEntity->OverrideReset();
}
}
else if (pEntity != NULL && pEntity->pev->globalname)
{
const globalentity_t *pGlobal = gGlobalState.EntityFromTable(pEntity->pev->globalname);
if (pGlobal != NULL)
{
// Already dead? delete
if (pGlobal->state == GLOBAL_DEAD)
return -1;
else if (!FStrEq(STRING(gpGlobals->mapname), pGlobal->levelName))
{
// Hasn't been moved to this level yet, wait but stay alive
pEntity->MakeDormant();
}
// In this level & not dead, continue on as normal
}
else
{
ALERT(at_error, "Global Entity %s (%s) not in table!!!\n", STRING(pEntity->pev->globalname), STRING(pEntity->pev->classname));
// Spawned entities default to 'On'
gGlobalState.EntityAdd(pEntity->pev->globalname, gpGlobals->mapname, GLOBAL_ON);
}
}
}
return 0;
}
void EXT_FUNC DispatchObjectCollsionBox(edict_t *pent)
{
CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE(pent);
if (pEntity != NULL)
{
pEntity->SetObjectCollisionBox();
}
else
SetObjectCollisionBox(&pent->v);
}
void EXT_FUNC SaveWriteFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount)
{
CSave saveHelper(pSaveData);
saveHelper.WriteFields(pname, pBaseData, pFields, fieldCount);
}
void EXT_FUNC SaveReadFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount)
{
CRestore restoreHelper(pSaveData);
restoreHelper.ReadFields(pname, pBaseData, pFields, fieldCount);
}
edict_t *EHANDLE::Get()
{
if (!m_pent || m_pent->serialnumber != m_serialnumber)
return NULL;
return m_pent;
}
edict_t *EHANDLE::Set(edict_t *pent)
{
m_pent = pent;
if (pent)
m_serialnumber = pent->serialnumber;
return pent;
}
EHANDLE::operator CBaseEntity *()
{
return (CBaseEntity *)GET_PRIVATE(Get());
}
CBaseEntity *EHANDLE::operator=(CBaseEntity *pEntity)
{
if (pEntity != NULL)
{
m_pent = ENT(pEntity->pev);
if (m_pent)
m_serialnumber = m_pent->serialnumber;
}
else
{
m_pent = NULL;
m_serialnumber = 0;
}
return pEntity;
}
EHANDLE::operator int()
{
return Get() != NULL;
}
CBaseEntity *EHANDLE::operator->()
{
return (CBaseEntity *)GET_PRIVATE(Get());
}
int CBaseEntity::__MAKE_VHOOK(TakeHealth)(float flHealth, int bitsDamageType)
{
if (pev->takedamage == DAMAGE_NO)
return 0;
if (pev->health >= pev->max_health)
return 0;
pev->health += flHealth;
if (pev->health > pev->max_health)
{
pev->health = pev->max_health;
}
return 1;
}
int CBaseEntity::__MAKE_VHOOK(TakeDamage)(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
Vector vecTemp;
if (pev->takedamage == DAMAGE_NO)
return 0;
// UNDONE: some entity types may be immune or resistant to some bitsDamageType
// if Attacker == Inflictor, the attack was a melee or other instant-hit attack.
// (that is, no actual entity projectile was involved in the attack so use the shooter's origin).
#ifndef REGAMEDLL_FIXES
if (pevAttacker == pevInflictor)
{
vecTemp = pevInflictor->origin - (VecBModelOrigin(pev));
}
else
#endif
{
// an actual missile was involved.
vecTemp = pevInflictor->origin - (VecBModelOrigin(pev));
}
// this global is still used for glass and other non-monster killables, along with decals.
g_vecAttackDir = vecTemp.Normalize();
// save damage based on the target's armor level
// figure momentum add (don't let hurt brushes or other triggers move player)
if ((!FNullEnt(pevInflictor)) && (pev->movetype == MOVETYPE_WALK || pev->movetype == MOVETYPE_STEP) && (pevAttacker->solid != SOLID_TRIGGER))
{
Vector vecDir = pev->origin - (pevInflictor->absmin + pevInflictor->absmax) * 0.5;
vecDir = vecDir.Normalize();
float_precision flForce = flDamage * ((32 * 32 * 72.0) / (pev->size.x * pev->size.y * pev->size.z)) * 5;
if (flForce > 1000.0)
flForce = 1000.0;
pev->velocity = pev->velocity + vecDir * flForce;
}
// do the damage
pev->health -= flDamage;
if (pev->health <= 0)
{
Killed(pevAttacker, GIB_NORMAL);
return 0;
}
return 1;
}
void CBaseEntity::__MAKE_VHOOK(Killed)(entvars_t *pevAttacker, int iGib)
{
pev->takedamage = DAMAGE_NO;
pev->deadflag = DEAD_DEAD;
UTIL_Remove(this);
}
CBaseEntity *CBaseEntity::__MAKE_VHOOK(GetNextTarget)()
{
if (FStringNull(pev->target))
return NULL;
edict_t *pTarget = FIND_ENTITY_BY_TARGETNAME(NULL, STRING(pev->target));
if (FNullEnt(pTarget))
{
return NULL;
}
return Instance(pTarget);
}
int CBaseEntity::__MAKE_VHOOK(Save)(CSave &save)
{
if (save.WriteEntVars("ENTVARS", pev))
{
return save.WriteFields("BASE", this, IMPL(m_SaveData), ARRAYSIZE(IMPL(m_SaveData)));
}
return 0;
}
int CBaseEntity::__MAKE_VHOOK(Restore)(CRestore &restore)
{
int status;
status = restore.ReadEntVars("ENTVARS", pev);
if (status)
{
status = restore.ReadFields("BASE", this, IMPL(m_SaveData), ARRAYSIZE(IMPL(m_SaveData)));
}
if (pev->modelindex != 0 && !FStringNull(pev->model))
{
Vector mins, maxs;
// Set model is about to destroy these
mins = pev->mins;
maxs = pev->maxs;
PRECACHE_MODEL((char *)STRING(pev->model));
SET_MODEL(ENT(pev), STRING(pev->model));
// Reset them
UTIL_SetSize(pev, mins, maxs);
}
return status;
}
// Initialize absmin & absmax to the appropriate box
void SetObjectCollisionBox(entvars_t *pev)
{
if ((pev->solid == SOLID_BSP) && (pev->angles.x || pev->angles.y || pev->angles.z))
{
// expand for rotation
float_precision max, v;
int i;
max = 0;
for (i = 0; i < 3; ++i)
{
v = Q_fabs(float_precision(((float *)pev->mins)[i]));
if (v > max)
{
max = v;
}
v = Q_fabs(float_precision(((float *)pev->maxs)[i]));
if (v > max)
{
max = v;
}
}
for (i = 0; i < 3; ++i)
{
((float *)pev->absmin)[i] = ((float *)pev->origin)[i] - max;
((float *)pev->absmax)[i] = ((float *)pev->origin)[i] + max;
}
}
else
{
pev->absmin = pev->origin + pev->mins;
pev->absmax = pev->origin + pev->maxs;
}
pev->absmin.x -= 1;
pev->absmin.y -= 1;
pev->absmin.z -= 1;
pev->absmax.x += 1;
pev->absmax.y += 1;
pev->absmax.z += 1;
}
void CBaseEntity::__MAKE_VHOOK(SetObjectCollisionBox)()
{
::SetObjectCollisionBox(pev);
}
int CBaseEntity::Intersects(CBaseEntity *pOther)
{
if (pOther->pev->absmin.x > pev->absmax.x
|| pOther->pev->absmin.y > pev->absmax.y
|| pOther->pev->absmin.z > pev->absmax.z
|| pOther->pev->absmax.x < pev->absmin.x
|| pOther->pev->absmax.y < pev->absmin.y
|| pOther->pev->absmax.z < pev->absmin.z)
return 0;
return 1;
}
void CBaseEntity::MakeDormant()
{
pev->flags |= FL_DORMANT;
// Don't touch
pev->solid = SOLID_NOT;
// Don't move
pev->movetype = MOVETYPE_NONE;
// Don't draw
pev->effects |= EF_NODRAW;
// Don't think
pev->nextthink = 0;
// Relink
UTIL_SetOrigin(pev, pev->origin);
}
int CBaseEntity::IsDormant()
{
return (pev->flags & FL_DORMANT) == FL_DORMANT;
}
BOOL CBaseEntity::__MAKE_VHOOK(IsInWorld)()
{
// position
if (pev->origin.x >= 4096.0 || pev->origin.y >= 4096.0 || pev->origin.z >= 4096.0)
{
return FALSE;
}
if (pev->origin.x <= -4096.0 || pev->origin.y <= -4096.0 || pev->origin.z <= -4096.0)
{
return FALSE;
}
// speed
if (pev->velocity.x >= 2000.0 || pev->velocity.y >= 2000.0 || pev->velocity.z >= 2000.0)
{
return FALSE;
}
if (pev->velocity.x <= -2000.0 || pev->velocity.y <= -2000.0 || pev->velocity.z <= -2000.0)
{
return FALSE;
}
return TRUE;
}
int CBaseEntity::ShouldToggle(USE_TYPE useType, BOOL currentState)
{
if (useType != USE_TOGGLE && useType != USE_SET)
{
if ((currentState && useType == USE_ON) || (!currentState && useType == USE_OFF))
return 0;
}
return 1;
}
int CBaseEntity::__MAKE_VHOOK(DamageDecal)(int bitsDamageType)
{
if (pev->rendermode == kRenderTransAlpha)
return -1;
if (pev->rendermode != kRenderNormal)
return DECAL_BPROOF1;
return DECAL_GUNSHOT1 + RANDOM_LONG(0, 4);
}
// NOTE: szName must be a pointer to constant memory, e.g. "monster_class" because the entity
// will keep a pointer to it after this call.
CBaseEntity *CBaseEntity::Create(char *szName, const Vector &vecOrigin, const Vector &vecAngles, edict_t *pentOwner)
{
edict_t *pent;
CBaseEntity *pEntity;
pent = CREATE_NAMED_ENTITY(MAKE_STRING(szName));
if (FNullEnt(pent))
{
ALERT(at_console, "NULL Ent in Create!\n");
return NULL;
}
pEntity = Instance(pent);
pEntity->pev->owner = pentOwner;
pEntity->pev->origin = vecOrigin;
pEntity->pev->angles = vecAngles;
DispatchSpawn(pEntity->edict());
return pEntity;
}
void OnFreeEntPrivateData(edict_t *pEnt)
{
CBaseEntity *pEntity = CBaseEntity::Instance(pEnt);
if (!pEntity)
return;
pEntity->UpdateOnRemove();
RemoveEntityHashValue(pEntity->pev, STRING(pEntity->pev->classname), CLASSNAME);
Regamedll_FreeEntities(pEntity);
}